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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
154 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000155 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
157 mState.packAlignment = 4;
158 mState.unpackAlignment = 4;
159 mState.packReverseRowOrder = false;
160
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000161 mExtensionString = NULL;
162 mRendererString = NULL;
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mInvalidEnum = false;
165 mInvalidValue = false;
166 mInvalidOperation = false;
167 mOutOfMemory = false;
168 mInvalidFramebufferOperation = false;
169
170 mHasBeenCurrent = false;
171 mContextLost = false;
172 mResetStatus = GL_NO_ERROR;
173 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
174 mRobustAccess = robustAccess;
175
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000176 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mSupportsDXT1Textures = false;
178 mSupportsDXT3Textures = false;
179 mSupportsDXT5Textures = false;
180 mSupportsEventQueries = false;
181 mSupportsOcclusionQueries = false;
182 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000215 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000243 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
244 {
245 mState.uniformBuffers[i].set(NULL);
246 }
247
248 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
249 {
250 mState.transformFeedbackBuffers[i].set(NULL);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 mResourceManager->release();
254}
255
daniel@transgaming.comad629872012-11-28 19:32:06 +0000256void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 if (!mHasBeenCurrent)
259 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000260 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000261 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000262 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
263 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
264 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000266 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000267 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
269 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
270 mMaxRenderbufferDimension = mMaxTextureDimension;
271 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000272 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000273 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
274 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000276 mSupportsEventQueries = mRenderer->getEventQuerySupport();
277 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000278 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000279 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
280 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
281 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
282 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
283 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
284 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
285 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
286 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000287 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000288 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289
290 mNumCompressedTextureFormats = 0;
291 if (supportsDXT1Textures())
292 {
293 mNumCompressedTextureFormats += 2;
294 }
295 if (supportsDXT3Textures())
296 {
297 mNumCompressedTextureFormats += 1;
298 }
299 if (supportsDXT5Textures())
300 {
301 mNumCompressedTextureFormats += 1;
302 }
303
304 initExtensionString();
305 initRendererString();
306
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000307 mState.viewport.x = 0;
308 mState.viewport.y = 0;
309 mState.viewport.width = surface->getWidth();
310 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000312 mState.scissor.x = 0;
313 mState.scissor.y = 0;
314 mState.scissor.width = surface->getWidth();
315 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
317 mHasBeenCurrent = true;
318 }
319
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000320 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000321 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000322
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000323 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
324 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000325 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326
327 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000328
329 // Store the current client version in the renderer
330 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331}
332
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000333// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334void Context::markContextLost()
335{
336 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
337 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
338 mContextLost = true;
339}
340
341bool Context::isContextLost()
342{
343 return mContextLost;
344}
345
346void Context::setClearColor(float red, float green, float blue, float alpha)
347{
348 mState.colorClearValue.red = red;
349 mState.colorClearValue.green = green;
350 mState.colorClearValue.blue = blue;
351 mState.colorClearValue.alpha = alpha;
352}
353
354void Context::setClearDepth(float depth)
355{
356 mState.depthClearValue = depth;
357}
358
359void Context::setClearStencil(int stencil)
360{
361 mState.stencilClearValue = stencil;
362}
363
364void Context::setCullFace(bool enabled)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369bool Context::isCullFaceEnabled() const
370{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000371 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374void Context::setCullMode(GLenum mode)
375{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000376 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setFrontFace(GLenum front)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthTest(bool enabled)
385{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000386 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387}
388
389bool Context::isDepthTestEnabled() const
390{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000391 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394void Context::setDepthFunc(GLenum depthFunc)
395{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000396 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399void Context::setDepthRange(float zNear, float zFar)
400{
401 mState.zNear = zNear;
402 mState.zFar = zFar;
403}
404
405void Context::setBlend(bool enabled)
406{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000407 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000408}
409
410bool Context::isBlendEnabled() const
411{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000412 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000413}
414
415void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
416{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000417 mState.blend.sourceBlendRGB = sourceRGB;
418 mState.blend.destBlendRGB = destRGB;
419 mState.blend.sourceBlendAlpha = sourceAlpha;
420 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423void Context::setBlendColor(float red, float green, float blue, float alpha)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.blendColor.red = red;
426 mState.blendColor.green = green;
427 mState.blendColor.blue = blue;
428 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.blend.blendEquationRGB = rgbEquation;
434 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setStencilTest(bool enabled)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442bool Context::isStencilTestEnabled() const
443{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000444 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000450 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000457 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilWritemask(GLuint stencilWritemask)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000464}
465
466void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
467{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000468 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.depthStencil.stencilFail = stencilFail;
474 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
475 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.depthStencil.stencilBackFail = stencilBackFail;
481 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
482 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485void Context::setPolygonOffsetFill(bool enabled)
486{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000487 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490bool Context::isPolygonOffsetFillEnabled() const
491{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000492 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
496{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000497 // An application can pass NaN values here, so handle this gracefully
498 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
499 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502void Context::setSampleAlphaToCoverage(bool enabled)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507bool Context::isSampleAlphaToCoverageEnabled() const
508{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000509 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setSampleCoverage(bool enabled)
513{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000514 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517bool Context::isSampleCoverageEnabled() const
518{
519 return mState.sampleCoverage;
520}
521
522void Context::setSampleCoverageParams(GLclampf value, bool invert)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.sampleCoverageValue = value;
525 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setScissorTest(bool enabled)
529{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000530 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533bool Context::isScissorTestEnabled() const
534{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000535 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setDither(bool enabled)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000541}
542
543bool Context::isDitherEnabled() const
544{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000545 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setLineWidth(GLfloat width)
549{
550 mState.lineWidth = width;
551}
552
553void Context::setGenerateMipmapHint(GLenum hint)
554{
555 mState.generateMipmapHint = hint;
556}
557
558void Context::setFragmentShaderDerivativeHint(GLenum hint)
559{
560 mState.fragmentShaderDerivativeHint = hint;
561 // TODO: Propagate the hint to shader translator so we can write
562 // ddx, ddx_coarse, or ddx_fine depending on the hint.
563 // Ignore for now. It is valid for implementations to ignore hint.
564}
565
566void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
567{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000568 mState.viewport.x = x;
569 mState.viewport.y = y;
570 mState.viewport.width = width;
571 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.scissor.x = x;
577 mState.scissor.y = y;
578 mState.scissor.width = width;
579 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
583{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000584 mState.blend.colorMaskRed = red;
585 mState.blend.colorMaskGreen = green;
586 mState.blend.colorMaskBlue = blue;
587 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590void Context::setDepthMask(bool mask)
591{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000592 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setActiveSampler(unsigned int active)
596{
597 mState.activeSampler = active;
598}
599
600GLuint Context::getReadFramebufferHandle() const
601{
602 return mState.readFramebuffer;
603}
604
605GLuint Context::getDrawFramebufferHandle() const
606{
607 return mState.drawFramebuffer;
608}
609
610GLuint Context::getRenderbufferHandle() const
611{
612 return mState.renderbuffer.id();
613}
614
615GLuint Context::getArrayBufferHandle() const
616{
617 return mState.arrayBuffer.id();
618}
619
620GLuint Context::getActiveQuery(GLenum target) const
621{
622 Query *queryObject = NULL;
623
624 switch (target)
625 {
626 case GL_ANY_SAMPLES_PASSED_EXT:
627 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
628 break;
629 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
630 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
631 break;
632 default:
633 ASSERT(false);
634 }
635
636 if (queryObject)
637 {
638 return queryObject->id();
639 }
640 else
641 {
642 return 0;
643 }
644}
645
646void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
647{
648 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
649}
650
651const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
652{
653 return mState.vertexAttribute[attribNum];
654}
655
656void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000657 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658{
659 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
660 mState.vertexAttribute[attribNum].mSize = size;
661 mState.vertexAttribute[attribNum].mType = type;
662 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000663 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000664 mState.vertexAttribute[attribNum].mStride = stride;
665 mState.vertexAttribute[attribNum].mPointer = pointer;
666}
667
668const void *Context::getVertexAttribPointer(unsigned int attribNum) const
669{
670 return mState.vertexAttribute[attribNum].mPointer;
671}
672
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673void Context::setPackAlignment(GLint alignment)
674{
675 mState.packAlignment = alignment;
676}
677
678GLint Context::getPackAlignment() const
679{
680 return mState.packAlignment;
681}
682
683void Context::setUnpackAlignment(GLint alignment)
684{
685 mState.unpackAlignment = alignment;
686}
687
688GLint Context::getUnpackAlignment() const
689{
690 return mState.unpackAlignment;
691}
692
693void Context::setPackReverseRowOrder(bool reverseRowOrder)
694{
695 mState.packReverseRowOrder = reverseRowOrder;
696}
697
698bool Context::getPackReverseRowOrder() const
699{
700 return mState.packReverseRowOrder;
701}
702
703GLuint Context::createBuffer()
704{
705 return mResourceManager->createBuffer();
706}
707
708GLuint Context::createProgram()
709{
710 return mResourceManager->createProgram();
711}
712
713GLuint Context::createShader(GLenum type)
714{
715 return mResourceManager->createShader(type);
716}
717
718GLuint Context::createTexture()
719{
720 return mResourceManager->createTexture();
721}
722
723GLuint Context::createRenderbuffer()
724{
725 return mResourceManager->createRenderbuffer();
726}
727
728// Returns an unused framebuffer name
729GLuint Context::createFramebuffer()
730{
731 GLuint handle = mFramebufferHandleAllocator.allocate();
732
733 mFramebufferMap[handle] = NULL;
734
735 return handle;
736}
737
738GLuint Context::createFence()
739{
740 GLuint handle = mFenceHandleAllocator.allocate();
741
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000742 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000743
744 return handle;
745}
746
747// Returns an unused query name
748GLuint Context::createQuery()
749{
750 GLuint handle = mQueryHandleAllocator.allocate();
751
752 mQueryMap[handle] = NULL;
753
754 return handle;
755}
756
757void Context::deleteBuffer(GLuint buffer)
758{
759 if (mResourceManager->getBuffer(buffer))
760 {
761 detachBuffer(buffer);
762 }
763
764 mResourceManager->deleteBuffer(buffer);
765}
766
767void Context::deleteShader(GLuint shader)
768{
769 mResourceManager->deleteShader(shader);
770}
771
772void Context::deleteProgram(GLuint program)
773{
774 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775}
776
777void Context::deleteTexture(GLuint texture)
778{
779 if (mResourceManager->getTexture(texture))
780 {
781 detachTexture(texture);
782 }
783
784 mResourceManager->deleteTexture(texture);
785}
786
787void Context::deleteRenderbuffer(GLuint renderbuffer)
788{
789 if (mResourceManager->getRenderbuffer(renderbuffer))
790 {
791 detachRenderbuffer(renderbuffer);
792 }
793
794 mResourceManager->deleteRenderbuffer(renderbuffer);
795}
796
797void Context::deleteFramebuffer(GLuint framebuffer)
798{
799 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
800
801 if (framebufferObject != mFramebufferMap.end())
802 {
803 detachFramebuffer(framebuffer);
804
805 mFramebufferHandleAllocator.release(framebufferObject->first);
806 delete framebufferObject->second;
807 mFramebufferMap.erase(framebufferObject);
808 }
809}
810
811void Context::deleteFence(GLuint fence)
812{
813 FenceMap::iterator fenceObject = mFenceMap.find(fence);
814
815 if (fenceObject != mFenceMap.end())
816 {
817 mFenceHandleAllocator.release(fenceObject->first);
818 delete fenceObject->second;
819 mFenceMap.erase(fenceObject);
820 }
821}
822
823void Context::deleteQuery(GLuint query)
824{
825 QueryMap::iterator queryObject = mQueryMap.find(query);
826 if (queryObject != mQueryMap.end())
827 {
828 mQueryHandleAllocator.release(queryObject->first);
829 if (queryObject->second)
830 {
831 queryObject->second->release();
832 }
833 mQueryMap.erase(queryObject);
834 }
835}
836
837Buffer *Context::getBuffer(GLuint handle)
838{
839 return mResourceManager->getBuffer(handle);
840}
841
842Shader *Context::getShader(GLuint handle)
843{
844 return mResourceManager->getShader(handle);
845}
846
847Program *Context::getProgram(GLuint handle)
848{
849 return mResourceManager->getProgram(handle);
850}
851
852Texture *Context::getTexture(GLuint handle)
853{
854 return mResourceManager->getTexture(handle);
855}
856
857Renderbuffer *Context::getRenderbuffer(GLuint handle)
858{
859 return mResourceManager->getRenderbuffer(handle);
860}
861
862Framebuffer *Context::getReadFramebuffer()
863{
864 return getFramebuffer(mState.readFramebuffer);
865}
866
867Framebuffer *Context::getDrawFramebuffer()
868{
869 return mBoundDrawFramebuffer;
870}
871
872void Context::bindArrayBuffer(unsigned int buffer)
873{
874 mResourceManager->checkBufferAllocation(buffer);
875
876 mState.arrayBuffer.set(getBuffer(buffer));
877}
878
879void Context::bindElementArrayBuffer(unsigned int buffer)
880{
881 mResourceManager->checkBufferAllocation(buffer);
882
883 mState.elementArrayBuffer.set(getBuffer(buffer));
884}
885
886void Context::bindTexture2D(GLuint texture)
887{
888 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
889
890 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
891}
892
893void Context::bindTextureCubeMap(GLuint texture)
894{
895 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
896
897 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
898}
899
900void Context::bindReadFramebuffer(GLuint framebuffer)
901{
902 if (!getFramebuffer(framebuffer))
903 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000904 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000905 }
906
907 mState.readFramebuffer = framebuffer;
908}
909
910void Context::bindDrawFramebuffer(GLuint framebuffer)
911{
912 if (!getFramebuffer(framebuffer))
913 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000914 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000915 }
916
917 mState.drawFramebuffer = framebuffer;
918
919 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
920}
921
922void Context::bindRenderbuffer(GLuint renderbuffer)
923{
924 mResourceManager->checkRenderbufferAllocation(renderbuffer);
925
926 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
927}
928
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000929void Context::bindUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
930{
931 mResourceManager->checkBufferAllocation(buffer);
932
933 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
934}
935
936void Context::bindTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
937{
938 mResourceManager->checkBufferAllocation(buffer);
939
940 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
941}
942
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000943void Context::useProgram(GLuint program)
944{
945 GLuint priorProgram = mState.currentProgram;
946 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
947
948 if (priorProgram != program)
949 {
950 Program *newProgram = mResourceManager->getProgram(program);
951 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000952 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000953
954 if (newProgram)
955 {
956 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000957 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000958 }
959
960 if (oldProgram)
961 {
962 oldProgram->release();
963 }
964 }
965}
966
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000967void Context::linkProgram(GLuint program)
968{
969 Program *programObject = mResourceManager->getProgram(program);
970
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000971 bool linked = programObject->link();
972
973 // if the current program was relinked successfully we
974 // need to install the new executables
975 if (linked && program == mState.currentProgram)
976 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000977 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000978 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000979}
980
981void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
982{
983 Program *programObject = mResourceManager->getProgram(program);
984
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000985 bool loaded = programObject->setProgramBinary(binary, length);
986
987 // if the current program was reloaded successfully we
988 // need to install the new executables
989 if (loaded && program == mState.currentProgram)
990 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000991 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000992 }
993
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000994}
995
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000996void Context::beginQuery(GLenum target, GLuint query)
997{
998 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
999 // of zero, if the active query object name for <target> is non-zero (for the
1000 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1001 // the active query for either target is non-zero), if <id> is the name of an
1002 // existing query object whose type does not match <target>, or if <id> is the
1003 // active query object name for any query type, the error INVALID_OPERATION is
1004 // generated.
1005
1006 // Ensure no other queries are active
1007 // NOTE: If other queries than occlusion are supported, we will need to check
1008 // separately that:
1009 // a) The query ID passed is not the current active query for any target/type
1010 // b) There are no active queries for the requested target (and in the case
1011 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1012 // no query may be active for either if glBeginQuery targets either.
1013 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1014 {
1015 if (mState.activeQuery[i].get() != NULL)
1016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001017 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001018 }
1019 }
1020
1021 QueryType qType;
1022 switch (target)
1023 {
1024 case GL_ANY_SAMPLES_PASSED_EXT:
1025 qType = QUERY_ANY_SAMPLES_PASSED;
1026 break;
1027 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1028 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1029 break;
1030 default:
1031 ASSERT(false);
1032 return;
1033 }
1034
1035 Query *queryObject = getQuery(query, true, target);
1036
1037 // check that name was obtained with glGenQueries
1038 if (!queryObject)
1039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001040 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001041 }
1042
1043 // check for type mismatch
1044 if (queryObject->getType() != target)
1045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001046 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047 }
1048
1049 // set query as active for specified target
1050 mState.activeQuery[qType].set(queryObject);
1051
1052 // begin query
1053 queryObject->begin();
1054}
1055
1056void Context::endQuery(GLenum target)
1057{
1058 QueryType qType;
1059
1060 switch (target)
1061 {
1062 case GL_ANY_SAMPLES_PASSED_EXT:
1063 qType = QUERY_ANY_SAMPLES_PASSED;
1064 break;
1065 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1066 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1067 break;
1068 default:
1069 ASSERT(false);
1070 return;
1071 }
1072
1073 Query *queryObject = mState.activeQuery[qType].get();
1074
1075 if (queryObject == NULL)
1076 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001077 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001078 }
1079
1080 queryObject->end();
1081
1082 mState.activeQuery[qType].set(NULL);
1083}
1084
1085void Context::setFramebufferZero(Framebuffer *buffer)
1086{
1087 delete mFramebufferMap[0];
1088 mFramebufferMap[0] = buffer;
1089 if (mState.drawFramebuffer == 0)
1090 {
1091 mBoundDrawFramebuffer = buffer;
1092 }
1093}
1094
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001095void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001096{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001097 RenderbufferStorage *renderbuffer = NULL;
1098 switch (internalformat)
1099 {
1100 case GL_DEPTH_COMPONENT16:
1101 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1102 break;
1103 case GL_RGBA4:
1104 case GL_RGB5_A1:
1105 case GL_RGB565:
1106 case GL_RGB8_OES:
1107 case GL_RGBA8_OES:
1108 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1109 break;
1110 case GL_STENCIL_INDEX8:
1111 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1112 break;
1113 case GL_DEPTH24_STENCIL8_OES:
1114 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1115 break;
1116 default:
1117 UNREACHABLE(); return;
1118 }
1119
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001120 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1121 renderbufferObject->setStorage(renderbuffer);
1122}
1123
1124Framebuffer *Context::getFramebuffer(unsigned int handle)
1125{
1126 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1127
1128 if (framebuffer == mFramebufferMap.end())
1129 {
1130 return NULL;
1131 }
1132 else
1133 {
1134 return framebuffer->second;
1135 }
1136}
1137
1138Fence *Context::getFence(unsigned int handle)
1139{
1140 FenceMap::iterator fence = mFenceMap.find(handle);
1141
1142 if (fence == mFenceMap.end())
1143 {
1144 return NULL;
1145 }
1146 else
1147 {
1148 return fence->second;
1149 }
1150}
1151
1152Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1153{
1154 QueryMap::iterator query = mQueryMap.find(handle);
1155
1156 if (query == mQueryMap.end())
1157 {
1158 return NULL;
1159 }
1160 else
1161 {
1162 if (!query->second && create)
1163 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001164 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001165 query->second->addRef();
1166 }
1167 return query->second;
1168 }
1169}
1170
1171Buffer *Context::getArrayBuffer()
1172{
1173 return mState.arrayBuffer.get();
1174}
1175
1176Buffer *Context::getElementArrayBuffer()
1177{
1178 return mState.elementArrayBuffer.get();
1179}
1180
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001181ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001182{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001183 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001184}
1185
1186Texture2D *Context::getTexture2D()
1187{
1188 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1189}
1190
1191TextureCubeMap *Context::getTextureCubeMap()
1192{
1193 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1194}
1195
1196Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1197{
1198 GLuint texid = mState.samplerTexture[type][sampler].id();
1199
1200 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1201 {
1202 switch (type)
1203 {
1204 default: UNREACHABLE();
1205 case TEXTURE_2D: return mTexture2DZero.get();
1206 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1207 }
1208 }
1209
1210 return mState.samplerTexture[type][sampler].get();
1211}
1212
1213bool Context::getBooleanv(GLenum pname, GLboolean *params)
1214{
1215 switch (pname)
1216 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001217 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1218 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1219 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001220 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001221 params[0] = mState.blend.colorMaskRed;
1222 params[1] = mState.blend.colorMaskGreen;
1223 params[2] = mState.blend.colorMaskBlue;
1224 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001225 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001226 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1227 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1228 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1229 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001230 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001231 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1232 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1233 case GL_BLEND: *params = mState.blend.blend; break;
1234 case GL_DITHER: *params = mState.blend.dither; break;
1235 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001236 default:
1237 return false;
1238 }
1239
1240 return true;
1241}
1242
1243bool Context::getFloatv(GLenum pname, GLfloat *params)
1244{
1245 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1246 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1247 // GetIntegerv as its native query function. As it would require conversion in any
1248 // case, this should make no difference to the calling application.
1249 switch (pname)
1250 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001251 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1252 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1253 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1254 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1255 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001256 case GL_ALIASED_LINE_WIDTH_RANGE:
1257 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1258 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1259 break;
1260 case GL_ALIASED_POINT_SIZE_RANGE:
1261 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1262 params[1] = getMaximumPointSize();
1263 break;
1264 case GL_DEPTH_RANGE:
1265 params[0] = mState.zNear;
1266 params[1] = mState.zFar;
1267 break;
1268 case GL_COLOR_CLEAR_VALUE:
1269 params[0] = mState.colorClearValue.red;
1270 params[1] = mState.colorClearValue.green;
1271 params[2] = mState.colorClearValue.blue;
1272 params[3] = mState.colorClearValue.alpha;
1273 break;
1274 case GL_BLEND_COLOR:
1275 params[0] = mState.blendColor.red;
1276 params[1] = mState.blendColor.green;
1277 params[2] = mState.blendColor.blue;
1278 params[3] = mState.blendColor.alpha;
1279 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001280 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1281 if (!supportsTextureFilterAnisotropy())
1282 {
1283 return false;
1284 }
1285 *params = mMaxTextureAnisotropy;
1286 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001287 default:
1288 return false;
1289 }
1290
1291 return true;
1292}
1293
1294bool Context::getIntegerv(GLenum pname, GLint *params)
1295{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001296 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1297 {
1298 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1299
1300 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1301 {
1302 // return true to stop further operation in the parent call
1303 return gl::error(GL_INVALID_OPERATION, true);
1304 }
1305
1306 Framebuffer *framebuffer = getDrawFramebuffer();
1307
1308 *params = framebuffer->getDrawBufferState(colorAttachment);
1309 return true;
1310 }
1311
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001312 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1313 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1314 // GetIntegerv as its native query function. As it would require conversion in any
1315 // case, this should make no difference to the calling application. You may find it in
1316 // Context::getFloatv.
1317 switch (pname)
1318 {
1319 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001320 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001321 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1322 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001323 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001324 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001325 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001326 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001327 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001328 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001329 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1330 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1331 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1332 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1333 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1334 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1335 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1336 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1337 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1338 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1339 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1340 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1341 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1342 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1343 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001344 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001345 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001346 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1347 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001348 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001349 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1350 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1351 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1352 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1353 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1354 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1355 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1356 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1357 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1358 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1359 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1360 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1361 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1362 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1363 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1364 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001365 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1366 case GL_SUBPIXEL_BITS: *params = 4; break;
1367 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1368 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1369 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1370 params[0] = mNumCompressedTextureFormats;
1371 break;
1372 case GL_MAX_SAMPLES_ANGLE:
1373 {
1374 GLsizei maxSamples = getMaxSupportedSamples();
1375 if (maxSamples != 0)
1376 {
1377 *params = maxSamples;
1378 }
1379 else
1380 {
1381 return false;
1382 }
1383
1384 break;
1385 }
1386 case GL_SAMPLE_BUFFERS:
1387 case GL_SAMPLES:
1388 {
1389 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1390 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1391 {
1392 switch (pname)
1393 {
1394 case GL_SAMPLE_BUFFERS:
1395 if (framebuffer->getSamples() != 0)
1396 {
1397 *params = 1;
1398 }
1399 else
1400 {
1401 *params = 0;
1402 }
1403 break;
1404 case GL_SAMPLES:
1405 *params = framebuffer->getSamples();
1406 break;
1407 }
1408 }
1409 else
1410 {
1411 *params = 0;
1412 }
1413 }
1414 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001415 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1416 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1417 {
1418 GLenum format, type;
1419 if (getCurrentReadFormatType(&format, &type))
1420 {
1421 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1422 *params = format;
1423 else
1424 *params = type;
1425 }
1426 }
1427 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 case GL_MAX_VIEWPORT_DIMS:
1429 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001430 params[0] = mMaxViewportDimension;
1431 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 }
1433 break;
1434 case GL_COMPRESSED_TEXTURE_FORMATS:
1435 {
1436 if (supportsDXT1Textures())
1437 {
1438 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1439 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1440 }
1441 if (supportsDXT3Textures())
1442 {
1443 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1444 }
1445 if (supportsDXT5Textures())
1446 {
1447 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1448 }
1449 }
1450 break;
1451 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001452 params[0] = mState.viewport.x;
1453 params[1] = mState.viewport.y;
1454 params[2] = mState.viewport.width;
1455 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001456 break;
1457 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001458 params[0] = mState.scissor.x;
1459 params[1] = mState.scissor.y;
1460 params[2] = mState.scissor.width;
1461 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001463 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1464 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001465 case GL_RED_BITS:
1466 case GL_GREEN_BITS:
1467 case GL_BLUE_BITS:
1468 case GL_ALPHA_BITS:
1469 {
1470 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001471 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001472
1473 if (colorbuffer)
1474 {
1475 switch (pname)
1476 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001477 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1478 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1479 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1480 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001481 }
1482 }
1483 else
1484 {
1485 *params = 0;
1486 }
1487 }
1488 break;
1489 case GL_DEPTH_BITS:
1490 {
1491 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1492 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1493
1494 if (depthbuffer)
1495 {
1496 *params = depthbuffer->getDepthSize();
1497 }
1498 else
1499 {
1500 *params = 0;
1501 }
1502 }
1503 break;
1504 case GL_STENCIL_BITS:
1505 {
1506 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1507 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1508
1509 if (stencilbuffer)
1510 {
1511 *params = stencilbuffer->getStencilSize();
1512 }
1513 else
1514 {
1515 *params = 0;
1516 }
1517 }
1518 break;
1519 case GL_TEXTURE_BINDING_2D:
1520 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001521 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001523 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001524 return false;
1525 }
1526
1527 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1528 }
1529 break;
1530 case GL_TEXTURE_BINDING_CUBE_MAP:
1531 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001532 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001534 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001535 return false;
1536 }
1537
1538 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1539 }
1540 break;
1541 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1542 *params = mResetStrategy;
1543 break;
1544 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1545 *params = 1;
1546 break;
1547 case GL_PROGRAM_BINARY_FORMATS_OES:
1548 *params = GL_PROGRAM_BINARY_ANGLE;
1549 break;
1550 default:
1551 return false;
1552 }
1553
1554 return true;
1555}
1556
1557bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1558{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001559 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1560 {
1561 *type = GL_INT;
1562 *numParams = 1;
1563 return true;
1564 }
1565
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001566 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1567 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1568 // to the fact that it is stored internally as a float, and so would require conversion
1569 // if returned from Context::getIntegerv. Since this conversion is already implemented
1570 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1571 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1572 // application.
1573 switch (pname)
1574 {
1575 case GL_COMPRESSED_TEXTURE_FORMATS:
1576 {
1577 *type = GL_INT;
1578 *numParams = mNumCompressedTextureFormats;
1579 }
1580 break;
1581 case GL_SHADER_BINARY_FORMATS:
1582 {
1583 *type = GL_INT;
1584 *numParams = 0;
1585 }
1586 break;
1587 case GL_MAX_VERTEX_ATTRIBS:
1588 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1589 case GL_MAX_VARYING_VECTORS:
1590 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1591 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1592 case GL_MAX_TEXTURE_IMAGE_UNITS:
1593 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1594 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001595 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001596 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001597 case GL_NUM_SHADER_BINARY_FORMATS:
1598 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1599 case GL_ARRAY_BUFFER_BINDING:
1600 case GL_FRAMEBUFFER_BINDING:
1601 case GL_RENDERBUFFER_BINDING:
1602 case GL_CURRENT_PROGRAM:
1603 case GL_PACK_ALIGNMENT:
1604 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1605 case GL_UNPACK_ALIGNMENT:
1606 case GL_GENERATE_MIPMAP_HINT:
1607 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1608 case GL_RED_BITS:
1609 case GL_GREEN_BITS:
1610 case GL_BLUE_BITS:
1611 case GL_ALPHA_BITS:
1612 case GL_DEPTH_BITS:
1613 case GL_STENCIL_BITS:
1614 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1615 case GL_CULL_FACE_MODE:
1616 case GL_FRONT_FACE:
1617 case GL_ACTIVE_TEXTURE:
1618 case GL_STENCIL_FUNC:
1619 case GL_STENCIL_VALUE_MASK:
1620 case GL_STENCIL_REF:
1621 case GL_STENCIL_FAIL:
1622 case GL_STENCIL_PASS_DEPTH_FAIL:
1623 case GL_STENCIL_PASS_DEPTH_PASS:
1624 case GL_STENCIL_BACK_FUNC:
1625 case GL_STENCIL_BACK_VALUE_MASK:
1626 case GL_STENCIL_BACK_REF:
1627 case GL_STENCIL_BACK_FAIL:
1628 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1629 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1630 case GL_DEPTH_FUNC:
1631 case GL_BLEND_SRC_RGB:
1632 case GL_BLEND_SRC_ALPHA:
1633 case GL_BLEND_DST_RGB:
1634 case GL_BLEND_DST_ALPHA:
1635 case GL_BLEND_EQUATION_RGB:
1636 case GL_BLEND_EQUATION_ALPHA:
1637 case GL_STENCIL_WRITEMASK:
1638 case GL_STENCIL_BACK_WRITEMASK:
1639 case GL_STENCIL_CLEAR_VALUE:
1640 case GL_SUBPIXEL_BITS:
1641 case GL_MAX_TEXTURE_SIZE:
1642 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1643 case GL_SAMPLE_BUFFERS:
1644 case GL_SAMPLES:
1645 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1646 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1647 case GL_TEXTURE_BINDING_2D:
1648 case GL_TEXTURE_BINDING_CUBE_MAP:
1649 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1650 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1651 case GL_PROGRAM_BINARY_FORMATS_OES:
1652 {
1653 *type = GL_INT;
1654 *numParams = 1;
1655 }
1656 break;
1657 case GL_MAX_SAMPLES_ANGLE:
1658 {
1659 if (getMaxSupportedSamples() != 0)
1660 {
1661 *type = GL_INT;
1662 *numParams = 1;
1663 }
1664 else
1665 {
1666 return false;
1667 }
1668 }
1669 break;
1670 case GL_MAX_VIEWPORT_DIMS:
1671 {
1672 *type = GL_INT;
1673 *numParams = 2;
1674 }
1675 break;
1676 case GL_VIEWPORT:
1677 case GL_SCISSOR_BOX:
1678 {
1679 *type = GL_INT;
1680 *numParams = 4;
1681 }
1682 break;
1683 case GL_SHADER_COMPILER:
1684 case GL_SAMPLE_COVERAGE_INVERT:
1685 case GL_DEPTH_WRITEMASK:
1686 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1687 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1688 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1689 case GL_SAMPLE_COVERAGE:
1690 case GL_SCISSOR_TEST:
1691 case GL_STENCIL_TEST:
1692 case GL_DEPTH_TEST:
1693 case GL_BLEND:
1694 case GL_DITHER:
1695 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1696 {
1697 *type = GL_BOOL;
1698 *numParams = 1;
1699 }
1700 break;
1701 case GL_COLOR_WRITEMASK:
1702 {
1703 *type = GL_BOOL;
1704 *numParams = 4;
1705 }
1706 break;
1707 case GL_POLYGON_OFFSET_FACTOR:
1708 case GL_POLYGON_OFFSET_UNITS:
1709 case GL_SAMPLE_COVERAGE_VALUE:
1710 case GL_DEPTH_CLEAR_VALUE:
1711 case GL_LINE_WIDTH:
1712 {
1713 *type = GL_FLOAT;
1714 *numParams = 1;
1715 }
1716 break;
1717 case GL_ALIASED_LINE_WIDTH_RANGE:
1718 case GL_ALIASED_POINT_SIZE_RANGE:
1719 case GL_DEPTH_RANGE:
1720 {
1721 *type = GL_FLOAT;
1722 *numParams = 2;
1723 }
1724 break;
1725 case GL_COLOR_CLEAR_VALUE:
1726 case GL_BLEND_COLOR:
1727 {
1728 *type = GL_FLOAT;
1729 *numParams = 4;
1730 }
1731 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001732 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1733 if (!supportsTextureFilterAnisotropy())
1734 {
1735 return false;
1736 }
1737 *type = GL_FLOAT;
1738 *numParams = 1;
1739 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 default:
1741 return false;
1742 }
1743
1744 return true;
1745}
1746
1747// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001748// scissor rectangle to the renderer
1749bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750{
1751 Framebuffer *framebufferObject = getDrawFramebuffer();
1752
1753 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1754 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001755 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756 }
1757
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001758 mRenderer->applyRenderTarget(framebufferObject);
1759
daniel@transgaming.com12985182012-12-20 20:56:31 +00001760 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001761 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001763 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 }
1765
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001766 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768 return true;
1769}
1770
1771// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1772void Context::applyState(GLenum drawMode)
1773{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001774 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1775 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001776
1777 unsigned int mask = 0;
1778 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001779 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001780 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001782 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001783 float threshold = 0.5f;
1784
1785 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001787 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001789 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001791 threshold += 1.0f;
1792 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793 }
1794 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001796
1797 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001799 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001802 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001804 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001806 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1807
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001808 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001809 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810}
1811
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812// Applies the shaders and shader constants to the Direct3D 9 device
1813void Context::applyShaders()
1814{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001815 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001816
daniel@transgaming.come4991412012-12-20 20:55:34 +00001817 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001818
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001819 programBinary->applyUniforms();
1820}
1821
1822// Applies the textures and sampler states to the Direct3D 9 device
1823void Context::applyTextures()
1824{
1825 applyTextures(SAMPLER_PIXEL);
1826
1827 if (mSupportsVertexTexture)
1828 {
1829 applyTextures(SAMPLER_VERTEX);
1830 }
1831}
1832
1833// For each Direct3D 9 sampler of either the pixel or vertex stage,
1834// looks up the corresponding OpenGL texture image unit and texture type,
1835// and sets the texture and its addressing/filtering state (or NULL when inactive).
1836void Context::applyTextures(SamplerType type)
1837{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001838 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001840 // Range of Direct3D samplers of given sampler type
1841 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 int samplerRange = programBinary->getUsedSamplerRange(type);
1843
1844 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1845 {
1846 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847
1848 if (textureUnit != -1)
1849 {
1850 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001853 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001855 SamplerState samplerState;
1856 texture->getSamplerState(&samplerState);
1857 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001859 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001861 texture->resetDirty();
1862 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001863 else
1864 {
1865 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1866 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001867 }
1868 else
1869 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001870 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 }
1872 }
1873
1874 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1875 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001876 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001877 }
1878}
1879
1880void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1881 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1882{
1883 Framebuffer *framebuffer = getReadFramebuffer();
1884
1885 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001887 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 }
1889
1890 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001892 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001893 }
1894
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001895 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 // sized query sanity check
1897 if (bufSize)
1898 {
1899 int requiredSize = outputPitch * height;
1900 if (requiredSize > *bufSize)
1901 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001902 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 }
1904 }
1905
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001906 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907}
1908
1909void Context::clear(GLbitfield mask)
1910{
1911 Framebuffer *framebufferObject = getDrawFramebuffer();
1912
1913 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1914 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001915 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 }
1917
1918 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001919 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920
1921 if (mask & GL_COLOR_BUFFER_BIT)
1922 {
1923 mask &= ~GL_COLOR_BUFFER_BIT;
1924
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00001925 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001927 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928 }
1929 }
1930
1931 if (mask & GL_DEPTH_BUFFER_BIT)
1932 {
1933 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001934 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001936 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 }
1938 }
1939
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 if (mask & GL_STENCIL_BUFFER_BIT)
1941 {
1942 mask &= ~GL_STENCIL_BUFFER_BIT;
1943 if (framebufferObject->getStencilbufferType() != GL_NONE)
1944 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001945 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946 if (!depthStencil)
1947 {
1948 ERR("Depth stencil pointer unexpectedly null.");
1949 return;
1950 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001952 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001953 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001954 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 }
1956 }
1957 }
1958
1959 if (mask != 0)
1960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001961 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 }
1963
daniel@transgaming.com12985182012-12-20 20:56:31 +00001964 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 {
1966 return;
1967 }
1968
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001969 ClearParameters clearParams;
1970 clearParams.mask = finalMask;
1971 clearParams.colorClearValue = mState.colorClearValue;
1972 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1973 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1974 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1975 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1976 clearParams.depthClearValue = mState.depthClearValue;
1977 clearParams.stencilClearValue = mState.stencilClearValue;
1978 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001979
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001980 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981}
1982
1983void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1984{
1985 if (!mState.currentProgram)
1986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001987 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988 }
1989
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001990 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 {
1992 return;
1993 }
1994
daniel@transgaming.com12985182012-12-20 20:56:31 +00001995 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 {
1997 return;
1998 }
1999
2000 applyState(mode);
2001
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002002 ProgramBinary *programBinary = getCurrentProgramBinary();
2003
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002004 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 if (err != GL_NO_ERROR)
2006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002007 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002008 }
2009
2010 applyShaders();
2011 applyTextures();
2012
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002013 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002015 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 }
2017
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002018 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002020 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 }
2022}
2023
2024void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2025{
2026 if (!mState.currentProgram)
2027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002028 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 }
2030
2031 if (!indices && !mState.elementArrayBuffer)
2032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002033 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002035
2036 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037 {
2038 return;
2039 }
2040
daniel@transgaming.com12985182012-12-20 20:56:31 +00002041 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 {
2043 return;
2044 }
2045
2046 applyState(mode);
2047
daniel@transgaming.com31240482012-11-28 21:06:41 +00002048 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002049 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 if (err != GL_NO_ERROR)
2051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002052 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002053 }
2054
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002055 ProgramBinary *programBinary = getCurrentProgramBinary();
2056
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002057 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002058 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059 if (err != GL_NO_ERROR)
2060 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002061 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 }
2063
2064 applyShaders();
2065 applyTextures();
2066
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002067 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002069 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 }
2071
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002072 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002073 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002074 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002075 }
2076}
2077
2078// Implements glFlush when block is false, glFinish when block is true
2079void Context::sync(bool block)
2080{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002081 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002082}
2083
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084void Context::recordInvalidEnum()
2085{
2086 mInvalidEnum = true;
2087}
2088
2089void Context::recordInvalidValue()
2090{
2091 mInvalidValue = true;
2092}
2093
2094void Context::recordInvalidOperation()
2095{
2096 mInvalidOperation = true;
2097}
2098
2099void Context::recordOutOfMemory()
2100{
2101 mOutOfMemory = true;
2102}
2103
2104void Context::recordInvalidFramebufferOperation()
2105{
2106 mInvalidFramebufferOperation = true;
2107}
2108
2109// Get one of the recorded errors and clear its flag, if any.
2110// [OpenGL ES 2.0.24] section 2.5 page 13.
2111GLenum Context::getError()
2112{
2113 if (mInvalidEnum)
2114 {
2115 mInvalidEnum = false;
2116
2117 return GL_INVALID_ENUM;
2118 }
2119
2120 if (mInvalidValue)
2121 {
2122 mInvalidValue = false;
2123
2124 return GL_INVALID_VALUE;
2125 }
2126
2127 if (mInvalidOperation)
2128 {
2129 mInvalidOperation = false;
2130
2131 return GL_INVALID_OPERATION;
2132 }
2133
2134 if (mOutOfMemory)
2135 {
2136 mOutOfMemory = false;
2137
2138 return GL_OUT_OF_MEMORY;
2139 }
2140
2141 if (mInvalidFramebufferOperation)
2142 {
2143 mInvalidFramebufferOperation = false;
2144
2145 return GL_INVALID_FRAMEBUFFER_OPERATION;
2146 }
2147
2148 return GL_NO_ERROR;
2149}
2150
2151GLenum Context::getResetStatus()
2152{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002153 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002154 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002155 // mResetStatus will be set by the markContextLost callback
2156 // in the case a notification is sent
2157 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 }
2159
2160 GLenum status = mResetStatus;
2161
2162 if (mResetStatus != GL_NO_ERROR)
2163 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002164 ASSERT(mContextLost);
2165
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002166 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 {
2168 mResetStatus = GL_NO_ERROR;
2169 }
2170 }
2171
2172 return status;
2173}
2174
2175bool Context::isResetNotificationEnabled()
2176{
2177 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2178}
2179
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002180int Context::getClientVersion() const
2181{
2182 return mClientVersion;
2183}
2184
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002185int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002186{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002187 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188}
2189
2190float Context::getMaximumPointSize() const
2191{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002192 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193}
2194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195unsigned int Context::getMaximumCombinedTextureImageUnits() const
2196{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002197 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198}
2199
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002200unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2201{
2202 return mRenderer->getMaxVertexShaderUniformBuffers() +
2203 mRenderer->getMaxFragmentShaderUniformBuffers();
2204}
2205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206int Context::getMaxSupportedSamples() const
2207{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002208 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209}
2210
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002211unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2212{
2213 return mRenderer->getMaxTransformFeedbackBuffers();
2214}
2215
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002216unsigned int Context::getMaximumRenderTargets() const
2217{
2218 return mRenderer->getMaxRenderTargets();
2219}
2220
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221bool Context::supportsEventQueries() const
2222{
2223 return mSupportsEventQueries;
2224}
2225
2226bool Context::supportsOcclusionQueries() const
2227{
2228 return mSupportsOcclusionQueries;
2229}
2230
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002231bool Context::supportsBGRATextures() const
2232{
2233 return mSupportsBGRATextures;
2234}
2235
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002236bool Context::supportsDXT1Textures() const
2237{
2238 return mSupportsDXT1Textures;
2239}
2240
2241bool Context::supportsDXT3Textures() const
2242{
2243 return mSupportsDXT3Textures;
2244}
2245
2246bool Context::supportsDXT5Textures() const
2247{
2248 return mSupportsDXT5Textures;
2249}
2250
2251bool Context::supportsFloat32Textures() const
2252{
2253 return mSupportsFloat32Textures;
2254}
2255
2256bool Context::supportsFloat32LinearFilter() const
2257{
2258 return mSupportsFloat32LinearFilter;
2259}
2260
2261bool Context::supportsFloat32RenderableTextures() const
2262{
2263 return mSupportsFloat32RenderableTextures;
2264}
2265
2266bool Context::supportsFloat16Textures() const
2267{
2268 return mSupportsFloat16Textures;
2269}
2270
2271bool Context::supportsFloat16LinearFilter() const
2272{
2273 return mSupportsFloat16LinearFilter;
2274}
2275
2276bool Context::supportsFloat16RenderableTextures() const
2277{
2278 return mSupportsFloat16RenderableTextures;
2279}
2280
2281int Context::getMaximumRenderbufferDimension() const
2282{
2283 return mMaxRenderbufferDimension;
2284}
2285
2286int Context::getMaximumTextureDimension() const
2287{
2288 return mMaxTextureDimension;
2289}
2290
2291int Context::getMaximumCubeTextureDimension() const
2292{
2293 return mMaxCubeTextureDimension;
2294}
2295
2296int Context::getMaximumTextureLevel() const
2297{
2298 return mMaxTextureLevel;
2299}
2300
2301bool Context::supportsLuminanceTextures() const
2302{
2303 return mSupportsLuminanceTextures;
2304}
2305
2306bool Context::supportsLuminanceAlphaTextures() const
2307{
2308 return mSupportsLuminanceAlphaTextures;
2309}
2310
2311bool Context::supportsDepthTextures() const
2312{
2313 return mSupportsDepthTextures;
2314}
2315
2316bool Context::supports32bitIndices() const
2317{
2318 return mSupports32bitIndices;
2319}
2320
2321bool Context::supportsNonPower2Texture() const
2322{
2323 return mSupportsNonPower2Texture;
2324}
2325
2326bool Context::supportsInstancing() const
2327{
2328 return mSupportsInstancing;
2329}
2330
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002331bool Context::supportsTextureFilterAnisotropy() const
2332{
2333 return mSupportsTextureFilterAnisotropy;
2334}
2335
2336float Context::getTextureMaxAnisotropy() const
2337{
2338 return mMaxTextureAnisotropy;
2339}
2340
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002341bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2342{
2343 Framebuffer *framebuffer = getReadFramebuffer();
2344 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002346 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002347 }
2348
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002349 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002350 if (!renderbuffer)
2351 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002352 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002353 }
2354
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002355 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2356 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002357
2358 return true;
2359}
2360
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361void Context::detachBuffer(GLuint buffer)
2362{
2363 // [OpenGL ES 2.0.24] section 2.9 page 22:
2364 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2365 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2366
2367 if (mState.arrayBuffer.id() == buffer)
2368 {
2369 mState.arrayBuffer.set(NULL);
2370 }
2371
2372 if (mState.elementArrayBuffer.id() == buffer)
2373 {
2374 mState.elementArrayBuffer.set(NULL);
2375 }
2376
2377 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2378 {
2379 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2380 {
2381 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2382 }
2383 }
2384}
2385
2386void Context::detachTexture(GLuint texture)
2387{
2388 // [OpenGL ES 2.0.24] section 3.8 page 84:
2389 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2390 // rebound to texture object zero
2391
2392 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2393 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002394 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 {
2396 if (mState.samplerTexture[type][sampler].id() == texture)
2397 {
2398 mState.samplerTexture[type][sampler].set(NULL);
2399 }
2400 }
2401 }
2402
2403 // [OpenGL ES 2.0.24] section 4.4 page 112:
2404 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2405 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2406 // image was attached in the currently bound framebuffer.
2407
2408 Framebuffer *readFramebuffer = getReadFramebuffer();
2409 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2410
2411 if (readFramebuffer)
2412 {
2413 readFramebuffer->detachTexture(texture);
2414 }
2415
2416 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2417 {
2418 drawFramebuffer->detachTexture(texture);
2419 }
2420}
2421
2422void Context::detachFramebuffer(GLuint framebuffer)
2423{
2424 // [OpenGL ES 2.0.24] section 4.4 page 107:
2425 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2426 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2427
2428 if (mState.readFramebuffer == framebuffer)
2429 {
2430 bindReadFramebuffer(0);
2431 }
2432
2433 if (mState.drawFramebuffer == framebuffer)
2434 {
2435 bindDrawFramebuffer(0);
2436 }
2437}
2438
2439void Context::detachRenderbuffer(GLuint renderbuffer)
2440{
2441 // [OpenGL ES 2.0.24] section 4.4 page 109:
2442 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2443 // had been executed with the target RENDERBUFFER and name of zero.
2444
2445 if (mState.renderbuffer.id() == renderbuffer)
2446 {
2447 bindRenderbuffer(0);
2448 }
2449
2450 // [OpenGL ES 2.0.24] section 4.4 page 111:
2451 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2452 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2453 // point to which this image was attached in the currently bound framebuffer.
2454
2455 Framebuffer *readFramebuffer = getReadFramebuffer();
2456 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2457
2458 if (readFramebuffer)
2459 {
2460 readFramebuffer->detachRenderbuffer(renderbuffer);
2461 }
2462
2463 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2464 {
2465 drawFramebuffer->detachRenderbuffer(renderbuffer);
2466 }
2467}
2468
2469Texture *Context::getIncompleteTexture(TextureType type)
2470{
2471 Texture *t = mIncompleteTextures[type].get();
2472
2473 if (t == NULL)
2474 {
2475 static const GLubyte color[] = { 0, 0, 0, 255 };
2476
2477 switch (type)
2478 {
2479 default:
2480 UNREACHABLE();
2481 // default falls through to TEXTURE_2D
2482
2483 case TEXTURE_2D:
2484 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002485 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2487 t = incomplete2d;
2488 }
2489 break;
2490
2491 case TEXTURE_CUBE:
2492 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002493 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494
2495 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2496 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2497 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2498 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2499 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2500 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2501
2502 t = incompleteCube;
2503 }
2504 break;
2505 }
2506
2507 mIncompleteTextures[type].set(t);
2508 }
2509
2510 return t;
2511}
2512
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002513bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002515 if (drawMode == GL_POINTS)
2516 {
2517 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2518 // which affects varying interpolation. Since the value of gl_PointSize is
2519 // undefined when not written, just skip drawing to avoid unexpected results.
2520 if (!getCurrentProgramBinary()->usesPointSize())
2521 {
2522 // This is stictly speaking not an error, but developers should be
2523 // notified of risking undefined behavior.
2524 ERR("Point rendering without writing to gl_PointSize.");
2525
2526 return true;
2527 }
2528 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002529 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002530 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002531 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002532 {
2533 return true;
2534 }
2535 }
2536
2537 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538}
2539
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002540void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2541{
2542 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2543
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002544 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2545 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2546 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2547 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2548 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002549}
2550
2551void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2552{
2553 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2554
2555 mState.vertexAttribute[index].mDivisor = divisor;
2556}
2557
2558// keep list sorted in following order
2559// OES extensions
2560// EXT extensions
2561// Vendor extensions
2562void Context::initExtensionString()
2563{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002564 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002565
2566 // OES extensions
2567 if (supports32bitIndices())
2568 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002569 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570 }
2571
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002572 extensionString += "GL_OES_packed_depth_stencil ";
2573 extensionString += "GL_OES_get_program_binary ";
2574 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002575 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002576 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002577 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002578 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579
2580 if (supportsFloat16Textures())
2581 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002582 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002583 }
2584 if (supportsFloat16LinearFilter())
2585 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002586 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587 }
2588 if (supportsFloat32Textures())
2589 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002590 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591 }
2592 if (supportsFloat32LinearFilter())
2593 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002594 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002595 }
2596
2597 if (supportsNonPower2Texture())
2598 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002599 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 }
2601
2602 // Multi-vendor (EXT) extensions
2603 if (supportsOcclusionQueries())
2604 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002605 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 }
2607
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002608 extensionString += "GL_EXT_read_format_bgra ";
2609 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610
2611 if (supportsDXT1Textures())
2612 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002613 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614 }
2615
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002616 if (supportsTextureFilterAnisotropy())
2617 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002618 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002619 }
2620
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002621 if (supportsBGRATextures())
2622 {
2623 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2624 }
2625
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002626 if (mRenderer->getMaxRenderTargets() > 1)
2627 {
2628 extensionString += "GL_EXT_draw_buffers ";
2629 }
2630
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002631 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632
2633 // ANGLE-specific extensions
2634 if (supportsDepthTextures())
2635 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002636 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002637 }
2638
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002639 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640 if (getMaxSupportedSamples() != 0)
2641 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002642 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002643 }
2644
2645 if (supportsInstancing())
2646 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002647 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002648 }
2649
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002650 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002651
2652 if (supportsDXT3Textures())
2653 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002654 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002655 }
2656 if (supportsDXT5Textures())
2657 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002658 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002659 }
2660
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002661 extensionString += "GL_ANGLE_texture_usage ";
2662 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663
2664 // Other vendor-specific extensions
2665 if (supportsEventQueries())
2666 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002667 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668 }
2669
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002670 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671 if (end != std::string::npos)
2672 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002673 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002675
2676 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677}
2678
2679const char *Context::getExtensionString() const
2680{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002681 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682}
2683
2684void Context::initRendererString()
2685{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002686 std::ostringstream rendererString;
2687 rendererString << "ANGLE (";
2688 rendererString << mRenderer->getRendererDescription();
2689 rendererString << ")";
2690
2691 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692}
2693
2694const char *Context::getRendererString() const
2695{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002696 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002697}
2698
2699void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2700 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2701 GLbitfield mask)
2702{
2703 Framebuffer *readFramebuffer = getReadFramebuffer();
2704 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2705
2706 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2707 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002709 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710 }
2711
2712 if (drawFramebuffer->getSamples() != 0)
2713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002714 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715 }
2716
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002717 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002718 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002719
2720 if (drawColorBuffer == NULL)
2721 {
2722 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2723 return gl::error(GL_INVALID_OPERATION);
2724 }
2725
2726 int readBufferWidth = readColorBuffer->getWidth();
2727 int readBufferHeight = readColorBuffer->getHeight();
2728 int drawBufferWidth = drawColorBuffer->getWidth();
2729 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002731 Rectangle sourceRect;
2732 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733
2734 if (srcX0 < srcX1)
2735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 sourceRect.x = srcX0;
2737 destRect.x = dstX0;
2738 sourceRect.width = srcX1 - srcX0;
2739 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002740 }
2741 else
2742 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 sourceRect.x = srcX1;
2744 destRect.x = dstX1;
2745 sourceRect.width = srcX0 - srcX1;
2746 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 }
2748
2749 if (srcY0 < srcY1)
2750 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002751 sourceRect.height = srcY1 - srcY0;
2752 destRect.height = dstY1 - dstY0;
2753 sourceRect.y = srcY0;
2754 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002755 }
2756 else
2757 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002758 sourceRect.height = srcY0 - srcY1;
2759 destRect.height = dstY0 - srcY1;
2760 sourceRect.y = srcY1;
2761 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 }
2763
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002764 Rectangle sourceScissoredRect = sourceRect;
2765 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002767 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002769 // Only write to parts of the destination framebuffer which pass the scissor test.
2770 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002771 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002772 int xDiff = mState.scissor.x - destRect.x;
2773 destScissoredRect.x = mState.scissor.x;
2774 destScissoredRect.width -= xDiff;
2775 sourceScissoredRect.x += xDiff;
2776 sourceScissoredRect.width -= xDiff;
2777
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 }
2779
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002780 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002782 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2783 destScissoredRect.width -= xDiff;
2784 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 }
2786
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002787 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002789 int yDiff = mState.scissor.y - destRect.y;
2790 destScissoredRect.y = mState.scissor.y;
2791 destScissoredRect.height -= yDiff;
2792 sourceScissoredRect.y += yDiff;
2793 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002794 }
2795
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002796 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002797 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002798 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2799 destScissoredRect.height -= yDiff;
2800 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802 }
2803
2804 bool blitRenderTarget = false;
2805 bool blitDepthStencil = false;
2806
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002807 Rectangle sourceTrimmedRect = sourceScissoredRect;
2808 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002809
2810 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2811 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002812 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002813 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002814 int xDiff = 0 - sourceTrimmedRect.x;
2815 sourceTrimmedRect.x = 0;
2816 sourceTrimmedRect.width -= xDiff;
2817 destTrimmedRect.x += xDiff;
2818 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819 }
2820
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002821 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002823 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2824 sourceTrimmedRect.width -= xDiff;
2825 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002826 }
2827
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002828 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002830 int yDiff = 0 - sourceTrimmedRect.y;
2831 sourceTrimmedRect.y = 0;
2832 sourceTrimmedRect.height -= yDiff;
2833 destTrimmedRect.y += yDiff;
2834 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835 }
2836
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002837 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002839 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2840 sourceTrimmedRect.height -= yDiff;
2841 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 }
2843
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002844 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002846 int xDiff = 0 - destTrimmedRect.x;
2847 destTrimmedRect.x = 0;
2848 destTrimmedRect.width -= xDiff;
2849 sourceTrimmedRect.x += xDiff;
2850 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002851 }
2852
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002853 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002855 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2856 destTrimmedRect.width -= xDiff;
2857 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858 }
2859
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002860 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002862 int yDiff = 0 - destTrimmedRect.y;
2863 destTrimmedRect.y = 0;
2864 destTrimmedRect.height -= yDiff;
2865 sourceTrimmedRect.y += yDiff;
2866 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002867 }
2868
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002869 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002871 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2872 destTrimmedRect.height -= yDiff;
2873 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 }
2875
2876 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002877 if (sourceTrimmedRect.height < readBufferHeight ||
2878 sourceTrimmedRect.width < readBufferWidth ||
2879 destTrimmedRect.height < drawBufferHeight ||
2880 destTrimmedRect.width < drawBufferWidth ||
2881 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882 {
2883 partialBufferCopy = true;
2884 }
2885
2886 if (mask & GL_COLOR_BUFFER_BIT)
2887 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002888 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
2889 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
2890 bool validDrawType = true;
2891 bool validDrawFormat = true;
2892
2893 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
2894 {
2895 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
2896 {
2897 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
2898 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
2899 {
2900 validDrawType = false;
2901 }
2902
2903 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
2904 {
2905 validDrawFormat = false;
2906 }
2907 }
2908 }
2909
2910 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 {
2912 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002913 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914 }
2915
2916 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002918 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919 }
2920
2921 blitRenderTarget = true;
2922
2923 }
2924
2925 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2926 {
2927 Renderbuffer *readDSBuffer = NULL;
2928 Renderbuffer *drawDSBuffer = NULL;
2929
2930 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2931 // both a depth and stencil buffer, it will be the same buffer.
2932
2933 if (mask & GL_DEPTH_BUFFER_BIT)
2934 {
2935 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2936 {
2937 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002938 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002940 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 }
2942
2943 blitDepthStencil = true;
2944 readDSBuffer = readFramebuffer->getDepthbuffer();
2945 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2946 }
2947 }
2948
2949 if (mask & GL_STENCIL_BUFFER_BIT)
2950 {
2951 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2952 {
2953 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002954 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002956 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
2959 blitDepthStencil = true;
2960 readDSBuffer = readFramebuffer->getStencilbuffer();
2961 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2962 }
2963 }
2964
2965 if (partialBufferCopy)
2966 {
2967 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002968 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969 }
2970
2971 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2972 (readDSBuffer && readDSBuffer->getSamples() != 0))
2973 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002974 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975 }
2976 }
2977
2978 if (blitRenderTarget || blitDepthStencil)
2979 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002980 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981 }
2982}
2983
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002984}
2985
2986extern "C"
2987{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002988gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002989{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002990 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002991}
2992
2993void glDestroyContext(gl::Context *context)
2994{
2995 delete context;
2996
2997 if (context == gl::getContext())
2998 {
2999 gl::makeCurrent(NULL, NULL, NULL);
3000 }
3001}
3002
3003void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3004{
3005 gl::makeCurrent(context, display, surface);
3006}
3007
3008gl::Context *glGetCurrentContext()
3009{
3010 return gl::getContext();
3011}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003012
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003013}