daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.h: Defines the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
| 10 | #ifndef LIBGLESV2_PROGRAM_H_ |
| 11 | #define LIBGLESV2_PROGRAM_H_ |
| 12 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | #include <d3dx9.h> |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 14 | #include <d3dcompiler.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | #include <string> |
| 16 | #include <vector> |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 17 | #include <set> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 19 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | e684229 | 2010-04-20 18:52:50 +0000 | [diff] [blame] | 20 | #include "libGLESv2/Context.h" |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | class ResourceManager; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | class FragmentShader; |
| 26 | class VertexShader; |
| 27 | |
apatrick@chromium.org | 9a30b09 | 2012-06-06 20:21:55 +0000 | [diff] [blame^] | 28 | class AttributeBindings |
| 29 | { |
| 30 | public: |
| 31 | AttributeBindings(); |
| 32 | ~AttributeBindings(); |
| 33 | |
| 34 | void bindAttributeLocation(GLuint index, const char *name); |
| 35 | int getAttributeBinding(const std::string &name) const; |
| 36 | |
| 37 | private: |
| 38 | std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS]; |
| 39 | }; |
| 40 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 41 | // Helper struct representing a single shader uniform |
| 42 | struct Uniform |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 44 | Uniform(GLenum type, const std::string &_name, unsigned int arraySize); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | |
| 46 | ~Uniform(); |
| 47 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 48 | bool isArray(); |
| 49 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 50 | const GLenum type; |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 51 | const std::string _name; // Decorated name |
| 52 | const std::string name; // Undecorated name |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 53 | const unsigned int arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 54 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | unsigned char *data; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 56 | bool dirty; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 57 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 58 | struct RegisterInfo |
| 59 | { |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 60 | RegisterInfo() |
| 61 | { |
| 62 | float4Index = -1; |
| 63 | samplerIndex = -1; |
| 64 | boolIndex = -1; |
| 65 | registerCount = 0; |
| 66 | } |
| 67 | |
daniel@transgaming.com | f5c8a2e | 2012-06-05 19:51:43 +0000 | [diff] [blame] | 68 | void set(const D3DXCONSTANT_DESC &constantDescription) |
| 69 | { |
| 70 | switch(constantDescription.RegisterSet) |
| 71 | { |
| 72 | case D3DXRS_BOOL: boolIndex = constantDescription.RegisterIndex; break; |
| 73 | case D3DXRS_FLOAT4: float4Index = constantDescription.RegisterIndex; break; |
| 74 | case D3DXRS_SAMPLER: samplerIndex = constantDescription.RegisterIndex; break; |
| 75 | default: UNREACHABLE(); |
| 76 | } |
| 77 | |
| 78 | ASSERT(registerCount == 0 || registerCount == (int)constantDescription.RegisterCount); |
| 79 | registerCount = constantDescription.RegisterCount; |
| 80 | } |
| 81 | |
daniel@transgaming.com | ea7c345 | 2012-06-05 19:51:40 +0000 | [diff] [blame] | 82 | int float4Index; |
| 83 | int samplerIndex; |
| 84 | int boolIndex; |
| 85 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 86 | int registerCount; |
| 87 | }; |
| 88 | |
| 89 | RegisterInfo ps; |
| 90 | RegisterInfo vs; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 91 | }; |
| 92 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 93 | // Struct used for correlating uniforms/elements of uniform arrays to handles |
| 94 | struct UniformLocation |
| 95 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 96 | UniformLocation(const std::string &_name, unsigned int element, unsigned int index); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 97 | |
| 98 | std::string name; |
| 99 | unsigned int element; |
| 100 | unsigned int index; |
| 101 | }; |
| 102 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 103 | class Program |
| 104 | { |
| 105 | public: |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 106 | Program(ResourceManager *manager, GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | |
| 108 | ~Program(); |
| 109 | |
| 110 | bool attachShader(Shader *shader); |
| 111 | bool detachShader(Shader *shader); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 112 | int getAttachedShadersCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | |
| 114 | IDirect3DPixelShader9 *getPixelShader(); |
| 115 | IDirect3DVertexShader9 *getVertexShader(); |
| 116 | |
| 117 | void bindAttributeLocation(GLuint index, const char *name); |
| 118 | GLuint getAttributeLocation(const char *name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 119 | int getSemanticIndex(int attributeIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 120 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 121 | GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex); |
| 122 | TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex); |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 123 | GLint getUsedSamplerRange(SamplerType type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 125 | GLint getUniformLocation(std::string name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 126 | bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 127 | bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 128 | bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 129 | bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 130 | bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 131 | bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 132 | bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 133 | bool setUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 134 | bool setUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 135 | bool setUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 136 | bool setUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | |
daniel@transgaming.com | 9a84912 | 2011-11-12 03:18:00 +0000 | [diff] [blame] | 138 | bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params); |
| 139 | bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 140 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 141 | GLint getDxDepthRangeLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 142 | GLint getDxDepthLocation() const; |
daniel@transgaming.com | d9a54f9 | 2011-12-22 18:32:53 +0000 | [diff] [blame] | 143 | GLint getDxCoordLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 144 | GLint getDxHalfPixelSizeLocation() const; |
| 145 | GLint getDxFrontCCWLocation() const; |
| 146 | GLint getDxPointsOrLinesLocation() const; |
| 147 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 148 | void dirtyAllUniforms(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | void applyUniforms(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 150 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | void link(); |
apatrick@chromium.org | 9a30b09 | 2012-06-06 20:21:55 +0000 | [diff] [blame^] | 152 | void link(const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 153 | bool isLinked(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 154 | int getInfoLogLength() const; |
| 155 | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 156 | void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 157 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 158 | void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 159 | GLint getActiveAttributeCount(); |
| 160 | GLint getActiveAttributeMaxLength(); |
| 161 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 162 | void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 163 | GLint getActiveUniformCount(); |
| 164 | GLint getActiveUniformMaxLength(); |
| 165 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 166 | void addRef(); |
| 167 | void release(); |
| 168 | unsigned int getRefCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 169 | void flagForDeletion(); |
| 170 | bool isFlaggedForDeletion() const; |
| 171 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 172 | void validate(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 173 | bool validateSamplers(bool logErrors); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 174 | bool isValidated() const; |
| 175 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 176 | unsigned int getSerial() const; |
| 177 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 178 | static std::string decorateAttribute(const std::string &name); // Prepend an underscore |
| 179 | static std::string undecorateUniform(const std::string &_name); // Remove leading underscore |
| 180 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | private: |
| 182 | DISALLOW_COPY_AND_ASSIGN(Program); |
| 183 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 184 | ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 185 | void unlink(bool destroy = false); |
| 186 | |
apatrick@chromium.org | 9a30b09 | 2012-06-06 20:21:55 +0000 | [diff] [blame^] | 187 | int packVaryings(const Varying *packing[][4], FragmentShader *fragmentShader); |
| 188 | bool linkVaryings(std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 189 | |
apatrick@chromium.org | 9a30b09 | 2012-06-06 20:21:55 +0000 | [diff] [blame^] | 190 | bool linkAttributes(const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 191 | |
daniel@transgaming.com | f5c8a2e | 2012-06-05 19:51:43 +0000 | [diff] [blame] | 192 | bool linkUniforms(GLenum shader, ID3DXConstantTable *constantTable); |
| 193 | bool defineUniform(GLenum shader, const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = ""); |
| 194 | bool defineUniform(GLenum shader, const D3DXCONSTANT_DESC &constantDescription, const std::string &name); |
apatrick@chromium.org | e057c5d | 2012-01-26 19:18:24 +0000 | [diff] [blame] | 195 | Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &name); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 196 | bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v); |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 197 | bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 198 | bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 199 | bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
| 200 | bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 201 | void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector); |
| 202 | void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 204 | void appendToInfoLogSanitized(const char *message); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 205 | void appendToInfoLog(const char *info, ...); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 206 | void resetInfoLog(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 207 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 208 | static unsigned int issueSerial(); |
| 209 | |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame] | 210 | IDirect3DDevice9 *mDevice; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 211 | FragmentShader *mFragmentShader; |
| 212 | VertexShader *mVertexShader; |
| 213 | |
| 214 | IDirect3DPixelShader9 *mPixelExecutable; |
| 215 | IDirect3DVertexShader9 *mVertexExecutable; |
| 216 | ID3DXConstantTable *mConstantTablePS; |
| 217 | ID3DXConstantTable *mConstantTableVS; |
| 218 | |
apatrick@chromium.org | 9a30b09 | 2012-06-06 20:21:55 +0000 | [diff] [blame^] | 219 | AttributeBindings mAttributeBindings; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 220 | Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 221 | int mSemanticIndex[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 223 | struct Sampler |
| 224 | { |
| 225 | bool active; |
| 226 | GLint logicalTextureUnit; |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 227 | TextureType textureType; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 228 | }; |
| 229 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 230 | Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS]; |
| 231 | Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF]; |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 232 | GLuint mUsedVertexSamplerRange; |
| 233 | GLuint mUsedPixelSamplerRange; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 234 | |
| 235 | typedef std::vector<Uniform*> UniformArray; |
| 236 | UniformArray mUniforms; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 237 | typedef std::vector<UniformLocation> UniformIndex; |
| 238 | UniformIndex mUniformIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 239 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 240 | GLint mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 241 | GLint mDxDepthLocation; |
daniel@transgaming.com | d9a54f9 | 2011-12-22 18:32:53 +0000 | [diff] [blame] | 242 | GLint mDxCoordLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 243 | GLint mDxHalfPixelSizeLocation; |
| 244 | GLint mDxFrontCCWLocation; |
| 245 | GLint mDxPointsOrLinesLocation; |
| 246 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 247 | bool mLinked; |
| 248 | bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 249 | char *mInfoLog; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 250 | bool mValidated; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 251 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 252 | unsigned int mRefCount; |
| 253 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 254 | const unsigned int mSerial; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 255 | |
| 256 | static unsigned int mCurrentSerial; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 257 | |
| 258 | ResourceManager *mResourceManager; |
| 259 | const GLuint mHandle; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 260 | }; |
| 261 | } |
| 262 | |
| 263 | #endif // LIBGLESV2_PROGRAM_H_ |