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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill4c19a8a2017-07-24 11:46:06 -040078void GetPixelOutputLayoutFromFramebuffer(const gl::Context *context,
79 const gl::Framebuffer *framebuffer,
80 std::vector<GLenum> *signature)
81{
82 signature->clear();
83
84 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
85 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
86
87 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
88 {
89 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
90
91 if (colorbuffer)
92 {
93 signature->push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
94 : colorbuffer->getBinding());
95 }
96 else
97 {
98 signature->push_back(GL_NONE);
99 }
100 }
Brandon Joneseb994362014-09-24 10:27:28 -0700101}
102
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700103bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
104{
105 return var.isRowMajorLayout;
106}
107
108bool IsRowMajorLayout(const sh::ShaderVariable &var)
109{
110 return false;
111}
112
Jamie Madill62d31cb2015-09-11 13:25:51 -0400113template <typename VarT>
114void GetUniformBlockInfo(const std::vector<VarT> &fields,
115 const std::string &prefix,
116 sh::BlockLayoutEncoder *encoder,
117 bool inRowMajorLayout,
118 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
119{
120 for (const VarT &field : fields)
121 {
122 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
123
124 if (field.isStruct())
125 {
126 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
127
128 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
129 {
130 encoder->enterAggregateType();
131
132 const std::string uniformElementName =
133 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
134 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
135 blockInfoOut);
136
137 encoder->exitAggregateType();
138 }
139 }
140 else
141 {
142 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
143 (*blockInfoOut)[fieldName] =
144 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
145 }
146 }
147}
148
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800149template <typename T, int cols, int rows>
150bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400151{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800152 constexpr int targetWidth = 4;
153 constexpr int targetHeight = rows;
154 constexpr int srcWidth = rows;
155 constexpr int srcHeight = cols;
156
157 constexpr int copyWidth = std::min(targetHeight, srcWidth);
158 constexpr int copyHeight = std::min(targetWidth, srcHeight);
159
160 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400161
162 for (int x = 0; x < copyWidth; x++)
163 {
164 for (int y = 0; y < copyHeight; y++)
165 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800166 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400167 }
168 }
169
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800170 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
171 {
172 return false;
173 }
174
175 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
176 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400177}
178
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800179template <typename T, int cols, int rows>
180bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400181{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800182 constexpr int targetWidth = 4;
183 constexpr int targetHeight = rows;
184 constexpr int srcWidth = cols;
185 constexpr int srcHeight = rows;
186
187 constexpr int copyWidth = std::min(targetWidth, srcWidth);
188 constexpr int copyHeight = std::min(targetHeight, srcHeight);
189
190 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400191
192 for (int y = 0; y < copyHeight; y++)
193 {
194 for (int x = 0; x < copyWidth; x++)
195 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800196 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400197 }
198 }
199
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800200 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
201 {
202 return false;
203 }
204
205 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
206 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400207}
208
Jamie Madill4e31ad52015-10-29 10:32:57 -0400209gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
210{
211 switch (drawMode)
212 {
213 // Uses the point sprite geometry shader.
214 case GL_POINTS:
215 return gl::PRIMITIVE_POINTS;
216
217 // All line drawing uses the same geometry shader.
218 case GL_LINES:
219 case GL_LINE_STRIP:
220 case GL_LINE_LOOP:
221 return gl::PRIMITIVE_LINES;
222
223 // The triangle fan primitive is emulated with strips in D3D11.
224 case GL_TRIANGLES:
225 case GL_TRIANGLE_FAN:
226 return gl::PRIMITIVE_TRIANGLES;
227
228 // Special case for triangle strips.
229 case GL_TRIANGLE_STRIP:
230 return gl::PRIMITIVE_TRIANGLE_STRIP;
231
232 default:
233 UNREACHABLE();
234 return gl::PRIMITIVE_TYPE_MAX;
235 }
236}
237
Jamie Madill192745a2016-12-22 15:58:21 -0500238bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
239{
240 // Note: this assumes nested structs can only be packed with one interpolation.
241 for (const auto &varying : varyings)
242 {
243 if (varying.interpolation == sh::INTERPOLATION_FLAT)
244 {
245 return true;
246 }
247 }
248
249 return false;
250}
251
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400252// Helper method to de-tranpose a matrix uniform for an API query.
253void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
254{
255 for (GLint col = 0; col < columns; ++col)
256 {
257 for (GLint row = 0; row < rows; ++row)
258 {
259 GLfloat *outptr = dataOut + ((col * rows) + row);
260 const GLfloat *inptr = source + ((row * 4) + col);
261 *outptr = *inptr;
262 }
263 }
264}
265
266template <typename NonFloatT>
267void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
268{
269 UNREACHABLE();
270}
271
Jamie Madillada9ecc2015-08-17 12:53:37 -0400272} // anonymous namespace
273
Jamie Madill28afae52015-11-09 15:07:57 -0500274// D3DUniform Implementation
275
Jamie Madill62d31cb2015-09-11 13:25:51 -0400276D3DUniform::D3DUniform(GLenum typeIn,
277 const std::string &nameIn,
278 unsigned int arraySizeIn,
279 bool defaultBlock)
280 : type(typeIn),
281 name(nameIn),
282 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283 vsData(nullptr),
284 psData(nullptr),
285 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400286 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400287 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400288 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800289 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400290 registerCount(0),
291 registerElement(0)
292{
293 // We use data storage for default block uniforms to cache values that are sent to D3D during
294 // rendering
295 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
296 if (defaultBlock)
297 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400298 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400299 registerCount = gl::VariableRowCount(type) * elementCount();
300 }
301}
302
303D3DUniform::~D3DUniform()
304{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400305}
306
307const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
308{
309 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
310
311 if (isSampler())
312 {
313 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
314 }
315
316 return firstNonNullData() +
317 (elementIndex > 0 ? (gl::VariableInternalSize(type) * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400318}
319
320bool D3DUniform::isSampler() const
321{
322 return gl::IsSamplerType(type);
323}
324
325bool D3DUniform::isReferencedByVertexShader() const
326{
327 return vsRegisterIndex != GL_INVALID_INDEX;
328}
329
330bool D3DUniform::isReferencedByFragmentShader() const
331{
332 return psRegisterIndex != GL_INVALID_INDEX;
333}
334
Xinghua Caob1239382016-12-13 15:07:05 +0800335bool D3DUniform::isReferencedByComputeShader() const
336{
337 return csRegisterIndex != GL_INVALID_INDEX;
338}
339
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400340const uint8_t *D3DUniform::firstNonNullData() const
341{
342 ASSERT(vsData || psData || csData || !mSamplerData.empty());
343
344 if (!mSamplerData.empty())
345 {
346 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
347 }
348
349 return vsData ? vsData : (psData ? psData : csData);
350}
351
Jamie Madill28afae52015-11-09 15:07:57 -0500352// D3DVarying Implementation
353
Jamie Madill9fc36822015-11-18 13:08:07 -0500354D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500355{
356}
357
Jamie Madill9fc36822015-11-18 13:08:07 -0500358D3DVarying::D3DVarying(const std::string &semanticNameIn,
359 unsigned int semanticIndexIn,
360 unsigned int componentCountIn,
361 unsigned int outputSlotIn)
362 : semanticName(semanticNameIn),
363 semanticIndex(semanticIndexIn),
364 componentCount(componentCountIn),
365 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500366{
367}
368
Jamie Madille39a3f02015-11-17 20:42:15 -0500369// ProgramD3DMetadata Implementation
370
Jamie Madillc9bde922016-07-24 17:58:50 -0400371ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500372 const ShaderD3D *vertexShader,
373 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400374 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
375 mShaderModelSuffix(renderer->getShaderModelSuffix()),
376 mUsesInstancedPointSpriteEmulation(
377 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
378 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300379 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
380 mUsesViewID(fragmentShader->usesViewID()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500381 mVertexShader(vertexShader),
382 mFragmentShader(fragmentShader)
383{
384}
385
386int ProgramD3DMetadata::getRendererMajorShaderModel() const
387{
388 return mRendererMajorShaderModel;
389}
390
Jamie Madill9082b982016-04-27 15:21:51 -0400391bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500392{
Corentin Wallezc084de12017-06-05 14:28:52 -0700393 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
394 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500395}
396
Jamie Madill48ef11b2016-04-27 15:21:52 -0400397bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500398{
Jamie Madill63286672015-11-24 13:00:08 -0500399 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500400}
401
402bool ProgramD3DMetadata::usesPointCoord() const
403{
404 return mFragmentShader->usesPointCoord();
405}
406
407bool ProgramD3DMetadata::usesFragCoord() const
408{
409 return mFragmentShader->usesFragCoord();
410}
411
412bool ProgramD3DMetadata::usesPointSize() const
413{
414 return mVertexShader->usesPointSize();
415}
416
417bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
418{
Jamie Madillc9bde922016-07-24 17:58:50 -0400419 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
420 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500421}
422
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800423bool ProgramD3DMetadata::usesViewScale() const
424{
425 return mUsesViewScale;
426}
427
Martin Radev41ac68e2017-06-06 12:16:58 +0300428bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
429{
430 return mHasANGLEMultiviewEnabled;
431}
432
433bool ProgramD3DMetadata::usesViewID() const
434{
435 return mUsesViewID;
436}
437
Jamie Madille39a3f02015-11-17 20:42:15 -0500438bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
439{
Jamie Madillc9bde922016-07-24 17:58:50 -0400440 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500441 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400442 // Even with a geometry shader, the app can render triangles or lines and reference
443 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
444 // simplicity, we always add this to the vertex shader when the fragment shader
445 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500446 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
447 usesInsertedPointCoordValue();
448}
449
450bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
451{
452 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
453 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
454 // the vertex shader in this case. This saves us 1 output vector.
455 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
456}
457
458bool ProgramD3DMetadata::usesSystemValuePointSize() const
459{
460 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
461}
462
463bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
464{
465 return mFragmentShader->usesMultipleRenderTargets();
466}
467
468GLint ProgramD3DMetadata::getMajorShaderVersion() const
469{
470 return mVertexShader->getData().getShaderVersion();
471}
472
473const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
474{
475 return mFragmentShader;
476}
477
Jamie Madill28afae52015-11-09 15:07:57 -0500478// ProgramD3D Implementation
479
Jamie Madilld3dfda22015-07-06 08:28:49 -0400480ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
481 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500482 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400483 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700484{
Brandon Joneseb994362014-09-24 10:27:28 -0700485}
486
487ProgramD3D::VertexExecutable::~VertexExecutable()
488{
489 SafeDelete(mShaderExecutable);
490}
491
Jamie Madilld3dfda22015-07-06 08:28:49 -0400492// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500493ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
494 GLenum type)
495{
496 switch (type)
497 {
498 case GL_INT:
499 return HLSLAttribType::SIGNED_INT;
500 case GL_UNSIGNED_INT:
501 return HLSLAttribType::UNSIGNED_INT;
502 case GL_SIGNED_NORMALIZED:
503 case GL_UNSIGNED_NORMALIZED:
504 case GL_FLOAT:
505 return HLSLAttribType::FLOAT;
506 default:
507 UNREACHABLE();
508 return HLSLAttribType::FLOAT;
509 }
510}
511
512// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400513void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
514 const gl::InputLayout &inputLayout,
515 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700516{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500517 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400518
519 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700520 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400521 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
523 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400524
Jamie Madillbdec2f42016-03-02 16:35:32 -0500525 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
526 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
527 continue;
528
529 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
530 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700531 }
Brandon Joneseb994362014-09-24 10:27:28 -0700532}
533
Jamie Madilld3dfda22015-07-06 08:28:49 -0400534bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
535{
Jamie Madillbd136f92015-08-10 14:51:37 -0400536 size_t limit = std::max(mSignature.size(), signature.size());
537 for (size_t index = 0; index < limit; ++index)
538 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500539 // treat undefined indexes as FLOAT
540 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
541 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400542 if (a != b)
543 return false;
544 }
545
546 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400547}
548
549ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
550 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400551 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700552{
553}
554
555ProgramD3D::PixelExecutable::~PixelExecutable()
556{
557 SafeDelete(mShaderExecutable);
558}
559
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700560ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
561{
562}
563
Geoff Lang7dd2e102014-11-10 15:19:26 -0500564unsigned int ProgramD3D::mCurrentSerial = 1;
565
Jamie Madill48ef11b2016-04-27 15:21:52 -0400566ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
567 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700568 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800569 mDynamicHLSL(nullptr),
570 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
571 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700572 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400573 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800574 mVertexUniformStorage(nullptr),
575 mFragmentUniformStorage(nullptr),
576 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700577 mUsedVertexSamplerRange(0),
578 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800579 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700580 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500581 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700582{
Brandon Joneseb994362014-09-24 10:27:28 -0700583 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700584}
585
586ProgramD3D::~ProgramD3D()
587{
588 reset();
589 SafeDelete(mDynamicHLSL);
590}
591
Brandon Jones44151a92014-09-10 11:32:25 -0700592bool ProgramD3D::usesPointSpriteEmulation() const
593{
594 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
595}
596
Martin Radev41ac68e2017-06-06 12:16:58 +0300597bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
598{
599 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
600}
601
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400602bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700603{
Martin Radev41ac68e2017-06-06 12:16:58 +0300604 if (mHasANGLEMultiviewEnabled)
605 {
606 return true;
607 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400608 if (drawMode != GL_POINTS)
609 {
610 return mUsesFlatInterpolation;
611 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300612 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800613}
614
615bool ProgramD3D::usesInstancedPointSpriteEmulation() const
616{
617 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700618}
619
Jamie Madill334d6152015-10-22 14:00:28 -0400620GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
621 unsigned int samplerIndex,
622 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623{
624 GLint logicalTextureUnit = -1;
625
626 switch (type)
627 {
Jamie Madill334d6152015-10-22 14:00:28 -0400628 case gl::SAMPLER_PIXEL:
629 ASSERT(samplerIndex < caps.maxTextureImageUnits);
630 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
631 {
632 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
633 }
634 break;
635 case gl::SAMPLER_VERTEX:
636 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
637 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
638 {
639 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
640 }
641 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800642 case gl::SAMPLER_COMPUTE:
643 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
644 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
645 {
646 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
647 }
648 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400649 default:
650 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700651 }
652
Jamie Madill334d6152015-10-22 14:00:28 -0400653 if (logicalTextureUnit >= 0 &&
654 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655 {
656 return logicalTextureUnit;
657 }
658
659 return -1;
660}
661
662// Returns the texture type for a given Direct3D 9 sampler type and
663// index (0-15 for the pixel shader and 0-3 for the vertex shader).
664GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
665{
666 switch (type)
667 {
Jamie Madill334d6152015-10-22 14:00:28 -0400668 case gl::SAMPLER_PIXEL:
669 ASSERT(samplerIndex < mSamplersPS.size());
670 ASSERT(mSamplersPS[samplerIndex].active);
671 return mSamplersPS[samplerIndex].textureType;
672 case gl::SAMPLER_VERTEX:
673 ASSERT(samplerIndex < mSamplersVS.size());
674 ASSERT(mSamplersVS[samplerIndex].active);
675 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800676 case gl::SAMPLER_COMPUTE:
677 ASSERT(samplerIndex < mSamplersCS.size());
678 ASSERT(mSamplersCS[samplerIndex].active);
679 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400680 default:
681 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700682 }
683
684 return GL_TEXTURE_2D;
685}
686
Olli Etuaho618bebc2016-01-15 16:40:00 +0200687GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688{
689 switch (type)
690 {
Jamie Madill334d6152015-10-22 14:00:28 -0400691 case gl::SAMPLER_PIXEL:
692 return mUsedPixelSamplerRange;
693 case gl::SAMPLER_VERTEX:
694 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800695 case gl::SAMPLER_COMPUTE:
696 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400697 default:
698 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200699 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700700 }
701}
702
703void ProgramD3D::updateSamplerMapping()
704{
705 if (!mDirtySamplerMapping)
706 {
707 return;
708 }
709
710 mDirtySamplerMapping = false;
711
712 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400713 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700714 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400715 if (!d3dUniform->dirty)
716 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700717
Jamie Madill62d31cb2015-09-11 13:25:51 -0400718 if (!d3dUniform->isSampler())
719 continue;
720
721 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400722
723 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700724 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400725 unsigned int firstIndex = d3dUniform->psRegisterIndex;
726
727 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400729 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700730
Jamie Madill62d31cb2015-09-11 13:25:51 -0400731 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700732 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400733 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400734 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700735 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400736 }
737 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700738
Jamie Madill62d31cb2015-09-11 13:25:51 -0400739 if (d3dUniform->isReferencedByVertexShader())
740 {
741 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
742
743 for (int i = 0; i < count; i++)
744 {
745 unsigned int samplerIndex = firstIndex + i;
746
747 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700748 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400749 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400750 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700751 }
752 }
753 }
Xinghua Caob1239382016-12-13 15:07:05 +0800754
755 if (d3dUniform->isReferencedByComputeShader())
756 {
757 unsigned int firstIndex = d3dUniform->csRegisterIndex;
758
759 for (int i = 0; i < count; i++)
760 {
761 unsigned int samplerIndex = firstIndex + i;
762
763 if (samplerIndex < mSamplersCS.size())
764 {
765 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400766 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800767 }
768 }
769 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700770 }
771}
772
Jamie Madill9cf9e872017-06-05 12:59:25 -0400773gl::LinkResult ProgramD3D::load(const gl::Context *context,
774 gl::InfoLog &infoLog,
775 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700776{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500777 // TODO(jmadill): Use Renderer from contextImpl.
778
Jamie Madill62d31cb2015-09-11 13:25:51 -0400779 reset();
780
Jamie Madill334d6152015-10-22 14:00:28 -0400781 DeviceIdentifier binaryDeviceIdentifier = {0};
782 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
783 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700784
785 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
786 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
787 {
788 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500789 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700790 }
791
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500792 int compileFlags = stream->readInt<int>();
793 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
794 {
Jamie Madillf6113162015-05-07 11:49:21 -0400795 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500796 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500797 }
798
Jamie Madill8047c0d2016-03-07 13:02:12 -0500799 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400800 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500801 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400802 }
803
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700804 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
805 for (unsigned int i = 0; i < psSamplerCount; ++i)
806 {
807 Sampler sampler;
808 stream->readBool(&sampler.active);
809 stream->readInt(&sampler.logicalTextureUnit);
810 stream->readInt(&sampler.textureType);
811 mSamplersPS.push_back(sampler);
812 }
813 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
814 for (unsigned int i = 0; i < vsSamplerCount; ++i)
815 {
816 Sampler sampler;
817 stream->readBool(&sampler.active);
818 stream->readInt(&sampler.logicalTextureUnit);
819 stream->readInt(&sampler.textureType);
820 mSamplersVS.push_back(sampler);
821 }
822
Xinghua Caob1239382016-12-13 15:07:05 +0800823 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
824 for (unsigned int i = 0; i < csSamplerCount; ++i)
825 {
826 Sampler sampler;
827 stream->readBool(&sampler.active);
828 stream->readInt(&sampler.logicalTextureUnit);
829 stream->readInt(&sampler.textureType);
830 mSamplersCS.push_back(sampler);
831 }
832
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700833 stream->readInt(&mUsedVertexSamplerRange);
834 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800835 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700836
837 const unsigned int uniformCount = stream->readInt<unsigned int>();
838 if (stream->error())
839 {
Jamie Madillf6113162015-05-07 11:49:21 -0400840 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500841 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700842 }
843
Jamie Madill48ef11b2016-04-27 15:21:52 -0400844 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400845 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700846 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
847 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400848 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700849
Jamie Madill62d31cb2015-09-11 13:25:51 -0400850 D3DUniform *d3dUniform =
851 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
852 linkedUniform.isInDefaultBlock());
853 stream->readInt(&d3dUniform->psRegisterIndex);
854 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800855 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400856 stream->readInt(&d3dUniform->registerCount);
857 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700858
Jamie Madill62d31cb2015-09-11 13:25:51 -0400859 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700860 }
861
Jamie Madill4a3c2342015-10-08 12:58:45 -0400862 const unsigned int blockCount = stream->readInt<unsigned int>();
863 if (stream->error())
864 {
865 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500866 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400867 }
868
869 ASSERT(mD3DUniformBlocks.empty());
870 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
871 {
872 D3DUniformBlock uniformBlock;
873 stream->readInt(&uniformBlock.psRegisterIndex);
874 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800875 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400876 mD3DUniformBlocks.push_back(uniformBlock);
877 }
878
Jamie Madill9fc36822015-11-18 13:08:07 -0500879 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
880 mStreamOutVaryings.resize(streamOutVaryingCount);
881 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700882 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500883 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700884
Jamie Madill28afae52015-11-09 15:07:57 -0500885 stream->readString(&varying->semanticName);
886 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500887 stream->readInt(&varying->componentCount);
888 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700889 }
890
Brandon Jones22502d52014-08-29 16:58:36 -0700891 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400892 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500893 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700894 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400895 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500896 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700897 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300898 stream->readBool(&mHasANGLEMultiviewEnabled);
899 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700900 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400901 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700902
903 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
904 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400905 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
906 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700907 {
908 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
909 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
910 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
911 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
912 }
913
Jamie Madill4e31ad52015-10-29 10:32:57 -0400914 stream->readString(&mGeometryShaderPreamble);
915
Jamie Madill334d6152015-10-22 14:00:28 -0400916 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700917
Jamie Madillb0a838b2016-11-13 20:02:12 -0500918 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
919
Brandon Joneseb994362014-09-24 10:27:28 -0700920 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400921 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
922 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700923 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400924 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400925 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700926
Jamie Madilld3dfda22015-07-06 08:28:49 -0400927 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700928 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400929 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700930 }
931
Jamie Madill334d6152015-10-22 14:00:28 -0400932 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700933 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400934
Jamie Madillada9ecc2015-08-17 12:53:37 -0400935 ShaderExecutableD3D *shaderExecutable = nullptr;
936
Jamie Madillb0a838b2016-11-13 20:02:12 -0500937 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
938 mStreamOutVaryings, separateAttribs,
939 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400940
Brandon Joneseb994362014-09-24 10:27:28 -0700941 if (!shaderExecutable)
942 {
Jamie Madillf6113162015-05-07 11:49:21 -0400943 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500944 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700945 }
946
947 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400948 VertexExecutable::Signature signature;
949 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700950
951 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800952 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
953 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700954
955 stream->skip(vertexShaderSize);
956 }
957
958 const size_t pixelShaderCount = stream->readInt<unsigned int>();
959 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
960 {
961 const size_t outputCount = stream->readInt<unsigned int>();
962 std::vector<GLenum> outputs(outputCount);
963 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
964 {
965 stream->readInt(&outputs[outputIndex]);
966 }
967
Jamie Madill334d6152015-10-22 14:00:28 -0400968 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700969 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400970 ShaderExecutableD3D *shaderExecutable = nullptr;
971
Jamie Madillb0a838b2016-11-13 20:02:12 -0500972 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
973 mStreamOutVaryings, separateAttribs,
974 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700975
976 if (!shaderExecutable)
977 {
Jamie Madillf6113162015-05-07 11:49:21 -0400978 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500979 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700980 }
981
982 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800983 mPixelExecutables.push_back(
984 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700985
986 stream->skip(pixelShaderSize);
987 }
988
Jamie Madill4e31ad52015-10-29 10:32:57 -0400989 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
990 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700991 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400992 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
993 if (geometryShaderSize == 0)
994 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400995 continue;
996 }
997
Brandon Joneseb994362014-09-24 10:27:28 -0700998 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400999
Xinghua Caob1239382016-12-13 15:07:05 +08001000 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001001 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
1002 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +08001003 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001004
Xinghua Caob1239382016-12-13 15:07:05 +08001005 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001006 {
Jamie Madillf6113162015-05-07 11:49:21 -04001007 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001008 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001009 }
Xinghua Caob1239382016-12-13 15:07:05 +08001010
1011 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1012
Brandon Joneseb994362014-09-24 10:27:28 -07001013 stream->skip(geometryShaderSize);
1014 }
1015
Xinghua Caob1239382016-12-13 15:07:05 +08001016 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1017 if (computeShaderSize > 0)
1018 {
1019 const unsigned char *computeShaderFunction = binary + stream->offset();
1020
1021 ShaderExecutableD3D *computeExecutable = nullptr;
1022 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1023 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1024 &computeExecutable));
1025
1026 if (!computeExecutable)
1027 {
1028 infoLog << "Could not create compute shader.";
1029 return false;
1030 }
1031
1032 mComputeExecutable.reset(computeExecutable);
1033 }
1034
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001035 initializeUniformStorage();
1036
Jamie Madillb0a838b2016-11-13 20:02:12 -05001037 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001038}
1039
Jamie Madill27a60632017-06-30 15:12:01 -04001040void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001041{
Austin Kinross137b1512015-06-17 16:14:53 -07001042 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001043 // When we load the binary again later, we can validate the device identifier before trying to
1044 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001045 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001046 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1047 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001048
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001049 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1050
Jamie Madill8047c0d2016-03-07 13:02:12 -05001051 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001052 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001053 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001054 }
1055
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001056 stream->writeInt(mSamplersPS.size());
1057 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1058 {
1059 stream->writeInt(mSamplersPS[i].active);
1060 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1061 stream->writeInt(mSamplersPS[i].textureType);
1062 }
1063
1064 stream->writeInt(mSamplersVS.size());
1065 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1066 {
1067 stream->writeInt(mSamplersVS[i].active);
1068 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1069 stream->writeInt(mSamplersVS[i].textureType);
1070 }
1071
Xinghua Caob1239382016-12-13 15:07:05 +08001072 stream->writeInt(mSamplersCS.size());
1073 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1074 {
1075 stream->writeInt(mSamplersCS[i].active);
1076 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1077 stream->writeInt(mSamplersCS[i].textureType);
1078 }
1079
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001080 stream->writeInt(mUsedVertexSamplerRange);
1081 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001082 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001083
Jamie Madill62d31cb2015-09-11 13:25:51 -04001084 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001085 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001086 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001087 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001088 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1089 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001090 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001091 stream->writeInt(uniform->registerCount);
1092 stream->writeInt(uniform->registerElement);
1093 }
1094
Jamie Madill51f522f2016-12-21 15:10:55 -05001095 // Ensure we init the uniform block structure data if we should.
1096 // http://anglebug.com/1637
1097 ensureUniformBlocksInitialized();
1098
Jamie Madill4a3c2342015-10-08 12:58:45 -04001099 stream->writeInt(mD3DUniformBlocks.size());
1100 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1101 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001102 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1103 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001104 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001105 }
1106
Jamie Madill9fc36822015-11-18 13:08:07 -05001107 stream->writeInt(mStreamOutVaryings.size());
1108 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001109 {
Brandon Joneseb994362014-09-24 10:27:28 -07001110 stream->writeString(varying.semanticName);
1111 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001112 stream->writeInt(varying.componentCount);
1113 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001114 }
1115
Brandon Jones22502d52014-08-29 16:58:36 -07001116 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001117 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001118 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001119 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001120 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001121 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001122 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001123 stream->writeInt(mHasANGLEMultiviewEnabled);
1124 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001125 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001126 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001127
Brandon Joneseb994362014-09-24 10:27:28 -07001128 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001129 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001130 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1131 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001132 {
Brandon Joneseb994362014-09-24 10:27:28 -07001133 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001134 stream->writeInt(variable.type);
1135 stream->writeString(variable.name);
1136 stream->writeString(variable.source);
1137 stream->writeInt(variable.outputIndex);
1138 }
1139
Jamie Madill4e31ad52015-10-29 10:32:57 -04001140 stream->writeString(mGeometryShaderPreamble);
1141
Brandon Joneseb994362014-09-24 10:27:28 -07001142 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001143 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1144 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001145 {
Xinghua Caob1239382016-12-13 15:07:05 +08001146 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001147
Jamie Madilld3dfda22015-07-06 08:28:49 -04001148 const auto &inputLayout = vertexExecutable->inputs();
1149 stream->writeInt(inputLayout.size());
1150
1151 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001152 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001153 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001154 }
1155
1156 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1157 stream->writeInt(vertexShaderSize);
1158
1159 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1160 stream->writeBytes(vertexBlob, vertexShaderSize);
1161 }
1162
1163 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001164 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1165 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001166 {
Xinghua Caob1239382016-12-13 15:07:05 +08001167 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001168
1169 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1170 stream->writeInt(outputs.size());
1171 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1172 {
1173 stream->writeInt(outputs[outputIndex]);
1174 }
1175
1176 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1177 stream->writeInt(pixelShaderSize);
1178
1179 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1180 stream->writeBytes(pixelBlob, pixelShaderSize);
1181 }
1182
Xinghua Caob1239382016-12-13 15:07:05 +08001183 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001184 {
Xinghua Caob1239382016-12-13 15:07:05 +08001185 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001186 {
1187 stream->writeInt(0);
1188 continue;
1189 }
1190
Xinghua Caob1239382016-12-13 15:07:05 +08001191 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001192 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001193 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1194 }
1195
1196 if (mComputeExecutable)
1197 {
1198 size_t computeShaderSize = mComputeExecutable->getLength();
1199 stream->writeInt(computeShaderSize);
1200 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1201 }
1202 else
1203 {
1204 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001205 }
Brandon Jones22502d52014-08-29 16:58:36 -07001206}
1207
Geoff Langc5629752015-12-07 16:29:04 -05001208void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1209{
1210}
1211
Yunchao He61afff12017-03-14 15:34:03 +08001212void ProgramD3D::setSeparable(bool /* separable */)
1213{
1214}
1215
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001216gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1217 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001218{
1219 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1220 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001221 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
Brandon Joneseb994362014-09-24 10:27:28 -07001222 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001223 *outExecutable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001224 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001225 }
1226 }
1227
Jamie Madill334d6152015-10-22 14:00:28 -04001228 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001229 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001230
1231 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001232 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001233
1234 gl::InfoLog tempInfoLog;
1235 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1236
Jamie Madill01074252016-11-28 15:55:51 -05001237 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001238 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001239 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001240 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001241
Jamie Madill97399232014-12-23 12:31:15 -05001242 if (pixelExecutable)
1243 {
Xinghua Caob1239382016-12-13 15:07:05 +08001244 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001245 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001246 }
1247 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001248 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001249 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1250 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001251 }
Brandon Jones22502d52014-08-29 16:58:36 -07001252
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001253 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001254 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001255}
1256
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001257gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1258 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001259{
Brandon Joneseb994362014-09-24 10:27:28 -07001260 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1261 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001262 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001263 {
Geoff Langb543aff2014-09-30 14:52:54 -04001264 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001265 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001266 }
1267 }
1268
Brandon Jones22502d52014-08-29 16:58:36 -07001269 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001270 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001271 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001272
1273 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001274 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001275
1276 gl::InfoLog tempInfoLog;
1277 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1278
Jamie Madill01074252016-11-28 15:55:51 -05001279 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001280 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001281 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001282 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001283
Jamie Madill97399232014-12-23 12:31:15 -05001284 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001285 {
Xinghua Caob1239382016-12-13 15:07:05 +08001286 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001287 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001288 }
Jamie Madill97399232014-12-23 12:31:15 -05001289 else if (!infoLog)
1290 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001291 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1292 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001293 }
Brandon Jones22502d52014-08-29 16:58:36 -07001294
Geoff Langb543aff2014-09-30 14:52:54 -04001295 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001296 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001297}
1298
Jamie Madill9082b982016-04-27 15:21:51 -04001299gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 GLenum drawMode,
1301 ShaderExecutableD3D **outExecutable,
1302 gl::InfoLog *infoLog)
1303{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001304 if (outExecutable)
1305 {
1306 *outExecutable = nullptr;
1307 }
1308
Austin Kinross88829e82016-01-12 13:04:41 -08001309 // Return a null shader if the current rendering doesn't use a geometry shader
1310 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001311 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001312 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001313 }
1314
Jamie Madill4e31ad52015-10-29 10:32:57 -04001315 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1316
Xinghua Caob1239382016-12-13 15:07:05 +08001317 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001318 {
1319 if (outExecutable)
1320 {
Xinghua Caob1239382016-12-13 15:07:05 +08001321 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001322 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001323 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001324 }
1325
1326 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001327 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Martin Radev41ac68e2017-06-06 12:16:58 +03001328 mHasANGLEMultiviewEnabled, usesGeometryShaderForPointSpriteEmulation(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001329 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001330
1331 gl::InfoLog tempInfoLog;
1332 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1333
Xinghua Caob1239382016-12-13 15:07:05 +08001334 ShaderExecutableD3D *geometryExecutable = nullptr;
1335 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001336 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001337 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001338 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001339
1340 if (!infoLog && error.isError())
1341 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001342 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1343 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344 }
1345
Xinghua Caob1239382016-12-13 15:07:05 +08001346 if (geometryExecutable != nullptr)
1347 {
1348 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1349 }
1350
Jamie Madill4e31ad52015-10-29 10:32:57 -04001351 if (outExecutable)
1352 {
Xinghua Caob1239382016-12-13 15:07:05 +08001353 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001354 }
1355 return error;
1356}
1357
Jamie Madill01074252016-11-28 15:55:51 -05001358class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001359{
Jamie Madill01074252016-11-28 15:55:51 -05001360 public:
1361 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001362 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001363 {
Brandon Joneseb994362014-09-24 10:27:28 -07001364 }
1365
Jamie Madill01074252016-11-28 15:55:51 -05001366 virtual gl::Error run() = 0;
1367
1368 void operator()() override { mError = run(); }
1369
1370 const gl::Error &getError() const { return mError; }
1371 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1372 ShaderExecutableD3D *getResult() { return mResult; }
1373
1374 protected:
1375 ProgramD3D *mProgram;
1376 gl::Error mError;
1377 gl::InfoLog mInfoLog;
1378 ShaderExecutableD3D *mResult;
1379};
1380
1381class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1382{
1383 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001384 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1385 : GetExecutableTask(program), mContext(context)
1386 {
1387 }
Jamie Madill01074252016-11-28 15:55:51 -05001388 gl::Error run() override
1389 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001391
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001393
1394 return gl::NoError();
1395 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001396
1397 private:
1398 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001399};
1400
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001401void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1402{
1403 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1404 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
1405}
1406
Jamie Madill01074252016-11-28 15:55:51 -05001407class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1408{
1409 public:
1410 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1411 gl::Error run() override
1412 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001413 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001414
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001415 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001416
1417 return gl::NoError();
1418 }
1419};
1420
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001421void ProgramD3D::updateCachedOutputLayoutFromShader()
1422{
1423 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
1424}
1425
Jamie Madill01074252016-11-28 15:55:51 -05001426class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1427{
1428 public:
1429 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1430 : GetExecutableTask(program), mContextState(contextState)
1431 {
1432 }
1433
1434 gl::Error run() override
1435 {
1436 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1437 // D3D11.
1438 if (mProgram->usesGeometryShader(GL_POINTS))
1439 {
1440 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1441 &mResult, &mInfoLog));
1442 }
1443
1444 return gl::NoError();
1445 }
1446
1447 private:
1448 const gl::ContextState &mContextState;
1449};
1450
Xinghua Cao73badc02017-03-29 19:14:53 +08001451gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1452{
1453 if (outExecutable)
1454 {
1455 *outExecutable = mComputeExecutable.get();
1456 }
1457
1458 return gl::NoError();
1459}
1460
Jamie Madill9cf9e872017-06-05 12:59:25 -04001461gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1462 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001463{
1464 // Ensure the compiler is initialized to avoid race conditions.
1465 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1466
1467 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1468
Jamie Madillbd044ed2017-06-05 12:59:21 -04001469 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001470 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001471 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001472
1473 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1474 workerPool->postWorkerTask(&pixelTask),
1475 workerPool->postWorkerTask(&geometryTask)}};
1476
1477 WaitableEvent::WaitMany(&waitEvents);
1478
1479 infoLog << vertexTask.getInfoLog().str();
1480 infoLog << pixelTask.getInfoLog().str();
1481 infoLog << geometryTask.getInfoLog().str();
1482
1483 ANGLE_TRY(vertexTask.getError());
1484 ANGLE_TRY(pixelTask.getError());
1485 ANGLE_TRY(geometryTask.getError());
1486
1487 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1488 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1489 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1490
Jamie Madill48ef11b2016-04-27 15:21:52 -04001491 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001492
1493 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001494 {
Jamie Madill334d6152015-10-22 14:00:28 -04001495 // Geometry shaders are currently only used internally, so there is no corresponding shader
1496 // object at the interface level. For now the geometry shader debug info is prepended to
1497 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001498 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001499 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001500 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1501 }
1502
1503 if (defaultVertexExecutable)
1504 {
1505 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1506 }
1507
1508 if (defaultPixelExecutable)
1509 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001510 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001511 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001512 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1513 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001514
Jamie Madillb0a838b2016-11-13 20:02:12 -05001515 return (defaultVertexExecutable && defaultPixelExecutable &&
1516 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001517}
1518
Jamie Madill9cf9e872017-06-05 12:59:25 -04001519gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1520 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001521{
1522 // Ensure the compiler is initialized to avoid race conditions.
1523 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1524
Jamie Madillbd044ed2017-06-05 12:59:21 -04001525 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001526
1527 ShaderExecutableD3D *computeExecutable = nullptr;
1528 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1529 std::vector<D3DVarying>(), false,
1530 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1531
1532 if (computeExecutable == nullptr)
1533 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001534 ERR() << "Error compiling dynamic compute executable:" << std::endl
1535 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001536 }
1537 else
1538 {
1539 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1540 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1541 mComputeExecutable.reset(computeExecutable);
1542 }
1543
1544 return mComputeExecutable.get() != nullptr;
1545}
1546
Jamie Madill9cf9e872017-06-05 12:59:25 -04001547gl::LinkResult ProgramD3D::link(const gl::Context *context,
1548 const gl::VaryingPacking &packing,
1549 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001550{
Jamie Madillc564c072017-06-01 12:45:42 -04001551 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001552
Jamie Madill62d31cb2015-09-11 13:25:51 -04001553 reset();
1554
Jamie Madillbd044ed2017-06-05 12:59:21 -04001555 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001556 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001557 {
Xinghua Caob1239382016-12-13 15:07:05 +08001558 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1559
Jamie Madillbd044ed2017-06-05 12:59:21 -04001560 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001561
Jamie Madill9cf9e872017-06-05 12:59:25 -04001562 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001563 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001564 {
Xinghua Caob1239382016-12-13 15:07:05 +08001565 infoLog << result.getError().getMessage();
1566 return result;
1567 }
1568 else if (!result.getResult())
1569 {
1570 infoLog << "Failed to create D3D compute shader.";
1571 return result;
1572 }
1573
Jamie Madillbd044ed2017-06-05 12:59:21 -04001574 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001575 }
1576 else
1577 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001578 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1579 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001580
1581 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1582 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1583
1584 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1585 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1586
1587 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1588 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1589
1590 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1591 {
1592 if (fragmentShaderD3D->usesFrontFacing())
1593 {
1594 infoLog << "The current renderer doesn't support gl_FrontFacing";
1595 return false;
1596 }
1597 }
1598
1599 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1600 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1601 // intelligently, but D3D9 assumes one semantic per register.
1602 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1603 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1604 {
1605 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001606 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001607 }
Xinghua Caob1239382016-12-13 15:07:05 +08001608
1609 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1610 BuiltinVaryingsD3D builtins(metadata, packing);
1611
Jamie Madillbd044ed2017-06-05 12:59:21 -04001612 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1613 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001614
1615 mUsesPointSize = vertexShaderD3D->usesPointSize();
1616 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1617 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001618 mUsesViewID = metadata.usesViewID();
1619 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001620
1621 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001622 mUsesFlatInterpolation =
1623 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1624 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001625
1626 if (mRenderer->getMajorShaderModel() >= 4)
1627 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001628 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
1629 packing, builtins, mHasANGLEMultiviewEnabled);
Xinghua Caob1239382016-12-13 15:07:05 +08001630 }
1631
Jamie Madillbd044ed2017-06-05 12:59:21 -04001632 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001633
Jamie Madillbd044ed2017-06-05 12:59:21 -04001634 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001635
1636 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1637
Jamie Madill9cf9e872017-06-05 12:59:25 -04001638 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001639 if (result.isError())
1640 {
1641 infoLog << result.getError().getMessage();
1642 return result;
1643 }
1644 else if (!result.getResult())
1645 {
1646 infoLog << "Failed to create D3D shaders.";
1647 return result;
1648 }
1649
Jamie Madillbd044ed2017-06-05 12:59:21 -04001650 initUniformBlockInfo(context, vertexShader);
1651 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001652 }
1653
Jamie Madillb0a838b2016-11-13 20:02:12 -05001654 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001655}
1656
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001657GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001658{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001659 // TODO(jmadill): Do something useful here?
1660 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001661}
1662
Jamie Madillbd044ed2017-06-05 12:59:21 -04001663void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001664{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001665 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001666 {
Xinghua Caob1239382016-12-13 15:07:05 +08001667 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001668 continue;
1669
Xinghua Caob1239382016-12-13 15:07:05 +08001670 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001671 continue;
1672
Xinghua Caob1239382016-12-13 15:07:05 +08001673 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1674 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001675 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001676}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677
Jamie Madill51f522f2016-12-21 15:10:55 -05001678void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001679{
Jamie Madill51f522f2016-12-21 15:10:55 -05001680 // Lazy init.
1681 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1682 {
1683 return;
1684 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001685
1686 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001687 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1688 const ShaderD3D *fragmentShaderD3D =
1689 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1690 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691
Jamie Madill48ef11b2016-04-27 15:21:52 -04001692 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001693 {
1694 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1695
Jamie Madill4a3c2342015-10-08 12:58:45 -04001696 D3DUniformBlock d3dUniformBlock;
1697
Jamie Madill62d31cb2015-09-11 13:25:51 -04001698 if (uniformBlock.vertexStaticUse)
1699 {
Xinghua Caob1239382016-12-13 15:07:05 +08001700 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001701 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001702 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001703 }
1704
1705 if (uniformBlock.fragmentStaticUse)
1706 {
Xinghua Caob1239382016-12-13 15:07:05 +08001707 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001708 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001709 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001710 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001711 }
1712
Xinghua Caob1239382016-12-13 15:07:05 +08001713 if (uniformBlock.computeStaticUse)
1714 {
1715 ASSERT(computeShaderD3D != nullptr);
1716 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001717 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001718 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1719 }
1720
Jamie Madill4a3c2342015-10-08 12:58:45 -04001721 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001722 }
1723}
1724
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001725void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001726{
1727 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001728 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001729 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001730 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001731 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001732 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001733 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001734 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001735 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001736 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001737 vertexRegisters = std::max(vertexRegisters,
1738 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001739 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001740 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001741 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001742 fragmentRegisters = std::max(
1743 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001744 }
Xinghua Caob1239382016-12-13 15:07:05 +08001745 if (d3dUniform->isReferencedByComputeShader())
1746 {
1747 computeRegisters = std::max(
1748 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1749 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001750 }
1751 }
1752
Xinghua Caob1239382016-12-13 15:07:05 +08001753 mVertexUniformStorage =
1754 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1755 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1756 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1757 mComputeUniformStorage =
1758 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001759
1760 // Iterate the uniforms again to assign data pointers to default block uniforms.
1761 for (D3DUniform *d3dUniform : mD3DUniforms)
1762 {
1763 if (d3dUniform->isSampler())
1764 {
1765 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1766 continue;
1767 }
1768
1769 if (d3dUniform->isReferencedByVertexShader())
1770 {
1771 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1772 d3dUniform->registerElement);
1773 }
1774
1775 if (d3dUniform->isReferencedByFragmentShader())
1776 {
1777 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1778 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1779 }
1780
1781 if (d3dUniform->isReferencedByComputeShader())
1782 {
1783 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1784 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1785 }
1786 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001787}
1788
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001789gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001790{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001791 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001792
Jamie Madill01074252016-11-28 15:55:51 -05001793 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001794
Jamie Madill62d31cb2015-09-11 13:25:51 -04001795 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001796 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001797 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001798 }
1799
Jamie Madill51f522f2016-12-21 15:10:55 -05001800 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001801}
1802
Xinghua Cao73badc02017-03-29 19:14:53 +08001803gl::Error ProgramD3D::applyComputeUniforms()
1804{
1805 ASSERT(!mDirtySamplerMapping);
1806 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1807
1808 for (D3DUniform *d3dUniform : mD3DUniforms)
1809 {
1810 d3dUniform->dirty = false;
1811 }
1812
1813 return gl::NoError();
1814}
1815
Jamie Madill9082b982016-04-27 15:21:51 -04001816gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001817{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001818 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001819 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001820 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001821 }
1822
Jamie Madill51f522f2016-12-21 15:10:55 -05001823 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001824
Jamie Madill03260fa2015-06-22 13:57:22 -04001825 mVertexUBOCache.clear();
1826 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001827
1828 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1829 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1830
Jamie Madill4a3c2342015-10-08 12:58:45 -04001831 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001832 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001833 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001834 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001835 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001836
Brandon Jones18bd4102014-09-22 14:21:44 -07001837 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001838 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001839 {
1840 continue;
1841 }
1842
Jamie Madill4a3c2342015-10-08 12:58:45 -04001843 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001844 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001845 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001846 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001847
Jamie Madill969194d2015-07-20 14:36:56 -04001848 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001849 {
1850 mVertexUBOCache.resize(registerIndex + 1, -1);
1851 }
1852
1853 ASSERT(mVertexUBOCache[registerIndex] == -1);
1854 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001855 }
1856
Jamie Madill4a3c2342015-10-08 12:58:45 -04001857 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001858 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001859 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001860 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001861
1862 if (mFragmentUBOCache.size() <= registerIndex)
1863 {
1864 mFragmentUBOCache.resize(registerIndex + 1, -1);
1865 }
1866
1867 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1868 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001869 }
1870 }
1871
Jamie Madill03260fa2015-06-22 13:57:22 -04001872 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001873}
1874
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001875void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001876{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001877 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001878 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001879 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001880 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
Jamie Madill334d6152015-10-22 14:00:28 -04001883void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001885 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
1888void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1889{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001890 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001891}
1892
1893void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1894{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001895 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896}
1897
1898void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1899{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001900 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001901}
1902
Jamie Madill334d6152015-10-22 14:00:28 -04001903void ProgramD3D::setUniformMatrix2fv(GLint location,
1904 GLsizei count,
1905 GLboolean transpose,
1906 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001908 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001909}
1910
Jamie Madill334d6152015-10-22 14:00:28 -04001911void ProgramD3D::setUniformMatrix3fv(GLint location,
1912 GLsizei count,
1913 GLboolean transpose,
1914 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001915{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001916 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001917}
1918
Jamie Madill334d6152015-10-22 14:00:28 -04001919void ProgramD3D::setUniformMatrix4fv(GLint location,
1920 GLsizei count,
1921 GLboolean transpose,
1922 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001925}
1926
Jamie Madill334d6152015-10-22 14:00:28 -04001927void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1928 GLsizei count,
1929 GLboolean transpose,
1930 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001932 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933}
1934
Jamie Madill334d6152015-10-22 14:00:28 -04001935void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1936 GLsizei count,
1937 GLboolean transpose,
1938 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001940 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001941}
1942
Jamie Madill334d6152015-10-22 14:00:28 -04001943void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1944 GLsizei count,
1945 GLboolean transpose,
1946 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001948 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001949}
1950
Jamie Madill334d6152015-10-22 14:00:28 -04001951void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1952 GLsizei count,
1953 GLboolean transpose,
1954 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001956 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001957}
1958
Jamie Madill334d6152015-10-22 14:00:28 -04001959void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1960 GLsizei count,
1961 GLboolean transpose,
1962 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001964 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
Jamie Madill334d6152015-10-22 14:00:28 -04001967void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1968 GLsizei count,
1969 GLboolean transpose,
1970 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001971{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001972 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1976{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001977 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
1980void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1981{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001982 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
1985void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1986{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001987 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988}
1989
1990void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1991{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001992 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
1995void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1996{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001997 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998}
1999
2000void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2001{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002002 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
2005void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2006{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002007 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002008}
2009
2010void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2011{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002012 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002013}
2014
Jamie Madill4a3c2342015-10-08 12:58:45 -04002015void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
2016 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002017{
2018}
2019
Jamie Madillbd044ed2017-06-05 12:59:21 -04002020void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002021{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002022 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002023 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08002024 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05002025 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002026 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002027 {
Xinghua Caob1239382016-12-13 15:07:05 +08002028 if (computeUniform.staticUse)
2029 {
2030 defineUniformBase(computeShader, computeUniform, &uniformMap);
2031 }
Jamie Madillfb536032015-09-11 13:19:49 -04002032 }
2033 }
Xinghua Caob1239382016-12-13 15:07:05 +08002034 else
Jamie Madillfb536032015-09-11 13:19:49 -04002035 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002036 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2037 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002038 {
Xinghua Caob1239382016-12-13 15:07:05 +08002039 if (vertexUniform.staticUse)
2040 {
2041 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2042 }
2043 }
2044
Jamie Madillbd044ed2017-06-05 12:59:21 -04002045 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2046 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002047 {
2048 if (fragmentUniform.staticUse)
2049 {
2050 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2051 }
Jamie Madillfb536032015-09-11 13:19:49 -04002052 }
2053 }
2054
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002055 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002056 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002057 {
2058 if (!glUniform.isInDefaultBlock())
2059 continue;
2060
2061 auto mapEntry = uniformMap.find(glUniform.name);
2062 ASSERT(mapEntry != uniformMap.end());
2063 mD3DUniforms.push_back(mapEntry->second);
2064 }
2065
Jamie Madill62d31cb2015-09-11 13:25:51 -04002066 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002067 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002068}
2069
Jamie Madill91445bc2015-09-23 16:47:53 -04002070void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002071 const sh::Uniform &uniform,
2072 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002073{
Olli Etuaho96963162016-03-21 11:54:33 +02002074 // Samplers get their registers assigned in assignAllSamplerRegisters.
2075 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002076 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002077 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002078 return;
2079 }
2080
Jamie Madill91445bc2015-09-23 16:47:53 -04002081 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2082
2083 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2084 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002085 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002086 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087
Jamie Madill91445bc2015-09-23 16:47:53 -04002088 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002089}
2090
Jamie Madill62d31cb2015-09-11 13:25:51 -04002091D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2092{
2093 for (D3DUniform *d3dUniform : mD3DUniforms)
2094 {
2095 if (d3dUniform->name == name)
2096 {
2097 return d3dUniform;
2098 }
2099 }
2100
2101 return nullptr;
2102}
2103
Jamie Madill91445bc2015-09-23 16:47:53 -04002104void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002105 const sh::ShaderVariable &uniform,
2106 const std::string &fullName,
2107 sh::HLSLBlockEncoder *encoder,
2108 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002109{
2110 if (uniform.isStruct())
2111 {
2112 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2113 {
2114 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2115
Jamie Madill55def582015-05-04 11:24:57 -04002116 if (encoder)
2117 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002118
2119 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2120 {
Jamie Madill334d6152015-10-22 14:00:28 -04002121 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002122 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2123
Olli Etuaho96963162016-03-21 11:54:33 +02002124 // Samplers get their registers assigned in assignAllSamplerRegisters.
2125 // Also they couldn't use the same encoder as the rest of the struct, since they are
2126 // extracted out of the struct by the shader translator.
2127 if (gl::IsSamplerType(field.type))
2128 {
2129 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2130 }
2131 else
2132 {
2133 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2134 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002135 }
2136
Jamie Madill55def582015-05-04 11:24:57 -04002137 if (encoder)
2138 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002139 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002140 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002141 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002142
2143 // Not a struct. Arrays are treated as aggregate types.
2144 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002145 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002146 encoder->enterAggregateType();
2147 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002148
Jamie Madill62d31cb2015-09-11 13:25:51 -04002149 // Advance the uniform offset, to track registers allocation for structs
2150 sh::BlockMemberInfo blockInfo =
2151 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2152 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002153
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002154 auto uniformMapEntry = uniformMap->find(fullName);
2155 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002156
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002157 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002158 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002159 d3dUniform = uniformMapEntry->second;
2160 }
2161 else
2162 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002164 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002165 }
2166
2167 if (encoder)
2168 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002169 d3dUniform->registerElement =
2170 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002171 unsigned int reg =
2172 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002173 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002174 {
2175 d3dUniform->psRegisterIndex = reg;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002176 d3dUniform->dirty = true;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002177 }
Xinghua Caob1239382016-12-13 15:07:05 +08002178 else if (shaderType == GL_VERTEX_SHADER)
2179 {
2180 d3dUniform->vsRegisterIndex = reg;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002181 d3dUniform->dirty = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002182 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002183 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002184 {
Xinghua Caob1239382016-12-13 15:07:05 +08002185 ASSERT(shaderType == GL_COMPUTE_SHADER);
2186 d3dUniform->csRegisterIndex = reg;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002187 d3dUniform->dirty = true;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002188 }
Jamie Madillfb536032015-09-11 13:19:49 -04002189
2190 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002191 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002192 {
2193 encoder->exitAggregateType();
2194 }
2195 }
2196}
2197
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002199void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
2200 GLsizei countIn,
2201 const T *v,
2202 uint8_t *targetData,
2203 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204{
Jamie Madill334d6152015-10-22 14:00:28 -04002205 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002206 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2207
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002208 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002209
Jamie Madill62d31cb2015-09-11 13:25:51 -04002210 unsigned int elementCount = targetUniform->elementCount();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002211 unsigned int arrayElement = locationInfo.element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002212 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213
2214 if (targetUniform->type == targetUniformType)
2215 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002216 T *target = reinterpret_cast<T *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002217
Jamie Madill62d31cb2015-09-11 13:25:51 -04002218 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002219 {
Jamie Madill334d6152015-10-22 14:00:28 -04002220 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221 const T *source = v + (i * components);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002222 memcpy(dest, source, components * sizeof(T));
2223 targetUniform->dirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002224 }
2225 }
2226 else if (targetUniform->type == targetBoolType)
2227 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002228 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002229
Jamie Madill62d31cb2015-09-11 13:25:51 -04002230 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231 {
Jamie Madill334d6152015-10-22 14:00:28 -04002232 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002233 const T *source = v + (i * components);
2234
2235 for (int c = 0; c < components; c++)
2236 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002237 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002238 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002239 targetUniform->dirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002240 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002241 }
Jamie Madill334d6152015-10-22 14:00:28 -04002242 else
2243 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002244}
2245
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002246template <typename T>
2247void ProgramD3D::setUniformInternal(GLint location,
2248 GLsizei count,
2249 const T *v,
Jamie Madill62d31cb2015-09-11 13:25:51 -04002250 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002251{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002252 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2253 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2254
2255 if (!targetUniform->mSamplerData.empty())
2256 {
2257 ASSERT(targetUniformType == GL_INT);
2258 memcpy(&targetUniform->mSamplerData[locationInfo.element], v, count * sizeof(T));
2259 mDirtySamplerMapping = true;
2260 targetUniform->dirty = true;
2261 return;
2262 }
2263
2264 if (targetUniform->vsData)
2265 {
2266 setUniformImpl(locationInfo, count, v, targetUniform->vsData, targetUniformType);
2267 }
2268
2269 if (targetUniform->psData)
2270 {
2271 setUniformImpl(locationInfo, count, v, targetUniform->psData, targetUniformType);
2272 }
2273
2274 if (targetUniform->csData)
2275 {
2276 setUniformImpl(locationInfo, count, v, targetUniform->csData, targetUniformType);
2277 }
2278}
2279
2280template <int cols, int rows>
2281void ProgramD3D::setUniformMatrixfvImpl(GLint location,
2282 GLsizei countIn,
2283 GLboolean transpose,
2284 const GLfloat *value,
2285 uint8_t *targetData,
2286 GLenum targetUniformType)
2287{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002288 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002289
Jamie Madill62d31cb2015-09-11 13:25:51 -04002290 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002291 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002292 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002293
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002294 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002295 GLfloat *target = reinterpret_cast<GLfloat *>(targetData + arrayElement * sizeof(GLfloat) *
2296 targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002297
Jamie Madill62d31cb2015-09-11 13:25:51 -04002298 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299 {
2300 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2301 if (transpose == GL_FALSE)
2302 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002303 targetUniform->dirty =
2304 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002305 }
2306 else
2307 {
Jamie Madill334d6152015-10-22 14:00:28 -04002308 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002309 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002310 }
2311 target += targetMatrixStride;
2312 value += cols * rows;
2313 }
2314}
2315
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002316template <int cols, int rows>
2317void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2318 GLsizei countIn,
2319 GLboolean transpose,
2320 const GLfloat *value,
2321 GLenum targetUniformType)
2322{
2323 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2324
2325 if (targetUniform->vsData)
2326 {
2327 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2328 targetUniform->vsData, targetUniformType);
2329 }
2330
2331 if (targetUniform->psData)
2332 {
2333 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2334 targetUniform->psData, targetUniformType);
2335 }
2336
2337 if (targetUniform->csData)
2338 {
2339 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2340 targetUniform->csData, targetUniformType);
2341 }
2342}
2343
Jamie Madill4a3c2342015-10-08 12:58:45 -04002344size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002345{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002346 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002347
Jamie Madill62d31cb2015-09-11 13:25:51 -04002348 // define member uniforms
2349 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002350 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002351 sh::BlockLayoutEncoder *encoder = nullptr;
2352
2353 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002354 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002355 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002356 }
2357 else
2358 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002359 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002360 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002361
Jamie Madill39046162016-02-08 15:05:17 -05002362 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2363 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002364
2365 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002366}
2367
Jamie Madill62d31cb2015-09-11 13:25:51 -04002368void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002369{
Olli Etuaho96963162016-03-21 11:54:33 +02002370 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002371 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002372 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002373 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002374 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002375 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002376 }
2377}
2378
Olli Etuaho96963162016-03-21 11:54:33 +02002379void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002380{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002381 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002382 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2383 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002384 {
Xinghua Caob1239382016-12-13 15:07:05 +08002385 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2386 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2387 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2388 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2389 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2390 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002391 }
Xinghua Caob1239382016-12-13 15:07:05 +08002392 else
Jamie Madillfb536032015-09-11 13:19:49 -04002393 {
Xinghua Caob1239382016-12-13 15:07:05 +08002394 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2395 const ShaderD3D *fragmentShaderD3D =
2396 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2397 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2398 fragmentShaderD3D->hasUniform(d3dUniform));
2399 if (vertexShaderD3D->hasUniform(d3dUniform))
2400 {
2401 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2402 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2403 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2404 mSamplersVS, &mUsedVertexSamplerRange);
2405 }
2406 if (fragmentShaderD3D->hasUniform(d3dUniform))
2407 {
2408 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2409 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2410 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2411 mSamplersPS, &mUsedPixelSamplerRange);
2412 }
Jamie Madillfb536032015-09-11 13:19:49 -04002413 }
2414}
2415
Jamie Madill62d31cb2015-09-11 13:25:51 -04002416// static
2417void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002418 GLenum samplerType,
2419 unsigned int samplerCount,
2420 std::vector<Sampler> &outSamplers,
2421 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002422{
2423 unsigned int samplerIndex = startSamplerIndex;
2424
2425 do
2426 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002427 ASSERT(samplerIndex < outSamplers.size());
2428 Sampler *sampler = &outSamplers[samplerIndex];
2429 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002430 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002431 sampler->logicalTextureUnit = 0;
2432 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002433 samplerIndex++;
2434 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002435}
2436
Brandon Jonesc9610c52014-08-25 17:02:59 -07002437void ProgramD3D::reset()
2438{
Xinghua Caob1239382016-12-13 15:07:05 +08002439 mVertexExecutables.clear();
2440 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002441
Xinghua Caob1239382016-12-13 15:07:05 +08002442 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002443 {
Xinghua Caob1239382016-12-13 15:07:05 +08002444 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002445 }
Brandon Joneseb994362014-09-24 10:27:28 -07002446
Xinghua Caob1239382016-12-13 15:07:05 +08002447 mComputeExecutable.reset(nullptr);
2448
Brandon Jones22502d52014-08-29 16:58:36 -07002449 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002450 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002451
2452 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002453 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002454 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002455 mHasANGLEMultiviewEnabled = false;
2456 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002457 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002458 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002459 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002460
Jamie Madill62d31cb2015-09-11 13:25:51 -04002461 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002462 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002463
Xinghua Caob1239382016-12-13 15:07:05 +08002464 mVertexUniformStorage.reset(nullptr);
2465 mFragmentUniformStorage.reset(nullptr);
2466 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002467
2468 mSamplersPS.clear();
2469 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002470 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002471
2472 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002473 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002474 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002475 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002476
Jamie Madill8047c0d2016-03-07 13:02:12 -05002477 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002478
Jamie Madill9fc36822015-11-18 13:08:07 -05002479 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002480
2481 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002482}
2483
Geoff Lang7dd2e102014-11-10 15:19:26 -05002484unsigned int ProgramD3D::getSerial() const
2485{
2486 return mSerial;
2487}
2488
2489unsigned int ProgramD3D::issueSerial()
2490{
2491 return mCurrentSerial++;
2492}
2493
Jamie Madillbd044ed2017-06-05 12:59:21 -04002494void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002495{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002496 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002497 ASSERT(vertexShader != nullptr);
2498
2499 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002500 int semanticIndex = 0;
2501 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002502 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002503 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002504 GLuint location = mState.getAttributeLocation(attribute.name);
2505 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002506
Jamie Madill8047c0d2016-03-07 13:02:12 -05002507 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002508 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002509 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002510 }
2511 }
Jamie Madill437d2662014-12-05 14:23:35 -05002512}
2513
Jamie Madilla779b612017-07-24 11:46:05 -04002514void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002515{
Jamie Madilla779b612017-07-24 11:46:05 -04002516 if (mCurrentVertexArrayStateSerial == associatedSerial)
2517 {
2518 return;
2519 }
2520
2521 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002522 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002523 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002524
Jamie Madill6de51852017-04-12 09:53:01 -04002525 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002526 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002527 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002528
Jamie Madill8047c0d2016-03-07 13:02:12 -05002529 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002530 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002531 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002532 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002533 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002534 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002535 mCachedInputLayout[d3dSemantic] =
2536 GetVertexFormatType(vertexAttributes[locationIndex],
2537 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002538 }
2539 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002540
2541 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2542}
2543
2544void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2545 const gl::Framebuffer *framebuffer)
2546{
2547 GetPixelOutputLayoutFromFramebuffer(context, framebuffer, &mPixelShaderOutputLayoutCache);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002548}
2549
Jamie Madill192745a2016-12-22 15:58:21 -05002550void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2551 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002552{
Jamie Madill9fc36822015-11-18 13:08:07 -05002553 const std::string &varyingSemantic =
2554 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2555
Jamie Madillccdf74b2015-08-18 10:46:12 -04002556 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002557 mStreamOutVaryings.clear();
2558
Jamie Madill48ef11b2016-04-27 15:21:52 -04002559 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002560 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2561 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002562 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002563 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2564 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002565 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002566 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002567 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002568 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2569 builtins.glPosition.index, 4, outputSlot));
2570 }
2571 }
2572 else if (tfVaryingName == "gl_FragCoord")
2573 {
2574 if (builtins.glFragCoord.enabled)
2575 {
2576 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2577 builtins.glFragCoord.index, 4, outputSlot));
2578 }
2579 }
2580 else if (tfVaryingName == "gl_PointSize")
2581 {
2582 if (builtins.glPointSize.enabled)
2583 {
2584 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2585 }
2586 }
2587 else
2588 {
jchen10a9042d32017-03-17 08:50:45 +08002589 size_t subscript = GL_INVALID_INDEX;
2590 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002591 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002592 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002593 const auto &varying = *registerInfo.packedVarying->varying;
2594 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002595 int componentCount = gl::VariableColumnCount(transposedType);
2596 ASSERT(!varying.isBuiltIn());
2597
Jamie Madill55c25d02015-11-18 13:08:08 -05002598 // Transform feedback for varying structs is underspecified.
2599 // See Khronos bug 9856.
2600 // TODO(jmadill): Figure out how to be spec-compliant here.
2601 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2602 continue;
2603
Jamie Madill9fc36822015-11-18 13:08:07 -05002604 // There can be more than one register assigned to a particular varying, and each
2605 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002606 if (baseName == registerInfo.packedVarying->varying->name &&
2607 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002608 {
2609 mStreamOutVaryings.push_back(D3DVarying(
2610 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2611 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002612 }
2613 }
2614 }
2615}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002616
2617D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2618{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002619 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002620}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002621
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002622const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2623{
2624 return mD3DUniforms[mState.getUniformLocations()[location].index];
2625}
2626
Olli Etuaho855d9642017-05-17 14:05:06 +03002627bool ProgramD3D::getUniformBlockSize(const std::string &blockName,
2628 const std::string & /* blockMappedName */,
2629 size_t *sizeOut) const
Jamie Madill4a3c2342015-10-08 12:58:45 -04002630{
2631 std::string baseName = blockName;
2632 gl::ParseAndStripArrayIndex(&baseName);
2633
2634 auto sizeIter = mBlockDataSizes.find(baseName);
2635 if (sizeIter == mBlockDataSizes.end())
2636 {
2637 *sizeOut = 0;
2638 return false;
2639 }
2640
2641 *sizeOut = sizeIter->second;
2642 return true;
2643}
2644
2645bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +03002646 const std::string & /* memberUniformMappedName */,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002647 sh::BlockMemberInfo *memberInfoOut) const
2648{
2649 auto infoIter = mBlockInfo.find(memberUniformName);
2650 if (infoIter == mBlockInfo.end())
2651 {
2652 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2653 return false;
2654 }
2655
2656 *memberInfoOut = infoIter->second;
2657 return true;
2658}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002659
2660void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2661 GLenum genMode,
2662 GLint components,
2663 const GLfloat *coeffs)
2664{
2665 UNREACHABLE();
2666}
2667
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002668bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2669{
2670 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2671
2672 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2673 {
2674 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2675 {
2676 return true;
2677 }
2678 }
2679
2680 return false;
2681}
2682
2683bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2684{
2685 if (!usesGeometryShader(drawMode))
2686 {
2687 // No shader necessary mean we have the required (null) executable.
2688 return true;
2689 }
2690
2691 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2692 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2693}
2694
2695bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2696{
2697 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2698 {
2699 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2700 {
2701 return true;
2702 }
2703 }
2704
2705 return false;
2706}
2707
Jamie Madill54164b02017-08-28 15:17:37 -04002708template <typename DestT>
2709void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2710{
2711 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2712 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2713
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002714 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2715 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.element);
2716
2717 if (gl::IsMatrixType(uniform.type))
2718 {
2719 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2720 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2721 }
2722 else
2723 {
2724 memcpy(dataOut, srcPointer, uniform.getElementSize());
2725 }
Jamie Madill54164b02017-08-28 15:17:37 -04002726}
2727
2728void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2729{
2730 getUniformInternal(location, params);
2731}
2732
2733void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2734{
2735 getUniformInternal(location, params);
2736}
2737
2738void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2739{
2740 getUniformInternal(location, params);
2741}
2742
Jamie Madill8047c0d2016-03-07 13:02:12 -05002743} // namespace rx