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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill4c19a8a2017-07-24 11:46:06 -040078void GetPixelOutputLayoutFromFramebuffer(const gl::Context *context,
79 const gl::Framebuffer *framebuffer,
80 std::vector<GLenum> *signature)
81{
82 signature->clear();
83
84 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
85 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
86
87 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
88 {
89 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
90
91 if (colorbuffer)
92 {
93 signature->push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
94 : colorbuffer->getBinding());
95 }
96 else
97 {
98 signature->push_back(GL_NONE);
99 }
100 }
Brandon Joneseb994362014-09-24 10:27:28 -0700101}
102
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700103bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
104{
105 return var.isRowMajorLayout;
106}
107
108bool IsRowMajorLayout(const sh::ShaderVariable &var)
109{
110 return false;
111}
112
Jamie Madill62d31cb2015-09-11 13:25:51 -0400113template <typename VarT>
114void GetUniformBlockInfo(const std::vector<VarT> &fields,
115 const std::string &prefix,
116 sh::BlockLayoutEncoder *encoder,
117 bool inRowMajorLayout,
118 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
119{
120 for (const VarT &field : fields)
121 {
122 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
123
124 if (field.isStruct())
125 {
126 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
127
128 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
129 {
130 encoder->enterAggregateType();
131
132 const std::string uniformElementName =
133 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
134 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
135 blockInfoOut);
136
137 encoder->exitAggregateType();
138 }
139 }
140 else
141 {
142 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
143 (*blockInfoOut)[fieldName] =
144 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
145 }
146 }
147}
148
Jamie Madill334d6152015-10-22 14:00:28 -0400149template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100150static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
151{
Yunchao He4f285442017-04-21 12:15:49 +0800152 ASSERT(dest != nullptr);
153 ASSERT(dirtyFlag != nullptr);
Jacek Caban2302e692015-12-01 12:44:43 +0100154
155 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
156 *dest = source;
157}
158
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800159template <typename T, int cols, int rows>
160bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400161{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800162 constexpr int targetWidth = 4;
163 constexpr int targetHeight = rows;
164 constexpr int srcWidth = rows;
165 constexpr int srcHeight = cols;
166
167 constexpr int copyWidth = std::min(targetHeight, srcWidth);
168 constexpr int copyHeight = std::min(targetWidth, srcHeight);
169
170 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400171
172 for (int x = 0; x < copyWidth; x++)
173 {
174 for (int y = 0; y < copyHeight; y++)
175 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800176 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400177 }
178 }
179
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800180 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
181 {
182 return false;
183 }
184
185 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
186 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400187}
188
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800189template <typename T, int cols, int rows>
190bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400191{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800192 constexpr int targetWidth = 4;
193 constexpr int targetHeight = rows;
194 constexpr int srcWidth = cols;
195 constexpr int srcHeight = rows;
196
197 constexpr int copyWidth = std::min(targetWidth, srcWidth);
198 constexpr int copyHeight = std::min(targetHeight, srcHeight);
199
200 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400201
202 for (int y = 0; y < copyHeight; y++)
203 {
204 for (int x = 0; x < copyWidth; x++)
205 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800206 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400207 }
208 }
209
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800210 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
211 {
212 return false;
213 }
214
215 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
216 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400217}
218
Jamie Madill4e31ad52015-10-29 10:32:57 -0400219gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
220{
221 switch (drawMode)
222 {
223 // Uses the point sprite geometry shader.
224 case GL_POINTS:
225 return gl::PRIMITIVE_POINTS;
226
227 // All line drawing uses the same geometry shader.
228 case GL_LINES:
229 case GL_LINE_STRIP:
230 case GL_LINE_LOOP:
231 return gl::PRIMITIVE_LINES;
232
233 // The triangle fan primitive is emulated with strips in D3D11.
234 case GL_TRIANGLES:
235 case GL_TRIANGLE_FAN:
236 return gl::PRIMITIVE_TRIANGLES;
237
238 // Special case for triangle strips.
239 case GL_TRIANGLE_STRIP:
240 return gl::PRIMITIVE_TRIANGLE_STRIP;
241
242 default:
243 UNREACHABLE();
244 return gl::PRIMITIVE_TYPE_MAX;
245 }
246}
247
Jamie Madill192745a2016-12-22 15:58:21 -0500248bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
249{
250 // Note: this assumes nested structs can only be packed with one interpolation.
251 for (const auto &varying : varyings)
252 {
253 if (varying.interpolation == sh::INTERPOLATION_FLAT)
254 {
255 return true;
256 }
257 }
258
259 return false;
260}
261
Jamie Madillada9ecc2015-08-17 12:53:37 -0400262} // anonymous namespace
263
Jamie Madill28afae52015-11-09 15:07:57 -0500264// D3DUniform Implementation
265
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266D3DUniform::D3DUniform(GLenum typeIn,
267 const std::string &nameIn,
268 unsigned int arraySizeIn,
269 bool defaultBlock)
270 : type(typeIn),
271 name(nameIn),
272 arraySize(arraySizeIn),
273 data(nullptr),
274 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400275 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400276 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800277 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 registerCount(0),
279 registerElement(0)
280{
281 // We use data storage for default block uniforms to cache values that are sent to D3D during
282 // rendering
283 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
284 if (defaultBlock)
285 {
286 size_t bytes = gl::VariableInternalSize(type) * elementCount();
287 data = new uint8_t[bytes];
288 memset(data, 0, bytes);
289
Jamie Madillcc2ed612017-03-14 15:59:00 -0400290 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400291 registerCount = gl::VariableRowCount(type) * elementCount();
292 }
293}
294
295D3DUniform::~D3DUniform()
296{
297 SafeDeleteArray(data);
298}
299
300bool D3DUniform::isSampler() const
301{
302 return gl::IsSamplerType(type);
303}
304
305bool D3DUniform::isReferencedByVertexShader() const
306{
307 return vsRegisterIndex != GL_INVALID_INDEX;
308}
309
310bool D3DUniform::isReferencedByFragmentShader() const
311{
312 return psRegisterIndex != GL_INVALID_INDEX;
313}
314
Xinghua Caob1239382016-12-13 15:07:05 +0800315bool D3DUniform::isReferencedByComputeShader() const
316{
317 return csRegisterIndex != GL_INVALID_INDEX;
318}
319
Jamie Madill28afae52015-11-09 15:07:57 -0500320// D3DVarying Implementation
321
Jamie Madill9fc36822015-11-18 13:08:07 -0500322D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500323{
324}
325
Jamie Madill9fc36822015-11-18 13:08:07 -0500326D3DVarying::D3DVarying(const std::string &semanticNameIn,
327 unsigned int semanticIndexIn,
328 unsigned int componentCountIn,
329 unsigned int outputSlotIn)
330 : semanticName(semanticNameIn),
331 semanticIndex(semanticIndexIn),
332 componentCount(componentCountIn),
333 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500334{
335}
336
Jamie Madille39a3f02015-11-17 20:42:15 -0500337// ProgramD3DMetadata Implementation
338
Jamie Madillc9bde922016-07-24 17:58:50 -0400339ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500340 const ShaderD3D *vertexShader,
341 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400342 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
343 mShaderModelSuffix(renderer->getShaderModelSuffix()),
344 mUsesInstancedPointSpriteEmulation(
345 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
346 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300347 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
348 mUsesViewID(fragmentShader->usesViewID()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500349 mVertexShader(vertexShader),
350 mFragmentShader(fragmentShader)
351{
352}
353
354int ProgramD3DMetadata::getRendererMajorShaderModel() const
355{
356 return mRendererMajorShaderModel;
357}
358
Jamie Madill9082b982016-04-27 15:21:51 -0400359bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500360{
Corentin Wallezc084de12017-06-05 14:28:52 -0700361 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
362 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500363}
364
Jamie Madill48ef11b2016-04-27 15:21:52 -0400365bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500366{
Jamie Madill63286672015-11-24 13:00:08 -0500367 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500368}
369
370bool ProgramD3DMetadata::usesPointCoord() const
371{
372 return mFragmentShader->usesPointCoord();
373}
374
375bool ProgramD3DMetadata::usesFragCoord() const
376{
377 return mFragmentShader->usesFragCoord();
378}
379
380bool ProgramD3DMetadata::usesPointSize() const
381{
382 return mVertexShader->usesPointSize();
383}
384
385bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
386{
Jamie Madillc9bde922016-07-24 17:58:50 -0400387 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
388 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500389}
390
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800391bool ProgramD3DMetadata::usesViewScale() const
392{
393 return mUsesViewScale;
394}
395
Martin Radev41ac68e2017-06-06 12:16:58 +0300396bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
397{
398 return mHasANGLEMultiviewEnabled;
399}
400
401bool ProgramD3DMetadata::usesViewID() const
402{
403 return mUsesViewID;
404}
405
Jamie Madille39a3f02015-11-17 20:42:15 -0500406bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
407{
Jamie Madillc9bde922016-07-24 17:58:50 -0400408 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500409 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400410 // Even with a geometry shader, the app can render triangles or lines and reference
411 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
412 // simplicity, we always add this to the vertex shader when the fragment shader
413 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500414 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
415 usesInsertedPointCoordValue();
416}
417
418bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
419{
420 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
421 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
422 // the vertex shader in this case. This saves us 1 output vector.
423 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
424}
425
426bool ProgramD3DMetadata::usesSystemValuePointSize() const
427{
428 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
429}
430
431bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
432{
433 return mFragmentShader->usesMultipleRenderTargets();
434}
435
436GLint ProgramD3DMetadata::getMajorShaderVersion() const
437{
438 return mVertexShader->getData().getShaderVersion();
439}
440
441const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
442{
443 return mFragmentShader;
444}
445
Jamie Madill28afae52015-11-09 15:07:57 -0500446// ProgramD3D Implementation
447
Jamie Madilld3dfda22015-07-06 08:28:49 -0400448ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
449 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500450 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400451 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700452{
Brandon Joneseb994362014-09-24 10:27:28 -0700453}
454
455ProgramD3D::VertexExecutable::~VertexExecutable()
456{
457 SafeDelete(mShaderExecutable);
458}
459
Jamie Madilld3dfda22015-07-06 08:28:49 -0400460// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500461ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
462 GLenum type)
463{
464 switch (type)
465 {
466 case GL_INT:
467 return HLSLAttribType::SIGNED_INT;
468 case GL_UNSIGNED_INT:
469 return HLSLAttribType::UNSIGNED_INT;
470 case GL_SIGNED_NORMALIZED:
471 case GL_UNSIGNED_NORMALIZED:
472 case GL_FLOAT:
473 return HLSLAttribType::FLOAT;
474 default:
475 UNREACHABLE();
476 return HLSLAttribType::FLOAT;
477 }
478}
479
480// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400481void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
482 const gl::InputLayout &inputLayout,
483 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700484{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500485 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400486
487 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700488 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400489 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500490 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
491 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400492
Jamie Madillbdec2f42016-03-02 16:35:32 -0500493 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
494 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
495 continue;
496
497 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
498 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700499 }
Brandon Joneseb994362014-09-24 10:27:28 -0700500}
501
Jamie Madilld3dfda22015-07-06 08:28:49 -0400502bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
503{
Jamie Madillbd136f92015-08-10 14:51:37 -0400504 size_t limit = std::max(mSignature.size(), signature.size());
505 for (size_t index = 0; index < limit; ++index)
506 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500507 // treat undefined indexes as FLOAT
508 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
509 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400510 if (a != b)
511 return false;
512 }
513
514 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400515}
516
517ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
518 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400519 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700520{
521}
522
523ProgramD3D::PixelExecutable::~PixelExecutable()
524{
525 SafeDelete(mShaderExecutable);
526}
527
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700528ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
529{
530}
531
Geoff Lang7dd2e102014-11-10 15:19:26 -0500532unsigned int ProgramD3D::mCurrentSerial = 1;
533
Jamie Madill48ef11b2016-04-27 15:21:52 -0400534ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
535 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700536 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800537 mDynamicHLSL(nullptr),
538 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
539 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700540 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400541 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800542 mVertexUniformStorage(nullptr),
543 mFragmentUniformStorage(nullptr),
544 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545 mUsedVertexSamplerRange(0),
546 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800547 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700548 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500549 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700550{
Brandon Joneseb994362014-09-24 10:27:28 -0700551 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700552}
553
554ProgramD3D::~ProgramD3D()
555{
556 reset();
557 SafeDelete(mDynamicHLSL);
558}
559
Brandon Jones44151a92014-09-10 11:32:25 -0700560bool ProgramD3D::usesPointSpriteEmulation() const
561{
562 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
563}
564
Martin Radev41ac68e2017-06-06 12:16:58 +0300565bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
566{
567 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
568}
569
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400570bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700571{
Martin Radev41ac68e2017-06-06 12:16:58 +0300572 if (mHasANGLEMultiviewEnabled)
573 {
574 return true;
575 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400576 if (drawMode != GL_POINTS)
577 {
578 return mUsesFlatInterpolation;
579 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300580 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800581}
582
583bool ProgramD3D::usesInstancedPointSpriteEmulation() const
584{
585 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700586}
587
Jamie Madill334d6152015-10-22 14:00:28 -0400588GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
589 unsigned int samplerIndex,
590 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700591{
592 GLint logicalTextureUnit = -1;
593
594 switch (type)
595 {
Jamie Madill334d6152015-10-22 14:00:28 -0400596 case gl::SAMPLER_PIXEL:
597 ASSERT(samplerIndex < caps.maxTextureImageUnits);
598 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
599 {
600 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
601 }
602 break;
603 case gl::SAMPLER_VERTEX:
604 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
605 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
606 {
607 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
608 }
609 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800610 case gl::SAMPLER_COMPUTE:
611 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
612 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
613 {
614 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
615 }
616 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400617 default:
618 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700619 }
620
Jamie Madill334d6152015-10-22 14:00:28 -0400621 if (logicalTextureUnit >= 0 &&
622 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 {
624 return logicalTextureUnit;
625 }
626
627 return -1;
628}
629
630// Returns the texture type for a given Direct3D 9 sampler type and
631// index (0-15 for the pixel shader and 0-3 for the vertex shader).
632GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
633{
634 switch (type)
635 {
Jamie Madill334d6152015-10-22 14:00:28 -0400636 case gl::SAMPLER_PIXEL:
637 ASSERT(samplerIndex < mSamplersPS.size());
638 ASSERT(mSamplersPS[samplerIndex].active);
639 return mSamplersPS[samplerIndex].textureType;
640 case gl::SAMPLER_VERTEX:
641 ASSERT(samplerIndex < mSamplersVS.size());
642 ASSERT(mSamplersVS[samplerIndex].active);
643 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800644 case gl::SAMPLER_COMPUTE:
645 ASSERT(samplerIndex < mSamplersCS.size());
646 ASSERT(mSamplersCS[samplerIndex].active);
647 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400648 default:
649 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650 }
651
652 return GL_TEXTURE_2D;
653}
654
Olli Etuaho618bebc2016-01-15 16:40:00 +0200655GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700656{
657 switch (type)
658 {
Jamie Madill334d6152015-10-22 14:00:28 -0400659 case gl::SAMPLER_PIXEL:
660 return mUsedPixelSamplerRange;
661 case gl::SAMPLER_VERTEX:
662 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800663 case gl::SAMPLER_COMPUTE:
664 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400665 default:
666 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200667 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668 }
669}
670
671void ProgramD3D::updateSamplerMapping()
672{
673 if (!mDirtySamplerMapping)
674 {
675 return;
676 }
677
678 mDirtySamplerMapping = false;
679
680 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400681 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700682 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400683 if (!d3dUniform->dirty)
684 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700685
Jamie Madill62d31cb2015-09-11 13:25:51 -0400686 if (!d3dUniform->isSampler())
687 continue;
688
689 int count = d3dUniform->elementCount();
690 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
691
692 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700693 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400694 unsigned int firstIndex = d3dUniform->psRegisterIndex;
695
696 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700697 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400698 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700699
Jamie Madill62d31cb2015-09-11 13:25:51 -0400700 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700701 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400702 ASSERT(mSamplersPS[samplerIndex].active);
703 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700704 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400705 }
706 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700707
Jamie Madill62d31cb2015-09-11 13:25:51 -0400708 if (d3dUniform->isReferencedByVertexShader())
709 {
710 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
711
712 for (int i = 0; i < count; i++)
713 {
714 unsigned int samplerIndex = firstIndex + i;
715
716 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700717 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400718 ASSERT(mSamplersVS[samplerIndex].active);
719 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700720 }
721 }
722 }
Xinghua Caob1239382016-12-13 15:07:05 +0800723
724 if (d3dUniform->isReferencedByComputeShader())
725 {
726 unsigned int firstIndex = d3dUniform->csRegisterIndex;
727
728 for (int i = 0; i < count; i++)
729 {
730 unsigned int samplerIndex = firstIndex + i;
731
732 if (samplerIndex < mSamplersCS.size())
733 {
734 ASSERT(mSamplersCS[samplerIndex].active);
735 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
736 }
737 }
738 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700739 }
740}
741
Jamie Madill9cf9e872017-06-05 12:59:25 -0400742gl::LinkResult ProgramD3D::load(const gl::Context *context,
743 gl::InfoLog &infoLog,
744 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700745{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500746 // TODO(jmadill): Use Renderer from contextImpl.
747
Jamie Madill62d31cb2015-09-11 13:25:51 -0400748 reset();
749
Jamie Madill334d6152015-10-22 14:00:28 -0400750 DeviceIdentifier binaryDeviceIdentifier = {0};
751 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
752 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700753
754 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
755 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
756 {
757 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500758 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700759 }
760
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500761 int compileFlags = stream->readInt<int>();
762 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
763 {
Jamie Madillf6113162015-05-07 11:49:21 -0400764 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500765 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500766 }
767
Jamie Madill8047c0d2016-03-07 13:02:12 -0500768 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400769 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500770 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400771 }
772
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
774 for (unsigned int i = 0; i < psSamplerCount; ++i)
775 {
776 Sampler sampler;
777 stream->readBool(&sampler.active);
778 stream->readInt(&sampler.logicalTextureUnit);
779 stream->readInt(&sampler.textureType);
780 mSamplersPS.push_back(sampler);
781 }
782 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
783 for (unsigned int i = 0; i < vsSamplerCount; ++i)
784 {
785 Sampler sampler;
786 stream->readBool(&sampler.active);
787 stream->readInt(&sampler.logicalTextureUnit);
788 stream->readInt(&sampler.textureType);
789 mSamplersVS.push_back(sampler);
790 }
791
Xinghua Caob1239382016-12-13 15:07:05 +0800792 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
793 for (unsigned int i = 0; i < csSamplerCount; ++i)
794 {
795 Sampler sampler;
796 stream->readBool(&sampler.active);
797 stream->readInt(&sampler.logicalTextureUnit);
798 stream->readInt(&sampler.textureType);
799 mSamplersCS.push_back(sampler);
800 }
801
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700802 stream->readInt(&mUsedVertexSamplerRange);
803 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800804 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700805
806 const unsigned int uniformCount = stream->readInt<unsigned int>();
807 if (stream->error())
808 {
Jamie Madillf6113162015-05-07 11:49:21 -0400809 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500810 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700811 }
812
Jamie Madill48ef11b2016-04-27 15:21:52 -0400813 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400814 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700815 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
816 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400817 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700818
Jamie Madill62d31cb2015-09-11 13:25:51 -0400819 D3DUniform *d3dUniform =
820 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
821 linkedUniform.isInDefaultBlock());
822 stream->readInt(&d3dUniform->psRegisterIndex);
823 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800824 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400825 stream->readInt(&d3dUniform->registerCount);
826 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700827
Jamie Madill62d31cb2015-09-11 13:25:51 -0400828 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700829 }
830
Jamie Madill4a3c2342015-10-08 12:58:45 -0400831 const unsigned int blockCount = stream->readInt<unsigned int>();
832 if (stream->error())
833 {
834 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500835 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400836 }
837
838 ASSERT(mD3DUniformBlocks.empty());
839 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
840 {
841 D3DUniformBlock uniformBlock;
842 stream->readInt(&uniformBlock.psRegisterIndex);
843 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800844 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400845 mD3DUniformBlocks.push_back(uniformBlock);
846 }
847
Jamie Madill9fc36822015-11-18 13:08:07 -0500848 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
849 mStreamOutVaryings.resize(streamOutVaryingCount);
850 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700851 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500852 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700853
Jamie Madill28afae52015-11-09 15:07:57 -0500854 stream->readString(&varying->semanticName);
855 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500856 stream->readInt(&varying->componentCount);
857 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700858 }
859
Brandon Jones22502d52014-08-29 16:58:36 -0700860 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400861 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500862 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700863 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400864 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500865 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700866 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300867 stream->readBool(&mHasANGLEMultiviewEnabled);
868 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700869 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400870 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700871
872 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
873 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400874 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
875 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700876 {
877 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
878 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
879 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
880 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
881 }
882
Jamie Madill4e31ad52015-10-29 10:32:57 -0400883 stream->readString(&mGeometryShaderPreamble);
884
Jamie Madill334d6152015-10-22 14:00:28 -0400885 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700886
Jamie Madillb0a838b2016-11-13 20:02:12 -0500887 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
888
Brandon Joneseb994362014-09-24 10:27:28 -0700889 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400890 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
891 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700892 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400893 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400894 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700895
Jamie Madilld3dfda22015-07-06 08:28:49 -0400896 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700897 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400898 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700899 }
900
Jamie Madill334d6152015-10-22 14:00:28 -0400901 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700902 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400903
Jamie Madillada9ecc2015-08-17 12:53:37 -0400904 ShaderExecutableD3D *shaderExecutable = nullptr;
905
Jamie Madillb0a838b2016-11-13 20:02:12 -0500906 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
907 mStreamOutVaryings, separateAttribs,
908 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400909
Brandon Joneseb994362014-09-24 10:27:28 -0700910 if (!shaderExecutable)
911 {
Jamie Madillf6113162015-05-07 11:49:21 -0400912 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500913 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700914 }
915
916 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400917 VertexExecutable::Signature signature;
918 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700919
920 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800921 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
922 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700923
924 stream->skip(vertexShaderSize);
925 }
926
927 const size_t pixelShaderCount = stream->readInt<unsigned int>();
928 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
929 {
930 const size_t outputCount = stream->readInt<unsigned int>();
931 std::vector<GLenum> outputs(outputCount);
932 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
933 {
934 stream->readInt(&outputs[outputIndex]);
935 }
936
Jamie Madill334d6152015-10-22 14:00:28 -0400937 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700938 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400939 ShaderExecutableD3D *shaderExecutable = nullptr;
940
Jamie Madillb0a838b2016-11-13 20:02:12 -0500941 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
942 mStreamOutVaryings, separateAttribs,
943 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700944
945 if (!shaderExecutable)
946 {
Jamie Madillf6113162015-05-07 11:49:21 -0400947 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500948 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700949 }
950
951 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800952 mPixelExecutables.push_back(
953 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700954
955 stream->skip(pixelShaderSize);
956 }
957
Jamie Madill4e31ad52015-10-29 10:32:57 -0400958 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
959 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700960 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400961 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
962 if (geometryShaderSize == 0)
963 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400964 continue;
965 }
966
Brandon Joneseb994362014-09-24 10:27:28 -0700967 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400968
Xinghua Caob1239382016-12-13 15:07:05 +0800969 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500970 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
971 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800972 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700973
Xinghua Caob1239382016-12-13 15:07:05 +0800974 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700975 {
Jamie Madillf6113162015-05-07 11:49:21 -0400976 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500977 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700978 }
Xinghua Caob1239382016-12-13 15:07:05 +0800979
980 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
981
Brandon Joneseb994362014-09-24 10:27:28 -0700982 stream->skip(geometryShaderSize);
983 }
984
Xinghua Caob1239382016-12-13 15:07:05 +0800985 unsigned int computeShaderSize = stream->readInt<unsigned int>();
986 if (computeShaderSize > 0)
987 {
988 const unsigned char *computeShaderFunction = binary + stream->offset();
989
990 ShaderExecutableD3D *computeExecutable = nullptr;
991 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
992 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
993 &computeExecutable));
994
995 if (!computeExecutable)
996 {
997 infoLog << "Could not create compute shader.";
998 return false;
999 }
1000
1001 mComputeExecutable.reset(computeExecutable);
1002 }
1003
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001004 initializeUniformStorage();
1005
Jamie Madillb0a838b2016-11-13 20:02:12 -05001006 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001007}
1008
Jamie Madill27a60632017-06-30 15:12:01 -04001009void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001010{
Austin Kinross137b1512015-06-17 16:14:53 -07001011 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001012 // When we load the binary again later, we can validate the device identifier before trying to
1013 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001014 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001015 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1016 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001017
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001018 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1019
Jamie Madill8047c0d2016-03-07 13:02:12 -05001020 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001021 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001022 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001023 }
1024
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001025 stream->writeInt(mSamplersPS.size());
1026 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1027 {
1028 stream->writeInt(mSamplersPS[i].active);
1029 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1030 stream->writeInt(mSamplersPS[i].textureType);
1031 }
1032
1033 stream->writeInt(mSamplersVS.size());
1034 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1035 {
1036 stream->writeInt(mSamplersVS[i].active);
1037 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1038 stream->writeInt(mSamplersVS[i].textureType);
1039 }
1040
Xinghua Caob1239382016-12-13 15:07:05 +08001041 stream->writeInt(mSamplersCS.size());
1042 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1043 {
1044 stream->writeInt(mSamplersCS[i].active);
1045 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1046 stream->writeInt(mSamplersCS[i].textureType);
1047 }
1048
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001049 stream->writeInt(mUsedVertexSamplerRange);
1050 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001051 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001052
Jamie Madill62d31cb2015-09-11 13:25:51 -04001053 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001054 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001055 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001056 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001057 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1058 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001059 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001060 stream->writeInt(uniform->registerCount);
1061 stream->writeInt(uniform->registerElement);
1062 }
1063
Jamie Madill51f522f2016-12-21 15:10:55 -05001064 // Ensure we init the uniform block structure data if we should.
1065 // http://anglebug.com/1637
1066 ensureUniformBlocksInitialized();
1067
Jamie Madill4a3c2342015-10-08 12:58:45 -04001068 stream->writeInt(mD3DUniformBlocks.size());
1069 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1070 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001071 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1072 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001073 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001074 }
1075
Jamie Madill9fc36822015-11-18 13:08:07 -05001076 stream->writeInt(mStreamOutVaryings.size());
1077 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001078 {
Brandon Joneseb994362014-09-24 10:27:28 -07001079 stream->writeString(varying.semanticName);
1080 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001081 stream->writeInt(varying.componentCount);
1082 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001083 }
1084
Brandon Jones22502d52014-08-29 16:58:36 -07001085 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001086 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001087 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001088 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001089 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001090 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001091 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001092 stream->writeInt(mHasANGLEMultiviewEnabled);
1093 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001094 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001095 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001096
Brandon Joneseb994362014-09-24 10:27:28 -07001097 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001098 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001099 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1100 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001101 {
Brandon Joneseb994362014-09-24 10:27:28 -07001102 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001103 stream->writeInt(variable.type);
1104 stream->writeString(variable.name);
1105 stream->writeString(variable.source);
1106 stream->writeInt(variable.outputIndex);
1107 }
1108
Jamie Madill4e31ad52015-10-29 10:32:57 -04001109 stream->writeString(mGeometryShaderPreamble);
1110
Brandon Joneseb994362014-09-24 10:27:28 -07001111 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001112 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1113 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001114 {
Xinghua Caob1239382016-12-13 15:07:05 +08001115 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001116
Jamie Madilld3dfda22015-07-06 08:28:49 -04001117 const auto &inputLayout = vertexExecutable->inputs();
1118 stream->writeInt(inputLayout.size());
1119
1120 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001121 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001122 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001123 }
1124
1125 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1126 stream->writeInt(vertexShaderSize);
1127
1128 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1129 stream->writeBytes(vertexBlob, vertexShaderSize);
1130 }
1131
1132 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001133 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1134 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001135 {
Xinghua Caob1239382016-12-13 15:07:05 +08001136 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001137
1138 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1139 stream->writeInt(outputs.size());
1140 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1141 {
1142 stream->writeInt(outputs[outputIndex]);
1143 }
1144
1145 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1146 stream->writeInt(pixelShaderSize);
1147
1148 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1149 stream->writeBytes(pixelBlob, pixelShaderSize);
1150 }
1151
Xinghua Caob1239382016-12-13 15:07:05 +08001152 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001153 {
Xinghua Caob1239382016-12-13 15:07:05 +08001154 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001155 {
1156 stream->writeInt(0);
1157 continue;
1158 }
1159
Xinghua Caob1239382016-12-13 15:07:05 +08001160 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001161 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001162 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1163 }
1164
1165 if (mComputeExecutable)
1166 {
1167 size_t computeShaderSize = mComputeExecutable->getLength();
1168 stream->writeInt(computeShaderSize);
1169 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1170 }
1171 else
1172 {
1173 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001174 }
Brandon Jones22502d52014-08-29 16:58:36 -07001175}
1176
Geoff Langc5629752015-12-07 16:29:04 -05001177void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1178{
1179}
1180
Yunchao He61afff12017-03-14 15:34:03 +08001181void ProgramD3D::setSeparable(bool /* separable */)
1182{
1183}
1184
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001185gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1186 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001187{
1188 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1189 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001190 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
Brandon Joneseb994362014-09-24 10:27:28 -07001191 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001192 *outExecutable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001193 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001194 }
1195 }
1196
Jamie Madill334d6152015-10-22 14:00:28 -04001197 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001198 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001199
1200 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001201 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001202
1203 gl::InfoLog tempInfoLog;
1204 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1205
Jamie Madill01074252016-11-28 15:55:51 -05001206 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001207 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001208 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001209 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001210
Jamie Madill97399232014-12-23 12:31:15 -05001211 if (pixelExecutable)
1212 {
Xinghua Caob1239382016-12-13 15:07:05 +08001213 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001214 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001215 }
1216 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001217 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001218 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1219 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001220 }
Brandon Jones22502d52014-08-29 16:58:36 -07001221
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001222 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001223 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001224}
1225
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001226gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1227 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001228{
Brandon Joneseb994362014-09-24 10:27:28 -07001229 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1230 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001231 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001232 {
Geoff Langb543aff2014-09-30 14:52:54 -04001233 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001234 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001235 }
1236 }
1237
Brandon Jones22502d52014-08-29 16:58:36 -07001238 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001239 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001240 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001241
1242 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001243 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001244
1245 gl::InfoLog tempInfoLog;
1246 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1247
Jamie Madill01074252016-11-28 15:55:51 -05001248 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001249 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001250 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001251 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001252
Jamie Madill97399232014-12-23 12:31:15 -05001253 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001254 {
Xinghua Caob1239382016-12-13 15:07:05 +08001255 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001256 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001257 }
Jamie Madill97399232014-12-23 12:31:15 -05001258 else if (!infoLog)
1259 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001260 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1261 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001262 }
Brandon Jones22502d52014-08-29 16:58:36 -07001263
Geoff Langb543aff2014-09-30 14:52:54 -04001264 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001265 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001266}
1267
Jamie Madill9082b982016-04-27 15:21:51 -04001268gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001269 GLenum drawMode,
1270 ShaderExecutableD3D **outExecutable,
1271 gl::InfoLog *infoLog)
1272{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001273 if (outExecutable)
1274 {
1275 *outExecutable = nullptr;
1276 }
1277
Austin Kinross88829e82016-01-12 13:04:41 -08001278 // Return a null shader if the current rendering doesn't use a geometry shader
1279 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001280 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001281 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001282 }
1283
Jamie Madill4e31ad52015-10-29 10:32:57 -04001284 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1285
Xinghua Caob1239382016-12-13 15:07:05 +08001286 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001287 {
1288 if (outExecutable)
1289 {
Xinghua Caob1239382016-12-13 15:07:05 +08001290 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001291 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001292 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001293 }
1294
1295 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001296 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Martin Radev41ac68e2017-06-06 12:16:58 +03001297 mHasANGLEMultiviewEnabled, usesGeometryShaderForPointSpriteEmulation(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001298 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001299
1300 gl::InfoLog tempInfoLog;
1301 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1302
Xinghua Caob1239382016-12-13 15:07:05 +08001303 ShaderExecutableD3D *geometryExecutable = nullptr;
1304 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001305 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001306 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001307 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001308
1309 if (!infoLog && error.isError())
1310 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001311 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1312 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001313 }
1314
Xinghua Caob1239382016-12-13 15:07:05 +08001315 if (geometryExecutable != nullptr)
1316 {
1317 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1318 }
1319
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320 if (outExecutable)
1321 {
Xinghua Caob1239382016-12-13 15:07:05 +08001322 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323 }
1324 return error;
1325}
1326
Jamie Madill01074252016-11-28 15:55:51 -05001327class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001328{
Jamie Madill01074252016-11-28 15:55:51 -05001329 public:
1330 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001331 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001332 {
Brandon Joneseb994362014-09-24 10:27:28 -07001333 }
1334
Jamie Madill01074252016-11-28 15:55:51 -05001335 virtual gl::Error run() = 0;
1336
1337 void operator()() override { mError = run(); }
1338
1339 const gl::Error &getError() const { return mError; }
1340 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1341 ShaderExecutableD3D *getResult() { return mResult; }
1342
1343 protected:
1344 ProgramD3D *mProgram;
1345 gl::Error mError;
1346 gl::InfoLog mInfoLog;
1347 ShaderExecutableD3D *mResult;
1348};
1349
1350class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1351{
1352 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001353 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1354 : GetExecutableTask(program), mContext(context)
1355 {
1356 }
Jamie Madill01074252016-11-28 15:55:51 -05001357 gl::Error run() override
1358 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001359 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001360
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001361 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001362
1363 return gl::NoError();
1364 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001365
1366 private:
1367 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001368};
1369
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001370void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1371{
1372 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1373 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
1374}
1375
Jamie Madill01074252016-11-28 15:55:51 -05001376class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1377{
1378 public:
1379 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1380 gl::Error run() override
1381 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001382 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001383
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001384 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001385
1386 return gl::NoError();
1387 }
1388};
1389
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390void ProgramD3D::updateCachedOutputLayoutFromShader()
1391{
1392 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
1393}
1394
Jamie Madill01074252016-11-28 15:55:51 -05001395class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1396{
1397 public:
1398 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1399 : GetExecutableTask(program), mContextState(contextState)
1400 {
1401 }
1402
1403 gl::Error run() override
1404 {
1405 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1406 // D3D11.
1407 if (mProgram->usesGeometryShader(GL_POINTS))
1408 {
1409 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1410 &mResult, &mInfoLog));
1411 }
1412
1413 return gl::NoError();
1414 }
1415
1416 private:
1417 const gl::ContextState &mContextState;
1418};
1419
Xinghua Cao73badc02017-03-29 19:14:53 +08001420gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1421{
1422 if (outExecutable)
1423 {
1424 *outExecutable = mComputeExecutable.get();
1425 }
1426
1427 return gl::NoError();
1428}
1429
Jamie Madill9cf9e872017-06-05 12:59:25 -04001430gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1431 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001432{
1433 // Ensure the compiler is initialized to avoid race conditions.
1434 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1435
1436 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1437
Jamie Madillbd044ed2017-06-05 12:59:21 -04001438 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001439 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001440 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001441
1442 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1443 workerPool->postWorkerTask(&pixelTask),
1444 workerPool->postWorkerTask(&geometryTask)}};
1445
1446 WaitableEvent::WaitMany(&waitEvents);
1447
1448 infoLog << vertexTask.getInfoLog().str();
1449 infoLog << pixelTask.getInfoLog().str();
1450 infoLog << geometryTask.getInfoLog().str();
1451
1452 ANGLE_TRY(vertexTask.getError());
1453 ANGLE_TRY(pixelTask.getError());
1454 ANGLE_TRY(geometryTask.getError());
1455
1456 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1457 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1458 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1459
Jamie Madill48ef11b2016-04-27 15:21:52 -04001460 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001461
1462 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001463 {
Jamie Madill334d6152015-10-22 14:00:28 -04001464 // Geometry shaders are currently only used internally, so there is no corresponding shader
1465 // object at the interface level. For now the geometry shader debug info is prepended to
1466 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001467 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001468 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001469 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1470 }
1471
1472 if (defaultVertexExecutable)
1473 {
1474 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1475 }
1476
1477 if (defaultPixelExecutable)
1478 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001479 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001480 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001481 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1482 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001483
Jamie Madillb0a838b2016-11-13 20:02:12 -05001484 return (defaultVertexExecutable && defaultPixelExecutable &&
1485 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001486}
1487
Jamie Madill9cf9e872017-06-05 12:59:25 -04001488gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1489 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001490{
1491 // Ensure the compiler is initialized to avoid race conditions.
1492 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1493
Jamie Madillbd044ed2017-06-05 12:59:21 -04001494 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001495
1496 ShaderExecutableD3D *computeExecutable = nullptr;
1497 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1498 std::vector<D3DVarying>(), false,
1499 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1500
1501 if (computeExecutable == nullptr)
1502 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001503 ERR() << "Error compiling dynamic compute executable:" << std::endl
1504 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001505 }
1506 else
1507 {
1508 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1509 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1510 mComputeExecutable.reset(computeExecutable);
1511 }
1512
1513 return mComputeExecutable.get() != nullptr;
1514}
1515
Jamie Madill9cf9e872017-06-05 12:59:25 -04001516gl::LinkResult ProgramD3D::link(const gl::Context *context,
1517 const gl::VaryingPacking &packing,
1518 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001519{
Jamie Madillc564c072017-06-01 12:45:42 -04001520 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001521
Jamie Madill62d31cb2015-09-11 13:25:51 -04001522 reset();
1523
Jamie Madillbd044ed2017-06-05 12:59:21 -04001524 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001525 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001526 {
Xinghua Caob1239382016-12-13 15:07:05 +08001527 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1528
Jamie Madillbd044ed2017-06-05 12:59:21 -04001529 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001530
Jamie Madill9cf9e872017-06-05 12:59:25 -04001531 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001532 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001533 {
Xinghua Caob1239382016-12-13 15:07:05 +08001534 infoLog << result.getError().getMessage();
1535 return result;
1536 }
1537 else if (!result.getResult())
1538 {
1539 infoLog << "Failed to create D3D compute shader.";
1540 return result;
1541 }
1542
Jamie Madillbd044ed2017-06-05 12:59:21 -04001543 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001544 }
1545 else
1546 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001547 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1548 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001549
1550 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1551 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1552
1553 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1554 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1555
1556 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1557 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1558
1559 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1560 {
1561 if (fragmentShaderD3D->usesFrontFacing())
1562 {
1563 infoLog << "The current renderer doesn't support gl_FrontFacing";
1564 return false;
1565 }
1566 }
1567
1568 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1569 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1570 // intelligently, but D3D9 assumes one semantic per register.
1571 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1572 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1573 {
1574 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001575 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001576 }
Xinghua Caob1239382016-12-13 15:07:05 +08001577
1578 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1579 BuiltinVaryingsD3D builtins(metadata, packing);
1580
Jamie Madillbd044ed2017-06-05 12:59:21 -04001581 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1582 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001583
1584 mUsesPointSize = vertexShaderD3D->usesPointSize();
1585 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1586 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001587 mUsesViewID = metadata.usesViewID();
1588 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001589
1590 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001591 mUsesFlatInterpolation =
1592 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1593 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001594
1595 if (mRenderer->getMajorShaderModel() >= 4)
1596 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001597 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
1598 packing, builtins, mHasANGLEMultiviewEnabled);
Xinghua Caob1239382016-12-13 15:07:05 +08001599 }
1600
Jamie Madillbd044ed2017-06-05 12:59:21 -04001601 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001602
Jamie Madillbd044ed2017-06-05 12:59:21 -04001603 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001604
1605 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1606
Jamie Madill9cf9e872017-06-05 12:59:25 -04001607 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001608 if (result.isError())
1609 {
1610 infoLog << result.getError().getMessage();
1611 return result;
1612 }
1613 else if (!result.getResult())
1614 {
1615 infoLog << "Failed to create D3D shaders.";
1616 return result;
1617 }
1618
Jamie Madillbd044ed2017-06-05 12:59:21 -04001619 initUniformBlockInfo(context, vertexShader);
1620 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001621 }
1622
Jamie Madillb0a838b2016-11-13 20:02:12 -05001623 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001624}
1625
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001626GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001627{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001628 // TODO(jmadill): Do something useful here?
1629 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001630}
1631
Jamie Madillbd044ed2017-06-05 12:59:21 -04001632void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001633{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001634 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001635 {
Xinghua Caob1239382016-12-13 15:07:05 +08001636 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001637 continue;
1638
Xinghua Caob1239382016-12-13 15:07:05 +08001639 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001640 continue;
1641
Xinghua Caob1239382016-12-13 15:07:05 +08001642 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1643 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001644 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001645}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001646
Jamie Madill51f522f2016-12-21 15:10:55 -05001647void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001648{
Jamie Madill51f522f2016-12-21 15:10:55 -05001649 // Lazy init.
1650 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1651 {
1652 return;
1653 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001654
1655 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001656 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1657 const ShaderD3D *fragmentShaderD3D =
1658 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1659 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001660
Jamie Madill48ef11b2016-04-27 15:21:52 -04001661 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001662 {
1663 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1664
Jamie Madill4a3c2342015-10-08 12:58:45 -04001665 D3DUniformBlock d3dUniformBlock;
1666
Jamie Madill62d31cb2015-09-11 13:25:51 -04001667 if (uniformBlock.vertexStaticUse)
1668 {
Xinghua Caob1239382016-12-13 15:07:05 +08001669 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001670 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001671 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 }
1673
1674 if (uniformBlock.fragmentStaticUse)
1675 {
Xinghua Caob1239382016-12-13 15:07:05 +08001676 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001678 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001679 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001680 }
1681
Xinghua Caob1239382016-12-13 15:07:05 +08001682 if (uniformBlock.computeStaticUse)
1683 {
1684 ASSERT(computeShaderD3D != nullptr);
1685 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001686 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001687 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1688 }
1689
Jamie Madill4a3c2342015-10-08 12:58:45 -04001690 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691 }
1692}
1693
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001694void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001695{
1696 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001697 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001698 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001699 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001700 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001701 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001702 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001703 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001704 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001705 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001706 vertexRegisters = std::max(vertexRegisters,
1707 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001708 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001709 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001710 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001711 fragmentRegisters = std::max(
1712 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001713 }
Xinghua Caob1239382016-12-13 15:07:05 +08001714 if (d3dUniform->isReferencedByComputeShader())
1715 {
1716 computeRegisters = std::max(
1717 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1718 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001719 }
1720 }
1721
Xinghua Caob1239382016-12-13 15:07:05 +08001722 mVertexUniformStorage =
1723 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1724 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1725 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1726 mComputeUniformStorage =
1727 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001728}
1729
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001730gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001731{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001732 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001733
Jamie Madill01074252016-11-28 15:55:51 -05001734 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001735
Jamie Madill62d31cb2015-09-11 13:25:51 -04001736 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001737 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001738 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001739 }
1740
Jamie Madill51f522f2016-12-21 15:10:55 -05001741 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001742}
1743
Xinghua Cao73badc02017-03-29 19:14:53 +08001744gl::Error ProgramD3D::applyComputeUniforms()
1745{
1746 ASSERT(!mDirtySamplerMapping);
1747 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1748
1749 for (D3DUniform *d3dUniform : mD3DUniforms)
1750 {
1751 d3dUniform->dirty = false;
1752 }
1753
1754 return gl::NoError();
1755}
1756
Jamie Madill9082b982016-04-27 15:21:51 -04001757gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001758{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001759 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001760 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001761 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001762 }
1763
Jamie Madill51f522f2016-12-21 15:10:55 -05001764 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001765
Jamie Madill03260fa2015-06-22 13:57:22 -04001766 mVertexUBOCache.clear();
1767 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001768
1769 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1770 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1771
Jamie Madill4a3c2342015-10-08 12:58:45 -04001772 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001773 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001774 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001775 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001776 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001777
Brandon Jones18bd4102014-09-22 14:21:44 -07001778 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001779 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001780 {
1781 continue;
1782 }
1783
Jamie Madill4a3c2342015-10-08 12:58:45 -04001784 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001785 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001786 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001787 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001788
Jamie Madill969194d2015-07-20 14:36:56 -04001789 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001790 {
1791 mVertexUBOCache.resize(registerIndex + 1, -1);
1792 }
1793
1794 ASSERT(mVertexUBOCache[registerIndex] == -1);
1795 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001796 }
1797
Jamie Madill4a3c2342015-10-08 12:58:45 -04001798 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001799 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001800 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001801 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001802
1803 if (mFragmentUBOCache.size() <= registerIndex)
1804 {
1805 mFragmentUBOCache.resize(registerIndex + 1, -1);
1806 }
1807
1808 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1809 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001810 }
1811 }
1812
Jamie Madill03260fa2015-06-22 13:57:22 -04001813 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001814}
1815
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001816void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001817{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001818 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001819 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001820 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001821 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822}
1823
Jamie Madill334d6152015-10-22 14:00:28 -04001824void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001825{
1826 setUniform(location, count, v, GL_FLOAT);
1827}
1828
1829void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1830{
1831 setUniform(location, count, v, GL_FLOAT_VEC2);
1832}
1833
1834void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1835{
1836 setUniform(location, count, v, GL_FLOAT_VEC3);
1837}
1838
1839void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1840{
1841 setUniform(location, count, v, GL_FLOAT_VEC4);
1842}
1843
Jamie Madill334d6152015-10-22 14:00:28 -04001844void ProgramD3D::setUniformMatrix2fv(GLint location,
1845 GLsizei count,
1846 GLboolean transpose,
1847 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001848{
1849 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1850}
1851
Jamie Madill334d6152015-10-22 14:00:28 -04001852void ProgramD3D::setUniformMatrix3fv(GLint location,
1853 GLsizei count,
1854 GLboolean transpose,
1855 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856{
1857 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1858}
1859
Jamie Madill334d6152015-10-22 14:00:28 -04001860void ProgramD3D::setUniformMatrix4fv(GLint location,
1861 GLsizei count,
1862 GLboolean transpose,
1863 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001864{
1865 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1866}
1867
Jamie Madill334d6152015-10-22 14:00:28 -04001868void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1869 GLsizei count,
1870 GLboolean transpose,
1871 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872{
1873 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1874}
1875
Jamie Madill334d6152015-10-22 14:00:28 -04001876void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1877 GLsizei count,
1878 GLboolean transpose,
1879 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880{
1881 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1882}
1883
Jamie Madill334d6152015-10-22 14:00:28 -04001884void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1885 GLsizei count,
1886 GLboolean transpose,
1887 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888{
1889 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1890}
1891
Jamie Madill334d6152015-10-22 14:00:28 -04001892void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1893 GLsizei count,
1894 GLboolean transpose,
1895 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896{
1897 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1898}
1899
Jamie Madill334d6152015-10-22 14:00:28 -04001900void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1901 GLsizei count,
1902 GLboolean transpose,
1903 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001904{
1905 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1906}
1907
Jamie Madill334d6152015-10-22 14:00:28 -04001908void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1909 GLsizei count,
1910 GLboolean transpose,
1911 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001912{
1913 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1914}
1915
1916void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1917{
1918 setUniform(location, count, v, GL_INT);
1919}
1920
1921void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1922{
1923 setUniform(location, count, v, GL_INT_VEC2);
1924}
1925
1926void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1927{
1928 setUniform(location, count, v, GL_INT_VEC3);
1929}
1930
1931void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1932{
1933 setUniform(location, count, v, GL_INT_VEC4);
1934}
1935
1936void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1937{
1938 setUniform(location, count, v, GL_UNSIGNED_INT);
1939}
1940
1941void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1942{
1943 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1944}
1945
1946void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1947{
1948 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1949}
1950
1951void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1952{
1953 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1954}
1955
Jamie Madill4a3c2342015-10-08 12:58:45 -04001956void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1957 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001958{
1959}
1960
Jamie Madillbd044ed2017-06-05 12:59:21 -04001961void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001962{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001963 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001964 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001965 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001966 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001967 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001968 {
Xinghua Caob1239382016-12-13 15:07:05 +08001969 if (computeUniform.staticUse)
1970 {
1971 defineUniformBase(computeShader, computeUniform, &uniformMap);
1972 }
Jamie Madillfb536032015-09-11 13:19:49 -04001973 }
1974 }
Xinghua Caob1239382016-12-13 15:07:05 +08001975 else
Jamie Madillfb536032015-09-11 13:19:49 -04001976 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001977 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1978 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001979 {
Xinghua Caob1239382016-12-13 15:07:05 +08001980 if (vertexUniform.staticUse)
1981 {
1982 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1983 }
1984 }
1985
Jamie Madillbd044ed2017-06-05 12:59:21 -04001986 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1987 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001988 {
1989 if (fragmentUniform.staticUse)
1990 {
1991 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1992 }
Jamie Madillfb536032015-09-11 13:19:49 -04001993 }
1994 }
1995
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001996 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001997 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001998 {
1999 if (!glUniform.isInDefaultBlock())
2000 continue;
2001
2002 auto mapEntry = uniformMap.find(glUniform.name);
2003 ASSERT(mapEntry != uniformMap.end());
2004 mD3DUniforms.push_back(mapEntry->second);
2005 }
2006
Jamie Madill62d31cb2015-09-11 13:25:51 -04002007 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002008 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002009}
2010
Jamie Madill91445bc2015-09-23 16:47:53 -04002011void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002012 const sh::Uniform &uniform,
2013 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002014{
Olli Etuaho96963162016-03-21 11:54:33 +02002015 // Samplers get their registers assigned in assignAllSamplerRegisters.
2016 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002017 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002018 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002019 return;
2020 }
2021
Jamie Madill91445bc2015-09-23 16:47:53 -04002022 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2023
2024 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2025 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002026 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002027 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002028
Jamie Madill91445bc2015-09-23 16:47:53 -04002029 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002030}
2031
Jamie Madill62d31cb2015-09-11 13:25:51 -04002032D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2033{
2034 for (D3DUniform *d3dUniform : mD3DUniforms)
2035 {
2036 if (d3dUniform->name == name)
2037 {
2038 return d3dUniform;
2039 }
2040 }
2041
2042 return nullptr;
2043}
2044
Jamie Madill91445bc2015-09-23 16:47:53 -04002045void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002046 const sh::ShaderVariable &uniform,
2047 const std::string &fullName,
2048 sh::HLSLBlockEncoder *encoder,
2049 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002050{
2051 if (uniform.isStruct())
2052 {
2053 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2054 {
2055 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2056
Jamie Madill55def582015-05-04 11:24:57 -04002057 if (encoder)
2058 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002059
2060 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2061 {
Jamie Madill334d6152015-10-22 14:00:28 -04002062 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002063 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2064
Olli Etuaho96963162016-03-21 11:54:33 +02002065 // Samplers get their registers assigned in assignAllSamplerRegisters.
2066 // Also they couldn't use the same encoder as the rest of the struct, since they are
2067 // extracted out of the struct by the shader translator.
2068 if (gl::IsSamplerType(field.type))
2069 {
2070 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2071 }
2072 else
2073 {
2074 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2075 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076 }
2077
Jamie Madill55def582015-05-04 11:24:57 -04002078 if (encoder)
2079 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002080 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002081 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002082 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083
2084 // Not a struct. Arrays are treated as aggregate types.
2085 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002086 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002087 encoder->enterAggregateType();
2088 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002089
Jamie Madill62d31cb2015-09-11 13:25:51 -04002090 // Advance the uniform offset, to track registers allocation for structs
2091 sh::BlockMemberInfo blockInfo =
2092 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2093 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002094
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002095 auto uniformMapEntry = uniformMap->find(fullName);
2096 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002097
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002098 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002099 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002100 d3dUniform = uniformMapEntry->second;
2101 }
2102 else
2103 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002104 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002105 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002106 }
2107
2108 if (encoder)
2109 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002110 d3dUniform->registerElement =
2111 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002112 unsigned int reg =
2113 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002114 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002115 {
2116 d3dUniform->psRegisterIndex = reg;
2117 }
Xinghua Caob1239382016-12-13 15:07:05 +08002118 else if (shaderType == GL_VERTEX_SHADER)
2119 {
2120 d3dUniform->vsRegisterIndex = reg;
2121 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002122 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002123 {
Xinghua Caob1239382016-12-13 15:07:05 +08002124 ASSERT(shaderType == GL_COMPUTE_SHADER);
2125 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002126 }
Jamie Madillfb536032015-09-11 13:19:49 -04002127
2128 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002129 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002130 {
2131 encoder->exitAggregateType();
2132 }
2133 }
2134}
2135
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002136template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002137void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002138{
Jamie Madill334d6152015-10-22 14:00:28 -04002139 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002140 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2141
Jamie Madill62d31cb2015-09-11 13:25:51 -04002142 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002143
Jamie Madill62d31cb2015-09-11 13:25:51 -04002144 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002145 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002146 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002147
2148 if (targetUniform->type == targetUniformType)
2149 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002150 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002151
Jamie Madill62d31cb2015-09-11 13:25:51 -04002152 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002153 {
Jamie Madill334d6152015-10-22 14:00:28 -04002154 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002155 const T *source = v + (i * components);
2156
2157 for (int c = 0; c < components; c++)
2158 {
2159 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2160 }
2161 for (int c = components; c < 4; c++)
2162 {
2163 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2164 }
2165 }
2166 }
2167 else if (targetUniform->type == targetBoolType)
2168 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002169 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002170
Jamie Madill62d31cb2015-09-11 13:25:51 -04002171 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002172 {
Jamie Madill334d6152015-10-22 14:00:28 -04002173 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002174 const T *source = v + (i * components);
2175
2176 for (int c = 0; c < components; c++)
2177 {
Jamie Madill334d6152015-10-22 14:00:28 -04002178 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2179 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002180 }
2181 for (int c = components; c < 4; c++)
2182 {
2183 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2184 }
2185 }
2186 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002187 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188 {
2189 ASSERT(targetUniformType == GL_INT);
2190
Jamie Madill62d31cb2015-09-11 13:25:51 -04002191 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002192
2193 bool wasDirty = targetUniform->dirty;
2194
Jamie Madill62d31cb2015-09-11 13:25:51 -04002195 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002196 {
Jamie Madill334d6152015-10-22 14:00:28 -04002197 GLint *dest = target + (i * 4);
2198 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002199
2200 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2201 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2202 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2203 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2204 }
2205
2206 if (!wasDirty && targetUniform->dirty)
2207 {
2208 mDirtySamplerMapping = true;
2209 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002210 }
Jamie Madill334d6152015-10-22 14:00:28 -04002211 else
2212 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213}
2214
2215template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002216void ProgramD3D::setUniformMatrixfv(GLint location,
2217 GLsizei countIn,
2218 GLboolean transpose,
2219 const GLfloat *value,
2220 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002222 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223
Jamie Madill62d31cb2015-09-11 13:25:51 -04002224 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002225 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002226 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002227
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002228 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002229 GLfloat *target =
2230 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231
Jamie Madill62d31cb2015-09-11 13:25:51 -04002232 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002233 {
2234 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2235 if (transpose == GL_FALSE)
2236 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002237 targetUniform->dirty =
2238 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002239 }
2240 else
2241 {
Jamie Madill334d6152015-10-22 14:00:28 -04002242 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002243 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002244 }
2245 target += targetMatrixStride;
2246 value += cols * rows;
2247 }
2248}
2249
Jamie Madill4a3c2342015-10-08 12:58:45 -04002250size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002251{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002252 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002253
Jamie Madill62d31cb2015-09-11 13:25:51 -04002254 // define member uniforms
2255 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002256 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002257 sh::BlockLayoutEncoder *encoder = nullptr;
2258
2259 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002260 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002261 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002262 }
2263 else
2264 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002265 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002266 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002267
Jamie Madill39046162016-02-08 15:05:17 -05002268 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2269 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002270
2271 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002272}
2273
Jamie Madill62d31cb2015-09-11 13:25:51 -04002274void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002275{
Olli Etuaho96963162016-03-21 11:54:33 +02002276 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002277 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002278 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002279 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002280 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002281 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002282 }
2283}
2284
Olli Etuaho96963162016-03-21 11:54:33 +02002285void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002286{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002287 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002288 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2289 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002290 {
Xinghua Caob1239382016-12-13 15:07:05 +08002291 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2292 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2293 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2294 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2295 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2296 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002297 }
Xinghua Caob1239382016-12-13 15:07:05 +08002298 else
Jamie Madillfb536032015-09-11 13:19:49 -04002299 {
Xinghua Caob1239382016-12-13 15:07:05 +08002300 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2301 const ShaderD3D *fragmentShaderD3D =
2302 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2303 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2304 fragmentShaderD3D->hasUniform(d3dUniform));
2305 if (vertexShaderD3D->hasUniform(d3dUniform))
2306 {
2307 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2308 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2309 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2310 mSamplersVS, &mUsedVertexSamplerRange);
2311 }
2312 if (fragmentShaderD3D->hasUniform(d3dUniform))
2313 {
2314 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2315 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2316 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2317 mSamplersPS, &mUsedPixelSamplerRange);
2318 }
Jamie Madillfb536032015-09-11 13:19:49 -04002319 }
2320}
2321
Jamie Madill62d31cb2015-09-11 13:25:51 -04002322// static
2323void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002324 GLenum samplerType,
2325 unsigned int samplerCount,
2326 std::vector<Sampler> &outSamplers,
2327 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002328{
2329 unsigned int samplerIndex = startSamplerIndex;
2330
2331 do
2332 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002333 ASSERT(samplerIndex < outSamplers.size());
2334 Sampler *sampler = &outSamplers[samplerIndex];
2335 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002336 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 sampler->logicalTextureUnit = 0;
2338 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002339 samplerIndex++;
2340 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002341}
2342
Brandon Jonesc9610c52014-08-25 17:02:59 -07002343void ProgramD3D::reset()
2344{
Xinghua Caob1239382016-12-13 15:07:05 +08002345 mVertexExecutables.clear();
2346 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002347
Xinghua Caob1239382016-12-13 15:07:05 +08002348 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002349 {
Xinghua Caob1239382016-12-13 15:07:05 +08002350 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002351 }
Brandon Joneseb994362014-09-24 10:27:28 -07002352
Xinghua Caob1239382016-12-13 15:07:05 +08002353 mComputeExecutable.reset(nullptr);
2354
Brandon Jones22502d52014-08-29 16:58:36 -07002355 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002356 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002357
2358 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002359 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002360 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002361 mHasANGLEMultiviewEnabled = false;
2362 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002363 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002364 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002365 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002366
Jamie Madill62d31cb2015-09-11 13:25:51 -04002367 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002368 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002369
Xinghua Caob1239382016-12-13 15:07:05 +08002370 mVertexUniformStorage.reset(nullptr);
2371 mFragmentUniformStorage.reset(nullptr);
2372 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002373
2374 mSamplersPS.clear();
2375 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002376 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002377
2378 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002379 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002380 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002381 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002382
Jamie Madill8047c0d2016-03-07 13:02:12 -05002383 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002384
Jamie Madill9fc36822015-11-18 13:08:07 -05002385 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002386
2387 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002388}
2389
Geoff Lang7dd2e102014-11-10 15:19:26 -05002390unsigned int ProgramD3D::getSerial() const
2391{
2392 return mSerial;
2393}
2394
2395unsigned int ProgramD3D::issueSerial()
2396{
2397 return mCurrentSerial++;
2398}
2399
Jamie Madillbd044ed2017-06-05 12:59:21 -04002400void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002401{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002402 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002403 ASSERT(vertexShader != nullptr);
2404
2405 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002406 int semanticIndex = 0;
2407 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002408 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002409 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002410 GLuint location = mState.getAttributeLocation(attribute.name);
2411 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002412
Jamie Madill8047c0d2016-03-07 13:02:12 -05002413 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002414 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002415 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002416 }
2417 }
Jamie Madill437d2662014-12-05 14:23:35 -05002418}
2419
Jamie Madilla779b612017-07-24 11:46:05 -04002420void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002421{
Jamie Madilla779b612017-07-24 11:46:05 -04002422 if (mCurrentVertexArrayStateSerial == associatedSerial)
2423 {
2424 return;
2425 }
2426
2427 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002428 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002429 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002430
Jamie Madill6de51852017-04-12 09:53:01 -04002431 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002432 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002433 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002434
Jamie Madill8047c0d2016-03-07 13:02:12 -05002435 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002436 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002437 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002438 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002439 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002440 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002441 mCachedInputLayout[d3dSemantic] =
2442 GetVertexFormatType(vertexAttributes[locationIndex],
2443 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002444 }
2445 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002446
2447 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2448}
2449
2450void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2451 const gl::Framebuffer *framebuffer)
2452{
2453 GetPixelOutputLayoutFromFramebuffer(context, framebuffer, &mPixelShaderOutputLayoutCache);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002454}
2455
Jamie Madill192745a2016-12-22 15:58:21 -05002456void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2457 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002458{
Jamie Madill9fc36822015-11-18 13:08:07 -05002459 const std::string &varyingSemantic =
2460 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2461
Jamie Madillccdf74b2015-08-18 10:46:12 -04002462 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002463 mStreamOutVaryings.clear();
2464
Jamie Madill48ef11b2016-04-27 15:21:52 -04002465 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002466 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2467 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002468 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002469 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2470 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002471 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002472 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002473 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002474 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2475 builtins.glPosition.index, 4, outputSlot));
2476 }
2477 }
2478 else if (tfVaryingName == "gl_FragCoord")
2479 {
2480 if (builtins.glFragCoord.enabled)
2481 {
2482 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2483 builtins.glFragCoord.index, 4, outputSlot));
2484 }
2485 }
2486 else if (tfVaryingName == "gl_PointSize")
2487 {
2488 if (builtins.glPointSize.enabled)
2489 {
2490 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2491 }
2492 }
2493 else
2494 {
jchen10a9042d32017-03-17 08:50:45 +08002495 size_t subscript = GL_INVALID_INDEX;
2496 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002497 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002498 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002499 const auto &varying = *registerInfo.packedVarying->varying;
2500 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002501 int componentCount = gl::VariableColumnCount(transposedType);
2502 ASSERT(!varying.isBuiltIn());
2503
Jamie Madill55c25d02015-11-18 13:08:08 -05002504 // Transform feedback for varying structs is underspecified.
2505 // See Khronos bug 9856.
2506 // TODO(jmadill): Figure out how to be spec-compliant here.
2507 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2508 continue;
2509
Jamie Madill9fc36822015-11-18 13:08:07 -05002510 // There can be more than one register assigned to a particular varying, and each
2511 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002512 if (baseName == registerInfo.packedVarying->varying->name &&
2513 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002514 {
2515 mStreamOutVaryings.push_back(D3DVarying(
2516 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2517 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002518 }
2519 }
2520 }
2521}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002522
2523D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2524{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002525 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002526}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002527
2528bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2529{
2530 std::string baseName = blockName;
2531 gl::ParseAndStripArrayIndex(&baseName);
2532
2533 auto sizeIter = mBlockDataSizes.find(baseName);
2534 if (sizeIter == mBlockDataSizes.end())
2535 {
2536 *sizeOut = 0;
2537 return false;
2538 }
2539
2540 *sizeOut = sizeIter->second;
2541 return true;
2542}
2543
2544bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2545 sh::BlockMemberInfo *memberInfoOut) const
2546{
2547 auto infoIter = mBlockInfo.find(memberUniformName);
2548 if (infoIter == mBlockInfo.end())
2549 {
2550 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2551 return false;
2552 }
2553
2554 *memberInfoOut = infoIter->second;
2555 return true;
2556}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002557
2558void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2559 GLenum genMode,
2560 GLint components,
2561 const GLfloat *coeffs)
2562{
2563 UNREACHABLE();
2564}
2565
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002566bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2567{
2568 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2569
2570 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2571 {
2572 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2573 {
2574 return true;
2575 }
2576 }
2577
2578 return false;
2579}
2580
2581bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2582{
2583 if (!usesGeometryShader(drawMode))
2584 {
2585 // No shader necessary mean we have the required (null) executable.
2586 return true;
2587 }
2588
2589 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2590 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2591}
2592
2593bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2594{
2595 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2596 {
2597 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2598 {
2599 return true;
2600 }
2601 }
2602
2603 return false;
2604}
2605
Jamie Madill54164b02017-08-28 15:17:37 -04002606template <typename DestT>
2607void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2608{
2609 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2610 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2611
2612 const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element);
2613 memcpy(dataOut, srcPointer, uniform.getElementSize());
2614}
2615
2616void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2617{
2618 getUniformInternal(location, params);
2619}
2620
2621void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2622{
2623 getUniformInternal(location, params);
2624}
2625
2626void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2627{
2628 getUniformInternal(location, params);
2629}
2630
Jamie Madill8047c0d2016-03-07 13:02:12 -05002631} // namespace rx