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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
Jamie Madill362876b2016-06-16 14:46:59 -040015#include "common/Optional.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050017#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050018#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040020#include "libANGLE/FramebufferAttachment.h"
Jamie Madill6f683082018-02-28 00:35:16 -050021#include "libANGLE/Observer.h"
Jamie Madill7147f012015-03-05 15:41:40 -050022#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040023
daniel@transgaming.com16418b12012-11-28 19:32:22 +000024namespace rx
25{
Jamie Madill7aea7e02016-05-10 10:39:45 -040026class GLImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050027class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050028class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040029class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050030}
31
32namespace egl
33{
Jamie Madill6c1f6712017-02-14 19:08:04 -050034class Display;
Jamie Madilld1405e52015-03-05 15:41:39 -050035class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000036}
37
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038namespace gl
39{
Jamie Madill1b94d432015-08-07 13:23:23 -040040class Context;
Jamie Madilldd43e6c2017-03-24 14:18:49 -040041class ContextState;
Jamie Madill48ef11b2016-04-27 15:21:52 -040042class Framebuffer;
Geoff Langab75a052014-10-15 12:56:37 -040043class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050044class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050045class Texture;
46class TextureCapsMap;
47struct Caps;
Jamie Madilld1405e52015-03-05 15:41:39 -050048struct Extensions;
49struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050050struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051
Jamie Madill48ef11b2016-04-27 15:21:52 -040052class FramebufferState final : angle::NonCopyable
53{
54 public:
55 FramebufferState();
56 explicit FramebufferState(const Caps &caps);
57 ~FramebufferState();
58
59 const std::string &getLabel();
Jamie Madill05b35b22017-10-03 09:01:44 -040060 size_t getReadIndex() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040061
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -080062 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040063 const FramebufferAttachment *getReadAttachment() const;
Jamie Madill7b57b9d2017-01-13 09:33:38 -050064 const FramebufferAttachment *getFirstNonNullAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040065 const FramebufferAttachment *getFirstColorAttachment() const;
66 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -050067 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040068 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
69 const FramebufferAttachment *getDepthAttachment() const;
70 const FramebufferAttachment *getStencilAttachment() const;
71 const FramebufferAttachment *getDepthStencilAttachment() const;
72
73 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Corentin Walleze7557742017-06-01 13:09:57 -040074 DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
Jamie Madill48ef11b2016-04-27 15:21:52 -040075 GLenum getReadBufferState() const { return mReadBufferState; }
76 const std::vector<FramebufferAttachment> &getColorAttachments() const
77 {
78 return mColorAttachments;
79 }
80
81 bool attachmentsHaveSameDimensions() const;
Geoff Langb21e20d2016-07-19 15:35:41 -040082 bool colorAttachmentsAreUniqueImages() const;
Jamie Madill05b35b22017-10-03 09:01:44 -040083 Box getDimensions() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -040084
Geoff Lang4b7f12b2016-06-21 16:47:07 -040085 const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
86 size_t getDrawBufferCount() const;
87
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080088 GLint getDefaultWidth() const { return mDefaultWidth; };
89 GLint getDefaultHeight() const { return mDefaultHeight; };
90 GLint getDefaultSamples() const { return mDefaultSamples; };
Geoff Lang92019432017-11-20 13:09:34 -050091 bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080092
Jamie Madill9c335862017-07-18 11:51:38 -040093 bool hasDepth() const;
94 bool hasStencil() const;
95
Martin Radev5c00d0d2017-08-07 10:06:59 +030096 GLenum getMultiviewLayout() const;
97 GLsizei getNumViews() const;
98 const std::vector<Offset> *getViewportOffsets() const;
Martin Radev4e619f52017-08-09 11:50:06 +030099 GLint getBaseViewIndex() const;
Martin Radev5c00d0d2017-08-07 10:06:59 +0300100
Jamie Madill48ef11b2016-04-27 15:21:52 -0400101 private:
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800102 const FramebufferAttachment *getWebGLDepthStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)5f198102017-12-12 14:21:39 -0800103 const FramebufferAttachment *getWebGLDepthAttachment() const;
104 const FramebufferAttachment *getWebGLStencilAttachment() const;
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800105
Jamie Madill48ef11b2016-04-27 15:21:52 -0400106 friend class Framebuffer;
107
108 std::string mLabel;
109
110 std::vector<FramebufferAttachment> mColorAttachments;
111 FramebufferAttachment mDepthAttachment;
112 FramebufferAttachment mStencilAttachment;
113
114 std::vector<GLenum> mDrawBufferStates;
115 GLenum mReadBufferState;
Corentin Walleze7557742017-06-01 13:09:57 -0400116 DrawBufferMask mEnabledDrawBuffers;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800117 ComponentTypeMask mDrawBufferTypeMask;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800118
119 GLint mDefaultWidth;
120 GLint mDefaultHeight;
121 GLint mDefaultSamples;
Geoff Lang92019432017-11-20 13:09:34 -0500122 bool mDefaultFixedSampleLocations;
Jamie Madilla02315b2017-02-23 14:14:47 -0500123
124 // It's necessary to store all this extra state so we can restore attachments
125 // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
126 FramebufferAttachment mWebGLDepthStencilAttachment;
127 FramebufferAttachment mWebGLDepthAttachment;
128 FramebufferAttachment mWebGLStencilAttachment;
129 bool mWebGLDepthStencilConsistent;
Jamie Madill05b35b22017-10-03 09:01:44 -0400130
131 // Tracks if we need to initialize the resources for each attachment.
132 angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400133};
134
Jamie Madill66546be2018-03-08 09:47:20 -0500135class Framebuffer final : public angle::ObserverInterface, public LabeledObject
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136{
137 public:
Corentin Wallezccab69d2017-01-27 16:57:15 -0500138 // Constructor to build application-defined framebuffers
Jamie Madill7aea7e02016-05-10 10:39:45 -0400139 Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500140 // Constructor to build default framebuffers for a surface
Jamie Madill4928b7c2017-06-20 12:57:39 -0400141 Framebuffer(const egl::Display *display, egl::Surface *surface);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500142 // Constructor to build a fake default framebuffer when surfaceless
143 Framebuffer(rx::GLImplFactory *factory);
144
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500145 ~Framebuffer() override;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400146 void onDestroy(const Context *context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500147 void destroyDefault(const egl::Display *display);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148
Geoff Lang70d0f492015-12-10 17:45:46 -0500149 void setLabel(const std::string &label) override;
150 const std::string &getLabel() const override;
151
Jamie Madill51f40ec2016-06-15 14:06:00 -0400152 rx::FramebufferImpl *getImplementation() const { return mImpl; }
Geoff Langda88add2014-12-01 10:22:01 -0500153
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400154 GLuint id() const { return mId; }
155
Jamie Madilla02315b2017-02-23 14:14:47 -0500156 void setAttachment(const Context *context,
157 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -0400158 GLenum binding,
159 const ImageIndex &textureIndex,
160 FramebufferAttachmentObject *resource);
Martin Radev82ef7742017-08-08 17:44:58 +0300161 void setAttachmentMultiviewLayered(const Context *context,
162 GLenum type,
163 GLenum binding,
164 const ImageIndex &textureIndex,
165 FramebufferAttachmentObject *resource,
166 GLsizei numViews,
167 GLint baseViewIndex);
Martin Radev5dae57b2017-07-14 16:15:55 +0300168 void setAttachmentMultiviewSideBySide(const Context *context,
169 GLenum type,
170 GLenum binding,
171 const ImageIndex &textureIndex,
172 FramebufferAttachmentObject *resource,
173 GLsizei numViews,
174 const GLint *viewportOffsets);
Jamie Madilla02315b2017-02-23 14:14:47 -0500175 void resetAttachment(const Context *context, GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000176
Jamie Madill8693bdb2017-09-02 15:32:14 -0400177 bool detachTexture(const Context *context, GLuint texture);
178 bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000179
Corentin Wallez37c39792015-08-20 14:19:46 -0400180 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400181 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400182 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400183 const FramebufferAttachment *getDepthStencilBuffer() const;
184 const FramebufferAttachment *getDepthOrStencilbuffer() const;
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500185 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400186 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000187 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400188 const FramebufferAttachment *getFirstColorbuffer() const;
Jamie Madill6dd06ea2017-07-19 13:47:55 -0400189 const FramebufferAttachment *getFirstNonNullAttachment() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190
Bryan Bernhart (Intel Americas Inc)2eeb1b32017-11-29 16:06:43 -0800191 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
Martin Radev878c8b12017-07-28 09:51:04 +0300192 GLenum getMultiviewLayout() const;
Martin Radev14a26ae2017-07-24 15:56:29 +0300193 GLsizei getNumViews() const;
Martin Radev4e619f52017-08-09 11:50:06 +0300194 GLint getBaseViewIndex() const;
Martin Radev878c8b12017-07-28 09:51:04 +0300195 const std::vector<Offset> *getViewportOffsets() const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400196
Geoff Langa15472a2015-08-11 11:48:03 -0400197 size_t getDrawbufferStateCount() const;
198 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500199 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500200 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400201 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
Geoff Lange0cff192017-05-30 13:04:56 -0400202 GLenum getDrawbufferWriteType(size_t drawBuffer) const;
Brandon Jonesc405ae72017-12-06 14:15:03 -0800203 ComponentTypeMask getDrawBufferTypeMask() const;
Brandon Jones76746f92017-11-22 11:44:41 -0800204 DrawBufferMask getDrawBufferMask() const;
Geoff Langa15472a2015-08-11 11:48:03 -0400205 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000206
Geoff Lang9dd95802014-12-01 11:12:59 -0500207 GLenum getReadBufferState() const;
208 void setReadBuffer(GLenum buffer);
209
Corentin Wallez37c39792015-08-20 14:19:46 -0400210 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500211 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000212 bool hasStencil() const;
Jamie Madill51f40ec2016-06-15 14:06:00 -0400213
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000214 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000215
Jamie Madill51f40ec2016-06-15 14:06:00 -0400216 // This method calls checkStatus.
Jamie Madille98b1b52018-03-08 09:47:23 -0500217 Error getSamples(const Context *context, int *samplesOut);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800218
219 Error getSamplePosition(size_t index, GLfloat *xy) const;
220
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800221 GLint getDefaultWidth() const;
222 GLint getDefaultHeight() const;
223 GLint getDefaultSamples() const;
Geoff Lang92019432017-11-20 13:09:34 -0500224 bool getDefaultFixedSampleLocations() const;
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800225 void setDefaultWidth(GLint defaultWidth);
226 void setDefaultHeight(GLint defaultHeight);
227 void setDefaultSamples(GLint defaultSamples);
Geoff Lang92019432017-11-20 13:09:34 -0500228 void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800229
Geoff Lang9aded172017-04-05 11:07:56 -0400230 void invalidateCompletenessCache();
231
Jamie Madille98b1b52018-03-08 09:47:23 -0500232 Error checkStatus(const Context *context, GLenum *statusOut);
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400233
Jamie Madill9c335862017-07-18 11:51:38 -0400234 // For when we don't want to check completeness in getSamples().
235 int getCachedSamples(const Context *context);
236
Jamie Madill362876b2016-06-16 14:46:59 -0400237 // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
Jamie Madille98b1b52018-03-08 09:47:23 -0500238 Error isComplete(const Context *context, bool *completeOut);
Jamie Madill51f40ec2016-06-15 14:06:00 -0400239
Jamie Madille92a3542014-07-03 10:38:58 -0400240 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000241
Jamie Madill4928b7c2017-06-20 12:57:39 -0400242 Error discard(const Context *context, size_t count, const GLenum *attachments);
243 Error invalidate(const Context *context, size_t count, const GLenum *attachments);
244 Error invalidateSub(const Context *context,
245 size_t count,
246 const GLenum *attachments,
Jamie Madilld4442552018-02-27 22:03:47 -0500247 const Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400248
Jamie Madilld4442552018-02-27 22:03:47 -0500249 Error clear(const Context *context, GLbitfield mask);
250 Error clearBufferfv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500251 GLenum buffer,
252 GLint drawbuffer,
253 const GLfloat *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500254 Error clearBufferuiv(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500255 GLenum buffer,
256 GLint drawbuffer,
257 const GLuint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500258 Error clearBufferiv(const Context *context,
Jamie Madill9082b982016-04-27 15:21:51 -0400259 GLenum buffer,
260 GLint drawbuffer,
261 const GLint *values);
Jamie Madilld4442552018-02-27 22:03:47 -0500262 Error clearBufferfi(const Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400263 GLenum buffer,
264 GLint drawbuffer,
265 GLfloat depth,
266 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500267
Jamie Madill4928b7c2017-06-20 12:57:39 -0400268 GLenum getImplementationColorReadFormat(const Context *context) const;
269 GLenum getImplementationColorReadType(const Context *context) const;
Jamie Madilld4442552018-02-27 22:03:47 -0500270 Error readPixels(const Context *context,
271 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -0400272 GLenum format,
273 GLenum type,
Jamie Madill05b35b22017-10-03 09:01:44 -0400274 void *pixels);
Geoff Langbce529e2014-12-01 12:48:41 -0500275
Jamie Madilld4442552018-02-27 22:03:47 -0500276 Error blit(const Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500277 const Rectangle &sourceArea,
278 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400279 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400280 GLenum filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500281
Jamie Madill05b35b22017-10-03 09:01:44 -0400282 enum DirtyBitType : size_t
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500283 {
284 DIRTY_BIT_COLOR_ATTACHMENT_0,
285 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
Jamie Madilld4442552018-02-27 22:03:47 -0500286 DIRTY_BIT_COLOR_ATTACHMENT_0 + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500287 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
288 DIRTY_BIT_STENCIL_ATTACHMENT,
289 DIRTY_BIT_DRAW_BUFFERS,
290 DIRTY_BIT_READ_BUFFER,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800291 DIRTY_BIT_DEFAULT_WIDTH,
292 DIRTY_BIT_DEFAULT_HEIGHT,
293 DIRTY_BIT_DEFAULT_SAMPLES,
294 DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500295 DIRTY_BIT_UNKNOWN,
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800296 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500297 };
298
Yunchao He1f679cc2017-11-29 18:06:00 +0800299 using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500300 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
301
Jamie Madill19fa1c62018-03-08 09:47:21 -0500302 Error syncState(const Context *context);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500303
Jamie Madilld4442552018-02-27 22:03:47 -0500304 // Observer implementation
305 void onSubjectStateChange(const Context *context,
306 angle::SubjectIndex index,
307 angle::SubjectMessage message) override;
Jamie Madill362876b2016-06-16 14:46:59 -0400308
Jamie Madilla4595b82017-01-11 17:36:34 -0500309 bool formsRenderingFeedbackLoopWith(const State &state) const;
Jamie Madillfd3dd432017-02-02 19:59:59 -0500310 bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
311 GLint copyTextureLevel,
312 GLint copyTextureLayer) const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500313
Geoff Langd4fff502017-09-22 11:28:28 -0400314 Error ensureClearAttachmentsInitialized(const Context *context, GLbitfield mask);
315 Error ensureClearBufferAttachmentsInitialized(const Context *context,
316 GLenum buffer,
317 GLint drawbuffer);
Jamie Madill05b35b22017-10-03 09:01:44 -0400318 Error ensureDrawAttachmentsInitialized(const Context *context);
319 Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
320 Box getDimensions() const;
321
Jamie Madill42975642017-10-12 12:31:51 -0400322 bool hasTextureAttachment(const Texture *texture) const;
323
Jamie Madill362876b2016-06-16 14:46:59 -0400324 private:
Jamie Madill8693bdb2017-09-02 15:32:14 -0400325 bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
326 bool detachMatchingAttachment(const Context *context,
Jamie Madill4928b7c2017-06-20 12:57:39 -0400327 FramebufferAttachment *attachment,
Jamie Madill362876b2016-06-16 14:46:59 -0400328 GLenum matchType,
329 GLuint matchId,
330 size_t dirtyBit);
Jamie Madille98b1b52018-03-08 09:47:23 -0500331 GLenum checkStatusWithGLFrontEnd(const Context *context);
Martin Radev5dae57b2017-07-14 16:15:55 +0300332 void setAttachment(const Context *context,
333 GLenum type,
334 GLenum binding,
335 const ImageIndex &textureIndex,
336 FramebufferAttachmentObject *resource,
337 GLsizei numViews,
338 GLuint baseViewIndex,
339 GLenum multiviewLayout,
340 const GLint *viewportOffsets);
341 void commitWebGL1DepthStencilIfConsistent(const Context *context,
342 GLsizei numViews,
343 GLuint baseViewIndex,
344 GLenum multiviewLayout,
345 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400346 void setAttachmentImpl(const Context *context,
347 GLenum type,
Jamie Madilla02315b2017-02-23 14:14:47 -0500348 GLenum binding,
349 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300350 FramebufferAttachmentObject *resource,
351 GLsizei numViews,
352 GLuint baseViewIndex,
353 GLenum multiviewLayout,
354 const GLint *viewportOffsets);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400355 void updateAttachment(const Context *context,
356 FramebufferAttachment *attachment,
Jamie Madillb8126692017-04-05 11:22:17 -0400357 size_t dirtyBit,
Jamie Madilld4442552018-02-27 22:03:47 -0500358 angle::ObserverBinding *onDirtyBinding,
Jamie Madillb8126692017-04-05 11:22:17 -0400359 GLenum type,
360 GLenum binding,
361 const ImageIndex &textureIndex,
Martin Radev5dae57b2017-07-14 16:15:55 +0300362 FramebufferAttachmentObject *resource,
363 GLsizei numViews,
364 GLuint baseViewIndex,
365 GLenum multiviewLayout,
366 const GLint *viewportOffsets);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500367
Jamie Madill05b35b22017-10-03 09:01:44 -0400368 void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
369 void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
370 Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
371
372 // Checks that we have a partially masked clear:
373 // * some color channels are masked out
374 // * some stencil values are masked out
375 // * scissor test partially overlaps the framebuffer
376 bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
377 bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
378
Jamie Madilld4442552018-02-27 22:03:47 -0500379 FramebufferAttachment *getAttachmentFromSubjectIndex(angle::SubjectIndex index);
380
Jamie Madill48ef11b2016-04-27 15:21:52 -0400381 FramebufferState mState;
Geoff Langda88add2014-12-01 10:22:01 -0500382 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400383 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500384
Jamie Madill362876b2016-06-16 14:46:59 -0400385 Optional<GLenum> mCachedStatus;
Jamie Madilld4442552018-02-27 22:03:47 -0500386 std::vector<angle::ObserverBinding> mDirtyColorAttachmentBindings;
387 angle::ObserverBinding mDirtyDepthAttachmentBinding;
388 angle::ObserverBinding mDirtyStencilAttachmentBinding;
Jamie Madill362876b2016-06-16 14:46:59 -0400389
390 DirtyBits mDirtyBits;
Jamie Madill42975642017-10-12 12:31:51 -0400391
Jamie Madill888081d2018-02-27 00:24:46 -0500392 // The dirty bits guard is checked when we get a dependent state change message. We verify that
393 // we don't set a dirty bit that isn't already set, when inside the dirty bits syncState.
394 Optional<DirtyBits> mDirtyBitsGuard;
395
Jamie Madill42975642017-10-12 12:31:51 -0400396 // A cache of attached textures for quick validation of feedback loops.
397 mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000398};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000399
Jamie Madill362876b2016-06-16 14:46:59 -0400400} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000401
Jamie Madill231c7f52017-04-26 13:45:37 -0400402#endif // LIBANGLE_FRAMEBUFFER_H_