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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Shader.cpp: Implements the gl::Shader class and its derived classes
9// VertexShader and FragmentShader. Implements GL shader objects and related
10// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
11
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/Shader.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include "GLSLANG/ShaderLang.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016#include "libGLESv2/renderer/Renderer.h"
17#include "libGLESv2/Constants.h"
18#include "libGLESv2/ResourceManager.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace gl
21{
22void *Shader::mFragmentCompiler = NULL;
23void *Shader::mVertexCompiler = NULL;
24
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000025Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
26 : mHandle(handle), mRenderer(renderer), mResourceManager(manager)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027{
daniel@transgaming.com938009c2012-02-17 18:02:15 +000028 uncompile();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +000029 initializeCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000031 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032 mDeleteStatus = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +000033 mShaderVersion = 100;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034}
35
36Shader::~Shader()
37{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038}
39
daniel@transgaming.com6c785212010-03-30 03:36:17 +000040GLuint Shader::getHandle() const
41{
42 return mHandle;
43}
44
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +000045void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046{
Geoff Lang536d7262013-08-26 17:04:20 -040047 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
49 for (int i = 0; i < count; i++)
50 {
Geoff Lang536d7262013-08-26 17:04:20 -040051 stream << string[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052 }
53
Geoff Lang536d7262013-08-26 17:04:20 -040054 mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055}
56
daniel@transgaming.comcba50572010-03-28 19:36:09 +000057int Shader::getInfoLogLength() const
58{
Geoff Lang536d7262013-08-26 17:04:20 -040059 return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000060}
61
Geoff Lang536d7262013-08-26 17:04:20 -040062void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000063{
64 int index = 0;
65
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000066 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000067 {
Geoff Lang536d7262013-08-26 17:04:20 -040068 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
69 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000070
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 infoLog[index] = '\0';
72 }
73
74 if (length)
75 {
76 *length = index;
77 }
78}
79
80int Shader::getSourceLength() const
81{
Geoff Lang536d7262013-08-26 17:04:20 -040082 return mSource.empty() ? 0 : (mSource.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000083}
84
zmo@google.coma574f782011-10-03 21:45:23 +000085int Shader::getTranslatedSourceLength() const
86{
Geoff Lang536d7262013-08-26 17:04:20 -040087 return mHlsl.empty() ? 0 : (mHlsl.length() + 1);
zmo@google.coma574f782011-10-03 21:45:23 +000088}
89
Geoff Lang536d7262013-08-26 17:04:20 -040090void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000091{
92 int index = 0;
93
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000094 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000095 {
Geoff Lang536d7262013-08-26 17:04:20 -040096 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
97 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000098
zmo@google.coma574f782011-10-03 21:45:23 +000099 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000100 }
101
102 if (length)
103 {
104 *length = index;
105 }
106}
107
Geoff Lang536d7262013-08-26 17:04:20 -0400108void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000109{
110 getSourceImpl(mSource, bufSize, length, buffer);
111}
112
Geoff Lang536d7262013-08-26 17:04:20 -0400113void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000114{
115 getSourceImpl(mHlsl, bufSize, length, buffer);
116}
117
Jamie Madill834e8b72014-04-11 13:33:58 -0400118const std::vector<Uniform> &Shader::getUniforms() const
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000119{
120 return mActiveUniforms;
121}
122
Jamie Madill834e8b72014-04-11 13:33:58 -0400123const std::vector<InterfaceBlock> &Shader::getInterfaceBlocks() const
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000124{
125 return mActiveInterfaceBlocks;
126}
127
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400128std::vector<PackedVarying> &Shader::getVaryings()
Jamie Madill5f562732014-02-14 16:41:24 -0500129{
130 return mVaryings;
131}
132
Geoff Lang536d7262013-08-26 17:04:20 -0400133bool Shader::isCompiled() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134{
Geoff Lang536d7262013-08-26 17:04:20 -0400135 return !mHlsl.empty();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136}
137
Geoff Lang536d7262013-08-26 17:04:20 -0400138const std::string &Shader::getHLSL() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139{
140 return mHlsl;
141}
142
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000143void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000145 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000146}
147
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000148void Shader::release()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000150 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000151
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000152 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000153 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000154 mResourceManager->deleteShader(mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000155 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156}
157
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000158unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000160 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161}
162
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000163bool Shader::isFlaggedForDeletion() const
164{
165 return mDeleteStatus;
166}
167
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168void Shader::flagForDeletion()
169{
170 mDeleteStatus = true;
171}
172
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000173// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
174void Shader::initializeCompiler()
175{
176 if (!mFragmentCompiler)
177 {
178 int result = ShInitialize();
179
180 if (result)
181 {
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000182 ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
183
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000184 ShBuiltInResources resources;
185 ShInitBuiltInResources(&resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000186
187 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
shannon.woods@transgaming.com4e482042013-01-25 21:54:18 +0000188 resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000189 resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000190 resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000191 resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000192 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +0000193 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
shannon.woods%transgaming.com@gtempaccount.come266c832013-04-13 03:31:48 +0000194 resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000195 resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport();
shannon.woods%transgaming.com@gtempaccount.come266c832013-04-13 03:31:48 +0000196 resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1;
Nicolas Capens46485082014-04-15 13:12:50 -0400197 resources.EXT_shader_texture_lod = 1;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000198 // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
shannon.woods%transgaming.com@gtempaccount.com331192d2013-04-13 03:27:57 +0000199 resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400200 resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000201 // GLSL ES 3.0 constants
202 resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors();
203 resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors();
204 resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
205 resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000206
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000207 mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
208 mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000209 }
210 }
211}
212
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213void Shader::releaseCompiler()
214{
215 ShDestruct(mFragmentCompiler);
216 ShDestruct(mVertexCompiler);
217
218 mFragmentCompiler = NULL;
219 mVertexCompiler = NULL;
alokp@chromium.org90033b92010-05-24 15:02:43 +0000220
221 ShFinalize();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222}
223
Jamie Madill47fdd132013-08-30 13:21:04 -0400224void Shader::parseVaryings(void *compiler)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000225{
Geoff Lang536d7262013-08-26 17:04:20 -0400226 if (!mHlsl.empty())
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000227 {
Jamie Madill834e8b72014-04-11 13:33:58 -0400228 std::vector<Varying> *activeVaryings;
Jamie Madill47fdd132013-08-30 13:21:04 -0400229 ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings));
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400230
231 for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++)
232 {
233 mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex]));
234 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000235
Geoff Lang536d7262013-08-26 17:04:20 -0400236 mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
237 mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
238 mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
239 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
240 mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
241 mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
242 mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
243 mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
244 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500245 mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
Nicolas Capens655fe362014-04-11 13:12:34 -0400246 mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000247 }
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000248}
249
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000250void Shader::resetVaryingsRegisterAssignment()
251{
Jamie Madillce79dda2013-08-30 13:21:06 -0400252 for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++)
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000253 {
Jamie Madill139b9092013-08-30 13:21:06 -0400254 mVaryings[varyingIndex].resetRegisterAssignment();
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000255 }
256}
257
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000258// initialize/clean up previous state
259void Shader::uncompile()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000261 // set by compileToHLSL
Geoff Lang536d7262013-08-26 17:04:20 -0400262 mHlsl.clear();
263 mInfoLog.clear();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000265 // set by parseVaryings
266 mVaryings.clear();
267
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000268 mUsesMultipleRenderTargets = false;
269 mUsesFragColor = false;
270 mUsesFragData = false;
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000271 mUsesFragCoord = false;
272 mUsesFrontFacing = false;
273 mUsesPointSize = false;
274 mUsesPointCoord = false;
shannonwoods@chromium.org03299882013-05-30 00:05:26 +0000275 mUsesDepthRange = false;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400276 mUsesFragDepth = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000277 mShaderVersion = 100;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500278 mUsesDiscardRewriting = false;
Nicolas Capens655fe362014-04-11 13:12:34 -0400279 mUsesNestedBreak = false;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000280
281 mActiveUniforms.clear();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000282 mActiveInterfaceBlocks.clear();
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000283}
284
285void Shader::compileToHLSL(void *compiler)
286{
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000287 // ensure the compiler is loaded
288 initializeCompiler();
289
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000290 int compileOptions = SH_OBJECT_CODE;
291 std::string sourcePath;
292 if (perfActive())
293 {
294 sourcePath = getTempPath();
Geoff Lang536d7262013-08-26 17:04:20 -0400295 writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000296 compileOptions |= SH_LINE_DIRECTIVES;
297 }
298
299 int result;
300 if (sourcePath.empty())
301 {
Geoff Lang536d7262013-08-26 17:04:20 -0400302 const char* sourceStrings[] =
303 {
304 mSource.c_str(),
305 };
306
307 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000308 }
309 else
310 {
Geoff Lang536d7262013-08-26 17:04:20 -0400311 const char* sourceStrings[] =
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000312 {
313 sourcePath.c_str(),
Geoff Lang536d7262013-08-26 17:04:20 -0400314 mSource.c_str(),
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000315 };
316
Geoff Lang536d7262013-08-26 17:04:20 -0400317 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000318 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000320 size_t shaderVersion = 100;
321 ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
322
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000323 mShaderVersion = static_cast<int>(shaderVersion);
324
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000325 if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
326 {
Geoff Lang536d7262013-08-26 17:04:20 -0400327 mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
328 TRACE("\n%s", mInfoLog.c_str());
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000329 }
330 else if (result)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000332 size_t objCodeLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000333 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
Geoff Lang536d7262013-08-26 17:04:20 -0400334
335 char* outputHLSL = new char[objCodeLen];
336 ShGetObjectCode(compiler, outputHLSL);
Geoff Lang7f6562b2013-08-28 09:37:27 -0400337
338#ifdef _DEBUG
339 std::ostringstream hlslStream;
340 hlslStream << "// GLSL\n";
341 hlslStream << "//\n";
342
343 size_t curPos = 0;
344 while (curPos != std::string::npos)
345 {
346 size_t nextLine = mSource.find("\n", curPos);
347 size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
348
349 hlslStream << "// " << mSource.substr(curPos, len);
350
351 curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
352 }
353 hlslStream << "\n\n";
354 hlslStream << outputHLSL;
355 mHlsl = hlslStream.str();
356#else
Geoff Lang536d7262013-08-26 17:04:20 -0400357 mHlsl = outputHLSL;
Geoff Lang7f6562b2013-08-28 09:37:27 -0400358#endif
359
Geoff Lang536d7262013-08-26 17:04:20 -0400360 delete[] outputHLSL;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000361
362 void *activeUniforms;
363 ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
Jamie Madill834e8b72014-04-11 13:33:58 -0400364 mActiveUniforms = *(std::vector<Uniform>*)activeUniforms;
shannonwoods@chromium.org3f68bf02013-05-30 00:12:43 +0000365
366 void *activeInterfaceBlocks;
367 ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
Jamie Madill834e8b72014-04-11 13:33:58 -0400368 mActiveInterfaceBlocks = *(std::vector<InterfaceBlock>*)activeInterfaceBlocks;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369 }
370 else
371 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000372 size_t infoLogLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000373 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000374
Geoff Lang536d7262013-08-26 17:04:20 -0400375 char* infoLog = new char[infoLogLen];
376 ShGetInfoLog(compiler, infoLog);
377 mInfoLog = infoLog;
378
379 TRACE("\n%s", mInfoLog.c_str());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000380 }
381}
382
Jamie Madill5f562732014-02-14 16:41:24 -0500383rx::D3DWorkaroundType Shader::getD3DWorkarounds() const
384{
385 if (mUsesDiscardRewriting)
386 {
Nicolas Capens655fe362014-04-11 13:12:34 -0400387 // ANGLE issue 486:
388 // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
389 return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
390 }
391
392 if (mUsesNestedBreak)
393 {
394 // ANGLE issue 603:
395 // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
396 // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
397 return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
Jamie Madill5f562732014-02-14 16:41:24 -0500398 }
399
400 return rx::ANGLE_D3D_WORKAROUND_NONE;
401}
402
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400403// [OpenGL ES SL 3.00.4] Section 11 p. 120
404// Vertex Outs/Fragment Ins packing priorities
405static const GLenum varyingPriorityList[] =
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000406{
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400407 // 1. Arrays of mat4 and mat4
408 GL_FLOAT_MAT4,
409
410 // Non-square matrices of type matCxR consume the same space as a square
411 // matrix of type matN where N is the greater of C and R
412 GL_FLOAT_MAT3x4,
413 GL_FLOAT_MAT4x3,
414 GL_FLOAT_MAT2x4,
415 GL_FLOAT_MAT4x2,
416
417 // 2. Arrays of mat2 and mat2 (since they occupy full rows)
418 GL_FLOAT_MAT2,
419
420 // 3. Arrays of vec4 and vec4
421 GL_FLOAT_VEC4,
422 GL_INT_VEC4,
423 GL_UNSIGNED_INT_VEC4,
424
425 // 4. Arrays of mat3 and mat3
426 GL_FLOAT_MAT3,
427 GL_FLOAT_MAT2x3,
428 GL_FLOAT_MAT3x2,
429
430 // 5. Arrays of vec3 and vec3
431 GL_FLOAT_VEC3,
432 GL_INT_VEC3,
433 GL_UNSIGNED_INT_VEC3,
434
435 // 6. Arrays of vec2 and vec2
436 GL_FLOAT_VEC2,
437 GL_INT_VEC2,
438 GL_UNSIGNED_INT_VEC2,
439
440 // 7. Arrays of float and float
441 GL_FLOAT,
442 GL_INT,
443 GL_UNSIGNED_INT,
444};
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000445
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000446// true if varying x has a higher priority in packing than y
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400447bool Shader::compareVarying(const PackedVarying &x, const PackedVarying &y)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000448{
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400449 if (x.type == y.type)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000450 {
Jamie Madill139b9092013-08-30 13:21:06 -0400451 return x.arraySize > y.arraySize;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000452 }
453
Jamie Madill28167c62013-08-30 13:21:10 -0400454 // Special case for handling structs: we sort these to the end of the list
455 if (x.type == GL_STRUCT_ANGLEX)
456 {
457 return false;
458 }
459
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400460 unsigned int xPriority = GL_INVALID_INDEX;
461 unsigned int yPriority = GL_INVALID_INDEX;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000462
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400463 for (unsigned int priorityIndex = 0; priorityIndex < ArraySize(varyingPriorityList); priorityIndex++)
464 {
465 if (varyingPriorityList[priorityIndex] == x.type) xPriority = priorityIndex;
466 if (varyingPriorityList[priorityIndex] == y.type) yPriority = priorityIndex;
467 if (xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX) break;
468 }
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000469
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400470 ASSERT(xPriority != GL_INVALID_INDEX && yPriority != GL_INVALID_INDEX);
471
472 return xPriority <= yPriority;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000473}
474
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000475int Shader::getShaderVersion() const
476{
477 return mShaderVersion;
478}
479
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000480VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
481 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000482{
483}
484
485VertexShader::~VertexShader()
486{
487}
488
489GLenum VertexShader::getType()
490{
491 return GL_VERTEX_SHADER;
492}
493
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000494void VertexShader::uncompile()
495{
496 Shader::uncompile();
497
498 // set by ParseAttributes
Jamie Madilldefb6742013-06-20 11:55:51 -0400499 mActiveAttributes.clear();
daniel@transgaming.come3e826d2012-11-28 19:42:35 +0000500}
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000501
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502void VertexShader::compile()
503{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000504 uncompile();
505
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000506 compileToHLSL(mVertexCompiler);
507 parseAttributes();
Jamie Madill47fdd132013-08-30 13:21:04 -0400508 parseVaryings(mVertexCompiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000509}
510
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000511int VertexShader::getSemanticIndex(const std::string &attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000512{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000513 if (!attributeName.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000514 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000515 int semanticIndex = 0;
Jamie Madilldefb6742013-06-20 11:55:51 -0400516 for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000517 {
Jamie Madill834e8b72014-04-11 13:33:58 -0400518 const ShaderVariable &attribute = mActiveAttributes[attributeIndex];
Jamie Madilldefb6742013-06-20 11:55:51 -0400519
520 if (attribute.name == attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000521 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000522 return semanticIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000523 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000524
Jamie Madilldefb6742013-06-20 11:55:51 -0400525 semanticIndex += AttributeRegisterCount(attribute.type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000526 }
527 }
528
529 return -1;
530}
531
532void VertexShader::parseAttributes()
533{
Geoff Lang536d7262013-08-26 17:04:20 -0400534 const std::string &hlsl = getHLSL();
535 if (!hlsl.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000536 {
Jamie Madilldefb6742013-06-20 11:55:51 -0400537 void *activeAttributes;
538 ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes);
Jamie Madill834e8b72014-04-11 13:33:58 -0400539 mActiveAttributes = *(std::vector<Attribute>*)activeAttributes;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000540 }
541}
542
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000543FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
544 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545{
546}
547
548FragmentShader::~FragmentShader()
549{
550}
551
552GLenum FragmentShader::getType()
553{
554 return GL_FRAGMENT_SHADER;
555}
556
557void FragmentShader::compile()
558{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000559 uncompile();
560
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000561 compileToHLSL(mFragmentCompiler);
Jamie Madill47fdd132013-08-30 13:21:04 -0400562 parseVaryings(mFragmentCompiler);
Jamie Madillce79dda2013-08-30 13:21:06 -0400563 std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);
Jamie Madill46131a32013-06-20 11:55:50 -0400564
Geoff Lang536d7262013-08-26 17:04:20 -0400565 const std::string &hlsl = getHLSL();
566 if (!hlsl.empty())
Jamie Madill46131a32013-06-20 11:55:50 -0400567 {
568 void *activeOutputVariables;
569 ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables);
Jamie Madill834e8b72014-04-11 13:33:58 -0400570 mActiveOutputVariables = *(std::vector<Attribute>*)activeOutputVariables;
Jamie Madill46131a32013-06-20 11:55:50 -0400571 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572}
Jamie Madill46131a32013-06-20 11:55:50 -0400573
574void FragmentShader::uncompile()
575{
576 Shader::uncompile();
577
578 mActiveOutputVariables.clear();
579}
580
Jamie Madill834e8b72014-04-11 13:33:58 -0400581const std::vector<Attribute> &FragmentShader::getOutputVariables() const
Jamie Madill46131a32013-06-20 11:55:50 -0400582{
583 return mActiveOutputVariables;
584}
585
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000586}