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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
27#include "libANGLE/angletypes.h"
28#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050029#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040030#include "libANGLE/Error.h"
31#include "libANGLE/RefCountObject.h"
32
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033namespace rx
34{
Jamie Madill7aea7e02016-05-10 10:39:45 -040035class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050036class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040037struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038}
daniel@transgaming.come6842292010-04-20 18:52:50 +000039
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040namespace gl
41{
Brandon Jones43a53e22014-08-28 16:23:22 -070042struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050043class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050046class ShaderProgramManager;
Geoff Lang7dd2e102014-11-10 15:19:26 -050047class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050048class Buffer;
49class Framebuffer;
50struct UniformBlock;
51struct LinkedUniform;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
115 StreamHelper helper(&mStream);
116 helper << value;
117 return helper;
118 }
119
120 std::string str() const { return mStream.str(); }
121
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400123 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000124};
125
Geoff Lang7dd2e102014-11-10 15:19:26 -0500126// Struct used for correlating uniforms/elements of uniform arrays to handles
127struct VariableLocation
128{
129 VariableLocation();
130 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
131
132 std::string name;
133 unsigned int element;
134 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400135
136 // If this is a valid uniform location
137 bool used;
138
139 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
140 // no-op.
141 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500142};
143
Sami Väisänen46eaa942016-06-29 10:26:37 +0300144// Information about a variable binding.
145// Currently used by CHROMIUM_path_rendering
146struct BindingInfo
147{
148 // The type of binding, for example GL_FLOAT_VEC3.
149 // This can be GL_NONE if the variable is optimized away.
150 GLenum type;
151
152 // This is the name of the variable in
153 // the translated shader program. Note that
154 // this can be empty in the case where the
155 // variable has been optimized away.
156 std::string name;
157
158 // True if the binding is valid, otherwise false.
159 bool valid;
160};
161
Jamie Madille7d84322017-01-10 18:21:59 -0500162// This small structure encapsulates binding sampler uniforms to active GL textures.
163struct SamplerBinding
164{
165 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
166 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
167 {
168 }
169
170 // Necessary for retrieving active textures from the GL state.
171 GLenum textureType;
172
173 // List of all textures bound to this sampler, of type textureType.
174 std::vector<GLuint> boundTextureUnits;
175};
176
Jamie Madill48ef11b2016-04-27 15:21:52 -0400177class ProgramState final : angle::NonCopyable
178{
179 public:
180 ProgramState();
181 ~ProgramState();
182
183 const std::string &getLabel();
184
185 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
186 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300187 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400188 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
189 {
190 return mTransformFeedbackVaryingNames;
191 }
192 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
193 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
194 {
195 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
196 return mUniformBlockBindings[uniformBlockIndex];
197 }
198 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
199 {
200 return mActiveUniformBlockBindings;
201 }
202 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
203 const AttributesMask &getActiveAttribLocationsMask() const
204 {
205 return mActiveAttribLocationsMask;
206 }
207 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
208 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
209 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
210 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500211 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400212
213 const LinkedUniform *getUniformByName(const std::string &name) const;
214 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500215 GLuint getUniformIndexFromName(const std::string &name) const;
216 GLuint getUniformIndexFromLocation(GLint location) const;
217 Optional<GLuint> getSamplerIndex(GLint location) const;
218 bool isSamplerUniformIndex(GLuint index) const;
219 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400220
221 private:
222 friend class Program;
223
224 std::string mLabel;
225
Martin Radev4c4c8e72016-08-04 12:25:34 +0300226 sh::WorkGroupSize mComputeShaderLocalSize;
227
Jamie Madill48ef11b2016-04-27 15:21:52 -0400228 Shader *mAttachedFragmentShader;
229 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300230 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400231
232 std::vector<std::string> mTransformFeedbackVaryingNames;
233 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
234 GLenum mTransformFeedbackBufferMode;
235
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500236 std::array<GLuint, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> mUniformBlockBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400237 UniformBlockBindingMask mActiveUniformBlockBindings;
238
239 std::vector<sh::Attribute> mAttributes;
240 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
241
242 // Uniforms are sorted in order:
243 // 1. Non-sampler uniforms
244 // 2. Sampler uniforms
245 // 3. Uniform block uniforms
246 // This makes sampler validation easier, since we don't need a separate list.
247 std::vector<LinkedUniform> mUniforms;
248 std::vector<VariableLocation> mUniformLocations;
249 std::vector<UniformBlock> mUniformBlocks;
Jamie Madille7d84322017-01-10 18:21:59 -0500250 RangeUI mSamplerUniformRange;
251
252 // An array of the samplers that are used by the program
253 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400254
255 // TODO(jmadill): use unordered/hash map when available
256 std::map<int, VariableLocation> mOutputVariables;
257
258 bool mBinaryRetrieveableHint;
259};
260
Geoff Lang70d0f492015-12-10 17:45:46 -0500261class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000262{
263 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500264 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000265 ~Program();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500266 void destroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000267
Geoff Lang7dd2e102014-11-10 15:19:26 -0500268 GLuint id() const { return mHandle; }
269
Geoff Lang70d0f492015-12-10 17:45:46 -0500270 void setLabel(const std::string &label) override;
271 const std::string &getLabel() const override;
272
Geoff Lang47110bf2016-04-20 11:13:22 -0700273 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500274
Jamie Madillef300b12016-10-07 15:12:09 -0400275 void attachShader(Shader *shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500276 bool detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000277 int getAttachedShadersCount() const;
278
Jamie Madillef300b12016-10-07 15:12:09 -0400279 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
280 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
281 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
282
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000283 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400284 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285
Sami Väisänen46eaa942016-06-29 10:26:37 +0300286 // CHROMIUM_path_rendering
287 BindingInfo getFragmentInputBindingInfo(GLint index) const;
288 void bindFragmentInputLocation(GLint index, const char *name);
289 void pathFragmentInputGen(GLint index,
290 GLenum genMode,
291 GLint components,
292 const GLfloat *coeffs);
293
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500294 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400295 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500296
Jamie Madilla2c74982016-12-12 11:20:42 -0500297 Error loadBinary(const Context *context,
298 GLenum binaryFormat,
299 const void *binary,
300 GLsizei length);
301 Error saveBinary(const Context *context,
302 GLenum *binaryFormat,
303 void *binary,
304 GLsizei bufSize,
305 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500306 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500307 void setBinaryRetrievableHint(bool retrievable);
308 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000309
310 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400311 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
312 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000313
Geoff Lange1a27752015-10-05 13:16:04 -0400314 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400315 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500316
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000317 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400318 GLint getActiveAttributeCount() const;
319 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400320 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000321
Geoff Lang7dd2e102014-11-10 15:19:26 -0500322 GLint getFragDataLocation(const std::string &name) const;
323
Geoff Lange1a27752015-10-05 13:16:04 -0400324 void getActiveUniform(GLuint index,
325 GLsizei bufsize,
326 GLsizei *length,
327 GLint *size,
328 GLenum *type,
329 GLchar *name) const;
330 GLint getActiveUniformCount() const;
331 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500332 GLint getActiveUniformi(GLuint index, GLenum pname) const;
333 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400334 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500335 const VariableLocation &getUniformLocation(GLint location) const;
336 const std::vector<VariableLocation> &getUniformLocations() const;
337 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000338
Jamie Madill62d31cb2015-09-11 13:25:51 -0400339 GLint getUniformLocation(const std::string &name) const;
340 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500341 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
342 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
343 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
344 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
345 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
346 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
347 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
348 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
349 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
350 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
351 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
352 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
353 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
354 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
355 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
356 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
357 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
358 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
359 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
360 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
361 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362
Geoff Lange1a27752015-10-05 13:16:04 -0400363 void getUniformfv(GLint location, GLfloat *params) const;
364 void getUniformiv(GLint location, GLint *params) const;
365 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500366
Geoff Lang7dd2e102014-11-10 15:19:26 -0500367 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400368 GLuint getActiveUniformBlockCount() const;
369 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000370
Geoff Lange1a27752015-10-05 13:16:04 -0400371 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500372
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000373 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
374 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
375
Jamie Madill62d31cb2015-09-11 13:25:51 -0400376 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000377
Geoff Lang48dcae72014-02-05 16:28:24 -0500378 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
379 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500380 GLsizei getTransformFeedbackVaryingCount() const;
381 GLsizei getTransformFeedbackVaryingMaxLength() const;
382 GLenum getTransformFeedbackBufferMode() const;
383
Geoff Lang7dd2e102014-11-10 15:19:26 -0500384 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
385 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
386
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000387 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500388 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000389 unsigned int getRefCount() const;
390 void flagForDeletion();
391 bool isFlaggedForDeletion() const;
392
Brandon Jones43a53e22014-08-28 16:23:22 -0700393 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500394 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000395 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500396 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000397
Jamie Madill63805b42015-08-25 13:17:39 -0400398 const AttributesMask &getActiveAttribLocationsMask() const
399 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400400 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400401 }
402
Jamie Madille7d84322017-01-10 18:21:59 -0500403 const std::vector<SamplerBinding> &getSamplerBindings() const
404 {
405 return mState.mSamplerBindings;
406 }
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500407 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500408
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000409 private:
Geoff Langd8605522016-04-13 10:19:12 -0400410 class Bindings final : angle::NonCopyable
411 {
412 public:
413 void bindLocation(GLuint index, const std::string &name);
414 int getBinding(const std::string &name) const;
415
416 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
417 const_iterator begin() const;
418 const_iterator end() const;
419
420 private:
421 std::unordered_map<std::string, GLuint> mBindings;
422 };
423
Jamie Madill192745a2016-12-22 15:58:21 -0500424 struct VaryingRef
425 {
426 const sh::Varying *get() const { return vertex ? vertex : fragment; }
427
428 const sh::Varying *vertex = nullptr;
429 const sh::Varying *fragment = nullptr;
430 };
431
432 using MergedVaryings = std::map<std::string, VaryingRef>;
433
Jamie Madill6c1f6712017-02-14 19:08:04 -0500434 void unlink();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000435 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000436
Jamie Madilleb979bf2016-11-15 12:28:46 -0500437 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300438 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
439 const std::vector<sh::InterfaceBlock> &block,
440 const std::string &errorMessage,
441 InfoLog &infoLog) const;
442 bool validateVertexAndFragmentInterfaceBlocks(
443 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
444 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
445 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400446 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madill192745a2016-12-22 15:58:21 -0500447 bool linkVaryings(InfoLog &infoLog) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300448 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Jamie Madilla2c74982016-12-12 11:20:42 -0500449 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
450 bool indexUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
451 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300452 const sh::InterfaceBlock &vertexInterfaceBlock,
453 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500454
455 static bool linkValidateVariablesBase(InfoLog &infoLog,
456 const std::string &variableName,
457 const sh::ShaderVariable &vertexVariable,
458 const sh::ShaderVariable &fragmentVariable,
459 bool validatePrecision);
460
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400461 static bool linkValidateVaryings(InfoLog &infoLog,
462 const std::string &varyingName,
463 const sh::Varying &vertexVarying,
464 const sh::Varying &fragmentVarying,
465 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400466 bool linkValidateTransformFeedback(InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500467 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400468 const Caps &caps) const;
469
Jamie Madill192745a2016-12-22 15:58:21 -0500470 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500471
Jamie Madill192745a2016-12-22 15:58:21 -0500472 MergedVaryings getMergedVaryings() const;
473 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400474 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400475
Jamie Madilla2c74982016-12-12 11:20:42 -0500476 bool flattenUniformsAndCheckCapsForShader(const Shader &shader,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300477 GLuint maxUniformComponents,
478 GLuint maxTextureImageUnits,
479 const std::string &componentsErrorMessage,
480 const std::string &samplerErrorMessage,
481 std::vector<LinkedUniform> &samplerUniforms,
482 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400483 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
484
485 struct VectorAndSamplerCount
486 {
487 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
488 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
489 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
490
491 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
492 {
493 vectorCount += other.vectorCount;
494 samplerCount += other.samplerCount;
495 return *this;
496 }
497
498 unsigned int vectorCount;
499 unsigned int samplerCount;
500 };
501
502 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400503 const std::string &fullName,
504 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400505
506 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400507 template <typename VarT>
508 void defineUniformBlockMembers(const std::vector<VarT> &fields,
509 const std::string &prefix,
510 int blockIndex);
511
Jamie Madill62d31cb2015-09-11 13:25:51 -0400512 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
513
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500514 // Both these function update the cached uniform values and return a modified "count"
515 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400516 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500517 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400518 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500519 GLsizei setMatrixUniformInternal(GLint location,
520 GLsizei count,
521 GLboolean transpose,
522 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500523 template <typename T>
524 void updateSamplerUniform(const VariableLocation &locationInfo,
525 const uint8_t *destPointer,
526 GLsizei clampedCount,
527 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400528
529 template <typename DestT>
530 void getUniformInternal(GLint location, DestT *dataOut) const;
531
Jamie Madill48ef11b2016-04-27 15:21:52 -0400532 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500533 rx::ProgramImpl *mProgram;
534
Geoff Lang7dd2e102014-11-10 15:19:26 -0500535 bool mValidated;
536
Geoff Langd8605522016-04-13 10:19:12 -0400537 Bindings mAttributeBindings;
538 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000539
Sami Väisänen46eaa942016-06-29 10:26:37 +0300540 // CHROMIUM_path_rendering
541 Bindings mFragmentInputBindings;
542
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000543 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000544 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000545
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000546 unsigned int mRefCount;
547
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500548 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000549 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000550
551 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400552
553 // Cache for sampler validation
554 Optional<bool> mCachedValidateSamplersResult;
555 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000556};
Jamie Madilla2c74982016-12-12 11:20:42 -0500557} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000558
Geoff Lang0a73dd82014-11-19 16:18:08 -0500559#endif // LIBANGLE_PROGRAM_H_