daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.h: Defines the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
| 10 | #ifndef LIBGLESV2_PROGRAM_H_ |
| 11 | #define LIBGLESV2_PROGRAM_H_ |
| 12 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | #include <d3dx9.h> |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 14 | #include <d3dcompiler.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | #include <string> |
| 16 | #include <vector> |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 17 | #include <set> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 19 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | e684229 | 2010-04-20 18:52:50 +0000 | [diff] [blame] | 20 | #include "libGLESv2/Context.h" |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | class ResourceManager; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | class FragmentShader; |
| 26 | class VertexShader; |
| 27 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 28 | // Helper struct representing a single shader uniform |
| 29 | struct Uniform |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 31 | Uniform(GLenum type, const std::string &_name, unsigned int arraySize); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | |
| 33 | ~Uniform(); |
| 34 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 35 | bool isArray(); |
| 36 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 37 | const GLenum type; |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 38 | const std::string _name; // Decorated name |
| 39 | const std::string name; // Undecorated name |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 40 | const unsigned int arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 41 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 42 | unsigned char *data; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 43 | bool dirty; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 44 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 45 | struct RegisterInfo |
| 46 | { |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 47 | RegisterInfo() |
| 48 | { |
| 49 | float4Index = -1; |
| 50 | samplerIndex = -1; |
| 51 | boolIndex = -1; |
| 52 | registerCount = 0; |
| 53 | } |
| 54 | |
daniel@transgaming.com | f5c8a2e | 2012-06-05 19:51:43 +0000 | [diff] [blame] | 55 | void set(const D3DXCONSTANT_DESC &constantDescription) |
| 56 | { |
| 57 | switch(constantDescription.RegisterSet) |
| 58 | { |
| 59 | case D3DXRS_BOOL: boolIndex = constantDescription.RegisterIndex; break; |
| 60 | case D3DXRS_FLOAT4: float4Index = constantDescription.RegisterIndex; break; |
| 61 | case D3DXRS_SAMPLER: samplerIndex = constantDescription.RegisterIndex; break; |
| 62 | default: UNREACHABLE(); |
| 63 | } |
| 64 | |
| 65 | ASSERT(registerCount == 0 || registerCount == (int)constantDescription.RegisterCount); |
| 66 | registerCount = constantDescription.RegisterCount; |
| 67 | } |
| 68 | |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 69 | int float4Index; |
| 70 | int samplerIndex; |
| 71 | int boolIndex; |
| 72 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 73 | int registerCount; |
| 74 | }; |
| 75 | |
| 76 | RegisterInfo ps; |
| 77 | RegisterInfo vs; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 78 | }; |
| 79 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 80 | // Struct used for correlating uniforms/elements of uniform arrays to handles |
| 81 | struct UniformLocation |
| 82 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 83 | UniformLocation(const std::string &_name, unsigned int element, unsigned int index); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 84 | |
| 85 | std::string name; |
| 86 | unsigned int element; |
| 87 | unsigned int index; |
| 88 | }; |
| 89 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 90 | class Program |
| 91 | { |
| 92 | public: |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 93 | Program(ResourceManager *manager, GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | |
| 95 | ~Program(); |
| 96 | |
| 97 | bool attachShader(Shader *shader); |
| 98 | bool detachShader(Shader *shader); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 99 | int getAttachedShadersCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 100 | |
| 101 | IDirect3DPixelShader9 *getPixelShader(); |
| 102 | IDirect3DVertexShader9 *getVertexShader(); |
| 103 | |
| 104 | void bindAttributeLocation(GLuint index, const char *name); |
| 105 | GLuint getAttributeLocation(const char *name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 106 | int getSemanticIndex(int attributeIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 108 | GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex); |
| 109 | TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex); |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 110 | GLint getUsedSamplerRange(SamplerType type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 111 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 112 | GLint getUniformLocation(std::string name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 114 | bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 115 | bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 116 | bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 117 | bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 118 | bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 119 | bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 120 | bool setUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 121 | bool setUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 122 | bool setUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 123 | bool setUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 9a84912 | 2011-11-12 03:18:00 +0000 | [diff] [blame] | 125 | bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params); |
| 126 | bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 127 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 128 | GLint getDxDepthRangeLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 129 | GLint getDxDepthLocation() const; |
daniel@transgaming.com | d9a54f9 | 2011-12-22 18:32:53 +0000 | [diff] [blame] | 130 | GLint getDxCoordLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 131 | GLint getDxHalfPixelSizeLocation() const; |
| 132 | GLint getDxFrontCCWLocation() const; |
| 133 | GLint getDxPointsOrLinesLocation() const; |
| 134 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 135 | void dirtyAllUniforms(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | void applyUniforms(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 137 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | void link(); |
| 139 | bool isLinked(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 140 | int getInfoLogLength() const; |
| 141 | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 142 | void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 144 | void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 145 | GLint getActiveAttributeCount(); |
| 146 | GLint getActiveAttributeMaxLength(); |
| 147 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 148 | void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 149 | GLint getActiveUniformCount(); |
| 150 | GLint getActiveUniformMaxLength(); |
| 151 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 152 | void addRef(); |
| 153 | void release(); |
| 154 | unsigned int getRefCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | void flagForDeletion(); |
| 156 | bool isFlaggedForDeletion() const; |
| 157 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 158 | void validate(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 159 | bool validateSamplers(bool logErrors); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 160 | bool isValidated() const; |
| 161 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 162 | unsigned int getSerial() const; |
| 163 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 164 | static std::string decorateAttribute(const std::string &name); // Prepend an underscore |
| 165 | static std::string undecorateUniform(const std::string &_name); // Remove leading underscore |
| 166 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | private: |
| 168 | DISALLOW_COPY_AND_ASSIGN(Program); |
| 169 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 170 | ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 171 | void unlink(bool destroy = false); |
| 172 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 173 | int packVaryings(const Varying *packing[][4]); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 174 | bool linkVaryings(); |
| 175 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | bool linkAttributes(); |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 177 | int getAttributeBinding(const std::string &name); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 178 | |
daniel@transgaming.com | f5c8a2e | 2012-06-05 19:51:43 +0000 | [diff] [blame] | 179 | bool linkUniforms(GLenum shader, ID3DXConstantTable *constantTable); |
| 180 | bool defineUniform(GLenum shader, const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = ""); |
| 181 | bool defineUniform(GLenum shader, const D3DXCONSTANT_DESC &constantDescription, const std::string &name); |
apatrick@chromium.org | e057c5d | 2012-01-26 19:18:24 +0000 | [diff] [blame] | 182 | Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 183 | bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v); |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 184 | bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 185 | bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 186 | bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 187 | bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 188 | void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector); |
| 189 | void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 191 | void appendToInfoLogSanitized(const char *message); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 192 | void appendToInfoLog(const char *info, ...); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 193 | void resetInfoLog(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 194 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 195 | static unsigned int issueSerial(); |
| 196 | |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame] | 197 | IDirect3DDevice9 *mDevice; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 198 | FragmentShader *mFragmentShader; |
| 199 | VertexShader *mVertexShader; |
| 200 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 201 | std::string mPixelHLSL; |
| 202 | std::string mVertexHLSL; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 203 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 204 | IDirect3DPixelShader9 *mPixelExecutable; |
| 205 | IDirect3DVertexShader9 *mVertexExecutable; |
| 206 | ID3DXConstantTable *mConstantTablePS; |
| 207 | ID3DXConstantTable *mConstantTableVS; |
| 208 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 209 | std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 210 | Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 211 | int mSemanticIndex[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 212 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 213 | struct Sampler |
| 214 | { |
| 215 | bool active; |
| 216 | GLint logicalTextureUnit; |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 217 | TextureType textureType; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 218 | }; |
| 219 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 220 | Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS]; |
| 221 | Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF]; |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 222 | GLuint mUsedVertexSamplerRange; |
| 223 | GLuint mUsedPixelSamplerRange; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 224 | |
| 225 | typedef std::vector<Uniform*> UniformArray; |
| 226 | UniformArray mUniforms; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 227 | typedef std::vector<UniformLocation> UniformIndex; |
| 228 | UniformIndex mUniformIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 230 | GLint mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 231 | GLint mDxDepthLocation; |
daniel@transgaming.com | d9a54f9 | 2011-12-22 18:32:53 +0000 | [diff] [blame] | 232 | GLint mDxCoordLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 233 | GLint mDxHalfPixelSizeLocation; |
| 234 | GLint mDxFrontCCWLocation; |
| 235 | GLint mDxPointsOrLinesLocation; |
| 236 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 237 | bool mLinked; |
| 238 | bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 239 | char *mInfoLog; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 240 | bool mValidated; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 241 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 242 | unsigned int mRefCount; |
| 243 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 244 | const unsigned int mSerial; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 245 | |
| 246 | static unsigned int mCurrentSerial; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 247 | |
| 248 | ResourceManager *mResourceManager; |
| 249 | const GLuint mHandle; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 250 | }; |
| 251 | } |
| 252 | |
| 253 | #endif // LIBGLESV2_PROGRAM_H_ |