Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 7 | #include "common/mathutil.h" |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 8 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 9 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 16 | constexpr unsigned int kPixelTolerance = 1u; |
| 17 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 18 | // Take a pixel, and reset the components not covered by the format to default |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 19 | // values. In particular, the default value for the alpha component is 255 |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 20 | // (1.0 as unsigned normalized fixed point value). |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 21 | GLColor SliceFormatColor(GLenum format, GLColor full) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 22 | { |
| 23 | switch (format) |
| 24 | { |
| 25 | case GL_RED: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 26 | return GLColor(full.R, 0, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 27 | case GL_RG: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 28 | return GLColor(full.R, full.G, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 29 | case GL_RGB: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 30 | return GLColor(full.R, full.G, full.B, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 31 | case GL_RGBA: |
| 32 | return full; |
| 33 | default: |
Jamie Madill | e1faacb | 2016-12-13 12:42:14 -0500 | [diff] [blame] | 34 | EXPECT_TRUE(false); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 35 | return GLColor::white; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 36 | } |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 37 | } |
| 38 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 39 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 40 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 41 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 42 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 43 | { |
| 44 | setWindowWidth(128); |
| 45 | setWindowHeight(128); |
| 46 | setConfigRedBits(8); |
| 47 | setConfigGreenBits(8); |
| 48 | setConfigBlueBits(8); |
| 49 | setConfigAlphaBits(8); |
| 50 | } |
| 51 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 52 | virtual const char *getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 53 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 54 | return R"(precision highp float; |
| 55 | attribute vec4 position; |
| 56 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 57 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 58 | void main() |
| 59 | { |
| 60 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 61 | texcoord = (position.xy * 0.5) + 0.5; |
| 62 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 63 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 64 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 65 | virtual const char *getFragmentShaderSource() = 0; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 66 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 67 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 68 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 69 | const char *vertexShaderSource = getVertexShaderSource(); |
| 70 | const char *fragmentShaderSource = getFragmentShaderSource(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 71 | |
| 72 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 73 | ASSERT_NE(0u, mProgram); |
| 74 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 75 | } |
| 76 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 77 | void testSetUp() override { setUpFramebuffer(); } |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 78 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 79 | void testTearDown() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 80 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 81 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 82 | glDeleteFramebuffers(1, &mFramebuffer); |
| 83 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 84 | glDeleteProgram(mProgram); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 85 | } |
| 86 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 87 | void setUpFramebuffer() |
| 88 | { |
| 89 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 90 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 91 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 92 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 93 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 94 | // SRGB conversion like desktop GL does. |
| 95 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 96 | glGenFramebuffers(1, &mFramebuffer); |
| 97 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 98 | |
| 99 | glGenTextures(1, &mFramebufferColorTexture); |
| 100 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 101 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 102 | GL_UNSIGNED_BYTE, nullptr); |
| 103 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 104 | mFramebufferColorTexture, 0); |
| 105 | ASSERT_GL_NO_ERROR(); |
| 106 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 107 | glBindTexture(GL_TEXTURE_2D, 0); |
| 108 | } |
| 109 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 110 | // Returns the created texture ID. |
| 111 | GLuint create2DTexture() |
| 112 | { |
| 113 | GLuint texture2D; |
| 114 | glGenTextures(1, &texture2D); |
| 115 | glBindTexture(GL_TEXTURE_2D, texture2D); |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 116 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 117 | EXPECT_GL_NO_ERROR(); |
| 118 | return texture2D; |
| 119 | } |
| 120 | |
| 121 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 122 | GLuint mFramebuffer; |
| 123 | |
| 124 | private: |
| 125 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 126 | }; |
| 127 | |
| 128 | class Texture2DTest : public TexCoordDrawTest |
| 129 | { |
| 130 | protected: |
| 131 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 132 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 133 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 134 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 135 | return R"(precision highp float; |
| 136 | uniform sampler2D tex; |
| 137 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 138 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 139 | void main() |
| 140 | { |
| 141 | gl_FragColor = texture2D(tex, texcoord); |
| 142 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 143 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 144 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 145 | virtual const char *getTextureUniformName() { return "tex"; } |
| 146 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 147 | void setUpProgram() override |
| 148 | { |
| 149 | TexCoordDrawTest::setUpProgram(); |
| 150 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 151 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 152 | } |
| 153 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 154 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 155 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 156 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 157 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 158 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 159 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 160 | } |
| 161 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 162 | void testTearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 163 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 164 | glDeleteTextures(1, &mTexture2D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 165 | TexCoordDrawTest::testTearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 166 | } |
| 167 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 168 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 169 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 170 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 171 | setUpProgram(); |
| 172 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 173 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 174 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 175 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage") || |
| 176 | !IsGLExtensionEnabled("GL_OES_texture_float")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 177 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 178 | ANGLE_SKIP_TEST_IF((sourceImageChannels < 3 || destImageChannels < 3) && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 179 | !IsGLExtensionEnabled("GL_EXT_texture_rg")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 180 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 181 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 182 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 183 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 184 | ANGLE_SKIP_TEST_IF(destImageChannels == 4 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 185 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 186 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 187 | ANGLE_SKIP_TEST_IF(destImageChannels <= 2); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 188 | } |
| 189 | else |
| 190 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 191 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_color_buffer_float")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 192 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 193 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 194 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 195 | } |
| 196 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 197 | // clang-format off |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 198 | GLfloat sourceImageData[4][16] = |
| 199 | { |
| 200 | { // R |
| 201 | 1.0f, |
| 202 | 0.0f, |
| 203 | 0.0f, |
| 204 | 1.0f |
| 205 | }, |
| 206 | { // RG |
| 207 | 1.0f, 0.0f, |
| 208 | 0.0f, 1.0f, |
| 209 | 0.0f, 0.0f, |
| 210 | 1.0f, 1.0f |
| 211 | }, |
| 212 | { // RGB |
| 213 | 1.0f, 0.0f, 0.0f, |
| 214 | 0.0f, 1.0f, 0.0f, |
| 215 | 0.0f, 0.0f, 1.0f, |
| 216 | 1.0f, 1.0f, 0.0f |
| 217 | }, |
| 218 | { // RGBA |
| 219 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 220 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 221 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 222 | 1.0f, 1.0f, 0.0f, 1.0f |
| 223 | }, |
| 224 | }; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 225 | // clang-format on |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 226 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 227 | GLenum imageFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 228 | GL_R32F, |
| 229 | GL_RG32F, |
| 230 | GL_RGB32F, |
| 231 | GL_RGBA32F, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 232 | }; |
| 233 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 234 | GLenum sourceUnsizedFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 235 | GL_RED, |
| 236 | GL_RG, |
| 237 | GL_RGB, |
| 238 | GL_RGBA, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 239 | }; |
| 240 | |
| 241 | GLuint textures[2]; |
| 242 | |
| 243 | glGenTextures(2, textures); |
| 244 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 245 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 246 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 247 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 248 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 249 | |
| 250 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 251 | if (getClientMajorVersion() >= 3) |
| 252 | { |
| 253 | glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 254 | } |
| 255 | else |
| 256 | { |
| 257 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 258 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 259 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 261 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 262 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 263 | if (sourceImageChannels < 3 && !IsGLExtensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 264 | { |
| 265 | // This is not supported |
| 266 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 267 | } |
| 268 | else |
| 269 | { |
| 270 | ASSERT_GL_NO_ERROR(); |
| 271 | } |
| 272 | |
| 273 | GLuint fbo; |
| 274 | glGenFramebuffers(1, &fbo); |
| 275 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 276 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 277 | |
| 278 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 279 | if (getClientMajorVersion() >= 3) |
| 280 | { |
| 281 | glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 282 | } |
| 283 | else |
| 284 | { |
| 285 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 286 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 287 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 288 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 289 | |
| 290 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 291 | ASSERT_GL_NO_ERROR(); |
| 292 | |
| 293 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 294 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 295 | |
| 296 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 297 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 298 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 299 | if (testImageChannels > 1) |
| 300 | { |
| 301 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 302 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 303 | if (testImageChannels > 2) |
| 304 | { |
| 305 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | glDeleteFramebuffers(1, &fbo); |
| 310 | glDeleteTextures(2, textures); |
| 311 | |
| 312 | ASSERT_GL_NO_ERROR(); |
| 313 | } |
| 314 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 315 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 316 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 317 | }; |
| 318 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 319 | class Texture2DTestES3 : public Texture2DTest |
| 320 | { |
| 321 | protected: |
| 322 | Texture2DTestES3() : Texture2DTest() {} |
| 323 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 324 | const char *getVertexShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 325 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 326 | return "#version 300 es\n" |
| 327 | "out vec2 texcoord;\n" |
| 328 | "in vec4 position;\n" |
| 329 | "void main()\n" |
| 330 | "{\n" |
| 331 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 332 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 333 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 334 | } |
| 335 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 336 | const char *getFragmentShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 337 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 338 | return "#version 300 es\n" |
| 339 | "precision highp float;\n" |
| 340 | "uniform highp sampler2D tex;\n" |
| 341 | "in vec2 texcoord;\n" |
| 342 | "out vec4 fragColor;\n" |
| 343 | "void main()\n" |
| 344 | "{\n" |
| 345 | " fragColor = texture(tex, texcoord);\n" |
| 346 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 347 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 348 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 349 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 350 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 351 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 352 | setUpProgram(); |
| 353 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 354 | }; |
| 355 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 356 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 357 | { |
| 358 | protected: |
| 359 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 360 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 361 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 362 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 363 | return "#version 300 es\n" |
| 364 | "out vec2 texcoord;\n" |
| 365 | "in vec4 position;\n" |
| 366 | "void main()\n" |
| 367 | "{\n" |
| 368 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 369 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 370 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 371 | } |
| 372 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 373 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 374 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 375 | return "#version 300 es\n" |
| 376 | "precision highp float;\n" |
| 377 | "uniform highp isampler2D tex;\n" |
| 378 | "in vec2 texcoord;\n" |
| 379 | "out vec4 fragColor;\n" |
| 380 | "void main()\n" |
| 381 | "{\n" |
| 382 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 383 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 384 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 385 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 386 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 387 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 388 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 389 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 390 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 391 | setUpProgram(); |
| 392 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 393 | }; |
| 394 | |
| 395 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 396 | { |
| 397 | protected: |
| 398 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 399 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 400 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 401 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 402 | return "#version 300 es\n" |
| 403 | "out vec2 texcoord;\n" |
| 404 | "in vec4 position;\n" |
| 405 | "void main()\n" |
| 406 | "{\n" |
| 407 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 408 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 409 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 410 | } |
| 411 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 412 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 413 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 414 | return "#version 300 es\n" |
| 415 | "precision highp float;\n" |
| 416 | "uniform highp usampler2D tex;\n" |
| 417 | "in vec2 texcoord;\n" |
| 418 | "out vec4 fragColor;\n" |
| 419 | "void main()\n" |
| 420 | "{\n" |
| 421 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 422 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 423 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 424 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 425 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 426 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 427 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 428 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 429 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 430 | setUpProgram(); |
| 431 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 432 | }; |
| 433 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 434 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 435 | { |
| 436 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 437 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 438 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 439 | const char *getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 440 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 441 | return |
| 442 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 443 | attribute vec4 position; |
| 444 | varying vec2 texcoord; |
| 445 | |
| 446 | uniform vec2 drawScale; |
| 447 | |
| 448 | void main() |
| 449 | { |
| 450 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 451 | texcoord = (position.xy * 0.5) + 0.5; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 452 | })"; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 453 | } |
| 454 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 455 | void testSetUp() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 456 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 457 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 458 | |
| 459 | setUpProgram(); |
| 460 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 461 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 462 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 463 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 464 | glUseProgram(mProgram); |
| 465 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 466 | glUseProgram(0); |
| 467 | ASSERT_GL_NO_ERROR(); |
| 468 | } |
| 469 | |
| 470 | GLint mDrawScaleUniformLocation; |
| 471 | }; |
| 472 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 473 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 474 | { |
| 475 | protected: |
| 476 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 477 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 478 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 479 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 480 | return |
| 481 | R"(precision highp float; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 482 | uniform sampler2D tex; |
| 483 | varying vec2 texcoord; |
| 484 | |
| 485 | vec4 computeFragColor(sampler2D aTex) |
| 486 | { |
| 487 | return texture2D(aTex, texcoord); |
| 488 | } |
| 489 | |
| 490 | void main() |
| 491 | { |
| 492 | gl_FragColor = computeFragColor(tex); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 493 | })"; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 494 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 495 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 496 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 497 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 498 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 499 | setUpProgram(); |
| 500 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 501 | }; |
| 502 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 503 | class TextureCubeTest : public TexCoordDrawTest |
| 504 | { |
| 505 | protected: |
| 506 | TextureCubeTest() |
| 507 | : TexCoordDrawTest(), |
| 508 | mTexture2D(0), |
| 509 | mTextureCube(0), |
| 510 | mTexture2DUniformLocation(-1), |
| 511 | mTextureCubeUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 512 | {} |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 513 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 514 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 515 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 516 | return |
| 517 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 518 | uniform sampler2D tex2D; |
| 519 | uniform samplerCube texCube; |
| 520 | varying vec2 texcoord; |
| 521 | |
| 522 | void main() |
| 523 | { |
| 524 | gl_FragColor = texture2D(tex2D, texcoord); |
| 525 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 526 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 527 | } |
| 528 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 529 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 530 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 531 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 532 | |
| 533 | glGenTextures(1, &mTextureCube); |
| 534 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 535 | for (GLenum face = 0; face < 6; face++) |
| 536 | { |
| 537 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, |
| 538 | GL_UNSIGNED_BYTE, nullptr); |
| 539 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 540 | EXPECT_GL_NO_ERROR(); |
| 541 | |
| 542 | mTexture2D = create2DTexture(); |
| 543 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 544 | setUpProgram(); |
| 545 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 546 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 547 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 548 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 549 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 550 | } |
| 551 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 552 | void testTearDown() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 553 | { |
| 554 | glDeleteTextures(1, &mTextureCube); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 555 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 556 | } |
| 557 | |
| 558 | GLuint mTexture2D; |
| 559 | GLuint mTextureCube; |
| 560 | GLint mTexture2DUniformLocation; |
| 561 | GLint mTextureCubeUniformLocation; |
| 562 | }; |
| 563 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 564 | class TextureCubeTestES3 : public ANGLETest |
| 565 | { |
| 566 | protected: |
| 567 | TextureCubeTestES3() {} |
| 568 | }; |
| 569 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 570 | class SamplerArrayTest : public TexCoordDrawTest |
| 571 | { |
| 572 | protected: |
| 573 | SamplerArrayTest() |
| 574 | : TexCoordDrawTest(), |
| 575 | mTexture2DA(0), |
| 576 | mTexture2DB(0), |
| 577 | mTexture0UniformLocation(-1), |
| 578 | mTexture1UniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 579 | {} |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 580 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 581 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 582 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 583 | return |
| 584 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 585 | uniform highp sampler2D tex2DArray[2]; |
| 586 | varying vec2 texcoord; |
| 587 | void main() |
| 588 | { |
| 589 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 590 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 591 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 592 | } |
| 593 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 594 | void testSetUp() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 595 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 596 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 597 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 598 | setUpProgram(); |
| 599 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 600 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 601 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 602 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 603 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 604 | |
| 605 | mTexture2DA = create2DTexture(); |
| 606 | mTexture2DB = create2DTexture(); |
| 607 | ASSERT_GL_NO_ERROR(); |
| 608 | } |
| 609 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 610 | void testTearDown() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 611 | { |
| 612 | glDeleteTextures(1, &mTexture2DA); |
| 613 | glDeleteTextures(1, &mTexture2DB); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 614 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 615 | } |
| 616 | |
| 617 | void testSamplerArrayDraw() |
| 618 | { |
| 619 | GLubyte texData[4]; |
| 620 | texData[0] = 0; |
| 621 | texData[1] = 60; |
| 622 | texData[2] = 0; |
| 623 | texData[3] = 255; |
| 624 | |
| 625 | glActiveTexture(GL_TEXTURE0); |
| 626 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 627 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 628 | |
| 629 | texData[1] = 120; |
| 630 | glActiveTexture(GL_TEXTURE1); |
| 631 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 632 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 633 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 634 | |
| 635 | glUseProgram(mProgram); |
| 636 | glUniform1i(mTexture0UniformLocation, 0); |
| 637 | glUniform1i(mTexture1UniformLocation, 1); |
| 638 | drawQuad(mProgram, "position", 0.5f); |
| 639 | EXPECT_GL_NO_ERROR(); |
| 640 | |
| 641 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 642 | } |
| 643 | |
| 644 | GLuint mTexture2DA; |
| 645 | GLuint mTexture2DB; |
| 646 | GLint mTexture0UniformLocation; |
| 647 | GLint mTexture1UniformLocation; |
| 648 | }; |
| 649 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 650 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 651 | { |
| 652 | protected: |
| 653 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 654 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 655 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 656 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 657 | return |
| 658 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 659 | uniform highp sampler2D tex2DArray[2]; |
| 660 | varying vec2 texcoord; |
| 661 | |
| 662 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 663 | { |
| 664 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 665 | } |
| 666 | |
| 667 | void main() |
| 668 | { |
| 669 | gl_FragColor = computeFragColor(tex2DArray); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 670 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 671 | } |
| 672 | }; |
| 673 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 674 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 675 | { |
| 676 | protected: |
| 677 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 678 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 679 | const char *getVertexShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 680 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 681 | return "#version 300 es\n" |
| 682 | "out vec2 texcoord;\n" |
| 683 | "in vec4 position;\n" |
| 684 | "void main()\n" |
| 685 | "{\n" |
| 686 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 687 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 688 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 689 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 690 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 691 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 692 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 693 | return "#version 300 es\n" |
| 694 | "precision highp float;\n" |
| 695 | "uniform highp sampler2DArray tex2DArray;\n" |
| 696 | "in vec2 texcoord;\n" |
| 697 | "out vec4 fragColor;\n" |
| 698 | "void main()\n" |
| 699 | "{\n" |
| 700 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
| 701 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 702 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 703 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 704 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 705 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 706 | TexCoordDrawTest::testSetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 707 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 708 | setUpProgram(); |
| 709 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 710 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 711 | ASSERT_NE(-1, mTextureArrayLocation); |
| 712 | |
| 713 | glGenTextures(1, &m2DArrayTexture); |
| 714 | ASSERT_GL_NO_ERROR(); |
| 715 | } |
| 716 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 717 | void testTearDown() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 718 | { |
| 719 | glDeleteTextures(1, &m2DArrayTexture); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 720 | TexCoordDrawTest::testTearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 721 | } |
| 722 | |
| 723 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 724 | GLint mTextureArrayLocation; |
| 725 | }; |
| 726 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 727 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 728 | { |
| 729 | protected: |
| 730 | TextureSizeTextureArrayTest() |
| 731 | : TexCoordDrawTest(), |
| 732 | mTexture2DA(0), |
| 733 | mTexture2DB(0), |
| 734 | mTexture0Location(-1), |
| 735 | mTexture1Location(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 736 | {} |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 737 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 738 | const char *getVertexShaderSource() override { return essl3_shaders::vs::Simple(); } |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 739 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 740 | const char *getFragmentShaderSource() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 741 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 742 | return "#version 300 es\n" |
| 743 | "precision highp float;\n" |
| 744 | "uniform highp sampler2D tex2DArray[2];\n" |
| 745 | "out vec4 fragColor;\n" |
| 746 | "void main()\n" |
| 747 | "{\n" |
| 748 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 749 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 750 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 751 | "}\n"; |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 752 | } |
| 753 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 754 | void testSetUp() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 755 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 756 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 757 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 758 | setUpProgram(); |
| 759 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 760 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 761 | ASSERT_NE(-1, mTexture0Location); |
| 762 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 763 | ASSERT_NE(-1, mTexture1Location); |
| 764 | |
| 765 | mTexture2DA = create2DTexture(); |
| 766 | mTexture2DB = create2DTexture(); |
| 767 | ASSERT_GL_NO_ERROR(); |
| 768 | } |
| 769 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 770 | void testTearDown() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 771 | { |
| 772 | glDeleteTextures(1, &mTexture2DA); |
| 773 | glDeleteTextures(1, &mTexture2DB); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 774 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 775 | } |
| 776 | |
| 777 | GLuint mTexture2DA; |
| 778 | GLuint mTexture2DB; |
| 779 | GLint mTexture0Location; |
| 780 | GLint mTexture1Location; |
| 781 | }; |
| 782 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 783 | class Texture3DTestES3 : public TexCoordDrawTest |
| 784 | { |
| 785 | protected: |
| 786 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 787 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 788 | const char *getVertexShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 789 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 790 | return "#version 300 es\n" |
| 791 | "out vec2 texcoord;\n" |
| 792 | "in vec4 position;\n" |
| 793 | "void main()\n" |
| 794 | "{\n" |
| 795 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 796 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 797 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 798 | } |
| 799 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 800 | const char *getFragmentShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 801 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 802 | return "#version 300 es\n" |
| 803 | "precision highp float;\n" |
| 804 | "uniform highp sampler3D tex3D;\n" |
| 805 | "in vec2 texcoord;\n" |
| 806 | "out vec4 fragColor;\n" |
| 807 | "void main()\n" |
| 808 | "{\n" |
| 809 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 810 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 811 | } |
| 812 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 813 | void testSetUp() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 814 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 815 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 816 | |
| 817 | glGenTextures(1, &mTexture3D); |
| 818 | |
| 819 | setUpProgram(); |
| 820 | |
| 821 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 822 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 823 | } |
| 824 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 825 | void testTearDown() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 826 | { |
| 827 | glDeleteTextures(1, &mTexture3D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 828 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 829 | } |
| 830 | |
| 831 | GLuint mTexture3D; |
| 832 | GLint mTexture3DUniformLocation; |
| 833 | }; |
| 834 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 835 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 836 | { |
| 837 | protected: |
| 838 | ShadowSamplerPlusSampler3DTestES3() |
| 839 | : TexCoordDrawTest(), |
| 840 | mTextureShadow(0), |
| 841 | mTexture3D(0), |
| 842 | mTextureShadowUniformLocation(-1), |
| 843 | mTexture3DUniformLocation(-1), |
| 844 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 845 | {} |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 846 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 847 | const char *getVertexShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 848 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 849 | return "#version 300 es\n" |
| 850 | "out vec2 texcoord;\n" |
| 851 | "in vec4 position;\n" |
| 852 | "void main()\n" |
| 853 | "{\n" |
| 854 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 855 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 856 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 857 | } |
| 858 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 859 | const char *getFragmentShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 860 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 861 | return "#version 300 es\n" |
| 862 | "precision highp float;\n" |
| 863 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 864 | "uniform highp sampler3D tex3D;\n" |
| 865 | "in vec2 texcoord;\n" |
| 866 | "uniform float depthRef;\n" |
| 867 | "out vec4 fragColor;\n" |
| 868 | "void main()\n" |
| 869 | "{\n" |
| 870 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 871 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 872 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 873 | } |
| 874 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 875 | void testSetUp() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 876 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 877 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 878 | |
| 879 | glGenTextures(1, &mTexture3D); |
| 880 | |
| 881 | glGenTextures(1, &mTextureShadow); |
| 882 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 883 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 884 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 885 | setUpProgram(); |
| 886 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 887 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 888 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 889 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 890 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 891 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 892 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 893 | } |
| 894 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 895 | void testTearDown() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 896 | { |
| 897 | glDeleteTextures(1, &mTextureShadow); |
| 898 | glDeleteTextures(1, &mTexture3D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 899 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 900 | } |
| 901 | |
| 902 | GLuint mTextureShadow; |
| 903 | GLuint mTexture3D; |
| 904 | GLint mTextureShadowUniformLocation; |
| 905 | GLint mTexture3DUniformLocation; |
| 906 | GLint mDepthRefUniformLocation; |
| 907 | }; |
| 908 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 909 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 910 | { |
| 911 | protected: |
| 912 | SamplerTypeMixTestES3() |
| 913 | : TexCoordDrawTest(), |
| 914 | mTexture2D(0), |
| 915 | mTextureCube(0), |
| 916 | mTexture2DShadow(0), |
| 917 | mTextureCubeShadow(0), |
| 918 | mTexture2DUniformLocation(-1), |
| 919 | mTextureCubeUniformLocation(-1), |
| 920 | mTexture2DShadowUniformLocation(-1), |
| 921 | mTextureCubeShadowUniformLocation(-1), |
| 922 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 923 | {} |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 924 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 925 | const char *getVertexShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 926 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 927 | return "#version 300 es\n" |
| 928 | "out vec2 texcoord;\n" |
| 929 | "in vec4 position;\n" |
| 930 | "void main()\n" |
| 931 | "{\n" |
| 932 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 933 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 934 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 935 | } |
| 936 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 937 | const char *getFragmentShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 938 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 939 | return "#version 300 es\n" |
| 940 | "precision highp float;\n" |
| 941 | "uniform highp sampler2D tex2D;\n" |
| 942 | "uniform highp samplerCube texCube;\n" |
| 943 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 944 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 945 | "in vec2 texcoord;\n" |
| 946 | "uniform float depthRef;\n" |
| 947 | "out vec4 fragColor;\n" |
| 948 | "void main()\n" |
| 949 | "{\n" |
| 950 | " fragColor = texture(tex2D, texcoord);\n" |
| 951 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 952 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 953 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 954 | "0.125);\n" |
| 955 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 956 | } |
| 957 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 958 | void testSetUp() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 959 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 960 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 961 | |
| 962 | glGenTextures(1, &mTexture2D); |
| 963 | glGenTextures(1, &mTextureCube); |
| 964 | |
| 965 | glGenTextures(1, &mTexture2DShadow); |
| 966 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 967 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 968 | |
| 969 | glGenTextures(1, &mTextureCubeShadow); |
| 970 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 971 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 972 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 973 | setUpProgram(); |
| 974 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 975 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 976 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 977 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 978 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 979 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 980 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 981 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 982 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 983 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 984 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 985 | |
| 986 | ASSERT_GL_NO_ERROR(); |
| 987 | } |
| 988 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 989 | void testTearDown() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 990 | { |
| 991 | glDeleteTextures(1, &mTexture2D); |
| 992 | glDeleteTextures(1, &mTextureCube); |
| 993 | glDeleteTextures(1, &mTexture2DShadow); |
| 994 | glDeleteTextures(1, &mTextureCubeShadow); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 995 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 996 | } |
| 997 | |
| 998 | GLuint mTexture2D; |
| 999 | GLuint mTextureCube; |
| 1000 | GLuint mTexture2DShadow; |
| 1001 | GLuint mTextureCubeShadow; |
| 1002 | GLint mTexture2DUniformLocation; |
| 1003 | GLint mTextureCubeUniformLocation; |
| 1004 | GLint mTexture2DShadowUniformLocation; |
| 1005 | GLint mTextureCubeShadowUniformLocation; |
| 1006 | GLint mDepthRefUniformLocation; |
| 1007 | }; |
| 1008 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1009 | class SamplerInStructTest : public Texture2DTest |
| 1010 | { |
| 1011 | protected: |
| 1012 | SamplerInStructTest() : Texture2DTest() {} |
| 1013 | |
| 1014 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1015 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1016 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1017 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1018 | return "precision highp float;\n" |
| 1019 | "struct S\n" |
| 1020 | "{\n" |
| 1021 | " vec4 a;\n" |
| 1022 | " highp sampler2D tex;\n" |
| 1023 | "};\n" |
| 1024 | "uniform S us;\n" |
| 1025 | "varying vec2 texcoord;\n" |
| 1026 | "void main()\n" |
| 1027 | "{\n" |
| 1028 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1029 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1030 | } |
| 1031 | |
| 1032 | void runSamplerInStructTest() |
| 1033 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1034 | setUpProgram(); |
| 1035 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1036 | glActiveTexture(GL_TEXTURE0); |
| 1037 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1038 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1039 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1040 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1041 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1042 | } |
| 1043 | }; |
| 1044 | |
| 1045 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1046 | { |
| 1047 | protected: |
| 1048 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1049 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1050 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1051 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1052 | return "precision highp float;\n" |
| 1053 | "struct S\n" |
| 1054 | "{\n" |
| 1055 | " vec4 a;\n" |
| 1056 | " highp sampler2D tex;\n" |
| 1057 | "};\n" |
| 1058 | "uniform S us;\n" |
| 1059 | "varying vec2 texcoord;\n" |
| 1060 | "vec4 sampleFrom(S s) {\n" |
| 1061 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1062 | "}\n" |
| 1063 | "void main()\n" |
| 1064 | "{\n" |
| 1065 | " gl_FragColor = sampleFrom(us);\n" |
| 1066 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1067 | } |
| 1068 | }; |
| 1069 | |
| 1070 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1071 | { |
| 1072 | protected: |
| 1073 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1074 | |
| 1075 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1076 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1077 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1078 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1079 | return "precision highp float;\n" |
| 1080 | "struct S\n" |
| 1081 | "{\n" |
| 1082 | " vec4 a;\n" |
| 1083 | " highp sampler2D tex;\n" |
| 1084 | "};\n" |
| 1085 | "uniform S us[1];\n" |
| 1086 | "varying vec2 texcoord;\n" |
| 1087 | "vec4 sampleFrom(S s) {\n" |
| 1088 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1089 | "}\n" |
| 1090 | "void main()\n" |
| 1091 | "{\n" |
| 1092 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1093 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1094 | } |
| 1095 | }; |
| 1096 | |
| 1097 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1098 | { |
| 1099 | protected: |
| 1100 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1101 | |
| 1102 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1103 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1104 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1105 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1106 | return "precision highp float;\n" |
| 1107 | "struct SUB\n" |
| 1108 | "{\n" |
| 1109 | " vec4 a;\n" |
| 1110 | " highp sampler2D tex;\n" |
| 1111 | "};\n" |
| 1112 | "struct S\n" |
| 1113 | "{\n" |
| 1114 | " SUB sub;\n" |
| 1115 | "};\n" |
| 1116 | "uniform S us[1];\n" |
| 1117 | "varying vec2 texcoord;\n" |
| 1118 | "vec4 sampleFrom(SUB s) {\n" |
| 1119 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1120 | "}\n" |
| 1121 | "void main()\n" |
| 1122 | "{\n" |
| 1123 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1124 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1125 | } |
| 1126 | }; |
| 1127 | |
| 1128 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1129 | { |
| 1130 | protected: |
| 1131 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1132 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1133 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1134 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1135 | return "precision highp float;\n" |
| 1136 | "struct S\n" |
| 1137 | "{\n" |
| 1138 | " vec4 a;\n" |
| 1139 | " highp sampler2D tex;\n" |
| 1140 | "};\n" |
| 1141 | "uniform S us;\n" |
| 1142 | "uniform float us_tex;\n" |
| 1143 | "varying vec2 texcoord;\n" |
| 1144 | "void main()\n" |
| 1145 | "{\n" |
| 1146 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1147 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1148 | } |
| 1149 | }; |
| 1150 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 1151 | class Texture2DIntegerTestES3 : public Texture2DTest |
| 1152 | { |
| 1153 | protected: |
| 1154 | Texture2DIntegerTestES3() : Texture2DTest() {} |
| 1155 | |
| 1156 | const char *getVertexShaderSource() override |
| 1157 | { |
| 1158 | return "#version 300 es\n" |
| 1159 | "out vec2 texcoord;\n" |
| 1160 | "in vec4 position;\n" |
| 1161 | "void main()\n" |
| 1162 | "{\n" |
| 1163 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1164 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1165 | "}\n"; |
| 1166 | } |
| 1167 | |
| 1168 | const char *getFragmentShaderSource() override |
| 1169 | { |
| 1170 | return "#version 300 es\n" |
| 1171 | "precision highp float;\n" |
| 1172 | "precision highp usampler2D;\n" |
| 1173 | "uniform usampler2D tex;\n" |
| 1174 | "in vec2 texcoord;\n" |
| 1175 | "out vec4 fragColor;\n" |
| 1176 | "void main()\n" |
| 1177 | "{\n" |
Anders Leino | 8224a58 | 2019-05-20 12:39:29 +0300 | [diff] [blame] | 1178 | " fragColor = vec4(texture(tex, texcoord))/255.0;\n" |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 1179 | "}\n"; |
| 1180 | } |
| 1181 | }; |
| 1182 | |
Anders Leino | 60cc751 | 2019-05-06 09:25:27 +0300 | [diff] [blame] | 1183 | class TextureCubeIntegerTestES3 : public TexCoordDrawTest |
| 1184 | { |
| 1185 | protected: |
| 1186 | TextureCubeIntegerTestES3() |
| 1187 | : TexCoordDrawTest(), mTextureCube(0), mTextureCubeUniformLocation(-1) |
| 1188 | {} |
| 1189 | |
| 1190 | const char *getVertexShaderSource() override |
| 1191 | { |
| 1192 | return "#version 300 es\n" |
| 1193 | "out vec2 texcoord;\n" |
| 1194 | "in vec4 position;\n" |
| 1195 | "void main()\n" |
| 1196 | "{\n" |
| 1197 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1198 | " texcoord = 0.5*position.xy;\n" |
| 1199 | "}\n"; |
| 1200 | } |
| 1201 | |
| 1202 | const char *getFragmentShaderSource() override |
| 1203 | { |
| 1204 | return "#version 300 es\n" |
| 1205 | "precision highp float;\n" |
| 1206 | "precision highp usamplerCube;\n" |
| 1207 | "uniform usamplerCube texCube;\n" |
| 1208 | "in vec2 texcoord;\n" |
| 1209 | "out vec4 fragColor;\n" |
| 1210 | "void main()\n" |
| 1211 | "{\n" |
| 1212 | " fragColor = vec4(texture(texCube, vec3(texcoord, 1)))/255.0;\n" |
| 1213 | "}\n"; |
| 1214 | } |
| 1215 | |
| 1216 | void testSetUp() override |
| 1217 | { |
| 1218 | TexCoordDrawTest::testSetUp(); |
| 1219 | glGenTextures(1, &mTextureCube); |
| 1220 | setUpProgram(); |
| 1221 | |
| 1222 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1223 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1224 | } |
| 1225 | |
| 1226 | void testTearDown() override |
| 1227 | { |
| 1228 | glDeleteTextures(1, &mTextureCube); |
| 1229 | TexCoordDrawTest::testTearDown(); |
| 1230 | } |
| 1231 | |
| 1232 | GLuint mTextureCube; |
| 1233 | GLint mTextureCubeUniformLocation; |
| 1234 | }; |
| 1235 | |
Anders Leino | e445244 | 2019-05-09 13:29:49 +0300 | [diff] [blame] | 1236 | class TextureCubeIntegerEdgeTestES3 : public TextureCubeIntegerTestES3 |
| 1237 | { |
| 1238 | protected: |
| 1239 | TextureCubeIntegerEdgeTestES3() : TextureCubeIntegerTestES3() {} |
| 1240 | |
| 1241 | const char *getVertexShaderSource() override |
| 1242 | { |
| 1243 | return "#version 300 es\n" |
| 1244 | "out vec2 texcoord;\n" |
| 1245 | "in vec4 position;\n" |
| 1246 | "void main()\n" |
| 1247 | "{\n" |
| 1248 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1249 | " texcoord = position.xy;\n" |
| 1250 | "}\n"; |
| 1251 | } |
| 1252 | |
| 1253 | const char *getFragmentShaderSource() override |
| 1254 | { |
| 1255 | return "#version 300 es\n" |
| 1256 | "precision highp float;\n" |
| 1257 | "precision highp usamplerCube;\n" |
| 1258 | "uniform usamplerCube texCube;\n" |
| 1259 | "in vec2 texcoord;\n" |
| 1260 | "out vec4 fragColor;\n" |
| 1261 | "void main()\n" |
| 1262 | "{\n" |
| 1263 | " fragColor = vec4(texture(texCube, vec3(texcoord, 0)))/255.0;\n" |
| 1264 | "}\n"; |
| 1265 | } |
| 1266 | }; |
| 1267 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 1268 | class Texture2DIntegerProjectiveOffsetTestES3 : public Texture2DTest |
| 1269 | { |
| 1270 | protected: |
| 1271 | Texture2DIntegerProjectiveOffsetTestES3() : Texture2DTest() {} |
| 1272 | |
| 1273 | const char *getVertexShaderSource() override |
| 1274 | { |
| 1275 | return "#version 300 es\n" |
| 1276 | "out vec2 texcoord;\n" |
| 1277 | "in vec4 position;\n" |
| 1278 | "void main()\n" |
| 1279 | "{\n" |
| 1280 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1281 | " texcoord = 0.5*position.xy + vec2(0.5, 0.5);\n" |
| 1282 | "}\n"; |
| 1283 | } |
| 1284 | |
| 1285 | const char *getFragmentShaderSource() override |
| 1286 | { |
| 1287 | return "#version 300 es\n" |
| 1288 | "precision highp float;\n" |
| 1289 | "precision highp usampler2D;\n" |
| 1290 | "uniform usampler2D tex;\n" |
| 1291 | "in vec2 texcoord;\n" |
| 1292 | "out vec4 fragColor;\n" |
| 1293 | "void main()\n" |
| 1294 | "{\n" |
| 1295 | " fragColor = vec4(textureProjOffset(tex, vec3(texcoord, 1), ivec2(0,0), " |
| 1296 | "0.0))/255.0;\n" |
| 1297 | "}\n"; |
| 1298 | } |
| 1299 | }; |
| 1300 | |
Anders Leino | 69d0493 | 2019-05-20 14:04:13 +0300 | [diff] [blame] | 1301 | class Texture2DArrayIntegerTestES3 : public Texture2DArrayTestES3 |
| 1302 | { |
| 1303 | protected: |
| 1304 | Texture2DArrayIntegerTestES3() : Texture2DArrayTestES3() {} |
| 1305 | |
| 1306 | const char *getVertexShaderSource() override |
| 1307 | { |
| 1308 | return "#version 300 es\n" |
| 1309 | "out vec2 texcoord;\n" |
| 1310 | "in vec4 position;\n" |
| 1311 | "void main()\n" |
| 1312 | "{\n" |
| 1313 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1314 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1315 | "}\n"; |
| 1316 | } |
| 1317 | |
| 1318 | const char *getFragmentShaderSource() override |
| 1319 | { |
| 1320 | return "#version 300 es\n" |
| 1321 | "precision highp float;\n" |
| 1322 | "uniform highp usampler2DArray tex2DArray;\n" |
| 1323 | "in vec2 texcoord;\n" |
| 1324 | "out vec4 fragColor;\n" |
| 1325 | "void main()\n" |
| 1326 | "{\n" |
| 1327 | " fragColor = vec4(texture(tex2DArray, vec3(texcoord.x, texcoord.y, " |
| 1328 | "0.0)))/255.0;\n" |
| 1329 | "}\n"; |
| 1330 | } |
| 1331 | }; |
| 1332 | |
Anders Leino | 262e282 | 2019-05-20 14:24:40 +0300 | [diff] [blame] | 1333 | class Texture3DIntegerTestES3 : public Texture3DTestES3 |
| 1334 | { |
| 1335 | protected: |
| 1336 | Texture3DIntegerTestES3() : Texture3DTestES3() {} |
| 1337 | |
| 1338 | const char *getVertexShaderSource() override |
| 1339 | { |
| 1340 | return "#version 300 es\n" |
| 1341 | "out vec2 texcoord;\n" |
| 1342 | "in vec4 position;\n" |
| 1343 | "void main()\n" |
| 1344 | "{\n" |
| 1345 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1346 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1347 | "}\n"; |
| 1348 | } |
| 1349 | |
| 1350 | const char *getFragmentShaderSource() override |
| 1351 | { |
| 1352 | return "#version 300 es\n" |
| 1353 | "precision highp float;\n" |
| 1354 | "uniform highp usampler3D tex3D;\n" |
| 1355 | "in vec2 texcoord;\n" |
| 1356 | "out vec4 fragColor;\n" |
| 1357 | "void main()\n" |
| 1358 | "{\n" |
| 1359 | " fragColor = vec4(texture(tex3D, vec3(texcoord, 0.0)))/255.0;\n" |
| 1360 | "}\n"; |
| 1361 | } |
| 1362 | }; |
| 1363 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1364 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1365 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1366 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1367 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1368 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1369 | setUpProgram(); |
| 1370 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1371 | const GLubyte *pixels[20] = {0}; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1372 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1373 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1374 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1375 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1376 | { |
| 1377 | // Create a 1-level immutable texture. |
| 1378 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); |
| 1379 | |
| 1380 | // Try calling sub image on the second level. |
| 1381 | glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1382 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1383 | } |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1384 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1385 | |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1386 | // Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error. |
| 1387 | TEST_P(Texture2DTest, QueryBinding) |
| 1388 | { |
| 1389 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1390 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1391 | |
| 1392 | GLint textureBinding; |
| 1393 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding); |
| 1394 | EXPECT_GL_NO_ERROR(); |
| 1395 | EXPECT_EQ(0, textureBinding); |
| 1396 | |
| 1397 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding); |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1398 | if (IsGLExtensionEnabled("GL_OES_EGL_image_external") || |
| 1399 | IsGLExtensionEnabled("GL_NV_EGL_stream_consumer_external")) |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1400 | { |
| 1401 | EXPECT_GL_NO_ERROR(); |
| 1402 | EXPECT_EQ(0, textureBinding); |
| 1403 | } |
| 1404 | else |
| 1405 | { |
| 1406 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 1407 | } |
| 1408 | } |
| 1409 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1410 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1411 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1412 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1413 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1414 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1415 | setUpProgram(); |
| 1416 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1417 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1418 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1419 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1420 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1421 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1422 | const GLubyte *pixel[4] = {0}; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1423 | |
| 1424 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1425 | EXPECT_GL_NO_ERROR(); |
| 1426 | |
| 1427 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1428 | EXPECT_GL_NO_ERROR(); |
| 1429 | |
| 1430 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1431 | EXPECT_GL_NO_ERROR(); |
| 1432 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1433 | |
| 1434 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1435 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1436 | { |
| 1437 | glActiveTexture(GL_TEXTURE0); |
| 1438 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1439 | glActiveTexture(GL_TEXTURE1); |
| 1440 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1441 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1442 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1443 | glUseProgram(mProgram); |
| 1444 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1445 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1446 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1447 | EXPECT_GL_NO_ERROR(); |
| 1448 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1449 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1450 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1451 | // drawing is correct. |
| 1452 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1453 | { |
| 1454 | GLubyte texData[4]; |
| 1455 | texData[0] = 0; |
| 1456 | texData[1] = 60; |
| 1457 | texData[2] = 0; |
| 1458 | texData[3] = 255; |
| 1459 | |
| 1460 | glActiveTexture(GL_TEXTURE0); |
| 1461 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1462 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1463 | |
| 1464 | glActiveTexture(GL_TEXTURE1); |
| 1465 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1466 | texData[1] = 120; |
| 1467 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1468 | texData); |
| 1469 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1470 | |
| 1471 | glUseProgram(mProgram); |
| 1472 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1473 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1474 | drawQuad(mProgram, "position", 0.5f); |
| 1475 | EXPECT_GL_NO_ERROR(); |
| 1476 | |
| 1477 | int px = getWindowWidth() - 1; |
| 1478 | int py = 0; |
| 1479 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1480 | } |
| 1481 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1482 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1483 | { |
| 1484 | glActiveTexture(GL_TEXTURE0); |
| 1485 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1486 | GLubyte texData[4]; |
| 1487 | texData[0] = 0; |
| 1488 | texData[1] = 128; |
| 1489 | texData[2] = 0; |
| 1490 | texData[3] = 255; |
| 1491 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1492 | glUseProgram(mProgram); |
| 1493 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1494 | drawQuad(mProgram, "position", 0.5f); |
| 1495 | EXPECT_GL_NO_ERROR(); |
| 1496 | |
| 1497 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1498 | } |
| 1499 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1500 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1501 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1502 | { |
| 1503 | testSamplerArrayDraw(); |
| 1504 | } |
| 1505 | |
| 1506 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1507 | // user-defined function in the shader. |
| 1508 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1509 | { |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 1510 | // TODO: Diagnose and fix. http://anglebug.com/2955 |
| 1511 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| 1512 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1513 | testSamplerArrayDraw(); |
| 1514 | } |
| 1515 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1516 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1517 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1518 | { |
| 1519 | int px = getWindowWidth() / 2; |
| 1520 | int py = getWindowHeight() / 2; |
| 1521 | |
| 1522 | glActiveTexture(GL_TEXTURE0); |
| 1523 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1524 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1525 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1526 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1527 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1528 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1529 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1530 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1531 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1532 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1533 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1534 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1535 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1536 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1537 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1538 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1539 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1540 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1541 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1542 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1543 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1544 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1545 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1546 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1547 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1548 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1549 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1550 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1551 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1552 | |
| 1553 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1554 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1555 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1556 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1557 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1558 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1559 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1560 | { |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1561 | // http://anglebug.com/3145 |
| 1562 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1563 | |
Shahbaz Youssefi | 0c128e1 | 2019-03-25 23:50:14 -0400 | [diff] [blame] | 1564 | // http://anglebug.com/2822 |
| 1565 | ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan()); |
| 1566 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1567 | GLFramebuffer fbo; |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1568 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1569 | |
| 1570 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1571 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1572 | mTextureCube, 0); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1573 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1574 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1575 | EXPECT_GL_NO_ERROR(); |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1576 | |
| 1577 | // Test clearing the six mip faces individually. |
| 1578 | std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue, |
| 1579 | GLColor::yellow, GLColor::cyan, GLColor::magenta}}; |
| 1580 | |
| 1581 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1582 | { |
| 1583 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1584 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1585 | |
| 1586 | Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); |
| 1587 | glClearColor(clearColorF.x(), clearColorF.y(), clearColorF.z(), clearColorF.w()); |
| 1588 | glClear(GL_COLOR_BUFFER_BIT); |
| 1589 | |
| 1590 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]); |
| 1591 | } |
| 1592 | |
| 1593 | // Iterate the faces again to make sure the colors haven't changed. |
| 1594 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1595 | { |
| 1596 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1597 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1598 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]) |
| 1599 | << "face color " << faceIndex << " shouldn't change"; |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | // Tests clearing a cube map with a scissor enabled. |
| 1604 | TEST_P(TextureCubeTest, CubeMapFBOScissoredClear) |
| 1605 | { |
| 1606 | // TODO(jie.a.chen): Diagnose and fix. http://anglebug.com/2822 |
| 1607 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows()); |
| 1608 | |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1609 | // http://anglebug.com/3145 |
| 1610 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1611 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1612 | constexpr size_t kSize = 16; |
| 1613 | |
| 1614 | GLFramebuffer fbo; |
| 1615 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1616 | glViewport(0, 0, kSize, kSize); |
| 1617 | |
| 1618 | GLTexture texcube; |
| 1619 | glBindTexture(GL_TEXTURE_CUBE_MAP, texcube); |
| 1620 | for (GLenum face = 0; face < 6; face++) |
| 1621 | { |
| 1622 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, |
| 1623 | GL_UNSIGNED_BYTE, nullptr); |
| 1624 | } |
| 1625 | ASSERT_GL_NO_ERROR(); |
| 1626 | |
| 1627 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1628 | texcube, 0); |
| 1629 | |
| 1630 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1631 | ASSERT_GL_NO_ERROR(); |
| 1632 | |
| 1633 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 1634 | glClear(GL_COLOR_BUFFER_BIT); |
| 1635 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1636 | |
| 1637 | glEnable(GL_SCISSOR_TEST); |
| 1638 | glScissor(kSize / 2, 0, kSize / 2, kSize); |
| 1639 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 1640 | glClear(GL_COLOR_BUFFER_BIT); |
| 1641 | |
| 1642 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1643 | EXPECT_PIXEL_COLOR_EQ(kSize / 2 + 1, 0, GLColor::green); |
| 1644 | |
| 1645 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1646 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1647 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1648 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a |
| 1649 | // default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1650 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1651 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1652 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && |
| 1653 | !IsGLExtensionEnabled("GL_EXT_texture_storage")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1654 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1655 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1656 | int height = getWindowHeight(); |
| 1657 | |
| 1658 | GLuint tex2D; |
| 1659 | glGenTextures(1, &tex2D); |
| 1660 | glActiveTexture(GL_TEXTURE0); |
| 1661 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1662 | |
| 1663 | // Fill with red |
| 1664 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1665 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1666 | { |
| 1667 | pixels[pixelId * 3 + 0] = 255; |
| 1668 | pixels[pixelId * 3 + 1] = 0; |
| 1669 | pixels[pixelId * 3 + 2] = 0; |
| 1670 | } |
| 1671 | |
| 1672 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1673 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1674 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1675 | if (getClientMajorVersion() >= 3) |
| 1676 | { |
| 1677 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1678 | } |
| 1679 | else |
| 1680 | { |
| 1681 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1682 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1683 | |
| 1684 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1685 | // glTexSubImage2D should take into account that the image is dirty. |
| 1686 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1687 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1688 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1689 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1690 | setUpProgram(); |
| 1691 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1692 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1693 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1694 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1695 | glDeleteTextures(1, &tex2D); |
| 1696 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1697 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1698 | |
| 1699 | // Validate that the region of the texture without data has an alpha of 1.0 |
Jamie Madill | 05b35b2 | 2017-10-03 09:01:44 -0400 | [diff] [blame] | 1700 | angle::GLColor pixel = ReadColor(3 * width / 4, 3 * height / 4); |
| 1701 | EXPECT_EQ(255, pixel.A); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1702 | } |
| 1703 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1704 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has |
| 1705 | // initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1706 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1707 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1708 | if (IsGLExtensionEnabled("NV_pixel_buffer_object")) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1709 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1710 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1711 | int height = getWindowHeight(); |
| 1712 | |
| 1713 | GLuint tex2D; |
| 1714 | glGenTextures(1, &tex2D); |
| 1715 | glActiveTexture(GL_TEXTURE0); |
| 1716 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1717 | |
| 1718 | // Fill with red |
| 1719 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1720 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1721 | { |
| 1722 | pixels[pixelId * 3 + 0] = 255; |
| 1723 | pixels[pixelId * 3 + 1] = 0; |
| 1724 | pixels[pixelId * 3 + 2] = 0; |
| 1725 | } |
| 1726 | |
| 1727 | // Read 16x16 region from red backbuffer to PBO |
| 1728 | GLuint pbo; |
| 1729 | glGenBuffers(1, &pbo); |
| 1730 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1731 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1732 | |
| 1733 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1734 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1735 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1736 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1737 | |
| 1738 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1739 | // glTexSubImage2D should take into account that the image is dirty. |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 1740 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1741 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1742 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1743 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1744 | setUpProgram(); |
| 1745 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1746 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1747 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1748 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1749 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1750 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1751 | EXPECT_GL_NO_ERROR(); |
| 1752 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1753 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1754 | } |
| 1755 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1756 | |
| 1757 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1758 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1759 | { |
| 1760 | testFloatCopySubImage(1, 1); |
| 1761 | } |
| 1762 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1763 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1764 | { |
| 1765 | testFloatCopySubImage(2, 1); |
| 1766 | } |
| 1767 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1768 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1769 | { |
| 1770 | testFloatCopySubImage(2, 2); |
| 1771 | } |
| 1772 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1773 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1774 | { |
| 1775 | testFloatCopySubImage(3, 1); |
| 1776 | } |
| 1777 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1778 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1779 | { |
| 1780 | testFloatCopySubImage(3, 2); |
| 1781 | } |
| 1782 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1783 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1784 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1785 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1786 | ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1787 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1788 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1789 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1790 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1791 | testFloatCopySubImage(3, 3); |
| 1792 | } |
| 1793 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1794 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1795 | { |
| 1796 | testFloatCopySubImage(4, 1); |
| 1797 | } |
| 1798 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1799 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1800 | { |
| 1801 | testFloatCopySubImage(4, 2); |
| 1802 | } |
| 1803 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1804 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1805 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1806 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1807 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1808 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1809 | testFloatCopySubImage(4, 3); |
| 1810 | } |
| 1811 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1812 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1813 | { |
Luc Ferron | f786b70 | 2018-07-10 11:01:43 -0400 | [diff] [blame] | 1814 | // TODO(lucferron): This test fails only on linux and intel. |
| 1815 | // http://anglebug.com/2726 |
| 1816 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && IsIntel()); |
| 1817 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1818 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1819 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1820 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1821 | testFloatCopySubImage(4, 4); |
| 1822 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1823 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1824 | // Port of |
| 1825 | // https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1826 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly |
| 1827 | // handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1828 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1829 | { |
| 1830 | const int npotTexSize = 5; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1831 | const int potTexSize = 4; // Should be less than npotTexSize |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1832 | GLuint tex2D; |
| 1833 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1834 | if (IsGLExtensionEnabled("GL_OES_texture_npot")) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1835 | { |
| 1836 | // This test isn't applicable if texture_npot is enabled |
| 1837 | return; |
| 1838 | } |
| 1839 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1840 | setUpProgram(); |
| 1841 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1842 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1843 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1844 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1845 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1846 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1847 | glActiveTexture(GL_TEXTURE0); |
| 1848 | glGenTextures(1, &tex2D); |
| 1849 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1850 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 1851 | const std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize, 64); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1852 | |
| 1853 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1854 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1855 | |
| 1856 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1857 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1858 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1859 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1860 | |
| 1861 | // Check that an NPOT texture on level 0 succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1862 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1863 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1864 | EXPECT_GL_NO_ERROR(); |
| 1865 | |
| 1866 | // Check that generateMipmap fails on NPOT |
| 1867 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1868 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1869 | |
| 1870 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1871 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1872 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1873 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1874 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1875 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1876 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1877 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1878 | |
| 1879 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1880 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1881 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1882 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1883 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1884 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1885 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1886 | |
| 1887 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1888 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1889 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1890 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1891 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1892 | |
| 1893 | // Check that glTexImage2D for POT texture succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1894 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, |
| 1895 | pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1896 | EXPECT_GL_NO_ERROR(); |
| 1897 | |
| 1898 | // Check that generateMipmap for an POT texture succeeds |
| 1899 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1900 | EXPECT_GL_NO_ERROR(); |
| 1901 | |
| 1902 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1903 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1904 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1905 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1906 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1907 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1908 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1909 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1910 | EXPECT_GL_NO_ERROR(); |
| 1911 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1912 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1913 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1914 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1915 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1916 | { |
| 1917 | glActiveTexture(GL_TEXTURE0); |
| 1918 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1919 | |
| 1920 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1921 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1922 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1923 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1924 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1925 | |
| 1926 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1927 | // This should always work, even if GL_OES_texture_npot isn't active. |
Geoff Lang | fb05264 | 2017-10-24 13:42:09 -0400 | [diff] [blame] | 1928 | std::array<GLColor, 3 * 3> data; |
| 1929 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, data.data()); |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1930 | |
| 1931 | EXPECT_GL_NO_ERROR(); |
| 1932 | } |
| 1933 | |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 1934 | // Regression test for http://crbug.com/949985 to make sure dirty bits are propagated up from |
| 1935 | // TextureImpl and the texture is synced before being used in a draw call. |
| 1936 | TEST_P(Texture2DTestES3, TextureImplPropogatesDirtyBits) |
| 1937 | { |
| 1938 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL()); |
Yuly Novikov | e6b23e4 | 2019-04-10 17:19:15 -0400 | [diff] [blame] | 1939 | // Flaky hangs on Win10 AMD RX 550 GL. http://anglebug.com/3371 |
| 1940 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL()); |
Yuly Novikov | bd4ff47 | 2019-07-19 22:08:17 +0000 | [diff] [blame] | 1941 | // D3D Debug device reports an error. http://anglebug.com/3501 |
| 1942 | ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 1943 | |
| 1944 | // The workaround in the GL backend required to trigger this bug generates driver warning |
| 1945 | // messages. |
| 1946 | ScopedIgnorePlatformMessages ignoreMessages; |
| 1947 | |
| 1948 | setUpProgram(); |
| 1949 | glUseProgram(mProgram); |
| 1950 | glActiveTexture(GL_TEXTURE0 + mTexture2DUniformLocation); |
| 1951 | |
| 1952 | GLTexture dest; |
| 1953 | glBindTexture(GL_TEXTURE_2D, dest); |
| 1954 | |
| 1955 | GLTexture source; |
| 1956 | glBindTexture(GL_TEXTURE_2D, source); |
| 1957 | |
| 1958 | // Put data in mip 0 and 1 |
| 1959 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1960 | GLColor::red.data()); |
| 1961 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1962 | GLColor::green.data()); |
| 1963 | |
| 1964 | // Disable mipmapping so source is complete |
| 1965 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1966 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1967 | |
| 1968 | // Force the dirty bits to be synchronized in source |
| 1969 | drawQuad(mProgram, "position", 1.0f); |
| 1970 | |
| 1971 | // Copy from mip 1 of the source. In the GL backend this internally sets the base level to mip |
| 1972 | // 1 and sets a dirty bit. |
| 1973 | glCopyTextureCHROMIUM(source, 1, GL_TEXTURE_2D, dest, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, |
| 1974 | GL_FALSE, GL_FALSE); |
| 1975 | |
| 1976 | // Draw again, assertions are generated if the texture has internal dirty bits at draw time |
| 1977 | drawQuad(mProgram, "position", 1.0f); |
| 1978 | } |
| 1979 | |
Geoff Lang | 6f691fb | 2019-04-25 11:01:52 -0400 | [diff] [blame] | 1980 | // This test case changes the base level of a texture that's attached to a framebuffer, clears every |
| 1981 | // level to green, and then samples the texture when rendering. Test is taken from |
| 1982 | // https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html |
| 1983 | TEST_P(Texture2DTestES3, FramebufferTextureChangingBaselevel) |
| 1984 | { |
| 1985 | // TODO(geofflang): Investigate on D3D11. http://anglebug.com/2291 |
| 1986 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 1987 | |
| 1988 | setUpProgram(); |
| 1989 | |
| 1990 | constexpr GLint width = 8; |
| 1991 | constexpr GLint height = 4; |
| 1992 | |
| 1993 | GLTexture texture; |
| 1994 | glBindTexture(GL_TEXTURE_2D, texture); |
| 1995 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1996 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1997 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1998 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1999 | |
| 2000 | // Create all mipmap levels for the texture from level 0 to the 1x1 pixel level. |
| 2001 | GLint level = 0; |
| 2002 | GLint levelW = width; |
| 2003 | GLint levelH = height; |
| 2004 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2005 | nullptr); |
| 2006 | while (levelW > 1 || levelH > 1) |
| 2007 | { |
| 2008 | ++level; |
| 2009 | levelW = static_cast<GLint>(std::max(1.0, std::floor(width / std::pow(2, level)))); |
| 2010 | levelH = static_cast<GLint>(std::max(1.0, std::floor(height / std::pow(2, level)))); |
| 2011 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2012 | nullptr); |
| 2013 | } |
| 2014 | |
| 2015 | // Clear each level of the texture using an FBO. Change the base level to match the level used |
| 2016 | // for the FBO on each iteration. |
| 2017 | GLFramebuffer fbo; |
| 2018 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 2019 | level = 0; |
| 2020 | levelW = width; |
| 2021 | levelH = height; |
| 2022 | while (levelW > 1 || levelH > 1) |
| 2023 | { |
| 2024 | levelW = static_cast<GLint>(std::floor(width / std::pow(2, level))); |
| 2025 | levelH = static_cast<GLint>(std::floor(height / std::pow(2, level))); |
| 2026 | |
| 2027 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level); |
| 2028 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level); |
| 2029 | |
| 2030 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2031 | EXPECT_GL_NO_ERROR(); |
| 2032 | |
| 2033 | glClearColor(0, 1, 0, 1); |
| 2034 | glClear(GL_COLOR_BUFFER_BIT); |
| 2035 | |
| 2036 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2037 | |
| 2038 | ++level; |
| 2039 | } |
| 2040 | |
| 2041 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 2042 | glViewport(0, 0, 16, 16); |
| 2043 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2044 | |
| 2045 | drawQuad(mProgram, "position", 0.5f); |
| 2046 | |
| 2047 | EXPECT_GL_NO_ERROR(); |
| 2048 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2049 | } |
| 2050 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2051 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 2052 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 2053 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 2054 | { |
| 2055 | glActiveTexture(GL_TEXTURE0); |
| 2056 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2057 | |
| 2058 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 2059 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 2060 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2061 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2062 | texDataGreen.data()); |
| 2063 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2064 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2065 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2066 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2067 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2068 | |
| 2069 | EXPECT_GL_NO_ERROR(); |
| 2070 | |
| 2071 | drawQuad(mProgram, "position", 0.5f); |
| 2072 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2073 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2074 | } |
| 2075 | |
| 2076 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2077 | // have images defined. |
| 2078 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2079 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2080 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 2081 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 2082 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2083 | glActiveTexture(GL_TEXTURE0); |
| 2084 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2085 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2086 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2087 | texDataGreen.data()); |
| 2088 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2089 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2090 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2091 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2092 | |
| 2093 | EXPECT_GL_NO_ERROR(); |
| 2094 | |
| 2095 | drawQuad(mProgram, "position", 0.5f); |
| 2096 | |
| 2097 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2098 | } |
| 2099 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 2100 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 2101 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 2102 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2103 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 2104 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 2105 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 2106 | glActiveTexture(GL_TEXTURE0); |
| 2107 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2108 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2109 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2110 | texDataGreen.data()); |
| 2111 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2112 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2113 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2114 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2115 | |
| 2116 | EXPECT_GL_NO_ERROR(); |
| 2117 | |
| 2118 | // Texture is incomplete. |
| 2119 | drawQuad(mProgram, "position", 0.5f); |
| 2120 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2121 | |
| 2122 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2123 | texDataGreen.data()); |
| 2124 | |
| 2125 | // Texture is now complete. |
| 2126 | drawQuad(mProgram, "position", 0.5f); |
| 2127 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2128 | } |
| 2129 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2130 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2131 | // dimensions that don't fit the images inside the range. |
| 2132 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2133 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2134 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2135 | glActiveTexture(GL_TEXTURE0); |
| 2136 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2137 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 2138 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2139 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 2140 | |
| 2141 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2142 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2143 | |
| 2144 | // Two levels that are initially unused. |
| 2145 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 2146 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2147 | texDataCyan.data()); |
| 2148 | |
| 2149 | // One level that is used - only this level should affect completeness. |
| 2150 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2151 | texDataGreen.data()); |
| 2152 | |
| 2153 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2154 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2155 | |
| 2156 | EXPECT_GL_NO_ERROR(); |
| 2157 | |
| 2158 | drawQuad(mProgram, "position", 0.5f); |
| 2159 | |
| 2160 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2161 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2162 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2163 | |
| 2164 | // Switch the level that is being used to the cyan level 2. |
| 2165 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2166 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2167 | |
| 2168 | EXPECT_GL_NO_ERROR(); |
| 2169 | |
| 2170 | drawQuad(mProgram, "position", 0.5f); |
| 2171 | |
| 2172 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2173 | } |
| 2174 | |
| 2175 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2176 | // have images defined. |
| 2177 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2178 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2179 | glActiveTexture(GL_TEXTURE0); |
| 2180 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2181 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2182 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2183 | texDataGreen.data()); |
| 2184 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2185 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2186 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2187 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2188 | |
| 2189 | EXPECT_GL_NO_ERROR(); |
| 2190 | |
| 2191 | drawQuad(mProgram, "position", 0.5f); |
| 2192 | |
| 2193 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2194 | } |
| 2195 | |
| 2196 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2197 | // dimensions that don't fit the images inside the range. |
| 2198 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2199 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2200 | { |
Yuly Novikov | c5da799 | 2019-06-27 12:57:13 -0400 | [diff] [blame] | 2201 | // Crashes on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/2782 |
| 2202 | ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); |
| 2203 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2204 | glActiveTexture(GL_TEXTURE0); |
| 2205 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2206 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 2207 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2208 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 2209 | |
| 2210 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2211 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2212 | |
| 2213 | // Two levels that are initially unused. |
| 2214 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2215 | texDataRed.data()); |
| 2216 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2217 | texDataCyan.data()); |
| 2218 | |
| 2219 | // One level that is used - only this level should affect completeness. |
| 2220 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2221 | texDataGreen.data()); |
| 2222 | |
| 2223 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2224 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2225 | |
| 2226 | EXPECT_GL_NO_ERROR(); |
| 2227 | |
| 2228 | drawQuad(mProgram, "position", 0.5f); |
| 2229 | |
| 2230 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2231 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2232 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2233 | |
| 2234 | // Switch the level that is being used to the cyan level 2. |
| 2235 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2236 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2237 | |
| 2238 | EXPECT_GL_NO_ERROR(); |
| 2239 | |
| 2240 | drawQuad(mProgram, "position", 0.5f); |
| 2241 | |
| 2242 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2243 | } |
| 2244 | |
| 2245 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2246 | // have images defined. |
| 2247 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2248 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2249 | glActiveTexture(GL_TEXTURE0); |
| 2250 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 2251 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2252 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2253 | texDataGreen.data()); |
| 2254 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2255 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2256 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2257 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2258 | |
| 2259 | EXPECT_GL_NO_ERROR(); |
| 2260 | |
| 2261 | drawQuad(mProgram, "position", 0.5f); |
| 2262 | |
| 2263 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2264 | } |
| 2265 | |
| 2266 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2267 | // dimensions that don't fit the images inside the range. |
| 2268 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2269 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2270 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2271 | glActiveTexture(GL_TEXTURE0); |
| 2272 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 2273 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 2274 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2275 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 2276 | |
| 2277 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2278 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2279 | |
| 2280 | // Two levels that are initially unused. |
| 2281 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2282 | texDataRed.data()); |
| 2283 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2284 | texDataCyan.data()); |
| 2285 | |
| 2286 | // One level that is used - only this level should affect completeness. |
| 2287 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2288 | texDataGreen.data()); |
| 2289 | |
| 2290 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2291 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2292 | |
| 2293 | EXPECT_GL_NO_ERROR(); |
| 2294 | |
| 2295 | drawQuad(mProgram, "position", 0.5f); |
| 2296 | |
| 2297 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2298 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2299 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
| 2300 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2301 | // Switch the level that is being used to the cyan level 2. |
| 2302 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 2303 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 2304 | |
| 2305 | EXPECT_GL_NO_ERROR(); |
| 2306 | |
| 2307 | drawQuad(mProgram, "position", 0.5f); |
| 2308 | |
| 2309 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2310 | } |
| 2311 | |
| 2312 | // Test that texture completeness is updated if texture max level changes. |
| 2313 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2314 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2315 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2316 | glActiveTexture(GL_TEXTURE0); |
| 2317 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2318 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2319 | |
| 2320 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2321 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2322 | |
| 2323 | // A level that is initially unused. |
| 2324 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2325 | texDataGreen.data()); |
| 2326 | |
| 2327 | // One level that is initially used - only this level should affect completeness. |
| 2328 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2329 | texDataGreen.data()); |
| 2330 | |
| 2331 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2332 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2333 | |
| 2334 | EXPECT_GL_NO_ERROR(); |
| 2335 | |
| 2336 | drawQuad(mProgram, "position", 0.5f); |
| 2337 | |
| 2338 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2339 | |
| 2340 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2341 | // dimensions and the texture should be incomplete. |
| 2342 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2343 | |
| 2344 | EXPECT_GL_NO_ERROR(); |
| 2345 | |
| 2346 | drawQuad(mProgram, "position", 0.5f); |
| 2347 | |
| 2348 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2349 | } |
| 2350 | |
| 2351 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2352 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2353 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2354 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2355 | glActiveTexture(GL_TEXTURE0); |
| 2356 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2357 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2358 | |
| 2359 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2360 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2361 | |
| 2362 | // A level that is initially unused. |
| 2363 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2364 | texDataGreen.data()); |
| 2365 | |
| 2366 | // One level that is initially used - only this level should affect completeness. |
| 2367 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2368 | texDataGreen.data()); |
| 2369 | |
| 2370 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2371 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2372 | |
| 2373 | EXPECT_GL_NO_ERROR(); |
| 2374 | |
| 2375 | drawQuad(mProgram, "position", 0.5f); |
| 2376 | |
| 2377 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2378 | |
| 2379 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2380 | // dimensions and the texture should be incomplete. |
| 2381 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2382 | |
| 2383 | EXPECT_GL_NO_ERROR(); |
| 2384 | |
| 2385 | drawQuad(mProgram, "position", 0.5f); |
| 2386 | |
| 2387 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2388 | } |
| 2389 | |
| 2390 | // Test that texture completeness is updated if texture base level changes. |
| 2391 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2392 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2393 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2394 | glActiveTexture(GL_TEXTURE0); |
| 2395 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2396 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2397 | |
| 2398 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2399 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2400 | |
| 2401 | // Two levels that are initially unused. |
| 2402 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2403 | texDataGreen.data()); |
| 2404 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2405 | texDataGreen.data()); |
| 2406 | |
| 2407 | // One level that is initially used - only this level should affect completeness. |
| 2408 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2409 | texDataGreen.data()); |
| 2410 | |
| 2411 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2412 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2413 | |
| 2414 | EXPECT_GL_NO_ERROR(); |
| 2415 | |
| 2416 | drawQuad(mProgram, "position", 0.5f); |
| 2417 | |
| 2418 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2419 | |
| 2420 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2421 | // dimensions and the texture should be incomplete. |
| 2422 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2423 | |
| 2424 | EXPECT_GL_NO_ERROR(); |
| 2425 | |
| 2426 | drawQuad(mProgram, "position", 0.5f); |
| 2427 | |
| 2428 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2429 | } |
| 2430 | |
| 2431 | // Test that texture is not complete if base level is greater than max level. |
| 2432 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2433 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2434 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2435 | glActiveTexture(GL_TEXTURE0); |
| 2436 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2437 | |
| 2438 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2439 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2440 | |
| 2441 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2442 | |
| 2443 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2444 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2445 | |
| 2446 | EXPECT_GL_NO_ERROR(); |
| 2447 | |
| 2448 | drawQuad(mProgram, "position", 0.5f); |
| 2449 | |
| 2450 | // Texture should be incomplete. |
| 2451 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2452 | } |
| 2453 | |
| 2454 | // Test that immutable texture base level and max level are clamped. |
| 2455 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2456 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2457 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2458 | glActiveTexture(GL_TEXTURE0); |
| 2459 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2460 | |
| 2461 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2462 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2463 | |
| 2464 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2465 | |
| 2466 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2467 | |
| 2468 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2469 | // should be clamped to [base_level, levels - 1]. |
| 2470 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2471 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2472 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2473 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2474 | |
| 2475 | EXPECT_GL_NO_ERROR(); |
| 2476 | |
| 2477 | drawQuad(mProgram, "position", 0.5f); |
| 2478 | |
| 2479 | // Texture should be complete. |
| 2480 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2481 | } |
| 2482 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2483 | // Test that changing base level works when it affects the format of the texture. |
| 2484 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2485 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2486 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2487 | |
| 2488 | // Observed incorrect rendering on AMD OpenGL. |
| 2489 | ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2490 | |
| 2491 | glActiveTexture(GL_TEXTURE0); |
| 2492 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2493 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2494 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2495 | |
| 2496 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2497 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2498 | |
| 2499 | // RGBA8 level that's initially unused. |
| 2500 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2501 | texDataCyan.data()); |
| 2502 | |
| 2503 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2504 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2505 | |
| 2506 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2507 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2508 | // (this is a bit hacky but works). |
| 2509 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2510 | |
| 2511 | EXPECT_GL_NO_ERROR(); |
| 2512 | |
| 2513 | drawQuad(mProgram, "position", 0.5f); |
| 2514 | |
| 2515 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2516 | |
| 2517 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2518 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2519 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2520 | |
| 2521 | EXPECT_GL_NO_ERROR(); |
| 2522 | |
| 2523 | drawQuad(mProgram, "position", 0.5f); |
| 2524 | |
| 2525 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2526 | } |
| 2527 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2528 | // Test that setting a texture image works when base level is out of range. |
| 2529 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2530 | { |
| 2531 | glActiveTexture(GL_TEXTURE0); |
| 2532 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2533 | |
| 2534 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2535 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2536 | |
| 2537 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2538 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2539 | |
| 2540 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2541 | |
| 2542 | EXPECT_GL_NO_ERROR(); |
| 2543 | |
| 2544 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2545 | |
| 2546 | drawQuad(mProgram, "position", 0.5f); |
| 2547 | |
| 2548 | // Texture should be complete. |
| 2549 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2550 | } |
| 2551 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2552 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG |
| 2553 | // RBA->RGBA8, with 1.0 in the alpha channel. This test covers a bug where redefining array textures |
| 2554 | // with these formats does not work as expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2555 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2556 | { |
| 2557 | std::vector<GLubyte> pixelData; |
| 2558 | for (size_t count = 0; count < 5000; count++) |
| 2559 | { |
| 2560 | pixelData.push_back(0u); |
| 2561 | pixelData.push_back(255u); |
| 2562 | pixelData.push_back(0u); |
| 2563 | } |
| 2564 | |
| 2565 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2566 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2567 | glUniform1i(mTextureArrayLocation, 0); |
| 2568 | |
| 2569 | // The first draw worked correctly. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2570 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2571 | &pixelData[0]); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2572 | |
| 2573 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2574 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2575 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2576 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2577 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2578 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2579 | |
| 2580 | // The dimension of the respecification must match the original exactly to trigger the bug. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2581 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2582 | &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2583 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2584 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2585 | |
| 2586 | ASSERT_GL_NO_ERROR(); |
| 2587 | } |
| 2588 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2589 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2590 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2591 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2592 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2593 | { |
| 2594 | glActiveTexture(GL_TEXTURE0); |
| 2595 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2596 | GLubyte texData[4]; |
| 2597 | texData[0] = 0; |
| 2598 | texData[1] = 60; |
| 2599 | texData[2] = 0; |
| 2600 | texData[3] = 255; |
| 2601 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2602 | |
| 2603 | glActiveTexture(GL_TEXTURE1); |
| 2604 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2605 | GLfloat depthTexData[1]; |
| 2606 | depthTexData[0] = 0.5f; |
| 2607 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2608 | depthTexData); |
| 2609 | |
| 2610 | glUseProgram(mProgram); |
| 2611 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2612 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2613 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2614 | |
| 2615 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2616 | drawQuad(mProgram, "position", 0.5f); |
| 2617 | EXPECT_GL_NO_ERROR(); |
| 2618 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2619 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2620 | |
| 2621 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2622 | drawQuad(mProgram, "position", 0.5f); |
| 2623 | EXPECT_GL_NO_ERROR(); |
| 2624 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2625 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2626 | } |
| 2627 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2628 | // Test multiple different sampler types in the same shader. |
| 2629 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2630 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2631 | // still has the right register index information for each ESSL sampler. |
| 2632 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2633 | // sampler2D: Texture2D + SamplerState |
| 2634 | // samplerCube: TextureCube + SamplerState |
| 2635 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2636 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2637 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2638 | { |
| 2639 | glActiveTexture(GL_TEXTURE0); |
| 2640 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2641 | GLubyte texData[4]; |
| 2642 | texData[0] = 0; |
| 2643 | texData[1] = 0; |
| 2644 | texData[2] = 120; |
| 2645 | texData[3] = 255; |
| 2646 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2647 | |
| 2648 | glActiveTexture(GL_TEXTURE1); |
| 2649 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2650 | texData[0] = 0; |
| 2651 | texData[1] = 90; |
| 2652 | texData[2] = 0; |
| 2653 | texData[3] = 255; |
| 2654 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2655 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2656 | texData); |
| 2657 | |
| 2658 | glActiveTexture(GL_TEXTURE2); |
| 2659 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2660 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2661 | GLfloat depthTexData[1]; |
| 2662 | depthTexData[0] = 0.5f; |
| 2663 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2664 | depthTexData); |
| 2665 | |
| 2666 | glActiveTexture(GL_TEXTURE3); |
| 2667 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2668 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2669 | depthTexData[0] = 0.2f; |
| 2670 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2671 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2672 | depthTexData); |
| 2673 | |
| 2674 | EXPECT_GL_NO_ERROR(); |
| 2675 | |
| 2676 | glUseProgram(mProgram); |
| 2677 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2678 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2679 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2680 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2681 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2682 | |
| 2683 | drawQuad(mProgram, "position", 0.5f); |
| 2684 | EXPECT_GL_NO_ERROR(); |
| 2685 | // The shader writes: |
| 2686 | // <texture 2d color> + |
| 2687 | // <cube map color> + |
| 2688 | // 0.25 * <comparison result (1.0)> + |
| 2689 | // 0.125 * <comparison result (0.0)> |
| 2690 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2691 | } |
| 2692 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2693 | // Test different base levels on textures accessed through the same sampler array. |
| 2694 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2695 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2696 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2697 | ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); |
| 2698 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2699 | glActiveTexture(GL_TEXTURE0); |
| 2700 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2701 | GLsizei size = 64; |
| 2702 | for (GLint level = 0; level < 7; ++level) |
| 2703 | { |
| 2704 | ASSERT_LT(0, size); |
| 2705 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2706 | nullptr); |
| 2707 | size = size / 2; |
| 2708 | } |
| 2709 | ASSERT_EQ(0, size); |
| 2710 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2711 | |
| 2712 | glActiveTexture(GL_TEXTURE1); |
| 2713 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2714 | size = 128; |
| 2715 | for (GLint level = 0; level < 8; ++level) |
| 2716 | { |
| 2717 | ASSERT_LT(0, size); |
| 2718 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2719 | nullptr); |
| 2720 | size = size / 2; |
| 2721 | } |
| 2722 | ASSERT_EQ(0, size); |
| 2723 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2724 | EXPECT_GL_NO_ERROR(); |
| 2725 | |
| 2726 | glUseProgram(mProgram); |
| 2727 | glUniform1i(mTexture0Location, 0); |
| 2728 | glUniform1i(mTexture1Location, 1); |
| 2729 | |
Olli Etuaho | 5804dc8 | 2018-04-13 14:11:46 +0300 | [diff] [blame] | 2730 | drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2731 | EXPECT_GL_NO_ERROR(); |
| 2732 | // Red channel: width of level 1 of texture A: 32. |
| 2733 | // Green channel: width of level 3 of texture B: 16. |
| 2734 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2735 | } |
| 2736 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2737 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2738 | // ES 3.0.4 table 3.24 |
| 2739 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2740 | { |
| 2741 | glActiveTexture(GL_TEXTURE0); |
| 2742 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2743 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2744 | EXPECT_GL_NO_ERROR(); |
| 2745 | |
| 2746 | drawQuad(mProgram, "position", 0.5f); |
| 2747 | |
| 2748 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2749 | } |
| 2750 | |
| 2751 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2752 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2753 | TEST_P(Texture2DTest, TextureLuminanceImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2754 | { |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2755 | setUpProgram(); |
| 2756 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2757 | glActiveTexture(GL_TEXTURE0); |
| 2758 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2759 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2760 | EXPECT_GL_NO_ERROR(); |
| 2761 | |
| 2762 | drawQuad(mProgram, "position", 0.5f); |
| 2763 | |
| 2764 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2765 | } |
| 2766 | |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2767 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2768 | // and that the alpha channel will be 1 (or 255 to be exact). |
| 2769 | TEST_P(Texture2DTest, TextureLuminanceRGBSame) |
| 2770 | { |
| 2771 | setUpProgram(); |
| 2772 | |
| 2773 | glActiveTexture(GL_TEXTURE0); |
| 2774 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2775 | uint8_t pixel = 50; |
| 2776 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel); |
| 2777 | EXPECT_GL_NO_ERROR(); |
| 2778 | |
| 2779 | drawQuad(mProgram, "position", 0.5f); |
| 2780 | |
| 2781 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel, pixel, pixel, 255)); |
| 2782 | } |
| 2783 | |
| 2784 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2785 | // and that the alpha channel will be the second component. |
| 2786 | TEST_P(Texture2DTest, TextureLuminanceAlphaRGBSame) |
| 2787 | { |
| 2788 | setUpProgram(); |
| 2789 | |
| 2790 | glActiveTexture(GL_TEXTURE0); |
| 2791 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2792 | uint8_t pixel[] = {50, 25}; |
| 2793 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA, |
| 2794 | GL_UNSIGNED_BYTE, pixel); |
| 2795 | EXPECT_GL_NO_ERROR(); |
| 2796 | |
| 2797 | drawQuad(mProgram, "position", 0.5f); |
| 2798 | |
| 2799 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel[0], pixel[0], pixel[0], pixel[1])); |
| 2800 | } |
| 2801 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2802 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2803 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2804 | TEST_P(Texture2DTest, TextureLuminance32ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2805 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 2806 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2807 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2808 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2809 | |
| 2810 | setUpProgram(); |
| 2811 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2812 | glActiveTexture(GL_TEXTURE0); |
| 2813 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2814 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2815 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2816 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2817 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2818 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2819 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2820 | } |
| 2821 | |
| 2822 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2823 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2824 | TEST_P(Texture2DTest, TextureLuminance16ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2825 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 2826 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2827 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2828 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2829 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2830 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2831 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2832 | setUpProgram(); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2833 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2834 | glActiveTexture(GL_TEXTURE0); |
| 2835 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2836 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr); |
| 2837 | EXPECT_GL_NO_ERROR(); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2838 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2839 | drawQuad(mProgram, "position", 0.5f); |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2840 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2841 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2842 | } |
| 2843 | |
| 2844 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2845 | // ES 3.0.4 table 3.24 |
| 2846 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2847 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2848 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2849 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2850 | glActiveTexture(GL_TEXTURE0); |
| 2851 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2852 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2853 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2854 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2855 | EXPECT_GL_NO_ERROR(); |
| 2856 | |
| 2857 | drawQuad(mProgram, "position", 0.5f); |
| 2858 | |
| 2859 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2860 | } |
| 2861 | |
| 2862 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2863 | // ES 3.0.4 table 3.24 |
| 2864 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2865 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2866 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2867 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2868 | glActiveTexture(GL_TEXTURE0); |
| 2869 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2870 | |
| 2871 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2872 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2873 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2874 | EXPECT_GL_NO_ERROR(); |
| 2875 | |
| 2876 | drawQuad(mProgram, "position", 0.5f); |
| 2877 | |
| 2878 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2879 | } |
| 2880 | |
| 2881 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2882 | // ES 3.0.4 table 3.24 |
| 2883 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2884 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2885 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2886 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2887 | glActiveTexture(GL_TEXTURE0); |
| 2888 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2889 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2890 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2891 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2892 | EXPECT_GL_NO_ERROR(); |
| 2893 | |
| 2894 | drawQuad(mProgram, "position", 0.5f); |
| 2895 | |
| 2896 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2897 | } |
| 2898 | |
| 2899 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2900 | // ES 3.0.4 table 3.24 |
| 2901 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2902 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2903 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2904 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2905 | glActiveTexture(GL_TEXTURE0); |
| 2906 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2907 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2908 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2909 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2910 | EXPECT_GL_NO_ERROR(); |
| 2911 | |
| 2912 | drawQuad(mProgram, "position", 0.5f); |
| 2913 | |
| 2914 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2915 | } |
| 2916 | |
| 2917 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2918 | // ES 3.0.4 table 3.24 |
| 2919 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2920 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2921 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2922 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2923 | glActiveTexture(GL_TEXTURE0); |
| 2924 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2925 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2927 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2928 | EXPECT_GL_NO_ERROR(); |
| 2929 | |
| 2930 | drawQuad(mProgram, "position", 0.5f); |
| 2931 | |
| 2932 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2933 | } |
| 2934 | |
| 2935 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2936 | // ES 3.0.4 table 3.24 |
| 2937 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2938 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2939 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2940 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2941 | glActiveTexture(GL_TEXTURE0); |
| 2942 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2943 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2944 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2945 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2946 | EXPECT_GL_NO_ERROR(); |
| 2947 | |
| 2948 | drawQuad(mProgram, "position", 0.5f); |
| 2949 | |
| 2950 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2951 | } |
| 2952 | |
| 2953 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2954 | // ES 3.0.4 table 3.24 |
| 2955 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2956 | { |
| 2957 | glActiveTexture(GL_TEXTURE0); |
| 2958 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2959 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2960 | EXPECT_GL_NO_ERROR(); |
| 2961 | |
| 2962 | drawQuad(mProgram, "position", 0.5f); |
| 2963 | |
| 2964 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2965 | } |
| 2966 | |
| 2967 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2968 | // ES 3.0.4 table 3.24 |
| 2969 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2970 | { |
| 2971 | glActiveTexture(GL_TEXTURE0); |
| 2972 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2973 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2974 | nullptr); |
| 2975 | EXPECT_GL_NO_ERROR(); |
| 2976 | |
| 2977 | drawQuad(mProgram, "position", 0.5f); |
| 2978 | |
| 2979 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2980 | } |
| 2981 | |
| 2982 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2983 | // ES 3.0.4 table 3.24 |
| 2984 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2985 | { |
Geoff Lang | 2a19c59 | 2019-08-23 14:10:24 -0400 | [diff] [blame] | 2986 | // ETC texture formats are not supported on Mac OpenGL. http://anglebug.com/3853 |
| 2987 | ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 2988 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2989 | glActiveTexture(GL_TEXTURE0); |
| 2990 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2991 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2992 | EXPECT_GL_NO_ERROR(); |
| 2993 | |
| 2994 | drawQuad(mProgram, "position", 0.5f); |
| 2995 | |
| 2996 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2997 | } |
| 2998 | |
| 2999 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3000 | // ES 3.0.4 table 3.24 |
| 3001 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 3002 | { |
Geoff Lang | 2a19c59 | 2019-08-23 14:10:24 -0400 | [diff] [blame] | 3003 | // ETC texture formats are not supported on Mac OpenGL. http://anglebug.com/3853 |
| 3004 | ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 3005 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3006 | glActiveTexture(GL_TEXTURE0); |
| 3007 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3008 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 3009 | EXPECT_GL_NO_ERROR(); |
| 3010 | |
| 3011 | drawQuad(mProgram, "position", 0.5f); |
| 3012 | |
| 3013 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3014 | } |
| 3015 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3016 | // Use a sampler in a uniform struct. |
| 3017 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 3018 | { |
| 3019 | runSamplerInStructTest(); |
| 3020 | } |
| 3021 | |
| 3022 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 3023 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 3024 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3025 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3026 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Geoff Lang | 8fcdf6e | 2016-09-16 10:45:30 -0400 | [diff] [blame] | 3027 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3028 | runSamplerInStructTest(); |
| 3029 | } |
| 3030 | |
| 3031 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 3032 | // parameter. |
| 3033 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 3034 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3035 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3036 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3037 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3038 | runSamplerInStructTest(); |
| 3039 | } |
| 3040 | |
| 3041 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 3042 | // parameter. |
| 3043 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 3044 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3045 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3046 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3047 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3048 | runSamplerInStructTest(); |
| 3049 | } |
| 3050 | |
| 3051 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 3052 | // similarly named uniform. |
| 3053 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 3054 | { |
| 3055 | runSamplerInStructTest(); |
| 3056 | } |
| 3057 | |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 3058 | // GL_EXT_texture_filter_anisotropic |
| 3059 | class TextureAnisotropyTest : public Texture2DTest |
| 3060 | { |
| 3061 | protected: |
| 3062 | void uploadTexture() |
| 3063 | { |
| 3064 | glActiveTexture(GL_TEXTURE0); |
| 3065 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3066 | GLColor texDataRed[1] = {GLColor::red}; |
| 3067 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed); |
| 3068 | EXPECT_GL_NO_ERROR(); |
| 3069 | } |
| 3070 | }; |
| 3071 | |
| 3072 | // Tests that setting anisotropic filtering doesn't cause failures at draw time. |
| 3073 | TEST_P(TextureAnisotropyTest, AnisotropyFunctional) |
| 3074 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3075 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_filter_anisotropic")); |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 3076 | |
| 3077 | setUpProgram(); |
| 3078 | |
| 3079 | uploadTexture(); |
| 3080 | |
| 3081 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3082 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3083 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); |
| 3084 | EXPECT_GL_NO_ERROR(); |
| 3085 | |
| 3086 | drawQuad(mProgram, "position", 0.5f); |
| 3087 | |
| 3088 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3089 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 3090 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); |
| 3091 | } |
| 3092 | |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3093 | // GL_OES_texture_border_clamp |
| 3094 | class TextureBorderClampTest : public Texture2DTest |
| 3095 | { |
| 3096 | protected: |
| 3097 | TextureBorderClampTest() : Texture2DTest() {} |
| 3098 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3099 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3100 | { |
| 3101 | return |
| 3102 | R"(precision highp float; |
| 3103 | attribute vec4 position; |
| 3104 | varying vec2 texcoord; |
| 3105 | |
| 3106 | void main() |
| 3107 | { |
| 3108 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 3109 | // texcoords in [-0.5, 1.5] |
| 3110 | texcoord = (position.xy) + 0.5; |
| 3111 | })"; |
| 3112 | } |
| 3113 | |
| 3114 | void uploadTexture() |
| 3115 | { |
| 3116 | glActiveTexture(GL_TEXTURE0); |
| 3117 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3118 | std::vector<GLColor> texDataRed(1, GLColor::red); |
| 3119 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3120 | texDataRed.data()); |
| 3121 | EXPECT_GL_NO_ERROR(); |
| 3122 | } |
| 3123 | }; |
| 3124 | |
| 3125 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 3126 | // GL_CLAMP_TO_BORDER wrap mode (set with glTexParameter). |
| 3127 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional) |
| 3128 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3129 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3130 | |
| 3131 | setUpProgram(); |
| 3132 | |
| 3133 | uploadTexture(); |
| 3134 | |
| 3135 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3138 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3139 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3140 | EXPECT_GL_NO_ERROR(); |
| 3141 | |
| 3142 | drawQuad(mProgram, "position", 0.5f); |
| 3143 | |
| 3144 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3145 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3146 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3147 | } |
| 3148 | |
| 3149 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetTexParameter. |
| 3150 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional2) |
| 3151 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3152 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3153 | |
| 3154 | glActiveTexture(GL_TEXTURE0); |
| 3155 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3156 | |
| 3157 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3158 | |
| 3159 | GLint colorFixedPoint[4] = {0}; |
| 3160 | glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 3161 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 3162 | std::numeric_limits<GLint>::max()}; |
| 3163 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 3164 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 3165 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 3166 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 3167 | |
| 3168 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 3169 | std::numeric_limits<GLint>::max()}; |
| 3170 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 3171 | |
| 3172 | GLfloat color[4] = {0.0f}; |
| 3173 | glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color); |
| 3174 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 3175 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 3176 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 3177 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 3178 | } |
| 3179 | |
| 3180 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glTexParameter. |
| 3181 | TEST_P(TextureBorderClampTest, TextureBorderClampValidation) |
| 3182 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3183 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3184 | |
| 3185 | glActiveTexture(GL_TEXTURE0); |
| 3186 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3187 | |
| 3188 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 3189 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3190 | |
| 3191 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 3192 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3193 | |
| 3194 | glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3195 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3196 | |
| 3197 | GLint colorInt[4] = {0}; |
| 3198 | glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3199 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3200 | |
| 3201 | if (getClientMajorVersion() < 3) |
| 3202 | { |
| 3203 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3204 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3205 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3206 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3207 | |
| 3208 | GLuint colorUInt[4] = {0}; |
| 3209 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3210 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3211 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3212 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3213 | |
| 3214 | GLSampler sampler; |
| 3215 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3216 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3217 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3218 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3219 | |
| 3220 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3221 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3222 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3223 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3224 | } |
| 3225 | } |
| 3226 | |
| 3227 | class TextureBorderClampTestES3 : public TextureBorderClampTest |
| 3228 | { |
| 3229 | protected: |
| 3230 | TextureBorderClampTestES3() : TextureBorderClampTest() {} |
| 3231 | }; |
| 3232 | |
| 3233 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 3234 | // GL_CLAMP_TO_BORDER wrap mode (set with glSamplerParameter). |
| 3235 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional) |
| 3236 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3237 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3238 | |
| 3239 | setUpProgram(); |
| 3240 | |
| 3241 | uploadTexture(); |
| 3242 | |
| 3243 | GLSampler sampler; |
| 3244 | glBindSampler(0, sampler); |
| 3245 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3246 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3247 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3248 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3249 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3250 | EXPECT_GL_NO_ERROR(); |
| 3251 | |
| 3252 | drawQuad(mProgram, "position", 0.5f); |
| 3253 | |
| 3254 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3255 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3256 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3257 | } |
| 3258 | |
| 3259 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetSamplerParameter. |
| 3260 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional2) |
| 3261 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3262 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3263 | |
| 3264 | glActiveTexture(GL_TEXTURE0); |
| 3265 | |
| 3266 | GLSampler sampler; |
| 3267 | glBindSampler(0, sampler); |
| 3268 | |
| 3269 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3270 | |
| 3271 | GLint colorFixedPoint[4] = {0}; |
| 3272 | glGetSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 3273 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 3274 | std::numeric_limits<GLint>::max()}; |
| 3275 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 3276 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 3277 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 3278 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 3279 | |
| 3280 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 3281 | std::numeric_limits<GLint>::max()}; |
| 3282 | glSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 3283 | |
| 3284 | GLfloat color[4] = {0.0f}; |
| 3285 | glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, color); |
| 3286 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 3287 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 3288 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 3289 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 3290 | |
| 3291 | constexpr GLint colorSomewhatRedInt[4] = {500000, 0, 0, std::numeric_limits<GLint>::max()}; |
| 3292 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedInt); |
| 3293 | GLint colorInt[4] = {0}; |
| 3294 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3295 | EXPECT_EQ(colorInt[0], colorSomewhatRedInt[0]); |
| 3296 | EXPECT_EQ(colorInt[1], colorSomewhatRedInt[1]); |
| 3297 | EXPECT_EQ(colorInt[2], colorSomewhatRedInt[2]); |
| 3298 | EXPECT_EQ(colorInt[3], colorSomewhatRedInt[3]); |
| 3299 | |
| 3300 | constexpr GLuint colorSomewhatRedUInt[4] = {500000, 0, 0, std::numeric_limits<GLuint>::max()}; |
| 3301 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedUInt); |
| 3302 | GLuint colorUInt[4] = {0}; |
| 3303 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3304 | EXPECT_EQ(colorUInt[0], colorSomewhatRedUInt[0]); |
| 3305 | EXPECT_EQ(colorUInt[1], colorSomewhatRedUInt[1]); |
| 3306 | EXPECT_EQ(colorUInt[2], colorSomewhatRedUInt[2]); |
| 3307 | EXPECT_EQ(colorUInt[3], colorSomewhatRedUInt[3]); |
| 3308 | |
| 3309 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3310 | |
| 3311 | constexpr GLint colorSomewhatGreenInt[4] = {0, 500000, 0, std::numeric_limits<GLint>::max()}; |
| 3312 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenInt); |
| 3313 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3314 | EXPECT_EQ(colorInt[0], colorSomewhatGreenInt[0]); |
| 3315 | EXPECT_EQ(colorInt[1], colorSomewhatGreenInt[1]); |
| 3316 | EXPECT_EQ(colorInt[2], colorSomewhatGreenInt[2]); |
| 3317 | EXPECT_EQ(colorInt[3], colorSomewhatGreenInt[3]); |
| 3318 | |
| 3319 | constexpr GLuint colorSomewhatGreenUInt[4] = {0, 500000, 0, std::numeric_limits<GLuint>::max()}; |
| 3320 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenUInt); |
| 3321 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3322 | EXPECT_EQ(colorUInt[0], colorSomewhatGreenUInt[0]); |
| 3323 | EXPECT_EQ(colorUInt[1], colorSomewhatGreenUInt[1]); |
| 3324 | EXPECT_EQ(colorUInt[2], colorSomewhatGreenUInt[2]); |
| 3325 | EXPECT_EQ(colorUInt[3], colorSomewhatGreenUInt[3]); |
| 3326 | } |
| 3327 | |
| 3328 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glSamplerParameter. |
| 3329 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Validation) |
| 3330 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3331 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3332 | |
| 3333 | glActiveTexture(GL_TEXTURE0); |
| 3334 | |
| 3335 | GLSampler sampler; |
| 3336 | glBindSampler(0, sampler); |
| 3337 | |
| 3338 | glSamplerParameterf(sampler, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 3339 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3340 | |
| 3341 | glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 3342 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3343 | } |
| 3344 | |
| 3345 | class TextureBorderClampIntegerTestES3 : public Texture2DTest |
| 3346 | { |
| 3347 | protected: |
| 3348 | TextureBorderClampIntegerTestES3() : Texture2DTest(), isUnsignedIntTest(false) {} |
| 3349 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3350 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3351 | { |
| 3352 | return |
| 3353 | R"(#version 300 es |
| 3354 | out vec2 texcoord; |
| 3355 | in vec4 position; |
| 3356 | |
| 3357 | void main() |
| 3358 | { |
| 3359 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 3360 | // texcoords in [-0.5, 1.5] |
| 3361 | texcoord = (position.xy) + 0.5; |
| 3362 | })"; |
| 3363 | } |
| 3364 | |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 3365 | const char *getFragmentShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3366 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3367 | if (isUnsignedIntTest) |
| 3368 | { |
| 3369 | return "#version 300 es\n" |
| 3370 | "precision highp float;\n" |
| 3371 | "uniform highp usampler2D tex;\n" |
| 3372 | "in vec2 texcoord;\n" |
| 3373 | "out vec4 fragColor;\n" |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3374 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3375 | "void main()\n" |
| 3376 | "{\n" |
| 3377 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3378 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3379 | "fragColor = (texture(tex, texcoord).r == 150u)" |
| 3380 | " ? green : red;\n" |
| 3381 | "}\n"; |
| 3382 | } |
| 3383 | else |
| 3384 | { |
| 3385 | return "#version 300 es\n" |
| 3386 | "precision highp float;\n" |
| 3387 | "uniform highp isampler2D tex;\n" |
| 3388 | "in vec2 texcoord;\n" |
| 3389 | "out vec4 fragColor;\n" |
| 3390 | |
| 3391 | "void main()\n" |
| 3392 | "{\n" |
| 3393 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3394 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3395 | "fragColor = (texture(tex, texcoord).r == -50)" |
| 3396 | " ? green : red;\n" |
| 3397 | "}\n"; |
| 3398 | } |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3399 | } |
| 3400 | |
| 3401 | void uploadTexture() |
| 3402 | { |
| 3403 | glActiveTexture(GL_TEXTURE0); |
| 3404 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3405 | if (isUnsignedIntTest) |
| 3406 | { |
| 3407 | std::vector<GLubyte> texData(4, 100); |
| 3408 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, |
| 3409 | texData.data()); |
| 3410 | } |
| 3411 | else |
| 3412 | { |
| 3413 | std::vector<GLbyte> texData(4, 100); |
| 3414 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, 1, 1, 0, GL_RGBA_INTEGER, GL_BYTE, |
| 3415 | texData.data()); |
| 3416 | } |
| 3417 | EXPECT_GL_NO_ERROR(); |
| 3418 | } |
| 3419 | |
| 3420 | bool isUnsignedIntTest; |
| 3421 | }; |
| 3422 | |
| 3423 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3424 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3425 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger) |
| 3426 | { |
Yuly Novikov | 1dbbc7b | 2019-07-31 17:49:39 -0400 | [diff] [blame] | 3427 | // Fails on Win10 FYI x64 Release (AMD RX 550). http://anglebug.com/3760 |
| 3428 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 3429 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3430 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3431 | |
| 3432 | setUpProgram(); |
| 3433 | |
| 3434 | uploadTexture(); |
| 3435 | |
| 3436 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3437 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3438 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3439 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3440 | |
| 3441 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3442 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3443 | |
| 3444 | EXPECT_GL_NO_ERROR(); |
| 3445 | |
| 3446 | drawQuad(mProgram, "position", 0.5f); |
| 3447 | |
| 3448 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3449 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3450 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3451 | } |
| 3452 | |
| 3453 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3454 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3455 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger2) |
| 3456 | { |
Yuly Novikov | 1dbbc7b | 2019-07-31 17:49:39 -0400 | [diff] [blame] | 3457 | // Fails on Win10 FYI x64 Release (AMD RX 550). http://anglebug.com/3760 |
| 3458 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 3459 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3460 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3461 | |
| 3462 | setUpProgram(); |
| 3463 | |
| 3464 | uploadTexture(); |
| 3465 | |
| 3466 | GLSampler sampler; |
| 3467 | glBindSampler(0, sampler); |
| 3468 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3469 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3470 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3471 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3472 | |
| 3473 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3474 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3475 | |
| 3476 | EXPECT_GL_NO_ERROR(); |
| 3477 | |
| 3478 | drawQuad(mProgram, "position", 0.5f); |
| 3479 | |
| 3480 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3481 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3482 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3483 | } |
| 3484 | |
| 3485 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3486 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIuivOES). |
| 3487 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned) |
| 3488 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3489 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3490 | |
| 3491 | isUnsignedIntTest = true; |
| 3492 | |
| 3493 | setUpProgram(); |
| 3494 | |
| 3495 | uploadTexture(); |
| 3496 | |
| 3497 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3498 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3499 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3500 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3501 | |
| 3502 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3503 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3504 | |
| 3505 | EXPECT_GL_NO_ERROR(); |
| 3506 | |
| 3507 | drawQuad(mProgram, "position", 0.5f); |
| 3508 | |
| 3509 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3510 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3511 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3512 | } |
| 3513 | |
| 3514 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3515 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with |
| 3516 | // glSamplerParameterIuivOES). |
| 3517 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned2) |
| 3518 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3519 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3520 | |
| 3521 | isUnsignedIntTest = true; |
| 3522 | |
| 3523 | setUpProgram(); |
| 3524 | |
| 3525 | uploadTexture(); |
| 3526 | |
| 3527 | GLSampler sampler; |
| 3528 | glBindSampler(0, sampler); |
| 3529 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3530 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3531 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3532 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3533 | |
| 3534 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3535 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3536 | |
| 3537 | EXPECT_GL_NO_ERROR(); |
| 3538 | |
| 3539 | drawQuad(mProgram, "position", 0.5f); |
| 3540 | |
| 3541 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3542 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3543 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3544 | } |
| 3545 | |
| 3546 | // ~GL_OES_texture_border_clamp |
| 3547 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3548 | class TextureLimitsTest : public ANGLETest |
| 3549 | { |
| 3550 | protected: |
| 3551 | struct RGBA8 |
| 3552 | { |
| 3553 | uint8_t R, G, B, A; |
| 3554 | }; |
| 3555 | |
| 3556 | TextureLimitsTest() |
| 3557 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 3558 | { |
| 3559 | setWindowWidth(128); |
| 3560 | setWindowHeight(128); |
| 3561 | setConfigRedBits(8); |
| 3562 | setConfigGreenBits(8); |
| 3563 | setConfigBlueBits(8); |
| 3564 | setConfigAlphaBits(8); |
| 3565 | } |
| 3566 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3567 | void testSetUp() override |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3568 | { |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3569 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 3570 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 3571 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 3572 | |
| 3573 | ASSERT_GL_NO_ERROR(); |
| 3574 | } |
| 3575 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3576 | void testTearDown() override |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3577 | { |
| 3578 | if (mProgram != 0) |
| 3579 | { |
| 3580 | glDeleteProgram(mProgram); |
| 3581 | mProgram = 0; |
| 3582 | |
| 3583 | if (!mTextures.empty()) |
| 3584 | { |
| 3585 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 3586 | } |
| 3587 | } |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3588 | } |
| 3589 | |
| 3590 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 3591 | GLint vertexTextureCount, |
| 3592 | GLint vertexActiveTextureCount, |
| 3593 | const std::string &fragPrefix, |
| 3594 | GLint fragmentTextureCount, |
| 3595 | GLint fragmentActiveTextureCount) |
| 3596 | { |
| 3597 | std::stringstream vertexShaderStr; |
| 3598 | vertexShaderStr << "attribute vec2 position;\n" |
| 3599 | << "varying vec4 color;\n" |
| 3600 | << "varying vec2 texCoord;\n"; |
| 3601 | |
| 3602 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 3603 | { |
| 3604 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 3605 | } |
| 3606 | |
| 3607 | vertexShaderStr << "void main() {\n" |
| 3608 | << " gl_Position = vec4(position, 0, 1);\n" |
| 3609 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 3610 | << " color = vec4(0);\n"; |
| 3611 | |
| 3612 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 3613 | { |
| 3614 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 3615 | << ", texCoord);\n"; |
| 3616 | } |
| 3617 | |
| 3618 | vertexShaderStr << "}"; |
| 3619 | |
| 3620 | std::stringstream fragmentShaderStr; |
| 3621 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 3622 | << "varying mediump vec2 texCoord;\n"; |
| 3623 | |
| 3624 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 3625 | { |
| 3626 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 3627 | } |
| 3628 | |
| 3629 | fragmentShaderStr << "void main() {\n" |
| 3630 | << " gl_FragColor = color;\n"; |
| 3631 | |
| 3632 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 3633 | { |
| 3634 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 3635 | << ", texCoord);\n"; |
| 3636 | } |
| 3637 | |
| 3638 | fragmentShaderStr << "}"; |
| 3639 | |
| 3640 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 3641 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 3642 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3643 | mProgram = CompileProgram(vertexShaderSource.c_str(), fragmentShaderSource.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3644 | } |
| 3645 | |
| 3646 | RGBA8 getPixel(GLint texIndex) |
| 3647 | { |
| 3648 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 3649 | 0, 255u}; |
| 3650 | return pixel; |
| 3651 | } |
| 3652 | |
| 3653 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 3654 | { |
| 3655 | GLint totalCount = tex2DCount + texCubeCount; |
| 3656 | mTextures.assign(totalCount, 0); |
| 3657 | glGenTextures(totalCount, &mTextures[0]); |
| 3658 | ASSERT_GL_NO_ERROR(); |
| 3659 | |
| 3660 | std::vector<RGBA8> texData(16 * 16); |
| 3661 | |
| 3662 | GLint texIndex = 0; |
| 3663 | for (; texIndex < tex2DCount; ++texIndex) |
| 3664 | { |
| 3665 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3666 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3667 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 3668 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3669 | &texData[0]); |
| 3670 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3671 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3672 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3673 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3674 | } |
| 3675 | |
| 3676 | ASSERT_GL_NO_ERROR(); |
| 3677 | |
| 3678 | for (; texIndex < texCubeCount; ++texIndex) |
| 3679 | { |
| 3680 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3681 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3682 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 3683 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3684 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3685 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3686 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3687 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3688 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3689 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3690 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3691 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3692 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3693 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3694 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3695 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3696 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3697 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3698 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3699 | } |
| 3700 | |
| 3701 | ASSERT_GL_NO_ERROR(); |
| 3702 | } |
| 3703 | |
| 3704 | void testWithTextures(GLint vertexTextureCount, |
| 3705 | const std::string &vertexTexturePrefix, |
| 3706 | GLint fragmentTextureCount, |
| 3707 | const std::string &fragmentTexturePrefix) |
| 3708 | { |
| 3709 | // Generate textures |
| 3710 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 3711 | |
| 3712 | glUseProgram(mProgram); |
| 3713 | RGBA8 expectedSum = {0}; |
| 3714 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 3715 | { |
| 3716 | std::stringstream uniformNameStr; |
| 3717 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 3718 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3719 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3720 | ASSERT_NE(-1, location); |
| 3721 | |
| 3722 | glUniform1i(location, texIndex); |
| 3723 | RGBA8 contribution = getPixel(texIndex); |
| 3724 | expectedSum.R += contribution.R; |
| 3725 | expectedSum.G += contribution.G; |
| 3726 | } |
| 3727 | |
| 3728 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 3729 | { |
| 3730 | std::stringstream uniformNameStr; |
| 3731 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 3732 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3733 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3734 | ASSERT_NE(-1, location); |
| 3735 | |
| 3736 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3737 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3738 | expectedSum.R += contribution.R; |
| 3739 | expectedSum.G += contribution.G; |
| 3740 | } |
| 3741 | |
| 3742 | ASSERT_GE(256u, expectedSum.G); |
| 3743 | |
| 3744 | drawQuad(mProgram, "position", 0.5f); |
| 3745 | ASSERT_GL_NO_ERROR(); |
| 3746 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3747 | } |
| 3748 | |
| 3749 | GLuint mProgram; |
| 3750 | std::vector<GLuint> mTextures; |
| 3751 | GLint mMaxVertexTextures; |
| 3752 | GLint mMaxFragmentTextures; |
| 3753 | GLint mMaxCombinedTextures; |
| 3754 | }; |
| 3755 | |
| 3756 | // Test rendering with the maximum vertex texture units. |
| 3757 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3758 | { |
| 3759 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3760 | ASSERT_NE(0u, mProgram); |
| 3761 | ASSERT_GL_NO_ERROR(); |
| 3762 | |
| 3763 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3764 | } |
| 3765 | |
| 3766 | // Test rendering with the maximum fragment texture units. |
| 3767 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3768 | { |
| 3769 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3770 | ASSERT_NE(0u, mProgram); |
| 3771 | ASSERT_GL_NO_ERROR(); |
| 3772 | |
| 3773 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3774 | } |
| 3775 | |
| 3776 | // Test rendering with maximum combined texture units. |
| 3777 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3778 | { |
| 3779 | GLint vertexTextures = mMaxVertexTextures; |
| 3780 | |
| 3781 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3782 | { |
| 3783 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3784 | } |
| 3785 | |
| 3786 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3787 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3788 | ASSERT_NE(0u, mProgram); |
| 3789 | ASSERT_GL_NO_ERROR(); |
| 3790 | |
| 3791 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3792 | } |
| 3793 | |
| 3794 | // Negative test for exceeding the number of vertex textures |
| 3795 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3796 | { |
| 3797 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3798 | 0); |
| 3799 | ASSERT_EQ(0u, mProgram); |
| 3800 | } |
| 3801 | |
| 3802 | // Negative test for exceeding the number of fragment textures |
| 3803 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3804 | { |
| 3805 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3806 | mMaxFragmentTextures + 1); |
| 3807 | ASSERT_EQ(0u, mProgram); |
| 3808 | } |
| 3809 | |
| 3810 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3811 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3812 | { |
| 3813 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3814 | ASSERT_NE(0u, mProgram); |
| 3815 | ASSERT_GL_NO_ERROR(); |
| 3816 | |
| 3817 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3818 | } |
| 3819 | |
| 3820 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3821 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3822 | { |
| 3823 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3824 | mMaxFragmentTextures); |
| 3825 | ASSERT_NE(0u, mProgram); |
| 3826 | ASSERT_GL_NO_ERROR(); |
| 3827 | |
| 3828 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3829 | } |
| 3830 | |
| 3831 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3832 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3833 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3834 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3835 | constexpr char kVS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3836 | "attribute vec2 position;\n" |
| 3837 | "varying float color;\n" |
| 3838 | "uniform sampler2D tex2D;\n" |
| 3839 | "uniform samplerCube texCube;\n" |
| 3840 | "void main() {\n" |
| 3841 | " gl_Position = vec4(position, 0, 1);\n" |
| 3842 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3843 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3844 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3845 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3846 | constexpr char kFS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3847 | "varying mediump float color;\n" |
| 3848 | "void main() {\n" |
| 3849 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3850 | "}"; |
| 3851 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3852 | mProgram = CompileProgram(kVS, kFS); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3853 | ASSERT_NE(0u, mProgram); |
| 3854 | |
| 3855 | initTextures(1, 0); |
| 3856 | |
| 3857 | glUseProgram(mProgram); |
| 3858 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3859 | ASSERT_NE(-1, tex2DLocation); |
| 3860 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3861 | ASSERT_NE(-1, texCubeLocation); |
| 3862 | |
| 3863 | glUniform1i(tex2DLocation, 0); |
| 3864 | glUniform1i(texCubeLocation, 0); |
| 3865 | ASSERT_GL_NO_ERROR(); |
| 3866 | |
| 3867 | drawQuad(mProgram, "position", 0.5f); |
| 3868 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3869 | } |
| 3870 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3871 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3872 | { |
| 3873 | protected: |
| 3874 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3875 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3876 | void testSetUp() override |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3877 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3878 | Texture2DTestES3::testSetUp(); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3879 | |
| 3880 | glActiveTexture(GL_TEXTURE0); |
| 3881 | glGenTextures(3, mTextures); |
| 3882 | glGenFramebuffers(1, &mFBO); |
| 3883 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3884 | |
| 3885 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3886 | { |
| 3887 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3888 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3889 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3890 | } |
| 3891 | |
| 3892 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3893 | |
| 3894 | ASSERT_GL_NO_ERROR(); |
| 3895 | } |
| 3896 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3897 | void testTearDown() override |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3898 | { |
| 3899 | glDeleteTextures(3, mTextures); |
| 3900 | glDeleteFramebuffers(1, &mFBO); |
| 3901 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3902 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3903 | Texture2DTestES3::testTearDown(); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3904 | } |
| 3905 | |
| 3906 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3907 | { |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3908 | GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35; |
| 3909 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3910 | |
| 3911 | setUpProgram(); |
| 3912 | |
| 3913 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3914 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3915 | 0); |
| 3916 | |
| 3917 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3918 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3919 | |
| 3920 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3921 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3922 | |
| 3923 | EXPECT_GL_NO_ERROR(); |
| 3924 | |
| 3925 | drawQuad(mProgram, "position", 0.5f); |
| 3926 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3927 | GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3928 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3929 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3930 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3931 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3932 | |
| 3933 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3934 | |
| 3935 | ASSERT_GL_NO_ERROR(); |
| 3936 | } |
| 3937 | |
| 3938 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3939 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3940 | GLushort pixelValue = 0x6A35; |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3941 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3942 | |
| 3943 | setUpProgram(); |
| 3944 | |
| 3945 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3946 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3947 | |
| 3948 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3949 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3950 | 0); |
| 3951 | |
| 3952 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3953 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3954 | |
| 3955 | EXPECT_GL_NO_ERROR(); |
| 3956 | |
| 3957 | drawQuad(mProgram, "position", 0.5f); |
| 3958 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3959 | GLubyte expectedValue = static_cast<GLubyte>(pixelValue >> 8); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3960 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3961 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3962 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3963 | |
| 3964 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3965 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3966 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3967 | mRenderbuffer); |
| 3968 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3969 | EXPECT_GL_NO_ERROR(); |
| 3970 | |
| 3971 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3972 | glClear(GL_COLOR_BUFFER_BIT); |
| 3973 | |
| 3974 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3975 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3976 | EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor::white)); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3977 | |
| 3978 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3979 | |
| 3980 | ASSERT_GL_NO_ERROR(); |
| 3981 | } |
| 3982 | |
| 3983 | GLuint mTextures[3]; |
| 3984 | GLuint mFBO; |
| 3985 | GLuint mRenderbuffer; |
| 3986 | }; |
| 3987 | |
| 3988 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3989 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3990 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3991 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16")); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3992 | |
| 3993 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3994 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3995 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3996 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3997 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3998 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3999 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 4000 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 4001 | |
| 4002 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 4003 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 4004 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 4005 | } |
| 4006 | |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 4007 | class Texture2DRGTest : public Texture2DTest |
| 4008 | { |
| 4009 | protected: |
| 4010 | Texture2DRGTest() |
| 4011 | : Texture2DTest(), mRenderableTexture(0), mTestTexture(0), mFBO(0), mRenderbuffer(0) |
| 4012 | {} |
| 4013 | |
| 4014 | void testSetUp() override |
| 4015 | { |
| 4016 | Texture2DTest::testSetUp(); |
| 4017 | |
| 4018 | glActiveTexture(GL_TEXTURE0); |
| 4019 | glGenTextures(1, &mRenderableTexture); |
| 4020 | glGenTextures(1, &mTestTexture); |
| 4021 | glGenFramebuffers(1, &mFBO); |
| 4022 | glGenRenderbuffers(1, &mRenderbuffer); |
| 4023 | |
| 4024 | glBindTexture(GL_TEXTURE_2D, mRenderableTexture); |
| 4025 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4026 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4027 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4028 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4029 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4030 | |
| 4031 | glBindTexture(GL_TEXTURE_2D, 0); |
| 4032 | |
| 4033 | setUpProgram(); |
| 4034 | glUseProgram(mProgram); |
| 4035 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4036 | |
| 4037 | ASSERT_GL_NO_ERROR(); |
| 4038 | } |
| 4039 | |
| 4040 | void testTearDown() override |
| 4041 | { |
| 4042 | glDeleteTextures(1, &mRenderableTexture); |
| 4043 | glDeleteTextures(1, &mTestTexture); |
| 4044 | glDeleteFramebuffers(1, &mFBO); |
| 4045 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 4046 | |
| 4047 | Texture2DTest::testTearDown(); |
| 4048 | } |
| 4049 | |
| 4050 | void setupFormatTextures(GLenum internalformat, GLenum format, GLenum type, GLvoid *imageData) |
| 4051 | { |
| 4052 | glBindTexture(GL_TEXTURE_2D, mRenderableTexture); |
| 4053 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4054 | |
| 4055 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4056 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 4057 | mRenderableTexture, 0); |
| 4058 | |
| 4059 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4060 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
| 4061 | |
| 4062 | EXPECT_GL_NO_ERROR(); |
| 4063 | } |
| 4064 | |
| 4065 | void testRGTexture(GLColor expectedColor) |
| 4066 | { |
| 4067 | drawQuad(mProgram, "position", 0.5f); |
| 4068 | |
| 4069 | EXPECT_GL_NO_ERROR(); |
| 4070 | EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, kPixelTolerance); |
| 4071 | } |
| 4072 | |
| 4073 | void testRGRender(GLenum internalformat, GLenum format) |
| 4074 | { |
| 4075 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 4076 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 4077 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 4078 | mRenderbuffer); |
| 4079 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 4080 | EXPECT_GL_NO_ERROR(); |
| 4081 | |
| 4082 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 4083 | glClear(GL_COLOR_BUFFER_BIT); |
| 4084 | |
| 4085 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 4086 | |
| 4087 | ASSERT_GL_NO_ERROR(); |
| 4088 | EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor(255u, 255u, 255u, 255u))); |
| 4089 | } |
| 4090 | |
| 4091 | GLuint mRenderableTexture; |
| 4092 | GLuint mTestTexture; |
| 4093 | GLuint mFBO; |
| 4094 | GLuint mRenderbuffer; |
| 4095 | }; |
| 4096 | |
| 4097 | // Test unorm texture formats enabled by the GL_EXT_texture_rg extension. |
| 4098 | TEST_P(Texture2DRGTest, TextureRGUNormTest) |
| 4099 | { |
| 4100 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4101 | |
| 4102 | GLubyte pixelValue = 0xab; |
| 4103 | GLubyte imageData[] = {pixelValue, pixelValue}; |
| 4104 | |
| 4105 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_UNSIGNED_BYTE, imageData); |
| 4106 | testRGTexture( |
| 4107 | SliceFormatColor(GL_RED_EXT, GLColor(pixelValue, pixelValue, pixelValue, pixelValue))); |
| 4108 | testRGRender(GL_R8_EXT, GL_RED_EXT); |
| 4109 | |
| 4110 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_UNSIGNED_BYTE, imageData); |
| 4111 | testRGTexture( |
| 4112 | SliceFormatColor(GL_RG_EXT, GLColor(pixelValue, pixelValue, pixelValue, pixelValue))); |
| 4113 | testRGRender(GL_RG8_EXT, GL_RG_EXT); |
| 4114 | } |
| 4115 | |
| 4116 | // Test float texture formats enabled by the GL_EXT_texture_rg extension. |
| 4117 | TEST_P(Texture2DRGTest, TextureRGFloatTest) |
| 4118 | { |
| 4119 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4120 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4121 | |
| 4122 | GLfloat pixelValue = 0.54321; |
| 4123 | GLfloat imageData[] = {pixelValue, pixelValue}; |
| 4124 | |
| 4125 | GLubyte expectedValue = static_cast<GLubyte>(pixelValue * 255.0f); |
| 4126 | GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); |
| 4127 | |
| 4128 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_FLOAT, imageData); |
| 4129 | testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); |
| 4130 | |
| 4131 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_FLOAT, imageData); |
| 4132 | testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); |
| 4133 | } |
| 4134 | |
| 4135 | // Test half-float texture formats enabled by the GL_EXT_texture_rg extension. |
| 4136 | TEST_P(Texture2DRGTest, TextureRGFHalfFloatTest) |
| 4137 | { |
| 4138 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4139 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4140 | |
| 4141 | GLfloat pixelValueFloat = 0.543f; |
| 4142 | GLhalf pixelValue = 0x3858; |
| 4143 | GLhalf imageData[] = {pixelValue, pixelValue}; |
| 4144 | |
| 4145 | GLubyte expectedValue = static_cast<GLubyte>(pixelValueFloat * 255.0f); |
| 4146 | GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); |
| 4147 | |
| 4148 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES, imageData); |
| 4149 | testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); |
| 4150 | |
| 4151 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_HALF_FLOAT_OES, imageData); |
| 4152 | testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); |
| 4153 | } |
| 4154 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 4155 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 4156 | // GLES 3.0.4 section 3.8.3. |
| 4157 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 4158 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 4159 | // Crashes on Nexus 5X due to a driver bug. http://anglebug.com/1429 |
| 4160 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 4161 | |
| 4162 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4163 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4164 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4165 | ASSERT_GL_NO_ERROR(); |
| 4166 | |
| 4167 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 4168 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 4169 | ASSERT_GL_NO_ERROR(); |
| 4170 | |
| 4171 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 4172 | |
| 4173 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4174 | pixelsGreen.data()); |
| 4175 | ASSERT_GL_NO_ERROR(); |
| 4176 | |
| 4177 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4178 | pixelsGreen.data()); |
| 4179 | ASSERT_GL_NO_ERROR(); |
| 4180 | |
| 4181 | glUseProgram(mProgram); |
| 4182 | drawQuad(mProgram, "position", 0.5f); |
| 4183 | ASSERT_GL_NO_ERROR(); |
| 4184 | |
| 4185 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 4186 | } |
| 4187 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 4188 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 4189 | // unpacking source extends outside unpack buffer bounds. |
| 4190 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 4191 | { |
| 4192 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4193 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4194 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4195 | ASSERT_GL_NO_ERROR(); |
| 4196 | |
| 4197 | GLBuffer buf; |
| 4198 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 4199 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 4200 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 4201 | GL_DYNAMIC_COPY); |
| 4202 | ASSERT_GL_NO_ERROR(); |
| 4203 | |
| 4204 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 4205 | ASSERT_GL_NO_ERROR(); |
| 4206 | |
| 4207 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 4208 | ASSERT_GL_NO_ERROR(); |
| 4209 | |
| 4210 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 4211 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 4212 | |
| 4213 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 4214 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 4215 | ASSERT_GL_NO_ERROR(); |
| 4216 | |
| 4217 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 4218 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 4219 | } |
| 4220 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 4221 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 4222 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 4223 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 4224 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 4225 | |
| 4226 | // Incorrect rendering results seen on OSX AMD. |
| 4227 | ANGLE_SKIP_TEST_IF(IsOSX() && IsAMD()); |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 4228 | |
| 4229 | const GLuint width = 8u; |
| 4230 | const GLuint height = 8u; |
| 4231 | const GLuint unpackRowLength = 5u; |
| 4232 | const GLuint unpackSkipPixels = 1u; |
| 4233 | |
| 4234 | setWindowWidth(width); |
| 4235 | setWindowHeight(height); |
| 4236 | |
| 4237 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4238 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4239 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4240 | ASSERT_GL_NO_ERROR(); |
| 4241 | |
| 4242 | GLBuffer buf; |
| 4243 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 4244 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 4245 | GLColor::green); |
| 4246 | |
| 4247 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 4248 | { |
| 4249 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 4250 | } |
| 4251 | |
| 4252 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 4253 | GL_DYNAMIC_COPY); |
| 4254 | ASSERT_GL_NO_ERROR(); |
| 4255 | |
| 4256 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 4257 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 4258 | ASSERT_GL_NO_ERROR(); |
| 4259 | |
| 4260 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 4261 | ASSERT_GL_NO_ERROR(); |
| 4262 | |
| 4263 | glUseProgram(mProgram); |
| 4264 | drawQuad(mProgram, "position", 0.5f); |
| 4265 | ASSERT_GL_NO_ERROR(); |
| 4266 | |
| 4267 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 4268 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 4269 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 4270 | actual.data()); |
| 4271 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 4272 | EXPECT_EQ(expected, actual); |
| 4273 | } |
| 4274 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 4275 | template <typename T> |
| 4276 | T UNorm(double value) |
| 4277 | { |
| 4278 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 4279 | } |
| 4280 | |
| 4281 | // Test rendering a depth texture with mipmaps. |
| 4282 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 4283 | { |
Zhenyao Mo | e520d7c | 2017-01-13 13:46:49 -0800 | [diff] [blame] | 4284 | // TODO(cwallez) this is failing on Intel Win7 OpenGL. |
| 4285 | // TODO(zmo) this is faling on Win Intel HD 530 Debug. |
Jiawei Shao | af0f31d | 2018-09-27 15:42:31 +0800 | [diff] [blame] | 4286 | // http://anglebug.com/1706 |
| 4287 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Corentin Wallez | e731d8a | 2016-09-07 10:56:25 -0400 | [diff] [blame] | 4288 | |
Jamie Madill | 2498027 | 2019-04-03 09:03:51 -0400 | [diff] [blame] | 4289 | // Seems to fail on AMD D3D11. Possibly driver bug. http://anglebug.com/3342 |
| 4290 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11()); |
| 4291 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 4292 | const int size = getWindowWidth(); |
| 4293 | |
| 4294 | auto dim = [size](int level) { return size >> level; }; |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 4295 | int levels = gl::log2(size); |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 4296 | |
| 4297 | glActiveTexture(GL_TEXTURE0); |
| 4298 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4299 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 4300 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4301 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4302 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 4303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 4304 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 4305 | ASSERT_GL_NO_ERROR(); |
| 4306 | |
| 4307 | glUseProgram(mProgram); |
| 4308 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4309 | |
| 4310 | std::vector<unsigned char> expected; |
| 4311 | |
| 4312 | for (int level = 0; level < levels; ++level) |
| 4313 | { |
| 4314 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 4315 | expected.push_back(UNorm<unsigned char>(value)); |
| 4316 | |
| 4317 | int levelDim = dim(level); |
| 4318 | |
| 4319 | ASSERT_GT(levelDim, 0); |
| 4320 | |
| 4321 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 4322 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 4323 | GL_UNSIGNED_INT, initData.data()); |
| 4324 | } |
| 4325 | ASSERT_GL_NO_ERROR(); |
| 4326 | |
| 4327 | for (int level = 0; level < levels; ++level) |
| 4328 | { |
| 4329 | glViewport(0, 0, dim(level), dim(level)); |
| 4330 | drawQuad(mProgram, "position", 0.5f); |
| 4331 | GLColor actual = ReadColor(0, 0); |
| 4332 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 4333 | } |
| 4334 | |
| 4335 | ASSERT_GL_NO_ERROR(); |
| 4336 | } |
| 4337 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4338 | // Tests unpacking into the unsized GL_ALPHA format. |
| 4339 | TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer) |
| 4340 | { |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4341 | // Initialize the texure. |
| 4342 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4343 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA, |
| 4344 | GL_UNSIGNED_BYTE, nullptr); |
| 4345 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4346 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4347 | |
| 4348 | std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127); |
| 4349 | |
| 4350 | // Pull in the color data from the unpack buffer. |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 4351 | GLBuffer unpackBuffer; |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4352 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 4353 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 4354 | glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(), |
| 4355 | GL_STATIC_DRAW); |
| 4356 | |
| 4357 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA, |
| 4358 | GL_UNSIGNED_BYTE, nullptr); |
| 4359 | |
| 4360 | // Clear to a weird color to make sure we're drawing something. |
| 4361 | glClearColor(0.5f, 0.8f, 1.0f, 0.2f); |
| 4362 | glClear(GL_COLOR_BUFFER_BIT); |
| 4363 | |
| 4364 | // Draw with the alpha texture and verify. |
| 4365 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4366 | |
| 4367 | ASSERT_GL_NO_ERROR(); |
| 4368 | EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1); |
| 4369 | } |
| 4370 | |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 4371 | // Ensure stale unpack data doesn't propagate in D3D11. |
| 4372 | TEST_P(Texture2DTestES3, StaleUnpackData) |
| 4373 | { |
| 4374 | // Init unpack buffer. |
| 4375 | GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2; |
| 4376 | std::vector<GLColor> pixels(pixelCount, GLColor::red); |
| 4377 | |
| 4378 | GLBuffer unpackBuffer; |
| 4379 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 4380 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 4381 | GLsizei bufferSize = pixelCount * sizeof(GLColor); |
| 4382 | glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW); |
| 4383 | |
| 4384 | // Create from unpack buffer. |
| 4385 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4386 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| 4387 | GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4388 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4389 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4390 | |
| 4391 | drawQuad(mProgram, "position", 0.5f); |
| 4392 | |
| 4393 | ASSERT_GL_NO_ERROR(); |
| 4394 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 4395 | |
| 4396 | // Fill unpack with green, recreating buffer. |
| 4397 | pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green); |
| 4398 | GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor); |
| 4399 | glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW); |
| 4400 | |
| 4401 | // Reinit texture with green. |
| 4402 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA, |
| 4403 | GL_UNSIGNED_BYTE, nullptr); |
| 4404 | |
| 4405 | drawQuad(mProgram, "position", 0.5f); |
| 4406 | |
| 4407 | ASSERT_GL_NO_ERROR(); |
| 4408 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 4409 | } |
| 4410 | |
Geoff Lang | fb7685f | 2017-11-13 11:44:11 -0500 | [diff] [blame] | 4411 | // Ensure that texture parameters passed as floats that are converted to ints are rounded before |
| 4412 | // validating they are less than 0. |
| 4413 | TEST_P(Texture2DTestES3, TextureBaseMaxLevelRoundingValidation) |
| 4414 | { |
| 4415 | GLTexture texture; |
| 4416 | glBindTexture(GL_TEXTURE_2D, texture); |
| 4417 | |
| 4418 | // Use a negative number that will round to zero when converted to an integer |
| 4419 | // According to the spec(2.3.1 Data Conversion For State - Setting Commands): |
| 4420 | // "Validation of values performed by state-setting commands is performed after conversion, |
| 4421 | // unless specified otherwise for a specific command." |
| 4422 | GLfloat param = -7.30157126e-07f; |
| 4423 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param); |
| 4424 | EXPECT_GL_NO_ERROR(); |
| 4425 | |
| 4426 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param); |
| 4427 | EXPECT_GL_NO_ERROR(); |
| 4428 | } |
| 4429 | |
Jamie Madill | f097e23 | 2016-11-05 00:44:15 -0400 | [diff] [blame] | 4430 | // This test covers a D3D format redefinition bug for 3D textures. The base level format was not |
| 4431 | // being properly checked, and the texture storage of the previous texture format was persisting. |
| 4432 | // This would result in an ASSERT in debug and incorrect rendering in release. |
| 4433 | // See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html. |
| 4434 | TEST_P(Texture3DTestES3, FormatRedefinitionBug) |
| 4435 | { |
| 4436 | GLTexture tex; |
| 4437 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 4438 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4439 | |
| 4440 | GLFramebuffer framebuffer; |
| 4441 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 4442 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0); |
| 4443 | |
| 4444 | glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 4445 | |
| 4446 | std::vector<uint8_t> pixelData(100, 0); |
| 4447 | |
| 4448 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); |
| 4449 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| 4450 | pixelData.data()); |
| 4451 | |
| 4452 | ASSERT_GL_NO_ERROR(); |
| 4453 | } |
| 4454 | |
Corentin Wallez | d262799 | 2017-04-28 17:17:03 -0400 | [diff] [blame] | 4455 | // Test basic pixel unpack buffer OOB checks when uploading to a 2D or 3D texture |
| 4456 | TEST_P(Texture3DTestES3, BasicUnpackBufferOOB) |
| 4457 | { |
| 4458 | // 2D tests |
| 4459 | { |
| 4460 | GLTexture tex; |
| 4461 | glBindTexture(GL_TEXTURE_2D, tex.get()); |
| 4462 | |
| 4463 | GLBuffer pbo; |
| 4464 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 4465 | |
| 4466 | // Test OOB |
| 4467 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 - 1, nullptr, GL_STATIC_DRAW); |
| 4468 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4469 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 4470 | |
| 4471 | // Test OOB |
| 4472 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 4473 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4474 | ASSERT_GL_NO_ERROR(); |
| 4475 | } |
| 4476 | |
| 4477 | // 3D tests |
| 4478 | { |
| 4479 | GLTexture tex; |
| 4480 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 4481 | |
| 4482 | GLBuffer pbo; |
| 4483 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 4484 | |
| 4485 | // Test OOB |
| 4486 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2 - 1, nullptr, |
| 4487 | GL_STATIC_DRAW); |
| 4488 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4489 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 4490 | |
| 4491 | // Test OOB |
| 4492 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 4493 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4494 | ASSERT_GL_NO_ERROR(); |
| 4495 | } |
| 4496 | } |
| 4497 | |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4498 | // Tests behaviour with a single texture and multiple sampler objects. |
| 4499 | TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers) |
| 4500 | { |
| 4501 | GLint maxTextureUnits = 0; |
| 4502 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 4503 | ANGLE_SKIP_TEST_IF(maxTextureUnits < 4); |
| 4504 | |
| 4505 | constexpr int kSize = 16; |
| 4506 | |
| 4507 | // Make a single-level texture, fill it with red. |
| 4508 | std::vector<GLColor> redColors(kSize * kSize, GLColor::red); |
| 4509 | GLTexture tex; |
| 4510 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4511 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4512 | redColors.data()); |
| 4513 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4514 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4515 | |
| 4516 | // Simple sanity check. |
| 4517 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 4518 | ASSERT_GL_NO_ERROR(); |
| 4519 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 4520 | |
| 4521 | // Bind texture to unit 1 with a sampler object making it incomplete. |
| 4522 | GLSampler sampler; |
| 4523 | glBindSampler(0, sampler); |
| 4524 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4525 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4526 | |
| 4527 | // Make a mipmap texture, fill it with blue. |
| 4528 | std::vector<GLColor> blueColors(kSize * kSize, GLColor::blue); |
| 4529 | GLTexture mipmapTex; |
| 4530 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4531 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4532 | blueColors.data()); |
| 4533 | glGenerateMipmap(GL_TEXTURE_2D); |
| 4534 | |
| 4535 | // Draw with the sampler, expect blue. |
| 4536 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 4537 | ASSERT_GL_NO_ERROR(); |
| 4538 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| 4539 | |
| 4540 | // Simple multitexturing program. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4541 | constexpr char kVS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4542 | "#version 300 es\n" |
| 4543 | "in vec2 position;\n" |
| 4544 | "out vec2 texCoord;\n" |
| 4545 | "void main()\n" |
| 4546 | "{\n" |
| 4547 | " gl_Position = vec4(position, 0, 1);\n" |
| 4548 | " texCoord = position * 0.5 + vec2(0.5);\n" |
| 4549 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4550 | |
| 4551 | constexpr char kFS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4552 | "#version 300 es\n" |
| 4553 | "precision mediump float;\n" |
| 4554 | "in vec2 texCoord;\n" |
| 4555 | "uniform sampler2D tex1;\n" |
| 4556 | "uniform sampler2D tex2;\n" |
| 4557 | "uniform sampler2D tex3;\n" |
| 4558 | "uniform sampler2D tex4;\n" |
| 4559 | "out vec4 color;\n" |
| 4560 | "void main()\n" |
| 4561 | "{\n" |
| 4562 | " color = (texture(tex1, texCoord) + texture(tex2, texCoord) \n" |
| 4563 | " + texture(tex3, texCoord) + texture(tex4, texCoord)) * 0.25;\n" |
| 4564 | "}"; |
| 4565 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4566 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4567 | |
| 4568 | std::array<GLint, 4> texLocations = { |
| 4569 | {glGetUniformLocation(program, "tex1"), glGetUniformLocation(program, "tex2"), |
| 4570 | glGetUniformLocation(program, "tex3"), glGetUniformLocation(program, "tex4")}}; |
| 4571 | for (GLint location : texLocations) |
| 4572 | { |
| 4573 | ASSERT_NE(-1, location); |
| 4574 | } |
| 4575 | |
| 4576 | // Init the uniform data. |
| 4577 | glUseProgram(program); |
| 4578 | for (GLint location = 0; location < 4; ++location) |
| 4579 | { |
| 4580 | glUniform1i(texLocations[location], location); |
| 4581 | } |
| 4582 | |
| 4583 | // Initialize four samplers |
| 4584 | GLSampler samplers[4]; |
| 4585 | |
| 4586 | // 0: non-mipped. |
| 4587 | glBindSampler(0, samplers[0]); |
| 4588 | glSamplerParameteri(samplers[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4589 | glSamplerParameteri(samplers[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4590 | |
| 4591 | // 1: mipped. |
| 4592 | glBindSampler(1, samplers[1]); |
| 4593 | glSamplerParameteri(samplers[1], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4594 | glSamplerParameteri(samplers[1], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4595 | |
| 4596 | // 2: non-mipped. |
| 4597 | glBindSampler(2, samplers[2]); |
| 4598 | glSamplerParameteri(samplers[2], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4599 | glSamplerParameteri(samplers[2], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4600 | |
| 4601 | // 3: mipped. |
| 4602 | glBindSampler(3, samplers[3]); |
| 4603 | glSamplerParameteri(samplers[3], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4604 | glSamplerParameteri(samplers[3], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4605 | |
| 4606 | // Bind two blue mipped textures and two single layer textures, should all draw. |
| 4607 | glActiveTexture(GL_TEXTURE0); |
| 4608 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4609 | |
| 4610 | glActiveTexture(GL_TEXTURE1); |
| 4611 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4612 | |
| 4613 | glActiveTexture(GL_TEXTURE2); |
| 4614 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4615 | |
| 4616 | glActiveTexture(GL_TEXTURE3); |
| 4617 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4618 | |
| 4619 | ASSERT_GL_NO_ERROR(); |
| 4620 | |
| 4621 | drawQuad(program, "position", 0.5f); |
| 4622 | ASSERT_GL_NO_ERROR(); |
| 4623 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 128, 255, 2); |
| 4624 | |
| 4625 | // Bind four single layer textures, two should be incomplete. |
| 4626 | glActiveTexture(GL_TEXTURE1); |
| 4627 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4628 | |
| 4629 | glActiveTexture(GL_TEXTURE3); |
| 4630 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4631 | |
| 4632 | drawQuad(program, "position", 0.5f); |
| 4633 | ASSERT_GL_NO_ERROR(); |
| 4634 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 2); |
| 4635 | } |
| 4636 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4637 | // The test is added to cover http://anglebug.com/2153. Cubemap completeness checks used to start |
| 4638 | // always at level 0 instead of the base level resulting in an incomplete texture if the faces at |
| 4639 | // level 0 are not created. The test creates a cubemap texture, specifies the images only for mip |
| 4640 | // level 1 filled with white color, updates the base level to be 1 and renders a quad. The program |
| 4641 | // samples the cubemap using a direction vector (1,1,1). |
| 4642 | TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1) |
| 4643 | { |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 4644 | // Check http://anglebug.com/2155. |
| 4645 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA()); |
| 4646 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4647 | constexpr char kVS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4648 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 4649 | precision mediump float; |
| 4650 | in vec3 pos; |
| 4651 | void main() { |
| 4652 | gl_Position = vec4(pos, 1.0); |
| 4653 | })"; |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4654 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4655 | constexpr char kFS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4656 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 4657 | precision mediump float; |
| 4658 | out vec4 color; |
| 4659 | uniform samplerCube uTex; |
| 4660 | void main(){ |
| 4661 | color = texture(uTex, vec3(1.0)); |
| 4662 | })"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4663 | |
| 4664 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4665 | glUseProgram(program); |
| 4666 | |
| 4667 | glUniform1i(glGetUniformLocation(program, "uTex"), 0); |
| 4668 | glActiveTexture(GL_TEXTURE0); |
| 4669 | |
| 4670 | GLTexture cubeTex; |
| 4671 | glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); |
| 4672 | |
| 4673 | const int kFaceWidth = 1; |
| 4674 | const int kFaceHeight = 1; |
| 4675 | std::vector<uint32_t> texData(kFaceWidth * kFaceHeight, 0xFFFFFFFF); |
| 4676 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4677 | GL_UNSIGNED_BYTE, texData.data()); |
| 4678 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4679 | GL_UNSIGNED_BYTE, texData.data()); |
| 4680 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4681 | GL_UNSIGNED_BYTE, texData.data()); |
| 4682 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4683 | GL_UNSIGNED_BYTE, texData.data()); |
| 4684 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4685 | GL_UNSIGNED_BYTE, texData.data()); |
| 4686 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4687 | GL_UNSIGNED_BYTE, texData.data()); |
| 4688 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4689 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4690 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 4691 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 4692 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 4693 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1); |
| 4694 | |
| 4695 | drawQuad(program, "pos", 0.5f, 1.0f, true); |
| 4696 | ASSERT_GL_NO_ERROR(); |
| 4697 | |
| 4698 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 4699 | } |
| 4700 | |
Jiawei Shao | 3c43b4d | 2018-02-23 11:08:28 +0800 | [diff] [blame] | 4701 | // Verify that using negative texture base level and max level generates GL_INVALID_VALUE. |
| 4702 | TEST_P(Texture2DTestES3, NegativeTextureBaseLevelAndMaxLevel) |
| 4703 | { |
| 4704 | GLuint texture = create2DTexture(); |
| 4705 | |
| 4706 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); |
| 4707 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 4708 | |
| 4709 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); |
| 4710 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 4711 | |
| 4712 | glDeleteTextures(1, &texture); |
| 4713 | EXPECT_GL_NO_ERROR(); |
| 4714 | } |
| 4715 | |
Olli Etuaho | 023371b | 2018-04-24 17:43:32 +0300 | [diff] [blame] | 4716 | // Test setting base level after calling generateMipmap on a LUMA texture. |
| 4717 | // Covers http://anglebug.com/2498 |
| 4718 | TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA) |
| 4719 | { |
| 4720 | glActiveTexture(GL_TEXTURE0); |
| 4721 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4722 | |
| 4723 | constexpr const GLsizei kWidth = 8; |
| 4724 | constexpr const GLsizei kHeight = 8; |
| 4725 | std::array<GLubyte, kWidth * kHeight * 2> whiteData; |
| 4726 | whiteData.fill(255u); |
| 4727 | |
| 4728 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, kWidth, kHeight, 0, GL_LUMINANCE_ALPHA, |
| 4729 | GL_UNSIGNED_BYTE, whiteData.data()); |
| 4730 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 4731 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4732 | glGenerateMipmap(GL_TEXTURE_2D); |
| 4733 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 4734 | EXPECT_GL_NO_ERROR(); |
| 4735 | |
| 4736 | drawQuad(mProgram, "position", 0.5f); |
| 4737 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 4738 | } |
| 4739 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4740 | // Covers a bug in the D3D11 backend: http://anglebug.com/2772 |
| 4741 | // When using a sampler the texture was created as if it has mipmaps, |
| 4742 | // regardless what you specified in GL_TEXTURE_MIN_FILTER via |
| 4743 | // glSamplerParameteri() -- mistakenly the default value |
| 4744 | // GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was |
| 4745 | // evaluated. |
| 4746 | // If you didn't provide mipmaps and didn't let the driver generate them |
| 4747 | // this led to not sampling your texture data when minification occurred. |
| 4748 | TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping) |
| 4749 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4750 | constexpr char kVS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4751 | "#version 300 es\n" |
| 4752 | "out vec2 texcoord;\n" |
| 4753 | "in vec4 position;\n" |
| 4754 | "void main()\n" |
| 4755 | "{\n" |
| 4756 | " gl_Position = vec4(position.xy * 0.1, 0.0, 1.0);\n" |
| 4757 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 4758 | "}\n"; |
| 4759 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4760 | constexpr char kFS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4761 | "#version 300 es\n" |
| 4762 | "precision highp float;\n" |
| 4763 | "uniform highp sampler2D tex;\n" |
| 4764 | "in vec2 texcoord;\n" |
| 4765 | "out vec4 fragColor;\n" |
| 4766 | "void main()\n" |
| 4767 | "{\n" |
| 4768 | " fragColor = texture(tex, texcoord);\n" |
| 4769 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4770 | |
| 4771 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4772 | |
| 4773 | GLSampler sampler; |
| 4774 | glBindSampler(0, sampler); |
| 4775 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4776 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4777 | |
| 4778 | glActiveTexture(GL_TEXTURE0); |
| 4779 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4780 | |
| 4781 | const GLsizei texWidth = getWindowWidth(); |
| 4782 | const GLsizei texHeight = getWindowHeight(); |
| 4783 | const std::vector<GLColor> whiteData(texWidth * texHeight, GLColor::white); |
| 4784 | |
| 4785 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4786 | whiteData.data()); |
| 4787 | EXPECT_GL_NO_ERROR(); |
| 4788 | |
| 4789 | drawQuad(program, "position", 0.5f); |
| 4790 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, angle::GLColor::white); |
| 4791 | } |
| 4792 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 4793 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 4794 | // texture is output. |
| 4795 | TEST_P(Texture2DIntegerTestES3, IntegerTextureNonZeroBaseLevel) |
| 4796 | { |
Yuly Novikov | d268345 | 2019-05-23 16:11:19 -0400 | [diff] [blame] | 4797 | // http://anglebug.com/3478 |
| 4798 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 4799 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 4800 | glActiveTexture(GL_TEXTURE0); |
| 4801 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4802 | int width = getWindowWidth(); |
| 4803 | int height = getWindowHeight(); |
| 4804 | GLColor color = GLColor::green; |
| 4805 | std::vector<GLColor> pixels(width * height, color); |
| 4806 | GLint baseLevel = 1; |
| 4807 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 4808 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4809 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4810 | glTexImage2D(GL_TEXTURE_2D, baseLevel, GL_RGBA8UI, width, height, 0, GL_RGBA_INTEGER, |
| 4811 | GL_UNSIGNED_BYTE, pixels.data()); |
| 4812 | |
| 4813 | setUpProgram(); |
| 4814 | glUseProgram(mProgram); |
| 4815 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4816 | drawQuad(mProgram, "position", 0.5f); |
| 4817 | |
| 4818 | EXPECT_GL_NO_ERROR(); |
| 4819 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 4820 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 4821 | } |
| 4822 | |
Anders Leino | 60cc751 | 2019-05-06 09:25:27 +0300 | [diff] [blame] | 4823 | // Draw a quad with an integer cube texture with a non-zero base level, and test that the color of |
| 4824 | // the texture is output. |
| 4825 | TEST_P(TextureCubeIntegerTestES3, IntegerCubeTextureNonZeroBaseLevel) |
| 4826 | { |
| 4827 | // All output checks returned black, rather than the texture color. |
| 4828 | ANGLE_SKIP_TEST_IF(IsOSX() && IsOpenGL()); |
| 4829 | |
| 4830 | glActiveTexture(GL_TEXTURE0); |
| 4831 | |
| 4832 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 4833 | GLint baseLevel = 1; |
| 4834 | int width = getWindowWidth(); |
| 4835 | int height = getWindowHeight(); |
| 4836 | GLColor color = GLColor::green; |
| 4837 | std::vector<GLColor> pixels(width * height, color); |
| 4838 | for (GLenum faceIndex = 0; faceIndex < 6; faceIndex++) |
| 4839 | { |
| 4840 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, baseLevel, GL_RGBA8UI, width, |
| 4841 | height, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 4842 | EXPECT_GL_NO_ERROR(); |
| 4843 | } |
| 4844 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 4845 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4846 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4847 | |
| 4848 | glUseProgram(mProgram); |
| 4849 | glUniform1i(mTextureCubeUniformLocation, 0); |
| 4850 | drawQuad(mProgram, "position", 0.5f); |
| 4851 | |
| 4852 | EXPECT_GL_NO_ERROR(); |
| 4853 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 4854 | EXPECT_PIXEL_COLOR_EQ(width - 1, 0, color); |
| 4855 | EXPECT_PIXEL_COLOR_EQ(0, height - 1, color); |
| 4856 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 4857 | } |
| 4858 | |
Anders Leino | e445244 | 2019-05-09 13:29:49 +0300 | [diff] [blame] | 4859 | // This test sets up a cube map with four distincly colored MIP levels. |
| 4860 | // The size of the texture and the geometry is chosen such that levels 1 or 2 should be chosen at |
| 4861 | // the corners of the screen. |
| 4862 | TEST_P(TextureCubeIntegerEdgeTestES3, IntegerCubeTextureCorner) |
| 4863 | { |
| 4864 | glActiveTexture(GL_TEXTURE0); |
| 4865 | |
| 4866 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 4867 | int width = getWindowWidth(); |
| 4868 | int height = getWindowHeight(); |
| 4869 | ASSERT_EQ(width, height); |
| 4870 | GLColor color[4] = {GLColor::white, GLColor::green, GLColor::blue, GLColor::red}; |
| 4871 | for (GLint level = 0; level < 4; level++) |
| 4872 | { |
| 4873 | for (GLenum faceIndex = 0; faceIndex < 6; faceIndex++) |
| 4874 | { |
| 4875 | int levelWidth = (2 * width) >> level; |
| 4876 | int levelHeight = (2 * height) >> level; |
| 4877 | std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); |
| 4878 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, GL_RGBA8UI, levelWidth, |
| 4879 | levelHeight, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 4880 | EXPECT_GL_NO_ERROR(); |
| 4881 | } |
| 4882 | } |
| 4883 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4884 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4885 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 3); |
| 4886 | |
| 4887 | glUseProgram(mProgram); |
| 4888 | glUniform1i(mTextureCubeUniformLocation, 0); |
| 4889 | drawQuad(mProgram, "position", 0.5f); |
| 4890 | |
| 4891 | ASSERT_GL_NO_ERROR(); |
| 4892 | // Check that we do not read from levels 0 or 3. Levels 1 and 2 are both acceptable. |
| 4893 | EXPECT_EQ(ReadColor(0, 0).R, 0); |
| 4894 | EXPECT_EQ(ReadColor(width - 1, 0).R, 0); |
| 4895 | EXPECT_EQ(ReadColor(0, height - 1).R, 0); |
| 4896 | EXPECT_EQ(ReadColor(width - 1, height - 1).R, 0); |
| 4897 | } |
| 4898 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 4899 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 4900 | // texture is output. |
| 4901 | TEST_P(Texture2DIntegerProjectiveOffsetTestES3, NonZeroBaseLevel) |
| 4902 | { |
Jamie Madill | 29ac274 | 2019-05-28 15:53:00 -0400 | [diff] [blame] | 4903 | // Fails on AMD: http://crbug.com/967796 |
Jamie Madill | 06055b5 | 2019-05-29 14:31:42 -0400 | [diff] [blame] | 4904 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsOpenGL()); |
Jamie Madill | 29ac274 | 2019-05-28 15:53:00 -0400 | [diff] [blame] | 4905 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 4906 | glActiveTexture(GL_TEXTURE0); |
| 4907 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4908 | int width = getWindowWidth(); |
| 4909 | int height = getWindowHeight(); |
| 4910 | GLColor color = GLColor::green; |
| 4911 | std::vector<GLColor> pixels(width * height, color); |
| 4912 | GLint baseLevel = 1; |
| 4913 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 4914 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4915 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4916 | glTexImage2D(GL_TEXTURE_2D, baseLevel, GL_RGBA8UI, width, height, 0, GL_RGBA_INTEGER, |
| 4917 | GL_UNSIGNED_BYTE, pixels.data()); |
| 4918 | |
| 4919 | setUpProgram(); |
| 4920 | glUseProgram(mProgram); |
| 4921 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4922 | drawQuad(mProgram, "position", 0.5f); |
| 4923 | |
| 4924 | EXPECT_GL_NO_ERROR(); |
| 4925 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 4926 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 4927 | } |
| 4928 | |
Anders Leino | 69d0493 | 2019-05-20 14:04:13 +0300 | [diff] [blame] | 4929 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 4930 | // texture is output. |
| 4931 | TEST_P(Texture2DArrayIntegerTestES3, NonZeroBaseLevel) |
| 4932 | { |
| 4933 | glActiveTexture(GL_TEXTURE0); |
| 4934 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 4935 | int width = getWindowWidth(); |
| 4936 | int height = getWindowHeight(); |
| 4937 | int depth = 2; |
| 4938 | GLColor color = GLColor::green; |
| 4939 | std::vector<GLColor> pixels(width * height * depth, color); |
| 4940 | GLint baseLevel = 1; |
| 4941 | glTexImage3D(GL_TEXTURE_2D_ARRAY, baseLevel, GL_RGBA8UI, width, height, depth, 0, |
| 4942 | GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 4943 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 4944 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4945 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4946 | |
| 4947 | drawQuad(mProgram, "position", 0.5f); |
| 4948 | |
| 4949 | EXPECT_GL_NO_ERROR(); |
| 4950 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 4951 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 4952 | } |
| 4953 | |
Anders Leino | 262e282 | 2019-05-20 14:24:40 +0300 | [diff] [blame] | 4954 | // Draw a quad with an integer 3D texture with a non-zero base level, and test that the color of the |
| 4955 | // texture is output. |
| 4956 | TEST_P(Texture3DIntegerTestES3, NonZeroBaseLevel) |
| 4957 | { |
| 4958 | glActiveTexture(GL_TEXTURE0); |
| 4959 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 4960 | int width = getWindowWidth(); |
| 4961 | int height = getWindowHeight(); |
| 4962 | int depth = 2; |
| 4963 | GLColor color = GLColor::green; |
| 4964 | std::vector<GLColor> pixels(width * height * depth, color); |
| 4965 | GLint baseLevel = 1; |
| 4966 | glTexImage3D(GL_TEXTURE_3D, baseLevel, GL_RGBA8UI, width, height, depth, 0, GL_RGBA_INTEGER, |
| 4967 | GL_UNSIGNED_BYTE, pixels.data()); |
| 4968 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 4969 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4970 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4971 | |
| 4972 | drawQuad(mProgram, "position", 0.5f); |
| 4973 | |
| 4974 | EXPECT_GL_NO_ERROR(); |
| 4975 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 4976 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 4977 | } |
| 4978 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 4979 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 4980 | // tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4981 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 4982 | ES2_D3D9(), |
| 4983 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4984 | ES2_OPENGL(), |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 4985 | ES2_OPENGLES(), |
| 4986 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4987 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 4988 | ES2_D3D9(), |
| 4989 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4990 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 4991 | ES2_OPENGLES(), |
| 4992 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 4993 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 4994 | ES2_D3D9(), |
| 4995 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4996 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 4997 | ES2_OPENGLES(), |
| 4998 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 4999 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 5000 | ES2_D3D9(), |
| 5001 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5002 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5003 | ES2_OPENGLES(), |
| 5004 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5005 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 5006 | ES2_D3D9(), |
| 5007 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5008 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5009 | ES2_OPENGLES(), |
| 5010 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5011 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 5012 | ES2_D3D9(), |
| 5013 | ES2_D3D11(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5014 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5015 | ES2_OPENGLES(), |
| 5016 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5017 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 5018 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
James Dong | 8bb6baa | 2019-06-18 15:30:16 -0600 | [diff] [blame] | 5019 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, |
| 5020 | ES3_D3D11(), |
| 5021 | ES3_OPENGL(), |
| 5022 | ES3_OPENGLES(), |
| 5023 | ES3_VULKAN()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 5024 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 5025 | ES3_D3D11(), |
| 5026 | ES3_OPENGL(), |
James Dong | 8bb6baa | 2019-06-18 15:30:16 -0600 | [diff] [blame] | 5027 | ES3_OPENGLES(), |
| 5028 | ES3_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5029 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 5030 | ES3_D3D11(), |
| 5031 | ES3_OPENGL(), |
| 5032 | ES3_OPENGLES()); |
James Dong | 8bb6baa | 2019-06-18 15:30:16 -0600 | [diff] [blame] | 5033 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, |
| 5034 | ES3_D3D11(), |
| 5035 | ES3_OPENGL(), |
| 5036 | ES3_OPENGLES(), |
| 5037 | ES3_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 5038 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 5039 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5040 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 5041 | ES2_D3D11(), |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5042 | ES2_D3D9(), |
| 5043 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5044 | ES2_OPENGLES(), |
| 5045 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5046 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 5047 | ES2_D3D11(), |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5048 | ES2_D3D9(), |
| 5049 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5050 | ES2_OPENGLES(), |
| 5051 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5052 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 5053 | ES2_D3D11(), |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5054 | ES2_D3D9(), |
| 5055 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5056 | ES2_OPENGLES(), |
| 5057 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5058 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 5059 | ES2_D3D11(), |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5060 | ES2_D3D9(), |
| 5061 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5062 | ES2_OPENGLES(), |
| 5063 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5064 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 5065 | ES2_D3D11(), |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 5066 | ES2_D3D9(), |
| 5067 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5068 | ES2_OPENGLES(), |
| 5069 | ES2_VULKAN()); |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 5070 | ANGLE_INSTANTIATE_TEST(TextureAnisotropyTest, |
| 5071 | ES2_D3D11(), |
| 5072 | ES2_D3D9(), |
| 5073 | ES2_OPENGL(), |
| 5074 | ES2_OPENGLES(), |
| 5075 | ES2_VULKAN()); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 5076 | ANGLE_INSTANTIATE_TEST(TextureBorderClampTest, |
| 5077 | ES2_D3D11(), |
| 5078 | ES2_D3D9(), |
| 5079 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 5080 | ES2_OPENGLES(), |
| 5081 | ES2_VULKAN()); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 5082 | ANGLE_INSTANTIATE_TEST(TextureBorderClampTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 5083 | ANGLE_INSTANTIATE_TEST(TextureBorderClampIntegerTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 5084 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 5085 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 5086 | ANGLE_INSTANTIATE_TEST(Texture2DRGTest, |
| 5087 | ES2_D3D11(), |
| 5088 | ES3_D3D11(), |
| 5089 | ES2_OPENGL(), |
| 5090 | ES3_OPENGL(), |
| 5091 | ES2_OPENGLES(), |
| 5092 | ES3_OPENGLES(), |
| 5093 | ES2_VULKAN(), |
| 5094 | ES3_VULKAN()); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5095 | ANGLE_INSTANTIATE_TEST(TextureCubeTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 5096 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerTestES3, ES3_D3D11(), ES3_OPENGL()); |
Anders Leino | 60cc751 | 2019-05-06 09:25:27 +0300 | [diff] [blame] | 5097 | ANGLE_INSTANTIATE_TEST(TextureCubeIntegerTestES3, ES3_D3D11(), ES3_OPENGL()); |
Anders Leino | e445244 | 2019-05-09 13:29:49 +0300 | [diff] [blame] | 5098 | ANGLE_INSTANTIATE_TEST(TextureCubeIntegerEdgeTestES3, ES3_D3D11(), ES3_OPENGL()); |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 5099 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerProjectiveOffsetTestES3, ES3_D3D11(), ES3_OPENGL()); |
Anders Leino | 69d0493 | 2019-05-20 14:04:13 +0300 | [diff] [blame] | 5100 | ANGLE_INSTANTIATE_TEST(Texture2DArrayIntegerTestES3, ES3_D3D11(), ES3_OPENGL()); |
Anders Leino | 262e282 | 2019-05-20 14:24:40 +0300 | [diff] [blame] | 5101 | ANGLE_INSTANTIATE_TEST(Texture3DIntegerTestES3, ES3_D3D11(), ES3_OPENGL()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 5102 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 5103 | } // anonymous namespace |