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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056extern "C"
57{
58
59void __stdcall glActiveTexture(GLenum texture)
60{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062
63 try
64 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000065 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066
67 if (context)
68 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000069 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
70 {
71 return error(GL_INVALID_ENUM);
72 }
73
daniel@transgaming.com428d1582010-05-04 03:35:25 +000074 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075 }
76 }
77 catch(std::bad_alloc&)
78 {
79 return error(GL_OUT_OF_MEMORY);
80 }
81}
82
83void __stdcall glAttachShader(GLuint program, GLuint shader)
84{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 try
88 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090
91 if (context)
92 {
93 gl::Program *programObject = context->getProgram(program);
94 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000095
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 if (context->getShader(program))
99 {
100 return error(GL_INVALID_OPERATION);
101 }
102 else
103 {
104 return error(GL_INVALID_VALUE);
105 }
106 }
107
108 if (!shaderObject)
109 {
110 if (context->getProgram(shader))
111 {
112 return error(GL_INVALID_OPERATION);
113 }
114 else
115 {
116 return error(GL_INVALID_VALUE);
117 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119
120 if (!programObject->attachShader(shaderObject))
121 {
122 return error(GL_INVALID_OPERATION);
123 }
124 }
125 }
126 catch(std::bad_alloc&)
127 {
128 return error(GL_OUT_OF_MEMORY);
129 }
130}
131
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000132void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000134 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135
136 try
137 {
138 if (index >= gl::MAX_VERTEX_ATTRIBS)
139 {
140 return error(GL_INVALID_VALUE);
141 }
142
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000143 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144
145 if (context)
146 {
147 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000148
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149 if (!programObject)
150 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000151 if (context->getShader(program))
152 {
153 return error(GL_INVALID_OPERATION);
154 }
155 else
156 {
157 return error(GL_INVALID_VALUE);
158 }
159 }
160
161 if (strncmp(name, "gl_", 3) == 0)
162 {
163 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 }
165
166 programObject->bindAttributeLocation(index, name);
167 }
168 }
169 catch(std::bad_alloc&)
170 {
171 return error(GL_OUT_OF_MEMORY);
172 }
173}
174
175void __stdcall glBindBuffer(GLenum target, GLuint buffer)
176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000177 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
179 try
180 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000181 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000182
183 if (context)
184 {
185 switch (target)
186 {
187 case GL_ARRAY_BUFFER:
188 context->bindArrayBuffer(buffer);
189 return;
190 case GL_ELEMENT_ARRAY_BUFFER:
191 context->bindElementArrayBuffer(buffer);
192 return;
193 default:
194 return error(GL_INVALID_ENUM);
195 }
196 }
197 }
198 catch(std::bad_alloc&)
199 {
200 return error(GL_OUT_OF_MEMORY);
201 }
202}
203
204void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000206 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207
208 try
209 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000210 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 return error(GL_INVALID_ENUM);
213 }
214
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000215 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216
217 if (context)
218 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000219 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
220 {
221 context->bindReadFramebuffer(framebuffer);
222 }
223
224 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
225 {
226 context->bindDrawFramebuffer(framebuffer);
227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228 }
229 }
230 catch(std::bad_alloc&)
231 {
232 return error(GL_OUT_OF_MEMORY);
233 }
234}
235
236void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000238 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
240 try
241 {
242 if (target != GL_RENDERBUFFER)
243 {
244 return error(GL_INVALID_ENUM);
245 }
246
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000247 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248
249 if (context)
250 {
251 context->bindRenderbuffer(renderbuffer);
252 }
253 }
254 catch(std::bad_alloc&)
255 {
256 return error(GL_OUT_OF_MEMORY);
257 }
258}
259
260void __stdcall glBindTexture(GLenum target, GLuint texture)
261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000262 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263
264 try
265 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000266 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000267
268 if (context)
269 {
270 gl::Texture *textureObject = context->getTexture(texture);
271
272 if (textureObject && textureObject->getTarget() != target && texture != 0)
273 {
274 return error(GL_INVALID_OPERATION);
275 }
276
277 switch (target)
278 {
279 case GL_TEXTURE_2D:
280 context->bindTexture2D(texture);
281 return;
282 case GL_TEXTURE_CUBE_MAP:
283 context->bindTextureCubeMap(texture);
284 return;
285 default:
286 return error(GL_INVALID_ENUM);
287 }
288 }
289 }
290 catch(std::bad_alloc&)
291 {
292 return error(GL_OUT_OF_MEMORY);
293 }
294}
295
296void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000298 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000299 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
301 try
302 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000303 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304
305 if (context)
306 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000307 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 }
309 }
310 catch(std::bad_alloc&)
311 {
312 return error(GL_OUT_OF_MEMORY);
313 }
314}
315
316void __stdcall glBlendEquation(GLenum mode)
317{
318 glBlendEquationSeparate(mode, mode);
319}
320
321void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
322{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000323 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
325 try
326 {
327 switch (modeRGB)
328 {
329 case GL_FUNC_ADD:
330 case GL_FUNC_SUBTRACT:
331 case GL_FUNC_REVERSE_SUBTRACT:
332 break;
333 default:
334 return error(GL_INVALID_ENUM);
335 }
336
337 switch (modeAlpha)
338 {
339 case GL_FUNC_ADD:
340 case GL_FUNC_SUBTRACT:
341 case GL_FUNC_REVERSE_SUBTRACT:
342 break;
343 default:
344 return error(GL_INVALID_ENUM);
345 }
346
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000347 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348
349 if (context)
350 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000351 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 }
353 }
354 catch(std::bad_alloc&)
355 {
356 return error(GL_OUT_OF_MEMORY);
357 }
358}
359
360void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
361{
362 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
363}
364
365void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
366{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000367 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000368 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369
370 try
371 {
372 switch (srcRGB)
373 {
374 case GL_ZERO:
375 case GL_ONE:
376 case GL_SRC_COLOR:
377 case GL_ONE_MINUS_SRC_COLOR:
378 case GL_DST_COLOR:
379 case GL_ONE_MINUS_DST_COLOR:
380 case GL_SRC_ALPHA:
381 case GL_ONE_MINUS_SRC_ALPHA:
382 case GL_DST_ALPHA:
383 case GL_ONE_MINUS_DST_ALPHA:
384 case GL_CONSTANT_COLOR:
385 case GL_ONE_MINUS_CONSTANT_COLOR:
386 case GL_CONSTANT_ALPHA:
387 case GL_ONE_MINUS_CONSTANT_ALPHA:
388 case GL_SRC_ALPHA_SATURATE:
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393
394 switch (dstRGB)
395 {
396 case GL_ZERO:
397 case GL_ONE:
398 case GL_SRC_COLOR:
399 case GL_ONE_MINUS_SRC_COLOR:
400 case GL_DST_COLOR:
401 case GL_ONE_MINUS_DST_COLOR:
402 case GL_SRC_ALPHA:
403 case GL_ONE_MINUS_SRC_ALPHA:
404 case GL_DST_ALPHA:
405 case GL_ONE_MINUS_DST_ALPHA:
406 case GL_CONSTANT_COLOR:
407 case GL_ONE_MINUS_CONSTANT_COLOR:
408 case GL_CONSTANT_ALPHA:
409 case GL_ONE_MINUS_CONSTANT_ALPHA:
410 break;
411 default:
412 return error(GL_INVALID_ENUM);
413 }
414
415 switch (srcAlpha)
416 {
417 case GL_ZERO:
418 case GL_ONE:
419 case GL_SRC_COLOR:
420 case GL_ONE_MINUS_SRC_COLOR:
421 case GL_DST_COLOR:
422 case GL_ONE_MINUS_DST_COLOR:
423 case GL_SRC_ALPHA:
424 case GL_ONE_MINUS_SRC_ALPHA:
425 case GL_DST_ALPHA:
426 case GL_ONE_MINUS_DST_ALPHA:
427 case GL_CONSTANT_COLOR:
428 case GL_ONE_MINUS_CONSTANT_COLOR:
429 case GL_CONSTANT_ALPHA:
430 case GL_ONE_MINUS_CONSTANT_ALPHA:
431 case GL_SRC_ALPHA_SATURATE:
432 break;
433 default:
434 return error(GL_INVALID_ENUM);
435 }
436
437 switch (dstAlpha)
438 {
439 case GL_ZERO:
440 case GL_ONE:
441 case GL_SRC_COLOR:
442 case GL_ONE_MINUS_SRC_COLOR:
443 case GL_DST_COLOR:
444 case GL_ONE_MINUS_DST_COLOR:
445 case GL_SRC_ALPHA:
446 case GL_ONE_MINUS_SRC_ALPHA:
447 case GL_DST_ALPHA:
448 case GL_ONE_MINUS_DST_ALPHA:
449 case GL_CONSTANT_COLOR:
450 case GL_ONE_MINUS_CONSTANT_COLOR:
451 case GL_CONSTANT_ALPHA:
452 case GL_ONE_MINUS_CONSTANT_ALPHA:
453 break;
454 default:
455 return error(GL_INVALID_ENUM);
456 }
457
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000458 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
459 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
460
461 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
462 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
463
464 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000466 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
467 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000471
472 if (context)
473 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000474 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
476 }
477 catch(std::bad_alloc&)
478 {
479 return error(GL_OUT_OF_MEMORY);
480 }
481}
482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000483void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000485 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000486 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487
488 try
489 {
490 if (size < 0)
491 {
492 return error(GL_INVALID_VALUE);
493 }
494
495 switch (usage)
496 {
497 case GL_STREAM_DRAW:
498 case GL_STATIC_DRAW:
499 case GL_DYNAMIC_DRAW:
500 break;
501 default:
502 return error(GL_INVALID_ENUM);
503 }
504
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000506
507 if (context)
508 {
509 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 switch (target)
512 {
513 case GL_ARRAY_BUFFER:
514 buffer = context->getArrayBuffer();
515 break;
516 case GL_ELEMENT_ARRAY_BUFFER:
517 buffer = context->getElementArrayBuffer();
518 break;
519 default:
520 return error(GL_INVALID_ENUM);
521 }
522
523 if (!buffer)
524 {
525 return error(GL_INVALID_OPERATION);
526 }
527
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000528 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 }
530 }
531 catch(std::bad_alloc&)
532 {
533 return error(GL_OUT_OF_MEMORY);
534 }
535}
536
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000537void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000539 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000540 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
542 try
543 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000544 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return error(GL_INVALID_VALUE);
547 }
548
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000549 if (data == NULL)
550 {
551 return;
552 }
553
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000554 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000555
556 if (context)
557 {
558 gl::Buffer *buffer;
559
560 switch (target)
561 {
562 case GL_ARRAY_BUFFER:
563 buffer = context->getArrayBuffer();
564 break;
565 case GL_ELEMENT_ARRAY_BUFFER:
566 buffer = context->getElementArrayBuffer();
567 break;
568 default:
569 return error(GL_INVALID_ENUM);
570 }
571
572 if (!buffer)
573 {
574 return error(GL_INVALID_OPERATION);
575 }
576
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000577 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000578 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000579 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000580 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000581
582 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000583 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 }
585 catch(std::bad_alloc&)
586 {
587 return error(GL_OUT_OF_MEMORY);
588 }
589}
590
591GLenum __stdcall glCheckFramebufferStatus(GLenum target)
592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000593 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000597 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598 {
599 return error(GL_INVALID_ENUM, 0);
600 }
601
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603
604 if (context)
605 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000606 gl::Framebuffer *framebuffer = NULL;
607 if (target == GL_READ_FRAMEBUFFER_ANGLE)
608 {
609 framebuffer = context->getReadFramebuffer();
610 }
611 else
612 {
613 framebuffer = context->getDrawFramebuffer();
614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000615
616 return framebuffer->completeness();
617 }
618 }
619 catch(std::bad_alloc&)
620 {
621 return error(GL_OUT_OF_MEMORY, 0);
622 }
623
624 return 0;
625}
626
627void __stdcall glClear(GLbitfield mask)
628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000629 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630
631 try
632 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000633 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000634
635 if (context)
636 {
637 context->clear(mask);
638 }
639 }
640 catch(std::bad_alloc&)
641 {
642 return error(GL_OUT_OF_MEMORY);
643 }
644}
645
646void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
647{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000648 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000649 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650
651 try
652 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000653 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654
655 if (context)
656 {
657 context->setClearColor(red, green, blue, alpha);
658 }
659 }
660 catch(std::bad_alloc&)
661 {
662 return error(GL_OUT_OF_MEMORY);
663 }
664}
665
666void __stdcall glClearDepthf(GLclampf depth)
667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000668 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669
670 try
671 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000672 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000673
674 if (context)
675 {
676 context->setClearDepth(depth);
677 }
678 }
679 catch(std::bad_alloc&)
680 {
681 return error(GL_OUT_OF_MEMORY);
682 }
683}
684
685void __stdcall glClearStencil(GLint s)
686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000687 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000688
689 try
690 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000691 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000692
693 if (context)
694 {
695 context->setClearStencil(s);
696 }
697 }
698 catch(std::bad_alloc&)
699 {
700 return error(GL_OUT_OF_MEMORY);
701 }
702}
703
704void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000706 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000707 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000708
709 try
710 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000711 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000712
713 if (context)
714 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000715 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000716 }
717 }
718 catch(std::bad_alloc&)
719 {
720 return error(GL_OUT_OF_MEMORY);
721 }
722}
723
724void __stdcall glCompileShader(GLuint shader)
725{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000726 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000727
728 try
729 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000731
732 if (context)
733 {
734 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000735
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 if (!shaderObject)
737 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000738 if (context->getProgram(shader))
739 {
740 return error(GL_INVALID_OPERATION);
741 }
742 else
743 {
744 return error(GL_INVALID_VALUE);
745 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
748 shaderObject->compile();
749 }
750 }
751 catch(std::bad_alloc&)
752 {
753 return error(GL_OUT_OF_MEMORY);
754 }
755}
756
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000757void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
758 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000760 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762 target, level, internalformat, width, height, border, imageSize, data);
763
764 try
765 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000766 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000767 {
768 return error(GL_INVALID_VALUE);
769 }
770
daniel@transgaming.com01868132010-08-24 19:21:17 +0000771 switch (internalformat)
772 {
773 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
774 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000775 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
776 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000777 break;
778 default:
779 return error(GL_INVALID_ENUM);
780 }
781
782 if (border != 0)
783 {
784 return error(GL_INVALID_VALUE);
785 }
786
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000787 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000788
789 if (context)
790 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000791 if (level > context->getMaximumTextureLevel())
792 {
793 return error(GL_INVALID_VALUE);
794 }
795
796 switch (target)
797 {
798 case GL_TEXTURE_2D:
799 if (width > (context->getMaximumTextureDimension() >> level) ||
800 height > (context->getMaximumTextureDimension() >> level))
801 {
802 return error(GL_INVALID_VALUE);
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
811 if (width != height)
812 {
813 return error(GL_INVALID_VALUE);
814 }
815
816 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
817 height > (context->getMaximumCubeTextureDimension() >> level))
818 {
819 return error(GL_INVALID_VALUE);
820 }
821 break;
822 default:
823 return error(GL_INVALID_ENUM);
824 }
825
gman@chromium.org50c526d2011-08-10 05:19:44 +0000826 switch (internalformat) {
827 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
829 if (!context->supportsDXT1Textures())
830 {
831 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
832 }
833 break;
834 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
835 if (!context->supportsDXT3Textures())
836 {
837 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
838 }
839 break;
840 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
841 if (!context->supportsDXT5Textures())
842 {
843 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
844 }
845 break;
846 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000847 }
848
849 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853
854 if (target == GL_TEXTURE_2D)
855 {
856 gl::Texture2D *texture = context->getTexture2D();
857
858 if (!texture)
859 {
860 return error(GL_INVALID_OPERATION);
861 }
862
863 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
864 }
865 else
866 {
867 gl::TextureCubeMap *texture = context->getTextureCubeMap();
868
869 if (!texture)
870 {
871 return error(GL_INVALID_OPERATION);
872 }
873
874 switch (target)
875 {
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
882 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
883 break;
884 default: UNREACHABLE();
885 }
886 }
887 }
888
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889 }
890 catch(std::bad_alloc&)
891 {
892 return error(GL_OUT_OF_MEMORY);
893 }
894}
895
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000896void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
897 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000899 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000900 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000901 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000902 target, level, xoffset, yoffset, width, height, format, imageSize, data);
903
904 try
905 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000906 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000907 {
908 return error(GL_INVALID_ENUM);
909 }
910
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000911 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000912 {
913 return error(GL_INVALID_VALUE);
914 }
915
daniel@transgaming.com01868132010-08-24 19:21:17 +0000916 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000917 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000918 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
919 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000920 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
921 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000922 break;
923 default:
924 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000925 }
926
daniel@transgaming.com01868132010-08-24 19:21:17 +0000927 if (width == 0 || height == 0 || data == NULL)
928 {
929 return;
930 }
931
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000932 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000933
934 if (context)
935 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000936 if (level > context->getMaximumTextureLevel())
937 {
938 return error(GL_INVALID_VALUE);
939 }
940
gman@chromium.org50c526d2011-08-10 05:19:44 +0000941 switch (format) {
942 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
943 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
944 if (!context->supportsDXT1Textures())
945 {
946 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
947 }
948 break;
949 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
950 if (!context->supportsDXT3Textures())
951 {
952 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
953 }
954 break;
955 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
956 if (!context->supportsDXT5Textures())
957 {
958 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
959 }
960 break;
961 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000962 }
963
964 if (imageSize != gl::ComputeCompressedSize(width, height, format))
965 {
966 return error(GL_INVALID_VALUE);
967 }
968
969 if (xoffset % 4 != 0 || yoffset % 4 != 0)
970 {
971 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +0000972 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +0000973 }
974
975 if (target == GL_TEXTURE_2D)
976 {
977 gl::Texture2D *texture = context->getTexture2D();
978
979 if (!texture)
980 {
981 return error(GL_INVALID_OPERATION);
982 }
983
984 if (!texture->isCompressed())
985 {
986 return error(GL_INVALID_OPERATION);
987 }
988
989 if ((width % 4 != 0 && width != texture->getWidth()) ||
990 (height % 4 != 0 && height != texture->getHeight()))
991 {
992 return error(GL_INVALID_OPERATION);
993 }
994
995 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
996 }
997 else if (gl::IsCubemapTextureTarget(target))
998 {
999 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1000
1001 if (!texture)
1002 {
1003 return error(GL_INVALID_OPERATION);
1004 }
1005
1006 if (!texture->isCompressed())
1007 {
1008 return error(GL_INVALID_OPERATION);
1009 }
1010
1011 if ((width % 4 != 0 && width != texture->getWidth()) ||
1012 (height % 4 != 0 && height != texture->getHeight()))
1013 {
1014 return error(GL_INVALID_OPERATION);
1015 }
1016
1017 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1018 }
1019 else
1020 {
1021 UNREACHABLE();
1022 }
1023 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001024 }
1025 catch(std::bad_alloc&)
1026 {
1027 return error(GL_OUT_OF_MEMORY);
1028 }
1029}
1030
1031void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001034 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001035 target, level, internalformat, x, y, width, height, border);
1036
1037 try
1038 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001039 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001040 {
1041 return error(GL_INVALID_VALUE);
1042 }
1043
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001044 if (border != 0)
1045 {
1046 return error(GL_INVALID_VALUE);
1047 }
1048
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001049 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001050
1051 if (context)
1052 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001053 switch (target)
1054 {
1055 case GL_TEXTURE_2D:
1056 if (width > (context->getMaximumTextureDimension() >> level) ||
1057 height > (context->getMaximumTextureDimension() >> level))
1058 {
1059 return error(GL_INVALID_VALUE);
1060 }
1061 break;
1062 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1064 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1066 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1068 if (width != height)
1069 {
1070 return error(GL_INVALID_VALUE);
1071 }
1072
1073 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1074 height > (context->getMaximumCubeTextureDimension() >> level))
1075 {
1076 return error(GL_INVALID_VALUE);
1077 }
1078 break;
1079 default:
1080 return error(GL_INVALID_ENUM);
1081 }
1082
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001083 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001084
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001085 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1086 {
1087 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1088 }
1089
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001090 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1091 {
1092 return error(GL_INVALID_OPERATION);
1093 }
1094
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001095 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001096 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001097
1098 // [OpenGL ES 2.0.24] table 3.9
1099 switch (internalformat)
1100 {
1101 case GL_ALPHA:
1102 if (colorbufferFormat != GL_ALPHA &&
1103 colorbufferFormat != GL_RGBA &&
1104 colorbufferFormat != GL_RGBA4 &&
1105 colorbufferFormat != GL_RGB5_A1 &&
1106 colorbufferFormat != GL_RGBA8_OES)
1107 {
1108 return error(GL_INVALID_OPERATION);
1109 }
1110 break;
1111 case GL_LUMINANCE:
1112 case GL_RGB:
1113 if (colorbufferFormat != GL_RGB &&
1114 colorbufferFormat != GL_RGB565 &&
1115 colorbufferFormat != GL_RGB8_OES &&
1116 colorbufferFormat != GL_RGBA &&
1117 colorbufferFormat != GL_RGBA4 &&
1118 colorbufferFormat != GL_RGB5_A1 &&
1119 colorbufferFormat != GL_RGBA8_OES)
1120 {
1121 return error(GL_INVALID_OPERATION);
1122 }
1123 break;
1124 case GL_LUMINANCE_ALPHA:
1125 case GL_RGBA:
1126 if (colorbufferFormat != GL_RGBA &&
1127 colorbufferFormat != GL_RGBA4 &&
1128 colorbufferFormat != GL_RGB5_A1 &&
1129 colorbufferFormat != GL_RGBA8_OES)
1130 {
1131 return error(GL_INVALID_OPERATION);
1132 }
1133 break;
1134 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1135 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001136 if (context->supportsDXT1Textures())
1137 {
1138 return error(GL_INVALID_OPERATION);
1139 }
1140 else
1141 {
1142 return error(GL_INVALID_ENUM);
1143 }
1144 break;
1145 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1146 if (context->supportsDXT3Textures())
1147 {
1148 return error(GL_INVALID_OPERATION);
1149 }
1150 else
1151 {
1152 return error(GL_INVALID_ENUM);
1153 }
1154 break;
1155 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1156 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 else
1161 {
1162 return error(GL_INVALID_ENUM);
1163 }
1164 break;
1165 default:
1166 return error(GL_INVALID_ENUM);
1167 }
1168
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001169 if (target == GL_TEXTURE_2D)
1170 {
1171 gl::Texture2D *texture = context->getTexture2D();
1172
1173 if (!texture)
1174 {
1175 return error(GL_INVALID_OPERATION);
1176 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001177
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001178 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001179 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001180 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001181 {
1182 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1183
1184 if (!texture)
1185 {
1186 return error(GL_INVALID_OPERATION);
1187 }
1188
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001189 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001190 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001191 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001192 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001193 }
1194 catch(std::bad_alloc&)
1195 {
1196 return error(GL_OUT_OF_MEMORY);
1197 }
1198}
1199
1200void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1201{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001202 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001203 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001204 target, level, xoffset, yoffset, x, y, width, height);
1205
1206 try
1207 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001208 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001209 {
1210 return error(GL_INVALID_ENUM);
1211 }
1212
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001213 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001214 {
1215 return error(GL_INVALID_VALUE);
1216 }
1217
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001218 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1219 {
1220 return error(GL_INVALID_VALUE);
1221 }
1222
1223 if (width == 0 || height == 0)
1224 {
1225 return;
1226 }
1227
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001228 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001229
1230 if (context)
1231 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001232 if (level > context->getMaximumTextureLevel())
1233 {
1234 return error(GL_INVALID_VALUE);
1235 }
1236
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001237 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001238
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001239 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1240 {
1241 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1242 }
1243
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001244 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1245 {
1246 return error(GL_INVALID_OPERATION);
1247 }
1248
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001249 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001250 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001251 gl::Texture *texture = NULL;
1252
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001253 if (target == GL_TEXTURE_2D)
1254 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001255 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001256 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001257 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001258 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001259 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001260 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001261 else UNREACHABLE();
1262
1263 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001264 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001265 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001266 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001267
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001268 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001269
1270 // [OpenGL ES 2.0.24] table 3.9
1271 switch (textureFormat)
1272 {
1273 case GL_ALPHA:
1274 if (colorbufferFormat != GL_ALPHA &&
1275 colorbufferFormat != GL_RGBA &&
1276 colorbufferFormat != GL_RGBA4 &&
1277 colorbufferFormat != GL_RGB5_A1 &&
1278 colorbufferFormat != GL_RGBA8_OES)
1279 {
1280 return error(GL_INVALID_OPERATION);
1281 }
1282 break;
1283 case GL_LUMINANCE:
1284 case GL_RGB:
1285 if (colorbufferFormat != GL_RGB &&
1286 colorbufferFormat != GL_RGB565 &&
1287 colorbufferFormat != GL_RGB8_OES &&
1288 colorbufferFormat != GL_RGBA &&
1289 colorbufferFormat != GL_RGBA4 &&
1290 colorbufferFormat != GL_RGB5_A1 &&
1291 colorbufferFormat != GL_RGBA8_OES)
1292 {
1293 return error(GL_INVALID_OPERATION);
1294 }
1295 break;
1296 case GL_LUMINANCE_ALPHA:
1297 case GL_RGBA:
1298 if (colorbufferFormat != GL_RGBA &&
1299 colorbufferFormat != GL_RGBA4 &&
1300 colorbufferFormat != GL_RGB5_A1 &&
1301 colorbufferFormat != GL_RGBA8_OES)
1302 {
1303 return error(GL_INVALID_OPERATION);
1304 }
1305 break;
1306 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1307 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001308 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1309 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001310 return error(GL_INVALID_OPERATION);
1311 default:
1312 return error(GL_INVALID_OPERATION);
1313 }
1314
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001315 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001317 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001318
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001319 catch(std::bad_alloc&)
1320 {
1321 return error(GL_OUT_OF_MEMORY);
1322 }
1323}
1324
1325GLuint __stdcall glCreateProgram(void)
1326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001327 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001328
1329 try
1330 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001331 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001332
1333 if (context)
1334 {
1335 return context->createProgram();
1336 }
1337 }
1338 catch(std::bad_alloc&)
1339 {
1340 return error(GL_OUT_OF_MEMORY, 0);
1341 }
1342
1343 return 0;
1344}
1345
1346GLuint __stdcall glCreateShader(GLenum type)
1347{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001348 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001349
1350 try
1351 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001352 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001353
1354 if (context)
1355 {
1356 switch (type)
1357 {
1358 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001359 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001360 return context->createShader(type);
1361 default:
1362 return error(GL_INVALID_ENUM, 0);
1363 }
1364 }
1365 }
1366 catch(std::bad_alloc&)
1367 {
1368 return error(GL_OUT_OF_MEMORY, 0);
1369 }
1370
1371 return 0;
1372}
1373
1374void __stdcall glCullFace(GLenum mode)
1375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001376 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001377
1378 try
1379 {
1380 switch (mode)
1381 {
1382 case GL_FRONT:
1383 case GL_BACK:
1384 case GL_FRONT_AND_BACK:
1385 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001386 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001387
1388 if (context)
1389 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001390 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001391 }
1392 }
1393 break;
1394 default:
1395 return error(GL_INVALID_ENUM);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
1400 return error(GL_OUT_OF_MEMORY);
1401 }
1402}
1403
1404void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1405{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001406 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001407
1408 try
1409 {
1410 if (n < 0)
1411 {
1412 return error(GL_INVALID_VALUE);
1413 }
1414
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001415 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteBuffer(buffers[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
1427 return error(GL_OUT_OF_MEMORY);
1428 }
1429}
1430
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001431void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
1439 return error(GL_INVALID_VALUE);
1440 }
1441
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001442 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001443
1444 if (context)
1445 {
1446 for (int i = 0; i < n; i++)
1447 {
1448 context->deleteFence(fences[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
1454 return error(GL_OUT_OF_MEMORY);
1455 }
1456}
1457
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
1464 if (n < 0)
1465 {
1466 return error(GL_INVALID_VALUE);
1467 }
1468
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001469 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470
1471 if (context)
1472 {
1473 for (int i = 0; i < n; i++)
1474 {
1475 if (framebuffers[i] != 0)
1476 {
1477 context->deleteFramebuffer(framebuffers[i]);
1478 }
1479 }
1480 }
1481 }
1482 catch(std::bad_alloc&)
1483 {
1484 return error(GL_OUT_OF_MEMORY);
1485 }
1486}
1487
1488void __stdcall glDeleteProgram(GLuint program)
1489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001490 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491
1492 try
1493 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001494 if (program == 0)
1495 {
1496 return;
1497 }
1498
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001499 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001500
1501 if (context)
1502 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001503 if (!context->getProgram(program))
1504 {
1505 if(context->getShader(program))
1506 {
1507 return error(GL_INVALID_OPERATION);
1508 }
1509 else
1510 {
1511 return error(GL_INVALID_VALUE);
1512 }
1513 }
1514
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001515 context->deleteProgram(program);
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
1520 return error(GL_OUT_OF_MEMORY);
1521 }
1522}
1523
1524void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 if (n < 0)
1531 {
1532 return error(GL_INVALID_VALUE);
1533 }
1534
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001535 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001536
1537 if (context)
1538 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001539 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001540 {
1541 context->deleteRenderbuffer(renderbuffers[i]);
1542 }
1543 }
1544 }
1545 catch(std::bad_alloc&)
1546 {
1547 return error(GL_OUT_OF_MEMORY);
1548 }
1549}
1550
1551void __stdcall glDeleteShader(GLuint shader)
1552{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001554
1555 try
1556 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001557 if (shader == 0)
1558 {
1559 return;
1560 }
1561
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001562 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001563
1564 if (context)
1565 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001566 if (!context->getShader(shader))
1567 {
1568 if(context->getProgram(shader))
1569 {
1570 return error(GL_INVALID_OPERATION);
1571 }
1572 else
1573 {
1574 return error(GL_INVALID_VALUE);
1575 }
1576 }
1577
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 context->deleteShader(shader);
1579 }
1580 }
1581 catch(std::bad_alloc&)
1582 {
1583 return error(GL_OUT_OF_MEMORY);
1584 }
1585}
1586
1587void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001589 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001590
1591 try
1592 {
1593 if (n < 0)
1594 {
1595 return error(GL_INVALID_VALUE);
1596 }
1597
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001598 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001599
1600 if (context)
1601 {
1602 for (int i = 0; i < n; i++)
1603 {
1604 if (textures[i] != 0)
1605 {
1606 context->deleteTexture(textures[i]);
1607 }
1608 }
1609 }
1610 }
1611 catch(std::bad_alloc&)
1612 {
1613 return error(GL_OUT_OF_MEMORY);
1614 }
1615}
1616
1617void __stdcall glDepthFunc(GLenum func)
1618{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001619 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001620
1621 try
1622 {
1623 switch (func)
1624 {
1625 case GL_NEVER:
1626 case GL_ALWAYS:
1627 case GL_LESS:
1628 case GL_LEQUAL:
1629 case GL_EQUAL:
1630 case GL_GREATER:
1631 case GL_GEQUAL:
1632 case GL_NOTEQUAL:
1633 break;
1634 default:
1635 return error(GL_INVALID_ENUM);
1636 }
1637
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001639
1640 if (context)
1641 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001642 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001643 }
1644 }
1645 catch(std::bad_alloc&)
1646 {
1647 return error(GL_OUT_OF_MEMORY);
1648 }
1649}
1650
1651void __stdcall glDepthMask(GLboolean flag)
1652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001653 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654
1655 try
1656 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001657 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001658
1659 if (context)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663 }
1664 catch(std::bad_alloc&)
1665 {
1666 return error(GL_OUT_OF_MEMORY);
1667 }
1668}
1669
1670void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1671{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001672 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001673
1674 try
1675 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677
1678 if (context)
1679 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001680 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681 }
1682 }
1683 catch(std::bad_alloc&)
1684 {
1685 return error(GL_OUT_OF_MEMORY);
1686 }
1687}
1688
1689void __stdcall glDetachShader(GLuint program, GLuint shader)
1690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001691 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001692
1693 try
1694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001696
1697 if (context)
1698 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001699
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 gl::Program *programObject = context->getProgram(program);
1701 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001702
1703 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001705 gl::Shader *shaderByProgramHandle;
1706 shaderByProgramHandle = context->getShader(program);
1707 if (!shaderByProgramHandle)
1708 {
1709 return error(GL_INVALID_VALUE);
1710 }
1711 else
1712 {
1713 return error(GL_INVALID_OPERATION);
1714 }
1715 }
1716
1717 if (!shaderObject)
1718 {
1719 gl::Program *programByShaderHandle = context->getProgram(shader);
1720 if (!programByShaderHandle)
1721 {
1722 return error(GL_INVALID_VALUE);
1723 }
1724 else
1725 {
1726 return error(GL_INVALID_OPERATION);
1727 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
1730 if (!programObject->detachShader(shaderObject))
1731 {
1732 return error(GL_INVALID_OPERATION);
1733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 }
1735 }
1736 catch(std::bad_alloc&)
1737 {
1738 return error(GL_OUT_OF_MEMORY);
1739 }
1740}
1741
1742void __stdcall glDisable(GLenum cap)
1743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001744 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001745
1746 try
1747 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001748 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001749
1750 if (context)
1751 {
1752 switch (cap)
1753 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001754 case GL_CULL_FACE: context->setCullFace(false); break;
1755 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1756 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1757 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1758 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1759 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1760 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1761 case GL_BLEND: context->setBlend(false); break;
1762 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 default:
1764 return error(GL_INVALID_ENUM);
1765 }
1766 }
1767 }
1768 catch(std::bad_alloc&)
1769 {
1770 return error(GL_OUT_OF_MEMORY);
1771 }
1772}
1773
1774void __stdcall glDisableVertexAttribArray(GLuint index)
1775{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001776 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001777
1778 try
1779 {
1780 if (index >= gl::MAX_VERTEX_ATTRIBS)
1781 {
1782 return error(GL_INVALID_VALUE);
1783 }
1784
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001785 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001786
1787 if (context)
1788 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001789 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791 }
1792 catch(std::bad_alloc&)
1793 {
1794 return error(GL_OUT_OF_MEMORY);
1795 }
1796}
1797
1798void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001800 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001801
1802 try
1803 {
1804 if (count < 0 || first < 0)
1805 {
1806 return error(GL_INVALID_VALUE);
1807 }
1808
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001809 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810
1811 if (context)
1812 {
1813 context->drawArrays(mode, first, count);
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
1818 return error(GL_OUT_OF_MEMORY);
1819 }
1820}
1821
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001822void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001825 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001826
1827 try
1828 {
1829 if (count < 0)
1830 {
1831 return error(GL_INVALID_VALUE);
1832 }
1833
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001834 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001835
1836 if (context)
1837 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001838 switch (type)
1839 {
1840 case GL_UNSIGNED_BYTE:
1841 case GL_UNSIGNED_SHORT:
1842 break;
1843 case GL_UNSIGNED_INT:
1844 if (!context->supports32bitIndices())
1845 {
1846 return error(GL_INVALID_ENUM);
1847 }
1848 break;
1849 default:
1850 return error(GL_INVALID_ENUM);
1851 }
1852
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001853 context->drawElements(mode, count, type, indices);
1854 }
1855 }
1856 catch(std::bad_alloc&)
1857 {
1858 return error(GL_OUT_OF_MEMORY);
1859 }
1860}
1861
1862void __stdcall glEnable(GLenum cap)
1863{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001864 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001865
1866 try
1867 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001868 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001869
1870 if (context)
1871 {
1872 switch (cap)
1873 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001874 case GL_CULL_FACE: context->setCullFace(true); break;
1875 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1876 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1877 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1878 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1879 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1880 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1881 case GL_BLEND: context->setBlend(true); break;
1882 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883 default:
1884 return error(GL_INVALID_ENUM);
1885 }
1886 }
1887 }
1888 catch(std::bad_alloc&)
1889 {
1890 return error(GL_OUT_OF_MEMORY);
1891 }
1892}
1893
1894void __stdcall glEnableVertexAttribArray(GLuint index)
1895{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001896 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897
1898 try
1899 {
1900 if (index >= gl::MAX_VERTEX_ATTRIBS)
1901 {
1902 return error(GL_INVALID_VALUE);
1903 }
1904
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001905 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001906
1907 if (context)
1908 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001909 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001910 }
1911 }
1912 catch(std::bad_alloc&)
1913 {
1914 return error(GL_OUT_OF_MEMORY);
1915 }
1916}
1917
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001918void __stdcall glFinishFenceNV(GLuint fence)
1919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001920 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001921
1922 try
1923 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001924 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001925
1926 if (context)
1927 {
1928 gl::Fence* fenceObject = context->getFence(fence);
1929
1930 if (fenceObject == NULL)
1931 {
1932 return error(GL_INVALID_OPERATION);
1933 }
1934
1935 fenceObject->finishFence();
1936 }
1937 }
1938 catch(std::bad_alloc&)
1939 {
1940 return error(GL_OUT_OF_MEMORY);
1941 }
1942}
1943
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001944void __stdcall glFinish(void)
1945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001946 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001947
1948 try
1949 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001950 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001951
1952 if (context)
1953 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001954 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001955 }
1956 }
1957 catch(std::bad_alloc&)
1958 {
1959 return error(GL_OUT_OF_MEMORY);
1960 }
1961}
1962
1963void __stdcall glFlush(void)
1964{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001965 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966
1967 try
1968 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001969 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001970
1971 if (context)
1972 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001973 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001974 }
1975 }
1976 catch(std::bad_alloc&)
1977 {
1978 return error(GL_OUT_OF_MEMORY);
1979 }
1980}
1981
1982void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1983{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001984 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001985 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001989 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00001990 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001991 {
1992 return error(GL_INVALID_ENUM);
1993 }
1994
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001995 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001996
1997 if (context)
1998 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001999 gl::Framebuffer *framebuffer = NULL;
2000 GLuint framebufferHandle = 0;
2001 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2002 {
2003 framebuffer = context->getReadFramebuffer();
2004 framebufferHandle = context->getReadFramebufferHandle();
2005 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002006 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002007 {
2008 framebuffer = context->getDrawFramebuffer();
2009 framebufferHandle = context->getDrawFramebufferHandle();
2010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002012 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 {
2014 return error(GL_INVALID_OPERATION);
2015 }
2016
2017 switch (attachment)
2018 {
2019 case GL_COLOR_ATTACHMENT0:
2020 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2021 break;
2022 case GL_DEPTH_ATTACHMENT:
2023 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2024 break;
2025 case GL_STENCIL_ATTACHMENT:
2026 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2027 break;
2028 default:
2029 return error(GL_INVALID_ENUM);
2030 }
2031 }
2032 }
2033 catch(std::bad_alloc&)
2034 {
2035 return error(GL_OUT_OF_MEMORY);
2036 }
2037}
2038
2039void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002041 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002042 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043
2044 try
2045 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002046 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047 {
2048 return error(GL_INVALID_ENUM);
2049 }
2050
2051 switch (attachment)
2052 {
2053 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002054 case GL_DEPTH_ATTACHMENT:
2055 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056 break;
2057 default:
2058 return error(GL_INVALID_ENUM);
2059 }
2060
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002061 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002062
2063 if (context)
2064 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002065 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 gl::Texture *tex = context->getTexture(texture);
2072
2073 if (tex == NULL)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
daniel@transgaming.com01868132010-08-24 19:21:17 +00002078 if (tex->isCompressed())
2079 {
2080 return error(GL_INVALID_OPERATION);
2081 }
2082
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 switch (textarget)
2084 {
2085 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002086 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002087 {
2088 return error(GL_INVALID_OPERATION);
2089 }
2090 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002091
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002092 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002093 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002097 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002098 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2099 {
2100 return error(GL_INVALID_OPERATION);
2101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002103
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 default:
2105 return error(GL_INVALID_ENUM);
2106 }
2107
2108 if (level != 0)
2109 {
2110 return error(GL_INVALID_VALUE);
2111 }
2112 }
2113
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002114 gl::Framebuffer *framebuffer = NULL;
2115 GLuint framebufferHandle = 0;
2116 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2117 {
2118 framebuffer = context->getReadFramebuffer();
2119 framebufferHandle = context->getReadFramebufferHandle();
2120 }
2121 else
2122 {
2123 framebuffer = context->getDrawFramebuffer();
2124 framebufferHandle = context->getDrawFramebufferHandle();
2125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002126
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002127 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 {
2129 return error(GL_INVALID_OPERATION);
2130 }
2131
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002132 switch (attachment)
2133 {
2134 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2135 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2136 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138 }
2139 }
2140 catch(std::bad_alloc&)
2141 {
2142 return error(GL_OUT_OF_MEMORY);
2143 }
2144}
2145
2146void __stdcall glFrontFace(GLenum mode)
2147{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002148 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149
2150 try
2151 {
2152 switch (mode)
2153 {
2154 case GL_CW:
2155 case GL_CCW:
2156 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002157 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002158
2159 if (context)
2160 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002161 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
2164 break;
2165 default:
2166 return error(GL_INVALID_ENUM);
2167 }
2168 }
2169 catch(std::bad_alloc&)
2170 {
2171 return error(GL_OUT_OF_MEMORY);
2172 }
2173}
2174
2175void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002177 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002178
2179 try
2180 {
2181 if (n < 0)
2182 {
2183 return error(GL_INVALID_VALUE);
2184 }
2185
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002186 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002187
2188 if (context)
2189 {
2190 for (int i = 0; i < n; i++)
2191 {
2192 buffers[i] = context->createBuffer();
2193 }
2194 }
2195 }
2196 catch(std::bad_alloc&)
2197 {
2198 return error(GL_OUT_OF_MEMORY);
2199 }
2200}
2201
2202void __stdcall glGenerateMipmap(GLenum target)
2203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002204 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002205
2206 try
2207 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002208 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002209
2210 if (context)
2211 {
2212 gl::Texture *texture;
2213
2214 switch (target)
2215 {
2216 case GL_TEXTURE_2D:
2217 texture = context->getTexture2D();
2218 break;
2219
2220 case GL_TEXTURE_CUBE_MAP:
2221 texture = context->getTextureCubeMap();
2222 break;
2223
2224 default:
2225 return error(GL_INVALID_ENUM);
2226 }
2227
daniel@transgaming.com01868132010-08-24 19:21:17 +00002228 if (texture->isCompressed())
2229 {
2230 return error(GL_INVALID_OPERATION);
2231 }
2232
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002233 texture->generateMipmaps();
2234 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002235 }
2236 catch(std::bad_alloc&)
2237 {
2238 return error(GL_OUT_OF_MEMORY);
2239 }
2240}
2241
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002242void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2243{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002244 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002245
2246 try
2247 {
2248 if (n < 0)
2249 {
2250 return error(GL_INVALID_VALUE);
2251 }
2252
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002253 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002254
2255 if (context)
2256 {
2257 for (int i = 0; i < n; i++)
2258 {
2259 fences[i] = context->createFence();
2260 }
2261 }
2262 }
2263 catch(std::bad_alloc&)
2264 {
2265 return error(GL_OUT_OF_MEMORY);
2266 }
2267}
2268
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002269void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002271 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002272
2273 try
2274 {
2275 if (n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002280 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002281
2282 if (context)
2283 {
2284 for (int i = 0; i < n; i++)
2285 {
2286 framebuffers[i] = context->createFramebuffer();
2287 }
2288 }
2289 }
2290 catch(std::bad_alloc&)
2291 {
2292 return error(GL_OUT_OF_MEMORY);
2293 }
2294}
2295
2296void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002298 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299
2300 try
2301 {
2302 if (n < 0)
2303 {
2304 return error(GL_INVALID_VALUE);
2305 }
2306
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002307 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002308
2309 if (context)
2310 {
2311 for (int i = 0; i < n; i++)
2312 {
2313 renderbuffers[i] = context->createRenderbuffer();
2314 }
2315 }
2316 }
2317 catch(std::bad_alloc&)
2318 {
2319 return error(GL_OUT_OF_MEMORY);
2320 }
2321}
2322
2323void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2324{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002325 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002326
2327 try
2328 {
2329 if (n < 0)
2330 {
2331 return error(GL_INVALID_VALUE);
2332 }
2333
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002334 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002335
2336 if (context)
2337 {
2338 for (int i = 0; i < n; i++)
2339 {
2340 textures[i] = context->createTexture();
2341 }
2342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
2346 return error(GL_OUT_OF_MEMORY);
2347 }
2348}
2349
daniel@transgaming.com85423182010-04-22 13:35:27 +00002350void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002353 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002354 program, index, bufsize, length, size, type, name);
2355
2356 try
2357 {
2358 if (bufsize < 0)
2359 {
2360 return error(GL_INVALID_VALUE);
2361 }
2362
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002363 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002364
2365 if (context)
2366 {
2367 gl::Program *programObject = context->getProgram(program);
2368
2369 if (!programObject)
2370 {
2371 if (context->getShader(program))
2372 {
2373 return error(GL_INVALID_OPERATION);
2374 }
2375 else
2376 {
2377 return error(GL_INVALID_VALUE);
2378 }
2379 }
2380
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002381 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002382 {
2383 return error(GL_INVALID_VALUE);
2384 }
2385
2386 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2387 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388 }
2389 catch(std::bad_alloc&)
2390 {
2391 return error(GL_OUT_OF_MEMORY);
2392 }
2393}
2394
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002395void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002397 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002398 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 program, index, bufsize, length, size, type, name);
2400
2401 try
2402 {
2403 if (bufsize < 0)
2404 {
2405 return error(GL_INVALID_VALUE);
2406 }
2407
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002408 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002409
2410 if (context)
2411 {
2412 gl::Program *programObject = context->getProgram(program);
2413
2414 if (!programObject)
2415 {
2416 if (context->getShader(program))
2417 {
2418 return error(GL_INVALID_OPERATION);
2419 }
2420 else
2421 {
2422 return error(GL_INVALID_VALUE);
2423 }
2424 }
2425
2426 if (index >= (GLuint)programObject->getActiveUniformCount())
2427 {
2428 return error(GL_INVALID_VALUE);
2429 }
2430
2431 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2432 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434 catch(std::bad_alloc&)
2435 {
2436 return error(GL_OUT_OF_MEMORY);
2437 }
2438}
2439
2440void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2441{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002442 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002443 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444
2445 try
2446 {
2447 if (maxcount < 0)
2448 {
2449 return error(GL_INVALID_VALUE);
2450 }
2451
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002452 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002453
2454 if (context)
2455 {
2456 gl::Program *programObject = context->getProgram(program);
2457
2458 if (!programObject)
2459 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002460 if (context->getShader(program))
2461 {
2462 return error(GL_INVALID_OPERATION);
2463 }
2464 else
2465 {
2466 return error(GL_INVALID_VALUE);
2467 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002468 }
2469
2470 return programObject->getAttachedShaders(maxcount, count, shaders);
2471 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002472 }
2473 catch(std::bad_alloc&)
2474 {
2475 return error(GL_OUT_OF_MEMORY);
2476 }
2477}
2478
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002479int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002485 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486
2487 if (context)
2488 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002489
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 gl::Program *programObject = context->getProgram(program);
2491
2492 if (!programObject)
2493 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002494 if (context->getShader(program))
2495 {
2496 return error(GL_INVALID_OPERATION, -1);
2497 }
2498 else
2499 {
2500 return error(GL_INVALID_VALUE, -1);
2501 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 }
2503
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002504 if (!programObject->isLinked())
2505 {
2506 return error(GL_INVALID_OPERATION, -1);
2507 }
2508
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 return programObject->getAttributeLocation(name);
2510 }
2511 }
2512 catch(std::bad_alloc&)
2513 {
2514 return error(GL_OUT_OF_MEMORY, -1);
2515 }
2516
2517 return -1;
2518}
2519
2520void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002522 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 try
2525 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002526 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002527
2528 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002530 if (!(context->getBooleanv(pname, params)))
2531 {
2532 GLenum nativeType;
2533 unsigned int numParams = 0;
2534 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2535 return error(GL_INVALID_ENUM);
2536
2537 if (numParams == 0)
2538 return; // it is known that the pname is valid, but there are no parameters to return
2539
2540 if (nativeType == GL_FLOAT)
2541 {
2542 GLfloat *floatParams = NULL;
2543 floatParams = new GLfloat[numParams];
2544
2545 context->getFloatv(pname, floatParams);
2546
2547 for (unsigned int i = 0; i < numParams; ++i)
2548 {
2549 if (floatParams[i] == 0.0f)
2550 params[i] = GL_FALSE;
2551 else
2552 params[i] = GL_TRUE;
2553 }
2554
2555 delete [] floatParams;
2556 }
2557 else if (nativeType == GL_INT)
2558 {
2559 GLint *intParams = NULL;
2560 intParams = new GLint[numParams];
2561
2562 context->getIntegerv(pname, intParams);
2563
2564 for (unsigned int i = 0; i < numParams; ++i)
2565 {
2566 if (intParams[i] == 0)
2567 params[i] = GL_FALSE;
2568 else
2569 params[i] = GL_TRUE;
2570 }
2571
2572 delete [] intParams;
2573 }
2574 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002575 }
2576 }
2577 catch(std::bad_alloc&)
2578 {
2579 return error(GL_OUT_OF_MEMORY);
2580 }
2581}
2582
2583void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2584{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002585 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002586
2587 try
2588 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002589 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002590
2591 if (context)
2592 {
2593 gl::Buffer *buffer;
2594
2595 switch (target)
2596 {
2597 case GL_ARRAY_BUFFER:
2598 buffer = context->getArrayBuffer();
2599 break;
2600 case GL_ELEMENT_ARRAY_BUFFER:
2601 buffer = context->getElementArrayBuffer();
2602 break;
2603 default: return error(GL_INVALID_ENUM);
2604 }
2605
2606 if (!buffer)
2607 {
2608 // A null buffer means that "0" is bound to the requested buffer target
2609 return error(GL_INVALID_OPERATION);
2610 }
2611
2612 switch (pname)
2613 {
2614 case GL_BUFFER_USAGE:
2615 *params = buffer->usage();
2616 break;
2617 case GL_BUFFER_SIZE:
2618 *params = buffer->size();
2619 break;
2620 default: return error(GL_INVALID_ENUM);
2621 }
2622 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002623 }
2624 catch(std::bad_alloc&)
2625 {
2626 return error(GL_OUT_OF_MEMORY);
2627 }
2628}
2629
2630GLenum __stdcall glGetError(void)
2631{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002632 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633
2634 gl::Context *context = gl::getContext();
2635
2636 if (context)
2637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002638 if (context->isContextLost())
2639 return GL_OUT_OF_MEMORY;
2640 else
2641 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002642 }
2643
2644 return GL_NO_ERROR;
2645}
2646
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002647void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2648{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002649 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002650
2651 try
2652 {
2653
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002654 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002655
2656 if (context)
2657 {
2658 gl::Fence *fenceObject = context->getFence(fence);
2659
2660 if (fenceObject == NULL)
2661 {
2662 return error(GL_INVALID_OPERATION);
2663 }
2664
2665 fenceObject->getFenceiv(pname, params);
2666 }
2667 }
2668 catch(std::bad_alloc&)
2669 {
2670 return error(GL_OUT_OF_MEMORY);
2671 }
2672}
2673
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002674void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2675{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002676 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677
2678 try
2679 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002680 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002681
2682 if (context)
2683 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002684 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002685 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002686 GLenum nativeType;
2687 unsigned int numParams = 0;
2688 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2689 return error(GL_INVALID_ENUM);
2690
2691 if (numParams == 0)
2692 return; // it is known that the pname is valid, but that there are no parameters to return.
2693
2694 if (nativeType == GL_BOOL)
2695 {
2696 GLboolean *boolParams = NULL;
2697 boolParams = new GLboolean[numParams];
2698
2699 context->getBooleanv(pname, boolParams);
2700
2701 for (unsigned int i = 0; i < numParams; ++i)
2702 {
2703 if (boolParams[i] == GL_FALSE)
2704 params[i] = 0.0f;
2705 else
2706 params[i] = 1.0f;
2707 }
2708
2709 delete [] boolParams;
2710 }
2711 else if (nativeType == GL_INT)
2712 {
2713 GLint *intParams = NULL;
2714 intParams = new GLint[numParams];
2715
2716 context->getIntegerv(pname, intParams);
2717
2718 for (unsigned int i = 0; i < numParams; ++i)
2719 {
2720 params[i] = (GLfloat)intParams[i];
2721 }
2722
2723 delete [] intParams;
2724 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002725 }
2726 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002727 }
2728 catch(std::bad_alloc&)
2729 {
2730 return error(GL_OUT_OF_MEMORY);
2731 }
2732}
2733
2734void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2735{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002736 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002737 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002738
2739 try
2740 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002741 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002742
2743 if (context)
2744 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002745 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002746 {
2747 return error(GL_INVALID_ENUM);
2748 }
2749
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002750 gl::Framebuffer *framebuffer = NULL;
2751 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2752 {
2753 if(context->getReadFramebufferHandle() == 0)
2754 {
2755 return error(GL_INVALID_OPERATION);
2756 }
2757
2758 framebuffer = context->getReadFramebuffer();
2759 }
2760 else
2761 {
2762 if (context->getDrawFramebufferHandle() == 0)
2763 {
2764 return error(GL_INVALID_OPERATION);
2765 }
2766
2767 framebuffer = context->getDrawFramebuffer();
2768 }
2769
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002770 GLenum attachmentType;
2771 GLuint attachmentHandle;
2772 switch (attachment)
2773 {
2774 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002775 attachmentType = framebuffer->getColorbufferType();
2776 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002777 break;
2778 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002779 attachmentType = framebuffer->getDepthbufferType();
2780 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002781 break;
2782 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002783 attachmentType = framebuffer->getStencilbufferType();
2784 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002785 break;
2786 default: return error(GL_INVALID_ENUM);
2787 }
2788
2789 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002790 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002791 {
2792 attachmentObjectType = attachmentType;
2793 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002794 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002795 {
2796 attachmentObjectType = GL_TEXTURE;
2797 }
2798 else UNREACHABLE();
2799
2800 switch (pname)
2801 {
2802 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2803 *params = attachmentObjectType;
2804 break;
2805 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2806 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2807 {
2808 *params = attachmentHandle;
2809 }
2810 else
2811 {
2812 return error(GL_INVALID_ENUM);
2813 }
2814 break;
2815 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2816 if (attachmentObjectType == GL_TEXTURE)
2817 {
2818 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2819 }
2820 else
2821 {
2822 return error(GL_INVALID_ENUM);
2823 }
2824 break;
2825 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2826 if (attachmentObjectType == GL_TEXTURE)
2827 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002828 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002829 {
2830 *params = attachmentType;
2831 }
2832 else
2833 {
2834 *params = 0;
2835 }
2836 }
2837 else
2838 {
2839 return error(GL_INVALID_ENUM);
2840 }
2841 break;
2842 default:
2843 return error(GL_INVALID_ENUM);
2844 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845 }
2846 }
2847 catch(std::bad_alloc&)
2848 {
2849 return error(GL_OUT_OF_MEMORY);
2850 }
2851}
2852
2853void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2854{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002855 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002856
2857 try
2858 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002859 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002860
2861 if (context)
2862 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002863 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002864 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002865 GLenum nativeType;
2866 unsigned int numParams = 0;
2867 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2868 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002869
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002870 if (numParams == 0)
2871 return; // it is known that pname is valid, but there are no parameters to return
2872
2873 if (nativeType == GL_BOOL)
2874 {
2875 GLboolean *boolParams = NULL;
2876 boolParams = new GLboolean[numParams];
2877
2878 context->getBooleanv(pname, boolParams);
2879
2880 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002881 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002882 if (boolParams[i] == GL_FALSE)
2883 params[i] = 0;
2884 else
2885 params[i] = 1;
2886 }
2887
2888 delete [] boolParams;
2889 }
2890 else if (nativeType == GL_FLOAT)
2891 {
2892 GLfloat *floatParams = NULL;
2893 floatParams = new GLfloat[numParams];
2894
2895 context->getFloatv(pname, floatParams);
2896
2897 for (unsigned int i = 0; i < numParams; ++i)
2898 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002899 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002900 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002901 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002902 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002903 else
2904 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002906
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002907 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002908 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002909 }
2910 }
2911 }
2912 catch(std::bad_alloc&)
2913 {
2914 return error(GL_OUT_OF_MEMORY);
2915 }
2916}
2917
2918void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
2919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002920 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002921
2922 try
2923 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002924 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002925
2926 if (context)
2927 {
2928 gl::Program *programObject = context->getProgram(program);
2929
2930 if (!programObject)
2931 {
2932 return error(GL_INVALID_VALUE);
2933 }
2934
2935 switch (pname)
2936 {
2937 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002938 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002939 return;
2940 case GL_LINK_STATUS:
2941 *params = programObject->isLinked();
2942 return;
2943 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002944 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002945 return;
2946 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002947 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002948 return;
2949 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002950 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951 return;
2952 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 return;
2955 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002956 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002957 return;
2958 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002959 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 return;
2961 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002962 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002963 return;
2964 default:
2965 return error(GL_INVALID_ENUM);
2966 }
2967 }
2968 }
2969 catch(std::bad_alloc&)
2970 {
2971 return error(GL_OUT_OF_MEMORY);
2972 }
2973}
2974
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002975void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002976{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002977 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002978 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002979
2980 try
2981 {
2982 if (bufsize < 0)
2983 {
2984 return error(GL_INVALID_VALUE);
2985 }
2986
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002987 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002988
2989 if (context)
2990 {
2991 gl::Program *programObject = context->getProgram(program);
2992
2993 if (!programObject)
2994 {
2995 return error(GL_INVALID_VALUE);
2996 }
2997
2998 programObject->getInfoLog(bufsize, length, infolog);
2999 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003000 }
3001 catch(std::bad_alloc&)
3002 {
3003 return error(GL_OUT_OF_MEMORY);
3004 }
3005}
3006
3007void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3008{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003009 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003010
3011 try
3012 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003013 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003014
3015 if (context)
3016 {
3017 if (target != GL_RENDERBUFFER)
3018 {
3019 return error(GL_INVALID_ENUM);
3020 }
3021
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003022 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003023 {
3024 return error(GL_INVALID_OPERATION);
3025 }
3026
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003027 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003028
3029 switch (pname)
3030 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003031 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3032 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3033 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3034 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3035 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3036 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3037 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3038 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3039 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003040 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003041 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003042 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003043 *params = renderbuffer->getSamples();
3044 }
3045 else
3046 {
3047 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003048 }
3049 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003050 default:
3051 return error(GL_INVALID_ENUM);
3052 }
3053 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003054 }
3055 catch(std::bad_alloc&)
3056 {
3057 return error(GL_OUT_OF_MEMORY);
3058 }
3059}
3060
3061void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3062{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003063 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003064
3065 try
3066 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003067 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003068
3069 if (context)
3070 {
3071 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003072
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003073 if (!shaderObject)
3074 {
3075 return error(GL_INVALID_VALUE);
3076 }
3077
3078 switch (pname)
3079 {
3080 case GL_SHADER_TYPE:
3081 *params = shaderObject->getType();
3082 return;
3083 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003084 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003085 return;
3086 case GL_COMPILE_STATUS:
3087 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3088 return;
3089 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003090 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003091 return;
3092 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003093 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003094 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003095 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3096 *params = shaderObject->getTranslatedSourceLength();
3097 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003098 default:
3099 return error(GL_INVALID_ENUM);
3100 }
3101 }
3102 }
3103 catch(std::bad_alloc&)
3104 {
3105 return error(GL_OUT_OF_MEMORY);
3106 }
3107}
3108
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003109void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003111 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003112 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003113
3114 try
3115 {
3116 if (bufsize < 0)
3117 {
3118 return error(GL_INVALID_VALUE);
3119 }
3120
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003121 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003122
3123 if (context)
3124 {
3125 gl::Shader *shaderObject = context->getShader(shader);
3126
3127 if (!shaderObject)
3128 {
3129 return error(GL_INVALID_VALUE);
3130 }
3131
3132 shaderObject->getInfoLog(bufsize, length, infolog);
3133 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003134 }
3135 catch(std::bad_alloc&)
3136 {
3137 return error(GL_OUT_OF_MEMORY);
3138 }
3139}
3140
3141void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3142{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003143 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003144 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003145
3146 try
3147 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003148 switch (shadertype)
3149 {
3150 case GL_VERTEX_SHADER:
3151 case GL_FRAGMENT_SHADER:
3152 break;
3153 default:
3154 return error(GL_INVALID_ENUM);
3155 }
3156
3157 switch (precisiontype)
3158 {
3159 case GL_LOW_FLOAT:
3160 case GL_MEDIUM_FLOAT:
3161 case GL_HIGH_FLOAT:
3162 // Assume IEEE 754 precision
3163 range[0] = 127;
3164 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003165 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003166 break;
3167 case GL_LOW_INT:
3168 case GL_MEDIUM_INT:
3169 case GL_HIGH_INT:
3170 // Some (most) hardware only supports single-precision floating-point numbers,
3171 // which can accurately represent integers up to +/-16777216
3172 range[0] = 24;
3173 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003174 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003175 break;
3176 default:
3177 return error(GL_INVALID_ENUM);
3178 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003179 }
3180 catch(std::bad_alloc&)
3181 {
3182 return error(GL_OUT_OF_MEMORY);
3183 }
3184}
3185
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003186void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003188 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003189 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003190
3191 try
3192 {
3193 if (bufsize < 0)
3194 {
3195 return error(GL_INVALID_VALUE);
3196 }
3197
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003198 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003199
3200 if (context)
3201 {
3202 gl::Shader *shaderObject = context->getShader(shader);
3203
3204 if (!shaderObject)
3205 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003206 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003207 }
3208
3209 shaderObject->getSource(bufsize, length, source);
3210 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003211 }
3212 catch(std::bad_alloc&)
3213 {
3214 return error(GL_OUT_OF_MEMORY);
3215 }
3216}
3217
zmo@google.coma574f782011-10-03 21:45:23 +00003218void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3219{
3220 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3221 shader, bufsize, length, source);
3222
3223 try
3224 {
3225 if (bufsize < 0)
3226 {
3227 return error(GL_INVALID_VALUE);
3228 }
3229
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003230 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003231
3232 if (context)
3233 {
3234 gl::Shader *shaderObject = context->getShader(shader);
3235
3236 if (!shaderObject)
3237 {
3238 return error(GL_INVALID_OPERATION);
3239 }
3240
3241 shaderObject->getTranslatedSource(bufsize, length, source);
3242 }
3243 }
3244 catch(std::bad_alloc&)
3245 {
3246 return error(GL_OUT_OF_MEMORY);
3247 }
3248}
3249
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003250const GLubyte* __stdcall glGetString(GLenum name)
3251{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003252 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003253
3254 try
3255 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003256 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003257
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003258 switch (name)
3259 {
3260 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003261 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003262 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003263 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003264 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003265 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003266 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003267 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003268 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003269 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003270 default:
3271 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3272 }
3273 }
3274 catch(std::bad_alloc&)
3275 {
3276 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3277 }
3278
3279 return NULL;
3280}
3281
3282void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003284 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003285
3286 try
3287 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003288 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003289
3290 if (context)
3291 {
3292 gl::Texture *texture;
3293
3294 switch (target)
3295 {
3296 case GL_TEXTURE_2D:
3297 texture = context->getTexture2D();
3298 break;
3299 case GL_TEXTURE_CUBE_MAP:
3300 texture = context->getTextureCubeMap();
3301 break;
3302 default:
3303 return error(GL_INVALID_ENUM);
3304 }
3305
3306 switch (pname)
3307 {
3308 case GL_TEXTURE_MAG_FILTER:
3309 *params = (GLfloat)texture->getMagFilter();
3310 break;
3311 case GL_TEXTURE_MIN_FILTER:
3312 *params = (GLfloat)texture->getMinFilter();
3313 break;
3314 case GL_TEXTURE_WRAP_S:
3315 *params = (GLfloat)texture->getWrapS();
3316 break;
3317 case GL_TEXTURE_WRAP_T:
3318 *params = (GLfloat)texture->getWrapT();
3319 break;
3320 default:
3321 return error(GL_INVALID_ENUM);
3322 }
3323 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003324 }
3325 catch(std::bad_alloc&)
3326 {
3327 return error(GL_OUT_OF_MEMORY);
3328 }
3329}
3330
3331void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3332{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003333 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003334
3335 try
3336 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003337 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003338
3339 if (context)
3340 {
3341 gl::Texture *texture;
3342
3343 switch (target)
3344 {
3345 case GL_TEXTURE_2D:
3346 texture = context->getTexture2D();
3347 break;
3348 case GL_TEXTURE_CUBE_MAP:
3349 texture = context->getTextureCubeMap();
3350 break;
3351 default:
3352 return error(GL_INVALID_ENUM);
3353 }
3354
3355 switch (pname)
3356 {
3357 case GL_TEXTURE_MAG_FILTER:
3358 *params = texture->getMagFilter();
3359 break;
3360 case GL_TEXTURE_MIN_FILTER:
3361 *params = texture->getMinFilter();
3362 break;
3363 case GL_TEXTURE_WRAP_S:
3364 *params = texture->getWrapS();
3365 break;
3366 case GL_TEXTURE_WRAP_T:
3367 *params = texture->getWrapT();
3368 break;
3369 default:
3370 return error(GL_INVALID_ENUM);
3371 }
3372 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003373 }
3374 catch(std::bad_alloc&)
3375 {
3376 return error(GL_OUT_OF_MEMORY);
3377 }
3378}
3379
3380void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3381{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003382 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003383
3384 try
3385 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003386 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003387
3388 if (context)
3389 {
3390 if (program == 0)
3391 {
3392 return error(GL_INVALID_VALUE);
3393 }
3394
3395 gl::Program *programObject = context->getProgram(program);
3396
3397 if (!programObject || !programObject->isLinked())
3398 {
3399 return error(GL_INVALID_OPERATION);
3400 }
3401
3402 if (!programObject->getUniformfv(location, params))
3403 {
3404 return error(GL_INVALID_OPERATION);
3405 }
3406 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003407 }
3408 catch(std::bad_alloc&)
3409 {
3410 return error(GL_OUT_OF_MEMORY);
3411 }
3412}
3413
3414void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3415{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003416 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003417
3418 try
3419 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003420 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003421
3422 if (context)
3423 {
3424 if (program == 0)
3425 {
3426 return error(GL_INVALID_VALUE);
3427 }
3428
3429 gl::Program *programObject = context->getProgram(program);
3430
3431 if (!programObject || !programObject->isLinked())
3432 {
3433 return error(GL_INVALID_OPERATION);
3434 }
3435
3436 if (!programObject)
3437 {
3438 return error(GL_INVALID_OPERATION);
3439 }
3440
3441 if (!programObject->getUniformiv(location, params))
3442 {
3443 return error(GL_INVALID_OPERATION);
3444 }
3445 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003446 }
3447 catch(std::bad_alloc&)
3448 {
3449 return error(GL_OUT_OF_MEMORY);
3450 }
3451}
3452
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003453int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003454{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003455 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003456
3457 try
3458 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003459 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003460
3461 if (strstr(name, "gl_") == name)
3462 {
3463 return -1;
3464 }
3465
3466 if (context)
3467 {
3468 gl::Program *programObject = context->getProgram(program);
3469
3470 if (!programObject)
3471 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003472 if (context->getShader(program))
3473 {
3474 return error(GL_INVALID_OPERATION, -1);
3475 }
3476 else
3477 {
3478 return error(GL_INVALID_VALUE, -1);
3479 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003480 }
3481
3482 if (!programObject->isLinked())
3483 {
3484 return error(GL_INVALID_OPERATION, -1);
3485 }
3486
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003487 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003488 }
3489 }
3490 catch(std::bad_alloc&)
3491 {
3492 return error(GL_OUT_OF_MEMORY, -1);
3493 }
3494
3495 return -1;
3496}
3497
3498void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003500 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003501
3502 try
3503 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003504 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003505
daniel@transgaming.come0078962010-04-15 20:45:08 +00003506 if (context)
3507 {
3508 if (index >= gl::MAX_VERTEX_ATTRIBS)
3509 {
3510 return error(GL_INVALID_VALUE);
3511 }
3512
daniel@transgaming.com83921382011-01-08 05:46:00 +00003513 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003514
daniel@transgaming.come0078962010-04-15 20:45:08 +00003515 switch (pname)
3516 {
3517 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003518 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003519 break;
3520 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003521 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003522 break;
3523 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003524 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003525 break;
3526 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003527 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003528 break;
3529 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003530 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003531 break;
3532 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003533 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003534 break;
3535 case GL_CURRENT_VERTEX_ATTRIB:
3536 for (int i = 0; i < 4; ++i)
3537 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003538 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003539 }
3540 break;
3541 default: return error(GL_INVALID_ENUM);
3542 }
3543 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003544 }
3545 catch(std::bad_alloc&)
3546 {
3547 return error(GL_OUT_OF_MEMORY);
3548 }
3549}
3550
3551void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3552{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003553 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003554
3555 try
3556 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003557 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003558
daniel@transgaming.come0078962010-04-15 20:45:08 +00003559 if (context)
3560 {
3561 if (index >= gl::MAX_VERTEX_ATTRIBS)
3562 {
3563 return error(GL_INVALID_VALUE);
3564 }
3565
daniel@transgaming.com83921382011-01-08 05:46:00 +00003566 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003567
daniel@transgaming.come0078962010-04-15 20:45:08 +00003568 switch (pname)
3569 {
3570 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003571 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003572 break;
3573 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003574 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003575 break;
3576 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003577 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003578 break;
3579 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003580 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003581 break;
3582 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003583 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003584 break;
3585 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003586 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003587 break;
3588 case GL_CURRENT_VERTEX_ATTRIB:
3589 for (int i = 0; i < 4; ++i)
3590 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003591 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003592 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3593 }
3594 break;
3595 default: return error(GL_INVALID_ENUM);
3596 }
3597 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003598 }
3599 catch(std::bad_alloc&)
3600 {
3601 return error(GL_OUT_OF_MEMORY);
3602 }
3603}
3604
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003605void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003606{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003607 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003608
3609 try
3610 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003611 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003612
daniel@transgaming.come0078962010-04-15 20:45:08 +00003613 if (context)
3614 {
3615 if (index >= gl::MAX_VERTEX_ATTRIBS)
3616 {
3617 return error(GL_INVALID_VALUE);
3618 }
3619
3620 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3621 {
3622 return error(GL_INVALID_ENUM);
3623 }
3624
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003625 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003626 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003627 }
3628 catch(std::bad_alloc&)
3629 {
3630 return error(GL_OUT_OF_MEMORY);
3631 }
3632}
3633
3634void __stdcall glHint(GLenum target, GLenum mode)
3635{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003636 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003637
3638 try
3639 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003640 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003641 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003642 case GL_FASTEST:
3643 case GL_NICEST:
3644 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003645 break;
3646 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003647 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003648 }
3649
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003650 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003651 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003652 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003653 case GL_GENERATE_MIPMAP_HINT:
3654 if (context) context->setGenerateMipmapHint(mode);
3655 break;
3656 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3657 if (context) context->setFragmentShaderDerivativeHint(mode);
3658 break;
3659 default:
3660 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003661 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003662 }
3663 catch(std::bad_alloc&)
3664 {
3665 return error(GL_OUT_OF_MEMORY);
3666 }
3667}
3668
3669GLboolean __stdcall glIsBuffer(GLuint buffer)
3670{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003671 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003672
3673 try
3674 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003675 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003676
3677 if (context && buffer)
3678 {
3679 gl::Buffer *bufferObject = context->getBuffer(buffer);
3680
3681 if (bufferObject)
3682 {
3683 return GL_TRUE;
3684 }
3685 }
3686 }
3687 catch(std::bad_alloc&)
3688 {
3689 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3690 }
3691
3692 return GL_FALSE;
3693}
3694
3695GLboolean __stdcall glIsEnabled(GLenum cap)
3696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003697 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003698
3699 try
3700 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003702
3703 if (context)
3704 {
3705 switch (cap)
3706 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003707 case GL_CULL_FACE: return context->isCullFaceEnabled();
3708 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3709 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3710 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3711 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3712 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3713 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3714 case GL_BLEND: return context->isBlendEnabled();
3715 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003716 default:
3717 return error(GL_INVALID_ENUM, false);
3718 }
3719 }
3720 }
3721 catch(std::bad_alloc&)
3722 {
3723 return error(GL_OUT_OF_MEMORY, false);
3724 }
3725
3726 return false;
3727}
3728
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003729GLboolean __stdcall glIsFenceNV(GLuint fence)
3730{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003731 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003732
3733 try
3734 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003735 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003736
3737 if (context)
3738 {
3739 gl::Fence *fenceObject = context->getFence(fence);
3740
3741 if (fenceObject == NULL)
3742 {
3743 return GL_FALSE;
3744 }
3745
3746 return fenceObject->isFence();
3747 }
3748 }
3749 catch(std::bad_alloc&)
3750 {
3751 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3752 }
3753
3754 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003755}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003756
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003757GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3758{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003759 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003760
3761 try
3762 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003763 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003764
3765 if (context && framebuffer)
3766 {
3767 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3768
3769 if (framebufferObject)
3770 {
3771 return GL_TRUE;
3772 }
3773 }
3774 }
3775 catch(std::bad_alloc&)
3776 {
3777 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3778 }
3779
3780 return GL_FALSE;
3781}
3782
3783GLboolean __stdcall glIsProgram(GLuint program)
3784{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003785 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003786
3787 try
3788 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003789 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003790
3791 if (context && program)
3792 {
3793 gl::Program *programObject = context->getProgram(program);
3794
3795 if (programObject)
3796 {
3797 return GL_TRUE;
3798 }
3799 }
3800 }
3801 catch(std::bad_alloc&)
3802 {
3803 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3804 }
3805
3806 return GL_FALSE;
3807}
3808
3809GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3810{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003811 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003812
3813 try
3814 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003815 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003816
3817 if (context && renderbuffer)
3818 {
3819 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3820
3821 if (renderbufferObject)
3822 {
3823 return GL_TRUE;
3824 }
3825 }
3826 }
3827 catch(std::bad_alloc&)
3828 {
3829 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3830 }
3831
3832 return GL_FALSE;
3833}
3834
3835GLboolean __stdcall glIsShader(GLuint shader)
3836{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003837 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003838
3839 try
3840 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003841 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003842
3843 if (context && shader)
3844 {
3845 gl::Shader *shaderObject = context->getShader(shader);
3846
3847 if (shaderObject)
3848 {
3849 return GL_TRUE;
3850 }
3851 }
3852 }
3853 catch(std::bad_alloc&)
3854 {
3855 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3856 }
3857
3858 return GL_FALSE;
3859}
3860
3861GLboolean __stdcall glIsTexture(GLuint texture)
3862{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003863 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003864
3865 try
3866 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003867 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003868
3869 if (context && texture)
3870 {
3871 gl::Texture *textureObject = context->getTexture(texture);
3872
3873 if (textureObject)
3874 {
3875 return GL_TRUE;
3876 }
3877 }
3878 }
3879 catch(std::bad_alloc&)
3880 {
3881 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3882 }
3883
3884 return GL_FALSE;
3885}
3886
3887void __stdcall glLineWidth(GLfloat width)
3888{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003889 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003890
3891 try
3892 {
3893 if (width <= 0.0f)
3894 {
3895 return error(GL_INVALID_VALUE);
3896 }
3897
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003898 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003899
3900 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003901 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003902 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003903 }
3904 }
3905 catch(std::bad_alloc&)
3906 {
3907 return error(GL_OUT_OF_MEMORY);
3908 }
3909}
3910
3911void __stdcall glLinkProgram(GLuint program)
3912{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003913 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003914
3915 try
3916 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003917 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003918
3919 if (context)
3920 {
3921 gl::Program *programObject = context->getProgram(program);
3922
3923 if (!programObject)
3924 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00003925 if (context->getShader(program))
3926 {
3927 return error(GL_INVALID_OPERATION);
3928 }
3929 else
3930 {
3931 return error(GL_INVALID_VALUE);
3932 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003933 }
3934
3935 programObject->link();
3936 }
3937 }
3938 catch(std::bad_alloc&)
3939 {
3940 return error(GL_OUT_OF_MEMORY);
3941 }
3942}
3943
3944void __stdcall glPixelStorei(GLenum pname, GLint param)
3945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003946 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003947
3948 try
3949 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003950 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003951
3952 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003953 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003954 switch (pname)
3955 {
3956 case GL_UNPACK_ALIGNMENT:
3957 if (param != 1 && param != 2 && param != 4 && param != 8)
3958 {
3959 return error(GL_INVALID_VALUE);
3960 }
3961
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003962 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003963 break;
3964
3965 case GL_PACK_ALIGNMENT:
3966 if (param != 1 && param != 2 && param != 4 && param != 8)
3967 {
3968 return error(GL_INVALID_VALUE);
3969 }
3970
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003971 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003972 break;
3973
3974 default:
3975 return error(GL_INVALID_ENUM);
3976 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003977 }
3978 }
3979 catch(std::bad_alloc&)
3980 {
3981 return error(GL_OUT_OF_MEMORY);
3982 }
3983}
3984
3985void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
3986{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003987 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003988
3989 try
3990 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003991 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00003992
3993 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003994 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003995 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003996 }
3997 }
3998 catch(std::bad_alloc&)
3999 {
4000 return error(GL_OUT_OF_MEMORY);
4001 }
4002}
4003
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004004void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004005{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004006 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004007 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004008 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004009
4010 try
4011 {
4012 if (width < 0 || height < 0)
4013 {
4014 return error(GL_INVALID_VALUE);
4015 }
4016
4017 switch (format)
4018 {
4019 case GL_RGBA:
4020 switch (type)
4021 {
4022 case GL_UNSIGNED_BYTE:
4023 break;
4024 default:
4025 return error(GL_INVALID_OPERATION);
4026 }
4027 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004028 case GL_BGRA_EXT:
4029 switch (type)
4030 {
4031 case GL_UNSIGNED_BYTE:
4032 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
4033 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
4034 break;
4035 default:
4036 return error(GL_INVALID_OPERATION);
4037 }
4038 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004039 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
4040 switch (type)
4041 {
4042 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
4043 break;
4044 default:
4045 return error(GL_INVALID_OPERATION);
4046 }
4047 break;
4048 default:
4049 return error(GL_INVALID_OPERATION);
4050 }
4051
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004052 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004053
4054 if (context)
4055 {
4056 context->readPixels(x, y, width, height, format, type, pixels);
4057 }
4058 }
4059 catch(std::bad_alloc&)
4060 {
4061 return error(GL_OUT_OF_MEMORY);
4062 }
4063}
4064
4065void __stdcall glReleaseShaderCompiler(void)
4066{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004067 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004068
4069 try
4070 {
4071 gl::Shader::releaseCompiler();
4072 }
4073 catch(std::bad_alloc&)
4074 {
4075 return error(GL_OUT_OF_MEMORY);
4076 }
4077}
4078
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004079void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004081 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004082 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004083
4084 try
4085 {
4086 switch (target)
4087 {
4088 case GL_RENDERBUFFER:
4089 break;
4090 default:
4091 return error(GL_INVALID_ENUM);
4092 }
4093
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004094 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004095 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004096 return error(GL_INVALID_ENUM);
4097 }
4098
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004099 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004100 {
4101 return error(GL_INVALID_VALUE);
4102 }
4103
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004104 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004105
4106 if (context)
4107 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004108 if (width > context->getMaximumRenderbufferDimension() ||
4109 height > context->getMaximumRenderbufferDimension() ||
4110 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004111 {
4112 return error(GL_INVALID_VALUE);
4113 }
4114
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004115 GLuint handle = context->getRenderbufferHandle();
4116 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117 {
4118 return error(GL_INVALID_OPERATION);
4119 }
4120
4121 switch (internalformat)
4122 {
4123 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004124 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004125 break;
4126 case GL_RGBA4:
4127 case GL_RGB5_A1:
4128 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004129 case GL_RGB8_OES:
4130 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004131 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004132 break;
4133 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004134 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004135 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004136 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004137 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004138 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004139 default:
4140 return error(GL_INVALID_ENUM);
4141 }
4142 }
4143 }
4144 catch(std::bad_alloc&)
4145 {
4146 return error(GL_OUT_OF_MEMORY);
4147 }
4148}
4149
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004150void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4151{
4152 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4153}
4154
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004155void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4156{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004157 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004158
4159 try
4160 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004161 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004162
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004163 if (context)
4164 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004165 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004166 }
4167 }
4168 catch(std::bad_alloc&)
4169 {
4170 return error(GL_OUT_OF_MEMORY);
4171 }
4172}
4173
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004174void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4175{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004176 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004177
4178 try
4179 {
4180 if (condition != GL_ALL_COMPLETED_NV)
4181 {
4182 return error(GL_INVALID_ENUM);
4183 }
4184
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004185 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004186
4187 if (context)
4188 {
4189 gl::Fence *fenceObject = context->getFence(fence);
4190
4191 if (fenceObject == NULL)
4192 {
4193 return error(GL_INVALID_OPERATION);
4194 }
4195
4196 fenceObject->setFence(condition);
4197 }
4198 }
4199 catch(std::bad_alloc&)
4200 {
4201 return error(GL_OUT_OF_MEMORY);
4202 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004203}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004204
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004205void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4206{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004207 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004208
4209 try
4210 {
4211 if (width < 0 || height < 0)
4212 {
4213 return error(GL_INVALID_VALUE);
4214 }
4215
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004216 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004217
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004218 if (context)
4219 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004220 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004221 }
4222 }
4223 catch(std::bad_alloc&)
4224 {
4225 return error(GL_OUT_OF_MEMORY);
4226 }
4227}
4228
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004229void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004230{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004231 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004232 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004233 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004234
4235 try
4236 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004237 // No binary shader formats are supported.
4238 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004239 }
4240 catch(std::bad_alloc&)
4241 {
4242 return error(GL_OUT_OF_MEMORY);
4243 }
4244}
4245
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004246void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004248 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004249 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004250
4251 try
4252 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004253 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004254 {
4255 return error(GL_INVALID_VALUE);
4256 }
4257
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004258 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004259
4260 if (context)
4261 {
4262 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004263
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004264 if (!shaderObject)
4265 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004266 if (context->getProgram(shader))
4267 {
4268 return error(GL_INVALID_OPERATION);
4269 }
4270 else
4271 {
4272 return error(GL_INVALID_VALUE);
4273 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004274 }
4275
4276 shaderObject->setSource(count, string, length);
4277 }
4278 }
4279 catch(std::bad_alloc&)
4280 {
4281 return error(GL_OUT_OF_MEMORY);
4282 }
4283}
4284
4285void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4286{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004287 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004288}
4289
4290void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4291{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004292 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004293
4294 try
4295 {
4296 switch (face)
4297 {
4298 case GL_FRONT:
4299 case GL_BACK:
4300 case GL_FRONT_AND_BACK:
4301 break;
4302 default:
4303 return error(GL_INVALID_ENUM);
4304 }
4305
4306 switch (func)
4307 {
4308 case GL_NEVER:
4309 case GL_ALWAYS:
4310 case GL_LESS:
4311 case GL_LEQUAL:
4312 case GL_EQUAL:
4313 case GL_GEQUAL:
4314 case GL_GREATER:
4315 case GL_NOTEQUAL:
4316 break;
4317 default:
4318 return error(GL_INVALID_ENUM);
4319 }
4320
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004321 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004322
4323 if (context)
4324 {
4325 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4326 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004327 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004328 }
4329
4330 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4331 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004332 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004333 }
4334 }
4335 }
4336 catch(std::bad_alloc&)
4337 {
4338 return error(GL_OUT_OF_MEMORY);
4339 }
4340}
4341
4342void __stdcall glStencilMask(GLuint mask)
4343{
4344 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4345}
4346
4347void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4348{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004349 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004350
4351 try
4352 {
4353 switch (face)
4354 {
4355 case GL_FRONT:
4356 case GL_BACK:
4357 case GL_FRONT_AND_BACK:
4358 break;
4359 default:
4360 return error(GL_INVALID_ENUM);
4361 }
4362
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004363 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004364
4365 if (context)
4366 {
4367 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4368 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004369 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004370 }
4371
4372 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4373 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004374 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004375 }
4376 }
4377 }
4378 catch(std::bad_alloc&)
4379 {
4380 return error(GL_OUT_OF_MEMORY);
4381 }
4382}
4383
4384void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4385{
4386 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4387}
4388
4389void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4390{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004391 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004392 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004393
4394 try
4395 {
4396 switch (face)
4397 {
4398 case GL_FRONT:
4399 case GL_BACK:
4400 case GL_FRONT_AND_BACK:
4401 break;
4402 default:
4403 return error(GL_INVALID_ENUM);
4404 }
4405
4406 switch (fail)
4407 {
4408 case GL_ZERO:
4409 case GL_KEEP:
4410 case GL_REPLACE:
4411 case GL_INCR:
4412 case GL_DECR:
4413 case GL_INVERT:
4414 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004415 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004416 break;
4417 default:
4418 return error(GL_INVALID_ENUM);
4419 }
4420
4421 switch (zfail)
4422 {
4423 case GL_ZERO:
4424 case GL_KEEP:
4425 case GL_REPLACE:
4426 case GL_INCR:
4427 case GL_DECR:
4428 case GL_INVERT:
4429 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004430 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004431 break;
4432 default:
4433 return error(GL_INVALID_ENUM);
4434 }
4435
4436 switch (zpass)
4437 {
4438 case GL_ZERO:
4439 case GL_KEEP:
4440 case GL_REPLACE:
4441 case GL_INCR:
4442 case GL_DECR:
4443 case GL_INVERT:
4444 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004445 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004446 break;
4447 default:
4448 return error(GL_INVALID_ENUM);
4449 }
4450
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004451 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004452
4453 if (context)
4454 {
4455 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4456 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004457 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004458 }
4459
4460 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4461 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004462 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004463 }
4464 }
4465 }
4466 catch(std::bad_alloc&)
4467 {
4468 return error(GL_OUT_OF_MEMORY);
4469 }
4470}
4471
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004472GLboolean __stdcall glTestFenceNV(GLuint fence)
4473{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004474 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004475
4476 try
4477 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004478 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004479
4480 if (context)
4481 {
4482 gl::Fence *fenceObject = context->getFence(fence);
4483
4484 if (fenceObject == NULL)
4485 {
4486 return error(GL_INVALID_OPERATION, GL_TRUE);
4487 }
4488
4489 return fenceObject->testFence();
4490 }
4491 }
4492 catch(std::bad_alloc&)
4493 {
4494 error(GL_OUT_OF_MEMORY);
4495 }
4496
4497 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004498}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004499
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004500void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4501 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004502{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004503 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004504 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004505 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004506
4507 try
4508 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004509 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004510 {
4511 return error(GL_INVALID_VALUE);
4512 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004513
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004514 if (internalformat != format)
4515 {
4516 return error(GL_INVALID_OPERATION);
4517 }
4518
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004519 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004520 {
4521 case GL_ALPHA:
4522 case GL_LUMINANCE:
4523 case GL_LUMINANCE_ALPHA:
4524 switch (type)
4525 {
4526 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004527 case GL_FLOAT:
4528 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004529 break;
4530 default:
4531 return error(GL_INVALID_ENUM);
4532 }
4533 break;
4534 case GL_RGB:
4535 switch (type)
4536 {
4537 case GL_UNSIGNED_BYTE:
4538 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004539 case GL_FLOAT:
4540 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004541 break;
4542 default:
4543 return error(GL_INVALID_ENUM);
4544 }
4545 break;
4546 case GL_RGBA:
4547 switch (type)
4548 {
4549 case GL_UNSIGNED_BYTE:
4550 case GL_UNSIGNED_SHORT_4_4_4_4:
4551 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004552 case GL_FLOAT:
4553 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004554 break;
4555 default:
4556 return error(GL_INVALID_ENUM);
4557 }
4558 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004559 case GL_BGRA_EXT:
4560 switch (type)
4561 {
4562 case GL_UNSIGNED_BYTE:
4563 break;
4564 default:
4565 return error(GL_INVALID_ENUM);
4566 }
4567 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004568 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4569 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004570 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4571 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004572 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004573 default:
4574 return error(GL_INVALID_VALUE);
4575 }
4576
4577 if (border != 0)
4578 {
4579 return error(GL_INVALID_VALUE);
4580 }
4581
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004583
4584 if (context)
4585 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004586 switch (target)
4587 {
4588 case GL_TEXTURE_2D:
4589 if (width > (context->getMaximumTextureDimension() >> level) ||
4590 height > (context->getMaximumTextureDimension() >> level))
4591 {
4592 return error(GL_INVALID_VALUE);
4593 }
4594 break;
4595 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4596 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4597 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4598 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4599 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4600 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4601 if (width != height)
4602 {
4603 return error(GL_INVALID_VALUE);
4604 }
4605
4606 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4607 height > (context->getMaximumCubeTextureDimension() >> level))
4608 {
4609 return error(GL_INVALID_VALUE);
4610 }
4611 break;
4612 default:
4613 return error(GL_INVALID_ENUM);
4614 }
4615
gman@chromium.org50c526d2011-08-10 05:19:44 +00004616 switch (format) {
4617 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4618 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4619 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004620 {
4621 return error(GL_INVALID_OPERATION);
4622 }
4623 else
4624 {
4625 return error(GL_INVALID_ENUM);
4626 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004627 break;
4628 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4629 if (context->supportsDXT3Textures())
4630 {
4631 return error(GL_INVALID_OPERATION);
4632 }
4633 else
4634 {
4635 return error(GL_INVALID_ENUM);
4636 }
4637 break;
4638 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4639 if (context->supportsDXT5Textures())
4640 {
4641 return error(GL_INVALID_OPERATION);
4642 }
4643 else
4644 {
4645 return error(GL_INVALID_ENUM);
4646 }
4647 break;
4648 default:
4649 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004650 }
4651
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004652 if (type == GL_FLOAT)
4653 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004654 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004655 {
4656 return error(GL_INVALID_ENUM);
4657 }
4658 }
4659 else if (type == GL_HALF_FLOAT_OES)
4660 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004661 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004662 {
4663 return error(GL_INVALID_ENUM);
4664 }
4665 }
4666
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004667 if (target == GL_TEXTURE_2D)
4668 {
4669 gl::Texture2D *texture = context->getTexture2D();
4670
4671 if (!texture)
4672 {
4673 return error(GL_INVALID_OPERATION);
4674 }
4675
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004676 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004677 }
4678 else
4679 {
4680 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4681
4682 if (!texture)
4683 {
4684 return error(GL_INVALID_OPERATION);
4685 }
4686
4687 switch (target)
4688 {
4689 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004690 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004691 break;
4692 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004693 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004694 break;
4695 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004696 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004697 break;
4698 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004699 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004700 break;
4701 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004702 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004703 break;
4704 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004705 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004706 break;
4707 default: UNREACHABLE();
4708 }
4709 }
4710 }
4711 }
4712 catch(std::bad_alloc&)
4713 {
4714 return error(GL_OUT_OF_MEMORY);
4715 }
4716}
4717
4718void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4719{
4720 glTexParameteri(target, pname, (GLint)param);
4721}
4722
4723void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4724{
4725 glTexParameteri(target, pname, (GLint)*params);
4726}
4727
4728void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4729{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004730 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004731
4732 try
4733 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004734 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004735
4736 if (context)
4737 {
4738 gl::Texture *texture;
4739
4740 switch (target)
4741 {
4742 case GL_TEXTURE_2D:
4743 texture = context->getTexture2D();
4744 break;
4745 case GL_TEXTURE_CUBE_MAP:
4746 texture = context->getTextureCubeMap();
4747 break;
4748 default:
4749 return error(GL_INVALID_ENUM);
4750 }
4751
4752 switch (pname)
4753 {
4754 case GL_TEXTURE_WRAP_S:
4755 if (!texture->setWrapS((GLenum)param))
4756 {
4757 return error(GL_INVALID_ENUM);
4758 }
4759 break;
4760 case GL_TEXTURE_WRAP_T:
4761 if (!texture->setWrapT((GLenum)param))
4762 {
4763 return error(GL_INVALID_ENUM);
4764 }
4765 break;
4766 case GL_TEXTURE_MIN_FILTER:
4767 if (!texture->setMinFilter((GLenum)param))
4768 {
4769 return error(GL_INVALID_ENUM);
4770 }
4771 break;
4772 case GL_TEXTURE_MAG_FILTER:
4773 if (!texture->setMagFilter((GLenum)param))
4774 {
4775 return error(GL_INVALID_ENUM);
4776 }
4777 break;
4778 default:
4779 return error(GL_INVALID_ENUM);
4780 }
4781 }
4782 }
4783 catch(std::bad_alloc&)
4784 {
4785 return error(GL_OUT_OF_MEMORY);
4786 }
4787}
4788
4789void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4790{
4791 glTexParameteri(target, pname, *params);
4792}
4793
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004794void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
4795 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004797 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004798 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004799 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004800 target, level, xoffset, yoffset, width, height, format, type, pixels);
4801
4802 try
4803 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004804 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004805 {
4806 return error(GL_INVALID_ENUM);
4807 }
4808
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004809 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004810 {
4811 return error(GL_INVALID_VALUE);
4812 }
4813
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004814 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
4815 {
4816 return error(GL_INVALID_VALUE);
4817 }
4818
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004819 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004820 {
4821 return error(GL_INVALID_ENUM);
4822 }
4823
4824 if (width == 0 || height == 0 || pixels == NULL)
4825 {
4826 return;
4827 }
4828
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004829 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004830
4831 if (context)
4832 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004833 if (level > context->getMaximumTextureLevel())
4834 {
4835 return error(GL_INVALID_VALUE);
4836 }
4837
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004838 if (format == GL_FLOAT)
4839 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004840 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004841 {
4842 return error(GL_INVALID_ENUM);
4843 }
4844 }
4845 else if (format == GL_HALF_FLOAT_OES)
4846 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004847 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004848 {
4849 return error(GL_INVALID_ENUM);
4850 }
4851 }
4852
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004853 if (target == GL_TEXTURE_2D)
4854 {
4855 gl::Texture2D *texture = context->getTexture2D();
4856
4857 if (!texture)
4858 {
4859 return error(GL_INVALID_OPERATION);
4860 }
4861
daniel@transgaming.com01868132010-08-24 19:21:17 +00004862 if (texture->isCompressed())
4863 {
4864 return error(GL_INVALID_OPERATION);
4865 }
4866
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00004867 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004868 {
4869 return error(GL_INVALID_OPERATION);
4870 }
4871
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004872 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004873 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004874 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004875 {
4876 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4877
4878 if (!texture)
4879 {
4880 return error(GL_INVALID_OPERATION);
4881 }
4882
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004883 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004884 }
4885 else
4886 {
4887 UNREACHABLE();
4888 }
4889 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004890 }
4891 catch(std::bad_alloc&)
4892 {
4893 return error(GL_OUT_OF_MEMORY);
4894 }
4895}
4896
4897void __stdcall glUniform1f(GLint location, GLfloat x)
4898{
4899 glUniform1fv(location, 1, &x);
4900}
4901
4902void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
4903{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004904 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004905
4906 try
4907 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004908 if (count < 0)
4909 {
4910 return error(GL_INVALID_VALUE);
4911 }
4912
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004913 if (location == -1)
4914 {
4915 return;
4916 }
4917
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004918 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004919
4920 if (context)
4921 {
4922 gl::Program *program = context->getCurrentProgram();
4923
4924 if (!program)
4925 {
4926 return error(GL_INVALID_OPERATION);
4927 }
4928
4929 if (!program->setUniform1fv(location, count, v))
4930 {
4931 return error(GL_INVALID_OPERATION);
4932 }
4933 }
4934 }
4935 catch(std::bad_alloc&)
4936 {
4937 return error(GL_OUT_OF_MEMORY);
4938 }
4939}
4940
4941void __stdcall glUniform1i(GLint location, GLint x)
4942{
4943 glUniform1iv(location, 1, &x);
4944}
4945
4946void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
4947{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004948 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004949
4950 try
4951 {
4952 if (count < 0)
4953 {
4954 return error(GL_INVALID_VALUE);
4955 }
4956
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004957 if (location == -1)
4958 {
4959 return;
4960 }
4961
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004962 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004963
4964 if (context)
4965 {
4966 gl::Program *program = context->getCurrentProgram();
4967
4968 if (!program)
4969 {
4970 return error(GL_INVALID_OPERATION);
4971 }
4972
4973 if (!program->setUniform1iv(location, count, v))
4974 {
4975 return error(GL_INVALID_OPERATION);
4976 }
4977 }
4978 }
4979 catch(std::bad_alloc&)
4980 {
4981 return error(GL_OUT_OF_MEMORY);
4982 }
4983}
4984
4985void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
4986{
4987 GLfloat xy[2] = {x, y};
4988
4989 glUniform2fv(location, 1, (GLfloat*)&xy);
4990}
4991
4992void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
4993{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004994 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004995
4996 try
4997 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004998 if (count < 0)
4999 {
5000 return error(GL_INVALID_VALUE);
5001 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005002
5003 if (location == -1)
5004 {
5005 return;
5006 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005009
5010 if (context)
5011 {
5012 gl::Program *program = context->getCurrentProgram();
5013
5014 if (!program)
5015 {
5016 return error(GL_INVALID_OPERATION);
5017 }
5018
5019 if (!program->setUniform2fv(location, count, v))
5020 {
5021 return error(GL_INVALID_OPERATION);
5022 }
5023 }
5024 }
5025 catch(std::bad_alloc&)
5026 {
5027 return error(GL_OUT_OF_MEMORY);
5028 }
5029}
5030
5031void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5032{
5033 GLint xy[4] = {x, y};
5034
5035 glUniform2iv(location, 1, (GLint*)&xy);
5036}
5037
5038void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5039{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005040 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005041
5042 try
5043 {
5044 if (count < 0)
5045 {
5046 return error(GL_INVALID_VALUE);
5047 }
5048
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005049 if (location == -1)
5050 {
5051 return;
5052 }
5053
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005054 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005055
5056 if (context)
5057 {
5058 gl::Program *program = context->getCurrentProgram();
5059
5060 if (!program)
5061 {
5062 return error(GL_INVALID_OPERATION);
5063 }
5064
5065 if (!program->setUniform2iv(location, count, v))
5066 {
5067 return error(GL_INVALID_OPERATION);
5068 }
5069 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005070 }
5071 catch(std::bad_alloc&)
5072 {
5073 return error(GL_OUT_OF_MEMORY);
5074 }
5075}
5076
5077void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5078{
5079 GLfloat xyz[3] = {x, y, z};
5080
5081 glUniform3fv(location, 1, (GLfloat*)&xyz);
5082}
5083
5084void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5085{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005086 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005087
5088 try
5089 {
5090 if (count < 0)
5091 {
5092 return error(GL_INVALID_VALUE);
5093 }
5094
5095 if (location == -1)
5096 {
5097 return;
5098 }
5099
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005100 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005101
5102 if (context)
5103 {
5104 gl::Program *program = context->getCurrentProgram();
5105
5106 if (!program)
5107 {
5108 return error(GL_INVALID_OPERATION);
5109 }
5110
5111 if (!program->setUniform3fv(location, count, v))
5112 {
5113 return error(GL_INVALID_OPERATION);
5114 }
5115 }
5116 }
5117 catch(std::bad_alloc&)
5118 {
5119 return error(GL_OUT_OF_MEMORY);
5120 }
5121}
5122
5123void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5124{
5125 GLint xyz[3] = {x, y, z};
5126
5127 glUniform3iv(location, 1, (GLint*)&xyz);
5128}
5129
5130void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5131{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005132 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005133
5134 try
5135 {
5136 if (count < 0)
5137 {
5138 return error(GL_INVALID_VALUE);
5139 }
5140
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005141 if (location == -1)
5142 {
5143 return;
5144 }
5145
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005146 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005147
5148 if (context)
5149 {
5150 gl::Program *program = context->getCurrentProgram();
5151
5152 if (!program)
5153 {
5154 return error(GL_INVALID_OPERATION);
5155 }
5156
5157 if (!program->setUniform3iv(location, count, v))
5158 {
5159 return error(GL_INVALID_OPERATION);
5160 }
5161 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162 }
5163 catch(std::bad_alloc&)
5164 {
5165 return error(GL_OUT_OF_MEMORY);
5166 }
5167}
5168
5169void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5170{
5171 GLfloat xyzw[4] = {x, y, z, w};
5172
5173 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5174}
5175
5176void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5177{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005178 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005179
5180 try
5181 {
5182 if (count < 0)
5183 {
5184 return error(GL_INVALID_VALUE);
5185 }
5186
5187 if (location == -1)
5188 {
5189 return;
5190 }
5191
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005192 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005193
5194 if (context)
5195 {
5196 gl::Program *program = context->getCurrentProgram();
5197
5198 if (!program)
5199 {
5200 return error(GL_INVALID_OPERATION);
5201 }
5202
5203 if (!program->setUniform4fv(location, count, v))
5204 {
5205 return error(GL_INVALID_OPERATION);
5206 }
5207 }
5208 }
5209 catch(std::bad_alloc&)
5210 {
5211 return error(GL_OUT_OF_MEMORY);
5212 }
5213}
5214
5215void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5216{
5217 GLint xyzw[4] = {x, y, z, w};
5218
5219 glUniform4iv(location, 1, (GLint*)&xyzw);
5220}
5221
5222void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5223{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005224 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005225
5226 try
5227 {
5228 if (count < 0)
5229 {
5230 return error(GL_INVALID_VALUE);
5231 }
5232
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005233 if (location == -1)
5234 {
5235 return;
5236 }
5237
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005238 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005239
5240 if (context)
5241 {
5242 gl::Program *program = context->getCurrentProgram();
5243
5244 if (!program)
5245 {
5246 return error(GL_INVALID_OPERATION);
5247 }
5248
5249 if (!program->setUniform4iv(location, count, v))
5250 {
5251 return error(GL_INVALID_OPERATION);
5252 }
5253 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005254 }
5255 catch(std::bad_alloc&)
5256 {
5257 return error(GL_OUT_OF_MEMORY);
5258 }
5259}
5260
5261void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005263 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005264 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005265
5266 try
5267 {
5268 if (count < 0 || transpose != GL_FALSE)
5269 {
5270 return error(GL_INVALID_VALUE);
5271 }
5272
5273 if (location == -1)
5274 {
5275 return;
5276 }
5277
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005278 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005279
5280 if (context)
5281 {
5282 gl::Program *program = context->getCurrentProgram();
5283
5284 if (!program)
5285 {
5286 return error(GL_INVALID_OPERATION);
5287 }
5288
5289 if (!program->setUniformMatrix2fv(location, count, value))
5290 {
5291 return error(GL_INVALID_OPERATION);
5292 }
5293 }
5294 }
5295 catch(std::bad_alloc&)
5296 {
5297 return error(GL_OUT_OF_MEMORY);
5298 }
5299}
5300
5301void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5302{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005303 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005304 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005305
5306 try
5307 {
5308 if (count < 0 || transpose != GL_FALSE)
5309 {
5310 return error(GL_INVALID_VALUE);
5311 }
5312
5313 if (location == -1)
5314 {
5315 return;
5316 }
5317
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005318 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005319
5320 if (context)
5321 {
5322 gl::Program *program = context->getCurrentProgram();
5323
5324 if (!program)
5325 {
5326 return error(GL_INVALID_OPERATION);
5327 }
5328
5329 if (!program->setUniformMatrix3fv(location, count, value))
5330 {
5331 return error(GL_INVALID_OPERATION);
5332 }
5333 }
5334 }
5335 catch(std::bad_alloc&)
5336 {
5337 return error(GL_OUT_OF_MEMORY);
5338 }
5339}
5340
5341void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5342{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005343 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005344 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005345
5346 try
5347 {
5348 if (count < 0 || transpose != GL_FALSE)
5349 {
5350 return error(GL_INVALID_VALUE);
5351 }
5352
5353 if (location == -1)
5354 {
5355 return;
5356 }
5357
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005358 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005359
5360 if (context)
5361 {
5362 gl::Program *program = context->getCurrentProgram();
5363
5364 if (!program)
5365 {
5366 return error(GL_INVALID_OPERATION);
5367 }
5368
5369 if (!program->setUniformMatrix4fv(location, count, value))
5370 {
5371 return error(GL_INVALID_OPERATION);
5372 }
5373 }
5374 }
5375 catch(std::bad_alloc&)
5376 {
5377 return error(GL_OUT_OF_MEMORY);
5378 }
5379}
5380
5381void __stdcall glUseProgram(GLuint program)
5382{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005383 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005384
5385 try
5386 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005387 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005388
5389 if (context)
5390 {
5391 gl::Program *programObject = context->getProgram(program);
5392
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005393 if (!programObject && program != 0)
5394 {
5395 if (context->getShader(program))
5396 {
5397 return error(GL_INVALID_OPERATION);
5398 }
5399 else
5400 {
5401 return error(GL_INVALID_VALUE);
5402 }
5403 }
5404
5405 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005406 {
5407 return error(GL_INVALID_OPERATION);
5408 }
5409
5410 context->useProgram(program);
5411 }
5412 }
5413 catch(std::bad_alloc&)
5414 {
5415 return error(GL_OUT_OF_MEMORY);
5416 }
5417}
5418
5419void __stdcall glValidateProgram(GLuint program)
5420{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005421 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005422
5423 try
5424 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005425 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005426
5427 if (context)
5428 {
5429 gl::Program *programObject = context->getProgram(program);
5430
5431 if (!programObject)
5432 {
5433 if (context->getShader(program))
5434 {
5435 return error(GL_INVALID_OPERATION);
5436 }
5437 else
5438 {
5439 return error(GL_INVALID_VALUE);
5440 }
5441 }
5442
5443 programObject->validate();
5444 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005445 }
5446 catch(std::bad_alloc&)
5447 {
5448 return error(GL_OUT_OF_MEMORY);
5449 }
5450}
5451
5452void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5453{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005454 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005455
5456 try
5457 {
5458 if (index >= gl::MAX_VERTEX_ATTRIBS)
5459 {
5460 return error(GL_INVALID_VALUE);
5461 }
5462
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005463 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005464
5465 if (context)
5466 {
5467 GLfloat vals[4] = { x, 0, 0, 1 };
5468 context->setVertexAttrib(index, vals);
5469 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005470 }
5471 catch(std::bad_alloc&)
5472 {
5473 return error(GL_OUT_OF_MEMORY);
5474 }
5475}
5476
5477void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5478{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005479 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005480
5481 try
5482 {
5483 if (index >= gl::MAX_VERTEX_ATTRIBS)
5484 {
5485 return error(GL_INVALID_VALUE);
5486 }
5487
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005488 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005489
5490 if (context)
5491 {
5492 GLfloat vals[4] = { values[0], 0, 0, 1 };
5493 context->setVertexAttrib(index, vals);
5494 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005495 }
5496 catch(std::bad_alloc&)
5497 {
5498 return error(GL_OUT_OF_MEMORY);
5499 }
5500}
5501
5502void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5503{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005504 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005505
5506 try
5507 {
5508 if (index >= gl::MAX_VERTEX_ATTRIBS)
5509 {
5510 return error(GL_INVALID_VALUE);
5511 }
5512
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005513 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005514
5515 if (context)
5516 {
5517 GLfloat vals[4] = { x, y, 0, 1 };
5518 context->setVertexAttrib(index, vals);
5519 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005520 }
5521 catch(std::bad_alloc&)
5522 {
5523 return error(GL_OUT_OF_MEMORY);
5524 }
5525}
5526
5527void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5528{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005529 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005530
5531 try
5532 {
5533 if (index >= gl::MAX_VERTEX_ATTRIBS)
5534 {
5535 return error(GL_INVALID_VALUE);
5536 }
5537
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005538 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005539
5540 if (context)
5541 {
5542 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5543 context->setVertexAttrib(index, vals);
5544 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005545 }
5546 catch(std::bad_alloc&)
5547 {
5548 return error(GL_OUT_OF_MEMORY);
5549 }
5550}
5551
5552void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5553{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005554 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005555
5556 try
5557 {
5558 if (index >= gl::MAX_VERTEX_ATTRIBS)
5559 {
5560 return error(GL_INVALID_VALUE);
5561 }
5562
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005563 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005564
5565 if (context)
5566 {
5567 GLfloat vals[4] = { x, y, z, 1 };
5568 context->setVertexAttrib(index, vals);
5569 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005570 }
5571 catch(std::bad_alloc&)
5572 {
5573 return error(GL_OUT_OF_MEMORY);
5574 }
5575}
5576
5577void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5578{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005579 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005580
5581 try
5582 {
5583 if (index >= gl::MAX_VERTEX_ATTRIBS)
5584 {
5585 return error(GL_INVALID_VALUE);
5586 }
5587
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005588 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005589
5590 if (context)
5591 {
5592 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5593 context->setVertexAttrib(index, vals);
5594 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005595 }
5596 catch(std::bad_alloc&)
5597 {
5598 return error(GL_OUT_OF_MEMORY);
5599 }
5600}
5601
5602void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5603{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005604 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005605
5606 try
5607 {
5608 if (index >= gl::MAX_VERTEX_ATTRIBS)
5609 {
5610 return error(GL_INVALID_VALUE);
5611 }
5612
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005613 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005614
5615 if (context)
5616 {
5617 GLfloat vals[4] = { x, y, z, w };
5618 context->setVertexAttrib(index, vals);
5619 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005620 }
5621 catch(std::bad_alloc&)
5622 {
5623 return error(GL_OUT_OF_MEMORY);
5624 }
5625}
5626
5627void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005629 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005630
5631 try
5632 {
5633 if (index >= gl::MAX_VERTEX_ATTRIBS)
5634 {
5635 return error(GL_INVALID_VALUE);
5636 }
5637
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005639
5640 if (context)
5641 {
5642 context->setVertexAttrib(index, values);
5643 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005644 }
5645 catch(std::bad_alloc&)
5646 {
5647 return error(GL_OUT_OF_MEMORY);
5648 }
5649}
5650
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005651void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005653 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005654 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005655 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005656
5657 try
5658 {
5659 if (index >= gl::MAX_VERTEX_ATTRIBS)
5660 {
5661 return error(GL_INVALID_VALUE);
5662 }
5663
5664 if (size < 1 || size > 4)
5665 {
5666 return error(GL_INVALID_VALUE);
5667 }
5668
5669 switch (type)
5670 {
5671 case GL_BYTE:
5672 case GL_UNSIGNED_BYTE:
5673 case GL_SHORT:
5674 case GL_UNSIGNED_SHORT:
5675 case GL_FIXED:
5676 case GL_FLOAT:
5677 break;
5678 default:
5679 return error(GL_INVALID_ENUM);
5680 }
5681
5682 if (stride < 0)
5683 {
5684 return error(GL_INVALID_VALUE);
5685 }
5686
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005687 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005688
5689 if (context)
5690 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005691 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005692 }
5693 }
5694 catch(std::bad_alloc&)
5695 {
5696 return error(GL_OUT_OF_MEMORY);
5697 }
5698}
5699
5700void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5701{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005702 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005703
5704 try
5705 {
5706 if (width < 0 || height < 0)
5707 {
5708 return error(GL_INVALID_VALUE);
5709 }
5710
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005711 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005712
5713 if (context)
5714 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005715 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005716 }
5717 }
5718 catch(std::bad_alloc&)
5719 {
5720 return error(GL_OUT_OF_MEMORY);
5721 }
5722}
5723
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005724void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5725 GLbitfield mask, GLenum filter)
5726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005727 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005728 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5729 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5730 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5731
5732 try
5733 {
5734 switch (filter)
5735 {
5736 case GL_NEAREST:
5737 break;
5738 default:
5739 return error(GL_INVALID_ENUM);
5740 }
5741
5742 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5743 {
5744 return error(GL_INVALID_VALUE);
5745 }
5746
5747 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5748 {
5749 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5750 return error(GL_INVALID_OPERATION);
5751 }
5752
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005753 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005754
5755 if (context)
5756 {
5757 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
5758 {
5759 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
5760 return error(GL_INVALID_OPERATION);
5761 }
5762
5763 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
5764 }
5765 }
5766 catch(std::bad_alloc&)
5767 {
5768 return error(GL_OUT_OF_MEMORY);
5769 }
5770}
5771
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005772void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
5773 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005774{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005775 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005776 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005777 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005778 target, level, internalformat, width, height, depth, border, format, type, pixels);
5779
5780 try
5781 {
5782 UNIMPLEMENTED(); // FIXME
5783 }
5784 catch(std::bad_alloc&)
5785 {
5786 return error(GL_OUT_OF_MEMORY);
5787 }
5788}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005789
5790__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
5791{
5792 struct Extension
5793 {
5794 const char *name;
5795 __eglMustCastToProperFunctionPointerType address;
5796 };
5797
5798 static const Extension glExtensions[] =
5799 {
5800 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00005801 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00005802 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005803 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
5804 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
5805 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
5806 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
5807 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
5808 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
5809 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00005810 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005811 };
5812
5813 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
5814 {
5815 if (strcmp(procname, glExtensions[ext].name) == 0)
5816 {
5817 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
5818 }
5819 }
5820
5821 return NULL;
5822}
5823
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005824void __stdcall glBindTexImage(egl::Surface *surface)
5825{
5826 EVENT("(egl::Surface* surface = 0x%0.8p)",
5827 surface);
5828
5829 try
5830 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005831 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005832
5833 if (context)
5834 {
5835 gl::Texture2D *textureObject = context->getTexture2D();
5836
5837 if (textureObject)
5838 {
5839 textureObject->bindTexImage(surface);
5840 }
5841 }
5842 }
5843 catch(std::bad_alloc&)
5844 {
5845 return error(GL_OUT_OF_MEMORY);
5846 }
5847}
5848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005849}