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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2006 The Android Open Source Project
reed@android.com8a1c16f2008-12-17 15:59:43 +00003 *
epoger@google.comec3ed6a2011-07-28 14:26:00 +00004 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
reed@android.com8a1c16f2008-12-17 15:59:43 +00006 */
7
8#ifndef SkShader_DEFINED
9#define SkShader_DEFINED
10
11#include "SkBitmap.h"
12#include "SkFlattenable.h"
13#include "SkMask.h"
14#include "SkMatrix.h"
15#include "SkPaint.h"
bsalomon4beef912014-07-28 13:43:02 -070016#include "../gpu/GrColor.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000017
18class SkPath;
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +000019class SkPicture;
commit-bot@chromium.org79590552014-05-13 18:14:45 +000020class SkXfermode;
rileya@google.com03c1c352012-07-20 20:02:43 +000021class GrContext;
joshualittb0a8a372014-09-23 09:50:21 -070022class GrFragmentProcessor;
reed@android.com8a1c16f2008-12-17 15:59:43 +000023
24/** \class SkShader
reed@google.comad917992011-04-11 19:01:12 +000025 *
reed@google.com880dc472012-05-11 14:47:03 +000026 * Shaders specify the source color(s) for what is being drawn. If a paint
27 * has no shader, then the paint's color is used. If the paint has a
28 * shader, then the shader's color(s) are use instead, but they are
29 * modulated by the paint's alpha. This makes it easy to create a shader
30 * once (e.g. bitmap tiling or gradient) and then change its transparency
31 * w/o having to modify the original shader... only the paint's alpha needs
32 * to be modified.
reed@google.comad917992011-04-11 19:01:12 +000033 */
ctguil@chromium.org7ffb1b22011-03-15 21:27:08 +000034class SK_API SkShader : public SkFlattenable {
reed@android.com8a1c16f2008-12-17 15:59:43 +000035public:
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000036 SkShader(const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +000037 virtual ~SkShader();
38
reed@google.comad917992011-04-11 19:01:12 +000039 /**
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000040 * Returns the local matrix.
scroggoc870d492014-07-11 10:42:12 -070041 *
42 * FIXME: This can be incorrect for a Shader with its own local matrix
43 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000044 */
45 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
46
reed@android.com8a1c16f2008-12-17 15:59:43 +000047 enum TileMode {
reed@google.com0beaba52012-03-16 14:38:06 +000048 /** replicate the edge color if the shader draws outside of its
49 * original bounds
50 */
51 kClamp_TileMode,
52
53 /** repeat the shader's image horizontally and vertically */
54 kRepeat_TileMode,
55
56 /** repeat the shader's image horizontally and vertically, alternating
57 * mirror images so that adjacent images always seam
58 */
59 kMirror_TileMode,
60
61#if 0
62 /** only draw within the original domain, return 0 everywhere else */
63 kDecal_TileMode,
64#endif
reed19c25f12015-03-15 14:01:21 -070065 };
reed@android.com8a1c16f2008-12-17 15:59:43 +000066
reed19c25f12015-03-15 14:01:21 -070067 enum {
68 kTileModeCount = kMirror_TileMode + 1
reed@android.com8a1c16f2008-12-17 15:59:43 +000069 };
70
71 // override these in your subclass
72
73 enum Flags {
74 //!< set if all of the colors will be opaque
reed4e5a7582016-01-05 05:10:33 -080075 kOpaqueAlpha_Flag = 1 << 0,
reed@android.com5119bdb2009-06-12 21:27:03 +000076
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000077 /** set if the spans only vary in X (const in Y).
reed@android.com5119bdb2009-06-12 21:27:03 +000078 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
reed@android.com3c9b2a42009-08-27 19:28:37 +000079 that varies from left-to-right. This flag specifies this for
80 shadeSpan().
reed@android.com5119bdb2009-06-12 21:27:03 +000081 */
reed4e5a7582016-01-05 05:10:33 -080082 kConstInY32_Flag = 1 << 1,
reed@android.com8a1c16f2008-12-17 15:59:43 +000083 };
84
reed@google.comad917992011-04-11 19:01:12 +000085 /**
junov@chromium.orgb6e16192011-12-09 15:48:03 +000086 * Returns true if the shader is guaranteed to produce only opaque
87 * colors, subject to the SkPaint using the shader to apply an opaque
88 * alpha value. Subclasses should override this to allow some
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000089 * optimizations.
junov@chromium.orgb6e16192011-12-09 15:48:03 +000090 */
91 virtual bool isOpaque() const { return false; }
92
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +000093 /**
94 * ContextRec acts as a parameter bundle for creating Contexts.
95 */
96 struct ContextRec {
reed56263c72015-06-05 11:31:26 -070097 ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM)
98 : fPaint(&paint)
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +000099 , fMatrix(&matrix)
reed56263c72015-06-05 11:31:26 -0700100 , fLocalMatrix(localM) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000101
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000102 const SkPaint* fPaint; // the current paint associated with the draw
103 const SkMatrix* fMatrix; // the current matrix in the canvas
104 const SkMatrix* fLocalMatrix; // optional local matrix
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000105 };
106
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000107 class Context : public ::SkNoncopyable {
108 public:
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000109 Context(const SkShader& shader, const ContextRec&);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000110
111 virtual ~Context();
112
113 /**
114 * Called sometimes before drawing with this shader. Return the type of
115 * alpha your shader will return. The default implementation returns 0.
116 * Your subclass should override if it can (even sometimes) report a
117 * non-zero value, since that will enable various blitters to perform
118 * faster.
119 */
120 virtual uint32_t getFlags() const { return 0; }
121
122 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000123 * Called for each span of the object being drawn. Your subclass should
124 * set the appropriate colors (with premultiplied alpha) that correspond
125 * to the specified device coordinates.
126 */
127 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
128
herbc7a784c2015-12-18 09:52:15 -0800129 /**
130 * The const void* ctx is only const because all the implementations are const.
131 * This can be changed to non-const if a new shade proc needs to change the ctx.
132 */
133 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000134 virtual ShadeProc asAShadeProc(void** ctx);
135
136 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000137 * Similar to shadeSpan, but only returns the alpha-channel for a span.
138 * The default implementation calls shadeSpan() and then extracts the alpha
139 * values from the returned colors.
140 */
141 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
142
reedcc0e3112014-09-10 10:20:24 -0700143 // Notification from blitter::blitMask in case we need to see the non-alpha channels
144 virtual void set3DMask(const SkMask*) {}
145
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000146 protected:
147 // Reference to shader, so we don't have to dupe information.
148 const SkShader& fShader;
149
150 enum MatrixClass {
151 kLinear_MatrixClass, // no perspective
152 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
153 // scanline
154 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
155 };
156 static MatrixClass ComputeMatrixClass(const SkMatrix&);
157
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000158 uint8_t getPaintAlpha() const { return fPaintAlpha; }
159 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
160 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
161 const SkMatrix& getCTM() const { return fCTM; }
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000162 private:
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000163 SkMatrix fCTM;
164 SkMatrix fTotalInverse;
165 uint8_t fPaintAlpha;
166 uint8_t fTotalInverseClass;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000167
168 typedef SkNoncopyable INHERITED;
169 };
reed@google.com7c2f27d2011-03-07 19:29:00 +0000170
reed@google.comad917992011-04-11 19:01:12 +0000171 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000172 * Create the actual object that does the shading.
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000173 * Size of storage must be >= contextSize.
reed@google.coma641f3f2012-12-13 22:16:30 +0000174 */
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000175 Context* createContext(const ContextRec&, void* storage) const;
reed@google.coma641f3f2012-12-13 22:16:30 +0000176
177 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000178 * Return the size of a Context returned by createContext.
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000179 *
180 * Override this if your subclass overrides createContext, to return the correct size of
181 * your subclass' context.
reed@google.comad917992011-04-11 19:01:12 +0000182 */
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000183 virtual size_t contextSize() const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000184
reed@google.comad917992011-04-11 19:01:12 +0000185 /**
reed0f0af232015-09-08 11:02:04 -0700186 * Returns true if this shader is just a bitmap, and if not null, returns the bitmap,
187 * localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the
188 * out-parameters.
reed@android.comf2b98d62010-12-20 18:26:13 +0000189 */
reed0f0af232015-09-08 11:02:04 -0700190 bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const {
191 return this->onIsABitmap(outTexture, outMatrix, xy);
scroggoff390c92015-09-08 06:24:08 -0700192 }
reed0f0af232015-09-08 11:02:04 -0700193
reedf5822822015-08-19 11:46:38 -0700194 bool isABitmap() const {
195 return this->isABitmap(nullptr, nullptr, nullptr);
196 }
197
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000198 /**
199 * If the shader subclass can be represented as a gradient, asAGradient
200 * returns the matching GradientType enum (or kNone_GradientType if it
201 * cannot). Also, if info is not null, asAGradient populates info with
202 * the relevant (see below) parameters for the gradient. fColorCount
203 * is both an input and output parameter. On input, it indicates how
204 * many entries in fColors and fColorOffsets can be used, if they are
205 * non-NULL. After asAGradient has run, fColorCount indicates how
206 * many color-offset pairs there are in the gradient. If there is
207 * insufficient space to store all of the color-offset pairs, fColors
208 * and fColorOffsets will not be altered. fColorOffsets specifies
209 * where on the range of 0 to 1 to transition to the given color.
210 * The meaning of fPoint and fRadius is dependant on the type of gradient.
211 *
212 * None:
213 * info is ignored.
214 * Color:
215 * fColorOffsets[0] is meaningless.
216 * Linear:
217 * fPoint[0] and fPoint[1] are the end-points of the gradient
218 * Radial:
219 * fPoint[0] and fRadius[0] are the center and radius
reed71a6cbf2015-05-04 08:32:51 -0700220 * Conical:
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000221 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
222 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
223 * Sweep:
224 * fPoint[0] is the center of the sweep.
225 */
226
227 enum GradientType {
228 kNone_GradientType,
229 kColor_GradientType,
230 kLinear_GradientType,
231 kRadial_GradientType,
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000232 kSweep_GradientType,
reed@google.com83226972012-06-07 20:26:47 +0000233 kConical_GradientType,
234 kLast_GradientType = kConical_GradientType
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000235 };
236
237 struct GradientInfo {
238 int fColorCount; //!< In-out parameter, specifies passed size
239 // of fColors/fColorOffsets on input, and
240 // actual number of colors/offsets on
241 // output.
242 SkColor* fColors; //!< The colors in the gradient.
243 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
244 SkPoint fPoint[2]; //!< Type specific, see above.
245 SkScalar fRadius[2]; //!< Type specific, see above.
246 TileMode fTileMode; //!< The tile mode used.
reed@google.com3d3a8602013-05-24 14:58:44 +0000247 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000248 };
249
250 virtual GradientType asAGradient(GradientInfo* info) const;
251
rileya@google.com03c1c352012-07-20 20:02:43 +0000252 /**
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000253 * If the shader subclass is composed of two shaders, return true, and if rec is not NULL,
254 * fill it out with info about the shader.
commit-bot@chromium.org30558792014-05-14 14:28:34 +0000255 *
256 * These are bare pointers; the ownership and reference count are unchanged.
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000257 */
258
259 struct ComposeRec {
260 const SkShader* fShaderA;
261 const SkShader* fShaderB;
262 const SkXfermode* fMode;
263 };
264
djsollenc87dd2c2014-11-14 11:11:46 -0800265 virtual bool asACompose(ComposeRec*) const { return false; }
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000266
267
268 /**
bsalomonc21b09e2015-08-28 18:46:56 -0700269 * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
270 * returned if there is no GPU implementation.
bsalomon83d081a2014-07-08 09:56:10 -0700271 *
bsalomonc21b09e2015-08-28 18:46:56 -0700272 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix,
273 * local matrix, and filter quality directly.
bsalomon83d081a2014-07-08 09:56:10 -0700274 *
bsalomonc21b09e2015-08-28 18:46:56 -0700275 * The GrContext may be used by the to create textures that are required by the returned
276 * processor.
bsalomonf1b7a1d2015-09-28 06:26:28 -0700277 *
278 * The returned GrFragmentProcessor should expect an unpremultiplied input color and
279 * produce a premultiplied output.
rileya@google.com03c1c352012-07-20 20:02:43 +0000280 */
bsalomonc21b09e2015-08-28 18:46:56 -0700281 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*,
282 const SkMatrix& viewMatrix,
283 const SkMatrix* localMatrix,
bsalomon4a339522015-10-06 08:40:50 -0700284 SkFilterQuality) const;
rileya@google.com03c1c352012-07-20 20:02:43 +0000285
reed8367b8c2014-08-22 08:30:20 -0700286 /**
287 * If the shader can represent its "average" luminance in a single color, return true and
288 * if color is not NULL, return that color. If it cannot, return false and ignore the color
289 * parameter.
290 *
291 * Note: if this returns true, the returned color will always be opaque, as only the RGB
292 * components are used to compute luminance.
293 */
294 bool asLuminanceColor(SkColor*) const;
295
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000296#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
297 /**
298 * If the shader is a custom shader which has data the caller might want, call this function
299 * to get that data.
300 */
scroggo01c412e2014-11-24 09:05:35 -0800301 virtual bool asACustomShader(void** /* customData */) const { return false; }
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000302#endif
303
reed@android.com8a1c16f2008-12-17 15:59:43 +0000304 //////////////////////////////////////////////////////////////////////////
reedf880e452015-12-30 13:39:41 -0800305 // Methods to create combinations or variants of shaders
reed@android.com8a1c16f2008-12-17 15:59:43 +0000306
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000307 /**
reedf880e452015-12-30 13:39:41 -0800308 * Return a shader that will apply the specified localMatrix to this shader.
309 * The specified matrix will be applied before any matrix associated with this shader.
310 */
311 SkShader* newWithLocalMatrix(const SkMatrix&) const;
312
313 //////////////////////////////////////////////////////////////////////////
314 // Factory methods for stock shaders
315
316 /**
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000317 * Call this to create a new "empty" shader, that will not draw anything.
318 */
319 static SkShader* CreateEmptyShader();
320
reed8367b8c2014-08-22 08:30:20 -0700321 /**
322 * Call this to create a new shader that just draws the specified color. This should always
323 * draw the same as a paint with this color (and no shader).
324 */
325 static SkShader* CreateColorShader(SkColor);
326
reed@android.com8a1c16f2008-12-17 15:59:43 +0000327 /** Call this to create a new shader that will draw with the specified bitmap.
reed@google.com99c114e2012-05-03 20:14:26 +0000328 *
329 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions
330 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
331 * may be returned.
332 *
commit-bot@chromium.org91246b92013-12-05 15:43:19 +0000333 * If the src is kA8_Config then that mask will be colorized using the color on
334 * the paint.
335 *
reed@google.com99c114e2012-05-03 20:14:26 +0000336 * @param src The bitmap to use inside the shader
337 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
338 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
339 * @return Returns a new shader object. Note: this function never returns null.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000340 */
341 static SkShader* CreateBitmapShader(const SkBitmap& src,
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +0000342 TileMode tmx, TileMode tmy,
343 const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +0000344
halcanarya5f46e12015-09-08 07:12:25 -0700345 // NOTE: You can create an SkImage Shader with SkImage::newShader().
346
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000347 /** Call this to create a new shader that will draw with the specified picture.
348 *
349 * @param src The picture to use inside the shader (if not NULL, its ref count
commit-bot@chromium.org855e88e2014-04-21 19:33:12 +0000350 * is incremented). The SkPicture must not be changed after
351 * successfully creating a picture shader.
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000352 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
353 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
fmalitab5f78262014-08-06 13:07:15 -0700354 * @param tile The tile rectangle in picture coordinates: this represents the subset
355 * (or superset) of the picture used when building a tile. It is not
356 * affected by localMatrix and does not imply scaling (only translation
357 * and cropping). If null, the tile rect is considered equal to the picture
358 * bounds.
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000359 * @return Returns a new shader object. Note: this function never returns null.
360 */
fmalita2be0fd82014-12-08 09:04:05 -0800361 static SkShader* CreatePictureShader(const SkPicture* src,
fmalitab5f78262014-08-06 13:07:15 -0700362 TileMode tmx, TileMode tmy,
363 const SkMatrix* localMatrix,
364 const SkRect* tile);
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000365
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000366 /**
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000367 * If this shader can be represented by another shader + a localMatrix, return that shader
368 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter.
369 *
370 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
371 * of the caller to balance that with unref() when they are done.
372 */
373 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
374
robertphillips0a482f42015-01-26 07:00:04 -0800375 SK_TO_STRING_VIRT()
commit-bot@chromium.orgc0b7e102013-10-23 17:06:21 +0000376 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
377
reed@android.com8a1c16f2008-12-17 15:59:43 +0000378protected:
mtklein36352bf2015-03-25 18:17:31 -0700379 void flatten(SkWriteBuffer&) const override;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000380
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000381 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000382
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000383 /**
384 * Your subclass must also override contextSize() if it overrides onCreateContext().
385 * Base class impl returns NULL.
386 */
387 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
388
reed8367b8c2014-08-22 08:30:20 -0700389 virtual bool onAsLuminanceColor(SkColor*) const {
390 return false;
391 }
reed0f0af232015-09-08 11:02:04 -0700392
393 virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const {
394 return false;
395 }
396
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000397private:
scroggoef0fd612014-07-11 11:33:52 -0700398 // This is essentially const, but not officially so it can be modified in
399 // constructors.
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000400 SkMatrix fLocalMatrix;
scroggoc870d492014-07-11 10:42:12 -0700401
402 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor.
403 friend class SkLocalMatrixShader;
reed7a4d8472015-09-15 13:33:58 -0700404 friend class SkBitmapProcShader; // for computeTotalInverse()
scroggoc870d492014-07-11 10:42:12 -0700405
reed@android.com8a1c16f2008-12-17 15:59:43 +0000406 typedef SkFlattenable INHERITED;
407};
408
409#endif