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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00002//
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Texture.cpp: Implements the gl::Texture class and its derived classes
9// Texture2D and TextureCubeMap. Implements GL texture objects and related
10// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
11
12#include "libGLESv2/Texture.h"
13
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000014#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/mathutil.h"
16#include "common/utilities.h"
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +000017#include "libGLESv2/formatutils.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
19#include "libGLESv2/renderer/Image.h"
20#include "libGLESv2/renderer/Renderer.h"
21#include "libGLESv2/renderer/TextureStorage.h"
22#include "libEGL/Surface.h"
Jamie Madill1beb1db2013-09-18 14:36:28 -040023#include "libGLESv2/Buffer.h"
24#include "libGLESv2/renderer/BufferStorage.h"
Jamie Madill0e0510f2013-10-10 15:46:23 -040025#include "libGLESv2/renderer/RenderTarget.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000026
27namespace gl
28{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000029
Jamie Madillf8989902013-07-19 16:36:58 -040030bool IsMipmapFiltered(const SamplerState &samplerState)
31{
32 switch (samplerState.minFilter)
33 {
34 case GL_NEAREST:
35 case GL_LINEAR:
36 return false;
37 case GL_NEAREST_MIPMAP_NEAREST:
38 case GL_LINEAR_MIPMAP_NEAREST:
39 case GL_NEAREST_MIPMAP_LINEAR:
40 case GL_LINEAR_MIPMAP_LINEAR:
41 return true;
42 default: UNREACHABLE();
43 return false;
44 }
45}
46
Jamie Madilld4589c92013-10-24 17:49:34 -040047bool IsRenderTargetUsage(GLenum usage)
48{
49 return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
50}
51
Geoff Lang4907f2c2013-07-25 12:53:57 -040052Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000053{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000054 mRenderer = renderer;
55
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000056 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
57 mSamplerState.magFilter = GL_LINEAR;
58 mSamplerState.wrapS = GL_REPEAT;
59 mSamplerState.wrapT = GL_REPEAT;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +000060 mSamplerState.wrapR = GL_REPEAT;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000061 mSamplerState.maxAnisotropy = 1.0f;
62 mSamplerState.lodOffset = 0;
Geoff Langc82fc412013-07-10 14:43:42 -040063 mSamplerState.compareMode = GL_NONE;
64 mSamplerState.compareFunc = GL_LEQUAL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000065 mUsage = GL_NONE;
Geoff Langc82fc412013-07-10 14:43:42 -040066
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000067 mDirtyImages = true;
68
69 mImmutable = false;
Geoff Lang4907f2c2013-07-25 12:53:57 -040070
71 mTarget = target;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000072}
73
74Texture::~Texture()
75{
76}
77
Geoff Lang4907f2c2013-07-25 12:53:57 -040078GLenum Texture::getTarget() const
79{
80 return mTarget;
81}
82
Geoff Lang8040f572013-07-25 16:49:54 -040083void Texture::addProxyRef(const Renderbuffer *proxy)
84{
85 mRenderbufferProxies.addRef(proxy);
86}
87
88void Texture::releaseProxy(const Renderbuffer *proxy)
89{
90 mRenderbufferProxies.release(proxy);
91}
92
Geoff Lang63b5f1f2013-09-23 14:52:14 -040093void Texture::setMinFilter(GLenum filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000094{
Geoff Lang63b5f1f2013-09-23 14:52:14 -040095 mSamplerState.minFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000096}
97
Geoff Lang63b5f1f2013-09-23 14:52:14 -040098void Texture::setMagFilter(GLenum filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000099{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400100 mSamplerState.magFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000101}
102
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400103void Texture::setWrapS(GLenum wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000104{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400105 mSamplerState.wrapS = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000106}
107
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400108void Texture::setWrapT(GLenum wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000109{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400110 mSamplerState.wrapT = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000111}
112
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400113void Texture::setWrapR(GLenum wrap)
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +0000114{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400115 mSamplerState.wrapR = wrap;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +0000116}
117
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400118void Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000119{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400120 mSamplerState.maxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000121}
122
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400123void Texture::setCompareMode(GLenum mode)
Geoff Langc82fc412013-07-10 14:43:42 -0400124{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400125 mSamplerState.compareMode = mode;
Geoff Langc82fc412013-07-10 14:43:42 -0400126}
127
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400128void Texture::setCompareFunc(GLenum func)
Geoff Langc82fc412013-07-10 14:43:42 -0400129{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400130 mSamplerState.compareFunc = func;
Geoff Langc82fc412013-07-10 14:43:42 -0400131}
132
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400133void Texture::setUsage(GLenum usage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000134{
Geoff Lang63b5f1f2013-09-23 14:52:14 -0400135 mUsage = usage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000136}
137
138GLenum Texture::getMinFilter() const
139{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000140 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000141}
142
143GLenum Texture::getMagFilter() const
144{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000145 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000146}
147
148GLenum Texture::getWrapS() const
149{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000150 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000151}
152
153GLenum Texture::getWrapT() const
154{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000155 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000156}
157
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +0000158GLenum Texture::getWrapR() const
159{
160 return mSamplerState.wrapR;
161}
162
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000163float Texture::getMaxAnisotropy() const
164{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000165 return mSamplerState.maxAnisotropy;
166}
167
168int Texture::getLodOffset()
169{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000170 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000171 return texture ? texture->getLodOffset() : 0;
172}
173
174void Texture::getSamplerState(SamplerState *sampler)
175{
176 *sampler = mSamplerState;
177 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000178}
179
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000180GLenum Texture::getUsage() const
181{
182 return mUsage;
183}
184
Jamie Madilld3d2a342013-10-07 10:46:35 -0400185GLint Texture::getBaseLevelWidth() const
186{
187 const rx::Image *baseImage = getBaseLevelImage();
188 return (baseImage ? baseImage->getWidth() : 0);
189}
190
191GLint Texture::getBaseLevelHeight() const
192{
193 const rx::Image *baseImage = getBaseLevelImage();
194 return (baseImage ? baseImage->getHeight() : 0);
195}
196
197GLint Texture::getBaseLevelDepth() const
198{
199 const rx::Image *baseImage = getBaseLevelImage();
200 return (baseImage ? baseImage->getDepth() : 0);
201}
202
203GLenum Texture::getBaseLevelInternalFormat() const
204{
205 const rx::Image *baseImage = getBaseLevelImage();
206 return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
207}
208
Jamie Madill88f18f42013-09-18 14:36:19 -0400209void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000210{
Jamie Madillabef6802013-09-05 16:54:19 -0400211 // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
212 // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
Jamie Madill1beb1db2013-09-18 14:36:28 -0400213 const void *pixelData = pixels;
214
215 if (unpack.pixelBuffer.id() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000216 {
Jamie Madill1beb1db2013-09-18 14:36:28 -0400217 // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
218 Buffer *pixelBuffer = unpack.pixelBuffer.get();
219 ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
220 const void *bufferData = pixelBuffer->getStorage()->getData();
221 pixelData = static_cast<const unsigned char *>(bufferData) + offset;
222 }
223
224 if (pixelData != NULL)
225 {
226 image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227 mDirtyImages = true;
228 }
229}
230
Geoff Lang005df412013-10-16 14:12:50 -0400231bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
Jamie Madill8cc7d972013-10-10 15:51:55 -0400232{
233 return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
234}
235
Jamie Madill1beb1db2013-09-18 14:36:28 -0400236bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
Jamie Madill8cc7d972013-10-10 15:51:55 -0400237 GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
Jamie Madill1beb1db2013-09-18 14:36:28 -0400238{
239 if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
240 {
241 return true;
242 }
243
244 // In order to perform the fast copy through the shader, we must have the right format, and be able
245 // to create a render target.
Jamie Madill8cc7d972013-10-10 15:51:55 -0400246 ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
Jamie Madill1beb1db2013-09-18 14:36:28 -0400247
Jamie Madill8cc7d972013-10-10 15:51:55 -0400248 unsigned int offset = reinterpret_cast<unsigned int>(pixels);
Jamie Madill1beb1db2013-09-18 14:36:28 -0400249
Jamie Madill8cc7d972013-10-10 15:51:55 -0400250 return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
Jamie Madill1beb1db2013-09-18 14:36:28 -0400251}
252
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000253void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000254{
255 if (pixels != NULL)
256 {
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000257 image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000258 mDirtyImages = true;
259 }
260}
261
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000262bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madill88f18f42013-09-18 14:36:19 -0400263 GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000264{
Jamie Madill065e1a32013-10-10 15:11:50 -0400265 const void *pixelData = pixels;
266
267 // CPU readback & copy where direct GPU copy is not supported
268 if (unpack.pixelBuffer.id() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000269 {
Jamie Madill065e1a32013-10-10 15:11:50 -0400270 Buffer *pixelBuffer = unpack.pixelBuffer.get();
271 unsigned int offset = reinterpret_cast<unsigned int>(pixels);
272 const void *bufferData = pixelBuffer->getStorage()->getData();
273 pixelData = static_cast<const unsigned char *>(bufferData) + offset;
274 }
275
276 if (pixelData != NULL)
277 {
278 image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000279 mDirtyImages = true;
280 }
281
282 return true;
283}
284
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000285bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
286 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000287{
288 if (pixels != NULL)
289 {
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000290 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000291 mDirtyImages = true;
292 }
293
294 return true;
295}
296
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000297rx::TextureStorageInterface *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000298{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000299 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000300
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000301 rx::TextureStorageInterface *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000302 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000303 {
Jamie Madill169d1112013-10-24 17:49:37 -0400304 updateStorage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000305 }
306
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000307 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000308}
309
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000310bool Texture::hasDirtyImages() const
311{
312 return mDirtyImages;
313}
314
315void Texture::resetDirty()
316{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000317 mDirtyImages = false;
318}
319
320unsigned int Texture::getTextureSerial()
321{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000322 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000323 return texture ? texture->getTextureSerial() : 0;
324}
325
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000326bool Texture::isImmutable() const
327{
328 return mImmutable;
329}
330
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000331GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
332{
333 // NPOT checks are not required in ES 3.0, NPOT texture support is assumed.
334 return 0; // Maximum number of levels
335}
336
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000337GLint Texture::creationLevels(GLsizei width, GLsizei height) const
338{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000339 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000340 {
341 return 0; // Maximum number of levels
342 }
343 else
344 {
345 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
346 return 1;
347 }
348}
349
350GLint Texture::creationLevels(GLsizei size) const
351{
352 return creationLevels(size, size);
353}
354
Jamie Madill22f843a2013-10-24 17:49:36 -0400355int Texture::mipLevels() const
356{
357 return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth()));
358}
359
Geoff Lang4907f2c2013-07-25 12:53:57 -0400360Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000361{
362 mTexStorage = NULL;
363 mSurface = NULL;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000364
365 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
366 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000367 mImageArray[i] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000368 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000369}
370
371Texture2D::~Texture2D()
372{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000373 delete mTexStorage;
374 mTexStorage = NULL;
375
376 if (mSurface)
377 {
378 mSurface->setBoundTexture(NULL);
379 mSurface = NULL;
380 }
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000381
382 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
383 {
384 delete mImageArray[i];
385 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000386}
387
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000388GLsizei Texture2D::getWidth(GLint level) const
389{
390 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000391 return mImageArray[level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000392 else
393 return 0;
394}
395
396GLsizei Texture2D::getHeight(GLint level) const
397{
398 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000399 return mImageArray[level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000400 else
401 return 0;
402}
403
404GLenum Texture2D::getInternalFormat(GLint level) const
405{
406 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000407 return mImageArray[level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000408 else
409 return GL_NONE;
410}
411
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000412GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000413{
414 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000415 return mImageArray[level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000416 else
417 return D3DFMT_UNKNOWN;
418}
419
Geoff Lang005df412013-10-16 14:12:50 -0400420void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000421{
422 releaseTexImage();
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000423
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000424 // If there currently is a corresponding storage texture image, it has these parameters
Jamie Madilld3d2a342013-10-07 10:46:35 -0400425 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
426 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
Geoff Lang005df412013-10-16 14:12:50 -0400427 const GLenum storageFormat = getBaseLevelInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000428
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000429 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000430
431 if (mTexStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000432 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000433 const int storageLevels = mTexStorage->levelCount();
434
435 if ((level >= storageLevels && storageLevels != 0) ||
436 width != storageWidth ||
437 height != storageHeight ||
438 internalformat != storageFormat) // Discard mismatched storage
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000439 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000440 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
441 {
442 mImageArray[i]->markDirty();
443 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000444
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000445 delete mTexStorage;
446 mTexStorage = NULL;
447 mDirtyImages = true;
448 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000449 }
450}
451
Geoff Lang005df412013-10-16 14:12:50 -0400452void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000453{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +0000454 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -0400455 GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
456 : GetSizedInternalFormat(format, type, clientVersion);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +0000457 redefineImage(level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000458
Jamie Madill8cc7d972013-10-10 15:51:55 -0400459 bool fastUnpacked = false;
460
Jamie Madill1beb1db2013-09-18 14:36:28 -0400461 // Attempt a fast gpu copy of the pixel data to the surface
Jamie Madill8cc7d972013-10-10 15:51:55 -0400462 if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
Jamie Madill1beb1db2013-09-18 14:36:28 -0400463 {
Jamie Madill8cc7d972013-10-10 15:51:55 -0400464 // Will try to create RT storage if it does not exist
465 rx::RenderTarget *destRenderTarget = getRenderTarget(level);
466 Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
467
468 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
469 {
470 // Ensure we don't overwrite our newly initialized data
471 mImageArray[level]->markClean();
472
473 fastUnpacked = true;
474 }
Jamie Madill1beb1db2013-09-18 14:36:28 -0400475 }
Jamie Madill8cc7d972013-10-10 15:51:55 -0400476
477 if (!fastUnpacked)
Jamie Madill1beb1db2013-09-18 14:36:28 -0400478 {
479 Texture::setImage(unpack, type, pixels, mImageArray[level]);
480 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000481}
482
483void Texture2D::bindTexImage(egl::Surface *surface)
484{
485 releaseTexImage();
486
Geoff Lang005df412013-10-16 14:12:50 -0400487 GLenum internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000488
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000489 mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000490
491 delete mTexStorage;
daniel@transgaming.comd8353dd2012-12-20 21:11:14 +0000492 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000493
494 mDirtyImages = true;
495 mSurface = surface;
496 mSurface->setBoundTexture(this);
497}
498
499void Texture2D::releaseTexImage()
500{
501 if (mSurface)
502 {
503 mSurface->setBoundTexture(NULL);
504 mSurface = NULL;
505
506 if (mTexStorage)
507 {
508 delete mTexStorage;
509 mTexStorage = NULL;
510 }
511
512 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
513 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000514 mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000515 }
516 }
517}
518
519void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
520{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000521 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000522 redefineImage(level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000523
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000524 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000525}
526
527void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
528{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000529 if (level < levelCount())
530 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000531 rx::Image *image = mImageArray[level];
Jamie Madill169d1112013-10-24 17:49:37 -0400532 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000533 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000534 image->markClean();
535 }
536 }
537}
538
Jamie Madill88f18f42013-09-18 14:36:19 -0400539void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000540{
Jamie Madill065e1a32013-10-10 15:11:50 -0400541 bool fastUnpacked = false;
542
543 if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
544 {
545 rx::RenderTarget *renderTarget = getRenderTarget(level);
546 Box destArea(xoffset, yoffset, 0, width, height, 1);
547
548 if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
549 {
550 // Ensure we don't overwrite our newly initialized data
551 mImageArray[level]->markClean();
552
553 fastUnpacked = true;
554 }
555 }
556
557 if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000558 {
559 commitRect(level, xoffset, yoffset, width, height);
560 }
561}
562
563void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
564{
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000565 if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000566 {
567 commitRect(level, xoffset, yoffset, width, height);
568 }
569}
570
571void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
572{
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000573 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -0400574 GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
575 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000576 redefineImage(level, sizedInternalFormat, width, height);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000577
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000578 if (!mImageArray[level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000579 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +0000580 mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000581 mDirtyImages = true;
582 }
583 else
584 {
Jamie Madille83d1a92013-10-24 17:49:33 -0400585 ensureRenderTarget();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000586 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000587
588 if (width != 0 && height != 0 && level < levelCount())
589 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000590 gl::Rectangle sourceRect;
591 sourceRect.x = x;
592 sourceRect.width = width;
593 sourceRect.y = y;
594 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000595
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000596 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000597 }
598 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000599}
600
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000601void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000602{
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000603 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000605 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000606 }
607
Jamie Madill07edd442013-07-19 16:36:58 -0400608 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
609 // the current level we're copying to is defined (with appropriate format, width & height)
610 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
611
612 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000613 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +0000614 mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000615 mDirtyImages = true;
616 }
617 else
618 {
Jamie Madille83d1a92013-10-24 17:49:33 -0400619 ensureRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000620
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000621 if (level < levelCount())
622 {
Jamie Madill169d1112013-10-24 17:49:37 -0400623 updateStorageLevel(level);
Jamie Madill07edd442013-07-19 16:36:58 -0400624
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000625 GLuint clientVersion = mRenderer->getCurrentClientVersion();
626
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000627 gl::Rectangle sourceRect;
628 sourceRect.x = x;
629 sourceRect.width = width;
630 sourceRect.y = y;
631 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000632
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000633 mRenderer->copyImage(source, sourceRect,
Jamie Madilld3d2a342013-10-07 10:46:35 -0400634 gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000635 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000636 }
637 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000638}
639
640void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
641{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000642 for (int level = 0; level < levels; level++)
643 {
Jamie Madill73b5d062013-10-24 17:49:38 -0400644 GLsizei levelWidth = std::max(1, width >> level);
645 GLsizei levelHeight = std::max(1, height >> level);
646 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000647 }
648
649 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
650 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000651 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000652 }
653
Jamie Madill73b5d062013-10-24 17:49:38 -0400654 mImmutable = true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000655
Jamie Madill73b5d062013-10-24 17:49:38 -0400656 setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height));
657}
658
659void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
660{
661 SafeDelete(mTexStorage);
662 mTexStorage = newCompleteTexStorage;
663
664 if (mTexStorage && mTexStorage->isManaged())
665 {
666 for (int level = 0; level < mTexStorage->levelCount(); level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000667 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000668 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000669 }
670 }
Jamie Madill73b5d062013-10-24 17:49:38 -0400671
672 mDirtyImages = true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000673}
674
675// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
Jamie Madillf8989902013-07-19 16:36:58 -0400676bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000677{
Jamie Madilld3d2a342013-10-07 10:46:35 -0400678 GLsizei width = getBaseLevelWidth();
679 GLsizei height = getBaseLevelHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000680
681 if (width <= 0 || height <= 0)
682 {
683 return false;
684 }
685
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000686 if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000687 {
Jamie Madillf8989902013-07-19 16:36:58 -0400688 if (samplerState.magFilter != GL_NEAREST ||
689 (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000690 {
691 return false;
692 }
693 }
694
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000695 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000696
697 if (!npotSupport)
698 {
Jamie Madillf8989902013-07-19 16:36:58 -0400699 if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
700 (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000701 {
702 return false;
703 }
704 }
705
Jamie Madillf8989902013-07-19 16:36:58 -0400706 if (IsMipmapFiltered(samplerState))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000707 {
708 if (!npotSupport)
709 {
710 if (!isPow2(width) || !isPow2(height))
711 {
712 return false;
713 }
714 }
715
716 if (!isMipmapComplete())
717 {
718 return false;
719 }
720 }
721
Geoff Langc82fc412013-07-10 14:43:42 -0400722 // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
723 // The internalformat specified for the texture arrays is a sized internal depth or
724 // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
725 // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
726 // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
727 if (gl::GetDepthBits(getInternalFormat(0), mRenderer->getCurrentClientVersion()) > 0)
728 {
729 if (mSamplerState.compareMode == GL_NONE)
730 {
731 if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
732 mSamplerState.magFilter != GL_NEAREST)
733 {
734 return false;
735 }
736 }
737 }
738
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000739 return true;
740}
741
742// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
743bool Texture2D::isMipmapComplete() const
744{
Jamie Madill22f843a2013-10-24 17:49:36 -0400745 int q = mipLevels();
Jamie Madill07edd442013-07-19 16:36:58 -0400746
747 for (int level = 0; level <= q; level++)
748 {
749 if (!isLevelComplete(level))
750 {
751 return false;
752 }
753 }
754
755 return true;
756}
757
758bool Texture2D::isLevelComplete(int level) const
759{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000760 if (isImmutable())
761 {
762 return true;
763 }
764
Jamie Madilld3d2a342013-10-07 10:46:35 -0400765 GLsizei width = getBaseLevelWidth();
766 GLsizei height = getBaseLevelHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000767
768 if (width <= 0 || height <= 0)
769 {
770 return false;
771 }
772
Jamie Madill07edd442013-07-19 16:36:58 -0400773 // The base image level is complete if the width and height are positive
774 if (level == 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000775 {
Jamie Madill07edd442013-07-19 16:36:58 -0400776 return true;
777 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000778
Jamie Madill07edd442013-07-19 16:36:58 -0400779 ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
780 rx::Image *image = mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000781
Jamie Madilld3d2a342013-10-07 10:46:35 -0400782 if (image->getInternalFormat() != getBaseLevelInternalFormat())
Jamie Madill07edd442013-07-19 16:36:58 -0400783 {
784 return false;
785 }
786
787 if (image->getWidth() != std::max(1, width >> level))
788 {
789 return false;
790 }
791
792 if (image->getHeight() != std::max(1, height >> level))
793 {
794 return false;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000795 }
796
797 return true;
798}
799
800bool Texture2D::isCompressed(GLint level) const
801{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000802 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000803}
804
805bool Texture2D::isDepth(GLint level) const
806{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000807 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000808}
809
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000810// Constructs a native texture resource from the texture images
Jamie Madill73b5d062013-10-24 17:49:38 -0400811void Texture2D::initializeStorage(bool renderTarget)
812{
813 // Only initialize the first time this texture is used as a render target or shader resource
814 if (mTexStorage)
815 {
816 return;
817 }
818
819 // do not attempt to create storage for nonexistant data
820 if (!isLevelComplete(0))
821 {
822 return;
823 }
824
825 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
826
827 setCompleteTexStorage(createCompleteStorage(createRenderTarget));
828 ASSERT(mTexStorage);
829
830 // flush image data to the storage
831 updateStorage();
832}
833
834rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000835{
Jamie Madilld3d2a342013-10-07 10:46:35 -0400836 GLsizei width = getBaseLevelWidth();
837 GLsizei height = getBaseLevelHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000838
Jamie Madill73b5d062013-10-24 17:49:38 -0400839 ASSERT(width > 0 && height > 0);
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000840
Jamie Madill73b5d062013-10-24 17:49:38 -0400841 // use existing storage level count, when previously specified by TexStorage*D
842 GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(width, height));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000843
Jamie Madill73b5d062013-10-24 17:49:38 -0400844 return new rx::TextureStorageInterface2D(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000845}
846
Jamie Madill169d1112013-10-24 17:49:37 -0400847void Texture2D::updateStorage()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000848{
Jamie Madilld9b9a502013-10-10 17:46:13 -0400849 int storageLevels = levelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000850
Jamie Madilld9b9a502013-10-10 17:46:13 -0400851 for (int level = 0; level < storageLevels; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000852 {
Jamie Madilld9b9a502013-10-10 17:46:13 -0400853 if (isLevelComplete(level))
854 {
Jamie Madill169d1112013-10-24 17:49:37 -0400855 updateStorageLevel(level);
Jamie Madilld9b9a502013-10-10 17:46:13 -0400856 }
Jamie Madill07edd442013-07-19 16:36:58 -0400857 }
858}
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000859
Jamie Madill169d1112013-10-24 17:49:37 -0400860void Texture2D::updateStorageLevel(int level)
Jamie Madill07edd442013-07-19 16:36:58 -0400861{
862 ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
Jamie Madillaee7ad82013-10-10 16:07:32 -0400863 ASSERT(isLevelComplete(level));
Jamie Madill07edd442013-07-19 16:36:58 -0400864
Jamie Madillaee7ad82013-10-10 16:07:32 -0400865 if (mImageArray[level]->isDirty())
Jamie Madill07edd442013-07-19 16:36:58 -0400866 {
Jamie Madillaee7ad82013-10-10 16:07:32 -0400867 commitRect(level, 0, 0, getWidth(level), getHeight(level));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000868 }
869}
870
Jamie Madille83d1a92013-10-24 17:49:33 -0400871bool Texture2D::ensureRenderTarget()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000872{
Jamie Madill73b5d062013-10-24 17:49:38 -0400873 initializeStorage(true);
874
875 if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
Jamie Madille83d1a92013-10-24 17:49:33 -0400876 {
Jamie Madill73b5d062013-10-24 17:49:38 -0400877 ASSERT(mTexStorage);
878 if (!mTexStorage->isRenderTarget())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000879 {
Jamie Madill73b5d062013-10-24 17:49:38 -0400880 rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
881
882 if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
883 {
884 delete newRenderTargetStorage;
Jamie Madille83d1a92013-10-24 17:49:33 -0400885 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000886 }
Jamie Madill73b5d062013-10-24 17:49:38 -0400887
888 setCompleteTexStorage(newRenderTargetStorage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000889 }
890 }
891
Jamie Madille83d1a92013-10-24 17:49:33 -0400892 return (mTexStorage && mTexStorage->isRenderTarget());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000893}
894
895void Texture2D::generateMipmaps()
896{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000897 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
Jamie Madill22f843a2013-10-24 17:49:36 -0400898 int q = mipLevels();
899 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000900 {
Jamie Madill22f843a2013-10-24 17:49:36 -0400901 redefineImage(level, getBaseLevelInternalFormat(),
902 std::max(getBaseLevelWidth() >> level, 1),
903 std::max(getBaseLevelHeight() >> level, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000904 }
905
906 if (mTexStorage && mTexStorage->isRenderTarget())
907 {
Jamie Madill22f843a2013-10-24 17:49:36 -0400908 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000909 {
Jamie Madill22f843a2013-10-24 17:49:36 -0400910 mTexStorage->generateMipmap(level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000911
Jamie Madill22f843a2013-10-24 17:49:36 -0400912 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000913 }
914 }
915 else
916 {
Jamie Madill22f843a2013-10-24 17:49:36 -0400917 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000918 {
Jamie Madill22f843a2013-10-24 17:49:36 -0400919 mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000920 }
921 }
922}
923
Jamie Madilld3d2a342013-10-07 10:46:35 -0400924const rx::Image *Texture2D::getBaseLevelImage() const
925{
926 return mImageArray[0];
927}
928
Geoff Lang8040f572013-07-25 16:49:54 -0400929Renderbuffer *Texture2D::getRenderbuffer(GLint level)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000930{
Geoff Lang8040f572013-07-25 16:49:54 -0400931 Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, 0);
932 if (!renderBuffer)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000933 {
Geoff Lang8040f572013-07-25 16:49:54 -0400934 renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, level));
935 mRenderbufferProxies.add(level, 0, renderBuffer);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000936 }
937
Geoff Lang8040f572013-07-25 16:49:54 -0400938 return renderBuffer;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000939}
940
Geoff Lang8040f572013-07-25 16:49:54 -0400941unsigned int Texture2D::getRenderTargetSerial(GLint level)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000942{
Jamie Madille83d1a92013-10-24 17:49:33 -0400943 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
Geoff Lang8040f572013-07-25 16:49:54 -0400944}
945
946rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
947{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000948 // ensure the underlying texture is created
949 if (getStorage(true) == NULL)
950 {
951 return NULL;
952 }
953
Jamie Madill169d1112013-10-24 17:49:37 -0400954 updateStorageLevel(level);
Geoff Lang8040f572013-07-25 16:49:54 -0400955
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000956 // ensure this is NOT a depth texture
Geoff Lang8040f572013-07-25 16:49:54 -0400957 if (isDepth(level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000958 {
959 return NULL;
960 }
daniel@transgaming.com34da3972012-12-20 21:10:29 +0000961
Geoff Lang8040f572013-07-25 16:49:54 -0400962 return mTexStorage->getRenderTarget(level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000963}
964
Geoff Lang8040f572013-07-25 16:49:54 -0400965rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000966{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000967 // ensure the underlying texture is created
968 if (getStorage(true) == NULL)
969 {
970 return NULL;
971 }
972
Jamie Madill169d1112013-10-24 17:49:37 -0400973 updateStorageLevel(level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000974
975 // ensure this is actually a depth texture
Geoff Lang8040f572013-07-25 16:49:54 -0400976 if (!isDepth(level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000977 {
978 return NULL;
979 }
Geoff Lang8040f572013-07-25 16:49:54 -0400980
981 return mTexStorage->getRenderTarget(level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000982}
983
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000984int Texture2D::levelCount()
985{
shannon.woods@transgaming.com5016f8e2013-02-28 23:20:57 +0000986 return mTexStorage ? mTexStorage->levelCount() : 0;
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000987}
988
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000989rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000990{
991 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
992 {
993 if (renderTarget)
994 {
Jamie Madille83d1a92013-10-24 17:49:33 -0400995 ensureRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000996 }
997 else
998 {
Jamie Madill73b5d062013-10-24 17:49:38 -0400999 initializeStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001000 }
1001 }
1002
1003 return mTexStorage;
1004}
1005
Geoff Lang4907f2c2013-07-25 12:53:57 -04001006TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001007{
1008 mTexStorage = NULL;
1009 for (int i = 0; i < 6; i++)
1010 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001011 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
1012 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +00001013 mImageArray[i][j] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001014 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001015 }
1016}
1017
1018TextureCubeMap::~TextureCubeMap()
1019{
1020 for (int i = 0; i < 6; i++)
1021 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001022 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
1023 {
1024 delete mImageArray[i][j];
1025 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001026 }
1027
1028 delete mTexStorage;
1029 mTexStorage = NULL;
1030}
1031
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001032GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
1033{
1034 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Jamie Madill2db197c2013-10-24 17:49:35 -04001035 return mImageArray[targetToIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001036 else
1037 return 0;
1038}
1039
1040GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
1041{
1042 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Jamie Madill2db197c2013-10-24 17:49:35 -04001043 return mImageArray[targetToIndex(target)][level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001044 else
1045 return 0;
1046}
1047
1048GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
1049{
1050 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Jamie Madill2db197c2013-10-24 17:49:35 -04001051 return mImageArray[targetToIndex(target)][level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001052 else
1053 return GL_NONE;
1054}
1055
daniel@transgaming.com20d36662012-10-31 19:51:43 +00001056GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001057{
1058 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Jamie Madill2db197c2013-10-24 17:49:35 -04001059 return mImageArray[targetToIndex(target)][level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001060 else
1061 return D3DFMT_UNKNOWN;
1062}
1063
Geoff Lang005df412013-10-16 14:12:50 -04001064void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001065{
Jamie Madill88f18f42013-09-18 14:36:19 -04001066 setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001067}
1068
Geoff Lang005df412013-10-16 14:12:50 -04001069void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001070{
Jamie Madill88f18f42013-09-18 14:36:19 -04001071 setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001072}
1073
Geoff Lang005df412013-10-16 14:12:50 -04001074void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001075{
Jamie Madill88f18f42013-09-18 14:36:19 -04001076 setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001077}
1078
Geoff Lang005df412013-10-16 14:12:50 -04001079void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001080{
Jamie Madill88f18f42013-09-18 14:36:19 -04001081 setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001082}
1083
Geoff Lang005df412013-10-16 14:12:50 -04001084void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001085{
Jamie Madill88f18f42013-09-18 14:36:19 -04001086 setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001087}
1088
Geoff Lang005df412013-10-16 14:12:50 -04001089void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001090{
Jamie Madill88f18f42013-09-18 14:36:19 -04001091 setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001092}
1093
Jamie Madill2db197c2013-10-24 17:49:35 -04001094void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001095{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001096 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
Jamie Madill2db197c2013-10-24 17:49:35 -04001097 int faceIndex = targetToIndex(target);
1098 redefineImage(faceIndex, level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001099
Jamie Madill2db197c2013-10-24 17:49:35 -04001100 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001101}
1102
Jamie Madill2db197c2013-10-24 17:49:35 -04001103void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001104{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001105 if (level < levelCount())
1106 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001107 rx::Image *image = mImageArray[faceIndex][level];
Jamie Madill169d1112013-10-24 17:49:37 -04001108 if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001109 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001110 }
1111}
1112
Jamie Madill88f18f42013-09-18 14:36:19 -04001113void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001114{
Jamie Madill2db197c2013-10-24 17:49:35 -04001115 int faceIndex = targetToIndex(target);
1116 if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001117 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001118 commitRect(faceIndex, level, xoffset, yoffset, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001119 }
1120}
1121
1122void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1123{
Jamie Madill2db197c2013-10-24 17:49:35 -04001124 int faceIndex = targetToIndex(target);
1125 if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001126 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001127 commitRect(faceIndex, level, xoffset, yoffset, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001128 }
1129}
1130
1131// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
Jamie Madillf8989902013-07-19 16:36:58 -04001132bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001133{
Jamie Madilld3d2a342013-10-07 10:46:35 -04001134 int size = getBaseLevelWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001135
Jamie Madillf8989902013-07-19 16:36:58 -04001136 bool mipmapping = IsMipmapFiltered(samplerState);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001137
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001138 if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001139 {
Jamie Madillf8989902013-07-19 16:36:58 -04001140 if (samplerState.magFilter != GL_NEAREST ||
1141 (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001142 {
1143 return false;
1144 }
1145 }
1146
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001147 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001148 {
Jamie Madillf8989902013-07-19 16:36:58 -04001149 if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001150 {
1151 return false;
1152 }
1153 }
1154
1155 if (!mipmapping)
1156 {
1157 if (!isCubeComplete())
1158 {
1159 return false;
1160 }
1161 }
1162 else
1163 {
1164 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1165 {
1166 return false;
1167 }
1168 }
1169
1170 return true;
1171}
1172
1173// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1174bool TextureCubeMap::isCubeComplete() const
1175{
Jamie Madillc1f8b162013-10-07 10:46:38 -04001176 int baseWidth = getBaseLevelWidth();
1177 int baseHeight = getBaseLevelHeight();
1178 GLenum baseFormat = getBaseLevelInternalFormat();
1179
1180 if (baseWidth <= 0 || baseWidth != baseHeight)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001181 {
1182 return false;
1183 }
1184
Jamie Madill2db197c2013-10-24 17:49:35 -04001185 for (int faceIndex = 1; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001186 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001187 const rx::Image &faceBaseImage = *mImageArray[faceIndex][0];
Jamie Madillc1f8b162013-10-07 10:46:38 -04001188
1189 if (faceBaseImage.getWidth() != baseWidth ||
1190 faceBaseImage.getHeight() != baseHeight ||
1191 faceBaseImage.getInternalFormat() != baseFormat )
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001192 {
1193 return false;
1194 }
1195 }
1196
1197 return true;
1198}
1199
1200bool TextureCubeMap::isMipmapCubeComplete() const
1201{
1202 if (isImmutable())
1203 {
1204 return true;
1205 }
1206
1207 if (!isCubeComplete())
1208 {
1209 return false;
1210 }
1211
Jamie Madill22f843a2013-10-24 17:49:36 -04001212 int q = mipLevels();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001213
1214 for (int face = 0; face < 6; face++)
1215 {
1216 for (int level = 1; level <= q; level++)
1217 {
Jamie Madill07edd442013-07-19 16:36:58 -04001218 if (!isFaceLevelComplete(face, level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001219 {
1220 return false;
1221 }
1222 }
1223 }
1224
1225 return true;
1226}
1227
Jamie Madill2db197c2013-10-24 17:49:35 -04001228bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
Jamie Madill07edd442013-07-19 16:36:58 -04001229{
Jamie Madill2db197c2013-10-24 17:49:35 -04001230 ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
Jamie Madill07edd442013-07-19 16:36:58 -04001231
1232 if (isImmutable())
1233 {
1234 return true;
1235 }
1236
Jamie Madilld3d2a342013-10-07 10:46:35 -04001237 int baseSize = getBaseLevelWidth();
Jamie Madill07edd442013-07-19 16:36:58 -04001238
Jamie Madilld3d2a342013-10-07 10:46:35 -04001239 if (baseSize <= 0)
Jamie Madill07edd442013-07-19 16:36:58 -04001240 {
1241 return false;
1242 }
1243
Jamie Madilld3d2a342013-10-07 10:46:35 -04001244 // "isCubeComplete" checks for base level completeness and we must call that
1245 // to determine if any face at level 0 is complete. We omit that check here
1246 // to avoid re-checking cube-completeness for every face at level 0.
Jamie Madill07edd442013-07-19 16:36:58 -04001247 if (level == 0)
1248 {
1249 return true;
1250 }
1251
Jamie Madilld3d2a342013-10-07 10:46:35 -04001252 // Check that non-zero levels are consistent with the base level.
Jamie Madill2db197c2013-10-24 17:49:35 -04001253 const rx::Image *faceLevelImage = mImageArray[faceIndex][level];
Jamie Madill07edd442013-07-19 16:36:58 -04001254
Jamie Madilld3d2a342013-10-07 10:46:35 -04001255 if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
Jamie Madill07edd442013-07-19 16:36:58 -04001256 {
1257 return false;
1258 }
1259
Jamie Madilld3d2a342013-10-07 10:46:35 -04001260 if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
Jamie Madill07edd442013-07-19 16:36:58 -04001261 {
1262 return false;
1263 }
1264
1265 return true;
1266}
1267
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001268bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1269{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001270 return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001271}
1272
Geoff Lang8040f572013-07-25 16:49:54 -04001273bool TextureCubeMap::isDepth(GLenum target, GLint level) const
1274{
1275 return GetDepthBits(getInternalFormat(target, level), mRenderer->getCurrentClientVersion()) > 0;
1276}
1277
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001278// Constructs a native texture resource from the texture images, or returns an existing one
Jamie Madill73b5d062013-10-24 17:49:38 -04001279void TextureCubeMap::initializeStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001280{
Jamie Madilld3d2a342013-10-07 10:46:35 -04001281 GLsizei size = getBaseLevelWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001282
1283 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001284 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001285
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001286 GLint levels = creationLevels(size);
Jamie Madilld3d2a342013-10-07 10:46:35 -04001287 GLenum internalformat = getBaseLevelInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001288
1289 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04001290 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001291
1292 if (mTexStorage->isManaged())
1293 {
1294 int levels = levelCount();
1295
Jamie Madill2db197c2013-10-24 17:49:35 -04001296 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001297 {
1298 for (int level = 0; level < levels; level++)
1299 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001300 mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001301 }
1302 }
1303 }
1304
1305 mDirtyImages = true;
1306}
1307
Jamie Madill169d1112013-10-24 17:49:37 -04001308void TextureCubeMap::updateStorage()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001309{
Jamie Madilld9b9a502013-10-10 17:46:13 -04001310 int storageLevels = levelCount();
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001311
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001312 for (int face = 0; face < 6; face++)
1313 {
Jamie Madilld9b9a502013-10-10 17:46:13 -04001314 for (int level = 0; level < storageLevels; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001315 {
Jamie Madilld9b9a502013-10-10 17:46:13 -04001316 if (isFaceLevelComplete(face, level))
1317 {
Jamie Madill169d1112013-10-24 17:49:37 -04001318 updateStorageFaceLevel(face, level);
Jamie Madilld9b9a502013-10-10 17:46:13 -04001319 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001320 }
1321 }
1322}
1323
Jamie Madill169d1112013-10-24 17:49:37 -04001324void TextureCubeMap::updateStorageFaceLevel(int faceIndex, int level)
Jamie Madill07edd442013-07-19 16:36:58 -04001325{
Jamie Madill2db197c2013-10-24 17:49:35 -04001326 ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
1327 rx::Image *image = mImageArray[faceIndex][level];
Jamie Madill07edd442013-07-19 16:36:58 -04001328
1329 if (image->isDirty())
1330 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001331 commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
Jamie Madill07edd442013-07-19 16:36:58 -04001332 }
1333}
1334
Jamie Madille83d1a92013-10-24 17:49:33 -04001335bool TextureCubeMap::ensureRenderTarget()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001336{
Jamie Madille83d1a92013-10-24 17:49:33 -04001337 if (mTexStorage && mTexStorage->isRenderTarget())
1338 {
1339 return true;
1340 }
1341
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001342 rx::TextureStorageInterfaceCube *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001343
Jamie Madilld3d2a342013-10-07 10:46:35 -04001344 if (getBaseLevelWidth() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001345 {
Jamie Madilld3d2a342013-10-07 10:46:35 -04001346 GLsizei size = getBaseLevelWidth();
shannon.woods@transgaming.com6bb48862013-02-28 23:09:34 +00001347 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
Jamie Madilld3d2a342013-10-07 10:46:35 -04001348 GLenum internalformat = getBaseLevelInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001349
Jamie Madilld4589c92013-10-24 17:49:34 -04001350 newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001351
1352 if (mTexStorage != NULL)
1353 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001354 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001355 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001356 delete newTexStorage;
Jamie Madille83d1a92013-10-24 17:49:33 -04001357 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001358 }
1359 }
1360 }
1361
1362 delete mTexStorage;
1363 mTexStorage = newTexStorage;
1364
1365 mDirtyImages = true;
Jamie Madille83d1a92013-10-24 17:49:33 -04001366 return (mTexStorage && mTexStorage->isRenderTarget());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001367}
1368
Geoff Lang005df412013-10-16 14:12:50 -04001369void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001370{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001371 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -04001372 GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
1373 : GetSizedInternalFormat(format, type, clientVersion);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001374
1375 redefineImage(faceIndex, level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001376
Jamie Madill88f18f42013-09-18 14:36:19 -04001377 Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001378}
1379
Jamie Madill2db197c2013-10-24 17:49:35 -04001380int TextureCubeMap::targetToIndex(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001381{
1382 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1383 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1384 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1385 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1386 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1387
Jamie Madill2db197c2013-10-24 17:49:35 -04001388 return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001389}
1390
Jamie Madill2db197c2013-10-24 17:49:35 -04001391void TextureCubeMap::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001392{
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001393 // If there currently is a corresponding storage texture image, it has these parameters
Jamie Madilld3d2a342013-10-07 10:46:35 -04001394 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
1395 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
Geoff Lang005df412013-10-16 14:12:50 -04001396 const GLenum storageFormat = getBaseLevelInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001397
Jamie Madill2db197c2013-10-24 17:49:35 -04001398 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001399
1400 if (mTexStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001401 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001402 const int storageLevels = mTexStorage->levelCount();
1403
1404 if ((level >= storageLevels && storageLevels != 0) ||
1405 width != storageWidth ||
1406 height != storageHeight ||
1407 internalformat != storageFormat) // Discard mismatched storage
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001408 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001409 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001410 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001411 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001412 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001413 mImageArray[faceIndex][level]->markDirty();
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001414 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001415 }
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001416
1417 delete mTexStorage;
1418 mTexStorage = NULL;
1419
1420 mDirtyImages = true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001421 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001422 }
1423}
1424
1425void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1426{
Jamie Madill2db197c2013-10-24 17:49:35 -04001427 int faceIndex = targetToIndex(target);
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001428 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -04001429 GLenum sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
1430 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
Jamie Madill2db197c2013-10-24 17:49:35 -04001431 redefineImage(faceIndex, level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001432
Jamie Madill2db197c2013-10-24 17:49:35 -04001433 if (!mImageArray[faceIndex][level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001434 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001435 mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001436 mDirtyImages = true;
1437 }
1438 else
1439 {
Jamie Madille83d1a92013-10-24 17:49:33 -04001440 ensureRenderTarget();
Jamie Madill2db197c2013-10-24 17:49:35 -04001441 mImageArray[faceIndex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001442
1443 ASSERT(width == height);
1444
1445 if (width > 0 && level < levelCount())
1446 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001447 gl::Rectangle sourceRect;
1448 sourceRect.x = x;
1449 sourceRect.width = width;
1450 sourceRect.y = y;
1451 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001452
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001453 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001454 }
1455 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001456}
1457
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001458void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001459{
Jamie Madill2db197c2013-10-24 17:49:35 -04001460 int faceIndex = targetToIndex(target);
1461
1462 GLsizei size = mImageArray[faceIndex][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001463
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001464 if (xoffset + width > size || yoffset + height > size || zoffset != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001465 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001466 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001467 }
1468
Jamie Madilld3d2a342013-10-07 10:46:35 -04001469 // We can only make our texture storage to a render target if the level we're copying *to* is complete
1470 // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
1471 // rely on the "getBaseLevel*" methods reliably otherwise.
Jamie Madill2db197c2013-10-24 17:49:35 -04001472 bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
Jamie Madill07edd442013-07-19 16:36:58 -04001473
Jamie Madill2db197c2013-10-24 17:49:35 -04001474 if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001475 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001476 mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001477 mDirtyImages = true;
1478 }
1479 else
1480 {
Jamie Madille83d1a92013-10-24 17:49:33 -04001481 ensureRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001482
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001483 if (level < levelCount())
1484 {
Jamie Madill169d1112013-10-24 17:49:37 -04001485 updateStorageFaceLevel(faceIndex, level);
Jamie Madill07edd442013-07-19 16:36:58 -04001486
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001487 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1488
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001489 gl::Rectangle sourceRect;
1490 sourceRect.x = x;
1491 sourceRect.width = width;
1492 sourceRect.y = y;
1493 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001494
Jamie Madilld3d2a342013-10-07 10:46:35 -04001495 mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001496 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001497 }
1498 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001499}
1500
1501void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1502{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001503 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04001504 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001505 mImmutable = true;
1506
1507 for (int level = 0; level < levels; level++)
1508 {
Geoff Langd3110192013-09-24 11:52:47 -04001509 GLsizei mipSize = std::max(1, size >> level);
Jamie Madill2db197c2013-10-24 17:49:35 -04001510 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001511 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001512 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001513 }
1514 }
1515
1516 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1517 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001518 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001519 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001520 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001521 }
1522 }
1523
1524 if (mTexStorage->isManaged())
1525 {
1526 int levels = levelCount();
1527
Jamie Madill2db197c2013-10-24 17:49:35 -04001528 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001529 {
1530 for (int level = 0; level < levels; level++)
1531 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001532 mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001533 }
1534 }
1535 }
1536}
1537
1538void TextureCubeMap::generateMipmaps()
1539{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001540 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
Jamie Madill22f843a2013-10-24 17:49:36 -04001541 int q = mipLevels();
Jamie Madill2db197c2013-10-24 17:49:35 -04001542 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001543 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001544 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001545 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001546 int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
1547 redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001548 }
1549 }
1550
1551 if (mTexStorage && mTexStorage->isRenderTarget())
1552 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001553 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001554 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001555 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001556 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001557 mTexStorage->generateMipmap(faceIndex, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001558
Jamie Madill2db197c2013-10-24 17:49:35 -04001559 mImageArray[faceIndex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001560 }
1561 }
1562 }
1563 else
1564 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001565 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001566 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001567 for (int level = 1; level <= q; level++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001568 {
Jamie Madill2db197c2013-10-24 17:49:35 -04001569 mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001570 }
1571 }
1572 }
1573}
1574
Jamie Madilld3d2a342013-10-07 10:46:35 -04001575const rx::Image *TextureCubeMap::getBaseLevelImage() const
1576{
1577 // Note: if we are not cube-complete, there is no single base level image that can describe all
1578 // cube faces, so this method is only well-defined for a cube-complete base level.
1579 return mImageArray[0][0];
1580}
1581
Geoff Lang8040f572013-07-25 16:49:54 -04001582Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target, GLint level)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001583{
1584 if (!IsCubemapTextureTarget(target))
1585 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001586 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001587 }
1588
Jamie Madill2db197c2013-10-24 17:49:35 -04001589 int faceIndex = targetToIndex(target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001590
Jamie Madill2db197c2013-10-24 17:49:35 -04001591 Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, faceIndex);
Geoff Lang8040f572013-07-25 16:49:54 -04001592 if (!renderBuffer)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001593 {
Geoff Lang8040f572013-07-25 16:49:54 -04001594 renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target, level));
Jamie Madill2db197c2013-10-24 17:49:35 -04001595 mRenderbufferProxies.add(level, faceIndex, renderBuffer);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001596 }
1597
Geoff Lang8040f572013-07-25 16:49:54 -04001598 return renderBuffer;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001599}
1600
Jamie Madill2db197c2013-10-24 17:49:35 -04001601unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
Geoff Lang8040f572013-07-25 16:49:54 -04001602{
Jamie Madill2db197c2013-10-24 17:49:35 -04001603 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
Geoff Lang8040f572013-07-25 16:49:54 -04001604}
1605
1606rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001607{
1608 ASSERT(IsCubemapTextureTarget(target));
1609
1610 // ensure the underlying texture is created
1611 if (getStorage(true) == NULL)
1612 {
1613 return NULL;
1614 }
1615
Jamie Madill169d1112013-10-24 17:49:37 -04001616 updateStorageFaceLevel(targetToIndex(target), level);
Geoff Lang8040f572013-07-25 16:49:54 -04001617
1618 // ensure this is NOT a depth texture
1619 if (isDepth(target, level))
1620 {
1621 return NULL;
1622 }
1623
1624 return mTexStorage->getRenderTarget(target, level);
1625}
1626
1627rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
1628{
1629 ASSERT(IsCubemapTextureTarget(target));
1630
1631 // ensure the underlying texture is created
1632 if (getStorage(true) == NULL)
1633 {
1634 return NULL;
1635 }
1636
Jamie Madill169d1112013-10-24 17:49:37 -04001637 updateStorageFaceLevel(targetToIndex(target), level);
Geoff Lang8040f572013-07-25 16:49:54 -04001638
1639 // ensure this is a depth texture
1640 if (!isDepth(target, level))
1641 {
1642 return NULL;
1643 }
1644
1645 return mTexStorage->getRenderTarget(target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001646}
1647
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001648int TextureCubeMap::levelCount()
1649{
1650 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1651}
1652
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001653rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001654{
1655 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1656 {
1657 if (renderTarget)
1658 {
Jamie Madille83d1a92013-10-24 17:49:33 -04001659 ensureRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001660 }
1661 else
1662 {
Jamie Madill73b5d062013-10-24 17:49:38 -04001663 initializeStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001664 }
1665 }
1666
1667 return mTexStorage;
1668}
1669
Geoff Lang4907f2c2013-07-25 12:53:57 -04001670Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001671{
1672 mTexStorage = NULL;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001673
1674 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1675 {
1676 mImageArray[i] = renderer->createImage();
1677 }
1678}
1679
1680Texture3D::~Texture3D()
1681{
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001682 delete mTexStorage;
1683 mTexStorage = NULL;
1684
1685 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1686 {
1687 delete mImageArray[i];
1688 }
1689}
1690
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001691GLsizei Texture3D::getWidth(GLint level) const
1692{
1693 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
1694}
1695
1696GLsizei Texture3D::getHeight(GLint level) const
1697{
1698 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
1699}
1700
1701GLsizei Texture3D::getDepth(GLint level) const
1702{
1703 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
1704}
1705
1706GLenum Texture3D::getInternalFormat(GLint level) const
1707{
1708 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
1709}
1710
1711GLenum Texture3D::getActualFormat(GLint level) const
1712{
1713 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : D3DFMT_UNKNOWN;
1714}
1715
1716bool Texture3D::isCompressed(GLint level) const
1717{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001718 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001719}
1720
1721bool Texture3D::isDepth(GLint level) const
1722{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001723 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001724}
1725
Geoff Lang005df412013-10-16 14:12:50 -04001726void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001727{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001728 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -04001729 GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
1730 : GetSizedInternalFormat(format, type, clientVersion);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001731 redefineImage(level, sizedInternalFormat, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001732
Jamie Madilla2d4e552013-10-10 15:12:01 -04001733 bool fastUnpacked = false;
1734
1735 // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
1736 if (isFastUnpackable(unpack, sizedInternalFormat))
1737 {
1738 // Will try to create RT storage if it does not exist
1739 rx::RenderTarget *destRenderTarget = getRenderTarget(level);
1740 Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
1741
1742 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
1743 {
1744 // Ensure we don't overwrite our newly initialized data
1745 mImageArray[level]->markClean();
1746
1747 fastUnpacked = true;
1748 }
1749 }
1750
1751 if (!fastUnpacked)
1752 {
1753 Texture::setImage(unpack, type, pixels, mImageArray[level]);
1754 }
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001755}
1756
1757void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
1758{
1759 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1760 redefineImage(level, format, width, height, depth);
1761
1762 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
1763}
1764
Jamie Madill88f18f42013-09-18 14:36:19 -04001765void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001766{
Jamie Madillba4f10a2013-10-10 15:12:20 -04001767 bool fastUnpacked = false;
1768
1769 // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
1770 if (isFastUnpackable(unpack, getInternalFormat(level)))
1771 {
1772 rx::RenderTarget *destRenderTarget = getRenderTarget(level);
1773 Box destArea(xoffset, yoffset, zoffset, width, height, depth);
1774
1775 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
1776 {
1777 // Ensure we don't overwrite our newly initialized data
1778 mImageArray[level]->markClean();
1779
1780 fastUnpacked = true;
1781 }
1782 }
1783
1784 if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001785 {
1786 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1787 }
1788}
1789
1790void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
1791{
1792 if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
1793 {
1794 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1795 }
1796}
1797
1798void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
1799{
1800 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04001801 mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001802 mImmutable = true;
1803
1804 for (int level = 0; level < levels; level++)
1805 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001806 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, true);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001807 width = std::max(1, width >> 1);
1808 height = std::max(1, height >> 1);
1809 depth = std::max(1, depth >> 1);
1810 }
1811
1812 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1813 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001814 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001815 }
1816
1817 if (mTexStorage->isManaged())
1818 {
1819 int levels = levelCount();
1820
1821 for (int level = 0; level < levels; level++)
1822 {
1823 mImageArray[level]->setManagedSurface(mTexStorage, level);
1824 }
1825 }
1826}
1827
1828
1829void Texture3D::generateMipmaps()
1830{
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001831 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
Jamie Madill22f843a2013-10-24 17:49:36 -04001832 int q = mipLevels();
1833 for (int level = 1; level <= q; level++)
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001834 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001835 redefineImage(level, getBaseLevelInternalFormat(),
1836 std::max(getBaseLevelWidth() >> level, 1),
1837 std::max(getBaseLevelHeight() >> level, 1),
1838 std::max(getBaseLevelDepth() >> level, 1));
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001839 }
1840
1841 if (mTexStorage && mTexStorage->isRenderTarget())
1842 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001843 for (int level = 1; level <= q; level++)
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001844 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001845 mTexStorage->generateMipmap(level);
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001846
Jamie Madill22f843a2013-10-24 17:49:36 -04001847 mImageArray[level]->markClean();
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001848 }
1849 }
1850 else
1851 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001852 for (int level = 1; level <= q; level++)
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001853 {
Jamie Madill22f843a2013-10-24 17:49:36 -04001854 mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001855 }
1856 }
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001857}
1858
Jamie Madilld3d2a342013-10-07 10:46:35 -04001859const rx::Image *Texture3D::getBaseLevelImage() const
1860{
1861 return mImageArray[0];
1862}
1863
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001864void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1865{
1866 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset >= mImageArray[level]->getDepth())
1867 {
1868 return gl::error(GL_INVALID_VALUE);
1869 }
1870
Jamie Madill07edd442013-07-19 16:36:58 -04001871 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
1872 // the current level we're copying to is defined (with appropriate format, width & height)
1873 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
1874
1875 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001876 {
1877 mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
1878 mDirtyImages = true;
1879 }
1880 else
1881 {
Jamie Madille83d1a92013-10-24 17:49:33 -04001882 ensureRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001883
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001884 if (level < levelCount())
1885 {
Jamie Madill169d1112013-10-24 17:49:37 -04001886 updateStorageLevel(level);
Jamie Madill07edd442013-07-19 16:36:58 -04001887
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001888 gl::Rectangle sourceRect;
1889 sourceRect.x = x;
1890 sourceRect.width = width;
1891 sourceRect.y = y;
1892 sourceRect.height = height;
1893
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001894 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1895
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001896 mRenderer->copyImage(source, sourceRect,
Jamie Madilld3d2a342013-10-07 10:46:35 -04001897 gl::GetFormat(getBaseLevelInternalFormat(), clientVersion),
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001898 xoffset, yoffset, zoffset, mTexStorage, level);
1899 }
1900 }
1901}
1902
Jamie Madillf8989902013-07-19 16:36:58 -04001903bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001904{
Jamie Madilld3d2a342013-10-07 10:46:35 -04001905 GLsizei width = getBaseLevelWidth();
1906 GLsizei height = getBaseLevelHeight();
1907 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001908
1909 if (width <= 0 || height <= 0 || depth <= 0)
1910 {
1911 return false;
1912 }
1913
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001914 if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001915 {
Jamie Madillf8989902013-07-19 16:36:58 -04001916 if (samplerState.magFilter != GL_NEAREST ||
1917 (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001918 {
1919 return false;
1920 }
1921 }
1922
Jamie Madillf8989902013-07-19 16:36:58 -04001923 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001924 {
1925 return false;
1926 }
1927
1928 return true;
1929}
1930
1931bool Texture3D::isMipmapComplete() const
1932{
Jamie Madill22f843a2013-10-24 17:49:36 -04001933 int q = mipLevels();
Jamie Madill07edd442013-07-19 16:36:58 -04001934
1935 for (int level = 0; level <= q; level++)
1936 {
1937 if (!isLevelComplete(level))
1938 {
1939 return false;
1940 }
1941 }
1942
1943 return true;
1944}
1945
1946bool Texture3D::isLevelComplete(int level) const
1947{
1948 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
1949
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001950 if (isImmutable())
1951 {
1952 return true;
1953 }
1954
Jamie Madilld3d2a342013-10-07 10:46:35 -04001955 GLsizei width = getBaseLevelWidth();
1956 GLsizei height = getBaseLevelHeight();
1957 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001958
1959 if (width <= 0 || height <= 0 || depth <= 0)
1960 {
1961 return false;
1962 }
1963
Jamie Madill07edd442013-07-19 16:36:58 -04001964 if (level == 0)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001965 {
Jamie Madill07edd442013-07-19 16:36:58 -04001966 return true;
1967 }
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001968
Jamie Madill07edd442013-07-19 16:36:58 -04001969 rx::Image *levelImage = mImageArray[level];
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001970
Jamie Madilld3d2a342013-10-07 10:46:35 -04001971 if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
Jamie Madill07edd442013-07-19 16:36:58 -04001972 {
1973 return false;
1974 }
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001975
Jamie Madill07edd442013-07-19 16:36:58 -04001976 if (levelImage->getWidth() != std::max(1, width >> level))
1977 {
1978 return false;
1979 }
1980
1981 if (levelImage->getHeight() != std::max(1, height >> level))
1982 {
1983 return false;
1984 }
1985
1986 if (levelImage->getDepth() != std::max(1, depth >> level))
1987 {
1988 return false;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001989 }
1990
1991 return true;
1992}
1993
Geoff Lang8040f572013-07-25 16:49:54 -04001994Renderbuffer *Texture3D::getRenderbuffer(GLint level, GLint layer)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001995{
Geoff Lang8040f572013-07-25 16:49:54 -04001996 Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, layer);
1997 if (!renderBuffer)
1998 {
Geoff Langd5d8e392013-07-25 16:53:03 -04001999 renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture3DLayer(this, level, layer));
2000 mRenderbufferProxies.add(level, 0, renderBuffer);
Geoff Lang8040f572013-07-25 16:49:54 -04002001 }
2002
2003 return renderBuffer;
2004}
2005
2006unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
2007{
Jamie Madille83d1a92013-10-24 17:49:33 -04002008 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002009}
2010
2011int Texture3D::levelCount()
2012{
2013 return mTexStorage ? mTexStorage->levelCount() : 0;
2014}
2015
Jamie Madill73b5d062013-10-24 17:49:38 -04002016void Texture3D::initializeStorage(bool renderTarget)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002017{
Jamie Madilld3d2a342013-10-07 10:46:35 -04002018 GLsizei width = getBaseLevelWidth();
2019 GLsizei height = getBaseLevelHeight();
2020 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002021
2022 if (!(width > 0 && height > 0 && depth > 0))
2023 return; // do not attempt to create native textures for nonexistant data
2024
2025 GLint levels = creationLevels(width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002026
2027 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04002028 mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), IsRenderTargetUsage(mUsage), width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002029
2030 if (mTexStorage->isManaged())
2031 {
2032 int levels = levelCount();
2033
2034 for (int level = 0; level < levels; level++)
2035 {
2036 mImageArray[level]->setManagedSurface(mTexStorage, level);
2037 }
2038 }
2039
2040 mDirtyImages = true;
2041}
2042
Jamie Madill169d1112013-10-24 17:49:37 -04002043void Texture3D::updateStorage()
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002044{
Jamie Madilld9b9a502013-10-10 17:46:13 -04002045 int storageLevels = levelCount();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002046
Jamie Madilld9b9a502013-10-10 17:46:13 -04002047 for (int level = 0; level < storageLevels; level++)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002048 {
Jamie Madilld9b9a502013-10-10 17:46:13 -04002049 if (isLevelComplete(level))
2050 {
Jamie Madill169d1112013-10-24 17:49:37 -04002051 updateStorageLevel(level);
Jamie Madilld9b9a502013-10-10 17:46:13 -04002052 }
Jamie Madill07edd442013-07-19 16:36:58 -04002053 }
2054}
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002055
Jamie Madill169d1112013-10-24 17:49:37 -04002056void Texture3D::updateStorageLevel(int level)
Jamie Madill07edd442013-07-19 16:36:58 -04002057{
2058 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
Jamie Madillaee7ad82013-10-10 16:07:32 -04002059 ASSERT(isLevelComplete(level));
Jamie Madill07edd442013-07-19 16:36:58 -04002060
Jamie Madillaee7ad82013-10-10 16:07:32 -04002061 if (mImageArray[level]->isDirty())
Jamie Madill07edd442013-07-19 16:36:58 -04002062 {
Jamie Madillaee7ad82013-10-10 16:07:32 -04002063 commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002064 }
2065}
2066
Jamie Madille83d1a92013-10-24 17:49:33 -04002067bool Texture3D::ensureRenderTarget()
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002068{
Jamie Madille83d1a92013-10-24 17:49:33 -04002069 if (mTexStorage && mTexStorage->isRenderTarget())
2070 {
2071 return true;
2072 }
2073
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002074 rx::TextureStorageInterface3D *newTexStorage = NULL;
2075
Jamie Madilld3d2a342013-10-07 10:46:35 -04002076 if (getBaseLevelWidth() != 0 && getBaseLevelHeight() != 0 && getBaseLevelDepth() != 0)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002077 {
Jamie Madilld3d2a342013-10-07 10:46:35 -04002078 GLsizei width = getBaseLevelWidth();
2079 GLsizei height = getBaseLevelHeight();
2080 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002081 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002082
Jamie Madilld4589c92013-10-24 17:49:34 -04002083 newTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), true, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002084
2085 if (mTexStorage != NULL)
2086 {
2087 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
2088 {
2089 delete newTexStorage;
Jamie Madille83d1a92013-10-24 17:49:33 -04002090 return gl::error(GL_OUT_OF_MEMORY, false);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002091 }
2092 }
2093 }
2094
2095 delete mTexStorage;
2096 mTexStorage = newTexStorage;
2097
2098 mDirtyImages = true;
Jamie Madille83d1a92013-10-24 17:49:33 -04002099 return (mTexStorage && mTexStorage->isRenderTarget());
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002100}
2101
Jamie Madilla2d4e552013-10-10 15:12:01 -04002102rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
2103{
2104 // ensure the underlying texture is created
2105 if (getStorage(true) == NULL)
2106 {
2107 return NULL;
2108 }
2109
Jamie Madill169d1112013-10-24 17:49:37 -04002110 updateStorageLevel(level);
Jamie Madilla2d4e552013-10-10 15:12:01 -04002111
2112 // ensure this is NOT a depth texture
2113 if (isDepth(level))
2114 {
2115 return NULL;
2116 }
2117
2118 return mTexStorage->getRenderTarget(level);
2119}
2120
Geoff Lang8040f572013-07-25 16:49:54 -04002121rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002122{
Geoff Lang8040f572013-07-25 16:49:54 -04002123 // ensure the underlying texture is created
2124 if (getStorage(true) == NULL)
2125 {
2126 return NULL;
2127 }
2128
Jamie Madill169d1112013-10-24 17:49:37 -04002129 updateStorage();
Geoff Lang8040f572013-07-25 16:49:54 -04002130
2131 // ensure this is NOT a depth texture
2132 if (isDepth(level))
2133 {
2134 return NULL;
2135 }
2136
2137 return mTexStorage->getRenderTarget(level, layer);
2138}
2139
2140rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
2141{
2142 // ensure the underlying texture is created
2143 if (getStorage(true) == NULL)
2144 {
2145 return NULL;
2146 }
2147
Jamie Madill169d1112013-10-24 17:49:37 -04002148 updateStorageLevel(level);
Geoff Lang8040f572013-07-25 16:49:54 -04002149
2150 // ensure this is a depth texture
2151 if (!isDepth(level))
2152 {
2153 return NULL;
2154 }
2155
2156 return mTexStorage->getRenderTarget(level, layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002157}
2158
2159rx::TextureStorageInterface *Texture3D::getStorage(bool renderTarget)
2160{
2161 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
2162 {
2163 if (renderTarget)
2164 {
Jamie Madille83d1a92013-10-24 17:49:33 -04002165 ensureRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002166 }
2167 else
2168 {
Jamie Madill73b5d062013-10-24 17:49:38 -04002169 initializeStorage(false);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002170 }
2171 }
2172
2173 return mTexStorage;
2174}
2175
Geoff Lang005df412013-10-16 14:12:50 -04002176void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002177{
2178 // If there currently is a corresponding storage texture image, it has these parameters
Jamie Madilld3d2a342013-10-07 10:46:35 -04002179 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
2180 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
2181 const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
Geoff Lang005df412013-10-16 14:12:50 -04002182 const GLenum storageFormat = getBaseLevelInternalFormat();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002183
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00002184 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002185
2186 if (mTexStorage)
2187 {
2188 const int storageLevels = mTexStorage->levelCount();
2189
2190 if ((level >= storageLevels && storageLevels != 0) ||
2191 width != storageWidth ||
2192 height != storageHeight ||
2193 depth != storageDepth ||
2194 internalformat != storageFormat) // Discard mismatched storage
2195 {
2196 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
2197 {
2198 mImageArray[i]->markDirty();
2199 }
2200
2201 delete mTexStorage;
2202 mTexStorage = NULL;
2203 mDirtyImages = true;
2204 }
2205 }
2206}
2207
2208void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
2209{
2210 if (level < levelCount())
2211 {
2212 rx::Image *image = mImageArray[level];
Jamie Madill169d1112013-10-24 17:49:37 -04002213 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00002214 {
2215 image->markClean();
2216 }
2217 }
2218}
2219
Geoff Lang4907f2c2013-07-25 12:53:57 -04002220Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002221{
2222 mTexStorage = NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002223
2224 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
2225 {
2226 mLayerCounts[level] = 0;
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002227 mImageArray[level] = NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002228 }
2229}
2230
2231Texture2DArray::~Texture2DArray()
2232{
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002233 delete mTexStorage;
2234 mTexStorage = NULL;
2235 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
2236 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002237 for (int layer = 0; layer < mLayerCounts[level]; ++layer)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002238 {
2239 delete mImageArray[level][layer];
2240 }
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002241 delete[] mImageArray[level];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002242 }
2243}
2244
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002245GLsizei Texture2DArray::getWidth(GLint level) const
2246{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002247 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002248}
2249
2250GLsizei Texture2DArray::getHeight(GLint level) const
2251{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002252 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002253}
2254
2255GLsizei Texture2DArray::getDepth(GLint level) const
2256{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002257 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002258}
2259
2260GLenum Texture2DArray::getInternalFormat(GLint level) const
2261{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002262 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002263}
2264
2265GLenum Texture2DArray::getActualFormat(GLint level) const
2266{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002267 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : D3DFMT_UNKNOWN;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002268}
2269
2270bool Texture2DArray::isCompressed(GLint level) const
2271{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002272 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002273}
2274
2275bool Texture2DArray::isDepth(GLint level) const
2276{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002277 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002278}
2279
Geoff Lang005df412013-10-16 14:12:50 -04002280void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002281{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002282 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Geoff Lang005df412013-10-16 14:12:50 -04002283 GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
2284 : GetSizedInternalFormat(format, type, clientVersion);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002285 redefineImage(level, sizedInternalFormat, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002286
Jamie Madill88f18f42013-09-18 14:36:19 -04002287 GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpack.alignment);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002288
2289 for (int i = 0; i < depth; i++)
2290 {
Geoff Lang0bbd11c2013-08-21 14:42:01 -04002291 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
Jamie Madill88f18f42013-09-18 14:36:19 -04002292 Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002293 }
2294}
2295
2296void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
2297{
2298 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
2299 redefineImage(level, format, width, height, depth);
2300
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002301 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2302 GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002303
2304 for (int i = 0; i < depth; i++)
2305 {
Geoff Lang0bbd11c2013-08-21 14:42:01 -04002306 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002307 Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
2308 }
2309}
2310
Jamie Madill88f18f42013-09-18 14:36:19 -04002311void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002312{
Geoff Lang005df412013-10-16 14:12:50 -04002313 GLenum internalformat = getInternalFormat(level);
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002314 GLuint clientVersion = mRenderer->getCurrentClientVersion();
Jamie Madill88f18f42013-09-18 14:36:19 -04002315 GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, clientVersion, width, height, unpack.alignment);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002316
2317 for (int i = 0; i < depth; i++)
2318 {
2319 int layer = zoffset + i;
Geoff Lang0bbd11c2013-08-21 14:42:01 -04002320 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002321
Jamie Madill88f18f42013-09-18 14:36:19 -04002322 if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002323 {
2324 commitRect(level, xoffset, yoffset, layer, width, height);
2325 }
2326 }
2327}
2328
2329void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
2330{
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002331 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2332 GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002333
2334 for (int i = 0; i < depth; i++)
2335 {
2336 int layer = zoffset + i;
Geoff Lang0bbd11c2013-08-21 14:42:01 -04002337 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002338
2339 if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
2340 {
2341 commitRect(level, xoffset, yoffset, layer, width, height);
2342 }
2343 }
2344}
2345
2346void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2347{
2348 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04002349 mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002350 mImmutable = true;
2351
2352 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
2353 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002354 GLsizei levelWidth = std::max(width >> level, 1);
Geoff Lange836cf22013-08-05 14:12:37 -04002355 GLsizei levelHeight = std::max(height >> level, 1);
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002356
2357 // Clear this level
2358 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002359 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002360 delete mImageArray[level][layer];
2361 }
2362 delete[] mImageArray[level];
2363 mImageArray[level] = NULL;
2364 mLayerCounts[level] = 0;
2365
2366 if (level < levels)
2367 {
2368 // Create new images for this level
2369 mImageArray[level] = new rx::Image*[depth]();
2370 mLayerCounts[level] = depth;
2371
2372 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002373 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002374 mImageArray[level][layer] = mRenderer->createImage();
2375 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
2376 levelHeight, 1, true);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002377 }
2378 }
2379 }
2380
2381 if (mTexStorage->isManaged())
2382 {
2383 int levels = levelCount();
2384
2385 for (int level = 0; level < levels; level++)
2386 {
2387 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2388 {
2389 mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
2390 }
2391 }
2392 }
2393}
2394
2395void Texture2DArray::generateMipmaps()
2396{
Jamie Madilld3d2a342013-10-07 10:46:35 -04002397 int baseWidth = getBaseLevelWidth();
2398 int baseHeight = getBaseLevelHeight();
2399 int baseDepth = getBaseLevelDepth();
2400 GLenum baseFormat = getBaseLevelInternalFormat();
2401
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002402 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
Jamie Madill22f843a2013-10-24 17:49:36 -04002403 int q = mipLevels();
2404 for (int level = 1; level <= q; level++)
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002405 {
Jamie Madill22f843a2013-10-24 17:49:36 -04002406 redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002407 }
2408
2409 if (mTexStorage && mTexStorage->isRenderTarget())
2410 {
2411 for (int level = 1; level <= q; level++)
2412 {
2413 mTexStorage->generateMipmap(level);
2414
2415 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2416 {
2417 mImageArray[level][layer]->markClean();
2418 }
2419 }
2420 }
2421 else
2422 {
2423 for (int level = 1; level <= q; level++)
2424 {
2425 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2426 {
2427 mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
2428 }
2429 }
2430 }
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002431}
2432
Jamie Madilld3d2a342013-10-07 10:46:35 -04002433const rx::Image *Texture2DArray::getBaseLevelImage() const
2434{
Jamie Madill152ed092013-10-09 17:01:15 -04002435 return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
Jamie Madilld3d2a342013-10-07 10:46:35 -04002436}
2437
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002438void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
2439{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002440 if (xoffset + width > getWidth(level) || yoffset + height > getHeight(level) || zoffset >= getDepth(level) || getDepth(level) == 0)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002441 {
2442 return gl::error(GL_INVALID_VALUE);
2443 }
2444
Jamie Madill07edd442013-07-19 16:36:58 -04002445 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
2446 // the current level we're copying to is defined (with appropriate format, width & height)
2447 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
2448
2449 if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002450 {
2451 mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
2452 mDirtyImages = true;
2453 }
2454 else
2455 {
Jamie Madille83d1a92013-10-24 17:49:33 -04002456 ensureRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002457
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002458 if (level < levelCount())
2459 {
Jamie Madill169d1112013-10-24 17:49:37 -04002460 updateStorageLevel(level);
Jamie Madill07edd442013-07-19 16:36:58 -04002461
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002462 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2463
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002464 gl::Rectangle sourceRect;
2465 sourceRect.x = x;
2466 sourceRect.width = width;
2467 sourceRect.y = y;
2468 sourceRect.height = height;
2469
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002470 mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion),
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002471 xoffset, yoffset, zoffset, mTexStorage, level);
2472 }
2473 }
2474}
2475
Jamie Madillf8989902013-07-19 16:36:58 -04002476bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002477{
Jamie Madilld3d2a342013-10-07 10:46:35 -04002478 GLsizei width = getBaseLevelWidth();
2479 GLsizei height = getBaseLevelHeight();
2480 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002481
2482 if (width <= 0 || height <= 0 || depth <= 0)
2483 {
2484 return false;
2485 }
2486
Jamie Madilld3d2a342013-10-07 10:46:35 -04002487 if (!IsTextureFilteringSupported(getBaseLevelInternalFormat(), mRenderer))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002488 {
Jamie Madillf8989902013-07-19 16:36:58 -04002489 if (samplerState.magFilter != GL_NEAREST ||
2490 (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002491 {
2492 return false;
2493 }
2494 }
2495
Jamie Madillf8989902013-07-19 16:36:58 -04002496 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002497 {
2498 return false;
2499 }
2500
2501 return true;
2502}
2503
2504bool Texture2DArray::isMipmapComplete() const
2505{
Jamie Madill22f843a2013-10-24 17:49:36 -04002506 int q = mipLevels();
Jamie Madill07edd442013-07-19 16:36:58 -04002507
2508 for (int level = 1; level <= q; level++)
2509 {
2510 if (!isLevelComplete(level))
2511 {
2512 return false;
2513 }
2514 }
2515
2516 return true;
2517}
2518
2519bool Texture2DArray::isLevelComplete(int level) const
2520{
2521 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
2522
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002523 if (isImmutable())
2524 {
2525 return true;
2526 }
2527
Jamie Madilld3d2a342013-10-07 10:46:35 -04002528 GLsizei width = getBaseLevelWidth();
2529 GLsizei height = getBaseLevelHeight();
2530 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002531
2532 if (width <= 0 || height <= 0 || depth <= 0)
2533 {
2534 return false;
2535 }
2536
Jamie Madill07edd442013-07-19 16:36:58 -04002537 if (level == 0)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002538 {
Jamie Madill07edd442013-07-19 16:36:58 -04002539 return true;
2540 }
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002541
Jamie Madill07edd442013-07-19 16:36:58 -04002542 if (getInternalFormat(level) != getInternalFormat(0))
2543 {
2544 return false;
2545 }
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002546
Jamie Madill07edd442013-07-19 16:36:58 -04002547 if (getWidth(level) != std::max(1, width >> level))
2548 {
2549 return false;
2550 }
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002551
Jamie Madill07edd442013-07-19 16:36:58 -04002552 if (getHeight(level) != std::max(1, height >> level))
2553 {
2554 return false;
2555 }
2556
2557 if (getDepth(level) != depth)
2558 {
2559 return false;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002560 }
2561
2562 return true;
2563}
2564
Geoff Lang8040f572013-07-25 16:49:54 -04002565Renderbuffer *Texture2DArray::getRenderbuffer(GLint level, GLint layer)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002566{
Geoff Lang8040f572013-07-25 16:49:54 -04002567 Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, layer);
2568 if (!renderBuffer)
2569 {
Geoff Langd5d8e392013-07-25 16:53:03 -04002570 renderBuffer = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2DArrayLayer(this, level, layer));
2571 mRenderbufferProxies.add(level, 0, renderBuffer);
Geoff Lang8040f572013-07-25 16:49:54 -04002572 }
2573
2574 return renderBuffer;
2575}
2576
Jamie Madille83d1a92013-10-24 17:49:33 -04002577unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
Geoff Lang8040f572013-07-25 16:49:54 -04002578{
Jamie Madille83d1a92013-10-24 17:49:33 -04002579 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002580}
2581
2582int Texture2DArray::levelCount()
2583{
2584 return mTexStorage ? mTexStorage->levelCount() : 0;
2585}
2586
Jamie Madill73b5d062013-10-24 17:49:38 -04002587void Texture2DArray::initializeStorage(bool renderTarget)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002588{
Jamie Madilld3d2a342013-10-07 10:46:35 -04002589 GLsizei width = getBaseLevelWidth();
2590 GLsizei height = getBaseLevelHeight();
2591 GLsizei depth = getBaseLevelDepth();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002592
2593 if (width <= 0 || height <= 0 || depth <= 0)
2594 {
2595 return; // do not attempt to create native textures for nonexistant data
2596 }
2597
2598 GLint levels = creationLevels(width, height);
Jamie Madilld3d2a342013-10-07 10:46:35 -04002599 GLenum internalformat = getBaseLevelInternalFormat();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002600
2601 delete mTexStorage;
Jamie Madilld4589c92013-10-24 17:49:34 -04002602 mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002603
2604 if (mTexStorage->isManaged())
2605 {
2606 int levels = levelCount();
2607 for (int level = 0; level < levels; level++)
2608 {
2609 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2610 {
2611 mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
2612 }
2613 }
2614 }
2615
2616 mDirtyImages = true;
2617}
2618
Jamie Madill169d1112013-10-24 17:49:37 -04002619void Texture2DArray::updateStorage()
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002620{
Jamie Madilld9b9a502013-10-10 17:46:13 -04002621 int storageLevels = levelCount();
2622
2623 for (int level = 0; level < storageLevels; level++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002624 {
Jamie Madilld9b9a502013-10-10 17:46:13 -04002625 if (isLevelComplete(level))
2626 {
Jamie Madill169d1112013-10-24 17:49:37 -04002627 updateStorageLevel(level);
Jamie Madilld9b9a502013-10-10 17:46:13 -04002628 }
Jamie Madill07edd442013-07-19 16:36:58 -04002629 }
2630}
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002631
Jamie Madill169d1112013-10-24 17:49:37 -04002632void Texture2DArray::updateStorageLevel(int level)
Jamie Madill07edd442013-07-19 16:36:58 -04002633{
Jamie Madillaee7ad82013-10-10 16:07:32 -04002634 ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
2635 ASSERT(isLevelComplete(level));
2636
Jamie Madill07edd442013-07-19 16:36:58 -04002637 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2638 {
Jamie Madillaee7ad82013-10-10 16:07:32 -04002639 ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
2640 if (mImageArray[level][layer]->isDirty())
Jamie Madill07edd442013-07-19 16:36:58 -04002641 {
Jamie Madillaee7ad82013-10-10 16:07:32 -04002642 commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002643 }
2644 }
2645}
2646
Jamie Madille83d1a92013-10-24 17:49:33 -04002647bool Texture2DArray::ensureRenderTarget()
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002648{
Jamie Madille83d1a92013-10-24 17:49:33 -04002649 if (mTexStorage && mTexStorage->isRenderTarget())
2650 {
2651 return true;
2652 }
2653
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002654 rx::TextureStorageInterface2DArray *newTexStorage = NULL;
2655
Jamie Madilld3d2a342013-10-07 10:46:35 -04002656 GLsizei width = getBaseLevelWidth();
2657 GLsizei height = getBaseLevelHeight();
2658 GLsizei depth = getBaseLevelDepth();
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002659
2660 if (width != 0 && height != 0 && depth != 0)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002661 {
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002662 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002663 GLenum internalformat = getInternalFormat(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002664
Jamie Madilld4589c92013-10-24 17:49:34 -04002665 newTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, true, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002666
2667 if (mTexStorage != NULL)
2668 {
2669 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
2670 {
2671 delete newTexStorage;
Jamie Madille83d1a92013-10-24 17:49:33 -04002672 return gl::error(GL_OUT_OF_MEMORY, false);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002673 }
2674 }
2675 }
2676
2677 delete mTexStorage;
2678 mTexStorage = newTexStorage;
2679
2680 mDirtyImages = true;
Jamie Madille83d1a92013-10-24 17:49:33 -04002681 return (mTexStorage && mTexStorage->isRenderTarget());
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002682}
2683
Geoff Lang8040f572013-07-25 16:49:54 -04002684rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002685{
Geoff Lang8040f572013-07-25 16:49:54 -04002686 // ensure the underlying texture is created
2687 if (getStorage(true) == NULL)
2688 {
2689 return NULL;
2690 }
2691
Jamie Madill169d1112013-10-24 17:49:37 -04002692 updateStorageLevel(level);
Geoff Lang8040f572013-07-25 16:49:54 -04002693
2694 // ensure this is NOT a depth texture
2695 if (isDepth(level))
2696 {
2697 return NULL;
2698 }
2699
2700 return mTexStorage->getRenderTarget(level, layer);
2701}
2702
2703rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
2704{
2705 // ensure the underlying texture is created
2706 if (getStorage(true) == NULL)
2707 {
2708 return NULL;
2709 }
2710
Jamie Madill169d1112013-10-24 17:49:37 -04002711 updateStorageLevel(level);
Geoff Lang8040f572013-07-25 16:49:54 -04002712
2713 // ensure this is a depth texture
2714 if (!isDepth(level))
2715 {
2716 return NULL;
2717 }
2718
2719 return mTexStorage->getRenderTarget(level, layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002720}
2721
2722rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget)
2723{
2724 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
2725 {
2726 if (renderTarget)
2727 {
Jamie Madille83d1a92013-10-24 17:49:33 -04002728 ensureRenderTarget();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002729 }
2730 else
2731 {
Jamie Madill73b5d062013-10-24 17:49:38 -04002732 initializeStorage(false);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002733 }
2734 }
2735
2736 return mTexStorage;
2737}
2738
Geoff Lang005df412013-10-16 14:12:50 -04002739void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002740{
2741 // If there currently is a corresponding storage texture image, it has these parameters
Jamie Madilld3d2a342013-10-07 10:46:35 -04002742 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
2743 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
2744 const int storageDepth = getBaseLevelDepth();
Geoff Lang005df412013-10-16 14:12:50 -04002745 const GLenum storageFormat = getBaseLevelInternalFormat();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002746
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002747 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002748 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002749 delete mImageArray[level][layer];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002750 }
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002751 delete[] mImageArray[level];
Jamie Madill152ed092013-10-09 17:01:15 -04002752 mImageArray[level] = NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002753 mLayerCounts[level] = depth;
2754
Jamie Madill152ed092013-10-09 17:01:15 -04002755 if (depth > 0)
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002756 {
Jamie Madill152ed092013-10-09 17:01:15 -04002757 mImageArray[level] = new rx::Image*[depth]();
2758
2759 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2760 {
2761 mImageArray[level][layer] = mRenderer->createImage();
2762 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
2763 }
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002764 }
2765
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002766 if (mTexStorage)
2767 {
2768 const int storageLevels = mTexStorage->levelCount();
2769
2770 if ((level >= storageLevels && storageLevels != 0) ||
2771 width != storageWidth ||
2772 height != storageHeight ||
2773 depth != storageDepth ||
2774 internalformat != storageFormat) // Discard mismatched storage
2775 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002776 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002777 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002778 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002779 {
2780 mImageArray[level][layer]->markDirty();
2781 }
2782 }
2783
2784 delete mTexStorage;
2785 mTexStorage = NULL;
2786 mDirtyImages = true;
2787 }
2788 }
2789}
2790
2791void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
2792{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002793 if (level < levelCount() && layerTarget < getDepth(level))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002794 {
2795 rx::Image *image = mImageArray[level][layerTarget];
Jamie Madill169d1112013-10-24 17:49:37 -04002796 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002797 {
2798 image->markClean();
2799 }
2800 }
2801}
2802
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00002803}