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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000025
daniel@transgaming.com88853c52012-12-20 20:56:40 +000026#undef near
27#undef far
28
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029namespace gl
30{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031std::string str(int i)
32{
33 char buffer[20];
34 snprintf(buffer, sizeof(buffer), "%d", i);
35 return buffer;
36}
37
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000038namespace
39{
40
41unsigned int parseAndStripArrayIndex(std::string* name)
42{
43 unsigned int subscript = GL_INVALID_INDEX;
44
45 // Strip any trailing array operator and retrieve the subscript
46 size_t open = name->find_last_of('[');
47 size_t close = name->find_last_of(']');
48 if (open != std::string::npos && close == name->length() - 1)
49 {
50 subscript = atoi(name->substr(open + 1).c_str());
51 name->erase(open);
52 }
53
54 return subscript;
55}
56
57}
58
daniel@transgaming.comdb019952012-12-20 21:13:32 +000059UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
60 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000061{
62}
63
daniel@transgaming.come87ca002012-07-24 18:30:43 +000064unsigned int ProgramBinary::mCurrentSerial = 1;
65
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000066ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000067{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000068 mPixelExecutable = NULL;
69 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000070 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000072 mValidated = false;
73
74 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
75 {
76 mSemanticIndex[index] = -1;
77 }
78
79 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
80 {
81 mSamplersPS[index].active = false;
82 }
83
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000084 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000085 {
86 mSamplersVS[index].active = false;
87 }
88
89 mUsedVertexSamplerRange = 0;
90 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000091 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000092}
93
94ProgramBinary::~ProgramBinary()
95{
daniel@transgaming.com95892412012-11-28 20:59:09 +000096 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000097 mPixelExecutable = NULL;
98
daniel@transgaming.com95892412012-11-28 20:59:09 +000099 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000100 mVertexExecutable = NULL;
101
102 delete mGeometryExecutable;
103 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000105 while (!mUniforms.empty())
106 {
107 delete mUniforms.back();
108 mUniforms.pop_back();
109 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000110}
111
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000112unsigned int ProgramBinary::getSerial() const
113{
114 return mSerial;
115}
116
117unsigned int ProgramBinary::issueSerial()
118{
119 return mCurrentSerial++;
120}
121
daniel@transgaming.com95892412012-11-28 20:59:09 +0000122rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000123{
124 return mPixelExecutable;
125}
126
daniel@transgaming.com95892412012-11-28 20:59:09 +0000127rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000128{
129 return mVertexExecutable;
130}
131
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000132rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
133{
134 return mGeometryExecutable;
135}
136
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000137GLuint ProgramBinary::getAttributeLocation(const char *name)
138{
139 if (name)
140 {
141 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
142 {
143 if (mLinkedAttribute[index].name == std::string(name))
144 {
145 return index;
146 }
147 }
148 }
149
150 return -1;
151}
152
153int ProgramBinary::getSemanticIndex(int attributeIndex)
154{
155 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
156
157 return mSemanticIndex[attributeIndex];
158}
159
160// Returns one more than the highest sampler index used.
161GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
162{
163 switch (type)
164 {
165 case SAMPLER_PIXEL:
166 return mUsedPixelSamplerRange;
167 case SAMPLER_VERTEX:
168 return mUsedVertexSamplerRange;
169 default:
170 UNREACHABLE();
171 return 0;
172 }
173}
174
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000175bool ProgramBinary::usesPointSize() const
176{
177 return mUsesPointSize;
178}
179
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000180bool ProgramBinary::usesPointSpriteEmulation() const
181{
182 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
183}
184
185bool ProgramBinary::usesGeometryShader() const
186{
187 return usesPointSpriteEmulation();
188}
189
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000190// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
191// index (0-15 for the pixel shader and 0-3 for the vertex shader).
192GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
193{
194 GLint logicalTextureUnit = -1;
195
196 switch (type)
197 {
198 case SAMPLER_PIXEL:
199 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
200
201 if (mSamplersPS[samplerIndex].active)
202 {
203 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
204 }
205 break;
206 case SAMPLER_VERTEX:
207 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
208
209 if (mSamplersVS[samplerIndex].active)
210 {
211 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
212 }
213 break;
214 default: UNREACHABLE();
215 }
216
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000217 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000218 {
219 return logicalTextureUnit;
220 }
221
222 return -1;
223}
224
225// Returns the texture type for a given Direct3D 9 sampler type and
226// index (0-15 for the pixel shader and 0-3 for the vertex shader).
227TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
228{
229 switch (type)
230 {
231 case SAMPLER_PIXEL:
232 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
233 ASSERT(mSamplersPS[samplerIndex].active);
234 return mSamplersPS[samplerIndex].textureType;
235 case SAMPLER_VERTEX:
236 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
237 ASSERT(mSamplersVS[samplerIndex].active);
238 return mSamplersVS[samplerIndex].textureType;
239 default: UNREACHABLE();
240 }
241
242 return TEXTURE_2D;
243}
244
245GLint ProgramBinary::getUniformLocation(std::string name)
246{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000247 unsigned int subscript = parseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000248
249 unsigned int numUniforms = mUniformIndex.size();
250 for (unsigned int location = 0; location < numUniforms; location++)
251 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000252 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000253 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000254 const int index = mUniformIndex[location].index;
255 const bool isArray = mUniforms[index]->isArray();
256
257 if ((isArray && mUniformIndex[location].element == subscript) ||
258 (subscript == GL_INVALID_INDEX))
259 {
260 return location;
261 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000262 }
263 }
264
265 return -1;
266}
267
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000268GLuint ProgramBinary::getUniformIndex(std::string name)
269{
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +0000270 unsigned int subscript = parseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000271
272 // The app is not allowed to specify array indices other than 0 for arrays of basic types
273 if (subscript != 0 && subscript != GL_INVALID_INDEX)
274 {
275 return GL_INVALID_INDEX;
276 }
277
278 unsigned int numUniforms = mUniforms.size();
279 for (unsigned int index = 0; index < numUniforms; index++)
280 {
281 if (mUniforms[index]->name == name)
282 {
283 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
284 {
285 return index;
286 }
287 }
288 }
289
290 return GL_INVALID_INDEX;
291}
292
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000293template <typename T>
294bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000295{
296 if (location < 0 || location >= (int)mUniformIndex.size())
297 {
298 return false;
299 }
300
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000301 const int components = UniformComponentCount(targetUniformType);
302 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
303
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000304 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
305 targetUniform->dirty = true;
306
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000307 int elementCount = targetUniform->elementCount();
308
309 if (elementCount == 1 && count > 1)
310 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
311
312 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
313
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000314 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000315 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000316 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317
318 for (int i = 0; i < count; i++)
319 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000320 for (int c = 0; c < components; c++)
321 {
322 target[c] = v[c];
323 }
324 for (int c = components; c < 4; c++)
325 {
326 target[c] = 0;
327 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000328 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000329 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000330 }
331 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000332 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000333 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000334 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000335
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000336 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000338 for (int c = 0; c < components; c++)
339 {
340 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
341 }
342 for (int c = components; c < 4; c++)
343 {
344 boolParams[c] = GL_FALSE;
345 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000346 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000347 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000348 }
349 }
350 else
351 {
352 return false;
353 }
354
355 return true;
356}
357
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000358bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
359{
360 return setUniform(location, count, v, GL_FLOAT);
361}
362
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000363bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
364{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000365 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000366}
367
368bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
369{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000370 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000371}
372
373bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
374{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000375 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000376}
377
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000378template<typename T>
379void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000380{
381 int copyWidth = std::min(targetWidth, srcWidth);
382 int copyHeight = std::min(targetHeight, srcHeight);
383
384 for (int x = 0; x < copyWidth; x++)
385 {
386 for (int y = 0; y < copyHeight; y++)
387 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000388 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000389 }
390 }
391 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000392 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000393 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000394 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000395 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000396 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000397 }
398 }
399 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000400 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000401 {
402 for (int x = 0; x < targetWidth; x++)
403 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000404 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000405 }
406 }
407}
408
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000409template<typename T>
410void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
411{
412 int copyWidth = std::min(targetWidth, srcWidth);
413 int copyHeight = std::min(targetHeight, srcHeight);
414
415 for (int y = 0; y < copyHeight; y++)
416 {
417 for (int x = 0; x < copyWidth; x++)
418 {
419 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
420 }
421 }
422 // clear unfilled right side
423 for (int y = 0; y < copyHeight; y++)
424 {
425 for (int x = copyWidth; x < targetWidth; x++)
426 {
427 target[y * targetWidth + x] = static_cast<T>(0);
428 }
429 }
430 // clear unfilled bottom.
431 for (int y = copyHeight; y < targetHeight; y++)
432 {
433 for (int x = 0; x < targetWidth; x++)
434 {
435 target[y * targetWidth + x] = static_cast<T>(0);
436 }
437 }
438}
439
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000440template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000441bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000442{
443 if (location < 0 || location >= (int)mUniformIndex.size())
444 {
445 return false;
446 }
447
448 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
449 targetUniform->dirty = true;
450
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000451 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000452 {
453 return false;
454 }
455
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000456 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000457
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000458 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000459 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
460
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000461 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000462 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4 * rows);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000463
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000464 for (int i = 0; i < count; i++)
465 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000466 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
467 if (transpose == GL_FALSE)
468 {
469 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
470 }
471 else
472 {
473 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
474 }
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000475 target += 4 * rows;
476 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000477 }
478
479 return true;
480}
481
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000482bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000483{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000484 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000485}
486
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000487bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000488{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000489 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000490}
491
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000492bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000493{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000494 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000495}
496
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000497bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000498{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000499 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000500}
501
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000502bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000503{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000504 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000505}
506
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000507bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000508{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000509 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000510}
511
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000512bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000513{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000514 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000515}
516
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000517bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000518{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000519 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000520}
521
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000522bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000523{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000524 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000525}
526
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000527bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
528{
529 if (location < 0 || location >= (int)mUniformIndex.size())
530 {
531 return false;
532 }
533
534 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
535 targetUniform->dirty = true;
536
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000537 int elementCount = targetUniform->elementCount();
538
539 if (elementCount == 1 && count > 1)
540 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
541
542 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
543
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000544 if (targetUniform->type == GL_INT ||
545 targetUniform->type == GL_SAMPLER_2D ||
546 targetUniform->type == GL_SAMPLER_CUBE)
547 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000548 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000549
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000550 for (int i = 0; i < count; i++)
551 {
552 target[0] = v[0];
553 target[1] = 0;
554 target[2] = 0;
555 target[3] = 0;
556 target += 4;
557 v += 1;
558 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000559 }
560 else if (targetUniform->type == GL_BOOL)
561 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000562 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000563
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000564 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000565 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000566 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
567 boolParams[1] = GL_FALSE;
568 boolParams[2] = GL_FALSE;
569 boolParams[3] = GL_FALSE;
570 boolParams += 4;
571 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000572 }
573 }
574 else
575 {
576 return false;
577 }
578
579 return true;
580}
581
582bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
583{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000584 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000585}
586
587bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
588{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000589 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000590}
591
592bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
593{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000594 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000595}
596
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000597bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
598{
599 return setUniform(location, count, v, GL_UNSIGNED_INT);
600}
601
602bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
603{
604 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
605}
606
607bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
608{
609 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
610}
611
612bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
613{
614 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
615}
616
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000617template <typename T>
618bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000619{
620 if (location < 0 || location >= (int)mUniformIndex.size())
621 {
622 return false;
623 }
624
625 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
626
627 // sized queries -- ensure the provided buffer is large enough
628 if (bufSize)
629 {
630 int requiredBytes = UniformExternalSize(targetUniform->type);
631 if (*bufSize < requiredBytes)
632 {
633 return false;
634 }
635 }
636
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000637 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000638 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000639 const int rows = VariableRowCount(targetUniform->type);
640 const int cols = VariableColumnCount(targetUniform->type);
641 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
642 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000643 else if (uniformType == UniformComponentType(targetUniform->type))
644 {
645 unsigned int size = UniformComponentCount(targetUniform->type);
646 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
647 size * sizeof(T));
648 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000649 else
650 {
651 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000652 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000653 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000654 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000655 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000656 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000657
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000658 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000659 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000660 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000662 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000663 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000664
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000665 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000666 {
667 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
668
669 for (unsigned int i = 0; i < size; i++)
670 {
671 params[i] = static_cast<T>(floatParams[i]);
672 }
673 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000674 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000675
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000676 case GL_INT:
677 {
678 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
679
680 for (unsigned int i = 0; i < size; i++)
681 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000682 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000683 }
684 }
685 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000686
687 case GL_UNSIGNED_INT:
688 {
689 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000690
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000691 for (unsigned int i = 0; i < size; i++)
692 {
693 params[i] = static_cast<T>(uintParams[i]);
694 }
695 }
696 break;
697
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000698 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000699 }
700 }
701
702 return true;
703}
704
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000705bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
706{
707 return getUniformv(location, bufSize, params, GL_FLOAT);
708}
709
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000710bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
711{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000712 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000713}
714
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000715bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
716{
717 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
718}
719
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000720void ProgramBinary::dirtyAllUniforms()
721{
722 unsigned int numUniforms = mUniforms.size();
723 for (unsigned int index = 0; index < numUniforms; index++)
724 {
725 mUniforms[index]->dirty = true;
726 }
727}
728
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000729// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000730void ProgramBinary::applyUniforms()
731{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000732 // Retrieve sampler uniform values
733 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
734 {
735 Uniform *targetUniform = *ub;
736
737 if (targetUniform->dirty)
738 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000739 if (targetUniform->type == GL_SAMPLER_2D ||
740 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000741 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000742 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000743 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000744
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000745 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000746 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000747 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000748
749 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000750 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000751 unsigned int samplerIndex = firstIndex + i;
752
753 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000754 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000755 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000756 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000757 }
758 }
759 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000760
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000761 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000762 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000763 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000764
765 for (int i = 0; i < count; i++)
766 {
767 unsigned int samplerIndex = firstIndex + i;
768
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000769 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000770 {
771 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000772 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000773 }
774 }
775 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000776 }
777 }
778 }
779
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000780 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000781}
782
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000783// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
784// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000785int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000786{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000787 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000788
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000789 fragmentShader->resetVaryingsRegisterAssignment();
790
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000791 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
792 {
793 int n = VariableRowCount(varying->type) * varying->size;
794 int m = VariableColumnCount(varying->type);
795 bool success = false;
796
797 if (m == 2 || m == 3 || m == 4)
798 {
799 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
800 {
801 bool available = true;
802
803 for (int y = 0; y < n && available; y++)
804 {
805 for (int x = 0; x < m && available; x++)
806 {
807 if (packing[r + y][x])
808 {
809 available = false;
810 }
811 }
812 }
813
814 if (available)
815 {
816 varying->reg = r;
817 varying->col = 0;
818
819 for (int y = 0; y < n; y++)
820 {
821 for (int x = 0; x < m; x++)
822 {
823 packing[r + y][x] = &*varying;
824 }
825 }
826
827 success = true;
828 }
829 }
830
831 if (!success && m == 2)
832 {
833 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
834 {
835 bool available = true;
836
837 for (int y = 0; y < n && available; y++)
838 {
839 for (int x = 2; x < 4 && available; x++)
840 {
841 if (packing[r + y][x])
842 {
843 available = false;
844 }
845 }
846 }
847
848 if (available)
849 {
850 varying->reg = r;
851 varying->col = 2;
852
853 for (int y = 0; y < n; y++)
854 {
855 for (int x = 2; x < 4; x++)
856 {
857 packing[r + y][x] = &*varying;
858 }
859 }
860
861 success = true;
862 }
863 }
864 }
865 }
866 else if (m == 1)
867 {
868 int space[4] = {0};
869
870 for (int y = 0; y < maxVaryingVectors; y++)
871 {
872 for (int x = 0; x < 4; x++)
873 {
874 space[x] += packing[y][x] ? 0 : 1;
875 }
876 }
877
878 int column = 0;
879
880 for (int x = 0; x < 4; x++)
881 {
882 if (space[x] >= n && space[x] < space[column])
883 {
884 column = x;
885 }
886 }
887
888 if (space[column] >= n)
889 {
890 for (int r = 0; r < maxVaryingVectors; r++)
891 {
892 if (!packing[r][column])
893 {
894 varying->reg = r;
895
896 for (int y = r; y < r + n; y++)
897 {
898 packing[y][column] = &*varying;
899 }
900
901 break;
902 }
903 }
904
905 varying->col = column;
906
907 success = true;
908 }
909 }
910 else UNREACHABLE();
911
912 if (!success)
913 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000914 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000915
916 return -1;
917 }
918 }
919
920 // Return the number of used registers
921 int registers = 0;
922
923 for (int r = 0; r < maxVaryingVectors; r++)
924 {
925 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
926 {
927 registers++;
928 }
929 }
930
931 return registers;
932}
933
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000934bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
935 std::string& pixelHLSL, std::string& vertexHLSL,
936 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000937{
938 if (pixelHLSL.empty() || vertexHLSL.empty())
939 {
940 return false;
941 }
942
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000943 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
944 bool usesFragColor = fragmentShader->mUsesFragColor;
945 bool usesFragData = fragmentShader->mUsesFragData;
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +0000946 if (usesFragColor && usesFragData)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000947 {
948 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
949 return false;
950 }
951
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000952 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000953 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000954 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000955
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000956 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
957
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +0000958 // Two cases when writing to gl_FragColor and using ESSL 1.0:
959 // - with a 3.0 context, the output color is copied to channel 0
960 // - with a 2.0 context, the output color is broadcast to all channels
961 const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
962 const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
963
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000964 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000965 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000966 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000967
968 return false;
969 }
970
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000971 vertexShader->resetVaryingsRegisterAssignment();
972
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000973 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
974 {
975 bool matched = false;
976
977 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
978 {
979 if (output->name == input->name)
980 {
shannon.woods%transgaming.com@gtempaccount.com1886fd42013-04-13 03:41:45 +0000981 if (output->type != input->type || output->size != input->size || output->interpolation != input->interpolation)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000982 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000983 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000984
985 return false;
986 }
987
988 output->reg = input->reg;
989 output->col = input->col;
990
991 matched = true;
992 break;
993 }
994 }
995
996 if (!matched)
997 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000998 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000999
1000 return false;
1001 }
1002 }
1003
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001004 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001005 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001006 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001007 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1008
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001009 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
1010
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001011 // special varyings that use reserved registers
1012 int reservedRegisterIndex = registers;
1013 std::string fragCoordSemantic;
1014 std::string pointCoordSemantic;
1015
1016 if (fragmentShader->mUsesFragCoord)
1017 {
1018 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1019 }
1020
1021 if (fragmentShader->mUsesPointCoord)
1022 {
1023 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1024 // In DX11 we compute this in the GS.
1025 if (shaderModel == 3)
1026 {
1027 pointCoordSemantic = "TEXCOORD0";
1028 }
1029 else if (shaderModel >= 4)
1030 {
1031 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1032 }
1033 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001034
1035 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001036 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001037
1038 int semanticIndex = 0;
1039 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1040 {
1041 switch (attribute->type)
1042 {
1043 case GL_FLOAT: vertexHLSL += " float "; break;
1044 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1045 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1046 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1047 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1048 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1049 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1050 default: UNREACHABLE();
1051 }
1052
1053 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1054
1055 semanticIndex += VariableRowCount(attribute->type);
1056 }
1057
1058 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001059 "\n"
1060 "struct VS_OUTPUT\n"
1061 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001062
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001063 if (shaderModel < 4)
1064 {
1065 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1066 }
1067
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001068 vertexHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001069
1070 if (fragmentShader->mUsesFragCoord)
1071 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001072 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001073 }
1074
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001075 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001076 {
1077 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1078 }
1079
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001080 if (shaderModel >= 4)
1081 {
1082 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1083 }
1084
1085 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001086 "\n"
1087 "VS_OUTPUT main(VS_INPUT input)\n"
1088 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001089
1090 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1091 {
1092 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1093
1094 if (VariableRowCount(attribute->type) > 1) // Matrix
1095 {
1096 vertexHLSL += "transpose";
1097 }
1098
1099 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1100 }
1101
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001102 if (shaderModel >= 4)
1103 {
1104 vertexHLSL += "\n"
1105 " gl_main();\n"
1106 "\n"
1107 " VS_OUTPUT output;\n"
1108 " output.gl_Position.x = gl_Position.x;\n"
1109 " output.gl_Position.y = -gl_Position.y;\n"
1110 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1111 " output.gl_Position.w = gl_Position.w;\n";
1112 }
1113 else
1114 {
1115 vertexHLSL += "\n"
1116 " gl_main();\n"
1117 "\n"
1118 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001119 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1120 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001121 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1122 " output.gl_Position.w = gl_Position.w;\n";
1123 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001124
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001125 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001126 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001127 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001128 }
1129
1130 if (fragmentShader->mUsesFragCoord)
1131 {
1132 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1133 }
1134
1135 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1136 {
1137 if (varying->reg >= 0)
1138 {
1139 for (int i = 0; i < varying->size; i++)
1140 {
1141 int rows = VariableRowCount(varying->type);
1142
1143 for (int j = 0; j < rows; j++)
1144 {
1145 int r = varying->reg + i * rows + j;
1146 vertexHLSL += " output.v" + str(r);
1147
1148 bool sharedRegister = false; // Register used by multiple varyings
1149
1150 for (int x = 0; x < 4; x++)
1151 {
1152 if (packing[r][x] && packing[r][x] != packing[r][0])
1153 {
1154 sharedRegister = true;
1155 break;
1156 }
1157 }
1158
1159 if(sharedRegister)
1160 {
1161 vertexHLSL += ".";
1162
1163 for (int x = 0; x < 4; x++)
1164 {
1165 if (packing[r][x] == &*varying)
1166 {
1167 switch(x)
1168 {
1169 case 0: vertexHLSL += "x"; break;
1170 case 1: vertexHLSL += "y"; break;
1171 case 2: vertexHLSL += "z"; break;
1172 case 3: vertexHLSL += "w"; break;
1173 }
1174 }
1175 }
1176 }
1177
1178 vertexHLSL += " = " + varying->name;
1179
1180 if (varying->array)
1181 {
1182 vertexHLSL += "[" + str(i) + "]";
1183 }
1184
1185 if (rows > 1)
1186 {
1187 vertexHLSL += "[" + str(j) + "]";
1188 }
1189
1190 vertexHLSL += ";\n";
1191 }
1192 }
1193 }
1194 }
1195
1196 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001197 " return output;\n"
1198 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001199
1200 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001201 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001202
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001203 pixelHLSL += varyingHLSL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001204
1205 if (fragmentShader->mUsesFragCoord)
1206 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001207 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001208 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001209
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001210 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1211 {
1212 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1213 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001214
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001215 // Must consume the PSIZE element if the geometry shader is not active
1216 // We won't know if we use a GS until we draw
1217 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1218 {
1219 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1220 }
1221
1222 if (fragmentShader->mUsesFragCoord)
1223 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001224 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001225 {
1226 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1227 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001228 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001229 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001230 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1231 }
1232 }
1233
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001234 pixelHLSL += "};\n"
1235 "\n"
1236 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001237 "{\n";
1238
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001239 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001240 {
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001241 pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001242 }
1243
1244 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001245 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001246
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001247 if (fragmentShader->mUsesFrontFacing)
1248 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001249 if (shaderModel >= 4)
1250 {
1251 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1252 "{\n";
1253 }
1254 else
1255 {
1256 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1257 "{\n";
1258 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001259 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001260 else
1261 {
1262 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1263 "{\n";
1264 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001265
1266 if (fragmentShader->mUsesFragCoord)
1267 {
1268 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1269
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001270 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001271 {
1272 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1273 " gl_FragCoord.y = input.dx_VPos.y;\n";
1274 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001275 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001276 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001277 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001278 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001279 }
1280 else
1281 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001282 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1283 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1284 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001285 }
1286
daniel@transgaming.com12985182012-12-20 20:56:31 +00001287 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001288 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001289 }
1290
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001291 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001292 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001293 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1294 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001295 }
1296
1297 if (fragmentShader->mUsesFrontFacing)
1298 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001299 if (shaderModel <= 3)
1300 {
1301 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1302 }
1303 else
1304 {
1305 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1306 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001307 }
1308
1309 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1310 {
1311 if (varying->reg >= 0)
1312 {
1313 for (int i = 0; i < varying->size; i++)
1314 {
1315 int rows = VariableRowCount(varying->type);
1316 for (int j = 0; j < rows; j++)
1317 {
1318 std::string n = str(varying->reg + i * rows + j);
1319 pixelHLSL += " " + varying->name;
1320
1321 if (varying->array)
1322 {
1323 pixelHLSL += "[" + str(i) + "]";
1324 }
1325
1326 if (rows > 1)
1327 {
1328 pixelHLSL += "[" + str(j) + "]";
1329 }
1330
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001331 switch (VariableColumnCount(varying->type))
1332 {
1333 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1334 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1335 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1336 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1337 default: UNREACHABLE();
1338 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001339 }
1340 }
1341 }
1342 else UNREACHABLE();
1343 }
1344
1345 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001346 " gl_main();\n"
1347 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001348 " PS_OUTPUT output;\n";
1349
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001350 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001351 {
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001352 unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001353
shannon.woods%transgaming.com@gtempaccount.come3fe5dad2013-04-13 03:42:07 +00001354 pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001355 }
1356
1357 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001358 " return output;\n"
1359 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001360
1361 return true;
1362}
1363
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00001364std::string ProgramBinary::generateVaryingHLSL(FragmentShader *fragmentShader, const std::string &varyingSemantic) const
1365{
1366 std::string varyingHLSL;
1367
1368 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1369 {
1370 if (varying->reg >= 0)
1371 {
1372 for (int i = 0; i < varying->size; i++)
1373 {
1374 int rows = VariableRowCount(varying->type);
1375 for (int j = 0; j < rows; j++)
1376 {
1377 switch (varying->interpolation)
1378 {
1379 case Smooth: varyingHLSL += " "; break;
1380 case Flat: varyingHLSL += " nointerpolation "; break;
1381 case Centroid: varyingHLSL += " centroid "; break;
1382 default: UNREACHABLE();
1383 }
1384
1385 std::string n = str(varying->reg + i * rows + j);
1386 varyingHLSL += "float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
1387 }
1388 }
1389 }
1390 else UNREACHABLE();
1391 }
1392
1393 return varyingHLSL;
1394}
1395
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001396bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1397{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001398 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001399
1400 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001401 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001402 if (format != GL_PROGRAM_BINARY_ANGLE)
1403 {
1404 infoLog.append("Invalid program binary format.");
1405 return false;
1406 }
1407
1408 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001409 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001410 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001411 {
1412 infoLog.append("Invalid program binary version.");
1413 return false;
1414 }
1415
1416 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1417 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001418 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001419 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001420 stream.read(&name);
1421 mLinkedAttribute[i].name = name;
1422 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001423 }
1424
1425 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1426 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001427 stream.read(&mSamplersPS[i].active);
1428 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001429
1430 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001431 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001432 mSamplersPS[i].textureType = (TextureType) textureType;
1433 }
1434
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001435 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001436 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001437 stream.read(&mSamplersVS[i].active);
1438 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001439
1440 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001441 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001442 mSamplersVS[i].textureType = (TextureType) textureType;
1443 }
1444
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001445 stream.read(&mUsedVertexSamplerRange);
1446 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001447 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001448
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001449 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001450 stream.read(&size);
1451 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001452 {
1453 infoLog.append("Invalid program binary.");
1454 return false;
1455 }
1456
1457 mUniforms.resize(size);
1458 for (unsigned int i = 0; i < size; ++i)
1459 {
1460 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001461 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001462 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001463 unsigned int arraySize;
1464
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001465 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001466 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001467 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001468 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001469
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001470 mUniforms[i] = new Uniform(type, precision, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001471
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001472 stream.read(&mUniforms[i]->psRegisterIndex);
1473 stream.read(&mUniforms[i]->vsRegisterIndex);
1474 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001475 }
1476
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001477 stream.read(&size);
1478 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001479 {
1480 infoLog.append("Invalid program binary.");
1481 return false;
1482 }
1483
1484 mUniformIndex.resize(size);
1485 for (unsigned int i = 0; i < size; ++i)
1486 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001487 stream.read(&mUniformIndex[i].name);
1488 stream.read(&mUniformIndex[i].element);
1489 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001490 }
1491
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001492 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001493 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001494
1495 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001496 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001497
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001498 unsigned int geometryShaderSize;
1499 stream.read(&geometryShaderSize);
1500
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001501 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001502
daniel@transgaming.com36038542012-11-28 20:59:26 +00001503 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001504 ptr += sizeof(GUID);
1505
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001506 GUID identifier = mRenderer->getAdapterIdentifier();
1507 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001508 {
1509 infoLog.append("Invalid program binary.");
1510 return false;
1511 }
1512
1513 const char *pixelShaderFunction = ptr;
1514 ptr += pixelShaderSize;
1515
1516 const char *vertexShaderFunction = ptr;
1517 ptr += vertexShaderSize;
1518
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001519 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1520 ptr += geometryShaderSize;
1521
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001522 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001523 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001524 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001525 {
1526 infoLog.append("Could not create pixel shader.");
1527 return false;
1528 }
1529
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001530 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001531 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001532 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001533 {
1534 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001535 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001536 mPixelExecutable = NULL;
1537 return false;
1538 }
1539
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001540 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1541 {
1542 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1543 geometryShaderSize, rx::SHADER_GEOMETRY);
1544 if (!mGeometryExecutable)
1545 {
1546 infoLog.append("Could not create geometry shader.");
1547 delete mPixelExecutable;
1548 mPixelExecutable = NULL;
1549 delete mVertexExecutable;
1550 mVertexExecutable = NULL;
1551 return false;
1552 }
1553 }
1554 else
1555 {
1556 mGeometryExecutable = NULL;
1557 }
1558
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001559 return true;
1560}
1561
1562bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1563{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001564 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001565
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001566 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001567 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001568
1569 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1570 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001571 stream.write(mLinkedAttribute[i].type);
1572 stream.write(mLinkedAttribute[i].name);
1573 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001574 }
1575
1576 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1577 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001578 stream.write(mSamplersPS[i].active);
1579 stream.write(mSamplersPS[i].logicalTextureUnit);
1580 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001581 }
1582
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001583 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001584 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001585 stream.write(mSamplersVS[i].active);
1586 stream.write(mSamplersVS[i].logicalTextureUnit);
1587 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001588 }
1589
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001590 stream.write(mUsedVertexSamplerRange);
1591 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001592 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001593
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001594 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001595 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1596 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001597 stream.write(mUniforms[i]->type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001598 stream.write(mUniforms[i]->precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001599 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001600 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001601
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001602 stream.write(mUniforms[i]->psRegisterIndex);
1603 stream.write(mUniforms[i]->vsRegisterIndex);
1604 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001605 }
1606
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001607 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001608 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1609 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001610 stream.write(mUniformIndex[i].name);
1611 stream.write(mUniformIndex[i].element);
1612 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613 }
1614
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001615 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001616 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001617
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001618 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001619 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001620
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001621 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1622 stream.write(geometryShaderSize);
1623
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001624 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001625
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001626 GLsizei streamLength = stream.length();
1627 const void *streamData = stream.data();
1628
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001629 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001630 if (totalLength > bufSize)
1631 {
1632 if (length)
1633 {
1634 *length = 0;
1635 }
1636
1637 return false;
1638 }
1639
1640 if (binary)
1641 {
1642 char *ptr = (char*) binary;
1643
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001644 memcpy(ptr, streamData, streamLength);
1645 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001646
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001647 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001648 ptr += sizeof(GUID);
1649
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001650 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001651 ptr += pixelShaderSize;
1652
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001653 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001654 ptr += vertexShaderSize;
1655
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001656 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1657 {
1658 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1659 ptr += geometryShaderSize;
1660 }
1661
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001662 ASSERT(ptr - totalLength == binary);
1663 }
1664
1665 if (length)
1666 {
1667 *length = totalLength;
1668 }
1669
1670 return true;
1671}
1672
1673GLint ProgramBinary::getLength()
1674{
1675 GLint length;
1676 if (save(NULL, INT_MAX, &length))
1677 {
1678 return length;
1679 }
1680 else
1681 {
1682 return 0;
1683 }
1684}
1685
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001686bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001687{
1688 if (!fragmentShader || !fragmentShader->isCompiled())
1689 {
1690 return false;
1691 }
1692
1693 if (!vertexShader || !vertexShader->isCompiled())
1694 {
1695 return false;
1696 }
1697
1698 std::string pixelHLSL = fragmentShader->getHLSL();
1699 std::string vertexHLSL = vertexShader->getHLSL();
1700
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001701 // Map the varyings to the register file
1702 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1703 int registers = packVaryings(infoLog, packing, fragmentShader);
1704
1705 if (registers < 0)
1706 {
1707 return false;
1708 }
1709
1710 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001711 {
1712 return false;
1713 }
1714
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001715 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001716 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1717 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001718
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001719 if (usesGeometryShader())
1720 {
1721 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1722 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1723 }
1724
1725 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001726 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001727 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001728 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001729
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001730 delete mVertexExecutable;
1731 mVertexExecutable = NULL;
1732 delete mPixelExecutable;
1733 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001734 delete mGeometryExecutable;
1735 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001736 }
1737
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001738 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1739 {
1740 success = false;
1741 }
1742
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001743 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001744 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001745 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001746 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001747
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001748 // special case for gl_DepthRange, the only built-in uniform (also a struct)
1749 if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
1750 {
1751 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0));
1752 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0));
1753 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0));
1754 }
1755
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001756 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001757}
1758
1759// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001760bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001761{
1762 unsigned int usedLocations = 0;
1763
1764 // Link attributes that have a binding location
1765 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1766 {
1767 int location = attributeBindings.getAttributeBinding(attribute->name);
1768
1769 if (location != -1) // Set by glBindAttribLocation
1770 {
1771 if (!mLinkedAttribute[location].name.empty())
1772 {
1773 // Multiple active attributes bound to the same location; not an error
1774 }
1775
1776 mLinkedAttribute[location] = *attribute;
1777
1778 int rows = VariableRowCount(attribute->type);
1779
1780 if (rows + location > MAX_VERTEX_ATTRIBS)
1781 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001782 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001783
1784 return false;
1785 }
1786
1787 for (int i = 0; i < rows; i++)
1788 {
1789 usedLocations |= 1 << (location + i);
1790 }
1791 }
1792 }
1793
1794 // Link attributes that don't have a binding location
1795 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1796 {
1797 int location = attributeBindings.getAttributeBinding(attribute->name);
1798
1799 if (location == -1) // Not set by glBindAttribLocation
1800 {
1801 int rows = VariableRowCount(attribute->type);
1802 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1803
1804 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1805 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001806 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001807
1808 return false; // Fail to link
1809 }
1810
1811 mLinkedAttribute[availableIndex] = *attribute;
1812 }
1813 }
1814
1815 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1816 {
1817 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1818 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1819
1820 for (int r = 0; r < rows; r++)
1821 {
1822 mSemanticIndex[attributeIndex++] = index++;
1823 }
1824 }
1825
1826 return true;
1827}
1828
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001829bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001830{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001831 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001832 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001833 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001834 {
1835 return false;
1836 }
1837 }
1838
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001839 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001840 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001841 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001842 {
1843 return false;
1844 }
1845 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001846
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001847 return true;
1848}
1849
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001850bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001851{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001852 if (constant.type == GL_SAMPLER_2D ||
1853 constant.type == GL_SAMPLER_CUBE)
1854 {
1855 unsigned int samplerIndex = constant.registerIndex;
1856
1857 do
1858 {
1859 if (shader == GL_VERTEX_SHADER)
1860 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001861 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001862 {
1863 mSamplersVS[samplerIndex].active = true;
1864 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1865 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1866 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1867 }
1868 else
1869 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001870 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001871 return false;
1872 }
1873 }
1874 else if (shader == GL_FRAGMENT_SHADER)
1875 {
1876 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1877 {
1878 mSamplersPS[samplerIndex].active = true;
1879 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1880 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1881 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1882 }
1883 else
1884 {
1885 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1886 return false;
1887 }
1888 }
1889 else UNREACHABLE();
1890
1891 samplerIndex++;
1892 }
1893 while (samplerIndex < constant.registerIndex + constant.arraySize);
1894 }
1895
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001896 Uniform *uniform = NULL;
1897 GLint location = getUniformLocation(constant.name);
1898
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001899 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001900 {
1901 uniform = mUniforms[mUniformIndex[location].index];
1902
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001903 if (uniform->type != constant.type)
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001904 {
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001905 infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
1906 return false;
1907 }
1908
1909 if (uniform->precision != constant.precision)
1910 {
1911 infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001912 return false;
1913 }
1914 }
1915 else
1916 {
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001917 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001918 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001919
1920 if (!uniform)
1921 {
1922 return false;
1923 }
1924
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001925 if (shader == GL_FRAGMENT_SHADER)
1926 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001927 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001928 }
1929 else if (shader == GL_VERTEX_SHADER)
1930 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001931 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001932 }
1933 else UNREACHABLE();
1934
1935 if (location >= 0)
1936 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001937 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001938 }
1939
1940 mUniforms.push_back(uniform);
1941 unsigned int uniformIndex = mUniforms.size() - 1;
1942
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001943 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001944 {
1945 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
1946 }
1947
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00001948 if (shader == GL_VERTEX_SHADER)
1949 {
1950 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
1951 {
1952 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
1953 return false;
1954 }
1955 }
1956 else if (shader == GL_FRAGMENT_SHADER)
1957 {
1958 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
1959 {
1960 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
1961 return false;
1962 }
1963 }
1964 else UNREACHABLE();
1965
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001966 return true;
1967}
1968
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001969std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1970{
1971 // for now we only handle point sprite emulation
1972 ASSERT(usesPointSpriteEmulation());
1973 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
1974}
1975
1976std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1977{
1978 ASSERT(registers >= 0);
1979 ASSERT(vertexShader->mUsesPointSize);
1980 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1981
1982 std::string geomHLSL;
1983
1984 std::string varyingSemantic = "TEXCOORD";
1985
1986 std::string fragCoordSemantic;
1987 std::string pointCoordSemantic;
1988
1989 int reservedRegisterIndex = registers;
1990
1991 if (fragmentShader->mUsesFragCoord)
1992 {
1993 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1994 }
1995
1996 if (fragmentShader->mUsesPointCoord)
1997 {
1998 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1999 }
2000
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002001 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2002 "\n"
2003 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002004 "{\n";
2005
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002006 std::string varyingHLSL = generateVaryingHLSL(fragmentShader, varyingSemantic);
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002007
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002008 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002009
2010 if (fragmentShader->mUsesFragCoord)
2011 {
2012 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2013 }
2014
2015 geomHLSL += " float gl_PointSize : PSIZE;\n"
2016 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002017 "};\n"
2018 "\n"
2019 "struct GS_OUTPUT\n"
2020 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002021
shannon.woods%transgaming.com@gtempaccount.com7bc65f22013-04-13 03:41:39 +00002022 geomHLSL += varyingHLSL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002023
2024 if (fragmentShader->mUsesFragCoord)
2025 {
2026 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2027 }
2028
2029 if (fragmentShader->mUsesPointCoord)
2030 {
2031 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2032 }
2033
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002034 geomHLSL += " float gl_PointSize : PSIZE;\n"
2035 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002036 "};\n"
2037 "\n"
2038 "static float2 pointSpriteCorners[] = \n"
2039 "{\n"
2040 " float2( 0.5f, -0.5f),\n"
2041 " float2( 0.5f, 0.5f),\n"
2042 " float2(-0.5f, -0.5f),\n"
2043 " float2(-0.5f, 0.5f)\n"
2044 "};\n"
2045 "\n"
2046 "static float2 pointSpriteTexcoords[] = \n"
2047 "{\n"
2048 " float2(1.0f, 1.0f),\n"
2049 " float2(1.0f, 0.0f),\n"
2050 " float2(0.0f, 1.0f),\n"
2051 " float2(0.0f, 0.0f)\n"
2052 "};\n"
2053 "\n"
2054 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2055 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2056 "\n"
2057 "[maxvertexcount(4)]\n"
2058 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2059 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002060 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2061 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002062
2063 for (int r = 0; r < registers; r++)
2064 {
2065 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2066 }
2067
2068 if (fragmentShader->mUsesFragCoord)
2069 {
2070 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2071 }
2072
2073 geomHLSL += " \n"
2074 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2075 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002076 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002077
2078 for (int corner = 0; corner < 4; corner++)
2079 {
2080 geomHLSL += " \n"
2081 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2082
2083 if (fragmentShader->mUsesPointCoord)
2084 {
2085 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2086 }
2087
2088 geomHLSL += " outStream.Append(output);\n";
2089 }
2090
2091 geomHLSL += " \n"
2092 " outStream.RestartStrip();\n"
2093 "}\n";
2094
2095 return geomHLSL;
2096}
2097
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002098// This method needs to match OutputHLSL::decorate
2099std::string ProgramBinary::decorateAttribute(const std::string &name)
2100{
2101 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2102 {
2103 return "_" + name;
2104 }
2105
2106 return name;
2107}
2108
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002109bool ProgramBinary::isValidated() const
2110{
2111 return mValidated;
2112}
2113
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002114void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002115{
2116 // Skip over inactive attributes
2117 unsigned int activeAttribute = 0;
2118 unsigned int attribute;
2119 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2120 {
2121 if (mLinkedAttribute[attribute].name.empty())
2122 {
2123 continue;
2124 }
2125
2126 if (activeAttribute == index)
2127 {
2128 break;
2129 }
2130
2131 activeAttribute++;
2132 }
2133
2134 if (bufsize > 0)
2135 {
2136 const char *string = mLinkedAttribute[attribute].name.c_str();
2137
2138 strncpy(name, string, bufsize);
2139 name[bufsize - 1] = '\0';
2140
2141 if (length)
2142 {
2143 *length = strlen(name);
2144 }
2145 }
2146
2147 *size = 1; // Always a single 'type' instance
2148
2149 *type = mLinkedAttribute[attribute].type;
2150}
2151
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002152GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002153{
2154 int count = 0;
2155
2156 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2157 {
2158 if (!mLinkedAttribute[attributeIndex].name.empty())
2159 {
2160 count++;
2161 }
2162 }
2163
2164 return count;
2165}
2166
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002167GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002168{
2169 int maxLength = 0;
2170
2171 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2172 {
2173 if (!mLinkedAttribute[attributeIndex].name.empty())
2174 {
2175 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2176 }
2177 }
2178
2179 return maxLength;
2180}
2181
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002182void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002183{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002184 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002185
2186 if (bufsize > 0)
2187 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002188 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002189
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002190 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002191 {
2192 string += "[0]";
2193 }
2194
2195 strncpy(name, string.c_str(), bufsize);
2196 name[bufsize - 1] = '\0';
2197
2198 if (length)
2199 {
2200 *length = strlen(name);
2201 }
2202 }
2203
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002204 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002205
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002206 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002207}
2208
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002209GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002210{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002211 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002212}
2213
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002214GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002215{
2216 int maxLength = 0;
2217
2218 unsigned int numUniforms = mUniforms.size();
2219 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2220 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002221 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002222 {
2223 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2224 if (mUniforms[uniformIndex]->isArray())
2225 {
2226 length += 3; // Counting in "[0]".
2227 }
2228 maxLength = std::max(length, maxLength);
2229 }
2230 }
2231
2232 return maxLength;
2233}
2234
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002235GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2236{
2237 const gl::Uniform& uniform = *mUniforms[index];
2238
2239 switch (pname)
2240 {
2241 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2242 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
2243 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1);
2244
2245 case GL_UNIFORM_BLOCK_INDEX:
2246 case GL_UNIFORM_OFFSET:
2247 case GL_UNIFORM_ARRAY_STRIDE:
2248 case GL_UNIFORM_MATRIX_STRIDE:
2249 // the default block gives a value of -1 for these parameters
2250 return -1;
2251
2252 case GL_UNIFORM_IS_ROW_MAJOR:
2253 // TODO: column/row major layout for uniform blocks
2254 return 0;
2255
2256 default:
2257 UNREACHABLE();
2258 break;
2259 }
2260 return 0;
2261}
2262
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002263void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002264{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002265 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002266 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002267 {
2268 mValidated = false;
2269 }
2270 else
2271 {
2272 mValidated = true;
2273 }
2274}
2275
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002276bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002277{
2278 // if any two active samplers in a program are of different types, but refer to the same
2279 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2280 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2281
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002282 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002283 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002284
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002285 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002286 {
2287 textureUnitType[i] = TEXTURE_UNKNOWN;
2288 }
2289
2290 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2291 {
2292 if (mSamplersPS[i].active)
2293 {
2294 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2295
2296 if (unit >= maxCombinedTextureImageUnits)
2297 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002298 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002299 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002300 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002301 }
2302
2303 return false;
2304 }
2305
2306 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2307 {
2308 if (mSamplersPS[i].textureType != textureUnitType[unit])
2309 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002310 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002311 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002312 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002313 }
2314
2315 return false;
2316 }
2317 }
2318 else
2319 {
2320 textureUnitType[unit] = mSamplersPS[i].textureType;
2321 }
2322 }
2323 }
2324
2325 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2326 {
2327 if (mSamplersVS[i].active)
2328 {
2329 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2330
2331 if (unit >= maxCombinedTextureImageUnits)
2332 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002333 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002334 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002335 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002336 }
2337
2338 return false;
2339 }
2340
2341 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2342 {
2343 if (mSamplersVS[i].textureType != textureUnitType[unit])
2344 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002345 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002346 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002347 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002348 }
2349
2350 return false;
2351 }
2352 }
2353 else
2354 {
2355 textureUnitType[unit] = mSamplersVS[i].textureType;
2356 }
2357 }
2358 }
2359
2360 return true;
2361}
2362
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002363ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2364{
2365}
2366
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002367struct AttributeSorter
2368{
2369 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2370 : originalIndices(semanticIndices)
2371 {
2372 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2373 {
2374 indices[i] = i;
2375 }
2376
2377 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2378 }
2379
2380 bool operator()(int a, int b)
2381 {
2382 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2383 }
2384
2385 int indices[MAX_VERTEX_ATTRIBS];
2386 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2387};
2388
2389void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2390{
2391 AttributeSorter sorter(mSemanticIndex);
2392
2393 int oldIndices[MAX_VERTEX_ATTRIBS];
2394 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2395
2396 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2397 {
2398 oldIndices[i] = mSemanticIndex[i];
2399 oldTranslatedAttributes[i] = attributes[i];
2400 }
2401
2402 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2403 {
2404 int oldIndex = sorter.indices[i];
2405 sortedSemanticIndices[i] = oldIndices[oldIndex];
2406 attributes[i] = oldTranslatedAttributes[oldIndex];
2407 }
2408}
2409
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002410}