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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000154 bindGenericUniformBuffer(0);
155 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
156 {
157 bindIndexedUniformBuffer(0, i, 0, -1);
158 }
159
160 bindGenericTransformFeedbackBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
162 {
163 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
164 }
165
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000166 bindCopyReadBuffer(0);
167 bindCopyWriteBuffer(0);
168
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000169 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000170 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000171
172 mState.packAlignment = 4;
173 mState.unpackAlignment = 4;
174 mState.packReverseRowOrder = false;
175
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000176 mExtensionString = NULL;
177 mRendererString = NULL;
178
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179 mInvalidEnum = false;
180 mInvalidValue = false;
181 mInvalidOperation = false;
182 mOutOfMemory = false;
183 mInvalidFramebufferOperation = false;
184
185 mHasBeenCurrent = false;
186 mContextLost = false;
187 mResetStatus = GL_NO_ERROR;
188 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
189 mRobustAccess = robustAccess;
190
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000191 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000192 mSupportsDXT1Textures = false;
193 mSupportsDXT3Textures = false;
194 mSupportsDXT5Textures = false;
195 mSupportsEventQueries = false;
196 mSupportsOcclusionQueries = false;
197 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000198}
199
200Context::~Context()
201{
202 if (mState.currentProgram != 0)
203 {
204 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
205 if (programObject)
206 {
207 programObject->release();
208 }
209 mState.currentProgram = 0;
210 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000211 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212
213 while (!mFramebufferMap.empty())
214 {
215 deleteFramebuffer(mFramebufferMap.begin()->first);
216 }
217
218 while (!mFenceMap.empty())
219 {
220 deleteFence(mFenceMap.begin()->first);
221 }
222
223 while (!mQueryMap.empty())
224 {
225 deleteQuery(mQueryMap.begin()->first);
226 }
227
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
229 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000230 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000231 {
232 mState.samplerTexture[type][sampler].set(NULL);
233 }
234 }
235
236 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
237 {
238 mIncompleteTextures[type].set(NULL);
239 }
240
241 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
242 {
243 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
244 }
245
246 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
247 {
248 mState.activeQuery[i].set(NULL);
249 }
250
251 mState.arrayBuffer.set(NULL);
252 mState.elementArrayBuffer.set(NULL);
253 mState.renderbuffer.set(NULL);
254
255 mTexture2DZero.set(NULL);
256 mTextureCubeMapZero.set(NULL);
257
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000258 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000259 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
260 {
261 mState.uniformBuffers[i].set(NULL);
262 }
263
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000264 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000265 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
266 {
267 mState.transformFeedbackBuffers[i].set(NULL);
268 }
269
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000270 mState.copyReadBuffer.set(NULL);
271 mState.copyWriteBuffer.set(NULL);
272
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mResourceManager->release();
274}
275
daniel@transgaming.comad629872012-11-28 19:32:06 +0000276void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 if (!mHasBeenCurrent)
279 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000280 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000281 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000282 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
283 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
284 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000285
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000286 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000287 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
289 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
290 mMaxRenderbufferDimension = mMaxTextureDimension;
291 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000292 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000293 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
294 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000296 mSupportsEventQueries = mRenderer->getEventQuerySupport();
297 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000298 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000299 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
300 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
301 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
302 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
303 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
304 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
305 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
306 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000307 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000308 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
310 mNumCompressedTextureFormats = 0;
311 if (supportsDXT1Textures())
312 {
313 mNumCompressedTextureFormats += 2;
314 }
315 if (supportsDXT3Textures())
316 {
317 mNumCompressedTextureFormats += 1;
318 }
319 if (supportsDXT5Textures())
320 {
321 mNumCompressedTextureFormats += 1;
322 }
323
324 initExtensionString();
325 initRendererString();
326
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000327 mState.viewport.x = 0;
328 mState.viewport.y = 0;
329 mState.viewport.width = surface->getWidth();
330 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000332 mState.scissor.x = 0;
333 mState.scissor.y = 0;
334 mState.scissor.width = surface->getWidth();
335 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mHasBeenCurrent = true;
338 }
339
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000340 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000341 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000343 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
344 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000345 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000346
347 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000348
349 // Store the current client version in the renderer
350 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351}
352
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000353// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354void Context::markContextLost()
355{
356 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
357 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
358 mContextLost = true;
359}
360
361bool Context::isContextLost()
362{
363 return mContextLost;
364}
365
366void Context::setClearColor(float red, float green, float blue, float alpha)
367{
368 mState.colorClearValue.red = red;
369 mState.colorClearValue.green = green;
370 mState.colorClearValue.blue = blue;
371 mState.colorClearValue.alpha = alpha;
372}
373
374void Context::setClearDepth(float depth)
375{
376 mState.depthClearValue = depth;
377}
378
379void Context::setClearStencil(int stencil)
380{
381 mState.stencilClearValue = stencil;
382}
383
384void Context::setCullFace(bool enabled)
385{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000386 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387}
388
389bool Context::isCullFaceEnabled() const
390{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000391 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394void Context::setCullMode(GLenum mode)
395{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000396 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399void Context::setFrontFace(GLenum front)
400{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000401 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000402}
403
404void Context::setDepthTest(bool enabled)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409bool Context::isDepthTestEnabled() const
410{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000411 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setDepthFunc(GLenum depthFunc)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setDepthRange(float zNear, float zFar)
420{
421 mState.zNear = zNear;
422 mState.zFar = zFar;
423}
424
425void Context::setBlend(bool enabled)
426{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000427 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000428}
429
430bool Context::isBlendEnabled() const
431{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000432 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000433}
434
435void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
436{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.blend.sourceBlendRGB = sourceRGB;
438 mState.blend.destBlendRGB = destRGB;
439 mState.blend.sourceBlendAlpha = sourceAlpha;
440 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443void Context::setBlendColor(float red, float green, float blue, float alpha)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.blendColor.red = red;
446 mState.blendColor.green = green;
447 mState.blendColor.blue = blue;
448 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.blend.blendEquationRGB = rgbEquation;
454 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setStencilTest(bool enabled)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462bool Context::isStencilTestEnabled() const
463{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000464 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000470 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000471 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000472}
473
474void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
475{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000476 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000477 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481void Context::setStencilWritemask(GLuint stencilWritemask)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.depthStencil.stencilFail = stencilFail;
494 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
495 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.depthStencil.stencilBackFail = stencilBackFail;
501 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
502 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setPolygonOffsetFill(bool enabled)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510bool Context::isPolygonOffsetFillEnabled() const
511{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000512 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
516{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000517 // An application can pass NaN values here, so handle this gracefully
518 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
519 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522void Context::setSampleAlphaToCoverage(bool enabled)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527bool Context::isSampleAlphaToCoverageEnabled() const
528{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000529 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setSampleCoverage(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isSampleCoverageEnabled() const
538{
539 return mState.sampleCoverage;
540}
541
542void Context::setSampleCoverageParams(GLclampf value, bool invert)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.sampleCoverageValue = value;
545 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setScissorTest(bool enabled)
549{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000550 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000551}
552
553bool Context::isScissorTestEnabled() const
554{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000555 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558void Context::setDither(bool enabled)
559{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000560 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563bool Context::isDitherEnabled() const
564{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000565 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setLineWidth(GLfloat width)
569{
570 mState.lineWidth = width;
571}
572
573void Context::setGenerateMipmapHint(GLenum hint)
574{
575 mState.generateMipmapHint = hint;
576}
577
578void Context::setFragmentShaderDerivativeHint(GLenum hint)
579{
580 mState.fragmentShaderDerivativeHint = hint;
581 // TODO: Propagate the hint to shader translator so we can write
582 // ddx, ddx_coarse, or ddx_fine depending on the hint.
583 // Ignore for now. It is valid for implementations to ignore hint.
584}
585
586void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
587{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000588 mState.viewport.x = x;
589 mState.viewport.y = y;
590 mState.viewport.width = width;
591 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000592}
593
594void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
595{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000596 mState.scissor.x = x;
597 mState.scissor.y = y;
598 mState.scissor.width = width;
599 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000600}
601
602void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
603{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000604 mState.blend.colorMaskRed = red;
605 mState.blend.colorMaskGreen = green;
606 mState.blend.colorMaskBlue = blue;
607 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setDepthMask(bool mask)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000613}
614
615void Context::setActiveSampler(unsigned int active)
616{
617 mState.activeSampler = active;
618}
619
620GLuint Context::getReadFramebufferHandle() const
621{
622 return mState.readFramebuffer;
623}
624
625GLuint Context::getDrawFramebufferHandle() const
626{
627 return mState.drawFramebuffer;
628}
629
630GLuint Context::getRenderbufferHandle() const
631{
632 return mState.renderbuffer.id();
633}
634
635GLuint Context::getArrayBufferHandle() const
636{
637 return mState.arrayBuffer.id();
638}
639
640GLuint Context::getActiveQuery(GLenum target) const
641{
642 Query *queryObject = NULL;
643
644 switch (target)
645 {
646 case GL_ANY_SAMPLES_PASSED_EXT:
647 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
648 break;
649 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
650 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
651 break;
652 default:
653 ASSERT(false);
654 }
655
656 if (queryObject)
657 {
658 return queryObject->id();
659 }
660 else
661 {
662 return 0;
663 }
664}
665
666void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
667{
668 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
669}
670
671const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
672{
673 return mState.vertexAttribute[attribNum];
674}
675
676void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000677 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000678{
679 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
680 mState.vertexAttribute[attribNum].mSize = size;
681 mState.vertexAttribute[attribNum].mType = type;
682 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000683 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000684 mState.vertexAttribute[attribNum].mStride = stride;
685 mState.vertexAttribute[attribNum].mPointer = pointer;
686}
687
688const void *Context::getVertexAttribPointer(unsigned int attribNum) const
689{
690 return mState.vertexAttribute[attribNum].mPointer;
691}
692
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000693void Context::setPackAlignment(GLint alignment)
694{
695 mState.packAlignment = alignment;
696}
697
698GLint Context::getPackAlignment() const
699{
700 return mState.packAlignment;
701}
702
703void Context::setUnpackAlignment(GLint alignment)
704{
705 mState.unpackAlignment = alignment;
706}
707
708GLint Context::getUnpackAlignment() const
709{
710 return mState.unpackAlignment;
711}
712
713void Context::setPackReverseRowOrder(bool reverseRowOrder)
714{
715 mState.packReverseRowOrder = reverseRowOrder;
716}
717
718bool Context::getPackReverseRowOrder() const
719{
720 return mState.packReverseRowOrder;
721}
722
723GLuint Context::createBuffer()
724{
725 return mResourceManager->createBuffer();
726}
727
728GLuint Context::createProgram()
729{
730 return mResourceManager->createProgram();
731}
732
733GLuint Context::createShader(GLenum type)
734{
735 return mResourceManager->createShader(type);
736}
737
738GLuint Context::createTexture()
739{
740 return mResourceManager->createTexture();
741}
742
743GLuint Context::createRenderbuffer()
744{
745 return mResourceManager->createRenderbuffer();
746}
747
748// Returns an unused framebuffer name
749GLuint Context::createFramebuffer()
750{
751 GLuint handle = mFramebufferHandleAllocator.allocate();
752
753 mFramebufferMap[handle] = NULL;
754
755 return handle;
756}
757
758GLuint Context::createFence()
759{
760 GLuint handle = mFenceHandleAllocator.allocate();
761
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000762 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000763
764 return handle;
765}
766
767// Returns an unused query name
768GLuint Context::createQuery()
769{
770 GLuint handle = mQueryHandleAllocator.allocate();
771
772 mQueryMap[handle] = NULL;
773
774 return handle;
775}
776
777void Context::deleteBuffer(GLuint buffer)
778{
779 if (mResourceManager->getBuffer(buffer))
780 {
781 detachBuffer(buffer);
782 }
783
784 mResourceManager->deleteBuffer(buffer);
785}
786
787void Context::deleteShader(GLuint shader)
788{
789 mResourceManager->deleteShader(shader);
790}
791
792void Context::deleteProgram(GLuint program)
793{
794 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000795}
796
797void Context::deleteTexture(GLuint texture)
798{
799 if (mResourceManager->getTexture(texture))
800 {
801 detachTexture(texture);
802 }
803
804 mResourceManager->deleteTexture(texture);
805}
806
807void Context::deleteRenderbuffer(GLuint renderbuffer)
808{
809 if (mResourceManager->getRenderbuffer(renderbuffer))
810 {
811 detachRenderbuffer(renderbuffer);
812 }
813
814 mResourceManager->deleteRenderbuffer(renderbuffer);
815}
816
817void Context::deleteFramebuffer(GLuint framebuffer)
818{
819 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
820
821 if (framebufferObject != mFramebufferMap.end())
822 {
823 detachFramebuffer(framebuffer);
824
825 mFramebufferHandleAllocator.release(framebufferObject->first);
826 delete framebufferObject->second;
827 mFramebufferMap.erase(framebufferObject);
828 }
829}
830
831void Context::deleteFence(GLuint fence)
832{
833 FenceMap::iterator fenceObject = mFenceMap.find(fence);
834
835 if (fenceObject != mFenceMap.end())
836 {
837 mFenceHandleAllocator.release(fenceObject->first);
838 delete fenceObject->second;
839 mFenceMap.erase(fenceObject);
840 }
841}
842
843void Context::deleteQuery(GLuint query)
844{
845 QueryMap::iterator queryObject = mQueryMap.find(query);
846 if (queryObject != mQueryMap.end())
847 {
848 mQueryHandleAllocator.release(queryObject->first);
849 if (queryObject->second)
850 {
851 queryObject->second->release();
852 }
853 mQueryMap.erase(queryObject);
854 }
855}
856
857Buffer *Context::getBuffer(GLuint handle)
858{
859 return mResourceManager->getBuffer(handle);
860}
861
862Shader *Context::getShader(GLuint handle)
863{
864 return mResourceManager->getShader(handle);
865}
866
867Program *Context::getProgram(GLuint handle)
868{
869 return mResourceManager->getProgram(handle);
870}
871
872Texture *Context::getTexture(GLuint handle)
873{
874 return mResourceManager->getTexture(handle);
875}
876
877Renderbuffer *Context::getRenderbuffer(GLuint handle)
878{
879 return mResourceManager->getRenderbuffer(handle);
880}
881
882Framebuffer *Context::getReadFramebuffer()
883{
884 return getFramebuffer(mState.readFramebuffer);
885}
886
887Framebuffer *Context::getDrawFramebuffer()
888{
889 return mBoundDrawFramebuffer;
890}
891
892void Context::bindArrayBuffer(unsigned int buffer)
893{
894 mResourceManager->checkBufferAllocation(buffer);
895
896 mState.arrayBuffer.set(getBuffer(buffer));
897}
898
899void Context::bindElementArrayBuffer(unsigned int buffer)
900{
901 mResourceManager->checkBufferAllocation(buffer);
902
903 mState.elementArrayBuffer.set(getBuffer(buffer));
904}
905
906void Context::bindTexture2D(GLuint texture)
907{
908 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
909
910 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
911}
912
913void Context::bindTextureCubeMap(GLuint texture)
914{
915 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
916
917 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
918}
919
920void Context::bindReadFramebuffer(GLuint framebuffer)
921{
922 if (!getFramebuffer(framebuffer))
923 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000924 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925 }
926
927 mState.readFramebuffer = framebuffer;
928}
929
930void Context::bindDrawFramebuffer(GLuint framebuffer)
931{
932 if (!getFramebuffer(framebuffer))
933 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000934 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000935 }
936
937 mState.drawFramebuffer = framebuffer;
938
939 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
940}
941
942void Context::bindRenderbuffer(GLuint renderbuffer)
943{
944 mResourceManager->checkRenderbufferAllocation(renderbuffer);
945
946 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
947}
948
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000949void Context::bindGenericUniformBuffer(GLuint buffer)
950{
951 mResourceManager->checkBufferAllocation(buffer);
952
953 mState.genericUniformBuffer.set(getBuffer(buffer));
954}
955
956void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000957{
958 mResourceManager->checkBufferAllocation(buffer);
959
960 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
961}
962
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000963void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
964{
965 mResourceManager->checkBufferAllocation(buffer);
966
967 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
968}
969
970void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000971{
972 mResourceManager->checkBufferAllocation(buffer);
973
974 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
975}
976
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000977void Context::bindCopyReadBuffer(GLuint buffer)
978{
979 mResourceManager->checkBufferAllocation(buffer);
980
981 mState.copyReadBuffer.set(getBuffer(buffer));
982}
983
984void Context::bindCopyWriteBuffer(GLuint buffer)
985{
986 mResourceManager->checkBufferAllocation(buffer);
987
988 mState.copyWriteBuffer.set(getBuffer(buffer));
989}
990
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000991void Context::useProgram(GLuint program)
992{
993 GLuint priorProgram = mState.currentProgram;
994 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
995
996 if (priorProgram != program)
997 {
998 Program *newProgram = mResourceManager->getProgram(program);
999 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001000 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001001
1002 if (newProgram)
1003 {
1004 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001005 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001006 }
1007
1008 if (oldProgram)
1009 {
1010 oldProgram->release();
1011 }
1012 }
1013}
1014
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001015void Context::linkProgram(GLuint program)
1016{
1017 Program *programObject = mResourceManager->getProgram(program);
1018
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001019 bool linked = programObject->link();
1020
1021 // if the current program was relinked successfully we
1022 // need to install the new executables
1023 if (linked && program == mState.currentProgram)
1024 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001025 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001026 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001027}
1028
1029void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1030{
1031 Program *programObject = mResourceManager->getProgram(program);
1032
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001033 bool loaded = programObject->setProgramBinary(binary, length);
1034
1035 // if the current program was reloaded successfully we
1036 // need to install the new executables
1037 if (loaded && program == mState.currentProgram)
1038 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001039 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001040 }
1041
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001042}
1043
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044void Context::beginQuery(GLenum target, GLuint query)
1045{
1046 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1047 // of zero, if the active query object name for <target> is non-zero (for the
1048 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1049 // the active query for either target is non-zero), if <id> is the name of an
1050 // existing query object whose type does not match <target>, or if <id> is the
1051 // active query object name for any query type, the error INVALID_OPERATION is
1052 // generated.
1053
1054 // Ensure no other queries are active
1055 // NOTE: If other queries than occlusion are supported, we will need to check
1056 // separately that:
1057 // a) The query ID passed is not the current active query for any target/type
1058 // b) There are no active queries for the requested target (and in the case
1059 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1060 // no query may be active for either if glBeginQuery targets either.
1061 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1062 {
1063 if (mState.activeQuery[i].get() != NULL)
1064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001065 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066 }
1067 }
1068
1069 QueryType qType;
1070 switch (target)
1071 {
1072 case GL_ANY_SAMPLES_PASSED_EXT:
1073 qType = QUERY_ANY_SAMPLES_PASSED;
1074 break;
1075 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1076 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1077 break;
1078 default:
1079 ASSERT(false);
1080 return;
1081 }
1082
1083 Query *queryObject = getQuery(query, true, target);
1084
1085 // check that name was obtained with glGenQueries
1086 if (!queryObject)
1087 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001088 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001089 }
1090
1091 // check for type mismatch
1092 if (queryObject->getType() != target)
1093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001094 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001095 }
1096
1097 // set query as active for specified target
1098 mState.activeQuery[qType].set(queryObject);
1099
1100 // begin query
1101 queryObject->begin();
1102}
1103
1104void Context::endQuery(GLenum target)
1105{
1106 QueryType qType;
1107
1108 switch (target)
1109 {
1110 case GL_ANY_SAMPLES_PASSED_EXT:
1111 qType = QUERY_ANY_SAMPLES_PASSED;
1112 break;
1113 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1114 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1115 break;
1116 default:
1117 ASSERT(false);
1118 return;
1119 }
1120
1121 Query *queryObject = mState.activeQuery[qType].get();
1122
1123 if (queryObject == NULL)
1124 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001125 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001126 }
1127
1128 queryObject->end();
1129
1130 mState.activeQuery[qType].set(NULL);
1131}
1132
1133void Context::setFramebufferZero(Framebuffer *buffer)
1134{
1135 delete mFramebufferMap[0];
1136 mFramebufferMap[0] = buffer;
1137 if (mState.drawFramebuffer == 0)
1138 {
1139 mBoundDrawFramebuffer = buffer;
1140 }
1141}
1142
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001143void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001144{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001145 RenderbufferStorage *renderbuffer = NULL;
1146 switch (internalformat)
1147 {
1148 case GL_DEPTH_COMPONENT16:
1149 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1150 break;
1151 case GL_RGBA4:
1152 case GL_RGB5_A1:
1153 case GL_RGB565:
1154 case GL_RGB8_OES:
1155 case GL_RGBA8_OES:
1156 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1157 break;
1158 case GL_STENCIL_INDEX8:
1159 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1160 break;
1161 case GL_DEPTH24_STENCIL8_OES:
1162 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1163 break;
1164 default:
1165 UNREACHABLE(); return;
1166 }
1167
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1169 renderbufferObject->setStorage(renderbuffer);
1170}
1171
1172Framebuffer *Context::getFramebuffer(unsigned int handle)
1173{
1174 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1175
1176 if (framebuffer == mFramebufferMap.end())
1177 {
1178 return NULL;
1179 }
1180 else
1181 {
1182 return framebuffer->second;
1183 }
1184}
1185
1186Fence *Context::getFence(unsigned int handle)
1187{
1188 FenceMap::iterator fence = mFenceMap.find(handle);
1189
1190 if (fence == mFenceMap.end())
1191 {
1192 return NULL;
1193 }
1194 else
1195 {
1196 return fence->second;
1197 }
1198}
1199
1200Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1201{
1202 QueryMap::iterator query = mQueryMap.find(handle);
1203
1204 if (query == mQueryMap.end())
1205 {
1206 return NULL;
1207 }
1208 else
1209 {
1210 if (!query->second && create)
1211 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001212 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001213 query->second->addRef();
1214 }
1215 return query->second;
1216 }
1217}
1218
1219Buffer *Context::getArrayBuffer()
1220{
1221 return mState.arrayBuffer.get();
1222}
1223
1224Buffer *Context::getElementArrayBuffer()
1225{
1226 return mState.elementArrayBuffer.get();
1227}
1228
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001229ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001230{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001231 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001232}
1233
1234Texture2D *Context::getTexture2D()
1235{
1236 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1237}
1238
1239TextureCubeMap *Context::getTextureCubeMap()
1240{
1241 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1242}
1243
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001244Buffer *Context::getGenericUniformBuffer()
1245{
1246 return mState.genericUniformBuffer.get();
1247}
1248
1249Buffer *Context::getGenericTransformFeedbackBuffer()
1250{
1251 return mState.genericTransformFeedbackBuffer.get();
1252}
1253
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001254Buffer *Context::getCopyReadBuffer()
1255{
1256 return mState.copyReadBuffer.get();
1257}
1258
1259Buffer *Context::getCopyWriteBuffer()
1260{
1261 return mState.copyWriteBuffer.get();
1262}
1263
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001264Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1265{
1266 GLuint texid = mState.samplerTexture[type][sampler].id();
1267
1268 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1269 {
1270 switch (type)
1271 {
1272 default: UNREACHABLE();
1273 case TEXTURE_2D: return mTexture2DZero.get();
1274 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1275 }
1276 }
1277
1278 return mState.samplerTexture[type][sampler].get();
1279}
1280
1281bool Context::getBooleanv(GLenum pname, GLboolean *params)
1282{
1283 switch (pname)
1284 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001285 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1286 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1287 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001288 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001289 params[0] = mState.blend.colorMaskRed;
1290 params[1] = mState.blend.colorMaskGreen;
1291 params[2] = mState.blend.colorMaskBlue;
1292 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001293 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001294 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1295 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1296 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1297 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001298 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001299 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1300 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1301 case GL_BLEND: *params = mState.blend.blend; break;
1302 case GL_DITHER: *params = mState.blend.dither; break;
1303 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001304 default:
1305 return false;
1306 }
1307
1308 return true;
1309}
1310
1311bool Context::getFloatv(GLenum pname, GLfloat *params)
1312{
1313 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1314 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1315 // GetIntegerv as its native query function. As it would require conversion in any
1316 // case, this should make no difference to the calling application.
1317 switch (pname)
1318 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001319 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1320 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1321 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1322 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1323 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001324 case GL_ALIASED_LINE_WIDTH_RANGE:
1325 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1326 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1327 break;
1328 case GL_ALIASED_POINT_SIZE_RANGE:
1329 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1330 params[1] = getMaximumPointSize();
1331 break;
1332 case GL_DEPTH_RANGE:
1333 params[0] = mState.zNear;
1334 params[1] = mState.zFar;
1335 break;
1336 case GL_COLOR_CLEAR_VALUE:
1337 params[0] = mState.colorClearValue.red;
1338 params[1] = mState.colorClearValue.green;
1339 params[2] = mState.colorClearValue.blue;
1340 params[3] = mState.colorClearValue.alpha;
1341 break;
1342 case GL_BLEND_COLOR:
1343 params[0] = mState.blendColor.red;
1344 params[1] = mState.blendColor.green;
1345 params[2] = mState.blendColor.blue;
1346 params[3] = mState.blendColor.alpha;
1347 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001348 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1349 if (!supportsTextureFilterAnisotropy())
1350 {
1351 return false;
1352 }
1353 *params = mMaxTextureAnisotropy;
1354 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001355 default:
1356 return false;
1357 }
1358
1359 return true;
1360}
1361
1362bool Context::getIntegerv(GLenum pname, GLint *params)
1363{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001364 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1365 {
1366 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1367
1368 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1369 {
1370 // return true to stop further operation in the parent call
1371 return gl::error(GL_INVALID_OPERATION, true);
1372 }
1373
1374 Framebuffer *framebuffer = getDrawFramebuffer();
1375
1376 *params = framebuffer->getDrawBufferState(colorAttachment);
1377 return true;
1378 }
1379
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1381 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1382 // GetIntegerv as its native query function. As it would require conversion in any
1383 // case, this should make no difference to the calling application. You may find it in
1384 // Context::getFloatv.
1385 switch (pname)
1386 {
1387 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001388 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001389 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1390 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001391 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001393 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001394 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001395 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001396 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1398 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1399 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1400 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1401 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1402 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1403 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1404 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1405 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1406 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1407 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1408 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1409 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1410 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1411 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001412 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001413 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001414 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1415 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001416 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001417 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1418 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1419 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1420 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1421 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1422 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1423 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1424 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1425 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1426 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1427 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1428 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1429 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1430 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1431 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1432 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1434 case GL_SUBPIXEL_BITS: *params = 4; break;
1435 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1436 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1437 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1438 params[0] = mNumCompressedTextureFormats;
1439 break;
1440 case GL_MAX_SAMPLES_ANGLE:
1441 {
1442 GLsizei maxSamples = getMaxSupportedSamples();
1443 if (maxSamples != 0)
1444 {
1445 *params = maxSamples;
1446 }
1447 else
1448 {
1449 return false;
1450 }
1451
1452 break;
1453 }
1454 case GL_SAMPLE_BUFFERS:
1455 case GL_SAMPLES:
1456 {
1457 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1458 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1459 {
1460 switch (pname)
1461 {
1462 case GL_SAMPLE_BUFFERS:
1463 if (framebuffer->getSamples() != 0)
1464 {
1465 *params = 1;
1466 }
1467 else
1468 {
1469 *params = 0;
1470 }
1471 break;
1472 case GL_SAMPLES:
1473 *params = framebuffer->getSamples();
1474 break;
1475 }
1476 }
1477 else
1478 {
1479 *params = 0;
1480 }
1481 }
1482 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001483 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1484 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1485 {
1486 GLenum format, type;
1487 if (getCurrentReadFormatType(&format, &type))
1488 {
1489 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1490 *params = format;
1491 else
1492 *params = type;
1493 }
1494 }
1495 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001496 case GL_MAX_VIEWPORT_DIMS:
1497 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001498 params[0] = mMaxViewportDimension;
1499 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500 }
1501 break;
1502 case GL_COMPRESSED_TEXTURE_FORMATS:
1503 {
1504 if (supportsDXT1Textures())
1505 {
1506 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1507 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1508 }
1509 if (supportsDXT3Textures())
1510 {
1511 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1512 }
1513 if (supportsDXT5Textures())
1514 {
1515 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1516 }
1517 }
1518 break;
1519 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001520 params[0] = mState.viewport.x;
1521 params[1] = mState.viewport.y;
1522 params[2] = mState.viewport.width;
1523 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001524 break;
1525 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001526 params[0] = mState.scissor.x;
1527 params[1] = mState.scissor.y;
1528 params[2] = mState.scissor.width;
1529 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001530 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001531 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1532 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533 case GL_RED_BITS:
1534 case GL_GREEN_BITS:
1535 case GL_BLUE_BITS:
1536 case GL_ALPHA_BITS:
1537 {
1538 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001539 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001540
1541 if (colorbuffer)
1542 {
1543 switch (pname)
1544 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001545 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1546 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1547 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1548 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001549 }
1550 }
1551 else
1552 {
1553 *params = 0;
1554 }
1555 }
1556 break;
1557 case GL_DEPTH_BITS:
1558 {
1559 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1560 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1561
1562 if (depthbuffer)
1563 {
1564 *params = depthbuffer->getDepthSize();
1565 }
1566 else
1567 {
1568 *params = 0;
1569 }
1570 }
1571 break;
1572 case GL_STENCIL_BITS:
1573 {
1574 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1575 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1576
1577 if (stencilbuffer)
1578 {
1579 *params = stencilbuffer->getStencilSize();
1580 }
1581 else
1582 {
1583 *params = 0;
1584 }
1585 }
1586 break;
1587 case GL_TEXTURE_BINDING_2D:
1588 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001589 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001591 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001592 return false;
1593 }
1594
1595 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1596 }
1597 break;
1598 case GL_TEXTURE_BINDING_CUBE_MAP:
1599 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001600 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001601 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001602 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001603 return false;
1604 }
1605
1606 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1607 }
1608 break;
1609 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1610 *params = mResetStrategy;
1611 break;
1612 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1613 *params = 1;
1614 break;
1615 case GL_PROGRAM_BINARY_FORMATS_OES:
1616 *params = GL_PROGRAM_BINARY_ANGLE;
1617 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001618 case GL_UNIFORM_BUFFER_BINDING:
1619 *params = mState.genericUniformBuffer.id();
1620 break;
1621 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1622 *params = mState.genericTransformFeedbackBuffer.id();
1623 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001624 case GL_COPY_READ_BUFFER_BINDING:
1625 *params = mState.copyReadBuffer.id();
1626 break;
1627 case GL_COPY_WRITE_BUFFER_BINDING:
1628 *params = mState.copyWriteBuffer.id();
1629 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630 default:
1631 return false;
1632 }
1633
1634 return true;
1635}
1636
1637bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1638{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001639 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1640 {
1641 *type = GL_INT;
1642 *numParams = 1;
1643 return true;
1644 }
1645
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1647 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1648 // to the fact that it is stored internally as a float, and so would require conversion
1649 // if returned from Context::getIntegerv. Since this conversion is already implemented
1650 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1651 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1652 // application.
1653 switch (pname)
1654 {
1655 case GL_COMPRESSED_TEXTURE_FORMATS:
1656 {
1657 *type = GL_INT;
1658 *numParams = mNumCompressedTextureFormats;
1659 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001660 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001661 case GL_SHADER_BINARY_FORMATS:
1662 {
1663 *type = GL_INT;
1664 *numParams = 0;
1665 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001666 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001667 case GL_MAX_VERTEX_ATTRIBS:
1668 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1669 case GL_MAX_VARYING_VECTORS:
1670 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1671 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1672 case GL_MAX_TEXTURE_IMAGE_UNITS:
1673 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1674 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001675 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001676 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001677 case GL_NUM_SHADER_BINARY_FORMATS:
1678 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1679 case GL_ARRAY_BUFFER_BINDING:
1680 case GL_FRAMEBUFFER_BINDING:
1681 case GL_RENDERBUFFER_BINDING:
1682 case GL_CURRENT_PROGRAM:
1683 case GL_PACK_ALIGNMENT:
1684 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1685 case GL_UNPACK_ALIGNMENT:
1686 case GL_GENERATE_MIPMAP_HINT:
1687 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1688 case GL_RED_BITS:
1689 case GL_GREEN_BITS:
1690 case GL_BLUE_BITS:
1691 case GL_ALPHA_BITS:
1692 case GL_DEPTH_BITS:
1693 case GL_STENCIL_BITS:
1694 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1695 case GL_CULL_FACE_MODE:
1696 case GL_FRONT_FACE:
1697 case GL_ACTIVE_TEXTURE:
1698 case GL_STENCIL_FUNC:
1699 case GL_STENCIL_VALUE_MASK:
1700 case GL_STENCIL_REF:
1701 case GL_STENCIL_FAIL:
1702 case GL_STENCIL_PASS_DEPTH_FAIL:
1703 case GL_STENCIL_PASS_DEPTH_PASS:
1704 case GL_STENCIL_BACK_FUNC:
1705 case GL_STENCIL_BACK_VALUE_MASK:
1706 case GL_STENCIL_BACK_REF:
1707 case GL_STENCIL_BACK_FAIL:
1708 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1709 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1710 case GL_DEPTH_FUNC:
1711 case GL_BLEND_SRC_RGB:
1712 case GL_BLEND_SRC_ALPHA:
1713 case GL_BLEND_DST_RGB:
1714 case GL_BLEND_DST_ALPHA:
1715 case GL_BLEND_EQUATION_RGB:
1716 case GL_BLEND_EQUATION_ALPHA:
1717 case GL_STENCIL_WRITEMASK:
1718 case GL_STENCIL_BACK_WRITEMASK:
1719 case GL_STENCIL_CLEAR_VALUE:
1720 case GL_SUBPIXEL_BITS:
1721 case GL_MAX_TEXTURE_SIZE:
1722 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1723 case GL_SAMPLE_BUFFERS:
1724 case GL_SAMPLES:
1725 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1726 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1727 case GL_TEXTURE_BINDING_2D:
1728 case GL_TEXTURE_BINDING_CUBE_MAP:
1729 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1730 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1731 case GL_PROGRAM_BINARY_FORMATS_OES:
1732 {
1733 *type = GL_INT;
1734 *numParams = 1;
1735 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001736 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 case GL_MAX_SAMPLES_ANGLE:
1738 {
1739 if (getMaxSupportedSamples() != 0)
1740 {
1741 *type = GL_INT;
1742 *numParams = 1;
1743 }
1744 else
1745 {
1746 return false;
1747 }
1748 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001749 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 case GL_MAX_VIEWPORT_DIMS:
1751 {
1752 *type = GL_INT;
1753 *numParams = 2;
1754 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001755 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756 case GL_VIEWPORT:
1757 case GL_SCISSOR_BOX:
1758 {
1759 *type = GL_INT;
1760 *numParams = 4;
1761 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001762 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763 case GL_SHADER_COMPILER:
1764 case GL_SAMPLE_COVERAGE_INVERT:
1765 case GL_DEPTH_WRITEMASK:
1766 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1767 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1768 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1769 case GL_SAMPLE_COVERAGE:
1770 case GL_SCISSOR_TEST:
1771 case GL_STENCIL_TEST:
1772 case GL_DEPTH_TEST:
1773 case GL_BLEND:
1774 case GL_DITHER:
1775 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1776 {
1777 *type = GL_BOOL;
1778 *numParams = 1;
1779 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001780 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 case GL_COLOR_WRITEMASK:
1782 {
1783 *type = GL_BOOL;
1784 *numParams = 4;
1785 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001786 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787 case GL_POLYGON_OFFSET_FACTOR:
1788 case GL_POLYGON_OFFSET_UNITS:
1789 case GL_SAMPLE_COVERAGE_VALUE:
1790 case GL_DEPTH_CLEAR_VALUE:
1791 case GL_LINE_WIDTH:
1792 {
1793 *type = GL_FLOAT;
1794 *numParams = 1;
1795 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001796 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 case GL_ALIASED_LINE_WIDTH_RANGE:
1798 case GL_ALIASED_POINT_SIZE_RANGE:
1799 case GL_DEPTH_RANGE:
1800 {
1801 *type = GL_FLOAT;
1802 *numParams = 2;
1803 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001804 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 case GL_COLOR_CLEAR_VALUE:
1806 case GL_BLEND_COLOR:
1807 {
1808 *type = GL_FLOAT;
1809 *numParams = 4;
1810 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001811 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001812 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1813 if (!supportsTextureFilterAnisotropy())
1814 {
1815 return false;
1816 }
1817 *type = GL_FLOAT;
1818 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001819 return true;
1820 }
1821
1822 if (mClientVersion < 3)
1823 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 return false;
1825 }
1826
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001827 // Check for ES3.0+ parameter names
1828 switch (pname)
1829 {
1830 case GL_UNIFORM_BUFFER_BINDING:
1831 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001832 case GL_COPY_READ_BUFFER_BINDING:
1833 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001834 {
1835 *type = GL_INT;
1836 *numParams = 1;
1837 }
1838 return true;
1839 }
1840
1841 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842}
1843
1844// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001845// scissor rectangle to the renderer
1846bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847{
1848 Framebuffer *framebufferObject = getDrawFramebuffer();
1849
1850 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1851 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001852 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001853 }
1854
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001855 mRenderer->applyRenderTarget(framebufferObject);
1856
daniel@transgaming.com12985182012-12-20 20:56:31 +00001857 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001858 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001860 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001861 }
1862
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001863 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865 return true;
1866}
1867
1868// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1869void Context::applyState(GLenum drawMode)
1870{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001871 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1872 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001873
1874 unsigned int mask = 0;
1875 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001877 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001879 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001880 float threshold = 0.5f;
1881
1882 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001884 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001886 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001888 threshold += 1.0f;
1889 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 }
1891 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001893
1894 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001896 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001899 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001901 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001903 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1904
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001905 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001906 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907}
1908
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909// Applies the shaders and shader constants to the Direct3D 9 device
1910void Context::applyShaders()
1911{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001912 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913
daniel@transgaming.come4991412012-12-20 20:55:34 +00001914 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001915
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 programBinary->applyUniforms();
1917}
1918
1919// Applies the textures and sampler states to the Direct3D 9 device
1920void Context::applyTextures()
1921{
1922 applyTextures(SAMPLER_PIXEL);
1923
1924 if (mSupportsVertexTexture)
1925 {
1926 applyTextures(SAMPLER_VERTEX);
1927 }
1928}
1929
1930// For each Direct3D 9 sampler of either the pixel or vertex stage,
1931// looks up the corresponding OpenGL texture image unit and texture type,
1932// and sets the texture and its addressing/filtering state (or NULL when inactive).
1933void Context::applyTextures(SamplerType type)
1934{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001935 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001937 // Range of Direct3D samplers of given sampler type
1938 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 int samplerRange = programBinary->getUsedSamplerRange(type);
1940
1941 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1942 {
1943 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944
1945 if (textureUnit != -1)
1946 {
1947 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001948 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001949
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001950 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001952 SamplerState samplerState;
1953 texture->getSamplerState(&samplerState);
1954 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001956 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 texture->resetDirty();
1959 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001960 else
1961 {
1962 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1963 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 }
1965 else
1966 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001967 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 }
1969 }
1970
1971 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1972 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001973 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 }
1975}
1976
1977void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1978 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1979{
1980 Framebuffer *framebuffer = getReadFramebuffer();
1981
1982 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001984 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 }
1986
1987 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001989 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 }
1991
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001992 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 // sized query sanity check
1994 if (bufSize)
1995 {
1996 int requiredSize = outputPitch * height;
1997 if (requiredSize > *bufSize)
1998 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001999 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000 }
2001 }
2002
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002003 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004}
2005
2006void Context::clear(GLbitfield mask)
2007{
2008 Framebuffer *framebufferObject = getDrawFramebuffer();
2009
2010 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002012 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 }
2014
2015 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002016 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017
2018 if (mask & GL_COLOR_BUFFER_BIT)
2019 {
2020 mask &= ~GL_COLOR_BUFFER_BIT;
2021
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002022 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002024 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 }
2026 }
2027
2028 if (mask & GL_DEPTH_BUFFER_BIT)
2029 {
2030 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002031 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002033 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034 }
2035 }
2036
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037 if (mask & GL_STENCIL_BUFFER_BIT)
2038 {
2039 mask &= ~GL_STENCIL_BUFFER_BIT;
2040 if (framebufferObject->getStencilbufferType() != GL_NONE)
2041 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002042 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002043 if (!depthStencil)
2044 {
2045 ERR("Depth stencil pointer unexpectedly null.");
2046 return;
2047 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002048
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002049 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002051 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002052 }
2053 }
2054 }
2055
2056 if (mask != 0)
2057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002058 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059 }
2060
daniel@transgaming.com12985182012-12-20 20:56:31 +00002061 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 {
2063 return;
2064 }
2065
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002066 ClearParameters clearParams;
2067 clearParams.mask = finalMask;
2068 clearParams.colorClearValue = mState.colorClearValue;
2069 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2070 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2071 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2072 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2073 clearParams.depthClearValue = mState.depthClearValue;
2074 clearParams.stencilClearValue = mState.stencilClearValue;
2075 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002076
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002077 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078}
2079
2080void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2081{
2082 if (!mState.currentProgram)
2083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002084 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002085 }
2086
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002087 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 {
2089 return;
2090 }
2091
daniel@transgaming.com12985182012-12-20 20:56:31 +00002092 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 {
2094 return;
2095 }
2096
2097 applyState(mode);
2098
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002099 ProgramBinary *programBinary = getCurrentProgramBinary();
2100
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002101 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 if (err != GL_NO_ERROR)
2103 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002104 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 }
2106
2107 applyShaders();
2108 applyTextures();
2109
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002110 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002111 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002112 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002113 }
2114
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002115 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002116 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002117 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002118 }
2119}
2120
2121void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2122{
2123 if (!mState.currentProgram)
2124 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002125 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126 }
2127
2128 if (!indices && !mState.elementArrayBuffer)
2129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002131 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002132
2133 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134 {
2135 return;
2136 }
2137
daniel@transgaming.com12985182012-12-20 20:56:31 +00002138 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 {
2140 return;
2141 }
2142
2143 applyState(mode);
2144
daniel@transgaming.com31240482012-11-28 21:06:41 +00002145 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002146 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 if (err != GL_NO_ERROR)
2148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002149 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002150 }
2151
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002152 ProgramBinary *programBinary = getCurrentProgramBinary();
2153
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002154 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002155 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002156 if (err != GL_NO_ERROR)
2157 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002158 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 }
2160
2161 applyShaders();
2162 applyTextures();
2163
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002164 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002166 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 }
2168
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002169 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002171 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002172 }
2173}
2174
2175// Implements glFlush when block is false, glFinish when block is true
2176void Context::sync(bool block)
2177{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002178 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002179}
2180
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181void Context::recordInvalidEnum()
2182{
2183 mInvalidEnum = true;
2184}
2185
2186void Context::recordInvalidValue()
2187{
2188 mInvalidValue = true;
2189}
2190
2191void Context::recordInvalidOperation()
2192{
2193 mInvalidOperation = true;
2194}
2195
2196void Context::recordOutOfMemory()
2197{
2198 mOutOfMemory = true;
2199}
2200
2201void Context::recordInvalidFramebufferOperation()
2202{
2203 mInvalidFramebufferOperation = true;
2204}
2205
2206// Get one of the recorded errors and clear its flag, if any.
2207// [OpenGL ES 2.0.24] section 2.5 page 13.
2208GLenum Context::getError()
2209{
2210 if (mInvalidEnum)
2211 {
2212 mInvalidEnum = false;
2213
2214 return GL_INVALID_ENUM;
2215 }
2216
2217 if (mInvalidValue)
2218 {
2219 mInvalidValue = false;
2220
2221 return GL_INVALID_VALUE;
2222 }
2223
2224 if (mInvalidOperation)
2225 {
2226 mInvalidOperation = false;
2227
2228 return GL_INVALID_OPERATION;
2229 }
2230
2231 if (mOutOfMemory)
2232 {
2233 mOutOfMemory = false;
2234
2235 return GL_OUT_OF_MEMORY;
2236 }
2237
2238 if (mInvalidFramebufferOperation)
2239 {
2240 mInvalidFramebufferOperation = false;
2241
2242 return GL_INVALID_FRAMEBUFFER_OPERATION;
2243 }
2244
2245 return GL_NO_ERROR;
2246}
2247
2248GLenum Context::getResetStatus()
2249{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002250 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002251 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002252 // mResetStatus will be set by the markContextLost callback
2253 // in the case a notification is sent
2254 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002255 }
2256
2257 GLenum status = mResetStatus;
2258
2259 if (mResetStatus != GL_NO_ERROR)
2260 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002261 ASSERT(mContextLost);
2262
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002263 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264 {
2265 mResetStatus = GL_NO_ERROR;
2266 }
2267 }
2268
2269 return status;
2270}
2271
2272bool Context::isResetNotificationEnabled()
2273{
2274 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2275}
2276
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002277int Context::getClientVersion() const
2278{
2279 return mClientVersion;
2280}
2281
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002282int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002284 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002285}
2286
2287float Context::getMaximumPointSize() const
2288{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002289 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002290}
2291
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002292unsigned int Context::getMaximumCombinedTextureImageUnits() const
2293{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002294 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295}
2296
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002297unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2298{
2299 return mRenderer->getMaxVertexShaderUniformBuffers() +
2300 mRenderer->getMaxFragmentShaderUniformBuffers();
2301}
2302
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002303int Context::getMaxSupportedSamples() const
2304{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002305 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002306}
2307
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002308unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2309{
2310 return mRenderer->getMaxTransformFeedbackBuffers();
2311}
2312
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002313unsigned int Context::getMaximumRenderTargets() const
2314{
2315 return mRenderer->getMaxRenderTargets();
2316}
2317
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318bool Context::supportsEventQueries() const
2319{
2320 return mSupportsEventQueries;
2321}
2322
2323bool Context::supportsOcclusionQueries() const
2324{
2325 return mSupportsOcclusionQueries;
2326}
2327
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002328bool Context::supportsBGRATextures() const
2329{
2330 return mSupportsBGRATextures;
2331}
2332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333bool Context::supportsDXT1Textures() const
2334{
2335 return mSupportsDXT1Textures;
2336}
2337
2338bool Context::supportsDXT3Textures() const
2339{
2340 return mSupportsDXT3Textures;
2341}
2342
2343bool Context::supportsDXT5Textures() const
2344{
2345 return mSupportsDXT5Textures;
2346}
2347
2348bool Context::supportsFloat32Textures() const
2349{
2350 return mSupportsFloat32Textures;
2351}
2352
2353bool Context::supportsFloat32LinearFilter() const
2354{
2355 return mSupportsFloat32LinearFilter;
2356}
2357
2358bool Context::supportsFloat32RenderableTextures() const
2359{
2360 return mSupportsFloat32RenderableTextures;
2361}
2362
2363bool Context::supportsFloat16Textures() const
2364{
2365 return mSupportsFloat16Textures;
2366}
2367
2368bool Context::supportsFloat16LinearFilter() const
2369{
2370 return mSupportsFloat16LinearFilter;
2371}
2372
2373bool Context::supportsFloat16RenderableTextures() const
2374{
2375 return mSupportsFloat16RenderableTextures;
2376}
2377
2378int Context::getMaximumRenderbufferDimension() const
2379{
2380 return mMaxRenderbufferDimension;
2381}
2382
2383int Context::getMaximumTextureDimension() const
2384{
2385 return mMaxTextureDimension;
2386}
2387
2388int Context::getMaximumCubeTextureDimension() const
2389{
2390 return mMaxCubeTextureDimension;
2391}
2392
2393int Context::getMaximumTextureLevel() const
2394{
2395 return mMaxTextureLevel;
2396}
2397
2398bool Context::supportsLuminanceTextures() const
2399{
2400 return mSupportsLuminanceTextures;
2401}
2402
2403bool Context::supportsLuminanceAlphaTextures() const
2404{
2405 return mSupportsLuminanceAlphaTextures;
2406}
2407
2408bool Context::supportsDepthTextures() const
2409{
2410 return mSupportsDepthTextures;
2411}
2412
2413bool Context::supports32bitIndices() const
2414{
2415 return mSupports32bitIndices;
2416}
2417
2418bool Context::supportsNonPower2Texture() const
2419{
2420 return mSupportsNonPower2Texture;
2421}
2422
2423bool Context::supportsInstancing() const
2424{
2425 return mSupportsInstancing;
2426}
2427
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002428bool Context::supportsTextureFilterAnisotropy() const
2429{
2430 return mSupportsTextureFilterAnisotropy;
2431}
2432
2433float Context::getTextureMaxAnisotropy() const
2434{
2435 return mMaxTextureAnisotropy;
2436}
2437
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002438bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2439{
2440 Framebuffer *framebuffer = getReadFramebuffer();
2441 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2442 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002443 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002444 }
2445
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002446 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002447 if (!renderbuffer)
2448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002449 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002450 }
2451
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002452 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2453 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002454
2455 return true;
2456}
2457
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458void Context::detachBuffer(GLuint buffer)
2459{
2460 // [OpenGL ES 2.0.24] section 2.9 page 22:
2461 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2462 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2463
2464 if (mState.arrayBuffer.id() == buffer)
2465 {
2466 mState.arrayBuffer.set(NULL);
2467 }
2468
2469 if (mState.elementArrayBuffer.id() == buffer)
2470 {
2471 mState.elementArrayBuffer.set(NULL);
2472 }
2473
2474 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2475 {
2476 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2477 {
2478 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2479 }
2480 }
2481}
2482
2483void Context::detachTexture(GLuint texture)
2484{
2485 // [OpenGL ES 2.0.24] section 3.8 page 84:
2486 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2487 // rebound to texture object zero
2488
2489 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2490 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002491 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 {
2493 if (mState.samplerTexture[type][sampler].id() == texture)
2494 {
2495 mState.samplerTexture[type][sampler].set(NULL);
2496 }
2497 }
2498 }
2499
2500 // [OpenGL ES 2.0.24] section 4.4 page 112:
2501 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2502 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2503 // image was attached in the currently bound framebuffer.
2504
2505 Framebuffer *readFramebuffer = getReadFramebuffer();
2506 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2507
2508 if (readFramebuffer)
2509 {
2510 readFramebuffer->detachTexture(texture);
2511 }
2512
2513 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2514 {
2515 drawFramebuffer->detachTexture(texture);
2516 }
2517}
2518
2519void Context::detachFramebuffer(GLuint framebuffer)
2520{
2521 // [OpenGL ES 2.0.24] section 4.4 page 107:
2522 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2523 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2524
2525 if (mState.readFramebuffer == framebuffer)
2526 {
2527 bindReadFramebuffer(0);
2528 }
2529
2530 if (mState.drawFramebuffer == framebuffer)
2531 {
2532 bindDrawFramebuffer(0);
2533 }
2534}
2535
2536void Context::detachRenderbuffer(GLuint renderbuffer)
2537{
2538 // [OpenGL ES 2.0.24] section 4.4 page 109:
2539 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2540 // had been executed with the target RENDERBUFFER and name of zero.
2541
2542 if (mState.renderbuffer.id() == renderbuffer)
2543 {
2544 bindRenderbuffer(0);
2545 }
2546
2547 // [OpenGL ES 2.0.24] section 4.4 page 111:
2548 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2549 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2550 // point to which this image was attached in the currently bound framebuffer.
2551
2552 Framebuffer *readFramebuffer = getReadFramebuffer();
2553 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2554
2555 if (readFramebuffer)
2556 {
2557 readFramebuffer->detachRenderbuffer(renderbuffer);
2558 }
2559
2560 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2561 {
2562 drawFramebuffer->detachRenderbuffer(renderbuffer);
2563 }
2564}
2565
2566Texture *Context::getIncompleteTexture(TextureType type)
2567{
2568 Texture *t = mIncompleteTextures[type].get();
2569
2570 if (t == NULL)
2571 {
2572 static const GLubyte color[] = { 0, 0, 0, 255 };
2573
2574 switch (type)
2575 {
2576 default:
2577 UNREACHABLE();
2578 // default falls through to TEXTURE_2D
2579
2580 case TEXTURE_2D:
2581 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002582 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2584 t = incomplete2d;
2585 }
2586 break;
2587
2588 case TEXTURE_CUBE:
2589 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002590 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591
2592 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2593 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2594 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2595 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2596 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2597 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2598
2599 t = incompleteCube;
2600 }
2601 break;
2602 }
2603
2604 mIncompleteTextures[type].set(t);
2605 }
2606
2607 return t;
2608}
2609
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002610bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002611{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002612 if (drawMode == GL_POINTS)
2613 {
2614 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2615 // which affects varying interpolation. Since the value of gl_PointSize is
2616 // undefined when not written, just skip drawing to avoid unexpected results.
2617 if (!getCurrentProgramBinary()->usesPointSize())
2618 {
2619 // This is stictly speaking not an error, but developers should be
2620 // notified of risking undefined behavior.
2621 ERR("Point rendering without writing to gl_PointSize.");
2622
2623 return true;
2624 }
2625 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002626 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002627 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002628 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002629 {
2630 return true;
2631 }
2632 }
2633
2634 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635}
2636
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002637void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002638{
2639 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2640
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002641 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2642 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2643 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2644 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2645 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002646 mState.vertexAttribute[index].mPureInteger = false;
2647}
2648
2649void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2650{
2651 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2652
2653 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2654 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2655 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2656 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2657 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2658 mState.vertexAttribute[index].mPureInteger = true;
2659}
2660
2661void Context::setVertexAttribi(GLuint index, const GLint values[4])
2662{
2663 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2664
2665 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2666 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2667 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2668 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2669 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2670 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671}
2672
2673void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2674{
2675 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2676
2677 mState.vertexAttribute[index].mDivisor = divisor;
2678}
2679
2680// keep list sorted in following order
2681// OES extensions
2682// EXT extensions
2683// Vendor extensions
2684void Context::initExtensionString()
2685{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002686 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687
2688 // OES extensions
2689 if (supports32bitIndices())
2690 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002691 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692 }
2693
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002694 extensionString += "GL_OES_packed_depth_stencil ";
2695 extensionString += "GL_OES_get_program_binary ";
2696 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002697 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002698 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002699 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002700 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701
2702 if (supportsFloat16Textures())
2703 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002704 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 }
2706 if (supportsFloat16LinearFilter())
2707 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002708 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002709 }
2710 if (supportsFloat32Textures())
2711 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002712 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713 }
2714 if (supportsFloat32LinearFilter())
2715 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002716 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717 }
2718
2719 if (supportsNonPower2Texture())
2720 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002721 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722 }
2723
2724 // Multi-vendor (EXT) extensions
2725 if (supportsOcclusionQueries())
2726 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002727 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 }
2729
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002730 extensionString += "GL_EXT_read_format_bgra ";
2731 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732
2733 if (supportsDXT1Textures())
2734 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002735 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002736 }
2737
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002738 if (supportsTextureFilterAnisotropy())
2739 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002740 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002741 }
2742
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002743 if (supportsBGRATextures())
2744 {
2745 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2746 }
2747
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002748 if (mRenderer->getMaxRenderTargets() > 1)
2749 {
2750 extensionString += "GL_EXT_draw_buffers ";
2751 }
2752
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002753 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754
2755 // ANGLE-specific extensions
2756 if (supportsDepthTextures())
2757 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002758 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759 }
2760
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002761 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 if (getMaxSupportedSamples() != 0)
2763 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002764 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766
2767 if (supportsInstancing())
2768 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002769 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770 }
2771
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002772 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773
2774 if (supportsDXT3Textures())
2775 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002776 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 }
2778 if (supportsDXT5Textures())
2779 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002780 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 }
2782
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002783 extensionString += "GL_ANGLE_texture_usage ";
2784 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785
2786 // Other vendor-specific extensions
2787 if (supportsEventQueries())
2788 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002789 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 }
2791
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002792 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 if (end != std::string::npos)
2794 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002795 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002797
2798 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799}
2800
2801const char *Context::getExtensionString() const
2802{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002803 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804}
2805
2806void Context::initRendererString()
2807{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002808 std::ostringstream rendererString;
2809 rendererString << "ANGLE (";
2810 rendererString << mRenderer->getRendererDescription();
2811 rendererString << ")";
2812
2813 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002814}
2815
2816const char *Context::getRendererString() const
2817{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002818 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819}
2820
2821void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2822 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2823 GLbitfield mask)
2824{
2825 Framebuffer *readFramebuffer = getReadFramebuffer();
2826 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2827
2828 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2829 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2830 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002831 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002832 }
2833
2834 if (drawFramebuffer->getSamples() != 0)
2835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002836 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837 }
2838
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002839 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002840 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002841
2842 if (drawColorBuffer == NULL)
2843 {
2844 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2845 return gl::error(GL_INVALID_OPERATION);
2846 }
2847
2848 int readBufferWidth = readColorBuffer->getWidth();
2849 int readBufferHeight = readColorBuffer->getHeight();
2850 int drawBufferWidth = drawColorBuffer->getWidth();
2851 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002853 Rectangle sourceRect;
2854 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002855
2856 if (srcX0 < srcX1)
2857 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002858 sourceRect.x = srcX0;
2859 destRect.x = dstX0;
2860 sourceRect.width = srcX1 - srcX0;
2861 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002862 }
2863 else
2864 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002865 sourceRect.x = srcX1;
2866 destRect.x = dstX1;
2867 sourceRect.width = srcX0 - srcX1;
2868 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
2871 if (srcY0 < srcY1)
2872 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002873 sourceRect.height = srcY1 - srcY0;
2874 destRect.height = dstY1 - dstY0;
2875 sourceRect.y = srcY0;
2876 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002877 }
2878 else
2879 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002880 sourceRect.height = srcY0 - srcY1;
2881 destRect.height = dstY0 - srcY1;
2882 sourceRect.y = srcY1;
2883 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 }
2885
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002886 Rectangle sourceScissoredRect = sourceRect;
2887 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002888
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002889 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002890 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002891 // Only write to parts of the destination framebuffer which pass the scissor test.
2892 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002893 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002894 int xDiff = mState.scissor.x - destRect.x;
2895 destScissoredRect.x = mState.scissor.x;
2896 destScissoredRect.width -= xDiff;
2897 sourceScissoredRect.x += xDiff;
2898 sourceScissoredRect.width -= xDiff;
2899
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002900 }
2901
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002902 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002903 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002904 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2905 destScissoredRect.width -= xDiff;
2906 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907 }
2908
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002909 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002911 int yDiff = mState.scissor.y - destRect.y;
2912 destScissoredRect.y = mState.scissor.y;
2913 destScissoredRect.height -= yDiff;
2914 sourceScissoredRect.y += yDiff;
2915 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002916 }
2917
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002918 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002920 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2921 destScissoredRect.height -= yDiff;
2922 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002923 }
2924 }
2925
2926 bool blitRenderTarget = false;
2927 bool blitDepthStencil = false;
2928
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002929 Rectangle sourceTrimmedRect = sourceScissoredRect;
2930 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931
2932 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2933 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002934 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002935 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002936 int xDiff = 0 - sourceTrimmedRect.x;
2937 sourceTrimmedRect.x = 0;
2938 sourceTrimmedRect.width -= xDiff;
2939 destTrimmedRect.x += xDiff;
2940 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 }
2942
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002943 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002945 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2946 sourceTrimmedRect.width -= xDiff;
2947 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002950 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002952 int yDiff = 0 - sourceTrimmedRect.y;
2953 sourceTrimmedRect.y = 0;
2954 sourceTrimmedRect.height -= yDiff;
2955 destTrimmedRect.y += yDiff;
2956 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002959 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002961 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2962 sourceTrimmedRect.height -= yDiff;
2963 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002964 }
2965
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002966 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002967 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002968 int xDiff = 0 - destTrimmedRect.x;
2969 destTrimmedRect.x = 0;
2970 destTrimmedRect.width -= xDiff;
2971 sourceTrimmedRect.x += xDiff;
2972 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973 }
2974
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002975 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002977 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2978 destTrimmedRect.width -= xDiff;
2979 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002982 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002984 int yDiff = 0 - destTrimmedRect.y;
2985 destTrimmedRect.y = 0;
2986 destTrimmedRect.height -= yDiff;
2987 sourceTrimmedRect.y += yDiff;
2988 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002989 }
2990
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002991 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002993 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2994 destTrimmedRect.height -= yDiff;
2995 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002996 }
2997
2998 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002999 if (sourceTrimmedRect.height < readBufferHeight ||
3000 sourceTrimmedRect.width < readBufferWidth ||
3001 destTrimmedRect.height < drawBufferHeight ||
3002 destTrimmedRect.width < drawBufferWidth ||
3003 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003004 {
3005 partialBufferCopy = true;
3006 }
3007
3008 if (mask & GL_COLOR_BUFFER_BIT)
3009 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003010 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3011 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3012 bool validDrawType = true;
3013 bool validDrawFormat = true;
3014
3015 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3016 {
3017 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3018 {
3019 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3020 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3021 {
3022 validDrawType = false;
3023 }
3024
3025 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3026 {
3027 validDrawFormat = false;
3028 }
3029 }
3030 }
3031
3032 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003033 {
3034 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003035 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036 }
3037
3038 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003040 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003041 }
3042
3043 blitRenderTarget = true;
3044
3045 }
3046
3047 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3048 {
3049 Renderbuffer *readDSBuffer = NULL;
3050 Renderbuffer *drawDSBuffer = NULL;
3051
3052 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3053 // both a depth and stencil buffer, it will be the same buffer.
3054
3055 if (mask & GL_DEPTH_BUFFER_BIT)
3056 {
3057 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3058 {
3059 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003060 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063 }
3064
3065 blitDepthStencil = true;
3066 readDSBuffer = readFramebuffer->getDepthbuffer();
3067 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3068 }
3069 }
3070
3071 if (mask & GL_STENCIL_BUFFER_BIT)
3072 {
3073 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3074 {
3075 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003076 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003078 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003079 }
3080
3081 blitDepthStencil = true;
3082 readDSBuffer = readFramebuffer->getStencilbuffer();
3083 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3084 }
3085 }
3086
3087 if (partialBufferCopy)
3088 {
3089 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003090 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003091 }
3092
3093 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3094 (readDSBuffer && readDSBuffer->getSamples() != 0))
3095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003096 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097 }
3098 }
3099
3100 if (blitRenderTarget || blitDepthStencil)
3101 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003102 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103 }
3104}
3105
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106}
3107
3108extern "C"
3109{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003110gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003111{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003112 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113}
3114
3115void glDestroyContext(gl::Context *context)
3116{
3117 delete context;
3118
3119 if (context == gl::getContext())
3120 {
3121 gl::makeCurrent(NULL, NULL, NULL);
3122 }
3123}
3124
3125void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3126{
3127 gl::makeCurrent(context, display, surface);
3128}
3129
3130gl::Context *glGetCurrentContext()
3131{
3132 return gl::getContext();
3133}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003134
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003135}