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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050021#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050023#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/RendererD3D.h"
25#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050026#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050027#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050028
Jamie Madill01074252016-11-28 15:55:51 -050029using namespace angle;
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031namespace rx
32{
33
Brandon Joneseb994362014-09-24 10:27:28 -070034namespace
35{
36
Jamie Madill4c19a8a2017-07-24 11:46:06 -040037void GetDefaultInputLayoutFromShader(const gl::Context *context,
38 gl::Shader *vertexShader,
39 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070040{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040041 inputLayoutOut->clear();
42
Jamie Madillbd044ed2017-06-05 12:59:21 -040043 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070044 {
Brandon Joneseb994362014-09-24 10:27:28 -070045 if (shaderAttr.type != GL_NONE)
46 {
47 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
48
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040050 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070051 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040053 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040055 gl::VertexFormatType defaultType =
56 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070057
Jamie Madill4c19a8a2017-07-24 11:46:06 -040058 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070059 }
60 }
61 }
62}
63
Jamie Madill4c19a8a2017-07-24 11:46:06 -040064void GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
66 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070067{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040068 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070069
Jamie Madillb4463142014-12-19 14:56:54 -050070 if (!shaderOutputVars.empty())
71 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040072 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
73 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050074 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040075}
Brandon Joneseb994362014-09-24 10:27:28 -070076
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077void GetPixelOutputLayoutFromFramebuffer(const gl::Context *context,
78 const gl::Framebuffer *framebuffer,
79 std::vector<GLenum> *signature)
80{
81 signature->clear();
82
83 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
84 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
85
86 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
87 {
88 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
89
90 if (colorbuffer)
91 {
92 signature->push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
93 : colorbuffer->getBinding());
94 }
95 else
96 {
97 signature->push_back(GL_NONE);
98 }
99 }
Brandon Joneseb994362014-09-24 10:27:28 -0700100}
101
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700102bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
103{
104 return var.isRowMajorLayout;
105}
106
107bool IsRowMajorLayout(const sh::ShaderVariable &var)
108{
109 return false;
110}
111
Jamie Madill62d31cb2015-09-11 13:25:51 -0400112template <typename VarT>
113void GetUniformBlockInfo(const std::vector<VarT> &fields,
114 const std::string &prefix,
115 sh::BlockLayoutEncoder *encoder,
116 bool inRowMajorLayout,
117 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
118{
119 for (const VarT &field : fields)
120 {
121 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
122
123 if (field.isStruct())
124 {
125 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
126
127 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
128 {
129 encoder->enterAggregateType();
130
131 const std::string uniformElementName =
132 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
133 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
134 blockInfoOut);
135
136 encoder->exitAggregateType();
137 }
138 }
139 else
140 {
141 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
142 (*blockInfoOut)[fieldName] =
143 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
144 }
145 }
146}
147
Jamie Madill334d6152015-10-22 14:00:28 -0400148template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100149static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
150{
Yunchao He4f285442017-04-21 12:15:49 +0800151 ASSERT(dest != nullptr);
152 ASSERT(dirtyFlag != nullptr);
Jacek Caban2302e692015-12-01 12:44:43 +0100153
154 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
155 *dest = source;
156}
157
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800158template <typename T, int cols, int rows>
159bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400160{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800161 constexpr int targetWidth = 4;
162 constexpr int targetHeight = rows;
163 constexpr int srcWidth = rows;
164 constexpr int srcHeight = cols;
165
166 constexpr int copyWidth = std::min(targetHeight, srcWidth);
167 constexpr int copyHeight = std::min(targetWidth, srcHeight);
168
169 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400170
171 for (int x = 0; x < copyWidth; x++)
172 {
173 for (int y = 0; y < copyHeight; y++)
174 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800175 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400176 }
177 }
178
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800179 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
180 {
181 return false;
182 }
183
184 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
185 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400186}
187
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800188template <typename T, int cols, int rows>
189bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400190{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800191 constexpr int targetWidth = 4;
192 constexpr int targetHeight = rows;
193 constexpr int srcWidth = cols;
194 constexpr int srcHeight = rows;
195
196 constexpr int copyWidth = std::min(targetWidth, srcWidth);
197 constexpr int copyHeight = std::min(targetHeight, srcHeight);
198
199 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400200
201 for (int y = 0; y < copyHeight; y++)
202 {
203 for (int x = 0; x < copyWidth; x++)
204 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800205 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400206 }
207 }
208
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800209 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
210 {
211 return false;
212 }
213
214 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
215 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400216}
217
Jamie Madill4e31ad52015-10-29 10:32:57 -0400218gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
219{
220 switch (drawMode)
221 {
222 // Uses the point sprite geometry shader.
223 case GL_POINTS:
224 return gl::PRIMITIVE_POINTS;
225
226 // All line drawing uses the same geometry shader.
227 case GL_LINES:
228 case GL_LINE_STRIP:
229 case GL_LINE_LOOP:
230 return gl::PRIMITIVE_LINES;
231
232 // The triangle fan primitive is emulated with strips in D3D11.
233 case GL_TRIANGLES:
234 case GL_TRIANGLE_FAN:
235 return gl::PRIMITIVE_TRIANGLES;
236
237 // Special case for triangle strips.
238 case GL_TRIANGLE_STRIP:
239 return gl::PRIMITIVE_TRIANGLE_STRIP;
240
241 default:
242 UNREACHABLE();
243 return gl::PRIMITIVE_TYPE_MAX;
244 }
245}
246
Jamie Madill192745a2016-12-22 15:58:21 -0500247bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
248{
249 // Note: this assumes nested structs can only be packed with one interpolation.
250 for (const auto &varying : varyings)
251 {
252 if (varying.interpolation == sh::INTERPOLATION_FLAT)
253 {
254 return true;
255 }
256 }
257
258 return false;
259}
260
Jamie Madillada9ecc2015-08-17 12:53:37 -0400261} // anonymous namespace
262
Jamie Madill28afae52015-11-09 15:07:57 -0500263// D3DUniform Implementation
264
Jamie Madill62d31cb2015-09-11 13:25:51 -0400265D3DUniform::D3DUniform(GLenum typeIn,
266 const std::string &nameIn,
267 unsigned int arraySizeIn,
268 bool defaultBlock)
269 : type(typeIn),
270 name(nameIn),
271 arraySize(arraySizeIn),
272 data(nullptr),
273 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400274 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400275 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800276 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400277 registerCount(0),
278 registerElement(0)
279{
280 // We use data storage for default block uniforms to cache values that are sent to D3D during
281 // rendering
282 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
283 if (defaultBlock)
284 {
285 size_t bytes = gl::VariableInternalSize(type) * elementCount();
286 data = new uint8_t[bytes];
287 memset(data, 0, bytes);
288
Jamie Madillcc2ed612017-03-14 15:59:00 -0400289 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400290 registerCount = gl::VariableRowCount(type) * elementCount();
291 }
292}
293
294D3DUniform::~D3DUniform()
295{
296 SafeDeleteArray(data);
297}
298
299bool D3DUniform::isSampler() const
300{
301 return gl::IsSamplerType(type);
302}
303
304bool D3DUniform::isReferencedByVertexShader() const
305{
306 return vsRegisterIndex != GL_INVALID_INDEX;
307}
308
309bool D3DUniform::isReferencedByFragmentShader() const
310{
311 return psRegisterIndex != GL_INVALID_INDEX;
312}
313
Xinghua Caob1239382016-12-13 15:07:05 +0800314bool D3DUniform::isReferencedByComputeShader() const
315{
316 return csRegisterIndex != GL_INVALID_INDEX;
317}
318
Jamie Madill28afae52015-11-09 15:07:57 -0500319// D3DVarying Implementation
320
Jamie Madill9fc36822015-11-18 13:08:07 -0500321D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500322{
323}
324
Jamie Madill9fc36822015-11-18 13:08:07 -0500325D3DVarying::D3DVarying(const std::string &semanticNameIn,
326 unsigned int semanticIndexIn,
327 unsigned int componentCountIn,
328 unsigned int outputSlotIn)
329 : semanticName(semanticNameIn),
330 semanticIndex(semanticIndexIn),
331 componentCount(componentCountIn),
332 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500333{
334}
335
Jamie Madille39a3f02015-11-17 20:42:15 -0500336// ProgramD3DMetadata Implementation
337
Jamie Madillc9bde922016-07-24 17:58:50 -0400338ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500339 const ShaderD3D *vertexShader,
340 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400341 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
342 mShaderModelSuffix(renderer->getShaderModelSuffix()),
343 mUsesInstancedPointSpriteEmulation(
344 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
345 mUsesViewScale(renderer->presentPathFastEnabled()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500346 mVertexShader(vertexShader),
347 mFragmentShader(fragmentShader)
348{
349}
350
351int ProgramD3DMetadata::getRendererMajorShaderModel() const
352{
353 return mRendererMajorShaderModel;
354}
355
Jamie Madill9082b982016-04-27 15:21:51 -0400356bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500357{
Corentin Wallezc084de12017-06-05 14:28:52 -0700358 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
359 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500360}
361
Jamie Madill48ef11b2016-04-27 15:21:52 -0400362bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500363{
Jamie Madill63286672015-11-24 13:00:08 -0500364 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500365}
366
367bool ProgramD3DMetadata::usesPointCoord() const
368{
369 return mFragmentShader->usesPointCoord();
370}
371
372bool ProgramD3DMetadata::usesFragCoord() const
373{
374 return mFragmentShader->usesFragCoord();
375}
376
377bool ProgramD3DMetadata::usesPointSize() const
378{
379 return mVertexShader->usesPointSize();
380}
381
382bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
383{
Jamie Madillc9bde922016-07-24 17:58:50 -0400384 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
385 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500386}
387
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800388bool ProgramD3DMetadata::usesViewScale() const
389{
390 return mUsesViewScale;
391}
392
Jamie Madille39a3f02015-11-17 20:42:15 -0500393bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
394{
Jamie Madillc9bde922016-07-24 17:58:50 -0400395 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500396 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400397 // Even with a geometry shader, the app can render triangles or lines and reference
398 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
399 // simplicity, we always add this to the vertex shader when the fragment shader
400 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500401 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
402 usesInsertedPointCoordValue();
403}
404
405bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
406{
407 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
408 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
409 // the vertex shader in this case. This saves us 1 output vector.
410 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
411}
412
413bool ProgramD3DMetadata::usesSystemValuePointSize() const
414{
415 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
416}
417
418bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
419{
420 return mFragmentShader->usesMultipleRenderTargets();
421}
422
423GLint ProgramD3DMetadata::getMajorShaderVersion() const
424{
425 return mVertexShader->getData().getShaderVersion();
426}
427
428const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
429{
430 return mFragmentShader;
431}
432
Jamie Madill28afae52015-11-09 15:07:57 -0500433// ProgramD3D Implementation
434
Jamie Madilld3dfda22015-07-06 08:28:49 -0400435ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
436 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500437 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400438 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700439{
Brandon Joneseb994362014-09-24 10:27:28 -0700440}
441
442ProgramD3D::VertexExecutable::~VertexExecutable()
443{
444 SafeDelete(mShaderExecutable);
445}
446
Jamie Madilld3dfda22015-07-06 08:28:49 -0400447// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500448ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
449 GLenum type)
450{
451 switch (type)
452 {
453 case GL_INT:
454 return HLSLAttribType::SIGNED_INT;
455 case GL_UNSIGNED_INT:
456 return HLSLAttribType::UNSIGNED_INT;
457 case GL_SIGNED_NORMALIZED:
458 case GL_UNSIGNED_NORMALIZED:
459 case GL_FLOAT:
460 return HLSLAttribType::FLOAT;
461 default:
462 UNREACHABLE();
463 return HLSLAttribType::FLOAT;
464 }
465}
466
467// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400468void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
469 const gl::InputLayout &inputLayout,
470 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700471{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500472 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400473
474 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700475 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400476 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500477 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
478 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400479
Jamie Madillbdec2f42016-03-02 16:35:32 -0500480 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
481 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
482 continue;
483
484 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
485 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700486 }
Brandon Joneseb994362014-09-24 10:27:28 -0700487}
488
Jamie Madilld3dfda22015-07-06 08:28:49 -0400489bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
490{
Jamie Madillbd136f92015-08-10 14:51:37 -0400491 size_t limit = std::max(mSignature.size(), signature.size());
492 for (size_t index = 0; index < limit; ++index)
493 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500494 // treat undefined indexes as FLOAT
495 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
496 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400497 if (a != b)
498 return false;
499 }
500
501 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400502}
503
504ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
505 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400506 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700507{
508}
509
510ProgramD3D::PixelExecutable::~PixelExecutable()
511{
512 SafeDelete(mShaderExecutable);
513}
514
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700515ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
516{
517}
518
Geoff Lang7dd2e102014-11-10 15:19:26 -0500519unsigned int ProgramD3D::mCurrentSerial = 1;
520
Jamie Madill48ef11b2016-04-27 15:21:52 -0400521ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
522 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700523 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800524 mDynamicHLSL(nullptr),
525 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
526 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700527 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400528 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800529 mVertexUniformStorage(nullptr),
530 mFragmentUniformStorage(nullptr),
531 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700532 mUsedVertexSamplerRange(0),
533 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800534 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700535 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500536 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700537{
Brandon Joneseb994362014-09-24 10:27:28 -0700538 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700539}
540
541ProgramD3D::~ProgramD3D()
542{
543 reset();
544 SafeDelete(mDynamicHLSL);
545}
546
Brandon Jones44151a92014-09-10 11:32:25 -0700547bool ProgramD3D::usesPointSpriteEmulation() const
548{
549 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
550}
551
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400552bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700553{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400554 if (drawMode != GL_POINTS)
555 {
556 return mUsesFlatInterpolation;
557 }
558
Cooper Partine6664f02015-01-09 16:22:24 -0800559 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
560}
561
562bool ProgramD3D::usesInstancedPointSpriteEmulation() const
563{
564 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700565}
566
Jamie Madill334d6152015-10-22 14:00:28 -0400567GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
568 unsigned int samplerIndex,
569 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700570{
571 GLint logicalTextureUnit = -1;
572
573 switch (type)
574 {
Jamie Madill334d6152015-10-22 14:00:28 -0400575 case gl::SAMPLER_PIXEL:
576 ASSERT(samplerIndex < caps.maxTextureImageUnits);
577 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
578 {
579 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
580 }
581 break;
582 case gl::SAMPLER_VERTEX:
583 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
584 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
585 {
586 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
587 }
588 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800589 case gl::SAMPLER_COMPUTE:
590 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
591 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
592 {
593 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
594 }
595 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400596 default:
597 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700598 }
599
Jamie Madill334d6152015-10-22 14:00:28 -0400600 if (logicalTextureUnit >= 0 &&
601 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700602 {
603 return logicalTextureUnit;
604 }
605
606 return -1;
607}
608
609// Returns the texture type for a given Direct3D 9 sampler type and
610// index (0-15 for the pixel shader and 0-3 for the vertex shader).
611GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
612{
613 switch (type)
614 {
Jamie Madill334d6152015-10-22 14:00:28 -0400615 case gl::SAMPLER_PIXEL:
616 ASSERT(samplerIndex < mSamplersPS.size());
617 ASSERT(mSamplersPS[samplerIndex].active);
618 return mSamplersPS[samplerIndex].textureType;
619 case gl::SAMPLER_VERTEX:
620 ASSERT(samplerIndex < mSamplersVS.size());
621 ASSERT(mSamplersVS[samplerIndex].active);
622 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800623 case gl::SAMPLER_COMPUTE:
624 ASSERT(samplerIndex < mSamplersCS.size());
625 ASSERT(mSamplersCS[samplerIndex].active);
626 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400627 default:
628 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700629 }
630
631 return GL_TEXTURE_2D;
632}
633
Olli Etuaho618bebc2016-01-15 16:40:00 +0200634GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635{
636 switch (type)
637 {
Jamie Madill334d6152015-10-22 14:00:28 -0400638 case gl::SAMPLER_PIXEL:
639 return mUsedPixelSamplerRange;
640 case gl::SAMPLER_VERTEX:
641 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800642 case gl::SAMPLER_COMPUTE:
643 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400644 default:
645 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200646 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647 }
648}
649
650void ProgramD3D::updateSamplerMapping()
651{
652 if (!mDirtySamplerMapping)
653 {
654 return;
655 }
656
657 mDirtySamplerMapping = false;
658
659 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400660 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400662 if (!d3dUniform->dirty)
663 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700664
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665 if (!d3dUniform->isSampler())
666 continue;
667
668 int count = d3dUniform->elementCount();
669 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
670
671 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400673 unsigned int firstIndex = d3dUniform->psRegisterIndex;
674
675 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700676 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400677 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700678
Jamie Madill62d31cb2015-09-11 13:25:51 -0400679 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700680 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400681 ASSERT(mSamplersPS[samplerIndex].active);
682 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700683 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400684 }
685 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686
Jamie Madill62d31cb2015-09-11 13:25:51 -0400687 if (d3dUniform->isReferencedByVertexShader())
688 {
689 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
690
691 for (int i = 0; i < count; i++)
692 {
693 unsigned int samplerIndex = firstIndex + i;
694
695 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700696 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400697 ASSERT(mSamplersVS[samplerIndex].active);
698 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700699 }
700 }
701 }
Xinghua Caob1239382016-12-13 15:07:05 +0800702
703 if (d3dUniform->isReferencedByComputeShader())
704 {
705 unsigned int firstIndex = d3dUniform->csRegisterIndex;
706
707 for (int i = 0; i < count; i++)
708 {
709 unsigned int samplerIndex = firstIndex + i;
710
711 if (samplerIndex < mSamplersCS.size())
712 {
713 ASSERT(mSamplersCS[samplerIndex].active);
714 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
715 }
716 }
717 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700718 }
719}
720
Jamie Madill9cf9e872017-06-05 12:59:25 -0400721gl::LinkResult ProgramD3D::load(const gl::Context *context,
722 gl::InfoLog &infoLog,
723 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700724{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500725 // TODO(jmadill): Use Renderer from contextImpl.
726
Jamie Madill62d31cb2015-09-11 13:25:51 -0400727 reset();
728
Jamie Madill334d6152015-10-22 14:00:28 -0400729 DeviceIdentifier binaryDeviceIdentifier = {0};
730 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
731 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700732
733 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
734 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
735 {
736 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500737 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700738 }
739
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500740 int compileFlags = stream->readInt<int>();
741 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
742 {
Jamie Madillf6113162015-05-07 11:49:21 -0400743 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500744 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500745 }
746
Jamie Madill8047c0d2016-03-07 13:02:12 -0500747 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400748 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500749 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400750 }
751
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700752 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
753 for (unsigned int i = 0; i < psSamplerCount; ++i)
754 {
755 Sampler sampler;
756 stream->readBool(&sampler.active);
757 stream->readInt(&sampler.logicalTextureUnit);
758 stream->readInt(&sampler.textureType);
759 mSamplersPS.push_back(sampler);
760 }
761 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
762 for (unsigned int i = 0; i < vsSamplerCount; ++i)
763 {
764 Sampler sampler;
765 stream->readBool(&sampler.active);
766 stream->readInt(&sampler.logicalTextureUnit);
767 stream->readInt(&sampler.textureType);
768 mSamplersVS.push_back(sampler);
769 }
770
Xinghua Caob1239382016-12-13 15:07:05 +0800771 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
772 for (unsigned int i = 0; i < csSamplerCount; ++i)
773 {
774 Sampler sampler;
775 stream->readBool(&sampler.active);
776 stream->readInt(&sampler.logicalTextureUnit);
777 stream->readInt(&sampler.textureType);
778 mSamplersCS.push_back(sampler);
779 }
780
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700781 stream->readInt(&mUsedVertexSamplerRange);
782 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800783 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700784
785 const unsigned int uniformCount = stream->readInt<unsigned int>();
786 if (stream->error())
787 {
Jamie Madillf6113162015-05-07 11:49:21 -0400788 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500789 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700790 }
791
Jamie Madill48ef11b2016-04-27 15:21:52 -0400792 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400793 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700794 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
795 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400796 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700797
Jamie Madill62d31cb2015-09-11 13:25:51 -0400798 D3DUniform *d3dUniform =
799 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
800 linkedUniform.isInDefaultBlock());
801 stream->readInt(&d3dUniform->psRegisterIndex);
802 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800803 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400804 stream->readInt(&d3dUniform->registerCount);
805 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700806
Jamie Madill62d31cb2015-09-11 13:25:51 -0400807 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700808 }
809
Jamie Madill4a3c2342015-10-08 12:58:45 -0400810 const unsigned int blockCount = stream->readInt<unsigned int>();
811 if (stream->error())
812 {
813 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500814 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400815 }
816
817 ASSERT(mD3DUniformBlocks.empty());
818 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
819 {
820 D3DUniformBlock uniformBlock;
821 stream->readInt(&uniformBlock.psRegisterIndex);
822 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800823 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400824 mD3DUniformBlocks.push_back(uniformBlock);
825 }
826
Jamie Madill9fc36822015-11-18 13:08:07 -0500827 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
828 mStreamOutVaryings.resize(streamOutVaryingCount);
829 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700830 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500831 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700832
Jamie Madill28afae52015-11-09 15:07:57 -0500833 stream->readString(&varying->semanticName);
834 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500835 stream->readInt(&varying->componentCount);
836 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700837 }
838
Brandon Jones22502d52014-08-29 16:58:36 -0700839 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400840 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500841 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700842 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400843 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500844 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700845 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700846 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400847 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700848
849 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
850 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400851 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
852 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700853 {
854 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
855 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
856 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
857 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
858 }
859
Jamie Madill4e31ad52015-10-29 10:32:57 -0400860 stream->readString(&mGeometryShaderPreamble);
861
Jamie Madill334d6152015-10-22 14:00:28 -0400862 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700863
Jamie Madillb0a838b2016-11-13 20:02:12 -0500864 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
865
Brandon Joneseb994362014-09-24 10:27:28 -0700866 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400867 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
868 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700869 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400870 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400871 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700872
Jamie Madilld3dfda22015-07-06 08:28:49 -0400873 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700874 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400875 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700876 }
877
Jamie Madill334d6152015-10-22 14:00:28 -0400878 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700879 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400880
Jamie Madillada9ecc2015-08-17 12:53:37 -0400881 ShaderExecutableD3D *shaderExecutable = nullptr;
882
Jamie Madillb0a838b2016-11-13 20:02:12 -0500883 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
884 mStreamOutVaryings, separateAttribs,
885 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400886
Brandon Joneseb994362014-09-24 10:27:28 -0700887 if (!shaderExecutable)
888 {
Jamie Madillf6113162015-05-07 11:49:21 -0400889 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500890 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700891 }
892
893 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400894 VertexExecutable::Signature signature;
895 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700896
897 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800898 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
899 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700900
901 stream->skip(vertexShaderSize);
902 }
903
904 const size_t pixelShaderCount = stream->readInt<unsigned int>();
905 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
906 {
907 const size_t outputCount = stream->readInt<unsigned int>();
908 std::vector<GLenum> outputs(outputCount);
909 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
910 {
911 stream->readInt(&outputs[outputIndex]);
912 }
913
Jamie Madill334d6152015-10-22 14:00:28 -0400914 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700915 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400916 ShaderExecutableD3D *shaderExecutable = nullptr;
917
Jamie Madillb0a838b2016-11-13 20:02:12 -0500918 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
919 mStreamOutVaryings, separateAttribs,
920 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700921
922 if (!shaderExecutable)
923 {
Jamie Madillf6113162015-05-07 11:49:21 -0400924 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500925 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700926 }
927
928 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800929 mPixelExecutables.push_back(
930 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700931
932 stream->skip(pixelShaderSize);
933 }
934
Jamie Madill4e31ad52015-10-29 10:32:57 -0400935 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
936 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700937 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400938 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
939 if (geometryShaderSize == 0)
940 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400941 continue;
942 }
943
Brandon Joneseb994362014-09-24 10:27:28 -0700944 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400945
Xinghua Caob1239382016-12-13 15:07:05 +0800946 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500947 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
948 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800949 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700950
Xinghua Caob1239382016-12-13 15:07:05 +0800951 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700952 {
Jamie Madillf6113162015-05-07 11:49:21 -0400953 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500954 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700955 }
Xinghua Caob1239382016-12-13 15:07:05 +0800956
957 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
958
Brandon Joneseb994362014-09-24 10:27:28 -0700959 stream->skip(geometryShaderSize);
960 }
961
Xinghua Caob1239382016-12-13 15:07:05 +0800962 unsigned int computeShaderSize = stream->readInt<unsigned int>();
963 if (computeShaderSize > 0)
964 {
965 const unsigned char *computeShaderFunction = binary + stream->offset();
966
967 ShaderExecutableD3D *computeExecutable = nullptr;
968 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
969 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
970 &computeExecutable));
971
972 if (!computeExecutable)
973 {
974 infoLog << "Could not create compute shader.";
975 return false;
976 }
977
978 mComputeExecutable.reset(computeExecutable);
979 }
980
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700981 initializeUniformStorage();
982
Jamie Madillb0a838b2016-11-13 20:02:12 -0500983 return true;
Brandon Jones22502d52014-08-29 16:58:36 -0700984}
985
Jamie Madill27a60632017-06-30 15:12:01 -0400986void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700987{
Austin Kinross137b1512015-06-17 16:14:53 -0700988 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400989 // When we load the binary again later, we can validate the device identifier before trying to
990 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700991 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400992 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
993 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700994
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500995 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
996
Jamie Madill8047c0d2016-03-07 13:02:12 -0500997 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400998 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500999 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001000 }
1001
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001002 stream->writeInt(mSamplersPS.size());
1003 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1004 {
1005 stream->writeInt(mSamplersPS[i].active);
1006 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1007 stream->writeInt(mSamplersPS[i].textureType);
1008 }
1009
1010 stream->writeInt(mSamplersVS.size());
1011 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1012 {
1013 stream->writeInt(mSamplersVS[i].active);
1014 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1015 stream->writeInt(mSamplersVS[i].textureType);
1016 }
1017
Xinghua Caob1239382016-12-13 15:07:05 +08001018 stream->writeInt(mSamplersCS.size());
1019 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1020 {
1021 stream->writeInt(mSamplersCS[i].active);
1022 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1023 stream->writeInt(mSamplersCS[i].textureType);
1024 }
1025
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001026 stream->writeInt(mUsedVertexSamplerRange);
1027 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001028 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001029
Jamie Madill62d31cb2015-09-11 13:25:51 -04001030 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001031 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001032 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001033 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001034 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1035 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001036 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001037 stream->writeInt(uniform->registerCount);
1038 stream->writeInt(uniform->registerElement);
1039 }
1040
Jamie Madill51f522f2016-12-21 15:10:55 -05001041 // Ensure we init the uniform block structure data if we should.
1042 // http://anglebug.com/1637
1043 ensureUniformBlocksInitialized();
1044
Jamie Madill4a3c2342015-10-08 12:58:45 -04001045 stream->writeInt(mD3DUniformBlocks.size());
1046 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1047 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001048 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1049 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001050 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001051 }
1052
Jamie Madill9fc36822015-11-18 13:08:07 -05001053 stream->writeInt(mStreamOutVaryings.size());
1054 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001055 {
Brandon Joneseb994362014-09-24 10:27:28 -07001056 stream->writeString(varying.semanticName);
1057 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001058 stream->writeInt(varying.componentCount);
1059 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001060 }
1061
Brandon Jones22502d52014-08-29 16:58:36 -07001062 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001063 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001064 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001065 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001066 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001067 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001068 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001069 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001070 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001071
Brandon Joneseb994362014-09-24 10:27:28 -07001072 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001073 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001074 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1075 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001076 {
Brandon Joneseb994362014-09-24 10:27:28 -07001077 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001078 stream->writeInt(variable.type);
1079 stream->writeString(variable.name);
1080 stream->writeString(variable.source);
1081 stream->writeInt(variable.outputIndex);
1082 }
1083
Jamie Madill4e31ad52015-10-29 10:32:57 -04001084 stream->writeString(mGeometryShaderPreamble);
1085
Brandon Joneseb994362014-09-24 10:27:28 -07001086 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001087 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1088 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001089 {
Xinghua Caob1239382016-12-13 15:07:05 +08001090 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001091
Jamie Madilld3dfda22015-07-06 08:28:49 -04001092 const auto &inputLayout = vertexExecutable->inputs();
1093 stream->writeInt(inputLayout.size());
1094
1095 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001096 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001097 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001098 }
1099
1100 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1101 stream->writeInt(vertexShaderSize);
1102
1103 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1104 stream->writeBytes(vertexBlob, vertexShaderSize);
1105 }
1106
1107 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001108 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1109 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001110 {
Xinghua Caob1239382016-12-13 15:07:05 +08001111 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001112
1113 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1114 stream->writeInt(outputs.size());
1115 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1116 {
1117 stream->writeInt(outputs[outputIndex]);
1118 }
1119
1120 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1121 stream->writeInt(pixelShaderSize);
1122
1123 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1124 stream->writeBytes(pixelBlob, pixelShaderSize);
1125 }
1126
Xinghua Caob1239382016-12-13 15:07:05 +08001127 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001128 {
Xinghua Caob1239382016-12-13 15:07:05 +08001129 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001130 {
1131 stream->writeInt(0);
1132 continue;
1133 }
1134
Xinghua Caob1239382016-12-13 15:07:05 +08001135 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001136 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001137 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1138 }
1139
1140 if (mComputeExecutable)
1141 {
1142 size_t computeShaderSize = mComputeExecutable->getLength();
1143 stream->writeInt(computeShaderSize);
1144 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1145 }
1146 else
1147 {
1148 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001149 }
Brandon Jones22502d52014-08-29 16:58:36 -07001150}
1151
Geoff Langc5629752015-12-07 16:29:04 -05001152void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1153{
1154}
1155
Yunchao He61afff12017-03-14 15:34:03 +08001156void ProgramD3D::setSeparable(bool /* separable */)
1157{
1158}
1159
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001160gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1161 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001162{
1163 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1164 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001165 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
Brandon Joneseb994362014-09-24 10:27:28 -07001166 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001167 *outExecutable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001168 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001169 }
1170 }
1171
Jamie Madill334d6152015-10-22 14:00:28 -04001172 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001173 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001174
1175 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001176 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001177
1178 gl::InfoLog tempInfoLog;
1179 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1180
Jamie Madill01074252016-11-28 15:55:51 -05001181 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001182 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001183 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001184 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001185
Jamie Madill97399232014-12-23 12:31:15 -05001186 if (pixelExecutable)
1187 {
Xinghua Caob1239382016-12-13 15:07:05 +08001188 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001189 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001190 }
1191 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001192 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001193 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1194 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001195 }
Brandon Jones22502d52014-08-29 16:58:36 -07001196
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001197 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001198 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001199}
1200
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001201gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1202 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001203{
Brandon Joneseb994362014-09-24 10:27:28 -07001204 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1205 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001206 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001207 {
Geoff Langb543aff2014-09-30 14:52:54 -04001208 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001209 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001210 }
1211 }
1212
Brandon Jones22502d52014-08-29 16:58:36 -07001213 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001214 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001215 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001216
1217 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001218 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001219
1220 gl::InfoLog tempInfoLog;
1221 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1222
Jamie Madill01074252016-11-28 15:55:51 -05001223 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001224 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001225 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001226 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001227
Jamie Madill97399232014-12-23 12:31:15 -05001228 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001229 {
Xinghua Caob1239382016-12-13 15:07:05 +08001230 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001231 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001232 }
Jamie Madill97399232014-12-23 12:31:15 -05001233 else if (!infoLog)
1234 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001235 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1236 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001237 }
Brandon Jones22502d52014-08-29 16:58:36 -07001238
Geoff Langb543aff2014-09-30 14:52:54 -04001239 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001240 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001241}
1242
Jamie Madill9082b982016-04-27 15:21:51 -04001243gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001244 GLenum drawMode,
1245 ShaderExecutableD3D **outExecutable,
1246 gl::InfoLog *infoLog)
1247{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001248 if (outExecutable)
1249 {
1250 *outExecutable = nullptr;
1251 }
1252
Austin Kinross88829e82016-01-12 13:04:41 -08001253 // Return a null shader if the current rendering doesn't use a geometry shader
1254 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001255 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001256 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001257 }
1258
Jamie Madill4e31ad52015-10-29 10:32:57 -04001259 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1260
Xinghua Caob1239382016-12-13 15:07:05 +08001261 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001262 {
1263 if (outExecutable)
1264 {
Xinghua Caob1239382016-12-13 15:07:05 +08001265 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001266 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001267 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001268 }
1269
1270 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001271 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001272 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001273
1274 gl::InfoLog tempInfoLog;
1275 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1276
Xinghua Caob1239382016-12-13 15:07:05 +08001277 ShaderExecutableD3D *geometryExecutable = nullptr;
1278 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001279 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001280 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001281 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001282
1283 if (!infoLog && error.isError())
1284 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001285 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1286 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001287 }
1288
Xinghua Caob1239382016-12-13 15:07:05 +08001289 if (geometryExecutable != nullptr)
1290 {
1291 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1292 }
1293
Jamie Madill4e31ad52015-10-29 10:32:57 -04001294 if (outExecutable)
1295 {
Xinghua Caob1239382016-12-13 15:07:05 +08001296 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001297 }
1298 return error;
1299}
1300
Jamie Madill01074252016-11-28 15:55:51 -05001301class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001302{
Jamie Madill01074252016-11-28 15:55:51 -05001303 public:
1304 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001305 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001306 {
Brandon Joneseb994362014-09-24 10:27:28 -07001307 }
1308
Jamie Madill01074252016-11-28 15:55:51 -05001309 virtual gl::Error run() = 0;
1310
1311 void operator()() override { mError = run(); }
1312
1313 const gl::Error &getError() const { return mError; }
1314 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1315 ShaderExecutableD3D *getResult() { return mResult; }
1316
1317 protected:
1318 ProgramD3D *mProgram;
1319 gl::Error mError;
1320 gl::InfoLog mInfoLog;
1321 ShaderExecutableD3D *mResult;
1322};
1323
1324class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1325{
1326 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001327 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1328 : GetExecutableTask(program), mContext(context)
1329 {
1330 }
Jamie Madill01074252016-11-28 15:55:51 -05001331 gl::Error run() override
1332 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001333 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001334
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001335 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001336
1337 return gl::NoError();
1338 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001339
1340 private:
1341 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001342};
1343
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001344void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1345{
1346 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1347 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
1348}
1349
Jamie Madill01074252016-11-28 15:55:51 -05001350class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1351{
1352 public:
1353 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1354 gl::Error run() override
1355 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001356 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001357
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001358 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001359
1360 return gl::NoError();
1361 }
1362};
1363
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001364void ProgramD3D::updateCachedOutputLayoutFromShader()
1365{
1366 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
1367}
1368
Jamie Madill01074252016-11-28 15:55:51 -05001369class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1370{
1371 public:
1372 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1373 : GetExecutableTask(program), mContextState(contextState)
1374 {
1375 }
1376
1377 gl::Error run() override
1378 {
1379 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1380 // D3D11.
1381 if (mProgram->usesGeometryShader(GL_POINTS))
1382 {
1383 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1384 &mResult, &mInfoLog));
1385 }
1386
1387 return gl::NoError();
1388 }
1389
1390 private:
1391 const gl::ContextState &mContextState;
1392};
1393
Xinghua Cao73badc02017-03-29 19:14:53 +08001394gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1395{
1396 if (outExecutable)
1397 {
1398 *outExecutable = mComputeExecutable.get();
1399 }
1400
1401 return gl::NoError();
1402}
1403
Jamie Madill9cf9e872017-06-05 12:59:25 -04001404gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1405 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001406{
1407 // Ensure the compiler is initialized to avoid race conditions.
1408 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1409
1410 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1411
Jamie Madillbd044ed2017-06-05 12:59:21 -04001412 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001413 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001414 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001415
1416 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1417 workerPool->postWorkerTask(&pixelTask),
1418 workerPool->postWorkerTask(&geometryTask)}};
1419
1420 WaitableEvent::WaitMany(&waitEvents);
1421
1422 infoLog << vertexTask.getInfoLog().str();
1423 infoLog << pixelTask.getInfoLog().str();
1424 infoLog << geometryTask.getInfoLog().str();
1425
1426 ANGLE_TRY(vertexTask.getError());
1427 ANGLE_TRY(pixelTask.getError());
1428 ANGLE_TRY(geometryTask.getError());
1429
1430 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1431 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1432 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1433
Jamie Madill48ef11b2016-04-27 15:21:52 -04001434 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001435
1436 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001437 {
Jamie Madill334d6152015-10-22 14:00:28 -04001438 // Geometry shaders are currently only used internally, so there is no corresponding shader
1439 // object at the interface level. For now the geometry shader debug info is prepended to
1440 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001441 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001442 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001443 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1444 }
1445
1446 if (defaultVertexExecutable)
1447 {
1448 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1449 }
1450
1451 if (defaultPixelExecutable)
1452 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001453 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001454 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001455 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1456 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001457
Jamie Madillb0a838b2016-11-13 20:02:12 -05001458 return (defaultVertexExecutable && defaultPixelExecutable &&
1459 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001460}
1461
Jamie Madill9cf9e872017-06-05 12:59:25 -04001462gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1463 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001464{
1465 // Ensure the compiler is initialized to avoid race conditions.
1466 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1467
Jamie Madillbd044ed2017-06-05 12:59:21 -04001468 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001469
1470 ShaderExecutableD3D *computeExecutable = nullptr;
1471 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1472 std::vector<D3DVarying>(), false,
1473 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1474
1475 if (computeExecutable == nullptr)
1476 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001477 ERR() << "Error compiling dynamic compute executable:" << std::endl
1478 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001479 }
1480 else
1481 {
1482 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1483 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1484 mComputeExecutable.reset(computeExecutable);
1485 }
1486
1487 return mComputeExecutable.get() != nullptr;
1488}
1489
Jamie Madill9cf9e872017-06-05 12:59:25 -04001490gl::LinkResult ProgramD3D::link(const gl::Context *context,
1491 const gl::VaryingPacking &packing,
1492 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001493{
Jamie Madillc564c072017-06-01 12:45:42 -04001494 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001495
Jamie Madill62d31cb2015-09-11 13:25:51 -04001496 reset();
1497
Jamie Madillbd044ed2017-06-05 12:59:21 -04001498 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001499 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001500 {
Xinghua Caob1239382016-12-13 15:07:05 +08001501 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1502
Jamie Madillbd044ed2017-06-05 12:59:21 -04001503 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001504
Jamie Madill9cf9e872017-06-05 12:59:25 -04001505 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001506 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001507 {
Xinghua Caob1239382016-12-13 15:07:05 +08001508 infoLog << result.getError().getMessage();
1509 return result;
1510 }
1511 else if (!result.getResult())
1512 {
1513 infoLog << "Failed to create D3D compute shader.";
1514 return result;
1515 }
1516
Jamie Madillbd044ed2017-06-05 12:59:21 -04001517 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001518 }
1519 else
1520 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001521 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1522 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001523
1524 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1525 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1526
1527 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1528 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1529
1530 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1531 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1532
1533 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1534 {
1535 if (fragmentShaderD3D->usesFrontFacing())
1536 {
1537 infoLog << "The current renderer doesn't support gl_FrontFacing";
1538 return false;
1539 }
1540 }
1541
1542 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1543 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1544 // intelligently, but D3D9 assumes one semantic per register.
1545 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1546 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1547 {
1548 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001549 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001550 }
Xinghua Caob1239382016-12-13 15:07:05 +08001551
1552 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1553 BuiltinVaryingsD3D builtins(metadata, packing);
1554
Jamie Madillbd044ed2017-06-05 12:59:21 -04001555 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1556 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001557
1558 mUsesPointSize = vertexShaderD3D->usesPointSize();
1559 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1560 mUsesFragDepth = metadata.usesFragDepth();
1561
1562 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001563 mUsesFlatInterpolation =
1564 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1565 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001566
1567 if (mRenderer->getMajorShaderModel() >= 4)
1568 {
1569 mGeometryShaderPreamble =
1570 mDynamicHLSL->generateGeometryShaderPreamble(packing, builtins);
1571 }
1572
Jamie Madillbd044ed2017-06-05 12:59:21 -04001573 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001574
Jamie Madillbd044ed2017-06-05 12:59:21 -04001575 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001576
1577 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1578
Jamie Madill9cf9e872017-06-05 12:59:25 -04001579 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001580 if (result.isError())
1581 {
1582 infoLog << result.getError().getMessage();
1583 return result;
1584 }
1585 else if (!result.getResult())
1586 {
1587 infoLog << "Failed to create D3D shaders.";
1588 return result;
1589 }
1590
Jamie Madillbd044ed2017-06-05 12:59:21 -04001591 initUniformBlockInfo(context, vertexShader);
1592 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001593 }
1594
Jamie Madillb0a838b2016-11-13 20:02:12 -05001595 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001596}
1597
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001598GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001599{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001600 // TODO(jmadill): Do something useful here?
1601 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001602}
1603
Jamie Madillbd044ed2017-06-05 12:59:21 -04001604void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001605{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001606 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001607 {
Xinghua Caob1239382016-12-13 15:07:05 +08001608 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001609 continue;
1610
Xinghua Caob1239382016-12-13 15:07:05 +08001611 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001612 continue;
1613
Xinghua Caob1239382016-12-13 15:07:05 +08001614 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1615 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001616 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001617}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001618
Jamie Madill51f522f2016-12-21 15:10:55 -05001619void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001620{
Jamie Madill51f522f2016-12-21 15:10:55 -05001621 // Lazy init.
1622 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1623 {
1624 return;
1625 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001626
1627 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001628 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1629 const ShaderD3D *fragmentShaderD3D =
1630 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1631 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001632
Jamie Madill48ef11b2016-04-27 15:21:52 -04001633 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001634 {
1635 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1636
Jamie Madill4a3c2342015-10-08 12:58:45 -04001637 D3DUniformBlock d3dUniformBlock;
1638
Jamie Madill62d31cb2015-09-11 13:25:51 -04001639 if (uniformBlock.vertexStaticUse)
1640 {
Xinghua Caob1239382016-12-13 15:07:05 +08001641 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001642 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001643 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001644 }
1645
1646 if (uniformBlock.fragmentStaticUse)
1647 {
Xinghua Caob1239382016-12-13 15:07:05 +08001648 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001649 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001650 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001651 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001652 }
1653
Xinghua Caob1239382016-12-13 15:07:05 +08001654 if (uniformBlock.computeStaticUse)
1655 {
1656 ASSERT(computeShaderD3D != nullptr);
1657 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001658 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001659 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1660 }
1661
Jamie Madill4a3c2342015-10-08 12:58:45 -04001662 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001663 }
1664}
1665
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001666void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001667{
1668 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001669 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001670 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001671 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001673 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001675 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001677 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 vertexRegisters = std::max(vertexRegisters,
1679 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001680 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001681 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001682 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001683 fragmentRegisters = std::max(
1684 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001685 }
Xinghua Caob1239382016-12-13 15:07:05 +08001686 if (d3dUniform->isReferencedByComputeShader())
1687 {
1688 computeRegisters = std::max(
1689 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1690 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001691 }
1692 }
1693
Xinghua Caob1239382016-12-13 15:07:05 +08001694 mVertexUniformStorage =
1695 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1696 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1697 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1698 mComputeUniformStorage =
1699 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001700}
1701
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001702gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001703{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001704 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001705
Jamie Madill01074252016-11-28 15:55:51 -05001706 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001707
Jamie Madill62d31cb2015-09-11 13:25:51 -04001708 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001709 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001710 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001711 }
1712
Jamie Madill51f522f2016-12-21 15:10:55 -05001713 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001714}
1715
Xinghua Cao73badc02017-03-29 19:14:53 +08001716gl::Error ProgramD3D::applyComputeUniforms()
1717{
1718 ASSERT(!mDirtySamplerMapping);
1719 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1720
1721 for (D3DUniform *d3dUniform : mD3DUniforms)
1722 {
1723 d3dUniform->dirty = false;
1724 }
1725
1726 return gl::NoError();
1727}
1728
Jamie Madill9082b982016-04-27 15:21:51 -04001729gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001730{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001731 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001732 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001733 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001734 }
1735
Jamie Madill51f522f2016-12-21 15:10:55 -05001736 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001737
Jamie Madill03260fa2015-06-22 13:57:22 -04001738 mVertexUBOCache.clear();
1739 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001740
1741 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1742 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1743
Jamie Madill4a3c2342015-10-08 12:58:45 -04001744 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001746 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001747 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001748 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001749
Brandon Jones18bd4102014-09-22 14:21:44 -07001750 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001751 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001752 {
1753 continue;
1754 }
1755
Jamie Madill4a3c2342015-10-08 12:58:45 -04001756 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001757 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001758 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001759 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001760
Jamie Madill969194d2015-07-20 14:36:56 -04001761 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001762 {
1763 mVertexUBOCache.resize(registerIndex + 1, -1);
1764 }
1765
1766 ASSERT(mVertexUBOCache[registerIndex] == -1);
1767 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001768 }
1769
Jamie Madill4a3c2342015-10-08 12:58:45 -04001770 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001771 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001773 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001774
1775 if (mFragmentUBOCache.size() <= registerIndex)
1776 {
1777 mFragmentUBOCache.resize(registerIndex + 1, -1);
1778 }
1779
1780 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1781 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001782 }
1783 }
1784
Jamie Madill03260fa2015-06-22 13:57:22 -04001785 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001786}
1787
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001788void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001789{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001790 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001791 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001792 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001793 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001794}
1795
Jamie Madill334d6152015-10-22 14:00:28 -04001796void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001797{
1798 setUniform(location, count, v, GL_FLOAT);
1799}
1800
1801void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1802{
1803 setUniform(location, count, v, GL_FLOAT_VEC2);
1804}
1805
1806void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1807{
1808 setUniform(location, count, v, GL_FLOAT_VEC3);
1809}
1810
1811void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1812{
1813 setUniform(location, count, v, GL_FLOAT_VEC4);
1814}
1815
Jamie Madill334d6152015-10-22 14:00:28 -04001816void ProgramD3D::setUniformMatrix2fv(GLint location,
1817 GLsizei count,
1818 GLboolean transpose,
1819 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001820{
1821 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1822}
1823
Jamie Madill334d6152015-10-22 14:00:28 -04001824void ProgramD3D::setUniformMatrix3fv(GLint location,
1825 GLsizei count,
1826 GLboolean transpose,
1827 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001828{
1829 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1830}
1831
Jamie Madill334d6152015-10-22 14:00:28 -04001832void ProgramD3D::setUniformMatrix4fv(GLint location,
1833 GLsizei count,
1834 GLboolean transpose,
1835 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001836{
1837 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1838}
1839
Jamie Madill334d6152015-10-22 14:00:28 -04001840void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1841 GLsizei count,
1842 GLboolean transpose,
1843 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001844{
1845 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1846}
1847
Jamie Madill334d6152015-10-22 14:00:28 -04001848void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1849 GLsizei count,
1850 GLboolean transpose,
1851 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001852{
1853 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1854}
1855
Jamie Madill334d6152015-10-22 14:00:28 -04001856void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1857 GLsizei count,
1858 GLboolean transpose,
1859 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001860{
1861 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1862}
1863
Jamie Madill334d6152015-10-22 14:00:28 -04001864void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1865 GLsizei count,
1866 GLboolean transpose,
1867 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868{
1869 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1870}
1871
Jamie Madill334d6152015-10-22 14:00:28 -04001872void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1873 GLsizei count,
1874 GLboolean transpose,
1875 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876{
1877 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1878}
1879
Jamie Madill334d6152015-10-22 14:00:28 -04001880void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1881 GLsizei count,
1882 GLboolean transpose,
1883 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884{
1885 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1886}
1887
1888void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1889{
1890 setUniform(location, count, v, GL_INT);
1891}
1892
1893void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1894{
1895 setUniform(location, count, v, GL_INT_VEC2);
1896}
1897
1898void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1899{
1900 setUniform(location, count, v, GL_INT_VEC3);
1901}
1902
1903void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1904{
1905 setUniform(location, count, v, GL_INT_VEC4);
1906}
1907
1908void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1909{
1910 setUniform(location, count, v, GL_UNSIGNED_INT);
1911}
1912
1913void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1914{
1915 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1916}
1917
1918void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1919{
1920 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1921}
1922
1923void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1924{
1925 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1926}
1927
Jamie Madill4a3c2342015-10-08 12:58:45 -04001928void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1929 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001930{
1931}
1932
Jamie Madillbd044ed2017-06-05 12:59:21 -04001933void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001935 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001936 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001937 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001938 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001939 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001940 {
Xinghua Caob1239382016-12-13 15:07:05 +08001941 if (computeUniform.staticUse)
1942 {
1943 defineUniformBase(computeShader, computeUniform, &uniformMap);
1944 }
Jamie Madillfb536032015-09-11 13:19:49 -04001945 }
1946 }
Xinghua Caob1239382016-12-13 15:07:05 +08001947 else
Jamie Madillfb536032015-09-11 13:19:49 -04001948 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001949 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1950 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001951 {
Xinghua Caob1239382016-12-13 15:07:05 +08001952 if (vertexUniform.staticUse)
1953 {
1954 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1955 }
1956 }
1957
Jamie Madillbd044ed2017-06-05 12:59:21 -04001958 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1959 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001960 {
1961 if (fragmentUniform.staticUse)
1962 {
1963 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1964 }
Jamie Madillfb536032015-09-11 13:19:49 -04001965 }
1966 }
1967
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001968 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001969 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001970 {
1971 if (!glUniform.isInDefaultBlock())
1972 continue;
1973
1974 auto mapEntry = uniformMap.find(glUniform.name);
1975 ASSERT(mapEntry != uniformMap.end());
1976 mD3DUniforms.push_back(mapEntry->second);
1977 }
1978
Jamie Madill62d31cb2015-09-11 13:25:51 -04001979 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001980 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001981}
1982
Jamie Madill91445bc2015-09-23 16:47:53 -04001983void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001984 const sh::Uniform &uniform,
1985 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001986{
Olli Etuaho96963162016-03-21 11:54:33 +02001987 // Samplers get their registers assigned in assignAllSamplerRegisters.
1988 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001989 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001990 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001991 return;
1992 }
1993
Jamie Madill91445bc2015-09-23 16:47:53 -04001994 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1995
1996 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1997 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04001998 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001999 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002000
Jamie Madill91445bc2015-09-23 16:47:53 -04002001 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002002}
2003
Jamie Madill62d31cb2015-09-11 13:25:51 -04002004D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2005{
2006 for (D3DUniform *d3dUniform : mD3DUniforms)
2007 {
2008 if (d3dUniform->name == name)
2009 {
2010 return d3dUniform;
2011 }
2012 }
2013
2014 return nullptr;
2015}
2016
Jamie Madill91445bc2015-09-23 16:47:53 -04002017void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002018 const sh::ShaderVariable &uniform,
2019 const std::string &fullName,
2020 sh::HLSLBlockEncoder *encoder,
2021 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022{
2023 if (uniform.isStruct())
2024 {
2025 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2026 {
2027 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2028
Jamie Madill55def582015-05-04 11:24:57 -04002029 if (encoder)
2030 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002031
2032 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2033 {
Jamie Madill334d6152015-10-22 14:00:28 -04002034 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2036
Olli Etuaho96963162016-03-21 11:54:33 +02002037 // Samplers get their registers assigned in assignAllSamplerRegisters.
2038 // Also they couldn't use the same encoder as the rest of the struct, since they are
2039 // extracted out of the struct by the shader translator.
2040 if (gl::IsSamplerType(field.type))
2041 {
2042 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2043 }
2044 else
2045 {
2046 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2047 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002048 }
2049
Jamie Madill55def582015-05-04 11:24:57 -04002050 if (encoder)
2051 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002052 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002053 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002055
2056 // Not a struct. Arrays are treated as aggregate types.
2057 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002058 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002059 encoder->enterAggregateType();
2060 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002061
Jamie Madill62d31cb2015-09-11 13:25:51 -04002062 // Advance the uniform offset, to track registers allocation for structs
2063 sh::BlockMemberInfo blockInfo =
2064 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2065 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002066
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002067 auto uniformMapEntry = uniformMap->find(fullName);
2068 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002069
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002070 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002071 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002072 d3dUniform = uniformMapEntry->second;
2073 }
2074 else
2075 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002076 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002077 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002078 }
2079
2080 if (encoder)
2081 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002082 d3dUniform->registerElement =
2083 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002084 unsigned int reg =
2085 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002086 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002087 {
2088 d3dUniform->psRegisterIndex = reg;
2089 }
Xinghua Caob1239382016-12-13 15:07:05 +08002090 else if (shaderType == GL_VERTEX_SHADER)
2091 {
2092 d3dUniform->vsRegisterIndex = reg;
2093 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002094 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002095 {
Xinghua Caob1239382016-12-13 15:07:05 +08002096 ASSERT(shaderType == GL_COMPUTE_SHADER);
2097 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002098 }
Jamie Madillfb536032015-09-11 13:19:49 -04002099
2100 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002101 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002102 {
2103 encoder->exitAggregateType();
2104 }
2105 }
2106}
2107
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002108template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002109void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110{
Jamie Madill334d6152015-10-22 14:00:28 -04002111 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2113
Jamie Madill62d31cb2015-09-11 13:25:51 -04002114 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002115
Jamie Madill62d31cb2015-09-11 13:25:51 -04002116 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002117 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002118 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002119
2120 if (targetUniform->type == targetUniformType)
2121 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002122 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002123
Jamie Madill62d31cb2015-09-11 13:25:51 -04002124 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002125 {
Jamie Madill334d6152015-10-22 14:00:28 -04002126 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002127 const T *source = v + (i * components);
2128
2129 for (int c = 0; c < components; c++)
2130 {
2131 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2132 }
2133 for (int c = components; c < 4; c++)
2134 {
2135 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2136 }
2137 }
2138 }
2139 else if (targetUniform->type == targetBoolType)
2140 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002141 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002142
Jamie Madill62d31cb2015-09-11 13:25:51 -04002143 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002144 {
Jamie Madill334d6152015-10-22 14:00:28 -04002145 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002146 const T *source = v + (i * components);
2147
2148 for (int c = 0; c < components; c++)
2149 {
Jamie Madill334d6152015-10-22 14:00:28 -04002150 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2151 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002152 }
2153 for (int c = components; c < 4; c++)
2154 {
2155 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2156 }
2157 }
2158 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002159 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002160 {
2161 ASSERT(targetUniformType == GL_INT);
2162
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002164
2165 bool wasDirty = targetUniform->dirty;
2166
Jamie Madill62d31cb2015-09-11 13:25:51 -04002167 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168 {
Jamie Madill334d6152015-10-22 14:00:28 -04002169 GLint *dest = target + (i * 4);
2170 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171
2172 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2173 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2174 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2175 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2176 }
2177
2178 if (!wasDirty && targetUniform->dirty)
2179 {
2180 mDirtySamplerMapping = true;
2181 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002182 }
Jamie Madill334d6152015-10-22 14:00:28 -04002183 else
2184 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002185}
2186
2187template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002188void ProgramD3D::setUniformMatrixfv(GLint location,
2189 GLsizei countIn,
2190 GLboolean transpose,
2191 const GLfloat *value,
2192 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002193{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002194 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002195
Jamie Madill62d31cb2015-09-11 13:25:51 -04002196 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002197 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002198 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002199
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002201 GLfloat *target =
2202 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002203
Jamie Madill62d31cb2015-09-11 13:25:51 -04002204 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002205 {
2206 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2207 if (transpose == GL_FALSE)
2208 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002209 targetUniform->dirty =
2210 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211 }
2212 else
2213 {
Jamie Madill334d6152015-10-22 14:00:28 -04002214 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002215 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216 }
2217 target += targetMatrixStride;
2218 value += cols * rows;
2219 }
2220}
2221
Jamie Madill4a3c2342015-10-08 12:58:45 -04002222size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002224 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225
Jamie Madill62d31cb2015-09-11 13:25:51 -04002226 // define member uniforms
2227 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002228 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002229 sh::BlockLayoutEncoder *encoder = nullptr;
2230
2231 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002232 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002233 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002234 }
2235 else
2236 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002237 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002238 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002239
Jamie Madill39046162016-02-08 15:05:17 -05002240 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2241 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002242
2243 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002244}
2245
Jamie Madill62d31cb2015-09-11 13:25:51 -04002246void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002247{
Olli Etuaho96963162016-03-21 11:54:33 +02002248 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002249 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002250 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002251 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002252 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002253 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002254 }
2255}
2256
Olli Etuaho96963162016-03-21 11:54:33 +02002257void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002258{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002259 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002260 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2261 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002262 {
Xinghua Caob1239382016-12-13 15:07:05 +08002263 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2264 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2265 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2266 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2267 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2268 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002269 }
Xinghua Caob1239382016-12-13 15:07:05 +08002270 else
Jamie Madillfb536032015-09-11 13:19:49 -04002271 {
Xinghua Caob1239382016-12-13 15:07:05 +08002272 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2273 const ShaderD3D *fragmentShaderD3D =
2274 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2275 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2276 fragmentShaderD3D->hasUniform(d3dUniform));
2277 if (vertexShaderD3D->hasUniform(d3dUniform))
2278 {
2279 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2280 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2281 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2282 mSamplersVS, &mUsedVertexSamplerRange);
2283 }
2284 if (fragmentShaderD3D->hasUniform(d3dUniform))
2285 {
2286 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2287 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2288 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2289 mSamplersPS, &mUsedPixelSamplerRange);
2290 }
Jamie Madillfb536032015-09-11 13:19:49 -04002291 }
2292}
2293
Jamie Madill62d31cb2015-09-11 13:25:51 -04002294// static
2295void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002296 GLenum samplerType,
2297 unsigned int samplerCount,
2298 std::vector<Sampler> &outSamplers,
2299 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002300{
2301 unsigned int samplerIndex = startSamplerIndex;
2302
2303 do
2304 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002305 ASSERT(samplerIndex < outSamplers.size());
2306 Sampler *sampler = &outSamplers[samplerIndex];
2307 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002308 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002309 sampler->logicalTextureUnit = 0;
2310 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002311 samplerIndex++;
2312 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002313}
2314
Brandon Jonesc9610c52014-08-25 17:02:59 -07002315void ProgramD3D::reset()
2316{
Xinghua Caob1239382016-12-13 15:07:05 +08002317 mVertexExecutables.clear();
2318 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002319
Xinghua Caob1239382016-12-13 15:07:05 +08002320 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002321 {
Xinghua Caob1239382016-12-13 15:07:05 +08002322 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002323 }
Brandon Joneseb994362014-09-24 10:27:28 -07002324
Xinghua Caob1239382016-12-13 15:07:05 +08002325 mComputeExecutable.reset(nullptr);
2326
Brandon Jones22502d52014-08-29 16:58:36 -07002327 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002328 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002329
2330 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002331 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002332 mUsesFragDepth = false;
2333 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002334 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002335 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002336
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002338 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339
Xinghua Caob1239382016-12-13 15:07:05 +08002340 mVertexUniformStorage.reset(nullptr);
2341 mFragmentUniformStorage.reset(nullptr);
2342 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002343
2344 mSamplersPS.clear();
2345 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002346 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002347
2348 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002349 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002350 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002351 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002352
Jamie Madill8047c0d2016-03-07 13:02:12 -05002353 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002354
Jamie Madill9fc36822015-11-18 13:08:07 -05002355 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002356
2357 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002358}
2359
Geoff Lang7dd2e102014-11-10 15:19:26 -05002360unsigned int ProgramD3D::getSerial() const
2361{
2362 return mSerial;
2363}
2364
2365unsigned int ProgramD3D::issueSerial()
2366{
2367 return mCurrentSerial++;
2368}
2369
Jamie Madillbd044ed2017-06-05 12:59:21 -04002370void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002371{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002372 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002373 ASSERT(vertexShader != nullptr);
2374
2375 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002376 int semanticIndex = 0;
2377 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002378 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002379 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002380 GLuint location = mState.getAttributeLocation(attribute.name);
2381 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002382
Jamie Madill8047c0d2016-03-07 13:02:12 -05002383 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002384 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002385 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002386 }
2387 }
Jamie Madill437d2662014-12-05 14:23:35 -05002388}
2389
Jamie Madilla779b612017-07-24 11:46:05 -04002390void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002391{
Jamie Madilla779b612017-07-24 11:46:05 -04002392 if (mCurrentVertexArrayStateSerial == associatedSerial)
2393 {
2394 return;
2395 }
2396
2397 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002398 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002399 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002400
Jamie Madill6de51852017-04-12 09:53:01 -04002401 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002402 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002403 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002404
Jamie Madill8047c0d2016-03-07 13:02:12 -05002405 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002406 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002407 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002408 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002409 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002410 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002411 mCachedInputLayout[d3dSemantic] =
2412 GetVertexFormatType(vertexAttributes[locationIndex],
2413 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002414 }
2415 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002416
2417 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2418}
2419
2420void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2421 const gl::Framebuffer *framebuffer)
2422{
2423 GetPixelOutputLayoutFromFramebuffer(context, framebuffer, &mPixelShaderOutputLayoutCache);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002424}
2425
Jamie Madill192745a2016-12-22 15:58:21 -05002426void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2427 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002428{
Jamie Madill9fc36822015-11-18 13:08:07 -05002429 const std::string &varyingSemantic =
2430 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2431
Jamie Madillccdf74b2015-08-18 10:46:12 -04002432 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002433 mStreamOutVaryings.clear();
2434
Jamie Madill48ef11b2016-04-27 15:21:52 -04002435 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002436 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2437 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002438 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002439 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2440 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002441 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002442 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002443 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002444 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2445 builtins.glPosition.index, 4, outputSlot));
2446 }
2447 }
2448 else if (tfVaryingName == "gl_FragCoord")
2449 {
2450 if (builtins.glFragCoord.enabled)
2451 {
2452 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2453 builtins.glFragCoord.index, 4, outputSlot));
2454 }
2455 }
2456 else if (tfVaryingName == "gl_PointSize")
2457 {
2458 if (builtins.glPointSize.enabled)
2459 {
2460 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2461 }
2462 }
2463 else
2464 {
jchen10a9042d32017-03-17 08:50:45 +08002465 size_t subscript = GL_INVALID_INDEX;
2466 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002467 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002468 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002469 const auto &varying = *registerInfo.packedVarying->varying;
2470 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002471 int componentCount = gl::VariableColumnCount(transposedType);
2472 ASSERT(!varying.isBuiltIn());
2473
Jamie Madill55c25d02015-11-18 13:08:08 -05002474 // Transform feedback for varying structs is underspecified.
2475 // See Khronos bug 9856.
2476 // TODO(jmadill): Figure out how to be spec-compliant here.
2477 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2478 continue;
2479
Jamie Madill9fc36822015-11-18 13:08:07 -05002480 // There can be more than one register assigned to a particular varying, and each
2481 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002482 if (baseName == registerInfo.packedVarying->varying->name &&
2483 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002484 {
2485 mStreamOutVaryings.push_back(D3DVarying(
2486 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2487 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002488 }
2489 }
2490 }
2491}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002492
2493D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2494{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002495 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002496}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002497
2498bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2499{
2500 std::string baseName = blockName;
2501 gl::ParseAndStripArrayIndex(&baseName);
2502
2503 auto sizeIter = mBlockDataSizes.find(baseName);
2504 if (sizeIter == mBlockDataSizes.end())
2505 {
2506 *sizeOut = 0;
2507 return false;
2508 }
2509
2510 *sizeOut = sizeIter->second;
2511 return true;
2512}
2513
2514bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2515 sh::BlockMemberInfo *memberInfoOut) const
2516{
2517 auto infoIter = mBlockInfo.find(memberUniformName);
2518 if (infoIter == mBlockInfo.end())
2519 {
2520 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2521 return false;
2522 }
2523
2524 *memberInfoOut = infoIter->second;
2525 return true;
2526}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002527
2528void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2529 GLenum genMode,
2530 GLint components,
2531 const GLfloat *coeffs)
2532{
2533 UNREACHABLE();
2534}
2535
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002536bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2537{
2538 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2539
2540 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2541 {
2542 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2543 {
2544 return true;
2545 }
2546 }
2547
2548 return false;
2549}
2550
2551bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2552{
2553 if (!usesGeometryShader(drawMode))
2554 {
2555 // No shader necessary mean we have the required (null) executable.
2556 return true;
2557 }
2558
2559 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2560 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2561}
2562
2563bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2564{
2565 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2566 {
2567 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2568 {
2569 return true;
2570 }
2571 }
2572
2573 return false;
2574}
2575
Jamie Madill8047c0d2016-03-07 13:02:12 -05002576} // namespace rx