Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
| 71 | #include <xglDbg.h> |
| 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 81 | #include "xglrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 83 | void XGLAPI myDbgFunc( |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 84 | XGL_DBG_MSG_TYPE msgType, |
| 85 | XGL_VALIDATION_LEVEL validationLevel, |
| 86 | XGL_BASE_OBJECT srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
| 94 | case XGL_DBG_MSG_WARNING: |
| 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
| 97 | case XGL_DBG_MSG_ERROR: |
| 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
| 120 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 121 | |
| 122 | static const Vertex g_vbData[] = |
| 123 | { |
| 124 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 125 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 126 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 127 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 128 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 129 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 130 | |
| 131 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 132 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 133 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 134 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 135 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 136 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 137 | |
| 138 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 139 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 143 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 144 | |
| 145 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 147 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 148 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 149 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 150 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 154 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 157 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 160 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 161 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 162 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 163 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 164 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 165 | }; |
| 166 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 167 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 168 | { |
| 169 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 172 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 173 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 174 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 175 | |
| 176 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 177 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 178 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 179 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 180 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 182 | |
| 183 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 184 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 187 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 188 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 189 | |
| 190 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 191 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 192 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 193 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 194 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 195 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 196 | |
| 197 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 198 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 199 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 200 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 201 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 202 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 203 | |
| 204 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 205 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 206 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 207 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 208 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 209 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 210 | }; |
| 211 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 212 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 213 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 214 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 215 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 216 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 217 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 218 | void GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 219 | void InitDepthStencil(); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 220 | void XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 221 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 222 | XGL_RESULT BeginCommandBuffer(XglCommandBufferObj &cmdBuffer); |
| 223 | XGL_RESULT EndCommandBuffer(XglCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 224 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 225 | protected: |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 226 | XGL_IMAGE m_texture; |
| 227 | XGL_IMAGE_VIEW m_textureView; |
| 228 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 229 | XGL_GPU_MEMORY m_textureMem; |
| 230 | |
| 231 | XGL_SAMPLER m_sampler; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 232 | XglMemoryRefManager m_memoryRefManager; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 233 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 234 | |
| 235 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 236 | |
| 237 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 238 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 239 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 240 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 241 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 242 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 211cc54 | 2015-02-23 17:40:15 -0700 | [diff] [blame] | 243 | this->app_info.apiVersion = XGL_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 244 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 245 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 246 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| 247 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 248 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 249 | } |
| 250 | |
| 251 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 252 | // Clean up resources before we reset |
| 253 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 254 | } |
| 255 | }; |
| 256 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 257 | XGL_RESULT XglRenderTest::BeginCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 258 | { |
| 259 | XGL_RESULT result; |
| 260 | |
| 261 | result = cmdBuffer.BeginCommandBuffer(); |
| 262 | |
| 263 | /* |
| 264 | * For render test all drawing happens in a single render pass |
| 265 | * on a single command buffer. |
| 266 | */ |
| 267 | if (XGL_SUCCESS == result) { |
| 268 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 269 | } |
| 270 | |
| 271 | return result; |
| 272 | } |
| 273 | |
| 274 | XGL_RESULT XglRenderTest::EndCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 275 | { |
| 276 | XGL_RESULT result; |
| 277 | |
| 278 | cmdBuffer.EndRenderPass(renderPass()); |
| 279 | |
| 280 | result = cmdBuffer.EndCommandBuffer(); |
| 281 | |
| 282 | return result; |
| 283 | } |
| 284 | |
| 285 | |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 286 | void XglRenderTest::GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet) |
| 287 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 288 | if (m_depthStencil->Initialized()) { |
| 289 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, |
| 290 | m_depthStencil->BindInfo(), m_depthStencil->obj()); |
| 291 | } else { |
| 292 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, |
| 293 | NULL, NULL); |
| 294 | } |
| 295 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 296 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 297 | cmdBuffer->BindStateObject(XGL_STATE_BIND_RASTER, m_stateRaster); |
| 298 | cmdBuffer->BindStateObject(XGL_STATE_BIND_VIEWPORT, m_stateViewport); |
| 299 | cmdBuffer->BindStateObject(XGL_STATE_BIND_COLOR_BLEND, m_colorBlend); |
| 300 | cmdBuffer->BindStateObject(XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 301 | descriptorSet->CreateXGLDescriptorSet(cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 302 | pipelineobj->CreateXGLPipeline(descriptorSet); |
| 303 | cmdBuffer->BindPipeline(pipelineobj->GetPipelineHandle()); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 304 | cmdBuffer->BindDescriptorSet(descriptorSet->GetDescriptorSetHandle()); |
| 305 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 306 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 307 | void XglRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 308 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer) |
| 309 | { |
| 310 | int i; |
| 311 | glm::mat4 MVP; |
| 312 | int matrixSize = sizeof(MVP); |
| 313 | XGL_RESULT err; |
| 314 | |
| 315 | for (i = 0; i < 8; i++) { |
| 316 | void *pData = constantBuffer->map(); |
| 317 | |
| 318 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 319 | MVP = Projection * View * Model; |
| 320 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 321 | |
| 322 | constantBuffer->unmap(); |
| 323 | |
| 324 | // submit the command buffer to the universal queue |
| 325 | cmdBuffer->QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 326 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 327 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 328 | ASSERT_XGL_SUCCESS( err ); |
| 329 | |
| 330 | // Wait for work to finish before cleaning up. |
| 331 | xglDeviceWaitIdle(m_device->device()); |
| 332 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 333 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 334 | RecordImage(m_renderTargets[0]); |
| 335 | } |
| 336 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 337 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 338 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 339 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 340 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 341 | |
| 342 | printf("%s: \n", note); |
| 343 | for (i=0; i<4; i++) { |
| 344 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 345 | } |
| 346 | printf("\n"); |
| 347 | fflush(stdout); |
| 348 | } |
| 349 | |
| 350 | void dumpVec4(const char *note, glm::vec4 vector) |
| 351 | { |
| 352 | printf("%s: \n", note); |
| 353 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 354 | printf("\n"); |
| 355 | fflush(stdout); |
| 356 | } |
| 357 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 358 | struct xgltriangle_vs_uniform { |
| 359 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 360 | float mvp[4][4]; |
| 361 | float position[3][4]; |
| 362 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 363 | }; |
| 364 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 365 | void XglRenderTest::XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 366 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 367 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9d36ef4 | 2015-04-13 14:10:06 -0600 | [diff] [blame] | 368 | xglDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 369 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 370 | // Create identity matrix |
| 371 | int i; |
| 372 | struct xgltriangle_vs_uniform data; |
| 373 | |
| 374 | glm::mat4 Projection = glm::mat4(1.0f); |
| 375 | glm::mat4 View = glm::mat4(1.0f); |
| 376 | glm::mat4 Model = glm::mat4(1.0f); |
| 377 | glm::mat4 MVP = Projection * View * Model; |
| 378 | const int matrixSize = sizeof(MVP); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 379 | const int bufSize = sizeof(xgltriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 380 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 381 | |
| 382 | static const Vertex tri_data[] = |
| 383 | { |
| 384 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 385 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 386 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 387 | }; |
| 388 | |
| 389 | for (i=0; i<3; i++) { |
| 390 | data.position[i][0] = tri_data[i].posX; |
| 391 | data.position[i][1] = tri_data[i].posY; |
| 392 | data.position[i][2] = tri_data[i].posZ; |
| 393 | data.position[i][3] = tri_data[i].posW; |
| 394 | data.color[i][0] = tri_data[i].r; |
| 395 | data.color[i][1] = tri_data[i].g; |
| 396 | data.color[i][2] = tri_data[i].b; |
| 397 | data.color[i][3] = tri_data[i].a; |
| 398 | } |
| 399 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 400 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 401 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 402 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 403 | XglConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 404 | |
| 405 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 406 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 407 | |
| 408 | XglPipelineObj pipelineobj(m_device); |
| 409 | pipelineobj.AddShader(&vs); |
| 410 | pipelineobj.AddShader(&ps); |
| 411 | |
| 412 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 413 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 414 | m_memoryRefManager.AddMemoryRef(&constantBuffer); |
| 415 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 416 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 417 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 418 | XglCommandBufferObj cmdBuffer(m_device); |
| 419 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 420 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 421 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 422 | |
| 423 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 424 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 425 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 426 | pDSDumpDot((char*)"triTest2.dot"); |
| 427 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 428 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 429 | // render triangle |
| 430 | cmdBuffer.Draw(0, 3, 0, 1); |
| 431 | |
| 432 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 433 | EndCommandBuffer(cmdBuffer); |
| 434 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 435 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 436 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 437 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 438 | RecordImage(m_renderTargets[i]); |
| 439 | |
| 440 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 441 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 442 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 443 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 444 | //uint64_t objTrackGetObjectCount(XGL_OBJECT_TYPE type) |
| 445 | OBJ_TRACK_GET_OBJECT_COUNT pObjTrackGetObjectCount = (OBJ_TRACK_GET_OBJECT_COUNT)xglGetProcAddr(gpu(), (char*)"objTrackGetObjectCount"); |
| 446 | uint64_t numObjects = pObjTrackGetObjectCount(XGL_OBJECT_TYPE_ANY); |
| 447 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 448 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 449 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 450 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
| 451 | pObjTrackGetObjs(XGL_OBJECT_TYPE_ANY, numObjects, pObjNodeArray); |
| 452 | for (i=0; i < numObjects; i++) { |
| 453 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_XGL_OBJECT_TYPE(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
| 454 | } |
| 455 | free(pObjNodeArray); |
| 456 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 457 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 458 | } |
| 459 | |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 460 | TEST_F(XglRenderTest, XGLTriangle_FragColor) |
| 461 | { |
| 462 | static const char *vertShaderText = |
| 463 | "#version 140\n" |
| 464 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 465 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 466 | "\n" |
| 467 | "layout(binding = 0) uniform buf {\n" |
| 468 | " mat4 MVP;\n" |
| 469 | " vec4 position[3];\n" |
| 470 | " vec4 color[3];\n" |
| 471 | "} ubuf;\n" |
| 472 | "\n" |
| 473 | "layout (location = 0) out vec4 outColor;\n" |
| 474 | "\n" |
| 475 | "void main() \n" |
| 476 | "{\n" |
| 477 | " outColor = ubuf.color[gl_VertexID];\n" |
| 478 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 479 | "}\n"; |
| 480 | |
| 481 | static const char *fragShaderText = |
| 482 | "#version 140\n" |
| 483 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 484 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 485 | "\n" |
| 486 | "layout (location = 0) in vec4 inColor;\n" |
| 487 | "\n" |
| 488 | "void main()\n" |
| 489 | "{\n" |
| 490 | " gl_FragColor = inColor;\n" |
| 491 | "}\n"; |
| 492 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 493 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 494 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 495 | } |
| 496 | |
| 497 | TEST_F(XglRenderTest, XGLTriangle_OutputLocation) |
| 498 | { |
| 499 | static const char *vertShaderText = |
| 500 | "#version 140\n" |
| 501 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 502 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 503 | "\n" |
| 504 | "layout(binding = 0) uniform buf {\n" |
| 505 | " mat4 MVP;\n" |
| 506 | " vec4 position[3];\n" |
| 507 | " vec4 color[3];\n" |
| 508 | "} ubuf;\n" |
| 509 | "\n" |
| 510 | "layout (location = 0) out vec4 outColor;\n" |
| 511 | "\n" |
| 512 | "void main() \n" |
| 513 | "{\n" |
| 514 | " outColor = ubuf.color[gl_VertexID];\n" |
| 515 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 516 | "}\n"; |
| 517 | |
| 518 | static const char *fragShaderText = |
| 519 | "#version 140\n" |
| 520 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 521 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 522 | "\n" |
| 523 | "layout (location = 0) in vec4 inColor;\n" |
| 524 | "layout (location = 0) out vec4 outColor;\n" |
| 525 | "\n" |
| 526 | "void main()\n" |
| 527 | "{\n" |
| 528 | " outColor = inColor;\n" |
| 529 | "}\n"; |
| 530 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 531 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 532 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 533 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 534 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 535 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 536 | TEST_F(XglRenderTest, SPV_XGLTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 537 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 538 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 539 | |
| 540 | static const char *vertShaderText = |
| 541 | "#version 140\n" |
| 542 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 543 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 544 | "\n" |
| 545 | "layout(binding = 0) uniform buf {\n" |
| 546 | " mat4 MVP;\n" |
| 547 | " vec4 position[3];\n" |
| 548 | " vec4 color[3];\n" |
| 549 | "} ubuf;\n" |
| 550 | "\n" |
| 551 | "layout (location = 0) out vec4 outColor;\n" |
| 552 | "\n" |
| 553 | "void main() \n" |
| 554 | "{\n" |
| 555 | " outColor = ubuf.color[gl_VertexID];\n" |
| 556 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 557 | "}\n"; |
| 558 | |
| 559 | static const char *fragShaderText = |
| 560 | "#version 140\n" |
| 561 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 562 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 563 | "\n" |
| 564 | "layout (location = 0) in vec4 inColor;\n" |
| 565 | "\n" |
| 566 | "void main()\n" |
| 567 | "{\n" |
| 568 | " gl_FragColor = inColor;\n" |
| 569 | "}\n"; |
| 570 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 571 | TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 572 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 573 | XglTestFramework::m_use_spv = true; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 574 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 575 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 576 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 577 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 578 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 579 | #endif |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 580 | TEST_F(XglRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 581 | { |
| 582 | static const char *vertShaderText = |
| 583 | "#version 130\n" |
| 584 | "vec2 vertices[3];\n" |
| 585 | "void main() {\n" |
| 586 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 587 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 588 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 589 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 590 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 591 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 592 | static const char *fragShaderText = |
| 593 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 594 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 595 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 596 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 597 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 598 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 599 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 600 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 601 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 602 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 603 | TEST_F(XglRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 604 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 605 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 606 | |
| 607 | static const char *vertShaderText = |
| 608 | "#version 130\n" |
| 609 | "vec2 vertices[3];\n" |
| 610 | "void main() {\n" |
| 611 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 612 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 613 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 614 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 615 | "}\n"; |
| 616 | |
| 617 | static const char *fragShaderText = |
| 618 | "#version 130\n" |
| 619 | "void main() {\n" |
| 620 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 621 | "}\n"; |
| 622 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 623 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 624 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 625 | XglTestFramework::m_use_spv = true; |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 626 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 627 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 628 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 629 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 630 | TEST_F(XglRenderTest, YellowTriangle) |
| 631 | { |
| 632 | static const char *vertShaderText = |
| 633 | "#version 130\n" |
| 634 | "void main() {\n" |
| 635 | " vec2 vertices[3];" |
| 636 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 637 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 638 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 639 | " vec4 colors[3];\n" |
| 640 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 641 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 642 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 643 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 644 | "}\n"; |
| 645 | |
| 646 | static const char *fragShaderText = |
| 647 | "#version 130\n" |
| 648 | "void main() {\n" |
| 649 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 650 | "}\n"; |
| 651 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 652 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 653 | } |
| 654 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 655 | TEST_F(XglRenderTest, TriangleWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 656 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 657 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 658 | "#version 140\n" |
| 659 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 660 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 661 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 662 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 663 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 664 | "layout (location = 1) in vec4 inColor;\n" |
| 665 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 666 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 667 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 668 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 669 | "}\n"; |
| 670 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 671 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 672 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 673 | "#version 140\n" |
| 674 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 675 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 676 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 677 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 678 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 679 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 680 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 681 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 682 | |
| 683 | |
| 684 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 685 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 686 | |
| 687 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 688 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 689 | |
| 690 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 691 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 692 | |
| 693 | XglPipelineObj pipelineobj(m_device); |
| 694 | pipelineobj.AddShader(&vs); |
| 695 | pipelineobj.AddShader(&ps); |
| 696 | |
| 697 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 698 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 699 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 700 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 701 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 702 | #define MESH_BIND_ID 0 |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 703 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 704 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 705 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 706 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 707 | }; |
| 708 | |
| 709 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 710 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 711 | vi_attribs[0].location = 0; // location, position |
| 712 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 713 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 714 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 715 | vi_attribs[1].location = 1; // location, color |
| 716 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 717 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 718 | |
| 719 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 720 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 721 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 722 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 723 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 724 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 725 | XglCommandBufferObj cmdBuffer(m_device); |
| 726 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 727 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 728 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 729 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 730 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 731 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 732 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 733 | |
| 734 | // render two triangles |
| 735 | cmdBuffer.Draw(0, 6, 0, 1); |
| 736 | |
| 737 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 738 | EndCommandBuffer(cmdBuffer); |
| 739 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 740 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 741 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 742 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 743 | RecordImage(m_renderTargets[i]); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 744 | } |
| 745 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 746 | TEST_F(XglRenderTest, TriangleMRT) |
| 747 | { |
| 748 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 749 | "#version 140\n" |
| 750 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 751 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 752 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 753 | "void main() {\n" |
| 754 | " gl_Position = pos;\n" |
| 755 | "}\n"; |
| 756 | |
| 757 | static const char *fragShaderText = |
| 758 | "#version 130\n" |
| 759 | "void main() {\n" |
| 760 | " gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 761 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 762 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 763 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 764 | { -1.0f, -1.0f }, |
| 765 | { 1.0f, -1.0f }, |
| 766 | { -1.0f, 1.0f } |
| 767 | }; |
| 768 | |
| 769 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 770 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 771 | |
| 772 | XglConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 773 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 774 | |
| 775 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 776 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 777 | |
| 778 | XglPipelineObj pipelineobj(m_device); |
| 779 | pipelineobj.AddShader(&vs); |
| 780 | pipelineobj.AddShader(&ps); |
| 781 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 782 | #define MESH_BUF_ID 0 |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 783 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 784 | MESH_BUF_ID, // Binding ID |
| 785 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 786 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 787 | }; |
| 788 | |
| 789 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 790 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 791 | vi_attrib.location = 0; |
| 792 | vi_attrib.format = XGL_FMT_R32G32_SFLOAT; // format of source data |
| 793 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 794 | |
| 795 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 796 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 797 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 798 | |
| 799 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 800 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 801 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 802 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
| 803 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 804 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 805 | |
| 806 | XGL_PIPELINE_CB_ATTACHMENT_STATE att = {}; |
| 807 | att.blendEnable = XGL_FALSE; |
| 808 | att.format = m_render_target_fmt; |
| 809 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 810 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 811 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 812 | XglCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 813 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 814 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 815 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 816 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 817 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 818 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 819 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 820 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 821 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 822 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 823 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 824 | pDSDumpDot((char*)"triTest2.dot"); |
| 825 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 826 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 827 | // render triangle |
| 828 | cmdBuffer.Draw(0, 3, 0, 1); |
| 829 | |
| 830 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 831 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 832 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 833 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 834 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 835 | RecordImage(m_renderTargets[i]); |
| 836 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 837 | } |
| 838 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 839 | TEST_F(XglRenderTest, QuadWithIndexedVertexFetch) |
| 840 | { |
| 841 | static const char *vertShaderText = |
| 842 | "#version 140\n" |
| 843 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 844 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 845 | "layout(location = 0) in vec4 pos;\n" |
| 846 | "layout(location = 1) in vec4 inColor;\n" |
| 847 | "layout(location = 0) out vec4 outColor;\n" |
| 848 | "void main() {\n" |
| 849 | " outColor = inColor;\n" |
| 850 | " gl_Position = pos;\n" |
| 851 | "}\n"; |
| 852 | |
| 853 | |
| 854 | static const char *fragShaderText = |
| 855 | "#version 140\n" |
| 856 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 857 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 858 | "layout(location = 0) in vec4 color;\n" |
| 859 | "void main() {\n" |
| 860 | " gl_FragColor = color;\n" |
| 861 | "}\n"; |
| 862 | |
| 863 | const Vertex g_vbData[] = |
| 864 | { |
| 865 | // first tri |
| 866 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 867 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 868 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 869 | |
| 870 | // second tri |
| 871 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 872 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 873 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 874 | }; |
| 875 | |
| 876 | const uint16_t g_idxData[6] = { |
| 877 | 0, 1, 2, |
| 878 | 3, 4, 5, |
| 879 | }; |
| 880 | |
| 881 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 882 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 883 | |
| 884 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 885 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 886 | |
| 887 | XglIndexBufferObj indexBuffer(m_device); |
| 888 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), XGL_INDEX_16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 889 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 890 | |
| 891 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 892 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 893 | |
| 894 | XglPipelineObj pipelineobj(m_device); |
| 895 | pipelineobj.AddShader(&vs); |
| 896 | pipelineobj.AddShader(&ps); |
| 897 | |
| 898 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 899 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
| 900 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &indexBuffer); |
| 901 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 902 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 903 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 904 | m_memoryRefManager.AddMemoryRef(&indexBuffer); |
| 905 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 906 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 907 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 908 | MESH_BIND_ID, // binding ID |
| 909 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 910 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 911 | }; |
| 912 | |
| 913 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 914 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 915 | vi_attribs[0].location = 0; // layout location of vertex attribute |
| 916 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 917 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 918 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 919 | vi_attribs[1].location = 1; // layout location of vertex attribute |
| 920 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 921 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 922 | |
| 923 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 924 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 925 | |
| 926 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 927 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 928 | XglCommandBufferObj cmdBuffer(m_device); |
| 929 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 930 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 931 | |
| 932 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 933 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 934 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 935 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 936 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 937 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 938 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 939 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 940 | cmdBuffer.BindIndexBuffer(&indexBuffer,0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 941 | |
| 942 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 943 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 944 | |
| 945 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 946 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 947 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 948 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 949 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 950 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 951 | |
| 952 | } |
| 953 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 954 | TEST_F(XglRenderTest, GreyandRedCirclesonBlue) |
| 955 | { |
| 956 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 957 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 958 | static const char *vertShaderText = |
| 959 | "#version 140\n" |
| 960 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 961 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 962 | "layout (location = 0) in vec4 pos;\n" |
| 963 | "layout (location = 0) out vec4 outColor;\n" |
| 964 | "layout (location = 1) out vec4 outColor2;\n" |
| 965 | "void main() {\n" |
| 966 | " gl_Position = pos;\n" |
| 967 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 968 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 969 | "}\n"; |
| 970 | |
| 971 | static const char *fragShaderText = |
| 972 | //"#version 140\n" |
| 973 | "#version 330\n" |
| 974 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 975 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 976 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 977 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 978 | "layout (location = 0) in vec4 color;\n" |
| 979 | "layout (location = 1) in vec4 color2;\n" |
| 980 | "void main() {\n" |
| 981 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 982 | " float dist_squared = dot(pos, pos);\n" |
| 983 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 984 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 985 | " : color2;\n" |
| 986 | "}\n"; |
| 987 | |
| 988 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 989 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 990 | |
| 991 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 992 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 993 | |
| 994 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 995 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 996 | |
| 997 | XglPipelineObj pipelineobj(m_device); |
| 998 | pipelineobj.AddShader(&vs); |
| 999 | pipelineobj.AddShader(&ps); |
| 1000 | |
| 1001 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1002 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1003 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1004 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1005 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1006 | #define MESH_BIND_ID 0 |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1007 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1008 | MESH_BIND_ID, // binding ID |
| 1009 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1010 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1011 | }; |
| 1012 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1013 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[1]; |
| 1014 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1015 | vi_attribs[0].location = 0; |
| 1016 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 1017 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1018 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1019 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1020 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1021 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1022 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1023 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1024 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1025 | XglCommandBufferObj cmdBuffer(m_device); |
| 1026 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1027 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1028 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1029 | |
| 1030 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1031 | |
| 1032 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1033 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1034 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1035 | pDSDumpDot((char*)"triTest2.dot"); |
| 1036 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1037 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1038 | // render triangle |
| 1039 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1040 | |
| 1041 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1042 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1043 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1044 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1045 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1046 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1047 | |
| 1048 | } |
| 1049 | |
| 1050 | TEST_F(XglRenderTest, RedCirclesonBlue) |
| 1051 | { |
| 1052 | // This tests that we correctly handle unread fragment inputs |
| 1053 | |
| 1054 | static const char *vertShaderText = |
| 1055 | "#version 140\n" |
| 1056 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1057 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1058 | "layout (location = 0) in vec4 pos;\n" |
| 1059 | "layout (location = 0) out vec4 outColor;\n" |
| 1060 | "layout (location = 1) out vec4 outColor2;\n" |
| 1061 | "void main() {\n" |
| 1062 | " gl_Position = pos;\n" |
| 1063 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1064 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1065 | "}\n"; |
| 1066 | |
| 1067 | static const char *fragShaderText = |
| 1068 | //"#version 140\n" |
| 1069 | "#version 330\n" |
| 1070 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1071 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1072 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1073 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1074 | "layout (location = 0) in vec4 color;\n" |
| 1075 | "layout (location = 1) in vec4 color2;\n" |
| 1076 | "void main() {\n" |
| 1077 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1078 | " float dist_squared = dot(pos, pos);\n" |
| 1079 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1080 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1081 | " : color2;\n" |
| 1082 | "}\n"; |
| 1083 | |
| 1084 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1085 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1086 | |
| 1087 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1088 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1089 | |
| 1090 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1091 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1092 | |
| 1093 | XglPipelineObj pipelineobj(m_device); |
| 1094 | pipelineobj.AddShader(&vs); |
| 1095 | pipelineobj.AddShader(&ps); |
| 1096 | |
| 1097 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1098 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1099 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1100 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1101 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1102 | #define MESH_BIND_ID 0 |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1103 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1104 | MESH_BIND_ID, // binding ID |
| 1105 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1106 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1107 | }; |
| 1108 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1109 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[1]; |
| 1110 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1111 | vi_attribs[0].location = 0; |
| 1112 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 1113 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1114 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1115 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1116 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1117 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1118 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1119 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1120 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1121 | XglCommandBufferObj cmdBuffer(m_device); |
| 1122 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1123 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1124 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1125 | |
| 1126 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1127 | |
| 1128 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1129 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1130 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1131 | pDSDumpDot((char*)"triTest2.dot"); |
| 1132 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1133 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1134 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1135 | |
| 1136 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1137 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1138 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1139 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1140 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1141 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1142 | |
| 1143 | } |
| 1144 | |
| 1145 | TEST_F(XglRenderTest, GreyCirclesonBlueFade) |
| 1146 | { |
| 1147 | // This tests reading gl_ClipDistance from FS |
| 1148 | |
| 1149 | static const char *vertShaderText = |
| 1150 | "#version 330\n" |
| 1151 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1152 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1153 | "out gl_PerVertex {\n" |
| 1154 | " vec4 gl_Position;\n" |
| 1155 | " float gl_ClipDistance[1];\n" |
| 1156 | "};\n" |
| 1157 | "layout (location = 0) in vec4 pos;\n" |
| 1158 | "layout (location = 0) out vec4 outColor;\n" |
| 1159 | "layout (location = 1) out vec4 outColor2;\n" |
| 1160 | "void main() {\n" |
| 1161 | " gl_Position = pos;\n" |
| 1162 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1163 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1164 | " float dists[3];\n" |
| 1165 | " dists[0] = 0.0;\n" |
| 1166 | " dists[1] = 1.0;\n" |
| 1167 | " dists[2] = 1.0;\n" |
| 1168 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1169 | "}\n"; |
| 1170 | |
| 1171 | |
| 1172 | static const char *fragShaderText = |
| 1173 | //"#version 140\n" |
| 1174 | "#version 330\n" |
| 1175 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1176 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1177 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1178 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1179 | "layout (location = 0) in vec4 color;\n" |
| 1180 | "layout (location = 1) in vec4 color2;\n" |
| 1181 | "void main() {\n" |
| 1182 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1183 | " float dist_squared = dot(pos, pos);\n" |
| 1184 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1185 | " ? color * gl_ClipDistance[0]\n" |
| 1186 | " : color2;\n" |
| 1187 | "}\n"; |
| 1188 | |
| 1189 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1190 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1191 | |
| 1192 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1193 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1194 | |
| 1195 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1196 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1197 | |
| 1198 | XglPipelineObj pipelineobj(m_device); |
| 1199 | pipelineobj.AddShader(&vs); |
| 1200 | pipelineobj.AddShader(&ps); |
| 1201 | |
| 1202 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1203 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1204 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1205 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1206 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1207 | #define MESH_BIND_ID 0 |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1208 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1209 | MESH_BIND_ID, // binding ID |
| 1210 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1211 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1212 | }; |
| 1213 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1214 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[1]; |
| 1215 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1216 | vi_attribs[0].location = 0; |
| 1217 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 1218 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1219 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1220 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1221 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1222 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1223 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1224 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1225 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1226 | XglCommandBufferObj cmdBuffer(m_device); |
| 1227 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1228 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1229 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1230 | |
| 1231 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1232 | |
| 1233 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1234 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1235 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1236 | pDSDumpDot((char*)"triTest2.dot"); |
| 1237 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1238 | |
| 1239 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1240 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1241 | |
| 1242 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1243 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1244 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1245 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1246 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1247 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1248 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1249 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1250 | TEST_F(XglRenderTest, GreyCirclesonBlueDiscard) |
| 1251 | { |
| 1252 | static const char *vertShaderText = |
| 1253 | "#version 140\n" |
| 1254 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1255 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1256 | "layout (location = 0) in vec4 pos;\n" |
| 1257 | "layout (location = 0) out vec4 outColor;\n" |
| 1258 | "layout (location = 1) out vec4 outColor2;\n" |
| 1259 | "void main() {\n" |
| 1260 | " gl_Position = pos;\n" |
| 1261 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1262 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1263 | "}\n"; |
| 1264 | |
| 1265 | |
| 1266 | static const char *fragShaderText = |
| 1267 | //"#version 140\n" |
| 1268 | "#version 330\n" |
| 1269 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1270 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1271 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1272 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1273 | "layout (location = 0) in vec4 color;\n" |
| 1274 | "layout (location = 1) in vec4 color2;\n" |
| 1275 | "void main() {\n" |
| 1276 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1277 | " float dist_squared = dot(pos, pos);\n" |
| 1278 | " if (dist_squared < 100.0)\n" |
| 1279 | " discard;\n" |
| 1280 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1281 | " ? color\n" |
| 1282 | " : color2;\n" |
| 1283 | "}\n"; |
| 1284 | |
| 1285 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1286 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1287 | |
| 1288 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1289 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1290 | |
| 1291 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1292 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1293 | |
| 1294 | XglPipelineObj pipelineobj(m_device); |
| 1295 | pipelineobj.AddShader(&vs); |
| 1296 | pipelineobj.AddShader(&ps); |
| 1297 | |
| 1298 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1299 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1300 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1301 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1302 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1303 | #define MESH_BIND_ID 0 |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1304 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1305 | MESH_BIND_ID, // binding ID |
| 1306 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1307 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1308 | }; |
| 1309 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1310 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[1]; |
| 1311 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1312 | vi_attribs[0].location = 0; |
| 1313 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 1314 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1315 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1316 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1317 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1318 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1319 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1320 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1321 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1322 | XglCommandBufferObj cmdBuffer(m_device); |
| 1323 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1324 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1325 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1326 | |
| 1327 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1328 | |
| 1329 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1330 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1331 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1332 | pDSDumpDot((char*)"triTest2.dot"); |
| 1333 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1334 | |
| 1335 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1336 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1337 | |
| 1338 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1339 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1340 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1341 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1342 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1343 | RecordImage(m_renderTargets[i]); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1344 | |
| 1345 | } |
| 1346 | |
| 1347 | |
Courtney Goeltzenleuchter | 3d10c9c | 2014-10-27 13:06:08 -0600 | [diff] [blame] | 1348 | TEST_F(XglRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1349 | { |
| 1350 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1351 | "#version 140\n" |
| 1352 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1353 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1354 | "\n" |
| 1355 | "layout(binding = 0) uniform buf {\n" |
| 1356 | " mat4 MVP;\n" |
| 1357 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1358 | "void main() {\n" |
| 1359 | " vec2 vertices[3];" |
| 1360 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1361 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1362 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1363 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1364 | "}\n"; |
| 1365 | |
| 1366 | static const char *fragShaderText = |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1367 | "#version 130\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1368 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1369 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1370 | "}\n"; |
| 1371 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1372 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1373 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1374 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1375 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1376 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1377 | glm::mat4 View = glm::mat4(1.0f); |
| 1378 | glm::mat4 Model = glm::mat4(1.0f); |
| 1379 | glm::mat4 MVP = Projection * View * Model; |
| 1380 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1381 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1382 | XglConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1383 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1384 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1385 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1386 | XglPipelineObj pipelineobj(m_device); |
| 1387 | pipelineobj.AddShader(&vs); |
| 1388 | pipelineobj.AddShader(&ps); |
| 1389 | |
| 1390 | // Create descriptor set and attach the constant buffer to it |
| 1391 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1392 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1393 | |
| 1394 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
| 1395 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1396 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1397 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1398 | XglCommandBufferObj cmdBuffer(m_device); |
| 1399 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1400 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1401 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1402 | |
| 1403 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1404 | |
| 1405 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1406 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1407 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1408 | pDSDumpDot((char*)"triTest2.dot"); |
| 1409 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1410 | |
| 1411 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1412 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1413 | |
| 1414 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1415 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1416 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 1417 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1418 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1419 | RecordImage(m_renderTargets[i]); |
| 1420 | |
| 1421 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1422 | } |
| 1423 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1424 | TEST_F(XglRenderTest, MixTriangle) |
| 1425 | { |
| 1426 | // This tests location applied to varyings. Notice that we have switched foo |
| 1427 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1428 | // corners. |
| 1429 | static const char *vertShaderText = |
| 1430 | "#version 140\n" |
| 1431 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1432 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1433 | "layout (location=0) out vec4 bar;\n" |
| 1434 | "layout (location=1) out vec4 foo;\n" |
| 1435 | "layout (location=2) out float scale;\n" |
| 1436 | "vec2 vertices[3];\n" |
| 1437 | "void main() {\n" |
| 1438 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1439 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1440 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1441 | "vec4 colors[3];\n" |
| 1442 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1443 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1444 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1445 | " foo = colors[gl_VertexID % 3];\n" |
| 1446 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1447 | " scale = 1.0;\n" |
| 1448 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1449 | "}\n"; |
| 1450 | |
| 1451 | static const char *fragShaderText = |
| 1452 | "#version 140\n" |
| 1453 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1454 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1455 | "layout (location = 1) in vec4 bar;\n" |
| 1456 | "layout (location = 0) in vec4 foo;\n" |
| 1457 | "layout (location = 2) in float scale;\n" |
| 1458 | "void main() {\n" |
| 1459 | " gl_FragColor = bar * scale + foo * (1.0-scale);\n" |
| 1460 | "}\n"; |
| 1461 | |
| 1462 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1463 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1464 | |
| 1465 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1466 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1467 | |
| 1468 | XglPipelineObj pipelineobj(m_device); |
| 1469 | pipelineobj.AddShader(&vs); |
| 1470 | pipelineobj.AddShader(&ps); |
| 1471 | |
| 1472 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1473 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1474 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1475 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1476 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1477 | XglCommandBufferObj cmdBuffer(m_device); |
| 1478 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1479 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1480 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1481 | |
| 1482 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1483 | |
| 1484 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1485 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1486 | pDSDumpDot((char*)"triTest2.dot"); |
| 1487 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1488 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1489 | // render triangle |
| 1490 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1491 | |
| 1492 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1493 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1494 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1495 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1496 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1497 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1498 | } |
| 1499 | |
| 1500 | TEST_F(XglRenderTest, TriVertFetchAndVertID) |
| 1501 | { |
| 1502 | // This tests that attributes work in the presence of gl_VertexID |
| 1503 | |
| 1504 | static const char *vertShaderText = |
| 1505 | "#version 140\n" |
| 1506 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1507 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1508 | //XYZ1( -1, -1, -1 ) |
| 1509 | "layout (location = 0) in vec4 pos;\n" |
| 1510 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1511 | "layout (location = 1) in vec4 inColor;\n" |
| 1512 | "layout (location = 0) out vec4 outColor;\n" |
| 1513 | "void main() {\n" |
| 1514 | " outColor = inColor;\n" |
| 1515 | " vec4 vertices[3];" |
| 1516 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1517 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1518 | "}\n"; |
| 1519 | |
| 1520 | |
| 1521 | static const char *fragShaderText = |
| 1522 | "#version 140\n" |
| 1523 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1524 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1525 | "layout (location = 0) in vec4 color;\n" |
| 1526 | "void main() {\n" |
| 1527 | " gl_FragColor = color;\n" |
| 1528 | "}\n"; |
| 1529 | |
| 1530 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1531 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1532 | |
| 1533 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1534 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1535 | |
| 1536 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1537 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1538 | |
| 1539 | XglPipelineObj pipelineobj(m_device); |
| 1540 | pipelineobj.AddShader(&vs); |
| 1541 | pipelineobj.AddShader(&ps); |
| 1542 | |
| 1543 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1544 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1545 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1546 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1547 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1548 | #define MESH_BUF_ID 0 |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1549 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1550 | MESH_BUF_ID, // Binding ID |
| 1551 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1552 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1553 | }; |
| 1554 | |
| 1555 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1556 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1557 | vi_attribs[0].location = 0; |
| 1558 | vi_attribs[0].format = XGL_FMT_R32G32_SFLOAT; // format of source data |
| 1559 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1560 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1561 | vi_attribs[1].location = 1; |
| 1562 | vi_attribs[1].format = XGL_FMT_R32G32_SFLOAT; // format of source data |
| 1563 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1564 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1565 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1566 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1567 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1568 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1569 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1570 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1571 | XglCommandBufferObj cmdBuffer(m_device); |
| 1572 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1573 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1574 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1575 | |
| 1576 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1577 | |
| 1578 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1579 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1580 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1581 | pDSDumpDot((char*)"triTest2.dot"); |
| 1582 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1583 | |
| 1584 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1585 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1586 | |
| 1587 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1588 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1589 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1590 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1591 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1592 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1593 | } |
| 1594 | |
| 1595 | TEST_F(XglRenderTest, TriVertFetchDeadAttr) |
| 1596 | { |
| 1597 | // This tests that attributes work in the presence of gl_VertexID |
| 1598 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1599 | // red and green corners, starting at top and going clockwise. |
| 1600 | |
| 1601 | static const char *vertShaderText = |
| 1602 | "#version 140\n" |
| 1603 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1604 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1605 | //XYZ1( -1, -1, -1 ) |
| 1606 | "layout (location = 0) in vec4 pos;\n" |
| 1607 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1608 | "layout (location = 1) in vec4 inColor;\n" |
| 1609 | "layout (location = 0) out vec4 outColor;\n" |
| 1610 | "void main() {\n" |
| 1611 | " outColor = inColor;\n" |
| 1612 | " vec2 vertices[3];" |
| 1613 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1614 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1615 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1616 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1617 | "}\n"; |
| 1618 | |
| 1619 | |
| 1620 | static const char *fragShaderText = |
| 1621 | "#version 140\n" |
| 1622 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1623 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1624 | "layout (location = 0) in vec4 color;\n" |
| 1625 | "void main() {\n" |
| 1626 | " gl_FragColor = color;\n" |
| 1627 | "}\n"; |
| 1628 | |
| 1629 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1630 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1631 | |
| 1632 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1633 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1634 | |
| 1635 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1636 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1637 | |
| 1638 | XglPipelineObj pipelineobj(m_device); |
| 1639 | pipelineobj.AddShader(&vs); |
| 1640 | pipelineobj.AddShader(&ps); |
| 1641 | |
| 1642 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1643 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1644 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1645 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1646 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1647 | #define MESH_BUF_ID 0 |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1648 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1649 | MESH_BUF_ID, // Binding ID |
| 1650 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1651 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1652 | }; |
| 1653 | |
| 1654 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1655 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1656 | vi_attribs[0].location = 0; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1657 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1658 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1659 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1660 | vi_attribs[1].location = 1; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1661 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1662 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1663 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1664 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1665 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1666 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1667 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1668 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1669 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1670 | XglCommandBufferObj cmdBuffer(m_device); |
| 1671 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1672 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1673 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1674 | |
| 1675 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1676 | |
| 1677 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1678 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1679 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1680 | pDSDumpDot((char*)"triTest2.dot"); |
| 1681 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1682 | |
| 1683 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1684 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1685 | |
| 1686 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1687 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1688 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1689 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1690 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1691 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1692 | } |
| 1693 | |
| 1694 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1695 | { |
| 1696 | static const char *vertShaderText = |
| 1697 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1698 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1699 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1700 | "layout (std140) uniform bufferVals {\n" |
| 1701 | " mat4 mvp;\n" |
| 1702 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1703 | "layout (location = 0) in vec4 pos;\n" |
| 1704 | "layout (location = 1) in vec4 inColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1705 | "out vec4 outColor;\n" |
| 1706 | "void main() {\n" |
| 1707 | " outColor = inColor;\n" |
| 1708 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 1709 | "}\n"; |
| 1710 | |
| 1711 | static const char *fragShaderText = |
| 1712 | "#version 130\n" |
| 1713 | "in vec4 color;\n" |
| 1714 | "void main() {\n" |
| 1715 | " gl_FragColor = color;\n" |
| 1716 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1717 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1718 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1719 | glm::mat4 View = glm::lookAt( |
| 1720 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1721 | glm::vec3(0,0,0), // and looks at the origin |
| 1722 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 1723 | ); |
| 1724 | |
| 1725 | glm::mat4 Model = glm::mat4(1.0f); |
| 1726 | |
| 1727 | glm::mat4 MVP = Projection * View * Model; |
| 1728 | |
| 1729 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1730 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1731 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1732 | |
| 1733 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 1734 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1735 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1736 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1737 | |
| 1738 | XglConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1739 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1740 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1741 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1742 | XglPipelineObj pipelineobj(m_device); |
| 1743 | pipelineobj.AddShader(&vs); |
| 1744 | pipelineobj.AddShader(&ps); |
| 1745 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1746 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 1747 | ds_state.depthTestEnable = XGL_TRUE; |
| 1748 | ds_state.depthWriteEnable = XGL_TRUE; |
| 1749 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 1750 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 1751 | ds_state.stencilTestEnable = XGL_FALSE; |
| 1752 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 1753 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 1754 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 1755 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1756 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1757 | ds_state.front = ds_state.back; |
| 1758 | pipelineobj.SetDepthStencil(&ds_state); |
| 1759 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1760 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1761 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1762 | |
| 1763 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1764 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1765 | m_memoryRefManager.AddMemoryRef(m_depthStencil); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1766 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1767 | #define MESH_BUF_ID 0 |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1768 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1769 | MESH_BUF_ID, // Binding ID |
| 1770 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1771 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1772 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1773 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1774 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1775 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1776 | vi_attribs[0].location = 0; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1777 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1778 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1779 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1780 | vi_attribs[1].location = 1; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1781 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1782 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1783 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1784 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1785 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 1786 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1787 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1788 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1789 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1790 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1791 | XglCommandBufferObj cmdBuffer(m_device); |
| 1792 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1793 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1794 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1795 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1796 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1797 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1798 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1799 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1800 | pDSDumpDot((char*)"triTest2.dot"); |
| 1801 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1802 | |
| 1803 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1804 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1805 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1806 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1807 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1808 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1809 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1810 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1811 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1812 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1813 | } |
| 1814 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1815 | TEST_F(XglRenderTest, VSTexture) |
| 1816 | { |
| 1817 | // The expected result from this test is a green and red triangle; |
| 1818 | // one red vertex on the left, two green vertices on the right. |
| 1819 | static const char *vertShaderText = |
| 1820 | "#version 130\n" |
| 1821 | "out vec4 texColor;\n" |
| 1822 | "uniform sampler2D surface;\n" |
| 1823 | "void main() {\n" |
| 1824 | " vec2 vertices[3];" |
| 1825 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1826 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1827 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1828 | " vec2 positions[3];" |
| 1829 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1830 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1831 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1832 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1833 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1834 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1835 | "}\n"; |
| 1836 | |
| 1837 | static const char *fragShaderText = |
| 1838 | "#version 130\n" |
| 1839 | "in vec4 texColor;\n" |
| 1840 | "void main() {\n" |
| 1841 | " gl_FragColor = texColor;\n" |
| 1842 | "}\n"; |
| 1843 | |
| 1844 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1845 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1846 | |
| 1847 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1848 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1849 | XglSamplerObj sampler(m_device); |
| 1850 | XglTextureObj texture(m_device); |
| 1851 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1852 | XglPipelineObj pipelineobj(m_device); |
| 1853 | pipelineobj.AddShader(&vs); |
| 1854 | pipelineobj.AddShader(&ps); |
| 1855 | |
| 1856 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1857 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1858 | |
| 1859 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1860 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1861 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1862 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1863 | XglCommandBufferObj cmdBuffer(m_device); |
| 1864 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1865 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1866 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1867 | |
| 1868 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1869 | |
| 1870 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1871 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1872 | pDSDumpDot((char*)"triTest2.dot"); |
| 1873 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1874 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1875 | // render triangle |
| 1876 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1877 | |
| 1878 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1879 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1880 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1881 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1882 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1883 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1884 | } |
| 1885 | TEST_F(XglRenderTest, TexturedTriangle) |
| 1886 | { |
| 1887 | // The expected result from this test is a red and green checkered triangle |
| 1888 | static const char *vertShaderText = |
| 1889 | "#version 140\n" |
| 1890 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1891 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1892 | "layout (location = 0) out vec2 samplePos;\n" |
| 1893 | "void main() {\n" |
| 1894 | " vec2 vertices[3];" |
| 1895 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1896 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1897 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1898 | " vec2 positions[3];" |
| 1899 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1900 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1901 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1902 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1903 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1904 | "}\n"; |
| 1905 | |
| 1906 | static const char *fragShaderText = |
| 1907 | "#version 140\n" |
| 1908 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1909 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1910 | "layout (location = 0) in vec2 samplePos;\n" |
| 1911 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1912 | "layout (location=0) out vec4 outColor;\n" |
| 1913 | "void main() {\n" |
| 1914 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1915 | " outColor = texColor;\n" |
| 1916 | "}\n"; |
| 1917 | |
| 1918 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1919 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1920 | |
| 1921 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1922 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1923 | XglSamplerObj sampler(m_device); |
| 1924 | XglTextureObj texture(m_device); |
| 1925 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1926 | XglPipelineObj pipelineobj(m_device); |
| 1927 | pipelineobj.AddShader(&vs); |
| 1928 | pipelineobj.AddShader(&ps); |
| 1929 | |
| 1930 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1931 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1932 | |
| 1933 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1934 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1935 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1936 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1937 | XglCommandBufferObj cmdBuffer(m_device); |
| 1938 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1939 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1940 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1941 | |
| 1942 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1943 | |
| 1944 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1945 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1946 | pDSDumpDot((char*)"triTest2.dot"); |
| 1947 | #endif |
| 1948 | // render triangle |
| 1949 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1950 | |
| 1951 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1952 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1953 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1954 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1955 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1956 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1957 | } |
| 1958 | TEST_F(XglRenderTest, TexturedTriangleClip) |
| 1959 | { |
| 1960 | // The expected result from this test is a red and green checkered triangle |
| 1961 | static const char *vertShaderText = |
| 1962 | "#version 330\n" |
| 1963 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1964 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1965 | "layout (location = 0) out vec2 samplePos;\n" |
| 1966 | "out gl_PerVertex {\n" |
| 1967 | " vec4 gl_Position;\n" |
| 1968 | " float gl_ClipDistance[1];\n" |
| 1969 | "};\n" |
| 1970 | "void main() {\n" |
| 1971 | " vec2 vertices[3];" |
| 1972 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1973 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1974 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1975 | " vec2 positions[3];" |
| 1976 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1977 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1978 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1979 | " float dists[3];\n" |
| 1980 | " dists[0] = 1.0;\n" |
| 1981 | " dists[1] = 1.0;\n" |
| 1982 | " dists[2] = -1.0;\n" |
| 1983 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1984 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1985 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1986 | "}\n"; |
| 1987 | |
| 1988 | static const char *fragShaderText = |
| 1989 | "#version 140\n" |
| 1990 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1991 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1992 | "layout (location = 0) in vec2 samplePos;\n" |
| 1993 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1994 | "layout (location=0) out vec4 outColor;\n" |
| 1995 | "void main() {\n" |
| 1996 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 1997 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1998 | " outColor = texColor;\n" |
| 1999 | "}\n"; |
| 2000 | |
| 2001 | |
| 2002 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2003 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2004 | |
| 2005 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2006 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2007 | XglSamplerObj sampler(m_device); |
| 2008 | XglTextureObj texture(m_device); |
| 2009 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2010 | XglPipelineObj pipelineobj(m_device); |
| 2011 | pipelineobj.AddShader(&vs); |
| 2012 | pipelineobj.AddShader(&ps); |
| 2013 | |
| 2014 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2015 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2016 | |
| 2017 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2018 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2019 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2020 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2021 | XglCommandBufferObj cmdBuffer(m_device); |
| 2022 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2023 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2024 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2025 | |
| 2026 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2027 | |
| 2028 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2029 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2030 | pDSDumpDot((char*)"triTest2.dot"); |
| 2031 | #endif |
| 2032 | // render triangle |
| 2033 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2034 | |
| 2035 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2036 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2037 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2038 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2039 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2040 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2041 | } |
| 2042 | TEST_F(XglRenderTest, FSTriangle) |
| 2043 | { |
| 2044 | // The expected result from this test is a red and green checkered triangle |
| 2045 | static const char *vertShaderText = |
| 2046 | "#version 140\n" |
| 2047 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2048 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2049 | "layout (location = 0) out vec2 samplePos;\n" |
| 2050 | "void main() {\n" |
| 2051 | " vec2 vertices[3];" |
| 2052 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2053 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2054 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2055 | " vec2 positions[3];" |
| 2056 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2057 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2058 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2059 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2060 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2061 | "}\n"; |
| 2062 | |
| 2063 | static const char *fragShaderText = |
| 2064 | "#version 140\n" |
| 2065 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2066 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2067 | "layout (location = 0) in vec2 samplePos;\n" |
| 2068 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2069 | "layout (location=0) out vec4 outColor;\n" |
| 2070 | "void main() {\n" |
| 2071 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2072 | " outColor = texColor;\n" |
| 2073 | "}\n"; |
| 2074 | |
| 2075 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2076 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2077 | |
| 2078 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2079 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2080 | XglSamplerObj sampler(m_device); |
| 2081 | XglTextureObj texture(m_device); |
| 2082 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2083 | XglPipelineObj pipelineobj(m_device); |
| 2084 | pipelineobj.AddShader(&vs); |
| 2085 | pipelineobj.AddShader(&ps); |
| 2086 | |
| 2087 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2088 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2089 | |
| 2090 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2091 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2092 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2093 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2094 | XglCommandBufferObj cmdBuffer(m_device); |
| 2095 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2096 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2097 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2098 | |
| 2099 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2100 | |
| 2101 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2102 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2103 | pDSDumpDot((char*)"triTest2.dot"); |
| 2104 | #endif |
| 2105 | // render triangle |
| 2106 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2107 | |
| 2108 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2109 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2110 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2111 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2112 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2113 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2114 | } |
| 2115 | TEST_F(XglRenderTest, SamplerBindingsTriangle) |
| 2116 | { |
| 2117 | // This test sets bindings on the samplers |
| 2118 | // For now we are asserting that sampler and texture pairs |
| 2119 | // march in lock step, and are set via GLSL binding. This can |
| 2120 | // and will probably change. |
| 2121 | // The sampler bindings should match the sampler and texture slot |
| 2122 | // number set up by the application. |
| 2123 | // This test will result in a blue triangle |
| 2124 | static const char *vertShaderText = |
| 2125 | "#version 140\n" |
| 2126 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2127 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2128 | "layout (location = 0) out vec4 samplePos;\n" |
| 2129 | "void main() {\n" |
| 2130 | " vec2 vertices[3];" |
| 2131 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2132 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2133 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2134 | " vec2 positions[3];" |
| 2135 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2136 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2137 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2138 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2139 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2140 | "}\n"; |
| 2141 | |
| 2142 | static const char *fragShaderText = |
| 2143 | "#version 140\n" |
| 2144 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2145 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2146 | "layout (location = 0) in vec4 samplePos;\n" |
| 2147 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2148 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2149 | "layout (binding = 12) uniform sampler2D surface2;\n" |
| 2150 | "void main() {\n" |
| 2151 | " gl_FragColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
| 2152 | "}\n"; |
| 2153 | |
| 2154 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2155 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2156 | |
| 2157 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2158 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2159 | |
| 2160 | XglSamplerObj sampler1(m_device); |
| 2161 | XglSamplerObj sampler2(m_device); |
| 2162 | XglSamplerObj sampler3(m_device); |
| 2163 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2164 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 2165 | XglTextureObj texture1(m_device, tex_colors); // Red |
| 2166 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 2167 | XglTextureObj texture2(m_device, tex_colors); // Green |
| 2168 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 2169 | XglTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2170 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2171 | XglPipelineObj pipelineobj(m_device); |
| 2172 | pipelineobj.AddShader(&vs); |
| 2173 | pipelineobj.AddShader(&ps); |
| 2174 | |
| 2175 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2176 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2177 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2178 | for (int i = 0; i < 10; i++) |
| 2179 | descriptorSet.AppendDummy(); |
| 2180 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2181 | |
| 2182 | m_memoryRefManager.AddMemoryRef(&texture1); |
| 2183 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2184 | m_memoryRefManager.AddMemoryRef(&texture3); |
| 2185 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2186 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2187 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2188 | XglCommandBufferObj cmdBuffer(m_device); |
| 2189 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2190 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2191 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2192 | |
| 2193 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2194 | |
| 2195 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2196 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2197 | pDSDumpDot((char*)"triTest2.dot"); |
| 2198 | #endif |
| 2199 | // render triangle |
| 2200 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2201 | |
| 2202 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2203 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2204 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2205 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2206 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2207 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2208 | |
| 2209 | } |
| 2210 | |
| 2211 | TEST_F(XglRenderTest, TriangleVSUniformBlock) |
| 2212 | { |
| 2213 | // The expected result from this test is a blue triangle |
| 2214 | |
| 2215 | static const char *vertShaderText = |
| 2216 | "#version 140\n" |
| 2217 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2218 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2219 | "layout (location = 0) out vec4 outColor;\n" |
| 2220 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2221 | " vec4 red;\n" |
| 2222 | " vec4 green;\n" |
| 2223 | " vec4 blue;\n" |
| 2224 | " vec4 white;\n" |
| 2225 | "} myBufferVals;\n" |
| 2226 | "void main() {\n" |
| 2227 | " vec2 vertices[3];" |
| 2228 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2229 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2230 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2231 | " outColor = myBufferVals.blue;\n" |
| 2232 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2233 | "}\n"; |
| 2234 | |
| 2235 | static const char *fragShaderText = |
| 2236 | "#version 140\n" |
| 2237 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2238 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2239 | "layout (location = 0) in vec4 inColor;\n" |
| 2240 | "void main() {\n" |
| 2241 | " gl_FragColor = inColor;\n" |
| 2242 | "}\n"; |
| 2243 | |
| 2244 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2245 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2246 | |
| 2247 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2248 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2249 | |
| 2250 | // Let's populate our buffer with the following: |
| 2251 | // vec4 red; |
| 2252 | // vec4 green; |
| 2253 | // vec4 blue; |
| 2254 | // vec4 white; |
| 2255 | const int valCount = 4 * 4; |
| 2256 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2257 | 0.0, 1.0, 0.0, 1.0, |
| 2258 | 0.0, 0.0, 1.0, 1.0, |
| 2259 | 1.0, 1.0, 1.0, 1.0 }; |
| 2260 | |
| 2261 | XglConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2262 | |
| 2263 | XglPipelineObj pipelineobj(m_device); |
| 2264 | pipelineobj.AddShader(&vs); |
| 2265 | pipelineobj.AddShader(&ps); |
| 2266 | |
| 2267 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2268 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2269 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2270 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2271 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2272 | XglCommandBufferObj cmdBuffer(m_device); |
| 2273 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2274 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2275 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2276 | |
| 2277 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2278 | |
| 2279 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2280 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2281 | pDSDumpDot((char*)"triTest2.dot"); |
| 2282 | #endif |
| 2283 | // render triangle |
| 2284 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2285 | |
| 2286 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2287 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2288 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2289 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2290 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2291 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2292 | |
| 2293 | } |
| 2294 | |
| 2295 | TEST_F(XglRenderTest, TriangleFSUniformBlockBinding) |
| 2296 | { |
| 2297 | // This test allows the shader to select which buffer it is |
| 2298 | // pulling from using layout binding qualifier. |
| 2299 | // There are corresponding changes in the compiler stack that |
| 2300 | // will select the buffer using binding directly. |
| 2301 | // The binding number should match the slot number set up by |
| 2302 | // the application. |
| 2303 | // The expected result from this test is a purple triangle |
| 2304 | |
| 2305 | static const char *vertShaderText = |
| 2306 | "#version 140\n" |
| 2307 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2308 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2309 | "void main() {\n" |
| 2310 | " vec2 vertices[3];" |
| 2311 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2312 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2313 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2314 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2315 | "}\n"; |
| 2316 | |
| 2317 | static const char *fragShaderText = |
| 2318 | "#version 140\n" |
| 2319 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2320 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2321 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2322 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2323 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2324 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2325 | "void main() {\n" |
| 2326 | " gl_FragColor = myBlueVal.color;\n" |
| 2327 | " gl_FragColor += myRedVal.color;\n" |
| 2328 | "}\n"; |
| 2329 | |
| 2330 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2331 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2332 | |
| 2333 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2334 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2335 | |
| 2336 | // We're going to create a number of uniform buffers, and then allow |
| 2337 | // the shader to select which it wants to read from with a binding |
| 2338 | |
| 2339 | // Let's populate the buffers with a single color each: |
| 2340 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2341 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2342 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2343 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2344 | |
| 2345 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2346 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2347 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2348 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2349 | |
| 2350 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2351 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2352 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2353 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2354 | |
| 2355 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2356 | |
| 2357 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2358 | |
| 2359 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2360 | |
| 2361 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2362 | |
| 2363 | XglPipelineObj pipelineobj(m_device); |
| 2364 | pipelineobj.AddShader(&vs); |
| 2365 | pipelineobj.AddShader(&ps); |
| 2366 | |
| 2367 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2368 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2369 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2370 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2371 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2372 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2373 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2374 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2375 | XglCommandBufferObj cmdBuffer(m_device); |
| 2376 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2377 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2378 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2379 | |
| 2380 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2381 | |
| 2382 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2383 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2384 | pDSDumpDot((char*)"triTest2.dot"); |
| 2385 | #endif |
| 2386 | // render triangle |
| 2387 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2388 | |
| 2389 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2390 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2391 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2392 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2393 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2394 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2395 | } |
| 2396 | |
| 2397 | TEST_F(XglRenderTest, TriangleFSAnonymousUniformBlockBinding) |
| 2398 | { |
| 2399 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2400 | // it does not provide an instance name. |
| 2401 | // The expected result from this test is a purple triangle |
| 2402 | |
| 2403 | static const char *vertShaderText = |
| 2404 | "#version 140\n" |
| 2405 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2406 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2407 | "void main() {\n" |
| 2408 | " vec2 vertices[3];" |
| 2409 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2410 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2411 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2412 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2413 | "}\n"; |
| 2414 | |
| 2415 | static const char *fragShaderText = |
| 2416 | "#version 430\n" |
| 2417 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2418 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2419 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2420 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2421 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2422 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2423 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2424 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2425 | " outColor = blue;\n" |
| 2426 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2427 | "}\n"; |
| 2428 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2429 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2430 | |
| 2431 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2432 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2433 | |
| 2434 | // We're going to create a number of uniform buffers, and then allow |
| 2435 | // the shader to select which it wants to read from with a binding |
| 2436 | |
| 2437 | // Let's populate the buffers with a single color each: |
| 2438 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2439 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2440 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2441 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2442 | |
| 2443 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2444 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2445 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2446 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2447 | |
| 2448 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2449 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2450 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2451 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2452 | |
| 2453 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2454 | |
| 2455 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2456 | |
| 2457 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2458 | |
| 2459 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2460 | |
| 2461 | XglPipelineObj pipelineobj(m_device); |
| 2462 | pipelineobj.AddShader(&vs); |
| 2463 | pipelineobj.AddShader(&ps); |
| 2464 | |
| 2465 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2466 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2467 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2468 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2469 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2470 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2471 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2472 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2473 | XglCommandBufferObj cmdBuffer(m_device); |
| 2474 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2475 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2476 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2477 | |
| 2478 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2479 | |
| 2480 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2481 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2482 | pDSDumpDot((char*)"triTest2.dot"); |
| 2483 | #endif |
| 2484 | // render triangle |
| 2485 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2486 | |
| 2487 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2488 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2489 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2490 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2491 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2492 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2493 | |
| 2494 | } |
| 2495 | |
| 2496 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
| 2497 | { |
| 2498 | static const char *vertShaderText = |
| 2499 | "#version 140\n" |
| 2500 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2501 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2502 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2503 | " mat4 mvp;\n" |
| 2504 | "} myBufferVals;\n" |
| 2505 | "layout (location=0) in vec4 pos;\n" |
| 2506 | "layout (location=0) out vec2 UV;\n" |
| 2507 | "void main() {\n" |
| 2508 | " vec2 positions[3];" |
| 2509 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2510 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 2511 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 2512 | " UV = positions[gl_VertexID % 3];\n" |
| 2513 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 2514 | "}\n"; |
| 2515 | |
| 2516 | static const char *fragShaderText = |
| 2517 | "#version 140\n" |
| 2518 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2519 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2520 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2521 | "layout (location=0) out vec4 outColor;\n" |
| 2522 | "layout (location=0) in vec2 UV;\n" |
| 2523 | "void main() {\n" |
| 2524 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2525 | "}\n"; |
| 2526 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2527 | |
| 2528 | glm::mat4 View = glm::lookAt( |
| 2529 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2530 | glm::vec3(0,0,0), // and looks at the origin |
| 2531 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2532 | ); |
| 2533 | |
| 2534 | glm::mat4 Model = glm::mat4(1.0f); |
| 2535 | |
| 2536 | glm::mat4 MVP = Projection * View * Model; |
| 2537 | |
| 2538 | |
| 2539 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2540 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2541 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2542 | |
| 2543 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 2544 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2545 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2546 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2547 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2548 | |
| 2549 | XglConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2550 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2551 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2552 | XglSamplerObj sampler(m_device); |
| 2553 | XglTextureObj texture(m_device); |
| 2554 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2555 | XglPipelineObj pipelineobj(m_device); |
| 2556 | pipelineobj.AddShader(&vs); |
| 2557 | pipelineobj.AddShader(&ps); |
| 2558 | |
| 2559 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 2560 | // descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); // TODO: Why does this break images?? |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2561 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mvpBuffer); |
| 2562 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2563 | |
| 2564 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 2565 | m_memoryRefManager.AddMemoryRef(&mvpBuffer); |
| 2566 | m_memoryRefManager.AddMemoryRef(&texture); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2567 | m_memoryRefManager.AddMemoryRef(m_depthStencil); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2568 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 2569 | #define MESH_BIND_ID 0 |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2570 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 2571 | MESH_BIND_ID, // binding ID |
| 2572 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 2573 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 2574 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2575 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2576 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 2577 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2578 | vi_attribs[0].location = 0; // location |
| 2579 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 2580 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2581 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2582 | vi_attribs[1].location = 1; // location |
| 2583 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
| 2584 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2585 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2586 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame^] | 2587 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2588 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2589 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2590 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 2591 | ds_state.depthTestEnable = XGL_TRUE; |
| 2592 | ds_state.depthWriteEnable = XGL_TRUE; |
| 2593 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 2594 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 2595 | ds_state.stencilTestEnable = XGL_FALSE; |
| 2596 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 2597 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 2598 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 2599 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2600 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2601 | ds_state.front = ds_state.back; |
| 2602 | pipelineobj.SetDepthStencil(&ds_state); |
| 2603 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2604 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2605 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2606 | XglCommandBufferObj cmdBuffer(m_device); |
| 2607 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2608 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2609 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2610 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2611 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2612 | |
| 2613 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2614 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2615 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2616 | pDSDumpDot((char*)"triTest2.dot"); |
| 2617 | #endif |
| 2618 | // render triangle |
| 2619 | cmdBuffer.Draw(0, 36, 0, 1); |
| 2620 | |
| 2621 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2622 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2623 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 2624 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2625 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2626 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2627 | |
| 2628 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2629 | |
| 2630 | TEST_F(XglRenderTest, TriangleMixedSamplerUniformBlockBinding) |
| 2631 | { |
| 2632 | // This test mixes binding slots of textures and buffers, ensuring |
| 2633 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2634 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2635 | // you can modify it to move the desired result around. |
| 2636 | |
| 2637 | static const char *vertShaderText = |
| 2638 | "#version 140\n" |
| 2639 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2640 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2641 | "void main() {\n" |
| 2642 | " vec2 vertices[3];" |
| 2643 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2644 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2645 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2646 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2647 | "}\n"; |
| 2648 | |
| 2649 | static const char *fragShaderText = |
| 2650 | "#version 430\n" |
| 2651 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2652 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2653 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2654 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2655 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2656 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2657 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2658 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2659 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2660 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2661 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2662 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2663 | "layout (location = 0) out vec4 outColor;\n" |
| 2664 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2665 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2666 | " outColor += white * vec4(0.00001);\n" |
| 2667 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2668 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2669 | "}\n"; |
| 2670 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2671 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2672 | |
| 2673 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2674 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2675 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2676 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2677 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2678 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2679 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2680 | |
| 2681 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2682 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2683 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2684 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2685 | |
| 2686 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2687 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2688 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2689 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2690 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2691 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2692 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2693 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2694 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2695 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2696 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2697 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2698 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2699 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2700 | |
| 2701 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2702 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2703 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2704 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2705 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2706 | |
| 2707 | XglPipelineObj pipelineobj(m_device); |
| 2708 | pipelineobj.AddShader(&vs); |
| 2709 | pipelineobj.AddShader(&ps); |
| 2710 | |
| 2711 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2712 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2713 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2714 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2715 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2716 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2717 | // swap blue and green |
| 2718 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2719 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2720 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2721 | |
| 2722 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2723 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2724 | m_memoryRefManager.AddMemoryRef(&texture4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2725 | m_memoryRefManager.AddMemoryRef(&texture7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2726 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2727 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2728 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2729 | XglCommandBufferObj cmdBuffer(m_device); |
| 2730 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2731 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2732 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2733 | |
| 2734 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2735 | |
| 2736 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2737 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2738 | pDSDumpDot((char*)"triTest2.dot"); |
| 2739 | #endif |
| 2740 | // render triangle |
| 2741 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2742 | |
| 2743 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2744 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2745 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2746 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2747 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2748 | RecordImage(m_renderTargets[i]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2749 | |
| 2750 | } |
| 2751 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2752 | TEST_F(XglRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
| 2753 | { |
| 2754 | // This test matches binding slots of textures and buffers, requiring |
| 2755 | // the driver to give them distinct number spaces. |
| 2756 | // The expected result from this test is a red triangle, although |
| 2757 | // you can modify it to move the desired result around. |
| 2758 | |
| 2759 | static const char *vertShaderText = |
| 2760 | "#version 140\n" |
| 2761 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2762 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2763 | "void main() {\n" |
| 2764 | " vec2 vertices[3];" |
| 2765 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2766 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2767 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2768 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2769 | "}\n"; |
| 2770 | |
| 2771 | static const char *fragShaderText = |
| 2772 | "#version 430\n" |
| 2773 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2774 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2775 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2776 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2777 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2778 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2779 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2780 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2781 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2782 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2783 | "layout (location = 0) out vec4 outColor;\n" |
| 2784 | "void main() {\n" |
| 2785 | " outColor = red;// * vec4(0.00001);\n" |
| 2786 | " outColor += white * vec4(0.00001);\n" |
| 2787 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2788 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2789 | "}\n"; |
| 2790 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2791 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2792 | |
| 2793 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2794 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2795 | |
| 2796 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2797 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2798 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2799 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2800 | |
| 2801 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2802 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2803 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2804 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2805 | |
| 2806 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2807 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2808 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2809 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2810 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2811 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2812 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2813 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2814 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2815 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2816 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2817 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2818 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2819 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
| 2820 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2821 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2822 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2823 | |
| 2824 | XglPipelineObj pipelineobj(m_device); |
| 2825 | pipelineobj.AddShader(&vs); |
| 2826 | pipelineobj.AddShader(&ps); |
| 2827 | |
| 2828 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2829 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2830 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2831 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2832 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2833 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2834 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2835 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2836 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2837 | |
| 2838 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2839 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2840 | m_memoryRefManager.AddMemoryRef(&texture4); |
| 2841 | m_memoryRefManager.AddMemoryRef(&texture7); |
| 2842 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2843 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2844 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2845 | XglCommandBufferObj cmdBuffer(m_device); |
| 2846 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2847 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2848 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2849 | |
| 2850 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2851 | |
| 2852 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2853 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2854 | pDSDumpDot((char*)"triTest2.dot"); |
| 2855 | #endif |
| 2856 | // render triangle |
| 2857 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2858 | |
| 2859 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2860 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2861 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2862 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2863 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2864 | RecordImage(m_renderTargets[i]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2865 | |
| 2866 | } |
| 2867 | |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 2868 | TEST_F(XglRenderTest, TriangleUniformBufferLayout) |
| 2869 | { |
| 2870 | // This test populates a buffer with a variety of different data |
| 2871 | // types, then reads them out with a shader. |
| 2872 | // The expected result from this test is a green triangle |
| 2873 | |
| 2874 | static const char *vertShaderText = |
| 2875 | "#version 140\n" |
| 2876 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2877 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2878 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2879 | " vec4 fRed;\n" |
| 2880 | " vec4 fGreen;\n" |
| 2881 | " layout(row_major) mat4 worldToProj;\n" |
| 2882 | " layout(row_major) mat4 projToWorld;\n" |
| 2883 | " layout(row_major) mat4 worldToView;\n" |
| 2884 | " layout(row_major) mat4 viewToProj;\n" |
| 2885 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2886 | " float fZero;\n" |
| 2887 | " float fOne;\n" |
| 2888 | " float fTwo;\n" |
| 2889 | " float fThree;\n" |
| 2890 | " vec3 fZeroZeroZero;\n" |
| 2891 | " float fFour;\n" |
| 2892 | " vec3 fZeroZeroOne;\n" |
| 2893 | " float fFive;\n" |
| 2894 | " vec3 fZeroOneZero;\n" |
| 2895 | " float fSix;\n" |
| 2896 | " float fSeven;\n" |
| 2897 | " float fEight;\n" |
| 2898 | " float fNine;\n" |
| 2899 | " vec2 fZeroZero;\n" |
| 2900 | " vec2 fZeroOne;\n" |
| 2901 | " vec4 fBlue;\n" |
| 2902 | " vec2 fOneZero;\n" |
| 2903 | " vec2 fOneOne;\n" |
| 2904 | " vec3 fZeroOneOne;\n" |
| 2905 | " float fTen;\n" |
| 2906 | " float fEleven;\n" |
| 2907 | " float fTwelve;\n" |
| 2908 | " vec3 fOneZeroZero;\n" |
| 2909 | " vec4 uvOffsets[4];\n" |
| 2910 | "};\n" |
| 2911 | "layout (location = 0) out vec4 color;" |
| 2912 | "void main() {\n" |
| 2913 | |
| 2914 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2915 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2916 | " \n" |
| 2917 | |
| 2918 | // do some exact comparisons, even though we should |
| 2919 | // really have an epsilon involved. |
| 2920 | " vec4 outColor = right;\n" |
| 2921 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2922 | " outColor = wrong;\n" |
| 2923 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 2924 | " outColor = wrong;\n" |
| 2925 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 2926 | " outColor = wrong;\n" |
| 2927 | |
| 2928 | " color = outColor;\n" |
| 2929 | |
| 2930 | // generic position stuff |
| 2931 | " vec2 vertices;\n" |
| 2932 | " int vertexSelector = gl_VertexID;\n" |
| 2933 | " if (vertexSelector == 0)\n" |
| 2934 | " vertices = vec2(-0.5, -0.5);\n" |
| 2935 | " else if (vertexSelector == 1)\n" |
| 2936 | " vertices = vec2( 0.5, -0.5);\n" |
| 2937 | " else if (vertexSelector == 2)\n" |
| 2938 | " vertices = vec2( 0.5, 0.5);\n" |
| 2939 | " else\n" |
| 2940 | " vertices = vec2( 0.0, 0.0);\n" |
| 2941 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 2942 | "}\n"; |
| 2943 | |
| 2944 | static const char *fragShaderText = |
| 2945 | "#version 140\n" |
| 2946 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2947 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2948 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2949 | " vec4 fRed;\n" |
| 2950 | " vec4 fGreen;\n" |
| 2951 | " layout(row_major) mat4 worldToProj;\n" |
| 2952 | " layout(row_major) mat4 projToWorld;\n" |
| 2953 | " layout(row_major) mat4 worldToView;\n" |
| 2954 | " layout(row_major) mat4 viewToProj;\n" |
| 2955 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2956 | " float fZero;\n" |
| 2957 | " float fOne;\n" |
| 2958 | " float fTwo;\n" |
| 2959 | " float fThree;\n" |
| 2960 | " vec3 fZeroZeroZero;\n" |
| 2961 | " float fFour;\n" |
| 2962 | " vec3 fZeroZeroOne;\n" |
| 2963 | " float fFive;\n" |
| 2964 | " vec3 fZeroOneZero;\n" |
| 2965 | " float fSix;\n" |
| 2966 | " float fSeven;\n" |
| 2967 | " float fEight;\n" |
| 2968 | " float fNine;\n" |
| 2969 | " vec2 fZeroZero;\n" |
| 2970 | " vec2 fZeroOne;\n" |
| 2971 | " vec4 fBlue;\n" |
| 2972 | " vec2 fOneZero;\n" |
| 2973 | " vec2 fOneOne;\n" |
| 2974 | " vec3 fZeroOneOne;\n" |
| 2975 | " float fTen;\n" |
| 2976 | " float fEleven;\n" |
| 2977 | " float fTwelve;\n" |
| 2978 | " vec3 fOneZeroZero;\n" |
| 2979 | " vec4 uvOffsets[4];\n" |
| 2980 | "};\n" |
| 2981 | "layout (location = 0) in vec4 color;\n" |
| 2982 | "void main() {\n" |
| 2983 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2984 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2985 | " \n" |
| 2986 | |
| 2987 | // start with VS value to ensure it passed |
| 2988 | " vec4 outColor = color;\n" |
| 2989 | |
| 2990 | // do some exact comparisons, even though we should |
| 2991 | // really have an epsilon involved. |
| 2992 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2993 | " outColor = wrong;\n" |
| 2994 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 2995 | " outColor = wrong;\n" |
| 2996 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 2997 | " outColor = wrong;\n" |
| 2998 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 2999 | " outColor = wrong;\n" |
| 3000 | " if (fTwo != 2.0)\n" |
| 3001 | " outColor = wrong;\n" |
| 3002 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3003 | " outColor = wrong;\n" |
| 3004 | " if (fTen != 10.0)\n" |
| 3005 | " outColor = wrong;\n" |
| 3006 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3007 | " outColor = wrong;\n" |
| 3008 | " \n" |
| 3009 | " gl_FragColor = outColor;\n" |
| 3010 | "}\n"; |
| 3011 | |
| 3012 | |
| 3013 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3014 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3015 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3016 | 0.0, 1.0, 0.0, 1.0, // align |
| 3017 | 0.0, 0.0, 1.0, 1.0, // align |
| 3018 | 0.0, 0.0, 0.0, 1.0, // align |
| 3019 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3020 | 0.0, 2.0, 0.0, 2.0, // align |
| 3021 | 0.0, 0.0, 2.0, 2.0, // align |
| 3022 | 0.0, 0.0, 0.0, 2.0, // align |
| 3023 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3024 | 0.0, 3.0, 0.0, 3.0, // align |
| 3025 | 0.0, 0.0, 3.0, 3.0, // align |
| 3026 | 0.0, 0.0, 0.0, 3.0, // align |
| 3027 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3028 | 0.0, 4.0, 0.0, 4.0, // align |
| 3029 | 0.0, 0.0, 4.0, 4.0, // align |
| 3030 | 0.0, 0.0, 0.0, 4.0, // align |
| 3031 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3032 | 0.0, 5.0, 0.0, 5.0, // align |
| 3033 | 0.0, 0.0, 5.0, 5.0, // align |
| 3034 | 0.0, 0.0, 0.0, 5.0, // align |
| 3035 | 6.0, 0.0, 0.0, 6.0, // align |
| 3036 | 0.0, 6.0, 0.0, 6.0, // align |
| 3037 | 0.0, 0.0, 6.0, 6.0, // align |
| 3038 | 0.0, 0.0, 0.0, 6.0, // align |
| 3039 | 7.0, 0.0, 0.0, 7.0, // align |
| 3040 | 0.0, 7.0, 0.0, 7.0, // align |
| 3041 | 0.0, 0.0, 7.0, 7.0, // align |
| 3042 | 0.0, 0.0, 0.0, 7.0, // align |
| 3043 | 8.0, 0.0, 0.0, 8.0, // align |
| 3044 | 0.0, 8.0, 0.0, 8.0, // align |
| 3045 | 0.0, 0.0, 8.0, 8.0, // align |
| 3046 | 0.0, 0.0, 0.0, 8.0, // align |
| 3047 | 0.0, // float fZero; // align |
| 3048 | 1.0, // float fOne; // pack |
| 3049 | 2.0, // float fTwo; // pack |
| 3050 | 3.0, // float fThree; // pack |
| 3051 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3052 | 4.0, // float fFour; // pack |
| 3053 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3054 | 5.0, // float fFive; // pack |
| 3055 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3056 | 6.0, // float fSix; // pack |
| 3057 | 7.0, // float fSeven; // align |
| 3058 | 8.0, // float fEight; // pack |
| 3059 | 9.0, // float fNine; // pack |
| 3060 | 0.0, // BUFFER |
| 3061 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3062 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3063 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3064 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3065 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3066 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3067 | 10.0, // float fTen; // pack |
| 3068 | 11.0, // float fEleven; // align |
| 3069 | 12.0, // float fTwelve; // pack |
| 3070 | 0.0, 0.0, // BUFFER |
| 3071 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3072 | 0.0, // BUFFER |
| 3073 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3074 | 0.5, 0.6, 0.7, 0.8, // align |
| 3075 | 0.9, 1.0, 1.1, 1.2, // align |
| 3076 | 1.3, 1.4, 1.5, 1.6, // align |
| 3077 | }; |
| 3078 | |
| 3079 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3080 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3081 | |
| 3082 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3083 | |
| 3084 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 3085 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 3086 | |
| 3087 | XglConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3088 | |
| 3089 | XglPipelineObj pipelineobj(m_device); |
| 3090 | pipelineobj.AddShader(&vs); |
| 3091 | pipelineobj.AddShader(&ps); |
| 3092 | |
| 3093 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3094 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3095 | |
| 3096 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3097 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3098 | XglCommandBufferObj cmdBuffer(m_device); |
| 3099 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3100 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3101 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3102 | |
| 3103 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 3104 | |
| 3105 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 3106 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3107 | pDSDumpDot((char*)"triTest2.dot"); |
| 3108 | #endif |
| 3109 | // render triangle |
| 3110 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3111 | |
| 3112 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3113 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 3114 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3115 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3116 | for (int i = 0; i < m_renderTargets.size(); i++) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3117 | RecordImage(m_renderTargets[i]); |
| 3118 | } |
| 3119 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3120 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3121 | int result; |
| 3122 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3123 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3124 | XglTestFramework::InitArgs(&argc, argv); |
| 3125 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 3126 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 3127 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3128 | result = RUN_ALL_TESTS(); |
| 3129 | |
| 3130 | XglTestFramework::Finish(); |
| 3131 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3132 | } |