shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 9 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 10 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | 29ab952 | 2012-08-27 16:25:37 +0000 | [diff] [blame] | 14 | #include "GLSLANG/ShaderLang.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 15 | #include "common/utilities.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer.h" |
| 17 | #include "libGLESv2/Constants.h" |
| 18 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | void *Shader::mFragmentCompiler = NULL; |
| 23 | void *Shader::mVertexCompiler = NULL; |
| 24 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 25 | Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 26 | : mHandle(handle), mRenderer(renderer), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 28 | uncompile(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 29 | initializeCompiler(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 31 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | mDeleteStatus = false; |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 33 | mShaderVersion = 100; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | } |
| 35 | |
| 36 | Shader::~Shader() |
| 37 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | } |
| 39 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 40 | GLuint Shader::getHandle() const |
| 41 | { |
| 42 | return mHandle; |
| 43 | } |
| 44 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 45 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 46 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 47 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | |
| 49 | for (int i = 0; i < count; i++) |
| 50 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 51 | stream << string[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 52 | } |
| 53 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 54 | mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | } |
| 56 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 57 | int Shader::getInfoLogLength() const |
| 58 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 59 | return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 60 | } |
| 61 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 62 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 63 | { |
| 64 | int index = 0; |
| 65 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 66 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 67 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 68 | index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); |
| 69 | memcpy(infoLog, mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 70 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 71 | infoLog[index] = '\0'; |
| 72 | } |
| 73 | |
| 74 | if (length) |
| 75 | { |
| 76 | *length = index; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | int Shader::getSourceLength() const |
| 81 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 82 | return mSource.empty() ? 0 : (mSource.length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 83 | } |
| 84 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 85 | int Shader::getTranslatedSourceLength() const |
| 86 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 87 | return mHlsl.empty() ? 0 : (mHlsl.length() + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 88 | } |
| 89 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 90 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 91 | { |
| 92 | int index = 0; |
| 93 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 94 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 95 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 96 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 97 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 98 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 99 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 100 | } |
| 101 | |
| 102 | if (length) |
| 103 | { |
| 104 | *length = index; |
| 105 | } |
| 106 | } |
| 107 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 108 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 109 | { |
| 110 | getSourceImpl(mSource, bufSize, length, buffer); |
| 111 | } |
| 112 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 113 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 114 | { |
| 115 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 116 | } |
| 117 | |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 118 | const std::vector<Uniform> &Shader::getUniforms() const |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 119 | { |
| 120 | return mActiveUniforms; |
| 121 | } |
| 122 | |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 123 | const std::vector<InterfaceBlock> &Shader::getInterfaceBlocks() const |
shannonwoods@chromium.org | 1500f09 | 2013-05-30 00:11:20 +0000 | [diff] [blame] | 124 | { |
| 125 | return mActiveInterfaceBlocks; |
| 126 | } |
| 127 | |
Jamie Madill | ff0d2ba | 2014-05-14 13:49:10 -0400 | [diff] [blame] | 128 | std::vector<PackedVarying> &Shader::getVaryings() |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 129 | { |
| 130 | return mVaryings; |
| 131 | } |
| 132 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 133 | bool Shader::isCompiled() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 135 | return !mHlsl.empty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 136 | } |
| 137 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 138 | const std::string &Shader::getHLSL() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 139 | { |
| 140 | return mHlsl; |
| 141 | } |
| 142 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 143 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 145 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 146 | } |
| 147 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 148 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 150 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 151 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 152 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 153 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 154 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 155 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 156 | } |
| 157 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 158 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 160 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 161 | } |
| 162 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 163 | bool Shader::isFlaggedForDeletion() const |
| 164 | { |
| 165 | return mDeleteStatus; |
| 166 | } |
| 167 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 168 | void Shader::flagForDeletion() |
| 169 | { |
| 170 | mDeleteStatus = true; |
| 171 | } |
| 172 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 173 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 174 | void Shader::initializeCompiler() |
| 175 | { |
| 176 | if (!mFragmentCompiler) |
| 177 | { |
| 178 | int result = ShInitialize(); |
| 179 | |
| 180 | if (result) |
| 181 | { |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 182 | ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; |
| 183 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 184 | ShBuiltInResources resources; |
| 185 | ShInitBuiltInResources(&resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 186 | |
| 187 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 188 | resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 189 | resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 190 | resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 191 | resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 192 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 193 | resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 194 | resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 195 | resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 196 | resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1; |
Nicolas Capens | 4648508 | 2014-04-15 13:12:50 -0400 | [diff] [blame] | 197 | resources.EXT_shader_texture_lod = 1; |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 198 | // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
shannon.woods%transgaming.com@gtempaccount.com | 331192d | 2013-04-13 03:27:57 +0000 | [diff] [blame] | 199 | resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp |
Jamie Madill | 2aeb26a | 2013-07-08 14:02:55 -0400 | [diff] [blame] | 200 | resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output |
shannonwoods@chromium.org | 74b86cf | 2013-05-30 00:02:58 +0000 | [diff] [blame] | 201 | // GLSL ES 3.0 constants |
| 202 | resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors(); |
| 203 | resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors(); |
| 204 | resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
| 205 | resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 206 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 207 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
| 208 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 209 | } |
| 210 | } |
| 211 | } |
| 212 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 213 | void Shader::releaseCompiler() |
| 214 | { |
| 215 | ShDestruct(mFragmentCompiler); |
| 216 | ShDestruct(mVertexCompiler); |
| 217 | |
| 218 | mFragmentCompiler = NULL; |
| 219 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 220 | |
| 221 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | } |
| 223 | |
Jamie Madill | 47fdd13 | 2013-08-30 13:21:04 -0400 | [diff] [blame] | 224 | void Shader::parseVaryings(void *compiler) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 225 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 226 | if (!mHlsl.empty()) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 227 | { |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 228 | std::vector<Varying> *activeVaryings; |
Jamie Madill | 47fdd13 | 2013-08-30 13:21:04 -0400 | [diff] [blame] | 229 | ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings)); |
Jamie Madill | ff0d2ba | 2014-05-14 13:49:10 -0400 | [diff] [blame] | 230 | |
| 231 | for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++) |
| 232 | { |
| 233 | mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex])); |
| 234 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 235 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 236 | mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos; |
| 237 | mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos; |
| 238 | mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos; |
| 239 | mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos; |
| 240 | mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos; |
| 241 | mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos; |
| 242 | mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos; |
| 243 | mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos; |
| 244 | mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos; |
Jamie Madill | 3c9eeb9 | 2013-11-04 11:09:26 -0500 | [diff] [blame] | 245 | mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos; |
Nicolas Capens | 655fe36 | 2014-04-11 13:12:34 -0400 | [diff] [blame] | 246 | mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 247 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 248 | } |
| 249 | |
shannon.woods@transgaming.com | 5bcf7df | 2013-01-25 21:55:33 +0000 | [diff] [blame] | 250 | void Shader::resetVaryingsRegisterAssignment() |
| 251 | { |
Jamie Madill | ce79dda | 2013-08-30 13:21:06 -0400 | [diff] [blame] | 252 | for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++) |
shannon.woods@transgaming.com | 5bcf7df | 2013-01-25 21:55:33 +0000 | [diff] [blame] | 253 | { |
Jamie Madill | 139b909 | 2013-08-30 13:21:06 -0400 | [diff] [blame] | 254 | mVaryings[varyingIndex].resetRegisterAssignment(); |
shannon.woods@transgaming.com | 5bcf7df | 2013-01-25 21:55:33 +0000 | [diff] [blame] | 255 | } |
| 256 | } |
| 257 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 258 | // initialize/clean up previous state |
| 259 | void Shader::uncompile() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 260 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 261 | // set by compileToHLSL |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 262 | mHlsl.clear(); |
| 263 | mInfoLog.clear(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 264 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 265 | // set by parseVaryings |
| 266 | mVaryings.clear(); |
| 267 | |
shannon.woods%transgaming.com@gtempaccount.com | aa8b5cf | 2013-04-13 03:31:55 +0000 | [diff] [blame] | 268 | mUsesMultipleRenderTargets = false; |
| 269 | mUsesFragColor = false; |
| 270 | mUsesFragData = false; |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 271 | mUsesFragCoord = false; |
| 272 | mUsesFrontFacing = false; |
| 273 | mUsesPointSize = false; |
| 274 | mUsesPointCoord = false; |
shannonwoods@chromium.org | 0329988 | 2013-05-30 00:05:26 +0000 | [diff] [blame] | 275 | mUsesDepthRange = false; |
Jamie Madill | 2aeb26a | 2013-07-08 14:02:55 -0400 | [diff] [blame] | 276 | mUsesFragDepth = false; |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 277 | mShaderVersion = 100; |
Jamie Madill | 3c9eeb9 | 2013-11-04 11:09:26 -0500 | [diff] [blame] | 278 | mUsesDiscardRewriting = false; |
Nicolas Capens | 655fe36 | 2014-04-11 13:12:34 -0400 | [diff] [blame] | 279 | mUsesNestedBreak = false; |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 280 | |
| 281 | mActiveUniforms.clear(); |
shannonwoods@chromium.org | 1500f09 | 2013-05-30 00:11:20 +0000 | [diff] [blame] | 282 | mActiveInterfaceBlocks.clear(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 283 | } |
| 284 | |
| 285 | void Shader::compileToHLSL(void *compiler) |
| 286 | { |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 287 | // ensure the compiler is loaded |
| 288 | initializeCompiler(); |
| 289 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 290 | int compileOptions = SH_OBJECT_CODE; |
| 291 | std::string sourcePath; |
| 292 | if (perfActive()) |
| 293 | { |
| 294 | sourcePath = getTempPath(); |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 295 | writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 296 | compileOptions |= SH_LINE_DIRECTIVES; |
| 297 | } |
| 298 | |
| 299 | int result; |
| 300 | if (sourcePath.empty()) |
| 301 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 302 | const char* sourceStrings[] = |
| 303 | { |
| 304 | mSource.c_str(), |
| 305 | }; |
| 306 | |
| 307 | result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 308 | } |
| 309 | else |
| 310 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 311 | const char* sourceStrings[] = |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 312 | { |
| 313 | sourcePath.c_str(), |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 314 | mSource.c_str(), |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 315 | }; |
| 316 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 317 | result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 318 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 319 | |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 320 | size_t shaderVersion = 100; |
| 321 | ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion); |
| 322 | |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 323 | mShaderVersion = static_cast<int>(shaderVersion); |
| 324 | |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 325 | if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3) |
| 326 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 327 | mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; |
| 328 | TRACE("\n%s", mInfoLog.c_str()); |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 329 | } |
| 330 | else if (result) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 331 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 332 | size_t objCodeLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 333 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 334 | |
| 335 | char* outputHLSL = new char[objCodeLen]; |
| 336 | ShGetObjectCode(compiler, outputHLSL); |
Geoff Lang | 7f6562b | 2013-08-28 09:37:27 -0400 | [diff] [blame] | 337 | |
| 338 | #ifdef _DEBUG |
| 339 | std::ostringstream hlslStream; |
| 340 | hlslStream << "// GLSL\n"; |
| 341 | hlslStream << "//\n"; |
| 342 | |
| 343 | size_t curPos = 0; |
| 344 | while (curPos != std::string::npos) |
| 345 | { |
| 346 | size_t nextLine = mSource.find("\n", curPos); |
| 347 | size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1); |
| 348 | |
| 349 | hlslStream << "// " << mSource.substr(curPos, len); |
| 350 | |
| 351 | curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); |
| 352 | } |
| 353 | hlslStream << "\n\n"; |
| 354 | hlslStream << outputHLSL; |
| 355 | mHlsl = hlslStream.str(); |
| 356 | #else |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 357 | mHlsl = outputHLSL; |
Geoff Lang | 7f6562b | 2013-08-28 09:37:27 -0400 | [diff] [blame] | 358 | #endif |
| 359 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 360 | delete[] outputHLSL; |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 361 | |
| 362 | void *activeUniforms; |
| 363 | ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms); |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 364 | mActiveUniforms = *(std::vector<Uniform>*)activeUniforms; |
shannonwoods@chromium.org | 3f68bf0 | 2013-05-30 00:12:43 +0000 | [diff] [blame] | 365 | |
| 366 | void *activeInterfaceBlocks; |
| 367 | ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks); |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 368 | mActiveInterfaceBlocks = *(std::vector<InterfaceBlock>*)activeInterfaceBlocks; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 369 | } |
| 370 | else |
| 371 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 372 | size_t infoLogLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 373 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 374 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 375 | char* infoLog = new char[infoLogLen]; |
| 376 | ShGetInfoLog(compiler, infoLog); |
| 377 | mInfoLog = infoLog; |
| 378 | |
| 379 | TRACE("\n%s", mInfoLog.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 380 | } |
| 381 | } |
| 382 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 383 | rx::D3DWorkaroundType Shader::getD3DWorkarounds() const |
| 384 | { |
| 385 | if (mUsesDiscardRewriting) |
| 386 | { |
Nicolas Capens | 655fe36 | 2014-04-11 13:12:34 -0400 | [diff] [blame] | 387 | // ANGLE issue 486: |
| 388 | // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization |
| 389 | return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION; |
| 390 | } |
| 391 | |
| 392 | if (mUsesNestedBreak) |
| 393 | { |
| 394 | // ANGLE issue 603: |
| 395 | // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization |
| 396 | // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence |
| 397 | return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 398 | } |
| 399 | |
| 400 | return rx::ANGLE_D3D_WORKAROUND_NONE; |
| 401 | } |
| 402 | |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 403 | // [OpenGL ES SL 3.00.4] Section 11 p. 120 |
| 404 | // Vertex Outs/Fragment Ins packing priorities |
| 405 | static const GLenum varyingPriorityList[] = |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 406 | { |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 407 | // 1. Arrays of mat4 and mat4 |
| 408 | GL_FLOAT_MAT4, |
| 409 | |
| 410 | // Non-square matrices of type matCxR consume the same space as a square |
| 411 | // matrix of type matN where N is the greater of C and R |
| 412 | GL_FLOAT_MAT3x4, |
| 413 | GL_FLOAT_MAT4x3, |
| 414 | GL_FLOAT_MAT2x4, |
| 415 | GL_FLOAT_MAT4x2, |
| 416 | |
| 417 | // 2. Arrays of mat2 and mat2 (since they occupy full rows) |
| 418 | GL_FLOAT_MAT2, |
| 419 | |
| 420 | // 3. Arrays of vec4 and vec4 |
| 421 | GL_FLOAT_VEC4, |
| 422 | GL_INT_VEC4, |
| 423 | GL_UNSIGNED_INT_VEC4, |
| 424 | |
| 425 | // 4. Arrays of mat3 and mat3 |
| 426 | GL_FLOAT_MAT3, |
| 427 | GL_FLOAT_MAT2x3, |
| 428 | GL_FLOAT_MAT3x2, |
| 429 | |
| 430 | // 5. Arrays of vec3 and vec3 |
| 431 | GL_FLOAT_VEC3, |
| 432 | GL_INT_VEC3, |
| 433 | GL_UNSIGNED_INT_VEC3, |
| 434 | |
| 435 | // 6. Arrays of vec2 and vec2 |
| 436 | GL_FLOAT_VEC2, |
| 437 | GL_INT_VEC2, |
| 438 | GL_UNSIGNED_INT_VEC2, |
| 439 | |
| 440 | // 7. Arrays of float and float |
| 441 | GL_FLOAT, |
| 442 | GL_INT, |
| 443 | GL_UNSIGNED_INT, |
| 444 | }; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 445 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 446 | // true if varying x has a higher priority in packing than y |
Jamie Madill | ff0d2ba | 2014-05-14 13:49:10 -0400 | [diff] [blame] | 447 | bool Shader::compareVarying(const PackedVarying &x, const PackedVarying &y) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 448 | { |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 449 | if (x.type == y.type) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 450 | { |
Jamie Madill | 139b909 | 2013-08-30 13:21:06 -0400 | [diff] [blame] | 451 | return x.arraySize > y.arraySize; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 452 | } |
| 453 | |
Jamie Madill | 28167c6 | 2013-08-30 13:21:10 -0400 | [diff] [blame] | 454 | // Special case for handling structs: we sort these to the end of the list |
| 455 | if (x.type == GL_STRUCT_ANGLEX) |
| 456 | { |
| 457 | return false; |
| 458 | } |
| 459 | |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 460 | unsigned int xPriority = GL_INVALID_INDEX; |
| 461 | unsigned int yPriority = GL_INVALID_INDEX; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 462 | |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 463 | for (unsigned int priorityIndex = 0; priorityIndex < ArraySize(varyingPriorityList); priorityIndex++) |
| 464 | { |
| 465 | if (varyingPriorityList[priorityIndex] == x.type) xPriority = priorityIndex; |
| 466 | if (varyingPriorityList[priorityIndex] == y.type) yPriority = priorityIndex; |
| 467 | if (xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX) break; |
| 468 | } |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 469 | |
Jamie Madill | bcb6a1e | 2013-08-30 13:21:03 -0400 | [diff] [blame] | 470 | ASSERT(xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX); |
| 471 | |
| 472 | return xPriority <= yPriority; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 473 | } |
| 474 | |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 475 | int Shader::getShaderVersion() const |
| 476 | { |
| 477 | return mShaderVersion; |
| 478 | } |
| 479 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 480 | VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 481 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 482 | { |
| 483 | } |
| 484 | |
| 485 | VertexShader::~VertexShader() |
| 486 | { |
| 487 | } |
| 488 | |
| 489 | GLenum VertexShader::getType() |
| 490 | { |
| 491 | return GL_VERTEX_SHADER; |
| 492 | } |
| 493 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 494 | void VertexShader::uncompile() |
| 495 | { |
| 496 | Shader::uncompile(); |
| 497 | |
| 498 | // set by ParseAttributes |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 499 | mActiveAttributes.clear(); |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 500 | } |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 501 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 502 | void VertexShader::compile() |
| 503 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 504 | uncompile(); |
| 505 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 506 | compileToHLSL(mVertexCompiler); |
| 507 | parseAttributes(); |
Jamie Madill | 47fdd13 | 2013-08-30 13:21:04 -0400 | [diff] [blame] | 508 | parseVaryings(mVertexCompiler); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 509 | } |
| 510 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 511 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 512 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 513 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 514 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 515 | int semanticIndex = 0; |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 516 | for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 517 | { |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 518 | const ShaderVariable &attribute = mActiveAttributes[attributeIndex]; |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 519 | |
| 520 | if (attribute.name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 521 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 522 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 523 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 524 | |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 525 | semanticIndex += AttributeRegisterCount(attribute.type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 526 | } |
| 527 | } |
| 528 | |
| 529 | return -1; |
| 530 | } |
| 531 | |
| 532 | void VertexShader::parseAttributes() |
| 533 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 534 | const std::string &hlsl = getHLSL(); |
| 535 | if (!hlsl.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 536 | { |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 537 | void *activeAttributes; |
| 538 | ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes); |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 539 | mActiveAttributes = *(std::vector<Attribute>*)activeAttributes; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 540 | } |
| 541 | } |
| 542 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 543 | FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 544 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 545 | { |
| 546 | } |
| 547 | |
| 548 | FragmentShader::~FragmentShader() |
| 549 | { |
| 550 | } |
| 551 | |
| 552 | GLenum FragmentShader::getType() |
| 553 | { |
| 554 | return GL_FRAGMENT_SHADER; |
| 555 | } |
| 556 | |
| 557 | void FragmentShader::compile() |
| 558 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 559 | uncompile(); |
| 560 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 561 | compileToHLSL(mFragmentCompiler); |
Jamie Madill | 47fdd13 | 2013-08-30 13:21:04 -0400 | [diff] [blame] | 562 | parseVaryings(mFragmentCompiler); |
Jamie Madill | ce79dda | 2013-08-30 13:21:06 -0400 | [diff] [blame] | 563 | std::sort(mVaryings.begin(), mVaryings.end(), compareVarying); |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 564 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 565 | const std::string &hlsl = getHLSL(); |
| 566 | if (!hlsl.empty()) |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 567 | { |
| 568 | void *activeOutputVariables; |
| 569 | ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables); |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 570 | mActiveOutputVariables = *(std::vector<Attribute>*)activeOutputVariables; |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 571 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | } |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 573 | |
| 574 | void FragmentShader::uncompile() |
| 575 | { |
| 576 | Shader::uncompile(); |
| 577 | |
| 578 | mActiveOutputVariables.clear(); |
| 579 | } |
| 580 | |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 581 | const std::vector<Attribute> &FragmentShader::getOutputVariables() const |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 582 | { |
| 583 | return mActiveOutputVariables; |
| 584 | } |
| 585 | |
Jamie Madill | 68fe74a | 2014-05-27 12:56:01 -0400 | [diff] [blame] | 586 | ShShaderOutput Shader::getCompilerOutputType(GLenum shader) |
| 587 | { |
| 588 | void *compiler = NULL; |
| 589 | |
| 590 | switch (shader) |
| 591 | { |
| 592 | case GL_VERTEX_SHADER: compiler = mVertexCompiler; break; |
| 593 | case GL_FRAGMENT_SHADER: compiler = mFragmentCompiler; break; |
| 594 | default: UNREACHABLE(); return SH_HLSL9_OUTPUT; |
| 595 | } |
| 596 | |
| 597 | size_t outputType = 0; |
| 598 | ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType); |
| 599 | |
| 600 | return static_cast<ShShaderOutput>(outputType); |
| 601 | } |
| 602 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 603 | } |