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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2006 The Android Open Source Project
reed@android.com8a1c16f2008-12-17 15:59:43 +00003 *
epoger@google.comec3ed6a2011-07-28 14:26:00 +00004 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
reed@android.com8a1c16f2008-12-17 15:59:43 +00006 */
7
8#ifndef SkShader_DEFINED
9#define SkShader_DEFINED
10
11#include "SkBitmap.h"
12#include "SkFlattenable.h"
fmalitad0c4e092016-02-22 17:19:04 -080013#include "SkImageInfo.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000014#include "SkMask.h"
15#include "SkMatrix.h"
16#include "SkPaint.h"
bsalomon4beef912014-07-28 13:43:02 -070017#include "../gpu/GrColor.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000018
reed3061af42016-01-07 15:47:29 -080019class SkColorFilter;
reed0ccc62d2016-05-04 13:09:39 -070020class SkColorSpace;
reed@android.com8a1c16f2008-12-17 15:59:43 +000021class SkPath;
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +000022class SkPicture;
commit-bot@chromium.org79590552014-05-13 18:14:45 +000023class SkXfermode;
rileya@google.com03c1c352012-07-20 20:02:43 +000024class GrContext;
joshualittb0a8a372014-09-23 09:50:21 -070025class GrFragmentProcessor;
reed@android.com8a1c16f2008-12-17 15:59:43 +000026
27/** \class SkShader
reed@google.comad917992011-04-11 19:01:12 +000028 *
reed@google.com880dc472012-05-11 14:47:03 +000029 * Shaders specify the source color(s) for what is being drawn. If a paint
30 * has no shader, then the paint's color is used. If the paint has a
31 * shader, then the shader's color(s) are use instead, but they are
32 * modulated by the paint's alpha. This makes it easy to create a shader
33 * once (e.g. bitmap tiling or gradient) and then change its transparency
34 * w/o having to modify the original shader... only the paint's alpha needs
35 * to be modified.
reed@google.comad917992011-04-11 19:01:12 +000036 */
ctguil@chromium.org7ffb1b22011-03-15 21:27:08 +000037class SK_API SkShader : public SkFlattenable {
reed@android.com8a1c16f2008-12-17 15:59:43 +000038public:
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000039 SkShader(const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +000040 virtual ~SkShader();
41
reed@google.comad917992011-04-11 19:01:12 +000042 /**
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000043 * Returns the local matrix.
scroggoc870d492014-07-11 10:42:12 -070044 *
45 * FIXME: This can be incorrect for a Shader with its own local matrix
46 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000047 */
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
49
reed@android.com8a1c16f2008-12-17 15:59:43 +000050 enum TileMode {
reed@google.com0beaba52012-03-16 14:38:06 +000051 /** replicate the edge color if the shader draws outside of its
52 * original bounds
53 */
54 kClamp_TileMode,
55
56 /** repeat the shader's image horizontally and vertically */
57 kRepeat_TileMode,
58
59 /** repeat the shader's image horizontally and vertically, alternating
60 * mirror images so that adjacent images always seam
61 */
62 kMirror_TileMode,
63
64#if 0
65 /** only draw within the original domain, return 0 everywhere else */
66 kDecal_TileMode,
67#endif
reed19c25f12015-03-15 14:01:21 -070068 };
reed@android.com8a1c16f2008-12-17 15:59:43 +000069
reed19c25f12015-03-15 14:01:21 -070070 enum {
71 kTileModeCount = kMirror_TileMode + 1
reed@android.com8a1c16f2008-12-17 15:59:43 +000072 };
73
74 // override these in your subclass
75
76 enum Flags {
77 //!< set if all of the colors will be opaque
reed4e5a7582016-01-05 05:10:33 -080078 kOpaqueAlpha_Flag = 1 << 0,
reed@android.com5119bdb2009-06-12 21:27:03 +000079
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000080 /** set if the spans only vary in X (const in Y).
reed@android.com5119bdb2009-06-12 21:27:03 +000081 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
reed@android.com3c9b2a42009-08-27 19:28:37 +000082 that varies from left-to-right. This flag specifies this for
83 shadeSpan().
reed@android.com5119bdb2009-06-12 21:27:03 +000084 */
reed4e5a7582016-01-05 05:10:33 -080085 kConstInY32_Flag = 1 << 1,
fmalitaca058f52016-02-23 19:02:20 -080086
87 /** hint for the blitter that 4f is the preferred shading mode.
88 */
89 kPrefers4f_Flag = 1 << 2,
reed@android.com8a1c16f2008-12-17 15:59:43 +000090 };
91
reed@google.comad917992011-04-11 19:01:12 +000092 /**
junov@chromium.orgb6e16192011-12-09 15:48:03 +000093 * Returns true if the shader is guaranteed to produce only opaque
94 * colors, subject to the SkPaint using the shader to apply an opaque
95 * alpha value. Subclasses should override this to allow some
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000096 * optimizations.
junov@chromium.orgb6e16192011-12-09 15:48:03 +000097 */
98 virtual bool isOpaque() const { return false; }
99
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000100 /**
101 * ContextRec acts as a parameter bundle for creating Contexts.
102 */
103 struct ContextRec {
fmalitad0c4e092016-02-22 17:19:04 -0800104 enum DstType {
105 kPMColor_DstType, // clients prefer shading into PMColor dest
106 kPM4f_DstType, // clients prefer shading into PM4f dest
107 };
108
109 ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM,
110 DstType dstType)
reed56263c72015-06-05 11:31:26 -0700111 : fPaint(&paint)
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000112 , fMatrix(&matrix)
fmalitad0c4e092016-02-22 17:19:04 -0800113 , fLocalMatrix(localM)
114 , fPreferredDstType(dstType) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000115
fmalitad0c4e092016-02-22 17:19:04 -0800116 const SkPaint* fPaint; // the current paint associated with the draw
117 const SkMatrix* fMatrix; // the current matrix in the canvas
118 const SkMatrix* fLocalMatrix; // optional local matrix
119 const DstType fPreferredDstType; // the "natural" client dest type
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000120 };
121
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000122 class Context : public ::SkNoncopyable {
123 public:
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000124 Context(const SkShader& shader, const ContextRec&);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000125
126 virtual ~Context();
127
128 /**
129 * Called sometimes before drawing with this shader. Return the type of
130 * alpha your shader will return. The default implementation returns 0.
131 * Your subclass should override if it can (even sometimes) report a
132 * non-zero value, since that will enable various blitters to perform
133 * faster.
134 */
135 virtual uint32_t getFlags() const { return 0; }
136
137 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000138 * Called for each span of the object being drawn. Your subclass should
139 * set the appropriate colors (with premultiplied alpha) that correspond
140 * to the specified device coordinates.
141 */
142 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
143
reed6d3cef92016-01-22 01:04:29 -0800144 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count);
145
reed58fc94e2016-03-18 12:42:26 -0700146 struct BlitState;
147 typedef void (*BlitBW)(BlitState*,
148 int x, int y, const SkPixmap&, int count);
149 typedef void (*BlitAA)(BlitState*,
150 int x, int y, const SkPixmap&, int count, const SkAlpha[]);
151
reed830dfd82016-03-16 12:29:01 -0700152 struct BlitState {
reed58fc94e2016-03-18 12:42:26 -0700153 // inputs
reed830dfd82016-03-16 12:29:01 -0700154 Context* fCtx;
155 SkXfermode* fXfer;
reed58fc94e2016-03-18 12:42:26 -0700156
157 // outputs
reed830dfd82016-03-16 12:29:01 -0700158 enum { N = 2 };
159 void* fStorage[N];
reed58fc94e2016-03-18 12:42:26 -0700160 BlitBW fBlitBW;
161 BlitAA fBlitAA;
reed830dfd82016-03-16 12:29:01 -0700162 };
reed58fc94e2016-03-18 12:42:26 -0700163
164 // Returns true if one or more of the blitprocs are set in the BlitState
165 bool chooseBlitProcs(const SkImageInfo& info, BlitState* state) {
166 state->fBlitBW = nullptr;
167 state->fBlitAA = nullptr;
168 if (this->onChooseBlitProcs(info, state)) {
169 SkASSERT(state->fBlitBW || state->fBlitAA);
170 return true;
171 }
172 return false;
reed830dfd82016-03-16 12:29:01 -0700173 }
reed58fc94e2016-03-18 12:42:26 -0700174
herbc7a784c2015-12-18 09:52:15 -0800175 /**
176 * The const void* ctx is only const because all the implementations are const.
177 * This can be changed to non-const if a new shade proc needs to change the ctx.
178 */
179 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000180 virtual ShadeProc asAShadeProc(void** ctx);
181
182 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000183 * Similar to shadeSpan, but only returns the alpha-channel for a span.
184 * The default implementation calls shadeSpan() and then extracts the alpha
185 * values from the returned colors.
186 */
187 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
188
reedcc0e3112014-09-10 10:20:24 -0700189 // Notification from blitter::blitMask in case we need to see the non-alpha channels
190 virtual void set3DMask(const SkMask*) {}
191
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000192 protected:
193 // Reference to shader, so we don't have to dupe information.
194 const SkShader& fShader;
195
196 enum MatrixClass {
197 kLinear_MatrixClass, // no perspective
198 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
199 // scanline
200 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
201 };
202 static MatrixClass ComputeMatrixClass(const SkMatrix&);
203
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000204 uint8_t getPaintAlpha() const { return fPaintAlpha; }
205 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
206 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
207 const SkMatrix& getCTM() const { return fCTM; }
reed830dfd82016-03-16 12:29:01 -0700208
reed58fc94e2016-03-18 12:42:26 -0700209 virtual bool onChooseBlitProcs(const SkImageInfo&, BlitState*) { return false; }
reed830dfd82016-03-16 12:29:01 -0700210
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000211 private:
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000212 SkMatrix fCTM;
213 SkMatrix fTotalInverse;
214 uint8_t fPaintAlpha;
215 uint8_t fTotalInverseClass;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000216
217 typedef SkNoncopyable INHERITED;
218 };
reed@google.com7c2f27d2011-03-07 19:29:00 +0000219
reed@google.comad917992011-04-11 19:01:12 +0000220 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000221 * Create the actual object that does the shading.
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000222 * Size of storage must be >= contextSize.
reed@google.coma641f3f2012-12-13 22:16:30 +0000223 */
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000224 Context* createContext(const ContextRec&, void* storage) const;
reed@google.coma641f3f2012-12-13 22:16:30 +0000225
226 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000227 * Return the size of a Context returned by createContext.
reed@google.comad917992011-04-11 19:01:12 +0000228 */
reed773ceda2016-03-03 18:18:25 -0800229 size_t contextSize(const ContextRec&) const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000230
reed@google.comad917992011-04-11 19:01:12 +0000231 /**
reed0f0af232015-09-08 11:02:04 -0700232 * Returns true if this shader is just a bitmap, and if not null, returns the bitmap,
233 * localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the
234 * out-parameters.
reed@android.comf2b98d62010-12-20 18:26:13 +0000235 */
reed0f0af232015-09-08 11:02:04 -0700236 bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const {
237 return this->onIsABitmap(outTexture, outMatrix, xy);
scroggoff390c92015-09-08 06:24:08 -0700238 }
reed0f0af232015-09-08 11:02:04 -0700239
reedf5822822015-08-19 11:46:38 -0700240 bool isABitmap() const {
241 return this->isABitmap(nullptr, nullptr, nullptr);
242 }
243
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000244 /**
245 * If the shader subclass can be represented as a gradient, asAGradient
246 * returns the matching GradientType enum (or kNone_GradientType if it
247 * cannot). Also, if info is not null, asAGradient populates info with
248 * the relevant (see below) parameters for the gradient. fColorCount
249 * is both an input and output parameter. On input, it indicates how
250 * many entries in fColors and fColorOffsets can be used, if they are
251 * non-NULL. After asAGradient has run, fColorCount indicates how
252 * many color-offset pairs there are in the gradient. If there is
253 * insufficient space to store all of the color-offset pairs, fColors
254 * and fColorOffsets will not be altered. fColorOffsets specifies
255 * where on the range of 0 to 1 to transition to the given color.
256 * The meaning of fPoint and fRadius is dependant on the type of gradient.
257 *
258 * None:
259 * info is ignored.
260 * Color:
261 * fColorOffsets[0] is meaningless.
262 * Linear:
263 * fPoint[0] and fPoint[1] are the end-points of the gradient
264 * Radial:
265 * fPoint[0] and fRadius[0] are the center and radius
reed71a6cbf2015-05-04 08:32:51 -0700266 * Conical:
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000267 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
268 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
269 * Sweep:
270 * fPoint[0] is the center of the sweep.
271 */
272
273 enum GradientType {
274 kNone_GradientType,
275 kColor_GradientType,
276 kLinear_GradientType,
277 kRadial_GradientType,
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000278 kSweep_GradientType,
reed@google.com83226972012-06-07 20:26:47 +0000279 kConical_GradientType,
280 kLast_GradientType = kConical_GradientType
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000281 };
282
283 struct GradientInfo {
284 int fColorCount; //!< In-out parameter, specifies passed size
285 // of fColors/fColorOffsets on input, and
286 // actual number of colors/offsets on
287 // output.
288 SkColor* fColors; //!< The colors in the gradient.
289 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
290 SkPoint fPoint[2]; //!< Type specific, see above.
291 SkScalar fRadius[2]; //!< Type specific, see above.
292 TileMode fTileMode; //!< The tile mode used.
reed@google.com3d3a8602013-05-24 14:58:44 +0000293 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000294 };
295
296 virtual GradientType asAGradient(GradientInfo* info) const;
297
rileya@google.com03c1c352012-07-20 20:02:43 +0000298 /**
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000299 * If the shader subclass is composed of two shaders, return true, and if rec is not NULL,
300 * fill it out with info about the shader.
commit-bot@chromium.org30558792014-05-14 14:28:34 +0000301 *
302 * These are bare pointers; the ownership and reference count are unchanged.
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000303 */
304
305 struct ComposeRec {
306 const SkShader* fShaderA;
307 const SkShader* fShaderB;
308 const SkXfermode* fMode;
309 };
310
djsollenc87dd2c2014-11-14 11:11:46 -0800311 virtual bool asACompose(ComposeRec*) const { return false; }
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000312
bungeman06ca8ec2016-06-09 08:01:03 -0700313#if SK_SUPPORT_GPU
brianosman839345d2016-07-22 11:04:53 -0700314 struct AsFPArgs {
315 AsFPArgs(GrContext* context,
316 const SkMatrix* viewMatrix,
317 const SkMatrix* localMatrix,
318 SkFilterQuality filterQuality,
319 SkSourceGammaTreatment gammaTreatment)
320 : fContext(context)
321 , fViewMatrix(viewMatrix)
322 , fLocalMatrix(localMatrix)
323 , fFilterQuality(filterQuality)
324 , fGammaTreatment(gammaTreatment) {}
325
326 GrContext* fContext;
327 const SkMatrix* fViewMatrix;
328 const SkMatrix* fLocalMatrix;
329 SkFilterQuality fFilterQuality;
330 SkSourceGammaTreatment fGammaTreatment;
331 };
332
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000333 /**
bsalomonc21b09e2015-08-28 18:46:56 -0700334 * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
335 * returned if there is no GPU implementation.
bsalomon83d081a2014-07-08 09:56:10 -0700336 *
bsalomonc21b09e2015-08-28 18:46:56 -0700337 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix,
338 * local matrix, and filter quality directly.
bsalomon83d081a2014-07-08 09:56:10 -0700339 *
bsalomonc21b09e2015-08-28 18:46:56 -0700340 * The GrContext may be used by the to create textures that are required by the returned
341 * processor.
bsalomonf1b7a1d2015-09-28 06:26:28 -0700342 *
343 * The returned GrFragmentProcessor should expect an unpremultiplied input color and
344 * produce a premultiplied output.
rileya@google.com03c1c352012-07-20 20:02:43 +0000345 */
brianosman839345d2016-07-22 11:04:53 -0700346 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const;
bungeman06ca8ec2016-06-09 08:01:03 -0700347#endif
rileya@google.com03c1c352012-07-20 20:02:43 +0000348
reed8367b8c2014-08-22 08:30:20 -0700349 /**
350 * If the shader can represent its "average" luminance in a single color, return true and
351 * if color is not NULL, return that color. If it cannot, return false and ignore the color
352 * parameter.
353 *
354 * Note: if this returns true, the returned color will always be opaque, as only the RGB
355 * components are used to compute luminance.
356 */
357 bool asLuminanceColor(SkColor*) const;
358
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000359#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
360 /**
361 * If the shader is a custom shader which has data the caller might want, call this function
362 * to get that data.
363 */
scroggo01c412e2014-11-24 09:05:35 -0800364 virtual bool asACustomShader(void** /* customData */) const { return false; }
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000365#endif
366
reed@android.com8a1c16f2008-12-17 15:59:43 +0000367 //////////////////////////////////////////////////////////////////////////
reedf880e452015-12-30 13:39:41 -0800368 // Methods to create combinations or variants of shaders
reed@android.com8a1c16f2008-12-17 15:59:43 +0000369
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000370 /**
reedf880e452015-12-30 13:39:41 -0800371 * Return a shader that will apply the specified localMatrix to this shader.
372 * The specified matrix will be applied before any matrix associated with this shader.
373 */
reed150835e2016-03-10 06:36:49 -0800374 sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
reed3061af42016-01-07 15:47:29 -0800375
376 /**
377 * Create a new shader that produces the same colors as invoking this shader and then applying
378 * the colorfilter.
379 */
reedd053ce92016-03-22 10:17:23 -0700380 sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
reeda2b340f2016-02-10 08:53:15 -0800381
reedf880e452015-12-30 13:39:41 -0800382 //////////////////////////////////////////////////////////////////////////
383 // Factory methods for stock shaders
384
385 /**
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000386 * Call this to create a new "empty" shader, that will not draw anything.
387 */
reed8a21c9f2016-03-08 18:50:00 -0800388 static sk_sp<SkShader> MakeEmptyShader();
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000389
reed8367b8c2014-08-22 08:30:20 -0700390 /**
391 * Call this to create a new shader that just draws the specified color. This should always
392 * draw the same as a paint with this color (and no shader).
393 */
reed8a21c9f2016-03-08 18:50:00 -0800394 static sk_sp<SkShader> MakeColorShader(SkColor);
reed8367b8c2014-08-22 08:30:20 -0700395
reed0ccc62d2016-05-04 13:09:39 -0700396 /**
397 * Create a shader that draws the specified color (in the specified colorspace).
398 *
399 * This works around the limitation that SkPaint::setColor() only takes byte values, and does
400 * not support specific colorspaces.
401 */
402 static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>);
403
reed8a21c9f2016-03-08 18:50:00 -0800404 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
405 SkXfermode::Mode);
406
407#ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR
408 static SkShader* CreateEmptyShader() { return MakeEmptyShader().release(); }
409 static SkShader* CreateColorShader(SkColor c) { return MakeColorShader(c).release(); }
410 static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
411 const SkMatrix* localMatrix = nullptr) {
412 return MakeBitmapShader(src, tmx, tmy, localMatrix).release();
413 }
414 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode::Mode mode);
415 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode* xfer);
416 static SkShader* CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy,
417 const SkMatrix* localMatrix, const SkRect* tile);
reed150835e2016-03-10 06:36:49 -0800418
419 SkShader* newWithLocalMatrix(const SkMatrix& matrix) const {
420 return this->makeWithLocalMatrix(matrix).release();
421 }
reedd053ce92016-03-22 10:17:23 -0700422 SkShader* newWithColorFilter(SkColorFilter* filter) const;
reed8a21c9f2016-03-08 18:50:00 -0800423#endif
reeda2b340f2016-02-10 08:53:15 -0800424
425 /**
426 * Create a new compose shader, given shaders dst, src, and a combining xfermode mode.
427 * The xfermode is called with the output of the two shaders, and its output is returned.
428 * If xfer is null, SkXfermode::kSrcOver_Mode is assumed.
429 *
reed8a21c9f2016-03-08 18:50:00 -0800430 * The caller is responsible for managing its reference-count for the xfer (if not null).
reeda2b340f2016-02-10 08:53:15 -0800431 */
reed8a21c9f2016-03-08 18:50:00 -0800432 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
reedcfb6bdf2016-03-29 11:32:50 -0700433 sk_sp<SkXfermode> xfer);
434#ifdef SK_SUPPORT_LEGACY_XFERMODE_PTR
435 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
reed8a21c9f2016-03-08 18:50:00 -0800436 SkXfermode* xfer);
reedcfb6bdf2016-03-29 11:32:50 -0700437#endif
reeda2b340f2016-02-10 08:53:15 -0800438
reed@android.com8a1c16f2008-12-17 15:59:43 +0000439 /** Call this to create a new shader that will draw with the specified bitmap.
reed@google.com99c114e2012-05-03 20:14:26 +0000440 *
441 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions
442 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
443 * may be returned.
444 *
commit-bot@chromium.org91246b92013-12-05 15:43:19 +0000445 * If the src is kA8_Config then that mask will be colorized using the color on
446 * the paint.
447 *
reed@google.com99c114e2012-05-03 20:14:26 +0000448 * @param src The bitmap to use inside the shader
449 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
450 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
451 * @return Returns a new shader object. Note: this function never returns null.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000452 */
reed8a21c9f2016-03-08 18:50:00 -0800453 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
454 const SkMatrix* localMatrix = nullptr);
reed@android.com8a1c16f2008-12-17 15:59:43 +0000455
halcanarya5f46e12015-09-08 07:12:25 -0700456 // NOTE: You can create an SkImage Shader with SkImage::newShader().
457
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000458 /** Call this to create a new shader that will draw with the specified picture.
459 *
460 * @param src The picture to use inside the shader (if not NULL, its ref count
commit-bot@chromium.org855e88e2014-04-21 19:33:12 +0000461 * is incremented). The SkPicture must not be changed after
462 * successfully creating a picture shader.
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000463 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
464 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
fmalitab5f78262014-08-06 13:07:15 -0700465 * @param tile The tile rectangle in picture coordinates: this represents the subset
466 * (or superset) of the picture used when building a tile. It is not
467 * affected by localMatrix and does not imply scaling (only translation
468 * and cropping). If null, the tile rect is considered equal to the picture
469 * bounds.
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000470 * @return Returns a new shader object. Note: this function never returns null.
471 */
reed7fb4f8b2016-03-11 04:33:52 -0800472 static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
reed8a21c9f2016-03-08 18:50:00 -0800473 const SkMatrix* localMatrix, const SkRect* tile);
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000474
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000475 /**
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000476 * If this shader can be represented by another shader + a localMatrix, return that shader
477 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter.
478 *
479 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
480 * of the caller to balance that with unref() when they are done.
481 */
482 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
483
robertphillips0a482f42015-01-26 07:00:04 -0800484 SK_TO_STRING_VIRT()
mtklein3b375452016-04-04 14:57:19 -0700485 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
commit-bot@chromium.orgc0b7e102013-10-23 17:06:21 +0000486
reed@android.com8a1c16f2008-12-17 15:59:43 +0000487protected:
mtklein36352bf2015-03-25 18:17:31 -0700488 void flatten(SkWriteBuffer&) const override;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000489
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000490 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000491
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000492 /**
493 * Your subclass must also override contextSize() if it overrides onCreateContext().
494 * Base class impl returns NULL.
495 */
496 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
497
reed773ceda2016-03-03 18:18:25 -0800498 /**
499 * Override this if your subclass overrides createContext, to return the correct size of
500 * your subclass' context.
501 */
502 virtual size_t onContextSize(const ContextRec&) const;
503
reed8367b8c2014-08-22 08:30:20 -0700504 virtual bool onAsLuminanceColor(SkColor*) const {
505 return false;
506 }
reed0f0af232015-09-08 11:02:04 -0700507
508 virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const {
509 return false;
510 }
511
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000512private:
scroggoef0fd612014-07-11 11:33:52 -0700513 // This is essentially const, but not officially so it can be modified in
514 // constructors.
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000515 SkMatrix fLocalMatrix;
scroggoc870d492014-07-11 10:42:12 -0700516
517 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor.
518 friend class SkLocalMatrixShader;
reed7a4d8472015-09-15 13:33:58 -0700519 friend class SkBitmapProcShader; // for computeTotalInverse()
scroggoc870d492014-07-11 10:42:12 -0700520
reed@android.com8a1c16f2008-12-17 15:59:43 +0000521 typedef SkFlattenable INHERITED;
522};
523
524#endif