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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.org79fb1012012-04-26 21:07:39 +00009#include "common/angleutils.h"
alokp@chromium.org91b72322010-06-02 15:50:56 +000010#include "compiler/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "compiler/InfoSink.h"
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000012#include "compiler/UnfoldShortCircuit.h"
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +000013#include "compiler/SearchSymbol.h"
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000014#include "compiler/DetectDiscontinuity.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +000016#include <limits.h>
apatrick@chromium.orgbad6c2a2010-07-20 20:19:51 +000017#include <stdio.h>
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000018#include <algorithm>
19
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace sh
21{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000022// Integer to TString conversion
23TString str(int i)
24{
25 char buffer[20];
kbr@chromium.orgddb6e8e2012-04-25 00:48:13 +000026 snprintf(buffer, sizeof(buffer), "%d", i);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000027 return buffer;
28}
29
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000030OutputHLSL::OutputHLSL(TParseContext &context, ShShaderOutput outputType)
31 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000033 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000034 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000036 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000040 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000042 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000044 mUsesTextureCubeLod = false;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000045 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000051 mUsesDepthRange = false;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000052 mUsesFragCoord = false;
53 mUsesPointCoord = false;
54 mUsesFrontFacing = false;
55 mUsesPointSize = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000056 mUsesXor = false;
57 mUsesMod1 = false;
daniel@transgaming.com4229f592011-11-24 22:34:04 +000058 mUsesMod2v = false;
59 mUsesMod2f = false;
60 mUsesMod3v = false;
61 mUsesMod3f = false;
62 mUsesMod4v = false;
63 mUsesMod4f = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000064 mUsesFaceforward1 = false;
65 mUsesFaceforward2 = false;
66 mUsesFaceforward3 = false;
67 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000068 mUsesEqualMat2 = false;
69 mUsesEqualMat3 = false;
70 mUsesEqualMat4 = false;
71 mUsesEqualVec2 = false;
72 mUsesEqualVec3 = false;
73 mUsesEqualVec4 = false;
74 mUsesEqualIVec2 = false;
75 mUsesEqualIVec3 = false;
76 mUsesEqualIVec4 = false;
77 mUsesEqualBVec2 = false;
78 mUsesEqualBVec3 = false;
79 mUsesEqualBVec4 = false;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +000080 mUsesAtan2_1 = false;
81 mUsesAtan2_2 = false;
82 mUsesAtan2_3 = false;
83 mUsesAtan2_4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000084
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000085 mScopeDepth = 0;
86
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +000087 mUniqueIndex = 0;
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000088
89 mContainsLoopDiscontinuity = false;
90 mOutputLod0Function = false;
daniel@transgaming.come11100c2012-05-31 01:20:32 +000091 mInsideDiscontinuousLoop = false;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +000092
93 mExcessiveLoopIndex = NULL;
daniel@transgaming.com652468c2012-12-20 21:11:57 +000094
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000095 if (mContext.shaderType == SH_FRAGMENT_SHADER)
96 {
97 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_Coord and dx_DepthFront
98 }
99 else
100 {
101 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_HalfPixelSize
102 }
103
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000104 mSamplerRegister = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105}
106
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000107OutputHLSL::~OutputHLSL()
108{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +0000109 delete mUnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000110}
111
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000112void OutputHLSL::output()
113{
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000114 mContainsLoopDiscontinuity = containsLoopDiscontinuity(mContext.treeRoot);
115
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000116 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000117 header();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000118
alokp@chromium.org646ea1e2012-06-15 17:36:31 +0000119 mContext.infoSink().obj << mHeader.c_str();
120 mContext.infoSink().obj << mBody.c_str();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000121}
122
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000123TInfoSinkBase &OutputHLSL::getBodyStream()
124{
125 return mBody;
126}
127
daniel@transgaming.com043da132012-12-20 21:12:22 +0000128const ActiveUniforms &OutputHLSL::getUniforms()
129{
130 return mActiveUniforms;
131}
132
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000133int OutputHLSL::vectorSize(const TType &type) const
134{
135 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
136 int arraySize = type.isArray() ? type.getArraySize() : 1;
137
138 return elementSize * arraySize;
139}
140
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141void OutputHLSL::header()
142{
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000143 ShShaderType shaderType = mContext.shaderType;
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000144 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000145
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000146 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000147 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000148 out << *structDeclaration;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000149 }
150
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000151 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000152 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000153 out << *constructor;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000154 }
155
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000156 TString uniforms;
157 TString varyings;
158 TString attributes;
159
160 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
161 {
162 const TType &type = uniform->second->getType();
163 const TString &name = uniform->second->getSymbol();
164
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000165 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
166 {
167 int index = samplerRegister(mReferencedUniforms[name]);
168
169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
170 " : register(s" + str(index) + ");\n";
171
172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
173 " : register(t" + str(index) + ");\n";
174 }
175 else
176 {
177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
178 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
179 }
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000180 }
181
182 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
183 {
184 const TType &type = varying->second->getType();
185 const TString &name = varying->second->getSymbol();
186
187 // Program linking depends on this exact format
188 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
189 }
190
191 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
192 {
193 const TType &type = attribute->second->getType();
194 const TString &name = attribute->second->getSymbol();
195
196 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
197 }
198
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000199 if (shaderType == SH_FRAGMENT_SHADER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000201 out << "// Varyings\n";
202 out << varyings;
203 out << "\n"
204 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n";
205
206 if (mUsesFragCoord)
207 {
208 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
209 }
210
211 if (mUsesPointCoord)
212 {
213 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
214 }
215
216 if (mUsesFrontFacing)
217 {
218 out << "static bool gl_FrontFacing = false;\n";
219 }
220
221 out << "\n";
222
223 if (mUsesFragCoord)
224 {
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000225 out << "uniform float4 dx_Coord : register(c1);\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000226 }
227
daniel@transgaming.com12985182012-12-20 20:56:31 +0000228 if (mUsesFragCoord || mUsesFrontFacing)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000229 {
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000230 out << "uniform float3 dx_DepthFront : register(c2);\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000231 }
232
233 out << "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000234 out << uniforms;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000235 out << "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000236
237 if (mUsesTexture2D)
238 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000239 if (mOutputType == SH_HLSL9_OUTPUT)
240 {
241 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
242 "{\n"
243 " return tex2D(s, t);\n"
244 "}\n"
245 "\n";
246 }
247 else if (mOutputType == SH_HLSL11_OUTPUT)
248 {
249 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
250 "{\n"
251 " return t.Sample(s, uv);\n"
252 "}\n"
253 "\n";
254 }
255 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000256 }
257
258 if (mUsesTexture2D_bias)
259 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000260 if (mOutputType == SH_HLSL9_OUTPUT)
261 {
262 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
263 "{\n"
264 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
265 "}\n"
266 "\n";
267 }
268 else if (mOutputType == SH_HLSL11_OUTPUT)
269 {
270 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
271 "{\n"
272 " return t.SampleBias(s, uv, bias);\n"
273 "}\n"
274 "\n";
275 }
276 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000277 }
278
279 if (mUsesTexture2DProj)
280 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000281 if (mOutputType == SH_HLSL9_OUTPUT)
282 {
283 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
284 "{\n"
285 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
286 "}\n"
287 "\n"
288 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
289 "{\n"
290 " return tex2Dproj(s, t);\n"
291 "}\n"
292 "\n";
293 }
294 else if (mOutputType == SH_HLSL11_OUTPUT)
295 {
296 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
297 "{\n"
298 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
299 "}\n"
300 "\n"
301 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
302 "{\n"
303 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
304 "}\n"
305 "\n";
306 }
307 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000308 }
309
310 if (mUsesTexture2DProj_bias)
311 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000312 if (mOutputType == SH_HLSL9_OUTPUT)
313 {
314 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
315 "{\n"
316 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
317 "}\n"
318 "\n"
319 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
320 "{\n"
321 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
322 "}\n"
323 "\n";
324 }
325 else if (mOutputType == SH_HLSL11_OUTPUT)
326 {
327 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
328 "{\n"
329 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
330 "}\n"
331 "\n"
332 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
333 "{\n"
334 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
335 "}\n"
336 "\n";
337 }
338 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000339 }
340
341 if (mUsesTextureCube)
342 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000343 if (mOutputType == SH_HLSL9_OUTPUT)
344 {
345 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
346 "{\n"
347 " return texCUBE(s, t);\n"
348 "}\n"
349 "\n";
350 }
351 else if (mOutputType == SH_HLSL11_OUTPUT)
352 {
353 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
354 "{\n"
355 " return t.Sample(s, uvw);\n"
356 "}\n"
357 "\n";
358 }
359 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000360 }
361
362 if (mUsesTextureCube_bias)
363 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000364 if (mOutputType == SH_HLSL9_OUTPUT)
365 {
366 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
367 "{\n"
368 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
369 "}\n"
370 "\n";
371 }
372 else if (mOutputType == SH_HLSL11_OUTPUT)
373 {
374 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
375 "{\n"
376 " return t.SampleBias(s, uvw, bias);\n"
377 "}\n"
378 "\n";
379 }
380 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000381 }
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000382
383 // These *Lod0 intrinsics are not available in GL fragment shaders.
384 // They are used to sample using discontinuous texture coordinates.
385 if (mUsesTexture2DLod0)
386 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000387 if (mOutputType == SH_HLSL9_OUTPUT)
388 {
389 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
390 "{\n"
391 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
392 "}\n"
393 "\n";
394 }
395 else if (mOutputType == SH_HLSL11_OUTPUT)
396 {
397 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
398 "{\n"
399 " return t.SampleLevel(s, uv, 0);\n"
400 "}\n"
401 "\n";
402 }
403 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000404 }
405
406 if (mUsesTexture2DLod0_bias)
407 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000408 if (mOutputType == SH_HLSL9_OUTPUT)
409 {
410 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
411 "{\n"
412 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
413 "}\n"
414 "\n";
415 }
416 else if (mOutputType == SH_HLSL11_OUTPUT)
417 {
418 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
419 "{\n"
420 " return t.SampleLevel(s, uv, 0);\n"
421 "}\n"
422 "\n";
423 }
424 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000425 }
426
427 if (mUsesTexture2DProjLod0)
428 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000429 if (mOutputType == SH_HLSL9_OUTPUT)
430 {
431 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
432 "{\n"
433 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
434 "}\n"
435 "\n"
436 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
437 "{\n"
438 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
439 "}\n"
440 "\n";
441 }
442 else if (mOutputType == SH_HLSL11_OUTPUT)
443 {
444 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
445 "{\n"
446 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
447 "}\n"
448 "\n"
449 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
450 "{\n"
451 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
452 "}\n"
453 "\n";
454 }
455 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000456 }
457
458 if (mUsesTexture2DProjLod0_bias)
459 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000460 if (mOutputType == SH_HLSL9_OUTPUT)
461 {
462 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
463 "{\n"
464 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
465 "}\n"
466 "\n"
467 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
468 "{\n"
469 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
470 "}\n"
471 "\n";
472 }
473 else if (mOutputType == SH_HLSL11_OUTPUT)
474 {
475 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
476 "{\n"
477 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
478 "}\n"
479 "\n"
480 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
481 "{\n"
482 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
483 "}\n"
484 "\n";
485 }
486 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000487 }
488
489 if (mUsesTextureCubeLod0)
490 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000491 if (mOutputType == SH_HLSL9_OUTPUT)
492 {
493 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
494 "{\n"
495 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
496 "}\n"
497 "\n";
498 }
499 else if (mOutputType == SH_HLSL11_OUTPUT)
500 {
501 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
502 "{\n"
503 " return t.SampleLevel(s, uvw, 0);\n"
504 "}\n"
505 "\n";
506 }
507 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000508 }
509
510 if (mUsesTextureCubeLod0_bias)
511 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000512 if (mOutputType == SH_HLSL9_OUTPUT)
513 {
514 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
515 "{\n"
516 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
517 "}\n"
518 "\n";
519 }
520 else if (mOutputType == SH_HLSL11_OUTPUT)
521 {
522 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
523 "{\n"
524 " return t.SampleLevel(s, uvw, 0);\n"
525 "}\n"
526 "\n";
527 }
528 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000529 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000530 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000531 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000532 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000533 out << "// Attributes\n";
534 out << attributes;
535 out << "\n"
536 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
537
538 if (mUsesPointSize)
539 {
540 out << "static float gl_PointSize = float(1);\n";
541 }
542
543 out << "\n"
544 "// Varyings\n";
545 out << varyings;
546 out << "\n"
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000547 "uniform float2 dx_HalfPixelSize : register(c1);\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000548 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000549 out << uniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000550 out << "\n";
daniel@transgaming.com15795192011-05-11 15:36:20 +0000551
552 if (mUsesTexture2D)
553 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000554 if (mOutputType == SH_HLSL9_OUTPUT)
555 {
556 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
557 "{\n"
558 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
559 "}\n"
560 "\n";
561 }
562 else if (mOutputType == SH_HLSL11_OUTPUT)
563 {
564 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
565 "{\n"
566 " return t.SampleLevel(s, uv, 0);\n"
567 "}\n"
568 "\n";
569 }
570 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000571 }
572
573 if (mUsesTexture2DLod)
574 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000575 if (mOutputType == SH_HLSL9_OUTPUT)
576 {
577 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
578 "{\n"
579 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
580 "}\n"
581 "\n";
582 }
583 else if (mOutputType == SH_HLSL11_OUTPUT)
584 {
585 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
586 "{\n"
587 " return t.SampleLevel(s, uv, lod);\n"
588 "}\n"
589 "\n";
590 }
591 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000592 }
593
594 if (mUsesTexture2DProj)
595 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000596 if (mOutputType == SH_HLSL9_OUTPUT)
597 {
598 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
599 "{\n"
600 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
601 "}\n"
602 "\n"
603 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
604 "{\n"
605 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
606 "}\n"
607 "\n";
608 }
609 else if (mOutputType == SH_HLSL11_OUTPUT)
610 {
611 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
612 "{\n"
613 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
614 "}\n"
615 "\n"
616 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
617 "{\n"
618 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
619 "}\n"
620 "\n";
621 }
622 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000623 }
624
625 if (mUsesTexture2DProjLod)
626 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000627 if (mOutputType == SH_HLSL9_OUTPUT)
628 {
629 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
630 "{\n"
631 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
632 "}\n"
633 "\n"
634 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
635 "{\n"
636 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
637 "}\n"
638 "\n";
639 }
640 else if (mOutputType == SH_HLSL11_OUTPUT)
641 {
642 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
643 "{\n"
644 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
645 "}\n"
646 "\n"
647 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
648 "{\n"
649 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
650 "}\n"
651 "\n";
652 }
653 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000654 }
655
656 if (mUsesTextureCube)
657 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000658 if (mOutputType == SH_HLSL9_OUTPUT)
659 {
660 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
661 "{\n"
662 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
663 "}\n"
664 "\n";
665 }
666 else if (mOutputType == SH_HLSL11_OUTPUT)
667 {
668 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
669 "{\n"
670 " return t.SampleLevel(s, uvw, 0);\n"
671 "}\n"
672 "\n";
673 }
674 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000675 }
676
677 if (mUsesTextureCubeLod)
678 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000679 if (mOutputType == SH_HLSL9_OUTPUT)
680 {
681 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
682 "{\n"
683 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
684 "}\n"
685 "\n";
686 }
687 else if (mOutputType == SH_HLSL11_OUTPUT)
688 {
689 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
690 "{\n"
691 " return t.SampleLevel(s, uvw, lod);\n"
692 "}\n"
693 "\n";
694 }
695 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000696 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000697 }
698
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000699 if (mUsesFragCoord)
700 {
701 out << "#define GL_USES_FRAG_COORD\n";
702 }
703
704 if (mUsesPointCoord)
705 {
706 out << "#define GL_USES_POINT_COORD\n";
707 }
708
709 if (mUsesFrontFacing)
710 {
711 out << "#define GL_USES_FRONT_FACING\n";
712 }
713
714 if (mUsesPointSize)
715 {
716 out << "#define GL_USES_POINT_SIZE\n";
717 }
718
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000719 if (mUsesDepthRange)
720 {
721 out << "struct gl_DepthRangeParameters\n"
722 "{\n"
723 " float near;\n"
724 " float far;\n"
725 " float diff;\n"
726 "};\n"
727 "\n"
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000728 "uniform float3 dx_DepthRange : register(c0);"
daniel@transgaming.com31754962010-11-28 02:02:52 +0000729 "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000730 "\n";
731 }
732
733 if (mUsesXor)
734 {
735 out << "bool xor(bool p, bool q)\n"
736 "{\n"
737 " return (p || q) && !(p && q);\n"
738 "}\n"
739 "\n";
740 }
741
742 if (mUsesMod1)
743 {
744 out << "float mod(float x, float y)\n"
745 "{\n"
746 " return x - y * floor(x / y);\n"
747 "}\n"
748 "\n";
749 }
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000750
751 if (mUsesMod2v)
752 {
753 out << "float2 mod(float2 x, float2 y)\n"
754 "{\n"
755 " return x - y * floor(x / y);\n"
756 "}\n"
757 "\n";
758 }
759
760 if (mUsesMod2f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000761 {
762 out << "float2 mod(float2 x, float y)\n"
763 "{\n"
764 " return x - y * floor(x / y);\n"
765 "}\n"
766 "\n";
767 }
768
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000769 if (mUsesMod3v)
770 {
771 out << "float3 mod(float3 x, float3 y)\n"
772 "{\n"
773 " return x - y * floor(x / y);\n"
774 "}\n"
775 "\n";
776 }
777
778 if (mUsesMod3f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000779 {
780 out << "float3 mod(float3 x, float y)\n"
781 "{\n"
782 " return x - y * floor(x / y);\n"
783 "}\n"
784 "\n";
785 }
786
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000787 if (mUsesMod4v)
788 {
789 out << "float4 mod(float4 x, float4 y)\n"
790 "{\n"
791 " return x - y * floor(x / y);\n"
792 "}\n"
793 "\n";
794 }
795
796 if (mUsesMod4f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000797 {
798 out << "float4 mod(float4 x, float y)\n"
799 "{\n"
800 " return x - y * floor(x / y);\n"
801 "}\n"
802 "\n";
803 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000804
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000805 if (mUsesFaceforward1)
806 {
807 out << "float faceforward(float N, float I, float Nref)\n"
808 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000809 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000810 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000811 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000812 " }\n"
813 " else\n"
814 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000815 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000816 " }\n"
817 "}\n"
818 "\n";
819 }
820
821 if (mUsesFaceforward2)
822 {
823 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
824 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000825 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000826 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000827 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000828 " }\n"
829 " else\n"
830 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000831 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000832 " }\n"
833 "}\n"
834 "\n";
835 }
836
837 if (mUsesFaceforward3)
838 {
839 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
840 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000841 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000842 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000843 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000844 " }\n"
845 " else\n"
846 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000847 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000848 " }\n"
849 "}\n"
850 "\n";
851 }
852
853 if (mUsesFaceforward4)
854 {
855 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
856 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000857 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000858 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000859 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000860 " }\n"
861 " else\n"
862 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000863 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000864 " }\n"
865 "}\n"
866 "\n";
867 }
868
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000869 if (mUsesEqualMat2)
870 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000871 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000872 "{\n"
873 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
874 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
875 "}\n";
876 }
877
878 if (mUsesEqualMat3)
879 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000880 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000881 "{\n"
882 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
883 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
884 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
885 "}\n";
886 }
887
888 if (mUsesEqualMat4)
889 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000890 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000891 "{\n"
892 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
893 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
894 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
895 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
896 "}\n";
897 }
898
899 if (mUsesEqualVec2)
900 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000901 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000902 "{\n"
903 " return v.x == u.x && v.y == u.y;\n"
904 "}\n";
905 }
906
907 if (mUsesEqualVec3)
908 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000909 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000910 "{\n"
911 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
912 "}\n";
913 }
914
915 if (mUsesEqualVec4)
916 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000917 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000918 "{\n"
919 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
920 "}\n";
921 }
922
923 if (mUsesEqualIVec2)
924 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000925 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000926 "{\n"
927 " return v.x == u.x && v.y == u.y;\n"
928 "}\n";
929 }
930
931 if (mUsesEqualIVec3)
932 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000933 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000934 "{\n"
935 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
936 "}\n";
937 }
938
939 if (mUsesEqualIVec4)
940 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000941 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000942 "{\n"
943 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
944 "}\n";
945 }
946
947 if (mUsesEqualBVec2)
948 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000949 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000950 "{\n"
951 " return v.x == u.x && v.y == u.y;\n"
952 "}\n";
953 }
954
955 if (mUsesEqualBVec3)
956 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000957 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000958 "{\n"
959 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
960 "}\n";
961 }
962
963 if (mUsesEqualBVec4)
964 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000965 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000966 "{\n"
967 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
968 "}\n";
969 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +0000970
daniel@transgaming.com35342dc2012-02-28 02:01:22 +0000971 if (mUsesAtan2_1)
daniel@transgaming.com0f189612010-05-07 13:03:36 +0000972 {
973 out << "float atanyx(float y, float x)\n"
974 "{\n"
975 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
976 " return atan2(y, x);\n"
977 "}\n";
978 }
daniel@transgaming.com35342dc2012-02-28 02:01:22 +0000979
980 if (mUsesAtan2_2)
981 {
982 out << "float2 atanyx(float2 y, float2 x)\n"
983 "{\n"
984 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
985 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
986 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
987 "}\n";
988 }
989
990 if (mUsesAtan2_3)
991 {
992 out << "float3 atanyx(float3 y, float3 x)\n"
993 "{\n"
994 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
995 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
996 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
997 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
998 "}\n";
999 }
1000
1001 if (mUsesAtan2_4)
1002 {
1003 out << "float4 atanyx(float4 y, float4 x)\n"
1004 "{\n"
1005 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1006 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1007 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1008 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1009 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1010 "}\n";
1011 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001012}
1013
1014void OutputHLSL::visitSymbol(TIntermSymbol *node)
1015{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001016 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001017
1018 TString name = node->getSymbol();
1019
1020 if (name == "gl_FragColor")
1021 {
1022 out << "gl_Color[0]";
1023 }
1024 else if (name == "gl_FragData")
1025 {
1026 out << "gl_Color";
1027 }
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001028 else if (name == "gl_DepthRange")
1029 {
1030 mUsesDepthRange = true;
1031 out << name;
1032 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001033 else if (name == "gl_FragCoord")
1034 {
1035 mUsesFragCoord = true;
1036 out << name;
1037 }
1038 else if (name == "gl_PointCoord")
1039 {
1040 mUsesPointCoord = true;
1041 out << name;
1042 }
1043 else if (name == "gl_FrontFacing")
1044 {
1045 mUsesFrontFacing = true;
1046 out << name;
1047 }
1048 else if (name == "gl_PointSize")
1049 {
1050 mUsesPointSize = true;
1051 out << name;
1052 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053 else
1054 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001055 TQualifier qualifier = node->getQualifier();
1056
1057 if (qualifier == EvqUniform)
1058 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001059 mReferencedUniforms[name] = node;
apatrick@chromium.org65756022012-01-17 21:45:38 +00001060 out << decorateUniform(name, node->getType());
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001061 }
1062 else if (qualifier == EvqAttribute)
1063 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001064 mReferencedAttributes[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001065 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001066 }
1067 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1068 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001069 mReferencedVaryings[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001070 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001071 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001072 else
1073 {
1074 out << decorate(name);
1075 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001076 }
1077}
1078
1079bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1080{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001081 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001082
1083 switch (node->getOp())
1084 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001085 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001086 case EOpInitialize:
1087 if (visit == PreVisit)
1088 {
1089 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1090 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1091 // new variable is created before the assignment is evaluated), so we need to convert
1092 // this to "float t = x, x = t;".
1093
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001094 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1095 TIntermTyped *expression = node->getRight();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001096
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001097 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1098 expression->traverse(&searchSymbol);
1099 bool sameSymbol = searchSymbol.foundMatch();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001100
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001101 if (sameSymbol)
1102 {
1103 // Type already printed
1104 out << "t" + str(mUniqueIndex) + " = ";
1105 expression->traverse(this);
1106 out << ", ";
1107 symbolNode->traverse(this);
1108 out << " = t" + str(mUniqueIndex);
1109
1110 mUniqueIndex++;
1111 return false;
1112 }
1113 }
1114 else if (visit == InVisit)
1115 {
1116 out << " = ";
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001117 }
1118 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001119 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1120 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1121 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1122 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1123 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1124 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001125 if (visit == PreVisit)
1126 {
1127 out << "(";
1128 }
1129 else if (visit == InVisit)
1130 {
1131 out << " = mul(";
1132 node->getLeft()->traverse(this);
1133 out << ", transpose(";
1134 }
1135 else
1136 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001137 out << ")))";
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001138 }
1139 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001140 case EOpMatrixTimesMatrixAssign:
1141 if (visit == PreVisit)
1142 {
1143 out << "(";
1144 }
1145 else if (visit == InVisit)
1146 {
1147 out << " = mul(";
1148 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001149 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001150 }
1151 else
1152 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001153 out << "))";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001154 }
1155 break;
1156 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001157 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1158 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001159 case EOpIndexDirectStruct:
1160 if (visit == InVisit)
1161 {
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001162 out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType());
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001163
1164 return false;
1165 }
1166 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001167 case EOpVectorSwizzle:
1168 if (visit == InVisit)
1169 {
1170 out << ".";
1171
1172 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1173
1174 if (swizzle)
1175 {
1176 TIntermSequence &sequence = swizzle->getSequence();
1177
1178 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1179 {
1180 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1181
1182 if (element)
1183 {
1184 int i = element->getUnionArrayPointer()[0].getIConst();
1185
1186 switch (i)
1187 {
1188 case 0: out << "x"; break;
1189 case 1: out << "y"; break;
1190 case 2: out << "z"; break;
1191 case 3: out << "w"; break;
1192 default: UNREACHABLE();
1193 }
1194 }
1195 else UNREACHABLE();
1196 }
1197 }
1198 else UNREACHABLE();
1199
1200 return false; // Fully processed
1201 }
1202 break;
1203 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1204 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1205 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1206 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001207 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001208 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001209 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001210 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001211 if (node->getOp() == EOpEqual)
1212 {
1213 outputTriplet(visit, "(", " == ", ")");
1214 }
1215 else
1216 {
1217 outputTriplet(visit, "(", " != ", ")");
1218 }
1219 }
1220 else if (node->getLeft()->getBasicType() == EbtStruct)
1221 {
1222 if (node->getOp() == EOpEqual)
1223 {
1224 out << "(";
1225 }
1226 else
1227 {
1228 out << "!(";
1229 }
1230
1231 const TTypeList *fields = node->getLeft()->getType().getStruct();
1232
1233 for (size_t i = 0; i < fields->size(); i++)
1234 {
1235 const TType *fieldType = (*fields)[i].type;
1236
1237 node->getLeft()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001238 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == ";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001239 node->getRight()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001240 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType());
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001241
1242 if (i < fields->size() - 1)
1243 {
1244 out << " && ";
1245 }
1246 }
1247
1248 out << ")";
1249
1250 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001251 }
1252 else
1253 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001254 if (node->getLeft()->isMatrix())
1255 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001256 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001257 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001258 case 2: mUsesEqualMat2 = true; break;
1259 case 3: mUsesEqualMat3 = true; break;
1260 case 4: mUsesEqualMat4 = true; break;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001261 default: UNREACHABLE();
1262 }
1263 }
1264 else if (node->getLeft()->isVector())
1265 {
1266 switch (node->getLeft()->getBasicType())
1267 {
1268 case EbtFloat:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001269 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001270 {
1271 case 2: mUsesEqualVec2 = true; break;
1272 case 3: mUsesEqualVec3 = true; break;
1273 case 4: mUsesEqualVec4 = true; break;
1274 default: UNREACHABLE();
1275 }
1276 break;
1277 case EbtInt:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001278 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001279 {
1280 case 2: mUsesEqualIVec2 = true; break;
1281 case 3: mUsesEqualIVec3 = true; break;
1282 case 4: mUsesEqualIVec4 = true; break;
1283 default: UNREACHABLE();
1284 }
1285 break;
1286 case EbtBool:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001287 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001288 {
1289 case 2: mUsesEqualBVec2 = true; break;
1290 case 3: mUsesEqualBVec3 = true; break;
1291 case 4: mUsesEqualBVec4 = true; break;
1292 default: UNREACHABLE();
1293 }
1294 break;
1295 default: UNREACHABLE();
1296 }
1297 }
1298 else UNREACHABLE();
1299
1300 if (node->getOp() == EOpEqual)
1301 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001302 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001303 }
1304 else
1305 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001306 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001307 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001308 }
1309 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001310 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1311 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1312 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1313 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1314 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001315 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001316 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1317 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +00001318 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001319 case EOpLogicalOr:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001320 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001321 return false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001322 case EOpLogicalXor:
1323 mUsesXor = true;
1324 outputTriplet(visit, "xor(", ", ", ")");
1325 break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001326 case EOpLogicalAnd:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001327 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001328 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001329 default: UNREACHABLE();
1330 }
1331
1332 return true;
1333}
1334
1335bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1336{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001337 switch (node->getOp())
1338 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001339 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1340 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1341 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1342 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1343 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1344 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1345 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001346 case EOpConvIntToBool:
1347 case EOpConvFloatToBool:
1348 switch (node->getOperand()->getType().getNominalSize())
1349 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001350 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1351 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1352 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1353 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001354 default: UNREACHABLE();
1355 }
1356 break;
1357 case EOpConvBoolToFloat:
1358 case EOpConvIntToFloat:
1359 switch (node->getOperand()->getType().getNominalSize())
1360 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001361 case 1: outputTriplet(visit, "float(", "", ")"); break;
1362 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1363 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1364 case 4: outputTriplet(visit, "float4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001365 default: UNREACHABLE();
1366 }
1367 break;
1368 case EOpConvFloatToInt:
1369 case EOpConvBoolToInt:
1370 switch (node->getOperand()->getType().getNominalSize())
1371 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001372 case 1: outputTriplet(visit, "int(", "", ")"); break;
1373 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1374 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1375 case 4: outputTriplet(visit, "int4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001376 default: UNREACHABLE();
1377 }
1378 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001379 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1380 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1381 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1382 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1383 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1384 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1385 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1386 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1387 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1388 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1389 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1390 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1391 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1392 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1393 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1394 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1395 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1396 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1397 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1398 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1399 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001400 case EOpDFdx:
1401 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1402 {
1403 outputTriplet(visit, "(", "", ", 0.0)");
1404 }
1405 else
1406 {
1407 outputTriplet(visit, "ddx(", "", ")");
1408 }
1409 break;
1410 case EOpDFdy:
1411 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1412 {
1413 outputTriplet(visit, "(", "", ", 0.0)");
1414 }
1415 else
1416 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001417 outputTriplet(visit, "ddy(", "", ")");
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001418 }
1419 break;
1420 case EOpFwidth:
1421 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1422 {
1423 outputTriplet(visit, "(", "", ", 0.0)");
1424 }
1425 else
1426 {
1427 outputTriplet(visit, "fwidth(", "", ")");
1428 }
1429 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001430 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1431 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001432 default: UNREACHABLE();
1433 }
1434
1435 return true;
1436}
1437
1438bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1439{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001440 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001441
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001442 switch (node->getOp())
1443 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001444 case EOpSequence:
1445 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001446 if (mInsideFunction)
1447 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001448 outputLineDirective(node->getLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001449 out << "{\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001450
1451 mScopeDepth++;
1452
1453 if (mScopeBracket.size() < mScopeDepth)
1454 {
1455 mScopeBracket.push_back(0); // New scope level
1456 }
1457 else
1458 {
1459 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1460 }
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001461 }
1462
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001463 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1464 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001465 outputLineDirective((*sit)->getLine());
1466
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001467 traverseStatements(*sit);
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001468
1469 out << ";\n";
1470 }
1471
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001472 if (mInsideFunction)
1473 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001474 outputLineDirective(node->getEndLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001475 out << "}\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001476
1477 mScopeDepth--;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001478 }
1479
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001480 return false;
1481 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001482 case EOpDeclaration:
1483 if (visit == PreVisit)
1484 {
1485 TIntermSequence &sequence = node->getSequence();
1486 TIntermTyped *variable = sequence[0]->getAsTyped();
1487 bool visit = true;
1488
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001489 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001490 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001491 if (variable->getType().getStruct())
1492 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001493 addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL);
daniel@transgaming.comead23042010-04-29 03:35:36 +00001494 }
1495
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001496 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001497 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001498 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001499 {
1500 out << "static ";
1501 }
1502
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001503 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001504
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001505 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001506 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001507 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001508
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001509 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001510 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001511 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001512 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001513 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001514 }
1515 else
1516 {
1517 (*sit)->traverse(this);
1518 }
1519
1520 if (visit && this->inVisit)
1521 {
1522 if (*sit != sequence.back())
1523 {
1524 visit = this->visitAggregate(InVisit, node);
1525 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001526 }
1527 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001528
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001529 if (visit && this->postVisit)
1530 {
1531 this->visitAggregate(PostVisit, node);
1532 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001533 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001534 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1535 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001536 // Already added to constructor map
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001537 }
1538 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001539 }
1540
1541 return false;
1542 }
1543 else if (visit == InVisit)
1544 {
1545 out << ", ";
1546 }
1547 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001548 case EOpPrototype:
1549 if (visit == PreVisit)
1550 {
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001551 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001552
1553 TIntermSequence &arguments = node->getSequence();
1554
1555 for (unsigned int i = 0; i < arguments.size(); i++)
1556 {
1557 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1558
1559 if (symbol)
1560 {
1561 out << argumentString(symbol);
1562
1563 if (i < arguments.size() - 1)
1564 {
1565 out << ", ";
1566 }
1567 }
1568 else UNREACHABLE();
1569 }
1570
1571 out << ");\n";
1572
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001573 // Also prototype the Lod0 variant if needed
1574 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1575 {
1576 mOutputLod0Function = true;
1577 node->traverse(this);
1578 mOutputLod0Function = false;
1579 }
1580
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001581 return false;
1582 }
1583 break;
daniel@transgaming.comed2180d2012-03-26 17:08:54 +00001584 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001585 case EOpFunction:
1586 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001587 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001589 out << typeString(node->getType()) << " ";
1590
1591 if (name == "main")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001592 {
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001593 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001594 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001595 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001596 {
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001597 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001598 }
daniel@transgaming.com63691862010-04-29 03:32:42 +00001599
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001600 TIntermSequence &sequence = node->getSequence();
1601 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1602
1603 for (unsigned int i = 0; i < arguments.size(); i++)
1604 {
1605 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1606
1607 if (symbol)
1608 {
1609 if (symbol->getType().getStruct())
1610 {
1611 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL);
1612 }
1613
1614 out << argumentString(symbol);
1615
1616 if (i < arguments.size() - 1)
1617 {
1618 out << ", ";
1619 }
1620 }
1621 else UNREACHABLE();
1622 }
1623
1624 out << ")\n"
1625 "{\n";
1626
1627 if (sequence.size() > 1)
1628 {
1629 mInsideFunction = true;
1630 sequence[1]->traverse(this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001631 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001632 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001633
1634 out << "}\n";
1635
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001636 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1637 {
daniel@transgaming.comecdf44a2012-06-01 01:45:15 +00001638 if (name != "main")
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001639 {
1640 mOutputLod0Function = true;
1641 node->traverse(this);
1642 mOutputLod0Function = false;
1643 }
1644 }
1645
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001646 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001647 }
1648 break;
1649 case EOpFunctionCall:
1650 {
1651 if (visit == PreVisit)
1652 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001653 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001654 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001655
1656 if (node->isUserDefined())
1657 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001658 out << decorate(name) << (lod0 ? "Lod0(" : "(");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001659 }
1660 else
1661 {
1662 if (name == "texture2D")
1663 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001664 if (!lod0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001665 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001666 if (node->getSequence().size() == 2)
1667 {
1668 mUsesTexture2D = true;
1669 }
1670 else if (node->getSequence().size() == 3)
1671 {
1672 mUsesTexture2D_bias = true;
1673 }
1674 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001675
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001676 out << "gl_texture2D(";
1677 }
1678 else
1679 {
1680 if (node->getSequence().size() == 2)
1681 {
1682 mUsesTexture2DLod0 = true;
1683 }
1684 else if (node->getSequence().size() == 3)
1685 {
1686 mUsesTexture2DLod0_bias = true;
1687 }
1688 else UNREACHABLE();
1689
1690 out << "gl_texture2DLod0(";
1691 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001692 }
1693 else if (name == "texture2DProj")
1694 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001695 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001696 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001697 if (node->getSequence().size() == 2)
1698 {
1699 mUsesTexture2DProj = true;
1700 }
1701 else if (node->getSequence().size() == 3)
1702 {
1703 mUsesTexture2DProj_bias = true;
1704 }
1705 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001706
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001707 out << "gl_texture2DProj(";
1708 }
1709 else
1710 {
1711 if (node->getSequence().size() == 2)
1712 {
1713 mUsesTexture2DProjLod0 = true;
1714 }
1715 else if (node->getSequence().size() == 3)
1716 {
1717 mUsesTexture2DProjLod0_bias = true;
1718 }
1719 else UNREACHABLE();
1720
1721 out << "gl_texture2DProjLod0(";
1722 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001723 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001724 else if (name == "textureCube")
1725 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001726 if (!lod0)
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001727 {
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001728 if (node->getSequence().size() == 2)
1729 {
1730 mUsesTextureCube = true;
1731 }
1732 else if (node->getSequence().size() == 3)
1733 {
1734 mUsesTextureCube_bias = true;
1735 }
1736 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001737
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001738 out << "gl_textureCube(";
1739 }
1740 else
1741 {
1742 if (node->getSequence().size() == 2)
1743 {
1744 mUsesTextureCubeLod0 = true;
1745 }
1746 else if (node->getSequence().size() == 3)
1747 {
1748 mUsesTextureCubeLod0_bias = true;
1749 }
1750 else UNREACHABLE();
1751
1752 out << "gl_textureCubeLod0(";
1753 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001754 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001755 else if (name == "texture2DLod")
1756 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001757 if (node->getSequence().size() == 3)
1758 {
1759 mUsesTexture2DLod = true;
1760 }
1761 else UNREACHABLE();
1762
1763 out << "gl_texture2DLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001764 }
1765 else if (name == "texture2DProjLod")
1766 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001767 if (node->getSequence().size() == 3)
1768 {
1769 mUsesTexture2DProjLod = true;
1770 }
1771 else UNREACHABLE();
1772
1773 out << "gl_texture2DProjLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001774 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001775 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 {
daniel@transgaming.com15795192011-05-11 15:36:20 +00001777 if (node->getSequence().size() == 3)
1778 {
1779 mUsesTextureCubeLod = true;
1780 }
1781 else UNREACHABLE();
1782
1783 out << "gl_textureCubeLod(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001784 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001785 else UNREACHABLE();
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00001786
1787 if (mOutputType == SH_HLSL11_OUTPUT)
1788 {
1789 out << "texture_";
1790 node->getSequence()[0]->traverse(this);
1791 out << ", sampler_";
1792 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001793 }
1794 }
1795 else if (visit == InVisit)
1796 {
1797 out << ", ";
1798 }
1799 else
1800 {
1801 out << ")";
1802 }
1803 }
1804 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001805 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001806 case EOpConstructFloat:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001807 addConstructor(node->getType(), "vec1", &node->getSequence());
1808 outputTriplet(visit, "vec1(", "", ")");
1809 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001810 case EOpConstructVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001811 addConstructor(node->getType(), "vec2", &node->getSequence());
1812 outputTriplet(visit, "vec2(", ", ", ")");
1813 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001814 case EOpConstructVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001815 addConstructor(node->getType(), "vec3", &node->getSequence());
1816 outputTriplet(visit, "vec3(", ", ", ")");
1817 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001818 case EOpConstructVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001819 addConstructor(node->getType(), "vec4", &node->getSequence());
1820 outputTriplet(visit, "vec4(", ", ", ")");
1821 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001822 case EOpConstructBool:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001823 addConstructor(node->getType(), "bvec1", &node->getSequence());
1824 outputTriplet(visit, "bvec1(", "", ")");
1825 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001826 case EOpConstructBVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001827 addConstructor(node->getType(), "bvec2", &node->getSequence());
1828 outputTriplet(visit, "bvec2(", ", ", ")");
1829 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001830 case EOpConstructBVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001831 addConstructor(node->getType(), "bvec3", &node->getSequence());
1832 outputTriplet(visit, "bvec3(", ", ", ")");
1833 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001834 case EOpConstructBVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001835 addConstructor(node->getType(), "bvec4", &node->getSequence());
1836 outputTriplet(visit, "bvec4(", ", ", ")");
1837 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001838 case EOpConstructInt:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001839 addConstructor(node->getType(), "ivec1", &node->getSequence());
1840 outputTriplet(visit, "ivec1(", "", ")");
1841 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001842 case EOpConstructIVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001843 addConstructor(node->getType(), "ivec2", &node->getSequence());
1844 outputTriplet(visit, "ivec2(", ", ", ")");
1845 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001846 case EOpConstructIVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001847 addConstructor(node->getType(), "ivec3", &node->getSequence());
1848 outputTriplet(visit, "ivec3(", ", ", ")");
1849 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001850 case EOpConstructIVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001851 addConstructor(node->getType(), "ivec4", &node->getSequence());
1852 outputTriplet(visit, "ivec4(", ", ", ")");
1853 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001854 case EOpConstructMat2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001855 addConstructor(node->getType(), "mat2", &node->getSequence());
1856 outputTriplet(visit, "mat2(", ", ", ")");
1857 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001858 case EOpConstructMat3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001859 addConstructor(node->getType(), "mat3", &node->getSequence());
1860 outputTriplet(visit, "mat3(", ", ", ")");
1861 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001862 case EOpConstructMat4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001863 addConstructor(node->getType(), "mat4", &node->getSequence());
1864 outputTriplet(visit, "mat4(", ", ", ")");
1865 break;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001866 case EOpConstructStruct:
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001867 addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence());
1868 outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")");
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001869 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001870 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1871 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1872 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1873 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1874 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1875 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001876 case EOpMod:
1877 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001878 // We need to look at the number of components in both arguments
1879 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
1880 + node->getSequence()[1]->getAsTyped()->getNominalSize())
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001881 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001882 case 11: mUsesMod1 = true; break;
1883 case 22: mUsesMod2v = true; break;
1884 case 21: mUsesMod2f = true; break;
1885 case 33: mUsesMod3v = true; break;
1886 case 31: mUsesMod3f = true; break;
1887 case 44: mUsesMod4v = true; break;
1888 case 41: mUsesMod4f = true; break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001889 default: UNREACHABLE();
1890 }
1891
1892 outputTriplet(visit, "mod(", ", ", ")");
1893 }
1894 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001895 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001896 case EOpAtan:
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001897 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001898 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
1899 {
1900 case 1: mUsesAtan2_1 = true; break;
1901 case 2: mUsesAtan2_2 = true; break;
1902 case 3: mUsesAtan2_3 = true; break;
1903 case 4: mUsesAtan2_4 = true; break;
1904 default: UNREACHABLE();
1905 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001906 outputTriplet(visit, "atanyx(", ", ", ")");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001907 break;
1908 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1909 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1910 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1911 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1912 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1913 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1914 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1915 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1916 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00001917 case EOpFaceForward:
1918 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001919 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00001920 {
1921 case 1: mUsesFaceforward1 = true; break;
1922 case 2: mUsesFaceforward2 = true; break;
1923 case 3: mUsesFaceforward3 = true; break;
1924 case 4: mUsesFaceforward4 = true; break;
1925 default: UNREACHABLE();
1926 }
1927
1928 outputTriplet(visit, "faceforward(", ", ", ")");
1929 }
1930 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001931 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1932 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1933 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001934 default: UNREACHABLE();
1935 }
1936
1937 return true;
1938}
1939
1940bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1941{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001942 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001943
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001944 if (node->usesTernaryOperator())
1945 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001946 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001947 }
1948 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001949 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001950 mUnfoldShortCircuit->traverse(node->getCondition());
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001951
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001952 out << "if(";
1953
1954 node->getCondition()->traverse(this);
1955
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001956 out << ")\n";
1957
1958 outputLineDirective(node->getLine());
1959 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001960
daniel@transgaming.combb885322010-04-15 20:45:24 +00001961 if (node->getTrueBlock())
1962 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001963 traverseStatements(node->getTrueBlock());
daniel@transgaming.combb885322010-04-15 20:45:24 +00001964 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001966 outputLineDirective(node->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001967 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001968
1969 if (node->getFalseBlock())
1970 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001971 out << "else\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001972
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001973 outputLineDirective(node->getFalseBlock()->getLine());
1974 out << "{\n";
1975
1976 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001977 traverseStatements(node->getFalseBlock());
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001978
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001979 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001980 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001981 }
1982 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001983
1984 return false;
1985}
1986
1987void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1988{
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001989 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001990}
1991
1992bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1993{
daniel@transgaming.come11100c2012-05-31 01:20:32 +00001994 bool wasDiscontinuous = mInsideDiscontinuousLoop;
1995
1996 if (!mInsideDiscontinuousLoop)
1997 {
1998 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
1999 }
2000
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002001 if (handleExcessiveLoop(node))
2002 {
2003 return false;
2004 }
2005
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002006 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002007
alokp@chromium.org52813552010-11-16 18:36:09 +00002008 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002009 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002010 out << "{do\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002011
2012 outputLineDirective(node->getLine());
2013 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 }
2015 else
2016 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002017 out << "{for(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002018
2019 if (node->getInit())
2020 {
2021 node->getInit()->traverse(this);
2022 }
2023
2024 out << "; ";
2025
alokp@chromium.org52813552010-11-16 18:36:09 +00002026 if (node->getCondition())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002027 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002028 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002029 }
2030
2031 out << "; ";
2032
alokp@chromium.org52813552010-11-16 18:36:09 +00002033 if (node->getExpression())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002034 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002035 node->getExpression()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002036 }
2037
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002038 out << ")\n";
2039
2040 outputLineDirective(node->getLine());
2041 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002042 }
2043
2044 if (node->getBody())
2045 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002046 traverseStatements(node->getBody());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047 }
2048
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002049 outputLineDirective(node->getLine());
daniel@transgaming.com7fb81e82011-09-23 18:20:46 +00002050 out << ";}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002051
alokp@chromium.org52813552010-11-16 18:36:09 +00002052 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002053 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002054 outputLineDirective(node->getCondition()->getLine());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002055 out << "while(\n";
2056
alokp@chromium.org52813552010-11-16 18:36:09 +00002057 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002058
daniel@transgaming.com73536982012-03-21 20:45:49 +00002059 out << ");";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002060 }
2061
daniel@transgaming.com73536982012-03-21 20:45:49 +00002062 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002063
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002064 mInsideDiscontinuousLoop = wasDiscontinuous;
2065
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 return false;
2067}
2068
2069bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2070{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002071 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072
2073 switch (node->getFlowOp())
2074 {
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002075 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002076 case EOpBreak:
2077 if (visit == PreVisit)
2078 {
2079 if (mExcessiveLoopIndex)
2080 {
2081 out << "{Break";
2082 mExcessiveLoopIndex->traverse(this);
2083 out << " = true; break;}\n";
2084 }
2085 else
2086 {
2087 out << "break;\n";
2088 }
2089 }
2090 break;
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002091 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002092 case EOpReturn:
2093 if (visit == PreVisit)
2094 {
2095 if (node->getExpression())
2096 {
2097 out << "return ";
2098 }
2099 else
2100 {
2101 out << "return;\n";
2102 }
2103 }
2104 else if (visit == PostVisit)
2105 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002106 if (node->getExpression())
2107 {
2108 out << ";\n";
2109 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002110 }
2111 break;
2112 default: UNREACHABLE();
2113 }
2114
2115 return true;
2116}
2117
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002118void OutputHLSL::traverseStatements(TIntermNode *node)
2119{
2120 if (isSingleStatement(node))
2121 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002122 mUnfoldShortCircuit->traverse(node);
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002123 }
2124
2125 node->traverse(this);
2126}
2127
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002128bool OutputHLSL::isSingleStatement(TIntermNode *node)
2129{
2130 TIntermAggregate *aggregate = node->getAsAggregate();
2131
2132 if (aggregate)
2133 {
2134 if (aggregate->getOp() == EOpSequence)
2135 {
2136 return false;
2137 }
2138 else
2139 {
2140 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2141 {
2142 if (!isSingleStatement(*sit))
2143 {
2144 return false;
2145 }
2146 }
2147
2148 return true;
2149 }
2150 }
2151
2152 return true;
2153}
2154
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002155// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2156// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002157bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2158{
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002159 const int MAX_LOOP_ITERATIONS = 254;
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002160 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002161
2162 // Parse loops of the form:
2163 // for(int index = initial; index [comparator] limit; index += increment)
2164 TIntermSymbol *index = NULL;
2165 TOperator comparator = EOpNull;
2166 int initial = 0;
2167 int limit = 0;
2168 int increment = 0;
2169
2170 // Parse index name and intial value
2171 if (node->getInit())
2172 {
2173 TIntermAggregate *init = node->getInit()->getAsAggregate();
2174
2175 if (init)
2176 {
2177 TIntermSequence &sequence = init->getSequence();
2178 TIntermTyped *variable = sequence[0]->getAsTyped();
2179
2180 if (variable && variable->getQualifier() == EvqTemporary)
2181 {
2182 TIntermBinary *assign = variable->getAsBinaryNode();
2183
2184 if (assign->getOp() == EOpInitialize)
2185 {
2186 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2187 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2188
2189 if (symbol && constant)
2190 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002191 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002192 {
2193 index = symbol;
2194 initial = constant->getUnionArrayPointer()[0].getIConst();
2195 }
2196 }
2197 }
2198 }
2199 }
2200 }
2201
2202 // Parse comparator and limit value
alokp@chromium.org52813552010-11-16 18:36:09 +00002203 if (index != NULL && node->getCondition())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002204 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002205 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002206
2207 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2208 {
2209 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2210
2211 if (constant)
2212 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002213 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002214 {
2215 comparator = test->getOp();
2216 limit = constant->getUnionArrayPointer()[0].getIConst();
2217 }
2218 }
2219 }
2220 }
2221
2222 // Parse increment
alokp@chromium.org52813552010-11-16 18:36:09 +00002223 if (index != NULL && comparator != EOpNull && node->getExpression())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002224 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002225 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2226 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002227
2228 if (binaryTerminal)
2229 {
2230 TOperator op = binaryTerminal->getOp();
2231 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2232
2233 if (constant)
2234 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002235 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002236 {
2237 int value = constant->getUnionArrayPointer()[0].getIConst();
2238
2239 switch (op)
2240 {
2241 case EOpAddAssign: increment = value; break;
2242 case EOpSubAssign: increment = -value; break;
2243 default: UNIMPLEMENTED();
2244 }
2245 }
2246 }
2247 }
2248 else if (unaryTerminal)
2249 {
2250 TOperator op = unaryTerminal->getOp();
2251
2252 switch (op)
2253 {
2254 case EOpPostIncrement: increment = 1; break;
2255 case EOpPostDecrement: increment = -1; break;
2256 case EOpPreIncrement: increment = 1; break;
2257 case EOpPreDecrement: increment = -1; break;
2258 default: UNIMPLEMENTED();
2259 }
2260 }
2261 }
2262
2263 if (index != NULL && comparator != EOpNull && increment != 0)
2264 {
2265 if (comparator == EOpLessThanEqual)
2266 {
2267 comparator = EOpLessThan;
2268 limit += 1;
2269 }
2270
2271 if (comparator == EOpLessThan)
2272 {
daniel@transgaming.comf1f538e2011-02-09 16:30:01 +00002273 int iterations = (limit - initial) / increment;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002274
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002275 if (iterations <= MAX_LOOP_ITERATIONS)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002276 {
2277 return false; // Not an excessive loop
2278 }
2279
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002280 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2281 mExcessiveLoopIndex = index;
2282
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002283 out << "{int ";
2284 index->traverse(this);
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002285 out << ";\n"
2286 "bool Break";
2287 index->traverse(this);
2288 out << " = false;\n";
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002289
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002290 bool firstLoopFragment = true;
2291
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002292 while (iterations > 0)
2293 {
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002294 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002295
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002296 if (!firstLoopFragment)
2297 {
2298 out << "if(!Break";
2299 index->traverse(this);
2300 out << ") {\n";
2301 }
daniel@transgaming.com2fe20a82012-07-11 20:37:41 +00002302
2303 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2304 {
2305 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2306 }
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002307
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002308 // for(int index = initial; index < clampedLimit; index += increment)
2309
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002310 out << "for(";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002311 index->traverse(this);
2312 out << " = ";
2313 out << initial;
2314
2315 out << "; ";
2316 index->traverse(this);
2317 out << " < ";
2318 out << clampedLimit;
2319
2320 out << "; ";
2321 index->traverse(this);
2322 out << " += ";
2323 out << increment;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002324 out << ")\n";
2325
2326 outputLineDirective(node->getLine());
2327 out << "{\n";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002328
2329 if (node->getBody())
2330 {
2331 node->getBody()->traverse(this);
2332 }
2333
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002334 outputLineDirective(node->getLine());
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002335 out << ";}\n";
2336
2337 if (!firstLoopFragment)
2338 {
2339 out << "}\n";
2340 }
2341
2342 firstLoopFragment = false;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002343
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002344 initial += MAX_LOOP_ITERATIONS * increment;
2345 iterations -= MAX_LOOP_ITERATIONS;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002346 }
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002347
2348 out << "}";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002349
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002350 mExcessiveLoopIndex = restoreIndex;
2351
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002352 return true;
2353 }
2354 else UNIMPLEMENTED();
2355 }
2356
2357 return false; // Not handled as an excessive loop
2358}
2359
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002360void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002361{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002362 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002363
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002364 if (visit == PreVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002365 {
2366 out << preString;
2367 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002368 else if (visit == InVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002369 {
2370 out << inString;
2371 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002372 else if (visit == PostVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002373 {
2374 out << postString;
2375 }
2376}
2377
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002378void OutputHLSL::outputLineDirective(int line)
2379{
2380 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2381 {
baustin@google.com8ab69842011-06-02 21:53:45 +00002382 mBody << "\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002383 mBody << "#line " << line;
2384
2385 if (mContext.sourcePath)
2386 {
2387 mBody << " \"" << mContext.sourcePath << "\"";
2388 }
2389
2390 mBody << "\n";
2391 }
2392}
2393
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002394TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2395{
2396 TQualifier qualifier = symbol->getQualifier();
2397 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002398 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002399
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002400 if (name.empty()) // HLSL demands named arguments, also for prototypes
2401 {
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00002402 name = "x" + str(mUniqueIndex++);
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002403 }
2404 else
2405 {
2406 name = decorate(name);
2407 }
2408
2409 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002410}
2411
2412TString OutputHLSL::qualifierString(TQualifier qualifier)
2413{
2414 switch(qualifier)
2415 {
2416 case EvqIn: return "in";
2417 case EvqOut: return "out";
2418 case EvqInOut: return "inout";
2419 case EvqConstReadOnly: return "const";
2420 default: UNREACHABLE();
2421 }
2422
2423 return "";
2424}
2425
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002426TString OutputHLSL::typeString(const TType &type)
2427{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002428 if (type.getBasicType() == EbtStruct)
2429 {
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002430 if (type.getTypeName() != "")
2431 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002432 return structLookup(type.getTypeName());
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002433 }
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002434 else // Nameless structure, define in place
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002435 {
2436 const TTypeList &fields = *type.getStruct();
2437
2438 TString string = "struct\n"
2439 "{\n";
2440
2441 for (unsigned int i = 0; i < fields.size(); i++)
2442 {
2443 const TType &field = *fields[i].type;
2444
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002445 string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n";
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002446 }
2447
2448 string += "} ";
2449
2450 return string;
2451 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002452 }
2453 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002454 {
2455 switch (type.getNominalSize())
2456 {
2457 case 2: return "float2x2";
2458 case 3: return "float3x3";
2459 case 4: return "float4x4";
2460 }
2461 }
2462 else
2463 {
2464 switch (type.getBasicType())
2465 {
2466 case EbtFloat:
2467 switch (type.getNominalSize())
2468 {
2469 case 1: return "float";
2470 case 2: return "float2";
2471 case 3: return "float3";
2472 case 4: return "float4";
2473 }
2474 case EbtInt:
2475 switch (type.getNominalSize())
2476 {
2477 case 1: return "int";
2478 case 2: return "int2";
2479 case 3: return "int3";
2480 case 4: return "int4";
2481 }
2482 case EbtBool:
2483 switch (type.getNominalSize())
2484 {
2485 case 1: return "bool";
2486 case 2: return "bool2";
2487 case 3: return "bool3";
2488 case 4: return "bool4";
2489 }
2490 case EbtVoid:
2491 return "void";
2492 case EbtSampler2D:
2493 return "sampler2D";
2494 case EbtSamplerCube:
2495 return "samplerCUBE";
apatrick@chromium.org65756022012-01-17 21:45:38 +00002496 case EbtSamplerExternalOES:
2497 return "sampler2D";
maxvujovic@gmail.comc6b3b3c2012-06-27 22:49:39 +00002498 default:
2499 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002500 }
2501 }
2502
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002503 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002504 return "<unknown type>";
2505}
2506
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002507TString OutputHLSL::textureString(const TType &type)
2508{
2509 switch (type.getBasicType())
2510 {
2511 case EbtSampler2D:
2512 return "Texture2D";
2513 case EbtSamplerCube:
2514 return "TextureCube";
2515 case EbtSamplerExternalOES:
2516 return "Texture2D";
2517 default:
2518 break;
2519 }
2520
2521 UNREACHABLE();
2522 return "<unknown texture type>";
2523}
2524
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002525TString OutputHLSL::arrayString(const TType &type)
2526{
2527 if (!type.isArray())
2528 {
2529 return "";
2530 }
2531
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002532 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002533}
2534
2535TString OutputHLSL::initializer(const TType &type)
2536{
2537 TString string;
2538
daniel@transgaming.comead23042010-04-29 03:35:36 +00002539 for (int component = 0; component < type.getObjectSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002540 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00002541 string += "0";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002542
daniel@transgaming.comead23042010-04-29 03:35:36 +00002543 if (component < type.getObjectSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002544 {
2545 string += ", ";
2546 }
2547 }
2548
daniel@transgaming.comead23042010-04-29 03:35:36 +00002549 return "{" + string + "}";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002550}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002551
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002552void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
daniel@transgaming.com63691862010-04-29 03:32:42 +00002553{
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002554 if (name == "")
2555 {
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002556 return; // Nameless structures don't have constructors
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002557 }
2558
daniel@transgaming.com43eecdc2012-03-20 20:10:33 +00002559 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2560 {
2561 return; // Already added
2562 }
2563
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002564 TType ctorType = type;
2565 ctorType.clearArrayness();
alokp@chromium.org58e54292010-08-24 21:40:03 +00002566 ctorType.setPrecision(EbpHigh);
2567 ctorType.setQualifier(EvqTemporary);
daniel@transgaming.com63691862010-04-29 03:32:42 +00002568
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002569 TString ctorName = type.getStruct() ? decorate(name) : name;
2570
2571 typedef std::vector<TType> ParameterArray;
2572 ParameterArray ctorParameters;
daniel@transgaming.com63691862010-04-29 03:32:42 +00002573
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002574 if (type.getStruct())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002575 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002576 mStructNames.insert(decorate(name));
2577
2578 TString structure;
2579 structure += "struct " + decorate(name) + "\n"
2580 "{\n";
2581
2582 const TTypeList &fields = *type.getStruct();
2583
2584 for (unsigned int i = 0; i < fields.size(); i++)
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002585 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002586 const TType &field = *fields[i].type;
2587
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002588 structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002589 }
2590
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002591 structure += "};\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002592
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002593 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002594 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002595 mStructDeclarations.push_back(structure);
2596 }
2597
2598 for (unsigned int i = 0; i < fields.size(); i++)
2599 {
2600 ctorParameters.push_back(*fields[i].type);
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002601 }
2602 }
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002603 else if (parameters)
2604 {
2605 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2606 {
2607 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2608 }
2609 }
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002610 else UNREACHABLE();
daniel@transgaming.com63691862010-04-29 03:32:42 +00002611
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002612 TString constructor;
2613
2614 if (ctorType.getStruct())
2615 {
2616 constructor += ctorName + " " + ctorName + "_ctor(";
2617 }
2618 else // Built-in type
2619 {
2620 constructor += typeString(ctorType) + " " + ctorName + "(";
2621 }
2622
2623 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2624 {
2625 const TType &type = ctorParameters[parameter];
2626
2627 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2628
2629 if (parameter < ctorParameters.size() - 1)
2630 {
2631 constructor += ", ";
2632 }
2633 }
2634
2635 constructor += ")\n"
2636 "{\n";
2637
2638 if (ctorType.getStruct())
2639 {
2640 constructor += " " + ctorName + " structure = {";
2641 }
2642 else
2643 {
2644 constructor += " return " + typeString(ctorType) + "(";
2645 }
2646
2647 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2648 {
2649 int dim = ctorType.getNominalSize();
2650 const TType &parameter = ctorParameters[0];
2651
2652 if (parameter.isScalar())
2653 {
2654 for (int row = 0; row < dim; row++)
2655 {
2656 for (int col = 0; col < dim; col++)
2657 {
2658 constructor += TString((row == col) ? "x0" : "0.0");
2659
2660 if (row < dim - 1 || col < dim - 1)
2661 {
2662 constructor += ", ";
2663 }
2664 }
2665 }
2666 }
2667 else if (parameter.isMatrix())
2668 {
2669 for (int row = 0; row < dim; row++)
2670 {
2671 for (int col = 0; col < dim; col++)
2672 {
2673 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2674 {
2675 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2676 }
2677 else
2678 {
2679 constructor += TString((row == col) ? "1.0" : "0.0");
2680 }
2681
2682 if (row < dim - 1 || col < dim - 1)
2683 {
2684 constructor += ", ";
2685 }
2686 }
2687 }
2688 }
2689 else UNREACHABLE();
2690 }
2691 else
2692 {
2693 int remainingComponents = ctorType.getObjectSize();
2694 int parameterIndex = 0;
2695
2696 while (remainingComponents > 0)
2697 {
2698 const TType &parameter = ctorParameters[parameterIndex];
2699 bool moreParameters = parameterIndex < (int)ctorParameters.size() - 1;
2700
2701 constructor += "x" + str(parameterIndex);
2702
2703 if (parameter.isScalar())
2704 {
2705 remainingComponents -= parameter.getObjectSize();
2706 }
2707 else if (parameter.isVector())
2708 {
2709 if (remainingComponents == parameter.getObjectSize() || moreParameters)
2710 {
2711 remainingComponents -= parameter.getObjectSize();
2712 }
2713 else if (remainingComponents < parameter.getNominalSize())
2714 {
2715 switch (remainingComponents)
2716 {
2717 case 1: constructor += ".x"; break;
2718 case 2: constructor += ".xy"; break;
2719 case 3: constructor += ".xyz"; break;
2720 case 4: constructor += ".xyzw"; break;
2721 default: UNREACHABLE();
2722 }
2723
2724 remainingComponents = 0;
2725 }
2726 else UNREACHABLE();
2727 }
2728 else if (parameter.isMatrix() || parameter.getStruct())
2729 {
2730 ASSERT(remainingComponents == parameter.getObjectSize() || moreParameters);
2731
2732 remainingComponents -= parameter.getObjectSize();
2733 }
2734 else UNREACHABLE();
2735
2736 if (moreParameters)
2737 {
2738 parameterIndex++;
2739 }
2740
2741 if (remainingComponents)
2742 {
2743 constructor += ", ";
2744 }
2745 }
2746 }
2747
2748 if (ctorType.getStruct())
2749 {
2750 constructor += "};\n"
2751 " return structure;\n"
2752 "}\n";
2753 }
2754 else
2755 {
2756 constructor += ");\n"
2757 "}\n";
2758 }
2759
daniel@transgaming.com63691862010-04-29 03:32:42 +00002760 mConstructors.insert(constructor);
2761}
2762
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002763const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2764{
2765 TInfoSinkBase &out = mBody;
2766
2767 if (type.getBasicType() == EbtStruct)
2768 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002769 out << structLookup(type.getTypeName()) + "_ctor(";
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002770
2771 const TTypeList *structure = type.getStruct();
2772
2773 for (size_t i = 0; i < structure->size(); i++)
2774 {
2775 const TType *fieldType = (*structure)[i].type;
2776
2777 constUnion = writeConstantUnion(*fieldType, constUnion);
2778
2779 if (i != structure->size() - 1)
2780 {
2781 out << ", ";
2782 }
2783 }
2784
2785 out << ")";
2786 }
2787 else
2788 {
2789 int size = type.getObjectSize();
2790 bool writeType = size > 1;
2791
2792 if (writeType)
2793 {
2794 out << typeString(type) << "(";
2795 }
2796
2797 for (int i = 0; i < size; i++, constUnion++)
2798 {
2799 switch (constUnion->getType())
2800 {
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +00002801 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002802 case EbtInt: out << constUnion->getIConst(); break;
alokp@chromium.org4e4facd2010-06-02 15:21:22 +00002803 case EbtBool: out << constUnion->getBConst(); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002804 default: UNREACHABLE();
2805 }
2806
2807 if (i != size - 1)
2808 {
2809 out << ", ";
2810 }
2811 }
2812
2813 if (writeType)
2814 {
2815 out << ")";
2816 }
2817 }
2818
2819 return constUnion;
2820}
2821
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002822TString OutputHLSL::scopeString(unsigned int depthLimit)
2823{
2824 TString string;
2825
2826 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2827 {
2828 string += "_" + str(i);
2829 }
2830
2831 return string;
2832}
2833
2834TString OutputHLSL::scopedStruct(const TString &typeName)
2835{
2836 if (typeName == "")
2837 {
2838 return typeName;
2839 }
2840
2841 return typeName + scopeString(mScopeDepth);
2842}
2843
2844TString OutputHLSL::structLookup(const TString &typeName)
2845{
2846 for (int depth = mScopeDepth; depth >= 0; depth--)
2847 {
2848 TString scopedName = decorate(typeName + scopeString(depth));
2849
2850 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2851 {
2852 if (*structName == scopedName)
2853 {
2854 return scopedName;
2855 }
2856 }
2857 }
2858
2859 UNREACHABLE(); // Should have found a matching constructor
2860
2861 return typeName;
2862}
2863
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002864TString OutputHLSL::decorate(const TString &string)
2865{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002866 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002867 {
2868 return "_" + string;
2869 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002870
2871 return string;
2872}
2873
apatrick@chromium.org65756022012-01-17 21:45:38 +00002874TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002875{
daniel@transgaming.comdb019952012-12-20 21:13:32 +00002876 if (type.getBasicType() == EbtSamplerExternalOES)
apatrick@chromium.org65756022012-01-17 21:45:38 +00002877 {
2878 return "ex_" + string;
2879 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002880
2881 return decorate(string);
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002882}
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002883
2884TString OutputHLSL::decorateField(const TString &string, const TType &structure)
2885{
2886 if (structure.getTypeName().compare(0, 3, "gl_") != 0)
2887 {
2888 return decorate(string);
2889 }
2890
2891 return string;
2892}
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002893
2894TString OutputHLSL::registerString(TIntermSymbol *operand)
2895{
2896 ASSERT(operand->getQualifier() == EvqUniform);
2897
2898 if (IsSampler(operand->getBasicType()))
2899 {
2900 return "s" + str(samplerRegister(operand));
2901 }
2902
2903 return "c" + str(uniformRegister(operand));
2904}
2905
2906int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
2907{
2908 const TType &type = sampler->getType();
2909 ASSERT(IsSampler(type.getBasicType()));
2910
2911 int index = mSamplerRegister;
2912 mSamplerRegister += sampler->totalRegisterCount();
2913
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00002914 declareUniform(type, sampler->getSymbol(), index);
2915
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002916 return index;
2917}
2918
2919int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
2920{
2921 const TType &type = uniform->getType();
2922 ASSERT(!IsSampler(type.getBasicType()));
2923
2924 int index = mUniformRegister;
2925 mUniformRegister += uniform->totalRegisterCount();
2926
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00002927 declareUniform(type, uniform->getSymbol(), index);
2928
daniel@transgaming.com652468c2012-12-20 21:11:57 +00002929 return index;
2930}
2931
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00002932void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
2933{
2934 const TTypeList *structure = type.getStruct();
2935
2936 if (!structure)
2937 {
2938 mActiveUniforms.push_back(Uniform(glVariableType(type), name.c_str(), type.getArraySize(), index));
2939 }
2940 else
2941 {
2942 if (type.isArray())
2943 {
2944 int elementIndex = index;
2945
2946 for (int i = 0; i < type.getArraySize(); i++)
2947 {
2948 for (size_t j = 0; j < structure->size(); j++)
2949 {
2950 const TType &fieldType = *(*structure)[j].type;
2951 const TString &fieldName = fieldType.getFieldName();
2952
2953 const TString uniformName = name + "[" + str(i) + "]." + fieldName;
2954 declareUniform(fieldType, uniformName, elementIndex);
daniel@transgaming.comc7ae02e2012-12-20 21:13:11 +00002955 elementIndex += fieldType.totalRegisterCount();
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00002956 }
2957 }
2958 }
2959 else
2960 {
2961 int fieldIndex = index;
2962
2963 for (size_t i = 0; i < structure->size(); i++)
2964 {
2965 const TType &fieldType = *(*structure)[i].type;
2966 const TString &fieldName = fieldType.getFieldName();
2967
2968 const TString uniformName = name + "." + fieldName;
2969 declareUniform(fieldType, uniformName, fieldIndex);
2970 fieldIndex += fieldType.totalRegisterCount();
2971 }
2972 }
2973 }
2974}
2975
2976GLenum OutputHLSL::glVariableType(const TType &type)
2977{
2978 if (type.getBasicType() == EbtFloat)
2979 {
2980 if (type.isScalar())
2981 {
2982 return GL_FLOAT;
2983 }
2984 else if (type.isVector())
2985 {
2986 switch(type.getNominalSize())
2987 {
2988 case 2: return GL_FLOAT_VEC2;
2989 case 3: return GL_FLOAT_VEC3;
2990 case 4: return GL_FLOAT_VEC4;
2991 default: UNREACHABLE();
2992 }
2993 }
2994 else if (type.isMatrix())
2995 {
2996 switch(type.getNominalSize())
2997 {
2998 case 2: return GL_FLOAT_MAT2;
2999 case 3: return GL_FLOAT_MAT3;
3000 case 4: return GL_FLOAT_MAT4;
3001 default: UNREACHABLE();
3002 }
3003 }
3004 else UNREACHABLE();
3005 }
3006 else if (type.getBasicType() == EbtInt)
3007 {
3008 if (type.isScalar())
3009 {
3010 return GL_INT;
3011 }
3012 else if (type.isVector())
3013 {
3014 switch(type.getNominalSize())
3015 {
3016 case 2: return GL_INT_VEC2;
3017 case 3: return GL_INT_VEC3;
3018 case 4: return GL_INT_VEC4;
3019 default: UNREACHABLE();
3020 }
3021 }
3022 else UNREACHABLE();
3023 }
3024 else if (type.getBasicType() == EbtBool)
3025 {
3026 if (type.isScalar())
3027 {
3028 return GL_BOOL;
3029 }
3030 else if (type.isVector())
3031 {
3032 switch(type.getNominalSize())
3033 {
3034 case 2: return GL_BOOL_VEC2;
3035 case 3: return GL_BOOL_VEC3;
3036 case 4: return GL_BOOL_VEC4;
3037 default: UNREACHABLE();
3038 }
3039 }
3040 else UNREACHABLE();
3041 }
3042 else if (type.getBasicType() == EbtSampler2D)
3043 {
3044 return GL_SAMPLER_2D;
3045 }
3046 else if (type.getBasicType() == EbtSamplerCube)
3047 {
3048 return GL_SAMPLER_CUBE;
3049 }
3050 else UNREACHABLE();
3051
3052 return GL_NONE;
3053}
3054
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003055}