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Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Jamie Madill14718762016-09-06 15:56:54 -04007#include "common/mathutil.h"
Corentin Wallezd3970de2015-05-14 11:07:48 -04008#include "test_utils/ANGLETest.h"
Olli Etuaho989cac32016-06-08 16:18:49 -07009#include "test_utils/gl_raii.h"
Jamie Madillf67115c2014-04-22 13:14:05 -040010
Jamie Madillfa05f602015-05-07 13:47:11 -040011using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070012
Jamie Madillfa05f602015-05-07 13:47:11 -040013namespace
14{
15
Vincent Lang25ab4512016-05-13 18:13:59 +020016// Take a pixel, and reset the components not covered by the format to default
Geoff Langf607c602016-09-21 11:46:48 -040017// values. In particular, the default value for the alpha component is 255
Vincent Lang25ab4512016-05-13 18:13:59 +020018// (1.0 as unsigned normalized fixed point value).
Geoff Langf607c602016-09-21 11:46:48 -040019GLColor SliceFormatColor(GLenum format, GLColor full)
Vincent Lang25ab4512016-05-13 18:13:59 +020020{
21 switch (format)
22 {
23 case GL_RED:
Geoff Langf607c602016-09-21 11:46:48 -040024 return GLColor(full.R, 0, 0, 255u);
Vincent Lang25ab4512016-05-13 18:13:59 +020025 case GL_RG:
Geoff Langf607c602016-09-21 11:46:48 -040026 return GLColor(full.R, full.G, 0, 255u);
Vincent Lang25ab4512016-05-13 18:13:59 +020027 case GL_RGB:
Geoff Langf607c602016-09-21 11:46:48 -040028 return GLColor(full.R, full.G, full.B, 255u);
Vincent Lang25ab4512016-05-13 18:13:59 +020029 case GL_RGBA:
30 return full;
31 default:
Jamie Madille1faacb2016-12-13 12:42:14 -050032 EXPECT_TRUE(false);
Geoff Langf607c602016-09-21 11:46:48 -040033 return GLColor::white;
Vincent Lang25ab4512016-05-13 18:13:59 +020034 }
Vincent Lang25ab4512016-05-13 18:13:59 +020035}
36
Olli Etuaho4a8329f2016-01-11 17:12:57 +020037class TexCoordDrawTest : public ANGLETest
Jamie Madillf67115c2014-04-22 13:14:05 -040038{
Jamie Madillbc393df2015-01-29 13:46:07 -050039 protected:
Olli Etuaho51f1c0f2016-01-13 16:16:24 +020040 TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0)
Jamie Madillf67115c2014-04-22 13:14:05 -040041 {
42 setWindowWidth(128);
43 setWindowHeight(128);
44 setConfigRedBits(8);
45 setConfigGreenBits(8);
46 setConfigBlueBits(8);
47 setConfigAlphaBits(8);
48 }
49
Jamie Madill35cd7332018-12-02 12:03:33 -050050 virtual const char *getVertexShaderSource()
Jamie Madillf67115c2014-04-22 13:14:05 -040051 {
Jamie Madill35cd7332018-12-02 12:03:33 -050052 return R"(precision highp float;
53attribute vec4 position;
54varying vec2 texcoord;
Geoff Langc41e42d2014-04-28 10:58:16 -040055
Jamie Madill35cd7332018-12-02 12:03:33 -050056void main()
57{
58 gl_Position = vec4(position.xy, 0.0, 1.0);
59 texcoord = (position.xy * 0.5) + 0.5;
60})";
Olli Etuaho4a8329f2016-01-11 17:12:57 +020061 }
Geoff Langc41e42d2014-04-28 10:58:16 -040062
Jamie Madill35cd7332018-12-02 12:03:33 -050063 virtual const char *getFragmentShaderSource() = 0;
Olli Etuaho4a8329f2016-01-11 17:12:57 +020064
Olli Etuahoa1c917f2016-04-06 13:50:03 +030065 virtual void setUpProgram()
Olli Etuaho4a8329f2016-01-11 17:12:57 +020066 {
Jamie Madill35cd7332018-12-02 12:03:33 -050067 const char *vertexShaderSource = getVertexShaderSource();
68 const char *fragmentShaderSource = getFragmentShaderSource();
Olli Etuaho4a8329f2016-01-11 17:12:57 +020069
70 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
71 ASSERT_NE(0u, mProgram);
72 ASSERT_GL_NO_ERROR();
Olli Etuahoa1c917f2016-04-06 13:50:03 +030073 }
74
75 void SetUp() override
76 {
77 ANGLETest::SetUp();
Olli Etuaho51f1c0f2016-01-13 16:16:24 +020078
79 setUpFramebuffer();
Olli Etuaho4a8329f2016-01-11 17:12:57 +020080 }
81
82 void TearDown() override
83 {
Olli Etuaho51f1c0f2016-01-13 16:16:24 +020084 glBindFramebuffer(GL_FRAMEBUFFER, 0);
85 glDeleteFramebuffers(1, &mFramebuffer);
86 glDeleteTextures(1, &mFramebufferColorTexture);
Olli Etuaho4a8329f2016-01-11 17:12:57 +020087 glDeleteProgram(mProgram);
88 ANGLETest::TearDown();
89 }
90
Olli Etuaho51f1c0f2016-01-13 16:16:24 +020091 void setUpFramebuffer()
92 {
93 // We use an FBO to work around an issue where the default framebuffer applies SRGB
94 // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not
95 // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec
96 // section 4.4 says that the format of the default framebuffer is entirely up to the window
97 // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off
98 // SRGB conversion like desktop GL does.
99 // TODO(oetuaho): Get rid of this if the underlying issue is fixed.
100 glGenFramebuffers(1, &mFramebuffer);
101 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
102
103 glGenTextures(1, &mFramebufferColorTexture);
104 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture);
105 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
106 GL_UNSIGNED_BYTE, nullptr);
107 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
108 mFramebufferColorTexture, 0);
109 ASSERT_GL_NO_ERROR();
110 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
111 glBindTexture(GL_TEXTURE_2D, 0);
112 }
113
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200114 // Returns the created texture ID.
115 GLuint create2DTexture()
116 {
117 GLuint texture2D;
118 glGenTextures(1, &texture2D);
119 glBindTexture(GL_TEXTURE_2D, texture2D);
Yunchao Hef81ce4a2017-04-24 10:49:17 +0800120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200121 EXPECT_GL_NO_ERROR();
122 return texture2D;
123 }
124
125 GLuint mProgram;
Olli Etuaho51f1c0f2016-01-13 16:16:24 +0200126 GLuint mFramebuffer;
127
128 private:
129 GLuint mFramebufferColorTexture;
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200130};
131
132class Texture2DTest : public TexCoordDrawTest
133{
134 protected:
135 Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {}
136
Jamie Madill35cd7332018-12-02 12:03:33 -0500137 const char *getFragmentShaderSource() override
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200138 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500139 return R"(precision highp float;
140uniform sampler2D tex;
141varying vec2 texcoord;
Geoff Langc41e42d2014-04-28 10:58:16 -0400142
Jamie Madill35cd7332018-12-02 12:03:33 -0500143void main()
144{
145 gl_FragColor = texture2D(tex, texcoord);
146})";
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200147 }
Geoff Langc41e42d2014-04-28 10:58:16 -0400148
Olli Etuaho96963162016-03-21 11:54:33 +0200149 virtual const char *getTextureUniformName() { return "tex"; }
150
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300151 void setUpProgram() override
152 {
153 TexCoordDrawTest::setUpProgram();
154 mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName());
155 ASSERT_NE(-1, mTexture2DUniformLocation);
156 }
157
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200158 void SetUp() override
159 {
160 TexCoordDrawTest::SetUp();
161 mTexture2D = create2DTexture();
Jamie Madilld4cfa572014-07-08 10:00:32 -0400162
Jamie Madill9aca0592014-10-06 16:26:59 -0400163 ASSERT_GL_NO_ERROR();
Jamie Madillf67115c2014-04-22 13:14:05 -0400164 }
165
Jamie Madillfa05f602015-05-07 13:47:11 -0400166 void TearDown() override
Jamie Madillf67115c2014-04-22 13:14:05 -0400167 {
Jamie Madilld4cfa572014-07-08 10:00:32 -0400168 glDeleteTextures(1, &mTexture2D);
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200169 TexCoordDrawTest::TearDown();
Jamie Madillf67115c2014-04-22 13:14:05 -0400170 }
171
Jamie Madillbc393df2015-01-29 13:46:07 -0500172 // Tests CopyTexSubImage with floating point textures of various formats.
173 void testFloatCopySubImage(int sourceImageChannels, int destImageChannels)
174 {
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300175 setUpProgram();
176
Martin Radev1be913c2016-07-11 17:59:16 +0300177 if (getClientMajorVersion() < 3)
Geoff Langfbfa47c2015-03-31 11:26:00 -0400178 {
Yunchao He9550c602018-02-13 14:47:05 +0800179 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_storage") ||
180 !extensionEnabled("GL_OES_texture_float"));
Geoff Langc4e93662017-05-01 10:45:59 -0400181
Yunchao He9550c602018-02-13 14:47:05 +0800182 ANGLE_SKIP_TEST_IF((sourceImageChannels < 3 || destImageChannels < 3) &&
183 !extensionEnabled("GL_EXT_texture_rg"));
Geoff Langfbfa47c2015-03-31 11:26:00 -0400184
Yunchao He9550c602018-02-13 14:47:05 +0800185 ANGLE_SKIP_TEST_IF(destImageChannels == 3 &&
186 !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"));
Geoff Lang677bb6f2017-04-05 12:40:40 -0400187
Yunchao He9550c602018-02-13 14:47:05 +0800188 ANGLE_SKIP_TEST_IF(destImageChannels == 4 &&
189 !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgba"));
Geoff Lang677bb6f2017-04-05 12:40:40 -0400190
Yunchao He9550c602018-02-13 14:47:05 +0800191 ANGLE_SKIP_TEST_IF(destImageChannels <= 2);
Geoff Lang677bb6f2017-04-05 12:40:40 -0400192 }
193 else
194 {
Yunchao He9550c602018-02-13 14:47:05 +0800195 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_color_buffer_float"));
Geoff Lang677bb6f2017-04-05 12:40:40 -0400196
Yunchao He9550c602018-02-13 14:47:05 +0800197 ANGLE_SKIP_TEST_IF(destImageChannels == 3 &&
198 !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb"));
Geoff Langfbfa47c2015-03-31 11:26:00 -0400199 }
200
Jamie Madill50cf2be2018-06-15 09:46:57 -0400201 // clang-format off
Jamie Madillbc393df2015-01-29 13:46:07 -0500202 GLfloat sourceImageData[4][16] =
203 {
204 { // R
205 1.0f,
206 0.0f,
207 0.0f,
208 1.0f
209 },
210 { // RG
211 1.0f, 0.0f,
212 0.0f, 1.0f,
213 0.0f, 0.0f,
214 1.0f, 1.0f
215 },
216 { // RGB
217 1.0f, 0.0f, 0.0f,
218 0.0f, 1.0f, 0.0f,
219 0.0f, 0.0f, 1.0f,
220 1.0f, 1.0f, 0.0f
221 },
222 { // RGBA
223 1.0f, 0.0f, 0.0f, 1.0f,
224 0.0f, 1.0f, 0.0f, 1.0f,
225 0.0f, 0.0f, 1.0f, 1.0f,
226 1.0f, 1.0f, 0.0f, 1.0f
227 },
228 };
Jamie Madill50cf2be2018-06-15 09:46:57 -0400229 // clang-format on
Jamie Madillbc393df2015-01-29 13:46:07 -0500230
Jamie Madill50cf2be2018-06-15 09:46:57 -0400231 GLenum imageFormats[] = {
Jamie Madillb980c562018-11-27 11:34:27 -0500232 GL_R32F,
233 GL_RG32F,
234 GL_RGB32F,
235 GL_RGBA32F,
Jamie Madillbc393df2015-01-29 13:46:07 -0500236 };
237
Jamie Madill50cf2be2018-06-15 09:46:57 -0400238 GLenum sourceUnsizedFormats[] = {
Jamie Madillb980c562018-11-27 11:34:27 -0500239 GL_RED,
240 GL_RG,
241 GL_RGB,
242 GL_RGBA,
Jamie Madillbc393df2015-01-29 13:46:07 -0500243 };
244
245 GLuint textures[2];
246
247 glGenTextures(2, textures);
248
Jamie Madill50cf2be2018-06-15 09:46:57 -0400249 GLfloat *imageData = sourceImageData[sourceImageChannels - 1];
250 GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1];
Jamie Madillbc393df2015-01-29 13:46:07 -0500251 GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1];
Jamie Madill50cf2be2018-06-15 09:46:57 -0400252 GLenum destImageFormat = imageFormats[destImageChannels - 1];
Jamie Madillbc393df2015-01-29 13:46:07 -0500253
254 glBindTexture(GL_TEXTURE_2D, textures[0]);
Geoff Langc4e93662017-05-01 10:45:59 -0400255 if (getClientMajorVersion() >= 3)
256 {
257 glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2);
258 }
259 else
260 {
261 glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2);
262 }
Jamie Madillbc393df2015-01-29 13:46:07 -0500263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
265 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData);
266
hendrikwb27f79a2015-03-04 11:26:46 -0800267 if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg"))
Jamie Madillbc393df2015-01-29 13:46:07 -0500268 {
269 // This is not supported
270 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
271 }
272 else
273 {
274 ASSERT_GL_NO_ERROR();
275 }
276
277 GLuint fbo;
278 glGenFramebuffers(1, &fbo);
279 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
280 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
281
282 glBindTexture(GL_TEXTURE_2D, textures[1]);
Geoff Langc4e93662017-05-01 10:45:59 -0400283 if (getClientMajorVersion() >= 3)
284 {
285 glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2);
286 }
287 else
288 {
289 glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2);
290 }
Jamie Madillbc393df2015-01-29 13:46:07 -0500291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
293
294 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2);
295 ASSERT_GL_NO_ERROR();
296
297 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200298 drawQuad(mProgram, "position", 0.5f);
Jamie Madillbc393df2015-01-29 13:46:07 -0500299
300 int testImageChannels = std::min(sourceImageChannels, destImageChannels);
301
Olli Etuahoa314b612016-03-10 16:43:00 +0200302 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
Jamie Madillbc393df2015-01-29 13:46:07 -0500303 if (testImageChannels > 1)
304 {
305 EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255);
306 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255);
307 if (testImageChannels > 2)
308 {
309 EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255);
310 }
311 }
312
313 glDeleteFramebuffers(1, &fbo);
314 glDeleteTextures(2, textures);
315
316 ASSERT_GL_NO_ERROR();
317 }
318
Jamie Madilld4cfa572014-07-08 10:00:32 -0400319 GLuint mTexture2D;
Jamie Madilld4cfa572014-07-08 10:00:32 -0400320 GLint mTexture2DUniformLocation;
Jamie Madillf67115c2014-04-22 13:14:05 -0400321};
322
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200323class Texture2DTestES3 : public Texture2DTest
324{
325 protected:
326 Texture2DTestES3() : Texture2DTest() {}
327
Jamie Madill35cd7332018-12-02 12:03:33 -0500328 const char *getVertexShaderSource() override
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200329 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500330 return "#version 300 es\n"
331 "out vec2 texcoord;\n"
332 "in vec4 position;\n"
333 "void main()\n"
334 "{\n"
335 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
336 " texcoord = (position.xy * 0.5) + 0.5;\n"
337 "}\n";
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200338 }
339
Jamie Madill35cd7332018-12-02 12:03:33 -0500340 const char *getFragmentShaderSource() override
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200341 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500342 return "#version 300 es\n"
343 "precision highp float;\n"
344 "uniform highp sampler2D tex;\n"
345 "in vec2 texcoord;\n"
346 "out vec4 fragColor;\n"
347 "void main()\n"
348 "{\n"
349 " fragColor = texture(tex, texcoord);\n"
350 "}\n";
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200351 }
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300352
353 void SetUp() override
354 {
355 Texture2DTest::SetUp();
356 setUpProgram();
357 }
Olli Etuahoa7416ff2016-01-18 12:22:55 +0200358};
359
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200360class Texture2DIntegerAlpha1TestES3 : public Texture2DTest
361{
362 protected:
363 Texture2DIntegerAlpha1TestES3() : Texture2DTest() {}
364
Jamie Madill35cd7332018-12-02 12:03:33 -0500365 const char *getVertexShaderSource() override
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200366 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500367 return "#version 300 es\n"
368 "out vec2 texcoord;\n"
369 "in vec4 position;\n"
370 "void main()\n"
371 "{\n"
372 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
373 " texcoord = (position.xy * 0.5) + 0.5;\n"
374 "}\n";
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200375 }
376
Jamie Madill35cd7332018-12-02 12:03:33 -0500377 const char *getFragmentShaderSource() override
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200378 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500379 return "#version 300 es\n"
380 "precision highp float;\n"
381 "uniform highp isampler2D tex;\n"
382 "in vec2 texcoord;\n"
383 "out vec4 fragColor;\n"
384 "void main()\n"
385 "{\n"
386 " vec4 green = vec4(0, 1, 0, 1);\n"
387 " vec4 black = vec4(0, 0, 0, 0);\n"
388 " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n"
389 "}\n";
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200390 }
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300391
392 void SetUp() override
393 {
394 Texture2DTest::SetUp();
395 setUpProgram();
396 }
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200397};
398
399class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest
400{
401 protected:
402 Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {}
403
Jamie Madill35cd7332018-12-02 12:03:33 -0500404 const char *getVertexShaderSource() override
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200405 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500406 return "#version 300 es\n"
407 "out vec2 texcoord;\n"
408 "in vec4 position;\n"
409 "void main()\n"
410 "{\n"
411 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
412 " texcoord = (position.xy * 0.5) + 0.5;\n"
413 "}\n";
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200414 }
415
Jamie Madill35cd7332018-12-02 12:03:33 -0500416 const char *getFragmentShaderSource() override
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200417 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500418 return "#version 300 es\n"
419 "precision highp float;\n"
420 "uniform highp usampler2D tex;\n"
421 "in vec2 texcoord;\n"
422 "out vec4 fragColor;\n"
423 "void main()\n"
424 "{\n"
425 " vec4 green = vec4(0, 1, 0, 1);\n"
426 " vec4 black = vec4(0, 0, 0, 0);\n"
427 " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n"
428 "}\n";
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200429 }
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300430
431 void SetUp() override
432 {
433 Texture2DTest::SetUp();
434 setUpProgram();
435 }
Olli Etuaho6ee394a2016-02-18 13:30:09 +0200436};
437
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200438class Texture2DTestWithDrawScale : public Texture2DTest
Jamie Madill2453dbc2015-07-14 11:35:42 -0400439{
440 protected:
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200441 Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {}
442
Jamie Madill35cd7332018-12-02 12:03:33 -0500443 const char *getVertexShaderSource() override
Jamie Madill2453dbc2015-07-14 11:35:42 -0400444 {
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300445 return
446 R"(precision highp float;
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200447 attribute vec4 position;
448 varying vec2 texcoord;
449
450 uniform vec2 drawScale;
451
452 void main()
453 {
454 gl_Position = vec4(position.xy * drawScale, 0.0, 1.0);
455 texcoord = (position.xy * 0.5) + 0.5;
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300456 })";
Jamie Madill2453dbc2015-07-14 11:35:42 -0400457 }
458
459 void SetUp() override
460 {
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200461 Texture2DTest::SetUp();
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300462
463 setUpProgram();
464
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200465 mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale");
466 ASSERT_NE(-1, mDrawScaleUniformLocation);
Jamie Madill2453dbc2015-07-14 11:35:42 -0400467
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200468 glUseProgram(mProgram);
469 glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f);
470 glUseProgram(0);
471 ASSERT_GL_NO_ERROR();
472 }
473
474 GLint mDrawScaleUniformLocation;
475};
476
Olli Etuaho4644a202016-01-12 15:12:53 +0200477class Sampler2DAsFunctionParameterTest : public Texture2DTest
478{
479 protected:
480 Sampler2DAsFunctionParameterTest() : Texture2DTest() {}
481
Jamie Madill35cd7332018-12-02 12:03:33 -0500482 const char *getFragmentShaderSource() override
Olli Etuaho4644a202016-01-12 15:12:53 +0200483 {
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300484 return
485 R"(precision highp float;
Olli Etuaho4644a202016-01-12 15:12:53 +0200486 uniform sampler2D tex;
487 varying vec2 texcoord;
488
489 vec4 computeFragColor(sampler2D aTex)
490 {
491 return texture2D(aTex, texcoord);
492 }
493
494 void main()
495 {
496 gl_FragColor = computeFragColor(tex);
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300497 })";
Olli Etuaho4644a202016-01-12 15:12:53 +0200498 }
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300499
500 void SetUp() override
501 {
502 Texture2DTest::SetUp();
503 setUpProgram();
504 }
Olli Etuaho4644a202016-01-12 15:12:53 +0200505};
506
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200507class TextureCubeTest : public TexCoordDrawTest
508{
509 protected:
510 TextureCubeTest()
511 : TexCoordDrawTest(),
512 mTexture2D(0),
513 mTextureCube(0),
514 mTexture2DUniformLocation(-1),
515 mTextureCubeUniformLocation(-1)
Jamie Madillb980c562018-11-27 11:34:27 -0500516 {}
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200517
Jamie Madill35cd7332018-12-02 12:03:33 -0500518 const char *getFragmentShaderSource() override
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200519 {
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300520 return
521 R"(precision highp float;
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200522 uniform sampler2D tex2D;
523 uniform samplerCube texCube;
524 varying vec2 texcoord;
525
526 void main()
527 {
528 gl_FragColor = texture2D(tex2D, texcoord);
529 gl_FragColor += textureCube(texCube, vec3(texcoord, 0));
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300530 })";
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200531 }
532
533 void SetUp() override
534 {
535 TexCoordDrawTest::SetUp();
536
537 glGenTextures(1, &mTextureCube);
538 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
Geoff Langc4e93662017-05-01 10:45:59 -0400539 for (GLenum face = 0; face < 6; face++)
540 {
541 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
542 GL_UNSIGNED_BYTE, nullptr);
543 }
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200544 EXPECT_GL_NO_ERROR();
545
546 mTexture2D = create2DTexture();
547
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300548 setUpProgram();
549
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200550 mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D");
551 ASSERT_NE(-1, mTexture2DUniformLocation);
552 mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube");
553 ASSERT_NE(-1, mTextureCubeUniformLocation);
554 }
555
556 void TearDown() override
557 {
558 glDeleteTextures(1, &mTextureCube);
559 TexCoordDrawTest::TearDown();
560 }
561
562 GLuint mTexture2D;
563 GLuint mTextureCube;
564 GLint mTexture2DUniformLocation;
565 GLint mTextureCubeUniformLocation;
566};
567
Martin Radev7e2c0d32017-09-15 14:25:42 +0300568class TextureCubeTestES3 : public ANGLETest
569{
570 protected:
571 TextureCubeTestES3() {}
572};
573
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200574class SamplerArrayTest : public TexCoordDrawTest
575{
576 protected:
577 SamplerArrayTest()
578 : TexCoordDrawTest(),
579 mTexture2DA(0),
580 mTexture2DB(0),
581 mTexture0UniformLocation(-1),
582 mTexture1UniformLocation(-1)
Jamie Madillb980c562018-11-27 11:34:27 -0500583 {}
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200584
Jamie Madill35cd7332018-12-02 12:03:33 -0500585 const char *getFragmentShaderSource() override
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200586 {
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300587 return
588 R"(precision mediump float;
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200589 uniform highp sampler2D tex2DArray[2];
590 varying vec2 texcoord;
591 void main()
592 {
593 gl_FragColor = texture2D(tex2DArray[0], texcoord);
594 gl_FragColor += texture2D(tex2DArray[1], texcoord);
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300595 })";
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200596 }
597
598 void SetUp() override
599 {
600 TexCoordDrawTest::SetUp();
601
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300602 setUpProgram();
603
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200604 mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]");
605 ASSERT_NE(-1, mTexture0UniformLocation);
606 mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]");
607 ASSERT_NE(-1, mTexture1UniformLocation);
608
609 mTexture2DA = create2DTexture();
610 mTexture2DB = create2DTexture();
611 ASSERT_GL_NO_ERROR();
612 }
613
614 void TearDown() override
615 {
616 glDeleteTextures(1, &mTexture2DA);
617 glDeleteTextures(1, &mTexture2DB);
618 TexCoordDrawTest::TearDown();
619 }
620
621 void testSamplerArrayDraw()
622 {
623 GLubyte texData[4];
624 texData[0] = 0;
625 texData[1] = 60;
626 texData[2] = 0;
627 texData[3] = 255;
628
629 glActiveTexture(GL_TEXTURE0);
630 glBindTexture(GL_TEXTURE_2D, mTexture2DA);
631 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
632
633 texData[1] = 120;
634 glActiveTexture(GL_TEXTURE1);
635 glBindTexture(GL_TEXTURE_2D, mTexture2DB);
636 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
637 EXPECT_GL_ERROR(GL_NO_ERROR);
638
639 glUseProgram(mProgram);
640 glUniform1i(mTexture0UniformLocation, 0);
641 glUniform1i(mTexture1UniformLocation, 1);
642 drawQuad(mProgram, "position", 0.5f);
643 EXPECT_GL_NO_ERROR();
644
645 EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2);
646 }
647
648 GLuint mTexture2DA;
649 GLuint mTexture2DB;
650 GLint mTexture0UniformLocation;
651 GLint mTexture1UniformLocation;
652};
653
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200654class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest
655{
656 protected:
657 SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {}
658
Jamie Madill35cd7332018-12-02 12:03:33 -0500659 const char *getFragmentShaderSource() override
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200660 {
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300661 return
662 R"(precision mediump float;
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200663 uniform highp sampler2D tex2DArray[2];
664 varying vec2 texcoord;
665
666 vec4 computeFragColor(highp sampler2D aTex2DArray[2])
667 {
668 return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord);
669 }
670
671 void main()
672 {
673 gl_FragColor = computeFragColor(tex2DArray);
Olli Etuahoa20af6d2017-09-18 13:32:29 +0300674 })";
Olli Etuaho2173db3d2016-01-12 13:55:14 +0200675 }
676};
677
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200678class Texture2DArrayTestES3 : public TexCoordDrawTest
679{
680 protected:
681 Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {}
682
Jamie Madill35cd7332018-12-02 12:03:33 -0500683 const char *getVertexShaderSource() override
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200684 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500685 return "#version 300 es\n"
686 "out vec2 texcoord;\n"
687 "in vec4 position;\n"
688 "void main()\n"
689 "{\n"
690 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
691 " texcoord = (position.xy * 0.5) + 0.5;\n"
692 "}\n";
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200693 }
Jamie Madill2453dbc2015-07-14 11:35:42 -0400694
Jamie Madill35cd7332018-12-02 12:03:33 -0500695 const char *getFragmentShaderSource() override
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200696 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500697 return "#version 300 es\n"
698 "precision highp float;\n"
699 "uniform highp sampler2DArray tex2DArray;\n"
700 "in vec2 texcoord;\n"
701 "out vec4 fragColor;\n"
702 "void main()\n"
703 "{\n"
704 " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n"
705 "}\n";
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200706 }
Jamie Madill2453dbc2015-07-14 11:35:42 -0400707
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200708 void SetUp() override
709 {
710 TexCoordDrawTest::SetUp();
Jamie Madill2453dbc2015-07-14 11:35:42 -0400711
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300712 setUpProgram();
713
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200714 mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray");
Jamie Madill2453dbc2015-07-14 11:35:42 -0400715 ASSERT_NE(-1, mTextureArrayLocation);
716
717 glGenTextures(1, &m2DArrayTexture);
718 ASSERT_GL_NO_ERROR();
719 }
720
721 void TearDown() override
722 {
723 glDeleteTextures(1, &m2DArrayTexture);
Olli Etuaho4a8329f2016-01-11 17:12:57 +0200724 TexCoordDrawTest::TearDown();
Jamie Madill2453dbc2015-07-14 11:35:42 -0400725 }
726
727 GLuint m2DArrayTexture;
Jamie Madill2453dbc2015-07-14 11:35:42 -0400728 GLint mTextureArrayLocation;
729};
730
Olli Etuahobce743a2016-01-15 17:18:28 +0200731class TextureSizeTextureArrayTest : public TexCoordDrawTest
732{
733 protected:
734 TextureSizeTextureArrayTest()
735 : TexCoordDrawTest(),
736 mTexture2DA(0),
737 mTexture2DB(0),
738 mTexture0Location(-1),
739 mTexture1Location(-1)
Jamie Madillb980c562018-11-27 11:34:27 -0500740 {}
Olli Etuahobce743a2016-01-15 17:18:28 +0200741
Jamie Madill35cd7332018-12-02 12:03:33 -0500742 const char *getVertexShaderSource() override { return essl3_shaders::vs::Simple(); }
Olli Etuahobce743a2016-01-15 17:18:28 +0200743
Jamie Madill35cd7332018-12-02 12:03:33 -0500744 const char *getFragmentShaderSource() override
Olli Etuahobce743a2016-01-15 17:18:28 +0200745 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500746 return "#version 300 es\n"
747 "precision highp float;\n"
748 "uniform highp sampler2D tex2DArray[2];\n"
749 "out vec4 fragColor;\n"
750 "void main()\n"
751 "{\n"
752 " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n"
753 " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n"
754 " fragColor = vec4(red, green, 0.0, 1.0);\n"
755 "}\n";
Olli Etuahobce743a2016-01-15 17:18:28 +0200756 }
757
758 void SetUp() override
759 {
760 TexCoordDrawTest::SetUp();
761
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300762 setUpProgram();
763
Olli Etuahobce743a2016-01-15 17:18:28 +0200764 mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]");
765 ASSERT_NE(-1, mTexture0Location);
766 mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]");
767 ASSERT_NE(-1, mTexture1Location);
768
769 mTexture2DA = create2DTexture();
770 mTexture2DB = create2DTexture();
771 ASSERT_GL_NO_ERROR();
772 }
773
774 void TearDown() override
775 {
776 glDeleteTextures(1, &mTexture2DA);
777 glDeleteTextures(1, &mTexture2DB);
778 TexCoordDrawTest::TearDown();
779 }
780
781 GLuint mTexture2DA;
782 GLuint mTexture2DB;
783 GLint mTexture0Location;
784 GLint mTexture1Location;
785};
786
Olli Etuahoa314b612016-03-10 16:43:00 +0200787class Texture3DTestES3 : public TexCoordDrawTest
788{
789 protected:
790 Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {}
791
Jamie Madill35cd7332018-12-02 12:03:33 -0500792 const char *getVertexShaderSource() override
Olli Etuahoa314b612016-03-10 16:43:00 +0200793 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500794 return "#version 300 es\n"
795 "out vec2 texcoord;\n"
796 "in vec4 position;\n"
797 "void main()\n"
798 "{\n"
799 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
800 " texcoord = (position.xy * 0.5) + 0.5;\n"
801 "}\n";
Olli Etuahoa314b612016-03-10 16:43:00 +0200802 }
803
Jamie Madill35cd7332018-12-02 12:03:33 -0500804 const char *getFragmentShaderSource() override
Olli Etuahoa314b612016-03-10 16:43:00 +0200805 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500806 return "#version 300 es\n"
807 "precision highp float;\n"
808 "uniform highp sampler3D tex3D;\n"
809 "in vec2 texcoord;\n"
810 "out vec4 fragColor;\n"
811 "void main()\n"
812 "{\n"
813 " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n"
814 "}\n";
Olli Etuahoa314b612016-03-10 16:43:00 +0200815 }
816
817 void SetUp() override
818 {
819 TexCoordDrawTest::SetUp();
820
821 glGenTextures(1, &mTexture3D);
822
823 setUpProgram();
824
825 mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D");
826 ASSERT_NE(-1, mTexture3DUniformLocation);
827 }
828
829 void TearDown() override
830 {
831 glDeleteTextures(1, &mTexture3D);
832 TexCoordDrawTest::TearDown();
833 }
834
835 GLuint mTexture3D;
836 GLint mTexture3DUniformLocation;
837};
838
Olli Etuaho1a679902016-01-14 12:21:47 +0200839class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest
840{
841 protected:
842 ShadowSamplerPlusSampler3DTestES3()
843 : TexCoordDrawTest(),
844 mTextureShadow(0),
845 mTexture3D(0),
846 mTextureShadowUniformLocation(-1),
847 mTexture3DUniformLocation(-1),
848 mDepthRefUniformLocation(-1)
Jamie Madillb980c562018-11-27 11:34:27 -0500849 {}
Olli Etuaho1a679902016-01-14 12:21:47 +0200850
Jamie Madill35cd7332018-12-02 12:03:33 -0500851 const char *getVertexShaderSource() override
Olli Etuaho1a679902016-01-14 12:21:47 +0200852 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500853 return "#version 300 es\n"
854 "out vec2 texcoord;\n"
855 "in vec4 position;\n"
856 "void main()\n"
857 "{\n"
858 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
859 " texcoord = (position.xy * 0.5) + 0.5;\n"
860 "}\n";
Olli Etuaho1a679902016-01-14 12:21:47 +0200861 }
862
Jamie Madill35cd7332018-12-02 12:03:33 -0500863 const char *getFragmentShaderSource() override
Olli Etuaho1a679902016-01-14 12:21:47 +0200864 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500865 return "#version 300 es\n"
866 "precision highp float;\n"
867 "uniform highp sampler2DShadow tex2DShadow;\n"
868 "uniform highp sampler3D tex3D;\n"
869 "in vec2 texcoord;\n"
870 "uniform float depthRef;\n"
871 "out vec4 fragColor;\n"
872 "void main()\n"
873 "{\n"
874 " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n"
875 " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n"
876 "}\n";
Olli Etuaho1a679902016-01-14 12:21:47 +0200877 }
878
879 void SetUp() override
880 {
881 TexCoordDrawTest::SetUp();
882
883 glGenTextures(1, &mTexture3D);
884
885 glGenTextures(1, &mTextureShadow);
886 glBindTexture(GL_TEXTURE_2D, mTextureShadow);
887 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
888
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300889 setUpProgram();
890
Olli Etuaho1a679902016-01-14 12:21:47 +0200891 mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow");
892 ASSERT_NE(-1, mTextureShadowUniformLocation);
893 mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D");
894 ASSERT_NE(-1, mTexture3DUniformLocation);
895 mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef");
896 ASSERT_NE(-1, mDepthRefUniformLocation);
897 }
898
899 void TearDown() override
900 {
901 glDeleteTextures(1, &mTextureShadow);
902 glDeleteTextures(1, &mTexture3D);
903 TexCoordDrawTest::TearDown();
904 }
905
906 GLuint mTextureShadow;
907 GLuint mTexture3D;
908 GLint mTextureShadowUniformLocation;
909 GLint mTexture3DUniformLocation;
910 GLint mDepthRefUniformLocation;
911};
912
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200913class SamplerTypeMixTestES3 : public TexCoordDrawTest
914{
915 protected:
916 SamplerTypeMixTestES3()
917 : TexCoordDrawTest(),
918 mTexture2D(0),
919 mTextureCube(0),
920 mTexture2DShadow(0),
921 mTextureCubeShadow(0),
922 mTexture2DUniformLocation(-1),
923 mTextureCubeUniformLocation(-1),
924 mTexture2DShadowUniformLocation(-1),
925 mTextureCubeShadowUniformLocation(-1),
926 mDepthRefUniformLocation(-1)
Jamie Madillb980c562018-11-27 11:34:27 -0500927 {}
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200928
Jamie Madill35cd7332018-12-02 12:03:33 -0500929 const char *getVertexShaderSource() override
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200930 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500931 return "#version 300 es\n"
932 "out vec2 texcoord;\n"
933 "in vec4 position;\n"
934 "void main()\n"
935 "{\n"
936 " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
937 " texcoord = (position.xy * 0.5) + 0.5;\n"
938 "}\n";
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200939 }
940
Jamie Madill35cd7332018-12-02 12:03:33 -0500941 const char *getFragmentShaderSource() override
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200942 {
Jamie Madill35cd7332018-12-02 12:03:33 -0500943 return "#version 300 es\n"
944 "precision highp float;\n"
945 "uniform highp sampler2D tex2D;\n"
946 "uniform highp samplerCube texCube;\n"
947 "uniform highp sampler2DShadow tex2DShadow;\n"
948 "uniform highp samplerCubeShadow texCubeShadow;\n"
949 "in vec2 texcoord;\n"
950 "uniform float depthRef;\n"
951 "out vec4 fragColor;\n"
952 "void main()\n"
953 "{\n"
954 " fragColor = texture(tex2D, texcoord);\n"
955 " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n"
956 " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n"
957 " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * "
958 "0.125);\n"
959 "}\n";
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200960 }
961
962 void SetUp() override
963 {
964 TexCoordDrawTest::SetUp();
965
966 glGenTextures(1, &mTexture2D);
967 glGenTextures(1, &mTextureCube);
968
969 glGenTextures(1, &mTexture2DShadow);
970 glBindTexture(GL_TEXTURE_2D, mTexture2DShadow);
971 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
972
973 glGenTextures(1, &mTextureCubeShadow);
974 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow);
975 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
976
Olli Etuahoa1c917f2016-04-06 13:50:03 +0300977 setUpProgram();
978
Olli Etuahoc8c99a02016-01-14 16:47:22 +0200979 mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D");
980 ASSERT_NE(-1, mTexture2DUniformLocation);
981 mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube");
982 ASSERT_NE(-1, mTextureCubeUniformLocation);
983 mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow");
984 ASSERT_NE(-1, mTexture2DShadowUniformLocation);
985 mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow");
986 ASSERT_NE(-1, mTextureCubeShadowUniformLocation);
987 mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef");
988 ASSERT_NE(-1, mDepthRefUniformLocation);
989
990 ASSERT_GL_NO_ERROR();
991 }
992
993 void TearDown() override
994 {
995 glDeleteTextures(1, &mTexture2D);
996 glDeleteTextures(1, &mTextureCube);
997 glDeleteTextures(1, &mTexture2DShadow);
998 glDeleteTextures(1, &mTextureCubeShadow);
999 TexCoordDrawTest::TearDown();
1000 }
1001
1002 GLuint mTexture2D;
1003 GLuint mTextureCube;
1004 GLuint mTexture2DShadow;
1005 GLuint mTextureCubeShadow;
1006 GLint mTexture2DUniformLocation;
1007 GLint mTextureCubeUniformLocation;
1008 GLint mTexture2DShadowUniformLocation;
1009 GLint mTextureCubeShadowUniformLocation;
1010 GLint mDepthRefUniformLocation;
1011};
1012
Olli Etuaho96963162016-03-21 11:54:33 +02001013class SamplerInStructTest : public Texture2DTest
1014{
1015 protected:
1016 SamplerInStructTest() : Texture2DTest() {}
1017
1018 const char *getTextureUniformName() override { return "us.tex"; }
1019
Jamie Madill35cd7332018-12-02 12:03:33 -05001020 const char *getFragmentShaderSource() override
Olli Etuaho96963162016-03-21 11:54:33 +02001021 {
Jamie Madill35cd7332018-12-02 12:03:33 -05001022 return "precision highp float;\n"
1023 "struct S\n"
1024 "{\n"
1025 " vec4 a;\n"
1026 " highp sampler2D tex;\n"
1027 "};\n"
1028 "uniform S us;\n"
1029 "varying vec2 texcoord;\n"
1030 "void main()\n"
1031 "{\n"
1032 " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n"
1033 "}\n";
Olli Etuaho96963162016-03-21 11:54:33 +02001034 }
1035
1036 void runSamplerInStructTest()
1037 {
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001038 setUpProgram();
1039
Olli Etuaho96963162016-03-21 11:54:33 +02001040 glActiveTexture(GL_TEXTURE0);
1041 glBindTexture(GL_TEXTURE_2D, mTexture2D);
Olli Etuahoa314b612016-03-10 16:43:00 +02001042 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1043 &GLColor::green);
Olli Etuaho96963162016-03-21 11:54:33 +02001044 drawQuad(mProgram, "position", 0.5f);
Olli Etuahoa314b612016-03-10 16:43:00 +02001045 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
Olli Etuaho96963162016-03-21 11:54:33 +02001046 }
1047};
1048
1049class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest
1050{
1051 protected:
1052 SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {}
1053
Jamie Madill35cd7332018-12-02 12:03:33 -05001054 const char *getFragmentShaderSource() override
Olli Etuaho96963162016-03-21 11:54:33 +02001055 {
Jamie Madill35cd7332018-12-02 12:03:33 -05001056 return "precision highp float;\n"
1057 "struct S\n"
1058 "{\n"
1059 " vec4 a;\n"
1060 " highp sampler2D tex;\n"
1061 "};\n"
1062 "uniform S us;\n"
1063 "varying vec2 texcoord;\n"
1064 "vec4 sampleFrom(S s) {\n"
1065 " return texture2D(s.tex, texcoord + s.a.x);\n"
1066 "}\n"
1067 "void main()\n"
1068 "{\n"
1069 " gl_FragColor = sampleFrom(us);\n"
1070 "}\n";
Olli Etuaho96963162016-03-21 11:54:33 +02001071 }
1072};
1073
1074class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest
1075{
1076 protected:
1077 SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {}
1078
1079 const char *getTextureUniformName() override { return "us[0].tex"; }
1080
Jamie Madill35cd7332018-12-02 12:03:33 -05001081 const char *getFragmentShaderSource() override
Olli Etuaho96963162016-03-21 11:54:33 +02001082 {
Jamie Madill35cd7332018-12-02 12:03:33 -05001083 return "precision highp float;\n"
1084 "struct S\n"
1085 "{\n"
1086 " vec4 a;\n"
1087 " highp sampler2D tex;\n"
1088 "};\n"
1089 "uniform S us[1];\n"
1090 "varying vec2 texcoord;\n"
1091 "vec4 sampleFrom(S s) {\n"
1092 " return texture2D(s.tex, texcoord + s.a.x);\n"
1093 "}\n"
1094 "void main()\n"
1095 "{\n"
1096 " gl_FragColor = sampleFrom(us[0]);\n"
1097 "}\n";
Olli Etuaho96963162016-03-21 11:54:33 +02001098 }
1099};
1100
1101class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest
1102{
1103 protected:
1104 SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {}
1105
1106 const char *getTextureUniformName() override { return "us[0].sub.tex"; }
1107
Jamie Madill35cd7332018-12-02 12:03:33 -05001108 const char *getFragmentShaderSource() override
Olli Etuaho96963162016-03-21 11:54:33 +02001109 {
Jamie Madill35cd7332018-12-02 12:03:33 -05001110 return "precision highp float;\n"
1111 "struct SUB\n"
1112 "{\n"
1113 " vec4 a;\n"
1114 " highp sampler2D tex;\n"
1115 "};\n"
1116 "struct S\n"
1117 "{\n"
1118 " SUB sub;\n"
1119 "};\n"
1120 "uniform S us[1];\n"
1121 "varying vec2 texcoord;\n"
1122 "vec4 sampleFrom(SUB s) {\n"
1123 " return texture2D(s.tex, texcoord + s.a.x);\n"
1124 "}\n"
1125 "void main()\n"
1126 "{\n"
1127 " gl_FragColor = sampleFrom(us[0].sub);\n"
1128 "}\n";
Olli Etuaho96963162016-03-21 11:54:33 +02001129 }
1130};
1131
1132class SamplerInStructAndOtherVariableTest : public SamplerInStructTest
1133{
1134 protected:
1135 SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {}
1136
Jamie Madill35cd7332018-12-02 12:03:33 -05001137 const char *getFragmentShaderSource() override
Olli Etuaho96963162016-03-21 11:54:33 +02001138 {
Jamie Madill35cd7332018-12-02 12:03:33 -05001139 return "precision highp float;\n"
1140 "struct S\n"
1141 "{\n"
1142 " vec4 a;\n"
1143 " highp sampler2D tex;\n"
1144 "};\n"
1145 "uniform S us;\n"
1146 "uniform float us_tex;\n"
1147 "varying vec2 texcoord;\n"
1148 "void main()\n"
1149 "{\n"
1150 " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n"
1151 "}\n";
Olli Etuaho96963162016-03-21 11:54:33 +02001152 }
1153};
1154
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001155TEST_P(Texture2DTest, NegativeAPISubImage)
Jamie Madillf67115c2014-04-22 13:14:05 -04001156{
Jamie Madilld4cfa572014-07-08 10:00:32 -04001157 glBindTexture(GL_TEXTURE_2D, mTexture2D);
Jamie Madillf67115c2014-04-22 13:14:05 -04001158 EXPECT_GL_ERROR(GL_NO_ERROR);
1159
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001160 setUpProgram();
1161
Jamie Madill50cf2be2018-06-15 09:46:57 -04001162 const GLubyte *pixels[20] = {0};
Jamie Madillf67115c2014-04-22 13:14:05 -04001163 glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
1164 EXPECT_GL_ERROR(GL_INVALID_VALUE);
Geoff Langc51642b2016-11-14 16:18:26 -05001165
1166 if (extensionEnabled("GL_EXT_texture_storage"))
1167 {
1168 // Create a 1-level immutable texture.
1169 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2);
1170
1171 // Try calling sub image on the second level.
1172 glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
1173 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
1174 }
Jamie Madillf67115c2014-04-22 13:14:05 -04001175}
Geoff Langc41e42d2014-04-28 10:58:16 -04001176
John Bauman18319182016-09-28 14:22:27 -07001177// Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error.
1178TEST_P(Texture2DTest, QueryBinding)
1179{
1180 glBindTexture(GL_TEXTURE_2D, 0);
1181 EXPECT_GL_ERROR(GL_NO_ERROR);
1182
1183 GLint textureBinding;
1184 glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
1185 EXPECT_GL_NO_ERROR();
1186 EXPECT_EQ(0, textureBinding);
1187
1188 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding);
1189 if (extensionEnabled("GL_OES_EGL_image_external") ||
1190 extensionEnabled("GL_NV_EGL_stream_consumer_external"))
1191 {
1192 EXPECT_GL_NO_ERROR();
1193 EXPECT_EQ(0, textureBinding);
1194 }
1195 else
1196 {
1197 EXPECT_GL_ERROR(GL_INVALID_ENUM);
1198 }
1199}
1200
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001201TEST_P(Texture2DTest, ZeroSizedUploads)
Geoff Langc41e42d2014-04-28 10:58:16 -04001202{
Jamie Madilld4cfa572014-07-08 10:00:32 -04001203 glBindTexture(GL_TEXTURE_2D, mTexture2D);
Geoff Langc41e42d2014-04-28 10:58:16 -04001204 EXPECT_GL_ERROR(GL_NO_ERROR);
1205
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001206 setUpProgram();
1207
Geoff Langc41e42d2014-04-28 10:58:16 -04001208 // Use the texture first to make sure it's in video memory
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001209 glUseProgram(mProgram);
Jamie Madilld4cfa572014-07-08 10:00:32 -04001210 glUniform1i(mTexture2DUniformLocation, 0);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001211 drawQuad(mProgram, "position", 0.5f);
Geoff Langc41e42d2014-04-28 10:58:16 -04001212
Jamie Madill50cf2be2018-06-15 09:46:57 -04001213 const GLubyte *pixel[4] = {0};
Geoff Langc41e42d2014-04-28 10:58:16 -04001214
1215 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
1216 EXPECT_GL_NO_ERROR();
1217
1218 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
1219 EXPECT_GL_NO_ERROR();
1220
1221 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
1222 EXPECT_GL_NO_ERROR();
1223}
Jamie Madilld4cfa572014-07-08 10:00:32 -04001224
1225// Test drawing with two texture types, to trigger an ANGLE bug in validation
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001226TEST_P(TextureCubeTest, CubeMapBug)
Jamie Madilld4cfa572014-07-08 10:00:32 -04001227{
1228 glActiveTexture(GL_TEXTURE0);
1229 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1230 glActiveTexture(GL_TEXTURE1);
1231 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
1232 EXPECT_GL_ERROR(GL_NO_ERROR);
1233
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001234 glUseProgram(mProgram);
1235 glUniform1i(mTexture2DUniformLocation, 0);
1236 glUniform1i(mTextureCubeUniformLocation, 1);
1237 drawQuad(mProgram, "position", 0.5f);
Jamie Madilld4cfa572014-07-08 10:00:32 -04001238 EXPECT_GL_NO_ERROR();
1239}
Jamie Madill9aca0592014-10-06 16:26:59 -04001240
Olli Etuaho53a2da12016-01-11 15:43:32 +02001241// Test drawing with two texture types accessed from the same shader and check that the result of
1242// drawing is correct.
1243TEST_P(TextureCubeTest, CubeMapDraw)
1244{
1245 GLubyte texData[4];
1246 texData[0] = 0;
1247 texData[1] = 60;
1248 texData[2] = 0;
1249 texData[3] = 255;
1250
1251 glActiveTexture(GL_TEXTURE0);
1252 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1253 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
1254
1255 glActiveTexture(GL_TEXTURE1);
1256 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
1257 texData[1] = 120;
1258 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
1259 texData);
1260 EXPECT_GL_ERROR(GL_NO_ERROR);
1261
1262 glUseProgram(mProgram);
1263 glUniform1i(mTexture2DUniformLocation, 0);
1264 glUniform1i(mTextureCubeUniformLocation, 1);
1265 drawQuad(mProgram, "position", 0.5f);
1266 EXPECT_GL_NO_ERROR();
1267
1268 int px = getWindowWidth() - 1;
1269 int py = 0;
1270 EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2);
1271}
1272
Olli Etuaho4644a202016-01-12 15:12:53 +02001273TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter)
1274{
1275 glActiveTexture(GL_TEXTURE0);
1276 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1277 GLubyte texData[4];
1278 texData[0] = 0;
1279 texData[1] = 128;
1280 texData[2] = 0;
1281 texData[3] = 255;
1282 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
1283 glUseProgram(mProgram);
1284 glUniform1i(mTexture2DUniformLocation, 0);
1285 drawQuad(mProgram, "position", 0.5f);
1286 EXPECT_GL_NO_ERROR();
1287
1288 EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2);
1289}
1290
Olli Etuaho2173db3d2016-01-12 13:55:14 +02001291// Test drawing with two textures passed to the shader in a sampler array.
1292TEST_P(SamplerArrayTest, SamplerArrayDraw)
1293{
1294 testSamplerArrayDraw();
1295}
1296
1297// Test drawing with two textures passed to the shader in a sampler array which is passed to a
1298// user-defined function in the shader.
1299TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter)
1300{
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05001301 // TODO: Diagnose and fix. http://anglebug.com/2955
1302 ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
1303
Olli Etuaho2173db3d2016-01-12 13:55:14 +02001304 testSamplerArrayDraw();
1305}
1306
Jamie Madill9aca0592014-10-06 16:26:59 -04001307// Copy of a test in conformance/textures/texture-mips, to test generate mipmaps
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001308TEST_P(Texture2DTestWithDrawScale, MipmapsTwice)
Jamie Madill9aca0592014-10-06 16:26:59 -04001309{
1310 int px = getWindowWidth() / 2;
1311 int py = getWindowHeight() / 2;
1312
1313 glActiveTexture(GL_TEXTURE0);
1314 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1315
Olli Etuahoa314b612016-03-10 16:43:00 +02001316 std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red);
Jamie Madill9aca0592014-10-06 16:26:59 -04001317
Olli Etuahoa314b612016-03-10 16:43:00 +02001318 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data());
Jamie Madill9aca0592014-10-06 16:26:59 -04001319 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
1320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1321 glGenerateMipmap(GL_TEXTURE_2D);
1322
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001323 glUseProgram(mProgram);
Jamie Madill9aca0592014-10-06 16:26:59 -04001324 glUniform1i(mTexture2DUniformLocation, 0);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001325 glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f);
1326 drawQuad(mProgram, "position", 0.5f);
Jamie Madill9aca0592014-10-06 16:26:59 -04001327 EXPECT_GL_NO_ERROR();
Olli Etuahoa314b612016-03-10 16:43:00 +02001328 EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
Jamie Madill9aca0592014-10-06 16:26:59 -04001329
Olli Etuahoa314b612016-03-10 16:43:00 +02001330 std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue);
Jamie Madill9aca0592014-10-06 16:26:59 -04001331
Olli Etuahoa314b612016-03-10 16:43:00 +02001332 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1333 pixelsBlue.data());
Jamie Madill9aca0592014-10-06 16:26:59 -04001334 glGenerateMipmap(GL_TEXTURE_2D);
1335
Olli Etuahoa314b612016-03-10 16:43:00 +02001336 std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green);
Jamie Madill9aca0592014-10-06 16:26:59 -04001337
Olli Etuahoa314b612016-03-10 16:43:00 +02001338 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1339 pixelsGreen.data());
Jamie Madill9aca0592014-10-06 16:26:59 -04001340 glGenerateMipmap(GL_TEXTURE_2D);
1341
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001342 drawQuad(mProgram, "position", 0.5f);
Jamie Madill9aca0592014-10-06 16:26:59 -04001343
1344 EXPECT_GL_NO_ERROR();
Olli Etuahoa314b612016-03-10 16:43:00 +02001345 EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green);
Jamie Madill9aca0592014-10-06 16:26:59 -04001346}
Jamie Madillf8fccb32014-11-12 15:05:26 -05001347
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001348// Test creating a FBO with a cube map render target, to test an ANGLE bug
1349// https://code.google.com/p/angleproject/issues/detail?id=849
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001350TEST_P(TextureCubeTest, CubeMapFBO)
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001351{
Michael Spangd8506c72019-01-29 15:35:09 -05001352 // http://anglebug.com/3145
1353 ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan());
1354
Shahbaz Youssefi0c128e12019-03-25 23:50:14 -04001355 // http://anglebug.com/2822
1356 ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
1357
Jamie Madill3f3b3582018-09-14 10:38:44 -04001358 GLFramebuffer fbo;
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001359 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1360
1361 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
Jamie Madill50cf2be2018-06-15 09:46:57 -04001362 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
1363 mTextureCube, 0);
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001364
Corentin Wallez322653b2015-06-17 18:33:56 +02001365 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001366 EXPECT_GL_NO_ERROR();
Jamie Madill3f3b3582018-09-14 10:38:44 -04001367
1368 // Test clearing the six mip faces individually.
1369 std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue,
1370 GLColor::yellow, GLColor::cyan, GLColor::magenta}};
1371
1372 for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex)
1373 {
1374 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
1375 GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0);
1376
1377 Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector();
1378 glClearColor(clearColorF.x(), clearColorF.y(), clearColorF.z(), clearColorF.w());
1379 glClear(GL_COLOR_BUFFER_BIT);
1380
1381 EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]);
1382 }
1383
1384 // Iterate the faces again to make sure the colors haven't changed.
1385 for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex)
1386 {
1387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
1388 GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0);
1389 EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex])
1390 << "face color " << faceIndex << " shouldn't change";
1391 }
1392}
1393
1394// Tests clearing a cube map with a scissor enabled.
1395TEST_P(TextureCubeTest, CubeMapFBOScissoredClear)
1396{
1397 // TODO(jie.a.chen): Diagnose and fix. http://anglebug.com/2822
1398 ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows());
1399
Michael Spangd8506c72019-01-29 15:35:09 -05001400 // http://anglebug.com/3145
1401 ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan());
1402
Jamie Madill3f3b3582018-09-14 10:38:44 -04001403 constexpr size_t kSize = 16;
1404
1405 GLFramebuffer fbo;
1406 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1407 glViewport(0, 0, kSize, kSize);
1408
1409 GLTexture texcube;
1410 glBindTexture(GL_TEXTURE_CUBE_MAP, texcube);
1411 for (GLenum face = 0; face < 6; face++)
1412 {
1413 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA,
1414 GL_UNSIGNED_BYTE, nullptr);
1415 }
1416 ASSERT_GL_NO_ERROR();
1417
1418 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
1419 texcube, 0);
1420
1421 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
1422 ASSERT_GL_NO_ERROR();
1423
1424 glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
1425 glClear(GL_COLOR_BUFFER_BIT);
1426 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1427
1428 glEnable(GL_SCISSOR_TEST);
1429 glScissor(kSize / 2, 0, kSize / 2, kSize);
1430 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1431 glClear(GL_COLOR_BUFFER_BIT);
1432
1433 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
1434 EXPECT_PIXEL_COLOR_EQ(kSize / 2 + 1, 0, GLColor::green);
1435
1436 ASSERT_GL_NO_ERROR();
Jamie Madilleb32a2e2014-12-10 14:27:53 -05001437}
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001438
Jamie Madill50cf2be2018-06-15 09:46:57 -04001439// Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a
1440// default color.
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001441TEST_P(Texture2DTest, TexStorage)
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001442{
Luc Ferron7348fc52018-05-09 07:17:16 -04001443 ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage"));
Geoff Langc4e93662017-05-01 10:45:59 -04001444
Jamie Madill50cf2be2018-06-15 09:46:57 -04001445 int width = getWindowWidth();
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001446 int height = getWindowHeight();
1447
1448 GLuint tex2D;
1449 glGenTextures(1, &tex2D);
1450 glActiveTexture(GL_TEXTURE0);
1451 glBindTexture(GL_TEXTURE_2D, tex2D);
1452
1453 // Fill with red
1454 std::vector<GLubyte> pixels(3 * 16 * 16);
1455 for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId)
1456 {
1457 pixels[pixelId * 3 + 0] = 255;
1458 pixels[pixelId * 3 + 1] = 0;
1459 pixels[pixelId * 3 + 2] = 0;
1460 }
1461
1462 // ANGLE internally uses RGBA as the DirectX format for RGB images
Jamie Madill50cf2be2018-06-15 09:46:57 -04001463 // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent
1464 // alpha color. The data is kept in a CPU-side image and the image is marked as dirty.
Geoff Langc4e93662017-05-01 10:45:59 -04001465 if (getClientMajorVersion() >= 3)
1466 {
1467 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16);
1468 }
1469 else
1470 {
1471 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16);
1472 }
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001473
1474 // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched.
1475 // glTexSubImage2D should take into account that the image is dirty.
1476 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
1477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1479
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001480 setUpProgram();
1481
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001482 glUseProgram(mProgram);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001483 glUniform1i(mTexture2DUniformLocation, 0);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001484 drawQuad(mProgram, "position", 0.5f);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001485 glDeleteTextures(1, &tex2D);
1486 EXPECT_GL_NO_ERROR();
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001487 EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255);
Geoff Langfbfa47c2015-03-31 11:26:00 -04001488
1489 // Validate that the region of the texture without data has an alpha of 1.0
Jamie Madill05b35b22017-10-03 09:01:44 -04001490 angle::GLColor pixel = ReadColor(3 * width / 4, 3 * height / 4);
1491 EXPECT_EQ(255, pixel.A);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001492}
1493
Jamie Madill50cf2be2018-06-15 09:46:57 -04001494// Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has
1495// initialized the image with a default color.
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001496TEST_P(Texture2DTest, TexStorageWithPBO)
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001497{
1498 if (extensionEnabled("NV_pixel_buffer_object"))
1499 {
Jamie Madill50cf2be2018-06-15 09:46:57 -04001500 int width = getWindowWidth();
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001501 int height = getWindowHeight();
1502
1503 GLuint tex2D;
1504 glGenTextures(1, &tex2D);
1505 glActiveTexture(GL_TEXTURE0);
1506 glBindTexture(GL_TEXTURE_2D, tex2D);
1507
1508 // Fill with red
1509 std::vector<GLubyte> pixels(3 * 16 * 16);
1510 for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId)
1511 {
1512 pixels[pixelId * 3 + 0] = 255;
1513 pixels[pixelId * 3 + 1] = 0;
1514 pixels[pixelId * 3 + 2] = 0;
1515 }
1516
1517 // Read 16x16 region from red backbuffer to PBO
1518 GLuint pbo;
1519 glGenBuffers(1, &pbo);
1520 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
1521 glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW);
1522
1523 // ANGLE internally uses RGBA as the DirectX format for RGB images
Jamie Madill50cf2be2018-06-15 09:46:57 -04001524 // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent
1525 // alpha color. The data is kept in a CPU-side image and the image is marked as dirty.
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001526 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16);
1527
1528 // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched.
1529 // glTexSubImage2D should take into account that the image is dirty.
Yunchao Hef81ce4a2017-04-24 10:49:17 +08001530 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001531 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1533
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001534 setUpProgram();
1535
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001536 glUseProgram(mProgram);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001537 glUniform1i(mTexture2DUniformLocation, 0);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001538 drawQuad(mProgram, "position", 0.5f);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001539 glDeleteTextures(1, &tex2D);
Olli Etuaho19d48db2016-01-13 14:43:21 +02001540 glDeleteBuffers(1, &pbo);
Gregoire Payen de La Garanderie88fe1ad2015-01-19 15:09:26 +00001541 EXPECT_GL_NO_ERROR();
1542 EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255);
1543 EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255);
1544 }
1545}
Jamie Madillbc393df2015-01-29 13:46:07 -05001546
1547// See description on testFloatCopySubImage
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001548TEST_P(Texture2DTest, CopySubImageFloat_R_R)
Jamie Madillbc393df2015-01-29 13:46:07 -05001549{
1550 testFloatCopySubImage(1, 1);
1551}
1552
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001553TEST_P(Texture2DTest, CopySubImageFloat_RG_R)
Jamie Madillbc393df2015-01-29 13:46:07 -05001554{
1555 testFloatCopySubImage(2, 1);
1556}
1557
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001558TEST_P(Texture2DTest, CopySubImageFloat_RG_RG)
Jamie Madillbc393df2015-01-29 13:46:07 -05001559{
1560 testFloatCopySubImage(2, 2);
1561}
1562
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001563TEST_P(Texture2DTest, CopySubImageFloat_RGB_R)
Jamie Madillbc393df2015-01-29 13:46:07 -05001564{
1565 testFloatCopySubImage(3, 1);
1566}
1567
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001568TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG)
Jamie Madillbc393df2015-01-29 13:46:07 -05001569{
1570 testFloatCopySubImage(3, 2);
1571}
1572
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001573TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB)
Jamie Madillbc393df2015-01-29 13:46:07 -05001574{
Yunchao He9550c602018-02-13 14:47:05 +08001575 // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
1576 ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux());
Corentin Wallez9e3c6152016-03-29 21:58:33 -04001577
Yunchao He9550c602018-02-13 14:47:05 +08001578 // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284)
1579 ANGLE_SKIP_TEST_IF(IsD3D11_FL93());
Austin Kinrossd544cc92016-01-11 15:26:42 -08001580
Jamie Madillbc393df2015-01-29 13:46:07 -05001581 testFloatCopySubImage(3, 3);
1582}
1583
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001584TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R)
Jamie Madillbc393df2015-01-29 13:46:07 -05001585{
1586 testFloatCopySubImage(4, 1);
1587}
1588
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001589TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG)
Jamie Madillbc393df2015-01-29 13:46:07 -05001590{
1591 testFloatCopySubImage(4, 2);
1592}
1593
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001594TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB)
Jamie Madillbc393df2015-01-29 13:46:07 -05001595{
Yunchao He9550c602018-02-13 14:47:05 +08001596 // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284)
1597 ANGLE_SKIP_TEST_IF(IsD3D11_FL93());
Austin Kinrossd544cc92016-01-11 15:26:42 -08001598
Jamie Madillbc393df2015-01-29 13:46:07 -05001599 testFloatCopySubImage(4, 3);
1600}
1601
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001602TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA)
Jamie Madillbc393df2015-01-29 13:46:07 -05001603{
Luc Ferronf786b702018-07-10 11:01:43 -04001604 // TODO(lucferron): This test fails only on linux and intel.
1605 // http://anglebug.com/2726
1606 ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && IsIntel());
1607
Yunchao He9550c602018-02-13 14:47:05 +08001608 // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284)
1609 ANGLE_SKIP_TEST_IF(IsD3D11_FL93());
Austin Kinrossd544cc92016-01-11 15:26:42 -08001610
Jamie Madillbc393df2015-01-29 13:46:07 -05001611 testFloatCopySubImage(4, 4);
1612}
Austin Kinross07285142015-03-26 11:36:16 -07001613
Jamie Madill50cf2be2018-06-15 09:46:57 -04001614// Port of
1615// https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html
1616// Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly
1617// handles GL_ALPHA
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001618TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE)
Austin Kinross07285142015-03-26 11:36:16 -07001619{
1620 const int npotTexSize = 5;
Jamie Madill50cf2be2018-06-15 09:46:57 -04001621 const int potTexSize = 4; // Should be less than npotTexSize
Austin Kinross07285142015-03-26 11:36:16 -07001622 GLuint tex2D;
1623
1624 if (extensionEnabled("GL_OES_texture_npot"))
1625 {
1626 // This test isn't applicable if texture_npot is enabled
1627 return;
1628 }
1629
Olli Etuahoa1c917f2016-04-06 13:50:03 +03001630 setUpProgram();
1631
Austin Kinross07285142015-03-26 11:36:16 -07001632 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1633
Austin Kinross5faa15b2016-01-11 13:32:48 -08001634 // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1.
1635 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1636
Austin Kinross07285142015-03-26 11:36:16 -07001637 glActiveTexture(GL_TEXTURE0);
1638 glGenTextures(1, &tex2D);
1639 glBindTexture(GL_TEXTURE_2D, tex2D);
1640
Till Rathmannc1551dc2018-08-15 17:04:49 +02001641 const std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize, 64);
Austin Kinross07285142015-03-26 11:36:16 -07001642
1643 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1644 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1645
1646 // Check that an NPOT texture not on level 0 generates INVALID_VALUE
Jamie Madill50cf2be2018-06-15 09:46:57 -04001647 glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA,
1648 GL_UNSIGNED_BYTE, pixels.data());
Austin Kinross07285142015-03-26 11:36:16 -07001649 EXPECT_GL_ERROR(GL_INVALID_VALUE);
1650
1651 // Check that an NPOT texture on level 0 succeeds
Jamie Madill50cf2be2018-06-15 09:46:57 -04001652 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA,
1653 GL_UNSIGNED_BYTE, pixels.data());
Austin Kinross07285142015-03-26 11:36:16 -07001654 EXPECT_GL_NO_ERROR();
1655
1656 // Check that generateMipmap fails on NPOT
1657 glGenerateMipmap(GL_TEXTURE_2D);
1658 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
1659
1660 // Check that nothing is drawn if filtering is not correct for NPOT
1661 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1662 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1663 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1664 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1665 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001666 drawQuad(mProgram, "position", 1.0f);
Austin Kinross07285142015-03-26 11:36:16 -07001667 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255);
1668
1669 // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255
1670 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1671 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1672 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
1673 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001674 drawQuad(mProgram, "position", 1.0f);
Austin Kinross07285142015-03-26 11:36:16 -07001675 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255);
1676
1677 // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw
1678 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1679 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001680 drawQuad(mProgram, "position", 1.0f);
Austin Kinross07285142015-03-26 11:36:16 -07001681 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64);
1682
1683 // Check that glTexImage2D for POT texture succeeds
Jamie Madill50cf2be2018-06-15 09:46:57 -04001684 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE,
1685 pixels.data());
Austin Kinross07285142015-03-26 11:36:16 -07001686 EXPECT_GL_NO_ERROR();
1687
1688 // Check that generateMipmap for an POT texture succeeds
1689 glGenerateMipmap(GL_TEXTURE_2D);
1690 EXPECT_GL_NO_ERROR();
1691
1692 // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw
1693 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1694 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1695 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1696 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1697 glClear(GL_COLOR_BUFFER_BIT);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001698 drawQuad(mProgram, "position", 1.0f);
Austin Kinross07285142015-03-26 11:36:16 -07001699 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64);
1700 EXPECT_GL_NO_ERROR();
1701}
Jamie Madillfa05f602015-05-07 13:47:11 -04001702
Austin Kinross08528e12015-10-07 16:24:40 -07001703// Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions.
1704// ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect.
Olli Etuaho4a8329f2016-01-11 17:12:57 +02001705TEST_P(Texture2DTest, NPOTSubImageParameters)
Austin Kinross08528e12015-10-07 16:24:40 -07001706{
1707 glActiveTexture(GL_TEXTURE0);
1708 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1709
1710 // Create an 8x8 (i.e. power-of-two) texture.
1711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
1712 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
1713 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1714 glGenerateMipmap(GL_TEXTURE_2D);
1715
1716 // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture.
1717 // This should always work, even if GL_OES_texture_npot isn't active.
Geoff Langfb052642017-10-24 13:42:09 -04001718 std::array<GLColor, 3 * 3> data;
1719 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, data.data());
Austin Kinross08528e12015-10-07 16:24:40 -07001720
1721 EXPECT_GL_NO_ERROR();
1722}
1723
Geoff Lang3702d8c2019-04-08 13:44:06 -04001724// Regression test for http://crbug.com/949985 to make sure dirty bits are propagated up from
1725// TextureImpl and the texture is synced before being used in a draw call.
1726TEST_P(Texture2DTestES3, TextureImplPropogatesDirtyBits)
1727{
1728 ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL());
1729
1730 // The workaround in the GL backend required to trigger this bug generates driver warning
1731 // messages.
1732 ScopedIgnorePlatformMessages ignoreMessages;
1733
1734 setUpProgram();
1735 glUseProgram(mProgram);
1736 glActiveTexture(GL_TEXTURE0 + mTexture2DUniformLocation);
1737
1738 GLTexture dest;
1739 glBindTexture(GL_TEXTURE_2D, dest);
1740
1741 GLTexture source;
1742 glBindTexture(GL_TEXTURE_2D, source);
1743
1744 // Put data in mip 0 and 1
1745 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1746 GLColor::red.data());
1747 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1748 GLColor::green.data());
1749
1750 // Disable mipmapping so source is complete
1751 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1752 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1753
1754 // Force the dirty bits to be synchronized in source
1755 drawQuad(mProgram, "position", 1.0f);
1756
1757 // Copy from mip 1 of the source. In the GL backend this internally sets the base level to mip
1758 // 1 and sets a dirty bit.
1759 glCopyTextureCHROMIUM(source, 1, GL_TEXTURE_2D, dest, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE,
1760 GL_FALSE, GL_FALSE);
1761
1762 // Draw again, assertions are generated if the texture has internal dirty bits at draw time
1763 drawQuad(mProgram, "position", 1.0f);
1764}
1765
Olli Etuahoa7416ff2016-01-18 12:22:55 +02001766// Test to check that texture completeness is determined correctly when the texture base level is
1767// greater than 0, and also that level 0 is not sampled when base level is greater than 0.
1768TEST_P(Texture2DTestES3, DrawWithBaseLevel1)
1769{
1770 glActiveTexture(GL_TEXTURE0);
1771 glBindTexture(GL_TEXTURE_2D, mTexture2D);
Olli Etuahoa314b612016-03-10 16:43:00 +02001772
1773 std::vector<GLColor> texDataRed(4u * 4u, GLColor::red);
1774 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data());
1775 std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
1776 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1777 texDataGreen.data());
1778 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1779 texDataGreen.data());
Olli Etuahoa7416ff2016-01-18 12:22:55 +02001780 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1781 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1782 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
1783
1784 EXPECT_GL_NO_ERROR();
1785
1786 drawQuad(mProgram, "position", 0.5f);
1787
Olli Etuahoa314b612016-03-10 16:43:00 +02001788 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1789}
1790
1791// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
1792// have images defined.
1793TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined)
1794{
Yunchao He9550c602018-02-13 14:47:05 +08001795 // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array.
1796 ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
1797
Olli Etuahoa314b612016-03-10 16:43:00 +02001798 glActiveTexture(GL_TEXTURE0);
1799 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1800 std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
1801 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1802 texDataGreen.data());
1803 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1804 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1805 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
1806 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
1807
1808 EXPECT_GL_NO_ERROR();
1809
1810 drawQuad(mProgram, "position", 0.5f);
1811
1812 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1813}
1814
Olli Etuahoe8528d82016-05-16 17:50:52 +03001815// Test that drawing works correctly when level 0 is undefined and base level is 1.
1816TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
1817{
Yunchao He9550c602018-02-13 14:47:05 +08001818 // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array.
1819 ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
1820
Olli Etuahoe8528d82016-05-16 17:50:52 +03001821 glActiveTexture(GL_TEXTURE0);
1822 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1823 std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
1824 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1825 texDataGreen.data());
1826 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1827 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1828 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
1829 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
1830
1831 EXPECT_GL_NO_ERROR();
1832
1833 // Texture is incomplete.
1834 drawQuad(mProgram, "position", 0.5f);
1835 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
1836
1837 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1838 texDataGreen.data());
1839
1840 // Texture is now complete.
1841 drawQuad(mProgram, "position", 0.5f);
1842 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1843}
1844
Olli Etuahoa314b612016-03-10 16:43:00 +02001845// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
1846// dimensions that don't fit the images inside the range.
1847// GLES 3.0.4 section 3.8.13 Texture completeness
1848TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
1849{
Olli Etuahoa314b612016-03-10 16:43:00 +02001850 glActiveTexture(GL_TEXTURE0);
1851 glBindTexture(GL_TEXTURE_2D, mTexture2D);
1852 std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
1853 std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
1854 std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan);
1855
1856 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1857 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1858
1859 // Two levels that are initially unused.
1860 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data());
1861 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1862 texDataCyan.data());
1863
1864 // One level that is used - only this level should affect completeness.
1865 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1866 texDataGreen.data());
1867
1868 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
1869 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
1870
1871 EXPECT_GL_NO_ERROR();
1872
1873 drawQuad(mProgram, "position", 0.5f);
1874
1875 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1876
Yunchao He2f23f352018-02-11 22:11:37 +08001877 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
Olli Etuahoa314b612016-03-10 16:43:00 +02001878
1879 // Switch the level that is being used to the cyan level 2.
1880 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
1881 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
1882
1883 EXPECT_GL_NO_ERROR();
1884
1885 drawQuad(mProgram, "position", 0.5f);
1886
1887 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
1888}
1889
1890// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
1891// have images defined.
1892TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined)
1893{
Olli Etuahoa314b612016-03-10 16:43:00 +02001894 glActiveTexture(GL_TEXTURE0);
1895 glBindTexture(GL_TEXTURE_3D, mTexture3D);
1896 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
1897 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1898 texDataGreen.data());
1899 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1900 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1901 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1);
1902 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
1903
1904 EXPECT_GL_NO_ERROR();
1905
1906 drawQuad(mProgram, "position", 0.5f);
1907
1908 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1909}
1910
1911// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
1912// dimensions that don't fit the images inside the range.
1913// GLES 3.0.4 section 3.8.13 Texture completeness
1914TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
1915{
Olli Etuahoa314b612016-03-10 16:43:00 +02001916 glActiveTexture(GL_TEXTURE0);
1917 glBindTexture(GL_TEXTURE_3D, mTexture3D);
1918 std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
1919 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
1920 std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan);
1921
1922 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1923 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1924
1925 // Two levels that are initially unused.
1926 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1927 texDataRed.data());
1928 glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1929 texDataCyan.data());
1930
1931 // One level that is used - only this level should affect completeness.
1932 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1933 texDataGreen.data());
1934
1935 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1);
1936 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
1937
1938 EXPECT_GL_NO_ERROR();
1939
1940 drawQuad(mProgram, "position", 0.5f);
1941
1942 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1943
Yunchao He2f23f352018-02-11 22:11:37 +08001944 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
Olli Etuahoa314b612016-03-10 16:43:00 +02001945
1946 // Switch the level that is being used to the cyan level 2.
1947 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2);
1948 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2);
1949
1950 EXPECT_GL_NO_ERROR();
1951
1952 drawQuad(mProgram, "position", 0.5f);
1953
1954 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
1955}
1956
1957// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
1958// have images defined.
1959TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined)
1960{
Olli Etuahoa314b612016-03-10 16:43:00 +02001961 glActiveTexture(GL_TEXTURE0);
1962 glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
1963 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
1964 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1965 texDataGreen.data());
1966 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1967 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1968 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
1969 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1);
1970
1971 EXPECT_GL_NO_ERROR();
1972
1973 drawQuad(mProgram, "position", 0.5f);
1974
1975 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
1976}
1977
1978// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
1979// dimensions that don't fit the images inside the range.
1980// GLES 3.0.4 section 3.8.13 Texture completeness
1981TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
1982{
Olli Etuahoa314b612016-03-10 16:43:00 +02001983 glActiveTexture(GL_TEXTURE0);
1984 glBindTexture(GL_TEXTURE_3D, m2DArrayTexture);
1985 std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
1986 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
1987 std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan);
1988
1989 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1990 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1991
1992 // Two levels that are initially unused.
1993 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1994 texDataRed.data());
1995 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1996 texDataCyan.data());
1997
1998 // One level that is used - only this level should affect completeness.
1999 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2000 texDataGreen.data());
2001
2002 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
2003 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1);
2004
2005 EXPECT_GL_NO_ERROR();
2006
2007 drawQuad(mProgram, "position", 0.5f);
2008
2009 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2010
Yunchao He2f23f352018-02-11 22:11:37 +08002011 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
2012
Yunchao He9550c602018-02-13 14:47:05 +08002013 // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base
2014 // level was changed.
2015 ANGLE_SKIP_TEST_IF(IsNVIDIA() && (IsOpenGL() || IsOpenGLES()));
Olli Etuahoa314b612016-03-10 16:43:00 +02002016
2017 // Switch the level that is being used to the cyan level 2.
2018 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2);
2019 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2);
2020
2021 EXPECT_GL_NO_ERROR();
2022
2023 drawQuad(mProgram, "position", 0.5f);
2024
2025 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
2026}
2027
2028// Test that texture completeness is updated if texture max level changes.
2029// GLES 3.0.4 section 3.8.13 Texture completeness
2030TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel)
2031{
Olli Etuahoa314b612016-03-10 16:43:00 +02002032 glActiveTexture(GL_TEXTURE0);
2033 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2034 std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green);
2035
2036 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2037 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2038
2039 // A level that is initially unused.
2040 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2041 texDataGreen.data());
2042
2043 // One level that is initially used - only this level should affect completeness.
2044 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2045 texDataGreen.data());
2046
2047 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
2048 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
2049
2050 EXPECT_GL_NO_ERROR();
2051
2052 drawQuad(mProgram, "position", 0.5f);
2053
2054 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2055
2056 // Switch the max level to level 1. The levels within the used range now have inconsistent
2057 // dimensions and the texture should be incomplete.
2058 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
2059
2060 EXPECT_GL_NO_ERROR();
2061
2062 drawQuad(mProgram, "position", 0.5f);
2063
2064 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
2065}
2066
2067// Test that 3D texture completeness is updated if texture max level changes.
2068// GLES 3.0.4 section 3.8.13 Texture completeness
2069TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel)
2070{
Olli Etuahoa314b612016-03-10 16:43:00 +02002071 glActiveTexture(GL_TEXTURE0);
2072 glBindTexture(GL_TEXTURE_3D, mTexture3D);
2073 std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
2074
2075 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2076 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2077
2078 // A level that is initially unused.
2079 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2080 texDataGreen.data());
2081
2082 // One level that is initially used - only this level should affect completeness.
2083 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2084 texDataGreen.data());
2085
2086 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
2087 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
2088
2089 EXPECT_GL_NO_ERROR();
2090
2091 drawQuad(mProgram, "position", 0.5f);
2092
2093 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2094
2095 // Switch the max level to level 1. The levels within the used range now have inconsistent
2096 // dimensions and the texture should be incomplete.
2097 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
2098
2099 EXPECT_GL_NO_ERROR();
2100
2101 drawQuad(mProgram, "position", 0.5f);
2102
2103 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
2104}
2105
2106// Test that texture completeness is updated if texture base level changes.
2107// GLES 3.0.4 section 3.8.13 Texture completeness
2108TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel)
2109{
Olli Etuahoa314b612016-03-10 16:43:00 +02002110 glActiveTexture(GL_TEXTURE0);
2111 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2112 std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green);
2113
2114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2116
2117 // Two levels that are initially unused.
2118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2119 texDataGreen.data());
2120 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2121 texDataGreen.data());
2122
2123 // One level that is initially used - only this level should affect completeness.
2124 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2125 texDataGreen.data());
2126
2127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
2128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
2129
2130 EXPECT_GL_NO_ERROR();
2131
2132 drawQuad(mProgram, "position", 0.5f);
2133
2134 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2135
2136 // Switch the base level to level 1. The levels within the used range now have inconsistent
2137 // dimensions and the texture should be incomplete.
2138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
2139
2140 EXPECT_GL_NO_ERROR();
2141
2142 drawQuad(mProgram, "position", 0.5f);
2143
2144 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
2145}
2146
2147// Test that texture is not complete if base level is greater than max level.
2148// GLES 3.0.4 section 3.8.13 Texture completeness
2149TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel)
2150{
Olli Etuahoa314b612016-03-10 16:43:00 +02002151 glActiveTexture(GL_TEXTURE0);
2152 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2153
2154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2156
2157 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
2158
2159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
2160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
2161
2162 EXPECT_GL_NO_ERROR();
2163
2164 drawQuad(mProgram, "position", 0.5f);
2165
2166 // Texture should be incomplete.
2167 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
2168}
2169
2170// Test that immutable texture base level and max level are clamped.
2171// GLES 3.0.4 section 3.8.10 subsection Mipmapping
2172TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange)
2173{
Olli Etuahoa314b612016-03-10 16:43:00 +02002174 glActiveTexture(GL_TEXTURE0);
2175 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2176
2177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2179
2180 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
2181
2182 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
2183
2184 // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level
2185 // should be clamped to [base_level, levels - 1].
2186 // GLES 3.0.4 section 3.8.10 subsection Mipmapping
2187 // In the case of this test, those rules make the effective base level and max level 0.
2188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
2189 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000);
2190
2191 EXPECT_GL_NO_ERROR();
2192
2193 drawQuad(mProgram, "position", 0.5f);
2194
2195 // Texture should be complete.
2196 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2197}
2198
Olli Etuaho87fc71c2016-05-11 14:25:21 +03002199// Test that changing base level works when it affects the format of the texture.
2200TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel)
2201{
Yunchao He9550c602018-02-13 14:47:05 +08002202 // Observed rendering corruption on NVIDIA OpenGL.
2203 ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGL());
2204
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002205 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL());
Yunchao He9550c602018-02-13 14:47:05 +08002206
2207 // Observed incorrect rendering on AMD OpenGL.
2208 ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL());
Olli Etuaho87fc71c2016-05-11 14:25:21 +03002209
2210 glActiveTexture(GL_TEXTURE0);
2211 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2212 std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan);
2213 std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green);
2214
2215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2216 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2217
2218 // RGBA8 level that's initially unused.
2219 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2220 texDataCyan.data());
2221
2222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
2223 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
2224
2225 // RG8 level that's initially used, with consistent dimensions with level 0 but a different
2226 // format. It reads green channel data from the green and alpha channels of texDataGreen
2227 // (this is a bit hacky but works).
2228 glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data());
2229
2230 EXPECT_GL_NO_ERROR();
2231
2232 drawQuad(mProgram, "position", 0.5f);
2233
2234 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2235
2236 // Switch the texture to use the cyan level 0 with the RGBA format.
2237 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
2238 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
2239
2240 EXPECT_GL_NO_ERROR();
2241
2242 drawQuad(mProgram, "position", 0.5f);
2243
2244 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
2245}
2246
Olli Etuahoa314b612016-03-10 16:43:00 +02002247// Test that setting a texture image works when base level is out of range.
2248TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange)
2249{
2250 glActiveTexture(GL_TEXTURE0);
2251 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2252
2253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2254 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2255
2256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
2257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000);
2258
2259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
2260
2261 EXPECT_GL_NO_ERROR();
2262
2263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
2264
2265 drawQuad(mProgram, "position", 0.5f);
2266
2267 // Texture should be complete.
2268 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
Olli Etuahoa7416ff2016-01-18 12:22:55 +02002269}
2270
Jamie Madill50cf2be2018-06-15 09:46:57 -04002271// In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG
2272// RBA->RGBA8, with 1.0 in the alpha channel. This test covers a bug where redefining array textures
2273// with these formats does not work as expected.
Olli Etuaho4a8329f2016-01-11 17:12:57 +02002274TEST_P(Texture2DArrayTestES3, RedefineInittableArray)
Jamie Madill2453dbc2015-07-14 11:35:42 -04002275{
2276 std::vector<GLubyte> pixelData;
2277 for (size_t count = 0; count < 5000; count++)
2278 {
2279 pixelData.push_back(0u);
2280 pixelData.push_back(255u);
2281 pixelData.push_back(0u);
2282 }
2283
2284 glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02002285 glUseProgram(mProgram);
Jamie Madill2453dbc2015-07-14 11:35:42 -04002286 glUniform1i(mTextureArrayLocation, 0);
2287
2288 // The first draw worked correctly.
Jamie Madill50cf2be2018-06-15 09:46:57 -04002289 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE,
2290 &pixelData[0]);
Jamie Madill2453dbc2015-07-14 11:35:42 -04002291
2292 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2293 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2294 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
2295 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02002296 drawQuad(mProgram, "position", 1.0f);
Olli Etuahoa314b612016-03-10 16:43:00 +02002297 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
Jamie Madill2453dbc2015-07-14 11:35:42 -04002298
2299 // The dimension of the respecification must match the original exactly to trigger the bug.
Jamie Madill50cf2be2018-06-15 09:46:57 -04002300 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE,
2301 &pixelData[0]);
Olli Etuaho4a8329f2016-01-11 17:12:57 +02002302 drawQuad(mProgram, "position", 1.0f);
Olli Etuahoa314b612016-03-10 16:43:00 +02002303 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
Jamie Madill2453dbc2015-07-14 11:35:42 -04002304
2305 ASSERT_GL_NO_ERROR();
2306}
2307
Olli Etuaho1a679902016-01-14 12:21:47 +02002308// Test shadow sampler and regular non-shadow sampler coexisting in the same shader.
2309// This test is needed especially to confirm that sampler registers get assigned correctly on
2310// the HLSL backend even when there's a mix of different HLSL sampler and texture types.
2311TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw)
2312{
2313 glActiveTexture(GL_TEXTURE0);
2314 glBindTexture(GL_TEXTURE_3D, mTexture3D);
2315 GLubyte texData[4];
2316 texData[0] = 0;
2317 texData[1] = 60;
2318 texData[2] = 0;
2319 texData[3] = 255;
2320 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData);
2321
2322 glActiveTexture(GL_TEXTURE1);
2323 glBindTexture(GL_TEXTURE_2D, mTextureShadow);
2324 GLfloat depthTexData[1];
2325 depthTexData[0] = 0.5f;
2326 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
2327 depthTexData);
2328
2329 glUseProgram(mProgram);
2330 glUniform1f(mDepthRefUniformLocation, 0.3f);
2331 glUniform1i(mTexture3DUniformLocation, 0);
2332 glUniform1i(mTextureShadowUniformLocation, 1);
2333
2334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
2335 drawQuad(mProgram, "position", 0.5f);
2336 EXPECT_GL_NO_ERROR();
2337 // The shader writes 0.5 * <comparison result (1.0)> + <texture color>
2338 EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2);
2339
2340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER);
2341 drawQuad(mProgram, "position", 0.5f);
2342 EXPECT_GL_NO_ERROR();
2343 // The shader writes 0.5 * <comparison result (0.0)> + <texture color>
2344 EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2);
2345}
2346
Olli Etuahoc8c99a02016-01-14 16:47:22 +02002347// Test multiple different sampler types in the same shader.
2348// This test makes sure that even if sampler / texture registers get grouped together based on type
2349// or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer
2350// still has the right register index information for each ESSL sampler.
2351// The tested ESSL samplers have the following types in D3D11 HLSL:
2352// sampler2D: Texture2D + SamplerState
2353// samplerCube: TextureCube + SamplerState
2354// sampler2DShadow: Texture2D + SamplerComparisonState
2355// samplerCubeShadow: TextureCube + SamplerComparisonState
2356TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw)
2357{
2358 glActiveTexture(GL_TEXTURE0);
2359 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2360 GLubyte texData[4];
2361 texData[0] = 0;
2362 texData[1] = 0;
2363 texData[2] = 120;
2364 texData[3] = 255;
2365 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData);
2366
2367 glActiveTexture(GL_TEXTURE1);
2368 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
2369 texData[0] = 0;
2370 texData[1] = 90;
2371 texData[2] = 0;
2372 texData[3] = 255;
2373 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1);
2374 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
2375 texData);
2376
2377 glActiveTexture(GL_TEXTURE2);
2378 glBindTexture(GL_TEXTURE_2D, mTexture2DShadow);
2379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
2380 GLfloat depthTexData[1];
2381 depthTexData[0] = 0.5f;
2382 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
2383 depthTexData);
2384
2385 glActiveTexture(GL_TEXTURE3);
2386 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow);
2387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
2388 depthTexData[0] = 0.2f;
2389 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1);
2390 glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT,
2391 depthTexData);
2392
2393 EXPECT_GL_NO_ERROR();
2394
2395 glUseProgram(mProgram);
2396 glUniform1f(mDepthRefUniformLocation, 0.3f);
2397 glUniform1i(mTexture2DUniformLocation, 0);
2398 glUniform1i(mTextureCubeUniformLocation, 1);
2399 glUniform1i(mTexture2DShadowUniformLocation, 2);
2400 glUniform1i(mTextureCubeShadowUniformLocation, 3);
2401
2402 drawQuad(mProgram, "position", 0.5f);
2403 EXPECT_GL_NO_ERROR();
2404 // The shader writes:
2405 // <texture 2d color> +
2406 // <cube map color> +
2407 // 0.25 * <comparison result (1.0)> +
2408 // 0.125 * <comparison result (0.0)>
2409 EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2);
2410}
2411
Olli Etuahobce743a2016-01-15 17:18:28 +02002412// Test different base levels on textures accessed through the same sampler array.
2413// Calling textureSize() on the samplers hits the D3D sampler metadata workaround.
2414TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray)
2415{
Yunchao He9550c602018-02-13 14:47:05 +08002416 ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11());
2417
Olli Etuahobce743a2016-01-15 17:18:28 +02002418 glActiveTexture(GL_TEXTURE0);
2419 glBindTexture(GL_TEXTURE_2D, mTexture2DA);
2420 GLsizei size = 64;
2421 for (GLint level = 0; level < 7; ++level)
2422 {
2423 ASSERT_LT(0, size);
2424 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2425 nullptr);
2426 size = size / 2;
2427 }
2428 ASSERT_EQ(0, size);
2429 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
2430
2431 glActiveTexture(GL_TEXTURE1);
2432 glBindTexture(GL_TEXTURE_2D, mTexture2DB);
2433 size = 128;
2434 for (GLint level = 0; level < 8; ++level)
2435 {
2436 ASSERT_LT(0, size);
2437 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2438 nullptr);
2439 size = size / 2;
2440 }
2441 ASSERT_EQ(0, size);
2442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3);
2443 EXPECT_GL_NO_ERROR();
2444
2445 glUseProgram(mProgram);
2446 glUniform1i(mTexture0Location, 0);
2447 glUniform1i(mTexture1Location, 1);
2448
Olli Etuaho5804dc82018-04-13 14:11:46 +03002449 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f);
Olli Etuahobce743a2016-01-15 17:18:28 +02002450 EXPECT_GL_NO_ERROR();
2451 // Red channel: width of level 1 of texture A: 32.
2452 // Green channel: width of level 3 of texture B: 16.
2453 EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2);
2454}
2455
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002456// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2457// ES 3.0.4 table 3.24
2458TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1)
2459{
2460 glActiveTexture(GL_TEXTURE0);
2461 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2462 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
2463 EXPECT_GL_NO_ERROR();
2464
2465 drawQuad(mProgram, "position", 0.5f);
2466
2467 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2468}
2469
2470// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2471// ES 3.0.4 table 3.24
Luc Ferron5164b792018-03-06 09:10:12 -05002472TEST_P(Texture2DTest, TextureLuminanceImplicitAlpha1)
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002473{
Luc Ferron5164b792018-03-06 09:10:12 -05002474 setUpProgram();
2475
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002476 glActiveTexture(GL_TEXTURE0);
2477 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2478 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr);
2479 EXPECT_GL_NO_ERROR();
2480
2481 drawQuad(mProgram, "position", 0.5f);
2482
2483 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2484}
2485
Luc Ferron5164b792018-03-06 09:10:12 -05002486// Validate that every component of the pixel will be equal to the luminance value we've set
2487// and that the alpha channel will be 1 (or 255 to be exact).
2488TEST_P(Texture2DTest, TextureLuminanceRGBSame)
2489{
2490 setUpProgram();
2491
2492 glActiveTexture(GL_TEXTURE0);
2493 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2494 uint8_t pixel = 50;
2495 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel);
2496 EXPECT_GL_NO_ERROR();
2497
2498 drawQuad(mProgram, "position", 0.5f);
2499
2500 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel, pixel, pixel, 255));
2501}
2502
2503// Validate that every component of the pixel will be equal to the luminance value we've set
2504// and that the alpha channel will be the second component.
2505TEST_P(Texture2DTest, TextureLuminanceAlphaRGBSame)
2506{
2507 setUpProgram();
2508
2509 glActiveTexture(GL_TEXTURE0);
2510 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2511 uint8_t pixel[] = {50, 25};
2512 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA,
2513 GL_UNSIGNED_BYTE, pixel);
2514 EXPECT_GL_NO_ERROR();
2515
2516 drawQuad(mProgram, "position", 0.5f);
2517
2518 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel[0], pixel[0], pixel[0], pixel[1]));
2519}
2520
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002521// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2522// ES 3.0.4 table 3.24
Luc Ferron5164b792018-03-06 09:10:12 -05002523TEST_P(Texture2DTest, TextureLuminance32ImplicitAlpha1)
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002524{
Luc Ferrond8c632c2018-04-10 12:31:44 -04002525 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float"));
2526 ANGLE_SKIP_TEST_IF(IsD3D9());
2527 ANGLE_SKIP_TEST_IF(IsVulkan());
Luc Ferron5164b792018-03-06 09:10:12 -05002528
2529 setUpProgram();
2530
Luc Ferrond8c632c2018-04-10 12:31:44 -04002531 glActiveTexture(GL_TEXTURE0);
2532 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2533 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr);
2534 EXPECT_GL_NO_ERROR();
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002535
Luc Ferrond8c632c2018-04-10 12:31:44 -04002536 drawQuad(mProgram, "position", 0.5f);
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002537
Luc Ferrond8c632c2018-04-10 12:31:44 -04002538 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002539}
2540
2541// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2542// ES 3.0.4 table 3.24
Luc Ferron5164b792018-03-06 09:10:12 -05002543TEST_P(Texture2DTest, TextureLuminance16ImplicitAlpha1)
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002544{
Luc Ferrond8c632c2018-04-10 12:31:44 -04002545 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float"));
2546 ANGLE_SKIP_TEST_IF(IsD3D9());
2547 ANGLE_SKIP_TEST_IF(IsVulkan());
2548 ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES());
2549 // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed
2550 ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES());
Luc Ferron5164b792018-03-06 09:10:12 -05002551
Luc Ferrond8c632c2018-04-10 12:31:44 -04002552 setUpProgram();
Luc Ferron5164b792018-03-06 09:10:12 -05002553
Luc Ferrond8c632c2018-04-10 12:31:44 -04002554 glActiveTexture(GL_TEXTURE0);
2555 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2556 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr);
2557 EXPECT_GL_NO_ERROR();
Yunchao He9550c602018-02-13 14:47:05 +08002558
Luc Ferrond8c632c2018-04-10 12:31:44 -04002559 drawQuad(mProgram, "position", 0.5f);
Yuly Novikovafcec832016-06-21 22:19:51 -04002560
Luc Ferrond8c632c2018-04-10 12:31:44 -04002561 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002562}
2563
2564// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2565// ES 3.0.4 table 3.24
2566TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1)
2567{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002568 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2569
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002570 glActiveTexture(GL_TEXTURE0);
2571 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2572 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr);
2573 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2574 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2575 EXPECT_GL_NO_ERROR();
2576
2577 drawQuad(mProgram, "position", 0.5f);
2578
2579 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2580}
2581
2582// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2583// ES 3.0.4 table 3.24
2584TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1)
2585{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002586 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2587
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002588 glActiveTexture(GL_TEXTURE0);
2589 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2590
2591 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr);
2592 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2593 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2594 EXPECT_GL_NO_ERROR();
2595
2596 drawQuad(mProgram, "position", 0.5f);
2597
2598 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2599}
2600
2601// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2602// ES 3.0.4 table 3.24
2603TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1)
2604{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002605 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2606
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002607 glActiveTexture(GL_TEXTURE0);
2608 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2609 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr);
2610 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2611 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2612 EXPECT_GL_NO_ERROR();
2613
2614 drawQuad(mProgram, "position", 0.5f);
2615
2616 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2617}
2618
2619// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2620// ES 3.0.4 table 3.24
2621TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1)
2622{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002623 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2624
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002625 glActiveTexture(GL_TEXTURE0);
2626 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2627 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr);
2628 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2629 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2630 EXPECT_GL_NO_ERROR();
2631
2632 drawQuad(mProgram, "position", 0.5f);
2633
2634 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2635}
2636
2637// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2638// ES 3.0.4 table 3.24
2639TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1)
2640{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002641 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2642
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002643 glActiveTexture(GL_TEXTURE0);
2644 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2645 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr);
2646 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2647 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2648 EXPECT_GL_NO_ERROR();
2649
2650 drawQuad(mProgram, "position", 0.5f);
2651
2652 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2653}
2654
2655// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2656// ES 3.0.4 table 3.24
2657TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1)
2658{
Yunchao He8e5ba8b2018-02-05 17:52:27 +08002659 ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX());
2660
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002661 glActiveTexture(GL_TEXTURE0);
2662 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2663 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr);
2664 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2665 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2666 EXPECT_GL_NO_ERROR();
2667
2668 drawQuad(mProgram, "position", 0.5f);
2669
2670 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2671}
2672
2673// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2674// ES 3.0.4 table 3.24
2675TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1)
2676{
2677 glActiveTexture(GL_TEXTURE0);
2678 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2679 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr);
2680 EXPECT_GL_NO_ERROR();
2681
2682 drawQuad(mProgram, "position", 0.5f);
2683
2684 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2685}
2686
2687// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2688// ES 3.0.4 table 3.24
2689TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1)
2690{
2691 glActiveTexture(GL_TEXTURE0);
2692 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2693 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV,
2694 nullptr);
2695 EXPECT_GL_NO_ERROR();
2696
2697 drawQuad(mProgram, "position", 0.5f);
2698
2699 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2700}
2701
2702// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2703// ES 3.0.4 table 3.24
2704TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1)
2705{
Yunchao He9550c602018-02-13 14:47:05 +08002706 // Seems to fail on OSX 10.12 Intel.
2707 ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL());
Jamie Madillbb1db482017-01-10 10:48:32 -05002708
Yuly Novikov49886892018-01-23 21:18:27 -05002709 // http://anglebug.com/2190
2710 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
2711
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002712 glActiveTexture(GL_TEXTURE0);
2713 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2714 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr);
2715 EXPECT_GL_NO_ERROR();
2716
2717 drawQuad(mProgram, "position", 0.5f);
2718
2719 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2720}
2721
2722// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
2723// ES 3.0.4 table 3.24
2724TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1)
2725{
Yunchao He9550c602018-02-13 14:47:05 +08002726 // Seems to fail on OSX 10.12 Intel.
2727 ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL());
Corentin Wallez9e3c6152016-03-29 21:58:33 -04002728
Yuly Novikov49886892018-01-23 21:18:27 -05002729 // http://anglebug.com/2190
2730 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
2731
Olli Etuaho6ee394a2016-02-18 13:30:09 +02002732 glActiveTexture(GL_TEXTURE0);
2733 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2734 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr);
2735 EXPECT_GL_NO_ERROR();
2736
2737 drawQuad(mProgram, "position", 0.5f);
2738
2739 EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
2740}
2741
Olli Etuaho96963162016-03-21 11:54:33 +02002742// Use a sampler in a uniform struct.
2743TEST_P(SamplerInStructTest, SamplerInStruct)
2744{
2745 runSamplerInStructTest();
2746}
2747
2748// Use a sampler in a uniform struct that's passed as a function parameter.
2749TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter)
2750{
Yuly Novikovad6c0452016-06-24 22:24:37 -04002751 // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
Jonah Ryan-Davis9078c6a2019-03-19 11:10:15 -04002752 ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES());
Geoff Lang8fcdf6e2016-09-16 10:45:30 -04002753
Olli Etuaho96963162016-03-21 11:54:33 +02002754 runSamplerInStructTest();
2755}
2756
2757// Use a sampler in a uniform struct array with a struct from the array passed as a function
2758// parameter.
2759TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter)
2760{
Yuly Novikovad6c0452016-06-24 22:24:37 -04002761 // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
Jonah Ryan-Davis9078c6a2019-03-19 11:10:15 -04002762 ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES());
Yunchao He9550c602018-02-13 14:47:05 +08002763
Olli Etuaho96963162016-03-21 11:54:33 +02002764 runSamplerInStructTest();
2765}
2766
2767// Use a sampler in a struct inside a uniform struct with the nested struct passed as a function
2768// parameter.
2769TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter)
2770{
Yuly Novikovad6c0452016-06-24 22:24:37 -04002771 // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
Jonah Ryan-Davis9078c6a2019-03-19 11:10:15 -04002772 ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES());
Yunchao He9550c602018-02-13 14:47:05 +08002773
Olli Etuaho96963162016-03-21 11:54:33 +02002774 runSamplerInStructTest();
2775}
2776
2777// Make sure that there isn't a name conflict between sampler extracted from a struct and a
2778// similarly named uniform.
2779TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable)
2780{
2781 runSamplerInStructTest();
2782}
2783
Shahbaz Youssefi962c2222019-02-20 15:43:41 -05002784// GL_EXT_texture_filter_anisotropic
2785class TextureAnisotropyTest : public Texture2DTest
2786{
2787 protected:
2788 void uploadTexture()
2789 {
2790 glActiveTexture(GL_TEXTURE0);
2791 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2792 GLColor texDataRed[1] = {GLColor::red};
2793 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed);
2794 EXPECT_GL_NO_ERROR();
2795 }
2796};
2797
2798// Tests that setting anisotropic filtering doesn't cause failures at draw time.
2799TEST_P(TextureAnisotropyTest, AnisotropyFunctional)
2800{
2801 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_filter_anisotropic"));
2802
2803 setUpProgram();
2804
2805 uploadTexture();
2806
2807 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2808 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2809 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
2810 EXPECT_GL_NO_ERROR();
2811
2812 drawQuad(mProgram, "position", 0.5f);
2813
2814 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
2815 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
2816 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red);
2817}
2818
Till Rathmannb8543632018-10-02 19:46:14 +02002819// GL_OES_texture_border_clamp
2820class TextureBorderClampTest : public Texture2DTest
2821{
2822 protected:
2823 TextureBorderClampTest() : Texture2DTest() {}
2824
Jamie Madill35cd7332018-12-02 12:03:33 -05002825 const char *getVertexShaderSource() override
Till Rathmannb8543632018-10-02 19:46:14 +02002826 {
2827 return
2828 R"(precision highp float;
2829 attribute vec4 position;
2830 varying vec2 texcoord;
2831
2832 void main()
2833 {
2834 gl_Position = vec4(position.xy, 0.0, 1.0);
2835 // texcoords in [-0.5, 1.5]
2836 texcoord = (position.xy) + 0.5;
2837 })";
2838 }
2839
2840 void uploadTexture()
2841 {
2842 glActiveTexture(GL_TEXTURE0);
2843 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2844 std::vector<GLColor> texDataRed(1, GLColor::red);
2845 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
2846 texDataRed.data());
2847 EXPECT_GL_NO_ERROR();
2848 }
2849};
2850
2851// Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in
2852// GL_CLAMP_TO_BORDER wrap mode (set with glTexParameter).
2853TEST_P(TextureBorderClampTest, TextureBorderClampFunctional)
2854{
2855 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
2856
2857 setUpProgram();
2858
2859 uploadTexture();
2860
2861 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
2862 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
2863 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2864 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2865 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R);
2866 EXPECT_GL_NO_ERROR();
2867
2868 drawQuad(mProgram, "position", 0.5f);
2869
2870 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
2871 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2872 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
2873}
2874
2875// Test reading back GL_TEXTURE_BORDER_COLOR by glGetTexParameter.
2876TEST_P(TextureBorderClampTest, TextureBorderClampFunctional2)
2877{
2878 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
2879
2880 glActiveTexture(GL_TEXTURE0);
2881 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2882
2883 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R);
2884
2885 GLint colorFixedPoint[4] = {0};
2886 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorFixedPoint);
2887 constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0,
2888 std::numeric_limits<GLint>::max()};
2889 EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]);
2890 EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]);
2891 EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]);
2892 EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]);
2893
2894 constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(),
2895 std::numeric_limits<GLint>::max()};
2896 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint);
2897
2898 GLfloat color[4] = {0.0f};
2899 glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
2900 EXPECT_EQ(color[0], kFloatBlue.R);
2901 EXPECT_EQ(color[1], kFloatBlue.G);
2902 EXPECT_EQ(color[2], kFloatBlue.B);
2903 EXPECT_EQ(color[3], kFloatBlue.A);
2904}
2905
2906// Test GL_TEXTURE_BORDER_COLOR parameter validation at glTexParameter.
2907TEST_P(TextureBorderClampTest, TextureBorderClampValidation)
2908{
2909 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
2910
2911 glActiveTexture(GL_TEXTURE0);
2912 glBindTexture(GL_TEXTURE_2D, mTexture2D);
2913
2914 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 1.0f);
2915 EXPECT_GL_ERROR(GL_INVALID_ENUM);
2916
2917 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max());
2918 EXPECT_GL_ERROR(GL_INVALID_ENUM);
2919
2920 glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R);
2921 EXPECT_GL_ERROR(GL_INVALID_ENUM);
2922
2923 GLint colorInt[4] = {0};
2924 glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, colorInt);
2925 EXPECT_GL_ERROR(GL_INVALID_ENUM);
2926
2927 if (getClientMajorVersion() < 3)
2928 {
2929 glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt);
2930 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2931 glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt);
2932 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2933
2934 GLuint colorUInt[4] = {0};
2935 glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt);
2936 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2937 glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt);
2938 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2939
2940 GLSampler sampler;
2941 glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt);
2942 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2943 glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt);
2944 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2945
2946 glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt);
2947 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2948 glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt);
2949 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
2950 }
2951}
2952
2953class TextureBorderClampTestES3 : public TextureBorderClampTest
2954{
2955 protected:
2956 TextureBorderClampTestES3() : TextureBorderClampTest() {}
2957};
2958
2959// Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in
2960// GL_CLAMP_TO_BORDER wrap mode (set with glSamplerParameter).
2961TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional)
2962{
2963 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
2964
2965 setUpProgram();
2966
2967 uploadTexture();
2968
2969 GLSampler sampler;
2970 glBindSampler(0, sampler);
2971 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
2972 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
2973 glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2974 glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2975 glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R);
2976 EXPECT_GL_NO_ERROR();
2977
2978 drawQuad(mProgram, "position", 0.5f);
2979
2980 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
2981 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
2982 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
2983}
2984
2985// Test reading back GL_TEXTURE_BORDER_COLOR by glGetSamplerParameter.
2986TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional2)
2987{
2988 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
2989
2990 glActiveTexture(GL_TEXTURE0);
2991
2992 GLSampler sampler;
2993 glBindSampler(0, sampler);
2994
2995 glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R);
2996
2997 GLint colorFixedPoint[4] = {0};
2998 glGetSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorFixedPoint);
2999 constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0,
3000 std::numeric_limits<GLint>::max()};
3001 EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]);
3002 EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]);
3003 EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]);
3004 EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]);
3005
3006 constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(),
3007 std::numeric_limits<GLint>::max()};
3008 glSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint);
3009
3010 GLfloat color[4] = {0.0f};
3011 glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, color);
3012 EXPECT_EQ(color[0], kFloatBlue.R);
3013 EXPECT_EQ(color[1], kFloatBlue.G);
3014 EXPECT_EQ(color[2], kFloatBlue.B);
3015 EXPECT_EQ(color[3], kFloatBlue.A);
3016
3017 constexpr GLint colorSomewhatRedInt[4] = {500000, 0, 0, std::numeric_limits<GLint>::max()};
3018 glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedInt);
3019 GLint colorInt[4] = {0};
3020 glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt);
3021 EXPECT_EQ(colorInt[0], colorSomewhatRedInt[0]);
3022 EXPECT_EQ(colorInt[1], colorSomewhatRedInt[1]);
3023 EXPECT_EQ(colorInt[2], colorSomewhatRedInt[2]);
3024 EXPECT_EQ(colorInt[3], colorSomewhatRedInt[3]);
3025
3026 constexpr GLuint colorSomewhatRedUInt[4] = {500000, 0, 0, std::numeric_limits<GLuint>::max()};
3027 glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedUInt);
3028 GLuint colorUInt[4] = {0};
3029 glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt);
3030 EXPECT_EQ(colorUInt[0], colorSomewhatRedUInt[0]);
3031 EXPECT_EQ(colorUInt[1], colorSomewhatRedUInt[1]);
3032 EXPECT_EQ(colorUInt[2], colorSomewhatRedUInt[2]);
3033 EXPECT_EQ(colorUInt[3], colorSomewhatRedUInt[3]);
3034
3035 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3036
3037 constexpr GLint colorSomewhatGreenInt[4] = {0, 500000, 0, std::numeric_limits<GLint>::max()};
3038 glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenInt);
3039 glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt);
3040 EXPECT_EQ(colorInt[0], colorSomewhatGreenInt[0]);
3041 EXPECT_EQ(colorInt[1], colorSomewhatGreenInt[1]);
3042 EXPECT_EQ(colorInt[2], colorSomewhatGreenInt[2]);
3043 EXPECT_EQ(colorInt[3], colorSomewhatGreenInt[3]);
3044
3045 constexpr GLuint colorSomewhatGreenUInt[4] = {0, 500000, 0, std::numeric_limits<GLuint>::max()};
3046 glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenUInt);
3047 glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt);
3048 EXPECT_EQ(colorUInt[0], colorSomewhatGreenUInt[0]);
3049 EXPECT_EQ(colorUInt[1], colorSomewhatGreenUInt[1]);
3050 EXPECT_EQ(colorUInt[2], colorSomewhatGreenUInt[2]);
3051 EXPECT_EQ(colorUInt[3], colorSomewhatGreenUInt[3]);
3052}
3053
3054// Test GL_TEXTURE_BORDER_COLOR parameter validation at glSamplerParameter.
3055TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Validation)
3056{
3057 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
3058
3059 glActiveTexture(GL_TEXTURE0);
3060
3061 GLSampler sampler;
3062 glBindSampler(0, sampler);
3063
3064 glSamplerParameterf(sampler, GL_TEXTURE_BORDER_COLOR, 1.0f);
3065 EXPECT_GL_ERROR(GL_INVALID_ENUM);
3066
3067 glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max());
3068 EXPECT_GL_ERROR(GL_INVALID_ENUM);
3069}
3070
3071class TextureBorderClampIntegerTestES3 : public Texture2DTest
3072{
3073 protected:
3074 TextureBorderClampIntegerTestES3() : Texture2DTest(), isUnsignedIntTest(false) {}
3075
Jamie Madill35cd7332018-12-02 12:03:33 -05003076 const char *getVertexShaderSource() override
Till Rathmannb8543632018-10-02 19:46:14 +02003077 {
3078 return
3079 R"(#version 300 es
3080 out vec2 texcoord;
3081 in vec4 position;
3082
3083 void main()
3084 {
3085 gl_Position = vec4(position.xy, 0.0, 1.0);
3086 // texcoords in [-0.5, 1.5]
3087 texcoord = (position.xy) + 0.5;
3088 })";
3089 }
3090
Jamie Madillba319ba2018-12-29 10:29:33 -05003091 const char *getFragmentShaderSource() override
Till Rathmannb8543632018-10-02 19:46:14 +02003092 {
Jamie Madill35cd7332018-12-02 12:03:33 -05003093 if (isUnsignedIntTest)
3094 {
3095 return "#version 300 es\n"
3096 "precision highp float;\n"
3097 "uniform highp usampler2D tex;\n"
3098 "in vec2 texcoord;\n"
3099 "out vec4 fragColor;\n"
Till Rathmannb8543632018-10-02 19:46:14 +02003100
Jamie Madill35cd7332018-12-02 12:03:33 -05003101 "void main()\n"
3102 "{\n"
3103 "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
3104 "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
3105 "fragColor = (texture(tex, texcoord).r == 150u)"
3106 " ? green : red;\n"
3107 "}\n";
3108 }
3109 else
3110 {
3111 return "#version 300 es\n"
3112 "precision highp float;\n"
3113 "uniform highp isampler2D tex;\n"
3114 "in vec2 texcoord;\n"
3115 "out vec4 fragColor;\n"
3116
3117 "void main()\n"
3118 "{\n"
3119 "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
3120 "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
3121 "fragColor = (texture(tex, texcoord).r == -50)"
3122 " ? green : red;\n"
3123 "}\n";
3124 }
Till Rathmannb8543632018-10-02 19:46:14 +02003125 }
3126
3127 void uploadTexture()
3128 {
3129 glActiveTexture(GL_TEXTURE0);
3130 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3131 if (isUnsignedIntTest)
3132 {
3133 std::vector<GLubyte> texData(4, 100);
3134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,
3135 texData.data());
3136 }
3137 else
3138 {
3139 std::vector<GLbyte> texData(4, 100);
3140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, 1, 1, 0, GL_RGBA_INTEGER, GL_BYTE,
3141 texData.data());
3142 }
3143 EXPECT_GL_NO_ERROR();
3144 }
3145
3146 bool isUnsignedIntTest;
3147};
3148
3149// Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the
3150// integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES).
3151TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger)
3152{
3153 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
3154
3155 setUpProgram();
3156
3157 uploadTexture();
3158
3159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
3160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
3161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3162 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3163
3164 constexpr GLint borderColor[4] = {-50, -50, -50, -50};
3165 glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
3166
3167 EXPECT_GL_NO_ERROR();
3168
3169 drawQuad(mProgram, "position", 0.5f);
3170
3171 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
3172 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3173 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
3174}
3175
3176// Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the
3177// integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES).
3178TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger2)
3179{
3180 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
3181
3182 setUpProgram();
3183
3184 uploadTexture();
3185
3186 GLSampler sampler;
3187 glBindSampler(0, sampler);
3188 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
3189 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
3190 glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3191 glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3192
3193 constexpr GLint borderColor[4] = {-50, -50, -50, -50};
3194 glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor);
3195
3196 EXPECT_GL_NO_ERROR();
3197
3198 drawQuad(mProgram, "position", 0.5f);
3199
3200 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
3201 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3202 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
3203}
3204
3205// Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside
3206// of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIuivOES).
3207TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned)
3208{
3209 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
3210
3211 isUnsignedIntTest = true;
3212
3213 setUpProgram();
3214
3215 uploadTexture();
3216
3217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
3218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
3219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3221
3222 constexpr GLuint borderColor[4] = {150, 150, 150, 150};
3223 glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
3224
3225 EXPECT_GL_NO_ERROR();
3226
3227 drawQuad(mProgram, "position", 0.5f);
3228
3229 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
3230 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3231 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
3232}
3233
3234// Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside
3235// of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with
3236// glSamplerParameterIuivOES).
3237TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned2)
3238{
3239 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp"));
3240
3241 isUnsignedIntTest = true;
3242
3243 setUpProgram();
3244
3245 uploadTexture();
3246
3247 GLSampler sampler;
3248 glBindSampler(0, sampler);
3249 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
3250 glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
3251 glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3252 glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3253
3254 constexpr GLuint borderColor[4] = {150, 150, 150, 150};
3255 glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor);
3256
3257 EXPECT_GL_NO_ERROR();
3258
3259 drawQuad(mProgram, "position", 0.5f);
3260
3261 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
3262 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3263 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green);
3264}
3265
3266// ~GL_OES_texture_border_clamp
3267
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003268class TextureLimitsTest : public ANGLETest
3269{
3270 protected:
3271 struct RGBA8
3272 {
3273 uint8_t R, G, B, A;
3274 };
3275
3276 TextureLimitsTest()
3277 : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0)
3278 {
3279 setWindowWidth(128);
3280 setWindowHeight(128);
3281 setConfigRedBits(8);
3282 setConfigGreenBits(8);
3283 setConfigBlueBits(8);
3284 setConfigAlphaBits(8);
3285 }
3286
Jamie Madill0fdb9562018-09-17 17:18:43 -04003287 void SetUp() override
3288 {
3289 ANGLETest::SetUp();
3290
3291 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures);
3292 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures);
3293 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures);
3294
3295 ASSERT_GL_NO_ERROR();
3296 }
3297
3298 void TearDown() override
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003299 {
3300 if (mProgram != 0)
3301 {
3302 glDeleteProgram(mProgram);
3303 mProgram = 0;
3304
3305 if (!mTextures.empty())
3306 {
3307 glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]);
3308 }
3309 }
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003310
Jamie Madill0fdb9562018-09-17 17:18:43 -04003311 ANGLETest::TearDown();
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003312 }
3313
3314 void compileProgramWithTextureCounts(const std::string &vertexPrefix,
3315 GLint vertexTextureCount,
3316 GLint vertexActiveTextureCount,
3317 const std::string &fragPrefix,
3318 GLint fragmentTextureCount,
3319 GLint fragmentActiveTextureCount)
3320 {
3321 std::stringstream vertexShaderStr;
3322 vertexShaderStr << "attribute vec2 position;\n"
3323 << "varying vec4 color;\n"
3324 << "varying vec2 texCoord;\n";
3325
3326 for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex)
3327 {
3328 vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n";
3329 }
3330
3331 vertexShaderStr << "void main() {\n"
3332 << " gl_Position = vec4(position, 0, 1);\n"
3333 << " texCoord = (position * 0.5) + 0.5;\n"
3334 << " color = vec4(0);\n";
3335
3336 for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex)
3337 {
3338 vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex
3339 << ", texCoord);\n";
3340 }
3341
3342 vertexShaderStr << "}";
3343
3344 std::stringstream fragmentShaderStr;
3345 fragmentShaderStr << "varying mediump vec4 color;\n"
3346 << "varying mediump vec2 texCoord;\n";
3347
3348 for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex)
3349 {
3350 fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n";
3351 }
3352
3353 fragmentShaderStr << "void main() {\n"
3354 << " gl_FragColor = color;\n";
3355
3356 for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex)
3357 {
3358 fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex
3359 << ", texCoord);\n";
3360 }
3361
3362 fragmentShaderStr << "}";
3363
3364 const std::string &vertexShaderSource = vertexShaderStr.str();
3365 const std::string &fragmentShaderSource = fragmentShaderStr.str();
3366
Jamie Madill35cd7332018-12-02 12:03:33 -05003367 mProgram = CompileProgram(vertexShaderSource.c_str(), fragmentShaderSource.c_str());
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003368 }
3369
3370 RGBA8 getPixel(GLint texIndex)
3371 {
3372 RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3),
3373 0, 255u};
3374 return pixel;
3375 }
3376
3377 void initTextures(GLint tex2DCount, GLint texCubeCount)
3378 {
3379 GLint totalCount = tex2DCount + texCubeCount;
3380 mTextures.assign(totalCount, 0);
3381 glGenTextures(totalCount, &mTextures[0]);
3382 ASSERT_GL_NO_ERROR();
3383
3384 std::vector<RGBA8> texData(16 * 16);
3385
3386 GLint texIndex = 0;
3387 for (; texIndex < tex2DCount; ++texIndex)
3388 {
3389 texData.assign(texData.size(), getPixel(texIndex));
3390 glActiveTexture(GL_TEXTURE0 + texIndex);
3391 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
3392 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
3393 &texData[0]);
3394 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3397 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3398 }
3399
3400 ASSERT_GL_NO_ERROR();
3401
3402 for (; texIndex < texCubeCount; ++texIndex)
3403 {
3404 texData.assign(texData.size(), getPixel(texIndex));
3405 glActiveTexture(GL_TEXTURE0 + texIndex);
3406 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]);
3407 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3408 GL_UNSIGNED_BYTE, &texData[0]);
3409 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3410 GL_UNSIGNED_BYTE, &texData[0]);
3411 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3412 GL_UNSIGNED_BYTE, &texData[0]);
3413 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3414 GL_UNSIGNED_BYTE, &texData[0]);
3415 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3416 GL_UNSIGNED_BYTE, &texData[0]);
3417 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
3418 GL_UNSIGNED_BYTE, &texData[0]);
3419 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3420 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3421 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3422 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3423 }
3424
3425 ASSERT_GL_NO_ERROR();
3426 }
3427
3428 void testWithTextures(GLint vertexTextureCount,
3429 const std::string &vertexTexturePrefix,
3430 GLint fragmentTextureCount,
3431 const std::string &fragmentTexturePrefix)
3432 {
3433 // Generate textures
3434 initTextures(vertexTextureCount + fragmentTextureCount, 0);
3435
3436 glUseProgram(mProgram);
3437 RGBA8 expectedSum = {0};
3438 for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex)
3439 {
3440 std::stringstream uniformNameStr;
3441 uniformNameStr << vertexTexturePrefix << texIndex;
3442 const std::string &uniformName = uniformNameStr.str();
Jamie Madill50cf2be2018-06-15 09:46:57 -04003443 GLint location = glGetUniformLocation(mProgram, uniformName.c_str());
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003444 ASSERT_NE(-1, location);
3445
3446 glUniform1i(location, texIndex);
3447 RGBA8 contribution = getPixel(texIndex);
3448 expectedSum.R += contribution.R;
3449 expectedSum.G += contribution.G;
3450 }
3451
3452 for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex)
3453 {
3454 std::stringstream uniformNameStr;
3455 uniformNameStr << fragmentTexturePrefix << texIndex;
3456 const std::string &uniformName = uniformNameStr.str();
Jamie Madill50cf2be2018-06-15 09:46:57 -04003457 GLint location = glGetUniformLocation(mProgram, uniformName.c_str());
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003458 ASSERT_NE(-1, location);
3459
3460 glUniform1i(location, texIndex + vertexTextureCount);
3461 RGBA8 contribution = getPixel(texIndex + vertexTextureCount);
3462 expectedSum.R += contribution.R;
3463 expectedSum.G += contribution.G;
3464 }
3465
3466 ASSERT_GE(256u, expectedSum.G);
3467
3468 drawQuad(mProgram, "position", 0.5f);
3469 ASSERT_GL_NO_ERROR();
3470 EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255);
3471 }
3472
3473 GLuint mProgram;
3474 std::vector<GLuint> mTextures;
3475 GLint mMaxVertexTextures;
3476 GLint mMaxFragmentTextures;
3477 GLint mMaxCombinedTextures;
3478};
3479
3480// Test rendering with the maximum vertex texture units.
3481TEST_P(TextureLimitsTest, MaxVertexTextures)
3482{
3483 compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0);
3484 ASSERT_NE(0u, mProgram);
3485 ASSERT_GL_NO_ERROR();
3486
3487 testWithTextures(mMaxVertexTextures, "tex", 0, "tex");
3488}
3489
3490// Test rendering with the maximum fragment texture units.
3491TEST_P(TextureLimitsTest, MaxFragmentTextures)
3492{
3493 compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures);
3494 ASSERT_NE(0u, mProgram);
3495 ASSERT_GL_NO_ERROR();
3496
3497 testWithTextures(mMaxFragmentTextures, "tex", 0, "tex");
3498}
3499
3500// Test rendering with maximum combined texture units.
3501TEST_P(TextureLimitsTest, MaxCombinedTextures)
3502{
3503 GLint vertexTextures = mMaxVertexTextures;
3504
3505 if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures)
3506 {
3507 vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures;
3508 }
3509
3510 compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex",
3511 mMaxFragmentTextures, mMaxFragmentTextures);
3512 ASSERT_NE(0u, mProgram);
3513 ASSERT_GL_NO_ERROR();
3514
3515 testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex");
3516}
3517
3518// Negative test for exceeding the number of vertex textures
3519TEST_P(TextureLimitsTest, ExcessiveVertexTextures)
3520{
3521 compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0,
3522 0);
3523 ASSERT_EQ(0u, mProgram);
3524}
3525
3526// Negative test for exceeding the number of fragment textures
3527TEST_P(TextureLimitsTest, ExcessiveFragmentTextures)
3528{
3529 compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1,
3530 mMaxFragmentTextures + 1);
3531 ASSERT_EQ(0u, mProgram);
3532}
3533
3534// Test active vertex textures under the limit, but excessive textures specified.
3535TEST_P(TextureLimitsTest, MaxActiveVertexTextures)
3536{
3537 compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0);
3538 ASSERT_NE(0u, mProgram);
3539 ASSERT_GL_NO_ERROR();
3540
3541 testWithTextures(mMaxVertexTextures, "tex", 0, "tex");
3542}
3543
3544// Test active fragment textures under the limit, but excessive textures specified.
3545TEST_P(TextureLimitsTest, MaxActiveFragmentTextures)
3546{
3547 compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4,
3548 mMaxFragmentTextures);
3549 ASSERT_NE(0u, mProgram);
3550 ASSERT_GL_NO_ERROR();
3551
3552 testWithTextures(0, "tex", mMaxFragmentTextures, "tex");
3553}
3554
3555// Negative test for pointing two sampler uniforms of different types to the same texture.
Olli Etuaho4a8329f2016-01-11 17:12:57 +02003556// GLES 2.0.25 section 2.10.4 page 39.
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003557TEST_P(TextureLimitsTest, TextureTypeConflict)
3558{
Jamie Madill35cd7332018-12-02 12:03:33 -05003559 constexpr char kVS[] =
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003560 "attribute vec2 position;\n"
3561 "varying float color;\n"
3562 "uniform sampler2D tex2D;\n"
3563 "uniform samplerCube texCube;\n"
3564 "void main() {\n"
3565 " gl_Position = vec4(position, 0, 1);\n"
3566 " vec2 texCoord = (position * 0.5) + 0.5;\n"
3567 " color = texture2D(tex2D, texCoord).x;\n"
3568 " color += textureCube(texCube, vec3(texCoord, 0)).x;\n"
3569 "}";
Jamie Madill35cd7332018-12-02 12:03:33 -05003570 constexpr char kFS[] =
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003571 "varying mediump float color;\n"
3572 "void main() {\n"
3573 " gl_FragColor = vec4(color, 0, 0, 1);\n"
3574 "}";
3575
Jamie Madill35cd7332018-12-02 12:03:33 -05003576 mProgram = CompileProgram(kVS, kFS);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04003577 ASSERT_NE(0u, mProgram);
3578
3579 initTextures(1, 0);
3580
3581 glUseProgram(mProgram);
3582 GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D");
3583 ASSERT_NE(-1, tex2DLocation);
3584 GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube");
3585 ASSERT_NE(-1, texCubeLocation);
3586
3587 glUniform1i(tex2DLocation, 0);
3588 glUniform1i(texCubeLocation, 0);
3589 ASSERT_GL_NO_ERROR();
3590
3591 drawQuad(mProgram, "position", 0.5f);
3592 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
3593}
3594
Vincent Lang25ab4512016-05-13 18:13:59 +02003595class Texture2DNorm16TestES3 : public Texture2DTestES3
3596{
3597 protected:
3598 Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {}
3599
3600 void SetUp() override
3601 {
3602 Texture2DTestES3::SetUp();
3603
3604 glActiveTexture(GL_TEXTURE0);
3605 glGenTextures(3, mTextures);
3606 glGenFramebuffers(1, &mFBO);
3607 glGenRenderbuffers(1, &mRenderbuffer);
3608
3609 for (size_t textureIndex = 0; textureIndex < 3; textureIndex++)
3610 {
3611 glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]);
3612 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3613 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3614 }
3615
3616 glBindTexture(GL_TEXTURE_2D, 0);
3617
3618 ASSERT_GL_NO_ERROR();
3619 }
3620
3621 void TearDown() override
3622 {
3623 glDeleteTextures(3, mTextures);
3624 glDeleteFramebuffers(1, &mFBO);
3625 glDeleteRenderbuffers(1, &mRenderbuffer);
3626
3627 Texture2DTestES3::TearDown();
3628 }
3629
3630 void testNorm16Texture(GLint internalformat, GLenum format, GLenum type)
3631 {
Geoff Langf607c602016-09-21 11:46:48 -04003632 GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35;
3633 GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue};
Vincent Lang25ab4512016-05-13 18:13:59 +02003634
3635 setUpProgram();
3636
3637 glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
3638 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0],
3639 0);
3640
3641 glBindTexture(GL_TEXTURE_2D, mTextures[0]);
3642 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr);
3643
3644 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
Geoff Langf607c602016-09-21 11:46:48 -04003645 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData);
Vincent Lang25ab4512016-05-13 18:13:59 +02003646
3647 EXPECT_GL_NO_ERROR();
3648
3649 drawQuad(mProgram, "position", 0.5f);
3650
Geoff Langf607c602016-09-21 11:46:48 -04003651 GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8);
Vincent Lang25ab4512016-05-13 18:13:59 +02003652
Jamie Madill50cf2be2018-06-15 09:46:57 -04003653 EXPECT_PIXEL_COLOR_EQ(0, 0,
3654 SliceFormatColor(format, GLColor(expectedValue, expectedValue,
3655 expectedValue, expectedValue)));
Vincent Lang25ab4512016-05-13 18:13:59 +02003656
3657 glBindFramebuffer(GL_FRAMEBUFFER, 0);
3658
3659 ASSERT_GL_NO_ERROR();
3660 }
3661
3662 void testNorm16Render(GLint internalformat, GLenum format, GLenum type)
3663 {
Jamie Madill50cf2be2018-06-15 09:46:57 -04003664 GLushort pixelValue = 0x6A35;
Geoff Langf607c602016-09-21 11:46:48 -04003665 GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue};
Vincent Lang25ab4512016-05-13 18:13:59 +02003666
3667 setUpProgram();
3668
3669 glBindTexture(GL_TEXTURE_2D, mTextures[1]);
3670 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr);
3671
3672 glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
3673 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
3674 0);
3675
3676 glBindTexture(GL_TEXTURE_2D, mTextures[2]);
Geoff Langf607c602016-09-21 11:46:48 -04003677 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData);
Vincent Lang25ab4512016-05-13 18:13:59 +02003678
3679 EXPECT_GL_NO_ERROR();
3680
3681 drawQuad(mProgram, "position", 0.5f);
3682
Geoff Langf607c602016-09-21 11:46:48 -04003683 GLubyte expectedValue = static_cast<GLubyte>(pixelValue >> 8);
Jamie Madill50cf2be2018-06-15 09:46:57 -04003684 EXPECT_PIXEL_COLOR_EQ(0, 0,
3685 SliceFormatColor(format, GLColor(expectedValue, expectedValue,
3686 expectedValue, expectedValue)));
Vincent Lang25ab4512016-05-13 18:13:59 +02003687
3688 glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
3689 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1);
3690 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
3691 mRenderbuffer);
3692 glBindRenderbuffer(GL_RENDERBUFFER, 0);
3693 EXPECT_GL_NO_ERROR();
3694
3695 glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
3696 glClear(GL_COLOR_BUFFER_BIT);
3697
3698 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
3699
Geoff Langf607c602016-09-21 11:46:48 -04003700 EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor::white));
Vincent Lang25ab4512016-05-13 18:13:59 +02003701
3702 glBindFramebuffer(GL_FRAMEBUFFER, 0);
3703
3704 ASSERT_GL_NO_ERROR();
3705 }
3706
3707 GLuint mTextures[3];
3708 GLuint mFBO;
3709 GLuint mRenderbuffer;
3710};
3711
3712// Test texture formats enabled by the GL_EXT_texture_norm16 extension.
3713TEST_P(Texture2DNorm16TestES3, TextureNorm16Test)
3714{
Yunchao He9550c602018-02-13 14:47:05 +08003715 ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_norm16"));
Vincent Lang25ab4512016-05-13 18:13:59 +02003716
3717 testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT);
3718 testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT);
3719 testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT);
3720 testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT);
3721 testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT);
3722 testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT);
3723 testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT);
3724 testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT);
3725
3726 testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT);
3727 testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT);
3728 testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT);
3729}
3730
Olli Etuaho95faa232016-06-07 14:01:53 -07003731// Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads.
3732// GLES 3.0.4 section 3.8.3.
3733TEST_P(Texture2DTestES3, UnpackSkipImages2D)
3734{
Yuly Novikov3c754192016-06-27 19:36:41 -04003735 // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed
Jonah Ryan-Davis9078c6a2019-03-19 11:10:15 -04003736 ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES());
Olli Etuaho95faa232016-06-07 14:01:53 -07003737
3738 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3740 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3741 ASSERT_GL_NO_ERROR();
3742
3743 // SKIP_IMAGES should not have an effect on uploading 2D textures
3744 glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000);
3745 ASSERT_GL_NO_ERROR();
3746
3747 std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green);
3748
3749 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE,
3750 pixelsGreen.data());
3751 ASSERT_GL_NO_ERROR();
3752
3753 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE,
3754 pixelsGreen.data());
3755 ASSERT_GL_NO_ERROR();
3756
3757 glUseProgram(mProgram);
3758 drawQuad(mProgram, "position", 0.5f);
3759 ASSERT_GL_NO_ERROR();
3760
3761 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3762}
3763
Olli Etuaho989cac32016-06-08 16:18:49 -07003764// Test that skip defined in unpack parameters is taken into account when determining whether
3765// unpacking source extends outside unpack buffer bounds.
3766TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds)
3767{
3768 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3769 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3770 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3771 ASSERT_GL_NO_ERROR();
3772
3773 GLBuffer buf;
3774 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get());
3775 std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green);
3776 glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(),
3777 GL_DYNAMIC_COPY);
3778 ASSERT_GL_NO_ERROR();
3779
3780 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
3781 ASSERT_GL_NO_ERROR();
3782
3783 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
3784 ASSERT_GL_NO_ERROR();
3785
3786 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0);
3787 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
3788
3789 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
3790 glPixelStorei(GL_UNPACK_SKIP_ROWS, 1);
3791 ASSERT_GL_NO_ERROR();
3792
3793 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0);
3794 EXPECT_GL_ERROR(GL_INVALID_OPERATION);
3795}
3796
Olli Etuaho218cf9e2016-05-20 13:55:24 +03003797// Test that unpacking rows that overlap in a pixel unpack buffer works as expected.
3798TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer)
3799{
Yunchao He9550c602018-02-13 14:47:05 +08003800 ANGLE_SKIP_TEST_IF(IsD3D11());
3801
3802 // Incorrect rendering results seen on OSX AMD.
3803 ANGLE_SKIP_TEST_IF(IsOSX() && IsAMD());
Olli Etuaho218cf9e2016-05-20 13:55:24 +03003804
3805 const GLuint width = 8u;
3806 const GLuint height = 8u;
3807 const GLuint unpackRowLength = 5u;
3808 const GLuint unpackSkipPixels = 1u;
3809
3810 setWindowWidth(width);
3811 setWindowHeight(height);
3812
3813 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3814 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3815 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3816 ASSERT_GL_NO_ERROR();
3817
3818 GLBuffer buf;
3819 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get());
3820 std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels,
3821 GLColor::green);
3822
3823 for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel)
3824 {
3825 pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255);
3826 }
3827
3828 glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(),
3829 GL_DYNAMIC_COPY);
3830 ASSERT_GL_NO_ERROR();
3831
3832 glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength);
3833 glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels);
3834 ASSERT_GL_NO_ERROR();
3835
3836 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
3837 ASSERT_GL_NO_ERROR();
3838
3839 glUseProgram(mProgram);
3840 drawQuad(mProgram, "position", 0.5f);
3841 ASSERT_GL_NO_ERROR();
3842
3843 GLuint windowPixelCount = getWindowWidth() * getWindowHeight();
3844 std::vector<GLColor> actual(windowPixelCount, GLColor::black);
3845 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE,
3846 actual.data());
3847 std::vector<GLColor> expected(windowPixelCount, GLColor::green);
3848 EXPECT_EQ(expected, actual);
3849}
3850
Jamie Madill9e3d7aa2016-09-02 15:19:43 -04003851template <typename T>
3852T UNorm(double value)
3853{
3854 return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max()));
3855}
3856
3857// Test rendering a depth texture with mipmaps.
3858TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps)
3859{
Zhenyao Moe520d7c2017-01-13 13:46:49 -08003860 // TODO(cwallez) this is failing on Intel Win7 OpenGL.
3861 // TODO(zmo) this is faling on Win Intel HD 530 Debug.
Jiawei Shaoaf0f31d2018-09-27 15:42:31 +08003862 // http://anglebug.com/1706
3863 ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
Corentin Walleze731d8a2016-09-07 10:56:25 -04003864
Jamie Madill24980272019-04-03 09:03:51 -04003865 // Seems to fail on AMD D3D11. Possibly driver bug. http://anglebug.com/3342
3866 ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11());
3867
Jamie Madill9e3d7aa2016-09-02 15:19:43 -04003868 const int size = getWindowWidth();
3869
3870 auto dim = [size](int level) { return size >> level; };
Jamie Madill14718762016-09-06 15:56:54 -04003871 int levels = gl::log2(size);
Jamie Madill9e3d7aa2016-09-02 15:19:43 -04003872
3873 glActiveTexture(GL_TEXTURE0);
3874 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3875 glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size);
3876 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
3877 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3878 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3879 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3880 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
3881 ASSERT_GL_NO_ERROR();
3882
3883 glUseProgram(mProgram);
3884 glUniform1i(mTexture2DUniformLocation, 0);
3885
3886 std::vector<unsigned char> expected;
3887
3888 for (int level = 0; level < levels; ++level)
3889 {
3890 double value = (static_cast<double>(level) / static_cast<double>(levels - 1));
3891 expected.push_back(UNorm<unsigned char>(value));
3892
3893 int levelDim = dim(level);
3894
3895 ASSERT_GT(levelDim, 0);
3896
3897 std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value));
3898 glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT,
3899 GL_UNSIGNED_INT, initData.data());
3900 }
3901 ASSERT_GL_NO_ERROR();
3902
3903 for (int level = 0; level < levels; ++level)
3904 {
3905 glViewport(0, 0, dim(level), dim(level));
3906 drawQuad(mProgram, "position", 0.5f);
3907 GLColor actual = ReadColor(0, 0);
3908 EXPECT_NEAR(expected[level], actual.R, 10u);
3909 }
3910
3911 ASSERT_GL_NO_ERROR();
3912}
3913
Jamie Madill7ffdda92016-09-08 13:26:51 -04003914// Tests unpacking into the unsized GL_ALPHA format.
3915TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer)
3916{
Jamie Madill7ffdda92016-09-08 13:26:51 -04003917 // Initialize the texure.
3918 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3919 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA,
3920 GL_UNSIGNED_BYTE, nullptr);
3921 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3922 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3923
3924 std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127);
3925
3926 // Pull in the color data from the unpack buffer.
Jamie Madill2e600342016-09-19 13:56:40 -04003927 GLBuffer unpackBuffer;
Jamie Madill7ffdda92016-09-08 13:26:51 -04003928 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
3929 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get());
3930 glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(),
3931 GL_STATIC_DRAW);
3932
3933 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA,
3934 GL_UNSIGNED_BYTE, nullptr);
3935
3936 // Clear to a weird color to make sure we're drawing something.
3937 glClearColor(0.5f, 0.8f, 1.0f, 0.2f);
3938 glClear(GL_COLOR_BUFFER_BIT);
3939
3940 // Draw with the alpha texture and verify.
3941 drawQuad(mProgram, "position", 0.5f);
Jamie Madill7ffdda92016-09-08 13:26:51 -04003942
3943 ASSERT_GL_NO_ERROR();
3944 EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1);
3945}
3946
Jamie Madill2e600342016-09-19 13:56:40 -04003947// Ensure stale unpack data doesn't propagate in D3D11.
3948TEST_P(Texture2DTestES3, StaleUnpackData)
3949{
3950 // Init unpack buffer.
3951 GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2;
3952 std::vector<GLColor> pixels(pixelCount, GLColor::red);
3953
3954 GLBuffer unpackBuffer;
3955 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
3956 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get());
3957 GLsizei bufferSize = pixelCount * sizeof(GLColor);
3958 glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW);
3959
3960 // Create from unpack buffer.
3961 glBindTexture(GL_TEXTURE_2D, mTexture2D);
3962 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0,
3963 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
3964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3966
3967 drawQuad(mProgram, "position", 0.5f);
3968
3969 ASSERT_GL_NO_ERROR();
3970 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
3971
3972 // Fill unpack with green, recreating buffer.
3973 pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green);
3974 GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor);
3975 glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW);
3976
3977 // Reinit texture with green.
3978 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA,
3979 GL_UNSIGNED_BYTE, nullptr);
3980
3981 drawQuad(mProgram, "position", 0.5f);
3982
3983 ASSERT_GL_NO_ERROR();
3984 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
3985}
3986
Geoff Langfb7685f2017-11-13 11:44:11 -05003987// Ensure that texture parameters passed as floats that are converted to ints are rounded before
3988// validating they are less than 0.
3989TEST_P(Texture2DTestES3, TextureBaseMaxLevelRoundingValidation)
3990{
3991 GLTexture texture;
3992 glBindTexture(GL_TEXTURE_2D, texture);
3993
3994 // Use a negative number that will round to zero when converted to an integer
3995 // According to the spec(2.3.1 Data Conversion For State - Setting Commands):
3996 // "Validation of values performed by state-setting commands is performed after conversion,
3997 // unless specified otherwise for a specific command."
3998 GLfloat param = -7.30157126e-07f;
3999 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param);
4000 EXPECT_GL_NO_ERROR();
4001
4002 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param);
4003 EXPECT_GL_NO_ERROR();
4004}
4005
Jamie Madillf097e232016-11-05 00:44:15 -04004006// This test covers a D3D format redefinition bug for 3D textures. The base level format was not
4007// being properly checked, and the texture storage of the previous texture format was persisting.
4008// This would result in an ASSERT in debug and incorrect rendering in release.
4009// See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html.
4010TEST_P(Texture3DTestES3, FormatRedefinitionBug)
4011{
4012 GLTexture tex;
4013 glBindTexture(GL_TEXTURE_3D, tex.get());
4014 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
4015
4016 GLFramebuffer framebuffer;
4017 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
4018 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0);
4019
4020 glCheckFramebufferStatus(GL_FRAMEBUFFER);
4021
4022 std::vector<uint8_t> pixelData(100, 0);
4023
4024 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr);
4025 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
4026 pixelData.data());
4027
4028 ASSERT_GL_NO_ERROR();
4029}
4030
Corentin Wallezd2627992017-04-28 17:17:03 -04004031// Test basic pixel unpack buffer OOB checks when uploading to a 2D or 3D texture
4032TEST_P(Texture3DTestES3, BasicUnpackBufferOOB)
4033{
4034 // 2D tests
4035 {
4036 GLTexture tex;
4037 glBindTexture(GL_TEXTURE_2D, tex.get());
4038
4039 GLBuffer pbo;
4040 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get());
4041
4042 // Test OOB
4043 glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 - 1, nullptr, GL_STATIC_DRAW);
4044 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
4045 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
4046
4047 // Test OOB
4048 glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2, nullptr, GL_STATIC_DRAW);
4049 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
4050 ASSERT_GL_NO_ERROR();
4051 }
4052
4053 // 3D tests
4054 {
4055 GLTexture tex;
4056 glBindTexture(GL_TEXTURE_3D, tex.get());
4057
4058 GLBuffer pbo;
4059 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get());
4060
4061 // Test OOB
4062 glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2 - 1, nullptr,
4063 GL_STATIC_DRAW);
4064 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
4065 ASSERT_GL_ERROR(GL_INVALID_OPERATION);
4066
4067 // Test OOB
4068 glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2, nullptr, GL_STATIC_DRAW);
4069 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
4070 ASSERT_GL_NO_ERROR();
4071 }
4072}
4073
Jamie Madill3ed60422017-09-07 11:32:52 -04004074// Tests behaviour with a single texture and multiple sampler objects.
4075TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers)
4076{
4077 GLint maxTextureUnits = 0;
4078 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
4079 ANGLE_SKIP_TEST_IF(maxTextureUnits < 4);
4080
4081 constexpr int kSize = 16;
4082
4083 // Make a single-level texture, fill it with red.
4084 std::vector<GLColor> redColors(kSize * kSize, GLColor::red);
4085 GLTexture tex;
4086 glBindTexture(GL_TEXTURE_2D, tex);
4087 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
4088 redColors.data());
4089 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4090 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4091
4092 // Simple sanity check.
4093 draw2DTexturedQuad(0.5f, 1.0f, true);
4094 ASSERT_GL_NO_ERROR();
4095 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
4096
4097 // Bind texture to unit 1 with a sampler object making it incomplete.
4098 GLSampler sampler;
4099 glBindSampler(0, sampler);
4100 glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
4101 glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4102
4103 // Make a mipmap texture, fill it with blue.
4104 std::vector<GLColor> blueColors(kSize * kSize, GLColor::blue);
4105 GLTexture mipmapTex;
4106 glBindTexture(GL_TEXTURE_2D, mipmapTex);
4107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
4108 blueColors.data());
4109 glGenerateMipmap(GL_TEXTURE_2D);
4110
4111 // Draw with the sampler, expect blue.
4112 draw2DTexturedQuad(0.5f, 1.0f, true);
4113 ASSERT_GL_NO_ERROR();
4114 EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
4115
4116 // Simple multitexturing program.
Jamie Madill35cd7332018-12-02 12:03:33 -05004117 constexpr char kVS[] =
Jamie Madill3ed60422017-09-07 11:32:52 -04004118 "#version 300 es\n"
4119 "in vec2 position;\n"
4120 "out vec2 texCoord;\n"
4121 "void main()\n"
4122 "{\n"
4123 " gl_Position = vec4(position, 0, 1);\n"
4124 " texCoord = position * 0.5 + vec2(0.5);\n"
4125 "}";
Jamie Madill35cd7332018-12-02 12:03:33 -05004126
4127 constexpr char kFS[] =
Jamie Madill3ed60422017-09-07 11:32:52 -04004128 "#version 300 es\n"
4129 "precision mediump float;\n"
4130 "in vec2 texCoord;\n"
4131 "uniform sampler2D tex1;\n"
4132 "uniform sampler2D tex2;\n"
4133 "uniform sampler2D tex3;\n"
4134 "uniform sampler2D tex4;\n"
4135 "out vec4 color;\n"
4136 "void main()\n"
4137 "{\n"
4138 " color = (texture(tex1, texCoord) + texture(tex2, texCoord) \n"
4139 " + texture(tex3, texCoord) + texture(tex4, texCoord)) * 0.25;\n"
4140 "}";
4141
Jamie Madill35cd7332018-12-02 12:03:33 -05004142 ANGLE_GL_PROGRAM(program, kVS, kFS);
Jamie Madill3ed60422017-09-07 11:32:52 -04004143
4144 std::array<GLint, 4> texLocations = {
4145 {glGetUniformLocation(program, "tex1"), glGetUniformLocation(program, "tex2"),
4146 glGetUniformLocation(program, "tex3"), glGetUniformLocation(program, "tex4")}};
4147 for (GLint location : texLocations)
4148 {
4149 ASSERT_NE(-1, location);
4150 }
4151
4152 // Init the uniform data.
4153 glUseProgram(program);
4154 for (GLint location = 0; location < 4; ++location)
4155 {
4156 glUniform1i(texLocations[location], location);
4157 }
4158
4159 // Initialize four samplers
4160 GLSampler samplers[4];
4161
4162 // 0: non-mipped.
4163 glBindSampler(0, samplers[0]);
4164 glSamplerParameteri(samplers[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4165 glSamplerParameteri(samplers[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4166
4167 // 1: mipped.
4168 glBindSampler(1, samplers[1]);
4169 glSamplerParameteri(samplers[1], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
4170 glSamplerParameteri(samplers[1], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4171
4172 // 2: non-mipped.
4173 glBindSampler(2, samplers[2]);
4174 glSamplerParameteri(samplers[2], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4175 glSamplerParameteri(samplers[2], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4176
4177 // 3: mipped.
4178 glBindSampler(3, samplers[3]);
4179 glSamplerParameteri(samplers[3], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
4180 glSamplerParameteri(samplers[3], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4181
4182 // Bind two blue mipped textures and two single layer textures, should all draw.
4183 glActiveTexture(GL_TEXTURE0);
4184 glBindTexture(GL_TEXTURE_2D, tex);
4185
4186 glActiveTexture(GL_TEXTURE1);
4187 glBindTexture(GL_TEXTURE_2D, mipmapTex);
4188
4189 glActiveTexture(GL_TEXTURE2);
4190 glBindTexture(GL_TEXTURE_2D, tex);
4191
4192 glActiveTexture(GL_TEXTURE3);
4193 glBindTexture(GL_TEXTURE_2D, mipmapTex);
4194
4195 ASSERT_GL_NO_ERROR();
4196
4197 drawQuad(program, "position", 0.5f);
4198 ASSERT_GL_NO_ERROR();
4199 EXPECT_PIXEL_NEAR(0, 0, 128, 0, 128, 255, 2);
4200
4201 // Bind four single layer textures, two should be incomplete.
4202 glActiveTexture(GL_TEXTURE1);
4203 glBindTexture(GL_TEXTURE_2D, tex);
4204
4205 glActiveTexture(GL_TEXTURE3);
4206 glBindTexture(GL_TEXTURE_2D, tex);
4207
4208 drawQuad(program, "position", 0.5f);
4209 ASSERT_GL_NO_ERROR();
4210 EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 2);
4211}
4212
Martin Radev7e2c0d32017-09-15 14:25:42 +03004213// The test is added to cover http://anglebug.com/2153. Cubemap completeness checks used to start
4214// always at level 0 instead of the base level resulting in an incomplete texture if the faces at
4215// level 0 are not created. The test creates a cubemap texture, specifies the images only for mip
4216// level 1 filled with white color, updates the base level to be 1 and renders a quad. The program
4217// samples the cubemap using a direction vector (1,1,1).
4218TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1)
4219{
Yunchao He2f23f352018-02-11 22:11:37 +08004220 // Check http://anglebug.com/2155.
4221 ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA());
4222
Jamie Madill35cd7332018-12-02 12:03:33 -05004223 constexpr char kVS[] =
Martin Radev7e2c0d32017-09-15 14:25:42 +03004224 R"(#version 300 es
Olli Etuahoa20af6d2017-09-18 13:32:29 +03004225 precision mediump float;
4226 in vec3 pos;
4227 void main() {
4228 gl_Position = vec4(pos, 1.0);
4229 })";
Martin Radev7e2c0d32017-09-15 14:25:42 +03004230
Jamie Madill35cd7332018-12-02 12:03:33 -05004231 constexpr char kFS[] =
Martin Radev7e2c0d32017-09-15 14:25:42 +03004232 R"(#version 300 es
Olli Etuahoa20af6d2017-09-18 13:32:29 +03004233 precision mediump float;
4234 out vec4 color;
4235 uniform samplerCube uTex;
4236 void main(){
4237 color = texture(uTex, vec3(1.0));
4238 })";
Jamie Madill35cd7332018-12-02 12:03:33 -05004239
4240 ANGLE_GL_PROGRAM(program, kVS, kFS);
Martin Radev7e2c0d32017-09-15 14:25:42 +03004241 glUseProgram(program);
4242
4243 glUniform1i(glGetUniformLocation(program, "uTex"), 0);
4244 glActiveTexture(GL_TEXTURE0);
4245
4246 GLTexture cubeTex;
4247 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex);
4248
4249 const int kFaceWidth = 1;
4250 const int kFaceHeight = 1;
4251 std::vector<uint32_t> texData(kFaceWidth * kFaceHeight, 0xFFFFFFFF);
4252 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4253 GL_UNSIGNED_BYTE, texData.data());
4254 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4255 GL_UNSIGNED_BYTE, texData.data());
4256 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4257 GL_UNSIGNED_BYTE, texData.data());
4258 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4259 GL_UNSIGNED_BYTE, texData.data());
4260 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4261 GL_UNSIGNED_BYTE, texData.data());
4262 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA,
4263 GL_UNSIGNED_BYTE, texData.data());
4264 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4265 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4266 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
4267 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);
4268 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_REPEAT);
4269 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1);
4270
4271 drawQuad(program, "pos", 0.5f, 1.0f, true);
4272 ASSERT_GL_NO_ERROR();
4273
4274 EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white);
4275}
4276
Jiawei Shao3c43b4d2018-02-23 11:08:28 +08004277// Verify that using negative texture base level and max level generates GL_INVALID_VALUE.
4278TEST_P(Texture2DTestES3, NegativeTextureBaseLevelAndMaxLevel)
4279{
4280 GLuint texture = create2DTexture();
4281
4282 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1);
4283 EXPECT_GL_ERROR(GL_INVALID_VALUE);
4284
4285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1);
4286 EXPECT_GL_ERROR(GL_INVALID_VALUE);
4287
4288 glDeleteTextures(1, &texture);
4289 EXPECT_GL_NO_ERROR();
4290}
4291
Olli Etuaho023371b2018-04-24 17:43:32 +03004292// Test setting base level after calling generateMipmap on a LUMA texture.
4293// Covers http://anglebug.com/2498
4294TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA)
4295{
4296 glActiveTexture(GL_TEXTURE0);
4297 glBindTexture(GL_TEXTURE_2D, mTexture2D);
4298
4299 constexpr const GLsizei kWidth = 8;
4300 constexpr const GLsizei kHeight = 8;
4301 std::array<GLubyte, kWidth * kHeight * 2> whiteData;
4302 whiteData.fill(255u);
4303
4304 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, kWidth, kHeight, 0, GL_LUMINANCE_ALPHA,
4305 GL_UNSIGNED_BYTE, whiteData.data());
4306 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
4307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
4308 glGenerateMipmap(GL_TEXTURE_2D);
4309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
4310 EXPECT_GL_NO_ERROR();
4311
4312 drawQuad(mProgram, "position", 0.5f);
4313 EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white);
4314}
4315
Till Rathmannc1551dc2018-08-15 17:04:49 +02004316// Covers a bug in the D3D11 backend: http://anglebug.com/2772
4317// When using a sampler the texture was created as if it has mipmaps,
4318// regardless what you specified in GL_TEXTURE_MIN_FILTER via
4319// glSamplerParameteri() -- mistakenly the default value
4320// GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was
4321// evaluated.
4322// If you didn't provide mipmaps and didn't let the driver generate them
4323// this led to not sampling your texture data when minification occurred.
4324TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping)
4325{
Jamie Madill35cd7332018-12-02 12:03:33 -05004326 constexpr char kVS[] =
Till Rathmannc1551dc2018-08-15 17:04:49 +02004327 "#version 300 es\n"
4328 "out vec2 texcoord;\n"
4329 "in vec4 position;\n"
4330 "void main()\n"
4331 "{\n"
4332 " gl_Position = vec4(position.xy * 0.1, 0.0, 1.0);\n"
4333 " texcoord = (position.xy * 0.5) + 0.5;\n"
4334 "}\n";
4335
Jamie Madill35cd7332018-12-02 12:03:33 -05004336 constexpr char kFS[] =
Till Rathmannc1551dc2018-08-15 17:04:49 +02004337 "#version 300 es\n"
4338 "precision highp float;\n"
4339 "uniform highp sampler2D tex;\n"
4340 "in vec2 texcoord;\n"
4341 "out vec4 fragColor;\n"
4342 "void main()\n"
4343 "{\n"
4344 " fragColor = texture(tex, texcoord);\n"
4345 "}\n";
Jamie Madill35cd7332018-12-02 12:03:33 -05004346
4347 ANGLE_GL_PROGRAM(program, kVS, kFS);
Till Rathmannc1551dc2018-08-15 17:04:49 +02004348
4349 GLSampler sampler;
4350 glBindSampler(0, sampler);
4351 glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
4352 glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
4353
4354 glActiveTexture(GL_TEXTURE0);
4355 glBindTexture(GL_TEXTURE_2D, mTexture2D);
4356
4357 const GLsizei texWidth = getWindowWidth();
4358 const GLsizei texHeight = getWindowHeight();
4359 const std::vector<GLColor> whiteData(texWidth * texHeight, GLColor::white);
4360
4361 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
4362 whiteData.data());
4363 EXPECT_GL_NO_ERROR();
4364
4365 drawQuad(program, "position", 0.5f);
4366 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, angle::GLColor::white);
4367}
4368
Jamie Madill50cf2be2018-06-15 09:46:57 -04004369// Use this to select which configurations (e.g. which renderer, which GLES major version) these
4370// tests should be run against.
Geoff Lange0cc2a42016-01-20 10:58:17 -05004371ANGLE_INSTANTIATE_TEST(Texture2DTest,
4372 ES2_D3D9(),
4373 ES2_D3D11(),
4374 ES2_D3D11_FL9_3(),
4375 ES2_OPENGL(),
Luc Ferron5164b792018-03-06 09:10:12 -05004376 ES2_OPENGLES(),
4377 ES2_VULKAN());
Geoff Lange0cc2a42016-01-20 10:58:17 -05004378ANGLE_INSTANTIATE_TEST(TextureCubeTest,
4379 ES2_D3D9(),
4380 ES2_D3D11(),
Geoff Langf7480ad2017-10-24 11:46:02 -04004381 ES2_D3D11_FL10_0(),
Geoff Lange0cc2a42016-01-20 10:58:17 -05004382 ES2_D3D11_FL9_3(),
4383 ES2_OPENGL(),
Luc Ferronaf883622018-06-08 15:57:31 -04004384 ES2_OPENGLES(),
4385 ES2_VULKAN());
Olli Etuaho51f1c0f2016-01-13 16:16:24 +02004386ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale,
4387 ES2_D3D9(),
4388 ES2_D3D11(),
4389 ES2_D3D11_FL9_3(),
Geoff Lange0cc2a42016-01-20 10:58:17 -05004390 ES2_OPENGL(),
Luc Ferronaf883622018-06-08 15:57:31 -04004391 ES2_OPENGLES(),
4392 ES2_VULKAN());
Olli Etuaho51f1c0f2016-01-13 16:16:24 +02004393ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest,
4394 ES2_D3D9(),
4395 ES2_D3D11(),
4396 ES2_D3D11_FL9_3(),
Geoff Lange0cc2a42016-01-20 10:58:17 -05004397 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004398 ES2_OPENGLES(),
4399 ES2_VULKAN());
Geoff Lange0cc2a42016-01-20 10:58:17 -05004400ANGLE_INSTANTIATE_TEST(SamplerArrayTest,
4401 ES2_D3D9(),
4402 ES2_D3D11(),
4403 ES2_D3D11_FL9_3(),
4404 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004405 ES2_OPENGLES(),
4406 ES2_VULKAN());
Geoff Lange0cc2a42016-01-20 10:58:17 -05004407ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest,
4408 ES2_D3D9(),
4409 ES2_D3D11(),
4410 ES2_D3D11_FL9_3(),
4411 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004412 ES2_OPENGLES(),
4413 ES2_VULKAN());
Geoff Lange0cc2a42016-01-20 10:58:17 -05004414ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Olli Etuahoa314b612016-03-10 16:43:00 +02004415ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Olli Etuaho6ee394a2016-02-18 13:30:09 +02004416ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
4417ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3,
4418 ES3_D3D11(),
4419 ES3_OPENGL(),
4420 ES3_OPENGLES());
Geoff Lange0cc2a42016-01-20 10:58:17 -05004421ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3,
4422 ES3_D3D11(),
4423 ES3_OPENGL(),
4424 ES3_OPENGLES());
4425ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
4426ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Olli Etuahobce743a2016-01-15 17:18:28 +02004427ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL());
Olli Etuaho96963162016-03-21 11:54:33 +02004428ANGLE_INSTANTIATE_TEST(SamplerInStructTest,
4429 ES2_D3D11(),
4430 ES2_D3D11_FL9_3(),
4431 ES2_D3D9(),
4432 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004433 ES2_OPENGLES(),
4434 ES2_VULKAN());
Olli Etuaho96963162016-03-21 11:54:33 +02004435ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest,
4436 ES2_D3D11(),
4437 ES2_D3D11_FL9_3(),
4438 ES2_D3D9(),
4439 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004440 ES2_OPENGLES(),
4441 ES2_VULKAN());
Olli Etuaho96963162016-03-21 11:54:33 +02004442ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest,
4443 ES2_D3D11(),
4444 ES2_D3D11_FL9_3(),
4445 ES2_D3D9(),
4446 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004447 ES2_OPENGLES(),
4448 ES2_VULKAN());
Olli Etuaho96963162016-03-21 11:54:33 +02004449ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest,
4450 ES2_D3D11(),
4451 ES2_D3D11_FL9_3(),
4452 ES2_D3D9(),
4453 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004454 ES2_OPENGLES(),
4455 ES2_VULKAN());
Olli Etuaho96963162016-03-21 11:54:33 +02004456ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest,
4457 ES2_D3D11(),
4458 ES2_D3D11_FL9_3(),
4459 ES2_D3D9(),
4460 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004461 ES2_OPENGLES(),
4462 ES2_VULKAN());
Shahbaz Youssefi962c2222019-02-20 15:43:41 -05004463ANGLE_INSTANTIATE_TEST(TextureAnisotropyTest,
4464 ES2_D3D11(),
4465 ES2_D3D9(),
4466 ES2_OPENGL(),
4467 ES2_OPENGLES(),
4468 ES2_VULKAN());
Till Rathmannb8543632018-10-02 19:46:14 +02004469ANGLE_INSTANTIATE_TEST(TextureBorderClampTest,
4470 ES2_D3D11(),
4471 ES2_D3D9(),
4472 ES2_OPENGL(),
Shahbaz Youssefi0864a7a2018-11-07 15:50:15 -05004473 ES2_OPENGLES(),
4474 ES2_VULKAN());
Till Rathmannb8543632018-10-02 19:46:14 +02004475ANGLE_INSTANTIATE_TEST(TextureBorderClampTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
4476ANGLE_INSTANTIATE_TEST(TextureBorderClampIntegerTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Luc Ferronaf883622018-06-08 15:57:31 -04004477ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN());
Vincent Lang25ab4512016-05-13 18:13:59 +02004478ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Martin Radev7e2c0d32017-09-15 14:25:42 +03004479ANGLE_INSTANTIATE_TEST(TextureCubeTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
Jamie Madillfa05f602015-05-07 13:47:11 -04004480
Jamie Madill7ffdda92016-09-08 13:26:51 -04004481} // anonymous namespace