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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056extern "C"
57{
58
59void __stdcall glActiveTexture(GLenum texture)
60{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062
63 try
64 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000065 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066
67 if (context)
68 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000069 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
70 {
71 return error(GL_INVALID_ENUM);
72 }
73
daniel@transgaming.com428d1582010-05-04 03:35:25 +000074 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075 }
76 }
77 catch(std::bad_alloc&)
78 {
79 return error(GL_OUT_OF_MEMORY);
80 }
81}
82
83void __stdcall glAttachShader(GLuint program, GLuint shader)
84{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 try
88 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090
91 if (context)
92 {
93 gl::Program *programObject = context->getProgram(program);
94 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000095
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 if (context->getShader(program))
99 {
100 return error(GL_INVALID_OPERATION);
101 }
102 else
103 {
104 return error(GL_INVALID_VALUE);
105 }
106 }
107
108 if (!shaderObject)
109 {
110 if (context->getProgram(shader))
111 {
112 return error(GL_INVALID_OPERATION);
113 }
114 else
115 {
116 return error(GL_INVALID_VALUE);
117 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119
120 if (!programObject->attachShader(shaderObject))
121 {
122 return error(GL_INVALID_OPERATION);
123 }
124 }
125 }
126 catch(std::bad_alloc&)
127 {
128 return error(GL_OUT_OF_MEMORY);
129 }
130}
131
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000132void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000134 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135
136 try
137 {
138 if (index >= gl::MAX_VERTEX_ATTRIBS)
139 {
140 return error(GL_INVALID_VALUE);
141 }
142
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000143 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144
145 if (context)
146 {
147 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000148
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149 if (!programObject)
150 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000151 if (context->getShader(program))
152 {
153 return error(GL_INVALID_OPERATION);
154 }
155 else
156 {
157 return error(GL_INVALID_VALUE);
158 }
159 }
160
161 if (strncmp(name, "gl_", 3) == 0)
162 {
163 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 }
165
166 programObject->bindAttributeLocation(index, name);
167 }
168 }
169 catch(std::bad_alloc&)
170 {
171 return error(GL_OUT_OF_MEMORY);
172 }
173}
174
175void __stdcall glBindBuffer(GLenum target, GLuint buffer)
176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000177 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
179 try
180 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000181 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000182
183 if (context)
184 {
185 switch (target)
186 {
187 case GL_ARRAY_BUFFER:
188 context->bindArrayBuffer(buffer);
189 return;
190 case GL_ELEMENT_ARRAY_BUFFER:
191 context->bindElementArrayBuffer(buffer);
192 return;
193 default:
194 return error(GL_INVALID_ENUM);
195 }
196 }
197 }
198 catch(std::bad_alloc&)
199 {
200 return error(GL_OUT_OF_MEMORY);
201 }
202}
203
204void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000206 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207
208 try
209 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000210 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 return error(GL_INVALID_ENUM);
213 }
214
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000215 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216
217 if (context)
218 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000219 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
220 {
221 context->bindReadFramebuffer(framebuffer);
222 }
223
224 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
225 {
226 context->bindDrawFramebuffer(framebuffer);
227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228 }
229 }
230 catch(std::bad_alloc&)
231 {
232 return error(GL_OUT_OF_MEMORY);
233 }
234}
235
236void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000238 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
240 try
241 {
242 if (target != GL_RENDERBUFFER)
243 {
244 return error(GL_INVALID_ENUM);
245 }
246
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000247 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248
249 if (context)
250 {
251 context->bindRenderbuffer(renderbuffer);
252 }
253 }
254 catch(std::bad_alloc&)
255 {
256 return error(GL_OUT_OF_MEMORY);
257 }
258}
259
260void __stdcall glBindTexture(GLenum target, GLuint texture)
261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000262 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263
264 try
265 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000266 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000267
268 if (context)
269 {
270 gl::Texture *textureObject = context->getTexture(texture);
271
272 if (textureObject && textureObject->getTarget() != target && texture != 0)
273 {
274 return error(GL_INVALID_OPERATION);
275 }
276
277 switch (target)
278 {
279 case GL_TEXTURE_2D:
280 context->bindTexture2D(texture);
281 return;
282 case GL_TEXTURE_CUBE_MAP:
283 context->bindTextureCubeMap(texture);
284 return;
285 default:
286 return error(GL_INVALID_ENUM);
287 }
288 }
289 }
290 catch(std::bad_alloc&)
291 {
292 return error(GL_OUT_OF_MEMORY);
293 }
294}
295
296void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000298 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000299 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
301 try
302 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000303 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304
305 if (context)
306 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000307 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 }
309 }
310 catch(std::bad_alloc&)
311 {
312 return error(GL_OUT_OF_MEMORY);
313 }
314}
315
316void __stdcall glBlendEquation(GLenum mode)
317{
318 glBlendEquationSeparate(mode, mode);
319}
320
321void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
322{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000323 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
325 try
326 {
327 switch (modeRGB)
328 {
329 case GL_FUNC_ADD:
330 case GL_FUNC_SUBTRACT:
331 case GL_FUNC_REVERSE_SUBTRACT:
332 break;
333 default:
334 return error(GL_INVALID_ENUM);
335 }
336
337 switch (modeAlpha)
338 {
339 case GL_FUNC_ADD:
340 case GL_FUNC_SUBTRACT:
341 case GL_FUNC_REVERSE_SUBTRACT:
342 break;
343 default:
344 return error(GL_INVALID_ENUM);
345 }
346
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000347 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348
349 if (context)
350 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000351 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 }
353 }
354 catch(std::bad_alloc&)
355 {
356 return error(GL_OUT_OF_MEMORY);
357 }
358}
359
360void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
361{
362 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
363}
364
365void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
366{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000367 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000368 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369
370 try
371 {
372 switch (srcRGB)
373 {
374 case GL_ZERO:
375 case GL_ONE:
376 case GL_SRC_COLOR:
377 case GL_ONE_MINUS_SRC_COLOR:
378 case GL_DST_COLOR:
379 case GL_ONE_MINUS_DST_COLOR:
380 case GL_SRC_ALPHA:
381 case GL_ONE_MINUS_SRC_ALPHA:
382 case GL_DST_ALPHA:
383 case GL_ONE_MINUS_DST_ALPHA:
384 case GL_CONSTANT_COLOR:
385 case GL_ONE_MINUS_CONSTANT_COLOR:
386 case GL_CONSTANT_ALPHA:
387 case GL_ONE_MINUS_CONSTANT_ALPHA:
388 case GL_SRC_ALPHA_SATURATE:
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393
394 switch (dstRGB)
395 {
396 case GL_ZERO:
397 case GL_ONE:
398 case GL_SRC_COLOR:
399 case GL_ONE_MINUS_SRC_COLOR:
400 case GL_DST_COLOR:
401 case GL_ONE_MINUS_DST_COLOR:
402 case GL_SRC_ALPHA:
403 case GL_ONE_MINUS_SRC_ALPHA:
404 case GL_DST_ALPHA:
405 case GL_ONE_MINUS_DST_ALPHA:
406 case GL_CONSTANT_COLOR:
407 case GL_ONE_MINUS_CONSTANT_COLOR:
408 case GL_CONSTANT_ALPHA:
409 case GL_ONE_MINUS_CONSTANT_ALPHA:
410 break;
411 default:
412 return error(GL_INVALID_ENUM);
413 }
414
415 switch (srcAlpha)
416 {
417 case GL_ZERO:
418 case GL_ONE:
419 case GL_SRC_COLOR:
420 case GL_ONE_MINUS_SRC_COLOR:
421 case GL_DST_COLOR:
422 case GL_ONE_MINUS_DST_COLOR:
423 case GL_SRC_ALPHA:
424 case GL_ONE_MINUS_SRC_ALPHA:
425 case GL_DST_ALPHA:
426 case GL_ONE_MINUS_DST_ALPHA:
427 case GL_CONSTANT_COLOR:
428 case GL_ONE_MINUS_CONSTANT_COLOR:
429 case GL_CONSTANT_ALPHA:
430 case GL_ONE_MINUS_CONSTANT_ALPHA:
431 case GL_SRC_ALPHA_SATURATE:
432 break;
433 default:
434 return error(GL_INVALID_ENUM);
435 }
436
437 switch (dstAlpha)
438 {
439 case GL_ZERO:
440 case GL_ONE:
441 case GL_SRC_COLOR:
442 case GL_ONE_MINUS_SRC_COLOR:
443 case GL_DST_COLOR:
444 case GL_ONE_MINUS_DST_COLOR:
445 case GL_SRC_ALPHA:
446 case GL_ONE_MINUS_SRC_ALPHA:
447 case GL_DST_ALPHA:
448 case GL_ONE_MINUS_DST_ALPHA:
449 case GL_CONSTANT_COLOR:
450 case GL_ONE_MINUS_CONSTANT_COLOR:
451 case GL_CONSTANT_ALPHA:
452 case GL_ONE_MINUS_CONSTANT_ALPHA:
453 break;
454 default:
455 return error(GL_INVALID_ENUM);
456 }
457
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000458 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
459 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
460
461 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
462 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
463
464 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000466 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
467 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000471
472 if (context)
473 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000474 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
476 }
477 catch(std::bad_alloc&)
478 {
479 return error(GL_OUT_OF_MEMORY);
480 }
481}
482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000483void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000485 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000486 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487
488 try
489 {
490 if (size < 0)
491 {
492 return error(GL_INVALID_VALUE);
493 }
494
495 switch (usage)
496 {
497 case GL_STREAM_DRAW:
498 case GL_STATIC_DRAW:
499 case GL_DYNAMIC_DRAW:
500 break;
501 default:
502 return error(GL_INVALID_ENUM);
503 }
504
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000506
507 if (context)
508 {
509 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 switch (target)
512 {
513 case GL_ARRAY_BUFFER:
514 buffer = context->getArrayBuffer();
515 break;
516 case GL_ELEMENT_ARRAY_BUFFER:
517 buffer = context->getElementArrayBuffer();
518 break;
519 default:
520 return error(GL_INVALID_ENUM);
521 }
522
523 if (!buffer)
524 {
525 return error(GL_INVALID_OPERATION);
526 }
527
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000528 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 }
530 }
531 catch(std::bad_alloc&)
532 {
533 return error(GL_OUT_OF_MEMORY);
534 }
535}
536
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000537void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000539 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000540 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
542 try
543 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000544 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return error(GL_INVALID_VALUE);
547 }
548
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000549 if (data == NULL)
550 {
551 return;
552 }
553
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000554 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000555
556 if (context)
557 {
558 gl::Buffer *buffer;
559
560 switch (target)
561 {
562 case GL_ARRAY_BUFFER:
563 buffer = context->getArrayBuffer();
564 break;
565 case GL_ELEMENT_ARRAY_BUFFER:
566 buffer = context->getElementArrayBuffer();
567 break;
568 default:
569 return error(GL_INVALID_ENUM);
570 }
571
572 if (!buffer)
573 {
574 return error(GL_INVALID_OPERATION);
575 }
576
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000577 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000578 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000579 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000580 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000581
582 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000583 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 }
585 catch(std::bad_alloc&)
586 {
587 return error(GL_OUT_OF_MEMORY);
588 }
589}
590
591GLenum __stdcall glCheckFramebufferStatus(GLenum target)
592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000593 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000597 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598 {
599 return error(GL_INVALID_ENUM, 0);
600 }
601
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603
604 if (context)
605 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000606 gl::Framebuffer *framebuffer = NULL;
607 if (target == GL_READ_FRAMEBUFFER_ANGLE)
608 {
609 framebuffer = context->getReadFramebuffer();
610 }
611 else
612 {
613 framebuffer = context->getDrawFramebuffer();
614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000615
616 return framebuffer->completeness();
617 }
618 }
619 catch(std::bad_alloc&)
620 {
621 return error(GL_OUT_OF_MEMORY, 0);
622 }
623
624 return 0;
625}
626
627void __stdcall glClear(GLbitfield mask)
628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000629 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630
631 try
632 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000633 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000634
635 if (context)
636 {
637 context->clear(mask);
638 }
639 }
640 catch(std::bad_alloc&)
641 {
642 return error(GL_OUT_OF_MEMORY);
643 }
644}
645
646void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
647{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000648 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000649 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650
651 try
652 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000653 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654
655 if (context)
656 {
657 context->setClearColor(red, green, blue, alpha);
658 }
659 }
660 catch(std::bad_alloc&)
661 {
662 return error(GL_OUT_OF_MEMORY);
663 }
664}
665
666void __stdcall glClearDepthf(GLclampf depth)
667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000668 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669
670 try
671 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000672 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000673
674 if (context)
675 {
676 context->setClearDepth(depth);
677 }
678 }
679 catch(std::bad_alloc&)
680 {
681 return error(GL_OUT_OF_MEMORY);
682 }
683}
684
685void __stdcall glClearStencil(GLint s)
686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000687 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000688
689 try
690 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000691 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000692
693 if (context)
694 {
695 context->setClearStencil(s);
696 }
697 }
698 catch(std::bad_alloc&)
699 {
700 return error(GL_OUT_OF_MEMORY);
701 }
702}
703
704void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000706 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000707 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000708
709 try
710 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000711 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000712
713 if (context)
714 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000715 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000716 }
717 }
718 catch(std::bad_alloc&)
719 {
720 return error(GL_OUT_OF_MEMORY);
721 }
722}
723
724void __stdcall glCompileShader(GLuint shader)
725{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000726 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000727
728 try
729 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000731
732 if (context)
733 {
734 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000735
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 if (!shaderObject)
737 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000738 if (context->getProgram(shader))
739 {
740 return error(GL_INVALID_OPERATION);
741 }
742 else
743 {
744 return error(GL_INVALID_VALUE);
745 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
748 shaderObject->compile();
749 }
750 }
751 catch(std::bad_alloc&)
752 {
753 return error(GL_OUT_OF_MEMORY);
754 }
755}
756
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000757void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
758 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000760 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762 target, level, internalformat, width, height, border, imageSize, data);
763
764 try
765 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000766 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000767 {
768 return error(GL_INVALID_VALUE);
769 }
770
daniel@transgaming.com01868132010-08-24 19:21:17 +0000771 switch (internalformat)
772 {
773 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
774 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000775 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
776 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000777 break;
778 default:
779 return error(GL_INVALID_ENUM);
780 }
781
782 if (border != 0)
783 {
784 return error(GL_INVALID_VALUE);
785 }
786
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000787 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000788
789 if (context)
790 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000791 if (level > context->getMaximumTextureLevel())
792 {
793 return error(GL_INVALID_VALUE);
794 }
795
796 switch (target)
797 {
798 case GL_TEXTURE_2D:
799 if (width > (context->getMaximumTextureDimension() >> level) ||
800 height > (context->getMaximumTextureDimension() >> level))
801 {
802 return error(GL_INVALID_VALUE);
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
811 if (width != height)
812 {
813 return error(GL_INVALID_VALUE);
814 }
815
816 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
817 height > (context->getMaximumCubeTextureDimension() >> level))
818 {
819 return error(GL_INVALID_VALUE);
820 }
821 break;
822 default:
823 return error(GL_INVALID_ENUM);
824 }
825
gman@chromium.org50c526d2011-08-10 05:19:44 +0000826 switch (internalformat) {
827 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
829 if (!context->supportsDXT1Textures())
830 {
831 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
832 }
833 break;
834 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
835 if (!context->supportsDXT3Textures())
836 {
837 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
838 }
839 break;
840 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
841 if (!context->supportsDXT5Textures())
842 {
843 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
844 }
845 break;
846 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000847 }
848
849 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853
854 if (target == GL_TEXTURE_2D)
855 {
856 gl::Texture2D *texture = context->getTexture2D();
857
858 if (!texture)
859 {
860 return error(GL_INVALID_OPERATION);
861 }
862
863 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
864 }
865 else
866 {
867 gl::TextureCubeMap *texture = context->getTextureCubeMap();
868
869 if (!texture)
870 {
871 return error(GL_INVALID_OPERATION);
872 }
873
874 switch (target)
875 {
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
882 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
883 break;
884 default: UNREACHABLE();
885 }
886 }
887 }
888
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889 }
890 catch(std::bad_alloc&)
891 {
892 return error(GL_OUT_OF_MEMORY);
893 }
894}
895
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000896void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
897 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000899 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000900 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000901 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000902 target, level, xoffset, yoffset, width, height, format, imageSize, data);
903
904 try
905 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000906 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000907 {
908 return error(GL_INVALID_ENUM);
909 }
910
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000911 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000912 {
913 return error(GL_INVALID_VALUE);
914 }
915
daniel@transgaming.com01868132010-08-24 19:21:17 +0000916 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000917 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000918 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
919 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000920 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
921 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000922 break;
923 default:
924 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000925 }
926
daniel@transgaming.com01868132010-08-24 19:21:17 +0000927 if (width == 0 || height == 0 || data == NULL)
928 {
929 return;
930 }
931
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000932 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000933
934 if (context)
935 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000936 if (level > context->getMaximumTextureLevel())
937 {
938 return error(GL_INVALID_VALUE);
939 }
940
gman@chromium.org50c526d2011-08-10 05:19:44 +0000941 switch (format) {
942 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
943 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
944 if (!context->supportsDXT1Textures())
945 {
946 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
947 }
948 break;
949 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
950 if (!context->supportsDXT3Textures())
951 {
952 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
953 }
954 break;
955 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
956 if (!context->supportsDXT5Textures())
957 {
958 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
959 }
960 break;
961 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000962 }
963
964 if (imageSize != gl::ComputeCompressedSize(width, height, format))
965 {
966 return error(GL_INVALID_VALUE);
967 }
968
969 if (xoffset % 4 != 0 || yoffset % 4 != 0)
970 {
971 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +0000972 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +0000973 }
974
975 if (target == GL_TEXTURE_2D)
976 {
977 gl::Texture2D *texture = context->getTexture2D();
978
979 if (!texture)
980 {
981 return error(GL_INVALID_OPERATION);
982 }
983
984 if (!texture->isCompressed())
985 {
986 return error(GL_INVALID_OPERATION);
987 }
988
989 if ((width % 4 != 0 && width != texture->getWidth()) ||
990 (height % 4 != 0 && height != texture->getHeight()))
991 {
992 return error(GL_INVALID_OPERATION);
993 }
994
995 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
996 }
997 else if (gl::IsCubemapTextureTarget(target))
998 {
999 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1000
1001 if (!texture)
1002 {
1003 return error(GL_INVALID_OPERATION);
1004 }
1005
1006 if (!texture->isCompressed())
1007 {
1008 return error(GL_INVALID_OPERATION);
1009 }
1010
1011 if ((width % 4 != 0 && width != texture->getWidth()) ||
1012 (height % 4 != 0 && height != texture->getHeight()))
1013 {
1014 return error(GL_INVALID_OPERATION);
1015 }
1016
1017 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1018 }
1019 else
1020 {
1021 UNREACHABLE();
1022 }
1023 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001024 }
1025 catch(std::bad_alloc&)
1026 {
1027 return error(GL_OUT_OF_MEMORY);
1028 }
1029}
1030
1031void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001034 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001035 target, level, internalformat, x, y, width, height, border);
1036
1037 try
1038 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001039 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001040 {
1041 return error(GL_INVALID_VALUE);
1042 }
1043
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001044 if (border != 0)
1045 {
1046 return error(GL_INVALID_VALUE);
1047 }
1048
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001049 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001050
1051 if (context)
1052 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001053 switch (target)
1054 {
1055 case GL_TEXTURE_2D:
1056 if (width > (context->getMaximumTextureDimension() >> level) ||
1057 height > (context->getMaximumTextureDimension() >> level))
1058 {
1059 return error(GL_INVALID_VALUE);
1060 }
1061 break;
1062 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1064 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1066 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1068 if (width != height)
1069 {
1070 return error(GL_INVALID_VALUE);
1071 }
1072
1073 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1074 height > (context->getMaximumCubeTextureDimension() >> level))
1075 {
1076 return error(GL_INVALID_VALUE);
1077 }
1078 break;
1079 default:
1080 return error(GL_INVALID_ENUM);
1081 }
1082
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001083 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001084
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001085 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1086 {
1087 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1088 }
1089
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001090 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1091 {
1092 return error(GL_INVALID_OPERATION);
1093 }
1094
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001095 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001096 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001097
1098 // [OpenGL ES 2.0.24] table 3.9
1099 switch (internalformat)
1100 {
1101 case GL_ALPHA:
1102 if (colorbufferFormat != GL_ALPHA &&
1103 colorbufferFormat != GL_RGBA &&
1104 colorbufferFormat != GL_RGBA4 &&
1105 colorbufferFormat != GL_RGB5_A1 &&
1106 colorbufferFormat != GL_RGBA8_OES)
1107 {
1108 return error(GL_INVALID_OPERATION);
1109 }
1110 break;
1111 case GL_LUMINANCE:
1112 case GL_RGB:
1113 if (colorbufferFormat != GL_RGB &&
1114 colorbufferFormat != GL_RGB565 &&
1115 colorbufferFormat != GL_RGB8_OES &&
1116 colorbufferFormat != GL_RGBA &&
1117 colorbufferFormat != GL_RGBA4 &&
1118 colorbufferFormat != GL_RGB5_A1 &&
1119 colorbufferFormat != GL_RGBA8_OES)
1120 {
1121 return error(GL_INVALID_OPERATION);
1122 }
1123 break;
1124 case GL_LUMINANCE_ALPHA:
1125 case GL_RGBA:
1126 if (colorbufferFormat != GL_RGBA &&
1127 colorbufferFormat != GL_RGBA4 &&
1128 colorbufferFormat != GL_RGB5_A1 &&
1129 colorbufferFormat != GL_RGBA8_OES)
1130 {
1131 return error(GL_INVALID_OPERATION);
1132 }
1133 break;
1134 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1135 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001136 if (context->supportsDXT1Textures())
1137 {
1138 return error(GL_INVALID_OPERATION);
1139 }
1140 else
1141 {
1142 return error(GL_INVALID_ENUM);
1143 }
1144 break;
1145 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1146 if (context->supportsDXT3Textures())
1147 {
1148 return error(GL_INVALID_OPERATION);
1149 }
1150 else
1151 {
1152 return error(GL_INVALID_ENUM);
1153 }
1154 break;
1155 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1156 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 else
1161 {
1162 return error(GL_INVALID_ENUM);
1163 }
1164 break;
1165 default:
1166 return error(GL_INVALID_ENUM);
1167 }
1168
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001169 if (target == GL_TEXTURE_2D)
1170 {
1171 gl::Texture2D *texture = context->getTexture2D();
1172
1173 if (!texture)
1174 {
1175 return error(GL_INVALID_OPERATION);
1176 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001177
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001178 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001179 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001180 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001181 {
1182 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1183
1184 if (!texture)
1185 {
1186 return error(GL_INVALID_OPERATION);
1187 }
1188
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001189 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001190 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001191 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001192 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001193 }
1194 catch(std::bad_alloc&)
1195 {
1196 return error(GL_OUT_OF_MEMORY);
1197 }
1198}
1199
1200void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1201{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001202 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001203 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001204 target, level, xoffset, yoffset, x, y, width, height);
1205
1206 try
1207 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001208 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001209 {
1210 return error(GL_INVALID_ENUM);
1211 }
1212
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001213 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001214 {
1215 return error(GL_INVALID_VALUE);
1216 }
1217
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001218 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1219 {
1220 return error(GL_INVALID_VALUE);
1221 }
1222
1223 if (width == 0 || height == 0)
1224 {
1225 return;
1226 }
1227
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001228 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001229
1230 if (context)
1231 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001232 if (level > context->getMaximumTextureLevel())
1233 {
1234 return error(GL_INVALID_VALUE);
1235 }
1236
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001237 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001238
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001239 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1240 {
1241 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1242 }
1243
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001244 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1245 {
1246 return error(GL_INVALID_OPERATION);
1247 }
1248
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001249 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001250 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001251 gl::Texture *texture = NULL;
1252
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001253 if (target == GL_TEXTURE_2D)
1254 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001255 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001256 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001257 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001258 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001259 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001260 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001261 else UNREACHABLE();
1262
1263 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001264 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001265 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001266 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001267
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001268 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001269
1270 // [OpenGL ES 2.0.24] table 3.9
1271 switch (textureFormat)
1272 {
1273 case GL_ALPHA:
1274 if (colorbufferFormat != GL_ALPHA &&
1275 colorbufferFormat != GL_RGBA &&
1276 colorbufferFormat != GL_RGBA4 &&
1277 colorbufferFormat != GL_RGB5_A1 &&
1278 colorbufferFormat != GL_RGBA8_OES)
1279 {
1280 return error(GL_INVALID_OPERATION);
1281 }
1282 break;
1283 case GL_LUMINANCE:
1284 case GL_RGB:
1285 if (colorbufferFormat != GL_RGB &&
1286 colorbufferFormat != GL_RGB565 &&
1287 colorbufferFormat != GL_RGB8_OES &&
1288 colorbufferFormat != GL_RGBA &&
1289 colorbufferFormat != GL_RGBA4 &&
1290 colorbufferFormat != GL_RGB5_A1 &&
1291 colorbufferFormat != GL_RGBA8_OES)
1292 {
1293 return error(GL_INVALID_OPERATION);
1294 }
1295 break;
1296 case GL_LUMINANCE_ALPHA:
1297 case GL_RGBA:
1298 if (colorbufferFormat != GL_RGBA &&
1299 colorbufferFormat != GL_RGBA4 &&
1300 colorbufferFormat != GL_RGB5_A1 &&
1301 colorbufferFormat != GL_RGBA8_OES)
1302 {
1303 return error(GL_INVALID_OPERATION);
1304 }
1305 break;
1306 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1307 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001308 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1309 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001310 return error(GL_INVALID_OPERATION);
1311 default:
1312 return error(GL_INVALID_OPERATION);
1313 }
1314
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001315 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001317 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001318
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001319 catch(std::bad_alloc&)
1320 {
1321 return error(GL_OUT_OF_MEMORY);
1322 }
1323}
1324
1325GLuint __stdcall glCreateProgram(void)
1326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001327 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001328
1329 try
1330 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001331 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001332
1333 if (context)
1334 {
1335 return context->createProgram();
1336 }
1337 }
1338 catch(std::bad_alloc&)
1339 {
1340 return error(GL_OUT_OF_MEMORY, 0);
1341 }
1342
1343 return 0;
1344}
1345
1346GLuint __stdcall glCreateShader(GLenum type)
1347{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001348 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001349
1350 try
1351 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001352 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001353
1354 if (context)
1355 {
1356 switch (type)
1357 {
1358 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001359 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001360 return context->createShader(type);
1361 default:
1362 return error(GL_INVALID_ENUM, 0);
1363 }
1364 }
1365 }
1366 catch(std::bad_alloc&)
1367 {
1368 return error(GL_OUT_OF_MEMORY, 0);
1369 }
1370
1371 return 0;
1372}
1373
1374void __stdcall glCullFace(GLenum mode)
1375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001376 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001377
1378 try
1379 {
1380 switch (mode)
1381 {
1382 case GL_FRONT:
1383 case GL_BACK:
1384 case GL_FRONT_AND_BACK:
1385 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001386 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001387
1388 if (context)
1389 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001390 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001391 }
1392 }
1393 break;
1394 default:
1395 return error(GL_INVALID_ENUM);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
1400 return error(GL_OUT_OF_MEMORY);
1401 }
1402}
1403
1404void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1405{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001406 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001407
1408 try
1409 {
1410 if (n < 0)
1411 {
1412 return error(GL_INVALID_VALUE);
1413 }
1414
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001415 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteBuffer(buffers[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
1427 return error(GL_OUT_OF_MEMORY);
1428 }
1429}
1430
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001431void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
1439 return error(GL_INVALID_VALUE);
1440 }
1441
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001442 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001443
1444 if (context)
1445 {
1446 for (int i = 0; i < n; i++)
1447 {
1448 context->deleteFence(fences[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
1454 return error(GL_OUT_OF_MEMORY);
1455 }
1456}
1457
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
1464 if (n < 0)
1465 {
1466 return error(GL_INVALID_VALUE);
1467 }
1468
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001469 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470
1471 if (context)
1472 {
1473 for (int i = 0; i < n; i++)
1474 {
1475 if (framebuffers[i] != 0)
1476 {
1477 context->deleteFramebuffer(framebuffers[i]);
1478 }
1479 }
1480 }
1481 }
1482 catch(std::bad_alloc&)
1483 {
1484 return error(GL_OUT_OF_MEMORY);
1485 }
1486}
1487
1488void __stdcall glDeleteProgram(GLuint program)
1489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001490 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491
1492 try
1493 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001494 if (program == 0)
1495 {
1496 return;
1497 }
1498
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001499 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001500
1501 if (context)
1502 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001503 if (!context->getProgram(program))
1504 {
1505 if(context->getShader(program))
1506 {
1507 return error(GL_INVALID_OPERATION);
1508 }
1509 else
1510 {
1511 return error(GL_INVALID_VALUE);
1512 }
1513 }
1514
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001515 context->deleteProgram(program);
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
1520 return error(GL_OUT_OF_MEMORY);
1521 }
1522}
1523
1524void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 if (n < 0)
1531 {
1532 return error(GL_INVALID_VALUE);
1533 }
1534
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001535 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001536
1537 if (context)
1538 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001539 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001540 {
1541 context->deleteRenderbuffer(renderbuffers[i]);
1542 }
1543 }
1544 }
1545 catch(std::bad_alloc&)
1546 {
1547 return error(GL_OUT_OF_MEMORY);
1548 }
1549}
1550
1551void __stdcall glDeleteShader(GLuint shader)
1552{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001554
1555 try
1556 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001557 if (shader == 0)
1558 {
1559 return;
1560 }
1561
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001562 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001563
1564 if (context)
1565 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001566 if (!context->getShader(shader))
1567 {
1568 if(context->getProgram(shader))
1569 {
1570 return error(GL_INVALID_OPERATION);
1571 }
1572 else
1573 {
1574 return error(GL_INVALID_VALUE);
1575 }
1576 }
1577
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 context->deleteShader(shader);
1579 }
1580 }
1581 catch(std::bad_alloc&)
1582 {
1583 return error(GL_OUT_OF_MEMORY);
1584 }
1585}
1586
1587void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001589 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001590
1591 try
1592 {
1593 if (n < 0)
1594 {
1595 return error(GL_INVALID_VALUE);
1596 }
1597
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001598 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001599
1600 if (context)
1601 {
1602 for (int i = 0; i < n; i++)
1603 {
1604 if (textures[i] != 0)
1605 {
1606 context->deleteTexture(textures[i]);
1607 }
1608 }
1609 }
1610 }
1611 catch(std::bad_alloc&)
1612 {
1613 return error(GL_OUT_OF_MEMORY);
1614 }
1615}
1616
1617void __stdcall glDepthFunc(GLenum func)
1618{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001619 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001620
1621 try
1622 {
1623 switch (func)
1624 {
1625 case GL_NEVER:
1626 case GL_ALWAYS:
1627 case GL_LESS:
1628 case GL_LEQUAL:
1629 case GL_EQUAL:
1630 case GL_GREATER:
1631 case GL_GEQUAL:
1632 case GL_NOTEQUAL:
1633 break;
1634 default:
1635 return error(GL_INVALID_ENUM);
1636 }
1637
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001639
1640 if (context)
1641 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001642 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001643 }
1644 }
1645 catch(std::bad_alloc&)
1646 {
1647 return error(GL_OUT_OF_MEMORY);
1648 }
1649}
1650
1651void __stdcall glDepthMask(GLboolean flag)
1652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001653 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654
1655 try
1656 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001657 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001658
1659 if (context)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663 }
1664 catch(std::bad_alloc&)
1665 {
1666 return error(GL_OUT_OF_MEMORY);
1667 }
1668}
1669
1670void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1671{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001672 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001673
1674 try
1675 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677
1678 if (context)
1679 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001680 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681 }
1682 }
1683 catch(std::bad_alloc&)
1684 {
1685 return error(GL_OUT_OF_MEMORY);
1686 }
1687}
1688
1689void __stdcall glDetachShader(GLuint program, GLuint shader)
1690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001691 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001692
1693 try
1694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001696
1697 if (context)
1698 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001699
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 gl::Program *programObject = context->getProgram(program);
1701 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001702
1703 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001705 gl::Shader *shaderByProgramHandle;
1706 shaderByProgramHandle = context->getShader(program);
1707 if (!shaderByProgramHandle)
1708 {
1709 return error(GL_INVALID_VALUE);
1710 }
1711 else
1712 {
1713 return error(GL_INVALID_OPERATION);
1714 }
1715 }
1716
1717 if (!shaderObject)
1718 {
1719 gl::Program *programByShaderHandle = context->getProgram(shader);
1720 if (!programByShaderHandle)
1721 {
1722 return error(GL_INVALID_VALUE);
1723 }
1724 else
1725 {
1726 return error(GL_INVALID_OPERATION);
1727 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
1730 if (!programObject->detachShader(shaderObject))
1731 {
1732 return error(GL_INVALID_OPERATION);
1733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 }
1735 }
1736 catch(std::bad_alloc&)
1737 {
1738 return error(GL_OUT_OF_MEMORY);
1739 }
1740}
1741
1742void __stdcall glDisable(GLenum cap)
1743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001744 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001745
1746 try
1747 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001748 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001749
1750 if (context)
1751 {
1752 switch (cap)
1753 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001754 case GL_CULL_FACE: context->setCullFace(false); break;
1755 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1756 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1757 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1758 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1759 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1760 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1761 case GL_BLEND: context->setBlend(false); break;
1762 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 default:
1764 return error(GL_INVALID_ENUM);
1765 }
1766 }
1767 }
1768 catch(std::bad_alloc&)
1769 {
1770 return error(GL_OUT_OF_MEMORY);
1771 }
1772}
1773
1774void __stdcall glDisableVertexAttribArray(GLuint index)
1775{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001776 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001777
1778 try
1779 {
1780 if (index >= gl::MAX_VERTEX_ATTRIBS)
1781 {
1782 return error(GL_INVALID_VALUE);
1783 }
1784
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001785 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001786
1787 if (context)
1788 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001789 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791 }
1792 catch(std::bad_alloc&)
1793 {
1794 return error(GL_OUT_OF_MEMORY);
1795 }
1796}
1797
1798void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001800 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001801
1802 try
1803 {
1804 if (count < 0 || first < 0)
1805 {
1806 return error(GL_INVALID_VALUE);
1807 }
1808
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001809 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001810
1811 if (context)
1812 {
1813 context->drawArrays(mode, first, count);
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
1818 return error(GL_OUT_OF_MEMORY);
1819 }
1820}
1821
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001822void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001825 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001826
1827 try
1828 {
1829 if (count < 0)
1830 {
1831 return error(GL_INVALID_VALUE);
1832 }
1833
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001834 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001835
1836 if (context)
1837 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001838 switch (type)
1839 {
1840 case GL_UNSIGNED_BYTE:
1841 case GL_UNSIGNED_SHORT:
1842 break;
1843 case GL_UNSIGNED_INT:
1844 if (!context->supports32bitIndices())
1845 {
1846 return error(GL_INVALID_ENUM);
1847 }
1848 break;
1849 default:
1850 return error(GL_INVALID_ENUM);
1851 }
1852
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001853 context->drawElements(mode, count, type, indices);
1854 }
1855 }
1856 catch(std::bad_alloc&)
1857 {
1858 return error(GL_OUT_OF_MEMORY);
1859 }
1860}
1861
1862void __stdcall glEnable(GLenum cap)
1863{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001864 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001865
1866 try
1867 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001868 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001869
1870 if (context)
1871 {
1872 switch (cap)
1873 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001874 case GL_CULL_FACE: context->setCullFace(true); break;
1875 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1876 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1877 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1878 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1879 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1880 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1881 case GL_BLEND: context->setBlend(true); break;
1882 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883 default:
1884 return error(GL_INVALID_ENUM);
1885 }
1886 }
1887 }
1888 catch(std::bad_alloc&)
1889 {
1890 return error(GL_OUT_OF_MEMORY);
1891 }
1892}
1893
1894void __stdcall glEnableVertexAttribArray(GLuint index)
1895{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001896 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897
1898 try
1899 {
1900 if (index >= gl::MAX_VERTEX_ATTRIBS)
1901 {
1902 return error(GL_INVALID_VALUE);
1903 }
1904
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001905 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001906
1907 if (context)
1908 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001909 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001910 }
1911 }
1912 catch(std::bad_alloc&)
1913 {
1914 return error(GL_OUT_OF_MEMORY);
1915 }
1916}
1917
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001918void __stdcall glFinishFenceNV(GLuint fence)
1919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001920 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001921
1922 try
1923 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001924 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001925
1926 if (context)
1927 {
1928 gl::Fence* fenceObject = context->getFence(fence);
1929
1930 if (fenceObject == NULL)
1931 {
1932 return error(GL_INVALID_OPERATION);
1933 }
1934
1935 fenceObject->finishFence();
1936 }
1937 }
1938 catch(std::bad_alloc&)
1939 {
1940 return error(GL_OUT_OF_MEMORY);
1941 }
1942}
1943
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001944void __stdcall glFinish(void)
1945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001946 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001947
1948 try
1949 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001950 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001951
1952 if (context)
1953 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001954 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001955 }
1956 }
1957 catch(std::bad_alloc&)
1958 {
1959 return error(GL_OUT_OF_MEMORY);
1960 }
1961}
1962
1963void __stdcall glFlush(void)
1964{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001965 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966
1967 try
1968 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001969 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001970
1971 if (context)
1972 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001973 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001974 }
1975 }
1976 catch(std::bad_alloc&)
1977 {
1978 return error(GL_OUT_OF_MEMORY);
1979 }
1980}
1981
1982void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1983{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001984 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001985 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001989 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00001990 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001991 {
1992 return error(GL_INVALID_ENUM);
1993 }
1994
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001995 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001996
1997 if (context)
1998 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001999 gl::Framebuffer *framebuffer = NULL;
2000 GLuint framebufferHandle = 0;
2001 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2002 {
2003 framebuffer = context->getReadFramebuffer();
2004 framebufferHandle = context->getReadFramebufferHandle();
2005 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002006 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002007 {
2008 framebuffer = context->getDrawFramebuffer();
2009 framebufferHandle = context->getDrawFramebufferHandle();
2010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002012 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 {
2014 return error(GL_INVALID_OPERATION);
2015 }
2016
2017 switch (attachment)
2018 {
2019 case GL_COLOR_ATTACHMENT0:
2020 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2021 break;
2022 case GL_DEPTH_ATTACHMENT:
2023 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2024 break;
2025 case GL_STENCIL_ATTACHMENT:
2026 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2027 break;
2028 default:
2029 return error(GL_INVALID_ENUM);
2030 }
2031 }
2032 }
2033 catch(std::bad_alloc&)
2034 {
2035 return error(GL_OUT_OF_MEMORY);
2036 }
2037}
2038
2039void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002041 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002042 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043
2044 try
2045 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002046 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047 {
2048 return error(GL_INVALID_ENUM);
2049 }
2050
2051 switch (attachment)
2052 {
2053 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002054 case GL_DEPTH_ATTACHMENT:
2055 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056 break;
2057 default:
2058 return error(GL_INVALID_ENUM);
2059 }
2060
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002061 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002062
2063 if (context)
2064 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002065 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 gl::Texture *tex = context->getTexture(texture);
2072
2073 if (tex == NULL)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
daniel@transgaming.com01868132010-08-24 19:21:17 +00002078 if (tex->isCompressed())
2079 {
2080 return error(GL_INVALID_OPERATION);
2081 }
2082
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 switch (textarget)
2084 {
2085 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002086 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002087 {
2088 return error(GL_INVALID_OPERATION);
2089 }
2090 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002091
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002092 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002093 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002097 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002098 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2099 {
2100 return error(GL_INVALID_OPERATION);
2101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002103
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 default:
2105 return error(GL_INVALID_ENUM);
2106 }
2107
2108 if (level != 0)
2109 {
2110 return error(GL_INVALID_VALUE);
2111 }
2112 }
2113
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002114 gl::Framebuffer *framebuffer = NULL;
2115 GLuint framebufferHandle = 0;
2116 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2117 {
2118 framebuffer = context->getReadFramebuffer();
2119 framebufferHandle = context->getReadFramebufferHandle();
2120 }
2121 else
2122 {
2123 framebuffer = context->getDrawFramebuffer();
2124 framebufferHandle = context->getDrawFramebufferHandle();
2125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002126
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002127 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 {
2129 return error(GL_INVALID_OPERATION);
2130 }
2131
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002132 switch (attachment)
2133 {
2134 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2135 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2136 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138 }
2139 }
2140 catch(std::bad_alloc&)
2141 {
2142 return error(GL_OUT_OF_MEMORY);
2143 }
2144}
2145
2146void __stdcall glFrontFace(GLenum mode)
2147{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002148 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149
2150 try
2151 {
2152 switch (mode)
2153 {
2154 case GL_CW:
2155 case GL_CCW:
2156 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002157 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002158
2159 if (context)
2160 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002161 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
2164 break;
2165 default:
2166 return error(GL_INVALID_ENUM);
2167 }
2168 }
2169 catch(std::bad_alloc&)
2170 {
2171 return error(GL_OUT_OF_MEMORY);
2172 }
2173}
2174
2175void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002177 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002178
2179 try
2180 {
2181 if (n < 0)
2182 {
2183 return error(GL_INVALID_VALUE);
2184 }
2185
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002186 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002187
2188 if (context)
2189 {
2190 for (int i = 0; i < n; i++)
2191 {
2192 buffers[i] = context->createBuffer();
2193 }
2194 }
2195 }
2196 catch(std::bad_alloc&)
2197 {
2198 return error(GL_OUT_OF_MEMORY);
2199 }
2200}
2201
2202void __stdcall glGenerateMipmap(GLenum target)
2203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002204 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002205
2206 try
2207 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002208 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002209
2210 if (context)
2211 {
2212 gl::Texture *texture;
2213
2214 switch (target)
2215 {
2216 case GL_TEXTURE_2D:
2217 texture = context->getTexture2D();
2218 break;
2219
2220 case GL_TEXTURE_CUBE_MAP:
2221 texture = context->getTextureCubeMap();
2222 break;
2223
2224 default:
2225 return error(GL_INVALID_ENUM);
2226 }
2227
daniel@transgaming.com01868132010-08-24 19:21:17 +00002228 if (texture->isCompressed())
2229 {
2230 return error(GL_INVALID_OPERATION);
2231 }
2232
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002233 texture->generateMipmaps();
2234 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002235 }
2236 catch(std::bad_alloc&)
2237 {
2238 return error(GL_OUT_OF_MEMORY);
2239 }
2240}
2241
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002242void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2243{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002244 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002245
2246 try
2247 {
2248 if (n < 0)
2249 {
2250 return error(GL_INVALID_VALUE);
2251 }
2252
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002253 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002254
2255 if (context)
2256 {
2257 for (int i = 0; i < n; i++)
2258 {
2259 fences[i] = context->createFence();
2260 }
2261 }
2262 }
2263 catch(std::bad_alloc&)
2264 {
2265 return error(GL_OUT_OF_MEMORY);
2266 }
2267}
2268
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002269void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002271 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002272
2273 try
2274 {
2275 if (n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002280 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002281
2282 if (context)
2283 {
2284 for (int i = 0; i < n; i++)
2285 {
2286 framebuffers[i] = context->createFramebuffer();
2287 }
2288 }
2289 }
2290 catch(std::bad_alloc&)
2291 {
2292 return error(GL_OUT_OF_MEMORY);
2293 }
2294}
2295
2296void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002298 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299
2300 try
2301 {
2302 if (n < 0)
2303 {
2304 return error(GL_INVALID_VALUE);
2305 }
2306
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002307 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002308
2309 if (context)
2310 {
2311 for (int i = 0; i < n; i++)
2312 {
2313 renderbuffers[i] = context->createRenderbuffer();
2314 }
2315 }
2316 }
2317 catch(std::bad_alloc&)
2318 {
2319 return error(GL_OUT_OF_MEMORY);
2320 }
2321}
2322
2323void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2324{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002325 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002326
2327 try
2328 {
2329 if (n < 0)
2330 {
2331 return error(GL_INVALID_VALUE);
2332 }
2333
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002334 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002335
2336 if (context)
2337 {
2338 for (int i = 0; i < n; i++)
2339 {
2340 textures[i] = context->createTexture();
2341 }
2342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
2346 return error(GL_OUT_OF_MEMORY);
2347 }
2348}
2349
daniel@transgaming.com85423182010-04-22 13:35:27 +00002350void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002353 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002354 program, index, bufsize, length, size, type, name);
2355
2356 try
2357 {
2358 if (bufsize < 0)
2359 {
2360 return error(GL_INVALID_VALUE);
2361 }
2362
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002363 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002364
2365 if (context)
2366 {
2367 gl::Program *programObject = context->getProgram(program);
2368
2369 if (!programObject)
2370 {
2371 if (context->getShader(program))
2372 {
2373 return error(GL_INVALID_OPERATION);
2374 }
2375 else
2376 {
2377 return error(GL_INVALID_VALUE);
2378 }
2379 }
2380
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002381 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002382 {
2383 return error(GL_INVALID_VALUE);
2384 }
2385
2386 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2387 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388 }
2389 catch(std::bad_alloc&)
2390 {
2391 return error(GL_OUT_OF_MEMORY);
2392 }
2393}
2394
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002395void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002397 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002398 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 program, index, bufsize, length, size, type, name);
2400
2401 try
2402 {
2403 if (bufsize < 0)
2404 {
2405 return error(GL_INVALID_VALUE);
2406 }
2407
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002408 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002409
2410 if (context)
2411 {
2412 gl::Program *programObject = context->getProgram(program);
2413
2414 if (!programObject)
2415 {
2416 if (context->getShader(program))
2417 {
2418 return error(GL_INVALID_OPERATION);
2419 }
2420 else
2421 {
2422 return error(GL_INVALID_VALUE);
2423 }
2424 }
2425
2426 if (index >= (GLuint)programObject->getActiveUniformCount())
2427 {
2428 return error(GL_INVALID_VALUE);
2429 }
2430
2431 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2432 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434 catch(std::bad_alloc&)
2435 {
2436 return error(GL_OUT_OF_MEMORY);
2437 }
2438}
2439
2440void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2441{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002442 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002443 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444
2445 try
2446 {
2447 if (maxcount < 0)
2448 {
2449 return error(GL_INVALID_VALUE);
2450 }
2451
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002452 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002453
2454 if (context)
2455 {
2456 gl::Program *programObject = context->getProgram(program);
2457
2458 if (!programObject)
2459 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002460 if (context->getShader(program))
2461 {
2462 return error(GL_INVALID_OPERATION);
2463 }
2464 else
2465 {
2466 return error(GL_INVALID_VALUE);
2467 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002468 }
2469
2470 return programObject->getAttachedShaders(maxcount, count, shaders);
2471 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002472 }
2473 catch(std::bad_alloc&)
2474 {
2475 return error(GL_OUT_OF_MEMORY);
2476 }
2477}
2478
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002479int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002485 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486
2487 if (context)
2488 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002489
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 gl::Program *programObject = context->getProgram(program);
2491
2492 if (!programObject)
2493 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002494 if (context->getShader(program))
2495 {
2496 return error(GL_INVALID_OPERATION, -1);
2497 }
2498 else
2499 {
2500 return error(GL_INVALID_VALUE, -1);
2501 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 }
2503
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002504 if (!programObject->isLinked())
2505 {
2506 return error(GL_INVALID_OPERATION, -1);
2507 }
2508
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 return programObject->getAttributeLocation(name);
2510 }
2511 }
2512 catch(std::bad_alloc&)
2513 {
2514 return error(GL_OUT_OF_MEMORY, -1);
2515 }
2516
2517 return -1;
2518}
2519
2520void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002522 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 try
2525 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002526 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002527
2528 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002530 if (!(context->getBooleanv(pname, params)))
2531 {
2532 GLenum nativeType;
2533 unsigned int numParams = 0;
2534 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2535 return error(GL_INVALID_ENUM);
2536
2537 if (numParams == 0)
2538 return; // it is known that the pname is valid, but there are no parameters to return
2539
2540 if (nativeType == GL_FLOAT)
2541 {
2542 GLfloat *floatParams = NULL;
2543 floatParams = new GLfloat[numParams];
2544
2545 context->getFloatv(pname, floatParams);
2546
2547 for (unsigned int i = 0; i < numParams; ++i)
2548 {
2549 if (floatParams[i] == 0.0f)
2550 params[i] = GL_FALSE;
2551 else
2552 params[i] = GL_TRUE;
2553 }
2554
2555 delete [] floatParams;
2556 }
2557 else if (nativeType == GL_INT)
2558 {
2559 GLint *intParams = NULL;
2560 intParams = new GLint[numParams];
2561
2562 context->getIntegerv(pname, intParams);
2563
2564 for (unsigned int i = 0; i < numParams; ++i)
2565 {
2566 if (intParams[i] == 0)
2567 params[i] = GL_FALSE;
2568 else
2569 params[i] = GL_TRUE;
2570 }
2571
2572 delete [] intParams;
2573 }
2574 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002575 }
2576 }
2577 catch(std::bad_alloc&)
2578 {
2579 return error(GL_OUT_OF_MEMORY);
2580 }
2581}
2582
2583void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2584{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002585 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002586
2587 try
2588 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002589 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002590
2591 if (context)
2592 {
2593 gl::Buffer *buffer;
2594
2595 switch (target)
2596 {
2597 case GL_ARRAY_BUFFER:
2598 buffer = context->getArrayBuffer();
2599 break;
2600 case GL_ELEMENT_ARRAY_BUFFER:
2601 buffer = context->getElementArrayBuffer();
2602 break;
2603 default: return error(GL_INVALID_ENUM);
2604 }
2605
2606 if (!buffer)
2607 {
2608 // A null buffer means that "0" is bound to the requested buffer target
2609 return error(GL_INVALID_OPERATION);
2610 }
2611
2612 switch (pname)
2613 {
2614 case GL_BUFFER_USAGE:
2615 *params = buffer->usage();
2616 break;
2617 case GL_BUFFER_SIZE:
2618 *params = buffer->size();
2619 break;
2620 default: return error(GL_INVALID_ENUM);
2621 }
2622 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002623 }
2624 catch(std::bad_alloc&)
2625 {
2626 return error(GL_OUT_OF_MEMORY);
2627 }
2628}
2629
2630GLenum __stdcall glGetError(void)
2631{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002632 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633
2634 gl::Context *context = gl::getContext();
2635
2636 if (context)
2637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002638 if (context->isContextLost())
2639 return GL_OUT_OF_MEMORY;
2640 else
2641 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002642 }
2643
2644 return GL_NO_ERROR;
2645}
2646
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002647void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2648{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002649 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002650
2651 try
2652 {
2653
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002654 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002655
2656 if (context)
2657 {
2658 gl::Fence *fenceObject = context->getFence(fence);
2659
2660 if (fenceObject == NULL)
2661 {
2662 return error(GL_INVALID_OPERATION);
2663 }
2664
2665 fenceObject->getFenceiv(pname, params);
2666 }
2667 }
2668 catch(std::bad_alloc&)
2669 {
2670 return error(GL_OUT_OF_MEMORY);
2671 }
2672}
2673
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002674void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2675{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002676 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677
2678 try
2679 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002680 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002681
2682 if (context)
2683 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002684 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002685 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002686 GLenum nativeType;
2687 unsigned int numParams = 0;
2688 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2689 return error(GL_INVALID_ENUM);
2690
2691 if (numParams == 0)
2692 return; // it is known that the pname is valid, but that there are no parameters to return.
2693
2694 if (nativeType == GL_BOOL)
2695 {
2696 GLboolean *boolParams = NULL;
2697 boolParams = new GLboolean[numParams];
2698
2699 context->getBooleanv(pname, boolParams);
2700
2701 for (unsigned int i = 0; i < numParams; ++i)
2702 {
2703 if (boolParams[i] == GL_FALSE)
2704 params[i] = 0.0f;
2705 else
2706 params[i] = 1.0f;
2707 }
2708
2709 delete [] boolParams;
2710 }
2711 else if (nativeType == GL_INT)
2712 {
2713 GLint *intParams = NULL;
2714 intParams = new GLint[numParams];
2715
2716 context->getIntegerv(pname, intParams);
2717
2718 for (unsigned int i = 0; i < numParams; ++i)
2719 {
2720 params[i] = (GLfloat)intParams[i];
2721 }
2722
2723 delete [] intParams;
2724 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002725 }
2726 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002727 }
2728 catch(std::bad_alloc&)
2729 {
2730 return error(GL_OUT_OF_MEMORY);
2731 }
2732}
2733
2734void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2735{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002736 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002737 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002738
2739 try
2740 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002741 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002742
2743 if (context)
2744 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002745 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002746 {
2747 return error(GL_INVALID_ENUM);
2748 }
2749
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002750 gl::Framebuffer *framebuffer = NULL;
2751 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2752 {
2753 if(context->getReadFramebufferHandle() == 0)
2754 {
2755 return error(GL_INVALID_OPERATION);
2756 }
2757
2758 framebuffer = context->getReadFramebuffer();
2759 }
2760 else
2761 {
2762 if (context->getDrawFramebufferHandle() == 0)
2763 {
2764 return error(GL_INVALID_OPERATION);
2765 }
2766
2767 framebuffer = context->getDrawFramebuffer();
2768 }
2769
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002770 GLenum attachmentType;
2771 GLuint attachmentHandle;
2772 switch (attachment)
2773 {
2774 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002775 attachmentType = framebuffer->getColorbufferType();
2776 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002777 break;
2778 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002779 attachmentType = framebuffer->getDepthbufferType();
2780 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002781 break;
2782 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002783 attachmentType = framebuffer->getStencilbufferType();
2784 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002785 break;
2786 default: return error(GL_INVALID_ENUM);
2787 }
2788
2789 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002790 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002791 {
2792 attachmentObjectType = attachmentType;
2793 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002794 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002795 {
2796 attachmentObjectType = GL_TEXTURE;
2797 }
2798 else UNREACHABLE();
2799
2800 switch (pname)
2801 {
2802 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2803 *params = attachmentObjectType;
2804 break;
2805 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2806 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2807 {
2808 *params = attachmentHandle;
2809 }
2810 else
2811 {
2812 return error(GL_INVALID_ENUM);
2813 }
2814 break;
2815 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2816 if (attachmentObjectType == GL_TEXTURE)
2817 {
2818 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2819 }
2820 else
2821 {
2822 return error(GL_INVALID_ENUM);
2823 }
2824 break;
2825 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2826 if (attachmentObjectType == GL_TEXTURE)
2827 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002828 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002829 {
2830 *params = attachmentType;
2831 }
2832 else
2833 {
2834 *params = 0;
2835 }
2836 }
2837 else
2838 {
2839 return error(GL_INVALID_ENUM);
2840 }
2841 break;
2842 default:
2843 return error(GL_INVALID_ENUM);
2844 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845 }
2846 }
2847 catch(std::bad_alloc&)
2848 {
2849 return error(GL_OUT_OF_MEMORY);
2850 }
2851}
2852
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00002853GLenum __stdcall glGetGraphicsResetStatusEXT(void)
2854{
2855 EVENT("()");
2856
2857 try
2858 {
2859 gl::Context *context = gl::getContext();
2860
2861 if (context)
2862 {
2863 return context->getResetStatus();
2864 }
2865
2866 return GL_NO_ERROR;
2867 }
2868 catch(std::bad_alloc&)
2869 {
2870 return GL_OUT_OF_MEMORY;
2871 }
2872}
2873
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002874void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2875{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002876 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002877
2878 try
2879 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002880 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002881
2882 if (context)
2883 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002884 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002885 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002886 GLenum nativeType;
2887 unsigned int numParams = 0;
2888 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2889 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002890
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002891 if (numParams == 0)
2892 return; // it is known that pname is valid, but there are no parameters to return
2893
2894 if (nativeType == GL_BOOL)
2895 {
2896 GLboolean *boolParams = NULL;
2897 boolParams = new GLboolean[numParams];
2898
2899 context->getBooleanv(pname, boolParams);
2900
2901 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002902 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002903 if (boolParams[i] == GL_FALSE)
2904 params[i] = 0;
2905 else
2906 params[i] = 1;
2907 }
2908
2909 delete [] boolParams;
2910 }
2911 else if (nativeType == GL_FLOAT)
2912 {
2913 GLfloat *floatParams = NULL;
2914 floatParams = new GLfloat[numParams];
2915
2916 context->getFloatv(pname, floatParams);
2917
2918 for (unsigned int i = 0; i < numParams; ++i)
2919 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002920 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002921 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002922 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002923 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002924 else
2925 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002926 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002927
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002928 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002929 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002930 }
2931 }
2932 }
2933 catch(std::bad_alloc&)
2934 {
2935 return error(GL_OUT_OF_MEMORY);
2936 }
2937}
2938
2939void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
2940{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002941 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942
2943 try
2944 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002945 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002946
2947 if (context)
2948 {
2949 gl::Program *programObject = context->getProgram(program);
2950
2951 if (!programObject)
2952 {
2953 return error(GL_INVALID_VALUE);
2954 }
2955
2956 switch (pname)
2957 {
2958 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002959 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 return;
2961 case GL_LINK_STATUS:
2962 *params = programObject->isLinked();
2963 return;
2964 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002965 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002966 return;
2967 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002968 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002969 return;
2970 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002971 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002972 return;
2973 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002974 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002975 return;
2976 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002977 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002978 return;
2979 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002980 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002981 return;
2982 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002983 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002984 return;
2985 default:
2986 return error(GL_INVALID_ENUM);
2987 }
2988 }
2989 }
2990 catch(std::bad_alloc&)
2991 {
2992 return error(GL_OUT_OF_MEMORY);
2993 }
2994}
2995
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002996void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002997{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002998 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002999 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003000
3001 try
3002 {
3003 if (bufsize < 0)
3004 {
3005 return error(GL_INVALID_VALUE);
3006 }
3007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003009
3010 if (context)
3011 {
3012 gl::Program *programObject = context->getProgram(program);
3013
3014 if (!programObject)
3015 {
3016 return error(GL_INVALID_VALUE);
3017 }
3018
3019 programObject->getInfoLog(bufsize, length, infolog);
3020 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003021 }
3022 catch(std::bad_alloc&)
3023 {
3024 return error(GL_OUT_OF_MEMORY);
3025 }
3026}
3027
3028void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3029{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003030 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003031
3032 try
3033 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003034 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003035
3036 if (context)
3037 {
3038 if (target != GL_RENDERBUFFER)
3039 {
3040 return error(GL_INVALID_ENUM);
3041 }
3042
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003043 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003044 {
3045 return error(GL_INVALID_OPERATION);
3046 }
3047
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003048 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003049
3050 switch (pname)
3051 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003052 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3053 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3054 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3055 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3056 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3057 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3058 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3059 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3060 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003061 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003062 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003063 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003064 *params = renderbuffer->getSamples();
3065 }
3066 else
3067 {
3068 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003069 }
3070 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003071 default:
3072 return error(GL_INVALID_ENUM);
3073 }
3074 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003075 }
3076 catch(std::bad_alloc&)
3077 {
3078 return error(GL_OUT_OF_MEMORY);
3079 }
3080}
3081
3082void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3083{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003084 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003085
3086 try
3087 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003088 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003089
3090 if (context)
3091 {
3092 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003093
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003094 if (!shaderObject)
3095 {
3096 return error(GL_INVALID_VALUE);
3097 }
3098
3099 switch (pname)
3100 {
3101 case GL_SHADER_TYPE:
3102 *params = shaderObject->getType();
3103 return;
3104 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003105 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003106 return;
3107 case GL_COMPILE_STATUS:
3108 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3109 return;
3110 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003111 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003112 return;
3113 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003114 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003115 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003116 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3117 *params = shaderObject->getTranslatedSourceLength();
3118 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003119 default:
3120 return error(GL_INVALID_ENUM);
3121 }
3122 }
3123 }
3124 catch(std::bad_alloc&)
3125 {
3126 return error(GL_OUT_OF_MEMORY);
3127 }
3128}
3129
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003130void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003131{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003132 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003133 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003134
3135 try
3136 {
3137 if (bufsize < 0)
3138 {
3139 return error(GL_INVALID_VALUE);
3140 }
3141
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003142 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003143
3144 if (context)
3145 {
3146 gl::Shader *shaderObject = context->getShader(shader);
3147
3148 if (!shaderObject)
3149 {
3150 return error(GL_INVALID_VALUE);
3151 }
3152
3153 shaderObject->getInfoLog(bufsize, length, infolog);
3154 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003155 }
3156 catch(std::bad_alloc&)
3157 {
3158 return error(GL_OUT_OF_MEMORY);
3159 }
3160}
3161
3162void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3163{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003164 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003165 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003166
3167 try
3168 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003169 switch (shadertype)
3170 {
3171 case GL_VERTEX_SHADER:
3172 case GL_FRAGMENT_SHADER:
3173 break;
3174 default:
3175 return error(GL_INVALID_ENUM);
3176 }
3177
3178 switch (precisiontype)
3179 {
3180 case GL_LOW_FLOAT:
3181 case GL_MEDIUM_FLOAT:
3182 case GL_HIGH_FLOAT:
3183 // Assume IEEE 754 precision
3184 range[0] = 127;
3185 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003186 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003187 break;
3188 case GL_LOW_INT:
3189 case GL_MEDIUM_INT:
3190 case GL_HIGH_INT:
3191 // Some (most) hardware only supports single-precision floating-point numbers,
3192 // which can accurately represent integers up to +/-16777216
3193 range[0] = 24;
3194 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003195 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003196 break;
3197 default:
3198 return error(GL_INVALID_ENUM);
3199 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003200 }
3201 catch(std::bad_alloc&)
3202 {
3203 return error(GL_OUT_OF_MEMORY);
3204 }
3205}
3206
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003207void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003208{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003209 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003210 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003211
3212 try
3213 {
3214 if (bufsize < 0)
3215 {
3216 return error(GL_INVALID_VALUE);
3217 }
3218
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003219 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003220
3221 if (context)
3222 {
3223 gl::Shader *shaderObject = context->getShader(shader);
3224
3225 if (!shaderObject)
3226 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003227 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003228 }
3229
3230 shaderObject->getSource(bufsize, length, source);
3231 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003232 }
3233 catch(std::bad_alloc&)
3234 {
3235 return error(GL_OUT_OF_MEMORY);
3236 }
3237}
3238
zmo@google.coma574f782011-10-03 21:45:23 +00003239void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3240{
3241 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3242 shader, bufsize, length, source);
3243
3244 try
3245 {
3246 if (bufsize < 0)
3247 {
3248 return error(GL_INVALID_VALUE);
3249 }
3250
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003251 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003252
3253 if (context)
3254 {
3255 gl::Shader *shaderObject = context->getShader(shader);
3256
3257 if (!shaderObject)
3258 {
3259 return error(GL_INVALID_OPERATION);
3260 }
3261
3262 shaderObject->getTranslatedSource(bufsize, length, source);
3263 }
3264 }
3265 catch(std::bad_alloc&)
3266 {
3267 return error(GL_OUT_OF_MEMORY);
3268 }
3269}
3270
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003271const GLubyte* __stdcall glGetString(GLenum name)
3272{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003273 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003274
3275 try
3276 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003277 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003278
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003279 switch (name)
3280 {
3281 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003282 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003283 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003284 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003285 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003286 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003287 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003288 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003289 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003290 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003291 default:
3292 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3293 }
3294 }
3295 catch(std::bad_alloc&)
3296 {
3297 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3298 }
3299
3300 return NULL;
3301}
3302
3303void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3304{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003305 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003306
3307 try
3308 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003309 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003310
3311 if (context)
3312 {
3313 gl::Texture *texture;
3314
3315 switch (target)
3316 {
3317 case GL_TEXTURE_2D:
3318 texture = context->getTexture2D();
3319 break;
3320 case GL_TEXTURE_CUBE_MAP:
3321 texture = context->getTextureCubeMap();
3322 break;
3323 default:
3324 return error(GL_INVALID_ENUM);
3325 }
3326
3327 switch (pname)
3328 {
3329 case GL_TEXTURE_MAG_FILTER:
3330 *params = (GLfloat)texture->getMagFilter();
3331 break;
3332 case GL_TEXTURE_MIN_FILTER:
3333 *params = (GLfloat)texture->getMinFilter();
3334 break;
3335 case GL_TEXTURE_WRAP_S:
3336 *params = (GLfloat)texture->getWrapS();
3337 break;
3338 case GL_TEXTURE_WRAP_T:
3339 *params = (GLfloat)texture->getWrapT();
3340 break;
3341 default:
3342 return error(GL_INVALID_ENUM);
3343 }
3344 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003345 }
3346 catch(std::bad_alloc&)
3347 {
3348 return error(GL_OUT_OF_MEMORY);
3349 }
3350}
3351
3352void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3353{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003354 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003355
3356 try
3357 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003358 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003359
3360 if (context)
3361 {
3362 gl::Texture *texture;
3363
3364 switch (target)
3365 {
3366 case GL_TEXTURE_2D:
3367 texture = context->getTexture2D();
3368 break;
3369 case GL_TEXTURE_CUBE_MAP:
3370 texture = context->getTextureCubeMap();
3371 break;
3372 default:
3373 return error(GL_INVALID_ENUM);
3374 }
3375
3376 switch (pname)
3377 {
3378 case GL_TEXTURE_MAG_FILTER:
3379 *params = texture->getMagFilter();
3380 break;
3381 case GL_TEXTURE_MIN_FILTER:
3382 *params = texture->getMinFilter();
3383 break;
3384 case GL_TEXTURE_WRAP_S:
3385 *params = texture->getWrapS();
3386 break;
3387 case GL_TEXTURE_WRAP_T:
3388 *params = texture->getWrapT();
3389 break;
3390 default:
3391 return error(GL_INVALID_ENUM);
3392 }
3393 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003394 }
3395 catch(std::bad_alloc&)
3396 {
3397 return error(GL_OUT_OF_MEMORY);
3398 }
3399}
3400
3401void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3402{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003403 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003404
3405 try
3406 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003407 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003408
3409 if (context)
3410 {
3411 if (program == 0)
3412 {
3413 return error(GL_INVALID_VALUE);
3414 }
3415
3416 gl::Program *programObject = context->getProgram(program);
3417
3418 if (!programObject || !programObject->isLinked())
3419 {
3420 return error(GL_INVALID_OPERATION);
3421 }
3422
3423 if (!programObject->getUniformfv(location, params))
3424 {
3425 return error(GL_INVALID_OPERATION);
3426 }
3427 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003428 }
3429 catch(std::bad_alloc&)
3430 {
3431 return error(GL_OUT_OF_MEMORY);
3432 }
3433}
3434
3435void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3436{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003437 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003438
3439 try
3440 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003441 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003442
3443 if (context)
3444 {
3445 if (program == 0)
3446 {
3447 return error(GL_INVALID_VALUE);
3448 }
3449
3450 gl::Program *programObject = context->getProgram(program);
3451
3452 if (!programObject || !programObject->isLinked())
3453 {
3454 return error(GL_INVALID_OPERATION);
3455 }
3456
3457 if (!programObject)
3458 {
3459 return error(GL_INVALID_OPERATION);
3460 }
3461
3462 if (!programObject->getUniformiv(location, params))
3463 {
3464 return error(GL_INVALID_OPERATION);
3465 }
3466 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003467 }
3468 catch(std::bad_alloc&)
3469 {
3470 return error(GL_OUT_OF_MEMORY);
3471 }
3472}
3473
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003474int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003475{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003476 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003477
3478 try
3479 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003480 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003481
3482 if (strstr(name, "gl_") == name)
3483 {
3484 return -1;
3485 }
3486
3487 if (context)
3488 {
3489 gl::Program *programObject = context->getProgram(program);
3490
3491 if (!programObject)
3492 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003493 if (context->getShader(program))
3494 {
3495 return error(GL_INVALID_OPERATION, -1);
3496 }
3497 else
3498 {
3499 return error(GL_INVALID_VALUE, -1);
3500 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003501 }
3502
3503 if (!programObject->isLinked())
3504 {
3505 return error(GL_INVALID_OPERATION, -1);
3506 }
3507
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003508 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003509 }
3510 }
3511 catch(std::bad_alloc&)
3512 {
3513 return error(GL_OUT_OF_MEMORY, -1);
3514 }
3515
3516 return -1;
3517}
3518
3519void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3520{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003521 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003522
3523 try
3524 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003525 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003526
daniel@transgaming.come0078962010-04-15 20:45:08 +00003527 if (context)
3528 {
3529 if (index >= gl::MAX_VERTEX_ATTRIBS)
3530 {
3531 return error(GL_INVALID_VALUE);
3532 }
3533
daniel@transgaming.com83921382011-01-08 05:46:00 +00003534 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003535
daniel@transgaming.come0078962010-04-15 20:45:08 +00003536 switch (pname)
3537 {
3538 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003539 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003540 break;
3541 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003542 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003543 break;
3544 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003545 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003546 break;
3547 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003548 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003549 break;
3550 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003551 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003552 break;
3553 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003554 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003555 break;
3556 case GL_CURRENT_VERTEX_ATTRIB:
3557 for (int i = 0; i < 4; ++i)
3558 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003559 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003560 }
3561 break;
3562 default: return error(GL_INVALID_ENUM);
3563 }
3564 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003565 }
3566 catch(std::bad_alloc&)
3567 {
3568 return error(GL_OUT_OF_MEMORY);
3569 }
3570}
3571
3572void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3573{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003574 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003575
3576 try
3577 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003578 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003579
daniel@transgaming.come0078962010-04-15 20:45:08 +00003580 if (context)
3581 {
3582 if (index >= gl::MAX_VERTEX_ATTRIBS)
3583 {
3584 return error(GL_INVALID_VALUE);
3585 }
3586
daniel@transgaming.com83921382011-01-08 05:46:00 +00003587 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003588
daniel@transgaming.come0078962010-04-15 20:45:08 +00003589 switch (pname)
3590 {
3591 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003592 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003593 break;
3594 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003595 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003596 break;
3597 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003598 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003599 break;
3600 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003601 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003602 break;
3603 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003604 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003605 break;
3606 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003607 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003608 break;
3609 case GL_CURRENT_VERTEX_ATTRIB:
3610 for (int i = 0; i < 4; ++i)
3611 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003612 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003613 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3614 }
3615 break;
3616 default: return error(GL_INVALID_ENUM);
3617 }
3618 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003619 }
3620 catch(std::bad_alloc&)
3621 {
3622 return error(GL_OUT_OF_MEMORY);
3623 }
3624}
3625
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003626void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003627{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003628 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003629
3630 try
3631 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003632 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003633
daniel@transgaming.come0078962010-04-15 20:45:08 +00003634 if (context)
3635 {
3636 if (index >= gl::MAX_VERTEX_ATTRIBS)
3637 {
3638 return error(GL_INVALID_VALUE);
3639 }
3640
3641 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3642 {
3643 return error(GL_INVALID_ENUM);
3644 }
3645
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003646 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003647 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003648 }
3649 catch(std::bad_alloc&)
3650 {
3651 return error(GL_OUT_OF_MEMORY);
3652 }
3653}
3654
3655void __stdcall glHint(GLenum target, GLenum mode)
3656{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003657 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003658
3659 try
3660 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003661 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003662 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003663 case GL_FASTEST:
3664 case GL_NICEST:
3665 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003666 break;
3667 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003668 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003669 }
3670
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003671 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003672 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003673 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003674 case GL_GENERATE_MIPMAP_HINT:
3675 if (context) context->setGenerateMipmapHint(mode);
3676 break;
3677 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3678 if (context) context->setFragmentShaderDerivativeHint(mode);
3679 break;
3680 default:
3681 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003683 }
3684 catch(std::bad_alloc&)
3685 {
3686 return error(GL_OUT_OF_MEMORY);
3687 }
3688}
3689
3690GLboolean __stdcall glIsBuffer(GLuint buffer)
3691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003692 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003693
3694 try
3695 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003696 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003697
3698 if (context && buffer)
3699 {
3700 gl::Buffer *bufferObject = context->getBuffer(buffer);
3701
3702 if (bufferObject)
3703 {
3704 return GL_TRUE;
3705 }
3706 }
3707 }
3708 catch(std::bad_alloc&)
3709 {
3710 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3711 }
3712
3713 return GL_FALSE;
3714}
3715
3716GLboolean __stdcall glIsEnabled(GLenum cap)
3717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003718 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003719
3720 try
3721 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003723
3724 if (context)
3725 {
3726 switch (cap)
3727 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003728 case GL_CULL_FACE: return context->isCullFaceEnabled();
3729 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3730 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3731 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3732 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3733 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3734 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3735 case GL_BLEND: return context->isBlendEnabled();
3736 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003737 default:
3738 return error(GL_INVALID_ENUM, false);
3739 }
3740 }
3741 }
3742 catch(std::bad_alloc&)
3743 {
3744 return error(GL_OUT_OF_MEMORY, false);
3745 }
3746
3747 return false;
3748}
3749
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003750GLboolean __stdcall glIsFenceNV(GLuint fence)
3751{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003752 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003753
3754 try
3755 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003756 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003757
3758 if (context)
3759 {
3760 gl::Fence *fenceObject = context->getFence(fence);
3761
3762 if (fenceObject == NULL)
3763 {
3764 return GL_FALSE;
3765 }
3766
3767 return fenceObject->isFence();
3768 }
3769 }
3770 catch(std::bad_alloc&)
3771 {
3772 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3773 }
3774
3775 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003776}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003777
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003778GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3779{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003780 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003781
3782 try
3783 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003784 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003785
3786 if (context && framebuffer)
3787 {
3788 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3789
3790 if (framebufferObject)
3791 {
3792 return GL_TRUE;
3793 }
3794 }
3795 }
3796 catch(std::bad_alloc&)
3797 {
3798 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3799 }
3800
3801 return GL_FALSE;
3802}
3803
3804GLboolean __stdcall glIsProgram(GLuint program)
3805{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003806 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003807
3808 try
3809 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003810 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003811
3812 if (context && program)
3813 {
3814 gl::Program *programObject = context->getProgram(program);
3815
3816 if (programObject)
3817 {
3818 return GL_TRUE;
3819 }
3820 }
3821 }
3822 catch(std::bad_alloc&)
3823 {
3824 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3825 }
3826
3827 return GL_FALSE;
3828}
3829
3830GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3831{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003832 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833
3834 try
3835 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003836 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003837
3838 if (context && renderbuffer)
3839 {
3840 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3841
3842 if (renderbufferObject)
3843 {
3844 return GL_TRUE;
3845 }
3846 }
3847 }
3848 catch(std::bad_alloc&)
3849 {
3850 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3851 }
3852
3853 return GL_FALSE;
3854}
3855
3856GLboolean __stdcall glIsShader(GLuint shader)
3857{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003858 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003859
3860 try
3861 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003862 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003863
3864 if (context && shader)
3865 {
3866 gl::Shader *shaderObject = context->getShader(shader);
3867
3868 if (shaderObject)
3869 {
3870 return GL_TRUE;
3871 }
3872 }
3873 }
3874 catch(std::bad_alloc&)
3875 {
3876 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3877 }
3878
3879 return GL_FALSE;
3880}
3881
3882GLboolean __stdcall glIsTexture(GLuint texture)
3883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003884 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003885
3886 try
3887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003889
3890 if (context && texture)
3891 {
3892 gl::Texture *textureObject = context->getTexture(texture);
3893
3894 if (textureObject)
3895 {
3896 return GL_TRUE;
3897 }
3898 }
3899 }
3900 catch(std::bad_alloc&)
3901 {
3902 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3903 }
3904
3905 return GL_FALSE;
3906}
3907
3908void __stdcall glLineWidth(GLfloat width)
3909{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003910 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003911
3912 try
3913 {
3914 if (width <= 0.0f)
3915 {
3916 return error(GL_INVALID_VALUE);
3917 }
3918
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003919 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003920
3921 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003922 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003923 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003924 }
3925 }
3926 catch(std::bad_alloc&)
3927 {
3928 return error(GL_OUT_OF_MEMORY);
3929 }
3930}
3931
3932void __stdcall glLinkProgram(GLuint program)
3933{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003934 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003935
3936 try
3937 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003938 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003939
3940 if (context)
3941 {
3942 gl::Program *programObject = context->getProgram(program);
3943
3944 if (!programObject)
3945 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00003946 if (context->getShader(program))
3947 {
3948 return error(GL_INVALID_OPERATION);
3949 }
3950 else
3951 {
3952 return error(GL_INVALID_VALUE);
3953 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003954 }
3955
3956 programObject->link();
3957 }
3958 }
3959 catch(std::bad_alloc&)
3960 {
3961 return error(GL_OUT_OF_MEMORY);
3962 }
3963}
3964
3965void __stdcall glPixelStorei(GLenum pname, GLint param)
3966{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003967 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003968
3969 try
3970 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003971 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003972
3973 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003974 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003975 switch (pname)
3976 {
3977 case GL_UNPACK_ALIGNMENT:
3978 if (param != 1 && param != 2 && param != 4 && param != 8)
3979 {
3980 return error(GL_INVALID_VALUE);
3981 }
3982
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003983 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003984 break;
3985
3986 case GL_PACK_ALIGNMENT:
3987 if (param != 1 && param != 2 && param != 4 && param != 8)
3988 {
3989 return error(GL_INVALID_VALUE);
3990 }
3991
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003992 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003993 break;
3994
3995 default:
3996 return error(GL_INVALID_ENUM);
3997 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003998 }
3999 }
4000 catch(std::bad_alloc&)
4001 {
4002 return error(GL_OUT_OF_MEMORY);
4003 }
4004}
4005
4006void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4007{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004008 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004009
4010 try
4011 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004012 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004013
4014 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004015 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004016 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004017 }
4018 }
4019 catch(std::bad_alloc&)
4020 {
4021 return error(GL_OUT_OF_MEMORY);
4022 }
4023}
4024
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004025void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004026{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004027 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004028 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004029 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004030
4031 try
4032 {
4033 if (width < 0 || height < 0)
4034 {
4035 return error(GL_INVALID_VALUE);
4036 }
4037
4038 switch (format)
4039 {
4040 case GL_RGBA:
4041 switch (type)
4042 {
4043 case GL_UNSIGNED_BYTE:
4044 break;
4045 default:
4046 return error(GL_INVALID_OPERATION);
4047 }
4048 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004049 case GL_BGRA_EXT:
4050 switch (type)
4051 {
4052 case GL_UNSIGNED_BYTE:
4053 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
4054 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
4055 break;
4056 default:
4057 return error(GL_INVALID_OPERATION);
4058 }
4059 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004060 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
4061 switch (type)
4062 {
4063 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
4064 break;
4065 default:
4066 return error(GL_INVALID_OPERATION);
4067 }
4068 break;
4069 default:
4070 return error(GL_INVALID_OPERATION);
4071 }
4072
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004073 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004074
4075 if (context)
4076 {
4077 context->readPixels(x, y, width, height, format, type, pixels);
4078 }
4079 }
4080 catch(std::bad_alloc&)
4081 {
4082 return error(GL_OUT_OF_MEMORY);
4083 }
4084}
4085
4086void __stdcall glReleaseShaderCompiler(void)
4087{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004088 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004089
4090 try
4091 {
4092 gl::Shader::releaseCompiler();
4093 }
4094 catch(std::bad_alloc&)
4095 {
4096 return error(GL_OUT_OF_MEMORY);
4097 }
4098}
4099
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004100void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004101{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004102 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004103 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004104
4105 try
4106 {
4107 switch (target)
4108 {
4109 case GL_RENDERBUFFER:
4110 break;
4111 default:
4112 return error(GL_INVALID_ENUM);
4113 }
4114
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004115 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004116 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117 return error(GL_INVALID_ENUM);
4118 }
4119
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004120 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004121 {
4122 return error(GL_INVALID_VALUE);
4123 }
4124
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004125 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004126
4127 if (context)
4128 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004129 if (width > context->getMaximumRenderbufferDimension() ||
4130 height > context->getMaximumRenderbufferDimension() ||
4131 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004132 {
4133 return error(GL_INVALID_VALUE);
4134 }
4135
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004136 GLuint handle = context->getRenderbufferHandle();
4137 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004138 {
4139 return error(GL_INVALID_OPERATION);
4140 }
4141
4142 switch (internalformat)
4143 {
4144 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004145 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004146 break;
4147 case GL_RGBA4:
4148 case GL_RGB5_A1:
4149 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004150 case GL_RGB8_OES:
4151 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004152 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004153 break;
4154 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004155 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004156 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004157 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004158 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004159 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004160 default:
4161 return error(GL_INVALID_ENUM);
4162 }
4163 }
4164 }
4165 catch(std::bad_alloc&)
4166 {
4167 return error(GL_OUT_OF_MEMORY);
4168 }
4169}
4170
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004171void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4172{
4173 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4174}
4175
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004176void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4177{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004178 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004179
4180 try
4181 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004182 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004183
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004184 if (context)
4185 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004186 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004187 }
4188 }
4189 catch(std::bad_alloc&)
4190 {
4191 return error(GL_OUT_OF_MEMORY);
4192 }
4193}
4194
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004195void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4196{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004197 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004198
4199 try
4200 {
4201 if (condition != GL_ALL_COMPLETED_NV)
4202 {
4203 return error(GL_INVALID_ENUM);
4204 }
4205
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004206 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004207
4208 if (context)
4209 {
4210 gl::Fence *fenceObject = context->getFence(fence);
4211
4212 if (fenceObject == NULL)
4213 {
4214 return error(GL_INVALID_OPERATION);
4215 }
4216
4217 fenceObject->setFence(condition);
4218 }
4219 }
4220 catch(std::bad_alloc&)
4221 {
4222 return error(GL_OUT_OF_MEMORY);
4223 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004224}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004226void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4227{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004228 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004229
4230 try
4231 {
4232 if (width < 0 || height < 0)
4233 {
4234 return error(GL_INVALID_VALUE);
4235 }
4236
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004237 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004238
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004239 if (context)
4240 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004241 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004242 }
4243 }
4244 catch(std::bad_alloc&)
4245 {
4246 return error(GL_OUT_OF_MEMORY);
4247 }
4248}
4249
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004250void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004251{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004252 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004253 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004254 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004255
4256 try
4257 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004258 // No binary shader formats are supported.
4259 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004260 }
4261 catch(std::bad_alloc&)
4262 {
4263 return error(GL_OUT_OF_MEMORY);
4264 }
4265}
4266
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004267void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004268{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004269 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004270 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004271
4272 try
4273 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004274 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004275 {
4276 return error(GL_INVALID_VALUE);
4277 }
4278
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004280
4281 if (context)
4282 {
4283 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004284
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004285 if (!shaderObject)
4286 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004287 if (context->getProgram(shader))
4288 {
4289 return error(GL_INVALID_OPERATION);
4290 }
4291 else
4292 {
4293 return error(GL_INVALID_VALUE);
4294 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004295 }
4296
4297 shaderObject->setSource(count, string, length);
4298 }
4299 }
4300 catch(std::bad_alloc&)
4301 {
4302 return error(GL_OUT_OF_MEMORY);
4303 }
4304}
4305
4306void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4307{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004308 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004309}
4310
4311void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4312{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004313 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004314
4315 try
4316 {
4317 switch (face)
4318 {
4319 case GL_FRONT:
4320 case GL_BACK:
4321 case GL_FRONT_AND_BACK:
4322 break;
4323 default:
4324 return error(GL_INVALID_ENUM);
4325 }
4326
4327 switch (func)
4328 {
4329 case GL_NEVER:
4330 case GL_ALWAYS:
4331 case GL_LESS:
4332 case GL_LEQUAL:
4333 case GL_EQUAL:
4334 case GL_GEQUAL:
4335 case GL_GREATER:
4336 case GL_NOTEQUAL:
4337 break;
4338 default:
4339 return error(GL_INVALID_ENUM);
4340 }
4341
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004342 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004343
4344 if (context)
4345 {
4346 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4347 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004348 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004349 }
4350
4351 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4352 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004353 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004354 }
4355 }
4356 }
4357 catch(std::bad_alloc&)
4358 {
4359 return error(GL_OUT_OF_MEMORY);
4360 }
4361}
4362
4363void __stdcall glStencilMask(GLuint mask)
4364{
4365 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4366}
4367
4368void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004370 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004371
4372 try
4373 {
4374 switch (face)
4375 {
4376 case GL_FRONT:
4377 case GL_BACK:
4378 case GL_FRONT_AND_BACK:
4379 break;
4380 default:
4381 return error(GL_INVALID_ENUM);
4382 }
4383
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004384 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004385
4386 if (context)
4387 {
4388 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4389 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004390 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004391 }
4392
4393 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4394 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004395 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004396 }
4397 }
4398 }
4399 catch(std::bad_alloc&)
4400 {
4401 return error(GL_OUT_OF_MEMORY);
4402 }
4403}
4404
4405void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4406{
4407 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4408}
4409
4410void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004412 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004413 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004414
4415 try
4416 {
4417 switch (face)
4418 {
4419 case GL_FRONT:
4420 case GL_BACK:
4421 case GL_FRONT_AND_BACK:
4422 break;
4423 default:
4424 return error(GL_INVALID_ENUM);
4425 }
4426
4427 switch (fail)
4428 {
4429 case GL_ZERO:
4430 case GL_KEEP:
4431 case GL_REPLACE:
4432 case GL_INCR:
4433 case GL_DECR:
4434 case GL_INVERT:
4435 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004436 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004437 break;
4438 default:
4439 return error(GL_INVALID_ENUM);
4440 }
4441
4442 switch (zfail)
4443 {
4444 case GL_ZERO:
4445 case GL_KEEP:
4446 case GL_REPLACE:
4447 case GL_INCR:
4448 case GL_DECR:
4449 case GL_INVERT:
4450 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004451 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004452 break;
4453 default:
4454 return error(GL_INVALID_ENUM);
4455 }
4456
4457 switch (zpass)
4458 {
4459 case GL_ZERO:
4460 case GL_KEEP:
4461 case GL_REPLACE:
4462 case GL_INCR:
4463 case GL_DECR:
4464 case GL_INVERT:
4465 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004466 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004467 break;
4468 default:
4469 return error(GL_INVALID_ENUM);
4470 }
4471
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004472 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004473
4474 if (context)
4475 {
4476 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4477 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004478 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004479 }
4480
4481 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4482 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004483 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004484 }
4485 }
4486 }
4487 catch(std::bad_alloc&)
4488 {
4489 return error(GL_OUT_OF_MEMORY);
4490 }
4491}
4492
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004493GLboolean __stdcall glTestFenceNV(GLuint fence)
4494{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004495 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004496
4497 try
4498 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004499 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004500
4501 if (context)
4502 {
4503 gl::Fence *fenceObject = context->getFence(fence);
4504
4505 if (fenceObject == NULL)
4506 {
4507 return error(GL_INVALID_OPERATION, GL_TRUE);
4508 }
4509
4510 return fenceObject->testFence();
4511 }
4512 }
4513 catch(std::bad_alloc&)
4514 {
4515 error(GL_OUT_OF_MEMORY);
4516 }
4517
4518 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004519}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004520
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004521void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4522 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004523{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004524 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004525 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004526 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004527
4528 try
4529 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004530 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004531 {
4532 return error(GL_INVALID_VALUE);
4533 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004534
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004535 if (internalformat != format)
4536 {
4537 return error(GL_INVALID_OPERATION);
4538 }
4539
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004540 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004541 {
4542 case GL_ALPHA:
4543 case GL_LUMINANCE:
4544 case GL_LUMINANCE_ALPHA:
4545 switch (type)
4546 {
4547 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004548 case GL_FLOAT:
4549 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004550 break;
4551 default:
4552 return error(GL_INVALID_ENUM);
4553 }
4554 break;
4555 case GL_RGB:
4556 switch (type)
4557 {
4558 case GL_UNSIGNED_BYTE:
4559 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004560 case GL_FLOAT:
4561 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004562 break;
4563 default:
4564 return error(GL_INVALID_ENUM);
4565 }
4566 break;
4567 case GL_RGBA:
4568 switch (type)
4569 {
4570 case GL_UNSIGNED_BYTE:
4571 case GL_UNSIGNED_SHORT_4_4_4_4:
4572 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004573 case GL_FLOAT:
4574 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004575 break;
4576 default:
4577 return error(GL_INVALID_ENUM);
4578 }
4579 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004580 case GL_BGRA_EXT:
4581 switch (type)
4582 {
4583 case GL_UNSIGNED_BYTE:
4584 break;
4585 default:
4586 return error(GL_INVALID_ENUM);
4587 }
4588 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004589 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4590 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004591 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4592 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004593 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004594 default:
4595 return error(GL_INVALID_VALUE);
4596 }
4597
4598 if (border != 0)
4599 {
4600 return error(GL_INVALID_VALUE);
4601 }
4602
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004603 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004604
4605 if (context)
4606 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004607 switch (target)
4608 {
4609 case GL_TEXTURE_2D:
4610 if (width > (context->getMaximumTextureDimension() >> level) ||
4611 height > (context->getMaximumTextureDimension() >> level))
4612 {
4613 return error(GL_INVALID_VALUE);
4614 }
4615 break;
4616 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4617 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4618 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4619 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4620 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4621 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4622 if (width != height)
4623 {
4624 return error(GL_INVALID_VALUE);
4625 }
4626
4627 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4628 height > (context->getMaximumCubeTextureDimension() >> level))
4629 {
4630 return error(GL_INVALID_VALUE);
4631 }
4632 break;
4633 default:
4634 return error(GL_INVALID_ENUM);
4635 }
4636
gman@chromium.org50c526d2011-08-10 05:19:44 +00004637 switch (format) {
4638 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4639 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4640 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004641 {
4642 return error(GL_INVALID_OPERATION);
4643 }
4644 else
4645 {
4646 return error(GL_INVALID_ENUM);
4647 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004648 break;
4649 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4650 if (context->supportsDXT3Textures())
4651 {
4652 return error(GL_INVALID_OPERATION);
4653 }
4654 else
4655 {
4656 return error(GL_INVALID_ENUM);
4657 }
4658 break;
4659 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4660 if (context->supportsDXT5Textures())
4661 {
4662 return error(GL_INVALID_OPERATION);
4663 }
4664 else
4665 {
4666 return error(GL_INVALID_ENUM);
4667 }
4668 break;
4669 default:
4670 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004671 }
4672
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004673 if (type == GL_FLOAT)
4674 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004675 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004676 {
4677 return error(GL_INVALID_ENUM);
4678 }
4679 }
4680 else if (type == GL_HALF_FLOAT_OES)
4681 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004682 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004683 {
4684 return error(GL_INVALID_ENUM);
4685 }
4686 }
4687
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004688 if (target == GL_TEXTURE_2D)
4689 {
4690 gl::Texture2D *texture = context->getTexture2D();
4691
4692 if (!texture)
4693 {
4694 return error(GL_INVALID_OPERATION);
4695 }
4696
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004697 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004698 }
4699 else
4700 {
4701 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4702
4703 if (!texture)
4704 {
4705 return error(GL_INVALID_OPERATION);
4706 }
4707
4708 switch (target)
4709 {
4710 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004711 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004712 break;
4713 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004714 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004715 break;
4716 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004717 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004718 break;
4719 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004720 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004721 break;
4722 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004723 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004724 break;
4725 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004726 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004727 break;
4728 default: UNREACHABLE();
4729 }
4730 }
4731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
4735 return error(GL_OUT_OF_MEMORY);
4736 }
4737}
4738
4739void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4740{
4741 glTexParameteri(target, pname, (GLint)param);
4742}
4743
4744void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4745{
4746 glTexParameteri(target, pname, (GLint)*params);
4747}
4748
4749void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4750{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004751 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004752
4753 try
4754 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004755 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004756
4757 if (context)
4758 {
4759 gl::Texture *texture;
4760
4761 switch (target)
4762 {
4763 case GL_TEXTURE_2D:
4764 texture = context->getTexture2D();
4765 break;
4766 case GL_TEXTURE_CUBE_MAP:
4767 texture = context->getTextureCubeMap();
4768 break;
4769 default:
4770 return error(GL_INVALID_ENUM);
4771 }
4772
4773 switch (pname)
4774 {
4775 case GL_TEXTURE_WRAP_S:
4776 if (!texture->setWrapS((GLenum)param))
4777 {
4778 return error(GL_INVALID_ENUM);
4779 }
4780 break;
4781 case GL_TEXTURE_WRAP_T:
4782 if (!texture->setWrapT((GLenum)param))
4783 {
4784 return error(GL_INVALID_ENUM);
4785 }
4786 break;
4787 case GL_TEXTURE_MIN_FILTER:
4788 if (!texture->setMinFilter((GLenum)param))
4789 {
4790 return error(GL_INVALID_ENUM);
4791 }
4792 break;
4793 case GL_TEXTURE_MAG_FILTER:
4794 if (!texture->setMagFilter((GLenum)param))
4795 {
4796 return error(GL_INVALID_ENUM);
4797 }
4798 break;
4799 default:
4800 return error(GL_INVALID_ENUM);
4801 }
4802 }
4803 }
4804 catch(std::bad_alloc&)
4805 {
4806 return error(GL_OUT_OF_MEMORY);
4807 }
4808}
4809
4810void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4811{
4812 glTexParameteri(target, pname, *params);
4813}
4814
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004815void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
4816 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004817{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004818 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004819 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004820 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 target, level, xoffset, yoffset, width, height, format, type, pixels);
4822
4823 try
4824 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004825 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004826 {
4827 return error(GL_INVALID_ENUM);
4828 }
4829
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004830 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004831 {
4832 return error(GL_INVALID_VALUE);
4833 }
4834
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004835 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
4836 {
4837 return error(GL_INVALID_VALUE);
4838 }
4839
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004840 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004841 {
4842 return error(GL_INVALID_ENUM);
4843 }
4844
4845 if (width == 0 || height == 0 || pixels == NULL)
4846 {
4847 return;
4848 }
4849
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004850 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004851
4852 if (context)
4853 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004854 if (level > context->getMaximumTextureLevel())
4855 {
4856 return error(GL_INVALID_VALUE);
4857 }
4858
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004859 if (format == GL_FLOAT)
4860 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004861 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004862 {
4863 return error(GL_INVALID_ENUM);
4864 }
4865 }
4866 else if (format == GL_HALF_FLOAT_OES)
4867 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004868 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004869 {
4870 return error(GL_INVALID_ENUM);
4871 }
4872 }
4873
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004874 if (target == GL_TEXTURE_2D)
4875 {
4876 gl::Texture2D *texture = context->getTexture2D();
4877
4878 if (!texture)
4879 {
4880 return error(GL_INVALID_OPERATION);
4881 }
4882
daniel@transgaming.com01868132010-08-24 19:21:17 +00004883 if (texture->isCompressed())
4884 {
4885 return error(GL_INVALID_OPERATION);
4886 }
4887
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00004888 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004889 {
4890 return error(GL_INVALID_OPERATION);
4891 }
4892
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004893 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004894 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004895 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004896 {
4897 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4898
4899 if (!texture)
4900 {
4901 return error(GL_INVALID_OPERATION);
4902 }
4903
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004904 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004905 }
4906 else
4907 {
4908 UNREACHABLE();
4909 }
4910 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004911 }
4912 catch(std::bad_alloc&)
4913 {
4914 return error(GL_OUT_OF_MEMORY);
4915 }
4916}
4917
4918void __stdcall glUniform1f(GLint location, GLfloat x)
4919{
4920 glUniform1fv(location, 1, &x);
4921}
4922
4923void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
4924{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004925 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004926
4927 try
4928 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004929 if (count < 0)
4930 {
4931 return error(GL_INVALID_VALUE);
4932 }
4933
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004934 if (location == -1)
4935 {
4936 return;
4937 }
4938
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004939 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004940
4941 if (context)
4942 {
4943 gl::Program *program = context->getCurrentProgram();
4944
4945 if (!program)
4946 {
4947 return error(GL_INVALID_OPERATION);
4948 }
4949
4950 if (!program->setUniform1fv(location, count, v))
4951 {
4952 return error(GL_INVALID_OPERATION);
4953 }
4954 }
4955 }
4956 catch(std::bad_alloc&)
4957 {
4958 return error(GL_OUT_OF_MEMORY);
4959 }
4960}
4961
4962void __stdcall glUniform1i(GLint location, GLint x)
4963{
4964 glUniform1iv(location, 1, &x);
4965}
4966
4967void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
4968{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004969 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004970
4971 try
4972 {
4973 if (count < 0)
4974 {
4975 return error(GL_INVALID_VALUE);
4976 }
4977
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004978 if (location == -1)
4979 {
4980 return;
4981 }
4982
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004983 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984
4985 if (context)
4986 {
4987 gl::Program *program = context->getCurrentProgram();
4988
4989 if (!program)
4990 {
4991 return error(GL_INVALID_OPERATION);
4992 }
4993
4994 if (!program->setUniform1iv(location, count, v))
4995 {
4996 return error(GL_INVALID_OPERATION);
4997 }
4998 }
4999 }
5000 catch(std::bad_alloc&)
5001 {
5002 return error(GL_OUT_OF_MEMORY);
5003 }
5004}
5005
5006void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5007{
5008 GLfloat xy[2] = {x, y};
5009
5010 glUniform2fv(location, 1, (GLfloat*)&xy);
5011}
5012
5013void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5014{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005015 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005016
5017 try
5018 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005019 if (count < 0)
5020 {
5021 return error(GL_INVALID_VALUE);
5022 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005023
5024 if (location == -1)
5025 {
5026 return;
5027 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005029 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005030
5031 if (context)
5032 {
5033 gl::Program *program = context->getCurrentProgram();
5034
5035 if (!program)
5036 {
5037 return error(GL_INVALID_OPERATION);
5038 }
5039
5040 if (!program->setUniform2fv(location, count, v))
5041 {
5042 return error(GL_INVALID_OPERATION);
5043 }
5044 }
5045 }
5046 catch(std::bad_alloc&)
5047 {
5048 return error(GL_OUT_OF_MEMORY);
5049 }
5050}
5051
5052void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5053{
5054 GLint xy[4] = {x, y};
5055
5056 glUniform2iv(location, 1, (GLint*)&xy);
5057}
5058
5059void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5060{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005061 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005062
5063 try
5064 {
5065 if (count < 0)
5066 {
5067 return error(GL_INVALID_VALUE);
5068 }
5069
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005070 if (location == -1)
5071 {
5072 return;
5073 }
5074
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005075 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005076
5077 if (context)
5078 {
5079 gl::Program *program = context->getCurrentProgram();
5080
5081 if (!program)
5082 {
5083 return error(GL_INVALID_OPERATION);
5084 }
5085
5086 if (!program->setUniform2iv(location, count, v))
5087 {
5088 return error(GL_INVALID_OPERATION);
5089 }
5090 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005091 }
5092 catch(std::bad_alloc&)
5093 {
5094 return error(GL_OUT_OF_MEMORY);
5095 }
5096}
5097
5098void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5099{
5100 GLfloat xyz[3] = {x, y, z};
5101
5102 glUniform3fv(location, 1, (GLfloat*)&xyz);
5103}
5104
5105void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5106{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005107 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005108
5109 try
5110 {
5111 if (count < 0)
5112 {
5113 return error(GL_INVALID_VALUE);
5114 }
5115
5116 if (location == -1)
5117 {
5118 return;
5119 }
5120
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005121 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005122
5123 if (context)
5124 {
5125 gl::Program *program = context->getCurrentProgram();
5126
5127 if (!program)
5128 {
5129 return error(GL_INVALID_OPERATION);
5130 }
5131
5132 if (!program->setUniform3fv(location, count, v))
5133 {
5134 return error(GL_INVALID_OPERATION);
5135 }
5136 }
5137 }
5138 catch(std::bad_alloc&)
5139 {
5140 return error(GL_OUT_OF_MEMORY);
5141 }
5142}
5143
5144void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5145{
5146 GLint xyz[3] = {x, y, z};
5147
5148 glUniform3iv(location, 1, (GLint*)&xyz);
5149}
5150
5151void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5152{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005153 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005154
5155 try
5156 {
5157 if (count < 0)
5158 {
5159 return error(GL_INVALID_VALUE);
5160 }
5161
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005162 if (location == -1)
5163 {
5164 return;
5165 }
5166
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005167 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005168
5169 if (context)
5170 {
5171 gl::Program *program = context->getCurrentProgram();
5172
5173 if (!program)
5174 {
5175 return error(GL_INVALID_OPERATION);
5176 }
5177
5178 if (!program->setUniform3iv(location, count, v))
5179 {
5180 return error(GL_INVALID_OPERATION);
5181 }
5182 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005183 }
5184 catch(std::bad_alloc&)
5185 {
5186 return error(GL_OUT_OF_MEMORY);
5187 }
5188}
5189
5190void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5191{
5192 GLfloat xyzw[4] = {x, y, z, w};
5193
5194 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5195}
5196
5197void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5198{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005199 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005200
5201 try
5202 {
5203 if (count < 0)
5204 {
5205 return error(GL_INVALID_VALUE);
5206 }
5207
5208 if (location == -1)
5209 {
5210 return;
5211 }
5212
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005213 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005214
5215 if (context)
5216 {
5217 gl::Program *program = context->getCurrentProgram();
5218
5219 if (!program)
5220 {
5221 return error(GL_INVALID_OPERATION);
5222 }
5223
5224 if (!program->setUniform4fv(location, count, v))
5225 {
5226 return error(GL_INVALID_OPERATION);
5227 }
5228 }
5229 }
5230 catch(std::bad_alloc&)
5231 {
5232 return error(GL_OUT_OF_MEMORY);
5233 }
5234}
5235
5236void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5237{
5238 GLint xyzw[4] = {x, y, z, w};
5239
5240 glUniform4iv(location, 1, (GLint*)&xyzw);
5241}
5242
5243void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5244{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005245 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005246
5247 try
5248 {
5249 if (count < 0)
5250 {
5251 return error(GL_INVALID_VALUE);
5252 }
5253
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005254 if (location == -1)
5255 {
5256 return;
5257 }
5258
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005259 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005260
5261 if (context)
5262 {
5263 gl::Program *program = context->getCurrentProgram();
5264
5265 if (!program)
5266 {
5267 return error(GL_INVALID_OPERATION);
5268 }
5269
5270 if (!program->setUniform4iv(location, count, v))
5271 {
5272 return error(GL_INVALID_OPERATION);
5273 }
5274 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005275 }
5276 catch(std::bad_alloc&)
5277 {
5278 return error(GL_OUT_OF_MEMORY);
5279 }
5280}
5281
5282void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005284 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005285 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005286
5287 try
5288 {
5289 if (count < 0 || transpose != GL_FALSE)
5290 {
5291 return error(GL_INVALID_VALUE);
5292 }
5293
5294 if (location == -1)
5295 {
5296 return;
5297 }
5298
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005299 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005300
5301 if (context)
5302 {
5303 gl::Program *program = context->getCurrentProgram();
5304
5305 if (!program)
5306 {
5307 return error(GL_INVALID_OPERATION);
5308 }
5309
5310 if (!program->setUniformMatrix2fv(location, count, value))
5311 {
5312 return error(GL_INVALID_OPERATION);
5313 }
5314 }
5315 }
5316 catch(std::bad_alloc&)
5317 {
5318 return error(GL_OUT_OF_MEMORY);
5319 }
5320}
5321
5322void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5323{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005324 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005325 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005326
5327 try
5328 {
5329 if (count < 0 || transpose != GL_FALSE)
5330 {
5331 return error(GL_INVALID_VALUE);
5332 }
5333
5334 if (location == -1)
5335 {
5336 return;
5337 }
5338
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005339 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005340
5341 if (context)
5342 {
5343 gl::Program *program = context->getCurrentProgram();
5344
5345 if (!program)
5346 {
5347 return error(GL_INVALID_OPERATION);
5348 }
5349
5350 if (!program->setUniformMatrix3fv(location, count, value))
5351 {
5352 return error(GL_INVALID_OPERATION);
5353 }
5354 }
5355 }
5356 catch(std::bad_alloc&)
5357 {
5358 return error(GL_OUT_OF_MEMORY);
5359 }
5360}
5361
5362void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5363{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005364 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005365 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005366
5367 try
5368 {
5369 if (count < 0 || transpose != GL_FALSE)
5370 {
5371 return error(GL_INVALID_VALUE);
5372 }
5373
5374 if (location == -1)
5375 {
5376 return;
5377 }
5378
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005379 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005380
5381 if (context)
5382 {
5383 gl::Program *program = context->getCurrentProgram();
5384
5385 if (!program)
5386 {
5387 return error(GL_INVALID_OPERATION);
5388 }
5389
5390 if (!program->setUniformMatrix4fv(location, count, value))
5391 {
5392 return error(GL_INVALID_OPERATION);
5393 }
5394 }
5395 }
5396 catch(std::bad_alloc&)
5397 {
5398 return error(GL_OUT_OF_MEMORY);
5399 }
5400}
5401
5402void __stdcall glUseProgram(GLuint program)
5403{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005404 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005405
5406 try
5407 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005408 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005409
5410 if (context)
5411 {
5412 gl::Program *programObject = context->getProgram(program);
5413
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005414 if (!programObject && program != 0)
5415 {
5416 if (context->getShader(program))
5417 {
5418 return error(GL_INVALID_OPERATION);
5419 }
5420 else
5421 {
5422 return error(GL_INVALID_VALUE);
5423 }
5424 }
5425
5426 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005427 {
5428 return error(GL_INVALID_OPERATION);
5429 }
5430
5431 context->useProgram(program);
5432 }
5433 }
5434 catch(std::bad_alloc&)
5435 {
5436 return error(GL_OUT_OF_MEMORY);
5437 }
5438}
5439
5440void __stdcall glValidateProgram(GLuint program)
5441{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005442 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005443
5444 try
5445 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005446 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005447
5448 if (context)
5449 {
5450 gl::Program *programObject = context->getProgram(program);
5451
5452 if (!programObject)
5453 {
5454 if (context->getShader(program))
5455 {
5456 return error(GL_INVALID_OPERATION);
5457 }
5458 else
5459 {
5460 return error(GL_INVALID_VALUE);
5461 }
5462 }
5463
5464 programObject->validate();
5465 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005466 }
5467 catch(std::bad_alloc&)
5468 {
5469 return error(GL_OUT_OF_MEMORY);
5470 }
5471}
5472
5473void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5474{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005475 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005476
5477 try
5478 {
5479 if (index >= gl::MAX_VERTEX_ATTRIBS)
5480 {
5481 return error(GL_INVALID_VALUE);
5482 }
5483
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005484 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005485
5486 if (context)
5487 {
5488 GLfloat vals[4] = { x, 0, 0, 1 };
5489 context->setVertexAttrib(index, vals);
5490 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005491 }
5492 catch(std::bad_alloc&)
5493 {
5494 return error(GL_OUT_OF_MEMORY);
5495 }
5496}
5497
5498void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005500 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005501
5502 try
5503 {
5504 if (index >= gl::MAX_VERTEX_ATTRIBS)
5505 {
5506 return error(GL_INVALID_VALUE);
5507 }
5508
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005509 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005510
5511 if (context)
5512 {
5513 GLfloat vals[4] = { values[0], 0, 0, 1 };
5514 context->setVertexAttrib(index, vals);
5515 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005516 }
5517 catch(std::bad_alloc&)
5518 {
5519 return error(GL_OUT_OF_MEMORY);
5520 }
5521}
5522
5523void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5524{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005525 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005526
5527 try
5528 {
5529 if (index >= gl::MAX_VERTEX_ATTRIBS)
5530 {
5531 return error(GL_INVALID_VALUE);
5532 }
5533
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005534 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005535
5536 if (context)
5537 {
5538 GLfloat vals[4] = { x, y, 0, 1 };
5539 context->setVertexAttrib(index, vals);
5540 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005541 }
5542 catch(std::bad_alloc&)
5543 {
5544 return error(GL_OUT_OF_MEMORY);
5545 }
5546}
5547
5548void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5549{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005550 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005551
5552 try
5553 {
5554 if (index >= gl::MAX_VERTEX_ATTRIBS)
5555 {
5556 return error(GL_INVALID_VALUE);
5557 }
5558
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005559 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005560
5561 if (context)
5562 {
5563 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5564 context->setVertexAttrib(index, vals);
5565 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005566 }
5567 catch(std::bad_alloc&)
5568 {
5569 return error(GL_OUT_OF_MEMORY);
5570 }
5571}
5572
5573void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5574{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005575 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005576
5577 try
5578 {
5579 if (index >= gl::MAX_VERTEX_ATTRIBS)
5580 {
5581 return error(GL_INVALID_VALUE);
5582 }
5583
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005584 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005585
5586 if (context)
5587 {
5588 GLfloat vals[4] = { x, y, z, 1 };
5589 context->setVertexAttrib(index, vals);
5590 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005591 }
5592 catch(std::bad_alloc&)
5593 {
5594 return error(GL_OUT_OF_MEMORY);
5595 }
5596}
5597
5598void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5599{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005600 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005601
5602 try
5603 {
5604 if (index >= gl::MAX_VERTEX_ATTRIBS)
5605 {
5606 return error(GL_INVALID_VALUE);
5607 }
5608
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005609 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005610
5611 if (context)
5612 {
5613 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5614 context->setVertexAttrib(index, vals);
5615 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005616 }
5617 catch(std::bad_alloc&)
5618 {
5619 return error(GL_OUT_OF_MEMORY);
5620 }
5621}
5622
5623void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5624{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005625 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005626
5627 try
5628 {
5629 if (index >= gl::MAX_VERTEX_ATTRIBS)
5630 {
5631 return error(GL_INVALID_VALUE);
5632 }
5633
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005634 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005635
5636 if (context)
5637 {
5638 GLfloat vals[4] = { x, y, z, w };
5639 context->setVertexAttrib(index, vals);
5640 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005641 }
5642 catch(std::bad_alloc&)
5643 {
5644 return error(GL_OUT_OF_MEMORY);
5645 }
5646}
5647
5648void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5649{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005650 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005651
5652 try
5653 {
5654 if (index >= gl::MAX_VERTEX_ATTRIBS)
5655 {
5656 return error(GL_INVALID_VALUE);
5657 }
5658
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005659 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005660
5661 if (context)
5662 {
5663 context->setVertexAttrib(index, values);
5664 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005665 }
5666 catch(std::bad_alloc&)
5667 {
5668 return error(GL_OUT_OF_MEMORY);
5669 }
5670}
5671
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005672void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005673{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005674 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005675 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005676 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005677
5678 try
5679 {
5680 if (index >= gl::MAX_VERTEX_ATTRIBS)
5681 {
5682 return error(GL_INVALID_VALUE);
5683 }
5684
5685 if (size < 1 || size > 4)
5686 {
5687 return error(GL_INVALID_VALUE);
5688 }
5689
5690 switch (type)
5691 {
5692 case GL_BYTE:
5693 case GL_UNSIGNED_BYTE:
5694 case GL_SHORT:
5695 case GL_UNSIGNED_SHORT:
5696 case GL_FIXED:
5697 case GL_FLOAT:
5698 break;
5699 default:
5700 return error(GL_INVALID_ENUM);
5701 }
5702
5703 if (stride < 0)
5704 {
5705 return error(GL_INVALID_VALUE);
5706 }
5707
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005708 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005709
5710 if (context)
5711 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005712 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005713 }
5714 }
5715 catch(std::bad_alloc&)
5716 {
5717 return error(GL_OUT_OF_MEMORY);
5718 }
5719}
5720
5721void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5722{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005723 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005724
5725 try
5726 {
5727 if (width < 0 || height < 0)
5728 {
5729 return error(GL_INVALID_VALUE);
5730 }
5731
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005732 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005733
5734 if (context)
5735 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005736 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005737 }
5738 }
5739 catch(std::bad_alloc&)
5740 {
5741 return error(GL_OUT_OF_MEMORY);
5742 }
5743}
5744
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005745void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5746 GLbitfield mask, GLenum filter)
5747{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005748 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005749 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5750 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5751 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5752
5753 try
5754 {
5755 switch (filter)
5756 {
5757 case GL_NEAREST:
5758 break;
5759 default:
5760 return error(GL_INVALID_ENUM);
5761 }
5762
5763 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5764 {
5765 return error(GL_INVALID_VALUE);
5766 }
5767
5768 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5769 {
5770 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5771 return error(GL_INVALID_OPERATION);
5772 }
5773
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005774 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005775
5776 if (context)
5777 {
5778 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
5779 {
5780 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
5781 return error(GL_INVALID_OPERATION);
5782 }
5783
5784 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
5785 }
5786 }
5787 catch(std::bad_alloc&)
5788 {
5789 return error(GL_OUT_OF_MEMORY);
5790 }
5791}
5792
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005793void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
5794 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005795{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005796 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005797 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005798 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799 target, level, internalformat, width, height, depth, border, format, type, pixels);
5800
5801 try
5802 {
5803 UNIMPLEMENTED(); // FIXME
5804 }
5805 catch(std::bad_alloc&)
5806 {
5807 return error(GL_OUT_OF_MEMORY);
5808 }
5809}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005810
5811__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
5812{
5813 struct Extension
5814 {
5815 const char *name;
5816 __eglMustCastToProperFunctionPointerType address;
5817 };
5818
5819 static const Extension glExtensions[] =
5820 {
5821 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00005822 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00005823 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005824 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
5825 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00005826 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005827 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
5828 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
5829 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
5830 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
5831 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00005832 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005833 };
5834
5835 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
5836 {
5837 if (strcmp(procname, glExtensions[ext].name) == 0)
5838 {
5839 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
5840 }
5841 }
5842
5843 return NULL;
5844}
5845
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00005846// Non-public functions used by EGL
5847
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005848void __stdcall glBindTexImage(egl::Surface *surface)
5849{
5850 EVENT("(egl::Surface* surface = 0x%0.8p)",
5851 surface);
5852
5853 try
5854 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005855 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005856
5857 if (context)
5858 {
5859 gl::Texture2D *textureObject = context->getTexture2D();
5860
5861 if (textureObject)
5862 {
5863 textureObject->bindTexImage(surface);
5864 }
5865 }
5866 }
5867 catch(std::bad_alloc&)
5868 {
5869 return error(GL_OUT_OF_MEMORY);
5870 }
5871}
5872
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005873}