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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050021#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050023#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/RendererD3D.h"
25#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050026#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050027#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050028
Jamie Madill01074252016-11-28 15:55:51 -050029using namespace angle;
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031namespace rx
32{
33
Brandon Joneseb994362014-09-24 10:27:28 -070034namespace
35{
36
Jamie Madillbd044ed2017-06-05 12:59:21 -040037gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Context *context,
38 gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070039{
Jamie Madillbd136f92015-08-10 14:51:37 -040040 gl::InputLayout defaultLayout;
Jamie Madillbd044ed2017-06-05 12:59:21 -040041 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070042 {
Brandon Joneseb994362014-09-24 10:27:28 -070043 if (shaderAttr.type != GL_NONE)
44 {
45 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
46
Jamie Madilld3dfda22015-07-06 08:28:49 -040047 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040048 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070049 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040051 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040053 gl::VertexFormatType defaultType =
54 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070055
Jamie Madillbd136f92015-08-10 14:51:37 -040056 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070057 }
58 }
59 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060
61 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070062}
63
Jamie Madill334d6152015-10-22 14:00:28 -040064std::vector<GLenum> GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070066{
Jamie Madillb4463142014-12-19 14:56:54 -050067 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070068
Jamie Madillb4463142014-12-19 14:56:54 -050069 if (!shaderOutputVars.empty())
70 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070071 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
72 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050073 }
Brandon Joneseb994362014-09-24 10:27:28 -070074
75 return defaultPixelOutput;
76}
77
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
79{
80 return var.isRowMajorLayout;
81}
82
83bool IsRowMajorLayout(const sh::ShaderVariable &var)
84{
85 return false;
86}
87
Jamie Madill62d31cb2015-09-11 13:25:51 -040088template <typename VarT>
89void GetUniformBlockInfo(const std::vector<VarT> &fields,
90 const std::string &prefix,
91 sh::BlockLayoutEncoder *encoder,
92 bool inRowMajorLayout,
93 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
94{
95 for (const VarT &field : fields)
96 {
97 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
98
99 if (field.isStruct())
100 {
101 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
102
103 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
104 {
105 encoder->enterAggregateType();
106
107 const std::string uniformElementName =
108 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
109 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
110 blockInfoOut);
111
112 encoder->exitAggregateType();
113 }
114 }
115 else
116 {
117 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
118 (*blockInfoOut)[fieldName] =
119 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
120 }
121 }
122}
123
Jamie Madill334d6152015-10-22 14:00:28 -0400124template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100125static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
126{
Yunchao He4f285442017-04-21 12:15:49 +0800127 ASSERT(dest != nullptr);
128 ASSERT(dirtyFlag != nullptr);
Jacek Caban2302e692015-12-01 12:44:43 +0100129
130 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
131 *dest = source;
132}
133
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800134template <typename T, int cols, int rows>
135bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400136{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800137 constexpr int targetWidth = 4;
138 constexpr int targetHeight = rows;
139 constexpr int srcWidth = rows;
140 constexpr int srcHeight = cols;
141
142 constexpr int copyWidth = std::min(targetHeight, srcWidth);
143 constexpr int copyHeight = std::min(targetWidth, srcHeight);
144
145 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400146
147 for (int x = 0; x < copyWidth; x++)
148 {
149 for (int y = 0; y < copyHeight; y++)
150 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800151 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400152 }
153 }
154
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800155 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
156 {
157 return false;
158 }
159
160 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
161 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400162}
163
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800164template <typename T, int cols, int rows>
165bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400166{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800167 constexpr int targetWidth = 4;
168 constexpr int targetHeight = rows;
169 constexpr int srcWidth = cols;
170 constexpr int srcHeight = rows;
171
172 constexpr int copyWidth = std::min(targetWidth, srcWidth);
173 constexpr int copyHeight = std::min(targetHeight, srcHeight);
174
175 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400176
177 for (int y = 0; y < copyHeight; y++)
178 {
179 for (int x = 0; x < copyWidth; x++)
180 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800181 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400182 }
183 }
184
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800185 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
186 {
187 return false;
188 }
189
190 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
191 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400192}
193
Jamie Madill4e31ad52015-10-29 10:32:57 -0400194gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
195{
196 switch (drawMode)
197 {
198 // Uses the point sprite geometry shader.
199 case GL_POINTS:
200 return gl::PRIMITIVE_POINTS;
201
202 // All line drawing uses the same geometry shader.
203 case GL_LINES:
204 case GL_LINE_STRIP:
205 case GL_LINE_LOOP:
206 return gl::PRIMITIVE_LINES;
207
208 // The triangle fan primitive is emulated with strips in D3D11.
209 case GL_TRIANGLES:
210 case GL_TRIANGLE_FAN:
211 return gl::PRIMITIVE_TRIANGLES;
212
213 // Special case for triangle strips.
214 case GL_TRIANGLE_STRIP:
215 return gl::PRIMITIVE_TRIANGLE_STRIP;
216
217 default:
218 UNREACHABLE();
219 return gl::PRIMITIVE_TYPE_MAX;
220 }
221}
222
Jamie Madill192745a2016-12-22 15:58:21 -0500223bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
224{
225 // Note: this assumes nested structs can only be packed with one interpolation.
226 for (const auto &varying : varyings)
227 {
228 if (varying.interpolation == sh::INTERPOLATION_FLAT)
229 {
230 return true;
231 }
232 }
233
234 return false;
235}
236
Jamie Madillada9ecc2015-08-17 12:53:37 -0400237} // anonymous namespace
238
Jamie Madill28afae52015-11-09 15:07:57 -0500239// D3DUniform Implementation
240
Jamie Madill62d31cb2015-09-11 13:25:51 -0400241D3DUniform::D3DUniform(GLenum typeIn,
242 const std::string &nameIn,
243 unsigned int arraySizeIn,
244 bool defaultBlock)
245 : type(typeIn),
246 name(nameIn),
247 arraySize(arraySizeIn),
248 data(nullptr),
249 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400250 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400251 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800252 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 registerCount(0),
254 registerElement(0)
255{
256 // We use data storage for default block uniforms to cache values that are sent to D3D during
257 // rendering
258 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
259 if (defaultBlock)
260 {
261 size_t bytes = gl::VariableInternalSize(type) * elementCount();
262 data = new uint8_t[bytes];
263 memset(data, 0, bytes);
264
Jamie Madillcc2ed612017-03-14 15:59:00 -0400265 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount = gl::VariableRowCount(type) * elementCount();
267 }
268}
269
270D3DUniform::~D3DUniform()
271{
272 SafeDeleteArray(data);
273}
274
275bool D3DUniform::isSampler() const
276{
277 return gl::IsSamplerType(type);
278}
279
280bool D3DUniform::isReferencedByVertexShader() const
281{
282 return vsRegisterIndex != GL_INVALID_INDEX;
283}
284
285bool D3DUniform::isReferencedByFragmentShader() const
286{
287 return psRegisterIndex != GL_INVALID_INDEX;
288}
289
Xinghua Caob1239382016-12-13 15:07:05 +0800290bool D3DUniform::isReferencedByComputeShader() const
291{
292 return csRegisterIndex != GL_INVALID_INDEX;
293}
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DVarying Implementation
296
Jamie Madill9fc36822015-11-18 13:08:07 -0500297D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500298{
299}
300
Jamie Madill9fc36822015-11-18 13:08:07 -0500301D3DVarying::D3DVarying(const std::string &semanticNameIn,
302 unsigned int semanticIndexIn,
303 unsigned int componentCountIn,
304 unsigned int outputSlotIn)
305 : semanticName(semanticNameIn),
306 semanticIndex(semanticIndexIn),
307 componentCount(componentCountIn),
308 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500309{
310}
311
Jamie Madille39a3f02015-11-17 20:42:15 -0500312// ProgramD3DMetadata Implementation
313
Jamie Madillc9bde922016-07-24 17:58:50 -0400314ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500315 const ShaderD3D *vertexShader,
316 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400317 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
318 mShaderModelSuffix(renderer->getShaderModelSuffix()),
319 mUsesInstancedPointSpriteEmulation(
320 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
321 mUsesViewScale(renderer->presentPathFastEnabled()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500322 mVertexShader(vertexShader),
323 mFragmentShader(fragmentShader)
324{
325}
326
327int ProgramD3DMetadata::getRendererMajorShaderModel() const
328{
329 return mRendererMajorShaderModel;
330}
331
Jamie Madill9082b982016-04-27 15:21:51 -0400332bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500333{
Martin Radev1be913c2016-07-11 17:59:16 +0300334 return (mFragmentShader->usesFragColor() && data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500335}
336
Jamie Madill48ef11b2016-04-27 15:21:52 -0400337bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500338{
Jamie Madill63286672015-11-24 13:00:08 -0500339 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500340}
341
342bool ProgramD3DMetadata::usesPointCoord() const
343{
344 return mFragmentShader->usesPointCoord();
345}
346
347bool ProgramD3DMetadata::usesFragCoord() const
348{
349 return mFragmentShader->usesFragCoord();
350}
351
352bool ProgramD3DMetadata::usesPointSize() const
353{
354 return mVertexShader->usesPointSize();
355}
356
357bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
358{
Jamie Madillc9bde922016-07-24 17:58:50 -0400359 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
360 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500361}
362
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800363bool ProgramD3DMetadata::usesViewScale() const
364{
365 return mUsesViewScale;
366}
367
Jamie Madille39a3f02015-11-17 20:42:15 -0500368bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
369{
Jamie Madillc9bde922016-07-24 17:58:50 -0400370 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500371 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400372 // Even with a geometry shader, the app can render triangles or lines and reference
373 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
374 // simplicity, we always add this to the vertex shader when the fragment shader
375 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500376 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
377 usesInsertedPointCoordValue();
378}
379
380bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
381{
382 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
383 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
384 // the vertex shader in this case. This saves us 1 output vector.
385 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
386}
387
388bool ProgramD3DMetadata::usesSystemValuePointSize() const
389{
390 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
391}
392
393bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
394{
395 return mFragmentShader->usesMultipleRenderTargets();
396}
397
398GLint ProgramD3DMetadata::getMajorShaderVersion() const
399{
400 return mVertexShader->getData().getShaderVersion();
401}
402
403const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
404{
405 return mFragmentShader;
406}
407
Jamie Madill28afae52015-11-09 15:07:57 -0500408// ProgramD3D Implementation
409
Jamie Madilld3dfda22015-07-06 08:28:49 -0400410ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
411 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500412 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400413 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700414{
Brandon Joneseb994362014-09-24 10:27:28 -0700415}
416
417ProgramD3D::VertexExecutable::~VertexExecutable()
418{
419 SafeDelete(mShaderExecutable);
420}
421
Jamie Madilld3dfda22015-07-06 08:28:49 -0400422// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500423ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
424 GLenum type)
425{
426 switch (type)
427 {
428 case GL_INT:
429 return HLSLAttribType::SIGNED_INT;
430 case GL_UNSIGNED_INT:
431 return HLSLAttribType::UNSIGNED_INT;
432 case GL_SIGNED_NORMALIZED:
433 case GL_UNSIGNED_NORMALIZED:
434 case GL_FLOAT:
435 return HLSLAttribType::FLOAT;
436 default:
437 UNREACHABLE();
438 return HLSLAttribType::FLOAT;
439 }
440}
441
442// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400443void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
444 const gl::InputLayout &inputLayout,
445 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700446{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500447 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400448
449 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700450 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400451 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500452 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
453 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400454
Jamie Madillbdec2f42016-03-02 16:35:32 -0500455 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
456 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
457 continue;
458
459 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
460 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700461 }
Brandon Joneseb994362014-09-24 10:27:28 -0700462}
463
Jamie Madilld3dfda22015-07-06 08:28:49 -0400464bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
465{
Jamie Madillbd136f92015-08-10 14:51:37 -0400466 size_t limit = std::max(mSignature.size(), signature.size());
467 for (size_t index = 0; index < limit; ++index)
468 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500469 // treat undefined indexes as FLOAT
470 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
471 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400472 if (a != b)
473 return false;
474 }
475
476 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400477}
478
479ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
480 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400481 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700482{
483}
484
485ProgramD3D::PixelExecutable::~PixelExecutable()
486{
487 SafeDelete(mShaderExecutable);
488}
489
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700490ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
491{
492}
493
Geoff Lang7dd2e102014-11-10 15:19:26 -0500494unsigned int ProgramD3D::mCurrentSerial = 1;
495
Jamie Madill48ef11b2016-04-27 15:21:52 -0400496ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
497 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700498 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800499 mDynamicHLSL(nullptr),
500 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
501 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700502 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400503 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800504 mVertexUniformStorage(nullptr),
505 mFragmentUniformStorage(nullptr),
506 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700507 mUsedVertexSamplerRange(0),
508 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800509 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700510 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500511 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700512{
Brandon Joneseb994362014-09-24 10:27:28 -0700513 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700514}
515
516ProgramD3D::~ProgramD3D()
517{
518 reset();
519 SafeDelete(mDynamicHLSL);
520}
521
Brandon Jones44151a92014-09-10 11:32:25 -0700522bool ProgramD3D::usesPointSpriteEmulation() const
523{
524 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
525}
526
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400527bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700528{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400529 if (drawMode != GL_POINTS)
530 {
531 return mUsesFlatInterpolation;
532 }
533
Cooper Partine6664f02015-01-09 16:22:24 -0800534 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
535}
536
537bool ProgramD3D::usesInstancedPointSpriteEmulation() const
538{
539 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700540}
541
Jamie Madill334d6152015-10-22 14:00:28 -0400542GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
543 unsigned int samplerIndex,
544 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545{
546 GLint logicalTextureUnit = -1;
547
548 switch (type)
549 {
Jamie Madill334d6152015-10-22 14:00:28 -0400550 case gl::SAMPLER_PIXEL:
551 ASSERT(samplerIndex < caps.maxTextureImageUnits);
552 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
553 {
554 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
555 }
556 break;
557 case gl::SAMPLER_VERTEX:
558 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
559 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
560 {
561 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
562 }
563 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800564 case gl::SAMPLER_COMPUTE:
565 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
566 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
567 {
568 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
569 }
570 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400571 default:
572 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700573 }
574
Jamie Madill334d6152015-10-22 14:00:28 -0400575 if (logicalTextureUnit >= 0 &&
576 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700577 {
578 return logicalTextureUnit;
579 }
580
581 return -1;
582}
583
584// Returns the texture type for a given Direct3D 9 sampler type and
585// index (0-15 for the pixel shader and 0-3 for the vertex shader).
586GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
587{
588 switch (type)
589 {
Jamie Madill334d6152015-10-22 14:00:28 -0400590 case gl::SAMPLER_PIXEL:
591 ASSERT(samplerIndex < mSamplersPS.size());
592 ASSERT(mSamplersPS[samplerIndex].active);
593 return mSamplersPS[samplerIndex].textureType;
594 case gl::SAMPLER_VERTEX:
595 ASSERT(samplerIndex < mSamplersVS.size());
596 ASSERT(mSamplersVS[samplerIndex].active);
597 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800598 case gl::SAMPLER_COMPUTE:
599 ASSERT(samplerIndex < mSamplersCS.size());
600 ASSERT(mSamplersCS[samplerIndex].active);
601 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400602 default:
603 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700604 }
605
606 return GL_TEXTURE_2D;
607}
608
Olli Etuaho618bebc2016-01-15 16:40:00 +0200609GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700610{
611 switch (type)
612 {
Jamie Madill334d6152015-10-22 14:00:28 -0400613 case gl::SAMPLER_PIXEL:
614 return mUsedPixelSamplerRange;
615 case gl::SAMPLER_VERTEX:
616 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800617 case gl::SAMPLER_COMPUTE:
618 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400619 default:
620 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200621 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700622 }
623}
624
625void ProgramD3D::updateSamplerMapping()
626{
627 if (!mDirtySamplerMapping)
628 {
629 return;
630 }
631
632 mDirtySamplerMapping = false;
633
634 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400635 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700636 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400637 if (!d3dUniform->dirty)
638 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700639
Jamie Madill62d31cb2015-09-11 13:25:51 -0400640 if (!d3dUniform->isSampler())
641 continue;
642
643 int count = d3dUniform->elementCount();
644 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
645
646 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400648 unsigned int firstIndex = d3dUniform->psRegisterIndex;
649
650 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700651 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400652 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700653
Jamie Madill62d31cb2015-09-11 13:25:51 -0400654 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400656 ASSERT(mSamplersPS[samplerIndex].active);
657 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700658 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 }
660 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661
Jamie Madill62d31cb2015-09-11 13:25:51 -0400662 if (d3dUniform->isReferencedByVertexShader())
663 {
664 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
665
666 for (int i = 0; i < count; i++)
667 {
668 unsigned int samplerIndex = firstIndex + i;
669
670 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700671 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400672 ASSERT(mSamplersVS[samplerIndex].active);
673 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700674 }
675 }
676 }
Xinghua Caob1239382016-12-13 15:07:05 +0800677
678 if (d3dUniform->isReferencedByComputeShader())
679 {
680 unsigned int firstIndex = d3dUniform->csRegisterIndex;
681
682 for (int i = 0; i < count; i++)
683 {
684 unsigned int samplerIndex = firstIndex + i;
685
686 if (samplerIndex < mSamplersCS.size())
687 {
688 ASSERT(mSamplersCS[samplerIndex].active);
689 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
690 }
691 }
692 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700693 }
694}
695
Jamie Madillc564c072017-06-01 12:45:42 -0400696LinkResult ProgramD3D::load(const gl::Context *context,
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500697 gl::InfoLog &infoLog,
698 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700699{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500700 // TODO(jmadill): Use Renderer from contextImpl.
701
Jamie Madill62d31cb2015-09-11 13:25:51 -0400702 reset();
703
Jamie Madill334d6152015-10-22 14:00:28 -0400704 DeviceIdentifier binaryDeviceIdentifier = {0};
705 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
706 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700707
708 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
709 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
710 {
711 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500712 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700713 }
714
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500715 int compileFlags = stream->readInt<int>();
716 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
717 {
Jamie Madillf6113162015-05-07 11:49:21 -0400718 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500719 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500720 }
721
Jamie Madill8047c0d2016-03-07 13:02:12 -0500722 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400723 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500724 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400725 }
726
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700727 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
728 for (unsigned int i = 0; i < psSamplerCount; ++i)
729 {
730 Sampler sampler;
731 stream->readBool(&sampler.active);
732 stream->readInt(&sampler.logicalTextureUnit);
733 stream->readInt(&sampler.textureType);
734 mSamplersPS.push_back(sampler);
735 }
736 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
737 for (unsigned int i = 0; i < vsSamplerCount; ++i)
738 {
739 Sampler sampler;
740 stream->readBool(&sampler.active);
741 stream->readInt(&sampler.logicalTextureUnit);
742 stream->readInt(&sampler.textureType);
743 mSamplersVS.push_back(sampler);
744 }
745
Xinghua Caob1239382016-12-13 15:07:05 +0800746 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
747 for (unsigned int i = 0; i < csSamplerCount; ++i)
748 {
749 Sampler sampler;
750 stream->readBool(&sampler.active);
751 stream->readInt(&sampler.logicalTextureUnit);
752 stream->readInt(&sampler.textureType);
753 mSamplersCS.push_back(sampler);
754 }
755
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700756 stream->readInt(&mUsedVertexSamplerRange);
757 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800758 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700759
760 const unsigned int uniformCount = stream->readInt<unsigned int>();
761 if (stream->error())
762 {
Jamie Madillf6113162015-05-07 11:49:21 -0400763 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500764 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700765 }
766
Jamie Madill48ef11b2016-04-27 15:21:52 -0400767 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400768 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700769 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
770 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400771 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700772
Jamie Madill62d31cb2015-09-11 13:25:51 -0400773 D3DUniform *d3dUniform =
774 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
775 linkedUniform.isInDefaultBlock());
776 stream->readInt(&d3dUniform->psRegisterIndex);
777 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800778 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400779 stream->readInt(&d3dUniform->registerCount);
780 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700781
Jamie Madill62d31cb2015-09-11 13:25:51 -0400782 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700783 }
784
Jamie Madill4a3c2342015-10-08 12:58:45 -0400785 const unsigned int blockCount = stream->readInt<unsigned int>();
786 if (stream->error())
787 {
788 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500789 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400790 }
791
792 ASSERT(mD3DUniformBlocks.empty());
793 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
794 {
795 D3DUniformBlock uniformBlock;
796 stream->readInt(&uniformBlock.psRegisterIndex);
797 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800798 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400799 mD3DUniformBlocks.push_back(uniformBlock);
800 }
801
Jamie Madill9fc36822015-11-18 13:08:07 -0500802 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
803 mStreamOutVaryings.resize(streamOutVaryingCount);
804 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700805 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500806 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700807
Jamie Madill28afae52015-11-09 15:07:57 -0500808 stream->readString(&varying->semanticName);
809 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500810 stream->readInt(&varying->componentCount);
811 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700812 }
813
Brandon Jones22502d52014-08-29 16:58:36 -0700814 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400815 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500816 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700817 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400818 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500819 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700820 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700821 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400822 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700823
824 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
825 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400826 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
827 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700828 {
829 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
830 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
831 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
832 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
833 }
834
Jamie Madill4e31ad52015-10-29 10:32:57 -0400835 stream->readString(&mGeometryShaderPreamble);
836
Jamie Madill334d6152015-10-22 14:00:28 -0400837 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700838
Jamie Madillb0a838b2016-11-13 20:02:12 -0500839 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
840
Brandon Joneseb994362014-09-24 10:27:28 -0700841 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400842 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
843 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700844 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400845 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400846 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700847
Jamie Madilld3dfda22015-07-06 08:28:49 -0400848 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700849 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400850 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700851 }
852
Jamie Madill334d6152015-10-22 14:00:28 -0400853 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700854 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400855
Jamie Madillada9ecc2015-08-17 12:53:37 -0400856 ShaderExecutableD3D *shaderExecutable = nullptr;
857
Jamie Madillb0a838b2016-11-13 20:02:12 -0500858 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
859 mStreamOutVaryings, separateAttribs,
860 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400861
Brandon Joneseb994362014-09-24 10:27:28 -0700862 if (!shaderExecutable)
863 {
Jamie Madillf6113162015-05-07 11:49:21 -0400864 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500865 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700866 }
867
868 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400869 VertexExecutable::Signature signature;
870 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700871
872 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800873 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
874 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700875
876 stream->skip(vertexShaderSize);
877 }
878
879 const size_t pixelShaderCount = stream->readInt<unsigned int>();
880 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
881 {
882 const size_t outputCount = stream->readInt<unsigned int>();
883 std::vector<GLenum> outputs(outputCount);
884 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
885 {
886 stream->readInt(&outputs[outputIndex]);
887 }
888
Jamie Madill334d6152015-10-22 14:00:28 -0400889 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700890 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400891 ShaderExecutableD3D *shaderExecutable = nullptr;
892
Jamie Madillb0a838b2016-11-13 20:02:12 -0500893 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
894 mStreamOutVaryings, separateAttribs,
895 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700896
897 if (!shaderExecutable)
898 {
Jamie Madillf6113162015-05-07 11:49:21 -0400899 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500900 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700901 }
902
903 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800904 mPixelExecutables.push_back(
905 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700906
907 stream->skip(pixelShaderSize);
908 }
909
Jamie Madill4e31ad52015-10-29 10:32:57 -0400910 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
911 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700912 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400913 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
914 if (geometryShaderSize == 0)
915 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400916 continue;
917 }
918
Brandon Joneseb994362014-09-24 10:27:28 -0700919 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400920
Xinghua Caob1239382016-12-13 15:07:05 +0800921 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500922 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
923 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800924 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700925
Xinghua Caob1239382016-12-13 15:07:05 +0800926 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700927 {
Jamie Madillf6113162015-05-07 11:49:21 -0400928 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500929 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700930 }
Xinghua Caob1239382016-12-13 15:07:05 +0800931
932 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
933
Brandon Joneseb994362014-09-24 10:27:28 -0700934 stream->skip(geometryShaderSize);
935 }
936
Xinghua Caob1239382016-12-13 15:07:05 +0800937 unsigned int computeShaderSize = stream->readInt<unsigned int>();
938 if (computeShaderSize > 0)
939 {
940 const unsigned char *computeShaderFunction = binary + stream->offset();
941
942 ShaderExecutableD3D *computeExecutable = nullptr;
943 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
944 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
945 &computeExecutable));
946
947 if (!computeExecutable)
948 {
949 infoLog << "Could not create compute shader.";
950 return false;
951 }
952
953 mComputeExecutable.reset(computeExecutable);
954 }
955
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700956 initializeUniformStorage();
957
Jamie Madillb0a838b2016-11-13 20:02:12 -0500958 return true;
Brandon Jones22502d52014-08-29 16:58:36 -0700959}
960
Geoff Langb543aff2014-09-30 14:52:54 -0400961gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700962{
Austin Kinross137b1512015-06-17 16:14:53 -0700963 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400964 // When we load the binary again later, we can validate the device identifier before trying to
965 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700966 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400967 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
968 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700969
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500970 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
971
Jamie Madill8047c0d2016-03-07 13:02:12 -0500972 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400973 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500974 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -0400975 }
976
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700977 stream->writeInt(mSamplersPS.size());
978 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
979 {
980 stream->writeInt(mSamplersPS[i].active);
981 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
982 stream->writeInt(mSamplersPS[i].textureType);
983 }
984
985 stream->writeInt(mSamplersVS.size());
986 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
987 {
988 stream->writeInt(mSamplersVS[i].active);
989 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
990 stream->writeInt(mSamplersVS[i].textureType);
991 }
992
Xinghua Caob1239382016-12-13 15:07:05 +0800993 stream->writeInt(mSamplersCS.size());
994 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
995 {
996 stream->writeInt(mSamplersCS[i].active);
997 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
998 stream->writeInt(mSamplersCS[i].textureType);
999 }
1000
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001001 stream->writeInt(mUsedVertexSamplerRange);
1002 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001003 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001004
Jamie Madill62d31cb2015-09-11 13:25:51 -04001005 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001006 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001007 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001008 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001009 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1010 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001011 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001012 stream->writeInt(uniform->registerCount);
1013 stream->writeInt(uniform->registerElement);
1014 }
1015
Jamie Madill51f522f2016-12-21 15:10:55 -05001016 // Ensure we init the uniform block structure data if we should.
1017 // http://anglebug.com/1637
1018 ensureUniformBlocksInitialized();
1019
Jamie Madill4a3c2342015-10-08 12:58:45 -04001020 stream->writeInt(mD3DUniformBlocks.size());
1021 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1022 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001023 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1024 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001025 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001026 }
1027
Jamie Madill9fc36822015-11-18 13:08:07 -05001028 stream->writeInt(mStreamOutVaryings.size());
1029 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001030 {
Brandon Joneseb994362014-09-24 10:27:28 -07001031 stream->writeString(varying.semanticName);
1032 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001033 stream->writeInt(varying.componentCount);
1034 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001035 }
1036
Brandon Jones22502d52014-08-29 16:58:36 -07001037 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001038 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001039 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001040 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001041 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001042 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001043 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001044 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001045 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001046
Brandon Joneseb994362014-09-24 10:27:28 -07001047 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001048 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001049 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1050 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001051 {
Brandon Joneseb994362014-09-24 10:27:28 -07001052 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001053 stream->writeInt(variable.type);
1054 stream->writeString(variable.name);
1055 stream->writeString(variable.source);
1056 stream->writeInt(variable.outputIndex);
1057 }
1058
Jamie Madill4e31ad52015-10-29 10:32:57 -04001059 stream->writeString(mGeometryShaderPreamble);
1060
Brandon Joneseb994362014-09-24 10:27:28 -07001061 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001062 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1063 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001064 {
Xinghua Caob1239382016-12-13 15:07:05 +08001065 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001066
Jamie Madilld3dfda22015-07-06 08:28:49 -04001067 const auto &inputLayout = vertexExecutable->inputs();
1068 stream->writeInt(inputLayout.size());
1069
1070 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001071 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001072 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001073 }
1074
1075 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1076 stream->writeInt(vertexShaderSize);
1077
1078 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1079 stream->writeBytes(vertexBlob, vertexShaderSize);
1080 }
1081
1082 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001083 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1084 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001085 {
Xinghua Caob1239382016-12-13 15:07:05 +08001086 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001087
1088 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1089 stream->writeInt(outputs.size());
1090 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1091 {
1092 stream->writeInt(outputs[outputIndex]);
1093 }
1094
1095 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1096 stream->writeInt(pixelShaderSize);
1097
1098 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1099 stream->writeBytes(pixelBlob, pixelShaderSize);
1100 }
1101
Xinghua Caob1239382016-12-13 15:07:05 +08001102 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001103 {
Xinghua Caob1239382016-12-13 15:07:05 +08001104 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001105 {
1106 stream->writeInt(0);
1107 continue;
1108 }
1109
Xinghua Caob1239382016-12-13 15:07:05 +08001110 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001111 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001112 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1113 }
1114
1115 if (mComputeExecutable)
1116 {
1117 size_t computeShaderSize = mComputeExecutable->getLength();
1118 stream->writeInt(computeShaderSize);
1119 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1120 }
1121 else
1122 {
1123 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001124 }
1125
Jamie Madill51f522f2016-12-21 15:10:55 -05001126 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001127}
1128
Geoff Langc5629752015-12-07 16:29:04 -05001129void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1130{
1131}
1132
Yunchao He61afff12017-03-14 15:34:03 +08001133void ProgramD3D::setSeparable(bool /* separable */)
1134{
1135}
1136
Jamie Madill334d6152015-10-22 14:00:28 -04001137gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
1138 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -07001139{
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001140 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -07001141
Jamie Madill85a18042015-03-05 15:41:41 -05001142 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001143 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender();
Brandon Joneseb994362014-09-24 10:27:28 -07001144
1145 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1146 {
1147 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1148
1149 if (colorbuffer)
1150 {
Jamie Madill334d6152015-10-22 14:00:28 -04001151 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1152 ? GL_COLOR_ATTACHMENT0
1153 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001154 }
1155 else
1156 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001157 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001158 }
1159 }
1160
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001161 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001162}
1163
Jamie Madill97399232014-12-23 12:31:15 -05001164gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001165 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001166 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001167{
1168 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1169 {
1170 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1171 {
Geoff Langb543aff2014-09-30 14:52:54 -04001172 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001173 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001174 }
1175 }
1176
Jamie Madill334d6152015-10-22 14:00:28 -04001177 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1178 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001179
1180 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001181 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001182
1183 gl::InfoLog tempInfoLog;
1184 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1185
Jamie Madill01074252016-11-28 15:55:51 -05001186 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001187 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001188 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001189 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001190
Jamie Madill97399232014-12-23 12:31:15 -05001191 if (pixelExecutable)
1192 {
Xinghua Caob1239382016-12-13 15:07:05 +08001193 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
1194 new PixelExecutable(outputSignature, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001195 }
1196 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001197 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001198 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1199 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001200 }
Brandon Jones22502d52014-08-29 16:58:36 -07001201
Geoff Langb543aff2014-09-30 14:52:54 -04001202 *outExectuable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001203 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001204}
1205
Jamie Madilld3dfda22015-07-06 08:28:49 -04001206gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001207 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001208 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001209{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001210 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001211
1212 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1213 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001214 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001215 {
Geoff Langb543aff2014-09-30 14:52:54 -04001216 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001217 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001218 }
1219 }
1220
Brandon Jones22502d52014-08-29 16:58:36 -07001221 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001222 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001223 mVertexHLSL, inputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001224
1225 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001226 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001227
1228 gl::InfoLog tempInfoLog;
1229 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1230
Jamie Madill01074252016-11-28 15:55:51 -05001231 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001232 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001233 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001234 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001235
Jamie Madill97399232014-12-23 12:31:15 -05001236 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001237 {
Xinghua Caob1239382016-12-13 15:07:05 +08001238 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1239 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001240 }
Jamie Madill97399232014-12-23 12:31:15 -05001241 else if (!infoLog)
1242 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001243 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1244 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001245 }
Brandon Jones22502d52014-08-29 16:58:36 -07001246
Geoff Langb543aff2014-09-30 14:52:54 -04001247 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001248 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001249}
1250
Jamie Madill9082b982016-04-27 15:21:51 -04001251gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001252 GLenum drawMode,
1253 ShaderExecutableD3D **outExecutable,
1254 gl::InfoLog *infoLog)
1255{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001256 if (outExecutable)
1257 {
1258 *outExecutable = nullptr;
1259 }
1260
Austin Kinross88829e82016-01-12 13:04:41 -08001261 // Return a null shader if the current rendering doesn't use a geometry shader
1262 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001263 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001264 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001265 }
1266
Jamie Madill4e31ad52015-10-29 10:32:57 -04001267 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1268
Xinghua Caob1239382016-12-13 15:07:05 +08001269 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001270 {
1271 if (outExecutable)
1272 {
Xinghua Caob1239382016-12-13 15:07:05 +08001273 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001274 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001275 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001276 }
1277
1278 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001279 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001280 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001281
1282 gl::InfoLog tempInfoLog;
1283 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1284
Xinghua Caob1239382016-12-13 15:07:05 +08001285 ShaderExecutableD3D *geometryExecutable = nullptr;
1286 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001287 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001288 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001289 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001290
1291 if (!infoLog && error.isError())
1292 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001293 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1294 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001295 }
1296
Xinghua Caob1239382016-12-13 15:07:05 +08001297 if (geometryExecutable != nullptr)
1298 {
1299 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1300 }
1301
Jamie Madill4e31ad52015-10-29 10:32:57 -04001302 if (outExecutable)
1303 {
Xinghua Caob1239382016-12-13 15:07:05 +08001304 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001305 }
1306 return error;
1307}
1308
Jamie Madill01074252016-11-28 15:55:51 -05001309class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001310{
Jamie Madill01074252016-11-28 15:55:51 -05001311 public:
1312 GetExecutableTask(ProgramD3D *program)
1313 : mProgram(program), mError(GL_NO_ERROR), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001314 {
Brandon Joneseb994362014-09-24 10:27:28 -07001315 }
1316
Jamie Madill01074252016-11-28 15:55:51 -05001317 virtual gl::Error run() = 0;
1318
1319 void operator()() override { mError = run(); }
1320
1321 const gl::Error &getError() const { return mError; }
1322 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1323 ShaderExecutableD3D *getResult() { return mResult; }
1324
1325 protected:
1326 ProgramD3D *mProgram;
1327 gl::Error mError;
1328 gl::InfoLog mInfoLog;
1329 ShaderExecutableD3D *mResult;
1330};
1331
1332class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1333{
1334 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001335 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1336 : GetExecutableTask(program), mContext(context)
1337 {
1338 }
Jamie Madill01074252016-11-28 15:55:51 -05001339 gl::Error run() override
1340 {
1341 const auto &defaultInputLayout =
Jamie Madillbd044ed2017-06-05 12:59:21 -04001342 GetDefaultInputLayoutFromShader(mContext, mProgram->mState.getAttachedVertexShader());
Jamie Madill01074252016-11-28 15:55:51 -05001343
1344 ANGLE_TRY(
1345 mProgram->getVertexExecutableForInputLayout(defaultInputLayout, &mResult, &mInfoLog));
1346
1347 return gl::NoError();
1348 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001349
1350 private:
1351 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001352};
1353
1354class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1355{
1356 public:
1357 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1358 gl::Error run() override
1359 {
1360 const auto &defaultPixelOutput =
1361 GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
1362
1363 ANGLE_TRY(
1364 mProgram->getPixelExecutableForOutputLayout(defaultPixelOutput, &mResult, &mInfoLog));
1365
1366 return gl::NoError();
1367 }
1368};
1369
1370class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1371{
1372 public:
1373 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1374 : GetExecutableTask(program), mContextState(contextState)
1375 {
1376 }
1377
1378 gl::Error run() override
1379 {
1380 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1381 // D3D11.
1382 if (mProgram->usesGeometryShader(GL_POINTS))
1383 {
1384 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1385 &mResult, &mInfoLog));
1386 }
1387
1388 return gl::NoError();
1389 }
1390
1391 private:
1392 const gl::ContextState &mContextState;
1393};
1394
Xinghua Cao73badc02017-03-29 19:14:53 +08001395gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1396{
1397 if (outExecutable)
1398 {
1399 *outExecutable = mComputeExecutable.get();
1400 }
1401
1402 return gl::NoError();
1403}
1404
Jamie Madillbd044ed2017-06-05 12:59:21 -04001405LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context, gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001406{
1407 // Ensure the compiler is initialized to avoid race conditions.
1408 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1409
1410 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1411
Jamie Madillbd044ed2017-06-05 12:59:21 -04001412 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001413 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001414 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001415
1416 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1417 workerPool->postWorkerTask(&pixelTask),
1418 workerPool->postWorkerTask(&geometryTask)}};
1419
1420 WaitableEvent::WaitMany(&waitEvents);
1421
1422 infoLog << vertexTask.getInfoLog().str();
1423 infoLog << pixelTask.getInfoLog().str();
1424 infoLog << geometryTask.getInfoLog().str();
1425
1426 ANGLE_TRY(vertexTask.getError());
1427 ANGLE_TRY(pixelTask.getError());
1428 ANGLE_TRY(geometryTask.getError());
1429
1430 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1431 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1432 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1433
Jamie Madill48ef11b2016-04-27 15:21:52 -04001434 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001435
1436 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001437 {
Jamie Madill334d6152015-10-22 14:00:28 -04001438 // Geometry shaders are currently only used internally, so there is no corresponding shader
1439 // object at the interface level. For now the geometry shader debug info is prepended to
1440 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001441 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001442 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001443 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1444 }
1445
1446 if (defaultVertexExecutable)
1447 {
1448 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1449 }
1450
1451 if (defaultPixelExecutable)
1452 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001453 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001454 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001455 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1456 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001457
Jamie Madillb0a838b2016-11-13 20:02:12 -05001458 return (defaultVertexExecutable && defaultPixelExecutable &&
1459 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001460}
1461
Jamie Madillbd044ed2017-06-05 12:59:21 -04001462LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001463{
1464 // Ensure the compiler is initialized to avoid race conditions.
1465 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1466
Jamie Madillbd044ed2017-06-05 12:59:21 -04001467 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001468
1469 ShaderExecutableD3D *computeExecutable = nullptr;
1470 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1471 std::vector<D3DVarying>(), false,
1472 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1473
1474 if (computeExecutable == nullptr)
1475 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001476 ERR() << "Error compiling dynamic compute executable:" << std::endl
1477 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001478 }
1479 else
1480 {
1481 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1482 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1483 mComputeExecutable.reset(computeExecutable);
1484 }
1485
1486 return mComputeExecutable.get() != nullptr;
1487}
1488
Jamie Madillc564c072017-06-01 12:45:42 -04001489LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madill192745a2016-12-22 15:58:21 -05001490 const gl::VaryingPacking &packing,
1491 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001492{
Jamie Madillc564c072017-06-01 12:45:42 -04001493 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001494
Jamie Madill62d31cb2015-09-11 13:25:51 -04001495 reset();
1496
Jamie Madillbd044ed2017-06-05 12:59:21 -04001497 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001498 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001499 {
Xinghua Caob1239382016-12-13 15:07:05 +08001500 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1501
Jamie Madillbd044ed2017-06-05 12:59:21 -04001502 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001503
Jamie Madillbd044ed2017-06-05 12:59:21 -04001504 LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001505 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001506 {
Xinghua Caob1239382016-12-13 15:07:05 +08001507 infoLog << result.getError().getMessage();
1508 return result;
1509 }
1510 else if (!result.getResult())
1511 {
1512 infoLog << "Failed to create D3D compute shader.";
1513 return result;
1514 }
1515
Jamie Madillbd044ed2017-06-05 12:59:21 -04001516 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001517 }
1518 else
1519 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001520 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1521 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001522
1523 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1524 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1525
1526 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1527 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1528
1529 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1530 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1531
1532 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1533 {
1534 if (fragmentShaderD3D->usesFrontFacing())
1535 {
1536 infoLog << "The current renderer doesn't support gl_FrontFacing";
1537 return false;
1538 }
1539 }
1540
1541 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1542 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1543 // intelligently, but D3D9 assumes one semantic per register.
1544 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1545 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1546 {
1547 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001548 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001549 }
Xinghua Caob1239382016-12-13 15:07:05 +08001550
1551 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1552 BuiltinVaryingsD3D builtins(metadata, packing);
1553
Jamie Madillbd044ed2017-06-05 12:59:21 -04001554 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1555 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001556
1557 mUsesPointSize = vertexShaderD3D->usesPointSize();
1558 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1559 mUsesFragDepth = metadata.usesFragDepth();
1560
1561 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001562 mUsesFlatInterpolation =
1563 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1564 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001565
1566 if (mRenderer->getMajorShaderModel() >= 4)
1567 {
1568 mGeometryShaderPreamble =
1569 mDynamicHLSL->generateGeometryShaderPreamble(packing, builtins);
1570 }
1571
Jamie Madillbd044ed2017-06-05 12:59:21 -04001572 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001573
Jamie Madillbd044ed2017-06-05 12:59:21 -04001574 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001575
1576 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1577
Jamie Madillbd044ed2017-06-05 12:59:21 -04001578 LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001579 if (result.isError())
1580 {
1581 infoLog << result.getError().getMessage();
1582 return result;
1583 }
1584 else if (!result.getResult())
1585 {
1586 infoLog << "Failed to create D3D shaders.";
1587 return result;
1588 }
1589
Jamie Madillbd044ed2017-06-05 12:59:21 -04001590 initUniformBlockInfo(context, vertexShader);
1591 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001592 }
1593
Jamie Madillb0a838b2016-11-13 20:02:12 -05001594 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001595}
1596
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001597GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001598{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001599 // TODO(jmadill): Do something useful here?
1600 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001601}
1602
Jamie Madillbd044ed2017-06-05 12:59:21 -04001603void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001604{
Jamie Madillbd044ed2017-06-05 12:59:21 -04001605 for (const sh::InterfaceBlock &interfaceBlock : shader->getInterfaceBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001606 {
Xinghua Caob1239382016-12-13 15:07:05 +08001607 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001608 continue;
1609
Xinghua Caob1239382016-12-13 15:07:05 +08001610 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001611 continue;
1612
Xinghua Caob1239382016-12-13 15:07:05 +08001613 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1614 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001615 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001616}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001617
Jamie Madill51f522f2016-12-21 15:10:55 -05001618void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001619{
Jamie Madill51f522f2016-12-21 15:10:55 -05001620 // Lazy init.
1621 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1622 {
1623 return;
1624 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001625
1626 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001627 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1628 const ShaderD3D *fragmentShaderD3D =
1629 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1630 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001631
Jamie Madill48ef11b2016-04-27 15:21:52 -04001632 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001633 {
1634 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1635
Jamie Madill4a3c2342015-10-08 12:58:45 -04001636 D3DUniformBlock d3dUniformBlock;
1637
Jamie Madill62d31cb2015-09-11 13:25:51 -04001638 if (uniformBlock.vertexStaticUse)
1639 {
Xinghua Caob1239382016-12-13 15:07:05 +08001640 ASSERT(vertexShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001641 unsigned int baseRegister =
1642 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001643 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001644 }
1645
1646 if (uniformBlock.fragmentStaticUse)
1647 {
Xinghua Caob1239382016-12-13 15:07:05 +08001648 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001649 unsigned int baseRegister =
1650 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001651 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001652 }
1653
Xinghua Caob1239382016-12-13 15:07:05 +08001654 if (uniformBlock.computeStaticUse)
1655 {
1656 ASSERT(computeShaderD3D != nullptr);
1657 unsigned int baseRegister =
1658 computeShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1659 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1660 }
1661
Jamie Madill4a3c2342015-10-08 12:58:45 -04001662 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001663 }
1664}
1665
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001666void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001667{
1668 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001669 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001670 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001671 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001673 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001675 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001677 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 vertexRegisters = std::max(vertexRegisters,
1679 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001680 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001681 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001682 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001683 fragmentRegisters = std::max(
1684 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001685 }
Xinghua Caob1239382016-12-13 15:07:05 +08001686 if (d3dUniform->isReferencedByComputeShader())
1687 {
1688 computeRegisters = std::max(
1689 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1690 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001691 }
1692 }
1693
Xinghua Caob1239382016-12-13 15:07:05 +08001694 mVertexUniformStorage =
1695 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1696 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1697 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1698 mComputeUniformStorage =
1699 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001700}
1701
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001702gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001703{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001704 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001705
Jamie Madill01074252016-11-28 15:55:51 -05001706 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001707
Jamie Madill62d31cb2015-09-11 13:25:51 -04001708 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001709 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001710 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001711 }
1712
Jamie Madill51f522f2016-12-21 15:10:55 -05001713 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001714}
1715
Xinghua Cao73badc02017-03-29 19:14:53 +08001716gl::Error ProgramD3D::applyComputeUniforms()
1717{
1718 ASSERT(!mDirtySamplerMapping);
1719 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1720
1721 for (D3DUniform *d3dUniform : mD3DUniforms)
1722 {
1723 d3dUniform->dirty = false;
1724 }
1725
1726 return gl::NoError();
1727}
1728
Jamie Madill9082b982016-04-27 15:21:51 -04001729gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001730{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001731 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001732 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001733 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001734 }
1735
Jamie Madill51f522f2016-12-21 15:10:55 -05001736 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001737
Jamie Madill03260fa2015-06-22 13:57:22 -04001738 mVertexUBOCache.clear();
1739 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001740
1741 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1742 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1743
Jamie Madill4a3c2342015-10-08 12:58:45 -04001744 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001746 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001747 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001748 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001749
Brandon Jones18bd4102014-09-22 14:21:44 -07001750 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001751 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001752 {
1753 continue;
1754 }
1755
Jamie Madill4a3c2342015-10-08 12:58:45 -04001756 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001757 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001758 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001759 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001760
Jamie Madill969194d2015-07-20 14:36:56 -04001761 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001762 {
1763 mVertexUBOCache.resize(registerIndex + 1, -1);
1764 }
1765
1766 ASSERT(mVertexUBOCache[registerIndex] == -1);
1767 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001768 }
1769
Jamie Madill4a3c2342015-10-08 12:58:45 -04001770 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001771 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001773 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001774
1775 if (mFragmentUBOCache.size() <= registerIndex)
1776 {
1777 mFragmentUBOCache.resize(registerIndex + 1, -1);
1778 }
1779
1780 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1781 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001782 }
1783 }
1784
Jamie Madill03260fa2015-06-22 13:57:22 -04001785 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001786}
1787
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001788void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001789{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001790 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001791 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001792 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001793 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001794}
1795
Jamie Madill334d6152015-10-22 14:00:28 -04001796void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001797{
1798 setUniform(location, count, v, GL_FLOAT);
1799}
1800
1801void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1802{
1803 setUniform(location, count, v, GL_FLOAT_VEC2);
1804}
1805
1806void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1807{
1808 setUniform(location, count, v, GL_FLOAT_VEC3);
1809}
1810
1811void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1812{
1813 setUniform(location, count, v, GL_FLOAT_VEC4);
1814}
1815
Jamie Madill334d6152015-10-22 14:00:28 -04001816void ProgramD3D::setUniformMatrix2fv(GLint location,
1817 GLsizei count,
1818 GLboolean transpose,
1819 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001820{
1821 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1822}
1823
Jamie Madill334d6152015-10-22 14:00:28 -04001824void ProgramD3D::setUniformMatrix3fv(GLint location,
1825 GLsizei count,
1826 GLboolean transpose,
1827 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001828{
1829 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1830}
1831
Jamie Madill334d6152015-10-22 14:00:28 -04001832void ProgramD3D::setUniformMatrix4fv(GLint location,
1833 GLsizei count,
1834 GLboolean transpose,
1835 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001836{
1837 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1838}
1839
Jamie Madill334d6152015-10-22 14:00:28 -04001840void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1841 GLsizei count,
1842 GLboolean transpose,
1843 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001844{
1845 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1846}
1847
Jamie Madill334d6152015-10-22 14:00:28 -04001848void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1849 GLsizei count,
1850 GLboolean transpose,
1851 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001852{
1853 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1854}
1855
Jamie Madill334d6152015-10-22 14:00:28 -04001856void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1857 GLsizei count,
1858 GLboolean transpose,
1859 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001860{
1861 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1862}
1863
Jamie Madill334d6152015-10-22 14:00:28 -04001864void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1865 GLsizei count,
1866 GLboolean transpose,
1867 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868{
1869 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1870}
1871
Jamie Madill334d6152015-10-22 14:00:28 -04001872void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1873 GLsizei count,
1874 GLboolean transpose,
1875 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876{
1877 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1878}
1879
Jamie Madill334d6152015-10-22 14:00:28 -04001880void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1881 GLsizei count,
1882 GLboolean transpose,
1883 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884{
1885 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1886}
1887
1888void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1889{
1890 setUniform(location, count, v, GL_INT);
1891}
1892
1893void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1894{
1895 setUniform(location, count, v, GL_INT_VEC2);
1896}
1897
1898void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1899{
1900 setUniform(location, count, v, GL_INT_VEC3);
1901}
1902
1903void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1904{
1905 setUniform(location, count, v, GL_INT_VEC4);
1906}
1907
1908void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1909{
1910 setUniform(location, count, v, GL_UNSIGNED_INT);
1911}
1912
1913void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1914{
1915 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1916}
1917
1918void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1919{
1920 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1921}
1922
1923void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1924{
1925 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1926}
1927
Jamie Madill4a3c2342015-10-08 12:58:45 -04001928void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1929 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001930{
1931}
1932
Jamie Madillbd044ed2017-06-05 12:59:21 -04001933void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001935 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001936 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001937 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001938 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001939 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001940 {
Xinghua Caob1239382016-12-13 15:07:05 +08001941 if (computeUniform.staticUse)
1942 {
1943 defineUniformBase(computeShader, computeUniform, &uniformMap);
1944 }
Jamie Madillfb536032015-09-11 13:19:49 -04001945 }
1946 }
Xinghua Caob1239382016-12-13 15:07:05 +08001947 else
Jamie Madillfb536032015-09-11 13:19:49 -04001948 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001949 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1950 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001951 {
Xinghua Caob1239382016-12-13 15:07:05 +08001952 if (vertexUniform.staticUse)
1953 {
1954 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1955 }
1956 }
1957
Jamie Madillbd044ed2017-06-05 12:59:21 -04001958 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1959 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001960 {
1961 if (fragmentUniform.staticUse)
1962 {
1963 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1964 }
Jamie Madillfb536032015-09-11 13:19:49 -04001965 }
1966 }
1967
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001968 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001969 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001970 {
1971 if (!glUniform.isInDefaultBlock())
1972 continue;
1973
1974 auto mapEntry = uniformMap.find(glUniform.name);
1975 ASSERT(mapEntry != uniformMap.end());
1976 mD3DUniforms.push_back(mapEntry->second);
1977 }
1978
Jamie Madill62d31cb2015-09-11 13:25:51 -04001979 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001980 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001981}
1982
Jamie Madill91445bc2015-09-23 16:47:53 -04001983void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001984 const sh::Uniform &uniform,
1985 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001986{
Olli Etuaho96963162016-03-21 11:54:33 +02001987 // Samplers get their registers assigned in assignAllSamplerRegisters.
1988 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001989 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001990 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001991 return;
1992 }
1993
Jamie Madill91445bc2015-09-23 16:47:53 -04001994 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1995
1996 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1997 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04001998 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001999 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002000
Jamie Madill91445bc2015-09-23 16:47:53 -04002001 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002002}
2003
Jamie Madill62d31cb2015-09-11 13:25:51 -04002004D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2005{
2006 for (D3DUniform *d3dUniform : mD3DUniforms)
2007 {
2008 if (d3dUniform->name == name)
2009 {
2010 return d3dUniform;
2011 }
2012 }
2013
2014 return nullptr;
2015}
2016
Jamie Madill91445bc2015-09-23 16:47:53 -04002017void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002018 const sh::ShaderVariable &uniform,
2019 const std::string &fullName,
2020 sh::HLSLBlockEncoder *encoder,
2021 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022{
2023 if (uniform.isStruct())
2024 {
2025 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2026 {
2027 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2028
Jamie Madill55def582015-05-04 11:24:57 -04002029 if (encoder)
2030 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002031
2032 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2033 {
Jamie Madill334d6152015-10-22 14:00:28 -04002034 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2036
Olli Etuaho96963162016-03-21 11:54:33 +02002037 // Samplers get their registers assigned in assignAllSamplerRegisters.
2038 // Also they couldn't use the same encoder as the rest of the struct, since they are
2039 // extracted out of the struct by the shader translator.
2040 if (gl::IsSamplerType(field.type))
2041 {
2042 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2043 }
2044 else
2045 {
2046 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2047 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002048 }
2049
Jamie Madill55def582015-05-04 11:24:57 -04002050 if (encoder)
2051 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002052 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002053 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002055
2056 // Not a struct. Arrays are treated as aggregate types.
2057 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002058 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002059 encoder->enterAggregateType();
2060 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002061
Jamie Madill62d31cb2015-09-11 13:25:51 -04002062 // Advance the uniform offset, to track registers allocation for structs
2063 sh::BlockMemberInfo blockInfo =
2064 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2065 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002066
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002067 auto uniformMapEntry = uniformMap->find(fullName);
2068 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002069
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002070 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002071 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002072 d3dUniform = uniformMapEntry->second;
2073 }
2074 else
2075 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002076 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002077 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002078 }
2079
2080 if (encoder)
2081 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002082 d3dUniform->registerElement =
2083 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002084 unsigned int reg =
2085 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002086 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002087 {
2088 d3dUniform->psRegisterIndex = reg;
2089 }
Xinghua Caob1239382016-12-13 15:07:05 +08002090 else if (shaderType == GL_VERTEX_SHADER)
2091 {
2092 d3dUniform->vsRegisterIndex = reg;
2093 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002094 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002095 {
Xinghua Caob1239382016-12-13 15:07:05 +08002096 ASSERT(shaderType == GL_COMPUTE_SHADER);
2097 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002098 }
Jamie Madillfb536032015-09-11 13:19:49 -04002099
2100 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002101 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002102 {
2103 encoder->exitAggregateType();
2104 }
2105 }
2106}
2107
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002108template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002109void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110{
Jamie Madill334d6152015-10-22 14:00:28 -04002111 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2113
Jamie Madill62d31cb2015-09-11 13:25:51 -04002114 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002115
Jamie Madill62d31cb2015-09-11 13:25:51 -04002116 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002117 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002118 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002119
2120 if (targetUniform->type == targetUniformType)
2121 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002122 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002123
Jamie Madill62d31cb2015-09-11 13:25:51 -04002124 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002125 {
Jamie Madill334d6152015-10-22 14:00:28 -04002126 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002127 const T *source = v + (i * components);
2128
2129 for (int c = 0; c < components; c++)
2130 {
2131 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2132 }
2133 for (int c = components; c < 4; c++)
2134 {
2135 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2136 }
2137 }
2138 }
2139 else if (targetUniform->type == targetBoolType)
2140 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002141 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002142
Jamie Madill62d31cb2015-09-11 13:25:51 -04002143 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002144 {
Jamie Madill334d6152015-10-22 14:00:28 -04002145 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002146 const T *source = v + (i * components);
2147
2148 for (int c = 0; c < components; c++)
2149 {
Jamie Madill334d6152015-10-22 14:00:28 -04002150 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2151 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002152 }
2153 for (int c = components; c < 4; c++)
2154 {
2155 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2156 }
2157 }
2158 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002159 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002160 {
2161 ASSERT(targetUniformType == GL_INT);
2162
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002164
2165 bool wasDirty = targetUniform->dirty;
2166
Jamie Madill62d31cb2015-09-11 13:25:51 -04002167 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168 {
Jamie Madill334d6152015-10-22 14:00:28 -04002169 GLint *dest = target + (i * 4);
2170 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171
2172 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2173 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2174 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2175 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2176 }
2177
2178 if (!wasDirty && targetUniform->dirty)
2179 {
2180 mDirtySamplerMapping = true;
2181 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002182 }
Jamie Madill334d6152015-10-22 14:00:28 -04002183 else
2184 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002185}
2186
2187template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002188void ProgramD3D::setUniformMatrixfv(GLint location,
2189 GLsizei countIn,
2190 GLboolean transpose,
2191 const GLfloat *value,
2192 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002193{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002194 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002195
Jamie Madill62d31cb2015-09-11 13:25:51 -04002196 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002197 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002198 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002199
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002201 GLfloat *target =
2202 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002203
Jamie Madill62d31cb2015-09-11 13:25:51 -04002204 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002205 {
2206 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2207 if (transpose == GL_FALSE)
2208 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002209 targetUniform->dirty =
2210 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211 }
2212 else
2213 {
Jamie Madill334d6152015-10-22 14:00:28 -04002214 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002215 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216 }
2217 target += targetMatrixStride;
2218 value += cols * rows;
2219 }
2220}
2221
Jamie Madill4a3c2342015-10-08 12:58:45 -04002222size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002224 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225
Jamie Madill62d31cb2015-09-11 13:25:51 -04002226 // define member uniforms
2227 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002228 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002229 sh::BlockLayoutEncoder *encoder = nullptr;
2230
2231 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002232 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002233 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002234 }
2235 else
2236 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002237 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002238 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002239
Jamie Madill39046162016-02-08 15:05:17 -05002240 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2241 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002242
2243 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002244}
2245
Jamie Madill62d31cb2015-09-11 13:25:51 -04002246void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002247{
Olli Etuaho96963162016-03-21 11:54:33 +02002248 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002249 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002250 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002251 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002252 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002253 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002254 }
2255}
2256
Olli Etuaho96963162016-03-21 11:54:33 +02002257void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002258{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002259 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002260 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2261 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002262 {
Xinghua Caob1239382016-12-13 15:07:05 +08002263 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2264 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2265 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2266 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2267 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2268 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002269 }
Xinghua Caob1239382016-12-13 15:07:05 +08002270 else
Jamie Madillfb536032015-09-11 13:19:49 -04002271 {
Xinghua Caob1239382016-12-13 15:07:05 +08002272 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2273 const ShaderD3D *fragmentShaderD3D =
2274 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2275 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2276 fragmentShaderD3D->hasUniform(d3dUniform));
2277 if (vertexShaderD3D->hasUniform(d3dUniform))
2278 {
2279 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2280 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2281 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2282 mSamplersVS, &mUsedVertexSamplerRange);
2283 }
2284 if (fragmentShaderD3D->hasUniform(d3dUniform))
2285 {
2286 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2287 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2288 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2289 mSamplersPS, &mUsedPixelSamplerRange);
2290 }
Jamie Madillfb536032015-09-11 13:19:49 -04002291 }
2292}
2293
Jamie Madill62d31cb2015-09-11 13:25:51 -04002294// static
2295void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002296 GLenum samplerType,
2297 unsigned int samplerCount,
2298 std::vector<Sampler> &outSamplers,
2299 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002300{
2301 unsigned int samplerIndex = startSamplerIndex;
2302
2303 do
2304 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002305 ASSERT(samplerIndex < outSamplers.size());
2306 Sampler *sampler = &outSamplers[samplerIndex];
2307 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002308 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002309 sampler->logicalTextureUnit = 0;
2310 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002311 samplerIndex++;
2312 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002313}
2314
Brandon Jonesc9610c52014-08-25 17:02:59 -07002315void ProgramD3D::reset()
2316{
Xinghua Caob1239382016-12-13 15:07:05 +08002317 mVertexExecutables.clear();
2318 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002319
Xinghua Caob1239382016-12-13 15:07:05 +08002320 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002321 {
Xinghua Caob1239382016-12-13 15:07:05 +08002322 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002323 }
Brandon Joneseb994362014-09-24 10:27:28 -07002324
Xinghua Caob1239382016-12-13 15:07:05 +08002325 mComputeExecutable.reset(nullptr);
2326
Brandon Jones22502d52014-08-29 16:58:36 -07002327 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002328 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002329
2330 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002331 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002332 mUsesFragDepth = false;
2333 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002334 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002335 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002336
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002338 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339
Xinghua Caob1239382016-12-13 15:07:05 +08002340 mVertexUniformStorage.reset(nullptr);
2341 mFragmentUniformStorage.reset(nullptr);
2342 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002343
2344 mSamplersPS.clear();
2345 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002346 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002347
2348 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002349 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002350 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002351 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002352
Jamie Madill8047c0d2016-03-07 13:02:12 -05002353 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002354
Jamie Madill9fc36822015-11-18 13:08:07 -05002355 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002356
2357 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002358}
2359
Geoff Lang7dd2e102014-11-10 15:19:26 -05002360unsigned int ProgramD3D::getSerial() const
2361{
2362 return mSerial;
2363}
2364
2365unsigned int ProgramD3D::issueSerial()
2366{
2367 return mCurrentSerial++;
2368}
2369
Jamie Madillbd044ed2017-06-05 12:59:21 -04002370void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002371{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002372 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002373 ASSERT(vertexShader != nullptr);
2374
2375 // Init semantic index
Jamie Madill48ef11b2016-04-27 15:21:52 -04002376 for (const sh::Attribute &attribute : mState.getAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002377 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002378 int d3dSemantic = vertexShader->getSemanticIndex(context, attribute.name);
Jamie Madill8047c0d2016-03-07 13:02:12 -05002379 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill63805b42015-08-25 13:17:39 -04002380
Jamie Madill8047c0d2016-03-07 13:02:12 -05002381 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002382 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002383 mAttribLocationToD3DSemantic[attribute.location + reg] = d3dSemantic + reg;
Jamie Madill63805b42015-08-25 13:17:39 -04002384 }
2385 }
Jamie Madill437d2662014-12-05 14:23:35 -05002386}
2387
Jamie Madill63805b42015-08-25 13:17:39 -04002388void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002389{
Jamie Madillbd136f92015-08-10 14:51:37 -04002390 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002391 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002392
Jamie Madill6de51852017-04-12 09:53:01 -04002393 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002394 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002395 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002396
Jamie Madill8047c0d2016-03-07 13:02:12 -05002397 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002398 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002399 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002400 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002401 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002402 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002403 mCachedInputLayout[d3dSemantic] =
2404 GetVertexFormatType(vertexAttributes[locationIndex],
2405 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002406 }
2407 }
2408}
2409
Jamie Madill192745a2016-12-22 15:58:21 -05002410void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2411 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002412{
Jamie Madill9fc36822015-11-18 13:08:07 -05002413 const std::string &varyingSemantic =
2414 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2415
Jamie Madillccdf74b2015-08-18 10:46:12 -04002416 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002417 mStreamOutVaryings.clear();
2418
Jamie Madill48ef11b2016-04-27 15:21:52 -04002419 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002420 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2421 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002422 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002423 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2424 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002425 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002426 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002427 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002428 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2429 builtins.glPosition.index, 4, outputSlot));
2430 }
2431 }
2432 else if (tfVaryingName == "gl_FragCoord")
2433 {
2434 if (builtins.glFragCoord.enabled)
2435 {
2436 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2437 builtins.glFragCoord.index, 4, outputSlot));
2438 }
2439 }
2440 else if (tfVaryingName == "gl_PointSize")
2441 {
2442 if (builtins.glPointSize.enabled)
2443 {
2444 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2445 }
2446 }
2447 else
2448 {
jchen10a9042d32017-03-17 08:50:45 +08002449 size_t subscript = GL_INVALID_INDEX;
2450 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002451 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002452 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002453 const auto &varying = *registerInfo.packedVarying->varying;
2454 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002455 int componentCount = gl::VariableColumnCount(transposedType);
2456 ASSERT(!varying.isBuiltIn());
2457
Jamie Madill55c25d02015-11-18 13:08:08 -05002458 // Transform feedback for varying structs is underspecified.
2459 // See Khronos bug 9856.
2460 // TODO(jmadill): Figure out how to be spec-compliant here.
2461 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2462 continue;
2463
Jamie Madill9fc36822015-11-18 13:08:07 -05002464 // There can be more than one register assigned to a particular varying, and each
2465 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002466 if (baseName == registerInfo.packedVarying->varying->name &&
2467 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002468 {
2469 mStreamOutVaryings.push_back(D3DVarying(
2470 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2471 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002472 }
2473 }
2474 }
2475}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002476
2477D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2478{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002479 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002480}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002481
2482bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2483{
2484 std::string baseName = blockName;
2485 gl::ParseAndStripArrayIndex(&baseName);
2486
2487 auto sizeIter = mBlockDataSizes.find(baseName);
2488 if (sizeIter == mBlockDataSizes.end())
2489 {
2490 *sizeOut = 0;
2491 return false;
2492 }
2493
2494 *sizeOut = sizeIter->second;
2495 return true;
2496}
2497
2498bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2499 sh::BlockMemberInfo *memberInfoOut) const
2500{
2501 auto infoIter = mBlockInfo.find(memberUniformName);
2502 if (infoIter == mBlockInfo.end())
2503 {
2504 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2505 return false;
2506 }
2507
2508 *memberInfoOut = infoIter->second;
2509 return true;
2510}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002511
2512void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2513 GLenum genMode,
2514 GLint components,
2515 const GLfloat *coeffs)
2516{
2517 UNREACHABLE();
2518}
2519
Jamie Madill8047c0d2016-03-07 13:02:12 -05002520} // namespace rx