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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000106 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
108 , fUsesGS(desc.fExperimentalGS)
109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000116
bsalomon@google.com17504f52012-10-30 12:34:25 +0000117 fPositionVar = &fVSAttrs.push_back();
118 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
jvanverth@google.com054ae992013-04-01 20:06:51 +0000119 if (-1 != desc.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000120 fLocalCoordsVar = &fVSAttrs.push_back();
121 fLocalCoordsVar->set(kVec2f_GrSLType,
122 GrGLShaderVar::kAttribute_TypeModifier,
123 "aLocalCoords");
124 } else {
125 fLocalCoordsVar = fPositionVar;
126 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000127 // Emit code to read the dst copy textue if necessary.
128 if (kNoDstRead_DstReadKey != desc.fDstRead &&
129 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000130 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstRead);
131 const char* dstCopyTopLeftName;
132 const char* dstCopyCoordScaleName;
133 uint32_t configMask;
134 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstRead)) {
135 configMask = kA_GrColorComponentFlag;
136 } else {
137 configMask = kRGBA_GrColorComponentFlags;
138 }
139 fDstCopySampler.init(this, configMask, "rgba", 0);
140
141 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
142 kVec2f_GrSLType,
143 "DstCopyUpperLeft",
144 &dstCopyTopLeftName);
145 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
146 kVec2f_GrSLType,
147 "DstCopyCoordScale",
148 &dstCopyCoordScaleName);
149 const char* fragPos = this->fragmentPosition();
150 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
151 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
152 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
153 if (!topDown) {
154 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
155 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000156 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000157 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
158 this->fsCodeAppend(";\n\n");
159 }
160}
161
bsalomon@google.com42eff162013-04-02 12:50:49 +0000162bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
163 switch (feature) {
164 case kStandardDerivatives_GLSLFeature:
165 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
166 return false;
167 }
168 if (kES2_GrGLBinding == fCtxInfo.binding()) {
169 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
170 "GL_OES_standard_derivatives");
171 }
172 return true;
173 default:
174 GrCrash("Unexpected GLSLFeature requested.");
175 return false;
176 }
177}
178
179bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
180 switch (feature) {
181 case kFragCoordConventions_GLSLPrivateFeature:
182 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
183 return false;
184 }
185 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
186 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
187 "GL_ARB_fragment_coord_conventions");
188 }
189 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000190 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
191 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
192 return false;
193 }
194 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
195 "GL_EXT_shader_framebuffer_fetch");
196 return true;
197 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
198 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
199 return false;
200 }
201 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
202 "GL_NV_shader_framebuffer_fetch");
203 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000204 default:
205 GrCrash("Unexpected GLSLPrivateFeature requested.");
206 return false;
207 }
208}
209
210void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
211 if (!(featureBit & fFSFeaturesAddedMask)) {
212 fFSExtensions.appendf("#extension %s: require\n", extensionName);
213 fFSFeaturesAddedMask |= featureBit;
214 }
215}
216
bsalomon@google.com504976e2013-05-09 13:45:02 +0000217void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
218 if ('\0' == prefix) {
219 *out = name;
220 } else {
221 out->printf("%c%s", prefix, name);
222 }
223 if (fCodeStage.inStageCode()) {
224 if (out->endsWith('_')) {
225 // Names containing "__" are reserved.
226 out->append("x");
227 }
228 out->appendf("_Stage%d", fCodeStage.stageIndex());
229 }
230}
231
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000232const char* GrGLShaderBuilder::dstColor() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000233 if (fCodeStage.inStageCode()) {
234 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
235 if (!effect->willReadDstColor()) {
236 GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
237 "did not request access.");
238 return "";
239 }
240 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000241 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
242 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
243 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
244 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
245 return kFBFetchColorName;
246 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
247 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
248 return kFBFetchColorName;
249 } else if (fDstCopySampler.isInitialized()) {
250 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000251 } else {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000252 return "";
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000253 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000254}
255
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000256void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000257 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000258 switch (type) {
259 case kVertex_ShaderType:
260 string = &fVSCode;
261 break;
262 case kGeometry_ShaderType:
263 string = &fGSCode;
264 break;
265 case kFragment_ShaderType:
266 string = &fFSCode;
267 break;
268 default:
269 GrCrash("Invalid shader type");
270 }
271 string->appendf(format, args);
272}
273
274void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000275 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000276 switch (type) {
277 case kVertex_ShaderType:
278 string = &fVSCode;
279 break;
280 case kGeometry_ShaderType:
281 string = &fGSCode;
282 break;
283 case kFragment_ShaderType:
284 string = &fFSCode;
285 break;
286 default:
287 GrCrash("Invalid shader type");
288 }
289 string->append(str);
290}
291
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000292void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000293 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000294 const char* coordName,
295 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000296 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000297
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000298 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000299 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000300 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000301 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000302 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000303}
304
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000305void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
306 const GrGLShaderBuilder::TextureSampler& sampler,
307 const char* coordName,
308 GrSLType varyingType) {
309 GrAssert(kFragment_ShaderType == type);
310 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
311}
312
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000313void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000314 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000315 const char* modulation,
316 const GrGLShaderBuilder::TextureSampler& sampler,
317 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000318 GrSLType varyingType) {
319 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000320 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000321 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000322 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000323}
324
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000325GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
326 const GrTextureAccess& access,
327 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000328 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
329 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
330 return 1;
331 } else {
332 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000333 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000334}
335
336GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
337 const GrGLCaps& caps) {
338 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000339 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
340 return key;
341 }
342 GrAssert(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000343 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
344 // The fact that the config is alpha-only must be considered when generating code.
345 key |= kUseAlphaConfig_DstReadKeyBit;
346 }
347 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
348 key |= kTopLeftOrigin_DstReadKeyBit;
349 }
350 GrAssert(static_cast<DstReadKey>(key) == key);
351 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000352}
353
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000354const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
355 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
356 if (caps.textureRedSupport()) {
357 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
358 return gRedSmear;
359 } else {
360 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
361 GR_GL_ALPHA, GR_GL_ALPHA };
362 return gAlphaSmear;
363 }
364 } else {
365 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
366 return gStraight;
367 }
368}
369
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000370GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
371 GrSLType type,
372 const char* name,
373 int count,
374 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000375 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000376 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000377 GrAssert(0 == (~kVisibilityMask & visibility));
378 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000379
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000380 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000381 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000382 GR_DEBUGCODE(UniformHandle h2 =)
383 fUniformManager.appendUniform(type, count);
384 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
385 // by this function. Therefore, the handles should match.
386 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000387 uni.fVariable.setType(type);
388 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000389 this->nameVariable(uni.fVariable.accessName(), 'u', name);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000390 uni.fVariable.setArrayCount(count);
391 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000392
bsalomon@google.com032b2212012-07-16 13:36:18 +0000393 // If it is visible in both the VS and FS, the precision must match.
394 // We declare a default FS precision, but not a default VS. So set the var
395 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000396 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000397 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000398 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000399 }
400
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000401 if (NULL != outName) {
402 *outName = uni.fVariable.c_str();
403 }
404
bsalomon@google.com032b2212012-07-16 13:36:18 +0000405 return h;
406}
407
408const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
409 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000410}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000411
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000412bool GrGLShaderBuilder::addAttribute(GrSLType type,
413 const char* name) {
414 for (int i = 0; i < fVSAttrs.count(); ++i) {
415 const GrGLShaderVar& attr = fVSAttrs[i];
416 // if attribute already added, don't add it again
417 if (attr.getName().equals(name)) {
418 GrAssert(attr.getType() == type);
419 return false;
420 }
421 }
422 fVSAttrs.push_back().set(type,
423 GrGLShaderVar::kAttribute_TypeModifier,
424 name);
425 return true;
426}
427
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000428void GrGLShaderBuilder::addVarying(GrSLType type,
429 const char* name,
430 const char** vsOutName,
431 const char** fsInName) {
432 fVSOutputs.push_back();
433 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000434 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000435 this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
436
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000437 if (vsOutName) {
438 *vsOutName = fVSOutputs.back().getName().c_str();
439 }
440 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000441 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000442 if (fUsesGS) {
443 // if we have a GS take each varying in as an array
444 // and output as non-array.
445 fGSInputs.push_back();
446 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000447 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000448 fGSInputs.back().setUnsizedArray();
449 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
450 fGSOutputs.push_back();
451 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000452 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000453 this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000454 fsName = fGSOutputs.back().accessName();
455 } else {
456 fsName = fVSOutputs.back().accessName();
457 }
458 fFSInputs.push_back();
459 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000460 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000461 fFSInputs.back().setName(*fsName);
462 if (fsInName) {
463 *fsInName = fsName->c_str();
464 }
465}
466
bsalomon@google.com706f6682012-10-23 14:53:55 +0000467const char* GrGLShaderBuilder::fragmentPosition() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000468 if (fCodeStage.inStageCode()) {
469 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
470 if (!effect->willReadFragmentPosition()) {
471 GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
472 "did not request access.");
473 return "";
474 }
475 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000476#if 1
bsalomon@google.combcce8922013-03-25 15:38:39 +0000477 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000478 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000479 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000480 fFSInputs.push_back().set(kVec4f_GrSLType,
481 GrGLShaderVar::kIn_TypeModifier,
482 "gl_FragCoord",
483 GrGLShaderVar::kDefault_Precision,
484 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000485 fSetupFragPosition = true;
486 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000487 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000488 } else {
489 static const char* kCoordName = "fragCoordYDown";
490 if (!fSetupFragPosition) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000491 // temporarily change the stage index because we're inserting non-stage code.
492 CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
493
bsalomon@google.com706f6682012-10-23 14:53:55 +0000494 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
495 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000496
bsalomon@google.com706f6682012-10-23 14:53:55 +0000497 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
498 kFloat_GrSLType,
499 "RTHeight",
500 &rtHeightName);
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000501
bsalomon@google.com706f6682012-10-23 14:53:55 +0000502 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
503 kCoordName, rtHeightName);
504 fSetupFragPosition = true;
505 }
506 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
507 return kCoordName;
508 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000509#else
510 // This is the path we'll need to use once we have support for TopLeft
511 // render targets.
512 if (!fSetupFragPosition) {
513 fFSInputs.push_back().set(kVec4f_GrSLType,
514 GrGLShaderVar::kIn_TypeModifier,
515 "gl_FragCoord",
516 GrGLShaderVar::kDefault_Precision);
517 fSetupFragPosition = true;
518 }
519 return "gl_FragCoord";
520#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000521}
522
523
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000524void GrGLShaderBuilder::emitFunction(ShaderType shader,
525 GrSLType returnType,
526 const char* name,
527 int argCnt,
528 const GrGLShaderVar* args,
529 const char* body,
530 SkString* outName) {
531 GrAssert(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000532 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com504976e2013-05-09 13:45:02 +0000533 this->nameVariable(outName, '\0', name);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000534 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000535 fFSFunctions.append("(");
536 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000537 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000538 if (i < argCnt - 1) {
539 fFSFunctions.append(", ");
540 }
541 }
542 fFSFunctions.append(") {\n");
543 fFSFunctions.append(body);
544 fFSFunctions.append("}\n\n");
545}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000546
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000547namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000548
549inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
550 GrGLBinding binding,
551 SkString* str) {
552 // Desktop GLSL has added precision qualifiers but they don't do anything.
553 if (kES2_GrGLBinding == binding) {
554 switch (p) {
555 case GrGLShaderVar::kHigh_Precision:
556 str->append("precision highp float;\n");
557 break;
558 case GrGLShaderVar::kMedium_Precision:
559 str->append("precision mediump float;\n");
560 break;
561 case GrGLShaderVar::kLow_Precision:
562 str->append("precision lowp float;\n");
563 break;
564 case GrGLShaderVar::kDefault_Precision:
565 GrCrash("Default precision now allowed.");
566 default:
567 GrCrash("Unknown precision value.");
568 }
569 }
570}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000571}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000572
bsalomon@google.com032b2212012-07-16 13:36:18 +0000573void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000574 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000575 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000576 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000577 }
578}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000579
580void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
581 for (int i = 0; i < fUniforms.count(); ++i) {
582 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000583 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000584 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000585 }
586 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000587}
588
589void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000590 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
591
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000592 switch (type) {
593 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000594 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000595 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
596 this->appendDecls(fVSAttrs, shaderStr);
597 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000598 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000599 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000600 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000601 break;
602 case kGeometry_ShaderType:
603 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000604 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000605 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000606 this->appendDecls(fGSInputs, shaderStr);
607 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000608 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000609 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000610 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000611 } else {
612 shaderStr->reset();
613 }
614 break;
615 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000616 *shaderStr = version;
617 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000618 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000619 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000620 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000621 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
622 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000623 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000624 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000625 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000626 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000627 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000628 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000629 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000630 break;
631 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000632 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000633
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000634void GrGLShaderBuilder::finished(GrGLuint programID) {
635 fUniformManager.getUniformLocations(programID, fUniforms);
636}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000637
bsalomon@google.com504976e2013-05-09 13:45:02 +0000638void GrGLShaderBuilder::emitEffects(
639 const GrEffectStage* effectStages[],
640 const GrBackendEffectFactory::EffectKey effectKeys[],
641 int effectCnt,
642 SkString* fsInOutColor,
643 GrSLConstantVec* fsInOutColorKnownValue,
644 SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
645 GrGLEffect* glEffects[]) {
646 bool effectEmitted = false;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000647
bsalomon@google.com504976e2013-05-09 13:45:02 +0000648 SkString inColor = *fsInOutColor;
649 SkString outColor;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000650
bsalomon@google.com504976e2013-05-09 13:45:02 +0000651 for (int e = 0; e < effectCnt; ++e) {
652 if (NULL == effectStages[e] || GrGLEffect::kNoEffectKey == effectKeys[e]) {
653 continue;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000654 }
bsalomon@google.com504976e2013-05-09 13:45:02 +0000655
656 GrAssert(NULL != effectStages[e]->getEffect());
657 const GrEffectStage& stage = *effectStages[e];
658 const GrEffectRef& effect = *stage.getEffect();
659
660 CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
661
662 int numTextures = effect->numTextures();
663 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
664 textureSamplers.push_back_n(numTextures);
665 for (int t = 0; t < numTextures; ++t) {
666 textureSamplers[t].init(this, &effect->textureAccess(t), t);
667 effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
668 }
669 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
670
671 int numAttributes = stage.getVertexAttribIndexCount();
672 const int* attributeIndices = stage.getVertexAttribIndices();
673 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
674 for (int a = 0; a < numAttributes; ++a) {
675 // TODO: Make addAttribute mangle the name.
676 SkString attributeName("aAttr");
677 attributeName.appendS32(attributeIndices[a]);
678 if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
679 fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
680 }
681 }
682
683 glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
684
685 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
686 // Effects have no way to communicate zeros, they treat an empty string as ones.
687 this->nameVariable(&inColor, '\0', "input");
688 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
689 }
690
691 // create var to hold stage result
692 this->nameVariable(&outColor, '\0', "output");
693 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
694
695 // Enclose custom code in a block to avoid namespace conflicts
696 SkString openBrace;
697 openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
698 this->fVSCode.append(openBrace);
699 this->fFSCode.append(openBrace);
700
701 glEffects[e]->emitCode(this,
702 drawEffect,
703 effectKeys[e],
704 outColor.c_str(),
705 inColor.isEmpty() ? NULL : inColor.c_str(),
706 textureSamplers);
707 this->fVSCode.append("\t}\n");
708 this->fFSCode.append("\t}\n");
709
710 inColor = outColor;
711 *fsInOutColorKnownValue = kNone_GrSLConstantVec;
712 effectEmitted = true;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000713 }
714
bsalomon@google.com504976e2013-05-09 13:45:02 +0000715 if (effectEmitted) {
716 *fsInOutColor = outColor;
717 }
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000718}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000719
720const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
721 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000722 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000723 attrib != attribEnd;
724 ++attrib) {
725 if (attrib->fIndex == attributeIndex) {
726 return &attrib->fName;
727 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000728 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000729
730 return NULL;
731}