daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #include "common/debug.h" |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 10 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 11 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 12 | #include "libGLESv2/mathutil.h" |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 13 | #include "libGLESv2/Program.h" |
| 14 | #include "libGLESv2/ProgramBinary.h" |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 15 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer11.h" |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 17 | #include "libGLESv2/renderer/RenderTarget11.h" |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 18 | #include "libGLESv2/renderer/renderer11_utils.h" |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 19 | #include "libGLESv2/renderer/ShaderExecutable11.h" |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 20 | #include "libGLESv2/renderer/SwapChain11.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 21 | |
| 22 | #include "libEGL/Config.h" |
| 23 | #include "libEGL/Display.h" |
| 24 | |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 25 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 26 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 27 | #endif |
| 28 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 29 | namespace rx |
| 30 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 31 | static const DXGI_FORMAT RenderTargetFormats[] = |
| 32 | { |
| 33 | DXGI_FORMAT_R8G8B8A8_UNORM |
| 34 | }; |
| 35 | |
| 36 | static const DXGI_FORMAT DepthStencilFormats[] = |
| 37 | { |
| 38 | DXGI_FORMAT_D24_UNORM_S8_UINT |
| 39 | }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 40 | |
| 41 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 42 | { |
| 43 | mD3d11Module = NULL; |
| 44 | mDxgiModule = NULL; |
daniel@transgaming.com | 04af90f | 2012-11-28 21:03:09 +0000 | [diff] [blame] | 45 | mD3dCompilerModule = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 46 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 47 | mDeviceLost = false; |
| 48 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 49 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 50 | mDeviceContext = NULL; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 51 | mDxgiAdapter = NULL; |
| 52 | mDxgiFactory = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 53 | } |
| 54 | |
| 55 | Renderer11::~Renderer11() |
| 56 | { |
| 57 | releaseDeviceResources(); |
| 58 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 59 | if (mDxgiFactory) |
| 60 | { |
| 61 | mDxgiFactory->Release(); |
| 62 | mDxgiFactory = NULL; |
| 63 | } |
| 64 | |
| 65 | if (mDxgiAdapter) |
| 66 | { |
| 67 | mDxgiAdapter->Release(); |
| 68 | mDxgiAdapter = NULL; |
| 69 | } |
| 70 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 71 | if (mDeviceContext) |
| 72 | { |
| 73 | mDeviceContext->Release(); |
| 74 | mDeviceContext = NULL; |
| 75 | } |
| 76 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 77 | if (mDevice) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 78 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 79 | mDevice->Release(); |
| 80 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | if (mD3d11Module) |
| 84 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 85 | FreeLibrary(mD3d11Module); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 86 | mD3d11Module = NULL; |
| 87 | } |
| 88 | |
| 89 | if (mDxgiModule) |
| 90 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 91 | FreeLibrary(mDxgiModule); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 92 | mDxgiModule = NULL; |
| 93 | } |
daniel@transgaming.com | 04af90f | 2012-11-28 21:03:09 +0000 | [diff] [blame] | 94 | |
| 95 | if (mD3dCompilerModule) |
| 96 | { |
| 97 | FreeLibrary(mD3dCompilerModule); |
| 98 | mD3dCompilerModule = NULL; |
| 99 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 100 | } |
| 101 | |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 102 | Renderer11 *Renderer11::makeRenderer11(Renderer *renderer) |
| 103 | { |
| 104 | ASSERT(dynamic_cast<rx::Renderer11*>(renderer) != NULL); |
| 105 | return static_cast<rx::Renderer11*>(renderer); |
| 106 | } |
| 107 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 108 | EGLint Renderer11::initialize() |
| 109 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 110 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 111 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 112 | |
| 113 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 114 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 115 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 116 | return EGL_NOT_INITIALIZED; |
| 117 | } |
| 118 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 119 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 120 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 121 | if (D3D11CreateDevice == NULL) |
| 122 | { |
| 123 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 124 | return EGL_NOT_INITIALIZED; |
| 125 | } |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 126 | |
| 127 | D3D_FEATURE_LEVEL featureLevel[] = |
| 128 | { |
| 129 | D3D_FEATURE_LEVEL_11_0, |
| 130 | D3D_FEATURE_LEVEL_10_1, |
| 131 | D3D_FEATURE_LEVEL_10_0, |
| 132 | }; |
| 133 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 134 | HRESULT result = D3D11CreateDevice(NULL, |
| 135 | D3D_DRIVER_TYPE_HARDWARE, |
| 136 | NULL, |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 137 | #if defined(_DEBUG) |
| 138 | D3D11_CREATE_DEVICE_DEBUG, |
| 139 | #else |
| 140 | 0, |
| 141 | #endif |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 142 | featureLevel, |
| 143 | sizeof(featureLevel)/sizeof(featureLevel[0]), |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 144 | D3D11_SDK_VERSION, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 145 | &mDevice, |
| 146 | &mFeatureLevel, |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 147 | &mDeviceContext); |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 148 | |
| 149 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 150 | { |
| 151 | ERR("Could not create D3D11 device - aborting!\n"); |
| 152 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 153 | } |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 154 | |
| 155 | IDXGIDevice *dxgiDevice = NULL; |
| 156 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| 157 | |
| 158 | if (FAILED(result)) |
| 159 | { |
| 160 | ERR("Could not query DXGI device - aborting!\n"); |
| 161 | return EGL_NOT_INITIALIZED; |
| 162 | } |
| 163 | |
| 164 | result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| 165 | |
| 166 | if (FAILED(result)) |
| 167 | { |
| 168 | ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| 169 | return EGL_NOT_INITIALIZED; |
| 170 | } |
| 171 | |
| 172 | dxgiDevice->Release(); |
| 173 | |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 174 | mDxgiAdapter->GetDesc(&mAdapterDescription); |
| 175 | memset(mDescription, 0, sizeof(mDescription)); |
| 176 | wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1); |
| 177 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 178 | result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| 179 | |
| 180 | if (!mDxgiFactory || FAILED(result)) |
| 181 | { |
| 182 | ERR("Could not create DXGI factory - aborting!\n"); |
| 183 | return EGL_NOT_INITIALIZED; |
| 184 | } |
| 185 | |
daniel@transgaming.com | 04af90f | 2012-11-28 21:03:09 +0000 | [diff] [blame] | 186 | #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) |
| 187 | // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. |
| 188 | static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; |
| 189 | |
| 190 | for (int i = 0; i < sizeof(d3dCompilerNames) / sizeof(*d3dCompilerNames); ++i) |
| 191 | { |
| 192 | if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule)) |
| 193 | { |
| 194 | break; |
| 195 | } |
| 196 | } |
| 197 | #else |
| 198 | // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. |
| 199 | mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); |
| 200 | #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES |
| 201 | |
| 202 | if (!mD3dCompilerModule) |
| 203 | { |
| 204 | terminate(); |
| 205 | return false; |
| 206 | } |
| 207 | |
| 208 | mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3dCompilerModule, "D3DCompile")); |
| 209 | ASSERT(mD3DCompileFunc); |
| 210 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 211 | initializeDevice(); |
| 212 | |
| 213 | return EGL_SUCCESS; |
| 214 | } |
| 215 | |
| 216 | // do any one-time device initialization |
| 217 | // NOTE: this is also needed after a device lost/reset |
| 218 | // to reset the scene status and ensure the default states are reset. |
| 219 | void Renderer11::initializeDevice() |
| 220 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 221 | mStateCache.initialize(mDevice); |
| 222 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 223 | markAllStateDirty(); |
| 224 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 225 | // Permanent non-default states |
| 226 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 227 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 228 | } |
| 229 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 230 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 231 | { |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 232 | unsigned int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| 233 | unsigned int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 234 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 235 | int numConfigs = 0; |
| 236 | |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 237 | for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 238 | { |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 239 | for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 240 | { |
| 241 | DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| 242 | |
| 243 | UINT formatSupport = 0; |
| 244 | HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
| 245 | |
| 246 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| 247 | { |
| 248 | DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| 249 | |
| 250 | UINT formatSupport = 0; |
| 251 | HRESULT result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| 252 | |
| 253 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)) |
| 254 | { |
| 255 | ConfigDesc newConfig; |
| 256 | newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat); |
| 257 | newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat); |
| 258 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 259 | newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
| 260 | |
| 261 | (*configDescList)[numConfigs++] = newConfig; |
| 262 | } |
| 263 | } |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | return numConfigs; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 268 | } |
| 269 | |
| 270 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 271 | { |
| 272 | delete [] (configDescList); |
| 273 | } |
| 274 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 275 | void Renderer11::sync(bool block) |
| 276 | { |
| 277 | // TODO |
| 278 | UNIMPLEMENTED(); |
| 279 | } |
| 280 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 281 | SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| 282 | { |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 283 | return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 284 | } |
| 285 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 286 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 287 | { |
| 288 | // TODO |
| 289 | UNIMPLEMENTED(); |
| 290 | } |
| 291 | |
| 292 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 293 | { |
| 294 | // TODO |
| 295 | UNIMPLEMENTED(); |
| 296 | } |
| 297 | |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 298 | void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 299 | { |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 300 | if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 301 | { |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 302 | ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mCurDepthSize); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 303 | if (!dxRasterState) |
| 304 | { |
| 305 | ERR("NULL blend state returned by RenderStateCache::getRasterizerState, setting the " |
| 306 | "rasterizer state."); |
| 307 | } |
| 308 | |
| 309 | mDeviceContext->RSSetState(dxRasterState); |
| 310 | |
| 311 | if (dxRasterState) |
| 312 | { |
| 313 | dxRasterState->Release(); |
| 314 | } |
| 315 | mCurRasterState = rasterState; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 316 | } |
| 317 | |
| 318 | mForceSetRasterState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 319 | } |
| 320 | |
| 321 | void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 322 | unsigned int sampleMask) |
| 323 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 324 | if (mForceSetBlendState || |
| 325 | memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
| 326 | memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 || |
| 327 | sampleMask != mCurSampleMask) |
| 328 | { |
| 329 | ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState); |
| 330 | if (!dxBlendState) |
| 331 | { |
| 332 | ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| 333 | "blend state."); |
| 334 | } |
| 335 | |
| 336 | const float blendColors[] = { blendColor.red, blendColor.green, blendColor.blue, blendColor.alpha }; |
| 337 | mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| 338 | |
| 339 | if (dxBlendState) |
| 340 | { |
| 341 | dxBlendState->Release(); |
| 342 | } |
| 343 | mCurBlendState = blendState; |
| 344 | mCurBlendColor = blendColor; |
| 345 | mCurSampleMask = sampleMask; |
| 346 | } |
| 347 | |
| 348 | mForceSetBlendState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 349 | } |
| 350 | |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 351 | void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
daniel@transgaming.com | 3a0ef48 | 2012-11-28 21:01:20 +0000 | [diff] [blame] | 352 | int stencilBackRef, bool frontFaceCCW) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 353 | { |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 354 | if (mForceSetDepthStencilState || |
| 355 | memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || |
| 356 | stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) |
| 357 | { |
| 358 | if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || |
| 359 | stencilRef != stencilBackRef || |
| 360 | depthStencilState.stencilMask != depthStencilState.stencilBackMask) |
| 361 | { |
| 362 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are " |
| 363 | "invalid under WebGL."); |
| 364 | return error(GL_INVALID_OPERATION); |
| 365 | } |
| 366 | |
| 367 | ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); |
| 368 | if (!dxDepthStencilState) |
| 369 | { |
| 370 | ERR("NULL depth stencil state returned by RenderStateCache::getDepthStencilState, " |
| 371 | "setting the default depth stencil state."); |
| 372 | } |
| 373 | |
| 374 | mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef)); |
| 375 | |
| 376 | if (dxDepthStencilState) |
| 377 | { |
| 378 | dxDepthStencilState->Release(); |
| 379 | } |
| 380 | mCurDepthStencilState = depthStencilState; |
| 381 | mCurStencilRef = stencilRef; |
| 382 | mCurStencilBackRef = stencilBackRef; |
| 383 | } |
| 384 | |
| 385 | mForceSetDepthStencilState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 386 | } |
| 387 | |
daniel@transgaming.com | 04f1b33 | 2012-11-28 21:00:40 +0000 | [diff] [blame] | 388 | void Renderer11::setScissorRectangle(const gl::Rectangle &scissor) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 389 | { |
daniel@transgaming.com | 04f1b33 | 2012-11-28 21:00:40 +0000 | [diff] [blame] | 390 | if (mForceSetScissor || memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 391 | { |
| 392 | D3D11_RECT rect; |
daniel@transgaming.com | 04f1b33 | 2012-11-28 21:00:40 +0000 | [diff] [blame] | 393 | rect.left = gl::clamp(scissor.x, 0, static_cast<int>(mRenderTargetDesc.width)); |
| 394 | rect.top = gl::clamp(scissor.y, 0, static_cast<int>(mRenderTargetDesc.height)); |
| 395 | rect.right = gl::clamp(scissor.x + scissor.width, 0, static_cast<int>(mRenderTargetDesc.width)); |
| 396 | rect.bottom = gl::clamp(scissor.y + scissor.height, 0, static_cast<int>(mRenderTargetDesc.height)); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 397 | |
| 398 | mDeviceContext->RSSetScissorRects(1, &rect); |
| 399 | |
| 400 | mCurScissor = scissor; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 401 | } |
| 402 | |
| 403 | mForceSetScissor = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 404 | } |
| 405 | |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 406 | bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, bool ignoreViewport, |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 407 | gl::ProgramBinary *currentProgram, bool forceSetUniforms) |
| 408 | { |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 409 | gl::Rectangle actualViewport = viewport; |
| 410 | float actualZNear = gl::clamp01(zNear); |
| 411 | float actualZFar = gl::clamp01(zFar); |
| 412 | if (ignoreViewport) |
| 413 | { |
| 414 | actualViewport.x = 0; |
| 415 | actualViewport.y = 0; |
| 416 | actualViewport.width = mRenderTargetDesc.width; |
| 417 | actualViewport.height = mRenderTargetDesc.height; |
| 418 | actualZNear = 0.0f; |
| 419 | actualZFar = 1.0f; |
| 420 | } |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 421 | |
| 422 | D3D11_VIEWPORT dxViewport; |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 423 | dxViewport.TopLeftX = gl::clamp(actualViewport.x, 0, static_cast<int>(mRenderTargetDesc.width)); |
| 424 | dxViewport.TopLeftY = gl::clamp(actualViewport.y, 0, static_cast<int>(mRenderTargetDesc.height)); |
| 425 | dxViewport.Width = gl::clamp(actualViewport.width, 0, static_cast<int>(mRenderTargetDesc.width) - static_cast<int>(dxViewport.TopLeftX)); |
| 426 | dxViewport.Height = gl::clamp(actualViewport.height, 0, static_cast<int>(mRenderTargetDesc.height) - static_cast<int>(dxViewport.TopLeftY)); |
| 427 | dxViewport.MinDepth = actualZNear; |
| 428 | dxViewport.MaxDepth = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 429 | |
| 430 | if (dxViewport.Width <= 0 || dxViewport.Height <= 0) |
| 431 | { |
| 432 | return false; // Nothing to render |
| 433 | } |
| 434 | |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 435 | bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 || |
| 436 | actualZNear != mCurNear || actualZFar != mCurFar; |
| 437 | |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 438 | if (viewportChanged) |
| 439 | { |
| 440 | mDeviceContext->RSSetViewports(1, &dxViewport); |
| 441 | |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 442 | mCurViewport = actualViewport; |
| 443 | mCurNear = actualZNear; |
| 444 | mCurFar = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 445 | } |
| 446 | |
| 447 | if (currentProgram && (viewportChanged || forceSetUniforms)) |
| 448 | { |
| 449 | GLint halfPixelSize = currentProgram->getDxHalfPixelSizeLocation(); |
| 450 | GLfloat xy[2] = { 0.0f, 0.0f }; |
| 451 | currentProgram->setUniform2fv(halfPixelSize, 1, xy); |
| 452 | |
| 453 | // These values are used for computing gl_FragCoord in Program::linkVaryings(). |
| 454 | GLint coord = currentProgram->getDxCoordLocation(); |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 455 | GLfloat whxy[4] = { actualViewport.width * 0.5f, |
| 456 | actualViewport.height * 0.5f, |
| 457 | actualViewport.x + (actualViewport.width * 0.5f), |
| 458 | actualViewport.y + (actualViewport.height * 0.5f) }; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 459 | currentProgram->setUniform4fv(coord, 1, whxy); |
| 460 | |
| 461 | GLint depth = currentProgram->getDxDepthLocation(); |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 462 | GLfloat dz[2] = { (actualZFar - actualZNear) * 0.5f, (actualZNear + actualZFar) * 0.5f }; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 463 | currentProgram->setUniform2fv(depth, 1, dz); |
| 464 | |
| 465 | GLint depthRange = currentProgram->getDxDepthRangeLocation(); |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 466 | GLfloat nearFarDiff[3] = { actualZNear, actualZFar, actualZFar - actualZNear }; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 467 | currentProgram->setUniform3fv(depthRange, 1, nearFarDiff); |
| 468 | } |
| 469 | |
| 470 | mForceSetViewport = false; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 471 | return true; |
| 472 | } |
| 473 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 474 | bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count) |
| 475 | { |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame^] | 476 | mPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 477 | |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame^] | 478 | switch (mode) |
| 479 | { |
| 480 | case GL_POINTS: mPrimitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; break; |
| 481 | case GL_LINES: mPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; break; |
| 482 | case GL_LINE_LOOP: UNIMPLEMENTED(); /* TODO */ break; |
| 483 | case GL_LINE_STRIP: mPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; break; |
| 484 | case GL_TRIANGLES: mPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; break; |
| 485 | case GL_TRIANGLE_STRIP: mPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; break; |
| 486 | case GL_TRIANGLE_FAN: UNIMPLEMENTED(); /* TODO */ break; |
| 487 | default: |
| 488 | return error(GL_INVALID_ENUM, false); |
| 489 | } |
| 490 | |
| 491 | mVertexCount = count; |
| 492 | |
| 493 | return count > 0; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 494 | } |
| 495 | |
| 496 | bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 497 | { |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 498 | // Get the color render buffer and serial |
| 499 | gl::Renderbuffer *renderbufferObject = NULL; |
| 500 | unsigned int renderTargetSerial = 0; |
| 501 | if (framebuffer->getColorbufferType() != GL_NONE) |
| 502 | { |
| 503 | renderbufferObject = framebuffer->getColorbuffer(); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 504 | |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 505 | if (!renderbufferObject) |
| 506 | { |
| 507 | ERR("render target pointer unexpectedly null."); |
daniel@transgaming.com | e9c71b4 | 2012-11-28 21:02:23 +0000 | [diff] [blame] | 508 | return false; |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 509 | } |
| 510 | |
| 511 | renderTargetSerial = renderbufferObject->getSerial(); |
| 512 | } |
| 513 | |
| 514 | // Get the depth stencil render buffer and serials |
| 515 | gl::Renderbuffer *depthStencil = NULL; |
| 516 | unsigned int depthbufferSerial = 0; |
| 517 | unsigned int stencilbufferSerial = 0; |
| 518 | if (framebuffer->getDepthbufferType() != GL_NONE) |
| 519 | { |
| 520 | depthStencil = framebuffer->getDepthbuffer(); |
| 521 | if (!depthStencil) |
| 522 | { |
| 523 | ERR("Depth stencil pointer unexpectedly null."); |
| 524 | return false; |
| 525 | } |
| 526 | |
| 527 | depthbufferSerial = depthStencil->getSerial(); |
| 528 | } |
| 529 | else if (framebuffer->getStencilbufferType() != GL_NONE) |
| 530 | { |
| 531 | depthStencil = framebuffer->getStencilbuffer(); |
| 532 | if (!depthStencil) |
| 533 | { |
| 534 | ERR("Depth stencil pointer unexpectedly null."); |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | stencilbufferSerial = depthStencil->getSerial(); |
| 539 | } |
| 540 | |
| 541 | // Extract the render target dimensions and view |
| 542 | unsigned int renderTargetWidth = 0; |
| 543 | unsigned int renderTargetHeight = 0; |
| 544 | GLenum renderTargetFormat = 0; |
| 545 | ID3D11RenderTargetView* framebufferRTV = NULL; |
| 546 | if (renderbufferObject) |
| 547 | { |
| 548 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget()); |
| 549 | if (!renderTarget) |
| 550 | { |
| 551 | ERR("render target pointer unexpectedly null."); |
| 552 | return false; |
| 553 | } |
| 554 | |
| 555 | framebufferRTV = renderTarget->getRenderTargetView(); |
| 556 | if (!framebufferRTV) |
| 557 | { |
| 558 | ERR("render target view pointer unexpectedly null."); |
| 559 | return false; |
| 560 | } |
| 561 | |
| 562 | renderTargetWidth = renderbufferObject->getWidth(); |
| 563 | renderTargetHeight = renderbufferObject->getHeight(); |
| 564 | renderTargetFormat = renderbufferObject->getActualFormat(); |
| 565 | } |
| 566 | |
| 567 | // Extract the depth stencil sizes and view |
| 568 | unsigned int depthSize = 0; |
| 569 | unsigned int stencilSize = 0; |
| 570 | ID3D11DepthStencilView* framebufferDSV = NULL; |
| 571 | if (depthStencil) |
| 572 | { |
| 573 | RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); |
| 574 | if (!depthStencilRenderTarget) |
| 575 | { |
| 576 | ERR("render target pointer unexpectedly null."); |
| 577 | if (framebufferRTV) |
| 578 | { |
| 579 | framebufferRTV->Release(); |
| 580 | } |
| 581 | return false; |
| 582 | } |
| 583 | |
| 584 | framebufferDSV = depthStencilRenderTarget->getDepthStencilView(); |
| 585 | if (!framebufferDSV) |
| 586 | { |
| 587 | ERR("depth stencil view pointer unexpectedly null."); |
| 588 | if (framebufferRTV) |
| 589 | { |
| 590 | framebufferRTV->Release(); |
| 591 | } |
| 592 | return false; |
| 593 | } |
| 594 | |
| 595 | // If there is no render buffer, the width, height and format values come from |
| 596 | // the depth stencil |
| 597 | if (!renderbufferObject) |
| 598 | { |
| 599 | renderTargetWidth = depthStencil->getWidth(); |
| 600 | renderTargetHeight = depthStencil->getHeight(); |
| 601 | renderTargetFormat = depthStencil->getActualFormat(); |
| 602 | } |
| 603 | |
| 604 | depthSize = depthStencil->getDepthSize(); |
| 605 | stencilSize = depthStencil->getStencilSize(); |
| 606 | } |
| 607 | |
| 608 | // Apply the render target and depth stencil |
| 609 | if (!mRenderTargetDescInitialized || !mDepthStencilInitialized || |
| 610 | renderTargetSerial != mAppliedRenderTargetSerial || |
| 611 | depthbufferSerial != mAppliedDepthbufferSerial || |
| 612 | stencilbufferSerial != mAppliedStencilbufferSerial) |
| 613 | { |
| 614 | mDeviceContext->OMSetRenderTargets(1, &framebufferRTV, framebufferDSV); |
| 615 | |
| 616 | mRenderTargetDesc.width = renderTargetWidth; |
| 617 | mRenderTargetDesc.height = renderTargetHeight; |
| 618 | mRenderTargetDesc.format = renderTargetFormat; |
| 619 | mForceSetViewport = true; // TODO: It may not be required to clamp the viewport in D3D11 |
| 620 | mForceSetScissor = true; // TODO: It may not be required to clamp the scissor in D3D11 |
| 621 | |
| 622 | if (!mDepthStencilInitialized || depthSize != mCurDepthSize) |
| 623 | { |
| 624 | mCurDepthSize = depthSize; |
| 625 | mForceSetRasterState = true; |
| 626 | } |
| 627 | |
| 628 | mCurStencilSize = stencilSize; |
| 629 | |
| 630 | mAppliedRenderTargetSerial = renderTargetSerial; |
| 631 | mAppliedDepthbufferSerial = depthbufferSerial; |
| 632 | mAppliedStencilbufferSerial = stencilbufferSerial; |
| 633 | mRenderTargetDescInitialized = true; |
| 634 | mDepthStencilInitialized = true; |
| 635 | } |
| 636 | |
| 637 | if (framebufferRTV) |
| 638 | { |
| 639 | framebufferRTV->Release(); |
| 640 | } |
| 641 | if (framebufferDSV) |
| 642 | { |
| 643 | framebufferDSV->Release(); |
| 644 | } |
daniel@transgaming.com | ae39ee2 | 2012-11-28 19:42:02 +0000 | [diff] [blame] | 645 | |
| 646 | return true; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 647 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 648 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 649 | GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 650 | { |
| 651 | // TODO |
| 652 | UNIMPLEMENTED(); |
| 653 | |
| 654 | return GL_OUT_OF_MEMORY; |
| 655 | } |
| 656 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 657 | GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, gl::TranslatedIndexData *indexInfo) |
| 658 | { |
| 659 | // TODO |
| 660 | UNIMPLEMENTED(); |
| 661 | |
| 662 | return GL_OUT_OF_MEMORY; |
| 663 | } |
| 664 | |
| 665 | void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances) |
| 666 | { |
| 667 | // TODO |
| 668 | UNIMPLEMENTED(); |
| 669 | } |
| 670 | |
daniel@transgaming.com | 97400dd | 2012-11-28 20:57:00 +0000 | [diff] [blame] | 671 | void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const gl::TranslatedIndexData &indexInfo) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 672 | { |
| 673 | // TODO |
| 674 | UNIMPLEMENTED(); |
| 675 | } |
| 676 | |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 677 | void Renderer11::applyShaders(gl::ProgramBinary *programBinary) |
| 678 | { |
| 679 | // TODO |
| 680 | UNIMPLEMENTED(); |
| 681 | } |
| 682 | |
daniel@transgaming.com | 084a257 | 2012-11-28 20:55:17 +0000 | [diff] [blame] | 683 | void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 684 | { |
daniel@transgaming.com | 54e6754 | 2012-11-28 21:02:31 +0000 | [diff] [blame] | 685 | if (clearParams.mask & GL_COLOR_BUFFER_BIT) |
| 686 | { |
| 687 | gl::Renderbuffer *renderbufferObject = frameBuffer->getColorbuffer(); |
| 688 | if (renderbufferObject) |
| 689 | { |
| 690 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget()); |
| 691 | if (!renderTarget) |
| 692 | { |
| 693 | ERR("render target pointer unexpectedly null."); |
| 694 | return; |
| 695 | } |
| 696 | |
| 697 | ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView(); |
| 698 | if (!framebufferRTV) |
| 699 | { |
| 700 | ERR("render target view pointer unexpectedly null."); |
| 701 | return; |
| 702 | } |
| 703 | |
| 704 | if (mCurScissor.x > 0 || mCurScissor.y > 0 || |
| 705 | mCurScissor.x + mCurScissor.width < renderTarget->getWidth() || |
| 706 | mCurScissor.y + mCurScissor.height < renderTarget->getHeight()) |
| 707 | { |
| 708 | // TODO: clearing of subregion of render target |
| 709 | UNIMPLEMENTED(); |
| 710 | } |
| 711 | |
| 712 | bool alphaUnmasked = (gl::GetAlphaSize(mRenderTargetDesc.format) == 0) || clearParams.colorMaskAlpha; |
| 713 | const bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) && |
| 714 | !(clearParams.colorMaskRed && clearParams.colorMaskGreen && |
| 715 | clearParams.colorMaskBlue && alphaUnmasked); |
| 716 | |
| 717 | if (needMaskedColorClear) |
| 718 | { |
| 719 | // TODO: masked color clearing |
| 720 | UNIMPLEMENTED(); |
| 721 | } |
| 722 | else |
| 723 | { |
| 724 | const float clearValues[4] = { clearParams.colorClearValue.red, |
| 725 | clearParams.colorClearValue.green, |
| 726 | clearParams.colorClearValue.blue, |
| 727 | clearParams.colorClearValue.alpha }; |
| 728 | mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues); |
| 729 | } |
| 730 | |
| 731 | framebufferRTV->Release(); |
| 732 | } |
| 733 | } |
| 734 | if (clearParams.mask & GL_DEPTH_BUFFER_BIT || clearParams.mask & GL_STENCIL_BUFFER_BIT) |
| 735 | { |
| 736 | gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer(); |
| 737 | if (renderbufferObject) |
| 738 | { |
| 739 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget()); |
| 740 | if (!renderTarget) |
| 741 | { |
| 742 | ERR("render target pointer unexpectedly null."); |
| 743 | return; |
| 744 | } |
| 745 | |
| 746 | ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView(); |
| 747 | if (!framebufferDSV) |
| 748 | { |
| 749 | ERR("depth stencil view pointer unexpectedly null."); |
| 750 | return; |
| 751 | } |
| 752 | |
| 753 | if (mCurScissor.x > 0 || mCurScissor.y > 0 || |
| 754 | mCurScissor.x + mCurScissor.width < renderTarget->getWidth() || |
| 755 | mCurScissor.y + mCurScissor.height < renderTarget->getHeight()) |
| 756 | { |
| 757 | // TODO: clearing of subregion of depth stencil view |
| 758 | UNIMPLEMENTED(); |
| 759 | } |
| 760 | |
| 761 | unsigned int stencilUnmasked = 0x0; |
| 762 | if ((clearParams.mask & GL_STENCIL_BUFFER_BIT) && frameBuffer->hasStencil()) |
| 763 | { |
| 764 | unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat()); |
| 765 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 766 | } |
| 767 | |
| 768 | const bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) && |
| 769 | (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; |
| 770 | |
| 771 | if (needMaskedStencilClear) |
| 772 | { |
| 773 | // TODO: masked clearing of depth stencil |
| 774 | UNIMPLEMENTED(); |
| 775 | } |
| 776 | else |
| 777 | { |
| 778 | UINT clearFlags = 0; |
| 779 | if (clearParams.mask & GL_DEPTH_BUFFER_BIT) |
| 780 | { |
| 781 | clearFlags |= D3D11_CLEAR_DEPTH; |
| 782 | } |
| 783 | if (clearParams.mask & GL_STENCIL_BUFFER_BIT) |
| 784 | { |
| 785 | clearFlags |= D3D11_CLEAR_STENCIL; |
| 786 | } |
| 787 | |
| 788 | float depthClear = clearParams.depthClearValue; |
| 789 | UINT8 stencilClear = clearParams.stencilClearValue & 0x000000FF; |
| 790 | |
| 791 | mDeviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear); |
| 792 | } |
| 793 | |
| 794 | framebufferDSV->Release(); |
| 795 | } |
| 796 | } |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 797 | } |
| 798 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 799 | void Renderer11::markAllStateDirty() |
| 800 | { |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 801 | mDepthStencilInitialized = false; |
| 802 | mRenderTargetDescInitialized = false; |
| 803 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 804 | mForceSetBlendState = true; |
| 805 | mForceSetRasterState = true; |
| 806 | mForceSetDepthStencilState = true; |
| 807 | mForceSetScissor = true; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 808 | mForceSetViewport = true; |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 809 | } |
| 810 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 811 | void Renderer11::releaseDeviceResources() |
| 812 | { |
| 813 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 814 | // UNIMPLEMENTED(); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 815 | mStateCache.clear(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 816 | } |
| 817 | |
| 818 | void Renderer11::markDeviceLost() |
| 819 | { |
| 820 | mDeviceLost = true; |
| 821 | } |
| 822 | |
| 823 | bool Renderer11::isDeviceLost() |
| 824 | { |
| 825 | return mDeviceLost; |
| 826 | } |
| 827 | |
| 828 | // set notify to true to broadcast a message to all contexts of the device loss |
| 829 | bool Renderer11::testDeviceLost(bool notify) |
| 830 | { |
| 831 | bool isLost = false; |
| 832 | |
| 833 | // TODO |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 834 | //UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 835 | |
| 836 | if (isLost) |
| 837 | { |
| 838 | // ensure we note the device loss -- |
| 839 | // we'll probably get this done again by markDeviceLost |
| 840 | // but best to remember it! |
| 841 | // Note that we don't want to clear the device loss status here |
| 842 | // -- this needs to be done by resetDevice |
| 843 | mDeviceLost = true; |
| 844 | if (notify) |
| 845 | { |
| 846 | mDisplay->notifyDeviceLost(); |
| 847 | } |
| 848 | } |
| 849 | |
| 850 | return isLost; |
| 851 | } |
| 852 | |
| 853 | bool Renderer11::testDeviceResettable() |
| 854 | { |
| 855 | HRESULT status = D3D_OK; |
| 856 | |
| 857 | // TODO |
| 858 | UNIMPLEMENTED(); |
| 859 | |
| 860 | switch (status) |
| 861 | { |
| 862 | case D3DERR_DEVICENOTRESET: |
| 863 | case D3DERR_DEVICEHUNG: |
| 864 | return true; |
| 865 | default: |
| 866 | return false; |
| 867 | } |
| 868 | } |
| 869 | |
| 870 | bool Renderer11::resetDevice() |
| 871 | { |
| 872 | releaseDeviceResources(); |
| 873 | |
| 874 | // TODO |
| 875 | UNIMPLEMENTED(); |
| 876 | |
| 877 | // reset device defaults |
| 878 | initializeDevice(); |
| 879 | mDeviceLost = false; |
| 880 | |
| 881 | return true; |
| 882 | } |
| 883 | |
| 884 | DWORD Renderer11::getAdapterVendor() const |
| 885 | { |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 886 | return mAdapterDescription.VendorId; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 887 | } |
| 888 | |
| 889 | const char *Renderer11::getAdapterDescription() const |
| 890 | { |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 891 | return mDescription; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 892 | } |
| 893 | |
| 894 | GUID Renderer11::getAdapterIdentifier() const |
| 895 | { |
| 896 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 897 | // UNIMPLEMENTED(); |
| 898 | GUID foo = {0}; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 899 | return foo; |
| 900 | } |
| 901 | |
| 902 | bool Renderer11::getDXT1TextureSupport() |
| 903 | { |
| 904 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 905 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 906 | return false; |
| 907 | } |
| 908 | |
| 909 | bool Renderer11::getDXT3TextureSupport() |
| 910 | { |
| 911 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 912 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 913 | return false; |
| 914 | } |
| 915 | |
| 916 | bool Renderer11::getDXT5TextureSupport() |
| 917 | { |
| 918 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 919 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 920 | return false; |
| 921 | } |
| 922 | |
| 923 | bool Renderer11::getDepthTextureSupport() const |
| 924 | { |
| 925 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 926 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 927 | return false; |
| 928 | } |
| 929 | |
| 930 | bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 931 | { |
| 932 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 933 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 934 | |
| 935 | *filtering = false; |
| 936 | *renderable = false; |
| 937 | return false; |
| 938 | } |
| 939 | |
| 940 | bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 941 | { |
| 942 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 943 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 944 | |
| 945 | *filtering = false; |
| 946 | *renderable = false; |
| 947 | return false; |
| 948 | } |
| 949 | |
| 950 | bool Renderer11::getLuminanceTextureSupport() |
| 951 | { |
| 952 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 953 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 954 | return false; |
| 955 | } |
| 956 | |
| 957 | bool Renderer11::getLuminanceAlphaTextureSupport() |
| 958 | { |
| 959 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 960 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 961 | return false; |
| 962 | } |
| 963 | |
| 964 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 965 | { |
| 966 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 967 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 968 | return false; |
| 969 | } |
| 970 | |
| 971 | float Renderer11::getTextureMaxAnisotropy() const |
| 972 | { |
| 973 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 974 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 975 | return 1.0f; |
| 976 | } |
| 977 | |
| 978 | bool Renderer11::getEventQuerySupport() |
| 979 | { |
| 980 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 981 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 982 | return false; |
| 983 | } |
| 984 | |
| 985 | bool Renderer11::getVertexTextureSupport() const |
| 986 | { |
| 987 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 988 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 989 | return false; |
| 990 | } |
| 991 | |
| 992 | bool Renderer11::getNonPower2TextureSupport() const |
| 993 | { |
| 994 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 995 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 996 | return false; |
| 997 | } |
| 998 | |
| 999 | bool Renderer11::getOcclusionQuerySupport() const |
| 1000 | { |
| 1001 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1002 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1003 | return false; |
| 1004 | } |
| 1005 | |
| 1006 | bool Renderer11::getInstancingSupport() const |
| 1007 | { |
| 1008 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1009 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1010 | return false; |
| 1011 | } |
| 1012 | |
| 1013 | bool Renderer11::getShareHandleSupport() const |
| 1014 | { |
| 1015 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1016 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1017 | |
| 1018 | // PIX doesn't seem to support using share handles, so disable them. |
| 1019 | return false && !gl::perfActive(); |
| 1020 | } |
| 1021 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 1022 | int Renderer11::getMajorShaderModel() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1023 | { |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 1024 | switch (mFeatureLevel) |
| 1025 | { |
| 1026 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5 |
| 1027 | case D3D_FEATURE_LEVEL_10_1: |
| 1028 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4 |
| 1029 | default: UNREACHABLE(); return 0; |
| 1030 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1031 | } |
| 1032 | |
| 1033 | float Renderer11::getMaxPointSize() const |
| 1034 | { |
| 1035 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1036 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1037 | return 1.0f; |
| 1038 | } |
| 1039 | |
| 1040 | int Renderer11::getMaxTextureWidth() const |
| 1041 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 1042 | switch (mFeatureLevel) |
| 1043 | { |
| 1044 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 1045 | case D3D_FEATURE_LEVEL_10_1: |
| 1046 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 1047 | default: UNREACHABLE(); return 0; |
| 1048 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1049 | } |
| 1050 | |
| 1051 | int Renderer11::getMaxTextureHeight() const |
| 1052 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 1053 | switch (mFeatureLevel) |
| 1054 | { |
| 1055 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 1056 | case D3D_FEATURE_LEVEL_10_1: |
| 1057 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 1058 | default: UNREACHABLE(); return 0; |
| 1059 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1060 | } |
| 1061 | |
| 1062 | bool Renderer11::get32BitIndexSupport() const |
| 1063 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 1064 | switch (mFeatureLevel) |
| 1065 | { |
| 1066 | case D3D_FEATURE_LEVEL_11_0: |
| 1067 | case D3D_FEATURE_LEVEL_10_1: |
| 1068 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| 1069 | default: UNREACHABLE(); return false; |
| 1070 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1071 | } |
| 1072 | |
| 1073 | int Renderer11::getMinSwapInterval() const |
| 1074 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 1075 | return 0; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1076 | } |
| 1077 | |
| 1078 | int Renderer11::getMaxSwapInterval() const |
| 1079 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 1080 | return 4; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1081 | } |
| 1082 | |
| 1083 | int Renderer11::getMaxSupportedSamples() const |
| 1084 | { |
| 1085 | // TODO |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1086 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1087 | return 1; |
| 1088 | } |
| 1089 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 1090 | bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 1091 | { |
| 1092 | // TODO |
| 1093 | UNIMPLEMENTED(); |
| 1094 | return false; |
| 1095 | } |
| 1096 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 1097 | bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 1098 | { |
| 1099 | // TODO |
| 1100 | UNIMPLEMENTED(); |
| 1101 | return false; |
| 1102 | } |
| 1103 | |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 1104 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 1105 | GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
| 1106 | { |
| 1107 | // TODO |
| 1108 | UNIMPLEMENTED(); |
| 1109 | return false; |
| 1110 | } |
| 1111 | |
| 1112 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 1113 | GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
| 1114 | { |
| 1115 | // TODO |
| 1116 | UNIMPLEMENTED(); |
| 1117 | return false; |
| 1118 | } |
| 1119 | |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 1120 | RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth) |
| 1121 | { |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 1122 | SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); |
| 1123 | RenderTarget11 *renderTarget = NULL; |
| 1124 | if (depth) |
| 1125 | { |
| 1126 | renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), swapChain11->getWidth(), swapChain11->getHeight()); |
| 1127 | } |
| 1128 | else |
| 1129 | { |
| 1130 | renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(), swapChain11->getWidth(), swapChain11->getHeight()); |
| 1131 | } |
| 1132 | return renderTarget; |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 1133 | } |
| 1134 | |
| 1135 | RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) |
| 1136 | { |
| 1137 | // TODO |
| 1138 | UNIMPLEMENTED(); |
| 1139 | return NULL; |
| 1140 | } |
| 1141 | |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 1142 | ShaderExecutable *Renderer11::loadExecutable(const DWORD *function, size_t length, GLenum type, void *data) |
| 1143 | { |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 1144 | ShaderExecutable11 *executable = NULL; |
| 1145 | |
| 1146 | switch (type) |
| 1147 | { |
| 1148 | case GL_VERTEX_SHADER: |
| 1149 | { |
| 1150 | ID3D11VertexShader *vshader = NULL; |
| 1151 | HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vshader); |
| 1152 | ASSERT(SUCCEEDED(result)); |
| 1153 | |
| 1154 | if (vshader) |
| 1155 | { |
| 1156 | executable = new ShaderExecutable11(vshader); |
| 1157 | } |
| 1158 | } |
| 1159 | break; |
| 1160 | case GL_FRAGMENT_SHADER: |
| 1161 | { |
| 1162 | ID3D11PixelShader *pshader = NULL; |
| 1163 | HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pshader); |
| 1164 | ASSERT(SUCCEEDED(result)); |
| 1165 | |
| 1166 | if (pshader) |
| 1167 | { |
| 1168 | executable = new ShaderExecutable11(pshader); |
| 1169 | } |
| 1170 | } |
| 1171 | break; |
| 1172 | default: |
| 1173 | UNREACHABLE(); |
| 1174 | break; |
| 1175 | } |
| 1176 | |
| 1177 | return executable; |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 1178 | } |
| 1179 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 1180 | ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, GLenum type) |
| 1181 | { |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 1182 | const char *profile = NULL; |
| 1183 | |
| 1184 | switch (type) |
| 1185 | { |
| 1186 | case GL_VERTEX_SHADER: |
| 1187 | profile = "vs_4_0"; |
| 1188 | break; |
| 1189 | case GL_FRAGMENT_SHADER: |
| 1190 | profile = "ps_4_0"; |
| 1191 | break; |
| 1192 | default: |
| 1193 | UNREACHABLE(); |
| 1194 | return NULL; |
| 1195 | } |
| 1196 | |
| 1197 | ID3DBlob *binary = compileToBinary(infoLog, shaderHLSL, profile); |
| 1198 | if (!binary) |
| 1199 | return NULL; |
| 1200 | |
| 1201 | ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type, NULL); |
| 1202 | binary->Release(); |
| 1203 | |
| 1204 | return executable; |
| 1205 | } |
| 1206 | |
| 1207 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 1208 | ID3DBlob *Renderer11::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile) |
| 1209 | { |
| 1210 | if (!hlsl) |
| 1211 | { |
| 1212 | return NULL; |
| 1213 | } |
| 1214 | |
| 1215 | HRESULT result = S_OK; |
| 1216 | UINT flags = 0; |
| 1217 | std::string sourceText; |
| 1218 | if (gl::perfActive()) |
| 1219 | { |
| 1220 | flags |= D3DCOMPILE_DEBUG; |
| 1221 | #ifdef NDEBUG |
| 1222 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 1223 | #else |
| 1224 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
| 1225 | #endif |
| 1226 | |
| 1227 | std::string sourcePath = getTempPath(); |
| 1228 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
| 1229 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
| 1230 | } |
| 1231 | else |
| 1232 | { |
| 1233 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 1234 | sourceText = hlsl; |
| 1235 | } |
| 1236 | |
| 1237 | // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. |
| 1238 | // Try the default flags first and if compilation fails, try some alternatives. |
| 1239 | const static UINT extraFlags[] = |
| 1240 | { |
| 1241 | 0, |
| 1242 | // D3DCOMPILE_AVOID_FLOW_CONTROL, |
| 1243 | // D3DCOMPILE_PREFER_FLOW_CONTROL |
| 1244 | }; |
| 1245 | |
| 1246 | const static char * const extraFlagNames[] = |
| 1247 | { |
| 1248 | "default", |
| 1249 | "avoid flow control", |
| 1250 | "prefer flow control" |
| 1251 | }; |
| 1252 | |
| 1253 | for (int i = 0; i < sizeof(extraFlags) / sizeof(UINT); ++i) |
| 1254 | { |
| 1255 | ID3DBlob *errorMessage = NULL; |
| 1256 | ID3DBlob *binary = NULL; |
| 1257 | result = mD3DCompileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, |
| 1258 | "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage); |
| 1259 | if (errorMessage) |
| 1260 | { |
| 1261 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
| 1262 | |
| 1263 | infoLog.appendSanitized(message); |
| 1264 | TRACE("\n%s", hlsl); |
| 1265 | TRACE("\n%s", message); |
| 1266 | |
| 1267 | errorMessage->Release(); |
| 1268 | errorMessage = NULL; |
| 1269 | } |
| 1270 | |
| 1271 | if (SUCCEEDED(result)) |
| 1272 | { |
| 1273 | return binary; |
| 1274 | } |
| 1275 | else |
| 1276 | { |
| 1277 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1278 | { |
| 1279 | return error(GL_OUT_OF_MEMORY, (ID3DBlob*) NULL); |
| 1280 | } |
| 1281 | |
| 1282 | infoLog.append("Warning: D3D shader compilation failed with "); |
| 1283 | infoLog.append(extraFlagNames[i]); |
| 1284 | infoLog.append(" flags."); |
| 1285 | if (i + 1 < sizeof(extraFlagNames) / sizeof(char*)) |
| 1286 | { |
| 1287 | infoLog.append(" Retrying with "); |
| 1288 | infoLog.append(extraFlagNames[i + 1]); |
| 1289 | infoLog.append(".\n"); |
| 1290 | } |
| 1291 | } |
| 1292 | } |
| 1293 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 1294 | return NULL; |
| 1295 | } |
| 1296 | |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 1297 | bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, |
| 1298 | bool blitRenderTarget, bool blitDepthStencil) |
| 1299 | { |
| 1300 | // TODO |
| 1301 | UNIMPLEMENTED(); |
| 1302 | return false; |
| 1303 | } |
| 1304 | |
| 1305 | void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 1306 | GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) |
| 1307 | { |
| 1308 | // TODO |
| 1309 | UNIMPLEMENTED(); |
| 1310 | return; |
| 1311 | } |
| 1312 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1313 | } |