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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
27#include "libANGLE/angletypes.h"
28#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050029#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040030#include "libANGLE/Error.h"
31#include "libANGLE/RefCountObject.h"
32
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033namespace rx
34{
Jamie Madill7aea7e02016-05-10 10:39:45 -040035class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050036class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040037struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038}
daniel@transgaming.come6842292010-04-20 18:52:50 +000039
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040namespace gl
41{
Brandon Jones43a53e22014-08-28 16:23:22 -070042struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050043class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044class ContextState;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000045class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050047class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050048class Buffer;
49class Framebuffer;
50struct UniformBlock;
51struct LinkedUniform;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
115 StreamHelper helper(&mStream);
116 helper << value;
117 return helper;
118 }
119
120 std::string str() const { return mStream.str(); }
121
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400123 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000124};
125
Geoff Lang7dd2e102014-11-10 15:19:26 -0500126// Struct used for correlating uniforms/elements of uniform arrays to handles
127struct VariableLocation
128{
129 VariableLocation();
130 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
131
132 std::string name;
133 unsigned int element;
134 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400135
136 // If this is a valid uniform location
137 bool used;
138
139 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
140 // no-op.
141 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500142};
143
Sami Väisänen46eaa942016-06-29 10:26:37 +0300144// Information about a variable binding.
145// Currently used by CHROMIUM_path_rendering
146struct BindingInfo
147{
148 // The type of binding, for example GL_FLOAT_VEC3.
149 // This can be GL_NONE if the variable is optimized away.
150 GLenum type;
151
152 // This is the name of the variable in
153 // the translated shader program. Note that
154 // this can be empty in the case where the
155 // variable has been optimized away.
156 std::string name;
157
158 // True if the binding is valid, otherwise false.
159 bool valid;
160};
161
Jamie Madill48ef11b2016-04-27 15:21:52 -0400162class ProgramState final : angle::NonCopyable
163{
164 public:
165 ProgramState();
166 ~ProgramState();
167
168 const std::string &getLabel();
169
170 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
171 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300172 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400173 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
174 {
175 return mTransformFeedbackVaryingNames;
176 }
177 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
178 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
179 {
180 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
181 return mUniformBlockBindings[uniformBlockIndex];
182 }
183 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
184 {
185 return mActiveUniformBlockBindings;
186 }
187 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
188 const AttributesMask &getActiveAttribLocationsMask() const
189 {
190 return mActiveAttribLocationsMask;
191 }
192 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
193 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
194 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
195 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
196
197 const LinkedUniform *getUniformByName(const std::string &name) const;
198 GLint getUniformLocation(const std::string &name) const;
199 GLuint getUniformIndex(const std::string &name) const;
200
201 private:
202 friend class Program;
203
204 std::string mLabel;
205
Martin Radev4c4c8e72016-08-04 12:25:34 +0300206 sh::WorkGroupSize mComputeShaderLocalSize;
207
Jamie Madill48ef11b2016-04-27 15:21:52 -0400208 Shader *mAttachedFragmentShader;
209 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300210 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400211
212 std::vector<std::string> mTransformFeedbackVaryingNames;
213 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
214 GLenum mTransformFeedbackBufferMode;
215
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500216 std::array<GLuint, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> mUniformBlockBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400217 UniformBlockBindingMask mActiveUniformBlockBindings;
218
219 std::vector<sh::Attribute> mAttributes;
220 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
221
222 // Uniforms are sorted in order:
223 // 1. Non-sampler uniforms
224 // 2. Sampler uniforms
225 // 3. Uniform block uniforms
226 // This makes sampler validation easier, since we don't need a separate list.
227 std::vector<LinkedUniform> mUniforms;
228 std::vector<VariableLocation> mUniformLocations;
229 std::vector<UniformBlock> mUniformBlocks;
230
231 // TODO(jmadill): use unordered/hash map when available
232 std::map<int, VariableLocation> mOutputVariables;
233
234 bool mBinaryRetrieveableHint;
235};
236
Geoff Lang70d0f492015-12-10 17:45:46 -0500237class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000238{
239 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -0400240 Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000241 ~Program();
242
Geoff Lang7dd2e102014-11-10 15:19:26 -0500243 GLuint id() const { return mHandle; }
244
Geoff Lang70d0f492015-12-10 17:45:46 -0500245 void setLabel(const std::string &label) override;
246 const std::string &getLabel() const override;
247
Geoff Lang47110bf2016-04-20 11:13:22 -0700248 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500249
Jamie Madillef300b12016-10-07 15:12:09 -0400250 void attachShader(Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000251 bool detachShader(Shader *shader);
252 int getAttachedShadersCount() const;
253
Jamie Madillef300b12016-10-07 15:12:09 -0400254 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
255 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
256 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
257
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000258 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400259 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000260
Sami Väisänen46eaa942016-06-29 10:26:37 +0300261 // CHROMIUM_path_rendering
262 BindingInfo getFragmentInputBindingInfo(GLint index) const;
263 void bindFragmentInputLocation(GLint index, const char *name);
264 void pathFragmentInputGen(GLint index,
265 GLenum genMode,
266 GLint components,
267 const GLfloat *coeffs);
268
Jamie Madill9082b982016-04-27 15:21:51 -0400269 Error link(const ContextState &data);
Geoff Lange1a27752015-10-05 13:16:04 -0400270 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500271
Jamie Madilla2c74982016-12-12 11:20:42 -0500272 Error loadBinary(const Context *context,
273 GLenum binaryFormat,
274 const void *binary,
275 GLsizei length);
276 Error saveBinary(const Context *context,
277 GLenum *binaryFormat,
278 void *binary,
279 GLsizei bufSize,
280 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500281 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500282 void setBinaryRetrievableHint(bool retrievable);
283 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000284
285 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400286 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
287 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000288
Geoff Lange1a27752015-10-05 13:16:04 -0400289 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400290 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500291
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000292 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400293 GLint getActiveAttributeCount() const;
294 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400295 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000296
Geoff Lang7dd2e102014-11-10 15:19:26 -0500297 GLint getFragDataLocation(const std::string &name) const;
298
Geoff Lange1a27752015-10-05 13:16:04 -0400299 void getActiveUniform(GLuint index,
300 GLsizei bufsize,
301 GLsizei *length,
302 GLint *size,
303 GLenum *type,
304 GLchar *name) const;
305 GLint getActiveUniformCount() const;
306 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500307 GLint getActiveUniformi(GLuint index, GLenum pname) const;
308 bool isValidUniformLocation(GLint location) const;
Geoff Langd8605522016-04-13 10:19:12 -0400309 bool isIgnoredUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400310 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000311
Jamie Madill62d31cb2015-09-11 13:25:51 -0400312 GLint getUniformLocation(const std::string &name) const;
313 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500314 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
315 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
316 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
317 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
318 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
319 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
320 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
321 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
322 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
323 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
324 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
325 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
326 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
327 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
328 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
329 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
330 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
331 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
332 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
333 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
334 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
335
Geoff Lange1a27752015-10-05 13:16:04 -0400336 void getUniformfv(GLint location, GLfloat *params) const;
337 void getUniformiv(GLint location, GLint *params) const;
338 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500339
Geoff Lang7dd2e102014-11-10 15:19:26 -0500340 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400341 GLuint getActiveUniformBlockCount() const;
342 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000343
Geoff Lange1a27752015-10-05 13:16:04 -0400344 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500345
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000346 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
347 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
348
Jamie Madill62d31cb2015-09-11 13:25:51 -0400349 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000350
Geoff Lang48dcae72014-02-05 16:28:24 -0500351 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
352 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500353 GLsizei getTransformFeedbackVaryingCount() const;
354 GLsizei getTransformFeedbackVaryingMaxLength() const;
355 GLenum getTransformFeedbackBufferMode() const;
356
Geoff Lang7dd2e102014-11-10 15:19:26 -0500357 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
358 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
359
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000360 void addRef();
361 void release();
362 unsigned int getRefCount() const;
363 void flagForDeletion();
364 bool isFlaggedForDeletion() const;
365
Brandon Jones43a53e22014-08-28 16:23:22 -0700366 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500367 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000368 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000369
Jamie Madill63805b42015-08-25 13:17:39 -0400370 const AttributesMask &getActiveAttribLocationsMask() const
371 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400372 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400373 }
374
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000375 private:
Geoff Langd8605522016-04-13 10:19:12 -0400376 class Bindings final : angle::NonCopyable
377 {
378 public:
379 void bindLocation(GLuint index, const std::string &name);
380 int getBinding(const std::string &name) const;
381
382 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
383 const_iterator begin() const;
384 const_iterator end() const;
385
386 private:
387 std::unordered_map<std::string, GLuint> mBindings;
388 };
389
Jamie Madill192745a2016-12-22 15:58:21 -0500390 struct VaryingRef
391 {
392 const sh::Varying *get() const { return vertex ? vertex : fragment; }
393
394 const sh::Varying *vertex = nullptr;
395 const sh::Varying *fragment = nullptr;
396 };
397
398 using MergedVaryings = std::map<std::string, VaryingRef>;
399
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000400 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000401 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000402
Jamie Madilleb979bf2016-11-15 12:28:46 -0500403 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300404 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
405 const std::vector<sh::InterfaceBlock> &block,
406 const std::string &errorMessage,
407 InfoLog &infoLog) const;
408 bool validateVertexAndFragmentInterfaceBlocks(
409 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
410 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
411 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400412 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madill192745a2016-12-22 15:58:21 -0500413 bool linkVaryings(InfoLog &infoLog) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300414 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Jamie Madilla2c74982016-12-12 11:20:42 -0500415 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
416 bool indexUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
417 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300418 const sh::InterfaceBlock &vertexInterfaceBlock,
419 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500420
421 static bool linkValidateVariablesBase(InfoLog &infoLog,
422 const std::string &variableName,
423 const sh::ShaderVariable &vertexVariable,
424 const sh::ShaderVariable &fragmentVariable,
425 bool validatePrecision);
426
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400427 static bool linkValidateVaryings(InfoLog &infoLog,
428 const std::string &varyingName,
429 const sh::Varying &vertexVarying,
430 const sh::Varying &fragmentVarying,
431 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400432 bool linkValidateTransformFeedback(InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500433 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400434 const Caps &caps) const;
435
Jamie Madill192745a2016-12-22 15:58:21 -0500436 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500437 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
438 void defineOutputVariables(Shader *fragmentShader);
439
Jamie Madill192745a2016-12-22 15:58:21 -0500440 MergedVaryings getMergedVaryings() const;
441 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400442 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400443
Jamie Madilla2c74982016-12-12 11:20:42 -0500444 bool flattenUniformsAndCheckCapsForShader(const Shader &shader,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300445 GLuint maxUniformComponents,
446 GLuint maxTextureImageUnits,
447 const std::string &componentsErrorMessage,
448 const std::string &samplerErrorMessage,
449 std::vector<LinkedUniform> &samplerUniforms,
450 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400451 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
452
453 struct VectorAndSamplerCount
454 {
455 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
456 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
457 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
458
459 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
460 {
461 vectorCount += other.vectorCount;
462 samplerCount += other.samplerCount;
463 return *this;
464 }
465
466 unsigned int vectorCount;
467 unsigned int samplerCount;
468 };
469
470 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400471 const std::string &fullName,
472 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400473
474 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400475 template <typename VarT>
476 void defineUniformBlockMembers(const std::vector<VarT> &fields,
477 const std::string &prefix,
478 int blockIndex);
479
Jamie Madill62d31cb2015-09-11 13:25:51 -0400480 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
481
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500482 // Both these function update the cached uniform values and return a modified "count"
483 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400484 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500485 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400486 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500487 GLsizei setMatrixUniformInternal(GLint location,
488 GLsizei count,
489 GLboolean transpose,
490 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400491
492 template <typename DestT>
493 void getUniformInternal(GLint location, DestT *dataOut) const;
494
Jamie Madill48ef11b2016-04-27 15:21:52 -0400495 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500496 rx::ProgramImpl *mProgram;
497
Geoff Lang7dd2e102014-11-10 15:19:26 -0500498 bool mValidated;
499
Geoff Langd8605522016-04-13 10:19:12 -0400500 Bindings mAttributeBindings;
501 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000502
Sami Väisänen46eaa942016-06-29 10:26:37 +0300503 // CHROMIUM_path_rendering
504 Bindings mFragmentInputBindings;
505
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000506 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000507 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000508
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000509 unsigned int mRefCount;
510
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000511 ResourceManager *mResourceManager;
512 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000513
514 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400515
516 // Cache for sampler validation
517 Optional<bool> mCachedValidateSamplersResult;
518 std::vector<GLenum> mTextureUnitTypesCache;
519 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000520};
Jamie Madilla2c74982016-12-12 11:20:42 -0500521} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000522
Geoff Lang0a73dd82014-11-19 16:18:08 -0500523#endif // LIBANGLE_PROGRAM_H_