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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.comea7c3452012-06-05 19:51:40 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000014#include <d3dcompiler.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015#include <string>
16#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000017#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
daniel@transgaming.com85423182010-04-22 13:35:27 +000019#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000020#include "libGLESv2/Context.h"
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000024class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class FragmentShader;
26class VertexShader;
27
daniel@transgaming.com86487c22010-03-11 19:41:43 +000028// Helper struct representing a single shader uniform
29struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000031 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
33 ~Uniform();
34
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000035 bool isArray();
36
daniel@transgaming.com0361b922010-03-28 19:36:15 +000037 const GLenum type;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000038 const std::string _name; // Decorated name
39 const std::string name; // Undecorated name
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000040 const unsigned int arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000041
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000042 unsigned char *data;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000043 bool dirty;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +000044
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000045 struct RegisterInfo
46 {
daniel@transgaming.comea7c3452012-06-05 19:51:40 +000047 RegisterInfo()
48 {
49 float4Index = -1;
50 samplerIndex = -1;
51 boolIndex = -1;
52 registerCount = 0;
53 }
54
daniel@transgaming.comf5c8a2e2012-06-05 19:51:43 +000055 void set(const D3DXCONSTANT_DESC &constantDescription)
56 {
57 switch(constantDescription.RegisterSet)
58 {
59 case D3DXRS_BOOL: boolIndex = constantDescription.RegisterIndex; break;
60 case D3DXRS_FLOAT4: float4Index = constantDescription.RegisterIndex; break;
61 case D3DXRS_SAMPLER: samplerIndex = constantDescription.RegisterIndex; break;
62 default: UNREACHABLE();
63 }
64
65 ASSERT(registerCount == 0 || registerCount == (int)constantDescription.RegisterCount);
66 registerCount = constantDescription.RegisterCount;
67 }
68
daniel@transgaming.comea7c3452012-06-05 19:51:40 +000069 int float4Index;
70 int samplerIndex;
71 int boolIndex;
72
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000073 int registerCount;
74 };
75
76 RegisterInfo ps;
77 RegisterInfo vs;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078};
79
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000080// Struct used for correlating uniforms/elements of uniform arrays to handles
81struct UniformLocation
82{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000083 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000084
85 std::string name;
86 unsigned int element;
87 unsigned int index;
88};
89
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090class Program
91{
92 public:
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000093 Program(ResourceManager *manager, GLuint handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094
95 ~Program();
96
97 bool attachShader(Shader *shader);
98 bool detachShader(Shader *shader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000099 int getAttachedShadersCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000100
101 IDirect3DPixelShader9 *getPixelShader();
102 IDirect3DVertexShader9 *getVertexShader();
103
104 void bindAttributeLocation(GLuint index, const char *name);
105 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000106 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000108 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
109 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000110 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000112 GLint getUniformLocation(std::string name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
114 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
115 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
116 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
117 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
118 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
119 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
120 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000121 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
122 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
123 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124
daniel@transgaming.com9a849122011-11-12 03:18:00 +0000125 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
126 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000127
daniel@transgaming.com31754962010-11-28 02:02:52 +0000128 GLint getDxDepthRangeLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000129 GLint getDxDepthLocation() const;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000130 GLint getDxCoordLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000131 GLint getDxHalfPixelSizeLocation() const;
132 GLint getDxFrontCCWLocation() const;
133 GLint getDxPointsOrLinesLocation() const;
134
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000135 void dirtyAllUniforms();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000137
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138 void link();
139 bool isLinked();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000140 int getInfoLogLength() const;
141 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000142 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143
daniel@transgaming.com85423182010-04-22 13:35:27 +0000144 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
145 GLint getActiveAttributeCount();
146 GLint getActiveAttributeMaxLength();
147
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000148 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
149 GLint getActiveUniformCount();
150 GLint getActiveUniformMaxLength();
151
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000152 void addRef();
153 void release();
154 unsigned int getRefCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155 void flagForDeletion();
156 bool isFlaggedForDeletion() const;
157
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000158 void validate();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +0000159 bool validateSamplers(bool logErrors);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000160 bool isValidated() const;
161
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000162 unsigned int getSerial() const;
163
daniel@transgaming.comc72c6412011-09-20 16:09:17 +0000164 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
165 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
166
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000167 private:
168 DISALLOW_COPY_AND_ASSIGN(Program);
169
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +0000170 ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000171 void unlink(bool destroy = false);
172
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000173 int packVaryings(const Varying *packing[][4]);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000174 bool linkVaryings();
175
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000176 bool linkAttributes();
daniel@transgaming.com85423182010-04-22 13:35:27 +0000177 int getAttributeBinding(const std::string &name);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000178
daniel@transgaming.comf5c8a2e2012-06-05 19:51:43 +0000179 bool linkUniforms(GLenum shader, ID3DXConstantTable *constantTable);
180 bool defineUniform(GLenum shader, const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
181 bool defineUniform(GLenum shader, const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +0000182 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000183 bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);
jbauman@chromium.orga28233e2011-10-12 16:51:33 +0000184 bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v);
185 bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v);
186 bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v);
187 bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000188 void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector);
189 void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190
daniel@transgaming.com87891f72011-06-01 15:28:35 +0000191 void appendToInfoLogSanitized(const char *message);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000192 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000193 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000194
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000195 static unsigned int issueSerial();
196
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +0000197 IDirect3DDevice9 *mDevice;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198 FragmentShader *mFragmentShader;
199 VertexShader *mVertexShader;
200
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000201 std::string mPixelHLSL;
202 std::string mVertexHLSL;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000203
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204 IDirect3DPixelShader9 *mPixelExecutable;
205 IDirect3DVertexShader9 *mVertexExecutable;
206 ID3DXConstantTable *mConstantTablePS;
207 ID3DXConstantTable *mConstantTableVS;
208
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000209 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com85423182010-04-22 13:35:27 +0000210 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000211 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000212
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000213 struct Sampler
214 {
215 bool active;
216 GLint logicalTextureUnit;
daniel@transgaming.com0e64dd62011-05-11 15:36:37 +0000217 TextureType textureType;
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000218 };
219
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000220 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
221 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000222 GLuint mUsedVertexSamplerRange;
223 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224
225 typedef std::vector<Uniform*> UniformArray;
226 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000227 typedef std::vector<UniformLocation> UniformIndex;
228 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000229
daniel@transgaming.com31754962010-11-28 02:02:52 +0000230 GLint mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000231 GLint mDxDepthLocation;
daniel@transgaming.comd9a54f92011-12-22 18:32:53 +0000232 GLint mDxCoordLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000233 GLint mDxHalfPixelSizeLocation;
234 GLint mDxFrontCCWLocation;
235 GLint mDxPointsOrLinesLocation;
236
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237 bool mLinked;
238 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000239 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000240 bool mValidated;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000241
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000242 unsigned int mRefCount;
243
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000244 const unsigned int mSerial;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000245
246 static unsigned int mCurrentSerial;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000247
248 ResourceManager *mResourceManager;
249 const GLuint mHandle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000250};
251}
252
253#endif // LIBGLESV2_PROGRAM_H_