shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 9 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 10 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | 29ab952 | 2012-08-27 16:25:37 +0000 | [diff] [blame] | 14 | #include "GLSLANG/ShaderLang.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 15 | #include "common/utilities.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer.h" |
| 17 | #include "libGLESv2/Constants.h" |
| 18 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | void *Shader::mFragmentCompiler = NULL; |
| 23 | void *Shader::mVertexCompiler = NULL; |
| 24 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 25 | Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 26 | : mHandle(handle), mRenderer(renderer), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | { |
| 28 | mSource = NULL; |
| 29 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 30 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 31 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 32 | uncompile(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 33 | initializeCompiler(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 35 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | mDeleteStatus = false; |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 37 | mShaderVersion = 100; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | } |
| 39 | |
| 40 | Shader::~Shader() |
| 41 | { |
| 42 | delete[] mSource; |
| 43 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 44 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | } |
| 46 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 47 | GLuint Shader::getHandle() const |
| 48 | { |
| 49 | return mHandle; |
| 50 | } |
| 51 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 52 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | { |
| 54 | delete[] mSource; |
| 55 | int totalLength = 0; |
| 56 | |
| 57 | for (int i = 0; i < count; i++) |
| 58 | { |
| 59 | if (length && length[i] >= 0) |
| 60 | { |
| 61 | totalLength += length[i]; |
| 62 | } |
| 63 | else |
| 64 | { |
| 65 | totalLength += (int)strlen(string[i]); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | mSource = new char[totalLength + 1]; |
| 70 | char *code = mSource; |
| 71 | |
| 72 | for (int i = 0; i < count; i++) |
| 73 | { |
| 74 | int stringLength; |
| 75 | |
| 76 | if (length && length[i] >= 0) |
| 77 | { |
| 78 | stringLength = length[i]; |
| 79 | } |
| 80 | else |
| 81 | { |
| 82 | stringLength = (int)strlen(string[i]); |
| 83 | } |
| 84 | |
| 85 | strncpy(code, string[i], stringLength); |
| 86 | code += stringLength; |
| 87 | } |
| 88 | |
| 89 | mSource[totalLength] = '\0'; |
| 90 | } |
| 91 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 92 | int Shader::getInfoLogLength() const |
| 93 | { |
| 94 | if (!mInfoLog) |
| 95 | { |
| 96 | return 0; |
| 97 | } |
| 98 | else |
| 99 | { |
| 100 | return strlen(mInfoLog) + 1; |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 105 | { |
| 106 | int index = 0; |
| 107 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 108 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 109 | { |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 110 | if (mInfoLog) |
| 111 | { |
| 112 | index = std::min(bufSize - 1, (int)strlen(mInfoLog)); |
| 113 | memcpy(infoLog, mInfoLog, index); |
| 114 | } |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 115 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 116 | infoLog[index] = '\0'; |
| 117 | } |
| 118 | |
| 119 | if (length) |
| 120 | { |
| 121 | *length = index; |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | int Shader::getSourceLength() const |
| 126 | { |
| 127 | if (!mSource) |
| 128 | { |
| 129 | return 0; |
| 130 | } |
| 131 | else |
| 132 | { |
| 133 | return strlen(mSource) + 1; |
| 134 | } |
| 135 | } |
| 136 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 137 | int Shader::getTranslatedSourceLength() const |
| 138 | { |
| 139 | if (!mHlsl) |
| 140 | { |
| 141 | return 0; |
| 142 | } |
| 143 | else |
| 144 | { |
| 145 | return strlen(mHlsl) + 1; |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 150 | { |
| 151 | int index = 0; |
| 152 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 153 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 154 | { |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 155 | if (source) |
| 156 | { |
| 157 | index = std::min(bufSize - 1, (int)strlen(source)); |
| 158 | memcpy(buffer, source, index); |
| 159 | } |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 160 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 161 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 162 | } |
| 163 | |
| 164 | if (length) |
| 165 | { |
| 166 | *length = index; |
| 167 | } |
| 168 | } |
| 169 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 170 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 171 | { |
| 172 | getSourceImpl(mSource, bufSize, length, buffer); |
| 173 | } |
| 174 | |
| 175 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 176 | { |
| 177 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 178 | } |
| 179 | |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 180 | const sh::ActiveUniforms &Shader::getUniforms() |
| 181 | { |
| 182 | return mActiveUniforms; |
| 183 | } |
| 184 | |
shannonwoods@chromium.org | 1500f09 | 2013-05-30 00:11:20 +0000 | [diff] [blame] | 185 | const sh::ActiveInterfaceBlocks &Shader::getInterfaceBlocks() |
| 186 | { |
| 187 | return mActiveInterfaceBlocks; |
| 188 | } |
| 189 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | bool Shader::isCompiled() |
| 191 | { |
| 192 | return mHlsl != NULL; |
| 193 | } |
| 194 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 195 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | { |
| 197 | return mHlsl; |
| 198 | } |
| 199 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 200 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 202 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | } |
| 204 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 205 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 206 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 207 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 208 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 209 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 210 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 211 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 212 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 213 | } |
| 214 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 215 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 216 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 217 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 218 | } |
| 219 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 220 | bool Shader::isFlaggedForDeletion() const |
| 221 | { |
| 222 | return mDeleteStatus; |
| 223 | } |
| 224 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 225 | void Shader::flagForDeletion() |
| 226 | { |
| 227 | mDeleteStatus = true; |
| 228 | } |
| 229 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 230 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 231 | void Shader::initializeCompiler() |
| 232 | { |
| 233 | if (!mFragmentCompiler) |
| 234 | { |
| 235 | int result = ShInitialize(); |
| 236 | |
| 237 | if (result) |
| 238 | { |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 239 | ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; |
| 240 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 241 | ShBuiltInResources resources; |
| 242 | ShInitBuiltInResources(&resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 243 | |
| 244 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 245 | resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 246 | resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 247 | resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 248 | resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 249 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 250 | resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 251 | resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 252 | resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 253 | resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1; |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 254 | // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
shannon.woods%transgaming.com@gtempaccount.com | 331192d | 2013-04-13 03:27:57 +0000 | [diff] [blame] | 255 | resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp |
Jamie Madill | 2aeb26a | 2013-07-08 14:02:55 -0400 | [diff] [blame] | 256 | resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output |
shannonwoods@chromium.org | 74b86cf | 2013-05-30 00:02:58 +0000 | [diff] [blame] | 257 | // GLSL ES 3.0 constants |
| 258 | resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors(); |
| 259 | resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors(); |
| 260 | resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
| 261 | resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 262 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 263 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
| 264 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 265 | } |
| 266 | } |
| 267 | } |
| 268 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 269 | void Shader::releaseCompiler() |
| 270 | { |
| 271 | ShDestruct(mFragmentCompiler); |
| 272 | ShDestruct(mVertexCompiler); |
| 273 | |
| 274 | mFragmentCompiler = NULL; |
| 275 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 276 | |
| 277 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 278 | } |
| 279 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 280 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 281 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 282 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 283 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 284 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 285 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 286 | while(true) |
| 287 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 288 | char string1[256]; |
| 289 | char string2[256]; |
| 290 | char string3[256]; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 291 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 292 | int matches = sscanf(input, "static %255s %255s %255s", string1, string2, string3); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 293 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 294 | char *interpolation = "linear"; // Default |
| 295 | char *type = string1; |
| 296 | char *name = string2; |
| 297 | |
| 298 | if (matches == 0) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 299 | { |
| 300 | break; |
| 301 | } |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 302 | else if (matches == 3) |
| 303 | { |
| 304 | if (string3[0] != '=') // Explicit interpolation qualifier |
| 305 | { |
| 306 | type = string2; |
| 307 | name = string3; |
| 308 | } |
| 309 | } |
| 310 | else UNREACHABLE(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 311 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 312 | char *array = strstr(name, "["); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 313 | int size = 1; |
| 314 | |
| 315 | if (array) |
| 316 | { |
| 317 | size = atoi(array + 1); |
| 318 | *array = '\0'; |
| 319 | } |
| 320 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 321 | mVaryings.push_back(Varying(parseInterpolation(interpolation), parseType(type), name, size, array != NULL)); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 322 | |
| 323 | input = strstr(input, ";") + 2; |
| 324 | } |
| 325 | |
shannon.woods%transgaming.com@gtempaccount.com | aa8b5cf | 2013-04-13 03:31:55 +0000 | [diff] [blame] | 326 | mUsesMultipleRenderTargets = strstr(mHlsl, "GL_USES_MRT") != NULL; |
| 327 | mUsesFragColor = strstr(mHlsl, "GL_USES_FRAG_COLOR") != NULL; |
| 328 | mUsesFragData = strstr(mHlsl, "GL_USES_FRAG_DATA") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 329 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 330 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 331 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 332 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
shannonwoods@chromium.org | 0329988 | 2013-05-30 00:05:26 +0000 | [diff] [blame] | 333 | mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL; |
Jamie Madill | 2aeb26a | 2013-07-08 14:02:55 -0400 | [diff] [blame] | 334 | mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 335 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 336 | } |
| 337 | |
shannon.woods@transgaming.com | 5bcf7df | 2013-01-25 21:55:33 +0000 | [diff] [blame] | 338 | void Shader::resetVaryingsRegisterAssignment() |
| 339 | { |
| 340 | for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++) |
| 341 | { |
| 342 | var->reg = -1; |
| 343 | var->col = -1; |
| 344 | } |
| 345 | } |
| 346 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 347 | // initialize/clean up previous state |
| 348 | void Shader::uncompile() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 350 | // set by compileToHLSL |
| 351 | delete[] mHlsl; |
| 352 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 353 | delete[] mInfoLog; |
| 354 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 355 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 356 | // set by parseVaryings |
| 357 | mVaryings.clear(); |
| 358 | |
shannon.woods%transgaming.com@gtempaccount.com | aa8b5cf | 2013-04-13 03:31:55 +0000 | [diff] [blame] | 359 | mUsesMultipleRenderTargets = false; |
| 360 | mUsesFragColor = false; |
| 361 | mUsesFragData = false; |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 362 | mUsesFragCoord = false; |
| 363 | mUsesFrontFacing = false; |
| 364 | mUsesPointSize = false; |
| 365 | mUsesPointCoord = false; |
shannonwoods@chromium.org | 0329988 | 2013-05-30 00:05:26 +0000 | [diff] [blame] | 366 | mUsesDepthRange = false; |
Jamie Madill | 2aeb26a | 2013-07-08 14:02:55 -0400 | [diff] [blame] | 367 | mUsesFragDepth = false; |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 368 | mShaderVersion = 100; |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 369 | |
| 370 | mActiveUniforms.clear(); |
shannonwoods@chromium.org | 1500f09 | 2013-05-30 00:11:20 +0000 | [diff] [blame] | 371 | mActiveInterfaceBlocks.clear(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 372 | } |
| 373 | |
| 374 | void Shader::compileToHLSL(void *compiler) |
| 375 | { |
| 376 | // ensure we don't pass a NULL source to the compiler |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 377 | const char *source = "\0"; |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 378 | if (mSource) |
| 379 | { |
| 380 | source = mSource; |
| 381 | } |
| 382 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 383 | // ensure the compiler is loaded |
| 384 | initializeCompiler(); |
| 385 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 386 | int compileOptions = SH_OBJECT_CODE; |
| 387 | std::string sourcePath; |
| 388 | if (perfActive()) |
| 389 | { |
| 390 | sourcePath = getTempPath(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 391 | writeFile(sourcePath.c_str(), source, strlen(source)); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 392 | compileOptions |= SH_LINE_DIRECTIVES; |
| 393 | } |
| 394 | |
| 395 | int result; |
| 396 | if (sourcePath.empty()) |
| 397 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 398 | result = ShCompile(compiler, &source, 1, compileOptions); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 399 | } |
| 400 | else |
| 401 | { |
| 402 | const char* sourceStrings[2] = |
| 403 | { |
| 404 | sourcePath.c_str(), |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 405 | source |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 406 | }; |
| 407 | |
| 408 | result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); |
| 409 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 410 | |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 411 | size_t shaderVersion = 100; |
| 412 | ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion); |
| 413 | |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 414 | mShaderVersion = static_cast<int>(shaderVersion); |
| 415 | |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 416 | if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3) |
| 417 | { |
| 418 | const char versionError[] = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; |
| 419 | mInfoLog = new char[sizeof(versionError) + 1]; |
| 420 | strcpy(mInfoLog, versionError); |
| 421 | |
| 422 | TRACE("\n%s", mInfoLog); |
| 423 | } |
| 424 | else if (result) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 426 | size_t objCodeLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 427 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 428 | mHlsl = new char[objCodeLen]; |
| 429 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 430 | |
| 431 | void *activeUniforms; |
| 432 | ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms); |
| 433 | mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms; |
shannonwoods@chromium.org | 3f68bf0 | 2013-05-30 00:12:43 +0000 | [diff] [blame] | 434 | |
| 435 | void *activeInterfaceBlocks; |
| 436 | ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks); |
| 437 | mActiveInterfaceBlocks = *(sh::ActiveInterfaceBlocks*)activeInterfaceBlocks; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | } |
| 439 | else |
| 440 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 441 | size_t infoLogLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 442 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 443 | mInfoLog = new char[infoLogLen]; |
| 444 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 445 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 446 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | } |
| 448 | } |
| 449 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 450 | Interpolation Shader::parseInterpolation(const std::string &type) |
| 451 | { |
| 452 | if (type == "linear") |
| 453 | { |
| 454 | return Smooth; |
| 455 | } |
| 456 | else if (type == "centroid") |
| 457 | { |
| 458 | return Centroid; |
| 459 | } |
| 460 | else if (type == "nointerpolation") |
| 461 | { |
| 462 | return Flat; |
| 463 | } |
| 464 | else UNREACHABLE(); |
| 465 | |
| 466 | return Smooth; |
| 467 | } |
| 468 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 469 | GLenum Shader::parseType(const std::string &type) |
| 470 | { |
| 471 | if (type == "float") |
| 472 | { |
| 473 | return GL_FLOAT; |
| 474 | } |
| 475 | else if (type == "float2") |
| 476 | { |
| 477 | return GL_FLOAT_VEC2; |
| 478 | } |
| 479 | else if (type == "float3") |
| 480 | { |
| 481 | return GL_FLOAT_VEC3; |
| 482 | } |
| 483 | else if (type == "float4") |
| 484 | { |
| 485 | return GL_FLOAT_VEC4; |
| 486 | } |
| 487 | else if (type == "float2x2") |
| 488 | { |
| 489 | return GL_FLOAT_MAT2; |
| 490 | } |
| 491 | else if (type == "float3x3") |
| 492 | { |
| 493 | return GL_FLOAT_MAT3; |
| 494 | } |
| 495 | else if (type == "float4x4") |
| 496 | { |
| 497 | return GL_FLOAT_MAT4; |
| 498 | } |
shannonwoods@chromium.org | 9bd22fa | 2013-05-30 00:18:47 +0000 | [diff] [blame] | 499 | else if (type == "float2x3") |
| 500 | { |
| 501 | return GL_FLOAT_MAT2x3; |
| 502 | } |
| 503 | else if (type == "float3x2") |
| 504 | { |
| 505 | return GL_FLOAT_MAT3x2; |
| 506 | } |
| 507 | else if (type == "float2x4") |
| 508 | { |
| 509 | return GL_FLOAT_MAT2x4; |
| 510 | } |
| 511 | else if (type == "float4x2") |
| 512 | { |
| 513 | return GL_FLOAT_MAT4x2; |
| 514 | } |
| 515 | else if (type == "float3x4") |
| 516 | { |
| 517 | return GL_FLOAT_MAT3x4; |
| 518 | } |
| 519 | else if (type == "float4x3") |
| 520 | { |
| 521 | return GL_FLOAT_MAT4x3; |
| 522 | } |
shannonwoods@chromium.org | 5703d88 | 2013-05-30 00:19:38 +0000 | [diff] [blame] | 523 | else if (type == "int") |
| 524 | { |
| 525 | return GL_INT; |
| 526 | } |
| 527 | else if (type == "int2") |
| 528 | { |
| 529 | return GL_INT_VEC2; |
| 530 | } |
| 531 | else if (type == "int3") |
| 532 | { |
| 533 | return GL_INT_VEC3; |
| 534 | } |
| 535 | else if (type == "int4") |
| 536 | { |
| 537 | return GL_INT_VEC4; |
| 538 | } |
shannonwoods@chromium.org | 6b70991 | 2013-05-30 00:20:04 +0000 | [diff] [blame] | 539 | else if (type == "uint") |
| 540 | { |
| 541 | return GL_UNSIGNED_INT; |
| 542 | } |
shannonwoods@chromium.org | 8c788e8 | 2013-05-30 00:20:21 +0000 | [diff] [blame] | 543 | else if (type == "uint2") |
| 544 | { |
| 545 | return GL_UNSIGNED_INT_VEC2; |
| 546 | } |
| 547 | else if (type == "uint3") |
| 548 | { |
| 549 | return GL_UNSIGNED_INT_VEC3; |
| 550 | } |
| 551 | else if (type == "uint4") |
| 552 | { |
| 553 | return GL_UNSIGNED_INT_VEC4; |
| 554 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 555 | else UNREACHABLE(); |
| 556 | |
| 557 | return GL_NONE; |
| 558 | } |
| 559 | |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 560 | typedef std::map<GLenum, int> VaryingPriorityMap; |
| 561 | static VaryingPriorityMap varyingPriorities; |
| 562 | |
| 563 | static void makeVaryingPriorityMap() |
| 564 | { |
| 565 | varyingPriorities[GL_FLOAT_MAT4] = 0; |
shannonwoods@chromium.org | 9bd22fa | 2013-05-30 00:18:47 +0000 | [diff] [blame] | 566 | varyingPriorities[GL_FLOAT_MAT3x4] = 10; |
| 567 | varyingPriorities[GL_FLOAT_MAT4x3] = 20; |
| 568 | varyingPriorities[GL_FLOAT_MAT2x4] = 30; |
| 569 | varyingPriorities[GL_FLOAT_MAT4x2] = 40; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 570 | varyingPriorities[GL_FLOAT_MAT2] = 50; |
| 571 | varyingPriorities[GL_FLOAT_VEC4] = 60; |
shannonwoods@chromium.org | 5703d88 | 2013-05-30 00:19:38 +0000 | [diff] [blame] | 572 | varyingPriorities[GL_INT_VEC4] = 61; |
shannonwoods@chromium.org | 8c788e8 | 2013-05-30 00:20:21 +0000 | [diff] [blame] | 573 | varyingPriorities[GL_UNSIGNED_INT_VEC4] = 62; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 574 | varyingPriorities[GL_FLOAT_MAT3] = 70; |
shannonwoods@chromium.org | 9bd22fa | 2013-05-30 00:18:47 +0000 | [diff] [blame] | 575 | varyingPriorities[GL_FLOAT_MAT2x3] = 80; |
| 576 | varyingPriorities[GL_FLOAT_MAT3x2] = 90; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 577 | varyingPriorities[GL_FLOAT_VEC3] = 100; |
shannonwoods@chromium.org | 5703d88 | 2013-05-30 00:19:38 +0000 | [diff] [blame] | 578 | varyingPriorities[GL_INT_VEC3] = 101; |
shannonwoods@chromium.org | 8c788e8 | 2013-05-30 00:20:21 +0000 | [diff] [blame] | 579 | varyingPriorities[GL_UNSIGNED_INT_VEC3] = 102; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 580 | varyingPriorities[GL_FLOAT_VEC2] = 110; |
shannonwoods@chromium.org | 5703d88 | 2013-05-30 00:19:38 +0000 | [diff] [blame] | 581 | varyingPriorities[GL_INT_VEC2] = 111; |
shannonwoods@chromium.org | 8c788e8 | 2013-05-30 00:20:21 +0000 | [diff] [blame] | 582 | varyingPriorities[GL_UNSIGNED_INT_VEC2] = 112; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 583 | varyingPriorities[GL_FLOAT] = 120; |
shannonwoods@chromium.org | 5703d88 | 2013-05-30 00:19:38 +0000 | [diff] [blame] | 584 | varyingPriorities[GL_INT] = 125; |
shannonwoods@chromium.org | 6b70991 | 2013-05-30 00:20:04 +0000 | [diff] [blame] | 585 | varyingPriorities[GL_UNSIGNED_INT] = 130; |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 586 | } |
| 587 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 588 | // true if varying x has a higher priority in packing than y |
| 589 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 590 | { |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 591 | if (varyingPriorities.empty()) |
| 592 | { |
| 593 | makeVaryingPriorityMap(); |
| 594 | } |
| 595 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 596 | if(x.type == y.type) |
| 597 | { |
| 598 | return x.size > y.size; |
| 599 | } |
| 600 | |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 601 | VaryingPriorityMap::iterator xPriority = varyingPriorities.find(x.type); |
| 602 | VaryingPriorityMap::iterator yPriority = varyingPriorities.find(y.type); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 603 | |
shannonwoods@chromium.org | 4f35fdf | 2013-05-30 00:18:40 +0000 | [diff] [blame] | 604 | ASSERT(xPriority != varyingPriorities.end()); |
| 605 | ASSERT(yPriority != varyingPriorities.end()); |
| 606 | |
| 607 | return xPriority->second <= yPriority->second; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 608 | } |
| 609 | |
shannonwoods@chromium.org | 83ac5e8 | 2013-05-30 00:15:29 +0000 | [diff] [blame] | 610 | int Shader::getShaderVersion() const |
| 611 | { |
| 612 | return mShaderVersion; |
| 613 | } |
| 614 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 615 | VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 616 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 617 | { |
| 618 | } |
| 619 | |
| 620 | VertexShader::~VertexShader() |
| 621 | { |
| 622 | } |
| 623 | |
| 624 | GLenum VertexShader::getType() |
| 625 | { |
| 626 | return GL_VERTEX_SHADER; |
| 627 | } |
| 628 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 629 | void VertexShader::uncompile() |
| 630 | { |
| 631 | Shader::uncompile(); |
| 632 | |
| 633 | // set by ParseAttributes |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 634 | mActiveAttributes.clear(); |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 635 | } |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 636 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 637 | void VertexShader::compile() |
| 638 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 639 | uncompile(); |
| 640 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 641 | compileToHLSL(mVertexCompiler); |
| 642 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 643 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 644 | } |
| 645 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 646 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 647 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 648 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 649 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 650 | int semanticIndex = 0; |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 651 | for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 652 | { |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 653 | const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex]; |
| 654 | |
| 655 | if (attribute.name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 656 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 657 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 658 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 659 | |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 660 | semanticIndex += AttributeRegisterCount(attribute.type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 661 | } |
| 662 | } |
| 663 | |
| 664 | return -1; |
| 665 | } |
| 666 | |
| 667 | void VertexShader::parseAttributes() |
| 668 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 669 | const char *hlsl = getHLSL(); |
| 670 | if (hlsl) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 671 | { |
Jamie Madill | defb674 | 2013-06-20 11:55:51 -0400 | [diff] [blame] | 672 | void *activeAttributes; |
| 673 | ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes); |
| 674 | mActiveAttributes = *(sh::ActiveShaderVariables*)activeAttributes; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 675 | } |
| 676 | } |
| 677 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 678 | FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 679 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 680 | { |
| 681 | } |
| 682 | |
| 683 | FragmentShader::~FragmentShader() |
| 684 | { |
| 685 | } |
| 686 | |
| 687 | GLenum FragmentShader::getType() |
| 688 | { |
| 689 | return GL_FRAGMENT_SHADER; |
| 690 | } |
| 691 | |
| 692 | void FragmentShader::compile() |
| 693 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 694 | uncompile(); |
| 695 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 696 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 697 | parseVaryings(); |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 698 | mVaryings.sort(compareVarying); |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 699 | |
| 700 | const char *hlsl = getHLSL(); |
| 701 | if (hlsl) |
| 702 | { |
| 703 | void *activeOutputVariables; |
| 704 | ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables); |
| 705 | mActiveOutputVariables = *(sh::ActiveShaderVariables*)activeOutputVariables; |
| 706 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 707 | } |
Jamie Madill | 46131a3 | 2013-06-20 11:55:50 -0400 | [diff] [blame] | 708 | |
| 709 | void FragmentShader::uncompile() |
| 710 | { |
| 711 | Shader::uncompile(); |
| 712 | |
| 713 | mActiveOutputVariables.clear(); |
| 714 | } |
| 715 | |
| 716 | const sh::ActiveShaderVariables &FragmentShader::getOutputVariables() const |
| 717 | { |
| 718 | return mActiveOutputVariables; |
| 719 | } |
| 720 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 721 | } |