Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
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| 10 | // * Redistributions in binary form must reproduce the above |
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| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
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| 29 | |
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Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 31 | // VK tests |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 63 | #include <vulkan.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 71 | #include <vkDbg.h> |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 81 | #include "vkrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 83 | void VKAPI myDbgFunc( |
| 84 | VK_DBG_MSG_TYPE msgType, |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 85 | VkValidationLevel validationLevel, |
Mike Stroyan | 230e625 | 2015-04-17 12:36:38 -0600 | [diff] [blame] | 86 | VkObject srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 94 | case VK_DBG_MSG_WARNING: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 97 | case VK_DBG_MSG_ERROR: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 120 | struct VertexUV |
| 121 | { |
| 122 | float posX, posY, posZ, posW; // Position data |
| 123 | float u, v; // texture u,v |
| 124 | }; |
| 125 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 126 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 127 | #define UV(_u_, _v_) (_u_), (_v_) |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 128 | |
| 129 | static const Vertex g_vbData[] = |
| 130 | { |
| 131 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 133 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 134 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 135 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 136 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 137 | |
| 138 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 139 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 143 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 144 | |
| 145 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 147 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 148 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 149 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 150 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 154 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 157 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 160 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 161 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 162 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 163 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 164 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 165 | |
| 166 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 167 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 168 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 169 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 172 | }; |
| 173 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 174 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 175 | { |
| 176 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 177 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 178 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 179 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 180 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 182 | |
| 183 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 184 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 187 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 188 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 189 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 190 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 191 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 192 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 193 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 194 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 195 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 196 | |
| 197 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 198 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 199 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 200 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 201 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 202 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 203 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 204 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 205 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 206 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 207 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 208 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 209 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 210 | |
| 211 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 212 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 213 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 214 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 215 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 216 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 217 | }; |
| 218 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 219 | static const VertexUV g_vb_texture_Data[] = |
| 220 | { |
| 221 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 222 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 223 | { XYZ1( -1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 224 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 225 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 226 | { XYZ1( -1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 227 | |
| 228 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 229 | { XYZ1( 1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 230 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 231 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 232 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 233 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 234 | |
| 235 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 236 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 237 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 238 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 239 | { XYZ1( -1, -1, 1 ), UV( 0.f, 1.f ) }, |
| 240 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 241 | |
| 242 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 243 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 244 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 245 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 246 | { XYZ1( 1, 1, -1 ), UV( 1.f, 0.f ) }, |
| 247 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 248 | |
| 249 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 250 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 251 | { XYZ1( 1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 252 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 253 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 254 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 255 | |
| 256 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 257 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 258 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 259 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 260 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 261 | { XYZ1( 1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 262 | }; |
| 263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 264 | class VkRenderTest : public VkRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 265 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 266 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 267 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 268 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 269 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer); |
| 270 | void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 271 | void InitDepthStencil(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 272 | void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 273 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 274 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer); |
| 275 | VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 276 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 277 | protected: |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 278 | VkImage m_texture; |
| 279 | VkImageView m_textureView; |
| 280 | VkImageViewAttachInfo m_textureViewInfo; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 281 | VkDeviceMemory m_textureMem; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 282 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 283 | VkSampler m_sampler; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 284 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 285 | |
| 286 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 287 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 288 | this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 289 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 290 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 291 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 292 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 293 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 294 | this->app_info.apiVersion = VK_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 295 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 296 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 297 | m_textureViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 298 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 299 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 300 | } |
| 301 | |
| 302 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 303 | // Clean up resources before we reset |
| 304 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 305 | } |
| 306 | }; |
| 307 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 308 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 309 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 310 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 311 | |
| 312 | result = cmdBuffer.BeginCommandBuffer(); |
| 313 | |
| 314 | /* |
| 315 | * For render test all drawing happens in a single render pass |
| 316 | * on a single command buffer. |
| 317 | */ |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 318 | if (VK_SUCCESS == result) { |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 319 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 320 | } |
| 321 | |
| 322 | return result; |
| 323 | } |
| 324 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 325 | VkResult VkRenderTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 326 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 327 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 328 | |
| 329 | cmdBuffer.EndRenderPass(renderPass()); |
| 330 | |
| 331 | result = cmdBuffer.EndCommandBuffer(); |
| 332 | |
| 333 | return result; |
| 334 | } |
| 335 | |
| 336 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 337 | void VkRenderTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 338 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 339 | if (m_depthStencil->Initialized()) { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 340 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 341 | } else { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 342 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 343 | } |
| 344 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 345 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 346 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_RASTER, m_stateRaster); |
| 347 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_VIEWPORT, m_stateViewport); |
| 348 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_COLOR_BLEND, m_colorBlend); |
| 349 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_DEPTH_STENCIL, m_stateDepthStencil); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 350 | descriptorSet.CreateVKDescriptorSet(cmdBuffer); |
| 351 | pipelineobj.CreateVKPipeline(descriptorSet); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 352 | cmdBuffer->BindPipeline(pipelineobj); |
Chia-I Wu | 862c557 | 2015-03-28 15:23:55 +0800 | [diff] [blame] | 353 | cmdBuffer->BindDescriptorSet(descriptorSet); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 354 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 355 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 356 | void VkRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 357 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 358 | { |
| 359 | int i; |
| 360 | glm::mat4 MVP; |
| 361 | int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 362 | VkResult err; |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 363 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 364 | /* Only do 3 positions to avoid back face cull */ |
| 365 | for (i = 0; i < 3; i++) { |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 366 | void *pData = constantBuffer->map(); |
| 367 | |
| 368 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 369 | MVP = Projection * View * Model; |
| 370 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 371 | |
| 372 | constantBuffer->unmap(); |
| 373 | |
| 374 | // submit the command buffer to the universal queue |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 375 | cmdBuffer->QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 376 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 377 | err = vkQueueWaitIdle( m_device->m_queue ); |
| 378 | ASSERT_VK_SUCCESS( err ); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 379 | |
| 380 | // Wait for work to finish before cleaning up. |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 381 | vkDeviceWaitIdle(m_device->device()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 382 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 383 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 384 | RecordImage(m_renderTargets[0]); |
| 385 | } |
| 386 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 387 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 388 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 389 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 390 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 391 | |
| 392 | printf("%s: \n", note); |
| 393 | for (i=0; i<4; i++) { |
| 394 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 395 | } |
| 396 | printf("\n"); |
| 397 | fflush(stdout); |
| 398 | } |
| 399 | |
| 400 | void dumpVec4(const char *note, glm::vec4 vector) |
| 401 | { |
| 402 | printf("%s: \n", note); |
| 403 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 404 | printf("\n"); |
| 405 | fflush(stdout); |
| 406 | } |
| 407 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 408 | struct vktriangle_vs_uniform { |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 409 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 410 | float mvp[4][4]; |
| 411 | float position[3][4]; |
| 412 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 413 | }; |
| 414 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 415 | void VkRenderTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 416 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 417 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 418 | vkDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 419 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 420 | // Create identity matrix |
| 421 | int i; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 422 | struct vktriangle_vs_uniform data; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 423 | |
| 424 | glm::mat4 Projection = glm::mat4(1.0f); |
| 425 | glm::mat4 View = glm::mat4(1.0f); |
| 426 | glm::mat4 Model = glm::mat4(1.0f); |
| 427 | glm::mat4 MVP = Projection * View * Model; |
| 428 | const int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 429 | const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 430 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 431 | |
| 432 | static const Vertex tri_data[] = |
| 433 | { |
| 434 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 435 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 436 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 437 | }; |
| 438 | |
| 439 | for (i=0; i<3; i++) { |
| 440 | data.position[i][0] = tri_data[i].posX; |
| 441 | data.position[i][1] = tri_data[i].posY; |
| 442 | data.position[i][2] = tri_data[i].posZ; |
| 443 | data.position[i][3] = tri_data[i].posW; |
| 444 | data.color[i][0] = tri_data[i].r; |
| 445 | data.color[i][1] = tri_data[i].g; |
| 446 | data.color[i][2] = tri_data[i].b; |
| 447 | data.color[i][3] = tri_data[i].a; |
| 448 | } |
| 449 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 450 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 451 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 452 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 453 | VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 454 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 455 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 456 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 457 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 458 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 459 | pipelineobj.AddShader(&vs); |
| 460 | pipelineobj.AddShader(&ps); |
| 461 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 462 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 463 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 464 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 465 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 466 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 467 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 468 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 469 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 470 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 471 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 472 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 473 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 474 | pDSDumpDot((char*)"triTest2.dot"); |
| 475 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 476 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 477 | // render triangle |
| 478 | cmdBuffer.Draw(0, 3, 0, 1); |
| 479 | |
| 480 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 481 | EndCommandBuffer(cmdBuffer); |
| 482 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 483 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 484 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 485 | RecordImages(m_renderTargets); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 486 | |
| 487 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 488 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 489 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 490 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 491 | //uint64_t objTrackGetObjectCount(VkObjectType type) |
| 492 | OBJ_TRACK_GET_OBJECTS_COUNT pObjTrackGetObjectsCount = (OBJ_TRACK_GET_OBJECTS_COUNT)vkGetProcAddr(gpu(), (char*)"objTrackGetObjectsCount"); |
| 493 | uint64_t numObjects = pObjTrackGetObjectsCount(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 494 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 495 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 496 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 497 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 498 | pObjTrackGetObjs(numObjects, pObjNodeArray); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 499 | for (i=0; i < numObjects; i++) { |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 500 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_from_vulkan_object_type(pObjNodeArray[i].objType), pObjNodeArray[i].vkObj, pObjNodeArray[i].numUses); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 501 | } |
| 502 | free(pObjNodeArray); |
| 503 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 504 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 505 | } |
| 506 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 507 | TEST_F(VkRenderTest, VKTriangle_FragColor) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 508 | { |
| 509 | static const char *vertShaderText = |
| 510 | "#version 140\n" |
| 511 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 512 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 513 | "\n" |
| 514 | "layout(binding = 0) uniform buf {\n" |
| 515 | " mat4 MVP;\n" |
| 516 | " vec4 position[3];\n" |
| 517 | " vec4 color[3];\n" |
| 518 | "} ubuf;\n" |
| 519 | "\n" |
| 520 | "layout (location = 0) out vec4 outColor;\n" |
| 521 | "\n" |
| 522 | "void main() \n" |
| 523 | "{\n" |
| 524 | " outColor = ubuf.color[gl_VertexID];\n" |
| 525 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 526 | "}\n"; |
| 527 | |
| 528 | static const char *fragShaderText = |
| 529 | "#version 140\n" |
| 530 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 531 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 532 | "\n" |
| 533 | "layout (location = 0) in vec4 inColor;\n" |
| 534 | "\n" |
| 535 | "void main()\n" |
| 536 | "{\n" |
| 537 | " gl_FragColor = inColor;\n" |
| 538 | "}\n"; |
| 539 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 540 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
| 541 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 542 | } |
| 543 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 544 | TEST_F(VkRenderTest, VKTriangle_OutputLocation) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 545 | { |
| 546 | static const char *vertShaderText = |
| 547 | "#version 140\n" |
| 548 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 549 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 550 | "\n" |
| 551 | "layout(binding = 0) uniform buf {\n" |
| 552 | " mat4 MVP;\n" |
| 553 | " vec4 position[3];\n" |
| 554 | " vec4 color[3];\n" |
| 555 | "} ubuf;\n" |
| 556 | "\n" |
| 557 | "layout (location = 0) out vec4 outColor;\n" |
| 558 | "\n" |
| 559 | "void main() \n" |
| 560 | "{\n" |
| 561 | " outColor = ubuf.color[gl_VertexID];\n" |
| 562 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 563 | "}\n"; |
| 564 | |
| 565 | static const char *fragShaderText = |
| 566 | "#version 140\n" |
| 567 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 568 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 569 | "\n" |
| 570 | "layout (location = 0) in vec4 inColor;\n" |
| 571 | "layout (location = 0) out vec4 outColor;\n" |
| 572 | "\n" |
| 573 | "void main()\n" |
| 574 | "{\n" |
| 575 | " outColor = inColor;\n" |
| 576 | "}\n"; |
| 577 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 578 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 579 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 580 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 581 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 582 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 583 | TEST_F(VkRenderTest, SPV_VKTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 584 | { |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 585 | bool saved_use_spv = VkTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 586 | |
| 587 | static const char *vertShaderText = |
| 588 | "#version 140\n" |
| 589 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 590 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 591 | "\n" |
| 592 | "layout(binding = 0) uniform buf {\n" |
| 593 | " mat4 MVP;\n" |
| 594 | " vec4 position[3];\n" |
| 595 | " vec4 color[3];\n" |
| 596 | "} ubuf;\n" |
| 597 | "\n" |
| 598 | "layout (location = 0) out vec4 outColor;\n" |
| 599 | "\n" |
| 600 | "void main() \n" |
| 601 | "{\n" |
| 602 | " outColor = ubuf.color[gl_VertexID];\n" |
| 603 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 604 | "}\n"; |
| 605 | |
| 606 | static const char *fragShaderText = |
| 607 | "#version 140\n" |
| 608 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 609 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 610 | "\n" |
| 611 | "layout (location = 0) in vec4 inColor;\n" |
| 612 | "\n" |
| 613 | "void main()\n" |
| 614 | "{\n" |
| 615 | " gl_FragColor = inColor;\n" |
| 616 | "}\n"; |
| 617 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 618 | TEST_DESCRIPTION("VK-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 619 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 620 | VkTestFramework::m_use_spv = true; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 621 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 622 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 623 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 624 | VkTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 625 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 626 | #endif |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 627 | TEST_F(VkRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 628 | { |
| 629 | static const char *vertShaderText = |
| 630 | "#version 130\n" |
| 631 | "vec2 vertices[3];\n" |
| 632 | "void main() {\n" |
| 633 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 634 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 635 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 636 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 637 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 638 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 639 | static const char *fragShaderText = |
| 640 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 641 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 642 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 643 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 644 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 645 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 646 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 647 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 648 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 649 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 650 | TEST_F(VkRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 651 | { |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 652 | bool saved_use_spv = VkTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 653 | |
| 654 | static const char *vertShaderText = |
| 655 | "#version 130\n" |
| 656 | "vec2 vertices[3];\n" |
| 657 | "void main() {\n" |
| 658 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 659 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 660 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 661 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 662 | "}\n"; |
| 663 | |
| 664 | static const char *fragShaderText = |
| 665 | "#version 130\n" |
| 666 | "void main() {\n" |
| 667 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 668 | "}\n"; |
| 669 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 670 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 671 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 672 | VkTestFramework::m_use_spv = true; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 673 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 674 | VkTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 675 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 676 | #endif |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 677 | TEST_F(VkRenderTest, YellowTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 678 | { |
| 679 | static const char *vertShaderText = |
| 680 | "#version 130\n" |
| 681 | "void main() {\n" |
| 682 | " vec2 vertices[3];" |
| 683 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 684 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 685 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 686 | " vec4 colors[3];\n" |
| 687 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 688 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 689 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 690 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 691 | "}\n"; |
| 692 | |
| 693 | static const char *fragShaderText = |
| 694 | "#version 130\n" |
| 695 | "void main() {\n" |
| 696 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 697 | "}\n"; |
| 698 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 699 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 700 | } |
| 701 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 702 | TEST_F(VkRenderTest, QuadWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 703 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 704 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 705 | "#version 140\n" |
| 706 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 707 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 708 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 709 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 710 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 711 | "layout (location = 1) in vec4 inColor;\n" |
| 712 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 713 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 714 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 715 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 716 | "}\n"; |
| 717 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 718 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 719 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 720 | "#version 140\n" |
| 721 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 722 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 723 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 724 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 725 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 726 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 727 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 728 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 729 | |
| 730 | |
| 731 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 732 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 733 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 734 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 735 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 736 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 737 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 738 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 739 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 740 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 741 | pipelineobj.AddShader(&vs); |
| 742 | pipelineobj.AddShader(&ps); |
| 743 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 744 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 745 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 746 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 747 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 748 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 749 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 750 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 751 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 752 | }; |
| 753 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 754 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 755 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 756 | vi_attribs[0].location = 0; // location, position |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 757 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 758 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 759 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 760 | vi_attribs[1].location = 1; // location, color |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 761 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 762 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 763 | |
| 764 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 765 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 766 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 767 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 768 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 769 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 770 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 771 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 772 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 773 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 774 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 775 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 776 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 777 | |
| 778 | // render two triangles |
| 779 | cmdBuffer.Draw(0, 6, 0, 1); |
| 780 | |
| 781 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 782 | EndCommandBuffer(cmdBuffer); |
| 783 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 784 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 785 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 786 | RecordImages(m_renderTargets); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 787 | } |
| 788 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 789 | TEST_F(VkRenderTest, TriangleMRT) |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 790 | { |
| 791 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 792 | "#version 140\n" |
| 793 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 794 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 795 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 796 | "void main() {\n" |
| 797 | " gl_Position = pos;\n" |
| 798 | "}\n"; |
| 799 | |
| 800 | static const char *fragShaderText = |
| 801 | "#version 130\n" |
| 802 | "void main() {\n" |
| 803 | " gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 804 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 805 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 806 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 807 | { -1.0f, -1.0f }, |
| 808 | { 1.0f, -1.0f }, |
| 809 | { -1.0f, 1.0f } |
| 810 | }; |
| 811 | |
| 812 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 813 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 814 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 815 | VkConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 816 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 817 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 818 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 819 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 820 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 821 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 822 | pipelineobj.AddShader(&vs); |
| 823 | pipelineobj.AddShader(&ps); |
| 824 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 825 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 826 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 827 | MESH_BUF_ID, // Binding ID |
| 828 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 829 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 830 | }; |
| 831 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 832 | VkVertexInputAttributeDescription vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 833 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 834 | vi_attrib.location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 835 | vi_attrib.format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 836 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 837 | |
| 838 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 839 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 840 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 841 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 842 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 843 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 844 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 845 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 846 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 847 | VkPipelineCbAttachmentState att = {}; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 848 | att.blendEnable = VK_FALSE; |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 849 | att.format = m_render_target_fmt; |
| 850 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 851 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 852 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 853 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 854 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 855 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 856 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 857 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 858 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 859 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 860 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 861 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 862 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 863 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 864 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 865 | pDSDumpDot((char*)"triTest2.dot"); |
| 866 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 867 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 868 | // render triangle |
| 869 | cmdBuffer.Draw(0, 3, 0, 1); |
| 870 | |
| 871 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 872 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 873 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 874 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 875 | RecordImages(m_renderTargets); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 876 | } |
| 877 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 878 | TEST_F(VkRenderTest, QuadWithIndexedVertexFetch) |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 879 | { |
| 880 | static const char *vertShaderText = |
| 881 | "#version 140\n" |
| 882 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 883 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 884 | "layout(location = 0) in vec4 pos;\n" |
| 885 | "layout(location = 1) in vec4 inColor;\n" |
| 886 | "layout(location = 0) out vec4 outColor;\n" |
| 887 | "void main() {\n" |
| 888 | " outColor = inColor;\n" |
| 889 | " gl_Position = pos;\n" |
| 890 | "}\n"; |
| 891 | |
| 892 | |
| 893 | static const char *fragShaderText = |
| 894 | "#version 140\n" |
| 895 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 896 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 897 | "layout(location = 0) in vec4 color;\n" |
| 898 | "void main() {\n" |
| 899 | " gl_FragColor = color;\n" |
| 900 | "}\n"; |
| 901 | |
| 902 | const Vertex g_vbData[] = |
| 903 | { |
| 904 | // first tri |
| 905 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 906 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 907 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 908 | |
| 909 | // second tri |
| 910 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 911 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 912 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 913 | }; |
| 914 | |
| 915 | const uint16_t g_idxData[6] = { |
| 916 | 0, 1, 2, |
| 917 | 3, 4, 5, |
| 918 | }; |
| 919 | |
| 920 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 921 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 922 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 923 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 924 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 925 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 926 | VkIndexBufferObj indexBuffer(m_device); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 927 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), VK_INDEX_TYPE_UINT16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 928 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 929 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 930 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 931 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 932 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 933 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 934 | pipelineobj.AddShader(&vs); |
| 935 | pipelineobj.AddShader(&ps); |
| 936 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 937 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 938 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
| 939 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indexBuffer); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 940 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 941 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 942 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 943 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 944 | MESH_BIND_ID, // binding ID |
| 945 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 946 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 947 | }; |
| 948 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 949 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 950 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 951 | vi_attribs[0].location = 0; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 952 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 953 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 954 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 955 | vi_attribs[1].location = 1; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 956 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 957 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 958 | |
| 959 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 960 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 961 | |
| 962 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 963 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 964 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 965 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 966 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 967 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 968 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 969 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 970 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 971 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 972 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 973 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 974 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 975 | cmdBuffer.BindIndexBuffer(&indexBuffer, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 976 | |
| 977 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 978 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 979 | |
| 980 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 981 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 982 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 983 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 984 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 985 | } |
| 986 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 987 | TEST_F(VkRenderTest, GreyandRedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 988 | { |
| 989 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 990 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 991 | static const char *vertShaderText = |
| 992 | "#version 140\n" |
| 993 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 994 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 995 | "layout (location = 0) in vec4 pos;\n" |
| 996 | "layout (location = 0) out vec4 outColor;\n" |
| 997 | "layout (location = 1) out vec4 outColor2;\n" |
| 998 | "void main() {\n" |
| 999 | " gl_Position = pos;\n" |
| 1000 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1001 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1002 | "}\n"; |
| 1003 | |
| 1004 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1005 | "#version 330\n" |
| 1006 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1007 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1008 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1009 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1010 | "layout (location = 0) in vec4 color;\n" |
| 1011 | "layout (location = 1) in vec4 color2;\n" |
| 1012 | "void main() {\n" |
| 1013 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1014 | " float dist_squared = dot(pos, pos);\n" |
| 1015 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1016 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1017 | " : color2;\n" |
| 1018 | "}\n"; |
| 1019 | |
| 1020 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1021 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1022 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1023 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1024 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1025 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1026 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1027 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1028 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1029 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1030 | pipelineobj.AddShader(&vs); |
| 1031 | pipelineobj.AddShader(&ps); |
| 1032 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1033 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1034 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1035 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1036 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1037 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1038 | MESH_BIND_ID, // binding ID |
| 1039 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1040 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1041 | }; |
| 1042 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1043 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1044 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1045 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1046 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1047 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1048 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1049 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1050 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1051 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1052 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1053 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1054 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1055 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1056 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1057 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1058 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1059 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1060 | |
| 1061 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1062 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1063 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1064 | pDSDumpDot((char*)"triTest2.dot"); |
| 1065 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1066 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1067 | // render triangle |
| 1068 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1069 | |
| 1070 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1071 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1072 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1073 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1074 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1075 | } |
| 1076 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1077 | TEST_F(VkRenderTest, RedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1078 | { |
| 1079 | // This tests that we correctly handle unread fragment inputs |
| 1080 | |
| 1081 | static const char *vertShaderText = |
| 1082 | "#version 140\n" |
| 1083 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1084 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1085 | "layout (location = 0) in vec4 pos;\n" |
| 1086 | "layout (location = 0) out vec4 outColor;\n" |
| 1087 | "layout (location = 1) out vec4 outColor2;\n" |
| 1088 | "void main() {\n" |
| 1089 | " gl_Position = pos;\n" |
| 1090 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1091 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1092 | "}\n"; |
| 1093 | |
| 1094 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1095 | "#version 330\n" |
| 1096 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1097 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1098 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1099 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1100 | "layout (location = 0) in vec4 color;\n" |
| 1101 | "layout (location = 1) in vec4 color2;\n" |
| 1102 | "void main() {\n" |
| 1103 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1104 | " float dist_squared = dot(pos, pos);\n" |
| 1105 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1106 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1107 | " : color2;\n" |
| 1108 | "}\n"; |
| 1109 | |
| 1110 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1111 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1112 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1113 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1114 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1115 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1116 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1117 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1118 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1119 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1120 | pipelineobj.AddShader(&vs); |
| 1121 | pipelineobj.AddShader(&ps); |
| 1122 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1123 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1124 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1125 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1126 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1127 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1128 | MESH_BIND_ID, // binding ID |
| 1129 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1130 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1131 | }; |
| 1132 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1133 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1134 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1135 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1136 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1137 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1138 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1139 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1140 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1141 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1142 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1143 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1144 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1145 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1146 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1147 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1148 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1149 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1150 | |
| 1151 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1152 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1153 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1154 | pDSDumpDot((char*)"triTest2.dot"); |
| 1155 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1156 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1157 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1158 | |
| 1159 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1160 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1161 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1162 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1163 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1164 | } |
| 1165 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1166 | TEST_F(VkRenderTest, GreyCirclesonBlueFade) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1167 | { |
| 1168 | // This tests reading gl_ClipDistance from FS |
| 1169 | |
| 1170 | static const char *vertShaderText = |
| 1171 | "#version 330\n" |
| 1172 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1173 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1174 | "out gl_PerVertex {\n" |
| 1175 | " vec4 gl_Position;\n" |
| 1176 | " float gl_ClipDistance[1];\n" |
| 1177 | "};\n" |
| 1178 | "layout (location = 0) in vec4 pos;\n" |
| 1179 | "layout (location = 0) out vec4 outColor;\n" |
| 1180 | "layout (location = 1) out vec4 outColor2;\n" |
| 1181 | "void main() {\n" |
| 1182 | " gl_Position = pos;\n" |
| 1183 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1184 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1185 | " float dists[3];\n" |
| 1186 | " dists[0] = 0.0;\n" |
| 1187 | " dists[1] = 1.0;\n" |
| 1188 | " dists[2] = 1.0;\n" |
| 1189 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1190 | "}\n"; |
| 1191 | |
| 1192 | |
| 1193 | static const char *fragShaderText = |
| 1194 | //"#version 140\n" |
| 1195 | "#version 330\n" |
| 1196 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1197 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1198 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1199 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1200 | "layout (location = 0) in vec4 color;\n" |
| 1201 | "layout (location = 1) in vec4 color2;\n" |
| 1202 | "void main() {\n" |
| 1203 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1204 | " float dist_squared = dot(pos, pos);\n" |
| 1205 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1206 | " ? color * gl_ClipDistance[0]\n" |
| 1207 | " : color2;\n" |
| 1208 | "}\n"; |
| 1209 | |
| 1210 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1211 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1212 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1213 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1214 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1215 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1216 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1217 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1218 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1219 | VkPipelineObj pipelineobj(m_device); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1220 | pipelineobj.AddShader(&vs); |
| 1221 | pipelineobj.AddShader(&ps); |
| 1222 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1223 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1224 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1225 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1226 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1227 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1228 | MESH_BIND_ID, // binding ID |
| 1229 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1230 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1231 | }; |
| 1232 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1233 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1234 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1235 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1236 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1237 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1238 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1239 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1240 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1241 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1242 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1243 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1244 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1245 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1246 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1247 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1248 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1249 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1250 | |
| 1251 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1252 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1253 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1254 | pDSDumpDot((char*)"triTest2.dot"); |
| 1255 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1256 | |
| 1257 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1258 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1259 | |
| 1260 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1261 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1262 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1263 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1264 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1265 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1266 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1267 | TEST_F(VkRenderTest, GreyCirclesonBlueDiscard) |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1268 | { |
| 1269 | static const char *vertShaderText = |
| 1270 | "#version 140\n" |
| 1271 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1272 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1273 | "layout (location = 0) in vec4 pos;\n" |
| 1274 | "layout (location = 0) out vec4 outColor;\n" |
| 1275 | "layout (location = 1) out vec4 outColor2;\n" |
| 1276 | "void main() {\n" |
| 1277 | " gl_Position = pos;\n" |
| 1278 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1279 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1280 | "}\n"; |
| 1281 | |
| 1282 | |
| 1283 | static const char *fragShaderText = |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1284 | "#version 330\n" |
| 1285 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1286 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1287 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1288 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1289 | "layout (location = 0) in vec4 color;\n" |
| 1290 | "layout (location = 1) in vec4 color2;\n" |
| 1291 | "void main() {\n" |
| 1292 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1293 | " float dist_squared = dot(pos, pos);\n" |
| 1294 | " if (dist_squared < 100.0)\n" |
| 1295 | " discard;\n" |
| 1296 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1297 | " ? color\n" |
| 1298 | " : color2;\n" |
| 1299 | "}\n"; |
| 1300 | |
| 1301 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1302 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1303 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1304 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1305 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1306 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1307 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1308 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1309 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1310 | VkPipelineObj pipelineobj(m_device); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1311 | pipelineobj.AddShader(&vs); |
| 1312 | pipelineobj.AddShader(&ps); |
| 1313 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1314 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1315 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1316 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1317 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1318 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1319 | MESH_BIND_ID, // binding ID |
| 1320 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1321 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1322 | }; |
| 1323 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1324 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1325 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1326 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1327 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1328 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1329 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1330 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1331 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1332 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1333 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1334 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1335 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1336 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1337 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1338 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1339 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1340 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1341 | |
| 1342 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1343 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1344 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1345 | pDSDumpDot((char*)"triTest2.dot"); |
| 1346 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1347 | |
| 1348 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1349 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1350 | |
| 1351 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1352 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1353 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1354 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1355 | RecordImages(m_renderTargets); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1356 | } |
| 1357 | |
| 1358 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1359 | TEST_F(VkRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1360 | { |
| 1361 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1362 | "#version 140\n" |
| 1363 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1364 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1365 | "\n" |
| 1366 | "layout(binding = 0) uniform buf {\n" |
| 1367 | " mat4 MVP;\n" |
| 1368 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1369 | "void main() {\n" |
| 1370 | " vec2 vertices[3];" |
| 1371 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1372 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1373 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1374 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1375 | "}\n"; |
| 1376 | |
| 1377 | static const char *fragShaderText = |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1378 | "#version 130\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1379 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1380 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1381 | "}\n"; |
| 1382 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1383 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1384 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1385 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1386 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1387 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1388 | glm::mat4 View = glm::mat4(1.0f); |
| 1389 | glm::mat4 Model = glm::mat4(1.0f); |
| 1390 | glm::mat4 MVP = Projection * View * Model; |
| 1391 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1392 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1393 | VkConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1394 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1395 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1396 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1397 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1398 | pipelineobj.AddShader(&vs); |
| 1399 | pipelineobj.AddShader(&ps); |
| 1400 | |
| 1401 | // Create descriptor set and attach the constant buffer to it |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1402 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1403 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1404 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1405 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1406 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1407 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1408 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1409 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1410 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1411 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1412 | |
| 1413 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1414 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1415 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1416 | pDSDumpDot((char*)"triTest2.dot"); |
| 1417 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1418 | |
| 1419 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1420 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1421 | |
| 1422 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1423 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1424 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1425 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1426 | RecordImages(m_renderTargets); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1427 | |
| 1428 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1429 | } |
| 1430 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1431 | TEST_F(VkRenderTest, MixTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1432 | { |
| 1433 | // This tests location applied to varyings. Notice that we have switched foo |
| 1434 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1435 | // corners. |
| 1436 | static const char *vertShaderText = |
| 1437 | "#version 140\n" |
| 1438 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1439 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1440 | "layout (location=0) out vec4 bar;\n" |
| 1441 | "layout (location=1) out vec4 foo;\n" |
| 1442 | "layout (location=2) out float scale;\n" |
| 1443 | "vec2 vertices[3];\n" |
| 1444 | "void main() {\n" |
| 1445 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1446 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1447 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1448 | "vec4 colors[3];\n" |
| 1449 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1450 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1451 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1452 | " foo = colors[gl_VertexID % 3];\n" |
| 1453 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1454 | " scale = 1.0;\n" |
| 1455 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1456 | "}\n"; |
| 1457 | |
| 1458 | static const char *fragShaderText = |
| 1459 | "#version 140\n" |
| 1460 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1461 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1462 | "layout (location = 1) in vec4 bar;\n" |
| 1463 | "layout (location = 0) in vec4 foo;\n" |
| 1464 | "layout (location = 2) in float scale;\n" |
| 1465 | "void main() {\n" |
| 1466 | " gl_FragColor = bar * scale + foo * (1.0-scale);\n" |
| 1467 | "}\n"; |
| 1468 | |
| 1469 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1470 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1471 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1472 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1473 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1474 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1475 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1476 | pipelineobj.AddShader(&vs); |
| 1477 | pipelineobj.AddShader(&ps); |
| 1478 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1479 | VkDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1480 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1481 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1482 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1483 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1484 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1485 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1486 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1487 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1488 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1489 | |
| 1490 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1491 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1492 | pDSDumpDot((char*)"triTest2.dot"); |
| 1493 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1494 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1495 | // render triangle |
| 1496 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1497 | |
| 1498 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1499 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1500 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1501 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1502 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1503 | } |
| 1504 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1505 | TEST_F(VkRenderTest, QuadVertFetchAndVertID) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1506 | { |
| 1507 | // This tests that attributes work in the presence of gl_VertexID |
| 1508 | |
| 1509 | static const char *vertShaderText = |
| 1510 | "#version 140\n" |
| 1511 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1512 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1513 | //XYZ1( -1, -1, -1 ) |
| 1514 | "layout (location = 0) in vec4 pos;\n" |
| 1515 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1516 | "layout (location = 1) in vec4 inColor;\n" |
| 1517 | "layout (location = 0) out vec4 outColor;\n" |
| 1518 | "void main() {\n" |
| 1519 | " outColor = inColor;\n" |
| 1520 | " vec4 vertices[3];" |
| 1521 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1522 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1523 | "}\n"; |
| 1524 | |
| 1525 | |
| 1526 | static const char *fragShaderText = |
| 1527 | "#version 140\n" |
| 1528 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1529 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1530 | "layout (location = 0) in vec4 color;\n" |
| 1531 | "void main() {\n" |
| 1532 | " gl_FragColor = color;\n" |
| 1533 | "}\n"; |
| 1534 | |
| 1535 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1536 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1537 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1538 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1539 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1540 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1541 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1542 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1543 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1544 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1545 | pipelineobj.AddShader(&vs); |
| 1546 | pipelineobj.AddShader(&ps); |
| 1547 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1548 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1549 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1550 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1551 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1552 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1553 | MESH_BUF_ID, // Binding ID |
| 1554 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1555 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1556 | }; |
| 1557 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1558 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1559 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1560 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1561 | vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1562 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1563 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1564 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1565 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1566 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1567 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1568 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1569 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1570 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1571 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1572 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1573 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1574 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1575 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1576 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1577 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1578 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1579 | |
| 1580 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1581 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1582 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1583 | pDSDumpDot((char*)"triTest2.dot"); |
| 1584 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1585 | |
| 1586 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1587 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1588 | |
| 1589 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1590 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1591 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1592 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1593 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1594 | } |
| 1595 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1596 | TEST_F(VkRenderTest, QuadSparseVertFetch) |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1597 | { |
| 1598 | // This tests that attributes work in the presence of gl_VertexID |
| 1599 | |
| 1600 | static const char *vertShaderText = |
| 1601 | "#version 140\n" |
| 1602 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1603 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1604 | //XYZ1( -1, -1, -1 ) |
| 1605 | "layout (location = 1) in vec4 pos;\n" |
| 1606 | "layout (location = 4) in vec4 inColor;\n" |
| 1607 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1608 | "layout (location = 0) out vec4 outColor;\n" |
| 1609 | "void main() {\n" |
| 1610 | " outColor = inColor;\n" |
| 1611 | " gl_Position = pos;\n" |
| 1612 | "}\n"; |
| 1613 | |
| 1614 | |
| 1615 | static const char *fragShaderText = |
| 1616 | "#version 140\n" |
| 1617 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1618 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1619 | "layout (location = 0) in vec4 color;\n" |
| 1620 | "void main() {\n" |
| 1621 | " gl_FragColor = color;\n" |
| 1622 | "}\n"; |
| 1623 | |
| 1624 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1625 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1626 | |
| 1627 | struct VDATA |
| 1628 | { |
| 1629 | float t1, t2, t3, t4; // filler data |
| 1630 | float posX, posY, posZ, posW; // Position data |
| 1631 | float r, g, b, a; // Color |
| 1632 | }; |
| 1633 | const struct VDATA vData[] = |
| 1634 | { |
| 1635 | { XYZ1(0, 0, 0), XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 1636 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1637 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1638 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1639 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1640 | { XYZ1(0, 0, 0), XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 1641 | }; |
| 1642 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1643 | VkConstantBufferObj meshBuffer(m_device,sizeof(vData)/sizeof(vData[0]),sizeof(vData[0]), vData); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1644 | meshBuffer.BufferMemoryBarrier(); |
| 1645 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1646 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1647 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1648 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1649 | VkPipelineObj pipelineobj(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1650 | pipelineobj.AddShader(&vs); |
| 1651 | pipelineobj.AddShader(&ps); |
| 1652 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1653 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1654 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1655 | |
| 1656 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1657 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1658 | MESH_BUF_ID, // Binding ID |
| 1659 | sizeof(vData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1660 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1661 | }; |
| 1662 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1663 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1664 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1665 | vi_attribs[0].location = 4; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1666 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1667 | vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2; // Offset of first element in bytes from base of vertex |
| 1668 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1669 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1670 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1671 | vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1; // Offset of first element in bytes from base of vertex |
| 1672 | |
| 1673 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
| 1674 | pipelineobj.AddVertexInputBindings(&vi_binding, 1); |
| 1675 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
| 1676 | |
| 1677 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1678 | VkCommandBufferObj cmdBuffer(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1679 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1680 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1681 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1682 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1683 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1684 | |
| 1685 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BUF_ID); |
| 1686 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1687 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1688 | pDSDumpDot((char*)"triTest2.dot"); |
| 1689 | #endif |
| 1690 | |
| 1691 | // render two triangles |
| 1692 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1693 | |
| 1694 | // finalize recording of the command buffer |
| 1695 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1696 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1697 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1698 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1699 | } |
| 1700 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1701 | TEST_F(VkRenderTest, TriVertFetchDeadAttr) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1702 | { |
| 1703 | // This tests that attributes work in the presence of gl_VertexID |
| 1704 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1705 | // red and green corners, starting at top and going clockwise. |
| 1706 | |
| 1707 | static const char *vertShaderText = |
| 1708 | "#version 140\n" |
| 1709 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1710 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1711 | //XYZ1( -1, -1, -1 ) |
| 1712 | "layout (location = 0) in vec4 pos;\n" |
| 1713 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1714 | "layout (location = 1) in vec4 inColor;\n" |
| 1715 | "layout (location = 0) out vec4 outColor;\n" |
| 1716 | "void main() {\n" |
| 1717 | " outColor = inColor;\n" |
| 1718 | " vec2 vertices[3];" |
| 1719 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1720 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1721 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1722 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1723 | "}\n"; |
| 1724 | |
| 1725 | |
| 1726 | static const char *fragShaderText = |
| 1727 | "#version 140\n" |
| 1728 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1729 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1730 | "layout (location = 0) in vec4 color;\n" |
| 1731 | "void main() {\n" |
| 1732 | " gl_FragColor = color;\n" |
| 1733 | "}\n"; |
| 1734 | |
| 1735 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1736 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1737 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1738 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1739 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1740 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1741 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1742 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1743 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1744 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1745 | pipelineobj.AddShader(&vs); |
| 1746 | pipelineobj.AddShader(&ps); |
| 1747 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1748 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1749 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1750 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1751 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1752 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1753 | MESH_BUF_ID, // Binding ID |
| 1754 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1755 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1756 | }; |
| 1757 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1758 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1759 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1760 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1761 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1762 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1763 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1764 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1765 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1766 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1767 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1768 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1769 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1770 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1771 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1772 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1773 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1774 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1775 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1776 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1777 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1778 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1779 | |
| 1780 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1781 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1782 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1783 | pDSDumpDot((char*)"triTest2.dot"); |
| 1784 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1785 | |
| 1786 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1787 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1788 | |
| 1789 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1790 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1791 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1792 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1793 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1794 | } |
| 1795 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1796 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1797 | { |
| 1798 | static const char *vertShaderText = |
| 1799 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1800 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1801 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1802 | "layout (std140) uniform bufferVals {\n" |
| 1803 | " mat4 mvp;\n" |
| 1804 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1805 | "layout (location = 0) in vec4 pos;\n" |
| 1806 | "layout (location = 1) in vec4 inColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1807 | "out vec4 outColor;\n" |
| 1808 | "void main() {\n" |
| 1809 | " outColor = inColor;\n" |
| 1810 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1811 | " gl_Position.y = -gl_Position.y;\n" |
| 1812 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1813 | "}\n"; |
| 1814 | |
| 1815 | static const char *fragShaderText = |
| 1816 | "#version 130\n" |
| 1817 | "in vec4 color;\n" |
| 1818 | "void main() {\n" |
| 1819 | " gl_FragColor = color;\n" |
| 1820 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1821 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1822 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1823 | glm::mat4 View = glm::lookAt( |
| 1824 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1825 | glm::vec3(0,0,0), // and looks at the origin |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1826 | glm::vec3(0,-1,0) // Head is up (set to 0,-1,0 to look upside-down) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1827 | ); |
| 1828 | |
| 1829 | glm::mat4 Model = glm::mat4(1.0f); |
| 1830 | |
| 1831 | glm::mat4 MVP = Projection * View * Model; |
| 1832 | |
| 1833 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1834 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1835 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1836 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1837 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1838 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1839 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1840 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1841 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1842 | VkConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1843 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1844 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1845 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1846 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1847 | pipelineobj.AddShader(&vs); |
| 1848 | pipelineobj.AddShader(&ps); |
| 1849 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1850 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1851 | ds_state.depthTestEnable = VK_TRUE; |
| 1852 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1853 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1854 | ds_state.depthBoundsEnable = VK_FALSE; |
| 1855 | ds_state.stencilTestEnable = VK_FALSE; |
| 1856 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 1857 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 1858 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1859 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 1860 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1861 | ds_state.front = ds_state.back; |
| 1862 | pipelineobj.SetDepthStencil(&ds_state); |
| 1863 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1864 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1865 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1866 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1867 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1868 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1869 | MESH_BUF_ID, // Binding ID |
| 1870 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1871 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1872 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1873 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1874 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1875 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1876 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1877 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1878 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1879 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1880 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1881 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1882 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1883 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1884 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1885 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1886 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1887 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1888 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1889 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1890 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1891 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1892 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1893 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1894 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1895 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1896 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1897 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1898 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1899 | pDSDumpDot((char*)"triTest2.dot"); |
| 1900 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1901 | |
| 1902 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1903 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1904 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1905 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1906 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1907 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1908 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1909 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1910 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1911 | } |
| 1912 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1913 | TEST_F(VkRenderTest, VSTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1914 | { |
| 1915 | // The expected result from this test is a green and red triangle; |
| 1916 | // one red vertex on the left, two green vertices on the right. |
| 1917 | static const char *vertShaderText = |
| 1918 | "#version 130\n" |
| 1919 | "out vec4 texColor;\n" |
| 1920 | "uniform sampler2D surface;\n" |
| 1921 | "void main() {\n" |
| 1922 | " vec2 vertices[3];" |
| 1923 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1924 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1925 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1926 | " vec2 positions[3];" |
| 1927 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1928 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1929 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1930 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1931 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1932 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1933 | "}\n"; |
| 1934 | |
| 1935 | static const char *fragShaderText = |
| 1936 | "#version 130\n" |
| 1937 | "in vec4 texColor;\n" |
| 1938 | "void main() {\n" |
| 1939 | " gl_FragColor = texColor;\n" |
| 1940 | "}\n"; |
| 1941 | |
| 1942 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1943 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1944 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1945 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1946 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 1947 | VkSamplerObj sampler(m_device); |
| 1948 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1949 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1950 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1951 | pipelineobj.AddShader(&vs); |
| 1952 | pipelineobj.AddShader(&ps); |
| 1953 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1954 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1955 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1956 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1957 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1958 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1959 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1960 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1961 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1962 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1963 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1964 | |
| 1965 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1966 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1967 | pDSDumpDot((char*)"triTest2.dot"); |
| 1968 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1969 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1970 | // render triangle |
| 1971 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1972 | |
| 1973 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1974 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1975 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1976 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1977 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1978 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1979 | TEST_F(VkRenderTest, TexturedTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1980 | { |
| 1981 | // The expected result from this test is a red and green checkered triangle |
| 1982 | static const char *vertShaderText = |
| 1983 | "#version 140\n" |
| 1984 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1985 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1986 | "layout (location = 0) out vec2 samplePos;\n" |
| 1987 | "void main() {\n" |
| 1988 | " vec2 vertices[3];" |
| 1989 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1990 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1991 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1992 | " vec2 positions[3];" |
| 1993 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1994 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1995 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1996 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1997 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1998 | "}\n"; |
| 1999 | |
| 2000 | static const char *fragShaderText = |
| 2001 | "#version 140\n" |
| 2002 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2003 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2004 | "layout (location = 0) in vec2 samplePos;\n" |
| 2005 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2006 | "layout (location=0) out vec4 outColor;\n" |
| 2007 | "void main() {\n" |
| 2008 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2009 | " outColor = texColor;\n" |
| 2010 | "}\n"; |
| 2011 | |
| 2012 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2013 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2014 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2015 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2016 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2017 | VkSamplerObj sampler(m_device); |
| 2018 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2019 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2020 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2021 | pipelineobj.AddShader(&vs); |
| 2022 | pipelineobj.AddShader(&ps); |
| 2023 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2024 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2025 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2026 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2027 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2028 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2029 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2030 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2031 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2032 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2033 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2034 | |
| 2035 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2036 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2037 | pDSDumpDot((char*)"triTest2.dot"); |
| 2038 | #endif |
| 2039 | // render triangle |
| 2040 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2041 | |
| 2042 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2043 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2044 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2045 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2046 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2047 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2048 | TEST_F(VkRenderTest, TexturedTriangleClip) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2049 | { |
| 2050 | // The expected result from this test is a red and green checkered triangle |
| 2051 | static const char *vertShaderText = |
| 2052 | "#version 330\n" |
| 2053 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2054 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2055 | "layout (location = 0) out vec2 samplePos;\n" |
| 2056 | "out gl_PerVertex {\n" |
| 2057 | " vec4 gl_Position;\n" |
| 2058 | " float gl_ClipDistance[1];\n" |
| 2059 | "};\n" |
| 2060 | "void main() {\n" |
| 2061 | " vec2 vertices[3];" |
| 2062 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2063 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2064 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2065 | " vec2 positions[3];" |
| 2066 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2067 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2068 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2069 | " float dists[3];\n" |
| 2070 | " dists[0] = 1.0;\n" |
| 2071 | " dists[1] = 1.0;\n" |
| 2072 | " dists[2] = -1.0;\n" |
| 2073 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2074 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2075 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2076 | "}\n"; |
| 2077 | |
| 2078 | static const char *fragShaderText = |
| 2079 | "#version 140\n" |
| 2080 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2081 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2082 | "layout (location = 0) in vec2 samplePos;\n" |
| 2083 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2084 | "layout (location=0) out vec4 outColor;\n" |
| 2085 | "void main() {\n" |
| 2086 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2087 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2088 | " outColor = texColor;\n" |
| 2089 | "}\n"; |
| 2090 | |
| 2091 | |
| 2092 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2093 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2094 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2095 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2096 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2097 | VkSamplerObj sampler(m_device); |
| 2098 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2099 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2100 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2101 | pipelineobj.AddShader(&vs); |
| 2102 | pipelineobj.AddShader(&ps); |
| 2103 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2104 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2105 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2106 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2107 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2108 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2109 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2110 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2111 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2112 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2113 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2114 | |
| 2115 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2116 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2117 | pDSDumpDot((char*)"triTest2.dot"); |
| 2118 | #endif |
| 2119 | // render triangle |
| 2120 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2121 | |
| 2122 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2123 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2124 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2125 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2126 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2127 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2128 | TEST_F(VkRenderTest, FSTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2129 | { |
| 2130 | // The expected result from this test is a red and green checkered triangle |
| 2131 | static const char *vertShaderText = |
| 2132 | "#version 140\n" |
| 2133 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2134 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2135 | "layout (location = 0) out vec2 samplePos;\n" |
| 2136 | "void main() {\n" |
| 2137 | " vec2 vertices[3];" |
| 2138 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2139 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2140 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2141 | " vec2 positions[3];" |
| 2142 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2143 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2144 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2145 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2146 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2147 | "}\n"; |
| 2148 | |
| 2149 | static const char *fragShaderText = |
| 2150 | "#version 140\n" |
| 2151 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2152 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2153 | "layout (location = 0) in vec2 samplePos;\n" |
| 2154 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2155 | "layout (location=0) out vec4 outColor;\n" |
| 2156 | "void main() {\n" |
| 2157 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2158 | " outColor = texColor;\n" |
| 2159 | "}\n"; |
| 2160 | |
| 2161 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2162 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2163 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2164 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2165 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2166 | VkSamplerObj sampler(m_device); |
| 2167 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2168 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2169 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2170 | pipelineobj.AddShader(&vs); |
| 2171 | pipelineobj.AddShader(&ps); |
| 2172 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2173 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2174 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2175 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2176 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2177 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2178 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2179 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2180 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2181 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2182 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2183 | |
| 2184 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2185 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2186 | pDSDumpDot((char*)"triTest2.dot"); |
| 2187 | #endif |
| 2188 | // render triangle |
| 2189 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2190 | |
| 2191 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2192 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2193 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2194 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2195 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2196 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2197 | TEST_F(VkRenderTest, SamplerBindingsTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2198 | { |
| 2199 | // This test sets bindings on the samplers |
| 2200 | // For now we are asserting that sampler and texture pairs |
| 2201 | // march in lock step, and are set via GLSL binding. This can |
| 2202 | // and will probably change. |
| 2203 | // The sampler bindings should match the sampler and texture slot |
| 2204 | // number set up by the application. |
| 2205 | // This test will result in a blue triangle |
| 2206 | static const char *vertShaderText = |
| 2207 | "#version 140\n" |
| 2208 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2209 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2210 | "layout (location = 0) out vec4 samplePos;\n" |
| 2211 | "void main() {\n" |
| 2212 | " vec2 vertices[3];" |
| 2213 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2214 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2215 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2216 | " vec2 positions[3];" |
| 2217 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2218 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2219 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2220 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2221 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2222 | "}\n"; |
| 2223 | |
| 2224 | static const char *fragShaderText = |
| 2225 | "#version 140\n" |
| 2226 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2227 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2228 | "layout (location = 0) in vec4 samplePos;\n" |
| 2229 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2230 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2231 | "layout (binding = 12) uniform sampler2D surface2;\n" |
| 2232 | "void main() {\n" |
| 2233 | " gl_FragColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
| 2234 | "}\n"; |
| 2235 | |
| 2236 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2237 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2238 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2239 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2240 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2241 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2242 | VkSamplerObj sampler1(m_device); |
| 2243 | VkSamplerObj sampler2(m_device); |
| 2244 | VkSamplerObj sampler3(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2245 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2246 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2247 | VkTextureObj texture1(m_device, tex_colors); // Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2248 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2249 | VkTextureObj texture2(m_device, tex_colors); // Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2250 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2251 | VkTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2252 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2253 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2254 | pipelineobj.AddShader(&vs); |
| 2255 | pipelineobj.AddShader(&ps); |
| 2256 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2257 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2258 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2259 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2260 | for (int i = 0; i < 10; i++) |
| 2261 | descriptorSet.AppendDummy(); |
| 2262 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2263 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2264 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2265 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2266 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2267 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2268 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2269 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2270 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2271 | |
| 2272 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2273 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2274 | pDSDumpDot((char*)"triTest2.dot"); |
| 2275 | #endif |
| 2276 | // render triangle |
| 2277 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2278 | |
| 2279 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2280 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2281 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2282 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2283 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2284 | } |
| 2285 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2286 | TEST_F(VkRenderTest, TriangleVSUniformBlock) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2287 | { |
| 2288 | // The expected result from this test is a blue triangle |
| 2289 | |
| 2290 | static const char *vertShaderText = |
| 2291 | "#version 140\n" |
| 2292 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2293 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2294 | "layout (location = 0) out vec4 outColor;\n" |
| 2295 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2296 | " vec4 red;\n" |
| 2297 | " vec4 green;\n" |
| 2298 | " vec4 blue;\n" |
| 2299 | " vec4 white;\n" |
| 2300 | "} myBufferVals;\n" |
| 2301 | "void main() {\n" |
| 2302 | " vec2 vertices[3];" |
| 2303 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2304 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2305 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2306 | " outColor = myBufferVals.blue;\n" |
| 2307 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2308 | "}\n"; |
| 2309 | |
| 2310 | static const char *fragShaderText = |
| 2311 | "#version 140\n" |
| 2312 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2313 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2314 | "layout (location = 0) in vec4 inColor;\n" |
| 2315 | "void main() {\n" |
| 2316 | " gl_FragColor = inColor;\n" |
| 2317 | "}\n"; |
| 2318 | |
| 2319 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2320 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2321 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2322 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2323 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2324 | |
| 2325 | // Let's populate our buffer with the following: |
| 2326 | // vec4 red; |
| 2327 | // vec4 green; |
| 2328 | // vec4 blue; |
| 2329 | // vec4 white; |
| 2330 | const int valCount = 4 * 4; |
| 2331 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2332 | 0.0, 1.0, 0.0, 1.0, |
| 2333 | 0.0, 0.0, 1.0, 1.0, |
| 2334 | 1.0, 1.0, 1.0, 1.0 }; |
| 2335 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2336 | VkConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2337 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2338 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2339 | pipelineobj.AddShader(&vs); |
| 2340 | pipelineobj.AddShader(&ps); |
| 2341 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2342 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2343 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2344 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2345 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2346 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2347 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2348 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2349 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2350 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2351 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2352 | |
| 2353 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2354 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2355 | pDSDumpDot((char*)"triTest2.dot"); |
| 2356 | #endif |
| 2357 | // render triangle |
| 2358 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2359 | |
| 2360 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2361 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2362 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2363 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2364 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2365 | } |
| 2366 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2367 | TEST_F(VkRenderTest, TriangleFSUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2368 | { |
| 2369 | // This test allows the shader to select which buffer it is |
| 2370 | // pulling from using layout binding qualifier. |
| 2371 | // There are corresponding changes in the compiler stack that |
| 2372 | // will select the buffer using binding directly. |
| 2373 | // The binding number should match the slot number set up by |
| 2374 | // the application. |
| 2375 | // The expected result from this test is a purple triangle |
| 2376 | |
| 2377 | static const char *vertShaderText = |
| 2378 | "#version 140\n" |
| 2379 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2380 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2381 | "void main() {\n" |
| 2382 | " vec2 vertices[3];" |
| 2383 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2384 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2385 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2386 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2387 | "}\n"; |
| 2388 | |
| 2389 | static const char *fragShaderText = |
| 2390 | "#version 140\n" |
| 2391 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2392 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2393 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2394 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2395 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2396 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2397 | "void main() {\n" |
| 2398 | " gl_FragColor = myBlueVal.color;\n" |
| 2399 | " gl_FragColor += myRedVal.color;\n" |
| 2400 | "}\n"; |
| 2401 | |
| 2402 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2403 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2404 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2405 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2406 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2407 | |
| 2408 | // We're going to create a number of uniform buffers, and then allow |
| 2409 | // the shader to select which it wants to read from with a binding |
| 2410 | |
| 2411 | // Let's populate the buffers with a single color each: |
| 2412 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2413 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2414 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2415 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2416 | |
| 2417 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2418 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2419 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2420 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2421 | |
| 2422 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2423 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2424 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2425 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2426 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2427 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2428 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2429 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2430 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2431 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2432 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2433 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2434 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2435 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2436 | pipelineobj.AddShader(&vs); |
| 2437 | pipelineobj.AddShader(&ps); |
| 2438 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2439 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2440 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2441 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2442 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2443 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2444 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2445 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2446 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2447 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2448 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2449 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2450 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2451 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2452 | |
| 2453 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2454 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2455 | pDSDumpDot((char*)"triTest2.dot"); |
| 2456 | #endif |
| 2457 | // render triangle |
| 2458 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2459 | |
| 2460 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2461 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2462 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2463 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2464 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2465 | } |
| 2466 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2467 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2468 | { |
| 2469 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2470 | // it does not provide an instance name. |
| 2471 | // The expected result from this test is a purple triangle |
| 2472 | |
| 2473 | static const char *vertShaderText = |
| 2474 | "#version 140\n" |
| 2475 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2476 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2477 | "void main() {\n" |
| 2478 | " vec2 vertices[3];" |
| 2479 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2480 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2481 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2482 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2483 | "}\n"; |
| 2484 | |
| 2485 | static const char *fragShaderText = |
| 2486 | "#version 430\n" |
| 2487 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2488 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2489 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2490 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2491 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2492 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2493 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2494 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2495 | " outColor = blue;\n" |
| 2496 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2497 | "}\n"; |
| 2498 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2499 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2500 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2501 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2502 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2503 | |
| 2504 | // We're going to create a number of uniform buffers, and then allow |
| 2505 | // the shader to select which it wants to read from with a binding |
| 2506 | |
| 2507 | // Let's populate the buffers with a single color each: |
| 2508 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2509 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2510 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2511 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2512 | |
| 2513 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2514 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2515 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2516 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2517 | |
| 2518 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2519 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2520 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2521 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2522 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2523 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2524 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2525 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2526 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2527 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2528 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2529 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2530 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2531 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2532 | pipelineobj.AddShader(&vs); |
| 2533 | pipelineobj.AddShader(&ps); |
| 2534 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2535 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2536 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2537 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2538 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2539 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2540 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2541 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2542 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2543 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2544 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2545 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2546 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2547 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2548 | |
| 2549 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2550 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2551 | pDSDumpDot((char*)"triTest2.dot"); |
| 2552 | #endif |
| 2553 | // render triangle |
| 2554 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2555 | |
| 2556 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2557 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2558 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2559 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2560 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2561 | } |
| 2562 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2563 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2564 | { |
| 2565 | static const char *vertShaderText = |
| 2566 | "#version 140\n" |
| 2567 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2568 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2569 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2570 | " mat4 mvp;\n" |
| 2571 | "} myBufferVals;\n" |
| 2572 | "layout (location=0) in vec4 pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2573 | "layout (location=1) in vec2 input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2574 | "layout (location=0) out vec2 UV;\n" |
| 2575 | "void main() {\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2576 | " UV = input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2577 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2578 | " gl_Position.y = -gl_Position.y;\n" |
| 2579 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2580 | "}\n"; |
| 2581 | |
| 2582 | static const char *fragShaderText = |
| 2583 | "#version 140\n" |
| 2584 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2585 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2586 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2587 | "layout (location=0) out vec4 outColor;\n" |
| 2588 | "layout (location=0) in vec2 UV;\n" |
| 2589 | "void main() {\n" |
| 2590 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2591 | "}\n"; |
| 2592 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2593 | |
| 2594 | glm::mat4 View = glm::lookAt( |
| 2595 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2596 | glm::vec3(0,0,0), // and looks at the origin |
| 2597 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2598 | ); |
| 2599 | |
| 2600 | glm::mat4 Model = glm::mat4(1.0f); |
| 2601 | |
| 2602 | glm::mat4 MVP = Projection * View * Model; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2603 | int num_verts = sizeof(g_vb_texture_Data) / sizeof(g_vb_texture_Data[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2604 | |
| 2605 | |
| 2606 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2607 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2608 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2609 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2610 | VkConstantBufferObj meshBuffer(m_device, num_verts, |
| 2611 | sizeof(g_vb_texture_Data[0]), g_vb_texture_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2612 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2613 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2614 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2615 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2616 | VkConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2617 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2618 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2619 | VkSamplerObj sampler(m_device); |
| 2620 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2621 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2622 | VkPipelineObj pipelineobj(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2623 | pipelineobj.AddShader(&vs); |
| 2624 | pipelineobj.AddShader(&ps); |
| 2625 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2626 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2627 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mvpBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2628 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2629 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2630 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2631 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2632 | MESH_BIND_ID, // binding ID |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2633 | sizeof(g_vb_texture_Data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2634 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2635 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2636 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2637 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2638 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2639 | vi_attribs[0].location = 0; // location |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2640 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2641 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2642 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2643 | vi_attribs[1].location = 1; // location |
| 2644 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
| 2645 | vi_attribs[1].offsetInBytes = 16; // Offset of uv components |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2646 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2647 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2648 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2649 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2650 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2651 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2652 | ds_state.depthTestEnable = VK_TRUE; |
| 2653 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2654 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2655 | ds_state.depthBoundsEnable = VK_FALSE; |
| 2656 | ds_state.stencilTestEnable = VK_FALSE; |
| 2657 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 2658 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 2659 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2660 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
| 2661 | ds_state.format = VK_FORMAT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2662 | ds_state.front = ds_state.back; |
| 2663 | pipelineobj.SetDepthStencil(&ds_state); |
| 2664 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2665 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2666 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2667 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2668 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2669 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2670 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2671 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2672 | |
| 2673 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2674 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2675 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2676 | pDSDumpDot((char*)"triTest2.dot"); |
| 2677 | #endif |
| 2678 | // render triangle |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2679 | cmdBuffer.Draw(0, num_verts, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2680 | |
| 2681 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2682 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2683 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2684 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2685 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2686 | RotateTriangleVSUniform(Projection, View, Model, &mvpBuffer, &cmdBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2687 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2688 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2689 | TEST_F(VkRenderTest, TriangleMixedSamplerUniformBlockBinding) |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2690 | { |
| 2691 | // This test mixes binding slots of textures and buffers, ensuring |
| 2692 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2693 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2694 | // you can modify it to move the desired result around. |
| 2695 | |
| 2696 | static const char *vertShaderText = |
| 2697 | "#version 140\n" |
| 2698 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2699 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2700 | "void main() {\n" |
| 2701 | " vec2 vertices[3];" |
| 2702 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2703 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2704 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2705 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2706 | "}\n"; |
| 2707 | |
| 2708 | static const char *fragShaderText = |
| 2709 | "#version 430\n" |
| 2710 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2711 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2712 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2713 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2714 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2715 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2716 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2717 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2718 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2719 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2720 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2721 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2722 | "layout (location = 0) out vec4 outColor;\n" |
| 2723 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2724 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2725 | " outColor += white * vec4(0.00001);\n" |
| 2726 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2727 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2728 | "}\n"; |
| 2729 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2730 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2731 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2732 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2733 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2734 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2735 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2736 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2737 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2738 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2739 | |
| 2740 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2741 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2742 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2743 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2744 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2745 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2746 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2747 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2748 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2749 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2750 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2751 | VkSamplerObj sampler0(m_device); |
| 2752 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2753 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2754 | VkSamplerObj sampler2(m_device); |
| 2755 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2756 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2757 | VkSamplerObj sampler4(m_device); |
| 2758 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2759 | |
| 2760 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2761 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2762 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2763 | VkSamplerObj sampler7(m_device); |
| 2764 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2765 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2766 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2767 | pipelineobj.AddShader(&vs); |
| 2768 | pipelineobj.AddShader(&ps); |
| 2769 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2770 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2771 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2772 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2773 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2774 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2775 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2776 | // swap blue and green |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2777 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2778 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2779 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2780 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2781 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2782 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2783 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2784 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2785 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2786 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2787 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2788 | |
| 2789 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2790 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2791 | pDSDumpDot((char*)"triTest2.dot"); |
| 2792 | #endif |
| 2793 | // render triangle |
| 2794 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2795 | |
| 2796 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2797 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2798 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2799 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2800 | RecordImages(m_renderTargets); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2801 | } |
| 2802 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2803 | TEST_F(VkRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2804 | { |
| 2805 | // This test matches binding slots of textures and buffers, requiring |
| 2806 | // the driver to give them distinct number spaces. |
| 2807 | // The expected result from this test is a red triangle, although |
| 2808 | // you can modify it to move the desired result around. |
| 2809 | |
| 2810 | static const char *vertShaderText = |
| 2811 | "#version 140\n" |
| 2812 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2813 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2814 | "void main() {\n" |
| 2815 | " vec2 vertices[3];" |
| 2816 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2817 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2818 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2819 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2820 | "}\n"; |
| 2821 | |
| 2822 | static const char *fragShaderText = |
| 2823 | "#version 430\n" |
| 2824 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2825 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2826 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2827 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2828 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2829 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2830 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2831 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2832 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2833 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2834 | "layout (location = 0) out vec4 outColor;\n" |
| 2835 | "void main() {\n" |
| 2836 | " outColor = red;// * vec4(0.00001);\n" |
| 2837 | " outColor += white * vec4(0.00001);\n" |
| 2838 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2839 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2840 | "}\n"; |
| 2841 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2842 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2843 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2844 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2845 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2846 | |
| 2847 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2848 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2849 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2850 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2851 | |
| 2852 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2853 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2854 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2855 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2856 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2857 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2858 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2859 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2860 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2861 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2862 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2863 | VkSamplerObj sampler0(m_device); |
| 2864 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2865 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2866 | VkSamplerObj sampler2(m_device); |
| 2867 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2868 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2869 | VkSamplerObj sampler4(m_device); |
| 2870 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2871 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2872 | VkSamplerObj sampler7(m_device); |
| 2873 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2874 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2875 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2876 | pipelineobj.AddShader(&vs); |
| 2877 | pipelineobj.AddShader(&ps); |
| 2878 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2879 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2880 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2881 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2882 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2883 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2884 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2885 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2886 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2887 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2888 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2889 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2890 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2891 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2892 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2893 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2894 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2895 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2896 | |
| 2897 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2898 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2899 | pDSDumpDot((char*)"triTest2.dot"); |
| 2900 | #endif |
| 2901 | // render triangle |
| 2902 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2903 | |
| 2904 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2905 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2906 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2907 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2908 | RecordImages(m_renderTargets); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2909 | } |
| 2910 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2911 | TEST_F(VkRenderTest, TriangleUniformBufferLayout) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 2912 | { |
| 2913 | // This test populates a buffer with a variety of different data |
| 2914 | // types, then reads them out with a shader. |
| 2915 | // The expected result from this test is a green triangle |
| 2916 | |
| 2917 | static const char *vertShaderText = |
| 2918 | "#version 140\n" |
| 2919 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2920 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2921 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2922 | " vec4 fRed;\n" |
| 2923 | " vec4 fGreen;\n" |
| 2924 | " layout(row_major) mat4 worldToProj;\n" |
| 2925 | " layout(row_major) mat4 projToWorld;\n" |
| 2926 | " layout(row_major) mat4 worldToView;\n" |
| 2927 | " layout(row_major) mat4 viewToProj;\n" |
| 2928 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2929 | " float fZero;\n" |
| 2930 | " float fOne;\n" |
| 2931 | " float fTwo;\n" |
| 2932 | " float fThree;\n" |
| 2933 | " vec3 fZeroZeroZero;\n" |
| 2934 | " float fFour;\n" |
| 2935 | " vec3 fZeroZeroOne;\n" |
| 2936 | " float fFive;\n" |
| 2937 | " vec3 fZeroOneZero;\n" |
| 2938 | " float fSix;\n" |
| 2939 | " float fSeven;\n" |
| 2940 | " float fEight;\n" |
| 2941 | " float fNine;\n" |
| 2942 | " vec2 fZeroZero;\n" |
| 2943 | " vec2 fZeroOne;\n" |
| 2944 | " vec4 fBlue;\n" |
| 2945 | " vec2 fOneZero;\n" |
| 2946 | " vec2 fOneOne;\n" |
| 2947 | " vec3 fZeroOneOne;\n" |
| 2948 | " float fTen;\n" |
| 2949 | " float fEleven;\n" |
| 2950 | " float fTwelve;\n" |
| 2951 | " vec3 fOneZeroZero;\n" |
| 2952 | " vec4 uvOffsets[4];\n" |
| 2953 | "};\n" |
| 2954 | "layout (location = 0) out vec4 color;" |
| 2955 | "void main() {\n" |
| 2956 | |
| 2957 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2958 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2959 | " \n" |
| 2960 | |
| 2961 | // do some exact comparisons, even though we should |
| 2962 | // really have an epsilon involved. |
| 2963 | " vec4 outColor = right;\n" |
| 2964 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2965 | " outColor = wrong;\n" |
| 2966 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 2967 | " outColor = wrong;\n" |
| 2968 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 2969 | " outColor = wrong;\n" |
| 2970 | |
| 2971 | " color = outColor;\n" |
| 2972 | |
| 2973 | // generic position stuff |
| 2974 | " vec2 vertices;\n" |
| 2975 | " int vertexSelector = gl_VertexID;\n" |
| 2976 | " if (vertexSelector == 0)\n" |
| 2977 | " vertices = vec2(-0.5, -0.5);\n" |
| 2978 | " else if (vertexSelector == 1)\n" |
| 2979 | " vertices = vec2( 0.5, -0.5);\n" |
| 2980 | " else if (vertexSelector == 2)\n" |
| 2981 | " vertices = vec2( 0.5, 0.5);\n" |
| 2982 | " else\n" |
| 2983 | " vertices = vec2( 0.0, 0.0);\n" |
| 2984 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 2985 | "}\n"; |
| 2986 | |
| 2987 | static const char *fragShaderText = |
| 2988 | "#version 140\n" |
| 2989 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2990 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2991 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2992 | " vec4 fRed;\n" |
| 2993 | " vec4 fGreen;\n" |
| 2994 | " layout(row_major) mat4 worldToProj;\n" |
| 2995 | " layout(row_major) mat4 projToWorld;\n" |
| 2996 | " layout(row_major) mat4 worldToView;\n" |
| 2997 | " layout(row_major) mat4 viewToProj;\n" |
| 2998 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2999 | " float fZero;\n" |
| 3000 | " float fOne;\n" |
| 3001 | " float fTwo;\n" |
| 3002 | " float fThree;\n" |
| 3003 | " vec3 fZeroZeroZero;\n" |
| 3004 | " float fFour;\n" |
| 3005 | " vec3 fZeroZeroOne;\n" |
| 3006 | " float fFive;\n" |
| 3007 | " vec3 fZeroOneZero;\n" |
| 3008 | " float fSix;\n" |
| 3009 | " float fSeven;\n" |
| 3010 | " float fEight;\n" |
| 3011 | " float fNine;\n" |
| 3012 | " vec2 fZeroZero;\n" |
| 3013 | " vec2 fZeroOne;\n" |
| 3014 | " vec4 fBlue;\n" |
| 3015 | " vec2 fOneZero;\n" |
| 3016 | " vec2 fOneOne;\n" |
| 3017 | " vec3 fZeroOneOne;\n" |
| 3018 | " float fTen;\n" |
| 3019 | " float fEleven;\n" |
| 3020 | " float fTwelve;\n" |
| 3021 | " vec3 fOneZeroZero;\n" |
| 3022 | " vec4 uvOffsets[4];\n" |
| 3023 | "};\n" |
| 3024 | "layout (location = 0) in vec4 color;\n" |
| 3025 | "void main() {\n" |
| 3026 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3027 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3028 | " \n" |
| 3029 | |
| 3030 | // start with VS value to ensure it passed |
| 3031 | " vec4 outColor = color;\n" |
| 3032 | |
| 3033 | // do some exact comparisons, even though we should |
| 3034 | // really have an epsilon involved. |
| 3035 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3036 | " outColor = wrong;\n" |
| 3037 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3038 | " outColor = wrong;\n" |
| 3039 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3040 | " outColor = wrong;\n" |
| 3041 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3042 | " outColor = wrong;\n" |
| 3043 | " if (fTwo != 2.0)\n" |
| 3044 | " outColor = wrong;\n" |
| 3045 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3046 | " outColor = wrong;\n" |
| 3047 | " if (fTen != 10.0)\n" |
| 3048 | " outColor = wrong;\n" |
| 3049 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3050 | " outColor = wrong;\n" |
| 3051 | " \n" |
| 3052 | " gl_FragColor = outColor;\n" |
| 3053 | "}\n"; |
| 3054 | |
| 3055 | |
| 3056 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3057 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3058 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3059 | 0.0, 1.0, 0.0, 1.0, // align |
| 3060 | 0.0, 0.0, 1.0, 1.0, // align |
| 3061 | 0.0, 0.0, 0.0, 1.0, // align |
| 3062 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3063 | 0.0, 2.0, 0.0, 2.0, // align |
| 3064 | 0.0, 0.0, 2.0, 2.0, // align |
| 3065 | 0.0, 0.0, 0.0, 2.0, // align |
| 3066 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3067 | 0.0, 3.0, 0.0, 3.0, // align |
| 3068 | 0.0, 0.0, 3.0, 3.0, // align |
| 3069 | 0.0, 0.0, 0.0, 3.0, // align |
| 3070 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3071 | 0.0, 4.0, 0.0, 4.0, // align |
| 3072 | 0.0, 0.0, 4.0, 4.0, // align |
| 3073 | 0.0, 0.0, 0.0, 4.0, // align |
| 3074 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3075 | 0.0, 5.0, 0.0, 5.0, // align |
| 3076 | 0.0, 0.0, 5.0, 5.0, // align |
| 3077 | 0.0, 0.0, 0.0, 5.0, // align |
| 3078 | 6.0, 0.0, 0.0, 6.0, // align |
| 3079 | 0.0, 6.0, 0.0, 6.0, // align |
| 3080 | 0.0, 0.0, 6.0, 6.0, // align |
| 3081 | 0.0, 0.0, 0.0, 6.0, // align |
| 3082 | 7.0, 0.0, 0.0, 7.0, // align |
| 3083 | 0.0, 7.0, 0.0, 7.0, // align |
| 3084 | 0.0, 0.0, 7.0, 7.0, // align |
| 3085 | 0.0, 0.0, 0.0, 7.0, // align |
| 3086 | 8.0, 0.0, 0.0, 8.0, // align |
| 3087 | 0.0, 8.0, 0.0, 8.0, // align |
| 3088 | 0.0, 0.0, 8.0, 8.0, // align |
| 3089 | 0.0, 0.0, 0.0, 8.0, // align |
| 3090 | 0.0, // float fZero; // align |
| 3091 | 1.0, // float fOne; // pack |
| 3092 | 2.0, // float fTwo; // pack |
| 3093 | 3.0, // float fThree; // pack |
| 3094 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3095 | 4.0, // float fFour; // pack |
| 3096 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3097 | 5.0, // float fFive; // pack |
| 3098 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3099 | 6.0, // float fSix; // pack |
| 3100 | 7.0, // float fSeven; // align |
| 3101 | 8.0, // float fEight; // pack |
| 3102 | 9.0, // float fNine; // pack |
| 3103 | 0.0, // BUFFER |
| 3104 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3105 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3106 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3107 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3108 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3109 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3110 | 10.0, // float fTen; // pack |
| 3111 | 11.0, // float fEleven; // align |
| 3112 | 12.0, // float fTwelve; // pack |
| 3113 | 0.0, 0.0, // BUFFER |
| 3114 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3115 | 0.0, // BUFFER |
| 3116 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3117 | 0.5, 0.6, 0.7, 0.8, // align |
| 3118 | 0.9, 1.0, 1.1, 1.2, // align |
| 3119 | 1.3, 1.4, 1.5, 1.6, // align |
| 3120 | }; |
| 3121 | |
| 3122 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3123 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3124 | |
| 3125 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3126 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3127 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3128 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3129 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3130 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3131 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3132 | VkPipelineObj pipelineobj(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3133 | pipelineobj.AddShader(&vs); |
| 3134 | pipelineobj.AddShader(&ps); |
| 3135 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3136 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3137 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3138 | |
| 3139 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3140 | VkCommandBufferObj cmdBuffer(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3141 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3142 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3143 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3144 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3145 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3146 | |
| 3147 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3148 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3149 | pDSDumpDot((char*)"triTest2.dot"); |
| 3150 | #endif |
| 3151 | // render triangle |
| 3152 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3153 | |
| 3154 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3155 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3156 | cmdBuffer.QueueCommandBuffer(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3157 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3158 | RecordImages(m_renderTargets); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3159 | } |
| 3160 | |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame^] | 3161 | TEST_F(VkRenderTest, TextureGather) |
| 3162 | { |
| 3163 | // This test introduces textureGather and textureGatherOffset |
| 3164 | // Each call is compared against an expected inline color result |
| 3165 | // Green triangle means everything worked as expected |
| 3166 | // Red means something went wrong |
| 3167 | |
| 3168 | // disable SPV until texture gather is turned on in LunarGLASS |
| 3169 | bool saved_use_spv = VkTestFramework::m_use_spv; |
| 3170 | VkTestFramework::m_use_spv = false; |
| 3171 | |
| 3172 | static const char *vertShaderText = |
| 3173 | "#version 140\n" |
| 3174 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3175 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3176 | "void main() {\n" |
| 3177 | " vec2 vertices[3];" |
| 3178 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 3179 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 3180 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 3181 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 3182 | "}\n"; |
| 3183 | |
| 3184 | static const char *fragShaderText = |
| 3185 | "#version 430\n" |
| 3186 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3187 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3188 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 3189 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 3190 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 3191 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 3192 | "layout (location = 0) out vec4 outColor;\n" |
| 3193 | "void main() {\n" |
| 3194 | |
| 3195 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3196 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3197 | |
| 3198 | " vec4 color = right;\n" |
| 3199 | |
| 3200 | // Grab a normal texture sample to ensure it can work in conjuntion |
| 3201 | // with textureGather (there are some intracacies in the backend) |
| 3202 | " vec4 sampledColor = textureLod(surface2, vec2(0.5), 0.0);\n" |
| 3203 | " if (sampledColor != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3204 | " color = wrong;\n" |
| 3205 | |
| 3206 | " vec4 gatheredColor = textureGather(surface0, vec2(0.5), 0);\n" |
| 3207 | // This just grabbed four red components from a red surface |
| 3208 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3209 | " color = wrong;\n" |
| 3210 | |
| 3211 | // Yes, this is using an offset of 0, we don't have enough fine grained |
| 3212 | // control of the texture contents here. |
| 3213 | " gatheredColor = textureGatherOffset(surface1, vec2(0.5), ivec2(0, 0), 1);\n" |
| 3214 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3215 | " color = wrong;\n" |
| 3216 | |
| 3217 | " outColor = color;\n" |
| 3218 | |
| 3219 | "}\n"; |
| 3220 | |
| 3221 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3222 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3223 | |
| 3224 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3225 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3226 | |
| 3227 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 3228 | VkSamplerObj sampler0(m_device); |
| 3229 | VkTextureObj texture0(m_device, tex_colors); // Red |
| 3230 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 3231 | VkSamplerObj sampler1(m_device); |
| 3232 | VkTextureObj texture1(m_device, tex_colors); // Green |
| 3233 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 3234 | VkSamplerObj sampler2(m_device); |
| 3235 | VkTextureObj texture2(m_device, tex_colors); // Blue |
| 3236 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
| 3237 | VkSamplerObj sampler3(m_device); |
| 3238 | VkTextureObj texture3(m_device, tex_colors); // Red and Blue |
| 3239 | |
| 3240 | VkPipelineObj pipelineobj(m_device); |
| 3241 | pipelineobj.AddShader(&vs); |
| 3242 | pipelineobj.AddShader(&ps); |
| 3243 | |
| 3244 | VkDescriptorSetObj descriptorSet(m_device); |
| 3245 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3246 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 3247 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3248 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
| 3249 | |
| 3250 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3251 | VkCommandBufferObj cmdBuffer(m_device); |
| 3252 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3253 | |
| 3254 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3255 | |
| 3256 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3257 | |
| 3258 | // render triangle |
| 3259 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3260 | |
| 3261 | // finalize recording of the command buffer |
| 3262 | EndCommandBuffer(cmdBuffer); |
| 3263 | cmdBuffer.QueueCommandBuffer(); |
| 3264 | |
| 3265 | RecordImages(m_renderTargets); |
| 3266 | |
| 3267 | // restore SPV setting |
| 3268 | VkTestFramework::m_use_spv = saved_use_spv; |
| 3269 | } |
| 3270 | |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3271 | TEST_F(VkRenderTest, GeometryShaderHelloWorld) |
| 3272 | { |
| 3273 | // This test introduces a geometry shader that simply |
| 3274 | // changes the color of each vertex to red, green, blue |
| 3275 | |
| 3276 | static const char *vertShaderText = |
| 3277 | "#version 140\n" |
| 3278 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3279 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3280 | "layout (location = 0) out vec4 color;" |
| 3281 | "void main() {\n" |
| 3282 | |
| 3283 | // VS writes out red |
| 3284 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3285 | |
| 3286 | // generic position stuff |
| 3287 | " vec2 vertices;\n" |
| 3288 | " int vertexSelector = gl_VertexID;\n" |
| 3289 | " if (vertexSelector == 0)\n" |
| 3290 | " vertices = vec2(-0.5, -0.5);\n" |
| 3291 | " else if (vertexSelector == 1)\n" |
| 3292 | " vertices = vec2( 0.5, -0.5);\n" |
| 3293 | " else if (vertexSelector == 2)\n" |
| 3294 | " vertices = vec2( 0.5, 0.5);\n" |
| 3295 | " else\n" |
| 3296 | " vertices = vec2( 0.0, 0.0);\n" |
| 3297 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3298 | |
| 3299 | "}\n"; |
| 3300 | |
| 3301 | static const char *geomShaderText = |
| 3302 | "#version 330\n" |
| 3303 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3304 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3305 | "layout( triangles ) in;\n" |
| 3306 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3307 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3308 | "layout( location = 0 ) out vec4 outColor;\n" |
| 3309 | "void main()\n" |
| 3310 | "{\n" |
| 3311 | |
| 3312 | // first vertex, pass through red |
| 3313 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3314 | " outColor = inColor[0];\n" |
| 3315 | " EmitVertex();\n" |
| 3316 | |
| 3317 | // second vertex, green |
| 3318 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3319 | " outColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3320 | " EmitVertex();\n" |
| 3321 | |
| 3322 | // third vertex, blue |
| 3323 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3324 | " outColor = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3325 | " EmitVertex();\n" |
| 3326 | |
| 3327 | // done |
| 3328 | " EndPrimitive();\n" |
| 3329 | "}\n"; |
| 3330 | |
| 3331 | |
| 3332 | static const char *fragShaderText = |
| 3333 | "#version 140\n" |
| 3334 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3335 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3336 | "layout (location = 0) in vec4 color;\n" |
| 3337 | "void main() {\n" |
| 3338 | // pass through |
| 3339 | " gl_FragColor = color;\n" |
| 3340 | "}\n"; |
| 3341 | |
| 3342 | |
| 3343 | |
| 3344 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3345 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3346 | |
| 3347 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3348 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3349 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3350 | |
| 3351 | VkPipelineObj pipelineobj(m_device); |
| 3352 | pipelineobj.AddShader(&vs); |
| 3353 | pipelineobj.AddShader(&gs); |
| 3354 | pipelineobj.AddShader(&ps); |
| 3355 | |
| 3356 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3357 | VkCommandBufferObj cmdBuffer(m_device); |
| 3358 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3359 | |
| 3360 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3361 | |
| 3362 | VkDescriptorSetObj descriptorSet(m_device); |
| 3363 | |
| 3364 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3365 | |
| 3366 | // render triangle |
| 3367 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3368 | |
| 3369 | // finalize recording of the command buffer |
| 3370 | EndCommandBuffer(cmdBuffer); |
| 3371 | cmdBuffer.QueueCommandBuffer(); |
| 3372 | |
| 3373 | RecordImages(m_renderTargets); |
| 3374 | } |
| 3375 | |
| 3376 | TEST_F(VkRenderTest, GSUniformBufferLayout) |
| 3377 | { |
| 3378 | // This test is just like TriangleUniformBufferLayout but adds |
| 3379 | // geometry as a stage that also does UBO lookups |
| 3380 | // The expected result from this test is a green triangle |
| 3381 | |
| 3382 | static const char *vertShaderText = |
| 3383 | "#version 140\n" |
| 3384 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3385 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3386 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3387 | " vec4 fRed;\n" |
| 3388 | " vec4 fGreen;\n" |
| 3389 | " layout(row_major) mat4 worldToProj;\n" |
| 3390 | " layout(row_major) mat4 projToWorld;\n" |
| 3391 | " layout(row_major) mat4 worldToView;\n" |
| 3392 | " layout(row_major) mat4 viewToProj;\n" |
| 3393 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3394 | " float fZero;\n" |
| 3395 | " float fOne;\n" |
| 3396 | " float fTwo;\n" |
| 3397 | " float fThree;\n" |
| 3398 | " vec3 fZeroZeroZero;\n" |
| 3399 | " float fFour;\n" |
| 3400 | " vec3 fZeroZeroOne;\n" |
| 3401 | " float fFive;\n" |
| 3402 | " vec3 fZeroOneZero;\n" |
| 3403 | " float fSix;\n" |
| 3404 | " float fSeven;\n" |
| 3405 | " float fEight;\n" |
| 3406 | " float fNine;\n" |
| 3407 | " vec2 fZeroZero;\n" |
| 3408 | " vec2 fZeroOne;\n" |
| 3409 | " vec4 fBlue;\n" |
| 3410 | " vec2 fOneZero;\n" |
| 3411 | " vec2 fOneOne;\n" |
| 3412 | " vec3 fZeroOneOne;\n" |
| 3413 | " float fTen;\n" |
| 3414 | " float fEleven;\n" |
| 3415 | " float fTwelve;\n" |
| 3416 | " vec3 fOneZeroZero;\n" |
| 3417 | " vec4 uvOffsets[4];\n" |
| 3418 | "};\n" |
| 3419 | "layout (location = 0) out vec4 color;" |
| 3420 | "void main() {\n" |
| 3421 | |
| 3422 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3423 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3424 | " \n" |
| 3425 | |
| 3426 | // do some exact comparisons, even though we should |
| 3427 | // really have an epsilon involved. |
| 3428 | " vec4 outColor = right;\n" |
| 3429 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3430 | " outColor = wrong;\n" |
| 3431 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3432 | " outColor = wrong;\n" |
| 3433 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3434 | " outColor = wrong;\n" |
| 3435 | |
| 3436 | " color = outColor;\n" |
| 3437 | |
| 3438 | // generic position stuff |
| 3439 | " vec2 vertices;\n" |
| 3440 | " int vertexSelector = gl_VertexID;\n" |
| 3441 | " if (vertexSelector == 0)\n" |
| 3442 | " vertices = vec2(-0.5, -0.5);\n" |
| 3443 | " else if (vertexSelector == 1)\n" |
| 3444 | " vertices = vec2( 0.5, -0.5);\n" |
| 3445 | " else if (vertexSelector == 2)\n" |
| 3446 | " vertices = vec2( 0.5, 0.5);\n" |
| 3447 | " else\n" |
| 3448 | " vertices = vec2( 0.0, 0.0);\n" |
| 3449 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3450 | "}\n"; |
| 3451 | |
| 3452 | static const char *geomShaderText = |
| 3453 | "#version 330\n" |
| 3454 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3455 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3456 | |
| 3457 | // GS layout stuff |
| 3458 | "layout( triangles ) in;\n" |
| 3459 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3460 | |
| 3461 | // Between stage IO |
| 3462 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3463 | "layout( location = 0 ) out vec4 color;\n" |
| 3464 | |
| 3465 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3466 | " vec4 fRed;\n" |
| 3467 | " vec4 fGreen;\n" |
| 3468 | " layout(row_major) mat4 worldToProj;\n" |
| 3469 | " layout(row_major) mat4 projToWorld;\n" |
| 3470 | " layout(row_major) mat4 worldToView;\n" |
| 3471 | " layout(row_major) mat4 viewToProj;\n" |
| 3472 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3473 | " float fZero;\n" |
| 3474 | " float fOne;\n" |
| 3475 | " float fTwo;\n" |
| 3476 | " float fThree;\n" |
| 3477 | " vec3 fZeroZeroZero;\n" |
| 3478 | " float fFour;\n" |
| 3479 | " vec3 fZeroZeroOne;\n" |
| 3480 | " float fFive;\n" |
| 3481 | " vec3 fZeroOneZero;\n" |
| 3482 | " float fSix;\n" |
| 3483 | " float fSeven;\n" |
| 3484 | " float fEight;\n" |
| 3485 | " float fNine;\n" |
| 3486 | " vec2 fZeroZero;\n" |
| 3487 | " vec2 fZeroOne;\n" |
| 3488 | " vec4 fBlue;\n" |
| 3489 | " vec2 fOneZero;\n" |
| 3490 | " vec2 fOneOne;\n" |
| 3491 | " vec3 fZeroOneOne;\n" |
| 3492 | " float fTen;\n" |
| 3493 | " float fEleven;\n" |
| 3494 | " float fTwelve;\n" |
| 3495 | " vec3 fOneZeroZero;\n" |
| 3496 | " vec4 uvOffsets[4];\n" |
| 3497 | "};\n" |
| 3498 | |
| 3499 | "void main()\n" |
| 3500 | "{\n" |
| 3501 | |
| 3502 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3503 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3504 | |
| 3505 | // Each vertex will validate it can read VS output |
| 3506 | // then check a few values from the UBO |
| 3507 | |
| 3508 | // first vertex |
| 3509 | " vec4 outColor = inColor[0];\n" |
| 3510 | |
| 3511 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3512 | " outColor = wrong;\n" |
| 3513 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3514 | " outColor = wrong;\n" |
| 3515 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3516 | " outColor = wrong;\n" |
| 3517 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3518 | " outColor = wrong;\n" |
| 3519 | |
| 3520 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3521 | " color = outColor;\n" |
| 3522 | " EmitVertex();\n" |
| 3523 | |
| 3524 | // second vertex |
| 3525 | " outColor = inColor[1];\n" |
| 3526 | |
| 3527 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3528 | " outColor = wrong;\n" |
| 3529 | " if (fSix != 6.0)\n" |
| 3530 | " outColor = wrong;\n" |
| 3531 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3532 | " outColor = wrong;\n" |
| 3533 | |
| 3534 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3535 | " color = outColor;\n" |
| 3536 | " EmitVertex();\n" |
| 3537 | |
| 3538 | // third vertex |
| 3539 | " outColor = inColor[2];\n" |
| 3540 | |
| 3541 | " if (fSeven != 7.0)\n" |
| 3542 | " outColor = wrong;\n" |
| 3543 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3544 | " outColor = wrong;\n" |
| 3545 | |
| 3546 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3547 | " color = outColor;\n" |
| 3548 | " EmitVertex();\n" |
| 3549 | |
| 3550 | // done |
| 3551 | " EndPrimitive();\n" |
| 3552 | "}\n"; |
| 3553 | |
| 3554 | static const char *fragShaderText = |
| 3555 | "#version 140\n" |
| 3556 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3557 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3558 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3559 | " vec4 fRed;\n" |
| 3560 | " vec4 fGreen;\n" |
| 3561 | " layout(row_major) mat4 worldToProj;\n" |
| 3562 | " layout(row_major) mat4 projToWorld;\n" |
| 3563 | " layout(row_major) mat4 worldToView;\n" |
| 3564 | " layout(row_major) mat4 viewToProj;\n" |
| 3565 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3566 | " float fZero;\n" |
| 3567 | " float fOne;\n" |
| 3568 | " float fTwo;\n" |
| 3569 | " float fThree;\n" |
| 3570 | " vec3 fZeroZeroZero;\n" |
| 3571 | " float fFour;\n" |
| 3572 | " vec3 fZeroZeroOne;\n" |
| 3573 | " float fFive;\n" |
| 3574 | " vec3 fZeroOneZero;\n" |
| 3575 | " float fSix;\n" |
| 3576 | " float fSeven;\n" |
| 3577 | " float fEight;\n" |
| 3578 | " float fNine;\n" |
| 3579 | " vec2 fZeroZero;\n" |
| 3580 | " vec2 fZeroOne;\n" |
| 3581 | " vec4 fBlue;\n" |
| 3582 | " vec2 fOneZero;\n" |
| 3583 | " vec2 fOneOne;\n" |
| 3584 | " vec3 fZeroOneOne;\n" |
| 3585 | " float fTen;\n" |
| 3586 | " float fEleven;\n" |
| 3587 | " float fTwelve;\n" |
| 3588 | " vec3 fOneZeroZero;\n" |
| 3589 | " vec4 uvOffsets[4];\n" |
| 3590 | "};\n" |
| 3591 | "layout (location = 0) in vec4 color;\n" |
| 3592 | "void main() {\n" |
| 3593 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3594 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3595 | " \n" |
| 3596 | |
| 3597 | // start with GS value to ensure it passed |
| 3598 | " vec4 outColor = color;\n" |
| 3599 | |
| 3600 | // do some exact comparisons, even though we should |
| 3601 | // really have an epsilon involved. |
| 3602 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3603 | " outColor = wrong;\n" |
| 3604 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3605 | " outColor = wrong;\n" |
| 3606 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3607 | " outColor = wrong;\n" |
| 3608 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3609 | " outColor = wrong;\n" |
| 3610 | " if (fTwo != 2.0)\n" |
| 3611 | " outColor = wrong;\n" |
| 3612 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3613 | " outColor = wrong;\n" |
| 3614 | " if (fTen != 10.0)\n" |
| 3615 | " outColor = wrong;\n" |
| 3616 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3617 | " outColor = wrong;\n" |
| 3618 | " \n" |
| 3619 | " gl_FragColor = outColor;\n" |
| 3620 | "}\n"; |
| 3621 | |
| 3622 | |
| 3623 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3624 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3625 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3626 | 0.0, 1.0, 0.0, 1.0, // align |
| 3627 | 0.0, 0.0, 1.0, 1.0, // align |
| 3628 | 0.0, 0.0, 0.0, 1.0, // align |
| 3629 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3630 | 0.0, 2.0, 0.0, 2.0, // align |
| 3631 | 0.0, 0.0, 2.0, 2.0, // align |
| 3632 | 0.0, 0.0, 0.0, 2.0, // align |
| 3633 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3634 | 0.0, 3.0, 0.0, 3.0, // align |
| 3635 | 0.0, 0.0, 3.0, 3.0, // align |
| 3636 | 0.0, 0.0, 0.0, 3.0, // align |
| 3637 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3638 | 0.0, 4.0, 0.0, 4.0, // align |
| 3639 | 0.0, 0.0, 4.0, 4.0, // align |
| 3640 | 0.0, 0.0, 0.0, 4.0, // align |
| 3641 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3642 | 0.0, 5.0, 0.0, 5.0, // align |
| 3643 | 0.0, 0.0, 5.0, 5.0, // align |
| 3644 | 0.0, 0.0, 0.0, 5.0, // align |
| 3645 | 6.0, 0.0, 0.0, 6.0, // align |
| 3646 | 0.0, 6.0, 0.0, 6.0, // align |
| 3647 | 0.0, 0.0, 6.0, 6.0, // align |
| 3648 | 0.0, 0.0, 0.0, 6.0, // align |
| 3649 | 7.0, 0.0, 0.0, 7.0, // align |
| 3650 | 0.0, 7.0, 0.0, 7.0, // align |
| 3651 | 0.0, 0.0, 7.0, 7.0, // align |
| 3652 | 0.0, 0.0, 0.0, 7.0, // align |
| 3653 | 8.0, 0.0, 0.0, 8.0, // align |
| 3654 | 0.0, 8.0, 0.0, 8.0, // align |
| 3655 | 0.0, 0.0, 8.0, 8.0, // align |
| 3656 | 0.0, 0.0, 0.0, 8.0, // align |
| 3657 | 0.0, // float fZero; // align |
| 3658 | 1.0, // float fOne; // pack |
| 3659 | 2.0, // float fTwo; // pack |
| 3660 | 3.0, // float fThree; // pack |
| 3661 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3662 | 4.0, // float fFour; // pack |
| 3663 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3664 | 5.0, // float fFive; // pack |
| 3665 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3666 | 6.0, // float fSix; // pack |
| 3667 | 7.0, // float fSeven; // align |
| 3668 | 8.0, // float fEight; // pack |
| 3669 | 9.0, // float fNine; // pack |
| 3670 | 0.0, // BUFFER |
| 3671 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3672 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3673 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3674 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3675 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3676 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3677 | 10.0, // float fTen; // pack |
| 3678 | 11.0, // float fEleven; // align |
| 3679 | 12.0, // float fTwelve; // pack |
| 3680 | 0.0, 0.0, // BUFFER |
| 3681 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3682 | 0.0, // BUFFER |
| 3683 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3684 | 0.5, 0.6, 0.7, 0.8, // align |
| 3685 | 0.9, 1.0, 1.1, 1.2, // align |
| 3686 | 1.3, 1.4, 1.5, 1.6, // align |
| 3687 | }; |
| 3688 | |
| 3689 | |
| 3690 | |
| 3691 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3692 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3693 | |
| 3694 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3695 | |
| 3696 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3697 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3698 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3699 | |
| 3700 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
| 3701 | |
| 3702 | VkPipelineObj pipelineobj(m_device); |
| 3703 | pipelineobj.AddShader(&vs); |
| 3704 | pipelineobj.AddShader(&gs); |
| 3705 | pipelineobj.AddShader(&ps); |
| 3706 | |
| 3707 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3708 | VkCommandBufferObj cmdBuffer(m_device); |
| 3709 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3710 | |
| 3711 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3712 | |
| 3713 | VkDescriptorSetObj descriptorSet(m_device); |
| 3714 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
| 3715 | |
| 3716 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3717 | |
| 3718 | // render triangle |
| 3719 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3720 | |
| 3721 | // finalize recording of the command buffer |
| 3722 | EndCommandBuffer(cmdBuffer); |
| 3723 | cmdBuffer.QueueCommandBuffer(); |
| 3724 | |
| 3725 | RecordImages(m_renderTargets); |
| 3726 | } |
| 3727 | |
| 3728 | TEST_F(VkRenderTest, GSPositions) |
| 3729 | { |
| 3730 | // This test adds more inputs from the vertex shader and perturbs positions |
| 3731 | // Expected result is white triangle with weird positions |
| 3732 | |
| 3733 | static const char *vertShaderText = |
| 3734 | "#version 140\n" |
| 3735 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3736 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3737 | |
| 3738 | "layout(location = 0) out vec3 out_a;\n" |
| 3739 | "layout(location = 1) out vec3 out_b;\n" |
| 3740 | "layout(location = 2) out vec3 out_c;\n" |
| 3741 | |
| 3742 | "void main() {\n" |
| 3743 | |
| 3744 | // write a solid color to each |
| 3745 | " out_a = vec3(1.0, 0.0, 0.0);\n" |
| 3746 | " out_b = vec3(0.0, 1.0, 0.0);\n" |
| 3747 | " out_c = vec3(0.0, 0.0, 1.0);\n" |
| 3748 | |
| 3749 | // generic position stuff |
| 3750 | " vec2 vertices;\n" |
| 3751 | " int vertexSelector = gl_VertexID;\n" |
| 3752 | " if (vertexSelector == 0)\n" |
| 3753 | " vertices = vec2(-0.5, -0.5);\n" |
| 3754 | " else if (vertexSelector == 1)\n" |
| 3755 | " vertices = vec2( 0.5, -0.5);\n" |
| 3756 | " else if (vertexSelector == 2)\n" |
| 3757 | " vertices = vec2( 0.5, 0.5);\n" |
| 3758 | " else\n" |
| 3759 | " vertices = vec2( 0.0, 0.0);\n" |
| 3760 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3761 | |
| 3762 | "}\n"; |
| 3763 | |
| 3764 | static const char *geomShaderText = |
| 3765 | "#version 330\n" |
| 3766 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3767 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3768 | "layout( triangles ) in;\n" |
| 3769 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3770 | |
| 3771 | "layout(location = 0) in vec3 in_a[3];\n" |
| 3772 | "layout(location = 1) in vec3 in_b[3];\n" |
| 3773 | "layout(location = 2) in vec3 in_c[3];\n" |
| 3774 | |
| 3775 | "layout(location = 0) out vec3 out_a;\n" |
| 3776 | "layout(location = 1) out vec3 out_b;\n" |
| 3777 | "layout(location = 2) out vec3 out_c;\n" |
| 3778 | |
| 3779 | "void main()\n" |
| 3780 | "{\n" |
| 3781 | |
| 3782 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3783 | " gl_Position.xy *= vec2(0.75);\n" |
| 3784 | " out_a = in_a[0];\n" |
| 3785 | " out_b = in_b[0];\n" |
| 3786 | " out_c = in_c[0];\n" |
| 3787 | " EmitVertex();\n" |
| 3788 | |
| 3789 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3790 | " gl_Position.xy *= vec2(1.5);\n" |
| 3791 | " out_a = in_a[1];\n" |
| 3792 | " out_b = in_b[1];\n" |
| 3793 | " out_c = in_c[1];\n" |
| 3794 | " EmitVertex();\n" |
| 3795 | |
| 3796 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3797 | " gl_Position.xy *= vec2(-0.1);\n" |
| 3798 | " out_a = in_a[2];\n" |
| 3799 | " out_b = in_b[2];\n" |
| 3800 | " out_c = in_c[2];\n" |
| 3801 | " EmitVertex();\n" |
| 3802 | |
| 3803 | " EndPrimitive();\n" |
| 3804 | "}\n"; |
| 3805 | |
| 3806 | |
| 3807 | static const char *fragShaderText = |
| 3808 | "#version 140\n" |
| 3809 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3810 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3811 | |
| 3812 | "layout(location = 0) in vec3 in_a;\n" |
| 3813 | "layout(location = 1) in vec3 in_b;\n" |
| 3814 | "layout(location = 2) in vec3 in_c;\n" |
| 3815 | |
| 3816 | "void main() {\n" |
| 3817 | " gl_FragColor = vec4(in_a.x, in_b.y, in_c.z, 1.0);\n" |
| 3818 | "}\n"; |
| 3819 | |
| 3820 | |
| 3821 | |
| 3822 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3823 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3824 | |
| 3825 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3826 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3827 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3828 | |
| 3829 | VkPipelineObj pipelineobj(m_device); |
| 3830 | pipelineobj.AddShader(&vs); |
| 3831 | pipelineobj.AddShader(&gs); |
| 3832 | pipelineobj.AddShader(&ps); |
| 3833 | |
| 3834 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3835 | VkCommandBufferObj cmdBuffer(m_device); |
| 3836 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3837 | |
| 3838 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3839 | |
| 3840 | VkDescriptorSetObj descriptorSet(m_device); |
| 3841 | |
| 3842 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3843 | |
| 3844 | // render triangle |
| 3845 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3846 | |
| 3847 | // finalize recording of the command buffer |
| 3848 | EndCommandBuffer(cmdBuffer); |
| 3849 | cmdBuffer.QueueCommandBuffer(); |
| 3850 | |
| 3851 | RecordImages(m_renderTargets); |
| 3852 | } |
| 3853 | |
| 3854 | TEST_F(VkRenderTest, GSTriStrip) |
| 3855 | { |
| 3856 | // This test emits multiple multiple triangles using a GS |
| 3857 | // Correct result is an multicolor circle |
| 3858 | |
| 3859 | static const char *vertShaderText = |
| 3860 | "#version 140\n" |
| 3861 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3862 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3863 | |
| 3864 | "void main() {\n" |
| 3865 | |
| 3866 | // generic position stuff |
| 3867 | " vec2 vertices;\n" |
| 3868 | " int vertexSelector = gl_VertexID;\n" |
| 3869 | " if (vertexSelector == 0)\n" |
| 3870 | " vertices = vec2(-0.5, -0.5);\n" |
| 3871 | " else if (vertexSelector == 1)\n" |
| 3872 | " vertices = vec2( 0.5, -0.5);\n" |
| 3873 | " else if (vertexSelector == 2)\n" |
| 3874 | " vertices = vec2( 0.5, 0.5);\n" |
| 3875 | " else\n" |
| 3876 | " vertices = vec2( 0.0, 0.0);\n" |
| 3877 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3878 | |
| 3879 | "}\n"; |
| 3880 | |
| 3881 | static const char *geomShaderText = |
| 3882 | "#version 330\n" |
| 3883 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3884 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3885 | "layout( triangles ) in;\n" |
| 3886 | "layout( triangle_strip, max_vertices = 18 ) out;\n" |
| 3887 | |
| 3888 | "layout(location = 0) out vec4 outColor;\n" |
| 3889 | |
| 3890 | "void main()\n" |
| 3891 | "{\n" |
| 3892 | // init with first position to get zw |
| 3893 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3894 | |
| 3895 | " vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3896 | " vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 3897 | " vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3898 | " vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 3899 | |
| 3900 | // different color per tri |
| 3901 | " vec4[6] colors = { red, white, \n" |
| 3902 | " yellow, white, \n" |
| 3903 | " blue, white }; \n" |
| 3904 | |
| 3905 | // fan out the triangles |
| 3906 | " vec2[18] positions = { vec2(0.0, 0.0), vec2(-0.5, 0.0), vec2(-0.25, -0.5), \n" |
| 3907 | " vec2(0.0, 0.0), vec2(-0.25, -0.5), vec2( 0.25, -0.5), \n" |
| 3908 | " vec2(0.0, 0.0), vec2( 0.25, -0.5), vec2( 0.5, 0.0), \n" |
| 3909 | " vec2(0.0, 0.0), vec2( 0.5, 0.0), vec2( 0.25, 0.5), \n" |
| 3910 | " vec2(0.0, 0.0), vec2( 0.25, 0.5), vec2(-0.25, 0.5), \n" |
| 3911 | " vec2(0.0, 0.0), vec2(-0.25, 0.5), vec2(-0.5, 0.0) }; \n" |
| 3912 | |
| 3913 | // make a triangle list of 6 |
| 3914 | " for (int i = 0; i < 6; ++i) { \n" |
| 3915 | " outColor = colors[i]; \n" |
| 3916 | " for (int j = 0; j < 3; ++j) { \n" |
| 3917 | " gl_Position.xy = positions[i * 3 + j]; \n" |
| 3918 | " EmitVertex(); \n" |
| 3919 | " } \n" |
| 3920 | " EndPrimitive();\n" |
| 3921 | " } \n" |
| 3922 | |
| 3923 | "}\n"; |
| 3924 | |
| 3925 | |
| 3926 | static const char *fragShaderText = |
| 3927 | "#version 150\n" |
| 3928 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3929 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3930 | |
| 3931 | |
| 3932 | "layout(binding = 0) uniform windowDimensions {\n" |
| 3933 | " vec4 dimensions;\n" |
| 3934 | "};\n" |
| 3935 | |
| 3936 | "layout(location = 0) in vec4 inColor;\n" |
| 3937 | "layout(origin_upper_left) in vec4 gl_FragCoord;\n" |
| 3938 | |
| 3939 | "void main() {\n" |
| 3940 | |
| 3941 | // discard to make a nice circle |
| 3942 | " vec2 pos = abs(gl_FragCoord.xy) - vec2(dimensions.x, dimensions.y) / 2;\n" |
| 3943 | " float dist = sqrt(dot(pos, pos));\n" |
| 3944 | " if (dist > 50.0)\n" |
| 3945 | " discard;\n" |
| 3946 | |
| 3947 | " gl_FragColor = inColor;\n" |
| 3948 | |
| 3949 | "}\n"; |
| 3950 | |
| 3951 | |
| 3952 | |
| 3953 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3954 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3955 | |
| 3956 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3957 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3958 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3959 | |
| 3960 | VkPipelineObj pipelineobj(m_device); |
| 3961 | pipelineobj.AddShader(&vs); |
| 3962 | pipelineobj.AddShader(&gs); |
| 3963 | pipelineobj.AddShader(&ps); |
| 3964 | |
| 3965 | const float dimensions[4] = { VkRenderFramework::m_width, VkRenderFramework::m_height , 0.0, 0.0}; |
| 3966 | |
| 3967 | VkConstantBufferObj windowDimensions(m_device, sizeof(dimensions) / sizeof(dimensions[0]), sizeof(dimensions[0]), (const void*) dimensions); |
| 3968 | |
| 3969 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3970 | VkCommandBufferObj cmdBuffer(m_device); |
| 3971 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3972 | |
| 3973 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3974 | |
| 3975 | VkDescriptorSetObj descriptorSet(m_device); |
| 3976 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, windowDimensions); |
| 3977 | |
| 3978 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3979 | |
| 3980 | // render triangle |
| 3981 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3982 | |
| 3983 | // finalize recording of the command buffer |
| 3984 | EndCommandBuffer(cmdBuffer); |
| 3985 | cmdBuffer.QueueCommandBuffer(); |
| 3986 | |
| 3987 | RecordImages(m_renderTargets); |
| 3988 | } |
| 3989 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3990 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3991 | int result; |
| 3992 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3993 | ::testing::InitGoogleTest(&argc, argv); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3994 | VkTestFramework::InitArgs(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3995 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 3996 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 3997 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3998 | result = RUN_ALL_TESTS(); |
| 3999 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4000 | VkTestFramework::Finish(); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4001 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4002 | } |