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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.org79fb1012012-04-26 21:07:39 +00009#include "common/angleutils.h"
alokp@chromium.org91b72322010-06-02 15:50:56 +000010#include "compiler/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "compiler/InfoSink.h"
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000012#include "compiler/UnfoldShortCircuit.h"
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +000013#include "compiler/SearchSymbol.h"
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000014#include "compiler/DetectDiscontinuity.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +000016#include <limits.h>
apatrick@chromium.orgbad6c2a2010-07-20 20:19:51 +000017#include <stdio.h>
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000018#include <algorithm>
19
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace sh
21{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000022// Integer to TString conversion
23TString str(int i)
24{
25 char buffer[20];
kbr@chromium.orgddb6e8e2012-04-25 00:48:13 +000026 snprintf(buffer, sizeof(buffer), "%d", i);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000027 return buffer;
28}
29
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000030OutputHLSL::OutputHLSL(TParseContext &context, ShShaderOutput outputType)
31 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000033 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000034 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000036 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000040 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000042 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000044 mUsesTextureCubeLod = false;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000045 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000051 mUsesDepthRange = false;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000052 mUsesFragCoord = false;
53 mUsesPointCoord = false;
54 mUsesFrontFacing = false;
55 mUsesPointSize = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000056 mUsesXor = false;
57 mUsesMod1 = false;
daniel@transgaming.com4229f592011-11-24 22:34:04 +000058 mUsesMod2v = false;
59 mUsesMod2f = false;
60 mUsesMod3v = false;
61 mUsesMod3f = false;
62 mUsesMod4v = false;
63 mUsesMod4f = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000064 mUsesFaceforward1 = false;
65 mUsesFaceforward2 = false;
66 mUsesFaceforward3 = false;
67 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000068 mUsesEqualMat2 = false;
69 mUsesEqualMat3 = false;
70 mUsesEqualMat4 = false;
71 mUsesEqualVec2 = false;
72 mUsesEqualVec3 = false;
73 mUsesEqualVec4 = false;
74 mUsesEqualIVec2 = false;
75 mUsesEqualIVec3 = false;
76 mUsesEqualIVec4 = false;
77 mUsesEqualBVec2 = false;
78 mUsesEqualBVec3 = false;
79 mUsesEqualBVec4 = false;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +000080 mUsesAtan2_1 = false;
81 mUsesAtan2_2 = false;
82 mUsesAtan2_3 = false;
83 mUsesAtan2_4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000084
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000085 mScopeDepth = 0;
86
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +000087 mUniqueIndex = 0;
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000088
89 mContainsLoopDiscontinuity = false;
90 mOutputLod0Function = false;
daniel@transgaming.come11100c2012-05-31 01:20:32 +000091 mInsideDiscontinuousLoop = false;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +000092
93 mExcessiveLoopIndex = NULL;
daniel@transgaming.com652468c2012-12-20 21:11:57 +000094
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000095 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000096 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000097 if (mContext.shaderType == SH_FRAGMENT_SHADER)
98 {
99 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_Coord and dx_DepthFront
100 }
101 else
102 {
103 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_HalfPixelSize
104 }
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000105 }
106 else
107 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000108 mUniformRegister = 0;
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000109 }
110
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000111 mSamplerRegister = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112}
113
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000114OutputHLSL::~OutputHLSL()
115{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +0000116 delete mUnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000117}
118
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000119void OutputHLSL::output()
120{
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000121 mContainsLoopDiscontinuity = containsLoopDiscontinuity(mContext.treeRoot);
122
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000123 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000124 header();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000125
alokp@chromium.org646ea1e2012-06-15 17:36:31 +0000126 mContext.infoSink().obj << mHeader.c_str();
127 mContext.infoSink().obj << mBody.c_str();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000128}
129
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000130TInfoSinkBase &OutputHLSL::getBodyStream()
131{
132 return mBody;
133}
134
daniel@transgaming.com043da132012-12-20 21:12:22 +0000135const ActiveUniforms &OutputHLSL::getUniforms()
136{
137 return mActiveUniforms;
138}
139
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000140int OutputHLSL::vectorSize(const TType &type) const
141{
142 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
143 int arraySize = type.isArray() ? type.getArraySize() : 1;
144
145 return elementSize * arraySize;
146}
147
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148void OutputHLSL::header()
149{
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000150 ShShaderType shaderType = mContext.shaderType;
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000151 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000153 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000154 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000155 out << *structDeclaration;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000156 }
157
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000158 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000159 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000160 out << *constructor;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000161 }
162
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000163 TString uniforms;
164 TString varyings;
165 TString attributes;
166
167 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
168 {
169 const TType &type = uniform->second->getType();
170 const TString &name = uniform->second->getSymbol();
171
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000172 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
173 {
174 int index = samplerRegister(mReferencedUniforms[name]);
175
176 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
177 " : register(s" + str(index) + ");\n";
178
179 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
180 " : register(t" + str(index) + ");\n";
181 }
182 else
183 {
184 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
185 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
186 }
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000187 }
188
189 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
190 {
191 const TType &type = varying->second->getType();
192 const TString &name = varying->second->getSymbol();
193
194 // Program linking depends on this exact format
195 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
196 }
197
198 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
199 {
200 const TType &type = attribute->second->getType();
201 const TString &name = attribute->second->getSymbol();
202
203 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
204 }
205
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000206 if (shaderType == SH_FRAGMENT_SHADER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000208 out << "// Varyings\n";
209 out << varyings;
210 out << "\n"
211 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n";
212
213 if (mUsesFragCoord)
214 {
215 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
216 }
217
218 if (mUsesPointCoord)
219 {
220 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
221 }
222
223 if (mUsesFrontFacing)
224 {
225 out << "static bool gl_FrontFacing = false;\n";
226 }
227
228 out << "\n";
229
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000230 if (mUsesDepthRange)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000231 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000232 out << "struct gl_DepthRangeParameters\n"
233 "{\n"
234 " float near;\n"
235 " float far;\n"
236 " float diff;\n"
237 "};\n"
238 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000239 }
240
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000241 if (mOutputType == SH_HLSL11_OUTPUT)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000242 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000243 out << "cbuffer DriverConstants : register(b1)\n"
244 "{\n";
245
246 if (mUsesDepthRange)
247 {
248 out << " float3 dx_DepthRange : packoffset(c0);\n";
249 }
250
251 if (mUsesFragCoord)
252 {
253 out << " float4 dx_Coord : packoffset(c1);\n";
254 }
255
256 if (mUsesFragCoord || mUsesFrontFacing)
257 {
258 out << " float3 dx_DepthFront : packoffset(c2);\n";
259 }
260
261 out << "};\n";
262 }
263 else
264 {
265 if (mUsesDepthRange)
266 {
267 out << "uniform float3 dx_DepthRange : register(c0);";
268 }
269
270 if (mUsesFragCoord)
271 {
272 out << "uniform float4 dx_Coord : register(c1);\n";
273 }
274
275 if (mUsesFragCoord || mUsesFrontFacing)
276 {
277 out << "uniform float3 dx_DepthFront : register(c2);\n";
278 }
279 }
280
281 out << "\n";
282
283 if (mUsesDepthRange)
284 {
285 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
286 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000287 }
288
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 out << uniforms;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000290 out << "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000291
292 if (mUsesTexture2D)
293 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000294 if (mOutputType == SH_HLSL9_OUTPUT)
295 {
296 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
297 "{\n"
298 " return tex2D(s, t);\n"
299 "}\n"
300 "\n";
301 }
302 else if (mOutputType == SH_HLSL11_OUTPUT)
303 {
304 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
305 "{\n"
306 " return t.Sample(s, uv);\n"
307 "}\n"
308 "\n";
309 }
310 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000311 }
312
313 if (mUsesTexture2D_bias)
314 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000315 if (mOutputType == SH_HLSL9_OUTPUT)
316 {
317 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
318 "{\n"
319 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
320 "}\n"
321 "\n";
322 }
323 else if (mOutputType == SH_HLSL11_OUTPUT)
324 {
325 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
326 "{\n"
327 " return t.SampleBias(s, uv, bias);\n"
328 "}\n"
329 "\n";
330 }
331 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000332 }
333
334 if (mUsesTexture2DProj)
335 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000336 if (mOutputType == SH_HLSL9_OUTPUT)
337 {
338 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
339 "{\n"
340 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
341 "}\n"
342 "\n"
343 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
344 "{\n"
345 " return tex2Dproj(s, t);\n"
346 "}\n"
347 "\n";
348 }
349 else if (mOutputType == SH_HLSL11_OUTPUT)
350 {
351 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
352 "{\n"
353 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
354 "}\n"
355 "\n"
356 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
357 "{\n"
358 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
359 "}\n"
360 "\n";
361 }
362 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000363 }
364
365 if (mUsesTexture2DProj_bias)
366 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000367 if (mOutputType == SH_HLSL9_OUTPUT)
368 {
369 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
370 "{\n"
371 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
372 "}\n"
373 "\n"
374 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
375 "{\n"
376 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
377 "}\n"
378 "\n";
379 }
380 else if (mOutputType == SH_HLSL11_OUTPUT)
381 {
382 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
383 "{\n"
384 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
385 "}\n"
386 "\n"
387 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
388 "{\n"
389 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
390 "}\n"
391 "\n";
392 }
393 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000394 }
395
396 if (mUsesTextureCube)
397 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000398 if (mOutputType == SH_HLSL9_OUTPUT)
399 {
400 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
401 "{\n"
402 " return texCUBE(s, t);\n"
403 "}\n"
404 "\n";
405 }
406 else if (mOutputType == SH_HLSL11_OUTPUT)
407 {
408 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
409 "{\n"
410 " return t.Sample(s, uvw);\n"
411 "}\n"
412 "\n";
413 }
414 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000415 }
416
417 if (mUsesTextureCube_bias)
418 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000419 if (mOutputType == SH_HLSL9_OUTPUT)
420 {
421 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
422 "{\n"
423 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
424 "}\n"
425 "\n";
426 }
427 else if (mOutputType == SH_HLSL11_OUTPUT)
428 {
429 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
430 "{\n"
431 " return t.SampleBias(s, uvw, bias);\n"
432 "}\n"
433 "\n";
434 }
435 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000436 }
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000437
438 // These *Lod0 intrinsics are not available in GL fragment shaders.
439 // They are used to sample using discontinuous texture coordinates.
440 if (mUsesTexture2DLod0)
441 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000442 if (mOutputType == SH_HLSL9_OUTPUT)
443 {
444 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
445 "{\n"
446 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
447 "}\n"
448 "\n";
449 }
450 else if (mOutputType == SH_HLSL11_OUTPUT)
451 {
452 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
453 "{\n"
454 " return t.SampleLevel(s, uv, 0);\n"
455 "}\n"
456 "\n";
457 }
458 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000459 }
460
461 if (mUsesTexture2DLod0_bias)
462 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000463 if (mOutputType == SH_HLSL9_OUTPUT)
464 {
465 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
466 "{\n"
467 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
468 "}\n"
469 "\n";
470 }
471 else if (mOutputType == SH_HLSL11_OUTPUT)
472 {
473 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
474 "{\n"
475 " return t.SampleLevel(s, uv, 0);\n"
476 "}\n"
477 "\n";
478 }
479 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000480 }
481
482 if (mUsesTexture2DProjLod0)
483 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000484 if (mOutputType == SH_HLSL9_OUTPUT)
485 {
486 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
487 "{\n"
488 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
489 "}\n"
490 "\n"
491 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
492 "{\n"
493 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
494 "}\n"
495 "\n";
496 }
497 else if (mOutputType == SH_HLSL11_OUTPUT)
498 {
499 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
500 "{\n"
501 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
502 "}\n"
503 "\n"
504 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
505 "{\n"
506 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
507 "}\n"
508 "\n";
509 }
510 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000511 }
512
513 if (mUsesTexture2DProjLod0_bias)
514 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000515 if (mOutputType == SH_HLSL9_OUTPUT)
516 {
517 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
518 "{\n"
519 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
520 "}\n"
521 "\n"
522 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
523 "{\n"
524 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
525 "}\n"
526 "\n";
527 }
528 else if (mOutputType == SH_HLSL11_OUTPUT)
529 {
530 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
531 "{\n"
532 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
533 "}\n"
534 "\n"
535 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
536 "{\n"
537 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
538 "}\n"
539 "\n";
540 }
541 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000542 }
543
544 if (mUsesTextureCubeLod0)
545 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000546 if (mOutputType == SH_HLSL9_OUTPUT)
547 {
548 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
549 "{\n"
550 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
551 "}\n"
552 "\n";
553 }
554 else if (mOutputType == SH_HLSL11_OUTPUT)
555 {
556 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
557 "{\n"
558 " return t.SampleLevel(s, uvw, 0);\n"
559 "}\n"
560 "\n";
561 }
562 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000563 }
564
565 if (mUsesTextureCubeLod0_bias)
566 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000567 if (mOutputType == SH_HLSL9_OUTPUT)
568 {
569 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
570 "{\n"
571 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
572 "}\n"
573 "\n";
574 }
575 else if (mOutputType == SH_HLSL11_OUTPUT)
576 {
577 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
578 "{\n"
579 " return t.SampleLevel(s, uvw, 0);\n"
580 "}\n"
581 "\n";
582 }
583 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000584 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000585 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000586 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000588 out << "// Attributes\n";
589 out << attributes;
590 out << "\n"
591 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
592
593 if (mUsesPointSize)
594 {
595 out << "static float gl_PointSize = float(1);\n";
596 }
597
598 out << "\n"
599 "// Varyings\n";
600 out << varyings;
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000601 out << "\n";
602
603 if (mUsesDepthRange)
604 {
605 out << "struct gl_DepthRangeParameters\n"
606 "{\n"
607 " float near;\n"
608 " float far;\n"
609 " float diff;\n"
610 "};\n"
611 "\n";
612 }
613
614 if (mOutputType == SH_HLSL11_OUTPUT)
615 {
616 out << "cbuffer DriverConstants : register(b1)\n"
617 "{\n";
618
619 if (mUsesDepthRange)
620 {
621 out << " float3 dx_DepthRange : packoffset(c0);\n";
622 }
623
624 out << " float2 dx_HalfPixelSize : packoffset(c1);\n";
625 out << "};\n";
626 }
627 else
628 {
629 if (mUsesDepthRange)
630 {
631 out << "uniform float3 dx_DepthRange : register(c0);\n";
632 }
633
634 out << "uniform float2 dx_HalfPixelSize : register(c1);\n";
635 }
636
637 out << "\n";
638
639 if (mUsesDepthRange)
640 {
641 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
642 "\n";
643 }
644
645 out << uniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646 out << "\n";
daniel@transgaming.com15795192011-05-11 15:36:20 +0000647
648 if (mUsesTexture2D)
649 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000650 if (mOutputType == SH_HLSL9_OUTPUT)
651 {
652 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
653 "{\n"
654 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
655 "}\n"
656 "\n";
657 }
658 else if (mOutputType == SH_HLSL11_OUTPUT)
659 {
660 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
661 "{\n"
662 " return t.SampleLevel(s, uv, 0);\n"
663 "}\n"
664 "\n";
665 }
666 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000667 }
668
669 if (mUsesTexture2DLod)
670 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000671 if (mOutputType == SH_HLSL9_OUTPUT)
672 {
673 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
674 "{\n"
675 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
676 "}\n"
677 "\n";
678 }
679 else if (mOutputType == SH_HLSL11_OUTPUT)
680 {
681 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
682 "{\n"
683 " return t.SampleLevel(s, uv, lod);\n"
684 "}\n"
685 "\n";
686 }
687 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000688 }
689
690 if (mUsesTexture2DProj)
691 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000692 if (mOutputType == SH_HLSL9_OUTPUT)
693 {
694 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
695 "{\n"
696 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
697 "}\n"
698 "\n"
699 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
700 "{\n"
701 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
702 "}\n"
703 "\n";
704 }
705 else if (mOutputType == SH_HLSL11_OUTPUT)
706 {
707 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
708 "{\n"
709 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
710 "}\n"
711 "\n"
712 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
713 "{\n"
714 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
715 "}\n"
716 "\n";
717 }
718 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000719 }
720
721 if (mUsesTexture2DProjLod)
722 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000723 if (mOutputType == SH_HLSL9_OUTPUT)
724 {
725 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
726 "{\n"
727 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
728 "}\n"
729 "\n"
730 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
731 "{\n"
732 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
733 "}\n"
734 "\n";
735 }
736 else if (mOutputType == SH_HLSL11_OUTPUT)
737 {
738 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
739 "{\n"
740 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
741 "}\n"
742 "\n"
743 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
744 "{\n"
745 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
746 "}\n"
747 "\n";
748 }
749 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000750 }
751
752 if (mUsesTextureCube)
753 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000754 if (mOutputType == SH_HLSL9_OUTPUT)
755 {
756 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
757 "{\n"
758 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
759 "}\n"
760 "\n";
761 }
762 else if (mOutputType == SH_HLSL11_OUTPUT)
763 {
764 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
765 "{\n"
766 " return t.SampleLevel(s, uvw, 0);\n"
767 "}\n"
768 "\n";
769 }
770 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000771 }
772
773 if (mUsesTextureCubeLod)
774 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000775 if (mOutputType == SH_HLSL9_OUTPUT)
776 {
777 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
778 "{\n"
779 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
780 "}\n"
781 "\n";
782 }
783 else if (mOutputType == SH_HLSL11_OUTPUT)
784 {
785 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
786 "{\n"
787 " return t.SampleLevel(s, uvw, lod);\n"
788 "}\n"
789 "\n";
790 }
791 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000792 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000793 }
794
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000795 if (mUsesFragCoord)
796 {
797 out << "#define GL_USES_FRAG_COORD\n";
798 }
799
800 if (mUsesPointCoord)
801 {
802 out << "#define GL_USES_POINT_COORD\n";
803 }
804
805 if (mUsesFrontFacing)
806 {
807 out << "#define GL_USES_FRONT_FACING\n";
808 }
809
810 if (mUsesPointSize)
811 {
812 out << "#define GL_USES_POINT_SIZE\n";
813 }
814
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000815 if (mUsesXor)
816 {
817 out << "bool xor(bool p, bool q)\n"
818 "{\n"
819 " return (p || q) && !(p && q);\n"
820 "}\n"
821 "\n";
822 }
823
824 if (mUsesMod1)
825 {
826 out << "float mod(float x, float y)\n"
827 "{\n"
828 " return x - y * floor(x / y);\n"
829 "}\n"
830 "\n";
831 }
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000832
833 if (mUsesMod2v)
834 {
835 out << "float2 mod(float2 x, float2 y)\n"
836 "{\n"
837 " return x - y * floor(x / y);\n"
838 "}\n"
839 "\n";
840 }
841
842 if (mUsesMod2f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000843 {
844 out << "float2 mod(float2 x, float y)\n"
845 "{\n"
846 " return x - y * floor(x / y);\n"
847 "}\n"
848 "\n";
849 }
850
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000851 if (mUsesMod3v)
852 {
853 out << "float3 mod(float3 x, float3 y)\n"
854 "{\n"
855 " return x - y * floor(x / y);\n"
856 "}\n"
857 "\n";
858 }
859
860 if (mUsesMod3f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000861 {
862 out << "float3 mod(float3 x, float y)\n"
863 "{\n"
864 " return x - y * floor(x / y);\n"
865 "}\n"
866 "\n";
867 }
868
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000869 if (mUsesMod4v)
870 {
871 out << "float4 mod(float4 x, float4 y)\n"
872 "{\n"
873 " return x - y * floor(x / y);\n"
874 "}\n"
875 "\n";
876 }
877
878 if (mUsesMod4f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000879 {
880 out << "float4 mod(float4 x, float y)\n"
881 "{\n"
882 " return x - y * floor(x / y);\n"
883 "}\n"
884 "\n";
885 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000886
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000887 if (mUsesFaceforward1)
888 {
889 out << "float faceforward(float N, float I, float Nref)\n"
890 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000891 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000892 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000893 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000894 " }\n"
895 " else\n"
896 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000897 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000898 " }\n"
899 "}\n"
900 "\n";
901 }
902
903 if (mUsesFaceforward2)
904 {
905 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
906 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000907 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000908 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000909 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000910 " }\n"
911 " else\n"
912 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000913 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000914 " }\n"
915 "}\n"
916 "\n";
917 }
918
919 if (mUsesFaceforward3)
920 {
921 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
922 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000923 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000924 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000925 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000926 " }\n"
927 " else\n"
928 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000929 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000930 " }\n"
931 "}\n"
932 "\n";
933 }
934
935 if (mUsesFaceforward4)
936 {
937 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
938 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000939 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000940 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000941 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000942 " }\n"
943 " else\n"
944 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000945 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000946 " }\n"
947 "}\n"
948 "\n";
949 }
950
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000951 if (mUsesEqualMat2)
952 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000953 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000954 "{\n"
955 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
956 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
957 "}\n";
958 }
959
960 if (mUsesEqualMat3)
961 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000962 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000963 "{\n"
964 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
965 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
966 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
967 "}\n";
968 }
969
970 if (mUsesEqualMat4)
971 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000972 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000973 "{\n"
974 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
975 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
976 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
977 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
978 "}\n";
979 }
980
981 if (mUsesEqualVec2)
982 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000983 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000984 "{\n"
985 " return v.x == u.x && v.y == u.y;\n"
986 "}\n";
987 }
988
989 if (mUsesEqualVec3)
990 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000991 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000992 "{\n"
993 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
994 "}\n";
995 }
996
997 if (mUsesEqualVec4)
998 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000999 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001000 "{\n"
1001 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1002 "}\n";
1003 }
1004
1005 if (mUsesEqualIVec2)
1006 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001007 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001008 "{\n"
1009 " return v.x == u.x && v.y == u.y;\n"
1010 "}\n";
1011 }
1012
1013 if (mUsesEqualIVec3)
1014 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001015 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001016 "{\n"
1017 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1018 "}\n";
1019 }
1020
1021 if (mUsesEqualIVec4)
1022 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001023 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001024 "{\n"
1025 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1026 "}\n";
1027 }
1028
1029 if (mUsesEqualBVec2)
1030 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001031 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001032 "{\n"
1033 " return v.x == u.x && v.y == u.y;\n"
1034 "}\n";
1035 }
1036
1037 if (mUsesEqualBVec3)
1038 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001039 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001040 "{\n"
1041 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1042 "}\n";
1043 }
1044
1045 if (mUsesEqualBVec4)
1046 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001047 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001048 "{\n"
1049 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1050 "}\n";
1051 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001052
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001053 if (mUsesAtan2_1)
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001054 {
1055 out << "float atanyx(float y, float x)\n"
1056 "{\n"
1057 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
1058 " return atan2(y, x);\n"
1059 "}\n";
1060 }
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001061
1062 if (mUsesAtan2_2)
1063 {
1064 out << "float2 atanyx(float2 y, float2 x)\n"
1065 "{\n"
1066 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1067 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1068 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1069 "}\n";
1070 }
1071
1072 if (mUsesAtan2_3)
1073 {
1074 out << "float3 atanyx(float3 y, float3 x)\n"
1075 "{\n"
1076 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1077 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1078 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1079 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1080 "}\n";
1081 }
1082
1083 if (mUsesAtan2_4)
1084 {
1085 out << "float4 atanyx(float4 y, float4 x)\n"
1086 "{\n"
1087 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1088 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1089 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1090 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1091 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1092 "}\n";
1093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001094}
1095
1096void OutputHLSL::visitSymbol(TIntermSymbol *node)
1097{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001098 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001099
1100 TString name = node->getSymbol();
1101
1102 if (name == "gl_FragColor")
1103 {
1104 out << "gl_Color[0]";
1105 }
1106 else if (name == "gl_FragData")
1107 {
1108 out << "gl_Color";
1109 }
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001110 else if (name == "gl_DepthRange")
1111 {
1112 mUsesDepthRange = true;
1113 out << name;
1114 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001115 else if (name == "gl_FragCoord")
1116 {
1117 mUsesFragCoord = true;
1118 out << name;
1119 }
1120 else if (name == "gl_PointCoord")
1121 {
1122 mUsesPointCoord = true;
1123 out << name;
1124 }
1125 else if (name == "gl_FrontFacing")
1126 {
1127 mUsesFrontFacing = true;
1128 out << name;
1129 }
1130 else if (name == "gl_PointSize")
1131 {
1132 mUsesPointSize = true;
1133 out << name;
1134 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001135 else
1136 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001137 TQualifier qualifier = node->getQualifier();
1138
1139 if (qualifier == EvqUniform)
1140 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001141 mReferencedUniforms[name] = node;
apatrick@chromium.org65756022012-01-17 21:45:38 +00001142 out << decorateUniform(name, node->getType());
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001143 }
1144 else if (qualifier == EvqAttribute)
1145 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001146 mReferencedAttributes[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001147 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001148 }
1149 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1150 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001151 mReferencedVaryings[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001152 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001153 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001154 else
1155 {
1156 out << decorate(name);
1157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001158 }
1159}
1160
1161bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1162{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001163 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001164
1165 switch (node->getOp())
1166 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001167 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001168 case EOpInitialize:
1169 if (visit == PreVisit)
1170 {
1171 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1172 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1173 // new variable is created before the assignment is evaluated), so we need to convert
1174 // this to "float t = x, x = t;".
1175
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001176 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1177 TIntermTyped *expression = node->getRight();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001178
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001179 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1180 expression->traverse(&searchSymbol);
1181 bool sameSymbol = searchSymbol.foundMatch();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001182
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001183 if (sameSymbol)
1184 {
1185 // Type already printed
1186 out << "t" + str(mUniqueIndex) + " = ";
1187 expression->traverse(this);
1188 out << ", ";
1189 symbolNode->traverse(this);
1190 out << " = t" + str(mUniqueIndex);
1191
1192 mUniqueIndex++;
1193 return false;
1194 }
1195 }
1196 else if (visit == InVisit)
1197 {
1198 out << " = ";
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001199 }
1200 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001201 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1202 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1203 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1204 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1205 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1206 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001207 if (visit == PreVisit)
1208 {
1209 out << "(";
1210 }
1211 else if (visit == InVisit)
1212 {
1213 out << " = mul(";
1214 node->getLeft()->traverse(this);
1215 out << ", transpose(";
1216 }
1217 else
1218 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001219 out << ")))";
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001220 }
1221 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001222 case EOpMatrixTimesMatrixAssign:
1223 if (visit == PreVisit)
1224 {
1225 out << "(";
1226 }
1227 else if (visit == InVisit)
1228 {
1229 out << " = mul(";
1230 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001231 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001232 }
1233 else
1234 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001235 out << "))";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001236 }
1237 break;
1238 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001239 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1240 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001241 case EOpIndexDirectStruct:
1242 if (visit == InVisit)
1243 {
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001244 out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType());
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001245
1246 return false;
1247 }
1248 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001249 case EOpVectorSwizzle:
1250 if (visit == InVisit)
1251 {
1252 out << ".";
1253
1254 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1255
1256 if (swizzle)
1257 {
1258 TIntermSequence &sequence = swizzle->getSequence();
1259
1260 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1261 {
1262 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1263
1264 if (element)
1265 {
1266 int i = element->getUnionArrayPointer()[0].getIConst();
1267
1268 switch (i)
1269 {
1270 case 0: out << "x"; break;
1271 case 1: out << "y"; break;
1272 case 2: out << "z"; break;
1273 case 3: out << "w"; break;
1274 default: UNREACHABLE();
1275 }
1276 }
1277 else UNREACHABLE();
1278 }
1279 }
1280 else UNREACHABLE();
1281
1282 return false; // Fully processed
1283 }
1284 break;
1285 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1286 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1287 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1288 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001289 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001290 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001291 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001292 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001293 if (node->getOp() == EOpEqual)
1294 {
1295 outputTriplet(visit, "(", " == ", ")");
1296 }
1297 else
1298 {
1299 outputTriplet(visit, "(", " != ", ")");
1300 }
1301 }
1302 else if (node->getLeft()->getBasicType() == EbtStruct)
1303 {
1304 if (node->getOp() == EOpEqual)
1305 {
1306 out << "(";
1307 }
1308 else
1309 {
1310 out << "!(";
1311 }
1312
1313 const TTypeList *fields = node->getLeft()->getType().getStruct();
1314
1315 for (size_t i = 0; i < fields->size(); i++)
1316 {
1317 const TType *fieldType = (*fields)[i].type;
1318
1319 node->getLeft()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001320 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == ";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001321 node->getRight()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001322 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType());
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001323
1324 if (i < fields->size() - 1)
1325 {
1326 out << " && ";
1327 }
1328 }
1329
1330 out << ")";
1331
1332 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001333 }
1334 else
1335 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001336 if (node->getLeft()->isMatrix())
1337 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001338 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001339 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001340 case 2: mUsesEqualMat2 = true; break;
1341 case 3: mUsesEqualMat3 = true; break;
1342 case 4: mUsesEqualMat4 = true; break;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001343 default: UNREACHABLE();
1344 }
1345 }
1346 else if (node->getLeft()->isVector())
1347 {
1348 switch (node->getLeft()->getBasicType())
1349 {
1350 case EbtFloat:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001351 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001352 {
1353 case 2: mUsesEqualVec2 = true; break;
1354 case 3: mUsesEqualVec3 = true; break;
1355 case 4: mUsesEqualVec4 = true; break;
1356 default: UNREACHABLE();
1357 }
1358 break;
1359 case EbtInt:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001360 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001361 {
1362 case 2: mUsesEqualIVec2 = true; break;
1363 case 3: mUsesEqualIVec3 = true; break;
1364 case 4: mUsesEqualIVec4 = true; break;
1365 default: UNREACHABLE();
1366 }
1367 break;
1368 case EbtBool:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001369 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001370 {
1371 case 2: mUsesEqualBVec2 = true; break;
1372 case 3: mUsesEqualBVec3 = true; break;
1373 case 4: mUsesEqualBVec4 = true; break;
1374 default: UNREACHABLE();
1375 }
1376 break;
1377 default: UNREACHABLE();
1378 }
1379 }
1380 else UNREACHABLE();
1381
1382 if (node->getOp() == EOpEqual)
1383 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001384 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001385 }
1386 else
1387 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001388 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001389 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001390 }
1391 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1393 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1394 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1395 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1396 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001397 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001398 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1399 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +00001400 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001401 case EOpLogicalOr:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001402 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001403 return false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001404 case EOpLogicalXor:
1405 mUsesXor = true;
1406 outputTriplet(visit, "xor(", ", ", ")");
1407 break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001408 case EOpLogicalAnd:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001409 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001410 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001411 default: UNREACHABLE();
1412 }
1413
1414 return true;
1415}
1416
1417bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1418{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001419 switch (node->getOp())
1420 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001421 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1422 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1423 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1424 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1425 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1426 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1427 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001428 case EOpConvIntToBool:
1429 case EOpConvFloatToBool:
1430 switch (node->getOperand()->getType().getNominalSize())
1431 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001432 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1433 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1434 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1435 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001436 default: UNREACHABLE();
1437 }
1438 break;
1439 case EOpConvBoolToFloat:
1440 case EOpConvIntToFloat:
1441 switch (node->getOperand()->getType().getNominalSize())
1442 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001443 case 1: outputTriplet(visit, "float(", "", ")"); break;
1444 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1445 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1446 case 4: outputTriplet(visit, "float4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 default: UNREACHABLE();
1448 }
1449 break;
1450 case EOpConvFloatToInt:
1451 case EOpConvBoolToInt:
1452 switch (node->getOperand()->getType().getNominalSize())
1453 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001454 case 1: outputTriplet(visit, "int(", "", ")"); break;
1455 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1456 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1457 case 4: outputTriplet(visit, "int4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458 default: UNREACHABLE();
1459 }
1460 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001461 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1462 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1463 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1464 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1465 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1466 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1467 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1468 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1469 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1470 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1471 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1472 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1473 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1474 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1475 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1476 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1477 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1478 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1479 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1480 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1481 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001482 case EOpDFdx:
1483 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1484 {
1485 outputTriplet(visit, "(", "", ", 0.0)");
1486 }
1487 else
1488 {
1489 outputTriplet(visit, "ddx(", "", ")");
1490 }
1491 break;
1492 case EOpDFdy:
1493 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1494 {
1495 outputTriplet(visit, "(", "", ", 0.0)");
1496 }
1497 else
1498 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001499 outputTriplet(visit, "ddy(", "", ")");
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001500 }
1501 break;
1502 case EOpFwidth:
1503 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1504 {
1505 outputTriplet(visit, "(", "", ", 0.0)");
1506 }
1507 else
1508 {
1509 outputTriplet(visit, "fwidth(", "", ")");
1510 }
1511 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001512 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1513 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001514 default: UNREACHABLE();
1515 }
1516
1517 return true;
1518}
1519
1520bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1521{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001522 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001523
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001524 switch (node->getOp())
1525 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001526 case EOpSequence:
1527 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001528 if (mInsideFunction)
1529 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001530 outputLineDirective(node->getLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001531 out << "{\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001532
1533 mScopeDepth++;
1534
1535 if (mScopeBracket.size() < mScopeDepth)
1536 {
1537 mScopeBracket.push_back(0); // New scope level
1538 }
1539 else
1540 {
1541 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1542 }
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001543 }
1544
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001545 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1546 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001547 outputLineDirective((*sit)->getLine());
1548
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001549 traverseStatements(*sit);
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001550
1551 out << ";\n";
1552 }
1553
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001554 if (mInsideFunction)
1555 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001556 outputLineDirective(node->getEndLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001557 out << "}\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001558
1559 mScopeDepth--;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001560 }
1561
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001562 return false;
1563 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001564 case EOpDeclaration:
1565 if (visit == PreVisit)
1566 {
1567 TIntermSequence &sequence = node->getSequence();
1568 TIntermTyped *variable = sequence[0]->getAsTyped();
1569 bool visit = true;
1570
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001571 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001572 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001573 if (variable->getType().getStruct())
1574 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001575 addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL);
daniel@transgaming.comead23042010-04-29 03:35:36 +00001576 }
1577
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001578 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001579 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001580 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001581 {
1582 out << "static ";
1583 }
1584
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001585 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001586
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001587 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001589 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001590
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001591 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001592 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001593 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001594 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001595 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001596 }
1597 else
1598 {
1599 (*sit)->traverse(this);
1600 }
1601
1602 if (visit && this->inVisit)
1603 {
1604 if (*sit != sequence.back())
1605 {
1606 visit = this->visitAggregate(InVisit, node);
1607 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001608 }
1609 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001611 if (visit && this->postVisit)
1612 {
1613 this->visitAggregate(PostVisit, node);
1614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001615 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001616 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1617 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001618 // Already added to constructor map
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001619 }
1620 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001621 }
1622
1623 return false;
1624 }
1625 else if (visit == InVisit)
1626 {
1627 out << ", ";
1628 }
1629 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001630 case EOpPrototype:
1631 if (visit == PreVisit)
1632 {
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001633 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001634
1635 TIntermSequence &arguments = node->getSequence();
1636
1637 for (unsigned int i = 0; i < arguments.size(); i++)
1638 {
1639 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1640
1641 if (symbol)
1642 {
1643 out << argumentString(symbol);
1644
1645 if (i < arguments.size() - 1)
1646 {
1647 out << ", ";
1648 }
1649 }
1650 else UNREACHABLE();
1651 }
1652
1653 out << ");\n";
1654
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001655 // Also prototype the Lod0 variant if needed
1656 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1657 {
1658 mOutputLod0Function = true;
1659 node->traverse(this);
1660 mOutputLod0Function = false;
1661 }
1662
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001663 return false;
1664 }
1665 break;
daniel@transgaming.comed2180d2012-03-26 17:08:54 +00001666 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001667 case EOpFunction:
1668 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001669 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001670
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001671 out << typeString(node->getType()) << " ";
1672
1673 if (name == "main")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001674 {
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001675 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001676 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001677 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001678 {
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001679 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001680 }
daniel@transgaming.com63691862010-04-29 03:32:42 +00001681
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001682 TIntermSequence &sequence = node->getSequence();
1683 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1684
1685 for (unsigned int i = 0; i < arguments.size(); i++)
1686 {
1687 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1688
1689 if (symbol)
1690 {
1691 if (symbol->getType().getStruct())
1692 {
1693 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL);
1694 }
1695
1696 out << argumentString(symbol);
1697
1698 if (i < arguments.size() - 1)
1699 {
1700 out << ", ";
1701 }
1702 }
1703 else UNREACHABLE();
1704 }
1705
1706 out << ")\n"
1707 "{\n";
1708
1709 if (sequence.size() > 1)
1710 {
1711 mInsideFunction = true;
1712 sequence[1]->traverse(this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001713 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001714 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001715
1716 out << "}\n";
1717
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001718 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1719 {
daniel@transgaming.comecdf44a2012-06-01 01:45:15 +00001720 if (name != "main")
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001721 {
1722 mOutputLod0Function = true;
1723 node->traverse(this);
1724 mOutputLod0Function = false;
1725 }
1726 }
1727
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001728 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001729 }
1730 break;
1731 case EOpFunctionCall:
1732 {
1733 if (visit == PreVisit)
1734 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001735 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001736 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001737
1738 if (node->isUserDefined())
1739 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001740 out << decorate(name) << (lod0 ? "Lod0(" : "(");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001741 }
1742 else
1743 {
1744 if (name == "texture2D")
1745 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001746 if (!lod0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001747 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001748 if (node->getSequence().size() == 2)
1749 {
1750 mUsesTexture2D = true;
1751 }
1752 else if (node->getSequence().size() == 3)
1753 {
1754 mUsesTexture2D_bias = true;
1755 }
1756 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001757
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001758 out << "gl_texture2D(";
1759 }
1760 else
1761 {
1762 if (node->getSequence().size() == 2)
1763 {
1764 mUsesTexture2DLod0 = true;
1765 }
1766 else if (node->getSequence().size() == 3)
1767 {
1768 mUsesTexture2DLod0_bias = true;
1769 }
1770 else UNREACHABLE();
1771
1772 out << "gl_texture2DLod0(";
1773 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001774 }
1775 else if (name == "texture2DProj")
1776 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001777 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001778 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001779 if (node->getSequence().size() == 2)
1780 {
1781 mUsesTexture2DProj = true;
1782 }
1783 else if (node->getSequence().size() == 3)
1784 {
1785 mUsesTexture2DProj_bias = true;
1786 }
1787 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001788
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001789 out << "gl_texture2DProj(";
1790 }
1791 else
1792 {
1793 if (node->getSequence().size() == 2)
1794 {
1795 mUsesTexture2DProjLod0 = true;
1796 }
1797 else if (node->getSequence().size() == 3)
1798 {
1799 mUsesTexture2DProjLod0_bias = true;
1800 }
1801 else UNREACHABLE();
1802
1803 out << "gl_texture2DProjLod0(";
1804 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001805 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001806 else if (name == "textureCube")
1807 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001808 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001809 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001810 if (node->getSequence().size() == 2)
1811 {
1812 mUsesTextureCube = true;
1813 }
1814 else if (node->getSequence().size() == 3)
1815 {
1816 mUsesTextureCube_bias = true;
1817 }
1818 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001819
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001820 out << "gl_textureCube(";
1821 }
1822 else
1823 {
1824 if (node->getSequence().size() == 2)
1825 {
1826 mUsesTextureCubeLod0 = true;
1827 }
1828 else if (node->getSequence().size() == 3)
1829 {
1830 mUsesTextureCubeLod0_bias = true;
1831 }
1832 else UNREACHABLE();
1833
1834 out << "gl_textureCubeLod0(";
1835 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001836 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001837 else if (name == "texture2DLod")
1838 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001839 if (node->getSequence().size() == 3)
1840 {
1841 mUsesTexture2DLod = true;
1842 }
1843 else UNREACHABLE();
1844
1845 out << "gl_texture2DLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001846 }
1847 else if (name == "texture2DProjLod")
1848 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001849 if (node->getSequence().size() == 3)
1850 {
1851 mUsesTexture2DProjLod = true;
1852 }
1853 else UNREACHABLE();
1854
1855 out << "gl_texture2DProjLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001856 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001857 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001859 if (node->getSequence().size() == 3)
1860 {
1861 mUsesTextureCubeLod = true;
1862 }
1863 else UNREACHABLE();
1864
1865 out << "gl_textureCubeLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001866 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001867 else UNREACHABLE();
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00001868
1869 if (mOutputType == SH_HLSL11_OUTPUT)
1870 {
1871 out << "texture_";
1872 node->getSequence()[0]->traverse(this);
1873 out << ", sampler_";
1874 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001875 }
1876 }
1877 else if (visit == InVisit)
1878 {
1879 out << ", ";
1880 }
1881 else
1882 {
1883 out << ")";
1884 }
1885 }
1886 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001887 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001888 case EOpConstructFloat:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001889 addConstructor(node->getType(), "vec1", &node->getSequence());
1890 outputTriplet(visit, "vec1(", "", ")");
1891 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001892 case EOpConstructVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001893 addConstructor(node->getType(), "vec2", &node->getSequence());
1894 outputTriplet(visit, "vec2(", ", ", ")");
1895 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001896 case EOpConstructVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001897 addConstructor(node->getType(), "vec3", &node->getSequence());
1898 outputTriplet(visit, "vec3(", ", ", ")");
1899 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001900 case EOpConstructVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001901 addConstructor(node->getType(), "vec4", &node->getSequence());
1902 outputTriplet(visit, "vec4(", ", ", ")");
1903 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001904 case EOpConstructBool:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001905 addConstructor(node->getType(), "bvec1", &node->getSequence());
1906 outputTriplet(visit, "bvec1(", "", ")");
1907 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001908 case EOpConstructBVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001909 addConstructor(node->getType(), "bvec2", &node->getSequence());
1910 outputTriplet(visit, "bvec2(", ", ", ")");
1911 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001912 case EOpConstructBVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001913 addConstructor(node->getType(), "bvec3", &node->getSequence());
1914 outputTriplet(visit, "bvec3(", ", ", ")");
1915 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001916 case EOpConstructBVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001917 addConstructor(node->getType(), "bvec4", &node->getSequence());
1918 outputTriplet(visit, "bvec4(", ", ", ")");
1919 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001920 case EOpConstructInt:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001921 addConstructor(node->getType(), "ivec1", &node->getSequence());
1922 outputTriplet(visit, "ivec1(", "", ")");
1923 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001924 case EOpConstructIVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001925 addConstructor(node->getType(), "ivec2", &node->getSequence());
1926 outputTriplet(visit, "ivec2(", ", ", ")");
1927 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001928 case EOpConstructIVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001929 addConstructor(node->getType(), "ivec3", &node->getSequence());
1930 outputTriplet(visit, "ivec3(", ", ", ")");
1931 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001932 case EOpConstructIVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001933 addConstructor(node->getType(), "ivec4", &node->getSequence());
1934 outputTriplet(visit, "ivec4(", ", ", ")");
1935 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001936 case EOpConstructMat2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001937 addConstructor(node->getType(), "mat2", &node->getSequence());
1938 outputTriplet(visit, "mat2(", ", ", ")");
1939 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001940 case EOpConstructMat3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001941 addConstructor(node->getType(), "mat3", &node->getSequence());
1942 outputTriplet(visit, "mat3(", ", ", ")");
1943 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001944 case EOpConstructMat4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001945 addConstructor(node->getType(), "mat4", &node->getSequence());
1946 outputTriplet(visit, "mat4(", ", ", ")");
1947 break;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001948 case EOpConstructStruct:
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001949 addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence());
1950 outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")");
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001951 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001952 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1953 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1954 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1955 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1956 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1957 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001958 case EOpMod:
1959 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001960 // We need to look at the number of components in both arguments
1961 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
1962 + node->getSequence()[1]->getAsTyped()->getNominalSize())
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001963 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001964 case 11: mUsesMod1 = true; break;
1965 case 22: mUsesMod2v = true; break;
1966 case 21: mUsesMod2f = true; break;
1967 case 33: mUsesMod3v = true; break;
1968 case 31: mUsesMod3f = true; break;
1969 case 44: mUsesMod4v = true; break;
1970 case 41: mUsesMod4f = true; break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001971 default: UNREACHABLE();
1972 }
1973
1974 outputTriplet(visit, "mod(", ", ", ")");
1975 }
1976 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001977 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001978 case EOpAtan:
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001979 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001980 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
1981 {
1982 case 1: mUsesAtan2_1 = true; break;
1983 case 2: mUsesAtan2_2 = true; break;
1984 case 3: mUsesAtan2_3 = true; break;
1985 case 4: mUsesAtan2_4 = true; break;
1986 default: UNREACHABLE();
1987 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001988 outputTriplet(visit, "atanyx(", ", ", ")");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001989 break;
1990 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1991 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1992 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1993 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1994 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1995 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1996 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1997 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1998 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00001999 case EOpFaceForward:
2000 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002001 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002002 {
2003 case 1: mUsesFaceforward1 = true; break;
2004 case 2: mUsesFaceforward2 = true; break;
2005 case 3: mUsesFaceforward3 = true; break;
2006 case 4: mUsesFaceforward4 = true; break;
2007 default: UNREACHABLE();
2008 }
2009
2010 outputTriplet(visit, "faceforward(", ", ", ")");
2011 }
2012 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
2014 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
2015 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 default: UNREACHABLE();
2017 }
2018
2019 return true;
2020}
2021
2022bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
2023{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002024 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002025
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002026 if (node->usesTernaryOperator())
2027 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002028 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002029 }
2030 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002031 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002032 mUnfoldShortCircuit->traverse(node->getCondition());
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002033
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002034 out << "if(";
2035
2036 node->getCondition()->traverse(this);
2037
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002038 out << ")\n";
2039
2040 outputLineDirective(node->getLine());
2041 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002042
daniel@transgaming.combb885322010-04-15 20:45:24 +00002043 if (node->getTrueBlock())
2044 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002045 traverseStatements(node->getTrueBlock());
daniel@transgaming.combb885322010-04-15 20:45:24 +00002046 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002048 outputLineDirective(node->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002049 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002050
2051 if (node->getFalseBlock())
2052 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002053 out << "else\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002054
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002055 outputLineDirective(node->getFalseBlock()->getLine());
2056 out << "{\n";
2057
2058 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002059 traverseStatements(node->getFalseBlock());
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002060
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002061 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002062 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002063 }
2064 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002065
2066 return false;
2067}
2068
2069void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
2070{
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002071 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072}
2073
2074bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
2075{
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002076 bool wasDiscontinuous = mInsideDiscontinuousLoop;
2077
2078 if (!mInsideDiscontinuousLoop)
2079 {
2080 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
2081 }
2082
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002083 if (handleExcessiveLoop(node))
2084 {
2085 return false;
2086 }
2087
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002088 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002089
alokp@chromium.org52813552010-11-16 18:36:09 +00002090 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002091 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002092 out << "{do\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002093
2094 outputLineDirective(node->getLine());
2095 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 }
2097 else
2098 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002099 out << "{for(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002100
2101 if (node->getInit())
2102 {
2103 node->getInit()->traverse(this);
2104 }
2105
2106 out << "; ";
2107
alokp@chromium.org52813552010-11-16 18:36:09 +00002108 if (node->getCondition())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002109 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002110 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002111 }
2112
2113 out << "; ";
2114
alokp@chromium.org52813552010-11-16 18:36:09 +00002115 if (node->getExpression())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002116 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002117 node->getExpression()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002118 }
2119
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002120 out << ")\n";
2121
2122 outputLineDirective(node->getLine());
2123 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002124 }
2125
2126 if (node->getBody())
2127 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002128 traverseStatements(node->getBody());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002129 }
2130
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002131 outputLineDirective(node->getLine());
daniel@transgaming.com7fb81e82011-09-23 18:20:46 +00002132 out << ";}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002133
alokp@chromium.org52813552010-11-16 18:36:09 +00002134 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002135 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002136 outputLineDirective(node->getCondition()->getLine());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002137 out << "while(\n";
2138
alokp@chromium.org52813552010-11-16 18:36:09 +00002139 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002140
daniel@transgaming.com73536982012-03-21 20:45:49 +00002141 out << ");";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002142 }
2143
daniel@transgaming.com73536982012-03-21 20:45:49 +00002144 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002145
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002146 mInsideDiscontinuousLoop = wasDiscontinuous;
2147
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002148 return false;
2149}
2150
2151bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2152{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002153 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002154
2155 switch (node->getFlowOp())
2156 {
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002157 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002158 case EOpBreak:
2159 if (visit == PreVisit)
2160 {
2161 if (mExcessiveLoopIndex)
2162 {
2163 out << "{Break";
2164 mExcessiveLoopIndex->traverse(this);
2165 out << " = true; break;}\n";
2166 }
2167 else
2168 {
2169 out << "break;\n";
2170 }
2171 }
2172 break;
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002173 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 case EOpReturn:
2175 if (visit == PreVisit)
2176 {
2177 if (node->getExpression())
2178 {
2179 out << "return ";
2180 }
2181 else
2182 {
2183 out << "return;\n";
2184 }
2185 }
2186 else if (visit == PostVisit)
2187 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002188 if (node->getExpression())
2189 {
2190 out << ";\n";
2191 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002192 }
2193 break;
2194 default: UNREACHABLE();
2195 }
2196
2197 return true;
2198}
2199
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002200void OutputHLSL::traverseStatements(TIntermNode *node)
2201{
2202 if (isSingleStatement(node))
2203 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002204 mUnfoldShortCircuit->traverse(node);
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002205 }
2206
2207 node->traverse(this);
2208}
2209
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002210bool OutputHLSL::isSingleStatement(TIntermNode *node)
2211{
2212 TIntermAggregate *aggregate = node->getAsAggregate();
2213
2214 if (aggregate)
2215 {
2216 if (aggregate->getOp() == EOpSequence)
2217 {
2218 return false;
2219 }
2220 else
2221 {
2222 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2223 {
2224 if (!isSingleStatement(*sit))
2225 {
2226 return false;
2227 }
2228 }
2229
2230 return true;
2231 }
2232 }
2233
2234 return true;
2235}
2236
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002237// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2238// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002239bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2240{
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002241 const int MAX_LOOP_ITERATIONS = 254;
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002242 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002243
2244 // Parse loops of the form:
2245 // for(int index = initial; index [comparator] limit; index += increment)
2246 TIntermSymbol *index = NULL;
2247 TOperator comparator = EOpNull;
2248 int initial = 0;
2249 int limit = 0;
2250 int increment = 0;
2251
2252 // Parse index name and intial value
2253 if (node->getInit())
2254 {
2255 TIntermAggregate *init = node->getInit()->getAsAggregate();
2256
2257 if (init)
2258 {
2259 TIntermSequence &sequence = init->getSequence();
2260 TIntermTyped *variable = sequence[0]->getAsTyped();
2261
2262 if (variable && variable->getQualifier() == EvqTemporary)
2263 {
2264 TIntermBinary *assign = variable->getAsBinaryNode();
2265
2266 if (assign->getOp() == EOpInitialize)
2267 {
2268 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2269 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2270
2271 if (symbol && constant)
2272 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002273 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002274 {
2275 index = symbol;
2276 initial = constant->getUnionArrayPointer()[0].getIConst();
2277 }
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 // Parse comparator and limit value
alokp@chromium.org52813552010-11-16 18:36:09 +00002285 if (index != NULL && node->getCondition())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002286 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002287 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002288
2289 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2290 {
2291 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2292
2293 if (constant)
2294 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002295 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002296 {
2297 comparator = test->getOp();
2298 limit = constant->getUnionArrayPointer()[0].getIConst();
2299 }
2300 }
2301 }
2302 }
2303
2304 // Parse increment
alokp@chromium.org52813552010-11-16 18:36:09 +00002305 if (index != NULL && comparator != EOpNull && node->getExpression())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002306 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002307 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2308 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002309
2310 if (binaryTerminal)
2311 {
2312 TOperator op = binaryTerminal->getOp();
2313 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2314
2315 if (constant)
2316 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002317 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002318 {
2319 int value = constant->getUnionArrayPointer()[0].getIConst();
2320
2321 switch (op)
2322 {
2323 case EOpAddAssign: increment = value; break;
2324 case EOpSubAssign: increment = -value; break;
2325 default: UNIMPLEMENTED();
2326 }
2327 }
2328 }
2329 }
2330 else if (unaryTerminal)
2331 {
2332 TOperator op = unaryTerminal->getOp();
2333
2334 switch (op)
2335 {
2336 case EOpPostIncrement: increment = 1; break;
2337 case EOpPostDecrement: increment = -1; break;
2338 case EOpPreIncrement: increment = 1; break;
2339 case EOpPreDecrement: increment = -1; break;
2340 default: UNIMPLEMENTED();
2341 }
2342 }
2343 }
2344
2345 if (index != NULL && comparator != EOpNull && increment != 0)
2346 {
2347 if (comparator == EOpLessThanEqual)
2348 {
2349 comparator = EOpLessThan;
2350 limit += 1;
2351 }
2352
2353 if (comparator == EOpLessThan)
2354 {
daniel@transgaming.comf1f538e2011-02-09 16:30:01 +00002355 int iterations = (limit - initial) / increment;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002356
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002357 if (iterations <= MAX_LOOP_ITERATIONS)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002358 {
2359 return false; // Not an excessive loop
2360 }
2361
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002362 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2363 mExcessiveLoopIndex = index;
2364
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002365 out << "{int ";
2366 index->traverse(this);
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002367 out << ";\n"
2368 "bool Break";
2369 index->traverse(this);
2370 out << " = false;\n";
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002371
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002372 bool firstLoopFragment = true;
2373
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002374 while (iterations > 0)
2375 {
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002376 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002377
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002378 if (!firstLoopFragment)
2379 {
2380 out << "if(!Break";
2381 index->traverse(this);
2382 out << ") {\n";
2383 }
daniel@transgaming.com2fe20a82012-07-11 20:37:41 +00002384
2385 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2386 {
2387 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2388 }
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002389
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002390 // for(int index = initial; index < clampedLimit; index += increment)
2391
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002392 out << "for(";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002393 index->traverse(this);
2394 out << " = ";
2395 out << initial;
2396
2397 out << "; ";
2398 index->traverse(this);
2399 out << " < ";
2400 out << clampedLimit;
2401
2402 out << "; ";
2403 index->traverse(this);
2404 out << " += ";
2405 out << increment;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002406 out << ")\n";
2407
2408 outputLineDirective(node->getLine());
2409 out << "{\n";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002410
2411 if (node->getBody())
2412 {
2413 node->getBody()->traverse(this);
2414 }
2415
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002416 outputLineDirective(node->getLine());
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002417 out << ";}\n";
2418
2419 if (!firstLoopFragment)
2420 {
2421 out << "}\n";
2422 }
2423
2424 firstLoopFragment = false;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002425
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002426 initial += MAX_LOOP_ITERATIONS * increment;
2427 iterations -= MAX_LOOP_ITERATIONS;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002428 }
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002429
2430 out << "}";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002431
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002432 mExcessiveLoopIndex = restoreIndex;
2433
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002434 return true;
2435 }
2436 else UNIMPLEMENTED();
2437 }
2438
2439 return false; // Not handled as an excessive loop
2440}
2441
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002442void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002443{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002444 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002445
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002446 if (visit == PreVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002447 {
2448 out << preString;
2449 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002450 else if (visit == InVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002451 {
2452 out << inString;
2453 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002454 else if (visit == PostVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002455 {
2456 out << postString;
2457 }
2458}
2459
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002460void OutputHLSL::outputLineDirective(int line)
2461{
2462 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2463 {
baustin@google.com8ab69842011-06-02 21:53:45 +00002464 mBody << "\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002465 mBody << "#line " << line;
2466
2467 if (mContext.sourcePath)
2468 {
2469 mBody << " \"" << mContext.sourcePath << "\"";
2470 }
2471
2472 mBody << "\n";
2473 }
2474}
2475
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002476TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2477{
2478 TQualifier qualifier = symbol->getQualifier();
2479 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002480 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002481
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002482 if (name.empty()) // HLSL demands named arguments, also for prototypes
2483 {
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00002484 name = "x" + str(mUniqueIndex++);
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002485 }
2486 else
2487 {
2488 name = decorate(name);
2489 }
2490
2491 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002492}
2493
2494TString OutputHLSL::qualifierString(TQualifier qualifier)
2495{
2496 switch(qualifier)
2497 {
2498 case EvqIn: return "in";
2499 case EvqOut: return "out";
2500 case EvqInOut: return "inout";
2501 case EvqConstReadOnly: return "const";
2502 default: UNREACHABLE();
2503 }
2504
2505 return "";
2506}
2507
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002508TString OutputHLSL::typeString(const TType &type)
2509{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002510 if (type.getBasicType() == EbtStruct)
2511 {
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002512 if (type.getTypeName() != "")
2513 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002514 return structLookup(type.getTypeName());
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002515 }
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002516 else // Nameless structure, define in place
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002517 {
2518 const TTypeList &fields = *type.getStruct();
2519
2520 TString string = "struct\n"
2521 "{\n";
2522
2523 for (unsigned int i = 0; i < fields.size(); i++)
2524 {
2525 const TType &field = *fields[i].type;
2526
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002527 string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n";
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002528 }
2529
2530 string += "} ";
2531
2532 return string;
2533 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002534 }
2535 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002536 {
2537 switch (type.getNominalSize())
2538 {
2539 case 2: return "float2x2";
2540 case 3: return "float3x3";
2541 case 4: return "float4x4";
2542 }
2543 }
2544 else
2545 {
2546 switch (type.getBasicType())
2547 {
2548 case EbtFloat:
2549 switch (type.getNominalSize())
2550 {
2551 case 1: return "float";
2552 case 2: return "float2";
2553 case 3: return "float3";
2554 case 4: return "float4";
2555 }
2556 case EbtInt:
2557 switch (type.getNominalSize())
2558 {
2559 case 1: return "int";
2560 case 2: return "int2";
2561 case 3: return "int3";
2562 case 4: return "int4";
2563 }
2564 case EbtBool:
2565 switch (type.getNominalSize())
2566 {
2567 case 1: return "bool";
2568 case 2: return "bool2";
2569 case 3: return "bool3";
2570 case 4: return "bool4";
2571 }
2572 case EbtVoid:
2573 return "void";
2574 case EbtSampler2D:
2575 return "sampler2D";
2576 case EbtSamplerCube:
2577 return "samplerCUBE";
apatrick@chromium.org65756022012-01-17 21:45:38 +00002578 case EbtSamplerExternalOES:
2579 return "sampler2D";
maxvujovic@gmail.comc6b3b3c2012-06-27 22:49:39 +00002580 default:
2581 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002582 }
2583 }
2584
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002585 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002586 return "<unknown type>";
2587}
2588
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002589TString OutputHLSL::textureString(const TType &type)
2590{
2591 switch (type.getBasicType())
2592 {
2593 case EbtSampler2D:
2594 return "Texture2D";
2595 case EbtSamplerCube:
2596 return "TextureCube";
2597 case EbtSamplerExternalOES:
2598 return "Texture2D";
2599 default:
2600 break;
2601 }
2602
2603 UNREACHABLE();
2604 return "<unknown texture type>";
2605}
2606
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002607TString OutputHLSL::arrayString(const TType &type)
2608{
2609 if (!type.isArray())
2610 {
2611 return "";
2612 }
2613
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002614 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002615}
2616
2617TString OutputHLSL::initializer(const TType &type)
2618{
2619 TString string;
2620
daniel@transgaming.comead23042010-04-29 03:35:36 +00002621 for (int component = 0; component < type.getObjectSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002622 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00002623 string += "0";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002624
daniel@transgaming.comead23042010-04-29 03:35:36 +00002625 if (component < type.getObjectSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002626 {
2627 string += ", ";
2628 }
2629 }
2630
daniel@transgaming.comead23042010-04-29 03:35:36 +00002631 return "{" + string + "}";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002632}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002633
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002634void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
daniel@transgaming.com63691862010-04-29 03:32:42 +00002635{
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002636 if (name == "")
2637 {
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002638 return; // Nameless structures don't have constructors
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002639 }
2640
daniel@transgaming.com43eecdc2012-03-20 20:10:33 +00002641 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2642 {
2643 return; // Already added
2644 }
2645
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002646 TType ctorType = type;
2647 ctorType.clearArrayness();
alokp@chromium.org58e54292010-08-24 21:40:03 +00002648 ctorType.setPrecision(EbpHigh);
2649 ctorType.setQualifier(EvqTemporary);
daniel@transgaming.com63691862010-04-29 03:32:42 +00002650
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002651 TString ctorName = type.getStruct() ? decorate(name) : name;
2652
2653 typedef std::vector<TType> ParameterArray;
2654 ParameterArray ctorParameters;
daniel@transgaming.com63691862010-04-29 03:32:42 +00002655
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002656 if (type.getStruct())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002657 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002658 mStructNames.insert(decorate(name));
2659
2660 TString structure;
2661 structure += "struct " + decorate(name) + "\n"
2662 "{\n";
2663
2664 const TTypeList &fields = *type.getStruct();
2665
2666 for (unsigned int i = 0; i < fields.size(); i++)
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002667 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002668 const TType &field = *fields[i].type;
2669
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002670 structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002671 }
2672
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002673 structure += "};\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002674
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002675 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002676 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002677 mStructDeclarations.push_back(structure);
2678 }
2679
2680 for (unsigned int i = 0; i < fields.size(); i++)
2681 {
2682 ctorParameters.push_back(*fields[i].type);
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002683 }
2684 }
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002685 else if (parameters)
2686 {
2687 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2688 {
2689 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2690 }
2691 }
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002692 else UNREACHABLE();
daniel@transgaming.com63691862010-04-29 03:32:42 +00002693
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002694 TString constructor;
2695
2696 if (ctorType.getStruct())
2697 {
2698 constructor += ctorName + " " + ctorName + "_ctor(";
2699 }
2700 else // Built-in type
2701 {
2702 constructor += typeString(ctorType) + " " + ctorName + "(";
2703 }
2704
2705 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2706 {
2707 const TType &type = ctorParameters[parameter];
2708
2709 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2710
2711 if (parameter < ctorParameters.size() - 1)
2712 {
2713 constructor += ", ";
2714 }
2715 }
2716
2717 constructor += ")\n"
2718 "{\n";
2719
2720 if (ctorType.getStruct())
2721 {
2722 constructor += " " + ctorName + " structure = {";
2723 }
2724 else
2725 {
2726 constructor += " return " + typeString(ctorType) + "(";
2727 }
2728
2729 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2730 {
2731 int dim = ctorType.getNominalSize();
2732 const TType &parameter = ctorParameters[0];
2733
2734 if (parameter.isScalar())
2735 {
2736 for (int row = 0; row < dim; row++)
2737 {
2738 for (int col = 0; col < dim; col++)
2739 {
2740 constructor += TString((row == col) ? "x0" : "0.0");
2741
2742 if (row < dim - 1 || col < dim - 1)
2743 {
2744 constructor += ", ";
2745 }
2746 }
2747 }
2748 }
2749 else if (parameter.isMatrix())
2750 {
2751 for (int row = 0; row < dim; row++)
2752 {
2753 for (int col = 0; col < dim; col++)
2754 {
2755 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2756 {
2757 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2758 }
2759 else
2760 {
2761 constructor += TString((row == col) ? "1.0" : "0.0");
2762 }
2763
2764 if (row < dim - 1 || col < dim - 1)
2765 {
2766 constructor += ", ";
2767 }
2768 }
2769 }
2770 }
2771 else UNREACHABLE();
2772 }
2773 else
2774 {
2775 int remainingComponents = ctorType.getObjectSize();
2776 int parameterIndex = 0;
2777
2778 while (remainingComponents > 0)
2779 {
2780 const TType &parameter = ctorParameters[parameterIndex];
2781 bool moreParameters = parameterIndex < (int)ctorParameters.size() - 1;
2782
2783 constructor += "x" + str(parameterIndex);
2784
2785 if (parameter.isScalar())
2786 {
2787 remainingComponents -= parameter.getObjectSize();
2788 }
2789 else if (parameter.isVector())
2790 {
2791 if (remainingComponents == parameter.getObjectSize() || moreParameters)
2792 {
2793 remainingComponents -= parameter.getObjectSize();
2794 }
2795 else if (remainingComponents < parameter.getNominalSize())
2796 {
2797 switch (remainingComponents)
2798 {
2799 case 1: constructor += ".x"; break;
2800 case 2: constructor += ".xy"; break;
2801 case 3: constructor += ".xyz"; break;
2802 case 4: constructor += ".xyzw"; break;
2803 default: UNREACHABLE();
2804 }
2805
2806 remainingComponents = 0;
2807 }
2808 else UNREACHABLE();
2809 }
2810 else if (parameter.isMatrix() || parameter.getStruct())
2811 {
2812 ASSERT(remainingComponents == parameter.getObjectSize() || moreParameters);
2813
2814 remainingComponents -= parameter.getObjectSize();
2815 }
2816 else UNREACHABLE();
2817
2818 if (moreParameters)
2819 {
2820 parameterIndex++;
2821 }
2822
2823 if (remainingComponents)
2824 {
2825 constructor += ", ";
2826 }
2827 }
2828 }
2829
2830 if (ctorType.getStruct())
2831 {
2832 constructor += "};\n"
2833 " return structure;\n"
2834 "}\n";
2835 }
2836 else
2837 {
2838 constructor += ");\n"
2839 "}\n";
2840 }
2841
daniel@transgaming.com63691862010-04-29 03:32:42 +00002842 mConstructors.insert(constructor);
2843}
2844
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002845const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2846{
2847 TInfoSinkBase &out = mBody;
2848
2849 if (type.getBasicType() == EbtStruct)
2850 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002851 out << structLookup(type.getTypeName()) + "_ctor(";
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002852
2853 const TTypeList *structure = type.getStruct();
2854
2855 for (size_t i = 0; i < structure->size(); i++)
2856 {
2857 const TType *fieldType = (*structure)[i].type;
2858
2859 constUnion = writeConstantUnion(*fieldType, constUnion);
2860
2861 if (i != structure->size() - 1)
2862 {
2863 out << ", ";
2864 }
2865 }
2866
2867 out << ")";
2868 }
2869 else
2870 {
2871 int size = type.getObjectSize();
2872 bool writeType = size > 1;
2873
2874 if (writeType)
2875 {
2876 out << typeString(type) << "(";
2877 }
2878
2879 for (int i = 0; i < size; i++, constUnion++)
2880 {
2881 switch (constUnion->getType())
2882 {
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +00002883 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002884 case EbtInt: out << constUnion->getIConst(); break;
alokp@chromium.org4e4facd2010-06-02 15:21:22 +00002885 case EbtBool: out << constUnion->getBConst(); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002886 default: UNREACHABLE();
2887 }
2888
2889 if (i != size - 1)
2890 {
2891 out << ", ";
2892 }
2893 }
2894
2895 if (writeType)
2896 {
2897 out << ")";
2898 }
2899 }
2900
2901 return constUnion;
2902}
2903
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002904TString OutputHLSL::scopeString(unsigned int depthLimit)
2905{
2906 TString string;
2907
2908 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2909 {
2910 string += "_" + str(i);
2911 }
2912
2913 return string;
2914}
2915
2916TString OutputHLSL::scopedStruct(const TString &typeName)
2917{
2918 if (typeName == "")
2919 {
2920 return typeName;
2921 }
2922
2923 return typeName + scopeString(mScopeDepth);
2924}
2925
2926TString OutputHLSL::structLookup(const TString &typeName)
2927{
2928 for (int depth = mScopeDepth; depth >= 0; depth--)
2929 {
2930 TString scopedName = decorate(typeName + scopeString(depth));
2931
2932 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2933 {
2934 if (*structName == scopedName)
2935 {
2936 return scopedName;
2937 }
2938 }
2939 }
2940
2941 UNREACHABLE(); // Should have found a matching constructor
2942
2943 return typeName;
2944}
2945
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002946TString OutputHLSL::decorate(const TString &string)
2947{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002948 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002949 {
2950 return "_" + string;
2951 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002952
2953 return string;
2954}
2955
apatrick@chromium.org65756022012-01-17 21:45:38 +00002956TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002957{
daniel@transgaming.comdb019952012-12-20 21:13:32 +00002958 if (type.getBasicType() == EbtSamplerExternalOES)
apatrick@chromium.org65756022012-01-17 21:45:38 +00002959 {
2960 return "ex_" + string;
2961 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002962
2963 return decorate(string);
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002964}
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002965
2966TString OutputHLSL::decorateField(const TString &string, const TType &structure)
2967{
2968 if (structure.getTypeName().compare(0, 3, "gl_") != 0)
2969 {
2970 return decorate(string);
2971 }
2972
2973 return string;
2974}
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002975
2976TString OutputHLSL::registerString(TIntermSymbol *operand)
2977{
2978 ASSERT(operand->getQualifier() == EvqUniform);
2979
2980 if (IsSampler(operand->getBasicType()))
2981 {
2982 return "s" + str(samplerRegister(operand));
2983 }
2984
2985 return "c" + str(uniformRegister(operand));
2986}
2987
2988int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
2989{
2990 const TType &type = sampler->getType();
2991 ASSERT(IsSampler(type.getBasicType()));
2992
2993 int index = mSamplerRegister;
2994 mSamplerRegister += sampler->totalRegisterCount();
2995
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00002996 declareUniform(type, sampler->getSymbol(), index);
2997
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002998 return index;
2999}
3000
3001int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
3002{
3003 const TType &type = uniform->getType();
3004 ASSERT(!IsSampler(type.getBasicType()));
3005
3006 int index = mUniformRegister;
3007 mUniformRegister += uniform->totalRegisterCount();
3008
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003009 declareUniform(type, uniform->getSymbol(), index);
3010
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003011 return index;
3012}
3013
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003014void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
3015{
3016 const TTypeList *structure = type.getStruct();
3017
3018 if (!structure)
3019 {
3020 mActiveUniforms.push_back(Uniform(glVariableType(type), name.c_str(), type.getArraySize(), index));
3021 }
3022 else
3023 {
3024 if (type.isArray())
3025 {
3026 int elementIndex = index;
3027
3028 for (int i = 0; i < type.getArraySize(); i++)
3029 {
3030 for (size_t j = 0; j < structure->size(); j++)
3031 {
3032 const TType &fieldType = *(*structure)[j].type;
3033 const TString &fieldName = fieldType.getFieldName();
3034
3035 const TString uniformName = name + "[" + str(i) + "]." + fieldName;
3036 declareUniform(fieldType, uniformName, elementIndex);
daniel@transgaming.comc7ae02e2012-12-20 21:13:11 +00003037 elementIndex += fieldType.totalRegisterCount();
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003038 }
3039 }
3040 }
3041 else
3042 {
3043 int fieldIndex = index;
3044
3045 for (size_t i = 0; i < structure->size(); i++)
3046 {
3047 const TType &fieldType = *(*structure)[i].type;
3048 const TString &fieldName = fieldType.getFieldName();
3049
3050 const TString uniformName = name + "." + fieldName;
3051 declareUniform(fieldType, uniformName, fieldIndex);
3052 fieldIndex += fieldType.totalRegisterCount();
3053 }
3054 }
3055 }
3056}
3057
3058GLenum OutputHLSL::glVariableType(const TType &type)
3059{
3060 if (type.getBasicType() == EbtFloat)
3061 {
3062 if (type.isScalar())
3063 {
3064 return GL_FLOAT;
3065 }
3066 else if (type.isVector())
3067 {
3068 switch(type.getNominalSize())
3069 {
3070 case 2: return GL_FLOAT_VEC2;
3071 case 3: return GL_FLOAT_VEC3;
3072 case 4: return GL_FLOAT_VEC4;
3073 default: UNREACHABLE();
3074 }
3075 }
3076 else if (type.isMatrix())
3077 {
3078 switch(type.getNominalSize())
3079 {
3080 case 2: return GL_FLOAT_MAT2;
3081 case 3: return GL_FLOAT_MAT3;
3082 case 4: return GL_FLOAT_MAT4;
3083 default: UNREACHABLE();
3084 }
3085 }
3086 else UNREACHABLE();
3087 }
3088 else if (type.getBasicType() == EbtInt)
3089 {
3090 if (type.isScalar())
3091 {
3092 return GL_INT;
3093 }
3094 else if (type.isVector())
3095 {
3096 switch(type.getNominalSize())
3097 {
3098 case 2: return GL_INT_VEC2;
3099 case 3: return GL_INT_VEC3;
3100 case 4: return GL_INT_VEC4;
3101 default: UNREACHABLE();
3102 }
3103 }
3104 else UNREACHABLE();
3105 }
3106 else if (type.getBasicType() == EbtBool)
3107 {
3108 if (type.isScalar())
3109 {
3110 return GL_BOOL;
3111 }
3112 else if (type.isVector())
3113 {
3114 switch(type.getNominalSize())
3115 {
3116 case 2: return GL_BOOL_VEC2;
3117 case 3: return GL_BOOL_VEC3;
3118 case 4: return GL_BOOL_VEC4;
3119 default: UNREACHABLE();
3120 }
3121 }
3122 else UNREACHABLE();
3123 }
3124 else if (type.getBasicType() == EbtSampler2D)
3125 {
3126 return GL_SAMPLER_2D;
3127 }
3128 else if (type.getBasicType() == EbtSamplerCube)
3129 {
3130 return GL_SAMPLER_CUBE;
3131 }
3132 else UNREACHABLE();
3133
3134 return GL_NONE;
3135}
3136
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003137}