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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guyac670c02010-07-27 17:39:27 -070017#include <utils/String8.h>
18
Romain Guya60c3882011-08-01 15:28:16 -070019#include "Caches.h"
Romain Guyb4880042013-04-05 11:17:55 -070020#include "Dither.h"
Romain Guyac670c02010-07-27 17:39:27 -070021#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070027// Defines
28///////////////////////////////////////////////////////////////////////////////
29
30#define MODULATE_OP_NO_MODULATE 0
31#define MODULATE_OP_MODULATE 1
32#define MODULATE_OP_MODULATE_A8 2
33
Romain Guyb4880042013-04-05 11:17:55 -070034#define STR(x) STR1(x)
35#define STR1(x) #x
36
Romain Guy707b2f72010-10-11 16:34:59 -070037///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070038// Vertex shaders snippets
39///////////////////////////////////////////////////////////////////////////////
40
Chris Craik8bd68c62015-08-19 15:29:05 -070041const char* gVS_Header_Start =
42 "#version 100\n"
Romain Guyac670c02010-07-27 17:39:27 -070043 "attribute vec4 position;\n";
44const char* gVS_Header_Attributes_TexCoords =
45 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080046const char* gVS_Header_Attributes_Colors =
47 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070048const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070049 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070050const char* gVS_Header_Uniforms_TextureTransform =
51 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070052const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070053 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070054 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070055const char* gVS_Header_Uniforms_HasGradient =
56 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Header_Uniforms_HasBitmap =
58 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070059 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070060const char* gVS_Header_Uniforms_HasRoundRectClip =
61 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070062const char* gVS_Header_Varyings_HasTexture =
63 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080064const char* gVS_Header_Varyings_HasColors =
65 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070066const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070067 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070068const char* gVS_Header_Varyings_HasBitmap =
69 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070070const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070071 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -070072 "varying highp vec2 linear;\n"
73 "varying vec2 ditherTexCoords;\n",
74 "varying float linear;\n"
75 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070076
Romain Guyee916f12010-09-20 17:53:08 -070077 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -070078 "varying highp vec2 circular;\n"
79 "varying vec2 ditherTexCoords;\n",
80 "varying highp vec2 circular;\n"
81 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070082
Romain Guyee916f12010-09-20 17:53:08 -070083 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -070084 "varying highp vec2 sweep;\n"
85 "varying vec2 ditherTexCoords;\n",
86 "varying highp vec2 sweep;\n"
87 "varying vec2 ditherTexCoords;\n",
Romain Guyee916f12010-09-20 17:53:08 -070088};
Chris Craikdeeda3d2014-05-05 19:09:33 -070089const char* gVS_Header_Varyings_HasRoundRectClip =
Chris Craik68a73e82014-08-29 17:06:27 -070090 "varying highp vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070091const char* gVS_Main =
92 "\nvoid main(void) {\n";
93const char* gVS_Main_OutTexCoords =
94 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080095const char* gVS_Main_OutColors =
96 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070097const char* gVS_Main_OutTransformedTexCoords =
98 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070099const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700100 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -0700101 " linear = vec2((screenSpace * position).x, 0.5);\n"
Romain Guyb4880042013-04-05 11:17:55 -0700102 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700103 " linear = (screenSpace * position).x;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700104 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700105
Romain Guyee916f12010-09-20 17:53:08 -0700106 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -0700107 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700108 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700109 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700110 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700111
Romain Guyee916f12010-09-20 17:53:08 -0700112 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -0700113 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700114 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700115 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700116 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guyee916f12010-09-20 17:53:08 -0700117};
Romain Guy889f8d12010-07-29 14:37:42 -0700118const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700119 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700120const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700121 " vec4 transformedPosition = projection * transform * position;\n"
122 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700123
Chris Craik91a8c7c2014-08-12 14:31:35 -0700124const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700125 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700126
Chris Craikdeeda3d2014-05-05 19:09:33 -0700127const char* gVS_Main_HasRoundRectClip =
128 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700129const char* gVS_Footer =
130 "}\n\n";
131
132///////////////////////////////////////////////////////////////////////////////
133// Fragment shaders snippets
134///////////////////////////////////////////////////////////////////////////////
135
Chris Craik8bd68c62015-08-19 15:29:05 -0700136const char* gFS_Header_Start =
137 "#version 100\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700138const char* gFS_Header_Extension_FramebufferFetch =
139 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700140const char* gFS_Header_Extension_ExternalTexture =
141 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700142const char* gFS_Header =
143 "precision mediump float;\n\n";
144const char* gFS_Uniforms_Color =
145 "uniform vec4 color;\n";
146const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700147 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700148const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700149 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700150const char* gFS_Uniforms_Dither =
151 "uniform sampler2D ditherSampler;";
152const char* gFS_Uniforms_GradientSampler[2] = {
153 "%s\n"
154 "uniform sampler2D gradientSampler;\n",
155 "%s\n"
156 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700157 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700158};
Romain Guyac670c02010-07-27 17:39:27 -0700159const char* gFS_Uniforms_BitmapSampler =
160 "uniform sampler2D bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500161const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700162 // None
163 "",
164 // Matrix
165 "uniform mat4 colorMatrix;\n"
166 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700167 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700168 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700169};
Romain Guy41210632012-07-16 17:04:24 -0700170
Chris Craikdeeda3d2014-05-05 19:09:33 -0700171const char* gFS_Uniforms_HasRoundRectClip =
172 "uniform vec4 roundRectInnerRectLTRB;\n"
173 "uniform float roundRectRadius;\n";
174
Romain Guyac670c02010-07-27 17:39:27 -0700175const char* gFS_Main =
176 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700177 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700178
Romain Guyb4880042013-04-05 11:17:55 -0700179const char* gFS_Main_Dither[2] = {
180 // ES 2.0
181 "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
182 // ES 3.0
Romain Guy032d47a2013-04-08 19:45:40 -0700183 "texture2D(ditherSampler, ditherTexCoords).a"
Romain Guyb4880042013-04-05 11:17:55 -0700184};
Romain Guy211efea2012-07-31 21:16:07 -0700185const char* gFS_Main_AddDitherToGradient =
Romain Guyb4880042013-04-05 11:17:55 -0700186 " gradientColor += %s;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700187
Romain Guy707b2f72010-10-11 16:34:59 -0700188// Fast cases
189const char* gFS_Fast_SingleColor =
190 "\nvoid main(void) {\n"
191 " gl_FragColor = color;\n"
192 "}\n\n";
193const char* gFS_Fast_SingleTexture =
194 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700195 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700196 "}\n\n";
197const char* gFS_Fast_SingleModulateTexture =
198 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700199 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700200 "}\n\n";
201const char* gFS_Fast_SingleA8Texture =
202 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700203 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700204 "}\n\n";
205const char* gFS_Fast_SingleModulateA8Texture =
206 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700207 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700208 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700209const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700210 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700211 " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700212 "}\n\n",
213 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700214 " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
215 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700216};
217const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700218 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700219 " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700220 "}\n\n",
221 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700222 " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700223 "}\n\n"
224};
Romain Guy707b2f72010-10-11 16:34:59 -0700225
226// General case
Romain Guyac670c02010-07-27 17:39:27 -0700227const char* gFS_Main_FetchColor =
228 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700229const char* gFS_Main_ModulateColor =
230 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700231const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700232 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700233const char* gFS_Main_ApplyVertexAlphaShadowInterp =
Chris Craik138c21f2016-04-28 16:59:42 -0700234 // map alpha through shadow alpha sampler
235 " fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700236const char* gFS_Main_FetchTexture[2] = {
237 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700238 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700239 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700240 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700241};
Chris Craik11718bc2015-09-22 11:50:13 -0700242const char* gFS_Main_FetchA8Texture[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700243 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700244 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700245 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700246 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700247};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700248const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700249 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700250 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700251
Romain Guy320d46b2012-08-08 16:05:42 -0700252 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700253
Romain Guyee916f12010-09-20 17:53:08 -0700254 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700255 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700256
Romain Guy320d46b2012-08-08 16:05:42 -0700257 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700258
Romain Guyee916f12010-09-20 17:53:08 -0700259 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700260 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700261 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700262
Romain Guy42e1e0d2012-07-30 14:47:51 -0700263 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700264 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700265};
Romain Guyac670c02010-07-27 17:39:27 -0700266const char* gFS_Main_FetchBitmap =
267 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700268const char* gFS_Main_FetchBitmapNpot =
269 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700270const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700271 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700272const char* gFS_Main_BlendShadersGB =
273 " fragColor = blendShaders(bitmapColor, gradientColor)";
Chris Craik11718bc2015-09-22 11:50:13 -0700274const char* gFS_Main_BlendShaders_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700275 // Don't modulate
276 ";\n",
277 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700278 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700279 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700280 " * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700281};
Chris Craik11718bc2015-09-22 11:50:13 -0700282const char* gFS_Main_GradientShader_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700283 // Don't modulate
284 " fragColor = gradientColor;\n",
285 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700286 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700287 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700288 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700289 };
Chris Craik11718bc2015-09-22 11:50:13 -0700290const char* gFS_Main_BitmapShader_Modulate[3] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700291 // Don't modulate
292 " fragColor = bitmapColor;\n",
293 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700294 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700295 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700296 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700297 };
Romain Guyac670c02010-07-27 17:39:27 -0700298const char* gFS_Main_FragColor =
299 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800300const char* gFS_Main_FragColor_HasColors =
301 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700302const char* gFS_Main_FragColor_Blend =
303 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700304const char* gFS_Main_FragColor_Blend_Swap =
305 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500306const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700307 // None
308 "",
309 // Matrix
Chris Craik73821c82014-09-16 17:32:13 -0700310 " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700311 " fragColor *= colorMatrix;\n"
Chris Craik73821c82014-09-16 17:32:13 -0700312 " fragColor += colorMatrixVector;\n"
313 " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700314 // PorterDuff
315 " fragColor = blendColors(colorBlend, fragColor);\n"
316};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700317
318// Note: LTRB -> xyzw
319const char* gFS_Main_FragColor_HasRoundRectClip =
320 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
321 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700322
323 // divide + multiply by 128 to avoid falling out of range in length() function
324 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
325 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700326 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
327
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800328const char* gFS_Main_DebugHighlight =
329 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700330const char* gFS_Footer =
331 "}\n\n";
332
333///////////////////////////////////////////////////////////////////////////////
334// PorterDuff snippets
335///////////////////////////////////////////////////////////////////////////////
336
Romain Guy48daa542010-08-10 19:21:34 -0700337const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700338 // Clear
339 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
340 // Src
341 "return src;\n",
342 // Dst
343 "return dst;\n",
344 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700345 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700346 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700347 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700348 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700349 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700350 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700351 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700352 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700353 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700354 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700355 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700356 // SrcAtop
357 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
358 // DstAtop
359 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
360 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700361 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700362 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500363 // Plus
Romain Guy48daa542010-08-10 19:21:34 -0700364 "return min(src + dst, 1.0);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500365 // Modulate
Romain Guy48daa542010-08-10 19:21:34 -0700366 "return src * dst;\n",
367 // Screen
368 "return src + dst - src * dst;\n",
369 // Overlay
370 "return clamp(vec4(mix("
371 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
372 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
373 "step(dst.a, 2.0 * dst.rgb)), "
374 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
375 // Darken
376 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
377 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
378 // Lighten
379 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
380 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700381};
382
383///////////////////////////////////////////////////////////////////////////////
384// Constructors/destructors
385///////////////////////////////////////////////////////////////////////////////
386
Chris Craik117bdbc2015-02-05 10:12:38 -0800387ProgramCache::ProgramCache(Extensions& extensions)
388 : mHasES3(extensions.getMajorGlVersion() >= 3) {
Romain Guyac670c02010-07-27 17:39:27 -0700389}
390
391ProgramCache::~ProgramCache() {
392 clear();
393}
394
395///////////////////////////////////////////////////////////////////////////////
396// Cache management
397///////////////////////////////////////////////////////////////////////////////
398
399void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800400 PROGRAM_LOGD("Clearing program cache");
Romain Guyac670c02010-07-27 17:39:27 -0700401 mCache.clear();
402}
403
404Program* ProgramCache::get(const ProgramDescription& description) {
405 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800406 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
407 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
408 // to standard texture program (bitmaps, patches). Consider them equivalent.
409 key = PROGRAM_KEY_TEXTURE;
410 }
411
Chris Craik51d6a3d2014-12-22 17:16:56 -0800412 auto iter = mCache.find(key);
Chris Craikd41c4d82015-01-05 15:51:13 -0800413 Program* program = nullptr;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800414 if (iter == mCache.end()) {
Romain Guyee916f12010-09-20 17:53:08 -0700415 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700416 program = generateProgram(description, key);
Chris Craik51d6a3d2014-12-22 17:16:56 -0800417 mCache[key] = std::unique_ptr<Program>(program);
Romain Guyac670c02010-07-27 17:39:27 -0700418 } else {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800419 program = iter->second.get();
Romain Guyac670c02010-07-27 17:39:27 -0700420 }
421 return program;
422}
423
424///////////////////////////////////////////////////////////////////////////////
425// Program generation
426///////////////////////////////////////////////////////////////////////////////
427
Andreas Gampe64bb4132014-11-22 00:35:09 +0000428Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
Romain Guyac670c02010-07-27 17:39:27 -0700429 String8 vertexShader = generateVertexShader(description);
430 String8 fragmentShader = generateFragmentShader(description);
431
Romain Guy42e1e0d2012-07-30 14:47:51 -0700432 return new Program(description, vertexShader.string(), fragmentShader.string());
433}
434
435static inline size_t gradientIndex(const ProgramDescription& description) {
436 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700437}
438
439String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
440 // Add attributes
Chris Craik8bd68c62015-08-19 15:29:05 -0700441 String8 shader(gVS_Header_Start);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700442 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700443 shader.append(gVS_Header_Attributes_TexCoords);
444 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700445 if (description.hasVertexAlpha) {
446 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700447 }
Romain Guyff316ec2013-02-13 18:39:43 -0800448 if (description.hasColors) {
449 shader.append(gVS_Header_Attributes_Colors);
450 }
Romain Guyac670c02010-07-27 17:39:27 -0700451 // Uniforms
452 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700453 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700454 shader.append(gVS_Header_Uniforms_TextureTransform);
455 }
Romain Guyac670c02010-07-27 17:39:27 -0700456 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700457 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700458 }
Romain Guy889f8d12010-07-29 14:37:42 -0700459 if (description.hasBitmap) {
460 shader.append(gVS_Header_Uniforms_HasBitmap);
461 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700462 if (description.hasRoundRectClip) {
463 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
464 }
Romain Guyac670c02010-07-27 17:39:27 -0700465 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700466 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700467 shader.append(gVS_Header_Varyings_HasTexture);
468 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700469 if (description.hasVertexAlpha) {
470 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700471 }
Romain Guyff316ec2013-02-13 18:39:43 -0800472 if (description.hasColors) {
473 shader.append(gVS_Header_Varyings_HasColors);
474 }
Romain Guyac670c02010-07-27 17:39:27 -0700475 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700476 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700477 }
478 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700479 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700480 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700481 if (description.hasRoundRectClip) {
482 shader.append(gVS_Header_Varyings_HasRoundRectClip);
483 }
Romain Guyac670c02010-07-27 17:39:27 -0700484
485 // Begin the shader
486 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700487 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700488 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700489 } else if (description.hasTexture || description.hasExternalTexture) {
490 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700491 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700492 if (description.hasVertexAlpha) {
493 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700494 }
Romain Guyff316ec2013-02-13 18:39:43 -0800495 if (description.hasColors) {
496 shader.append(gVS_Main_OutColors);
497 }
Romain Guy889f8d12010-07-29 14:37:42 -0700498 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700499 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700500 }
Romain Guyac670c02010-07-27 17:39:27 -0700501 // Output transformed position
502 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700503 if (description.hasGradient) {
504 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
505 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700506 if (description.hasRoundRectClip) {
507 shader.append(gVS_Main_HasRoundRectClip);
508 }
Romain Guyac670c02010-07-27 17:39:27 -0700509 }
510 // End the shader
511 shader.append(gVS_Footer);
512
513 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
514
515 return shader;
516}
517
Romain Guya938f562012-09-13 20:31:08 -0700518static bool shaderOp(const ProgramDescription& description, String8& shader,
519 const int modulateOp, const char** snippets) {
520 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
Romain Guya938f562012-09-13 20:31:08 -0700521 shader.append(snippets[op]);
522 return description.hasAlpha8Texture;
523}
524
Romain Guyac670c02010-07-27 17:39:27 -0700525String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Chris Craik8bd68c62015-08-19 15:29:05 -0700526 String8 shader(gFS_Header_Start);
Romain Guya5aed0d2010-09-09 14:42:43 -0700527
Romain Guy707b2f72010-10-11 16:34:59 -0700528 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700529 if (blendFramebuffer) {
530 shader.append(gFS_Header_Extension_FramebufferFetch);
531 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700532 if (description.hasExternalTexture) {
533 shader.append(gFS_Header_Extension_ExternalTexture);
534 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700535
536 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700537
538 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700539 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700540 shader.append(gVS_Header_Varyings_HasTexture);
541 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700542 if (description.hasVertexAlpha) {
543 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700544 }
Romain Guyff316ec2013-02-13 18:39:43 -0800545 if (description.hasColors) {
546 shader.append(gVS_Header_Varyings_HasColors);
547 }
Romain Guyac670c02010-07-27 17:39:27 -0700548 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700549 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700550 }
551 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700552 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700553 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700554 if (description.hasRoundRectClip) {
555 shader.append(gVS_Header_Varyings_HasRoundRectClip);
556 }
Romain Guyac670c02010-07-27 17:39:27 -0700557
Romain Guyac670c02010-07-27 17:39:27 -0700558 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700559 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700560 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700561 !description.hasGradient && !description.hasBitmap;
562
563 if (description.modulate || singleColor) {
564 shader.append(gFS_Uniforms_Color);
565 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
566 }
Chris Craik138c21f2016-04-28 16:59:42 -0700567 if (description.hasTexture || description.useShadowAlphaInterp) {
Romain Guyac670c02010-07-27 17:39:27 -0700568 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700569 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700570 shader.append(gFS_Uniforms_ExternalTextureSampler);
571 }
Romain Guyac670c02010-07-27 17:39:27 -0700572 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700573 shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
574 gFS_Uniforms_Dither);
Romain Guyac670c02010-07-27 17:39:27 -0700575 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700576 if (description.hasRoundRectClip) {
577 shader.append(gFS_Uniforms_HasRoundRectClip);
578 }
Romain Guy707b2f72010-10-11 16:34:59 -0700579
580 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700581 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700582 && !blendFramebuffer
583 && !description.hasColors
Chris Craikb9ce116d2015-08-20 15:14:06 -0700584 && description.colorOp == ProgramDescription::ColorFilterMode::None
Chris Craikdeeda3d2014-05-05 19:09:33 -0700585 && !description.hasDebugHighlight
Chris Craikdeeda3d2014-05-05 19:09:33 -0700586 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700587 bool fast = false;
588
589 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700590 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700591 !description.hasAlpha8Texture && noShader;
592 const bool singleA8Texture = description.hasTexture &&
593 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700594 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700595 description.hasGradient && !description.hasBitmap &&
596 description.gradientType == ProgramDescription::kGradientLinear;
597
598 if (singleColor) {
599 shader.append(gFS_Fast_SingleColor);
600 fast = true;
601 } else if (singleTexture) {
602 if (!description.modulate) {
603 shader.append(gFS_Fast_SingleTexture);
604 } else {
605 shader.append(gFS_Fast_SingleModulateTexture);
606 }
607 fast = true;
608 } else if (singleA8Texture) {
609 if (!description.modulate) {
Chris Craik11718bc2015-09-22 11:50:13 -0700610 shader.append(gFS_Fast_SingleA8Texture);
Romain Guy707b2f72010-10-11 16:34:59 -0700611 } else {
Chris Craik11718bc2015-09-22 11:50:13 -0700612 shader.append(gFS_Fast_SingleModulateA8Texture);
Romain Guy707b2f72010-10-11 16:34:59 -0700613 }
614 fast = true;
615 } else if (singleGradient) {
616 if (!description.modulate) {
Romain Guyb4880042013-04-05 11:17:55 -0700617 shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
618 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700619 } else {
Romain Guyb4880042013-04-05 11:17:55 -0700620 shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
621 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700622 }
623 fast = true;
624 }
625
626 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800627#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700628 PROGRAM_LOGD("*** Fast case:\n");
629 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
630 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800631#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700632
633 return shader;
634 }
635 }
636
Romain Guyac670c02010-07-27 17:39:27 -0700637 if (description.hasBitmap) {
638 shader.append(gFS_Uniforms_BitmapSampler);
639 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700640 shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
Romain Guyac670c02010-07-27 17:39:27 -0700641
642 // Generate required functions
643 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700644 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700645 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700646 if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
Romain Guy48daa542010-08-10 19:21:34 -0700647 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700648 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700649 if (blendFramebuffer) {
650 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
651 }
Romain Guy889f8d12010-07-29 14:37:42 -0700652 if (description.isBitmapNpot) {
653 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
654 }
Romain Guyac670c02010-07-27 17:39:27 -0700655
656 // Begin the shader
657 shader.append(gFS_Main); {
658 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700659 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700660 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700661 if (!description.hasGradient && !description.hasBitmap) {
Chris Craik11718bc2015-09-22 11:50:13 -0700662 shader.append(gFS_Main_FetchA8Texture[modulateOp]);
Romain Guy707b2f72010-10-11 16:34:59 -0700663 }
Romain Guyac670c02010-07-27 17:39:27 -0700664 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700665 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700666 }
667 } else {
Romain Guya938f562012-09-13 20:31:08 -0700668 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700669 shader.append(gFS_Main_FetchColor);
670 }
Romain Guyac670c02010-07-27 17:39:27 -0700671 }
672 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700673 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyb4880042013-04-05 11:17:55 -0700674 shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
Romain Guyac670c02010-07-27 17:39:27 -0700675 }
676 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700677 if (!description.isBitmapNpot) {
678 shader.append(gFS_Main_FetchBitmap);
679 } else {
680 shader.append(gFS_Main_FetchBitmapNpot);
681 }
Romain Guyac670c02010-07-27 17:39:27 -0700682 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700683 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700684 // Case when we have two shaders set
685 if (description.hasGradient && description.hasBitmap) {
686 if (description.isBitmapFirst) {
687 shader.append(gFS_Main_BlendShadersBG);
688 } else {
689 shader.append(gFS_Main_BlendShadersGB);
690 }
Romain Guya938f562012-09-13 20:31:08 -0700691 applyModulate = shaderOp(description, shader, modulateOp,
692 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700693 } else {
694 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700695 applyModulate = shaderOp(description, shader, modulateOp,
696 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700697 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700698 applyModulate = shaderOp(description, shader, modulateOp,
699 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700700 }
Romain Guyac670c02010-07-27 17:39:27 -0700701 }
Romain Guya938f562012-09-13 20:31:08 -0700702
Romain Guy740bf2b2011-04-26 15:33:10 -0700703 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700704 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700705 }
Romain Guya938f562012-09-13 20:31:08 -0700706
Romain Guyac670c02010-07-27 17:39:27 -0700707 // Apply the color op if needed
Chris Craikb9ce116d2015-08-20 15:14:06 -0700708 shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
Chris Craik9f44a132012-09-13 18:34:55 -0700709
Chris Craik91a8c7c2014-08-12 14:31:35 -0700710 if (description.hasVertexAlpha) {
711 if (description.useShadowAlphaInterp) {
712 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700713 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700714 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700715 }
Chris Craik9f44a132012-09-13 18:34:55 -0700716 }
717
Romain Guyac670c02010-07-27 17:39:27 -0700718 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700719 if (!blendFramebuffer) {
720 shader.append(gFS_Main_FragColor);
721 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700722 shader.append(!description.swapSrcDst ?
723 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700724 }
Romain Guyff316ec2013-02-13 18:39:43 -0800725 if (description.hasColors) {
726 shader.append(gFS_Main_FragColor_HasColors);
727 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700728 if (description.hasRoundRectClip) {
729 shader.append(gFS_Main_FragColor_HasRoundRectClip);
730 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800731 if (description.hasDebugHighlight) {
732 shader.append(gFS_Main_DebugHighlight);
733 }
Romain Guyac670c02010-07-27 17:39:27 -0700734 }
735 // End the shader
736 shader.append(gFS_Footer);
737
Romain Guyc15008e2010-11-10 11:59:15 -0800738#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700739 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
740 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800741#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700742
Romain Guyac670c02010-07-27 17:39:27 -0700743 return shader;
744}
745
Romain Guy48daa542010-08-10 19:21:34 -0700746void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700747 shader.append("\nvec4 ");
748 shader.append(name);
749 shader.append("(vec4 src, vec4 dst) {\n");
750 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700751 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700752 shader.append("}\n");
753}
754
Romain Guy889f8d12010-07-29 14:37:42 -0700755void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700756 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700757 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700758 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700759 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
760 }
761 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700762 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700763 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
764 }
765 shader.append(" return vec2(");
766 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700767 case GL_CLAMP_TO_EDGE:
768 shader.append("texCoords.x");
769 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700770 case GL_REPEAT:
771 shader.append("mod(texCoords.x, 1.0)");
772 break;
773 case GL_MIRRORED_REPEAT:
774 shader.append("xMod2");
775 break;
776 }
777 shader.append(", ");
778 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700779 case GL_CLAMP_TO_EDGE:
780 shader.append("texCoords.y");
781 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700782 case GL_REPEAT:
783 shader.append("mod(texCoords.y, 1.0)");
784 break;
785 case GL_MIRRORED_REPEAT:
786 shader.append("yMod2");
787 break;
788 }
789 shader.append(");\n");
790 shader.append("}\n");
791}
792
Romain Guydb1938e2010-08-02 18:50:22 -0700793void ProgramCache::printLongString(const String8& shader) const {
794 ssize_t index = 0;
795 ssize_t lastIndex = 0;
796 const char* str = shader.string();
797 while ((index = shader.find("\n", index)) > -1) {
798 String8 line(str, index - lastIndex);
799 if (line.length() == 0) line.append("\n");
Chris Craik1c1c3fe2015-03-06 09:40:35 -0800800 ALOGD("%s", line.string());
Romain Guydb1938e2010-08-02 18:50:22 -0700801 index++;
802 str += (index - lastIndex);
803 lastIndex = index;
804 }
805}
806
Romain Guyac670c02010-07-27 17:39:27 -0700807}; // namespace uirenderer
808}; // namespace android