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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
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8 http://www.apache.org/licenses/LICENSE-2.0
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10 Unless required by applicable law or agreed to in writing, software
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
David Mohs9999f3f2012-02-29 22:37:02 -050027# Choosing a Branch #
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070028
David Mohs9999f3f2012-02-29 22:37:02 -050029Some of the requirements for your build environment are determined by which
30version of the source code you plan to compile. See
31[Build Numbers](build-numbers.html) for a full listing of branches you may
32choose from. You may also choose to download and build the latest source code
33(called "master"), in which case you will simply omit the branch specification
34when you initialize the repository.
35
36Once you have selected a branch, follow the appropriate instructions below to
37set up your build environment.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070038
39# Setting up a Linux build environment #
40
David Mohs9999f3f2012-02-29 22:37:02 -050041These instructions apply to all branches, including master.
42
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070043The Android build is routinely tested in house on recent versions of
44Ubuntu LTS (10.04), but most distributions should have the required
45build tools available. Reports of successes or failures on other
46distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070048*Note: It is also possible to build Android in a virtual machine.
49If you are running Linux in a virtual machine, you will need at
50least 16GB of RAM/swap and 30GB or more of disk space in order to
51build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070052
53In general you will need:
54
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080055 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070056
Conley Owens8bb9cf32011-12-22 15:18:05 -080057 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
58
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070059 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
60
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070061 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070062
63Detailed instructions for Ubuntu 10.04+ follow.
64
65## Installing the JDK ##
66
67The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
68
69Java 6: for Gingerbread and newer
70
71 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070072 $ sudo apt-get update
73 $ sudo apt-get install sun-java6-jdk
74
75Java 5: for Froyo and older
76
Conley Owensa38f5682011-08-12 14:12:41 -070077 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
78 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070079 $ sudo apt-get update
80 $ sudo apt-get install sun-java5-jdk
81
Yegor Yefremovc2680b72012-02-10 23:43:20 +010082*Note: The `lunch` command in the build step will ensure that the Sun JDK is
83used instead of any previously installed JDK.*
84
Conley Owenseef00042012-01-03 13:21:37 -080085## Installing required packages (Ubuntu 10.04 -- 11.10) ##
86
Conley Owens18dea522012-03-27 10:10:30 -070087You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
88Building using a newer version of Ubuntu is currently only experimentally
89supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070090
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070091 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
92 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
93 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070094 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080095 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070096
Conley Owens49e1d832011-11-21 09:06:56 -080097On Ubuntu 10.10:
98
99 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
100
101On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -0800102
Conley Owens91714362012-01-09 09:10:34 -0800103 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -0800104
Conley Owenseef00042012-01-03 13:21:37 -0800105## Installing required packages (Ubuntu 12.04) ##
106
107Building on Ubuntu 12.04 is currently only experimentally supported and is not
108guaranteed to work on branches other than master.
109
110 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
111 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
112 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
113 g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
Conley Owensd6b33602012-05-03 12:06:40 -0700114 libxml2-utils xsltproc zlib1g-dev:i386 libxext-dev:i386
Conley Owenseef00042012-01-03 13:21:37 -0800115
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700116## Configuring USB Access ##
117
118Under GNU/linux systems (and specifically under Ubuntu systems),
119regular users can't directly access USB devices by default. The
120system needs to be configured to allow such access.
121
122The recommended approach is to create a file
123`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
124the following lines in it. <username> must be replaced by the
125actual username of the user who is authorized to access the phones
126over USB.
127
128 # adb protocol on passion (Nexus One)
129 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
130 # fastboot protocol on passion (Nexus One)
131 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700132 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700133 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700134 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700135 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700136 # adb protocol on stingray/wingray (Xoom)
137 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
138 # fastboot protocol on stingray/wingray (Xoom)
139 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800140 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700141 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800142 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700143 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800144 # adb protocol on panda (PandaBoard)
145 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
146 # fastboot protocol on panda (PandaBoard)
147 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800148 # usbboot protocol on panda (PandaBoard)
Jean-Baptiste Querub4b7eb42012-05-09 10:09:10 -0700149 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="<username>"
150 # usbboot protocol on panda (PandaBoard ES)
Conley Owens8b4db152012-02-13 13:52:49 -0800151 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700152
153Those new rules take effect the next time a device is plugged in.
154It might therefore be necessary to unplug the device and plug it
155back into the computer.
156
157This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
158Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
159variants of GNU/linux might require different configurations.
160
Conley Owens34e98122011-12-09 16:11:30 -0800161<a name="ccache"></a>
162## Setting up ccache ##
163
164You can optionally tell the build to use the ccache compilation tool.
165Ccache acts as a compiler cache that can be used to speed-up rebuilds.
166This works very well if you do "make clean" often, or if you frequently
167switch between different build products.
168
169Put the following in your .bashrc or equivalent.
170
171 export USE_CCACHE=1
172
173By default the cache will be stored in ~/.ccache.
174If your home directory is on NFS or some other non-local filesystem,
175you will want to specify the directory in your .bashrc as well.
176
177 export CCACHE_DIR=<path-to-your-cache-directory>
178
179The suggested cache size is 50-100GB.
180You will need to run the following command once you have downloaded
181the source code.
182
183 prebuilt/linux-x86/ccache/ccache -M 50G
184
185This setting is stored in the CCACHE_DIR and is persistent.
186
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700187## Using a separate output directory ##
188
189By default, the output of each build is stored in the out/
190subdirectory of the matching source tree.
191
192On some machines with multiple storage devices, builds are
193faster when storing the source files and the output on
194separate volumes. For additional performance, the output
195can be stored on a filesystem optimized for speed instead
196of crash robustness, since all files can be re-generated
197in case of filesystem corruption.
198
199To set this up, export the `OUT_DIR_COMMON_BASE` variable
200to point to the location where your output directories
201will be stored.
202
203 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
204
205The output directory for each separate source tree will be
206named after the directory holding the source tree.
207
208For instance, if you have source trees as `/source/master1`
209and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
210`/output`, the output directories will be `/output/master1`
211and `/output/master2`.
212
213It's important in that case to not have multiple source
214trees stored in directories that have the same name,
215as those would end up sharing an output directory, with
216unpredictable results.
217
218This is only supported on branches newer than 4.0.x
219(IceCreamSandwich).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700220
221# Setting up a Mac OS X build environment #
222
David Mohs9999f3f2012-02-29 22:37:02 -0500223In a default installation, OS X runs on a case-preserving but case-insensitive
224filesystem. This type of filesystem is not supported by git and will cause some
225git commands (such as "git status") to behave abnormally. Because of this, we
226recommend that you always work with the AOSP source files on a case-sensitive
227filesystem. This can be done fairly easily using a disk image, discussed below.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700228
David Mohs9999f3f2012-02-29 22:37:02 -0500229Once the proper filesystem is available, building the master branch in a modern
230OS X environment is very straightforward. Earlier branches, including ICS,
231require some additional tools and SDKs.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700232
David Mohs9999f3f2012-02-29 22:37:02 -0500233### Creating a case-sensitive disk image ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700234
David Mohs9999f3f2012-02-29 22:37:02 -0500235You can create a case-sensitive filesystem within your existing OS X environment
236using a disk image. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700237Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700238complete the build, larger numbers are more future-proof. Using sparse images
239saves space while allowing to grow later as the need arises. Be sure to select
240"case sensitive, journaled" as the volume format.
241
242You can also create it from a shell with the following command:
243
244 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700245
Conley Owensb0863242011-11-10 15:24:49 -0800246This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700247
248 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700249 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700250
251Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
252
David Mohs9999f3f2012-02-29 22:37:02 -0500253## Master branch ##
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700254
David Mohs9999f3f2012-02-29 22:37:02 -0500255To build the latest source in a Mac OS environment, you will need an Intel/x86
256machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2574.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
258install automatically when you attempt to build the source.
259
260The remaining sections for Mac OS X only apply to those who wish to build
261earlier branches.
262
263## Branch 4.0.x and all earlier branches ##
264
265To build android-4.0.x and earlier branches in a Mac OS environment, you need an
266Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
267will need the MacOS 10.5 SDK.
268
269### Installing required packages ###
270
271- Install Xcode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700272We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700273Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700274If you are not already registered as an Apple developer, you will have to
275create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700276
277- Install MacPorts from [macports.org](http://www.macports.org/install.php).
278
279 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
280
281 export PATH=/opt/local/bin:$PATH
282
283 *to your `~/.bash_profile`.*
284
285- Get make, git, and GPG packages from MacPorts:
286
287 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
288
289 If using Mac OS 10.4, also install bison:
290
291 $ POSIXLY_CORRECT=1 sudo port install bison
292
David Mohs9999f3f2012-02-29 22:37:02 -0500293### Reverting from make 3.82 ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700294
Conley Owensfc3d3c12012-03-12 12:03:25 -0700295For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700296
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700297- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700298
299 file:///Users/Shared/dports
300
301 above the rsync line. Then create this directory:
302
303 $ mkdir /Users/Shared/dports
304
305- In the new `dports` directory, run
306
307 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
308
309- Create a port index for your new local repository:
310
311 $ portindex /Users/Shared/dports
312
313- Finally, install the old version of gmake with
314
315 $ sudo port install gmake @3.81
316
David Mohs9999f3f2012-02-29 22:37:02 -0500317### Setting a file descriptor limit ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700318
319On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
320
321To increase the cap, add the following lines to your `~/.bash_profile`:
322
323 # set the number of open files to be 1024
324 ulimit -S -n 1024
325
326# Next: Download the source #
327
328Your build environment is good to go! Proceed to [downloading the source](downloading.html)....