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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000154 bindGenericUniformBuffer(0);
155 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
156 {
157 bindIndexedUniformBuffer(0, i, 0, -1);
158 }
159
160 bindGenericTransformFeedbackBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
162 {
163 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
164 }
165
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000166 bindCopyReadBuffer(0);
167 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000168 bindPixelPackBuffer(0);
169 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000170
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000171 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000172 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173
174 mState.packAlignment = 4;
175 mState.unpackAlignment = 4;
176 mState.packReverseRowOrder = false;
177
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000178 mExtensionString = NULL;
179 mRendererString = NULL;
180
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000181 mInvalidEnum = false;
182 mInvalidValue = false;
183 mInvalidOperation = false;
184 mOutOfMemory = false;
185 mInvalidFramebufferOperation = false;
186
187 mHasBeenCurrent = false;
188 mContextLost = false;
189 mResetStatus = GL_NO_ERROR;
190 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
191 mRobustAccess = robustAccess;
192
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000193 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mSupportsDXT1Textures = false;
195 mSupportsDXT3Textures = false;
196 mSupportsDXT5Textures = false;
197 mSupportsEventQueries = false;
198 mSupportsOcclusionQueries = false;
199 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200}
201
202Context::~Context()
203{
204 if (mState.currentProgram != 0)
205 {
206 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
207 if (programObject)
208 {
209 programObject->release();
210 }
211 mState.currentProgram = 0;
212 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000213 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214
215 while (!mFramebufferMap.empty())
216 {
217 deleteFramebuffer(mFramebufferMap.begin()->first);
218 }
219
220 while (!mFenceMap.empty())
221 {
222 deleteFence(mFenceMap.begin()->first);
223 }
224
225 while (!mQueryMap.empty())
226 {
227 deleteQuery(mQueryMap.begin()->first);
228 }
229
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000230 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
231 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000232 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
234 mState.samplerTexture[type][sampler].set(NULL);
235 }
236 }
237
238 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
239 {
240 mIncompleteTextures[type].set(NULL);
241 }
242
243 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
244 {
245 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
246 }
247
248 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
249 {
250 mState.activeQuery[i].set(NULL);
251 }
252
253 mState.arrayBuffer.set(NULL);
254 mState.elementArrayBuffer.set(NULL);
255 mState.renderbuffer.set(NULL);
256
257 mTexture2DZero.set(NULL);
258 mTextureCubeMapZero.set(NULL);
259
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000260 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000261 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
262 {
263 mState.uniformBuffers[i].set(NULL);
264 }
265
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000266 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000267 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
268 {
269 mState.transformFeedbackBuffers[i].set(NULL);
270 }
271
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000272 mState.copyReadBuffer.set(NULL);
273 mState.copyWriteBuffer.set(NULL);
274
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000275 mState.pixelPackBuffer.set(NULL);
276 mState.pixelUnpackBuffer.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mResourceManager->release();
279}
280
daniel@transgaming.comad629872012-11-28 19:32:06 +0000281void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000283 if (!mHasBeenCurrent)
284 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000285 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000286 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000287 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
288 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
289 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000290
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000291 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000292 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
294 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
295 mMaxRenderbufferDimension = mMaxTextureDimension;
296 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000297 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000298 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
299 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000301 mSupportsEventQueries = mRenderer->getEventQuerySupport();
302 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000303 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000304 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
305 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
306 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
307 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
308 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
309 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
310 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
311 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000312 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314
315 mNumCompressedTextureFormats = 0;
316 if (supportsDXT1Textures())
317 {
318 mNumCompressedTextureFormats += 2;
319 }
320 if (supportsDXT3Textures())
321 {
322 mNumCompressedTextureFormats += 1;
323 }
324 if (supportsDXT5Textures())
325 {
326 mNumCompressedTextureFormats += 1;
327 }
328
329 initExtensionString();
330 initRendererString();
331
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000332 mState.viewport.x = 0;
333 mState.viewport.y = 0;
334 mState.viewport.width = surface->getWidth();
335 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000337 mState.scissor.x = 0;
338 mState.scissor.y = 0;
339 mState.scissor.width = surface->getWidth();
340 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341
342 mHasBeenCurrent = true;
343 }
344
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000345 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000346 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000347
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000348 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
349 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000350 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
352 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000353
354 // Store the current client version in the renderer
355 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356}
357
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000358// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359void Context::markContextLost()
360{
361 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
362 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
363 mContextLost = true;
364}
365
366bool Context::isContextLost()
367{
368 return mContextLost;
369}
370
371void Context::setClearColor(float red, float green, float blue, float alpha)
372{
373 mState.colorClearValue.red = red;
374 mState.colorClearValue.green = green;
375 mState.colorClearValue.blue = blue;
376 mState.colorClearValue.alpha = alpha;
377}
378
379void Context::setClearDepth(float depth)
380{
381 mState.depthClearValue = depth;
382}
383
384void Context::setClearStencil(int stencil)
385{
386 mState.stencilClearValue = stencil;
387}
388
389void Context::setCullFace(bool enabled)
390{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000391 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394bool Context::isCullFaceEnabled() const
395{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399void Context::setCullMode(GLenum mode)
400{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000401 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000402}
403
404void Context::setFrontFace(GLenum front)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409void Context::setDepthTest(bool enabled)
410{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000411 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414bool Context::isDepthTestEnabled() const
415{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000416 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setDepthFunc(GLenum depthFunc)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setDepthRange(float zNear, float zFar)
425{
426 mState.zNear = zNear;
427 mState.zFar = zFar;
428}
429
430void Context::setBlend(bool enabled)
431{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000433}
434
435bool Context::isBlendEnabled() const
436{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000437 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.blend.sourceBlendRGB = sourceRGB;
443 mState.blend.destBlendRGB = destRGB;
444 mState.blend.sourceBlendAlpha = sourceAlpha;
445 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setBlendColor(float red, float green, float blue, float alpha)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.blendColor.red = red;
451 mState.blendColor.green = green;
452 mState.blendColor.blue = blue;
453 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.blend.blendEquationRGB = rgbEquation;
459 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setStencilTest(bool enabled)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467bool Context::isStencilTestEnabled() const
468{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000469 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000475 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000476 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000477}
478
479void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000482 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setStencilWritemask(GLuint stencilWritemask)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilFail = stencilFail;
499 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
500 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackFail = stencilBackFail;
506 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
507 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setPolygonOffsetFill(bool enabled)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515bool Context::isPolygonOffsetFillEnabled() const
516{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000517 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
521{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000522 // An application can pass NaN values here, so handle this gracefully
523 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
524 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527void Context::setSampleAlphaToCoverage(bool enabled)
528{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000529 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532bool Context::isSampleAlphaToCoverageEnabled() const
533{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000534 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setSampleCoverage(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isSampleCoverageEnabled() const
543{
544 return mState.sampleCoverage;
545}
546
547void Context::setSampleCoverageParams(GLclampf value, bool invert)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.sampleCoverageValue = value;
550 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000551}
552
553void Context::setScissorTest(bool enabled)
554{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000555 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558bool Context::isScissorTestEnabled() const
559{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000560 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setDither(bool enabled)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568bool Context::isDitherEnabled() const
569{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000570 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573void Context::setLineWidth(GLfloat width)
574{
575 mState.lineWidth = width;
576}
577
578void Context::setGenerateMipmapHint(GLenum hint)
579{
580 mState.generateMipmapHint = hint;
581}
582
583void Context::setFragmentShaderDerivativeHint(GLenum hint)
584{
585 mState.fragmentShaderDerivativeHint = hint;
586 // TODO: Propagate the hint to shader translator so we can write
587 // ddx, ddx_coarse, or ddx_fine depending on the hint.
588 // Ignore for now. It is valid for implementations to ignore hint.
589}
590
591void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
592{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000593 mState.viewport.x = x;
594 mState.viewport.y = y;
595 mState.viewport.width = width;
596 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000597}
598
599void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
600{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000601 mState.scissor.x = x;
602 mState.scissor.y = y;
603 mState.scissor.width = width;
604 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000605}
606
607void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
608{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000609 mState.blend.colorMaskRed = red;
610 mState.blend.colorMaskGreen = green;
611 mState.blend.colorMaskBlue = blue;
612 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000613}
614
615void Context::setDepthMask(bool mask)
616{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000617 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setActiveSampler(unsigned int active)
621{
622 mState.activeSampler = active;
623}
624
625GLuint Context::getReadFramebufferHandle() const
626{
627 return mState.readFramebuffer;
628}
629
630GLuint Context::getDrawFramebufferHandle() const
631{
632 return mState.drawFramebuffer;
633}
634
635GLuint Context::getRenderbufferHandle() const
636{
637 return mState.renderbuffer.id();
638}
639
640GLuint Context::getArrayBufferHandle() const
641{
642 return mState.arrayBuffer.id();
643}
644
645GLuint Context::getActiveQuery(GLenum target) const
646{
647 Query *queryObject = NULL;
648
649 switch (target)
650 {
651 case GL_ANY_SAMPLES_PASSED_EXT:
652 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
653 break;
654 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
655 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
656 break;
657 default:
658 ASSERT(false);
659 }
660
661 if (queryObject)
662 {
663 return queryObject->id();
664 }
665 else
666 {
667 return 0;
668 }
669}
670
671void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
672{
673 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
674}
675
676const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
677{
678 return mState.vertexAttribute[attribNum];
679}
680
681void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000682 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000683{
684 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
685 mState.vertexAttribute[attribNum].mSize = size;
686 mState.vertexAttribute[attribNum].mType = type;
687 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000688 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689 mState.vertexAttribute[attribNum].mStride = stride;
690 mState.vertexAttribute[attribNum].mPointer = pointer;
691}
692
693const void *Context::getVertexAttribPointer(unsigned int attribNum) const
694{
695 return mState.vertexAttribute[attribNum].mPointer;
696}
697
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698void Context::setPackAlignment(GLint alignment)
699{
700 mState.packAlignment = alignment;
701}
702
703GLint Context::getPackAlignment() const
704{
705 return mState.packAlignment;
706}
707
708void Context::setUnpackAlignment(GLint alignment)
709{
710 mState.unpackAlignment = alignment;
711}
712
713GLint Context::getUnpackAlignment() const
714{
715 return mState.unpackAlignment;
716}
717
718void Context::setPackReverseRowOrder(bool reverseRowOrder)
719{
720 mState.packReverseRowOrder = reverseRowOrder;
721}
722
723bool Context::getPackReverseRowOrder() const
724{
725 return mState.packReverseRowOrder;
726}
727
728GLuint Context::createBuffer()
729{
730 return mResourceManager->createBuffer();
731}
732
733GLuint Context::createProgram()
734{
735 return mResourceManager->createProgram();
736}
737
738GLuint Context::createShader(GLenum type)
739{
740 return mResourceManager->createShader(type);
741}
742
743GLuint Context::createTexture()
744{
745 return mResourceManager->createTexture();
746}
747
748GLuint Context::createRenderbuffer()
749{
750 return mResourceManager->createRenderbuffer();
751}
752
753// Returns an unused framebuffer name
754GLuint Context::createFramebuffer()
755{
756 GLuint handle = mFramebufferHandleAllocator.allocate();
757
758 mFramebufferMap[handle] = NULL;
759
760 return handle;
761}
762
763GLuint Context::createFence()
764{
765 GLuint handle = mFenceHandleAllocator.allocate();
766
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000767 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768
769 return handle;
770}
771
772// Returns an unused query name
773GLuint Context::createQuery()
774{
775 GLuint handle = mQueryHandleAllocator.allocate();
776
777 mQueryMap[handle] = NULL;
778
779 return handle;
780}
781
782void Context::deleteBuffer(GLuint buffer)
783{
784 if (mResourceManager->getBuffer(buffer))
785 {
786 detachBuffer(buffer);
787 }
788
789 mResourceManager->deleteBuffer(buffer);
790}
791
792void Context::deleteShader(GLuint shader)
793{
794 mResourceManager->deleteShader(shader);
795}
796
797void Context::deleteProgram(GLuint program)
798{
799 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802void Context::deleteTexture(GLuint texture)
803{
804 if (mResourceManager->getTexture(texture))
805 {
806 detachTexture(texture);
807 }
808
809 mResourceManager->deleteTexture(texture);
810}
811
812void Context::deleteRenderbuffer(GLuint renderbuffer)
813{
814 if (mResourceManager->getRenderbuffer(renderbuffer))
815 {
816 detachRenderbuffer(renderbuffer);
817 }
818
819 mResourceManager->deleteRenderbuffer(renderbuffer);
820}
821
822void Context::deleteFramebuffer(GLuint framebuffer)
823{
824 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
825
826 if (framebufferObject != mFramebufferMap.end())
827 {
828 detachFramebuffer(framebuffer);
829
830 mFramebufferHandleAllocator.release(framebufferObject->first);
831 delete framebufferObject->second;
832 mFramebufferMap.erase(framebufferObject);
833 }
834}
835
836void Context::deleteFence(GLuint fence)
837{
838 FenceMap::iterator fenceObject = mFenceMap.find(fence);
839
840 if (fenceObject != mFenceMap.end())
841 {
842 mFenceHandleAllocator.release(fenceObject->first);
843 delete fenceObject->second;
844 mFenceMap.erase(fenceObject);
845 }
846}
847
848void Context::deleteQuery(GLuint query)
849{
850 QueryMap::iterator queryObject = mQueryMap.find(query);
851 if (queryObject != mQueryMap.end())
852 {
853 mQueryHandleAllocator.release(queryObject->first);
854 if (queryObject->second)
855 {
856 queryObject->second->release();
857 }
858 mQueryMap.erase(queryObject);
859 }
860}
861
862Buffer *Context::getBuffer(GLuint handle)
863{
864 return mResourceManager->getBuffer(handle);
865}
866
867Shader *Context::getShader(GLuint handle)
868{
869 return mResourceManager->getShader(handle);
870}
871
872Program *Context::getProgram(GLuint handle)
873{
874 return mResourceManager->getProgram(handle);
875}
876
877Texture *Context::getTexture(GLuint handle)
878{
879 return mResourceManager->getTexture(handle);
880}
881
882Renderbuffer *Context::getRenderbuffer(GLuint handle)
883{
884 return mResourceManager->getRenderbuffer(handle);
885}
886
887Framebuffer *Context::getReadFramebuffer()
888{
889 return getFramebuffer(mState.readFramebuffer);
890}
891
892Framebuffer *Context::getDrawFramebuffer()
893{
894 return mBoundDrawFramebuffer;
895}
896
897void Context::bindArrayBuffer(unsigned int buffer)
898{
899 mResourceManager->checkBufferAllocation(buffer);
900
901 mState.arrayBuffer.set(getBuffer(buffer));
902}
903
904void Context::bindElementArrayBuffer(unsigned int buffer)
905{
906 mResourceManager->checkBufferAllocation(buffer);
907
908 mState.elementArrayBuffer.set(getBuffer(buffer));
909}
910
911void Context::bindTexture2D(GLuint texture)
912{
913 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
914
915 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
916}
917
918void Context::bindTextureCubeMap(GLuint texture)
919{
920 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
921
922 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
923}
924
925void Context::bindReadFramebuffer(GLuint framebuffer)
926{
927 if (!getFramebuffer(framebuffer))
928 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000929 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000930 }
931
932 mState.readFramebuffer = framebuffer;
933}
934
935void Context::bindDrawFramebuffer(GLuint framebuffer)
936{
937 if (!getFramebuffer(framebuffer))
938 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000939 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940 }
941
942 mState.drawFramebuffer = framebuffer;
943
944 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
945}
946
947void Context::bindRenderbuffer(GLuint renderbuffer)
948{
949 mResourceManager->checkRenderbufferAllocation(renderbuffer);
950
951 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
952}
953
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000954void Context::bindGenericUniformBuffer(GLuint buffer)
955{
956 mResourceManager->checkBufferAllocation(buffer);
957
958 mState.genericUniformBuffer.set(getBuffer(buffer));
959}
960
961void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000962{
963 mResourceManager->checkBufferAllocation(buffer);
964
965 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
966}
967
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000968void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
969{
970 mResourceManager->checkBufferAllocation(buffer);
971
972 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
973}
974
975void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000976{
977 mResourceManager->checkBufferAllocation(buffer);
978
979 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
980}
981
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000982void Context::bindCopyReadBuffer(GLuint buffer)
983{
984 mResourceManager->checkBufferAllocation(buffer);
985
986 mState.copyReadBuffer.set(getBuffer(buffer));
987}
988
989void Context::bindCopyWriteBuffer(GLuint buffer)
990{
991 mResourceManager->checkBufferAllocation(buffer);
992
993 mState.copyWriteBuffer.set(getBuffer(buffer));
994}
995
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000996void Context::bindPixelPackBuffer(GLuint buffer)
997{
998 mResourceManager->checkBufferAllocation(buffer);
999
1000 mState.pixelPackBuffer.set(getBuffer(buffer));
1001}
1002
1003void Context::bindPixelUnpackBuffer(GLuint buffer)
1004{
1005 mResourceManager->checkBufferAllocation(buffer);
1006
1007 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1008}
1009
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001010void Context::useProgram(GLuint program)
1011{
1012 GLuint priorProgram = mState.currentProgram;
1013 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1014
1015 if (priorProgram != program)
1016 {
1017 Program *newProgram = mResourceManager->getProgram(program);
1018 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001019 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020
1021 if (newProgram)
1022 {
1023 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001024 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001025 }
1026
1027 if (oldProgram)
1028 {
1029 oldProgram->release();
1030 }
1031 }
1032}
1033
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001034void Context::linkProgram(GLuint program)
1035{
1036 Program *programObject = mResourceManager->getProgram(program);
1037
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001038 bool linked = programObject->link();
1039
1040 // if the current program was relinked successfully we
1041 // need to install the new executables
1042 if (linked && program == mState.currentProgram)
1043 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001044 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001045 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001046}
1047
1048void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1049{
1050 Program *programObject = mResourceManager->getProgram(program);
1051
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001052 bool loaded = programObject->setProgramBinary(binary, length);
1053
1054 // if the current program was reloaded successfully we
1055 // need to install the new executables
1056 if (loaded && program == mState.currentProgram)
1057 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001058 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001059 }
1060
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001061}
1062
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063void Context::beginQuery(GLenum target, GLuint query)
1064{
1065 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1066 // of zero, if the active query object name for <target> is non-zero (for the
1067 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1068 // the active query for either target is non-zero), if <id> is the name of an
1069 // existing query object whose type does not match <target>, or if <id> is the
1070 // active query object name for any query type, the error INVALID_OPERATION is
1071 // generated.
1072
1073 // Ensure no other queries are active
1074 // NOTE: If other queries than occlusion are supported, we will need to check
1075 // separately that:
1076 // a) The query ID passed is not the current active query for any target/type
1077 // b) There are no active queries for the requested target (and in the case
1078 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1079 // no query may be active for either if glBeginQuery targets either.
1080 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1081 {
1082 if (mState.activeQuery[i].get() != NULL)
1083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001084 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001085 }
1086 }
1087
1088 QueryType qType;
1089 switch (target)
1090 {
1091 case GL_ANY_SAMPLES_PASSED_EXT:
1092 qType = QUERY_ANY_SAMPLES_PASSED;
1093 break;
1094 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1095 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1096 break;
1097 default:
1098 ASSERT(false);
1099 return;
1100 }
1101
1102 Query *queryObject = getQuery(query, true, target);
1103
1104 // check that name was obtained with glGenQueries
1105 if (!queryObject)
1106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001107 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108 }
1109
1110 // check for type mismatch
1111 if (queryObject->getType() != target)
1112 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001113 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001114 }
1115
1116 // set query as active for specified target
1117 mState.activeQuery[qType].set(queryObject);
1118
1119 // begin query
1120 queryObject->begin();
1121}
1122
1123void Context::endQuery(GLenum target)
1124{
1125 QueryType qType;
1126
1127 switch (target)
1128 {
1129 case GL_ANY_SAMPLES_PASSED_EXT:
1130 qType = QUERY_ANY_SAMPLES_PASSED;
1131 break;
1132 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1133 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1134 break;
1135 default:
1136 ASSERT(false);
1137 return;
1138 }
1139
1140 Query *queryObject = mState.activeQuery[qType].get();
1141
1142 if (queryObject == NULL)
1143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001145 }
1146
1147 queryObject->end();
1148
1149 mState.activeQuery[qType].set(NULL);
1150}
1151
1152void Context::setFramebufferZero(Framebuffer *buffer)
1153{
1154 delete mFramebufferMap[0];
1155 mFramebufferMap[0] = buffer;
1156 if (mState.drawFramebuffer == 0)
1157 {
1158 mBoundDrawFramebuffer = buffer;
1159 }
1160}
1161
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001162void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001163{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001164 RenderbufferStorage *renderbuffer = NULL;
1165 switch (internalformat)
1166 {
1167 case GL_DEPTH_COMPONENT16:
1168 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1169 break;
1170 case GL_RGBA4:
1171 case GL_RGB5_A1:
1172 case GL_RGB565:
1173 case GL_RGB8_OES:
1174 case GL_RGBA8_OES:
1175 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1176 break;
1177 case GL_STENCIL_INDEX8:
1178 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1179 break;
1180 case GL_DEPTH24_STENCIL8_OES:
1181 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1182 break;
1183 default:
1184 UNREACHABLE(); return;
1185 }
1186
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001187 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1188 renderbufferObject->setStorage(renderbuffer);
1189}
1190
1191Framebuffer *Context::getFramebuffer(unsigned int handle)
1192{
1193 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1194
1195 if (framebuffer == mFramebufferMap.end())
1196 {
1197 return NULL;
1198 }
1199 else
1200 {
1201 return framebuffer->second;
1202 }
1203}
1204
1205Fence *Context::getFence(unsigned int handle)
1206{
1207 FenceMap::iterator fence = mFenceMap.find(handle);
1208
1209 if (fence == mFenceMap.end())
1210 {
1211 return NULL;
1212 }
1213 else
1214 {
1215 return fence->second;
1216 }
1217}
1218
1219Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1220{
1221 QueryMap::iterator query = mQueryMap.find(handle);
1222
1223 if (query == mQueryMap.end())
1224 {
1225 return NULL;
1226 }
1227 else
1228 {
1229 if (!query->second && create)
1230 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001231 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001232 query->second->addRef();
1233 }
1234 return query->second;
1235 }
1236}
1237
1238Buffer *Context::getArrayBuffer()
1239{
1240 return mState.arrayBuffer.get();
1241}
1242
1243Buffer *Context::getElementArrayBuffer()
1244{
1245 return mState.elementArrayBuffer.get();
1246}
1247
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001248ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001249{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001250 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001251}
1252
1253Texture2D *Context::getTexture2D()
1254{
1255 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1256}
1257
1258TextureCubeMap *Context::getTextureCubeMap()
1259{
1260 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1261}
1262
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001263Buffer *Context::getGenericUniformBuffer()
1264{
1265 return mState.genericUniformBuffer.get();
1266}
1267
1268Buffer *Context::getGenericTransformFeedbackBuffer()
1269{
1270 return mState.genericTransformFeedbackBuffer.get();
1271}
1272
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001273Buffer *Context::getCopyReadBuffer()
1274{
1275 return mState.copyReadBuffer.get();
1276}
1277
1278Buffer *Context::getCopyWriteBuffer()
1279{
1280 return mState.copyWriteBuffer.get();
1281}
1282
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001283Buffer *Context::getPixelPackBuffer()
1284{
1285 return mState.pixelPackBuffer.get();
1286}
1287
1288Buffer *Context::getPixelUnpackBuffer()
1289{
1290 return mState.pixelUnpackBuffer.get();
1291}
1292
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001293Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1294{
1295 GLuint texid = mState.samplerTexture[type][sampler].id();
1296
1297 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1298 {
1299 switch (type)
1300 {
1301 default: UNREACHABLE();
1302 case TEXTURE_2D: return mTexture2DZero.get();
1303 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1304 }
1305 }
1306
1307 return mState.samplerTexture[type][sampler].get();
1308}
1309
1310bool Context::getBooleanv(GLenum pname, GLboolean *params)
1311{
1312 switch (pname)
1313 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001314 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1315 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1316 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001318 params[0] = mState.blend.colorMaskRed;
1319 params[1] = mState.blend.colorMaskGreen;
1320 params[2] = mState.blend.colorMaskBlue;
1321 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001322 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001323 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1324 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1325 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1326 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001327 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001328 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1329 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1330 case GL_BLEND: *params = mState.blend.blend; break;
1331 case GL_DITHER: *params = mState.blend.dither; break;
1332 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001333 default:
1334 return false;
1335 }
1336
1337 return true;
1338}
1339
1340bool Context::getFloatv(GLenum pname, GLfloat *params)
1341{
1342 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1343 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1344 // GetIntegerv as its native query function. As it would require conversion in any
1345 // case, this should make no difference to the calling application.
1346 switch (pname)
1347 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001348 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1349 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1350 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1351 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1352 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001353 case GL_ALIASED_LINE_WIDTH_RANGE:
1354 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1355 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1356 break;
1357 case GL_ALIASED_POINT_SIZE_RANGE:
1358 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1359 params[1] = getMaximumPointSize();
1360 break;
1361 case GL_DEPTH_RANGE:
1362 params[0] = mState.zNear;
1363 params[1] = mState.zFar;
1364 break;
1365 case GL_COLOR_CLEAR_VALUE:
1366 params[0] = mState.colorClearValue.red;
1367 params[1] = mState.colorClearValue.green;
1368 params[2] = mState.colorClearValue.blue;
1369 params[3] = mState.colorClearValue.alpha;
1370 break;
1371 case GL_BLEND_COLOR:
1372 params[0] = mState.blendColor.red;
1373 params[1] = mState.blendColor.green;
1374 params[2] = mState.blendColor.blue;
1375 params[3] = mState.blendColor.alpha;
1376 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001377 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1378 if (!supportsTextureFilterAnisotropy())
1379 {
1380 return false;
1381 }
1382 *params = mMaxTextureAnisotropy;
1383 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001384 default:
1385 return false;
1386 }
1387
1388 return true;
1389}
1390
1391bool Context::getIntegerv(GLenum pname, GLint *params)
1392{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001393 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1394 {
1395 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1396
1397 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1398 {
1399 // return true to stop further operation in the parent call
1400 return gl::error(GL_INVALID_OPERATION, true);
1401 }
1402
1403 Framebuffer *framebuffer = getDrawFramebuffer();
1404
1405 *params = framebuffer->getDrawBufferState(colorAttachment);
1406 return true;
1407 }
1408
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1410 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1411 // GetIntegerv as its native query function. As it would require conversion in any
1412 // case, this should make no difference to the calling application. You may find it in
1413 // Context::getFloatv.
1414 switch (pname)
1415 {
1416 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001417 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001418 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1419 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001420 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001421 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001422 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001423 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001424 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001425 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1427 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1428 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1429 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1430 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1431 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1432 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1433 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1434 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1435 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1436 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1437 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1438 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1439 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1440 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001441 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001442 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001443 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1444 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001445 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001446 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1447 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1448 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1449 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1450 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1451 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1452 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1453 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1454 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1455 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1456 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1457 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1458 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1459 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1460 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1461 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1463 case GL_SUBPIXEL_BITS: *params = 4; break;
1464 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1465 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1466 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1467 params[0] = mNumCompressedTextureFormats;
1468 break;
1469 case GL_MAX_SAMPLES_ANGLE:
1470 {
1471 GLsizei maxSamples = getMaxSupportedSamples();
1472 if (maxSamples != 0)
1473 {
1474 *params = maxSamples;
1475 }
1476 else
1477 {
1478 return false;
1479 }
1480
1481 break;
1482 }
1483 case GL_SAMPLE_BUFFERS:
1484 case GL_SAMPLES:
1485 {
1486 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1487 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1488 {
1489 switch (pname)
1490 {
1491 case GL_SAMPLE_BUFFERS:
1492 if (framebuffer->getSamples() != 0)
1493 {
1494 *params = 1;
1495 }
1496 else
1497 {
1498 *params = 0;
1499 }
1500 break;
1501 case GL_SAMPLES:
1502 *params = framebuffer->getSamples();
1503 break;
1504 }
1505 }
1506 else
1507 {
1508 *params = 0;
1509 }
1510 }
1511 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001512 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1513 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1514 {
1515 GLenum format, type;
1516 if (getCurrentReadFormatType(&format, &type))
1517 {
1518 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1519 *params = format;
1520 else
1521 *params = type;
1522 }
1523 }
1524 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001525 case GL_MAX_VIEWPORT_DIMS:
1526 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001527 params[0] = mMaxViewportDimension;
1528 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001529 }
1530 break;
1531 case GL_COMPRESSED_TEXTURE_FORMATS:
1532 {
1533 if (supportsDXT1Textures())
1534 {
1535 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1536 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1537 }
1538 if (supportsDXT3Textures())
1539 {
1540 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1541 }
1542 if (supportsDXT5Textures())
1543 {
1544 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1545 }
1546 }
1547 break;
1548 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001549 params[0] = mState.viewport.x;
1550 params[1] = mState.viewport.y;
1551 params[2] = mState.viewport.width;
1552 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001553 break;
1554 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001555 params[0] = mState.scissor.x;
1556 params[1] = mState.scissor.y;
1557 params[2] = mState.scissor.width;
1558 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001559 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1561 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001562 case GL_RED_BITS:
1563 case GL_GREEN_BITS:
1564 case GL_BLUE_BITS:
1565 case GL_ALPHA_BITS:
1566 {
1567 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001568 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001569
1570 if (colorbuffer)
1571 {
1572 switch (pname)
1573 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001574 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1575 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1576 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1577 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001578 }
1579 }
1580 else
1581 {
1582 *params = 0;
1583 }
1584 }
1585 break;
1586 case GL_DEPTH_BITS:
1587 {
1588 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1589 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1590
1591 if (depthbuffer)
1592 {
1593 *params = depthbuffer->getDepthSize();
1594 }
1595 else
1596 {
1597 *params = 0;
1598 }
1599 }
1600 break;
1601 case GL_STENCIL_BITS:
1602 {
1603 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1604 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1605
1606 if (stencilbuffer)
1607 {
1608 *params = stencilbuffer->getStencilSize();
1609 }
1610 else
1611 {
1612 *params = 0;
1613 }
1614 }
1615 break;
1616 case GL_TEXTURE_BINDING_2D:
1617 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001618 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001620 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 return false;
1622 }
1623
1624 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1625 }
1626 break;
1627 case GL_TEXTURE_BINDING_CUBE_MAP:
1628 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001629 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001631 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001632 return false;
1633 }
1634
1635 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1636 }
1637 break;
1638 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1639 *params = mResetStrategy;
1640 break;
1641 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1642 *params = 1;
1643 break;
1644 case GL_PROGRAM_BINARY_FORMATS_OES:
1645 *params = GL_PROGRAM_BINARY_ANGLE;
1646 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001647 case GL_UNIFORM_BUFFER_BINDING:
1648 *params = mState.genericUniformBuffer.id();
1649 break;
1650 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1651 *params = mState.genericTransformFeedbackBuffer.id();
1652 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001653 case GL_COPY_READ_BUFFER_BINDING:
1654 *params = mState.copyReadBuffer.id();
1655 break;
1656 case GL_COPY_WRITE_BUFFER_BINDING:
1657 *params = mState.copyWriteBuffer.id();
1658 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001659 case GL_PIXEL_PACK_BUFFER_BINDING:
1660 *params = mState.pixelPackBuffer.id();
1661 break;
1662 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1663 *params = mState.pixelUnpackBuffer.id();
1664 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001665 default:
1666 return false;
1667 }
1668
1669 return true;
1670}
1671
1672bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1673{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001674 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1675 {
1676 *type = GL_INT;
1677 *numParams = 1;
1678 return true;
1679 }
1680
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001681 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1682 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1683 // to the fact that it is stored internally as a float, and so would require conversion
1684 // if returned from Context::getIntegerv. Since this conversion is already implemented
1685 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1686 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1687 // application.
1688 switch (pname)
1689 {
1690 case GL_COMPRESSED_TEXTURE_FORMATS:
1691 {
1692 *type = GL_INT;
1693 *numParams = mNumCompressedTextureFormats;
1694 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001695 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001696 case GL_SHADER_BINARY_FORMATS:
1697 {
1698 *type = GL_INT;
1699 *numParams = 0;
1700 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001701 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001702 case GL_MAX_VERTEX_ATTRIBS:
1703 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1704 case GL_MAX_VARYING_VECTORS:
1705 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1706 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1707 case GL_MAX_TEXTURE_IMAGE_UNITS:
1708 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1709 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001710 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001711 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712 case GL_NUM_SHADER_BINARY_FORMATS:
1713 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1714 case GL_ARRAY_BUFFER_BINDING:
1715 case GL_FRAMEBUFFER_BINDING:
1716 case GL_RENDERBUFFER_BINDING:
1717 case GL_CURRENT_PROGRAM:
1718 case GL_PACK_ALIGNMENT:
1719 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1720 case GL_UNPACK_ALIGNMENT:
1721 case GL_GENERATE_MIPMAP_HINT:
1722 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1723 case GL_RED_BITS:
1724 case GL_GREEN_BITS:
1725 case GL_BLUE_BITS:
1726 case GL_ALPHA_BITS:
1727 case GL_DEPTH_BITS:
1728 case GL_STENCIL_BITS:
1729 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1730 case GL_CULL_FACE_MODE:
1731 case GL_FRONT_FACE:
1732 case GL_ACTIVE_TEXTURE:
1733 case GL_STENCIL_FUNC:
1734 case GL_STENCIL_VALUE_MASK:
1735 case GL_STENCIL_REF:
1736 case GL_STENCIL_FAIL:
1737 case GL_STENCIL_PASS_DEPTH_FAIL:
1738 case GL_STENCIL_PASS_DEPTH_PASS:
1739 case GL_STENCIL_BACK_FUNC:
1740 case GL_STENCIL_BACK_VALUE_MASK:
1741 case GL_STENCIL_BACK_REF:
1742 case GL_STENCIL_BACK_FAIL:
1743 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1744 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1745 case GL_DEPTH_FUNC:
1746 case GL_BLEND_SRC_RGB:
1747 case GL_BLEND_SRC_ALPHA:
1748 case GL_BLEND_DST_RGB:
1749 case GL_BLEND_DST_ALPHA:
1750 case GL_BLEND_EQUATION_RGB:
1751 case GL_BLEND_EQUATION_ALPHA:
1752 case GL_STENCIL_WRITEMASK:
1753 case GL_STENCIL_BACK_WRITEMASK:
1754 case GL_STENCIL_CLEAR_VALUE:
1755 case GL_SUBPIXEL_BITS:
1756 case GL_MAX_TEXTURE_SIZE:
1757 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1758 case GL_SAMPLE_BUFFERS:
1759 case GL_SAMPLES:
1760 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1761 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1762 case GL_TEXTURE_BINDING_2D:
1763 case GL_TEXTURE_BINDING_CUBE_MAP:
1764 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1765 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1766 case GL_PROGRAM_BINARY_FORMATS_OES:
1767 {
1768 *type = GL_INT;
1769 *numParams = 1;
1770 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001771 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001772 case GL_MAX_SAMPLES_ANGLE:
1773 {
1774 if (getMaxSupportedSamples() != 0)
1775 {
1776 *type = GL_INT;
1777 *numParams = 1;
1778 }
1779 else
1780 {
1781 return false;
1782 }
1783 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001784 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 case GL_MAX_VIEWPORT_DIMS:
1786 {
1787 *type = GL_INT;
1788 *numParams = 2;
1789 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001790 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791 case GL_VIEWPORT:
1792 case GL_SCISSOR_BOX:
1793 {
1794 *type = GL_INT;
1795 *numParams = 4;
1796 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001797 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798 case GL_SHADER_COMPILER:
1799 case GL_SAMPLE_COVERAGE_INVERT:
1800 case GL_DEPTH_WRITEMASK:
1801 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1802 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1803 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1804 case GL_SAMPLE_COVERAGE:
1805 case GL_SCISSOR_TEST:
1806 case GL_STENCIL_TEST:
1807 case GL_DEPTH_TEST:
1808 case GL_BLEND:
1809 case GL_DITHER:
1810 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1811 {
1812 *type = GL_BOOL;
1813 *numParams = 1;
1814 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001815 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001816 case GL_COLOR_WRITEMASK:
1817 {
1818 *type = GL_BOOL;
1819 *numParams = 4;
1820 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001821 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 case GL_POLYGON_OFFSET_FACTOR:
1823 case GL_POLYGON_OFFSET_UNITS:
1824 case GL_SAMPLE_COVERAGE_VALUE:
1825 case GL_DEPTH_CLEAR_VALUE:
1826 case GL_LINE_WIDTH:
1827 {
1828 *type = GL_FLOAT;
1829 *numParams = 1;
1830 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001831 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832 case GL_ALIASED_LINE_WIDTH_RANGE:
1833 case GL_ALIASED_POINT_SIZE_RANGE:
1834 case GL_DEPTH_RANGE:
1835 {
1836 *type = GL_FLOAT;
1837 *numParams = 2;
1838 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001839 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 case GL_COLOR_CLEAR_VALUE:
1841 case GL_BLEND_COLOR:
1842 {
1843 *type = GL_FLOAT;
1844 *numParams = 4;
1845 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001846 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001847 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1848 if (!supportsTextureFilterAnisotropy())
1849 {
1850 return false;
1851 }
1852 *type = GL_FLOAT;
1853 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001854 return true;
1855 }
1856
1857 if (mClientVersion < 3)
1858 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 return false;
1860 }
1861
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001862 // Check for ES3.0+ parameter names
1863 switch (pname)
1864 {
1865 case GL_UNIFORM_BUFFER_BINDING:
1866 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001867 case GL_COPY_READ_BUFFER_BINDING:
1868 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001869 case GL_PIXEL_PACK_BUFFER_BINDING:
1870 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001871 {
1872 *type = GL_INT;
1873 *numParams = 1;
1874 }
1875 return true;
1876 }
1877
1878 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879}
1880
1881// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001882// scissor rectangle to the renderer
1883bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884{
1885 Framebuffer *framebufferObject = getDrawFramebuffer();
1886
1887 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1888 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001889 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 }
1891
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001892 mRenderer->applyRenderTarget(framebufferObject);
1893
daniel@transgaming.com12985182012-12-20 20:56:31 +00001894 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001895 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001897 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 }
1899
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001900 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 return true;
1903}
1904
1905// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1906void Context::applyState(GLenum drawMode)
1907{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001908 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1909 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001910
1911 unsigned int mask = 0;
1912 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001914 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001916 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001917 float threshold = 0.5f;
1918
1919 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001921 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001923 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001924 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001925 threshold += 1.0f;
1926 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927 }
1928 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001929 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001930
1931 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001933 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001936 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001938 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001940 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1941
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001942 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001943 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944}
1945
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946// Applies the shaders and shader constants to the Direct3D 9 device
1947void Context::applyShaders()
1948{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001949 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001950
daniel@transgaming.come4991412012-12-20 20:55:34 +00001951 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001952
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001953 programBinary->applyUniforms();
1954}
1955
1956// Applies the textures and sampler states to the Direct3D 9 device
1957void Context::applyTextures()
1958{
1959 applyTextures(SAMPLER_PIXEL);
1960
1961 if (mSupportsVertexTexture)
1962 {
1963 applyTextures(SAMPLER_VERTEX);
1964 }
1965}
1966
1967// For each Direct3D 9 sampler of either the pixel or vertex stage,
1968// looks up the corresponding OpenGL texture image unit and texture type,
1969// and sets the texture and its addressing/filtering state (or NULL when inactive).
1970void Context::applyTextures(SamplerType type)
1971{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001972 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001973
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001974 // Range of Direct3D samplers of given sampler type
1975 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 int samplerRange = programBinary->getUsedSamplerRange(type);
1977
1978 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1979 {
1980 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981
1982 if (textureUnit != -1)
1983 {
1984 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001987 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001989 SamplerState samplerState;
1990 texture->getSamplerState(&samplerState);
1991 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001992
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001993 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001994
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 texture->resetDirty();
1996 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001997 else
1998 {
1999 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2000 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 }
2002 else
2003 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002004 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 }
2006 }
2007
2008 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2009 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002010 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 }
2012}
2013
2014void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2015 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2016{
2017 Framebuffer *framebuffer = getReadFramebuffer();
2018
2019 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2020 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002021 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 }
2023
2024 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002026 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027 }
2028
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002029 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002030 // sized query sanity check
2031 if (bufSize)
2032 {
2033 int requiredSize = outputPitch * height;
2034 if (requiredSize > *bufSize)
2035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002036 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037 }
2038 }
2039
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002040 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041}
2042
2043void Context::clear(GLbitfield mask)
2044{
2045 Framebuffer *framebufferObject = getDrawFramebuffer();
2046
2047 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002049 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 }
2051
2052 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002053 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054
2055 if (mask & GL_COLOR_BUFFER_BIT)
2056 {
2057 mask &= ~GL_COLOR_BUFFER_BIT;
2058
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002059 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002060 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002061 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002062 }
2063 }
2064
2065 if (mask & GL_DEPTH_BUFFER_BIT)
2066 {
2067 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002068 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002069 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002070 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002071 }
2072 }
2073
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 if (mask & GL_STENCIL_BUFFER_BIT)
2075 {
2076 mask &= ~GL_STENCIL_BUFFER_BIT;
2077 if (framebufferObject->getStencilbufferType() != GL_NONE)
2078 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002079 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002080 if (!depthStencil)
2081 {
2082 ERR("Depth stencil pointer unexpectedly null.");
2083 return;
2084 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002085
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002086 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002088 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 }
2090 }
2091 }
2092
2093 if (mask != 0)
2094 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002095 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 }
2097
daniel@transgaming.com12985182012-12-20 20:56:31 +00002098 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 {
2100 return;
2101 }
2102
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002103 ClearParameters clearParams;
2104 clearParams.mask = finalMask;
2105 clearParams.colorClearValue = mState.colorClearValue;
2106 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2107 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2108 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2109 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2110 clearParams.depthClearValue = mState.depthClearValue;
2111 clearParams.stencilClearValue = mState.stencilClearValue;
2112 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002113
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002114 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115}
2116
2117void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2118{
2119 if (!mState.currentProgram)
2120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002121 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002122 }
2123
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002124 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125 {
2126 return;
2127 }
2128
daniel@transgaming.com12985182012-12-20 20:56:31 +00002129 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130 {
2131 return;
2132 }
2133
2134 applyState(mode);
2135
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002136 ProgramBinary *programBinary = getCurrentProgramBinary();
2137
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002138 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 if (err != GL_NO_ERROR)
2140 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002141 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 }
2143
2144 applyShaders();
2145 applyTextures();
2146
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002147 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002150 }
2151
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002152 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002154 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 }
2156}
2157
2158void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2159{
2160 if (!mState.currentProgram)
2161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002162 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163 }
2164
2165 if (!indices && !mState.elementArrayBuffer)
2166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002167 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002169
2170 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 {
2172 return;
2173 }
2174
daniel@transgaming.com12985182012-12-20 20:56:31 +00002175 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 {
2177 return;
2178 }
2179
2180 applyState(mode);
2181
daniel@transgaming.com31240482012-11-28 21:06:41 +00002182 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002183 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002184 if (err != GL_NO_ERROR)
2185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002186 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002187 }
2188
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002189 ProgramBinary *programBinary = getCurrentProgramBinary();
2190
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002191 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002192 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193 if (err != GL_NO_ERROR)
2194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002195 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 }
2197
2198 applyShaders();
2199 applyTextures();
2200
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002201 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002204 }
2205
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002206 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002208 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209 }
2210}
2211
2212// Implements glFlush when block is false, glFinish when block is true
2213void Context::sync(bool block)
2214{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002215 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002216}
2217
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002218void Context::recordInvalidEnum()
2219{
2220 mInvalidEnum = true;
2221}
2222
2223void Context::recordInvalidValue()
2224{
2225 mInvalidValue = true;
2226}
2227
2228void Context::recordInvalidOperation()
2229{
2230 mInvalidOperation = true;
2231}
2232
2233void Context::recordOutOfMemory()
2234{
2235 mOutOfMemory = true;
2236}
2237
2238void Context::recordInvalidFramebufferOperation()
2239{
2240 mInvalidFramebufferOperation = true;
2241}
2242
2243// Get one of the recorded errors and clear its flag, if any.
2244// [OpenGL ES 2.0.24] section 2.5 page 13.
2245GLenum Context::getError()
2246{
2247 if (mInvalidEnum)
2248 {
2249 mInvalidEnum = false;
2250
2251 return GL_INVALID_ENUM;
2252 }
2253
2254 if (mInvalidValue)
2255 {
2256 mInvalidValue = false;
2257
2258 return GL_INVALID_VALUE;
2259 }
2260
2261 if (mInvalidOperation)
2262 {
2263 mInvalidOperation = false;
2264
2265 return GL_INVALID_OPERATION;
2266 }
2267
2268 if (mOutOfMemory)
2269 {
2270 mOutOfMemory = false;
2271
2272 return GL_OUT_OF_MEMORY;
2273 }
2274
2275 if (mInvalidFramebufferOperation)
2276 {
2277 mInvalidFramebufferOperation = false;
2278
2279 return GL_INVALID_FRAMEBUFFER_OPERATION;
2280 }
2281
2282 return GL_NO_ERROR;
2283}
2284
2285GLenum Context::getResetStatus()
2286{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002287 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002289 // mResetStatus will be set by the markContextLost callback
2290 // in the case a notification is sent
2291 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002292 }
2293
2294 GLenum status = mResetStatus;
2295
2296 if (mResetStatus != GL_NO_ERROR)
2297 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002298 ASSERT(mContextLost);
2299
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002300 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002301 {
2302 mResetStatus = GL_NO_ERROR;
2303 }
2304 }
2305
2306 return status;
2307}
2308
2309bool Context::isResetNotificationEnabled()
2310{
2311 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2312}
2313
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002314int Context::getClientVersion() const
2315{
2316 return mClientVersion;
2317}
2318
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002319int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002320{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002321 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322}
2323
2324float Context::getMaximumPointSize() const
2325{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002326 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327}
2328
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329unsigned int Context::getMaximumCombinedTextureImageUnits() const
2330{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002331 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332}
2333
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002334unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2335{
2336 return mRenderer->getMaxVertexShaderUniformBuffers() +
2337 mRenderer->getMaxFragmentShaderUniformBuffers();
2338}
2339
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340int Context::getMaxSupportedSamples() const
2341{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002342 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002343}
2344
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002345unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2346{
2347 return mRenderer->getMaxTransformFeedbackBuffers();
2348}
2349
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002350unsigned int Context::getMaximumRenderTargets() const
2351{
2352 return mRenderer->getMaxRenderTargets();
2353}
2354
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355bool Context::supportsEventQueries() const
2356{
2357 return mSupportsEventQueries;
2358}
2359
2360bool Context::supportsOcclusionQueries() const
2361{
2362 return mSupportsOcclusionQueries;
2363}
2364
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002365bool Context::supportsBGRATextures() const
2366{
2367 return mSupportsBGRATextures;
2368}
2369
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370bool Context::supportsDXT1Textures() const
2371{
2372 return mSupportsDXT1Textures;
2373}
2374
2375bool Context::supportsDXT3Textures() const
2376{
2377 return mSupportsDXT3Textures;
2378}
2379
2380bool Context::supportsDXT5Textures() const
2381{
2382 return mSupportsDXT5Textures;
2383}
2384
2385bool Context::supportsFloat32Textures() const
2386{
2387 return mSupportsFloat32Textures;
2388}
2389
2390bool Context::supportsFloat32LinearFilter() const
2391{
2392 return mSupportsFloat32LinearFilter;
2393}
2394
2395bool Context::supportsFloat32RenderableTextures() const
2396{
2397 return mSupportsFloat32RenderableTextures;
2398}
2399
2400bool Context::supportsFloat16Textures() const
2401{
2402 return mSupportsFloat16Textures;
2403}
2404
2405bool Context::supportsFloat16LinearFilter() const
2406{
2407 return mSupportsFloat16LinearFilter;
2408}
2409
2410bool Context::supportsFloat16RenderableTextures() const
2411{
2412 return mSupportsFloat16RenderableTextures;
2413}
2414
2415int Context::getMaximumRenderbufferDimension() const
2416{
2417 return mMaxRenderbufferDimension;
2418}
2419
2420int Context::getMaximumTextureDimension() const
2421{
2422 return mMaxTextureDimension;
2423}
2424
2425int Context::getMaximumCubeTextureDimension() const
2426{
2427 return mMaxCubeTextureDimension;
2428}
2429
2430int Context::getMaximumTextureLevel() const
2431{
2432 return mMaxTextureLevel;
2433}
2434
2435bool Context::supportsLuminanceTextures() const
2436{
2437 return mSupportsLuminanceTextures;
2438}
2439
2440bool Context::supportsLuminanceAlphaTextures() const
2441{
2442 return mSupportsLuminanceAlphaTextures;
2443}
2444
2445bool Context::supportsDepthTextures() const
2446{
2447 return mSupportsDepthTextures;
2448}
2449
2450bool Context::supports32bitIndices() const
2451{
2452 return mSupports32bitIndices;
2453}
2454
2455bool Context::supportsNonPower2Texture() const
2456{
2457 return mSupportsNonPower2Texture;
2458}
2459
2460bool Context::supportsInstancing() const
2461{
2462 return mSupportsInstancing;
2463}
2464
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002465bool Context::supportsTextureFilterAnisotropy() const
2466{
2467 return mSupportsTextureFilterAnisotropy;
2468}
2469
2470float Context::getTextureMaxAnisotropy() const
2471{
2472 return mMaxTextureAnisotropy;
2473}
2474
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002475bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2476{
2477 Framebuffer *framebuffer = getReadFramebuffer();
2478 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002480 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002481 }
2482
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002483 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002484 if (!renderbuffer)
2485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002486 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002487 }
2488
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002489 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2490 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002491
2492 return true;
2493}
2494
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495void Context::detachBuffer(GLuint buffer)
2496{
2497 // [OpenGL ES 2.0.24] section 2.9 page 22:
2498 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2499 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2500
2501 if (mState.arrayBuffer.id() == buffer)
2502 {
2503 mState.arrayBuffer.set(NULL);
2504 }
2505
2506 if (mState.elementArrayBuffer.id() == buffer)
2507 {
2508 mState.elementArrayBuffer.set(NULL);
2509 }
2510
2511 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2512 {
2513 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2514 {
2515 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2516 }
2517 }
2518}
2519
2520void Context::detachTexture(GLuint texture)
2521{
2522 // [OpenGL ES 2.0.24] section 3.8 page 84:
2523 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2524 // rebound to texture object zero
2525
2526 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2527 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002528 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002529 {
2530 if (mState.samplerTexture[type][sampler].id() == texture)
2531 {
2532 mState.samplerTexture[type][sampler].set(NULL);
2533 }
2534 }
2535 }
2536
2537 // [OpenGL ES 2.0.24] section 4.4 page 112:
2538 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2539 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2540 // image was attached in the currently bound framebuffer.
2541
2542 Framebuffer *readFramebuffer = getReadFramebuffer();
2543 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2544
2545 if (readFramebuffer)
2546 {
2547 readFramebuffer->detachTexture(texture);
2548 }
2549
2550 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2551 {
2552 drawFramebuffer->detachTexture(texture);
2553 }
2554}
2555
2556void Context::detachFramebuffer(GLuint framebuffer)
2557{
2558 // [OpenGL ES 2.0.24] section 4.4 page 107:
2559 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2560 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2561
2562 if (mState.readFramebuffer == framebuffer)
2563 {
2564 bindReadFramebuffer(0);
2565 }
2566
2567 if (mState.drawFramebuffer == framebuffer)
2568 {
2569 bindDrawFramebuffer(0);
2570 }
2571}
2572
2573void Context::detachRenderbuffer(GLuint renderbuffer)
2574{
2575 // [OpenGL ES 2.0.24] section 4.4 page 109:
2576 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2577 // had been executed with the target RENDERBUFFER and name of zero.
2578
2579 if (mState.renderbuffer.id() == renderbuffer)
2580 {
2581 bindRenderbuffer(0);
2582 }
2583
2584 // [OpenGL ES 2.0.24] section 4.4 page 111:
2585 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2586 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2587 // point to which this image was attached in the currently bound framebuffer.
2588
2589 Framebuffer *readFramebuffer = getReadFramebuffer();
2590 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2591
2592 if (readFramebuffer)
2593 {
2594 readFramebuffer->detachRenderbuffer(renderbuffer);
2595 }
2596
2597 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2598 {
2599 drawFramebuffer->detachRenderbuffer(renderbuffer);
2600 }
2601}
2602
2603Texture *Context::getIncompleteTexture(TextureType type)
2604{
2605 Texture *t = mIncompleteTextures[type].get();
2606
2607 if (t == NULL)
2608 {
2609 static const GLubyte color[] = { 0, 0, 0, 255 };
2610
2611 switch (type)
2612 {
2613 default:
2614 UNREACHABLE();
2615 // default falls through to TEXTURE_2D
2616
2617 case TEXTURE_2D:
2618 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002619 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002620 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2621 t = incomplete2d;
2622 }
2623 break;
2624
2625 case TEXTURE_CUBE:
2626 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002627 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002628
2629 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2630 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2631 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2632 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2633 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2634 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2635
2636 t = incompleteCube;
2637 }
2638 break;
2639 }
2640
2641 mIncompleteTextures[type].set(t);
2642 }
2643
2644 return t;
2645}
2646
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002647bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002648{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002649 if (drawMode == GL_POINTS)
2650 {
2651 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2652 // which affects varying interpolation. Since the value of gl_PointSize is
2653 // undefined when not written, just skip drawing to avoid unexpected results.
2654 if (!getCurrentProgramBinary()->usesPointSize())
2655 {
2656 // This is stictly speaking not an error, but developers should be
2657 // notified of risking undefined behavior.
2658 ERR("Point rendering without writing to gl_PointSize.");
2659
2660 return true;
2661 }
2662 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002663 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002664 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002665 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002666 {
2667 return true;
2668 }
2669 }
2670
2671 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672}
2673
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002674void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002675{
2676 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2677
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002678 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2679 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2680 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2681 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2682 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002683 mState.vertexAttribute[index].mPureInteger = false;
2684}
2685
2686void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2687{
2688 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2689
2690 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2691 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2692 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2693 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2694 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2695 mState.vertexAttribute[index].mPureInteger = true;
2696}
2697
2698void Context::setVertexAttribi(GLuint index, const GLint values[4])
2699{
2700 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2701
2702 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2703 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2704 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2705 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2706 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2707 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708}
2709
2710void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2711{
2712 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2713
2714 mState.vertexAttribute[index].mDivisor = divisor;
2715}
2716
2717// keep list sorted in following order
2718// OES extensions
2719// EXT extensions
2720// Vendor extensions
2721void Context::initExtensionString()
2722{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002723 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724
2725 // OES extensions
2726 if (supports32bitIndices())
2727 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002728 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729 }
2730
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002731 extensionString += "GL_OES_packed_depth_stencil ";
2732 extensionString += "GL_OES_get_program_binary ";
2733 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002734 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002735 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002736 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002737 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002738
2739 if (supportsFloat16Textures())
2740 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002741 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 }
2743 if (supportsFloat16LinearFilter())
2744 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002745 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 }
2747 if (supportsFloat32Textures())
2748 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002749 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750 }
2751 if (supportsFloat32LinearFilter())
2752 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002753 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754 }
2755
2756 if (supportsNonPower2Texture())
2757 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002758 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759 }
2760
2761 // Multi-vendor (EXT) extensions
2762 if (supportsOcclusionQueries())
2763 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002764 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002767 extensionString += "GL_EXT_read_format_bgra ";
2768 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769
2770 if (supportsDXT1Textures())
2771 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002772 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 }
2774
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002775 if (supportsTextureFilterAnisotropy())
2776 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002777 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002778 }
2779
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002780 if (supportsBGRATextures())
2781 {
2782 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2783 }
2784
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002785 if (mRenderer->getMaxRenderTargets() > 1)
2786 {
2787 extensionString += "GL_EXT_draw_buffers ";
2788 }
2789
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002790 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791
2792 // ANGLE-specific extensions
2793 if (supportsDepthTextures())
2794 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002795 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796 }
2797
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002798 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799 if (getMaxSupportedSamples() != 0)
2800 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002801 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 }
2803
2804 if (supportsInstancing())
2805 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002806 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 }
2808
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002809 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810
2811 if (supportsDXT3Textures())
2812 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002813 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002814 }
2815 if (supportsDXT5Textures())
2816 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002817 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002818 }
2819
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002820 extensionString += "GL_ANGLE_texture_usage ";
2821 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822
2823 // Other vendor-specific extensions
2824 if (supportsEventQueries())
2825 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002826 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827 }
2828
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002829 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830 if (end != std::string::npos)
2831 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002832 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002834
2835 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002836}
2837
2838const char *Context::getExtensionString() const
2839{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002840 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002841}
2842
2843void Context::initRendererString()
2844{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002845 std::ostringstream rendererString;
2846 rendererString << "ANGLE (";
2847 rendererString << mRenderer->getRendererDescription();
2848 rendererString << ")";
2849
2850 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002851}
2852
2853const char *Context::getRendererString() const
2854{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002855 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856}
2857
2858void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2859 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2860 GLbitfield mask)
2861{
2862 Framebuffer *readFramebuffer = getReadFramebuffer();
2863 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2864
2865 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2866 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2867 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002868 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
2871 if (drawFramebuffer->getSamples() != 0)
2872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002873 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 }
2875
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002876 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002877 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002878
2879 if (drawColorBuffer == NULL)
2880 {
2881 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2882 return gl::error(GL_INVALID_OPERATION);
2883 }
2884
2885 int readBufferWidth = readColorBuffer->getWidth();
2886 int readBufferHeight = readColorBuffer->getHeight();
2887 int drawBufferWidth = drawColorBuffer->getWidth();
2888 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002890 Rectangle sourceRect;
2891 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892
2893 if (srcX0 < srcX1)
2894 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002895 sourceRect.x = srcX0;
2896 destRect.x = dstX0;
2897 sourceRect.width = srcX1 - srcX0;
2898 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899 }
2900 else
2901 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002902 sourceRect.x = srcX1;
2903 destRect.x = dstX1;
2904 sourceRect.width = srcX0 - srcX1;
2905 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002906 }
2907
2908 if (srcY0 < srcY1)
2909 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002910 sourceRect.height = srcY1 - srcY0;
2911 destRect.height = dstY1 - dstY0;
2912 sourceRect.y = srcY0;
2913 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914 }
2915 else
2916 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002917 sourceRect.height = srcY0 - srcY1;
2918 destRect.height = dstY0 - srcY1;
2919 sourceRect.y = srcY1;
2920 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921 }
2922
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002923 Rectangle sourceScissoredRect = sourceRect;
2924 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002925
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002926 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002927 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002928 // Only write to parts of the destination framebuffer which pass the scissor test.
2929 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002931 int xDiff = mState.scissor.x - destRect.x;
2932 destScissoredRect.x = mState.scissor.x;
2933 destScissoredRect.width -= xDiff;
2934 sourceScissoredRect.x += xDiff;
2935 sourceScissoredRect.width -= xDiff;
2936
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937 }
2938
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002939 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002941 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2942 destScissoredRect.width -= xDiff;
2943 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 }
2945
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002946 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002948 int yDiff = mState.scissor.y - destRect.y;
2949 destScissoredRect.y = mState.scissor.y;
2950 destScissoredRect.height -= yDiff;
2951 sourceScissoredRect.y += yDiff;
2952 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002953 }
2954
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002955 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002956 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002957 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2958 destScissoredRect.height -= yDiff;
2959 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960 }
2961 }
2962
2963 bool blitRenderTarget = false;
2964 bool blitDepthStencil = false;
2965
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002966 Rectangle sourceTrimmedRect = sourceScissoredRect;
2967 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002968
2969 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2970 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002971 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002973 int xDiff = 0 - sourceTrimmedRect.x;
2974 sourceTrimmedRect.x = 0;
2975 sourceTrimmedRect.width -= xDiff;
2976 destTrimmedRect.x += xDiff;
2977 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 }
2979
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002980 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002982 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2983 sourceTrimmedRect.width -= xDiff;
2984 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002985 }
2986
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002987 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002989 int yDiff = 0 - sourceTrimmedRect.y;
2990 sourceTrimmedRect.y = 0;
2991 sourceTrimmedRect.height -= yDiff;
2992 destTrimmedRect.y += yDiff;
2993 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002994 }
2995
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002996 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002997 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002998 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2999 sourceTrimmedRect.height -= yDiff;
3000 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003001 }
3002
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003003 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003004 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003005 int xDiff = 0 - destTrimmedRect.x;
3006 destTrimmedRect.x = 0;
3007 destTrimmedRect.width -= xDiff;
3008 sourceTrimmedRect.x += xDiff;
3009 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010 }
3011
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003012 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003013 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003014 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3015 destTrimmedRect.width -= xDiff;
3016 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003017 }
3018
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003019 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003020 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003021 int yDiff = 0 - destTrimmedRect.y;
3022 destTrimmedRect.y = 0;
3023 destTrimmedRect.height -= yDiff;
3024 sourceTrimmedRect.y += yDiff;
3025 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003026 }
3027
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003028 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003029 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003030 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3031 destTrimmedRect.height -= yDiff;
3032 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003033 }
3034
3035 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003036 if (sourceTrimmedRect.height < readBufferHeight ||
3037 sourceTrimmedRect.width < readBufferWidth ||
3038 destTrimmedRect.height < drawBufferHeight ||
3039 destTrimmedRect.width < drawBufferWidth ||
3040 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003041 {
3042 partialBufferCopy = true;
3043 }
3044
3045 if (mask & GL_COLOR_BUFFER_BIT)
3046 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003047 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3048 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3049 bool validDrawType = true;
3050 bool validDrawFormat = true;
3051
3052 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3053 {
3054 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3055 {
3056 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3057 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3058 {
3059 validDrawType = false;
3060 }
3061
3062 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3063 {
3064 validDrawFormat = false;
3065 }
3066 }
3067 }
3068
3069 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003070 {
3071 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003072 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073 }
3074
3075 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3076 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003077 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003078 }
3079
3080 blitRenderTarget = true;
3081
3082 }
3083
3084 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3085 {
3086 Renderbuffer *readDSBuffer = NULL;
3087 Renderbuffer *drawDSBuffer = NULL;
3088
3089 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3090 // both a depth and stencil buffer, it will be the same buffer.
3091
3092 if (mask & GL_DEPTH_BUFFER_BIT)
3093 {
3094 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3095 {
3096 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003097 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003099 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100 }
3101
3102 blitDepthStencil = true;
3103 readDSBuffer = readFramebuffer->getDepthbuffer();
3104 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3105 }
3106 }
3107
3108 if (mask & GL_STENCIL_BUFFER_BIT)
3109 {
3110 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3111 {
3112 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003113 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003115 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116 }
3117
3118 blitDepthStencil = true;
3119 readDSBuffer = readFramebuffer->getStencilbuffer();
3120 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3121 }
3122 }
3123
3124 if (partialBufferCopy)
3125 {
3126 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003127 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003128 }
3129
3130 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3131 (readDSBuffer && readDSBuffer->getSamples() != 0))
3132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003133 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003134 }
3135 }
3136
3137 if (blitRenderTarget || blitDepthStencil)
3138 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003139 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003140 }
3141}
3142
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003143}
3144
3145extern "C"
3146{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003147gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003148{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003149 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150}
3151
3152void glDestroyContext(gl::Context *context)
3153{
3154 delete context;
3155
3156 if (context == gl::getContext())
3157 {
3158 gl::makeCurrent(NULL, NULL, NULL);
3159 }
3160}
3161
3162void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3163{
3164 gl::makeCurrent(context, display, surface);
3165}
3166
3167gl::Context *glGetCurrentContext()
3168{
3169 return gl::getContext();
3170}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003171
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003172}