blob: e80ec159d27e1729c13aa16c5cdb76a7c2dbf084 [file] [log] [blame]
Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
John Stiles49128242021-06-16 22:37:15 -04009#include "include/core/SkBlender.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050010#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040011#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040012#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050013#include "include/core/SkPaint.h"
14#include "include/core/SkSurface.h"
John Stilesce9a5c92021-07-30 11:20:19 -040015#include "include/effects/SkBlenders.h"
Brian Osmanee426f22020-01-02 11:55:24 -050016#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040017#include "include/gpu/GrDirectContext.h"
Brian Salomon5392c942021-03-30 16:14:37 -040018#include "src/core/SkColorSpacePriv.h"
Brian Osman4f009822021-04-28 09:41:06 -040019#include "src/core/SkRuntimeEffectPriv.h"
Brian Osmand9bde072020-04-15 14:18:13 -040020#include "src/core/SkTLazy.h"
Robert Phillipscc44feb2021-07-06 12:21:37 -040021#include "src/gpu/GrCaps.h"
Brian Osman62419612020-07-22 10:19:02 -040022#include "src/gpu/GrColor.h"
Brian Osman70ae91f2021-06-10 14:27:53 -040023#include "src/gpu/GrDirectContextPriv.h"
Brian Osman4d571112021-04-27 09:10:10 -040024#include "src/gpu/GrFragmentProcessor.h"
Brian Osman443b5da2021-06-04 16:52:21 -040025#include "src/gpu/effects/GrSkSLFP.h"
Brian Osman088913a2019-12-19 15:44:56 -050026#include "tests/Test.h"
27
Brian Osmanf72dedd2020-01-08 13:19:58 -050028#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040029#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050030
John Stiles7ce17512021-01-12 18:39:02 -050031void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
Brian Osman56ed7da2021-04-21 15:57:27 -040032 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
John Stiles7ce17512021-01-12 18:39:02 -050033 REPORTER_ASSERT(r, !effect);
34 REPORTER_ASSERT(r, errorText.contains(expected),
35 "Expected error message to contain \"%s\". Actual message: \"%s\"",
36 expected, errorText.c_str());
37};
Brian Osman088913a2019-12-19 15:44:56 -050038
Brian Osman56ed7da2021-04-21 15:57:27 -040039#define EMPTY_MAIN "half4 main(float2 p) { return half4(0); }"
Brian Osman24c18522020-11-10 16:36:01 -050040
John Stiles7ce17512021-01-12 18:39:02 -050041DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
Brian Osmand18967c2021-04-01 09:56:07 -040042 // Runtime SkSL supports a limited set of uniform types. No bool, for example:
John Stiles7ce17512021-01-12 18:39:02 -050043 test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
John Stiles7ce17512021-01-12 18:39:02 -050044}
Brian Osman088913a2019-12-19 15:44:56 -050045
John Stiles7ce17512021-01-12 18:39:02 -050046DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040047 // 'in' variables aren't allowed at all:
John Stiles7ce17512021-01-12 18:39:02 -050048 test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
49 test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
50 test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
51 test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
52}
Brian Osman8783b782020-01-06 11:13:45 -050053
John Stiles7ce17512021-01-12 18:39:02 -050054DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
Brian Osman56ed7da2021-04-21 15:57:27 -040055 test_invalid_effect(r, "half4 missing(); half4 main(float2 p) { return missing(); }",
Brian Osman7da06572021-07-21 15:19:34 -040056 "function 'half4 missing()' is not defined");
John Stiles7ce17512021-01-12 18:39:02 -050057}
Brian Osman182c92e2020-07-20 15:18:33 -040058
John Stiles7ce17512021-01-12 18:39:02 -050059DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
Brian Osman182c92e2020-07-20 15:18:33 -040060 // Shouldn't be possible to create an SkRuntimeEffect without "main"
John Stiles7ce17512021-01-12 18:39:02 -050061 test_invalid_effect(r, "", "main");
62}
Brian Osman82329002020-07-21 09:39:27 -040063
John Stiles7ce17512021-01-12 18:39:02 -050064DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050065 // sk_Caps is an internal system. It should not be visible to runtime effects
Brian Osman56ed7da2021-04-21 15:57:27 -040066 test_invalid_effect(
67 r,
68 "half4 main(float2 p) { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
69 "unknown identifier 'sk_Caps'");
John Stiles7ce17512021-01-12 18:39:02 -050070}
Brian Osmanb06301e2020-11-06 11:45:36 -050071
John Stiles7deee712021-09-03 09:48:26 -040072DEF_TEST(SkRuntimeEffect_DeadCodeEliminationStackOverflow, r) {
73 // Verify that a deeply-nested loop does not cause stack overflow during SkVM dead-code
74 // elimination.
75 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(R"(
76 half4 main(half4 color) {
77 half value = color.r;
78
79 for (int a=0; a<10; ++a) { // 10
80 for (int b=0; b<10; ++b) { // 100
81 for (int c=0; c<10; ++c) { // 1000
82 for (int d=0; d<10; ++d) { // 10000
83 ++value;
84 }}}}
85
86 return value.xxxx;
87 }
88 )"));
89 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
90}
91
John Stiles65d7ab22021-04-28 15:14:09 -040092DEF_TEST(SkRuntimeEffectCanDisableES2Restrictions, r) {
93 auto test_valid_es3 = [](skiatest::Reporter* r, const char* sksl) {
Brian Osmane9ab3912021-07-02 10:17:45 -040094 SkRuntimeEffect::Options opt = SkRuntimeEffectPriv::ES3Options();
John Stiles65d7ab22021-04-28 15:14:09 -040095 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl), opt);
96 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
97 };
98
99 test_invalid_effect(r, "float f[2] = float[2](0, 1);" EMPTY_MAIN, "construction of array type");
100 test_valid_es3 (r, "float f[2] = float[2](0, 1);" EMPTY_MAIN);
101}
102
Brian Osmanaf4e2332021-04-20 12:00:10 -0400103DEF_TEST(SkRuntimeEffectForColorFilter, r) {
104 // Tests that the color filter factory rejects or accepts certain SkSL constructs
105 auto test_valid = [r](const char* sksl) {
106 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
John Stiles65d7ab22021-04-28 15:14:09 -0400107 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
Brian Osmanaf4e2332021-04-20 12:00:10 -0400108 };
109
110 auto test_invalid = [r](const char* sksl, const char* expected) {
111 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
112 REPORTER_ASSERT(r, !effect);
113 REPORTER_ASSERT(r,
114 errorText.contains(expected),
115 "Expected error message to contain \"%s\". Actual message: \"%s\"",
116 expected,
117 errorText.c_str());
118 };
119
120 // Color filters must use the 'half4 main(half4)' signature. Either color can be float4/vec4
121 test_valid("half4 main(half4 c) { return c; }");
122 test_valid("float4 main(half4 c) { return c; }");
123 test_valid("half4 main(float4 c) { return c; }");
124 test_valid("float4 main(float4 c) { return c; }");
125 test_valid("vec4 main(half4 c) { return c; }");
126 test_valid("half4 main(vec4 c) { return c; }");
127 test_valid("vec4 main(vec4 c) { return c; }");
128
129 // Invalid return types
130 test_invalid("void main(half4 c) {}", "'main' must return");
131 test_invalid("half3 main(half4 c) { return c.rgb; }", "'main' must return");
132
133 // Invalid argument types (some are valid as shaders, but not color filters)
134 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
135 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
136 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
137
138 // sk_FragCoord should not be available
139 test_invalid("half4 main(half4 c) { return sk_FragCoord.xy01; }", "unknown identifier");
140
141 // Sampling a child shader requires that we pass explicit coords
142 test_valid("uniform shader child;"
143 "half4 main(half4 c) { return sample(child, c.rg); }");
144
Brian Osmanb5282f02021-08-24 10:11:56 -0400145 // Sampling a colorFilter requires a color
Brian Osmanc9125aa2021-04-21 09:57:19 -0400146 test_valid("uniform colorFilter child;"
147 "half4 main(half4 c) { return sample(child, c); }");
148
Brian Osmanb5282f02021-08-24 10:11:56 -0400149 // Sampling a blender requires two colors
150 test_valid("uniform blender child;"
151 "half4 main(half4 c) { return sample(child, c, c); }");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400152}
153
John Stiles93003912021-06-16 11:34:37 -0400154DEF_TEST(SkRuntimeEffectForBlender, r) {
155 // Tests that the blender factory rejects or accepts certain SkSL constructs
156 auto test_valid = [r](const char* sksl) {
157 auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
158 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
159 };
160
161 auto test_invalid = [r](const char* sksl, const char* expected) {
162 auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
163 REPORTER_ASSERT(r, !effect);
164 REPORTER_ASSERT(r,
165 errorText.contains(expected),
166 "Expected error message to contain \"%s\". Actual message: \"%s\"",
167 expected,
168 errorText.c_str());
169 };
170
John Stiles8e51bad2021-07-22 10:13:30 -0400171 // Blenders must use the 'half4 main(half4, half4)' signature. Any mixture of float4/vec4/half4
172 // is allowed.
John Stiles93003912021-06-16 11:34:37 -0400173 test_valid("half4 main(half4 s, half4 d) { return s; }");
174 test_valid("float4 main(float4 s, float4 d) { return d; }");
175 test_valid("float4 main(half4 s, float4 d) { return s; }");
176 test_valid("half4 main(float4 s, half4 d) { return d; }");
177 test_valid("vec4 main(half4 s, half4 d) { return s; }");
178 test_valid("half4 main(vec4 s, vec4 d) { return d; }");
179 test_valid("vec4 main(vec4 s, vec4 d) { return s; }");
180
181 // Invalid return types
182 test_invalid("void main(half4 s, half4 d) {}", "'main' must return");
183 test_invalid("half3 main(half4 s, half4 d) { return s.rgb; }", "'main' must return");
184
185 // Invalid argument types (some are valid as shaders/color filters)
186 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
187 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
188 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
189 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
190 test_invalid("half4 main(float2 p, half4 a, half4 b) { return a; }", "'main' parameter");
191 test_invalid("half4 main(half4 a, half4 b, half4 c) { return a; }", "'main' parameter");
192
193 // sk_FragCoord should not be available
194 test_invalid("half4 main(half4 s, half4 d) { return sk_FragCoord.xy01; }",
195 "unknown identifier");
196
John Stiles8e51bad2021-07-22 10:13:30 -0400197 // Sampling a child shader requires that we pass explicit coords
198 test_valid("uniform shader child;"
199 "half4 main(half4 s, half4 d) { return sample(child, s.rg); }");
John Stiles8e51bad2021-07-22 10:13:30 -0400200
Brian Osmanb5282f02021-08-24 10:11:56 -0400201 // Sampling a colorFilter requires a color
John Stiles8e51bad2021-07-22 10:13:30 -0400202 test_valid("uniform colorFilter child;"
203 "half4 main(half4 s, half4 d) { return sample(child, d); }");
204
Brian Osmanb5282f02021-08-24 10:11:56 -0400205 // Sampling a blender requires two colors
206 test_valid("uniform blender child;"
207 "half4 main(half4 s, half4 d) { return sample(child, s, d); }");
John Stiles93003912021-06-16 11:34:37 -0400208}
209
Brian Osmanaf4e2332021-04-20 12:00:10 -0400210DEF_TEST(SkRuntimeEffectForShader, r) {
211 // Tests that the shader factory rejects or accepts certain SkSL constructs
Brian Osman77046a72021-07-20 13:16:57 -0400212 auto test_valid = [r](const char* sksl, SkRuntimeEffect::Options options = {}) {
213 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl), options);
John Stiles65d7ab22021-04-28 15:14:09 -0400214 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
Brian Osmanaf4e2332021-04-20 12:00:10 -0400215 };
216
Brian Osman77046a72021-07-20 13:16:57 -0400217 auto test_invalid = [r](const char* sksl,
218 const char* expected,
219 SkRuntimeEffect::Options options = {}) {
Brian Osmanaf4e2332021-04-20 12:00:10 -0400220 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
221 REPORTER_ASSERT(r, !effect);
222 REPORTER_ASSERT(r,
223 errorText.contains(expected),
224 "Expected error message to contain \"%s\". Actual message: \"%s\"",
225 expected,
226 errorText.c_str());
227 };
228
229 // Shaders must use either the 'half4 main(float2)' or 'half4 main(float2, half4)' signature
230 // Either color can be half4/float4/vec4, but the coords must be float2/vec2
231 test_valid("half4 main(float2 p) { return p.xyxy; }");
232 test_valid("float4 main(float2 p) { return p.xyxy; }");
233 test_valid("vec4 main(float2 p) { return p.xyxy; }");
234 test_valid("half4 main(vec2 p) { return p.xyxy; }");
235 test_valid("vec4 main(vec2 p) { return p.xyxy; }");
236 test_valid("half4 main(float2 p, half4 c) { return c; }");
237 test_valid("half4 main(float2 p, float4 c) { return c; }");
238 test_valid("half4 main(float2 p, vec4 c) { return c; }");
239 test_valid("float4 main(float2 p, half4 c) { return c; }");
240 test_valid("vec4 main(float2 p, half4 c) { return c; }");
241 test_valid("vec4 main(vec2 p, vec4 c) { return c; }");
242
243 // Invalid return types
244 test_invalid("void main(float2 p) {}", "'main' must return");
245 test_invalid("half3 main(float2 p) { return p.xy1; }", "'main' must return");
246
247 // Invalid argument types (some are valid as color filters, but not shaders)
248 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
249 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
250
Brian Osman77046a72021-07-20 13:16:57 -0400251 // sk_FragCoord should be available, but only if we've enabled it via Options
252 test_invalid("half4 main(float2 p) { return sk_FragCoord.xy01; }",
253 "unknown identifier 'sk_FragCoord'");
254
255 SkRuntimeEffect::Options optionsWithFragCoord;
256 SkRuntimeEffectPriv::EnableFragCoord(&optionsWithFragCoord);
257 test_valid("half4 main(float2 p) { return sk_FragCoord.xy01; }", optionsWithFragCoord);
Brian Osmanaf4e2332021-04-20 12:00:10 -0400258
259 // Sampling a child shader requires that we pass explicit coords
260 test_valid("uniform shader child;"
261 "half4 main(float2 p) { return sample(child, p); }");
262
Brian Osmanb5282f02021-08-24 10:11:56 -0400263 // Sampling a colorFilter requires a color
Brian Osmanc9125aa2021-04-21 09:57:19 -0400264 test_valid("uniform colorFilter child;"
265 "half4 main(float2 p, half4 c) { return sample(child, c); }");
266
Brian Osmanb5282f02021-08-24 10:11:56 -0400267 // Sampling a blender requires two colors
268 test_valid("uniform blender child;"
269 "half4 main(float2 p, half4 c) { return sample(child, c, c); }");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400270}
271
John Stiles9b170c62021-06-18 10:14:14 -0400272using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
273
274void paint_canvas(SkCanvas* canvas, SkPaint* paint, const PreTestFn& preTestCallback) {
275 canvas->save();
276 if (preTestCallback) {
277 preTestCallback(canvas, paint);
278 }
279 canvas->drawPaint(*paint);
280 canvas->restore();
281}
282
283static void verify_2x2_surface_results(skiatest::Reporter* r,
284 const SkRuntimeEffect* effect,
285 SkSurface* surface,
286 std::array<GrColor, 4> expected) {
287 std::array<GrColor, 4> actual;
288 SkImageInfo info = surface->imageInfo();
289 if (!surface->readPixels(info, actual.data(), info.minRowBytes(), /*srcX=*/0, /*srcY=*/0)) {
290 REPORT_FAILURE(r, "readPixels", SkString("readPixels failed"));
291 return;
292 }
293
294 if (actual != expected) {
295 REPORT_FAILURE(r, "Runtime effect didn't match expectations",
296 SkStringPrintf("\n"
297 "Expected: [ %08x %08x %08x %08x ]\n"
298 "Got : [ %08x %08x %08x %08x ]\n"
299 "SkSL:\n%s\n",
300 expected[0], expected[1], expected[2], expected[3],
301 actual[0], actual[1], actual[2], actual[3],
302 effect->source().c_str()));
303 }
304}
305
Brian Osmanf72dedd2020-01-08 13:19:58 -0500306class TestEffect {
307public:
Brian Osman62419612020-07-22 10:19:02 -0400308 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
309 : fReporter(r), fSurface(std::move(surface)) {}
310
Brian Osman33316412020-11-06 10:42:51 -0500311 void build(const char* src) {
Brian Osman77046a72021-07-20 13:16:57 -0400312 SkRuntimeEffect::Options options;
313 SkRuntimeEffectPriv::EnableFragCoord(&options);
314 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src), options);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500315 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400316 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500317 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
318 return;
319 }
Brian Osmand9bde072020-04-15 14:18:13 -0400320 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500321 }
322
Brian Osmana4b91692020-08-10 14:26:16 -0400323 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
324 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500325 }
John Stiles9b170c62021-06-18 10:14:14 -0400326
Brian Osman62419612020-07-22 10:19:02 -0400327 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
328 return fBuilder->child(name);
329 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500330
John Stiles9b170c62021-06-18 10:14:14 -0400331 void test(std::array<GrColor, 4> expected, PreTestFn preTestCallback = nullptr) {
John Stiles49128242021-06-16 22:37:15 -0400332 auto shader = fBuilder->makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500333 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400334 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500335 return;
336 }
337
Brian Osman62419612020-07-22 10:19:02 -0400338 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500339 SkPaint paint;
340 paint.setShader(std::move(shader));
341 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500342
John Stiles9b170c62021-06-18 10:14:14 -0400343 paint_canvas(canvas, &paint, preTestCallback);
Brian Osman62419612020-07-22 10:19:02 -0400344
John Stiles9b170c62021-06-18 10:14:14 -0400345 verify_2x2_surface_results(fReporter, fBuilder->effect(), fSurface.get(), expected);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500346 }
347
Brian Osman62419612020-07-22 10:19:02 -0400348 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
John Stiles9b170c62021-06-18 10:14:14 -0400349 this->test({expected, expected, expected, expected}, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500350 }
351
352private:
Brian Osman62419612020-07-22 10:19:02 -0400353 skiatest::Reporter* fReporter;
354 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400355 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500356};
357
John Stiles9b170c62021-06-18 10:14:14 -0400358class TestBlend {
359public:
360 TestBlend(skiatest::Reporter* r, sk_sp<SkSurface> surface)
361 : fReporter(r), fSurface(std::move(surface)) {}
362
363 void build(const char* src) {
364 auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(src));
365 if (!effect) {
366 REPORT_FAILURE(fReporter, "effect",
367 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
368 return;
369 }
370 fBuilder.init(std::move(effect));
371 }
372
373 SkRuntimeBlendBuilder::BuilderUniform uniform(const char* name) {
374 return fBuilder->uniform(name);
375 }
376
John Stiles8e51bad2021-07-22 10:13:30 -0400377 SkRuntimeBlendBuilder::BuilderChild child(const char* name) {
378 return fBuilder->child(name);
379 }
380
John Stiles9b170c62021-06-18 10:14:14 -0400381 void test(std::array<GrColor, 4> expected, PreTestFn preTestCallback = nullptr) {
382 auto blender = fBuilder->makeBlender();
383 if (!blender) {
384 REPORT_FAILURE(fReporter, "blender", SkString("Effect didn't produce a blender"));
385 return;
386 }
387
388 SkCanvas* canvas = fSurface->getCanvas();
389 SkPaint paint;
Mike Reed3037d9f2021-07-06 11:29:45 -0400390 paint.setBlender(std::move(blender));
John Stiles9b170c62021-06-18 10:14:14 -0400391 paint.setColor(SK_ColorGRAY);
392
393 paint_canvas(canvas, &paint, preTestCallback);
394
395 verify_2x2_surface_results(fReporter, fBuilder->effect(), fSurface.get(), expected);
396 }
397
398 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
399 this->test({expected, expected, expected, expected}, preTestCallback);
400 }
401
402private:
403 skiatest::Reporter* fReporter;
404 sk_sp<SkSurface> fSurface;
405 SkTLazy<SkRuntimeBlendBuilder> fBuilder;
406};
407
Brian Osman62419612020-07-22 10:19:02 -0400408// Produces a 2x2 bitmap shader, with opaque colors:
409// [ Red, Green ]
410// [ Blue, White ]
411static sk_sp<SkShader> make_RGBW_shader() {
412 SkBitmap bmp;
413 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
414 SkIRect topLeft = SkIRect::MakeWH(1, 1);
415 bmp.pixmap().erase(SK_ColorRED, topLeft);
416 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
417 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
418 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500419 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400420}
421
Robert Phillipse94b4e12020-07-23 13:54:35 -0400422static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500423 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400424 sk_sp<SkSurface> surface = rContext
425 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
426 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500427 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400428 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500429
Brian Osman504032e2020-01-10 10:05:24 -0500430 using float4 = std::array<float, 4>;
Brian Osmand18967c2021-04-01 09:56:07 -0400431 using int4 = std::array<int, 4>;
Brian Osman504032e2020-01-10 10:05:24 -0500432
Brian Osman62419612020-07-22 10:19:02 -0400433 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500434 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400435 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osmanf72dedd2020-01-08 13:19:58 -0500436
Brian Osman62419612020-07-22 10:19:02 -0400437 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman56ed7da2021-04-21 15:57:27 -0400438 effect.build("uniform float4 gColor; half4 main(float2 p) { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400439 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400440 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400441 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400442 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400443
Brian Osmand18967c2021-04-01 09:56:07 -0400444 // Same, with integer uniforms
Brian Osman56ed7da2021-04-21 15:57:27 -0400445 effect.build("uniform int4 gColor; half4 main(float2 p) { return half4(gColor) / 255.0; }");
Brian Osmand18967c2021-04-01 09:56:07 -0400446 effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
447 effect.test(0xFFBF4000);
448 effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
449 effect.test(0x7F00007F); // Tests that we clamp to valid premul
450
Brian Osman62419612020-07-22 10:19:02 -0400451 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
452 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
453 // make sure we're not saturating unexpectedly.
Brian Osman56ed7da2021-04-21 15:57:27 -0400454 effect.build(
455 "half4 main(float2 p) { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400456 effect.test({0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F},
Brian Osman62419612020-07-22 10:19:02 -0400457 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400458
Brian Osman0acb5b52020-09-02 13:45:47 -0400459 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500460 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400461 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osman0acb5b52020-09-02 13:45:47 -0400462
Brian Osman33316412020-11-06 10:42:51 -0500463 // ... and support *returning* float4 (aka vec4), not just half4
464 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400465 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osman33316412020-11-06 10:42:51 -0500466 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400467 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osmanf1319c32020-10-13 09:34:23 -0400468
Brian Osmanb4ce9442020-11-11 09:18:02 -0500469 // Mutating coords should work. (skbug.com/10918)
470 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400471 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osmanb4ce9442020-11-11 09:18:02 -0500472 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
473 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
John Stiles9b170c62021-06-18 10:14:14 -0400474 effect.test({0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF});
Brian Osmanb4ce9442020-11-11 09:18:02 -0500475
Brian Osmanb5f0f522020-07-23 13:28:14 -0400476 //
477 // Sampling children
478 //
479
Brian Osman62419612020-07-22 10:19:02 -0400480 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500481 effect.build("uniform shader child;"
Brian Osman293497e2021-08-24 14:08:50 -0400482 "half4 main(float2 p) { return shade(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400483 effect.child("child") = nullptr;
484 effect.test(0xFF00FFFF,
485 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
486
487 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
488
Brian Osman56ed7da2021-04-21 15:57:27 -0400489 // Sampling a simple child at our coordinates
Brian Osman33316412020-11-06 10:42:51 -0500490 effect.build("uniform shader child;"
Brian Osman293497e2021-08-24 14:08:50 -0400491 "half4 main(float2 p) { return shade(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400492 effect.child("child") = rgbwShader;
John Stiles9b170c62021-06-18 10:14:14 -0400493 effect.test({0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF});
Brian Osman62419612020-07-22 10:19:02 -0400494
495 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500496 effect.build("uniform shader child;"
Brian Osman293497e2021-08-24 14:08:50 -0400497 "half4 main(float2 p) { return shade(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400498 effect.child("child") = rgbwShader;
John Stiles9b170c62021-06-18 10:14:14 -0400499 effect.test({0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF});
Brian Osman62419612020-07-22 10:19:02 -0400500
Brian Osmanb5f0f522020-07-23 13:28:14 -0400501 //
502 // Helper functions
503 //
504
505 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500506 effect.build("float2 helper(float2 x) { return x + 1; }"
507 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400508 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500509}
510
511DEF_TEST(SkRuntimeEffectSimple, r) {
512 test_RuntimeEffect_Shaders(r, nullptr);
513}
514
515DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400516 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500517}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400518
John Stiles9b170c62021-06-18 10:14:14 -0400519static void test_RuntimeEffect_Blenders(skiatest::Reporter* r, GrRecordingContext* rContext) {
520 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
521 sk_sp<SkSurface> surface = rContext
522 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
523 : SkSurface::MakeRaster(info);
524 REPORTER_ASSERT(r, surface);
525 TestBlend effect(r, surface);
526
John Stiles8e51bad2021-07-22 10:13:30 -0400527 using float2 = std::array<float, 2>;
John Stiles9b170c62021-06-18 10:14:14 -0400528 using float4 = std::array<float, 4>;
529 using int4 = std::array<int, 4>;
530
531 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
532 effect.build("uniform float4 gColor; half4 main(half4 s, half4 d) { return half4(gColor); }");
533 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
534 effect.test(0xFFBF4000);
535 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
536 effect.test(0x7F0000FF); // Unlike SkShaders, we don't clamp here
537
538 // Same, with integer uniforms
539 effect.build("uniform int4 gColor;"
540 "half4 main(half4 s, half4 d) { return half4(gColor) / 255.0; }");
541 effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
542 effect.test(0xFFBF4000);
543 effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
544 effect.test(0x7F0000FF); // Unlike SkShaders, we don't clamp here
545
546 // Verify that mutating the source and destination colors is allowed
547 effect.build("half4 main(half4 s, half4 d) { s += d; d += s; return half4(1); }");
548 effect.test(0xFFFFFFFF);
549
550 // Verify that we can write out the source color (ignoring the dest color)
551 // This is equivalent to the kSrc blend mode.
552 effect.build("half4 main(half4 s, half4 d) { return s; }");
553 effect.test(0xFF888888);
554
555 // Fill the destination with a variety of colors (using the RGBW shader)
John Stilesce9a5c92021-07-30 11:20:19 -0400556 SkPaint rgbwPaint;
557 rgbwPaint.setShader(make_RGBW_shader());
558 rgbwPaint.setBlendMode(SkBlendMode::kSrc);
559 surface->getCanvas()->drawPaint(rgbwPaint);
John Stiles9b170c62021-06-18 10:14:14 -0400560
561 // Verify that we can read back the dest color exactly as-is (ignoring the source color)
562 // This is equivalent to the kDst blend mode.
563 effect.build("half4 main(half4 s, half4 d) { return d; }");
564 effect.test({0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF});
565
566 // Verify that we can invert the destination color (including the alpha channel).
567 // The expected outputs are the exact inverse of the previous test.
568 effect.build("half4 main(half4 s, half4 d) { return half4(1) - d; }");
569 effect.test({0x00FFFF00, 0x00FF00FF, 0x0000FFFF, 0x00000000});
570
571 // Verify that color values are clamped to 0 and 1.
572 effect.build("half4 main(half4 s, half4 d) { return half4(-1); }");
573 effect.test(0x00000000);
574 effect.build("half4 main(half4 s, half4 d) { return half4(2); }");
575 effect.test(0xFFFFFFFF);
John Stiles8e51bad2021-07-22 10:13:30 -0400576
577 //
578 // Sampling children
579 //
580
John Stilesce9a5c92021-07-30 11:20:19 -0400581 // Sampling a null shader/color filter should return the paint color.
John Stiles8e51bad2021-07-22 10:13:30 -0400582 effect.build("uniform shader child;"
Brian Osman293497e2021-08-24 14:08:50 -0400583 "half4 main(half4 s, half4 d) { return shade(child, s.rg); }");
John Stiles8e51bad2021-07-22 10:13:30 -0400584 effect.child("child") = nullptr;
585 effect.test(0xFF00FFFF,
586 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
587
John Stilesce9a5c92021-07-30 11:20:19 -0400588 effect.build("uniform colorFilter child;"
Brian Osman293497e2021-08-24 14:08:50 -0400589 "half4 main(half4 s, half4 d) { return filter(child, s); }");
John Stilesce9a5c92021-07-30 11:20:19 -0400590 effect.child("child") = nullptr;
591 effect.test(0xFF00FFFF,
592 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
593
594 // Sampling a null blender should do a src-over blend. Draw 50% black over RGBW to verify this.
595 surface->getCanvas()->drawPaint(rgbwPaint);
596 effect.build("uniform blender child;"
Brian Osman293497e2021-08-24 14:08:50 -0400597 "half4 main(half4 s, half4 d) { return blend(child, s, d); }");
John Stilesce9a5c92021-07-30 11:20:19 -0400598 effect.child("child") = nullptr;
599 effect.test({0xFF000080, 0xFF008000, 0xFF800000, 0xFF808080},
600 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({0.0f, 0.0f, 0.0f, 0.497f}); });
601
John Stiles8e51bad2021-07-22 10:13:30 -0400602 // Sampling a shader at various coordinates
603 effect.build("uniform shader child;"
604 "uniform half2 pos;"
Brian Osman293497e2021-08-24 14:08:50 -0400605 "half4 main(half4 s, half4 d) { return shade(child, pos); }");
John Stiles8e51bad2021-07-22 10:13:30 -0400606 effect.child("child") = make_RGBW_shader();
607 effect.uniform("pos") = float2{0, 0};
608 effect.test(0xFF0000FF);
609
610 effect.uniform("pos") = float2{1, 0};
611 effect.test(0xFF00FF00);
612
613 effect.uniform("pos") = float2{0, 1};
614 effect.test(0xFFFF0000);
615
616 effect.uniform("pos") = float2{1, 1};
617 effect.test(0xFFFFFFFF);
618
619 // Sampling a color filter
620 effect.build("uniform colorFilter child;"
Brian Osman293497e2021-08-24 14:08:50 -0400621 "half4 main(half4 s, half4 d) { return filter(child, half4(1)); }");
John Stiles8e51bad2021-07-22 10:13:30 -0400622 effect.child("child") = SkColorFilters::Blend(0xFF012345, SkBlendMode::kSrc);
623 effect.test(0xFF452301);
John Stilesce9a5c92021-07-30 11:20:19 -0400624
625 // Sampling a built-in blender
626 surface->getCanvas()->drawPaint(rgbwPaint);
627 effect.build("uniform blender child;"
Brian Osman293497e2021-08-24 14:08:50 -0400628 "half4 main(half4 s, half4 d) { return blend(child, s, d); }");
John Stilesce9a5c92021-07-30 11:20:19 -0400629 effect.child("child") = SkBlender::Mode(SkBlendMode::kPlus);
630 effect.test({0xFF4523FF, 0xFF45FF01, 0xFFFF2301, 0xFFFFFFFF},
631 [](SkCanvas*, SkPaint* paint) { paint->setColor(0xFF012345); });
632
633 // Sampling a runtime-effect blender
634 surface->getCanvas()->drawPaint(rgbwPaint);
635 effect.build("uniform blender child;"
Brian Osman293497e2021-08-24 14:08:50 -0400636 "half4 main(half4 s, half4 d) { return blend(child, s, d); }");
John Stilesce9a5c92021-07-30 11:20:19 -0400637 effect.child("child") = SkBlenders::Arithmetic(0, 1, 1, 0, /*enforcePremul=*/false);
638 effect.test({0xFF4523FF, 0xFF45FF01, 0xFFFF2301, 0xFFFFFFFF},
639 [](SkCanvas*, SkPaint* paint) { paint->setColor(0xFF012345); });
John Stiles9b170c62021-06-18 10:14:14 -0400640}
641
642DEF_TEST(SkRuntimeEffect_Blender_CPU, r) {
John Stiles9a2aa972021-06-18 10:15:35 -0400643 test_RuntimeEffect_Blenders(r, /*rContext=*/nullptr);
John Stiles9b170c62021-06-18 10:14:14 -0400644}
645
646DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffect_Blender_GPU, r, ctxInfo) {
647 test_RuntimeEffect_Blenders(r, ctxInfo.directContext());
648}
649
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400650DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
651 const char* kSource = R"(
652 uniform half x;
Brian Osman56ed7da2021-04-21 15:57:27 -0400653 half4 main(float2 p) { return half4(x); }
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400654 )";
655
Brian Osman56ed7da2021-04-21 15:57:27 -0400656 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400657 REPORTER_ASSERT(r, effect);
658
659 // Test passes if this sequence doesn't assert. skbug.com/10667
660 SkRuntimeShaderBuilder b(std::move(effect));
661 b.uniform("x") = 0.0f;
John Stiles49128242021-06-16 22:37:15 -0400662 auto shader_0 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400663
664 b.uniform("x") = 1.0f;
John Stiles49128242021-06-16 22:37:15 -0400665 auto shader_1 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
666}
667
668DEF_TEST(SkRuntimeBlendBuilderReuse, r) {
669 const char* kSource = R"(
670 uniform half x;
671 half4 main(half4 s, half4 d) { return half4(x); }
672 )";
673
674 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForBlender(SkString(kSource)).effect;
675 REPORTER_ASSERT(r, effect);
676
677 // We should be able to construct multiple SkBlenders in a row without asserting.
678 SkRuntimeBlendBuilder b(std::move(effect));
679 for (float x = 0.0f; x <= 2.0f; x += 2.0f) {
680 b.uniform("x") = x;
681 sk_sp<SkBlender> blender = b.makeBlender();
682 }
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400683}
Brian Osman8e2ef022020-09-30 13:26:43 -0400684
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500685DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
686 const char* kSource = R"(
687 uniform half x;
688 uniform vec2 offset;
Brian Osman56ed7da2021-04-21 15:57:27 -0400689 half4 main(float2 p) { return half4(x); }
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500690 )";
691
Brian Osman56ed7da2021-04-21 15:57:27 -0400692 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500693 REPORTER_ASSERT(r, effect);
694
695 SkRuntimeShaderBuilder b(std::move(effect));
696
697 // Test passes if this sequence doesn't assert.
698 float x = 1.0f;
699 REPORTER_ASSERT(r, b.uniform("x").set(&x, 1));
700
701 // add extra value to ensure that set doesn't try to use sizeof(array)
702 float origin[] = { 2.0f, 3.0f, 4.0f };
703 REPORTER_ASSERT(r, b.uniform("offset").set<float>(origin, 2));
704
705#ifndef SK_DEBUG
706 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 1));
707 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
708#endif
709
John Stiles49128242021-06-16 22:37:15 -0400710 auto shader = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500711}
712
Brian Osman8e2ef022020-09-30 13:26:43 -0400713DEF_TEST(SkRuntimeEffectThreaded, r) {
714 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
715 // This tests that we can safely use it from more than one thread, and also
716 // that programs don't refer to shared structures owned by the compiler.
717 // skbug.com/10589
Brian Osman56ed7da2021-04-21 15:57:27 -0400718 static constexpr char kSource[] = "half4 main(float2 p) { return sk_FragCoord.xyxy; }";
Brian Osman8e2ef022020-09-30 13:26:43 -0400719
720 std::thread threads[16];
721 for (auto& thread : threads) {
722 thread = std::thread([r]() {
Brian Osman77046a72021-07-20 13:16:57 -0400723 SkRuntimeEffect::Options options;
724 SkRuntimeEffectPriv::EnableFragCoord(&options);
725 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(kSource), options);
Brian Osman8e2ef022020-09-30 13:26:43 -0400726 REPORTER_ASSERT(r, effect);
727 });
728 }
729
730 for (auto& thread : threads) {
731 thread.join();
732 }
733}
Mike Klein827f8c02021-02-06 09:13:01 -0600734
735DEF_TEST(SkRuntimeColorFilterSingleColor, r) {
736 // Test runtime colorfilters support filterColor4f().
Brian Osman56ed7da2021-04-21 15:57:27 -0400737 auto [effect, err] =
738 SkRuntimeEffect::MakeForColorFilter(SkString{"half4 main(half4 c) { return c*c; }"});
Mike Klein827f8c02021-02-06 09:13:01 -0600739 REPORTER_ASSERT(r, effect);
740 REPORTER_ASSERT(r, err.isEmpty());
741
Brian Osman56ed7da2021-04-21 15:57:27 -0400742 sk_sp<SkColorFilter> cf = effect->makeColorFilter(SkData::MakeEmpty());
Mike Klein827f8c02021-02-06 09:13:01 -0600743 REPORTER_ASSERT(r, cf);
744
745 SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0},
746 sk_srgb_singleton(), sk_srgb_singleton());
747 REPORTER_ASSERT(r, c.fR == 0.0625f);
748 REPORTER_ASSERT(r, c.fG == 0.25f);
749 REPORTER_ASSERT(r, c.fB == 0.5625f);
750 REPORTER_ASSERT(r, c.fA == 1.0f);
751}
Brian Osman8e756f32021-02-10 10:19:27 -0500752
753static void test_RuntimeEffectStructNameReuse(skiatest::Reporter* r, GrRecordingContext* rContext) {
754 // Test that two different runtime effects can reuse struct names in a single paint operation
Brian Osman56ed7da2021-04-21 15:57:27 -0400755 auto [childEffect, err] = SkRuntimeEffect::MakeForShader(SkString(
Brian Osman8e756f32021-02-10 10:19:27 -0500756 "uniform shader paint;"
757 "struct S { half4 rgba; };"
758 "void process(inout S s) { s.rgba.rgb *= 0.5; }"
Brian Osman293497e2021-08-24 14:08:50 -0400759 "half4 main(float2 p) { S s; s.rgba = shade(paint, p); process(s); return s.rgba; }"
Brian Osman8e756f32021-02-10 10:19:27 -0500760 ));
761 REPORTER_ASSERT(r, childEffect, "%s\n", err.c_str());
762 sk_sp<SkShader> nullChild = nullptr;
763 sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild,
764 /*childCount=*/1, /*localMatrix=*/nullptr,
765 /*isOpaque=*/false);
766
767 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
768 sk_sp<SkSurface> surface = rContext
769 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
770 : SkSurface::MakeRaster(info);
771 REPORTER_ASSERT(r, surface);
772
773 TestEffect effect(r, surface);
774 effect.build(
775 "uniform shader child;"
776 "struct S { float2 coord; };"
777 "void process(inout S s) { s.coord = s.coord.yx; }"
Brian Osman293497e2021-08-24 14:08:50 -0400778 "half4 main(float2 p) { S s; s.coord = p; process(s); return shade(child, s.coord); "
Brian Osman8e756f32021-02-10 10:19:27 -0500779 "}");
780 effect.child("child") = child;
781 effect.test(0xFF00407F, [](SkCanvas*, SkPaint* paint) {
782 paint->setColor4f({0.99608f, 0.50196f, 0.0f, 1.0f});
783 });
784}
785
786DEF_TEST(SkRuntimeStructNameReuse, r) {
787 test_RuntimeEffectStructNameReuse(r, nullptr);
788}
789
790DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU, r, ctxInfo) {
791 test_RuntimeEffectStructNameReuse(r, ctxInfo.directContext());
792}
Mike Kleine0d9b862021-02-16 12:00:29 -0600793
794DEF_TEST(SkRuntimeColorFilterFlags, r) {
795 { // Here's a non-trivial filter that doesn't change alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400796 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400797 "half4 main(half4 color) { return color + half4(1,1,1,0); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600798 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400799 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600800 REPORTER_ASSERT(r, filter && filter->isAlphaUnchanged());
801 }
802
803 { // Here's one that definitely changes alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400804 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400805 "half4 main(half4 color) { return color + half4(0,0,0,4); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600806 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400807 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600808 REPORTER_ASSERT(r, filter && !filter->isAlphaUnchanged());
809 }
810}
Brian Osman4d571112021-04-27 09:10:10 -0400811
Brian Osman70ae4c82021-05-21 16:23:06 -0400812DEF_TEST(SkRuntimeShaderSampleCoords, r) {
813 // This test verifies that we detect calls to sample where the coords are the same as those
814 // passed to main. In those cases, it's safe to turn the "explicit" sampling into "passthrough"
815 // sampling. This optimization is implemented very conservatively.
816 //
817 // It also checks that we correctly set the "referencesSampleCoords" bit on the runtime effect
818 // FP, depending on how the coords parameter to main is used.
Brian Osman70ae4c82021-05-21 16:23:06 -0400819
820 auto test = [&](const char* src, bool expectExplicit, bool expectReferencesSampleCoords) {
Brian Osman4d571112021-04-27 09:10:10 -0400821 auto [effect, err] =
822 SkRuntimeEffect::MakeForShader(SkStringPrintf("uniform shader child; %s", src));
823 REPORTER_ASSERT(r, effect);
824
825 auto child = GrFragmentProcessor::MakeColor({ 1, 1, 1, 1 });
Brian Osman171fba72021-06-16 17:10:21 -0400826 auto fp = GrSkSLFP::Make(effect, "test_fp", /*inputFP=*/nullptr, GrSkSLFP::OptFlags::kNone,
827 "child", std::move(child));
Brian Osman4d571112021-04-27 09:10:10 -0400828 REPORTER_ASSERT(r, fp);
829
Brian Salomon66b500a2021-08-02 12:37:14 -0400830 REPORTER_ASSERT(r, fp->childProcessor(0)->sampleUsage().isExplicit() == expectExplicit);
831 REPORTER_ASSERT(r, fp->usesSampleCoords() == expectReferencesSampleCoords);
Brian Osman4d571112021-04-27 09:10:10 -0400832 };
833
Brian Osman4d571112021-04-27 09:10:10 -0400834 // Cases where our optimization is valid, and works:
835
Brian Osman8cdf28f2021-05-24 09:52:39 -0400836 // Direct use of passed-in coords. Here, the only use of sample coords is for a sample call
837 // converted to passthrough, so referenceSampleCoords is *false*, despite appearing in main.
Brian Osman293497e2021-08-24 14:08:50 -0400838 test("half4 main(float2 xy) { return shade(child, xy); }", false, false);
Brian Osman4d571112021-04-27 09:10:10 -0400839 // Sample with passed-in coords, read (but don't write) sample coords elsewhere
Brian Osman293497e2021-08-24 14:08:50 -0400840 test("half4 main(float2 xy) { return shade(child, xy) + sin(xy.x); }", false, true);
Brian Osman4d571112021-04-27 09:10:10 -0400841
842 // Cases where our optimization is not valid, and does not happen:
843
844 // Sampling with values completely unrelated to passed-in coords
Brian Osman293497e2021-08-24 14:08:50 -0400845 test("half4 main(float2 xy) { return shade(child, float2(0, 0)); }", true, false);
Brian Osman4d571112021-04-27 09:10:10 -0400846 // Use of expression involving passed in coords
Brian Osman293497e2021-08-24 14:08:50 -0400847 test("half4 main(float2 xy) { return shade(child, xy * 0.5); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400848 // Use of coords after modification
Brian Osman293497e2021-08-24 14:08:50 -0400849 test("half4 main(float2 xy) { xy *= 2; return shade(child, xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400850 // Use of coords after modification via out-param call
851 test("void adjust(inout float2 xy) { xy *= 2; }"
Brian Osman293497e2021-08-24 14:08:50 -0400852 "half4 main(float2 xy) { adjust(xy); return shade(child, xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400853
854 // There should (must) not be any false-positive cases. There are false-negatives.
855 // In all of these cases, our optimization would be valid, but does not happen:
856
857 // Direct use of passed-in coords, modified after use
Brian Osman293497e2021-08-24 14:08:50 -0400858 test("half4 main(float2 xy) { half4 c = shade(child, xy); xy *= 2; return c; }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400859 // Passed-in coords copied to a temp variable
Brian Osman293497e2021-08-24 14:08:50 -0400860 test("half4 main(float2 xy) { float2 p = xy; return shade(child, p); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400861 // Use of coords passed to helper function
Brian Osman293497e2021-08-24 14:08:50 -0400862 test("half4 helper(float2 xy) { return shade(child, xy); }"
Brian Osman70ae4c82021-05-21 16:23:06 -0400863 "half4 main(float2 xy) { return helper(xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400864}
Brian Osman70ae91f2021-06-10 14:27:53 -0400865
866DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSkSLFP_Specialized, r, ctxInfo) {
867 struct FpAndKey {
868 std::unique_ptr<GrFragmentProcessor> fp;
869 SkTArray<uint32_t, true> key;
870 };
871
Brian Osman59465892021-06-18 09:15:44 -0400872 // Constant color, but with a similar option to GrFragmentProcessor::OverrideInput
Brian Osman70ae91f2021-06-10 14:27:53 -0400873 // specialize decides if the color is inserted in the SkSL as a literal, or left as a uniform
874 auto make_color_fp = [&](SkPMColor4f color, bool specialize) {
875 auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"(
876 uniform half4 color;
877 half4 main(float2 xy) { return color; }
878 )");
879 FpAndKey result;
Brian Osmanb2cb8172021-06-15 14:36:17 -0400880 result.fp = GrSkSLFP::Make(std::move(effect), "color_fp", /*inputFP=*/nullptr,
Brian Osman171fba72021-06-16 17:10:21 -0400881 GrSkSLFP::OptFlags::kNone,
Brian Osmanb2cb8172021-06-15 14:36:17 -0400882 "color", GrSkSLFP::SpecializeIf(specialize, color));
Brian Osman70ae91f2021-06-10 14:27:53 -0400883 GrProcessorKeyBuilder builder(&result.key);
Brian Salomon13b28732021-08-06 15:33:58 -0400884 result.fp->addToKey(*ctxInfo.directContext()->priv().caps()->shaderCaps(), &builder);
Brian Osman70ae91f2021-06-10 14:27:53 -0400885 builder.flush();
886 return result;
887 };
888
889 FpAndKey uRed = make_color_fp({1, 0, 0, 1}, false),
890 uGreen = make_color_fp({0, 1, 0, 1}, false),
891 sRed = make_color_fp({1, 0, 0, 1}, true),
892 sGreen = make_color_fp({0, 1, 0, 1}, true);
893
894 // uRed and uGreen should have the same key - they just have different uniforms
895 SkASSERT(uRed.key == uGreen.key);
896 // sRed and sGreen should have keys that are different from the uniform case, and each other
897 SkASSERT(sRed.key != uRed.key);
898 SkASSERT(sGreen.key != uRed.key);
899 SkASSERT(sRed.key != sGreen.key);
900}