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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000028#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000029#include "libGLESv2/renderer/RenderTarget.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000036static const char* makeStaticString(const std::string& str)
37{
38 static std::set<std::string> strings;
39 std::set<std::string>::iterator it = strings.find(str);
40 if (it != strings.end())
41 return it->c_str();
42
43 return strings.insert(str).first->c_str();
44}
45
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000046Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047{
48 ASSERT(robustAccess == false); // Unimplemented
49
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050 mFenceHandleAllocator.setBaseHandle(0);
51
52 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
53
54 mState.depthClearValue = 1.0f;
55 mState.stencilClearValue = 0;
56
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000057 mState.rasterizer.cullFace = false;
58 mState.rasterizer.cullMode = GL_BACK;
59 mState.rasterizer.frontFace = GL_CCW;
60 mState.rasterizer.polygonOffsetFill = false;
61 mState.rasterizer.polygonOffsetFactor = 0.0f;
62 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000063 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
125 if (shareContext != NULL)
126 {
127 mResourceManager = shareContext->mResourceManager;
128 mResourceManager->addRef();
129 }
130 else
131 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000132 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000133 }
134
135 // [OpenGL ES 2.0.24] section 3.7 page 83:
136 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
137 // and cube map texture state vectors respectively associated with them.
138 // In order that access to these initial textures not be lost, they are treated as texture
139 // objects all of whose names are 0.
140
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000141 mTexture2DZero.set(new Texture2D(mRenderer, 0));
142 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143
144 mState.activeSampler = 0;
145 bindArrayBuffer(0);
146 bindElementArrayBuffer(0);
147 bindTextureCubeMap(0);
148 bindTexture2D(0);
149 bindReadFramebuffer(0);
150 bindDrawFramebuffer(0);
151 bindRenderbuffer(0);
152
153 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000154 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
156 mState.packAlignment = 4;
157 mState.unpackAlignment = 4;
158 mState.packReverseRowOrder = false;
159
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000160 mExtensionString = NULL;
161 mRendererString = NULL;
162
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 mInvalidEnum = false;
164 mInvalidValue = false;
165 mInvalidOperation = false;
166 mOutOfMemory = false;
167 mInvalidFramebufferOperation = false;
168
169 mHasBeenCurrent = false;
170 mContextLost = false;
171 mResetStatus = GL_NO_ERROR;
172 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
173 mRobustAccess = robustAccess;
174
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000175 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000176 mSupportsDXT1Textures = false;
177 mSupportsDXT3Textures = false;
178 mSupportsDXT5Textures = false;
179 mSupportsEventQueries = false;
180 mSupportsOcclusionQueries = false;
181 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000182}
183
184Context::~Context()
185{
186 if (mState.currentProgram != 0)
187 {
188 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
189 if (programObject)
190 {
191 programObject->release();
192 }
193 mState.currentProgram = 0;
194 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000195 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196
197 while (!mFramebufferMap.empty())
198 {
199 deleteFramebuffer(mFramebufferMap.begin()->first);
200 }
201
202 while (!mFenceMap.empty())
203 {
204 deleteFence(mFenceMap.begin()->first);
205 }
206
207 while (!mQueryMap.empty())
208 {
209 deleteQuery(mQueryMap.begin()->first);
210 }
211
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
213 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000214 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215 {
216 mState.samplerTexture[type][sampler].set(NULL);
217 }
218 }
219
220 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
221 {
222 mIncompleteTextures[type].set(NULL);
223 }
224
225 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
226 {
227 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
228 }
229
230 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
231 {
232 mState.activeQuery[i].set(NULL);
233 }
234
235 mState.arrayBuffer.set(NULL);
236 mState.elementArrayBuffer.set(NULL);
237 mState.renderbuffer.set(NULL);
238
239 mTexture2DZero.set(NULL);
240 mTextureCubeMapZero.set(NULL);
241
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242 mResourceManager->release();
243}
244
daniel@transgaming.comad629872012-11-28 19:32:06 +0000245void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000246{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247 if (!mHasBeenCurrent)
248 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000249 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000250 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000251 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
252 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
253 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000255 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000256 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
258 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
259 mMaxRenderbufferDimension = mMaxTextureDimension;
260 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000262 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
263 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000265 mSupportsEventQueries = mRenderer->getEventQuerySupport();
266 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000267 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000268 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
269 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
270 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
271 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
272 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
273 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
274 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
275 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000276 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000277 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278
279 mNumCompressedTextureFormats = 0;
280 if (supportsDXT1Textures())
281 {
282 mNumCompressedTextureFormats += 2;
283 }
284 if (supportsDXT3Textures())
285 {
286 mNumCompressedTextureFormats += 1;
287 }
288 if (supportsDXT5Textures())
289 {
290 mNumCompressedTextureFormats += 1;
291 }
292
293 initExtensionString();
294 initRendererString();
295
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000296 mState.viewport.x = 0;
297 mState.viewport.y = 0;
298 mState.viewport.width = surface->getWidth();
299 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000301 mState.scissor.x = 0;
302 mState.scissor.y = 0;
303 mState.scissor.width = surface->getWidth();
304 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305
306 mHasBeenCurrent = true;
307 }
308
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000309 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000310 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
313 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000314 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
316 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317}
318
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000319// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320void Context::markContextLost()
321{
322 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
323 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
324 mContextLost = true;
325}
326
327bool Context::isContextLost()
328{
329 return mContextLost;
330}
331
332void Context::setClearColor(float red, float green, float blue, float alpha)
333{
334 mState.colorClearValue.red = red;
335 mState.colorClearValue.green = green;
336 mState.colorClearValue.blue = blue;
337 mState.colorClearValue.alpha = alpha;
338}
339
340void Context::setClearDepth(float depth)
341{
342 mState.depthClearValue = depth;
343}
344
345void Context::setClearStencil(int stencil)
346{
347 mState.stencilClearValue = stencil;
348}
349
350void Context::setCullFace(bool enabled)
351{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000352 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353}
354
355bool Context::isCullFaceEnabled() const
356{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000357 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358}
359
360void Context::setCullMode(GLenum mode)
361{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000362 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363}
364
365void Context::setFrontFace(GLenum front)
366{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000367 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368}
369
370void Context::setDepthTest(bool enabled)
371{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000372 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373}
374
375bool Context::isDepthTestEnabled() const
376{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000377 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
380void Context::setDepthFunc(GLenum depthFunc)
381{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000382 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000383}
384
385void Context::setDepthRange(float zNear, float zFar)
386{
387 mState.zNear = zNear;
388 mState.zFar = zFar;
389}
390
391void Context::setBlend(bool enabled)
392{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000393 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394}
395
396bool Context::isBlendEnabled() const
397{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000398 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000399}
400
401void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
402{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000403 mState.blend.sourceBlendRGB = sourceRGB;
404 mState.blend.destBlendRGB = destRGB;
405 mState.blend.sourceBlendAlpha = sourceAlpha;
406 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409void Context::setBlendColor(float red, float green, float blue, float alpha)
410{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000411 mState.blendColor.red = red;
412 mState.blendColor.green = green;
413 mState.blendColor.blue = blue;
414 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
417void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
418{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000419 mState.blend.blendEquationRGB = rgbEquation;
420 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423void Context::setStencilTest(bool enabled)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428bool Context::isStencilTestEnabled() const
429{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000430 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
434{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000435 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000436 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000443 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000444 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setStencilWritemask(GLuint stencilWritemask)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.depthStencil.stencilFail = stencilFail;
460 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
461 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000462}
463
464void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
465{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000466 mState.depthStencil.stencilBackFail = stencilBackFail;
467 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
468 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setPolygonOffsetFill(bool enabled)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476bool Context::isPolygonOffsetFillEnabled() const
477{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000478 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.rasterizer.polygonOffsetFactor = factor;
484 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setSampleAlphaToCoverage(bool enabled)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492bool Context::isSampleAlphaToCoverageEnabled() const
493{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000494 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497void Context::setSampleCoverage(bool enabled)
498{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000499 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502bool Context::isSampleCoverageEnabled() const
503{
504 return mState.sampleCoverage;
505}
506
507void Context::setSampleCoverageParams(GLclampf value, bool invert)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.sampleCoverageValue = value;
510 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setScissorTest(bool enabled)
514{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000515 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isScissorTestEnabled() const
519{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000520 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setDither(bool enabled)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528bool Context::isDitherEnabled() const
529{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000530 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setLineWidth(GLfloat width)
534{
535 mState.lineWidth = width;
536}
537
538void Context::setGenerateMipmapHint(GLenum hint)
539{
540 mState.generateMipmapHint = hint;
541}
542
543void Context::setFragmentShaderDerivativeHint(GLenum hint)
544{
545 mState.fragmentShaderDerivativeHint = hint;
546 // TODO: Propagate the hint to shader translator so we can write
547 // ddx, ddx_coarse, or ddx_fine depending on the hint.
548 // Ignore for now. It is valid for implementations to ignore hint.
549}
550
551void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
552{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000553 mState.viewport.x = x;
554 mState.viewport.y = y;
555 mState.viewport.width = width;
556 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.scissor.x = x;
562 mState.scissor.y = y;
563 mState.scissor.width = width;
564 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
568{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000569 mState.blend.colorMaskRed = red;
570 mState.blend.colorMaskGreen = green;
571 mState.blend.colorMaskBlue = blue;
572 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setDepthMask(bool mask)
576{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000577 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setActiveSampler(unsigned int active)
581{
582 mState.activeSampler = active;
583}
584
585GLuint Context::getReadFramebufferHandle() const
586{
587 return mState.readFramebuffer;
588}
589
590GLuint Context::getDrawFramebufferHandle() const
591{
592 return mState.drawFramebuffer;
593}
594
595GLuint Context::getRenderbufferHandle() const
596{
597 return mState.renderbuffer.id();
598}
599
600GLuint Context::getArrayBufferHandle() const
601{
602 return mState.arrayBuffer.id();
603}
604
605GLuint Context::getActiveQuery(GLenum target) const
606{
607 Query *queryObject = NULL;
608
609 switch (target)
610 {
611 case GL_ANY_SAMPLES_PASSED_EXT:
612 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
613 break;
614 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
615 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
616 break;
617 default:
618 ASSERT(false);
619 }
620
621 if (queryObject)
622 {
623 return queryObject->id();
624 }
625 else
626 {
627 return 0;
628 }
629}
630
631void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
632{
633 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
634}
635
636const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
637{
638 return mState.vertexAttribute[attribNum];
639}
640
641void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
642 GLsizei stride, const void *pointer)
643{
644 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
645 mState.vertexAttribute[attribNum].mSize = size;
646 mState.vertexAttribute[attribNum].mType = type;
647 mState.vertexAttribute[attribNum].mNormalized = normalized;
648 mState.vertexAttribute[attribNum].mStride = stride;
649 mState.vertexAttribute[attribNum].mPointer = pointer;
650}
651
652const void *Context::getVertexAttribPointer(unsigned int attribNum) const
653{
654 return mState.vertexAttribute[attribNum].mPointer;
655}
656
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000657void Context::setPackAlignment(GLint alignment)
658{
659 mState.packAlignment = alignment;
660}
661
662GLint Context::getPackAlignment() const
663{
664 return mState.packAlignment;
665}
666
667void Context::setUnpackAlignment(GLint alignment)
668{
669 mState.unpackAlignment = alignment;
670}
671
672GLint Context::getUnpackAlignment() const
673{
674 return mState.unpackAlignment;
675}
676
677void Context::setPackReverseRowOrder(bool reverseRowOrder)
678{
679 mState.packReverseRowOrder = reverseRowOrder;
680}
681
682bool Context::getPackReverseRowOrder() const
683{
684 return mState.packReverseRowOrder;
685}
686
687GLuint Context::createBuffer()
688{
689 return mResourceManager->createBuffer();
690}
691
692GLuint Context::createProgram()
693{
694 return mResourceManager->createProgram();
695}
696
697GLuint Context::createShader(GLenum type)
698{
699 return mResourceManager->createShader(type);
700}
701
702GLuint Context::createTexture()
703{
704 return mResourceManager->createTexture();
705}
706
707GLuint Context::createRenderbuffer()
708{
709 return mResourceManager->createRenderbuffer();
710}
711
712// Returns an unused framebuffer name
713GLuint Context::createFramebuffer()
714{
715 GLuint handle = mFramebufferHandleAllocator.allocate();
716
717 mFramebufferMap[handle] = NULL;
718
719 return handle;
720}
721
722GLuint Context::createFence()
723{
724 GLuint handle = mFenceHandleAllocator.allocate();
725
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000726 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000727
728 return handle;
729}
730
731// Returns an unused query name
732GLuint Context::createQuery()
733{
734 GLuint handle = mQueryHandleAllocator.allocate();
735
736 mQueryMap[handle] = NULL;
737
738 return handle;
739}
740
741void Context::deleteBuffer(GLuint buffer)
742{
743 if (mResourceManager->getBuffer(buffer))
744 {
745 detachBuffer(buffer);
746 }
747
748 mResourceManager->deleteBuffer(buffer);
749}
750
751void Context::deleteShader(GLuint shader)
752{
753 mResourceManager->deleteShader(shader);
754}
755
756void Context::deleteProgram(GLuint program)
757{
758 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000759}
760
761void Context::deleteTexture(GLuint texture)
762{
763 if (mResourceManager->getTexture(texture))
764 {
765 detachTexture(texture);
766 }
767
768 mResourceManager->deleteTexture(texture);
769}
770
771void Context::deleteRenderbuffer(GLuint renderbuffer)
772{
773 if (mResourceManager->getRenderbuffer(renderbuffer))
774 {
775 detachRenderbuffer(renderbuffer);
776 }
777
778 mResourceManager->deleteRenderbuffer(renderbuffer);
779}
780
781void Context::deleteFramebuffer(GLuint framebuffer)
782{
783 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
784
785 if (framebufferObject != mFramebufferMap.end())
786 {
787 detachFramebuffer(framebuffer);
788
789 mFramebufferHandleAllocator.release(framebufferObject->first);
790 delete framebufferObject->second;
791 mFramebufferMap.erase(framebufferObject);
792 }
793}
794
795void Context::deleteFence(GLuint fence)
796{
797 FenceMap::iterator fenceObject = mFenceMap.find(fence);
798
799 if (fenceObject != mFenceMap.end())
800 {
801 mFenceHandleAllocator.release(fenceObject->first);
802 delete fenceObject->second;
803 mFenceMap.erase(fenceObject);
804 }
805}
806
807void Context::deleteQuery(GLuint query)
808{
809 QueryMap::iterator queryObject = mQueryMap.find(query);
810 if (queryObject != mQueryMap.end())
811 {
812 mQueryHandleAllocator.release(queryObject->first);
813 if (queryObject->second)
814 {
815 queryObject->second->release();
816 }
817 mQueryMap.erase(queryObject);
818 }
819}
820
821Buffer *Context::getBuffer(GLuint handle)
822{
823 return mResourceManager->getBuffer(handle);
824}
825
826Shader *Context::getShader(GLuint handle)
827{
828 return mResourceManager->getShader(handle);
829}
830
831Program *Context::getProgram(GLuint handle)
832{
833 return mResourceManager->getProgram(handle);
834}
835
836Texture *Context::getTexture(GLuint handle)
837{
838 return mResourceManager->getTexture(handle);
839}
840
841Renderbuffer *Context::getRenderbuffer(GLuint handle)
842{
843 return mResourceManager->getRenderbuffer(handle);
844}
845
846Framebuffer *Context::getReadFramebuffer()
847{
848 return getFramebuffer(mState.readFramebuffer);
849}
850
851Framebuffer *Context::getDrawFramebuffer()
852{
853 return mBoundDrawFramebuffer;
854}
855
856void Context::bindArrayBuffer(unsigned int buffer)
857{
858 mResourceManager->checkBufferAllocation(buffer);
859
860 mState.arrayBuffer.set(getBuffer(buffer));
861}
862
863void Context::bindElementArrayBuffer(unsigned int buffer)
864{
865 mResourceManager->checkBufferAllocation(buffer);
866
867 mState.elementArrayBuffer.set(getBuffer(buffer));
868}
869
870void Context::bindTexture2D(GLuint texture)
871{
872 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
873
874 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
875}
876
877void Context::bindTextureCubeMap(GLuint texture)
878{
879 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
880
881 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
882}
883
884void Context::bindReadFramebuffer(GLuint framebuffer)
885{
886 if (!getFramebuffer(framebuffer))
887 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000888 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000889 }
890
891 mState.readFramebuffer = framebuffer;
892}
893
894void Context::bindDrawFramebuffer(GLuint framebuffer)
895{
896 if (!getFramebuffer(framebuffer))
897 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000898 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000899 }
900
901 mState.drawFramebuffer = framebuffer;
902
903 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
904}
905
906void Context::bindRenderbuffer(GLuint renderbuffer)
907{
908 mResourceManager->checkRenderbufferAllocation(renderbuffer);
909
910 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
911}
912
913void Context::useProgram(GLuint program)
914{
915 GLuint priorProgram = mState.currentProgram;
916 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
917
918 if (priorProgram != program)
919 {
920 Program *newProgram = mResourceManager->getProgram(program);
921 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000922 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923
924 if (newProgram)
925 {
926 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000927 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000928 }
929
930 if (oldProgram)
931 {
932 oldProgram->release();
933 }
934 }
935}
936
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000937void Context::linkProgram(GLuint program)
938{
939 Program *programObject = mResourceManager->getProgram(program);
940
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000941 bool linked = programObject->link();
942
943 // if the current program was relinked successfully we
944 // need to install the new executables
945 if (linked && program == mState.currentProgram)
946 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000947 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000948 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000949}
950
951void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
952{
953 Program *programObject = mResourceManager->getProgram(program);
954
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000955 bool loaded = programObject->setProgramBinary(binary, length);
956
957 // if the current program was reloaded successfully we
958 // need to install the new executables
959 if (loaded && program == mState.currentProgram)
960 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000961 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000962 }
963
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000964}
965
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000966void Context::beginQuery(GLenum target, GLuint query)
967{
968 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
969 // of zero, if the active query object name for <target> is non-zero (for the
970 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
971 // the active query for either target is non-zero), if <id> is the name of an
972 // existing query object whose type does not match <target>, or if <id> is the
973 // active query object name for any query type, the error INVALID_OPERATION is
974 // generated.
975
976 // Ensure no other queries are active
977 // NOTE: If other queries than occlusion are supported, we will need to check
978 // separately that:
979 // a) The query ID passed is not the current active query for any target/type
980 // b) There are no active queries for the requested target (and in the case
981 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
982 // no query may be active for either if glBeginQuery targets either.
983 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
984 {
985 if (mState.activeQuery[i].get() != NULL)
986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000987 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000988 }
989 }
990
991 QueryType qType;
992 switch (target)
993 {
994 case GL_ANY_SAMPLES_PASSED_EXT:
995 qType = QUERY_ANY_SAMPLES_PASSED;
996 break;
997 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
998 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
999 break;
1000 default:
1001 ASSERT(false);
1002 return;
1003 }
1004
1005 Query *queryObject = getQuery(query, true, target);
1006
1007 // check that name was obtained with glGenQueries
1008 if (!queryObject)
1009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001010 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001011 }
1012
1013 // check for type mismatch
1014 if (queryObject->getType() != target)
1015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001016 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001017 }
1018
1019 // set query as active for specified target
1020 mState.activeQuery[qType].set(queryObject);
1021
1022 // begin query
1023 queryObject->begin();
1024}
1025
1026void Context::endQuery(GLenum target)
1027{
1028 QueryType qType;
1029
1030 switch (target)
1031 {
1032 case GL_ANY_SAMPLES_PASSED_EXT:
1033 qType = QUERY_ANY_SAMPLES_PASSED;
1034 break;
1035 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1036 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1037 break;
1038 default:
1039 ASSERT(false);
1040 return;
1041 }
1042
1043 Query *queryObject = mState.activeQuery[qType].get();
1044
1045 if (queryObject == NULL)
1046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001047 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049
1050 queryObject->end();
1051
1052 mState.activeQuery[qType].set(NULL);
1053}
1054
1055void Context::setFramebufferZero(Framebuffer *buffer)
1056{
1057 delete mFramebufferMap[0];
1058 mFramebufferMap[0] = buffer;
1059 if (mState.drawFramebuffer == 0)
1060 {
1061 mBoundDrawFramebuffer = buffer;
1062 }
1063}
1064
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001065void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001067 RenderbufferStorage *renderbuffer = NULL;
1068 switch (internalformat)
1069 {
1070 case GL_DEPTH_COMPONENT16:
1071 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1072 break;
1073 case GL_RGBA4:
1074 case GL_RGB5_A1:
1075 case GL_RGB565:
1076 case GL_RGB8_OES:
1077 case GL_RGBA8_OES:
1078 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1079 break;
1080 case GL_STENCIL_INDEX8:
1081 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1082 break;
1083 case GL_DEPTH24_STENCIL8_OES:
1084 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1085 break;
1086 default:
1087 UNREACHABLE(); return;
1088 }
1089
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001090 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1091 renderbufferObject->setStorage(renderbuffer);
1092}
1093
1094Framebuffer *Context::getFramebuffer(unsigned int handle)
1095{
1096 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1097
1098 if (framebuffer == mFramebufferMap.end())
1099 {
1100 return NULL;
1101 }
1102 else
1103 {
1104 return framebuffer->second;
1105 }
1106}
1107
1108Fence *Context::getFence(unsigned int handle)
1109{
1110 FenceMap::iterator fence = mFenceMap.find(handle);
1111
1112 if (fence == mFenceMap.end())
1113 {
1114 return NULL;
1115 }
1116 else
1117 {
1118 return fence->second;
1119 }
1120}
1121
1122Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1123{
1124 QueryMap::iterator query = mQueryMap.find(handle);
1125
1126 if (query == mQueryMap.end())
1127 {
1128 return NULL;
1129 }
1130 else
1131 {
1132 if (!query->second && create)
1133 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001134 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001135 query->second->addRef();
1136 }
1137 return query->second;
1138 }
1139}
1140
1141Buffer *Context::getArrayBuffer()
1142{
1143 return mState.arrayBuffer.get();
1144}
1145
1146Buffer *Context::getElementArrayBuffer()
1147{
1148 return mState.elementArrayBuffer.get();
1149}
1150
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001151ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001152{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001153 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154}
1155
1156Texture2D *Context::getTexture2D()
1157{
1158 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1159}
1160
1161TextureCubeMap *Context::getTextureCubeMap()
1162{
1163 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1164}
1165
1166Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1167{
1168 GLuint texid = mState.samplerTexture[type][sampler].id();
1169
1170 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1171 {
1172 switch (type)
1173 {
1174 default: UNREACHABLE();
1175 case TEXTURE_2D: return mTexture2DZero.get();
1176 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1177 }
1178 }
1179
1180 return mState.samplerTexture[type][sampler].get();
1181}
1182
1183bool Context::getBooleanv(GLenum pname, GLboolean *params)
1184{
1185 switch (pname)
1186 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001187 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1188 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1189 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001190 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001191 params[0] = mState.blend.colorMaskRed;
1192 params[1] = mState.blend.colorMaskGreen;
1193 params[2] = mState.blend.colorMaskBlue;
1194 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001196 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1197 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1198 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1199 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001200 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001201 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1202 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1203 case GL_BLEND: *params = mState.blend.blend; break;
1204 case GL_DITHER: *params = mState.blend.dither; break;
1205 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 default:
1207 return false;
1208 }
1209
1210 return true;
1211}
1212
1213bool Context::getFloatv(GLenum pname, GLfloat *params)
1214{
1215 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1216 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1217 // GetIntegerv as its native query function. As it would require conversion in any
1218 // case, this should make no difference to the calling application.
1219 switch (pname)
1220 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001221 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1222 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1223 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1224 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1225 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001226 case GL_ALIASED_LINE_WIDTH_RANGE:
1227 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1228 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1229 break;
1230 case GL_ALIASED_POINT_SIZE_RANGE:
1231 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1232 params[1] = getMaximumPointSize();
1233 break;
1234 case GL_DEPTH_RANGE:
1235 params[0] = mState.zNear;
1236 params[1] = mState.zFar;
1237 break;
1238 case GL_COLOR_CLEAR_VALUE:
1239 params[0] = mState.colorClearValue.red;
1240 params[1] = mState.colorClearValue.green;
1241 params[2] = mState.colorClearValue.blue;
1242 params[3] = mState.colorClearValue.alpha;
1243 break;
1244 case GL_BLEND_COLOR:
1245 params[0] = mState.blendColor.red;
1246 params[1] = mState.blendColor.green;
1247 params[2] = mState.blendColor.blue;
1248 params[3] = mState.blendColor.alpha;
1249 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001250 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1251 if (!supportsTextureFilterAnisotropy())
1252 {
1253 return false;
1254 }
1255 *params = mMaxTextureAnisotropy;
1256 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257 default:
1258 return false;
1259 }
1260
1261 return true;
1262}
1263
1264bool Context::getIntegerv(GLenum pname, GLint *params)
1265{
1266 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1267 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1268 // GetIntegerv as its native query function. As it would require conversion in any
1269 // case, this should make no difference to the calling application. You may find it in
1270 // Context::getFloatv.
1271 switch (pname)
1272 {
1273 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001274 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001275 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1276 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001277 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001278 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001279 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001280 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1281 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1282 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1283 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1284 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1285 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1286 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1287 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1288 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1289 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1290 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1291 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1292 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1293 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1294 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1295 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001296 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001297 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001298 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1299 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001300 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001301 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1302 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1303 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1304 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1305 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1306 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1307 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1308 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1309 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1310 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1311 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1312 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1313 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1314 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1315 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1316 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1318 case GL_SUBPIXEL_BITS: *params = 4; break;
1319 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1320 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1321 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1322 params[0] = mNumCompressedTextureFormats;
1323 break;
1324 case GL_MAX_SAMPLES_ANGLE:
1325 {
1326 GLsizei maxSamples = getMaxSupportedSamples();
1327 if (maxSamples != 0)
1328 {
1329 *params = maxSamples;
1330 }
1331 else
1332 {
1333 return false;
1334 }
1335
1336 break;
1337 }
1338 case GL_SAMPLE_BUFFERS:
1339 case GL_SAMPLES:
1340 {
1341 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1342 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1343 {
1344 switch (pname)
1345 {
1346 case GL_SAMPLE_BUFFERS:
1347 if (framebuffer->getSamples() != 0)
1348 {
1349 *params = 1;
1350 }
1351 else
1352 {
1353 *params = 0;
1354 }
1355 break;
1356 case GL_SAMPLES:
1357 *params = framebuffer->getSamples();
1358 break;
1359 }
1360 }
1361 else
1362 {
1363 *params = 0;
1364 }
1365 }
1366 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001367 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1368 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1369 {
1370 GLenum format, type;
1371 if (getCurrentReadFormatType(&format, &type))
1372 {
1373 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1374 *params = format;
1375 else
1376 *params = type;
1377 }
1378 }
1379 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380 case GL_MAX_VIEWPORT_DIMS:
1381 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001382 params[0] = mMaxViewportDimension;
1383 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001384 }
1385 break;
1386 case GL_COMPRESSED_TEXTURE_FORMATS:
1387 {
1388 if (supportsDXT1Textures())
1389 {
1390 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1391 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1392 }
1393 if (supportsDXT3Textures())
1394 {
1395 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1396 }
1397 if (supportsDXT5Textures())
1398 {
1399 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1400 }
1401 }
1402 break;
1403 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001404 params[0] = mState.viewport.x;
1405 params[1] = mState.viewport.y;
1406 params[2] = mState.viewport.width;
1407 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001408 break;
1409 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001410 params[0] = mState.scissor.x;
1411 params[1] = mState.scissor.y;
1412 params[2] = mState.scissor.width;
1413 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001415 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1416 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001417 case GL_RED_BITS:
1418 case GL_GREEN_BITS:
1419 case GL_BLUE_BITS:
1420 case GL_ALPHA_BITS:
1421 {
1422 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1423 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1424
1425 if (colorbuffer)
1426 {
1427 switch (pname)
1428 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001429 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1430 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1431 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1432 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433 }
1434 }
1435 else
1436 {
1437 *params = 0;
1438 }
1439 }
1440 break;
1441 case GL_DEPTH_BITS:
1442 {
1443 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1444 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1445
1446 if (depthbuffer)
1447 {
1448 *params = depthbuffer->getDepthSize();
1449 }
1450 else
1451 {
1452 *params = 0;
1453 }
1454 }
1455 break;
1456 case GL_STENCIL_BITS:
1457 {
1458 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1459 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1460
1461 if (stencilbuffer)
1462 {
1463 *params = stencilbuffer->getStencilSize();
1464 }
1465 else
1466 {
1467 *params = 0;
1468 }
1469 }
1470 break;
1471 case GL_TEXTURE_BINDING_2D:
1472 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001473 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001475 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001476 return false;
1477 }
1478
1479 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1480 }
1481 break;
1482 case GL_TEXTURE_BINDING_CUBE_MAP:
1483 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001484 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001486 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001487 return false;
1488 }
1489
1490 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1491 }
1492 break;
1493 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1494 *params = mResetStrategy;
1495 break;
1496 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1497 *params = 1;
1498 break;
1499 case GL_PROGRAM_BINARY_FORMATS_OES:
1500 *params = GL_PROGRAM_BINARY_ANGLE;
1501 break;
1502 default:
1503 return false;
1504 }
1505
1506 return true;
1507}
1508
1509bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1510{
1511 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1512 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1513 // to the fact that it is stored internally as a float, and so would require conversion
1514 // if returned from Context::getIntegerv. Since this conversion is already implemented
1515 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1516 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1517 // application.
1518 switch (pname)
1519 {
1520 case GL_COMPRESSED_TEXTURE_FORMATS:
1521 {
1522 *type = GL_INT;
1523 *numParams = mNumCompressedTextureFormats;
1524 }
1525 break;
1526 case GL_SHADER_BINARY_FORMATS:
1527 {
1528 *type = GL_INT;
1529 *numParams = 0;
1530 }
1531 break;
1532 case GL_MAX_VERTEX_ATTRIBS:
1533 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1534 case GL_MAX_VARYING_VECTORS:
1535 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1536 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1537 case GL_MAX_TEXTURE_IMAGE_UNITS:
1538 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1539 case GL_MAX_RENDERBUFFER_SIZE:
1540 case GL_NUM_SHADER_BINARY_FORMATS:
1541 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1542 case GL_ARRAY_BUFFER_BINDING:
1543 case GL_FRAMEBUFFER_BINDING:
1544 case GL_RENDERBUFFER_BINDING:
1545 case GL_CURRENT_PROGRAM:
1546 case GL_PACK_ALIGNMENT:
1547 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1548 case GL_UNPACK_ALIGNMENT:
1549 case GL_GENERATE_MIPMAP_HINT:
1550 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1551 case GL_RED_BITS:
1552 case GL_GREEN_BITS:
1553 case GL_BLUE_BITS:
1554 case GL_ALPHA_BITS:
1555 case GL_DEPTH_BITS:
1556 case GL_STENCIL_BITS:
1557 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1558 case GL_CULL_FACE_MODE:
1559 case GL_FRONT_FACE:
1560 case GL_ACTIVE_TEXTURE:
1561 case GL_STENCIL_FUNC:
1562 case GL_STENCIL_VALUE_MASK:
1563 case GL_STENCIL_REF:
1564 case GL_STENCIL_FAIL:
1565 case GL_STENCIL_PASS_DEPTH_FAIL:
1566 case GL_STENCIL_PASS_DEPTH_PASS:
1567 case GL_STENCIL_BACK_FUNC:
1568 case GL_STENCIL_BACK_VALUE_MASK:
1569 case GL_STENCIL_BACK_REF:
1570 case GL_STENCIL_BACK_FAIL:
1571 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1572 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1573 case GL_DEPTH_FUNC:
1574 case GL_BLEND_SRC_RGB:
1575 case GL_BLEND_SRC_ALPHA:
1576 case GL_BLEND_DST_RGB:
1577 case GL_BLEND_DST_ALPHA:
1578 case GL_BLEND_EQUATION_RGB:
1579 case GL_BLEND_EQUATION_ALPHA:
1580 case GL_STENCIL_WRITEMASK:
1581 case GL_STENCIL_BACK_WRITEMASK:
1582 case GL_STENCIL_CLEAR_VALUE:
1583 case GL_SUBPIXEL_BITS:
1584 case GL_MAX_TEXTURE_SIZE:
1585 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1586 case GL_SAMPLE_BUFFERS:
1587 case GL_SAMPLES:
1588 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1589 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1590 case GL_TEXTURE_BINDING_2D:
1591 case GL_TEXTURE_BINDING_CUBE_MAP:
1592 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1593 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1594 case GL_PROGRAM_BINARY_FORMATS_OES:
1595 {
1596 *type = GL_INT;
1597 *numParams = 1;
1598 }
1599 break;
1600 case GL_MAX_SAMPLES_ANGLE:
1601 {
1602 if (getMaxSupportedSamples() != 0)
1603 {
1604 *type = GL_INT;
1605 *numParams = 1;
1606 }
1607 else
1608 {
1609 return false;
1610 }
1611 }
1612 break;
1613 case GL_MAX_VIEWPORT_DIMS:
1614 {
1615 *type = GL_INT;
1616 *numParams = 2;
1617 }
1618 break;
1619 case GL_VIEWPORT:
1620 case GL_SCISSOR_BOX:
1621 {
1622 *type = GL_INT;
1623 *numParams = 4;
1624 }
1625 break;
1626 case GL_SHADER_COMPILER:
1627 case GL_SAMPLE_COVERAGE_INVERT:
1628 case GL_DEPTH_WRITEMASK:
1629 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1630 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1631 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1632 case GL_SAMPLE_COVERAGE:
1633 case GL_SCISSOR_TEST:
1634 case GL_STENCIL_TEST:
1635 case GL_DEPTH_TEST:
1636 case GL_BLEND:
1637 case GL_DITHER:
1638 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1639 {
1640 *type = GL_BOOL;
1641 *numParams = 1;
1642 }
1643 break;
1644 case GL_COLOR_WRITEMASK:
1645 {
1646 *type = GL_BOOL;
1647 *numParams = 4;
1648 }
1649 break;
1650 case GL_POLYGON_OFFSET_FACTOR:
1651 case GL_POLYGON_OFFSET_UNITS:
1652 case GL_SAMPLE_COVERAGE_VALUE:
1653 case GL_DEPTH_CLEAR_VALUE:
1654 case GL_LINE_WIDTH:
1655 {
1656 *type = GL_FLOAT;
1657 *numParams = 1;
1658 }
1659 break;
1660 case GL_ALIASED_LINE_WIDTH_RANGE:
1661 case GL_ALIASED_POINT_SIZE_RANGE:
1662 case GL_DEPTH_RANGE:
1663 {
1664 *type = GL_FLOAT;
1665 *numParams = 2;
1666 }
1667 break;
1668 case GL_COLOR_CLEAR_VALUE:
1669 case GL_BLEND_COLOR:
1670 {
1671 *type = GL_FLOAT;
1672 *numParams = 4;
1673 }
1674 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001675 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1676 if (!supportsTextureFilterAnisotropy())
1677 {
1678 return false;
1679 }
1680 *type = GL_FLOAT;
1681 *numParams = 1;
1682 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001683 default:
1684 return false;
1685 }
1686
1687 return true;
1688}
1689
1690// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001691// scissor rectangle to the renderer
1692bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001693{
1694 Framebuffer *framebufferObject = getDrawFramebuffer();
1695
1696 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001698 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001699 }
1700
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001701 mRenderer->applyRenderTarget(framebufferObject);
1702
daniel@transgaming.com12985182012-12-20 20:56:31 +00001703 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001704 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001706 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 }
1708
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001709 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001710
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 return true;
1712}
1713
1714// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1715void Context::applyState(GLenum drawMode)
1716{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001717 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1718 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001719
1720 unsigned int mask = 0;
1721 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001722 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001723 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001724 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001725 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001726 float threshold = 0.5f;
1727
1728 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001729 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001732 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001734 threshold += 1.0f;
1735 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001736 }
1737 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001739
1740 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001741 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001742 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001745 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001746 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001747 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001749 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1750
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001751 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001752 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753}
1754
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755// Applies the shaders and shader constants to the Direct3D 9 device
1756void Context::applyShaders()
1757{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001758 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759
daniel@transgaming.come4991412012-12-20 20:55:34 +00001760 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001761
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 programBinary->applyUniforms();
1763}
1764
1765// Applies the textures and sampler states to the Direct3D 9 device
1766void Context::applyTextures()
1767{
1768 applyTextures(SAMPLER_PIXEL);
1769
1770 if (mSupportsVertexTexture)
1771 {
1772 applyTextures(SAMPLER_VERTEX);
1773 }
1774}
1775
1776// For each Direct3D 9 sampler of either the pixel or vertex stage,
1777// looks up the corresponding OpenGL texture image unit and texture type,
1778// and sets the texture and its addressing/filtering state (or NULL when inactive).
1779void Context::applyTextures(SamplerType type)
1780{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001781 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001782
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001783 // Range of Direct3D samplers of given sampler type
1784 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 int samplerRange = programBinary->getUsedSamplerRange(type);
1786
1787 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1788 {
1789 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790
1791 if (textureUnit != -1)
1792 {
1793 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001796 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001798 SamplerState samplerState;
1799 texture->getSamplerState(&samplerState);
1800 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001802 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 texture->resetDirty();
1805 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001806 else
1807 {
1808 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1809 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810 }
1811 else
1812 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001813 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814 }
1815 }
1816
1817 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1818 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001819 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 }
1821}
1822
1823void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1824 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1825{
1826 Framebuffer *framebuffer = getReadFramebuffer();
1827
1828 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001830 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 }
1832
1833 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001835 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 }
1837
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001838 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 // sized query sanity check
1840 if (bufSize)
1841 {
1842 int requiredSize = outputPitch * height;
1843 if (requiredSize > *bufSize)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 }
1847 }
1848
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001849 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850}
1851
1852void Context::clear(GLbitfield mask)
1853{
1854 Framebuffer *framebufferObject = getDrawFramebuffer();
1855
1856 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1857 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001858 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 }
1860
1861 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001862 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863
1864 if (mask & GL_COLOR_BUFFER_BIT)
1865 {
1866 mask &= ~GL_COLOR_BUFFER_BIT;
1867
1868 if (framebufferObject->getColorbufferType() != GL_NONE)
1869 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001870 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 }
1872 }
1873
1874 if (mask & GL_DEPTH_BUFFER_BIT)
1875 {
1876 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001877 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001879 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001880 }
1881 }
1882
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883 if (mask & GL_STENCIL_BUFFER_BIT)
1884 {
1885 mask &= ~GL_STENCIL_BUFFER_BIT;
1886 if (framebufferObject->getStencilbufferType() != GL_NONE)
1887 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001888 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889 if (!depthStencil)
1890 {
1891 ERR("Depth stencil pointer unexpectedly null.");
1892 return;
1893 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001895 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001897 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 }
1899 }
1900 }
1901
1902 if (mask != 0)
1903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001904 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905 }
1906
daniel@transgaming.com12985182012-12-20 20:56:31 +00001907 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908 {
1909 return;
1910 }
1911
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001912 ClearParameters clearParams;
1913 clearParams.mask = finalMask;
1914 clearParams.colorClearValue = mState.colorClearValue;
1915 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1916 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1917 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1918 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1919 clearParams.depthClearValue = mState.depthClearValue;
1920 clearParams.stencilClearValue = mState.stencilClearValue;
1921 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001922
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001923 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001924}
1925
1926void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1927{
1928 if (!mState.currentProgram)
1929 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001930 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 }
1932
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001933 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 {
1935 return;
1936 }
1937
daniel@transgaming.com12985182012-12-20 20:56:31 +00001938 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 {
1940 return;
1941 }
1942
1943 applyState(mode);
1944
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001945 ProgramBinary *programBinary = getCurrentProgramBinary();
1946
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001947 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001948 if (err != GL_NO_ERROR)
1949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001950 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 }
1952
1953 applyShaders();
1954 applyTextures();
1955
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001956 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001958 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 }
1960
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001961 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001963 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 }
1965}
1966
1967void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1968{
1969 if (!mState.currentProgram)
1970 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001971 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 }
1973
1974 if (!indices && !mState.elementArrayBuffer)
1975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001976 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001978
1979 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 {
1981 return;
1982 }
1983
daniel@transgaming.com12985182012-12-20 20:56:31 +00001984 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 {
1986 return;
1987 }
1988
1989 applyState(mode);
1990
daniel@transgaming.com31240482012-11-28 21:06:41 +00001991 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001992 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 if (err != GL_NO_ERROR)
1994 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001995 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 }
1997
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001998 ProgramBinary *programBinary = getCurrentProgramBinary();
1999
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002001 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 if (err != GL_NO_ERROR)
2003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002004 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 }
2006
2007 applyShaders();
2008 applyTextures();
2009
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002010 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002012 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 }
2014
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002015 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002017 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 }
2019}
2020
2021// Implements glFlush when block is false, glFinish when block is true
2022void Context::sync(bool block)
2023{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002024 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025}
2026
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027void Context::recordInvalidEnum()
2028{
2029 mInvalidEnum = true;
2030}
2031
2032void Context::recordInvalidValue()
2033{
2034 mInvalidValue = true;
2035}
2036
2037void Context::recordInvalidOperation()
2038{
2039 mInvalidOperation = true;
2040}
2041
2042void Context::recordOutOfMemory()
2043{
2044 mOutOfMemory = true;
2045}
2046
2047void Context::recordInvalidFramebufferOperation()
2048{
2049 mInvalidFramebufferOperation = true;
2050}
2051
2052// Get one of the recorded errors and clear its flag, if any.
2053// [OpenGL ES 2.0.24] section 2.5 page 13.
2054GLenum Context::getError()
2055{
2056 if (mInvalidEnum)
2057 {
2058 mInvalidEnum = false;
2059
2060 return GL_INVALID_ENUM;
2061 }
2062
2063 if (mInvalidValue)
2064 {
2065 mInvalidValue = false;
2066
2067 return GL_INVALID_VALUE;
2068 }
2069
2070 if (mInvalidOperation)
2071 {
2072 mInvalidOperation = false;
2073
2074 return GL_INVALID_OPERATION;
2075 }
2076
2077 if (mOutOfMemory)
2078 {
2079 mOutOfMemory = false;
2080
2081 return GL_OUT_OF_MEMORY;
2082 }
2083
2084 if (mInvalidFramebufferOperation)
2085 {
2086 mInvalidFramebufferOperation = false;
2087
2088 return GL_INVALID_FRAMEBUFFER_OPERATION;
2089 }
2090
2091 return GL_NO_ERROR;
2092}
2093
2094GLenum Context::getResetStatus()
2095{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002096 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002097 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002098 // mResetStatus will be set by the markContextLost callback
2099 // in the case a notification is sent
2100 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002101 }
2102
2103 GLenum status = mResetStatus;
2104
2105 if (mResetStatus != GL_NO_ERROR)
2106 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002107 ASSERT(mContextLost);
2108
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002109 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 {
2111 mResetStatus = GL_NO_ERROR;
2112 }
2113 }
2114
2115 return status;
2116}
2117
2118bool Context::isResetNotificationEnabled()
2119{
2120 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2121}
2122
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002123int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002124{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002125 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126}
2127
2128float Context::getMaximumPointSize() const
2129{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002130 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002131}
2132
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133unsigned int Context::getMaximumCombinedTextureImageUnits() const
2134{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002135 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136}
2137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138int Context::getMaxSupportedSamples() const
2139{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002140 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141}
2142
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143bool Context::supportsEventQueries() const
2144{
2145 return mSupportsEventQueries;
2146}
2147
2148bool Context::supportsOcclusionQueries() const
2149{
2150 return mSupportsOcclusionQueries;
2151}
2152
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002153bool Context::supportsBGRATextures() const
2154{
2155 return mSupportsBGRATextures;
2156}
2157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158bool Context::supportsDXT1Textures() const
2159{
2160 return mSupportsDXT1Textures;
2161}
2162
2163bool Context::supportsDXT3Textures() const
2164{
2165 return mSupportsDXT3Textures;
2166}
2167
2168bool Context::supportsDXT5Textures() const
2169{
2170 return mSupportsDXT5Textures;
2171}
2172
2173bool Context::supportsFloat32Textures() const
2174{
2175 return mSupportsFloat32Textures;
2176}
2177
2178bool Context::supportsFloat32LinearFilter() const
2179{
2180 return mSupportsFloat32LinearFilter;
2181}
2182
2183bool Context::supportsFloat32RenderableTextures() const
2184{
2185 return mSupportsFloat32RenderableTextures;
2186}
2187
2188bool Context::supportsFloat16Textures() const
2189{
2190 return mSupportsFloat16Textures;
2191}
2192
2193bool Context::supportsFloat16LinearFilter() const
2194{
2195 return mSupportsFloat16LinearFilter;
2196}
2197
2198bool Context::supportsFloat16RenderableTextures() const
2199{
2200 return mSupportsFloat16RenderableTextures;
2201}
2202
2203int Context::getMaximumRenderbufferDimension() const
2204{
2205 return mMaxRenderbufferDimension;
2206}
2207
2208int Context::getMaximumTextureDimension() const
2209{
2210 return mMaxTextureDimension;
2211}
2212
2213int Context::getMaximumCubeTextureDimension() const
2214{
2215 return mMaxCubeTextureDimension;
2216}
2217
2218int Context::getMaximumTextureLevel() const
2219{
2220 return mMaxTextureLevel;
2221}
2222
2223bool Context::supportsLuminanceTextures() const
2224{
2225 return mSupportsLuminanceTextures;
2226}
2227
2228bool Context::supportsLuminanceAlphaTextures() const
2229{
2230 return mSupportsLuminanceAlphaTextures;
2231}
2232
2233bool Context::supportsDepthTextures() const
2234{
2235 return mSupportsDepthTextures;
2236}
2237
2238bool Context::supports32bitIndices() const
2239{
2240 return mSupports32bitIndices;
2241}
2242
2243bool Context::supportsNonPower2Texture() const
2244{
2245 return mSupportsNonPower2Texture;
2246}
2247
2248bool Context::supportsInstancing() const
2249{
2250 return mSupportsInstancing;
2251}
2252
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002253bool Context::supportsTextureFilterAnisotropy() const
2254{
2255 return mSupportsTextureFilterAnisotropy;
2256}
2257
2258float Context::getTextureMaxAnisotropy() const
2259{
2260 return mMaxTextureAnisotropy;
2261}
2262
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002263bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2264{
2265 Framebuffer *framebuffer = getReadFramebuffer();
2266 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002268 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002269 }
2270
2271 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2272 if (!renderbuffer)
2273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002274 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002275 }
2276
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002277 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2278 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002279
2280 return true;
2281}
2282
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283void Context::detachBuffer(GLuint buffer)
2284{
2285 // [OpenGL ES 2.0.24] section 2.9 page 22:
2286 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2287 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2288
2289 if (mState.arrayBuffer.id() == buffer)
2290 {
2291 mState.arrayBuffer.set(NULL);
2292 }
2293
2294 if (mState.elementArrayBuffer.id() == buffer)
2295 {
2296 mState.elementArrayBuffer.set(NULL);
2297 }
2298
2299 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2300 {
2301 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2302 {
2303 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2304 }
2305 }
2306}
2307
2308void Context::detachTexture(GLuint texture)
2309{
2310 // [OpenGL ES 2.0.24] section 3.8 page 84:
2311 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2312 // rebound to texture object zero
2313
2314 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2315 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002316 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 {
2318 if (mState.samplerTexture[type][sampler].id() == texture)
2319 {
2320 mState.samplerTexture[type][sampler].set(NULL);
2321 }
2322 }
2323 }
2324
2325 // [OpenGL ES 2.0.24] section 4.4 page 112:
2326 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2327 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2328 // image was attached in the currently bound framebuffer.
2329
2330 Framebuffer *readFramebuffer = getReadFramebuffer();
2331 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2332
2333 if (readFramebuffer)
2334 {
2335 readFramebuffer->detachTexture(texture);
2336 }
2337
2338 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2339 {
2340 drawFramebuffer->detachTexture(texture);
2341 }
2342}
2343
2344void Context::detachFramebuffer(GLuint framebuffer)
2345{
2346 // [OpenGL ES 2.0.24] section 4.4 page 107:
2347 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2348 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2349
2350 if (mState.readFramebuffer == framebuffer)
2351 {
2352 bindReadFramebuffer(0);
2353 }
2354
2355 if (mState.drawFramebuffer == framebuffer)
2356 {
2357 bindDrawFramebuffer(0);
2358 }
2359}
2360
2361void Context::detachRenderbuffer(GLuint renderbuffer)
2362{
2363 // [OpenGL ES 2.0.24] section 4.4 page 109:
2364 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2365 // had been executed with the target RENDERBUFFER and name of zero.
2366
2367 if (mState.renderbuffer.id() == renderbuffer)
2368 {
2369 bindRenderbuffer(0);
2370 }
2371
2372 // [OpenGL ES 2.0.24] section 4.4 page 111:
2373 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2374 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2375 // point to which this image was attached in the currently bound framebuffer.
2376
2377 Framebuffer *readFramebuffer = getReadFramebuffer();
2378 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2379
2380 if (readFramebuffer)
2381 {
2382 readFramebuffer->detachRenderbuffer(renderbuffer);
2383 }
2384
2385 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2386 {
2387 drawFramebuffer->detachRenderbuffer(renderbuffer);
2388 }
2389}
2390
2391Texture *Context::getIncompleteTexture(TextureType type)
2392{
2393 Texture *t = mIncompleteTextures[type].get();
2394
2395 if (t == NULL)
2396 {
2397 static const GLubyte color[] = { 0, 0, 0, 255 };
2398
2399 switch (type)
2400 {
2401 default:
2402 UNREACHABLE();
2403 // default falls through to TEXTURE_2D
2404
2405 case TEXTURE_2D:
2406 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002407 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002408 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2409 t = incomplete2d;
2410 }
2411 break;
2412
2413 case TEXTURE_CUBE:
2414 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002415 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416
2417 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2418 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2419 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2420 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2421 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2422 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2423
2424 t = incompleteCube;
2425 }
2426 break;
2427 }
2428
2429 mIncompleteTextures[type].set(t);
2430 }
2431
2432 return t;
2433}
2434
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002435bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002436{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002437 if (drawMode == GL_POINTS)
2438 {
2439 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2440 // which affects varying interpolation. Since the value of gl_PointSize is
2441 // undefined when not written, just skip drawing to avoid unexpected results.
2442 if (!getCurrentProgramBinary()->usesPointSize())
2443 {
2444 // This is stictly speaking not an error, but developers should be
2445 // notified of risking undefined behavior.
2446 ERR("Point rendering without writing to gl_PointSize.");
2447
2448 return true;
2449 }
2450 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002451 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002452 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002453 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002454 {
2455 return true;
2456 }
2457 }
2458
2459 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460}
2461
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2463{
2464 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2465
2466 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2467 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2468 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2469 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470}
2471
2472void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2473{
2474 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2475
2476 mState.vertexAttribute[index].mDivisor = divisor;
2477}
2478
2479// keep list sorted in following order
2480// OES extensions
2481// EXT extensions
2482// Vendor extensions
2483void Context::initExtensionString()
2484{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002485 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486
2487 // OES extensions
2488 if (supports32bitIndices())
2489 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002490 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491 }
2492
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002493 extensionString += "GL_OES_packed_depth_stencil ";
2494 extensionString += "GL_OES_get_program_binary ";
2495 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002496 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002497 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002498 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002499 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500
2501 if (supportsFloat16Textures())
2502 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002503 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504 }
2505 if (supportsFloat16LinearFilter())
2506 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002507 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508 }
2509 if (supportsFloat32Textures())
2510 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002511 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 }
2513 if (supportsFloat32LinearFilter())
2514 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002515 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516 }
2517
2518 if (supportsNonPower2Texture())
2519 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002520 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002521 }
2522
2523 // Multi-vendor (EXT) extensions
2524 if (supportsOcclusionQueries())
2525 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002526 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527 }
2528
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002529 extensionString += "GL_EXT_read_format_bgra ";
2530 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002531
2532 if (supportsDXT1Textures())
2533 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002534 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002535 }
2536
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002537 if (supportsTextureFilterAnisotropy())
2538 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002539 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002540 }
2541
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002542 if (supportsBGRATextures())
2543 {
2544 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2545 }
2546
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002547 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002548
2549 // ANGLE-specific extensions
2550 if (supportsDepthTextures())
2551 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002552 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002553 }
2554
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002555 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002556 if (getMaxSupportedSamples() != 0)
2557 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002558 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002559 }
2560
2561 if (supportsInstancing())
2562 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002563 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002564 }
2565
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002566 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002567
2568 if (supportsDXT3Textures())
2569 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002570 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571 }
2572 if (supportsDXT5Textures())
2573 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002574 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575 }
2576
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002577 extensionString += "GL_ANGLE_texture_usage ";
2578 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579
2580 // Other vendor-specific extensions
2581 if (supportsEventQueries())
2582 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002583 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584 }
2585
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002586 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587 if (end != std::string::npos)
2588 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002589 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002591
2592 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593}
2594
2595const char *Context::getExtensionString() const
2596{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002597 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598}
2599
2600void Context::initRendererString()
2601{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002602 std::ostringstream rendererString;
2603 rendererString << "ANGLE (";
2604 rendererString << mRenderer->getRendererDescription();
2605 rendererString << ")";
2606
2607 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608}
2609
2610const char *Context::getRendererString() const
2611{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002612 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613}
2614
2615void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2616 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2617 GLbitfield mask)
2618{
2619 Framebuffer *readFramebuffer = getReadFramebuffer();
2620 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2621
2622 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2623 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002625 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002626 }
2627
2628 if (drawFramebuffer->getSamples() != 0)
2629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002630 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631 }
2632
2633 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2634 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2635 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2636 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2637
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002638 Rectangle sourceRect;
2639 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640
2641 if (srcX0 < srcX1)
2642 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002643 sourceRect.x = srcX0;
2644 destRect.x = dstX0;
2645 sourceRect.width = srcX1 - srcX0;
2646 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002647 }
2648 else
2649 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002650 sourceRect.x = srcX1;
2651 destRect.x = dstX1;
2652 sourceRect.width = srcX0 - srcX1;
2653 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002654 }
2655
2656 if (srcY0 < srcY1)
2657 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002658 sourceRect.height = srcY1 - srcY0;
2659 destRect.height = dstY1 - dstY0;
2660 sourceRect.y = srcY0;
2661 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002662 }
2663 else
2664 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002665 sourceRect.height = srcY0 - srcY1;
2666 destRect.height = dstY0 - srcY1;
2667 sourceRect.y = srcY1;
2668 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002669 }
2670
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002671 Rectangle sourceScissoredRect = sourceRect;
2672 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002674 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002675 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002676 // Only write to parts of the destination framebuffer which pass the scissor test.
2677 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002678 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002679 int xDiff = mState.scissor.x - destRect.x;
2680 destScissoredRect.x = mState.scissor.x;
2681 destScissoredRect.width -= xDiff;
2682 sourceScissoredRect.x += xDiff;
2683 sourceScissoredRect.width -= xDiff;
2684
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002685 }
2686
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002687 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002688 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002689 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2690 destScissoredRect.width -= xDiff;
2691 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692 }
2693
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002694 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002695 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002696 int yDiff = mState.scissor.y - destRect.y;
2697 destScissoredRect.y = mState.scissor.y;
2698 destScissoredRect.height -= yDiff;
2699 sourceScissoredRect.y += yDiff;
2700 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701 }
2702
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002703 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002704 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002705 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2706 destScissoredRect.height -= yDiff;
2707 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 }
2709 }
2710
2711 bool blitRenderTarget = false;
2712 bool blitDepthStencil = false;
2713
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002714 Rectangle sourceTrimmedRect = sourceScissoredRect;
2715 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002716
2717 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2718 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002719 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002720 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002721 int xDiff = 0 - sourceTrimmedRect.x;
2722 sourceTrimmedRect.x = 0;
2723 sourceTrimmedRect.width -= xDiff;
2724 destTrimmedRect.x += xDiff;
2725 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726 }
2727
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002728 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002730 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2731 sourceTrimmedRect.width -= xDiff;
2732 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733 }
2734
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002735 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002736 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002737 int yDiff = 0 - sourceTrimmedRect.y;
2738 sourceTrimmedRect.y = 0;
2739 sourceTrimmedRect.height -= yDiff;
2740 destTrimmedRect.y += yDiff;
2741 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 }
2743
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002744 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002745 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002746 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2747 sourceTrimmedRect.height -= yDiff;
2748 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749 }
2750
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002751 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002752 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002753 int xDiff = 0 - destTrimmedRect.x;
2754 destTrimmedRect.x = 0;
2755 destTrimmedRect.width -= xDiff;
2756 sourceTrimmedRect.x += xDiff;
2757 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 }
2759
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002760 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002762 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2763 destTrimmedRect.width -= xDiff;
2764 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002767 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002769 int yDiff = 0 - destTrimmedRect.y;
2770 destTrimmedRect.y = 0;
2771 destTrimmedRect.height -= yDiff;
2772 sourceTrimmedRect.y += yDiff;
2773 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 }
2775
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002776 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002778 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2779 destTrimmedRect.height -= yDiff;
2780 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 }
2782
2783 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002784 if (sourceTrimmedRect.height < readBufferHeight ||
2785 sourceTrimmedRect.width < readBufferWidth ||
2786 destTrimmedRect.height < drawBufferHeight ||
2787 destTrimmedRect.width < drawBufferWidth ||
2788 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789 {
2790 partialBufferCopy = true;
2791 }
2792
2793 if (mask & GL_COLOR_BUFFER_BIT)
2794 {
2795 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2796 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2797 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2798 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2799 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002800 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 {
2802 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002803 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804 }
2805
2806 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002808 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002809 }
2810
2811 blitRenderTarget = true;
2812
2813 }
2814
2815 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2816 {
2817 Renderbuffer *readDSBuffer = NULL;
2818 Renderbuffer *drawDSBuffer = NULL;
2819
2820 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2821 // both a depth and stencil buffer, it will be the same buffer.
2822
2823 if (mask & GL_DEPTH_BUFFER_BIT)
2824 {
2825 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2826 {
2827 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002828 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002830 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002831 }
2832
2833 blitDepthStencil = true;
2834 readDSBuffer = readFramebuffer->getDepthbuffer();
2835 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2836 }
2837 }
2838
2839 if (mask & GL_STENCIL_BUFFER_BIT)
2840 {
2841 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2842 {
2843 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002844 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002846 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847 }
2848
2849 blitDepthStencil = true;
2850 readDSBuffer = readFramebuffer->getStencilbuffer();
2851 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2852 }
2853 }
2854
2855 if (partialBufferCopy)
2856 {
2857 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002858 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002859 }
2860
2861 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2862 (readDSBuffer && readDSBuffer->getSamples() != 0))
2863 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002864 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002865 }
2866 }
2867
2868 if (blitRenderTarget || blitDepthStencil)
2869 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002870 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 }
2872}
2873
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874}
2875
2876extern "C"
2877{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002878gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002880 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881}
2882
2883void glDestroyContext(gl::Context *context)
2884{
2885 delete context;
2886
2887 if (context == gl::getContext())
2888 {
2889 gl::makeCurrent(NULL, NULL, NULL);
2890 }
2891}
2892
2893void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2894{
2895 gl::makeCurrent(context, display, surface);
2896}
2897
2898gl::Context *glGetCurrentContext()
2899{
2900 return gl::getContext();
2901}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002902
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002903}