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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000106 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000108 , fUsesGS(SkToBool(desc.getHeader().fExperimentalGS))
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
bsalomon@google.comb5158812013-05-13 18:50:25 +0000115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle)
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000116 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) {
117
118 const GrGLProgramDesc::KeyHeader& header = desc.getHeader();
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000119
bsalomon@google.com17504f52012-10-30 12:34:25 +0000120 fPositionVar = &fVSAttrs.push_back();
121 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000122 if (-1 != header.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000123 fLocalCoordsVar = &fVSAttrs.push_back();
124 fLocalCoordsVar->set(kVec2f_GrSLType,
125 GrGLShaderVar::kAttribute_TypeModifier,
126 "aLocalCoords");
127 } else {
128 fLocalCoordsVar = fPositionVar;
129 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000130 // Emit code to read the dst copy textue if necessary.
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000131 if (kNoDstRead_DstReadKey != header.fDstReadKey &&
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000132 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000133 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000134 const char* dstCopyTopLeftName;
135 const char* dstCopyCoordScaleName;
136 uint32_t configMask;
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000137 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000138 configMask = kA_GrColorComponentFlag;
139 } else {
140 configMask = kRGBA_GrColorComponentFlags;
141 }
142 fDstCopySampler.init(this, configMask, "rgba", 0);
143
144 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
145 kVec2f_GrSLType,
146 "DstCopyUpperLeft",
147 &dstCopyTopLeftName);
148 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
149 kVec2f_GrSLType,
150 "DstCopyCoordScale",
151 &dstCopyCoordScaleName);
152 const char* fragPos = this->fragmentPosition();
153 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
154 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
155 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
156 if (!topDown) {
157 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
158 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000159 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000160 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
161 this->fsCodeAppend(";\n\n");
162 }
163}
164
bsalomon@google.com42eff162013-04-02 12:50:49 +0000165bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
166 switch (feature) {
167 case kStandardDerivatives_GLSLFeature:
168 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
169 return false;
170 }
171 if (kES2_GrGLBinding == fCtxInfo.binding()) {
172 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
173 "GL_OES_standard_derivatives");
174 }
175 return true;
176 default:
177 GrCrash("Unexpected GLSLFeature requested.");
178 return false;
179 }
180}
181
182bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
183 switch (feature) {
184 case kFragCoordConventions_GLSLPrivateFeature:
185 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
186 return false;
187 }
188 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
189 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
190 "GL_ARB_fragment_coord_conventions");
191 }
192 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000193 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
194 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
195 return false;
196 }
197 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
198 "GL_EXT_shader_framebuffer_fetch");
199 return true;
200 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
201 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
202 return false;
203 }
204 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
205 "GL_NV_shader_framebuffer_fetch");
206 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000207 default:
208 GrCrash("Unexpected GLSLPrivateFeature requested.");
209 return false;
210 }
211}
212
213void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
214 if (!(featureBit & fFSFeaturesAddedMask)) {
215 fFSExtensions.appendf("#extension %s: require\n", extensionName);
216 fFSFeaturesAddedMask |= featureBit;
217 }
218}
219
bsalomon@google.com504976e2013-05-09 13:45:02 +0000220void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
221 if ('\0' == prefix) {
222 *out = name;
223 } else {
224 out->printf("%c%s", prefix, name);
225 }
226 if (fCodeStage.inStageCode()) {
227 if (out->endsWith('_')) {
228 // Names containing "__" are reserved.
229 out->append("x");
230 }
231 out->appendf("_Stage%d", fCodeStage.stageIndex());
232 }
233}
234
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000235const char* GrGLShaderBuilder::dstColor() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000236 if (fCodeStage.inStageCode()) {
237 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
238 if (!effect->willReadDstColor()) {
239 GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
240 "did not request access.");
241 return "";
242 }
243 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000244 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
245 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
246 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
247 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
248 return kFBFetchColorName;
249 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
250 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
251 return kFBFetchColorName;
252 } else if (fDstCopySampler.isInitialized()) {
253 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000254 } else {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000255 return "";
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000256 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000257}
258
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000259void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000260 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000261 switch (type) {
262 case kVertex_ShaderType:
263 string = &fVSCode;
264 break;
265 case kGeometry_ShaderType:
266 string = &fGSCode;
267 break;
268 case kFragment_ShaderType:
269 string = &fFSCode;
270 break;
271 default:
272 GrCrash("Invalid shader type");
273 }
274 string->appendf(format, args);
275}
276
277void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000278 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000279 switch (type) {
280 case kVertex_ShaderType:
281 string = &fVSCode;
282 break;
283 case kGeometry_ShaderType:
284 string = &fGSCode;
285 break;
286 case kFragment_ShaderType:
287 string = &fFSCode;
288 break;
289 default:
290 GrCrash("Invalid shader type");
291 }
292 string->append(str);
293}
294
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000295void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000296 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000297 const char* coordName,
298 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000299 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000300
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000301 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000302 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000303 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000304 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000305 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000306}
307
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000308void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
309 const GrGLShaderBuilder::TextureSampler& sampler,
310 const char* coordName,
311 GrSLType varyingType) {
312 GrAssert(kFragment_ShaderType == type);
313 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
314}
315
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000316void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000317 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000318 const char* modulation,
319 const GrGLShaderBuilder::TextureSampler& sampler,
320 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000321 GrSLType varyingType) {
322 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000323 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000324 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000325 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000326}
327
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000328GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
329 const GrTextureAccess& access,
330 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000331 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
332 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
333 return 1;
334 } else {
335 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000336 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000337}
338
339GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
340 const GrGLCaps& caps) {
341 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000342 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
343 return key;
344 }
345 GrAssert(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000346 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
347 // The fact that the config is alpha-only must be considered when generating code.
348 key |= kUseAlphaConfig_DstReadKeyBit;
349 }
350 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
351 key |= kTopLeftOrigin_DstReadKeyBit;
352 }
353 GrAssert(static_cast<DstReadKey>(key) == key);
354 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000355}
356
bsalomon@google.comb5158812013-05-13 18:50:25 +0000357GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
358 const GrGLCaps&) {
359 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
360 return kTopLeftFragPosRead_FragPosKey;
361 } else {
362 return kBottomLeftFragPosRead_FragPosKey;
363 }
364}
365
366
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000367const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
368 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
369 if (caps.textureRedSupport()) {
370 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
371 return gRedSmear;
372 } else {
373 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
374 GR_GL_ALPHA, GR_GL_ALPHA };
375 return gAlphaSmear;
376 }
377 } else {
378 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
379 return gStraight;
380 }
381}
382
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000383GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
384 GrSLType type,
385 const char* name,
386 int count,
387 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000388 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000389 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000390 GrAssert(0 == (~kVisibilityMask & visibility));
391 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000392
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000393 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000394 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000395 GR_DEBUGCODE(UniformHandle h2 =)
396 fUniformManager.appendUniform(type, count);
397 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
398 // by this function. Therefore, the handles should match.
399 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000400 uni.fVariable.setType(type);
401 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000402 this->nameVariable(uni.fVariable.accessName(), 'u', name);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000403 uni.fVariable.setArrayCount(count);
404 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000405
bsalomon@google.com032b2212012-07-16 13:36:18 +0000406 // If it is visible in both the VS and FS, the precision must match.
407 // We declare a default FS precision, but not a default VS. So set the var
408 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000409 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000410 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000411 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000412 }
413
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000414 if (NULL != outName) {
415 *outName = uni.fVariable.c_str();
416 }
417
bsalomon@google.com032b2212012-07-16 13:36:18 +0000418 return h;
419}
420
421const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
422 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000423}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000424
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000425bool GrGLShaderBuilder::addAttribute(GrSLType type,
426 const char* name) {
427 for (int i = 0; i < fVSAttrs.count(); ++i) {
428 const GrGLShaderVar& attr = fVSAttrs[i];
429 // if attribute already added, don't add it again
430 if (attr.getName().equals(name)) {
431 GrAssert(attr.getType() == type);
432 return false;
433 }
434 }
435 fVSAttrs.push_back().set(type,
436 GrGLShaderVar::kAttribute_TypeModifier,
437 name);
438 return true;
439}
440
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000441void GrGLShaderBuilder::addVarying(GrSLType type,
442 const char* name,
443 const char** vsOutName,
444 const char** fsInName) {
445 fVSOutputs.push_back();
446 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000447 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000448 this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
449
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000450 if (vsOutName) {
451 *vsOutName = fVSOutputs.back().getName().c_str();
452 }
453 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000454 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000455 if (fUsesGS) {
456 // if we have a GS take each varying in as an array
457 // and output as non-array.
458 fGSInputs.push_back();
459 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000460 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000461 fGSInputs.back().setUnsizedArray();
462 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
463 fGSOutputs.push_back();
464 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000465 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000466 this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000467 fsName = fGSOutputs.back().accessName();
468 } else {
469 fsName = fVSOutputs.back().accessName();
470 }
471 fFSInputs.push_back();
472 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000473 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000474 fFSInputs.back().setName(*fsName);
475 if (fsInName) {
476 *fsInName = fsName->c_str();
477 }
478}
479
bsalomon@google.com706f6682012-10-23 14:53:55 +0000480const char* GrGLShaderBuilder::fragmentPosition() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000481 if (fCodeStage.inStageCode()) {
482 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
483 if (!effect->willReadFragmentPosition()) {
484 GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
485 "did not request access.");
486 return "";
487 }
488 }
bsalomon@google.comb5158812013-05-13 18:50:25 +0000489 if (fTopLeftFragPosRead) {
490 if (!fSetupFragPosition) {
491 fFSInputs.push_back().set(kVec4f_GrSLType,
492 GrGLShaderVar::kIn_TypeModifier,
493 "gl_FragCoord",
494 GrGLShaderVar::kDefault_Precision);
495 fSetupFragPosition = true;
496 }
497 return "gl_FragCoord";
498 } else if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000499 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000500 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000501 fFSInputs.push_back().set(kVec4f_GrSLType,
502 GrGLShaderVar::kIn_TypeModifier,
503 "gl_FragCoord",
504 GrGLShaderVar::kDefault_Precision,
505 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000506 fSetupFragPosition = true;
507 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000508 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000509 } else {
510 static const char* kCoordName = "fragCoordYDown";
511 if (!fSetupFragPosition) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000512 // temporarily change the stage index because we're inserting non-stage code.
513 CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
514
bsalomon@google.com706f6682012-10-23 14:53:55 +0000515 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
516 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000517
bsalomon@google.com706f6682012-10-23 14:53:55 +0000518 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
519 kFloat_GrSLType,
520 "RTHeight",
521 &rtHeightName);
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000522
bsalomon@google.com706f6682012-10-23 14:53:55 +0000523 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
524 kCoordName, rtHeightName);
525 fSetupFragPosition = true;
526 }
527 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
528 return kCoordName;
529 }
530}
531
532
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000533void GrGLShaderBuilder::emitFunction(ShaderType shader,
534 GrSLType returnType,
535 const char* name,
536 int argCnt,
537 const GrGLShaderVar* args,
538 const char* body,
539 SkString* outName) {
540 GrAssert(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000541 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com504976e2013-05-09 13:45:02 +0000542 this->nameVariable(outName, '\0', name);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000543 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000544 fFSFunctions.append("(");
545 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000546 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000547 if (i < argCnt - 1) {
548 fFSFunctions.append(", ");
549 }
550 }
551 fFSFunctions.append(") {\n");
552 fFSFunctions.append(body);
553 fFSFunctions.append("}\n\n");
554}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000555
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000556namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000557
558inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
559 GrGLBinding binding,
560 SkString* str) {
561 // Desktop GLSL has added precision qualifiers but they don't do anything.
562 if (kES2_GrGLBinding == binding) {
563 switch (p) {
564 case GrGLShaderVar::kHigh_Precision:
565 str->append("precision highp float;\n");
566 break;
567 case GrGLShaderVar::kMedium_Precision:
568 str->append("precision mediump float;\n");
569 break;
570 case GrGLShaderVar::kLow_Precision:
571 str->append("precision lowp float;\n");
572 break;
573 case GrGLShaderVar::kDefault_Precision:
574 GrCrash("Default precision now allowed.");
575 default:
576 GrCrash("Unknown precision value.");
577 }
578 }
579}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000580}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000581
bsalomon@google.com032b2212012-07-16 13:36:18 +0000582void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000583 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000584 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000585 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000586 }
587}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000588
589void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
590 for (int i = 0; i < fUniforms.count(); ++i) {
591 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000592 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000593 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000594 }
595 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000596}
597
598void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000599 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
600
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000601 switch (type) {
602 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000603 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000604 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
605 this->appendDecls(fVSAttrs, shaderStr);
606 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000607 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000608 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000609 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000610 break;
611 case kGeometry_ShaderType:
612 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000613 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000614 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000615 this->appendDecls(fGSInputs, shaderStr);
616 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000617 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000618 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000619 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000620 } else {
621 shaderStr->reset();
622 }
623 break;
624 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000625 *shaderStr = version;
626 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000627 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000628 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000629 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000630 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
631 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000632 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000633 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000634 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000635 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000636 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000637 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000638 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000639 break;
640 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000641 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000642
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000643void GrGLShaderBuilder::finished(GrGLuint programID) {
644 fUniformManager.getUniformLocations(programID, fUniforms);
645}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000646
bsalomon@google.com504976e2013-05-09 13:45:02 +0000647void GrGLShaderBuilder::emitEffects(
648 const GrEffectStage* effectStages[],
649 const GrBackendEffectFactory::EffectKey effectKeys[],
650 int effectCnt,
651 SkString* fsInOutColor,
652 GrSLConstantVec* fsInOutColorKnownValue,
653 SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
654 GrGLEffect* glEffects[]) {
655 bool effectEmitted = false;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000656
bsalomon@google.com504976e2013-05-09 13:45:02 +0000657 SkString inColor = *fsInOutColor;
658 SkString outColor;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000659
bsalomon@google.com504976e2013-05-09 13:45:02 +0000660 for (int e = 0; e < effectCnt; ++e) {
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000661 GrAssert(NULL != effectStages[e] && NULL != effectStages[e]->getEffect());
bsalomon@google.com504976e2013-05-09 13:45:02 +0000662 const GrEffectStage& stage = *effectStages[e];
663 const GrEffectRef& effect = *stage.getEffect();
664
665 CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
666
667 int numTextures = effect->numTextures();
668 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
669 textureSamplers.push_back_n(numTextures);
670 for (int t = 0; t < numTextures; ++t) {
671 textureSamplers[t].init(this, &effect->textureAccess(t), t);
672 effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
673 }
674 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
675
676 int numAttributes = stage.getVertexAttribIndexCount();
677 const int* attributeIndices = stage.getVertexAttribIndices();
678 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
679 for (int a = 0; a < numAttributes; ++a) {
680 // TODO: Make addAttribute mangle the name.
681 SkString attributeName("aAttr");
682 attributeName.appendS32(attributeIndices[a]);
683 if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
684 fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
685 }
686 }
687
688 glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
689
690 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
691 // Effects have no way to communicate zeros, they treat an empty string as ones.
692 this->nameVariable(&inColor, '\0', "input");
693 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
694 }
695
696 // create var to hold stage result
697 this->nameVariable(&outColor, '\0', "output");
698 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
699
700 // Enclose custom code in a block to avoid namespace conflicts
701 SkString openBrace;
702 openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
703 this->fVSCode.append(openBrace);
704 this->fFSCode.append(openBrace);
705
706 glEffects[e]->emitCode(this,
707 drawEffect,
708 effectKeys[e],
709 outColor.c_str(),
710 inColor.isEmpty() ? NULL : inColor.c_str(),
711 textureSamplers);
712 this->fVSCode.append("\t}\n");
713 this->fFSCode.append("\t}\n");
714
715 inColor = outColor;
716 *fsInOutColorKnownValue = kNone_GrSLConstantVec;
717 effectEmitted = true;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000718 }
719
bsalomon@google.com504976e2013-05-09 13:45:02 +0000720 if (effectEmitted) {
721 *fsInOutColor = outColor;
722 }
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000723}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000724
725const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
726 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000727 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000728 attrib != attribEnd;
729 ++attrib) {
730 if (attrib->fIndex == attributeIndex) {
731 return &attrib->fName;
732 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000733 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000734
735 return NULL;
736}