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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000106 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
108 , fUsesGS(desc.fExperimentalGS)
109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
bsalomon@google.comb5158812013-05-13 18:50:25 +0000115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle)
116 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.fFragPosKey) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000117
bsalomon@google.com17504f52012-10-30 12:34:25 +0000118 fPositionVar = &fVSAttrs.push_back();
119 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
jvanverth@google.com054ae992013-04-01 20:06:51 +0000120 if (-1 != desc.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000121 fLocalCoordsVar = &fVSAttrs.push_back();
122 fLocalCoordsVar->set(kVec2f_GrSLType,
123 GrGLShaderVar::kAttribute_TypeModifier,
124 "aLocalCoords");
125 } else {
126 fLocalCoordsVar = fPositionVar;
127 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000128 // Emit code to read the dst copy textue if necessary.
bsalomon@google.comb5158812013-05-13 18:50:25 +0000129 if (kNoDstRead_DstReadKey != desc.fDstReadKey &&
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000130 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.comb5158812013-05-13 18:50:25 +0000131 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstReadKey);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000132 const char* dstCopyTopLeftName;
133 const char* dstCopyCoordScaleName;
134 uint32_t configMask;
bsalomon@google.comb5158812013-05-13 18:50:25 +0000135 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstReadKey)) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000136 configMask = kA_GrColorComponentFlag;
137 } else {
138 configMask = kRGBA_GrColorComponentFlags;
139 }
140 fDstCopySampler.init(this, configMask, "rgba", 0);
141
142 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
143 kVec2f_GrSLType,
144 "DstCopyUpperLeft",
145 &dstCopyTopLeftName);
146 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
147 kVec2f_GrSLType,
148 "DstCopyCoordScale",
149 &dstCopyCoordScaleName);
150 const char* fragPos = this->fragmentPosition();
151 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
152 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
153 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
154 if (!topDown) {
155 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
156 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000157 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000158 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
159 this->fsCodeAppend(";\n\n");
160 }
161}
162
bsalomon@google.com42eff162013-04-02 12:50:49 +0000163bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
164 switch (feature) {
165 case kStandardDerivatives_GLSLFeature:
166 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
167 return false;
168 }
169 if (kES2_GrGLBinding == fCtxInfo.binding()) {
170 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
171 "GL_OES_standard_derivatives");
172 }
173 return true;
174 default:
175 GrCrash("Unexpected GLSLFeature requested.");
176 return false;
177 }
178}
179
180bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
181 switch (feature) {
182 case kFragCoordConventions_GLSLPrivateFeature:
183 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
184 return false;
185 }
186 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
187 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
188 "GL_ARB_fragment_coord_conventions");
189 }
190 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000191 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
192 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
193 return false;
194 }
195 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
196 "GL_EXT_shader_framebuffer_fetch");
197 return true;
198 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
199 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
200 return false;
201 }
202 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
203 "GL_NV_shader_framebuffer_fetch");
204 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000205 default:
206 GrCrash("Unexpected GLSLPrivateFeature requested.");
207 return false;
208 }
209}
210
211void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
212 if (!(featureBit & fFSFeaturesAddedMask)) {
213 fFSExtensions.appendf("#extension %s: require\n", extensionName);
214 fFSFeaturesAddedMask |= featureBit;
215 }
216}
217
bsalomon@google.com504976e2013-05-09 13:45:02 +0000218void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
219 if ('\0' == prefix) {
220 *out = name;
221 } else {
222 out->printf("%c%s", prefix, name);
223 }
224 if (fCodeStage.inStageCode()) {
225 if (out->endsWith('_')) {
226 // Names containing "__" are reserved.
227 out->append("x");
228 }
229 out->appendf("_Stage%d", fCodeStage.stageIndex());
230 }
231}
232
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000233const char* GrGLShaderBuilder::dstColor() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000234 if (fCodeStage.inStageCode()) {
235 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
236 if (!effect->willReadDstColor()) {
237 GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
238 "did not request access.");
239 return "";
240 }
241 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000242 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
243 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
244 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
245 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
246 return kFBFetchColorName;
247 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
248 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
249 return kFBFetchColorName;
250 } else if (fDstCopySampler.isInitialized()) {
251 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000252 } else {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000253 return "";
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000254 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000255}
256
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000257void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000258 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000259 switch (type) {
260 case kVertex_ShaderType:
261 string = &fVSCode;
262 break;
263 case kGeometry_ShaderType:
264 string = &fGSCode;
265 break;
266 case kFragment_ShaderType:
267 string = &fFSCode;
268 break;
269 default:
270 GrCrash("Invalid shader type");
271 }
272 string->appendf(format, args);
273}
274
275void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000276 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000277 switch (type) {
278 case kVertex_ShaderType:
279 string = &fVSCode;
280 break;
281 case kGeometry_ShaderType:
282 string = &fGSCode;
283 break;
284 case kFragment_ShaderType:
285 string = &fFSCode;
286 break;
287 default:
288 GrCrash("Invalid shader type");
289 }
290 string->append(str);
291}
292
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000293void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000294 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000295 const char* coordName,
296 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000297 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000298
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000299 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000300 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000301 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000302 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000303 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000304}
305
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000306void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
307 const GrGLShaderBuilder::TextureSampler& sampler,
308 const char* coordName,
309 GrSLType varyingType) {
310 GrAssert(kFragment_ShaderType == type);
311 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
312}
313
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000314void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000315 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000316 const char* modulation,
317 const GrGLShaderBuilder::TextureSampler& sampler,
318 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000319 GrSLType varyingType) {
320 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000321 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000322 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000323 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000324}
325
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000326GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
327 const GrTextureAccess& access,
328 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000329 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
330 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
331 return 1;
332 } else {
333 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000334 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000335}
336
337GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
338 const GrGLCaps& caps) {
339 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000340 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
341 return key;
342 }
343 GrAssert(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000344 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
345 // The fact that the config is alpha-only must be considered when generating code.
346 key |= kUseAlphaConfig_DstReadKeyBit;
347 }
348 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
349 key |= kTopLeftOrigin_DstReadKeyBit;
350 }
351 GrAssert(static_cast<DstReadKey>(key) == key);
352 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000353}
354
bsalomon@google.comb5158812013-05-13 18:50:25 +0000355GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
356 const GrGLCaps&) {
357 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
358 return kTopLeftFragPosRead_FragPosKey;
359 } else {
360 return kBottomLeftFragPosRead_FragPosKey;
361 }
362}
363
364
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000365const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
366 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
367 if (caps.textureRedSupport()) {
368 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
369 return gRedSmear;
370 } else {
371 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
372 GR_GL_ALPHA, GR_GL_ALPHA };
373 return gAlphaSmear;
374 }
375 } else {
376 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
377 return gStraight;
378 }
379}
380
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000381GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
382 GrSLType type,
383 const char* name,
384 int count,
385 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000386 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000387 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000388 GrAssert(0 == (~kVisibilityMask & visibility));
389 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000390
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000391 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000392 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000393 GR_DEBUGCODE(UniformHandle h2 =)
394 fUniformManager.appendUniform(type, count);
395 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
396 // by this function. Therefore, the handles should match.
397 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000398 uni.fVariable.setType(type);
399 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000400 this->nameVariable(uni.fVariable.accessName(), 'u', name);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000401 uni.fVariable.setArrayCount(count);
402 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000403
bsalomon@google.com032b2212012-07-16 13:36:18 +0000404 // If it is visible in both the VS and FS, the precision must match.
405 // We declare a default FS precision, but not a default VS. So set the var
406 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000407 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000408 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000409 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000410 }
411
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000412 if (NULL != outName) {
413 *outName = uni.fVariable.c_str();
414 }
415
bsalomon@google.com032b2212012-07-16 13:36:18 +0000416 return h;
417}
418
419const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
420 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000421}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000422
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000423bool GrGLShaderBuilder::addAttribute(GrSLType type,
424 const char* name) {
425 for (int i = 0; i < fVSAttrs.count(); ++i) {
426 const GrGLShaderVar& attr = fVSAttrs[i];
427 // if attribute already added, don't add it again
428 if (attr.getName().equals(name)) {
429 GrAssert(attr.getType() == type);
430 return false;
431 }
432 }
433 fVSAttrs.push_back().set(type,
434 GrGLShaderVar::kAttribute_TypeModifier,
435 name);
436 return true;
437}
438
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000439void GrGLShaderBuilder::addVarying(GrSLType type,
440 const char* name,
441 const char** vsOutName,
442 const char** fsInName) {
443 fVSOutputs.push_back();
444 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000445 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000446 this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
447
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000448 if (vsOutName) {
449 *vsOutName = fVSOutputs.back().getName().c_str();
450 }
451 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000452 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000453 if (fUsesGS) {
454 // if we have a GS take each varying in as an array
455 // and output as non-array.
456 fGSInputs.push_back();
457 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000458 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000459 fGSInputs.back().setUnsizedArray();
460 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
461 fGSOutputs.push_back();
462 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000463 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000464 this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000465 fsName = fGSOutputs.back().accessName();
466 } else {
467 fsName = fVSOutputs.back().accessName();
468 }
469 fFSInputs.push_back();
470 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000471 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000472 fFSInputs.back().setName(*fsName);
473 if (fsInName) {
474 *fsInName = fsName->c_str();
475 }
476}
477
bsalomon@google.com706f6682012-10-23 14:53:55 +0000478const char* GrGLShaderBuilder::fragmentPosition() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000479 if (fCodeStage.inStageCode()) {
480 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
481 if (!effect->willReadFragmentPosition()) {
482 GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
483 "did not request access.");
484 return "";
485 }
486 }
bsalomon@google.comb5158812013-05-13 18:50:25 +0000487 if (fTopLeftFragPosRead) {
488 if (!fSetupFragPosition) {
489 fFSInputs.push_back().set(kVec4f_GrSLType,
490 GrGLShaderVar::kIn_TypeModifier,
491 "gl_FragCoord",
492 GrGLShaderVar::kDefault_Precision);
493 fSetupFragPosition = true;
494 }
495 return "gl_FragCoord";
496 } else if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000497 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000498 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000499 fFSInputs.push_back().set(kVec4f_GrSLType,
500 GrGLShaderVar::kIn_TypeModifier,
501 "gl_FragCoord",
502 GrGLShaderVar::kDefault_Precision,
503 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000504 fSetupFragPosition = true;
505 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000506 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000507 } else {
508 static const char* kCoordName = "fragCoordYDown";
509 if (!fSetupFragPosition) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000510 // temporarily change the stage index because we're inserting non-stage code.
511 CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
512
bsalomon@google.com706f6682012-10-23 14:53:55 +0000513 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
514 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000515
bsalomon@google.com706f6682012-10-23 14:53:55 +0000516 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
517 kFloat_GrSLType,
518 "RTHeight",
519 &rtHeightName);
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000520
bsalomon@google.com706f6682012-10-23 14:53:55 +0000521 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
522 kCoordName, rtHeightName);
523 fSetupFragPosition = true;
524 }
525 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
526 return kCoordName;
527 }
528}
529
530
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000531void GrGLShaderBuilder::emitFunction(ShaderType shader,
532 GrSLType returnType,
533 const char* name,
534 int argCnt,
535 const GrGLShaderVar* args,
536 const char* body,
537 SkString* outName) {
538 GrAssert(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000539 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com504976e2013-05-09 13:45:02 +0000540 this->nameVariable(outName, '\0', name);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000541 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000542 fFSFunctions.append("(");
543 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000544 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000545 if (i < argCnt - 1) {
546 fFSFunctions.append(", ");
547 }
548 }
549 fFSFunctions.append(") {\n");
550 fFSFunctions.append(body);
551 fFSFunctions.append("}\n\n");
552}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000553
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000554namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000555
556inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
557 GrGLBinding binding,
558 SkString* str) {
559 // Desktop GLSL has added precision qualifiers but they don't do anything.
560 if (kES2_GrGLBinding == binding) {
561 switch (p) {
562 case GrGLShaderVar::kHigh_Precision:
563 str->append("precision highp float;\n");
564 break;
565 case GrGLShaderVar::kMedium_Precision:
566 str->append("precision mediump float;\n");
567 break;
568 case GrGLShaderVar::kLow_Precision:
569 str->append("precision lowp float;\n");
570 break;
571 case GrGLShaderVar::kDefault_Precision:
572 GrCrash("Default precision now allowed.");
573 default:
574 GrCrash("Unknown precision value.");
575 }
576 }
577}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000578}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000579
bsalomon@google.com032b2212012-07-16 13:36:18 +0000580void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000581 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000582 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000583 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000584 }
585}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000586
587void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
588 for (int i = 0; i < fUniforms.count(); ++i) {
589 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000590 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000591 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000592 }
593 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000594}
595
596void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000597 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
598
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000599 switch (type) {
600 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000601 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000602 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
603 this->appendDecls(fVSAttrs, shaderStr);
604 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000605 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000606 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000607 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000608 break;
609 case kGeometry_ShaderType:
610 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000611 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000612 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000613 this->appendDecls(fGSInputs, shaderStr);
614 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000615 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000616 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000617 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000618 } else {
619 shaderStr->reset();
620 }
621 break;
622 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000623 *shaderStr = version;
624 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000625 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000626 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000627 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000628 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
629 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000630 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000631 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000632 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000633 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000634 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000635 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000636 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000637 break;
638 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000639 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000640
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000641void GrGLShaderBuilder::finished(GrGLuint programID) {
642 fUniformManager.getUniformLocations(programID, fUniforms);
643}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000644
bsalomon@google.com504976e2013-05-09 13:45:02 +0000645void GrGLShaderBuilder::emitEffects(
646 const GrEffectStage* effectStages[],
647 const GrBackendEffectFactory::EffectKey effectKeys[],
648 int effectCnt,
649 SkString* fsInOutColor,
650 GrSLConstantVec* fsInOutColorKnownValue,
651 SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
652 GrGLEffect* glEffects[]) {
653 bool effectEmitted = false;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000654
bsalomon@google.com504976e2013-05-09 13:45:02 +0000655 SkString inColor = *fsInOutColor;
656 SkString outColor;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000657
bsalomon@google.com504976e2013-05-09 13:45:02 +0000658 for (int e = 0; e < effectCnt; ++e) {
659 if (NULL == effectStages[e] || GrGLEffect::kNoEffectKey == effectKeys[e]) {
660 continue;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000661 }
bsalomon@google.com504976e2013-05-09 13:45:02 +0000662
663 GrAssert(NULL != effectStages[e]->getEffect());
664 const GrEffectStage& stage = *effectStages[e];
665 const GrEffectRef& effect = *stage.getEffect();
666
667 CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
668
669 int numTextures = effect->numTextures();
670 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
671 textureSamplers.push_back_n(numTextures);
672 for (int t = 0; t < numTextures; ++t) {
673 textureSamplers[t].init(this, &effect->textureAccess(t), t);
674 effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
675 }
676 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
677
678 int numAttributes = stage.getVertexAttribIndexCount();
679 const int* attributeIndices = stage.getVertexAttribIndices();
680 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
681 for (int a = 0; a < numAttributes; ++a) {
682 // TODO: Make addAttribute mangle the name.
683 SkString attributeName("aAttr");
684 attributeName.appendS32(attributeIndices[a]);
685 if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
686 fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
687 }
688 }
689
690 glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
691
692 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
693 // Effects have no way to communicate zeros, they treat an empty string as ones.
694 this->nameVariable(&inColor, '\0', "input");
695 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
696 }
697
698 // create var to hold stage result
699 this->nameVariable(&outColor, '\0', "output");
700 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
701
702 // Enclose custom code in a block to avoid namespace conflicts
703 SkString openBrace;
704 openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
705 this->fVSCode.append(openBrace);
706 this->fFSCode.append(openBrace);
707
708 glEffects[e]->emitCode(this,
709 drawEffect,
710 effectKeys[e],
711 outColor.c_str(),
712 inColor.isEmpty() ? NULL : inColor.c_str(),
713 textureSamplers);
714 this->fVSCode.append("\t}\n");
715 this->fFSCode.append("\t}\n");
716
717 inColor = outColor;
718 *fsInOutColorKnownValue = kNone_GrSLConstantVec;
719 effectEmitted = true;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000720 }
721
bsalomon@google.com504976e2013-05-09 13:45:02 +0000722 if (effectEmitted) {
723 *fsInOutColor = outColor;
724 }
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000725}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000726
727const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
728 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000729 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000730 attrib != attribEnd;
731 ++attrib) {
732 if (attrib->fIndex == attributeIndex) {
733 return &attrib->fName;
734 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000735 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000736
737 return NULL;
738}