Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 7 | #include "common/mathutil.h" |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 8 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 9 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 16 | // Take a pixel, and reset the components not covered by the format to default |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 17 | // values. In particular, the default value for the alpha component is 255 |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 18 | // (1.0 as unsigned normalized fixed point value). |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 19 | GLColor SliceFormatColor(GLenum format, GLColor full) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 20 | { |
| 21 | switch (format) |
| 22 | { |
| 23 | case GL_RED: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 24 | return GLColor(full.R, 0, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 25 | case GL_RG: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 26 | return GLColor(full.R, full.G, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 27 | case GL_RGB: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 28 | return GLColor(full.R, full.G, full.B, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 29 | case GL_RGBA: |
| 30 | return full; |
| 31 | default: |
Jamie Madill | e1faacb | 2016-12-13 12:42:14 -0500 | [diff] [blame] | 32 | EXPECT_TRUE(false); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 33 | return GLColor::white; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 34 | } |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 35 | } |
| 36 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 37 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 38 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 39 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 40 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 41 | { |
| 42 | setWindowWidth(128); |
| 43 | setWindowHeight(128); |
| 44 | setConfigRedBits(8); |
| 45 | setConfigGreenBits(8); |
| 46 | setConfigBlueBits(8); |
| 47 | setConfigAlphaBits(8); |
| 48 | } |
| 49 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 50 | virtual const char *getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 51 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 52 | return R"(precision highp float; |
| 53 | attribute vec4 position; |
| 54 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 55 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 56 | void main() |
| 57 | { |
| 58 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 59 | texcoord = (position.xy * 0.5) + 0.5; |
| 60 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 61 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 62 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 63 | virtual const char *getFragmentShaderSource() = 0; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 64 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 65 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 66 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 67 | const char *vertexShaderSource = getVertexShaderSource(); |
| 68 | const char *fragmentShaderSource = getFragmentShaderSource(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 69 | |
| 70 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 71 | ASSERT_NE(0u, mProgram); |
| 72 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 73 | } |
| 74 | |
| 75 | void SetUp() override |
| 76 | { |
| 77 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 78 | |
| 79 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 80 | } |
| 81 | |
| 82 | void TearDown() override |
| 83 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 84 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 85 | glDeleteFramebuffers(1, &mFramebuffer); |
| 86 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 87 | glDeleteProgram(mProgram); |
| 88 | ANGLETest::TearDown(); |
| 89 | } |
| 90 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 91 | void setUpFramebuffer() |
| 92 | { |
| 93 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 94 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 95 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 96 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 97 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 98 | // SRGB conversion like desktop GL does. |
| 99 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 100 | glGenFramebuffers(1, &mFramebuffer); |
| 101 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 102 | |
| 103 | glGenTextures(1, &mFramebufferColorTexture); |
| 104 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 105 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 106 | GL_UNSIGNED_BYTE, nullptr); |
| 107 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 108 | mFramebufferColorTexture, 0); |
| 109 | ASSERT_GL_NO_ERROR(); |
| 110 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 111 | glBindTexture(GL_TEXTURE_2D, 0); |
| 112 | } |
| 113 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 114 | // Returns the created texture ID. |
| 115 | GLuint create2DTexture() |
| 116 | { |
| 117 | GLuint texture2D; |
| 118 | glGenTextures(1, &texture2D); |
| 119 | glBindTexture(GL_TEXTURE_2D, texture2D); |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 120 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 121 | EXPECT_GL_NO_ERROR(); |
| 122 | return texture2D; |
| 123 | } |
| 124 | |
| 125 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 126 | GLuint mFramebuffer; |
| 127 | |
| 128 | private: |
| 129 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 130 | }; |
| 131 | |
| 132 | class Texture2DTest : public TexCoordDrawTest |
| 133 | { |
| 134 | protected: |
| 135 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 136 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 137 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 138 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 139 | return R"(precision highp float; |
| 140 | uniform sampler2D tex; |
| 141 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 142 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 143 | void main() |
| 144 | { |
| 145 | gl_FragColor = texture2D(tex, texcoord); |
| 146 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 147 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 148 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 149 | virtual const char *getTextureUniformName() { return "tex"; } |
| 150 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 151 | void setUpProgram() override |
| 152 | { |
| 153 | TexCoordDrawTest::setUpProgram(); |
| 154 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 155 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 156 | } |
| 157 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 158 | void SetUp() override |
| 159 | { |
| 160 | TexCoordDrawTest::SetUp(); |
| 161 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 162 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 163 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 164 | } |
| 165 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 166 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 167 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 168 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 169 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 170 | } |
| 171 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 172 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 173 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 174 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 175 | setUpProgram(); |
| 176 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 177 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 178 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 179 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_storage") || |
| 180 | !extensionEnabled("GL_OES_texture_float")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 181 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 182 | ANGLE_SKIP_TEST_IF((sourceImageChannels < 3 || destImageChannels < 3) && |
| 183 | !extensionEnabled("GL_EXT_texture_rg")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 184 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 185 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
| 186 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 187 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 188 | ANGLE_SKIP_TEST_IF(destImageChannels == 4 && |
| 189 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 190 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 191 | ANGLE_SKIP_TEST_IF(destImageChannels <= 2); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 192 | } |
| 193 | else |
| 194 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 195 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_color_buffer_float")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 196 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 197 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
| 198 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 199 | } |
| 200 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 201 | // clang-format off |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 202 | GLfloat sourceImageData[4][16] = |
| 203 | { |
| 204 | { // R |
| 205 | 1.0f, |
| 206 | 0.0f, |
| 207 | 0.0f, |
| 208 | 1.0f |
| 209 | }, |
| 210 | { // RG |
| 211 | 1.0f, 0.0f, |
| 212 | 0.0f, 1.0f, |
| 213 | 0.0f, 0.0f, |
| 214 | 1.0f, 1.0f |
| 215 | }, |
| 216 | { // RGB |
| 217 | 1.0f, 0.0f, 0.0f, |
| 218 | 0.0f, 1.0f, 0.0f, |
| 219 | 0.0f, 0.0f, 1.0f, |
| 220 | 1.0f, 1.0f, 0.0f |
| 221 | }, |
| 222 | { // RGBA |
| 223 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 224 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 225 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 226 | 1.0f, 1.0f, 0.0f, 1.0f |
| 227 | }, |
| 228 | }; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 229 | // clang-format on |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 230 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 231 | GLenum imageFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 232 | GL_R32F, |
| 233 | GL_RG32F, |
| 234 | GL_RGB32F, |
| 235 | GL_RGBA32F, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 236 | }; |
| 237 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 238 | GLenum sourceUnsizedFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 239 | GL_RED, |
| 240 | GL_RG, |
| 241 | GL_RGB, |
| 242 | GL_RGBA, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 243 | }; |
| 244 | |
| 245 | GLuint textures[2]; |
| 246 | |
| 247 | glGenTextures(2, textures); |
| 248 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 249 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 250 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 251 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 252 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 253 | |
| 254 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 255 | if (getClientMajorVersion() >= 3) |
| 256 | { |
| 257 | glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 258 | } |
| 259 | else |
| 260 | { |
| 261 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 262 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 264 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 265 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 266 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 267 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 268 | { |
| 269 | // This is not supported |
| 270 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 271 | } |
| 272 | else |
| 273 | { |
| 274 | ASSERT_GL_NO_ERROR(); |
| 275 | } |
| 276 | |
| 277 | GLuint fbo; |
| 278 | glGenFramebuffers(1, &fbo); |
| 279 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 280 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 281 | |
| 282 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 283 | if (getClientMajorVersion() >= 3) |
| 284 | { |
| 285 | glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 286 | } |
| 287 | else |
| 288 | { |
| 289 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 290 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 291 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 292 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 293 | |
| 294 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 295 | ASSERT_GL_NO_ERROR(); |
| 296 | |
| 297 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 298 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 299 | |
| 300 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 301 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 302 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 303 | if (testImageChannels > 1) |
| 304 | { |
| 305 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 306 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 307 | if (testImageChannels > 2) |
| 308 | { |
| 309 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | glDeleteFramebuffers(1, &fbo); |
| 314 | glDeleteTextures(2, textures); |
| 315 | |
| 316 | ASSERT_GL_NO_ERROR(); |
| 317 | } |
| 318 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 319 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 320 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 321 | }; |
| 322 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 323 | class Texture2DTestES3 : public Texture2DTest |
| 324 | { |
| 325 | protected: |
| 326 | Texture2DTestES3() : Texture2DTest() {} |
| 327 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 328 | const char *getVertexShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 329 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 330 | return "#version 300 es\n" |
| 331 | "out vec2 texcoord;\n" |
| 332 | "in vec4 position;\n" |
| 333 | "void main()\n" |
| 334 | "{\n" |
| 335 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 336 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 337 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 338 | } |
| 339 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 340 | const char *getFragmentShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 341 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 342 | return "#version 300 es\n" |
| 343 | "precision highp float;\n" |
| 344 | "uniform highp sampler2D tex;\n" |
| 345 | "in vec2 texcoord;\n" |
| 346 | "out vec4 fragColor;\n" |
| 347 | "void main()\n" |
| 348 | "{\n" |
| 349 | " fragColor = texture(tex, texcoord);\n" |
| 350 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 351 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 352 | |
| 353 | void SetUp() override |
| 354 | { |
| 355 | Texture2DTest::SetUp(); |
| 356 | setUpProgram(); |
| 357 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 358 | }; |
| 359 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 360 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 361 | { |
| 362 | protected: |
| 363 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 364 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 365 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 366 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 367 | return "#version 300 es\n" |
| 368 | "out vec2 texcoord;\n" |
| 369 | "in vec4 position;\n" |
| 370 | "void main()\n" |
| 371 | "{\n" |
| 372 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 373 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 374 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 375 | } |
| 376 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 377 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 378 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 379 | return "#version 300 es\n" |
| 380 | "precision highp float;\n" |
| 381 | "uniform highp isampler2D tex;\n" |
| 382 | "in vec2 texcoord;\n" |
| 383 | "out vec4 fragColor;\n" |
| 384 | "void main()\n" |
| 385 | "{\n" |
| 386 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 387 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 388 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 389 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 390 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 391 | |
| 392 | void SetUp() override |
| 393 | { |
| 394 | Texture2DTest::SetUp(); |
| 395 | setUpProgram(); |
| 396 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 397 | }; |
| 398 | |
| 399 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 400 | { |
| 401 | protected: |
| 402 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 403 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 404 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 405 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 406 | return "#version 300 es\n" |
| 407 | "out vec2 texcoord;\n" |
| 408 | "in vec4 position;\n" |
| 409 | "void main()\n" |
| 410 | "{\n" |
| 411 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 412 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 413 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 414 | } |
| 415 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 416 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 417 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 418 | return "#version 300 es\n" |
| 419 | "precision highp float;\n" |
| 420 | "uniform highp usampler2D tex;\n" |
| 421 | "in vec2 texcoord;\n" |
| 422 | "out vec4 fragColor;\n" |
| 423 | "void main()\n" |
| 424 | "{\n" |
| 425 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 426 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 427 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 428 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 429 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 430 | |
| 431 | void SetUp() override |
| 432 | { |
| 433 | Texture2DTest::SetUp(); |
| 434 | setUpProgram(); |
| 435 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 436 | }; |
| 437 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 438 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 439 | { |
| 440 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 441 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 442 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 443 | const char *getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 444 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 445 | return |
| 446 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 447 | attribute vec4 position; |
| 448 | varying vec2 texcoord; |
| 449 | |
| 450 | uniform vec2 drawScale; |
| 451 | |
| 452 | void main() |
| 453 | { |
| 454 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 455 | texcoord = (position.xy * 0.5) + 0.5; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 456 | })"; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 457 | } |
| 458 | |
| 459 | void SetUp() override |
| 460 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 461 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 462 | |
| 463 | setUpProgram(); |
| 464 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 465 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 466 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 467 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 468 | glUseProgram(mProgram); |
| 469 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 470 | glUseProgram(0); |
| 471 | ASSERT_GL_NO_ERROR(); |
| 472 | } |
| 473 | |
| 474 | GLint mDrawScaleUniformLocation; |
| 475 | }; |
| 476 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 477 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 478 | { |
| 479 | protected: |
| 480 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 481 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 482 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 483 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 484 | return |
| 485 | R"(precision highp float; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 486 | uniform sampler2D tex; |
| 487 | varying vec2 texcoord; |
| 488 | |
| 489 | vec4 computeFragColor(sampler2D aTex) |
| 490 | { |
| 491 | return texture2D(aTex, texcoord); |
| 492 | } |
| 493 | |
| 494 | void main() |
| 495 | { |
| 496 | gl_FragColor = computeFragColor(tex); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 497 | })"; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 498 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 499 | |
| 500 | void SetUp() override |
| 501 | { |
| 502 | Texture2DTest::SetUp(); |
| 503 | setUpProgram(); |
| 504 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 505 | }; |
| 506 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 507 | class TextureCubeTest : public TexCoordDrawTest |
| 508 | { |
| 509 | protected: |
| 510 | TextureCubeTest() |
| 511 | : TexCoordDrawTest(), |
| 512 | mTexture2D(0), |
| 513 | mTextureCube(0), |
| 514 | mTexture2DUniformLocation(-1), |
| 515 | mTextureCubeUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 516 | {} |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 517 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 518 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 519 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 520 | return |
| 521 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 522 | uniform sampler2D tex2D; |
| 523 | uniform samplerCube texCube; |
| 524 | varying vec2 texcoord; |
| 525 | |
| 526 | void main() |
| 527 | { |
| 528 | gl_FragColor = texture2D(tex2D, texcoord); |
| 529 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 530 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 531 | } |
| 532 | |
| 533 | void SetUp() override |
| 534 | { |
| 535 | TexCoordDrawTest::SetUp(); |
| 536 | |
| 537 | glGenTextures(1, &mTextureCube); |
| 538 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 539 | for (GLenum face = 0; face < 6; face++) |
| 540 | { |
| 541 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, |
| 542 | GL_UNSIGNED_BYTE, nullptr); |
| 543 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 544 | EXPECT_GL_NO_ERROR(); |
| 545 | |
| 546 | mTexture2D = create2DTexture(); |
| 547 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 548 | setUpProgram(); |
| 549 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 550 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 551 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 552 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 553 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 554 | } |
| 555 | |
| 556 | void TearDown() override |
| 557 | { |
| 558 | glDeleteTextures(1, &mTextureCube); |
| 559 | TexCoordDrawTest::TearDown(); |
| 560 | } |
| 561 | |
| 562 | GLuint mTexture2D; |
| 563 | GLuint mTextureCube; |
| 564 | GLint mTexture2DUniformLocation; |
| 565 | GLint mTextureCubeUniformLocation; |
| 566 | }; |
| 567 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 568 | class TextureCubeTestES3 : public ANGLETest |
| 569 | { |
| 570 | protected: |
| 571 | TextureCubeTestES3() {} |
| 572 | }; |
| 573 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 574 | class SamplerArrayTest : public TexCoordDrawTest |
| 575 | { |
| 576 | protected: |
| 577 | SamplerArrayTest() |
| 578 | : TexCoordDrawTest(), |
| 579 | mTexture2DA(0), |
| 580 | mTexture2DB(0), |
| 581 | mTexture0UniformLocation(-1), |
| 582 | mTexture1UniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 583 | {} |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 584 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 585 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 586 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 587 | return |
| 588 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 589 | uniform highp sampler2D tex2DArray[2]; |
| 590 | varying vec2 texcoord; |
| 591 | void main() |
| 592 | { |
| 593 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 594 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 595 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 596 | } |
| 597 | |
| 598 | void SetUp() override |
| 599 | { |
| 600 | TexCoordDrawTest::SetUp(); |
| 601 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 602 | setUpProgram(); |
| 603 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 604 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 605 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 606 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 607 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 608 | |
| 609 | mTexture2DA = create2DTexture(); |
| 610 | mTexture2DB = create2DTexture(); |
| 611 | ASSERT_GL_NO_ERROR(); |
| 612 | } |
| 613 | |
| 614 | void TearDown() override |
| 615 | { |
| 616 | glDeleteTextures(1, &mTexture2DA); |
| 617 | glDeleteTextures(1, &mTexture2DB); |
| 618 | TexCoordDrawTest::TearDown(); |
| 619 | } |
| 620 | |
| 621 | void testSamplerArrayDraw() |
| 622 | { |
| 623 | GLubyte texData[4]; |
| 624 | texData[0] = 0; |
| 625 | texData[1] = 60; |
| 626 | texData[2] = 0; |
| 627 | texData[3] = 255; |
| 628 | |
| 629 | glActiveTexture(GL_TEXTURE0); |
| 630 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 631 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 632 | |
| 633 | texData[1] = 120; |
| 634 | glActiveTexture(GL_TEXTURE1); |
| 635 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 636 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 637 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 638 | |
| 639 | glUseProgram(mProgram); |
| 640 | glUniform1i(mTexture0UniformLocation, 0); |
| 641 | glUniform1i(mTexture1UniformLocation, 1); |
| 642 | drawQuad(mProgram, "position", 0.5f); |
| 643 | EXPECT_GL_NO_ERROR(); |
| 644 | |
| 645 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 646 | } |
| 647 | |
| 648 | GLuint mTexture2DA; |
| 649 | GLuint mTexture2DB; |
| 650 | GLint mTexture0UniformLocation; |
| 651 | GLint mTexture1UniformLocation; |
| 652 | }; |
| 653 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 654 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 655 | { |
| 656 | protected: |
| 657 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 658 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 659 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 660 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 661 | return |
| 662 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 663 | uniform highp sampler2D tex2DArray[2]; |
| 664 | varying vec2 texcoord; |
| 665 | |
| 666 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 667 | { |
| 668 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 669 | } |
| 670 | |
| 671 | void main() |
| 672 | { |
| 673 | gl_FragColor = computeFragColor(tex2DArray); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 674 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 675 | } |
| 676 | }; |
| 677 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 678 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 679 | { |
| 680 | protected: |
| 681 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 682 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 683 | const char *getVertexShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 684 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 685 | return "#version 300 es\n" |
| 686 | "out vec2 texcoord;\n" |
| 687 | "in vec4 position;\n" |
| 688 | "void main()\n" |
| 689 | "{\n" |
| 690 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 691 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 692 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 693 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 694 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 695 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 696 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 697 | return "#version 300 es\n" |
| 698 | "precision highp float;\n" |
| 699 | "uniform highp sampler2DArray tex2DArray;\n" |
| 700 | "in vec2 texcoord;\n" |
| 701 | "out vec4 fragColor;\n" |
| 702 | "void main()\n" |
| 703 | "{\n" |
| 704 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
| 705 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 706 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 707 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 708 | void SetUp() override |
| 709 | { |
| 710 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 711 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 712 | setUpProgram(); |
| 713 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 714 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 715 | ASSERT_NE(-1, mTextureArrayLocation); |
| 716 | |
| 717 | glGenTextures(1, &m2DArrayTexture); |
| 718 | ASSERT_GL_NO_ERROR(); |
| 719 | } |
| 720 | |
| 721 | void TearDown() override |
| 722 | { |
| 723 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 724 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 725 | } |
| 726 | |
| 727 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 728 | GLint mTextureArrayLocation; |
| 729 | }; |
| 730 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 731 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 732 | { |
| 733 | protected: |
| 734 | TextureSizeTextureArrayTest() |
| 735 | : TexCoordDrawTest(), |
| 736 | mTexture2DA(0), |
| 737 | mTexture2DB(0), |
| 738 | mTexture0Location(-1), |
| 739 | mTexture1Location(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 740 | {} |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 741 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 742 | const char *getVertexShaderSource() override { return essl3_shaders::vs::Simple(); } |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 743 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 744 | const char *getFragmentShaderSource() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 745 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 746 | return "#version 300 es\n" |
| 747 | "precision highp float;\n" |
| 748 | "uniform highp sampler2D tex2DArray[2];\n" |
| 749 | "out vec4 fragColor;\n" |
| 750 | "void main()\n" |
| 751 | "{\n" |
| 752 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 753 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 754 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 755 | "}\n"; |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 756 | } |
| 757 | |
| 758 | void SetUp() override |
| 759 | { |
| 760 | TexCoordDrawTest::SetUp(); |
| 761 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 762 | setUpProgram(); |
| 763 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 764 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 765 | ASSERT_NE(-1, mTexture0Location); |
| 766 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 767 | ASSERT_NE(-1, mTexture1Location); |
| 768 | |
| 769 | mTexture2DA = create2DTexture(); |
| 770 | mTexture2DB = create2DTexture(); |
| 771 | ASSERT_GL_NO_ERROR(); |
| 772 | } |
| 773 | |
| 774 | void TearDown() override |
| 775 | { |
| 776 | glDeleteTextures(1, &mTexture2DA); |
| 777 | glDeleteTextures(1, &mTexture2DB); |
| 778 | TexCoordDrawTest::TearDown(); |
| 779 | } |
| 780 | |
| 781 | GLuint mTexture2DA; |
| 782 | GLuint mTexture2DB; |
| 783 | GLint mTexture0Location; |
| 784 | GLint mTexture1Location; |
| 785 | }; |
| 786 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 787 | class Texture3DTestES3 : public TexCoordDrawTest |
| 788 | { |
| 789 | protected: |
| 790 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 791 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 792 | const char *getVertexShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 793 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 794 | return "#version 300 es\n" |
| 795 | "out vec2 texcoord;\n" |
| 796 | "in vec4 position;\n" |
| 797 | "void main()\n" |
| 798 | "{\n" |
| 799 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 800 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 801 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 802 | } |
| 803 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 804 | const char *getFragmentShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 805 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 806 | return "#version 300 es\n" |
| 807 | "precision highp float;\n" |
| 808 | "uniform highp sampler3D tex3D;\n" |
| 809 | "in vec2 texcoord;\n" |
| 810 | "out vec4 fragColor;\n" |
| 811 | "void main()\n" |
| 812 | "{\n" |
| 813 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 814 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 815 | } |
| 816 | |
| 817 | void SetUp() override |
| 818 | { |
| 819 | TexCoordDrawTest::SetUp(); |
| 820 | |
| 821 | glGenTextures(1, &mTexture3D); |
| 822 | |
| 823 | setUpProgram(); |
| 824 | |
| 825 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 826 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 827 | } |
| 828 | |
| 829 | void TearDown() override |
| 830 | { |
| 831 | glDeleteTextures(1, &mTexture3D); |
| 832 | TexCoordDrawTest::TearDown(); |
| 833 | } |
| 834 | |
| 835 | GLuint mTexture3D; |
| 836 | GLint mTexture3DUniformLocation; |
| 837 | }; |
| 838 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 839 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 840 | { |
| 841 | protected: |
| 842 | ShadowSamplerPlusSampler3DTestES3() |
| 843 | : TexCoordDrawTest(), |
| 844 | mTextureShadow(0), |
| 845 | mTexture3D(0), |
| 846 | mTextureShadowUniformLocation(-1), |
| 847 | mTexture3DUniformLocation(-1), |
| 848 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 849 | {} |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 850 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 851 | const char *getVertexShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 852 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 853 | return "#version 300 es\n" |
| 854 | "out vec2 texcoord;\n" |
| 855 | "in vec4 position;\n" |
| 856 | "void main()\n" |
| 857 | "{\n" |
| 858 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 859 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 860 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 861 | } |
| 862 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 863 | const char *getFragmentShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 864 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 865 | return "#version 300 es\n" |
| 866 | "precision highp float;\n" |
| 867 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 868 | "uniform highp sampler3D tex3D;\n" |
| 869 | "in vec2 texcoord;\n" |
| 870 | "uniform float depthRef;\n" |
| 871 | "out vec4 fragColor;\n" |
| 872 | "void main()\n" |
| 873 | "{\n" |
| 874 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 875 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 876 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 877 | } |
| 878 | |
| 879 | void SetUp() override |
| 880 | { |
| 881 | TexCoordDrawTest::SetUp(); |
| 882 | |
| 883 | glGenTextures(1, &mTexture3D); |
| 884 | |
| 885 | glGenTextures(1, &mTextureShadow); |
| 886 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 887 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 888 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 889 | setUpProgram(); |
| 890 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 891 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 892 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 893 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 894 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 895 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 896 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 897 | } |
| 898 | |
| 899 | void TearDown() override |
| 900 | { |
| 901 | glDeleteTextures(1, &mTextureShadow); |
| 902 | glDeleteTextures(1, &mTexture3D); |
| 903 | TexCoordDrawTest::TearDown(); |
| 904 | } |
| 905 | |
| 906 | GLuint mTextureShadow; |
| 907 | GLuint mTexture3D; |
| 908 | GLint mTextureShadowUniformLocation; |
| 909 | GLint mTexture3DUniformLocation; |
| 910 | GLint mDepthRefUniformLocation; |
| 911 | }; |
| 912 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 913 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 914 | { |
| 915 | protected: |
| 916 | SamplerTypeMixTestES3() |
| 917 | : TexCoordDrawTest(), |
| 918 | mTexture2D(0), |
| 919 | mTextureCube(0), |
| 920 | mTexture2DShadow(0), |
| 921 | mTextureCubeShadow(0), |
| 922 | mTexture2DUniformLocation(-1), |
| 923 | mTextureCubeUniformLocation(-1), |
| 924 | mTexture2DShadowUniformLocation(-1), |
| 925 | mTextureCubeShadowUniformLocation(-1), |
| 926 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 927 | {} |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 928 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 929 | const char *getVertexShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 930 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 931 | return "#version 300 es\n" |
| 932 | "out vec2 texcoord;\n" |
| 933 | "in vec4 position;\n" |
| 934 | "void main()\n" |
| 935 | "{\n" |
| 936 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 937 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 938 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 939 | } |
| 940 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 941 | const char *getFragmentShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 942 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 943 | return "#version 300 es\n" |
| 944 | "precision highp float;\n" |
| 945 | "uniform highp sampler2D tex2D;\n" |
| 946 | "uniform highp samplerCube texCube;\n" |
| 947 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 948 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 949 | "in vec2 texcoord;\n" |
| 950 | "uniform float depthRef;\n" |
| 951 | "out vec4 fragColor;\n" |
| 952 | "void main()\n" |
| 953 | "{\n" |
| 954 | " fragColor = texture(tex2D, texcoord);\n" |
| 955 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 956 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 957 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 958 | "0.125);\n" |
| 959 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 960 | } |
| 961 | |
| 962 | void SetUp() override |
| 963 | { |
| 964 | TexCoordDrawTest::SetUp(); |
| 965 | |
| 966 | glGenTextures(1, &mTexture2D); |
| 967 | glGenTextures(1, &mTextureCube); |
| 968 | |
| 969 | glGenTextures(1, &mTexture2DShadow); |
| 970 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 971 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 972 | |
| 973 | glGenTextures(1, &mTextureCubeShadow); |
| 974 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 975 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 976 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 977 | setUpProgram(); |
| 978 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 979 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 980 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 981 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 982 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 983 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 984 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 985 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 986 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 987 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 988 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 989 | |
| 990 | ASSERT_GL_NO_ERROR(); |
| 991 | } |
| 992 | |
| 993 | void TearDown() override |
| 994 | { |
| 995 | glDeleteTextures(1, &mTexture2D); |
| 996 | glDeleteTextures(1, &mTextureCube); |
| 997 | glDeleteTextures(1, &mTexture2DShadow); |
| 998 | glDeleteTextures(1, &mTextureCubeShadow); |
| 999 | TexCoordDrawTest::TearDown(); |
| 1000 | } |
| 1001 | |
| 1002 | GLuint mTexture2D; |
| 1003 | GLuint mTextureCube; |
| 1004 | GLuint mTexture2DShadow; |
| 1005 | GLuint mTextureCubeShadow; |
| 1006 | GLint mTexture2DUniformLocation; |
| 1007 | GLint mTextureCubeUniformLocation; |
| 1008 | GLint mTexture2DShadowUniformLocation; |
| 1009 | GLint mTextureCubeShadowUniformLocation; |
| 1010 | GLint mDepthRefUniformLocation; |
| 1011 | }; |
| 1012 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1013 | class SamplerInStructTest : public Texture2DTest |
| 1014 | { |
| 1015 | protected: |
| 1016 | SamplerInStructTest() : Texture2DTest() {} |
| 1017 | |
| 1018 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1019 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1020 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1021 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1022 | return "precision highp float;\n" |
| 1023 | "struct S\n" |
| 1024 | "{\n" |
| 1025 | " vec4 a;\n" |
| 1026 | " highp sampler2D tex;\n" |
| 1027 | "};\n" |
| 1028 | "uniform S us;\n" |
| 1029 | "varying vec2 texcoord;\n" |
| 1030 | "void main()\n" |
| 1031 | "{\n" |
| 1032 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1033 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1034 | } |
| 1035 | |
| 1036 | void runSamplerInStructTest() |
| 1037 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1038 | setUpProgram(); |
| 1039 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1040 | glActiveTexture(GL_TEXTURE0); |
| 1041 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1042 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1043 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1044 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1045 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1046 | } |
| 1047 | }; |
| 1048 | |
| 1049 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1050 | { |
| 1051 | protected: |
| 1052 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1053 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1054 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1055 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1056 | return "precision highp float;\n" |
| 1057 | "struct S\n" |
| 1058 | "{\n" |
| 1059 | " vec4 a;\n" |
| 1060 | " highp sampler2D tex;\n" |
| 1061 | "};\n" |
| 1062 | "uniform S us;\n" |
| 1063 | "varying vec2 texcoord;\n" |
| 1064 | "vec4 sampleFrom(S s) {\n" |
| 1065 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1066 | "}\n" |
| 1067 | "void main()\n" |
| 1068 | "{\n" |
| 1069 | " gl_FragColor = sampleFrom(us);\n" |
| 1070 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1071 | } |
| 1072 | }; |
| 1073 | |
| 1074 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1075 | { |
| 1076 | protected: |
| 1077 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1078 | |
| 1079 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1080 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1081 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1082 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1083 | return "precision highp float;\n" |
| 1084 | "struct S\n" |
| 1085 | "{\n" |
| 1086 | " vec4 a;\n" |
| 1087 | " highp sampler2D tex;\n" |
| 1088 | "};\n" |
| 1089 | "uniform S us[1];\n" |
| 1090 | "varying vec2 texcoord;\n" |
| 1091 | "vec4 sampleFrom(S s) {\n" |
| 1092 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1093 | "}\n" |
| 1094 | "void main()\n" |
| 1095 | "{\n" |
| 1096 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1097 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1098 | } |
| 1099 | }; |
| 1100 | |
| 1101 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1102 | { |
| 1103 | protected: |
| 1104 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1105 | |
| 1106 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1107 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1108 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1109 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1110 | return "precision highp float;\n" |
| 1111 | "struct SUB\n" |
| 1112 | "{\n" |
| 1113 | " vec4 a;\n" |
| 1114 | " highp sampler2D tex;\n" |
| 1115 | "};\n" |
| 1116 | "struct S\n" |
| 1117 | "{\n" |
| 1118 | " SUB sub;\n" |
| 1119 | "};\n" |
| 1120 | "uniform S us[1];\n" |
| 1121 | "varying vec2 texcoord;\n" |
| 1122 | "vec4 sampleFrom(SUB s) {\n" |
| 1123 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1124 | "}\n" |
| 1125 | "void main()\n" |
| 1126 | "{\n" |
| 1127 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1128 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1129 | } |
| 1130 | }; |
| 1131 | |
| 1132 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1133 | { |
| 1134 | protected: |
| 1135 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1136 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1137 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1138 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1139 | return "precision highp float;\n" |
| 1140 | "struct S\n" |
| 1141 | "{\n" |
| 1142 | " vec4 a;\n" |
| 1143 | " highp sampler2D tex;\n" |
| 1144 | "};\n" |
| 1145 | "uniform S us;\n" |
| 1146 | "uniform float us_tex;\n" |
| 1147 | "varying vec2 texcoord;\n" |
| 1148 | "void main()\n" |
| 1149 | "{\n" |
| 1150 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1151 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1152 | } |
| 1153 | }; |
| 1154 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1155 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1156 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1157 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1158 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1159 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1160 | setUpProgram(); |
| 1161 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1162 | const GLubyte *pixels[20] = {0}; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1163 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1164 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1165 | |
| 1166 | if (extensionEnabled("GL_EXT_texture_storage")) |
| 1167 | { |
| 1168 | // Create a 1-level immutable texture. |
| 1169 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); |
| 1170 | |
| 1171 | // Try calling sub image on the second level. |
| 1172 | glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1173 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1174 | } |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1175 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1176 | |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1177 | // Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error. |
| 1178 | TEST_P(Texture2DTest, QueryBinding) |
| 1179 | { |
| 1180 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1181 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1182 | |
| 1183 | GLint textureBinding; |
| 1184 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding); |
| 1185 | EXPECT_GL_NO_ERROR(); |
| 1186 | EXPECT_EQ(0, textureBinding); |
| 1187 | |
| 1188 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding); |
| 1189 | if (extensionEnabled("GL_OES_EGL_image_external") || |
| 1190 | extensionEnabled("GL_NV_EGL_stream_consumer_external")) |
| 1191 | { |
| 1192 | EXPECT_GL_NO_ERROR(); |
| 1193 | EXPECT_EQ(0, textureBinding); |
| 1194 | } |
| 1195 | else |
| 1196 | { |
| 1197 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 1198 | } |
| 1199 | } |
| 1200 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1201 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1202 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1203 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1204 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1205 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1206 | setUpProgram(); |
| 1207 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1208 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1209 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1210 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1211 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1212 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1213 | const GLubyte *pixel[4] = {0}; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1214 | |
| 1215 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1216 | EXPECT_GL_NO_ERROR(); |
| 1217 | |
| 1218 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1219 | EXPECT_GL_NO_ERROR(); |
| 1220 | |
| 1221 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1222 | EXPECT_GL_NO_ERROR(); |
| 1223 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1224 | |
| 1225 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1226 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1227 | { |
| 1228 | glActiveTexture(GL_TEXTURE0); |
| 1229 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1230 | glActiveTexture(GL_TEXTURE1); |
| 1231 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1232 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1233 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1234 | glUseProgram(mProgram); |
| 1235 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1236 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1237 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1238 | EXPECT_GL_NO_ERROR(); |
| 1239 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1240 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1241 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1242 | // drawing is correct. |
| 1243 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1244 | { |
| 1245 | GLubyte texData[4]; |
| 1246 | texData[0] = 0; |
| 1247 | texData[1] = 60; |
| 1248 | texData[2] = 0; |
| 1249 | texData[3] = 255; |
| 1250 | |
| 1251 | glActiveTexture(GL_TEXTURE0); |
| 1252 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1253 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1254 | |
| 1255 | glActiveTexture(GL_TEXTURE1); |
| 1256 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1257 | texData[1] = 120; |
| 1258 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1259 | texData); |
| 1260 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1261 | |
| 1262 | glUseProgram(mProgram); |
| 1263 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1264 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1265 | drawQuad(mProgram, "position", 0.5f); |
| 1266 | EXPECT_GL_NO_ERROR(); |
| 1267 | |
| 1268 | int px = getWindowWidth() - 1; |
| 1269 | int py = 0; |
| 1270 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1271 | } |
| 1272 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1273 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1274 | { |
| 1275 | glActiveTexture(GL_TEXTURE0); |
| 1276 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1277 | GLubyte texData[4]; |
| 1278 | texData[0] = 0; |
| 1279 | texData[1] = 128; |
| 1280 | texData[2] = 0; |
| 1281 | texData[3] = 255; |
| 1282 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1283 | glUseProgram(mProgram); |
| 1284 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1285 | drawQuad(mProgram, "position", 0.5f); |
| 1286 | EXPECT_GL_NO_ERROR(); |
| 1287 | |
| 1288 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1289 | } |
| 1290 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1291 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1292 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1293 | { |
| 1294 | testSamplerArrayDraw(); |
| 1295 | } |
| 1296 | |
| 1297 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1298 | // user-defined function in the shader. |
| 1299 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1300 | { |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 1301 | // TODO: Diagnose and fix. http://anglebug.com/2955 |
| 1302 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| 1303 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1304 | testSamplerArrayDraw(); |
| 1305 | } |
| 1306 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1307 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1308 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1309 | { |
| 1310 | int px = getWindowWidth() / 2; |
| 1311 | int py = getWindowHeight() / 2; |
| 1312 | |
| 1313 | glActiveTexture(GL_TEXTURE0); |
| 1314 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1315 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1316 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1317 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1318 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1319 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1320 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1321 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1322 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1323 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1324 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1325 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1326 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1327 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1328 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1329 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1330 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1331 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1332 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1333 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1334 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1335 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1336 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1337 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1338 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1339 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1340 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1341 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1342 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1343 | |
| 1344 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1345 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1346 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1347 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1348 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1349 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1350 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1351 | { |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1352 | // http://anglebug.com/3145 |
| 1353 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1354 | |
Shahbaz Youssefi | 0c128e1 | 2019-03-25 23:50:14 -0400 | [diff] [blame] | 1355 | // http://anglebug.com/2822 |
| 1356 | ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan()); |
| 1357 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1358 | GLFramebuffer fbo; |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1359 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1360 | |
| 1361 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1362 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1363 | mTextureCube, 0); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1364 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1365 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1366 | EXPECT_GL_NO_ERROR(); |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1367 | |
| 1368 | // Test clearing the six mip faces individually. |
| 1369 | std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue, |
| 1370 | GLColor::yellow, GLColor::cyan, GLColor::magenta}}; |
| 1371 | |
| 1372 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1373 | { |
| 1374 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1375 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1376 | |
| 1377 | Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); |
| 1378 | glClearColor(clearColorF.x(), clearColorF.y(), clearColorF.z(), clearColorF.w()); |
| 1379 | glClear(GL_COLOR_BUFFER_BIT); |
| 1380 | |
| 1381 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]); |
| 1382 | } |
| 1383 | |
| 1384 | // Iterate the faces again to make sure the colors haven't changed. |
| 1385 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1386 | { |
| 1387 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1388 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1389 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]) |
| 1390 | << "face color " << faceIndex << " shouldn't change"; |
| 1391 | } |
| 1392 | } |
| 1393 | |
| 1394 | // Tests clearing a cube map with a scissor enabled. |
| 1395 | TEST_P(TextureCubeTest, CubeMapFBOScissoredClear) |
| 1396 | { |
| 1397 | // TODO(jie.a.chen): Diagnose and fix. http://anglebug.com/2822 |
| 1398 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows()); |
| 1399 | |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1400 | // http://anglebug.com/3145 |
| 1401 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1402 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1403 | constexpr size_t kSize = 16; |
| 1404 | |
| 1405 | GLFramebuffer fbo; |
| 1406 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1407 | glViewport(0, 0, kSize, kSize); |
| 1408 | |
| 1409 | GLTexture texcube; |
| 1410 | glBindTexture(GL_TEXTURE_CUBE_MAP, texcube); |
| 1411 | for (GLenum face = 0; face < 6; face++) |
| 1412 | { |
| 1413 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, |
| 1414 | GL_UNSIGNED_BYTE, nullptr); |
| 1415 | } |
| 1416 | ASSERT_GL_NO_ERROR(); |
| 1417 | |
| 1418 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1419 | texcube, 0); |
| 1420 | |
| 1421 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1422 | ASSERT_GL_NO_ERROR(); |
| 1423 | |
| 1424 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 1425 | glClear(GL_COLOR_BUFFER_BIT); |
| 1426 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1427 | |
| 1428 | glEnable(GL_SCISSOR_TEST); |
| 1429 | glScissor(kSize / 2, 0, kSize / 2, kSize); |
| 1430 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 1431 | glClear(GL_COLOR_BUFFER_BIT); |
| 1432 | |
| 1433 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1434 | EXPECT_PIXEL_COLOR_EQ(kSize / 2 + 1, 0, GLColor::green); |
| 1435 | |
| 1436 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1437 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1438 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1439 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a |
| 1440 | // default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1441 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1442 | { |
Luc Ferron | 7348fc5 | 2018-05-09 07:17:16 -0400 | [diff] [blame] | 1443 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1444 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1445 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1446 | int height = getWindowHeight(); |
| 1447 | |
| 1448 | GLuint tex2D; |
| 1449 | glGenTextures(1, &tex2D); |
| 1450 | glActiveTexture(GL_TEXTURE0); |
| 1451 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1452 | |
| 1453 | // Fill with red |
| 1454 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1455 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1456 | { |
| 1457 | pixels[pixelId * 3 + 0] = 255; |
| 1458 | pixels[pixelId * 3 + 1] = 0; |
| 1459 | pixels[pixelId * 3 + 2] = 0; |
| 1460 | } |
| 1461 | |
| 1462 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1463 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1464 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1465 | if (getClientMajorVersion() >= 3) |
| 1466 | { |
| 1467 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1468 | } |
| 1469 | else |
| 1470 | { |
| 1471 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1472 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1473 | |
| 1474 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1475 | // glTexSubImage2D should take into account that the image is dirty. |
| 1476 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1477 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1478 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1479 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1480 | setUpProgram(); |
| 1481 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1482 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1483 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1484 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1485 | glDeleteTextures(1, &tex2D); |
| 1486 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1487 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1488 | |
| 1489 | // Validate that the region of the texture without data has an alpha of 1.0 |
Jamie Madill | 05b35b2 | 2017-10-03 09:01:44 -0400 | [diff] [blame] | 1490 | angle::GLColor pixel = ReadColor(3 * width / 4, 3 * height / 4); |
| 1491 | EXPECT_EQ(255, pixel.A); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1492 | } |
| 1493 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1494 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has |
| 1495 | // initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1496 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1497 | { |
| 1498 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1499 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1500 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1501 | int height = getWindowHeight(); |
| 1502 | |
| 1503 | GLuint tex2D; |
| 1504 | glGenTextures(1, &tex2D); |
| 1505 | glActiveTexture(GL_TEXTURE0); |
| 1506 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1507 | |
| 1508 | // Fill with red |
| 1509 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1510 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1511 | { |
| 1512 | pixels[pixelId * 3 + 0] = 255; |
| 1513 | pixels[pixelId * 3 + 1] = 0; |
| 1514 | pixels[pixelId * 3 + 2] = 0; |
| 1515 | } |
| 1516 | |
| 1517 | // Read 16x16 region from red backbuffer to PBO |
| 1518 | GLuint pbo; |
| 1519 | glGenBuffers(1, &pbo); |
| 1520 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1521 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1522 | |
| 1523 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1524 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1525 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1526 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1527 | |
| 1528 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1529 | // glTexSubImage2D should take into account that the image is dirty. |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 1530 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1531 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1532 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1533 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1534 | setUpProgram(); |
| 1535 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1536 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1537 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1538 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1539 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1540 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1541 | EXPECT_GL_NO_ERROR(); |
| 1542 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1543 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1544 | } |
| 1545 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1546 | |
| 1547 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1548 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1549 | { |
| 1550 | testFloatCopySubImage(1, 1); |
| 1551 | } |
| 1552 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1553 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1554 | { |
| 1555 | testFloatCopySubImage(2, 1); |
| 1556 | } |
| 1557 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1558 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1559 | { |
| 1560 | testFloatCopySubImage(2, 2); |
| 1561 | } |
| 1562 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1563 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1564 | { |
| 1565 | testFloatCopySubImage(3, 1); |
| 1566 | } |
| 1567 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1568 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1569 | { |
| 1570 | testFloatCopySubImage(3, 2); |
| 1571 | } |
| 1572 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1573 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1574 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1575 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1576 | ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1577 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1578 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1579 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1580 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1581 | testFloatCopySubImage(3, 3); |
| 1582 | } |
| 1583 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1584 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1585 | { |
| 1586 | testFloatCopySubImage(4, 1); |
| 1587 | } |
| 1588 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1589 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1590 | { |
| 1591 | testFloatCopySubImage(4, 2); |
| 1592 | } |
| 1593 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1594 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1595 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1596 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1597 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1598 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1599 | testFloatCopySubImage(4, 3); |
| 1600 | } |
| 1601 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1602 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1603 | { |
Luc Ferron | f786b70 | 2018-07-10 11:01:43 -0400 | [diff] [blame] | 1604 | // TODO(lucferron): This test fails only on linux and intel. |
| 1605 | // http://anglebug.com/2726 |
| 1606 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && IsIntel()); |
| 1607 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1608 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1609 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1610 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1611 | testFloatCopySubImage(4, 4); |
| 1612 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1613 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1614 | // Port of |
| 1615 | // https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1616 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly |
| 1617 | // handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1618 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1619 | { |
| 1620 | const int npotTexSize = 5; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1621 | const int potTexSize = 4; // Should be less than npotTexSize |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1622 | GLuint tex2D; |
| 1623 | |
| 1624 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1625 | { |
| 1626 | // This test isn't applicable if texture_npot is enabled |
| 1627 | return; |
| 1628 | } |
| 1629 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1630 | setUpProgram(); |
| 1631 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1632 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1633 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1634 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1635 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1636 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1637 | glActiveTexture(GL_TEXTURE0); |
| 1638 | glGenTextures(1, &tex2D); |
| 1639 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1640 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 1641 | const std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize, 64); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1642 | |
| 1643 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1644 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1645 | |
| 1646 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1647 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1648 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1649 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1650 | |
| 1651 | // Check that an NPOT texture on level 0 succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1652 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1653 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1654 | EXPECT_GL_NO_ERROR(); |
| 1655 | |
| 1656 | // Check that generateMipmap fails on NPOT |
| 1657 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1658 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1659 | |
| 1660 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1661 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1662 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1663 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1664 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1665 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1666 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1667 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1668 | |
| 1669 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1670 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1671 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1672 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1673 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1674 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1675 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1676 | |
| 1677 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1678 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1679 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1680 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1681 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1682 | |
| 1683 | // Check that glTexImage2D for POT texture succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1684 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, |
| 1685 | pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1686 | EXPECT_GL_NO_ERROR(); |
| 1687 | |
| 1688 | // Check that generateMipmap for an POT texture succeeds |
| 1689 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1690 | EXPECT_GL_NO_ERROR(); |
| 1691 | |
| 1692 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1693 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1694 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1695 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1696 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1697 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1698 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1699 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1700 | EXPECT_GL_NO_ERROR(); |
| 1701 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1702 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1703 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1704 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1705 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1706 | { |
| 1707 | glActiveTexture(GL_TEXTURE0); |
| 1708 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1709 | |
| 1710 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1711 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1712 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1713 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1714 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1715 | |
| 1716 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1717 | // This should always work, even if GL_OES_texture_npot isn't active. |
Geoff Lang | fb05264 | 2017-10-24 13:42:09 -0400 | [diff] [blame] | 1718 | std::array<GLColor, 3 * 3> data; |
| 1719 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, data.data()); |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1720 | |
| 1721 | EXPECT_GL_NO_ERROR(); |
| 1722 | } |
| 1723 | |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 1724 | // Regression test for http://crbug.com/949985 to make sure dirty bits are propagated up from |
| 1725 | // TextureImpl and the texture is synced before being used in a draw call. |
| 1726 | TEST_P(Texture2DTestES3, TextureImplPropogatesDirtyBits) |
| 1727 | { |
| 1728 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL()); |
Yuly Novikov | e6b23e4 | 2019-04-10 17:19:15 -0400 | [diff] [blame] | 1729 | // Flaky hangs on Win10 AMD RX 550 GL. http://anglebug.com/3371 |
| 1730 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL()); |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 1731 | |
| 1732 | // The workaround in the GL backend required to trigger this bug generates driver warning |
| 1733 | // messages. |
| 1734 | ScopedIgnorePlatformMessages ignoreMessages; |
| 1735 | |
| 1736 | setUpProgram(); |
| 1737 | glUseProgram(mProgram); |
| 1738 | glActiveTexture(GL_TEXTURE0 + mTexture2DUniformLocation); |
| 1739 | |
| 1740 | GLTexture dest; |
| 1741 | glBindTexture(GL_TEXTURE_2D, dest); |
| 1742 | |
| 1743 | GLTexture source; |
| 1744 | glBindTexture(GL_TEXTURE_2D, source); |
| 1745 | |
| 1746 | // Put data in mip 0 and 1 |
| 1747 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1748 | GLColor::red.data()); |
| 1749 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1750 | GLColor::green.data()); |
| 1751 | |
| 1752 | // Disable mipmapping so source is complete |
| 1753 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1754 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1755 | |
| 1756 | // Force the dirty bits to be synchronized in source |
| 1757 | drawQuad(mProgram, "position", 1.0f); |
| 1758 | |
| 1759 | // Copy from mip 1 of the source. In the GL backend this internally sets the base level to mip |
| 1760 | // 1 and sets a dirty bit. |
| 1761 | glCopyTextureCHROMIUM(source, 1, GL_TEXTURE_2D, dest, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, |
| 1762 | GL_FALSE, GL_FALSE); |
| 1763 | |
| 1764 | // Draw again, assertions are generated if the texture has internal dirty bits at draw time |
| 1765 | drawQuad(mProgram, "position", 1.0f); |
| 1766 | } |
| 1767 | |
Geoff Lang | 6f691fb | 2019-04-25 11:01:52 -0400 | [diff] [blame] | 1768 | // This test case changes the base level of a texture that's attached to a framebuffer, clears every |
| 1769 | // level to green, and then samples the texture when rendering. Test is taken from |
| 1770 | // https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html |
| 1771 | TEST_P(Texture2DTestES3, FramebufferTextureChangingBaselevel) |
| 1772 | { |
| 1773 | // TODO(geofflang): Investigate on D3D11. http://anglebug.com/2291 |
| 1774 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 1775 | |
| 1776 | setUpProgram(); |
| 1777 | |
| 1778 | constexpr GLint width = 8; |
| 1779 | constexpr GLint height = 4; |
| 1780 | |
| 1781 | GLTexture texture; |
| 1782 | glBindTexture(GL_TEXTURE_2D, texture); |
| 1783 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1784 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1785 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1786 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1787 | |
| 1788 | // Create all mipmap levels for the texture from level 0 to the 1x1 pixel level. |
| 1789 | GLint level = 0; |
| 1790 | GLint levelW = width; |
| 1791 | GLint levelH = height; |
| 1792 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1793 | nullptr); |
| 1794 | while (levelW > 1 || levelH > 1) |
| 1795 | { |
| 1796 | ++level; |
| 1797 | levelW = static_cast<GLint>(std::max(1.0, std::floor(width / std::pow(2, level)))); |
| 1798 | levelH = static_cast<GLint>(std::max(1.0, std::floor(height / std::pow(2, level)))); |
| 1799 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1800 | nullptr); |
| 1801 | } |
| 1802 | |
| 1803 | // Clear each level of the texture using an FBO. Change the base level to match the level used |
| 1804 | // for the FBO on each iteration. |
| 1805 | GLFramebuffer fbo; |
| 1806 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1807 | level = 0; |
| 1808 | levelW = width; |
| 1809 | levelH = height; |
| 1810 | while (levelW > 1 || levelH > 1) |
| 1811 | { |
| 1812 | levelW = static_cast<GLint>(std::floor(width / std::pow(2, level))); |
| 1813 | levelH = static_cast<GLint>(std::floor(height / std::pow(2, level))); |
| 1814 | |
| 1815 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level); |
| 1816 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level); |
| 1817 | |
| 1818 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1819 | EXPECT_GL_NO_ERROR(); |
| 1820 | |
| 1821 | glClearColor(0, 1, 0, 1); |
| 1822 | glClear(GL_COLOR_BUFFER_BIT); |
| 1823 | |
| 1824 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1825 | |
| 1826 | ++level; |
| 1827 | } |
| 1828 | |
| 1829 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1830 | glViewport(0, 0, 16, 16); |
| 1831 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 1832 | |
| 1833 | drawQuad(mProgram, "position", 0.5f); |
| 1834 | |
| 1835 | EXPECT_GL_NO_ERROR(); |
| 1836 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1837 | } |
| 1838 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1839 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1840 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1841 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1842 | { |
| 1843 | glActiveTexture(GL_TEXTURE0); |
| 1844 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1845 | |
| 1846 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1847 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1848 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1849 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1850 | texDataGreen.data()); |
| 1851 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1852 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1853 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1854 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1855 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1856 | |
| 1857 | EXPECT_GL_NO_ERROR(); |
| 1858 | |
| 1859 | drawQuad(mProgram, "position", 0.5f); |
| 1860 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1861 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1862 | } |
| 1863 | |
| 1864 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1865 | // have images defined. |
| 1866 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1867 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1868 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1869 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 1870 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1871 | glActiveTexture(GL_TEXTURE0); |
| 1872 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1873 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1874 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1875 | texDataGreen.data()); |
| 1876 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1877 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1878 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1879 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1880 | |
| 1881 | EXPECT_GL_NO_ERROR(); |
| 1882 | |
| 1883 | drawQuad(mProgram, "position", 0.5f); |
| 1884 | |
| 1885 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1886 | } |
| 1887 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1888 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1889 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1890 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1891 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1892 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 1893 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1894 | glActiveTexture(GL_TEXTURE0); |
| 1895 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1896 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1897 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1898 | texDataGreen.data()); |
| 1899 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1900 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1901 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1902 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1903 | |
| 1904 | EXPECT_GL_NO_ERROR(); |
| 1905 | |
| 1906 | // Texture is incomplete. |
| 1907 | drawQuad(mProgram, "position", 0.5f); |
| 1908 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1909 | |
| 1910 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1911 | texDataGreen.data()); |
| 1912 | |
| 1913 | // Texture is now complete. |
| 1914 | drawQuad(mProgram, "position", 0.5f); |
| 1915 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1916 | } |
| 1917 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1918 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1919 | // dimensions that don't fit the images inside the range. |
| 1920 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1921 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1922 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1923 | glActiveTexture(GL_TEXTURE0); |
| 1924 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1925 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1926 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1927 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1928 | |
| 1929 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1930 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1931 | |
| 1932 | // Two levels that are initially unused. |
| 1933 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1934 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1935 | texDataCyan.data()); |
| 1936 | |
| 1937 | // One level that is used - only this level should affect completeness. |
| 1938 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1939 | texDataGreen.data()); |
| 1940 | |
| 1941 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1942 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1943 | |
| 1944 | EXPECT_GL_NO_ERROR(); |
| 1945 | |
| 1946 | drawQuad(mProgram, "position", 0.5f); |
| 1947 | |
| 1948 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1949 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 1950 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1951 | |
| 1952 | // Switch the level that is being used to the cyan level 2. |
| 1953 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1954 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1955 | |
| 1956 | EXPECT_GL_NO_ERROR(); |
| 1957 | |
| 1958 | drawQuad(mProgram, "position", 0.5f); |
| 1959 | |
| 1960 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1961 | } |
| 1962 | |
| 1963 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1964 | // have images defined. |
| 1965 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1966 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1967 | glActiveTexture(GL_TEXTURE0); |
| 1968 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1969 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1970 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1971 | texDataGreen.data()); |
| 1972 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1973 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1974 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1975 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1976 | |
| 1977 | EXPECT_GL_NO_ERROR(); |
| 1978 | |
| 1979 | drawQuad(mProgram, "position", 0.5f); |
| 1980 | |
| 1981 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1982 | } |
| 1983 | |
| 1984 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1985 | // dimensions that don't fit the images inside the range. |
| 1986 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1987 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1988 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1989 | glActiveTexture(GL_TEXTURE0); |
| 1990 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1991 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1992 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1993 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1994 | |
| 1995 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1996 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1997 | |
| 1998 | // Two levels that are initially unused. |
| 1999 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2000 | texDataRed.data()); |
| 2001 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2002 | texDataCyan.data()); |
| 2003 | |
| 2004 | // One level that is used - only this level should affect completeness. |
| 2005 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2006 | texDataGreen.data()); |
| 2007 | |
| 2008 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2009 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2010 | |
| 2011 | EXPECT_GL_NO_ERROR(); |
| 2012 | |
| 2013 | drawQuad(mProgram, "position", 0.5f); |
| 2014 | |
| 2015 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2016 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2017 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2018 | |
| 2019 | // Switch the level that is being used to the cyan level 2. |
| 2020 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2021 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2022 | |
| 2023 | EXPECT_GL_NO_ERROR(); |
| 2024 | |
| 2025 | drawQuad(mProgram, "position", 0.5f); |
| 2026 | |
| 2027 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2028 | } |
| 2029 | |
| 2030 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2031 | // have images defined. |
| 2032 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2033 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2034 | glActiveTexture(GL_TEXTURE0); |
| 2035 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 2036 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2037 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2038 | texDataGreen.data()); |
| 2039 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2040 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2041 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2042 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2043 | |
| 2044 | EXPECT_GL_NO_ERROR(); |
| 2045 | |
| 2046 | drawQuad(mProgram, "position", 0.5f); |
| 2047 | |
| 2048 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2049 | } |
| 2050 | |
| 2051 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2052 | // dimensions that don't fit the images inside the range. |
| 2053 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2054 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2055 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2056 | glActiveTexture(GL_TEXTURE0); |
| 2057 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 2058 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 2059 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2060 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 2061 | |
| 2062 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2063 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2064 | |
| 2065 | // Two levels that are initially unused. |
| 2066 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2067 | texDataRed.data()); |
| 2068 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2069 | texDataCyan.data()); |
| 2070 | |
| 2071 | // One level that is used - only this level should affect completeness. |
| 2072 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2073 | texDataGreen.data()); |
| 2074 | |
| 2075 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2076 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2077 | |
| 2078 | EXPECT_GL_NO_ERROR(); |
| 2079 | |
| 2080 | drawQuad(mProgram, "position", 0.5f); |
| 2081 | |
| 2082 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2083 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2084 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
| 2085 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2086 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 2087 | // level was changed. |
| 2088 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && (IsOpenGL() || IsOpenGLES())); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2089 | |
| 2090 | // Switch the level that is being used to the cyan level 2. |
| 2091 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 2092 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 2093 | |
| 2094 | EXPECT_GL_NO_ERROR(); |
| 2095 | |
| 2096 | drawQuad(mProgram, "position", 0.5f); |
| 2097 | |
| 2098 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2099 | } |
| 2100 | |
| 2101 | // Test that texture completeness is updated if texture max level changes. |
| 2102 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2103 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2104 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2105 | glActiveTexture(GL_TEXTURE0); |
| 2106 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2107 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2108 | |
| 2109 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2110 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2111 | |
| 2112 | // A level that is initially unused. |
| 2113 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2114 | texDataGreen.data()); |
| 2115 | |
| 2116 | // One level that is initially used - only this level should affect completeness. |
| 2117 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2118 | texDataGreen.data()); |
| 2119 | |
| 2120 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2121 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2122 | |
| 2123 | EXPECT_GL_NO_ERROR(); |
| 2124 | |
| 2125 | drawQuad(mProgram, "position", 0.5f); |
| 2126 | |
| 2127 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2128 | |
| 2129 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2130 | // dimensions and the texture should be incomplete. |
| 2131 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2132 | |
| 2133 | EXPECT_GL_NO_ERROR(); |
| 2134 | |
| 2135 | drawQuad(mProgram, "position", 0.5f); |
| 2136 | |
| 2137 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2138 | } |
| 2139 | |
| 2140 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2141 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2142 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2143 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2144 | glActiveTexture(GL_TEXTURE0); |
| 2145 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2146 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2147 | |
| 2148 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2149 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2150 | |
| 2151 | // A level that is initially unused. |
| 2152 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2153 | texDataGreen.data()); |
| 2154 | |
| 2155 | // One level that is initially used - only this level should affect completeness. |
| 2156 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2157 | texDataGreen.data()); |
| 2158 | |
| 2159 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2160 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2161 | |
| 2162 | EXPECT_GL_NO_ERROR(); |
| 2163 | |
| 2164 | drawQuad(mProgram, "position", 0.5f); |
| 2165 | |
| 2166 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2167 | |
| 2168 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2169 | // dimensions and the texture should be incomplete. |
| 2170 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2171 | |
| 2172 | EXPECT_GL_NO_ERROR(); |
| 2173 | |
| 2174 | drawQuad(mProgram, "position", 0.5f); |
| 2175 | |
| 2176 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2177 | } |
| 2178 | |
| 2179 | // Test that texture completeness is updated if texture base level changes. |
| 2180 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2181 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2182 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2183 | glActiveTexture(GL_TEXTURE0); |
| 2184 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2185 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2186 | |
| 2187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2188 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2189 | |
| 2190 | // Two levels that are initially unused. |
| 2191 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2192 | texDataGreen.data()); |
| 2193 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2194 | texDataGreen.data()); |
| 2195 | |
| 2196 | // One level that is initially used - only this level should affect completeness. |
| 2197 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2198 | texDataGreen.data()); |
| 2199 | |
| 2200 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2201 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2202 | |
| 2203 | EXPECT_GL_NO_ERROR(); |
| 2204 | |
| 2205 | drawQuad(mProgram, "position", 0.5f); |
| 2206 | |
| 2207 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2208 | |
| 2209 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2210 | // dimensions and the texture should be incomplete. |
| 2211 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2212 | |
| 2213 | EXPECT_GL_NO_ERROR(); |
| 2214 | |
| 2215 | drawQuad(mProgram, "position", 0.5f); |
| 2216 | |
| 2217 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2218 | } |
| 2219 | |
| 2220 | // Test that texture is not complete if base level is greater than max level. |
| 2221 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2222 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2223 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2224 | glActiveTexture(GL_TEXTURE0); |
| 2225 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2226 | |
| 2227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2229 | |
| 2230 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2231 | |
| 2232 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2233 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2234 | |
| 2235 | EXPECT_GL_NO_ERROR(); |
| 2236 | |
| 2237 | drawQuad(mProgram, "position", 0.5f); |
| 2238 | |
| 2239 | // Texture should be incomplete. |
| 2240 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2241 | } |
| 2242 | |
| 2243 | // Test that immutable texture base level and max level are clamped. |
| 2244 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2245 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2246 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2247 | glActiveTexture(GL_TEXTURE0); |
| 2248 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2249 | |
| 2250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2252 | |
| 2253 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2254 | |
| 2255 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2256 | |
| 2257 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2258 | // should be clamped to [base_level, levels - 1]. |
| 2259 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2260 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2263 | |
| 2264 | EXPECT_GL_NO_ERROR(); |
| 2265 | |
| 2266 | drawQuad(mProgram, "position", 0.5f); |
| 2267 | |
| 2268 | // Texture should be complete. |
| 2269 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2270 | } |
| 2271 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2272 | // Test that changing base level works when it affects the format of the texture. |
| 2273 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2274 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2275 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2276 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGL()); |
| 2277 | |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2278 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2279 | |
| 2280 | // Observed incorrect rendering on AMD OpenGL. |
| 2281 | ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2282 | |
| 2283 | glActiveTexture(GL_TEXTURE0); |
| 2284 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2285 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2286 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2287 | |
| 2288 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2290 | |
| 2291 | // RGBA8 level that's initially unused. |
| 2292 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2293 | texDataCyan.data()); |
| 2294 | |
| 2295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2297 | |
| 2298 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2299 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2300 | // (this is a bit hacky but works). |
| 2301 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2302 | |
| 2303 | EXPECT_GL_NO_ERROR(); |
| 2304 | |
| 2305 | drawQuad(mProgram, "position", 0.5f); |
| 2306 | |
| 2307 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2308 | |
| 2309 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2310 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2311 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2312 | |
| 2313 | EXPECT_GL_NO_ERROR(); |
| 2314 | |
| 2315 | drawQuad(mProgram, "position", 0.5f); |
| 2316 | |
| 2317 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2318 | } |
| 2319 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2320 | // Test that setting a texture image works when base level is out of range. |
| 2321 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2322 | { |
| 2323 | glActiveTexture(GL_TEXTURE0); |
| 2324 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2325 | |
| 2326 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2327 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2328 | |
| 2329 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2330 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2331 | |
| 2332 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2333 | |
| 2334 | EXPECT_GL_NO_ERROR(); |
| 2335 | |
| 2336 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2337 | |
| 2338 | drawQuad(mProgram, "position", 0.5f); |
| 2339 | |
| 2340 | // Texture should be complete. |
| 2341 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2342 | } |
| 2343 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2344 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG |
| 2345 | // RBA->RGBA8, with 1.0 in the alpha channel. This test covers a bug where redefining array textures |
| 2346 | // with these formats does not work as expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2347 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2348 | { |
| 2349 | std::vector<GLubyte> pixelData; |
| 2350 | for (size_t count = 0; count < 5000; count++) |
| 2351 | { |
| 2352 | pixelData.push_back(0u); |
| 2353 | pixelData.push_back(255u); |
| 2354 | pixelData.push_back(0u); |
| 2355 | } |
| 2356 | |
| 2357 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2358 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2359 | glUniform1i(mTextureArrayLocation, 0); |
| 2360 | |
| 2361 | // The first draw worked correctly. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2362 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2363 | &pixelData[0]); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2364 | |
| 2365 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2366 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2367 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2368 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2369 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2370 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2371 | |
| 2372 | // The dimension of the respecification must match the original exactly to trigger the bug. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2373 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2374 | &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2375 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2376 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2377 | |
| 2378 | ASSERT_GL_NO_ERROR(); |
| 2379 | } |
| 2380 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2381 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2382 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2383 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2384 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2385 | { |
| 2386 | glActiveTexture(GL_TEXTURE0); |
| 2387 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2388 | GLubyte texData[4]; |
| 2389 | texData[0] = 0; |
| 2390 | texData[1] = 60; |
| 2391 | texData[2] = 0; |
| 2392 | texData[3] = 255; |
| 2393 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2394 | |
| 2395 | glActiveTexture(GL_TEXTURE1); |
| 2396 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2397 | GLfloat depthTexData[1]; |
| 2398 | depthTexData[0] = 0.5f; |
| 2399 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2400 | depthTexData); |
| 2401 | |
| 2402 | glUseProgram(mProgram); |
| 2403 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2404 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2405 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2406 | |
| 2407 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2408 | drawQuad(mProgram, "position", 0.5f); |
| 2409 | EXPECT_GL_NO_ERROR(); |
| 2410 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2411 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2412 | |
| 2413 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2414 | drawQuad(mProgram, "position", 0.5f); |
| 2415 | EXPECT_GL_NO_ERROR(); |
| 2416 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2417 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2418 | } |
| 2419 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2420 | // Test multiple different sampler types in the same shader. |
| 2421 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2422 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2423 | // still has the right register index information for each ESSL sampler. |
| 2424 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2425 | // sampler2D: Texture2D + SamplerState |
| 2426 | // samplerCube: TextureCube + SamplerState |
| 2427 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2428 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2429 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2430 | { |
| 2431 | glActiveTexture(GL_TEXTURE0); |
| 2432 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2433 | GLubyte texData[4]; |
| 2434 | texData[0] = 0; |
| 2435 | texData[1] = 0; |
| 2436 | texData[2] = 120; |
| 2437 | texData[3] = 255; |
| 2438 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2439 | |
| 2440 | glActiveTexture(GL_TEXTURE1); |
| 2441 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2442 | texData[0] = 0; |
| 2443 | texData[1] = 90; |
| 2444 | texData[2] = 0; |
| 2445 | texData[3] = 255; |
| 2446 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2447 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2448 | texData); |
| 2449 | |
| 2450 | glActiveTexture(GL_TEXTURE2); |
| 2451 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2452 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2453 | GLfloat depthTexData[1]; |
| 2454 | depthTexData[0] = 0.5f; |
| 2455 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2456 | depthTexData); |
| 2457 | |
| 2458 | glActiveTexture(GL_TEXTURE3); |
| 2459 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2460 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2461 | depthTexData[0] = 0.2f; |
| 2462 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2463 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2464 | depthTexData); |
| 2465 | |
| 2466 | EXPECT_GL_NO_ERROR(); |
| 2467 | |
| 2468 | glUseProgram(mProgram); |
| 2469 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2470 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2471 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2472 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2473 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2474 | |
| 2475 | drawQuad(mProgram, "position", 0.5f); |
| 2476 | EXPECT_GL_NO_ERROR(); |
| 2477 | // The shader writes: |
| 2478 | // <texture 2d color> + |
| 2479 | // <cube map color> + |
| 2480 | // 0.25 * <comparison result (1.0)> + |
| 2481 | // 0.125 * <comparison result (0.0)> |
| 2482 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2483 | } |
| 2484 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2485 | // Test different base levels on textures accessed through the same sampler array. |
| 2486 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2487 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2488 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2489 | ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); |
| 2490 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2491 | glActiveTexture(GL_TEXTURE0); |
| 2492 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2493 | GLsizei size = 64; |
| 2494 | for (GLint level = 0; level < 7; ++level) |
| 2495 | { |
| 2496 | ASSERT_LT(0, size); |
| 2497 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2498 | nullptr); |
| 2499 | size = size / 2; |
| 2500 | } |
| 2501 | ASSERT_EQ(0, size); |
| 2502 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2503 | |
| 2504 | glActiveTexture(GL_TEXTURE1); |
| 2505 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2506 | size = 128; |
| 2507 | for (GLint level = 0; level < 8; ++level) |
| 2508 | { |
| 2509 | ASSERT_LT(0, size); |
| 2510 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2511 | nullptr); |
| 2512 | size = size / 2; |
| 2513 | } |
| 2514 | ASSERT_EQ(0, size); |
| 2515 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2516 | EXPECT_GL_NO_ERROR(); |
| 2517 | |
| 2518 | glUseProgram(mProgram); |
| 2519 | glUniform1i(mTexture0Location, 0); |
| 2520 | glUniform1i(mTexture1Location, 1); |
| 2521 | |
Olli Etuaho | 5804dc8 | 2018-04-13 14:11:46 +0300 | [diff] [blame] | 2522 | drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2523 | EXPECT_GL_NO_ERROR(); |
| 2524 | // Red channel: width of level 1 of texture A: 32. |
| 2525 | // Green channel: width of level 3 of texture B: 16. |
| 2526 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2527 | } |
| 2528 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2529 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2530 | // ES 3.0.4 table 3.24 |
| 2531 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2532 | { |
| 2533 | glActiveTexture(GL_TEXTURE0); |
| 2534 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2535 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2536 | EXPECT_GL_NO_ERROR(); |
| 2537 | |
| 2538 | drawQuad(mProgram, "position", 0.5f); |
| 2539 | |
| 2540 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2541 | } |
| 2542 | |
| 2543 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2544 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2545 | TEST_P(Texture2DTest, TextureLuminanceImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2546 | { |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2547 | setUpProgram(); |
| 2548 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2549 | glActiveTexture(GL_TEXTURE0); |
| 2550 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2551 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2552 | EXPECT_GL_NO_ERROR(); |
| 2553 | |
| 2554 | drawQuad(mProgram, "position", 0.5f); |
| 2555 | |
| 2556 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2557 | } |
| 2558 | |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2559 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2560 | // and that the alpha channel will be 1 (or 255 to be exact). |
| 2561 | TEST_P(Texture2DTest, TextureLuminanceRGBSame) |
| 2562 | { |
| 2563 | setUpProgram(); |
| 2564 | |
| 2565 | glActiveTexture(GL_TEXTURE0); |
| 2566 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2567 | uint8_t pixel = 50; |
| 2568 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel); |
| 2569 | EXPECT_GL_NO_ERROR(); |
| 2570 | |
| 2571 | drawQuad(mProgram, "position", 0.5f); |
| 2572 | |
| 2573 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel, pixel, pixel, 255)); |
| 2574 | } |
| 2575 | |
| 2576 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2577 | // and that the alpha channel will be the second component. |
| 2578 | TEST_P(Texture2DTest, TextureLuminanceAlphaRGBSame) |
| 2579 | { |
| 2580 | setUpProgram(); |
| 2581 | |
| 2582 | glActiveTexture(GL_TEXTURE0); |
| 2583 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2584 | uint8_t pixel[] = {50, 25}; |
| 2585 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA, |
| 2586 | GL_UNSIGNED_BYTE, pixel); |
| 2587 | EXPECT_GL_NO_ERROR(); |
| 2588 | |
| 2589 | drawQuad(mProgram, "position", 0.5f); |
| 2590 | |
| 2591 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel[0], pixel[0], pixel[0], pixel[1])); |
| 2592 | } |
| 2593 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2594 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2595 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2596 | TEST_P(Texture2DTest, TextureLuminance32ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2597 | { |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2598 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 2599 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2600 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2601 | |
| 2602 | setUpProgram(); |
| 2603 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2604 | glActiveTexture(GL_TEXTURE0); |
| 2605 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2606 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2607 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2608 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2609 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2610 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2611 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2612 | } |
| 2613 | |
| 2614 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2615 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2616 | TEST_P(Texture2DTest, TextureLuminance16ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2617 | { |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2618 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 2619 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2620 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
| 2621 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES()); |
| 2622 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2623 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2624 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2625 | setUpProgram(); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2626 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2627 | glActiveTexture(GL_TEXTURE0); |
| 2628 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2629 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr); |
| 2630 | EXPECT_GL_NO_ERROR(); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2631 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2632 | drawQuad(mProgram, "position", 0.5f); |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2633 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2634 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2635 | } |
| 2636 | |
| 2637 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2638 | // ES 3.0.4 table 3.24 |
| 2639 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2640 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2641 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2642 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2643 | glActiveTexture(GL_TEXTURE0); |
| 2644 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2645 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2646 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2647 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2648 | EXPECT_GL_NO_ERROR(); |
| 2649 | |
| 2650 | drawQuad(mProgram, "position", 0.5f); |
| 2651 | |
| 2652 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2653 | } |
| 2654 | |
| 2655 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2656 | // ES 3.0.4 table 3.24 |
| 2657 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2658 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2659 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2660 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2661 | glActiveTexture(GL_TEXTURE0); |
| 2662 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2663 | |
| 2664 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2665 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2666 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2667 | EXPECT_GL_NO_ERROR(); |
| 2668 | |
| 2669 | drawQuad(mProgram, "position", 0.5f); |
| 2670 | |
| 2671 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2672 | } |
| 2673 | |
| 2674 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2675 | // ES 3.0.4 table 3.24 |
| 2676 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2677 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2678 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2679 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2680 | glActiveTexture(GL_TEXTURE0); |
| 2681 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2682 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2683 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2685 | EXPECT_GL_NO_ERROR(); |
| 2686 | |
| 2687 | drawQuad(mProgram, "position", 0.5f); |
| 2688 | |
| 2689 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2690 | } |
| 2691 | |
| 2692 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2693 | // ES 3.0.4 table 3.24 |
| 2694 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2695 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2696 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2697 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2698 | glActiveTexture(GL_TEXTURE0); |
| 2699 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2700 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2701 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2702 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2703 | EXPECT_GL_NO_ERROR(); |
| 2704 | |
| 2705 | drawQuad(mProgram, "position", 0.5f); |
| 2706 | |
| 2707 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2708 | } |
| 2709 | |
| 2710 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2711 | // ES 3.0.4 table 3.24 |
| 2712 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2713 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2714 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2715 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2716 | glActiveTexture(GL_TEXTURE0); |
| 2717 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2718 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2719 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2720 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2721 | EXPECT_GL_NO_ERROR(); |
| 2722 | |
| 2723 | drawQuad(mProgram, "position", 0.5f); |
| 2724 | |
| 2725 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2726 | } |
| 2727 | |
| 2728 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2729 | // ES 3.0.4 table 3.24 |
| 2730 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2731 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2732 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2733 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2734 | glActiveTexture(GL_TEXTURE0); |
| 2735 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2736 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2737 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2738 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2739 | EXPECT_GL_NO_ERROR(); |
| 2740 | |
| 2741 | drawQuad(mProgram, "position", 0.5f); |
| 2742 | |
| 2743 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2744 | } |
| 2745 | |
| 2746 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2747 | // ES 3.0.4 table 3.24 |
| 2748 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2749 | { |
| 2750 | glActiveTexture(GL_TEXTURE0); |
| 2751 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2752 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2753 | EXPECT_GL_NO_ERROR(); |
| 2754 | |
| 2755 | drawQuad(mProgram, "position", 0.5f); |
| 2756 | |
| 2757 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2758 | } |
| 2759 | |
| 2760 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2761 | // ES 3.0.4 table 3.24 |
| 2762 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2763 | { |
| 2764 | glActiveTexture(GL_TEXTURE0); |
| 2765 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2766 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2767 | nullptr); |
| 2768 | EXPECT_GL_NO_ERROR(); |
| 2769 | |
| 2770 | drawQuad(mProgram, "position", 0.5f); |
| 2771 | |
| 2772 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2773 | } |
| 2774 | |
| 2775 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2776 | // ES 3.0.4 table 3.24 |
| 2777 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2778 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2779 | // Seems to fail on OSX 10.12 Intel. |
| 2780 | ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL()); |
Jamie Madill | bb1db48 | 2017-01-10 10:48:32 -0500 | [diff] [blame] | 2781 | |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 2782 | // http://anglebug.com/2190 |
| 2783 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); |
| 2784 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2785 | glActiveTexture(GL_TEXTURE0); |
| 2786 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2787 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2788 | EXPECT_GL_NO_ERROR(); |
| 2789 | |
| 2790 | drawQuad(mProgram, "position", 0.5f); |
| 2791 | |
| 2792 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2793 | } |
| 2794 | |
| 2795 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2796 | // ES 3.0.4 table 3.24 |
| 2797 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2798 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2799 | // Seems to fail on OSX 10.12 Intel. |
| 2800 | ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2801 | |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 2802 | // http://anglebug.com/2190 |
| 2803 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); |
| 2804 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2805 | glActiveTexture(GL_TEXTURE0); |
| 2806 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2807 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2808 | EXPECT_GL_NO_ERROR(); |
| 2809 | |
| 2810 | drawQuad(mProgram, "position", 0.5f); |
| 2811 | |
| 2812 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2813 | } |
| 2814 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2815 | // Use a sampler in a uniform struct. |
| 2816 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2817 | { |
| 2818 | runSamplerInStructTest(); |
| 2819 | } |
| 2820 | |
| 2821 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2822 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2823 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 2824 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 2825 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Geoff Lang | 8fcdf6e | 2016-09-16 10:45:30 -0400 | [diff] [blame] | 2826 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2827 | runSamplerInStructTest(); |
| 2828 | } |
| 2829 | |
| 2830 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2831 | // parameter. |
| 2832 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2833 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 2834 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 2835 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2836 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2837 | runSamplerInStructTest(); |
| 2838 | } |
| 2839 | |
| 2840 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2841 | // parameter. |
| 2842 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2843 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 2844 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 2845 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2846 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2847 | runSamplerInStructTest(); |
| 2848 | } |
| 2849 | |
| 2850 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2851 | // similarly named uniform. |
| 2852 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2853 | { |
| 2854 | runSamplerInStructTest(); |
| 2855 | } |
| 2856 | |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 2857 | // GL_EXT_texture_filter_anisotropic |
| 2858 | class TextureAnisotropyTest : public Texture2DTest |
| 2859 | { |
| 2860 | protected: |
| 2861 | void uploadTexture() |
| 2862 | { |
| 2863 | glActiveTexture(GL_TEXTURE0); |
| 2864 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2865 | GLColor texDataRed[1] = {GLColor::red}; |
| 2866 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed); |
| 2867 | EXPECT_GL_NO_ERROR(); |
| 2868 | } |
| 2869 | }; |
| 2870 | |
| 2871 | // Tests that setting anisotropic filtering doesn't cause failures at draw time. |
| 2872 | TEST_P(TextureAnisotropyTest, AnisotropyFunctional) |
| 2873 | { |
| 2874 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_filter_anisotropic")); |
| 2875 | |
| 2876 | setUpProgram(); |
| 2877 | |
| 2878 | uploadTexture(); |
| 2879 | |
| 2880 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2881 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2882 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); |
| 2883 | EXPECT_GL_NO_ERROR(); |
| 2884 | |
| 2885 | drawQuad(mProgram, "position", 0.5f); |
| 2886 | |
| 2887 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 2888 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 2889 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); |
| 2890 | } |
| 2891 | |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 2892 | // GL_OES_texture_border_clamp |
| 2893 | class TextureBorderClampTest : public Texture2DTest |
| 2894 | { |
| 2895 | protected: |
| 2896 | TextureBorderClampTest() : Texture2DTest() {} |
| 2897 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 2898 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 2899 | { |
| 2900 | return |
| 2901 | R"(precision highp float; |
| 2902 | attribute vec4 position; |
| 2903 | varying vec2 texcoord; |
| 2904 | |
| 2905 | void main() |
| 2906 | { |
| 2907 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 2908 | // texcoords in [-0.5, 1.5] |
| 2909 | texcoord = (position.xy) + 0.5; |
| 2910 | })"; |
| 2911 | } |
| 2912 | |
| 2913 | void uploadTexture() |
| 2914 | { |
| 2915 | glActiveTexture(GL_TEXTURE0); |
| 2916 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2917 | std::vector<GLColor> texDataRed(1, GLColor::red); |
| 2918 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2919 | texDataRed.data()); |
| 2920 | EXPECT_GL_NO_ERROR(); |
| 2921 | } |
| 2922 | }; |
| 2923 | |
| 2924 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 2925 | // GL_CLAMP_TO_BORDER wrap mode (set with glTexParameter). |
| 2926 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional) |
| 2927 | { |
| 2928 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 2929 | |
| 2930 | setUpProgram(); |
| 2931 | |
| 2932 | uploadTexture(); |
| 2933 | |
| 2934 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 2935 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 2936 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2937 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2938 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 2939 | EXPECT_GL_NO_ERROR(); |
| 2940 | |
| 2941 | drawQuad(mProgram, "position", 0.5f); |
| 2942 | |
| 2943 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 2944 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2945 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 2946 | } |
| 2947 | |
| 2948 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetTexParameter. |
| 2949 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional2) |
| 2950 | { |
| 2951 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 2952 | |
| 2953 | glActiveTexture(GL_TEXTURE0); |
| 2954 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2955 | |
| 2956 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 2957 | |
| 2958 | GLint colorFixedPoint[4] = {0}; |
| 2959 | glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 2960 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 2961 | std::numeric_limits<GLint>::max()}; |
| 2962 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 2963 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 2964 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 2965 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 2966 | |
| 2967 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 2968 | std::numeric_limits<GLint>::max()}; |
| 2969 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 2970 | |
| 2971 | GLfloat color[4] = {0.0f}; |
| 2972 | glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color); |
| 2973 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 2974 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 2975 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 2976 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 2977 | } |
| 2978 | |
| 2979 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glTexParameter. |
| 2980 | TEST_P(TextureBorderClampTest, TextureBorderClampValidation) |
| 2981 | { |
| 2982 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 2983 | |
| 2984 | glActiveTexture(GL_TEXTURE0); |
| 2985 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2986 | |
| 2987 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 2988 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 2989 | |
| 2990 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 2991 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 2992 | |
| 2993 | glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 2994 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 2995 | |
| 2996 | GLint colorInt[4] = {0}; |
| 2997 | glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 2998 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 2999 | |
| 3000 | if (getClientMajorVersion() < 3) |
| 3001 | { |
| 3002 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3003 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3004 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3005 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3006 | |
| 3007 | GLuint colorUInt[4] = {0}; |
| 3008 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3009 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3010 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3011 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3012 | |
| 3013 | GLSampler sampler; |
| 3014 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3015 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3016 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3017 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3018 | |
| 3019 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3020 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3021 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3022 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3023 | } |
| 3024 | } |
| 3025 | |
| 3026 | class TextureBorderClampTestES3 : public TextureBorderClampTest |
| 3027 | { |
| 3028 | protected: |
| 3029 | TextureBorderClampTestES3() : TextureBorderClampTest() {} |
| 3030 | }; |
| 3031 | |
| 3032 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 3033 | // GL_CLAMP_TO_BORDER wrap mode (set with glSamplerParameter). |
| 3034 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional) |
| 3035 | { |
| 3036 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3037 | |
| 3038 | setUpProgram(); |
| 3039 | |
| 3040 | uploadTexture(); |
| 3041 | |
| 3042 | GLSampler sampler; |
| 3043 | glBindSampler(0, sampler); |
| 3044 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3045 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3046 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3047 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3048 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3049 | EXPECT_GL_NO_ERROR(); |
| 3050 | |
| 3051 | drawQuad(mProgram, "position", 0.5f); |
| 3052 | |
| 3053 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3054 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3055 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3056 | } |
| 3057 | |
| 3058 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetSamplerParameter. |
| 3059 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional2) |
| 3060 | { |
| 3061 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3062 | |
| 3063 | glActiveTexture(GL_TEXTURE0); |
| 3064 | |
| 3065 | GLSampler sampler; |
| 3066 | glBindSampler(0, sampler); |
| 3067 | |
| 3068 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3069 | |
| 3070 | GLint colorFixedPoint[4] = {0}; |
| 3071 | glGetSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 3072 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 3073 | std::numeric_limits<GLint>::max()}; |
| 3074 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 3075 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 3076 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 3077 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 3078 | |
| 3079 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 3080 | std::numeric_limits<GLint>::max()}; |
| 3081 | glSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 3082 | |
| 3083 | GLfloat color[4] = {0.0f}; |
| 3084 | glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, color); |
| 3085 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 3086 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 3087 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 3088 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 3089 | |
| 3090 | constexpr GLint colorSomewhatRedInt[4] = {500000, 0, 0, std::numeric_limits<GLint>::max()}; |
| 3091 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedInt); |
| 3092 | GLint colorInt[4] = {0}; |
| 3093 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3094 | EXPECT_EQ(colorInt[0], colorSomewhatRedInt[0]); |
| 3095 | EXPECT_EQ(colorInt[1], colorSomewhatRedInt[1]); |
| 3096 | EXPECT_EQ(colorInt[2], colorSomewhatRedInt[2]); |
| 3097 | EXPECT_EQ(colorInt[3], colorSomewhatRedInt[3]); |
| 3098 | |
| 3099 | constexpr GLuint colorSomewhatRedUInt[4] = {500000, 0, 0, std::numeric_limits<GLuint>::max()}; |
| 3100 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedUInt); |
| 3101 | GLuint colorUInt[4] = {0}; |
| 3102 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3103 | EXPECT_EQ(colorUInt[0], colorSomewhatRedUInt[0]); |
| 3104 | EXPECT_EQ(colorUInt[1], colorSomewhatRedUInt[1]); |
| 3105 | EXPECT_EQ(colorUInt[2], colorSomewhatRedUInt[2]); |
| 3106 | EXPECT_EQ(colorUInt[3], colorSomewhatRedUInt[3]); |
| 3107 | |
| 3108 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3109 | |
| 3110 | constexpr GLint colorSomewhatGreenInt[4] = {0, 500000, 0, std::numeric_limits<GLint>::max()}; |
| 3111 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenInt); |
| 3112 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3113 | EXPECT_EQ(colorInt[0], colorSomewhatGreenInt[0]); |
| 3114 | EXPECT_EQ(colorInt[1], colorSomewhatGreenInt[1]); |
| 3115 | EXPECT_EQ(colorInt[2], colorSomewhatGreenInt[2]); |
| 3116 | EXPECT_EQ(colorInt[3], colorSomewhatGreenInt[3]); |
| 3117 | |
| 3118 | constexpr GLuint colorSomewhatGreenUInt[4] = {0, 500000, 0, std::numeric_limits<GLuint>::max()}; |
| 3119 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenUInt); |
| 3120 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3121 | EXPECT_EQ(colorUInt[0], colorSomewhatGreenUInt[0]); |
| 3122 | EXPECT_EQ(colorUInt[1], colorSomewhatGreenUInt[1]); |
| 3123 | EXPECT_EQ(colorUInt[2], colorSomewhatGreenUInt[2]); |
| 3124 | EXPECT_EQ(colorUInt[3], colorSomewhatGreenUInt[3]); |
| 3125 | } |
| 3126 | |
| 3127 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glSamplerParameter. |
| 3128 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Validation) |
| 3129 | { |
| 3130 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3131 | |
| 3132 | glActiveTexture(GL_TEXTURE0); |
| 3133 | |
| 3134 | GLSampler sampler; |
| 3135 | glBindSampler(0, sampler); |
| 3136 | |
| 3137 | glSamplerParameterf(sampler, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 3138 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3139 | |
| 3140 | glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 3141 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3142 | } |
| 3143 | |
| 3144 | class TextureBorderClampIntegerTestES3 : public Texture2DTest |
| 3145 | { |
| 3146 | protected: |
| 3147 | TextureBorderClampIntegerTestES3() : Texture2DTest(), isUnsignedIntTest(false) {} |
| 3148 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3149 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3150 | { |
| 3151 | return |
| 3152 | R"(#version 300 es |
| 3153 | out vec2 texcoord; |
| 3154 | in vec4 position; |
| 3155 | |
| 3156 | void main() |
| 3157 | { |
| 3158 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 3159 | // texcoords in [-0.5, 1.5] |
| 3160 | texcoord = (position.xy) + 0.5; |
| 3161 | })"; |
| 3162 | } |
| 3163 | |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 3164 | const char *getFragmentShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3165 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3166 | if (isUnsignedIntTest) |
| 3167 | { |
| 3168 | return "#version 300 es\n" |
| 3169 | "precision highp float;\n" |
| 3170 | "uniform highp usampler2D tex;\n" |
| 3171 | "in vec2 texcoord;\n" |
| 3172 | "out vec4 fragColor;\n" |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3173 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3174 | "void main()\n" |
| 3175 | "{\n" |
| 3176 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3177 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3178 | "fragColor = (texture(tex, texcoord).r == 150u)" |
| 3179 | " ? green : red;\n" |
| 3180 | "}\n"; |
| 3181 | } |
| 3182 | else |
| 3183 | { |
| 3184 | return "#version 300 es\n" |
| 3185 | "precision highp float;\n" |
| 3186 | "uniform highp isampler2D tex;\n" |
| 3187 | "in vec2 texcoord;\n" |
| 3188 | "out vec4 fragColor;\n" |
| 3189 | |
| 3190 | "void main()\n" |
| 3191 | "{\n" |
| 3192 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3193 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3194 | "fragColor = (texture(tex, texcoord).r == -50)" |
| 3195 | " ? green : red;\n" |
| 3196 | "}\n"; |
| 3197 | } |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3198 | } |
| 3199 | |
| 3200 | void uploadTexture() |
| 3201 | { |
| 3202 | glActiveTexture(GL_TEXTURE0); |
| 3203 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3204 | if (isUnsignedIntTest) |
| 3205 | { |
| 3206 | std::vector<GLubyte> texData(4, 100); |
| 3207 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, |
| 3208 | texData.data()); |
| 3209 | } |
| 3210 | else |
| 3211 | { |
| 3212 | std::vector<GLbyte> texData(4, 100); |
| 3213 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, 1, 1, 0, GL_RGBA_INTEGER, GL_BYTE, |
| 3214 | texData.data()); |
| 3215 | } |
| 3216 | EXPECT_GL_NO_ERROR(); |
| 3217 | } |
| 3218 | |
| 3219 | bool isUnsignedIntTest; |
| 3220 | }; |
| 3221 | |
| 3222 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3223 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3224 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger) |
| 3225 | { |
| 3226 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3227 | |
| 3228 | setUpProgram(); |
| 3229 | |
| 3230 | uploadTexture(); |
| 3231 | |
| 3232 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3233 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3234 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3235 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3236 | |
| 3237 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3238 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3239 | |
| 3240 | EXPECT_GL_NO_ERROR(); |
| 3241 | |
| 3242 | drawQuad(mProgram, "position", 0.5f); |
| 3243 | |
| 3244 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3245 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3246 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3247 | } |
| 3248 | |
| 3249 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3250 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3251 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger2) |
| 3252 | { |
| 3253 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3254 | |
| 3255 | setUpProgram(); |
| 3256 | |
| 3257 | uploadTexture(); |
| 3258 | |
| 3259 | GLSampler sampler; |
| 3260 | glBindSampler(0, sampler); |
| 3261 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3262 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3263 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3264 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3265 | |
| 3266 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3267 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3268 | |
| 3269 | EXPECT_GL_NO_ERROR(); |
| 3270 | |
| 3271 | drawQuad(mProgram, "position", 0.5f); |
| 3272 | |
| 3273 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3274 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3275 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3276 | } |
| 3277 | |
| 3278 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3279 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIuivOES). |
| 3280 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned) |
| 3281 | { |
| 3282 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3283 | |
| 3284 | isUnsignedIntTest = true; |
| 3285 | |
| 3286 | setUpProgram(); |
| 3287 | |
| 3288 | uploadTexture(); |
| 3289 | |
| 3290 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3291 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3292 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3293 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3294 | |
| 3295 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3296 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3297 | |
| 3298 | EXPECT_GL_NO_ERROR(); |
| 3299 | |
| 3300 | drawQuad(mProgram, "position", 0.5f); |
| 3301 | |
| 3302 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3303 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3304 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3305 | } |
| 3306 | |
| 3307 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3308 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with |
| 3309 | // glSamplerParameterIuivOES). |
| 3310 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned2) |
| 3311 | { |
| 3312 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_border_clamp")); |
| 3313 | |
| 3314 | isUnsignedIntTest = true; |
| 3315 | |
| 3316 | setUpProgram(); |
| 3317 | |
| 3318 | uploadTexture(); |
| 3319 | |
| 3320 | GLSampler sampler; |
| 3321 | glBindSampler(0, sampler); |
| 3322 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3323 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3324 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3325 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3326 | |
| 3327 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3328 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3329 | |
| 3330 | EXPECT_GL_NO_ERROR(); |
| 3331 | |
| 3332 | drawQuad(mProgram, "position", 0.5f); |
| 3333 | |
| 3334 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3335 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3336 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3337 | } |
| 3338 | |
| 3339 | // ~GL_OES_texture_border_clamp |
| 3340 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3341 | class TextureLimitsTest : public ANGLETest |
| 3342 | { |
| 3343 | protected: |
| 3344 | struct RGBA8 |
| 3345 | { |
| 3346 | uint8_t R, G, B, A; |
| 3347 | }; |
| 3348 | |
| 3349 | TextureLimitsTest() |
| 3350 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 3351 | { |
| 3352 | setWindowWidth(128); |
| 3353 | setWindowHeight(128); |
| 3354 | setConfigRedBits(8); |
| 3355 | setConfigGreenBits(8); |
| 3356 | setConfigBlueBits(8); |
| 3357 | setConfigAlphaBits(8); |
| 3358 | } |
| 3359 | |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3360 | void SetUp() override |
| 3361 | { |
| 3362 | ANGLETest::SetUp(); |
| 3363 | |
| 3364 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 3365 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 3366 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 3367 | |
| 3368 | ASSERT_GL_NO_ERROR(); |
| 3369 | } |
| 3370 | |
| 3371 | void TearDown() override |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3372 | { |
| 3373 | if (mProgram != 0) |
| 3374 | { |
| 3375 | glDeleteProgram(mProgram); |
| 3376 | mProgram = 0; |
| 3377 | |
| 3378 | if (!mTextures.empty()) |
| 3379 | { |
| 3380 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 3381 | } |
| 3382 | } |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3383 | |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3384 | ANGLETest::TearDown(); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3385 | } |
| 3386 | |
| 3387 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 3388 | GLint vertexTextureCount, |
| 3389 | GLint vertexActiveTextureCount, |
| 3390 | const std::string &fragPrefix, |
| 3391 | GLint fragmentTextureCount, |
| 3392 | GLint fragmentActiveTextureCount) |
| 3393 | { |
| 3394 | std::stringstream vertexShaderStr; |
| 3395 | vertexShaderStr << "attribute vec2 position;\n" |
| 3396 | << "varying vec4 color;\n" |
| 3397 | << "varying vec2 texCoord;\n"; |
| 3398 | |
| 3399 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 3400 | { |
| 3401 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 3402 | } |
| 3403 | |
| 3404 | vertexShaderStr << "void main() {\n" |
| 3405 | << " gl_Position = vec4(position, 0, 1);\n" |
| 3406 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 3407 | << " color = vec4(0);\n"; |
| 3408 | |
| 3409 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 3410 | { |
| 3411 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 3412 | << ", texCoord);\n"; |
| 3413 | } |
| 3414 | |
| 3415 | vertexShaderStr << "}"; |
| 3416 | |
| 3417 | std::stringstream fragmentShaderStr; |
| 3418 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 3419 | << "varying mediump vec2 texCoord;\n"; |
| 3420 | |
| 3421 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 3422 | { |
| 3423 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 3424 | } |
| 3425 | |
| 3426 | fragmentShaderStr << "void main() {\n" |
| 3427 | << " gl_FragColor = color;\n"; |
| 3428 | |
| 3429 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 3430 | { |
| 3431 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 3432 | << ", texCoord);\n"; |
| 3433 | } |
| 3434 | |
| 3435 | fragmentShaderStr << "}"; |
| 3436 | |
| 3437 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 3438 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 3439 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3440 | mProgram = CompileProgram(vertexShaderSource.c_str(), fragmentShaderSource.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3441 | } |
| 3442 | |
| 3443 | RGBA8 getPixel(GLint texIndex) |
| 3444 | { |
| 3445 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 3446 | 0, 255u}; |
| 3447 | return pixel; |
| 3448 | } |
| 3449 | |
| 3450 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 3451 | { |
| 3452 | GLint totalCount = tex2DCount + texCubeCount; |
| 3453 | mTextures.assign(totalCount, 0); |
| 3454 | glGenTextures(totalCount, &mTextures[0]); |
| 3455 | ASSERT_GL_NO_ERROR(); |
| 3456 | |
| 3457 | std::vector<RGBA8> texData(16 * 16); |
| 3458 | |
| 3459 | GLint texIndex = 0; |
| 3460 | for (; texIndex < tex2DCount; ++texIndex) |
| 3461 | { |
| 3462 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3463 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3464 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 3465 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3466 | &texData[0]); |
| 3467 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3468 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3469 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3470 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3471 | } |
| 3472 | |
| 3473 | ASSERT_GL_NO_ERROR(); |
| 3474 | |
| 3475 | for (; texIndex < texCubeCount; ++texIndex) |
| 3476 | { |
| 3477 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3478 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3479 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 3480 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3481 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3482 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3483 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3484 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3485 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3486 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3487 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3488 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3489 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3490 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3491 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3492 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3493 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3494 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3495 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3496 | } |
| 3497 | |
| 3498 | ASSERT_GL_NO_ERROR(); |
| 3499 | } |
| 3500 | |
| 3501 | void testWithTextures(GLint vertexTextureCount, |
| 3502 | const std::string &vertexTexturePrefix, |
| 3503 | GLint fragmentTextureCount, |
| 3504 | const std::string &fragmentTexturePrefix) |
| 3505 | { |
| 3506 | // Generate textures |
| 3507 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 3508 | |
| 3509 | glUseProgram(mProgram); |
| 3510 | RGBA8 expectedSum = {0}; |
| 3511 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 3512 | { |
| 3513 | std::stringstream uniformNameStr; |
| 3514 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 3515 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3516 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3517 | ASSERT_NE(-1, location); |
| 3518 | |
| 3519 | glUniform1i(location, texIndex); |
| 3520 | RGBA8 contribution = getPixel(texIndex); |
| 3521 | expectedSum.R += contribution.R; |
| 3522 | expectedSum.G += contribution.G; |
| 3523 | } |
| 3524 | |
| 3525 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 3526 | { |
| 3527 | std::stringstream uniformNameStr; |
| 3528 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 3529 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3530 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3531 | ASSERT_NE(-1, location); |
| 3532 | |
| 3533 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3534 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3535 | expectedSum.R += contribution.R; |
| 3536 | expectedSum.G += contribution.G; |
| 3537 | } |
| 3538 | |
| 3539 | ASSERT_GE(256u, expectedSum.G); |
| 3540 | |
| 3541 | drawQuad(mProgram, "position", 0.5f); |
| 3542 | ASSERT_GL_NO_ERROR(); |
| 3543 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3544 | } |
| 3545 | |
| 3546 | GLuint mProgram; |
| 3547 | std::vector<GLuint> mTextures; |
| 3548 | GLint mMaxVertexTextures; |
| 3549 | GLint mMaxFragmentTextures; |
| 3550 | GLint mMaxCombinedTextures; |
| 3551 | }; |
| 3552 | |
| 3553 | // Test rendering with the maximum vertex texture units. |
| 3554 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3555 | { |
| 3556 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3557 | ASSERT_NE(0u, mProgram); |
| 3558 | ASSERT_GL_NO_ERROR(); |
| 3559 | |
| 3560 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3561 | } |
| 3562 | |
| 3563 | // Test rendering with the maximum fragment texture units. |
| 3564 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3565 | { |
| 3566 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3567 | ASSERT_NE(0u, mProgram); |
| 3568 | ASSERT_GL_NO_ERROR(); |
| 3569 | |
| 3570 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3571 | } |
| 3572 | |
| 3573 | // Test rendering with maximum combined texture units. |
| 3574 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 3575 | { |
| 3576 | GLint vertexTextures = mMaxVertexTextures; |
| 3577 | |
| 3578 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 3579 | { |
| 3580 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 3581 | } |
| 3582 | |
| 3583 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 3584 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3585 | ASSERT_NE(0u, mProgram); |
| 3586 | ASSERT_GL_NO_ERROR(); |
| 3587 | |
| 3588 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3589 | } |
| 3590 | |
| 3591 | // Negative test for exceeding the number of vertex textures |
| 3592 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3593 | { |
| 3594 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3595 | 0); |
| 3596 | ASSERT_EQ(0u, mProgram); |
| 3597 | } |
| 3598 | |
| 3599 | // Negative test for exceeding the number of fragment textures |
| 3600 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3601 | { |
| 3602 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3603 | mMaxFragmentTextures + 1); |
| 3604 | ASSERT_EQ(0u, mProgram); |
| 3605 | } |
| 3606 | |
| 3607 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3608 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3609 | { |
| 3610 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3611 | ASSERT_NE(0u, mProgram); |
| 3612 | ASSERT_GL_NO_ERROR(); |
| 3613 | |
| 3614 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3615 | } |
| 3616 | |
| 3617 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3618 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3619 | { |
| 3620 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3621 | mMaxFragmentTextures); |
| 3622 | ASSERT_NE(0u, mProgram); |
| 3623 | ASSERT_GL_NO_ERROR(); |
| 3624 | |
| 3625 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3626 | } |
| 3627 | |
| 3628 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3629 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3630 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3631 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3632 | constexpr char kVS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3633 | "attribute vec2 position;\n" |
| 3634 | "varying float color;\n" |
| 3635 | "uniform sampler2D tex2D;\n" |
| 3636 | "uniform samplerCube texCube;\n" |
| 3637 | "void main() {\n" |
| 3638 | " gl_Position = vec4(position, 0, 1);\n" |
| 3639 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3640 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3641 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3642 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3643 | constexpr char kFS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3644 | "varying mediump float color;\n" |
| 3645 | "void main() {\n" |
| 3646 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3647 | "}"; |
| 3648 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3649 | mProgram = CompileProgram(kVS, kFS); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3650 | ASSERT_NE(0u, mProgram); |
| 3651 | |
| 3652 | initTextures(1, 0); |
| 3653 | |
| 3654 | glUseProgram(mProgram); |
| 3655 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3656 | ASSERT_NE(-1, tex2DLocation); |
| 3657 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3658 | ASSERT_NE(-1, texCubeLocation); |
| 3659 | |
| 3660 | glUniform1i(tex2DLocation, 0); |
| 3661 | glUniform1i(texCubeLocation, 0); |
| 3662 | ASSERT_GL_NO_ERROR(); |
| 3663 | |
| 3664 | drawQuad(mProgram, "position", 0.5f); |
| 3665 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3666 | } |
| 3667 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3668 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3669 | { |
| 3670 | protected: |
| 3671 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3672 | |
| 3673 | void SetUp() override |
| 3674 | { |
| 3675 | Texture2DTestES3::SetUp(); |
| 3676 | |
| 3677 | glActiveTexture(GL_TEXTURE0); |
| 3678 | glGenTextures(3, mTextures); |
| 3679 | glGenFramebuffers(1, &mFBO); |
| 3680 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3681 | |
| 3682 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3683 | { |
| 3684 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3687 | } |
| 3688 | |
| 3689 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3690 | |
| 3691 | ASSERT_GL_NO_ERROR(); |
| 3692 | } |
| 3693 | |
| 3694 | void TearDown() override |
| 3695 | { |
| 3696 | glDeleteTextures(3, mTextures); |
| 3697 | glDeleteFramebuffers(1, &mFBO); |
| 3698 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3699 | |
| 3700 | Texture2DTestES3::TearDown(); |
| 3701 | } |
| 3702 | |
| 3703 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3704 | { |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3705 | GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35; |
| 3706 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3707 | |
| 3708 | setUpProgram(); |
| 3709 | |
| 3710 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3711 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3712 | 0); |
| 3713 | |
| 3714 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3715 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3716 | |
| 3717 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3718 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3719 | |
| 3720 | EXPECT_GL_NO_ERROR(); |
| 3721 | |
| 3722 | drawQuad(mProgram, "position", 0.5f); |
| 3723 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3724 | GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3725 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3726 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3727 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3728 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3729 | |
| 3730 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3731 | |
| 3732 | ASSERT_GL_NO_ERROR(); |
| 3733 | } |
| 3734 | |
| 3735 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3736 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3737 | GLushort pixelValue = 0x6A35; |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3738 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3739 | |
| 3740 | setUpProgram(); |
| 3741 | |
| 3742 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3743 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3744 | |
| 3745 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3746 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3747 | 0); |
| 3748 | |
| 3749 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3750 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3751 | |
| 3752 | EXPECT_GL_NO_ERROR(); |
| 3753 | |
| 3754 | drawQuad(mProgram, "position", 0.5f); |
| 3755 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3756 | GLubyte expectedValue = static_cast<GLubyte>(pixelValue >> 8); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3757 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3758 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3759 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3760 | |
| 3761 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3762 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3763 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3764 | mRenderbuffer); |
| 3765 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3766 | EXPECT_GL_NO_ERROR(); |
| 3767 | |
| 3768 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3769 | glClear(GL_COLOR_BUFFER_BIT); |
| 3770 | |
| 3771 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3772 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3773 | EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor::white)); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3774 | |
| 3775 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3776 | |
| 3777 | ASSERT_GL_NO_ERROR(); |
| 3778 | } |
| 3779 | |
| 3780 | GLuint mTextures[3]; |
| 3781 | GLuint mFBO; |
| 3782 | GLuint mRenderbuffer; |
| 3783 | }; |
| 3784 | |
| 3785 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3786 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3787 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3788 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_norm16")); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3789 | |
| 3790 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3791 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3792 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3793 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3794 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3795 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3796 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3797 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3798 | |
| 3799 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3800 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3801 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3802 | } |
| 3803 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3804 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3805 | // GLES 3.0.4 section 3.8.3. |
| 3806 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3807 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3808 | // Crashes on Nexus 5X due to a driver bug. http://anglebug.com/1429 |
| 3809 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3810 | |
| 3811 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3812 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3813 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3814 | ASSERT_GL_NO_ERROR(); |
| 3815 | |
| 3816 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3817 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3818 | ASSERT_GL_NO_ERROR(); |
| 3819 | |
| 3820 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3821 | |
| 3822 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3823 | pixelsGreen.data()); |
| 3824 | ASSERT_GL_NO_ERROR(); |
| 3825 | |
| 3826 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3827 | pixelsGreen.data()); |
| 3828 | ASSERT_GL_NO_ERROR(); |
| 3829 | |
| 3830 | glUseProgram(mProgram); |
| 3831 | drawQuad(mProgram, "position", 0.5f); |
| 3832 | ASSERT_GL_NO_ERROR(); |
| 3833 | |
| 3834 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3835 | } |
| 3836 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 3837 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 3838 | // unpacking source extends outside unpack buffer bounds. |
| 3839 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 3840 | { |
| 3841 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3842 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3843 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3844 | ASSERT_GL_NO_ERROR(); |
| 3845 | |
| 3846 | GLBuffer buf; |
| 3847 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3848 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3849 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3850 | GL_DYNAMIC_COPY); |
| 3851 | ASSERT_GL_NO_ERROR(); |
| 3852 | |
| 3853 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3854 | ASSERT_GL_NO_ERROR(); |
| 3855 | |
| 3856 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 3857 | ASSERT_GL_NO_ERROR(); |
| 3858 | |
| 3859 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3860 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3861 | |
| 3862 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3863 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 3864 | ASSERT_GL_NO_ERROR(); |
| 3865 | |
| 3866 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3867 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3868 | } |
| 3869 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3870 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 3871 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 3872 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3873 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 3874 | |
| 3875 | // Incorrect rendering results seen on OSX AMD. |
| 3876 | ANGLE_SKIP_TEST_IF(IsOSX() && IsAMD()); |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3877 | |
| 3878 | const GLuint width = 8u; |
| 3879 | const GLuint height = 8u; |
| 3880 | const GLuint unpackRowLength = 5u; |
| 3881 | const GLuint unpackSkipPixels = 1u; |
| 3882 | |
| 3883 | setWindowWidth(width); |
| 3884 | setWindowHeight(height); |
| 3885 | |
| 3886 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3887 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3888 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3889 | ASSERT_GL_NO_ERROR(); |
| 3890 | |
| 3891 | GLBuffer buf; |
| 3892 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3893 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 3894 | GLColor::green); |
| 3895 | |
| 3896 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 3897 | { |
| 3898 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 3899 | } |
| 3900 | |
| 3901 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3902 | GL_DYNAMIC_COPY); |
| 3903 | ASSERT_GL_NO_ERROR(); |
| 3904 | |
| 3905 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 3906 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 3907 | ASSERT_GL_NO_ERROR(); |
| 3908 | |
| 3909 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3910 | ASSERT_GL_NO_ERROR(); |
| 3911 | |
| 3912 | glUseProgram(mProgram); |
| 3913 | drawQuad(mProgram, "position", 0.5f); |
| 3914 | ASSERT_GL_NO_ERROR(); |
| 3915 | |
| 3916 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 3917 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 3918 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 3919 | actual.data()); |
| 3920 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 3921 | EXPECT_EQ(expected, actual); |
| 3922 | } |
| 3923 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3924 | template <typename T> |
| 3925 | T UNorm(double value) |
| 3926 | { |
| 3927 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 3928 | } |
| 3929 | |
| 3930 | // Test rendering a depth texture with mipmaps. |
| 3931 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 3932 | { |
Zhenyao Mo | e520d7c | 2017-01-13 13:46:49 -0800 | [diff] [blame] | 3933 | // TODO(cwallez) this is failing on Intel Win7 OpenGL. |
| 3934 | // TODO(zmo) this is faling on Win Intel HD 530 Debug. |
Jiawei Shao | af0f31d | 2018-09-27 15:42:31 +0800 | [diff] [blame] | 3935 | // http://anglebug.com/1706 |
| 3936 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Corentin Wallez | e731d8a | 2016-09-07 10:56:25 -0400 | [diff] [blame] | 3937 | |
Jamie Madill | 2498027 | 2019-04-03 09:03:51 -0400 | [diff] [blame] | 3938 | // Seems to fail on AMD D3D11. Possibly driver bug. http://anglebug.com/3342 |
| 3939 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11()); |
| 3940 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3941 | const int size = getWindowWidth(); |
| 3942 | |
| 3943 | auto dim = [size](int level) { return size >> level; }; |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 3944 | int levels = gl::log2(size); |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3945 | |
| 3946 | glActiveTexture(GL_TEXTURE0); |
| 3947 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3948 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 3949 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3950 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3951 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3952 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3953 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3954 | ASSERT_GL_NO_ERROR(); |
| 3955 | |
| 3956 | glUseProgram(mProgram); |
| 3957 | glUniform1i(mTexture2DUniformLocation, 0); |
| 3958 | |
| 3959 | std::vector<unsigned char> expected; |
| 3960 | |
| 3961 | for (int level = 0; level < levels; ++level) |
| 3962 | { |
| 3963 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 3964 | expected.push_back(UNorm<unsigned char>(value)); |
| 3965 | |
| 3966 | int levelDim = dim(level); |
| 3967 | |
| 3968 | ASSERT_GT(levelDim, 0); |
| 3969 | |
| 3970 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 3971 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 3972 | GL_UNSIGNED_INT, initData.data()); |
| 3973 | } |
| 3974 | ASSERT_GL_NO_ERROR(); |
| 3975 | |
| 3976 | for (int level = 0; level < levels; ++level) |
| 3977 | { |
| 3978 | glViewport(0, 0, dim(level), dim(level)); |
| 3979 | drawQuad(mProgram, "position", 0.5f); |
| 3980 | GLColor actual = ReadColor(0, 0); |
| 3981 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 3982 | } |
| 3983 | |
| 3984 | ASSERT_GL_NO_ERROR(); |
| 3985 | } |
| 3986 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3987 | // Tests unpacking into the unsized GL_ALPHA format. |
| 3988 | TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer) |
| 3989 | { |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3990 | // Initialize the texure. |
| 3991 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3992 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA, |
| 3993 | GL_UNSIGNED_BYTE, nullptr); |
| 3994 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3995 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3996 | |
| 3997 | std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127); |
| 3998 | |
| 3999 | // Pull in the color data from the unpack buffer. |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 4000 | GLBuffer unpackBuffer; |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4001 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 4002 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 4003 | glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(), |
| 4004 | GL_STATIC_DRAW); |
| 4005 | |
| 4006 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA, |
| 4007 | GL_UNSIGNED_BYTE, nullptr); |
| 4008 | |
| 4009 | // Clear to a weird color to make sure we're drawing something. |
| 4010 | glClearColor(0.5f, 0.8f, 1.0f, 0.2f); |
| 4011 | glClear(GL_COLOR_BUFFER_BIT); |
| 4012 | |
| 4013 | // Draw with the alpha texture and verify. |
| 4014 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4015 | |
| 4016 | ASSERT_GL_NO_ERROR(); |
| 4017 | EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1); |
| 4018 | } |
| 4019 | |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 4020 | // Ensure stale unpack data doesn't propagate in D3D11. |
| 4021 | TEST_P(Texture2DTestES3, StaleUnpackData) |
| 4022 | { |
| 4023 | // Init unpack buffer. |
| 4024 | GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2; |
| 4025 | std::vector<GLColor> pixels(pixelCount, GLColor::red); |
| 4026 | |
| 4027 | GLBuffer unpackBuffer; |
| 4028 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 4029 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 4030 | GLsizei bufferSize = pixelCount * sizeof(GLColor); |
| 4031 | glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW); |
| 4032 | |
| 4033 | // Create from unpack buffer. |
| 4034 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4035 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| 4036 | GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4037 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4038 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4039 | |
| 4040 | drawQuad(mProgram, "position", 0.5f); |
| 4041 | |
| 4042 | ASSERT_GL_NO_ERROR(); |
| 4043 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 4044 | |
| 4045 | // Fill unpack with green, recreating buffer. |
| 4046 | pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green); |
| 4047 | GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor); |
| 4048 | glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW); |
| 4049 | |
| 4050 | // Reinit texture with green. |
| 4051 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA, |
| 4052 | GL_UNSIGNED_BYTE, nullptr); |
| 4053 | |
| 4054 | drawQuad(mProgram, "position", 0.5f); |
| 4055 | |
| 4056 | ASSERT_GL_NO_ERROR(); |
| 4057 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 4058 | } |
| 4059 | |
Geoff Lang | fb7685f | 2017-11-13 11:44:11 -0500 | [diff] [blame] | 4060 | // Ensure that texture parameters passed as floats that are converted to ints are rounded before |
| 4061 | // validating they are less than 0. |
| 4062 | TEST_P(Texture2DTestES3, TextureBaseMaxLevelRoundingValidation) |
| 4063 | { |
| 4064 | GLTexture texture; |
| 4065 | glBindTexture(GL_TEXTURE_2D, texture); |
| 4066 | |
| 4067 | // Use a negative number that will round to zero when converted to an integer |
| 4068 | // According to the spec(2.3.1 Data Conversion For State - Setting Commands): |
| 4069 | // "Validation of values performed by state-setting commands is performed after conversion, |
| 4070 | // unless specified otherwise for a specific command." |
| 4071 | GLfloat param = -7.30157126e-07f; |
| 4072 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param); |
| 4073 | EXPECT_GL_NO_ERROR(); |
| 4074 | |
| 4075 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param); |
| 4076 | EXPECT_GL_NO_ERROR(); |
| 4077 | } |
| 4078 | |
Jamie Madill | f097e23 | 2016-11-05 00:44:15 -0400 | [diff] [blame] | 4079 | // This test covers a D3D format redefinition bug for 3D textures. The base level format was not |
| 4080 | // being properly checked, and the texture storage of the previous texture format was persisting. |
| 4081 | // This would result in an ASSERT in debug and incorrect rendering in release. |
| 4082 | // See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html. |
| 4083 | TEST_P(Texture3DTestES3, FormatRedefinitionBug) |
| 4084 | { |
| 4085 | GLTexture tex; |
| 4086 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 4087 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4088 | |
| 4089 | GLFramebuffer framebuffer; |
| 4090 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 4091 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0); |
| 4092 | |
| 4093 | glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 4094 | |
| 4095 | std::vector<uint8_t> pixelData(100, 0); |
| 4096 | |
| 4097 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); |
| 4098 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| 4099 | pixelData.data()); |
| 4100 | |
| 4101 | ASSERT_GL_NO_ERROR(); |
| 4102 | } |
| 4103 | |
Corentin Wallez | d262799 | 2017-04-28 17:17:03 -0400 | [diff] [blame] | 4104 | // Test basic pixel unpack buffer OOB checks when uploading to a 2D or 3D texture |
| 4105 | TEST_P(Texture3DTestES3, BasicUnpackBufferOOB) |
| 4106 | { |
| 4107 | // 2D tests |
| 4108 | { |
| 4109 | GLTexture tex; |
| 4110 | glBindTexture(GL_TEXTURE_2D, tex.get()); |
| 4111 | |
| 4112 | GLBuffer pbo; |
| 4113 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 4114 | |
| 4115 | // Test OOB |
| 4116 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 - 1, nullptr, GL_STATIC_DRAW); |
| 4117 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4118 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 4119 | |
| 4120 | // Test OOB |
| 4121 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 4122 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4123 | ASSERT_GL_NO_ERROR(); |
| 4124 | } |
| 4125 | |
| 4126 | // 3D tests |
| 4127 | { |
| 4128 | GLTexture tex; |
| 4129 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 4130 | |
| 4131 | GLBuffer pbo; |
| 4132 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 4133 | |
| 4134 | // Test OOB |
| 4135 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2 - 1, nullptr, |
| 4136 | GL_STATIC_DRAW); |
| 4137 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4138 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 4139 | |
| 4140 | // Test OOB |
| 4141 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 4142 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4143 | ASSERT_GL_NO_ERROR(); |
| 4144 | } |
| 4145 | } |
| 4146 | |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4147 | // Tests behaviour with a single texture and multiple sampler objects. |
| 4148 | TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers) |
| 4149 | { |
| 4150 | GLint maxTextureUnits = 0; |
| 4151 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 4152 | ANGLE_SKIP_TEST_IF(maxTextureUnits < 4); |
| 4153 | |
| 4154 | constexpr int kSize = 16; |
| 4155 | |
| 4156 | // Make a single-level texture, fill it with red. |
| 4157 | std::vector<GLColor> redColors(kSize * kSize, GLColor::red); |
| 4158 | GLTexture tex; |
| 4159 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4160 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4161 | redColors.data()); |
| 4162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4163 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4164 | |
| 4165 | // Simple sanity check. |
| 4166 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 4167 | ASSERT_GL_NO_ERROR(); |
| 4168 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 4169 | |
| 4170 | // Bind texture to unit 1 with a sampler object making it incomplete. |
| 4171 | GLSampler sampler; |
| 4172 | glBindSampler(0, sampler); |
| 4173 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4174 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4175 | |
| 4176 | // Make a mipmap texture, fill it with blue. |
| 4177 | std::vector<GLColor> blueColors(kSize * kSize, GLColor::blue); |
| 4178 | GLTexture mipmapTex; |
| 4179 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4180 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4181 | blueColors.data()); |
| 4182 | glGenerateMipmap(GL_TEXTURE_2D); |
| 4183 | |
| 4184 | // Draw with the sampler, expect blue. |
| 4185 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 4186 | ASSERT_GL_NO_ERROR(); |
| 4187 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| 4188 | |
| 4189 | // Simple multitexturing program. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4190 | constexpr char kVS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4191 | "#version 300 es\n" |
| 4192 | "in vec2 position;\n" |
| 4193 | "out vec2 texCoord;\n" |
| 4194 | "void main()\n" |
| 4195 | "{\n" |
| 4196 | " gl_Position = vec4(position, 0, 1);\n" |
| 4197 | " texCoord = position * 0.5 + vec2(0.5);\n" |
| 4198 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4199 | |
| 4200 | constexpr char kFS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4201 | "#version 300 es\n" |
| 4202 | "precision mediump float;\n" |
| 4203 | "in vec2 texCoord;\n" |
| 4204 | "uniform sampler2D tex1;\n" |
| 4205 | "uniform sampler2D tex2;\n" |
| 4206 | "uniform sampler2D tex3;\n" |
| 4207 | "uniform sampler2D tex4;\n" |
| 4208 | "out vec4 color;\n" |
| 4209 | "void main()\n" |
| 4210 | "{\n" |
| 4211 | " color = (texture(tex1, texCoord) + texture(tex2, texCoord) \n" |
| 4212 | " + texture(tex3, texCoord) + texture(tex4, texCoord)) * 0.25;\n" |
| 4213 | "}"; |
| 4214 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4215 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 4216 | |
| 4217 | std::array<GLint, 4> texLocations = { |
| 4218 | {glGetUniformLocation(program, "tex1"), glGetUniformLocation(program, "tex2"), |
| 4219 | glGetUniformLocation(program, "tex3"), glGetUniformLocation(program, "tex4")}}; |
| 4220 | for (GLint location : texLocations) |
| 4221 | { |
| 4222 | ASSERT_NE(-1, location); |
| 4223 | } |
| 4224 | |
| 4225 | // Init the uniform data. |
| 4226 | glUseProgram(program); |
| 4227 | for (GLint location = 0; location < 4; ++location) |
| 4228 | { |
| 4229 | glUniform1i(texLocations[location], location); |
| 4230 | } |
| 4231 | |
| 4232 | // Initialize four samplers |
| 4233 | GLSampler samplers[4]; |
| 4234 | |
| 4235 | // 0: non-mipped. |
| 4236 | glBindSampler(0, samplers[0]); |
| 4237 | glSamplerParameteri(samplers[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4238 | glSamplerParameteri(samplers[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4239 | |
| 4240 | // 1: mipped. |
| 4241 | glBindSampler(1, samplers[1]); |
| 4242 | glSamplerParameteri(samplers[1], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4243 | glSamplerParameteri(samplers[1], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4244 | |
| 4245 | // 2: non-mipped. |
| 4246 | glBindSampler(2, samplers[2]); |
| 4247 | glSamplerParameteri(samplers[2], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4248 | glSamplerParameteri(samplers[2], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4249 | |
| 4250 | // 3: mipped. |
| 4251 | glBindSampler(3, samplers[3]); |
| 4252 | glSamplerParameteri(samplers[3], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 4253 | glSamplerParameteri(samplers[3], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4254 | |
| 4255 | // Bind two blue mipped textures and two single layer textures, should all draw. |
| 4256 | glActiveTexture(GL_TEXTURE0); |
| 4257 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4258 | |
| 4259 | glActiveTexture(GL_TEXTURE1); |
| 4260 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4261 | |
| 4262 | glActiveTexture(GL_TEXTURE2); |
| 4263 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4264 | |
| 4265 | glActiveTexture(GL_TEXTURE3); |
| 4266 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 4267 | |
| 4268 | ASSERT_GL_NO_ERROR(); |
| 4269 | |
| 4270 | drawQuad(program, "position", 0.5f); |
| 4271 | ASSERT_GL_NO_ERROR(); |
| 4272 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 128, 255, 2); |
| 4273 | |
| 4274 | // Bind four single layer textures, two should be incomplete. |
| 4275 | glActiveTexture(GL_TEXTURE1); |
| 4276 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4277 | |
| 4278 | glActiveTexture(GL_TEXTURE3); |
| 4279 | glBindTexture(GL_TEXTURE_2D, tex); |
| 4280 | |
| 4281 | drawQuad(program, "position", 0.5f); |
| 4282 | ASSERT_GL_NO_ERROR(); |
| 4283 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 2); |
| 4284 | } |
| 4285 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4286 | // The test is added to cover http://anglebug.com/2153. Cubemap completeness checks used to start |
| 4287 | // always at level 0 instead of the base level resulting in an incomplete texture if the faces at |
| 4288 | // level 0 are not created. The test creates a cubemap texture, specifies the images only for mip |
| 4289 | // level 1 filled with white color, updates the base level to be 1 and renders a quad. The program |
| 4290 | // samples the cubemap using a direction vector (1,1,1). |
| 4291 | TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1) |
| 4292 | { |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 4293 | // Check http://anglebug.com/2155. |
| 4294 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA()); |
| 4295 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4296 | constexpr char kVS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4297 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 4298 | precision mediump float; |
| 4299 | in vec3 pos; |
| 4300 | void main() { |
| 4301 | gl_Position = vec4(pos, 1.0); |
| 4302 | })"; |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4303 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4304 | constexpr char kFS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4305 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 4306 | precision mediump float; |
| 4307 | out vec4 color; |
| 4308 | uniform samplerCube uTex; |
| 4309 | void main(){ |
| 4310 | color = texture(uTex, vec3(1.0)); |
| 4311 | })"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4312 | |
| 4313 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4314 | glUseProgram(program); |
| 4315 | |
| 4316 | glUniform1i(glGetUniformLocation(program, "uTex"), 0); |
| 4317 | glActiveTexture(GL_TEXTURE0); |
| 4318 | |
| 4319 | GLTexture cubeTex; |
| 4320 | glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); |
| 4321 | |
| 4322 | const int kFaceWidth = 1; |
| 4323 | const int kFaceHeight = 1; |
| 4324 | std::vector<uint32_t> texData(kFaceWidth * kFaceHeight, 0xFFFFFFFF); |
| 4325 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4326 | GL_UNSIGNED_BYTE, texData.data()); |
| 4327 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4328 | GL_UNSIGNED_BYTE, texData.data()); |
| 4329 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4330 | GL_UNSIGNED_BYTE, texData.data()); |
| 4331 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4332 | GL_UNSIGNED_BYTE, texData.data()); |
| 4333 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4334 | GL_UNSIGNED_BYTE, texData.data()); |
| 4335 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 4336 | GL_UNSIGNED_BYTE, texData.data()); |
| 4337 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4338 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4339 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 4340 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 4341 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 4342 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1); |
| 4343 | |
| 4344 | drawQuad(program, "pos", 0.5f, 1.0f, true); |
| 4345 | ASSERT_GL_NO_ERROR(); |
| 4346 | |
| 4347 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 4348 | } |
| 4349 | |
Jiawei Shao | 3c43b4d | 2018-02-23 11:08:28 +0800 | [diff] [blame] | 4350 | // Verify that using negative texture base level and max level generates GL_INVALID_VALUE. |
| 4351 | TEST_P(Texture2DTestES3, NegativeTextureBaseLevelAndMaxLevel) |
| 4352 | { |
| 4353 | GLuint texture = create2DTexture(); |
| 4354 | |
| 4355 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); |
| 4356 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 4357 | |
| 4358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); |
| 4359 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 4360 | |
| 4361 | glDeleteTextures(1, &texture); |
| 4362 | EXPECT_GL_NO_ERROR(); |
| 4363 | } |
| 4364 | |
Olli Etuaho | 023371b | 2018-04-24 17:43:32 +0300 | [diff] [blame] | 4365 | // Test setting base level after calling generateMipmap on a LUMA texture. |
| 4366 | // Covers http://anglebug.com/2498 |
| 4367 | TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA) |
| 4368 | { |
| 4369 | glActiveTexture(GL_TEXTURE0); |
| 4370 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4371 | |
| 4372 | constexpr const GLsizei kWidth = 8; |
| 4373 | constexpr const GLsizei kHeight = 8; |
| 4374 | std::array<GLubyte, kWidth * kHeight * 2> whiteData; |
| 4375 | whiteData.fill(255u); |
| 4376 | |
| 4377 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, kWidth, kHeight, 0, GL_LUMINANCE_ALPHA, |
| 4378 | GL_UNSIGNED_BYTE, whiteData.data()); |
| 4379 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 4380 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4381 | glGenerateMipmap(GL_TEXTURE_2D); |
| 4382 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 4383 | EXPECT_GL_NO_ERROR(); |
| 4384 | |
| 4385 | drawQuad(mProgram, "position", 0.5f); |
| 4386 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 4387 | } |
| 4388 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4389 | // Covers a bug in the D3D11 backend: http://anglebug.com/2772 |
| 4390 | // When using a sampler the texture was created as if it has mipmaps, |
| 4391 | // regardless what you specified in GL_TEXTURE_MIN_FILTER via |
| 4392 | // glSamplerParameteri() -- mistakenly the default value |
| 4393 | // GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was |
| 4394 | // evaluated. |
| 4395 | // If you didn't provide mipmaps and didn't let the driver generate them |
| 4396 | // this led to not sampling your texture data when minification occurred. |
| 4397 | TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping) |
| 4398 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4399 | constexpr char kVS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4400 | "#version 300 es\n" |
| 4401 | "out vec2 texcoord;\n" |
| 4402 | "in vec4 position;\n" |
| 4403 | "void main()\n" |
| 4404 | "{\n" |
| 4405 | " gl_Position = vec4(position.xy * 0.1, 0.0, 1.0);\n" |
| 4406 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 4407 | "}\n"; |
| 4408 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4409 | constexpr char kFS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4410 | "#version 300 es\n" |
| 4411 | "precision highp float;\n" |
| 4412 | "uniform highp sampler2D tex;\n" |
| 4413 | "in vec2 texcoord;\n" |
| 4414 | "out vec4 fragColor;\n" |
| 4415 | "void main()\n" |
| 4416 | "{\n" |
| 4417 | " fragColor = texture(tex, texcoord);\n" |
| 4418 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4419 | |
| 4420 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 4421 | |
| 4422 | GLSampler sampler; |
| 4423 | glBindSampler(0, sampler); |
| 4424 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4425 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4426 | |
| 4427 | glActiveTexture(GL_TEXTURE0); |
| 4428 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 4429 | |
| 4430 | const GLsizei texWidth = getWindowWidth(); |
| 4431 | const GLsizei texHeight = getWindowHeight(); |
| 4432 | const std::vector<GLColor> whiteData(texWidth * texHeight, GLColor::white); |
| 4433 | |
| 4434 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 4435 | whiteData.data()); |
| 4436 | EXPECT_GL_NO_ERROR(); |
| 4437 | |
| 4438 | drawQuad(program, "position", 0.5f); |
| 4439 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, angle::GLColor::white); |
| 4440 | } |
| 4441 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 4442 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 4443 | // tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4444 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 4445 | ES2_D3D9(), |
| 4446 | ES2_D3D11(), |
| 4447 | ES2_D3D11_FL9_3(), |
| 4448 | ES2_OPENGL(), |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 4449 | ES2_OPENGLES(), |
| 4450 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4451 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 4452 | ES2_D3D9(), |
| 4453 | ES2_D3D11(), |
Geoff Lang | f7480ad | 2017-10-24 11:46:02 -0400 | [diff] [blame] | 4454 | ES2_D3D11_FL10_0(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4455 | ES2_D3D11_FL9_3(), |
| 4456 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 4457 | ES2_OPENGLES(), |
| 4458 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 4459 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 4460 | ES2_D3D9(), |
| 4461 | ES2_D3D11(), |
| 4462 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4463 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 4464 | ES2_OPENGLES(), |
| 4465 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 4466 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 4467 | ES2_D3D9(), |
| 4468 | ES2_D3D11(), |
| 4469 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4470 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4471 | ES2_OPENGLES(), |
| 4472 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4473 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 4474 | ES2_D3D9(), |
| 4475 | ES2_D3D11(), |
| 4476 | ES2_D3D11_FL9_3(), |
| 4477 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4478 | ES2_OPENGLES(), |
| 4479 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4480 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 4481 | ES2_D3D9(), |
| 4482 | ES2_D3D11(), |
| 4483 | ES2_D3D11_FL9_3(), |
| 4484 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4485 | ES2_OPENGLES(), |
| 4486 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4487 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 4488 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 4489 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 4490 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 4491 | ES3_D3D11(), |
| 4492 | ES3_OPENGL(), |
| 4493 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 4494 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 4495 | ES3_D3D11(), |
| 4496 | ES3_OPENGL(), |
| 4497 | ES3_OPENGLES()); |
| 4498 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 4499 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 4500 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 4501 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 4502 | ES2_D3D11(), |
| 4503 | ES2_D3D11_FL9_3(), |
| 4504 | ES2_D3D9(), |
| 4505 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4506 | ES2_OPENGLES(), |
| 4507 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 4508 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 4509 | ES2_D3D11(), |
| 4510 | ES2_D3D11_FL9_3(), |
| 4511 | ES2_D3D9(), |
| 4512 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4513 | ES2_OPENGLES(), |
| 4514 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 4515 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 4516 | ES2_D3D11(), |
| 4517 | ES2_D3D11_FL9_3(), |
| 4518 | ES2_D3D9(), |
| 4519 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4520 | ES2_OPENGLES(), |
| 4521 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 4522 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 4523 | ES2_D3D11(), |
| 4524 | ES2_D3D11_FL9_3(), |
| 4525 | ES2_D3D9(), |
| 4526 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4527 | ES2_OPENGLES(), |
| 4528 | ES2_VULKAN()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 4529 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 4530 | ES2_D3D11(), |
| 4531 | ES2_D3D11_FL9_3(), |
| 4532 | ES2_D3D9(), |
| 4533 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4534 | ES2_OPENGLES(), |
| 4535 | ES2_VULKAN()); |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 4536 | ANGLE_INSTANTIATE_TEST(TextureAnisotropyTest, |
| 4537 | ES2_D3D11(), |
| 4538 | ES2_D3D9(), |
| 4539 | ES2_OPENGL(), |
| 4540 | ES2_OPENGLES(), |
| 4541 | ES2_VULKAN()); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 4542 | ANGLE_INSTANTIATE_TEST(TextureBorderClampTest, |
| 4543 | ES2_D3D11(), |
| 4544 | ES2_D3D9(), |
| 4545 | ES2_OPENGL(), |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 4546 | ES2_OPENGLES(), |
| 4547 | ES2_VULKAN()); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 4548 | ANGLE_INSTANTIATE_TEST(TextureBorderClampTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 4549 | ANGLE_INSTANTIATE_TEST(TextureBorderClampIntegerTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 4550 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4551 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 4552 | ANGLE_INSTANTIATE_TEST(TextureCubeTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 4553 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 4554 | } // anonymous namespace |