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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Shader.cpp: Implements the gl::Shader class and its derived classes
8// VertexShader and FragmentShader. Implements GL shader objects and related
9// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Shader.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040012
13#include <sstream>
14
Jamie Madill91445bc2015-09-23 16:47:53 -040015#include "common/utilities.h"
16#include "GLSLANG/ShaderLang.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Caps.h"
Jamie Madill006cbc52015-09-23 16:47:54 -040018#include "libANGLE/Compiler.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040019#include "libANGLE/Constants.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020#include "libANGLE/renderer/GLImplFactory.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040021#include "libANGLE/renderer/ShaderImpl.h"
22#include "libANGLE/ResourceManager.h"
Bryan Bernhart619c8332016-11-09 11:11:41 -080023#include "libANGLE/Context.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
Jamie Madill006cbc52015-09-23 16:47:54 -040028namespace
29{
30template <typename VarT>
31std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
32{
33 ASSERT(variableList);
34 std::vector<VarT> result;
35 for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
36 {
37 const VarT &var = variableList->at(varIndex);
38 if (var.staticUse)
39 {
40 result.push_back(var);
41 }
42 }
43 return result;
44}
45
46template <typename VarT>
47const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
48{
49 ASSERT(variableList);
50 return *variableList;
51}
52
Jamie Madill9fc36822015-11-18 13:08:07 -050053} // anonymous namespace
54
Jamie Madill006cbc52015-09-23 16:47:54 -040055// true if varying x has a higher priority in packing than y
Jamie Madill55c25d02015-11-18 13:08:08 -050056bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
Jamie Madill006cbc52015-09-23 16:47:54 -040057{
58 if (x.type == y.type)
59 {
Olli Etuaho465835d2017-09-26 13:34:10 +030060 return x.getArraySizeProduct() > y.getArraySizeProduct();
Jamie Madill006cbc52015-09-23 16:47:54 -040061 }
62
63 // Special case for handling structs: we sort these to the end of the list
Jamie Madillf00f7ff2017-08-31 14:39:15 -040064 if (x.type == GL_NONE)
Jamie Madill006cbc52015-09-23 16:47:54 -040065 {
66 return false;
67 }
68
Jamie Madillf00f7ff2017-08-31 14:39:15 -040069 if (y.type == GL_NONE)
Jamie Madill006cbc52015-09-23 16:47:54 -040070 {
71 return true;
72 }
73
74 return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
75}
76
Jiawei Shao881b7bf2017-12-25 11:18:37 +080077const char *GetShaderTypeString(GLenum type)
78{
79 switch (type)
80 {
81 case GL_VERTEX_SHADER:
82 return "VERTEX";
83
84 case GL_FRAGMENT_SHADER:
85 return "FRAGMENT";
86
87 case GL_COMPUTE_SHADER:
88 return "COMPUTE";
89
90 case GL_GEOMETRY_SHADER_EXT:
91 return "GEOMETRY";
92
93 default:
94 UNREACHABLE();
95 return "";
96 }
97}
98
Jamie Madill34ca4f52017-06-13 11:49:39 -040099ShaderState::ShaderState(GLenum shaderType)
100 : mLabel(),
101 mShaderType(shaderType),
102 mShaderVersion(100),
Martin Radev7cf61662017-07-26 17:10:53 +0300103 mNumViews(-1),
Jiawei Shao89be29a2017-11-06 14:36:45 +0800104 mGeometryShaderInvocations(1),
Jamie Madill34ca4f52017-06-13 11:49:39 -0400105 mCompileStatus(CompileStatus::NOT_COMPILED)
Jamie Madill91445bc2015-09-23 16:47:53 -0400106{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300107 mLocalSize.fill(-1);
Jamie Madill91445bc2015-09-23 16:47:53 -0400108}
109
Jamie Madill15243d92016-04-26 13:41:35 -0400110ShaderState::~ShaderState()
Jamie Madill91445bc2015-09-23 16:47:53 -0400111{
112}
113
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500114Shader::Shader(ShaderProgramManager *manager,
Jamie Madill7aea7e02016-05-10 10:39:45 -0400115 rx::GLImplFactory *implFactory,
Jamie Madill006cbc52015-09-23 16:47:54 -0400116 const gl::Limitations &rendererLimitations,
117 GLenum type,
118 GLuint handle)
Jamie Madill15243d92016-04-26 13:41:35 -0400119 : mState(type),
120 mImplementation(implFactory->createShader(mState)),
Jamie Madill006cbc52015-09-23 16:47:54 -0400121 mRendererLimitations(rendererLimitations),
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700122 mHandle(handle),
Corentin Wallezbc99bb62015-05-14 17:42:20 -0400123 mType(type),
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700124 mRefCount(0),
125 mDeleteStatus(false),
Corentin Wallezbc99bb62015-05-14 17:42:20 -0400126 mResourceManager(manager)
Jamie Madille294bb82014-07-17 14:16:26 -0400127{
Jamie Madill91445bc2015-09-23 16:47:53 -0400128 ASSERT(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129}
130
Jamie Madill4928b7c2017-06-20 12:57:39 -0400131void Shader::onDestroy(const gl::Context *context)
132{
133 mBoundCompiler.set(context, nullptr);
134 mImplementation.reset(nullptr);
135 delete this;
136}
137
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138Shader::~Shader()
139{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400140 ASSERT(!mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141}
142
Geoff Lang70d0f492015-12-10 17:45:46 -0500143void Shader::setLabel(const std::string &label)
144{
Jamie Madill15243d92016-04-26 13:41:35 -0400145 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500146}
147
148const std::string &Shader::getLabel() const
149{
Jamie Madill15243d92016-04-26 13:41:35 -0400150 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500151}
152
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000153GLuint Shader::getHandle() const
154{
155 return mHandle;
156}
157
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +0000158void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159{
Geoff Lang536d7262013-08-26 17:04:20 -0400160 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161
162 for (int i = 0; i < count; i++)
163 {
Geoff Langf60fab62014-11-24 11:21:20 -0500164 if (length == nullptr || length[i] < 0)
165 {
Jamie Madille7cfb3d2014-12-03 10:58:56 -0500166 stream.write(string[i], strlen(string[i]));
Geoff Langf60fab62014-11-24 11:21:20 -0500167 }
168 else
169 {
170 stream.write(string[i], length[i]);
171 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000172 }
173
Jamie Madill15243d92016-04-26 13:41:35 -0400174 mState.mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175}
176
Jamie Madillbd044ed2017-06-05 12:59:21 -0400177int Shader::getInfoLogLength(const Context *context)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000178{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400179 resolveCompile(context);
Jamie Madill006cbc52015-09-23 16:47:54 -0400180 if (mInfoLog.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400181 {
182 return 0;
183 }
184
Jamie Madill006cbc52015-09-23 16:47:54 -0400185 return (static_cast<int>(mInfoLog.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000186}
187
Jamie Madillbd044ed2017-06-05 12:59:21 -0400188void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000189{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400190 resolveCompile(context);
191
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000192 int index = 0;
193
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000194 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000195 {
Jamie Madill006cbc52015-09-23 16:47:54 -0400196 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
197 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000198
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000199 infoLog[index] = '\0';
200 }
201
202 if (length)
203 {
204 *length = index;
205 }
206}
207
208int Shader::getSourceLength() const
209{
Jamie Madill15243d92016-04-26 13:41:35 -0400210 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000211}
212
Jamie Madillbd044ed2017-06-05 12:59:21 -0400213int Shader::getTranslatedSourceLength(const Context *context)
zmo@google.coma574f782011-10-03 21:45:23 +0000214{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400215 resolveCompile(context);
216
Jamie Madill15243d92016-04-26 13:41:35 -0400217 if (mState.mTranslatedSource.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400218 {
219 return 0;
220 }
221
Jamie Madill15243d92016-04-26 13:41:35 -0400222 return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
zmo@google.coma574f782011-10-03 21:45:23 +0000223}
224
Jamie Madillbd044ed2017-06-05 12:59:21 -0400225int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
Jamie Madill847638a2015-11-20 13:01:41 -0500226{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400227 resolveCompile(context);
228
Jamie Madill847638a2015-11-20 13:01:41 -0500229 const std::string &debugInfo = mImplementation->getDebugInfo();
230 if (debugInfo.empty())
231 {
232 return 0;
233 }
234
235 return (static_cast<int>(debugInfo.length()) + 1);
236}
237
Jamie Madillbd044ed2017-06-05 12:59:21 -0400238// static
239void Shader::GetSourceImpl(const std::string &source,
240 GLsizei bufSize,
241 GLsizei *length,
242 char *buffer)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000243{
244 int index = 0;
245
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000246 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000247 {
Geoff Lang536d7262013-08-26 17:04:20 -0400248 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
249 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000250
zmo@google.coma574f782011-10-03 21:45:23 +0000251 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000252 }
253
254 if (length)
255 {
256 *length = index;
257 }
258}
259
Geoff Lang536d7262013-08-26 17:04:20 -0400260void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000261{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400262 GetSourceImpl(mState.mSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000263}
264
Jamie Madillbd044ed2017-06-05 12:59:21 -0400265void Shader::getTranslatedSource(const Context *context,
266 GLsizei bufSize,
267 GLsizei *length,
268 char *buffer)
zmo@google.coma574f782011-10-03 21:45:23 +0000269{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400270 GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000271}
272
Jamie Madillbd044ed2017-06-05 12:59:21 -0400273const std::string &Shader::getTranslatedSource(const Context *context)
Tibor den Ouden97049c62014-10-06 21:39:16 +0200274{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400275 resolveCompile(context);
276 return mState.mTranslatedSource;
277}
278
279void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
280 GLsizei bufSize,
281 GLsizei *length,
282 char *buffer)
283{
284 resolveCompile(context);
Jamie Madill847638a2015-11-20 13:01:41 -0500285 const std::string &debugInfo = mImplementation->getDebugInfo();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400286 GetSourceImpl(debugInfo, bufSize, length, buffer);
Tibor den Ouden97049c62014-10-06 21:39:16 +0200287}
288
Bryan Bernhart619c8332016-11-09 11:11:41 -0800289void Shader::compile(const Context *context)
Jamie Madillbf9cce22014-07-18 10:33:09 -0400290{
Jamie Madill15243d92016-04-26 13:41:35 -0400291 mState.mTranslatedSource.clear();
Jamie Madill006cbc52015-09-23 16:47:54 -0400292 mInfoLog.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400293 mState.mShaderVersion = 100;
Jiawei Shao3d404882017-10-16 13:30:48 +0800294 mState.mInputVaryings.clear();
295 mState.mOutputVaryings.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400296 mState.mUniforms.clear();
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800297 mState.mUniformBlocks.clear();
298 mState.mShaderStorageBlocks.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400299 mState.mActiveAttributes.clear();
300 mState.mActiveOutputVariables.clear();
Martin Radev7cf61662017-07-26 17:10:53 +0300301 mState.mNumViews = -1;
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800302 mState.mGeometryShaderInputPrimitiveType.reset();
303 mState.mGeometryShaderOutputPrimitiveType.reset();
304 mState.mGeometryShaderMaxVertices.reset();
305 mState.mGeometryShaderInvocations = 1;
Jamie Madill91445bc2015-09-23 16:47:53 -0400306
Jamie Madill34ca4f52017-06-13 11:49:39 -0400307 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400308 mBoundCompiler.set(context, context->getCompiler());
Jamie Madillbd044ed2017-06-05 12:59:21 -0400309
310 // Cache the compile source and options for compilation. Must be done now, since the source
311 // can change before the link call or another call that resolves the compile.
Jamie Madill006cbc52015-09-23 16:47:54 -0400312
313 std::stringstream sourceStream;
314
Jamie Madillbd044ed2017-06-05 12:59:21 -0400315 mLastCompileOptions =
316 mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
317 mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
318 mLastCompiledSource = sourceStream.str();
Jamie Madill006cbc52015-09-23 16:47:54 -0400319
Bryan Bernhart619c8332016-11-09 11:11:41 -0800320 // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
321 if (context->getExtensions().webglCompatibility)
322 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400323 mLastCompileOptions |= SH_INIT_GL_POSITION;
324 mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
325 mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
326 mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
Bryan Bernhart619c8332016-11-09 11:11:41 -0800327 }
328
Jamie Madill006cbc52015-09-23 16:47:54 -0400329 // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
330 // in fragment shaders. Shader compilation will fail. To provide a better error message we can
331 // instruct the compiler to pre-validate.
332 if (mRendererLimitations.shadersRequireIndexedLoopValidation)
333 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400334 mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
Jamie Madill006cbc52015-09-23 16:47:54 -0400335 }
Jamie Madillbd044ed2017-06-05 12:59:21 -0400336}
Jamie Madill006cbc52015-09-23 16:47:54 -0400337
Jamie Madillbd044ed2017-06-05 12:59:21 -0400338void Shader::resolveCompile(const Context *context)
339{
Jamie Madill34ca4f52017-06-13 11:49:39 -0400340 if (!mState.compilePending())
Jamie Madilld2c52e32015-10-14 17:07:05 -0400341 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400342 return;
Jamie Madilld2c52e32015-10-14 17:07:05 -0400343 }
344
Jamie Madillbd044ed2017-06-05 12:59:21 -0400345 ASSERT(mBoundCompiler.get());
346 ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
Jamie Madilld2c52e32015-10-14 17:07:05 -0400347
Jamie Madillbd044ed2017-06-05 12:59:21 -0400348 std::vector<const char *> srcStrings;
Jamie Madill006cbc52015-09-23 16:47:54 -0400349
Jamie Madillbd044ed2017-06-05 12:59:21 -0400350 if (!mLastCompiledSourcePath.empty())
351 {
352 srcStrings.push_back(mLastCompiledSourcePath.c_str());
353 }
354
355 srcStrings.push_back(mLastCompiledSource.c_str());
356
357 if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
Jamie Madill006cbc52015-09-23 16:47:54 -0400358 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500359 mInfoLog = sh::GetInfoLog(compilerHandle);
Yuly Novikovd73f8522017-01-13 17:48:57 -0500360 WARN() << std::endl << mInfoLog;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400361 mState.mCompileStatus = CompileStatus::NOT_COMPILED;
Jamie Madill006cbc52015-09-23 16:47:54 -0400362 return;
363 }
364
Jamie Madillacb4b812016-11-07 13:50:29 -0500365 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400366
Jamie Madillbd044ed2017-06-05 12:59:21 -0400367#if !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400368 // Prefix translated shader with commented out un-translated shader.
369 // Useful in diagnostics tools which capture the shader source.
370 std::ostringstream shaderStream;
371 shaderStream << "// GLSL\n";
372 shaderStream << "//\n";
373
Geoff Lang9e1bf102017-03-28 15:10:48 -0400374 std::istringstream inputSourceStream(mState.mSource);
375 std::string line;
376 while (std::getline(inputSourceStream, line))
Jamie Madill006cbc52015-09-23 16:47:54 -0400377 {
Geoff Lang9e1bf102017-03-28 15:10:48 -0400378 // Remove null characters from the source line
379 line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
Jamie Madill006cbc52015-09-23 16:47:54 -0400380
Geoff Langab4be842017-07-18 11:23:07 -0400381 shaderStream << "// " << line << std::endl;
Jamie Madill006cbc52015-09-23 16:47:54 -0400382 }
383 shaderStream << "\n\n";
Jamie Madill15243d92016-04-26 13:41:35 -0400384 shaderStream << mState.mTranslatedSource;
385 mState.mTranslatedSource = shaderStream.str();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400386#endif // !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400387
388 // Gather the shader information
Jamie Madillacb4b812016-11-07 13:50:29 -0500389 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400390
Jamie Madillacb4b812016-11-07 13:50:29 -0500391 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800392 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle));
393 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle));
Jamie Madill006cbc52015-09-23 16:47:54 -0400394
Martin Radev4c4c8e72016-08-04 12:25:34 +0300395 switch (mState.mShaderType)
Jamie Madill006cbc52015-09-23 16:47:54 -0400396 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300397 case GL_COMPUTE_SHADER:
398 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500399 mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300400 break;
401 }
402 case GL_VERTEX_SHADER:
403 {
Martin Radev7cf61662017-07-26 17:10:53 +0300404 {
Jiawei Shao3d404882017-10-16 13:30:48 +0800405 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
Martin Radev7cf61662017-07-26 17:10:53 +0300406 mState.mActiveAttributes =
407 GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
408 mState.mNumViews = sh::GetVertexShaderNumViews(compilerHandle);
409 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300410 break;
411 }
412 case GL_FRAGMENT_SHADER:
413 {
Jiawei Shao3d404882017-10-16 13:30:48 +0800414 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300415 // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
Jiawei Shao3d404882017-10-16 13:30:48 +0800416 std::sort(mState.mInputVaryings.begin(), mState.mInputVaryings.end(), CompareShaderVar);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300417 mState.mActiveOutputVariables =
Jamie Madillacb4b812016-11-07 13:50:29 -0500418 GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300419 break;
420 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800421 case GL_GEOMETRY_SHADER_EXT:
422 {
423 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
424 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
425
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800426 if (sh::HasValidGeometryShaderInputPrimitiveType(compilerHandle))
427 {
428 mState.mGeometryShaderInputPrimitiveType =
429 sh::GetGeometryShaderInputPrimitiveType(compilerHandle);
430 }
431 if (sh::HasValidGeometryShaderOutputPrimitiveType(compilerHandle))
432 {
433 mState.mGeometryShaderOutputPrimitiveType =
434 sh::GetGeometryShaderOutputPrimitiveType(compilerHandle);
435 }
436 if (sh::HasValidGeometryShaderMaxVertices(compilerHandle))
437 {
438 mState.mGeometryShaderMaxVertices =
439 sh::GetGeometryShaderMaxVertices(compilerHandle);
440 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800441 mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle);
Jiawei Shao89be29a2017-11-06 14:36:45 +0800442 break;
443 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300444 default:
445 UNREACHABLE();
Jamie Madill006cbc52015-09-23 16:47:54 -0400446 }
447
Jamie Madill15243d92016-04-26 13:41:35 -0400448 ASSERT(!mState.mTranslatedSource.empty());
Jamie Madill006cbc52015-09-23 16:47:54 -0400449
Jamie Madillbd044ed2017-06-05 12:59:21 -0400450 bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400451 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000452}
453
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000454void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000455{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000456 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000457}
458
Jamie Madill6c1f6712017-02-14 19:08:04 -0500459void Shader::release(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000460{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000461 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000462
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000463 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000464 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500465 mResourceManager->deleteShader(context, mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000466 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000467}
468
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000469unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000470{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000471 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000472}
473
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000474bool Shader::isFlaggedForDeletion() const
475{
476 return mDeleteStatus;
477}
478
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000479void Shader::flagForDeletion()
480{
481 mDeleteStatus = true;
482}
483
Jamie Madillbd044ed2017-06-05 12:59:21 -0400484bool Shader::isCompiled(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -0400485{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400486 resolveCompile(context);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400487 return mState.mCompileStatus == CompileStatus::COMPILED;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400488}
489
490int Shader::getShaderVersion(const Context *context)
491{
492 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400493 return mState.mShaderVersion;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400494}
495
Jiawei Shao3d404882017-10-16 13:30:48 +0800496const std::vector<sh::Varying> &Shader::getInputVaryings(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400497{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400498 resolveCompile(context);
Jiawei Shao3d404882017-10-16 13:30:48 +0800499 return mState.getInputVaryings();
500}
501
502const std::vector<sh::Varying> &Shader::getOutputVaryings(const Context *context)
503{
504 resolveCompile(context);
505 return mState.getOutputVaryings();
Jamie Madilld15250e2014-09-03 09:40:44 -0400506}
507
Jamie Madillbd044ed2017-06-05 12:59:21 -0400508const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400509{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400510 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400511 return mState.getUniforms();
Jamie Madilld15250e2014-09-03 09:40:44 -0400512}
513
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800514const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400515{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400516 resolveCompile(context);
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800517 return mState.getUniformBlocks();
518}
519
520const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context)
521{
522 resolveCompile(context);
523 return mState.getShaderStorageBlocks();
Jamie Madilld15250e2014-09-03 09:40:44 -0400524}
525
Jamie Madillbd044ed2017-06-05 12:59:21 -0400526const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400527{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400528 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400529 return mState.getActiveAttributes();
Jamie Madilld15250e2014-09-03 09:40:44 -0400530}
531
Jamie Madillbd044ed2017-06-05 12:59:21 -0400532const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400533{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400534 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400535 return mState.getActiveOutputVariables();
Jamie Madilld15250e2014-09-03 09:40:44 -0400536}
537
Olli Etuaho855d9642017-05-17 14:05:06 +0300538std::string Shader::getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
539 const Context *context)
540{
Jiawei Shao3d404882017-10-16 13:30:48 +0800541 // TODO(jiawei.shao@intel.com): support transform feedback on geometry shader.
542 ASSERT(mState.getShaderType() == GL_VERTEX_SHADER);
543 const auto &varyings = getOutputVaryings(context);
Olli Etuaho855d9642017-05-17 14:05:06 +0300544 auto bracketPos = tfVaryingName.find("[");
545 if (bracketPos != std::string::npos)
546 {
547 auto tfVaryingBaseName = tfVaryingName.substr(0, bracketPos);
548 for (const auto &varying : varyings)
549 {
550 if (varying.name == tfVaryingBaseName)
551 {
552 std::string mappedNameWithArrayIndex =
553 varying.mappedName + tfVaryingName.substr(bracketPos);
554 return mappedNameWithArrayIndex;
555 }
556 }
557 }
558 else
559 {
560 for (const auto &varying : varyings)
561 {
562 if (varying.name == tfVaryingName)
563 {
564 return varying.mappedName;
565 }
jchen108225e732017-11-14 16:29:03 +0800566 else if (varying.isStruct())
567 {
568 const auto *field = FindShaderVarField(varying, tfVaryingName);
569 ASSERT(field != nullptr && !field->isStruct() && !field->isArray());
570 return varying.mappedName + "." + field->mappedName;
571 }
Olli Etuaho855d9642017-05-17 14:05:06 +0300572 }
573 }
574 UNREACHABLE();
575 return std::string();
576}
577
Jamie Madillbd044ed2017-06-05 12:59:21 -0400578const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
579{
580 resolveCompile(context);
581 return mState.mLocalSize;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000582}
Jamie Madillbd044ed2017-06-05 12:59:21 -0400583
Martin Radev7cf61662017-07-26 17:10:53 +0300584int Shader::getNumViews(const Context *context)
585{
586 resolveCompile(context);
587 return mState.mNumViews;
588}
589
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800590Optional<GLenum> Shader::getGeometryShaderInputPrimitiveType(const Context *context)
591{
592 resolveCompile(context);
593 return mState.mGeometryShaderInputPrimitiveType;
594}
595
596Optional<GLenum> Shader::getGeometryShaderOutputPrimitiveType(const Context *context)
597{
598 resolveCompile(context);
599 return mState.mGeometryShaderOutputPrimitiveType;
600}
601
602int Shader::getGeometryShaderInvocations(const Context *context)
603{
604 resolveCompile(context);
605 return mState.mGeometryShaderInvocations;
606}
607
608Optional<GLint> Shader::getGeometryShaderMaxVertices(const Context *context)
609{
610 resolveCompile(context);
611 return mState.mGeometryShaderMaxVertices;
612}
613
Jamie Madill32447362017-06-28 14:53:52 -0400614const std::string &Shader::getCompilerResourcesString() const
615{
616 ASSERT(mBoundCompiler.get());
617 return mBoundCompiler->getBuiltinResourcesString(mState.mShaderType);
618}
619
Jamie Madillbd044ed2017-06-05 12:59:21 -0400620} // namespace gl