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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
27#include "libANGLE/angletypes.h"
28#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050029#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040030#include "libANGLE/Error.h"
31#include "libANGLE/RefCountObject.h"
32
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033namespace rx
34{
Jamie Madill7aea7e02016-05-10 10:39:45 -040035class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050036class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040037struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038}
daniel@transgaming.come6842292010-04-20 18:52:50 +000039
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040namespace gl
41{
Brandon Jones43a53e22014-08-28 16:23:22 -070042struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050043class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044class ContextState;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000045class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050047class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050048class Buffer;
49class Framebuffer;
50struct UniformBlock;
51struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000053extern const char * const g_fakepath;
54
Jamie Madillf0d10f82015-03-31 12:56:52 -040055class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000056{
57 public:
58 InfoLog();
59 ~InfoLog();
60
Jamie Madill71c3b2c2015-05-07 11:49:20 -040061 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040062 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000063
64 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000065 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040066
67 // This helper class ensures we append a newline after writing a line.
68 class StreamHelper : angle::NonCopyable
69 {
70 public:
71 StreamHelper(StreamHelper &&rhs)
72 : mStream(rhs.mStream)
73 {
74 rhs.mStream = nullptr;
75 }
76
77 StreamHelper &operator=(StreamHelper &&rhs)
78 {
79 std::swap(mStream, rhs.mStream);
80 return *this;
81 }
82
83 ~StreamHelper()
84 {
85 // Write newline when destroyed on the stack
86 if (mStream)
87 {
88 (*mStream) << std::endl;
89 }
90 }
91
92 template <typename T>
93 StreamHelper &operator<<(const T &value)
94 {
95 (*mStream) << value;
96 return *this;
97 }
98
99 private:
100 friend class InfoLog;
101
102 StreamHelper(std::stringstream *stream)
103 : mStream(stream)
104 {
105 ASSERT(stream);
106 }
107
108 std::stringstream *mStream;
109 };
110
111 template <typename T>
112 StreamHelper operator<<(const T &value)
113 {
114 StreamHelper helper(&mStream);
115 helper << value;
116 return helper;
117 }
118
119 std::string str() const { return mStream.str(); }
120
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000121 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400122 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123};
124
Geoff Lang7dd2e102014-11-10 15:19:26 -0500125// Struct used for correlating uniforms/elements of uniform arrays to handles
126struct VariableLocation
127{
128 VariableLocation();
129 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
130
131 std::string name;
132 unsigned int element;
133 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400134
135 // If this is a valid uniform location
136 bool used;
137
138 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
139 // no-op.
140 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500141};
142
Sami Väisänen46eaa942016-06-29 10:26:37 +0300143// Information about a variable binding.
144// Currently used by CHROMIUM_path_rendering
145struct BindingInfo
146{
147 // The type of binding, for example GL_FLOAT_VEC3.
148 // This can be GL_NONE if the variable is optimized away.
149 GLenum type;
150
151 // This is the name of the variable in
152 // the translated shader program. Note that
153 // this can be empty in the case where the
154 // variable has been optimized away.
155 std::string name;
156
157 // True if the binding is valid, otherwise false.
158 bool valid;
159};
160
Jamie Madill48ef11b2016-04-27 15:21:52 -0400161class ProgramState final : angle::NonCopyable
162{
163 public:
164 ProgramState();
165 ~ProgramState();
166
167 const std::string &getLabel();
168
169 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
170 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300171 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400172 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
173 {
174 return mTransformFeedbackVaryingNames;
175 }
176 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
177 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
178 {
179 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
180 return mUniformBlockBindings[uniformBlockIndex];
181 }
182 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
183 {
184 return mActiveUniformBlockBindings;
185 }
186 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
187 const AttributesMask &getActiveAttribLocationsMask() const
188 {
189 return mActiveAttribLocationsMask;
190 }
191 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
192 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
193 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
194 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
195
196 const LinkedUniform *getUniformByName(const std::string &name) const;
197 GLint getUniformLocation(const std::string &name) const;
198 GLuint getUniformIndex(const std::string &name) const;
199
200 private:
201 friend class Program;
202
203 std::string mLabel;
204
Martin Radev4c4c8e72016-08-04 12:25:34 +0300205 sh::WorkGroupSize mComputeShaderLocalSize;
206
Jamie Madill48ef11b2016-04-27 15:21:52 -0400207 Shader *mAttachedFragmentShader;
208 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300209 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400210
211 std::vector<std::string> mTransformFeedbackVaryingNames;
212 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
213 GLenum mTransformFeedbackBufferMode;
214
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500215 std::array<GLuint, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> mUniformBlockBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400216 UniformBlockBindingMask mActiveUniformBlockBindings;
217
218 std::vector<sh::Attribute> mAttributes;
219 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
220
221 // Uniforms are sorted in order:
222 // 1. Non-sampler uniforms
223 // 2. Sampler uniforms
224 // 3. Uniform block uniforms
225 // This makes sampler validation easier, since we don't need a separate list.
226 std::vector<LinkedUniform> mUniforms;
227 std::vector<VariableLocation> mUniformLocations;
228 std::vector<UniformBlock> mUniformBlocks;
229
230 // TODO(jmadill): use unordered/hash map when available
231 std::map<int, VariableLocation> mOutputVariables;
232
233 bool mBinaryRetrieveableHint;
234};
235
Geoff Lang70d0f492015-12-10 17:45:46 -0500236class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000237{
238 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -0400239 Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000240 ~Program();
241
Geoff Lang7dd2e102014-11-10 15:19:26 -0500242 GLuint id() const { return mHandle; }
243
Geoff Lang70d0f492015-12-10 17:45:46 -0500244 void setLabel(const std::string &label) override;
245 const std::string &getLabel() const override;
246
Geoff Lang47110bf2016-04-20 11:13:22 -0700247 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500248
Jamie Madillef300b12016-10-07 15:12:09 -0400249 void attachShader(Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000250 bool detachShader(Shader *shader);
251 int getAttachedShadersCount() const;
252
Jamie Madillef300b12016-10-07 15:12:09 -0400253 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
254 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
255 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
256
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000257 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400258 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000259
Sami Väisänen46eaa942016-06-29 10:26:37 +0300260 // CHROMIUM_path_rendering
261 BindingInfo getFragmentInputBindingInfo(GLint index) const;
262 void bindFragmentInputLocation(GLint index, const char *name);
263 void pathFragmentInputGen(GLint index,
264 GLenum genMode,
265 GLint components,
266 const GLfloat *coeffs);
267
Jamie Madill9082b982016-04-27 15:21:51 -0400268 Error link(const ContextState &data);
Geoff Lange1a27752015-10-05 13:16:04 -0400269 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500270
Jamie Madilla2c74982016-12-12 11:20:42 -0500271 Error loadBinary(const Context *context,
272 GLenum binaryFormat,
273 const void *binary,
274 GLsizei length);
275 Error saveBinary(const Context *context,
276 GLenum *binaryFormat,
277 void *binary,
278 GLsizei bufSize,
279 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500280 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500281 void setBinaryRetrievableHint(bool retrievable);
282 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000283
284 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400285 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
286 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000287
Geoff Lange1a27752015-10-05 13:16:04 -0400288 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400289 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500290
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000291 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400292 GLint getActiveAttributeCount() const;
293 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400294 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000295
Geoff Lang7dd2e102014-11-10 15:19:26 -0500296 GLint getFragDataLocation(const std::string &name) const;
297
Geoff Lange1a27752015-10-05 13:16:04 -0400298 void getActiveUniform(GLuint index,
299 GLsizei bufsize,
300 GLsizei *length,
301 GLint *size,
302 GLenum *type,
303 GLchar *name) const;
304 GLint getActiveUniformCount() const;
305 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500306 GLint getActiveUniformi(GLuint index, GLenum pname) const;
307 bool isValidUniformLocation(GLint location) const;
Geoff Langd8605522016-04-13 10:19:12 -0400308 bool isIgnoredUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400309 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000310
Jamie Madill62d31cb2015-09-11 13:25:51 -0400311 GLint getUniformLocation(const std::string &name) const;
312 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500313 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
314 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
315 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
316 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
317 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
318 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
319 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
320 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
321 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
322 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
323 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
324 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
325 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
326 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
327 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
328 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
329 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
330 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
331 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
332 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
333 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
334
Geoff Lange1a27752015-10-05 13:16:04 -0400335 void getUniformfv(GLint location, GLfloat *params) const;
336 void getUniformiv(GLint location, GLint *params) const;
337 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500338
Geoff Lang7dd2e102014-11-10 15:19:26 -0500339 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400340 GLuint getActiveUniformBlockCount() const;
341 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000342
Geoff Lange1a27752015-10-05 13:16:04 -0400343 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500344
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000345 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
346 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
347
Jamie Madill62d31cb2015-09-11 13:25:51 -0400348 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000349
Geoff Lang48dcae72014-02-05 16:28:24 -0500350 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
351 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500352 GLsizei getTransformFeedbackVaryingCount() const;
353 GLsizei getTransformFeedbackVaryingMaxLength() const;
354 GLenum getTransformFeedbackBufferMode() const;
355
Geoff Lang7dd2e102014-11-10 15:19:26 -0500356 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
357 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
358
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000359 void addRef();
360 void release();
361 unsigned int getRefCount() const;
362 void flagForDeletion();
363 bool isFlaggedForDeletion() const;
364
Brandon Jones43a53e22014-08-28 16:23:22 -0700365 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500366 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000367 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000368
Jamie Madill63805b42015-08-25 13:17:39 -0400369 const AttributesMask &getActiveAttribLocationsMask() const
370 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400371 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400372 }
373
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000374 private:
Geoff Langd8605522016-04-13 10:19:12 -0400375 class Bindings final : angle::NonCopyable
376 {
377 public:
378 void bindLocation(GLuint index, const std::string &name);
379 int getBinding(const std::string &name) const;
380
381 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
382 const_iterator begin() const;
383 const_iterator end() const;
384
385 private:
386 std::unordered_map<std::string, GLuint> mBindings;
387 };
388
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000389 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000390 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000391
Jamie Madilleb979bf2016-11-15 12:28:46 -0500392 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300393 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
394 const std::vector<sh::InterfaceBlock> &block,
395 const std::string &errorMessage,
396 InfoLog &infoLog) const;
397 bool validateVertexAndFragmentInterfaceBlocks(
398 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
399 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
400 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400401 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300402 bool linkVaryings(InfoLog &infoLog, const Shader *vertexShader, const Shader *fragmentShader) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300403 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Jamie Madilla2c74982016-12-12 11:20:42 -0500404 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
405 bool indexUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
406 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300407 const sh::InterfaceBlock &vertexInterfaceBlock,
408 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500409
410 static bool linkValidateVariablesBase(InfoLog &infoLog,
411 const std::string &variableName,
412 const sh::ShaderVariable &vertexVariable,
413 const sh::ShaderVariable &fragmentVariable,
414 bool validatePrecision);
415
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400416 static bool linkValidateVaryings(InfoLog &infoLog,
417 const std::string &varyingName,
418 const sh::Varying &vertexVarying,
419 const sh::Varying &fragmentVarying,
420 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400421 bool linkValidateTransformFeedback(InfoLog &infoLog,
422 const std::vector<const sh::Varying *> &linkedVaryings,
423 const Caps &caps) const;
424
425 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500426 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
427 void defineOutputVariables(Shader *fragmentShader);
428
Jamie Madillccdf74b2015-08-18 10:46:12 -0400429 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400430 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400431
Jamie Madilla2c74982016-12-12 11:20:42 -0500432 bool flattenUniformsAndCheckCapsForShader(const Shader &shader,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300433 GLuint maxUniformComponents,
434 GLuint maxTextureImageUnits,
435 const std::string &componentsErrorMessage,
436 const std::string &samplerErrorMessage,
437 std::vector<LinkedUniform> &samplerUniforms,
438 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400439 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
440
441 struct VectorAndSamplerCount
442 {
443 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
444 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
445 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
446
447 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
448 {
449 vectorCount += other.vectorCount;
450 samplerCount += other.samplerCount;
451 return *this;
452 }
453
454 unsigned int vectorCount;
455 unsigned int samplerCount;
456 };
457
458 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400459 const std::string &fullName,
460 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400461
462 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400463 template <typename VarT>
464 void defineUniformBlockMembers(const std::vector<VarT> &fields,
465 const std::string &prefix,
466 int blockIndex);
467
Jamie Madill62d31cb2015-09-11 13:25:51 -0400468 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
469
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500470 // Both these function update the cached uniform values and return a modified "count"
471 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400472 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500473 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400474 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500475 GLsizei setMatrixUniformInternal(GLint location,
476 GLsizei count,
477 GLboolean transpose,
478 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400479
480 template <typename DestT>
481 void getUniformInternal(GLint location, DestT *dataOut) const;
482
Jamie Madill48ef11b2016-04-27 15:21:52 -0400483 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500484 rx::ProgramImpl *mProgram;
485
Geoff Lang7dd2e102014-11-10 15:19:26 -0500486 bool mValidated;
487
Geoff Langd8605522016-04-13 10:19:12 -0400488 Bindings mAttributeBindings;
489 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000490
Sami Väisänen46eaa942016-06-29 10:26:37 +0300491 // CHROMIUM_path_rendering
492 Bindings mFragmentInputBindings;
493
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000494 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000495 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000496
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000497 unsigned int mRefCount;
498
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000499 ResourceManager *mResourceManager;
500 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000501
502 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400503
504 // Cache for sampler validation
505 Optional<bool> mCachedValidateSamplersResult;
506 std::vector<GLenum> mTextureUnitTypesCache;
507 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000508};
Jamie Madilla2c74982016-12-12 11:20:42 -0500509} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000510
Geoff Lang0a73dd82014-11-19 16:18:08 -0500511#endif // LIBANGLE_PROGRAM_H_