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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000133* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000134* Default member initializers (non-static data member initializers): N2756_
135
136 * Only use these for scalar members that would otherwise be left
137 uninitialized. Non-scalar members generally have appropriate default
138 constructors, and MSVC 2013 has problems when braced initializer lists are
139 involved.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179 missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
181
Chandler Carruth25353ac2014-03-01 02:48:03 +0000182Other than these areas you should assume the standard library is available and
183working as expected until some build bot tells you otherwise. If you're in an
184uncertain area of one of the above points, but you cannot test on a Linux
185system, your best approach is to minimize your use of these features, and watch
186the Linux build bots to find out if your usage triggered a bug. For example, if
187you hit a type trait which doesn't work we can then add support to LLVM's
188traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000189
Chandler Carruthe8c97892014-02-28 13:35:54 +0000190.. _the libstdc++ manual:
191 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
192
Peter Collingbournee0461992014-10-14 00:40:53 +0000193Other Languages
194---------------
195
196Any code written in the Go programming language is not subject to the
197formatting rules below. Instead, we adopt the formatting rules enforced by
198the `gofmt`_ tool.
199
200Go code should strive to be idiomatic. Two good sets of guidelines for what
201this means are `Effective Go`_ and `Go Code Review Comments`_.
202
203.. _gofmt:
204 https://golang.org/cmd/gofmt/
205
206.. _Effective Go:
207 https://golang.org/doc/effective_go.html
208
209.. _Go Code Review Comments:
210 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
211
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000212Mechanical Source Issues
213========================
214
215Source Code Formatting
216----------------------
217
218Commenting
219^^^^^^^^^^
220
221Comments are one critical part of readability and maintainability. Everyone
222knows they should comment their code, and so should you. When writing comments,
223write them as English prose, which means they should use proper capitalization,
224punctuation, etc. Aim to describe what the code is trying to do and why, not
225*how* it does it at a micro level. Here are a few critical things to document:
226
227.. _header file comment:
228
229File Headers
230""""""""""""
231
232Every source file should have a header on it that describes the basic purpose of
233the file. If a file does not have a header, it should not be checked into the
234tree. The standard header looks like this:
235
236.. code-block:: c++
237
238 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
239 //
240 // The LLVM Compiler Infrastructure
241 //
242 // This file is distributed under the University of Illinois Open Source
243 // License. See LICENSE.TXT for details.
244 //
245 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
247 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000248 /// This file contains the declaration of the Instruction class, which is the
249 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000250 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000251 //===----------------------------------------------------------------------===//
252
253A few things to note about this particular format: The "``-*- C++ -*-``" string
254on the first line is there to tell Emacs that the source file is a C++ file, not
255a C file (Emacs assumes ``.h`` files are C files by default).
256
257.. note::
258
259 This tag is not necessary in ``.cpp`` files. The name of the file is also
260 on the first line, along with a very short description of the purpose of the
261 file. This is important when printing out code and flipping though lots of
262 pages.
263
264The next section in the file is a concise note that defines the license that the
265file is released under. This makes it perfectly clear what terms the source
266code can be distributed under and should not be modified in any way.
267
Paul Robinson343e4962015-01-22 00:19:56 +0000268The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000269marker instead of the usual ``//``) describing the purpose of the file. The
270first sentence or a passage beginning with ``\brief`` is used as an abstract.
271Any additional information should be separated by a blank line. If an
272algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000273to the paper where it is published should be included, as well as any notes or
274*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000275
276Class overviews
277"""""""""""""""
278
279Classes are one fundamental part of a good object oriented design. As such, a
280class definition should have a comment block that explains what the class is
281used for and how it works. Every non-trivial class is expected to have a
282``doxygen`` comment block.
283
284Method information
285""""""""""""""""""
286
287Methods defined in a class (as well as any global functions) should also be
288documented properly. A quick note about what it does and a description of the
289borderline behaviour is all that is necessary here (unless something
290particularly tricky or insidious is going on). The hope is that people can
291figure out how to use your interfaces without reading the code itself.
292
293Good things to talk about here are what happens when something unexpected
294happens: does the method return null? Abort? Format your hard disk?
295
296Comment Formatting
297^^^^^^^^^^^^^^^^^^
298
Paul Robinson343e4962015-01-22 00:19:56 +0000299In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
300``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000301less typing, don't have nesting problems, etc. There are a few cases when it is
302useful to use C style (``/* */``) comments however:
303
304#. When writing C code: Obviously if you are writing C code, use C style
305 comments.
306
307#. When writing a header file that may be ``#include``\d by a C source file.
308
309#. When writing a source file that is used by a tool that only accepts C style
310 comments.
311
312To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
313properly and are better behaved in general than C style comments.
314
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000315Doxygen Use in Documentation Comments
316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
317
318Use the ``\file`` command to turn the standard file header into a file-level
319comment.
320
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000321Include descriptive paragraphs for all public interfaces (public classes,
322member and non-member functions). Don't just restate the information that can
323be inferred from the API name. The first sentence or a paragraph beginning
324with ``\brief`` is used as an abstract. Put detailed discussion into separate
325paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000326
327To refer to parameter names inside a paragraph, use the ``\p name`` command.
328Don't use the ``\arg name`` command since it starts a new paragraph that
329contains documentation for the parameter.
330
331Wrap non-inline code examples in ``\code ... \endcode``.
332
333To document a function parameter, start a new paragraph with the
334``\param name`` command. If the parameter is used as an out or an in/out
335parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
336respectively.
337
338To describe function return value, start a new paragraph with the ``\returns``
339command.
340
341A minimal documentation comment:
342
343.. code-block:: c++
344
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000345 /// Sets the xyzzy property to \p Baz.
346 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000347
348A documentation comment that uses all Doxygen features in a preferred way:
349
350.. code-block:: c++
351
352 /// \brief Does foo and bar.
353 ///
354 /// Does not do foo the usual way if \p Baz is true.
355 ///
356 /// Typical usage:
357 /// \code
358 /// fooBar(false, "quux", Res);
359 /// \endcode
360 ///
361 /// \param Quux kind of foo to do.
362 /// \param [out] Result filled with bar sequence on foo success.
363 ///
364 /// \returns true on success.
365 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
366
Chris Lattner4fe27462013-09-01 15:48:08 +0000367Don't duplicate the documentation comment in the header file and in the
368implementation file. Put the documentation comments for public APIs into the
369header file. Documentation comments for private APIs can go to the
370implementation file. In any case, implementation files can include additional
371comments (not necessarily in Doxygen markup) to explain implementation details
372as needed.
373
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000374Don't duplicate function or class name at the beginning of the comment.
375For humans it is obvious which function or class is being documented;
376automatic documentation processing tools are smart enough to bind the comment
377to the correct declaration.
378
379Wrong:
380
381.. code-block:: c++
382
383 // In Something.h:
384
385 /// Something - An abstraction for some complicated thing.
386 class Something {
387 public:
388 /// fooBar - Does foo and bar.
389 void fooBar();
390 };
391
392 // In Something.cpp:
393
394 /// fooBar - Does foo and bar.
395 void Something::fooBar() { ... }
396
397Correct:
398
399.. code-block:: c++
400
401 // In Something.h:
402
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000403 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000404 class Something {
405 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000406 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000407 void fooBar();
408 };
409
410 // In Something.cpp:
411
412 // Builds a B-tree in order to do foo. See paper by...
413 void Something::fooBar() { ... }
414
415It is not required to use additional Doxygen features, but sometimes it might
416be a good idea to do so.
417
418Consider:
419
420* adding comments to any narrow namespace containing a collection of
421 related functions or types;
422
423* using top-level groups to organize a collection of related functions at
424 namespace scope where the grouping is smaller than the namespace;
425
426* using member groups and additional comments attached to member
427 groups to organize within a class.
428
429For example:
430
431.. code-block:: c++
432
433 class Something {
434 /// \name Functions that do Foo.
435 /// @{
436 void fooBar();
437 void fooBaz();
438 /// @}
439 ...
440 };
441
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000442``#include`` Style
443^^^^^^^^^^^^^^^^^^
444
445Immediately after the `header file comment`_ (and include guards if working on a
446header file), the `minimal list of #includes`_ required by the file should be
447listed. We prefer these ``#include``\s to be listed in this order:
448
449.. _Main Module Header:
450.. _Local/Private Headers:
451
452#. Main Module Header
453#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000454#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000455#. System ``#include``\s
456
Chandler Carruth494cfc02012-12-02 11:53:27 +0000457and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000458
459The `Main Module Header`_ file applies to ``.cpp`` files which implement an
460interface defined by a ``.h`` file. This ``#include`` should always be included
461**first** regardless of where it lives on the file system. By including a
462header file first in the ``.cpp`` files that implement the interfaces, we ensure
463that the header does not have any hidden dependencies which are not explicitly
464``#include``\d in the header, but should be. It is also a form of documentation
465in the ``.cpp`` file to indicate where the interfaces it implements are defined.
466
467.. _fit into 80 columns:
468
469Source Code Width
470^^^^^^^^^^^^^^^^^
471
472Write your code to fit within 80 columns of text. This helps those of us who
473like to print out code and look at your code in an ``xterm`` without resizing
474it.
475
476The longer answer is that there must be some limit to the width of the code in
477order to reasonably allow developers to have multiple files side-by-side in
478windows on a modest display. If you are going to pick a width limit, it is
479somewhat arbitrary but you might as well pick something standard. Going with 90
480columns (for example) instead of 80 columns wouldn't add any significant value
481and would be detrimental to printing out code. Also many other projects have
482standardized on 80 columns, so some people have already configured their editors
483for it (vs something else, like 90 columns).
484
485This is one of many contentious issues in coding standards, but it is not up for
486debate.
487
488Use Spaces Instead of Tabs
489^^^^^^^^^^^^^^^^^^^^^^^^^^
490
491In all cases, prefer spaces to tabs in source files. People have different
492preferred indentation levels, and different styles of indentation that they
493like; this is fine. What isn't fine is that different editors/viewers expand
494tabs out to different tab stops. This can cause your code to look completely
495unreadable, and it is not worth dealing with.
496
497As always, follow the `Golden Rule`_ above: follow the style of
498existing code if you are modifying and extending it. If you like four spaces of
499indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
500of indentation. Also, do not reindent a whole source file: it makes for
501incredible diffs that are absolutely worthless.
502
503Indent Code Consistently
504^^^^^^^^^^^^^^^^^^^^^^^^
505
506Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000507important. If you didn't believe and internalize this then, now is the time.
508Just do it. With the introduction of C++11, there are some new formatting
509challenges that merit some suggestions to help have consistent, maintainable,
510and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000511
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000512Format Lambdas Like Blocks Of Code
513""""""""""""""""""""""""""""""""""
514
515When formatting a multi-line lambda, format it like a block of code, that's
516what it is. If there is only one multi-line lambda in a statement, and there
517are no expressions lexically after it in the statement, drop the indent to the
518standard two space indent for a block of code, as if it were an if-block opened
519by the preceding part of the statement:
520
521.. code-block:: c++
522
523 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
524 if (a.blah < b.blah)
525 return true;
526 if (a.baz < b.baz)
527 return true;
528 return a.bam < b.bam;
529 });
530
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000531To take best advantage of this formatting, if you are designing an API which
532accepts a continuation or single callable argument (be it a functor, or
533a ``std::function``), it should be the last argument if at all possible.
534
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000535If there are multiple multi-line lambdas in a statement, or there is anything
536interesting after the lambda in the statement, indent the block two spaces from
537the indent of the ``[]``:
538
539.. code-block:: c++
540
541 dyn_switch(V->stripPointerCasts(),
542 [] (PHINode *PN) {
543 // process phis...
544 },
545 [] (SelectInst *SI) {
546 // process selects...
547 },
548 [] (LoadInst *LI) {
549 // process loads...
550 },
551 [] (AllocaInst *AI) {
552 // process allocas...
553 });
554
555Braced Initializer Lists
556""""""""""""""""""""""""
557
558With C++11, there are significantly more uses of braced lists to perform
559initialization. These allow you to easily construct aggregate temporaries in
560expressions among other niceness. They now have a natural way of ending up
561nested within each other and within function calls in order to build up
562aggregates (such as option structs) from local variables. To make matters
563worse, we also have many more uses of braces in an expression context that are
564*not* performing initialization.
565
566The historically common formatting of braced initialization of aggregate
567variables does not mix cleanly with deep nesting, general expression contexts,
568function arguments, and lambdas. We suggest new code use a simple rule for
569formatting braced initialization lists: act as-if the braces were parentheses
570in a function call. The formatting rules exactly match those already well
571understood for formatting nested function calls. Examples:
572
573.. code-block:: c++
574
575 foo({a, b, c}, {1, 2, 3});
576
577 llvm::Constant *Mask[] = {
578 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
579 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
581
582This formatting scheme also makes it particularly easy to get predictable,
583consistent, and automatic formatting with tools like `Clang Format`_.
584
585.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
586
587Language and Compiler Issues
588----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000589
590Treat Compiler Warnings Like Errors
591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
592
593If your code has compiler warnings in it, something is wrong --- you aren't
594casting values correctly, you have "questionable" constructs in your code, or
595you are doing something legitimately wrong. Compiler warnings can cover up
596legitimate errors in output and make dealing with a translation unit difficult.
597
598It is not possible to prevent all warnings from all compilers, nor is it
599desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
600good thorough set of warnings, and stick to it. At least in the case of
601``gcc``, it is possible to work around any spurious errors by changing the
602syntax of the code slightly. For example, a warning that annoys me occurs when
603I write code like this:
604
605.. code-block:: c++
606
607 if (V = getValue()) {
608 ...
609 }
610
611``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
612probably mistyped it. In most cases, I haven't, and I really don't want the
613spurious errors. To fix this particular problem, I rewrite the code like
614this:
615
616.. code-block:: c++
617
618 if ((V = getValue())) {
619 ...
620 }
621
622which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
623massaging the code appropriately.
624
625Write Portable Code
626^^^^^^^^^^^^^^^^^^^
627
628In almost all cases, it is possible and within reason to write completely
629portable code. If there are cases where it isn't possible to write portable
630code, isolate it behind a well defined (and well documented) interface.
631
632In practice, this means that you shouldn't assume much about the host compiler
633(and Visual Studio tends to be the lowest common denominator). If advanced
634features are used, they should only be an implementation detail of a library
635which has a simple exposed API, and preferably be buried in ``libSystem``.
636
637Do not use RTTI or Exceptions
638^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
639
640In an effort to reduce code and executable size, LLVM does not use RTTI
641(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
642the general C++ principle of *"you only pay for what you use"*, causing
643executable bloat even if exceptions are never used in the code base, or if RTTI
644is never used for a class. Because of this, we turn them off globally in the
645code.
646
647That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000648templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000649This form of RTTI is opt-in and can be
650:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000651substantially more efficient than ``dynamic_cast<>``.
652
653.. _static constructor:
654
655Do not use Static Constructors
656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
657
658Static constructors and destructors (e.g. global variables whose types have a
659constructor or destructor) should not be added to the code base, and should be
660removed wherever possible. Besides `well known problems
661<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
662initialization is undefined between globals in different source files, the
663entire concept of static constructors is at odds with the common use case of
664LLVM as a library linked into a larger application.
665
666Consider the use of LLVM as a JIT linked into another application (perhaps for
667`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
668<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
669design of static constructors, they must be executed at startup time of the
670entire application, regardless of whether or how LLVM is used in that larger
671application. There are two problems with this:
672
673* The time to run the static constructors impacts startup time of applications
674 --- a critical time for GUI apps, among others.
675
676* The static constructors cause the app to pull many extra pages of memory off
677 the disk: both the code for the constructor in each ``.o`` file and the small
678 amount of data that gets touched. In addition, touched/dirty pages put more
679 pressure on the VM system on low-memory machines.
680
681We would really like for there to be zero cost for linking in an additional LLVM
682target or other library into an application, but static constructors violate
683this goal.
684
685That said, LLVM unfortunately does contain static constructors. It would be a
686`great project <http://llvm.org/PR11944>`_ for someone to purge all static
687constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
688flag (when building with Clang) to ensure we do not regress in the future.
689
690Use of ``class`` and ``struct`` Keywords
691^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
692
693In C++, the ``class`` and ``struct`` keywords can be used almost
694interchangeably. The only difference is when they are used to declare a class:
695``class`` makes all members private by default while ``struct`` makes all
696members public by default.
697
698Unfortunately, not all compilers follow the rules and some will generate
699different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000700the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000701
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000702* All declarations and definitions of a given ``class`` or ``struct`` must use
703 the same keyword. For example:
704
705.. code-block:: c++
706
707 class Foo;
708
709 // Breaks mangling in MSVC.
710 struct Foo { int Data; };
711
712* As a rule of thumb, ``struct`` should be kept to structures where *all*
713 members are declared public.
714
715.. code-block:: c++
716
717 // Foo feels like a class... this is strange.
718 struct Foo {
719 private:
720 int Data;
721 public:
722 Foo() : Data(0) { }
723 int getData() const { return Data; }
724 void setData(int D) { Data = D; }
725 };
726
727 // Bar isn't POD, but it does look like a struct.
728 struct Bar {
729 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000730 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000731 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000732
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000733Do not use Braced Initializer Lists to Call a Constructor
734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
735
736In C++11 there is a "generalized initialization syntax" which allows calling
737constructors using braced initializer lists. Do not use these to call
738constructors with any interesting logic or if you care that you're calling some
739*particular* constructor. Those should look like function calls using
740parentheses rather than like aggregate initialization. Similarly, if you need
741to explicitly name the type and call its constructor to create a temporary,
742don't use a braced initializer list. Instead, use a braced initializer list
743(without any type for temporaries) when doing aggregate initialization or
744something notionally equivalent. Examples:
745
746.. code-block:: c++
747
748 class Foo {
749 public:
750 // Construct a Foo by reading data from the disk in the whizbang format, ...
751 Foo(std::string filename);
752
753 // Construct a Foo by looking up the Nth element of some global data ...
754 Foo(int N);
755
756 // ...
757 };
758
759 // The Foo constructor call is very deliberate, no braces.
760 std::fill(foo.begin(), foo.end(), Foo("name"));
761
762 // The pair is just being constructed like an aggregate, use braces.
763 bar_map.insert({my_key, my_value});
764
765If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
766
767.. code-block:: c++
768
769 int data[] = {0, 1, 2, 3};
770
771Use ``auto`` Type Deduction to Make Code More Readable
772^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
773
774Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
775uses a more moderate stance. Use ``auto`` if and only if it makes the code more
776readable or easier to maintain. Don't "almost always" use ``auto``, but do use
777``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
778type is already obvious from the context. Another time when ``auto`` works well
779for these purposes is when the type would have been abstracted away anyways,
780often behind a container's typedef such as ``std::vector<T>::iterator``.
781
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000782Beware unnecessary copies with ``auto``
783^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
784
785The convenience of ``auto`` makes it easy to forget that its default behavior
786is a copy. Particularly in range-based ``for`` loops, careless copies are
787expensive.
788
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000789As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
790``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000791
792.. code-block:: c++
793
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000794 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000795 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000796 for (auto &Val : Container) { Val.change(); }
797
798 // Remove the reference if you really want a new copy.
799 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
800
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000801 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000802 for (const auto *Ptr : Container) { observe(*Ptr); }
803 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000804
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000805Style Issues
806============
807
808The High-Level Issues
809---------------------
810
811A Public Header File **is** a Module
812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
813
814C++ doesn't do too well in the modularity department. There is no real
815encapsulation or data hiding (unless you use expensive protocol classes), but it
816is what we have to work with. When you write a public header file (in the LLVM
817source tree, they live in the top level "``include``" directory), you are
818defining a module of functionality.
819
820Ideally, modules should be completely independent of each other, and their
821header files should only ``#include`` the absolute minimum number of headers
822possible. A module is not just a class, a function, or a namespace: it's a
823collection of these that defines an interface. This interface may be several
824functions, classes, or data structures, but the important issue is how they work
825together.
826
827In general, a module should be implemented by one or more ``.cpp`` files. Each
828of these ``.cpp`` files should include the header that defines their interface
829first. This ensures that all of the dependences of the module header have been
830properly added to the module header itself, and are not implicit. System
831headers should be included after user headers for a translation unit.
832
833.. _minimal list of #includes:
834
835``#include`` as Little as Possible
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838``#include`` hurts compile time performance. Don't do it unless you have to,
839especially in header files.
840
841But wait! Sometimes you need to have the definition of a class to use it, or to
842inherit from it. In these cases go ahead and ``#include`` that header file. Be
843aware however that there are many cases where you don't need to have the full
844definition of a class. If you are using a pointer or reference to a class, you
845don't need the header file. If you are simply returning a class instance from a
846prototyped function or method, you don't need it. In fact, for most cases, you
847simply don't need the definition of a class. And not ``#include``\ing speeds up
848compilation.
849
850It is easy to try to go too overboard on this recommendation, however. You
851**must** include all of the header files that you are using --- you can include
852them either directly or indirectly through another header file. To make sure
853that you don't accidentally forget to include a header file in your module
854header, make sure to include your module header **first** in the implementation
855file (as mentioned above). This way there won't be any hidden dependencies that
856you'll find out about later.
857
858Keep "Internal" Headers Private
859^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
860
861Many modules have a complex implementation that causes them to use more than one
862implementation (``.cpp``) file. It is often tempting to put the internal
863communication interface (helper classes, extra functions, etc) in the public
864module header file. Don't do this!
865
866If you really need to do something like this, put a private header file in the
867same directory as the source files, and include it locally. This ensures that
868your private interface remains private and undisturbed by outsiders.
869
870.. note::
871
872 It's okay to put extra implementation methods in a public class itself. Just
873 make them private (or protected) and all is well.
874
875.. _early exits:
876
877Use Early Exits and ``continue`` to Simplify Code
878^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
879
880When reading code, keep in mind how much state and how many previous decisions
881have to be remembered by the reader to understand a block of code. Aim to
882reduce indentation where possible when it doesn't make it more difficult to
883understand the code. One great way to do this is by making use of early exits
884and the ``continue`` keyword in long loops. As an example of using an early
885exit from a function, consider this "bad" code:
886
887.. code-block:: c++
888
Andrew Tricke6af4b92012-09-20 17:02:04 +0000889 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000890 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000891 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000892 ... some long code ....
893 }
894
895 return 0;
896 }
897
898This code has several problems if the body of the ``'if'`` is large. When
899you're looking at the top of the function, it isn't immediately clear that this
900*only* does interesting things with non-terminator instructions, and only
901applies to things with the other predicates. Second, it is relatively difficult
902to describe (in comments) why these predicates are important because the ``if``
903statement makes it difficult to lay out the comments. Third, when you're deep
904within the body of the code, it is indented an extra level. Finally, when
905reading the top of the function, it isn't clear what the result is if the
906predicate isn't true; you have to read to the end of the function to know that
907it returns null.
908
909It is much preferred to format the code like this:
910
911.. code-block:: c++
912
Andrew Tricke6af4b92012-09-20 17:02:04 +0000913 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000914 // Terminators never need 'something' done to them because ...
915 if (isa<TerminatorInst>(I))
916 return 0;
917
918 // We conservatively avoid transforming instructions with multiple uses
919 // because goats like cheese.
920 if (!I->hasOneUse())
921 return 0;
922
923 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000924 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000925 return 0;
926
927 ... some long code ....
928 }
929
930This fixes these problems. A similar problem frequently happens in ``for``
931loops. A silly example is something like this:
932
933.. code-block:: c++
934
935 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
936 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
937 Value *LHS = BO->getOperand(0);
938 Value *RHS = BO->getOperand(1);
939 if (LHS != RHS) {
940 ...
941 }
942 }
943 }
944
945When you have very, very small loops, this sort of structure is fine. But if it
946exceeds more than 10-15 lines, it becomes difficult for people to read and
947understand at a glance. The problem with this sort of code is that it gets very
948nested very quickly. Meaning that the reader of the code has to keep a lot of
949context in their brain to remember what is going immediately on in the loop,
950because they don't know if/when the ``if`` conditions will have ``else``\s etc.
951It is strongly preferred to structure the loop like this:
952
953.. code-block:: c++
954
955 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
956 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
957 if (!BO) continue;
958
959 Value *LHS = BO->getOperand(0);
960 Value *RHS = BO->getOperand(1);
961 if (LHS == RHS) continue;
962
963 ...
964 }
965
966This has all the benefits of using early exits for functions: it reduces nesting
967of the loop, it makes it easier to describe why the conditions are true, and it
968makes it obvious to the reader that there is no ``else`` coming up that they
969have to push context into their brain for. If a loop is large, this can be a
970big understandability win.
971
972Don't use ``else`` after a ``return``
973^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
974
975For similar reasons above (reduction of indentation and easier reading), please
976do not use ``'else'`` or ``'else if'`` after something that interrupts control
977flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
978example, this is *bad*:
979
980.. code-block:: c++
981
982 case 'J': {
983 if (Signed) {
984 Type = Context.getsigjmp_bufType();
985 if (Type.isNull()) {
986 Error = ASTContext::GE_Missing_sigjmp_buf;
987 return QualType();
988 } else {
989 break;
990 }
991 } else {
992 Type = Context.getjmp_bufType();
993 if (Type.isNull()) {
994 Error = ASTContext::GE_Missing_jmp_buf;
995 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000996 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000997 break;
Meador Inge46137da2012-06-20 23:48:01 +0000998 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000999 }
1000 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001001
1002It is better to write it like this:
1003
1004.. code-block:: c++
1005
1006 case 'J':
1007 if (Signed) {
1008 Type = Context.getsigjmp_bufType();
1009 if (Type.isNull()) {
1010 Error = ASTContext::GE_Missing_sigjmp_buf;
1011 return QualType();
1012 }
1013 } else {
1014 Type = Context.getjmp_bufType();
1015 if (Type.isNull()) {
1016 Error = ASTContext::GE_Missing_jmp_buf;
1017 return QualType();
1018 }
1019 }
1020 break;
1021
1022Or better yet (in this case) as:
1023
1024.. code-block:: c++
1025
1026 case 'J':
1027 if (Signed)
1028 Type = Context.getsigjmp_bufType();
1029 else
1030 Type = Context.getjmp_bufType();
1031
1032 if (Type.isNull()) {
1033 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1034 ASTContext::GE_Missing_jmp_buf;
1035 return QualType();
1036 }
1037 break;
1038
1039The idea is to reduce indentation and the amount of code you have to keep track
1040of when reading the code.
1041
1042Turn Predicate Loops into Predicate Functions
1043^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1044
1045It is very common to write small loops that just compute a boolean value. There
1046are a number of ways that people commonly write these, but an example of this
1047sort of thing is:
1048
1049.. code-block:: c++
1050
1051 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001052 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1053 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001054 FoundFoo = true;
1055 break;
1056 }
1057
1058 if (FoundFoo) {
1059 ...
1060 }
1061
1062This sort of code is awkward to write, and is almost always a bad sign. Instead
1063of this sort of loop, we strongly prefer to use a predicate function (which may
1064be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1065code to be structured like this:
1066
1067.. code-block:: c++
1068
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001069 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001070 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001071 for (unsigned I = 0, E = List.size(); I != E; ++I)
1072 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001073 return true;
1074 return false;
1075 }
1076 ...
1077
Andrew Trickfc9420c2012-09-20 02:01:06 +00001078 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001079 ...
1080 }
1081
1082There are many reasons for doing this: it reduces indentation and factors out
1083code which can often be shared by other code that checks for the same predicate.
1084More importantly, it *forces you to pick a name* for the function, and forces
1085you to write a comment for it. In this silly example, this doesn't add much
1086value. However, if the condition is complex, this can make it a lot easier for
1087the reader to understand the code that queries for this predicate. Instead of
1088being faced with the in-line details of how we check to see if the BarList
1089contains a foo, we can trust the function name and continue reading with better
1090locality.
1091
1092The Low-Level Issues
1093--------------------
1094
1095Name Types, Functions, Variables, and Enumerators Properly
1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1097
1098Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1099enough how important it is to use *descriptive* names. Pick names that match
1100the semantics and role of the underlying entities, within reason. Avoid
1101abbreviations unless they are well known. After picking a good name, make sure
1102to use consistent capitalization for the name, as inconsistency requires clients
1103to either memorize the APIs or to look it up to find the exact spelling.
1104
1105In general, names should be in camel case (e.g. ``TextFileReader`` and
1106``isLValue()``). Different kinds of declarations have different rules:
1107
1108* **Type names** (including classes, structs, enums, typedefs, etc) should be
1109 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1110
1111* **Variable names** should be nouns (as they represent state). The name should
1112 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1113 ``Boats``).
1114
1115* **Function names** should be verb phrases (as they represent actions), and
1116 command-like function should be imperative. The name should be camel case,
1117 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1118
1119* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1120 follow the naming conventions for types. A common use for enums is as a
1121 discriminator for a union, or an indicator of a subclass. When an enum is
1122 used for something like this, it should have a ``Kind`` suffix
1123 (e.g. ``ValueKind``).
1124
1125* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1126 should start with an upper-case letter, just like types. Unless the
1127 enumerators are defined in their own small namespace or inside a class,
1128 enumerators should have a prefix corresponding to the enum declaration name.
1129 For example, ``enum ValueKind { ... };`` may contain enumerators like
1130 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1131 convenience constants are exempt from the requirement for a prefix. For
1132 instance:
1133
1134 .. code-block:: c++
1135
1136 enum {
1137 MaxSize = 42,
1138 Density = 12
1139 };
1140
1141As an exception, classes that mimic STL classes can have member names in STL's
1142style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001143``push_back()``, and ``empty()``). Classes that provide multiple
1144iterators should add a singular prefix to ``begin()`` and ``end()``
1145(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001146
1147Here are some examples of good and bad names:
1148
Meador Inge6a706af2012-06-20 23:57:00 +00001149.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001150
1151 class VehicleMaker {
1152 ...
1153 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1154 Factory<Tire> Factory; // Better.
1155 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1156 // kind of factories.
1157 };
1158
1159 Vehicle MakeVehicle(VehicleType Type) {
1160 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001161 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1162 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001163 ...
1164 }
1165
1166Assert Liberally
1167^^^^^^^^^^^^^^^^
1168
1169Use the "``assert``" macro to its fullest. Check all of your preconditions and
1170assumptions, you never know when a bug (not necessarily even yours) might be
1171caught early by an assertion, which reduces debugging time dramatically. The
1172"``<cassert>``" header file is probably already included by the header files you
1173are using, so it doesn't cost anything to use it.
1174
1175To further assist with debugging, make sure to put some kind of error message in
1176the assertion statement, which is printed if the assertion is tripped. This
1177helps the poor debugger make sense of why an assertion is being made and
1178enforced, and hopefully what to do about it. Here is one complete example:
1179
1180.. code-block:: c++
1181
Sean Silva7333a842012-11-17 23:25:33 +00001182 inline Value *getOperand(unsigned I) {
1183 assert(I < Operands.size() && "getOperand() out of range!");
1184 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001185 }
1186
1187Here are more examples:
1188
1189.. code-block:: c++
1190
Alp Tokerf907b892013-12-05 05:44:44 +00001191 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001192
1193 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1194
1195 assert(idx < getNumSuccessors() && "Successor # out of range!");
1196
1197 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1198
1199 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1200
1201You get the idea.
1202
Jordan Rose2962d952012-10-26 22:08:46 +00001203In the past, asserts were used to indicate a piece of code that should not be
1204reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001205
1206.. code-block:: c++
1207
Jordan Rose2962d952012-10-26 22:08:46 +00001208 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001209
Jordan Rose2962d952012-10-26 22:08:46 +00001210This has a few issues, the main one being that some compilers might not
1211understand the assertion, or warn about a missing return in builds where
1212assertions are compiled out.
1213
1214Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001215
1216.. code-block:: c++
1217
Jordan Rose2962d952012-10-26 22:08:46 +00001218 llvm_unreachable("Invalid radix for integer literal");
1219
1220When assertions are enabled, this will print the message if it's ever reached
1221and then exit the program. When assertions are disabled (i.e. in release
1222builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1223code for this branch. If the compiler does not support this, it will fall back
1224to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001225
1226Another issue is that values used only by assertions will produce an "unused
1227value" warning when assertions are disabled. For example, this code will warn:
1228
1229.. code-block:: c++
1230
1231 unsigned Size = V.size();
1232 assert(Size > 42 && "Vector smaller than it should be");
1233
1234 bool NewToSet = Myset.insert(Value);
1235 assert(NewToSet && "The value shouldn't be in the set yet");
1236
1237These are two interesting different cases. In the first case, the call to
1238``V.size()`` is only useful for the assert, and we don't want it executed when
1239assertions are disabled. Code like this should move the call into the assert
1240itself. In the second case, the side effects of the call must happen whether
1241the assert is enabled or not. In this case, the value should be cast to void to
1242disable the warning. To be specific, it is preferred to write the code like
1243this:
1244
1245.. code-block:: c++
1246
1247 assert(V.size() > 42 && "Vector smaller than it should be");
1248
1249 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1250 assert(NewToSet && "The value shouldn't be in the set yet");
1251
1252Do Not Use ``using namespace std``
1253^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1254
1255In LLVM, we prefer to explicitly prefix all identifiers from the standard
1256namespace with an "``std::``" prefix, rather than rely on "``using namespace
1257std;``".
1258
1259In header files, adding a ``'using namespace XXX'`` directive pollutes the
1260namespace of any source file that ``#include``\s the header. This is clearly a
1261bad thing.
1262
1263In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1264rule, but is still important. Basically, using explicit namespace prefixes
1265makes the code **clearer**, because it is immediately obvious what facilities
1266are being used and where they are coming from. And **more portable**, because
1267namespace clashes cannot occur between LLVM code and other namespaces. The
1268portability rule is important because different standard library implementations
1269expose different symbols (potentially ones they shouldn't), and future revisions
1270to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1271never use ``'using namespace std;'`` in LLVM.
1272
1273The exception to the general rule (i.e. it's not an exception for the ``std``
1274namespace) is for implementation files. For example, all of the code in the
1275LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1276ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1277llvm;'`` directive at the top, after the ``#include``\s. This reduces
1278indentation in the body of the file for source editors that indent based on
1279braces, and keeps the conceptual context cleaner. The general form of this rule
1280is that any ``.cpp`` file that implements code in any namespace may use that
1281namespace (and its parents'), but should not use any others.
1282
1283Provide a Virtual Method Anchor for Classes in Headers
1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1285
1286If a class is defined in a header file and has a vtable (either it has virtual
1287methods or it derives from classes with virtual methods), it must always have at
1288least one out-of-line virtual method in the class. Without this, the compiler
1289will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1290header, bloating ``.o`` file sizes and increasing link times.
1291
David Blaikie00bec9a2012-09-21 17:47:36 +00001292Don't use default labels in fully covered switches over enumerations
1293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1294
1295``-Wswitch`` warns if a switch, without a default label, over an enumeration
1296does not cover every enumeration value. If you write a default label on a fully
1297covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1298when new elements are added to that enumeration. To help avoid adding these
1299kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1300off by default but turned on when building LLVM with a version of Clang that
1301supports the warning.
1302
1303A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001304GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001305if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001306that the enum expression may take any representable value, not just those of
1307individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1308the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001309
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001310Don't evaluate ``end()`` every time through a loop
1311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1312
1313Because C++ doesn't have a standard "``foreach``" loop (though it can be
1314emulated with macros and may be coming in C++'0x) we end up writing a lot of
1315loops that manually iterate from begin to end on a variety of containers or
1316through other data structures. One common mistake is to write a loop in this
1317style:
1318
1319.. code-block:: c++
1320
1321 BasicBlock *BB = ...
1322 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1323 ... use I ...
1324
1325The problem with this construct is that it evaluates "``BB->end()``" every time
1326through the loop. Instead of writing the loop like this, we strongly prefer
1327loops to be written so that they evaluate it once before the loop starts. A
1328convenient way to do this is like so:
1329
1330.. code-block:: c++
1331
1332 BasicBlock *BB = ...
1333 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1334 ... use I ...
1335
1336The observant may quickly point out that these two loops may have different
1337semantics: if the container (a basic block in this case) is being mutated, then
1338"``BB->end()``" may change its value every time through the loop and the second
1339loop may not in fact be correct. If you actually do depend on this behavior,
1340please write the loop in the first form and add a comment indicating that you
1341did it intentionally.
1342
1343Why do we prefer the second form (when correct)? Writing the loop in the first
1344form has two problems. First it may be less efficient than evaluating it at the
1345start of the loop. In this case, the cost is probably minor --- a few extra
1346loads every time through the loop. However, if the base expression is more
1347complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001348expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001349really aren't cheap. By writing it in the second form consistently, you
1350eliminate the issue entirely and don't even have to think about it.
1351
1352The second (even bigger) issue is that writing the loop in the first form hints
1353to the reader that the loop is mutating the container (a fact that a comment
1354would handily confirm!). If you write the loop in the second form, it is
1355immediately obvious without even looking at the body of the loop that the
1356container isn't being modified, which makes it easier to read the code and
1357understand what it does.
1358
1359While the second form of the loop is a few extra keystrokes, we do strongly
1360prefer it.
1361
1362``#include <iostream>`` is Forbidden
1363^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1364
1365The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1366because many common implementations transparently inject a `static constructor`_
1367into every translation unit that includes it.
1368
1369Note that using the other stream headers (``<sstream>`` for example) is not
1370problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1371provides various APIs that are better performing for almost every use than
1372``std::ostream`` style APIs.
1373
1374.. note::
1375
1376 New code should always use `raw_ostream`_ for writing, or the
1377 ``llvm::MemoryBuffer`` API for reading files.
1378
1379.. _raw_ostream:
1380
1381Use ``raw_ostream``
1382^^^^^^^^^^^^^^^^^^^
1383
1384LLVM includes a lightweight, simple, and efficient stream implementation in
1385``llvm/Support/raw_ostream.h``, which provides all of the common features of
1386``std::ostream``. All new code should use ``raw_ostream`` instead of
1387``ostream``.
1388
1389Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1390declared as ``class raw_ostream``. Public headers should generally not include
1391the ``raw_ostream`` header, but use forward declarations and constant references
1392to ``raw_ostream`` instances.
1393
1394Avoid ``std::endl``
1395^^^^^^^^^^^^^^^^^^^
1396
1397The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1398the output stream specified. In addition to doing this, however, it also
1399flushes the output stream. In other words, these are equivalent:
1400
1401.. code-block:: c++
1402
1403 std::cout << std::endl;
1404 std::cout << '\n' << std::flush;
1405
1406Most of the time, you probably have no reason to flush the output stream, so
1407it's better to use a literal ``'\n'``.
1408
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001409Don't use ``inline`` when defining a function in a class definition
1410^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1411
1412A member function defined in a class definition is implicitly inline, so don't
1413put the ``inline`` keyword in this case.
1414
1415Don't:
1416
1417.. code-block:: c++
1418
1419 class Foo {
1420 public:
1421 inline void bar() {
1422 // ...
1423 }
1424 };
1425
1426Do:
1427
1428.. code-block:: c++
1429
1430 class Foo {
1431 public:
1432 void bar() {
1433 // ...
1434 }
1435 };
1436
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001437Microscopic Details
1438-------------------
1439
1440This section describes preferred low-level formatting guidelines along with
1441reasoning on why we prefer them.
1442
1443Spaces Before Parentheses
1444^^^^^^^^^^^^^^^^^^^^^^^^^
1445
1446We prefer to put a space before an open parenthesis only in control flow
1447statements, but not in normal function call expressions and function-like
1448macros. For example, this is good:
1449
1450.. code-block:: c++
1451
Sean Silva7333a842012-11-17 23:25:33 +00001452 if (X) ...
1453 for (I = 0; I != 100; ++I) ...
1454 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001455
1456 somefunc(42);
1457 assert(3 != 4 && "laws of math are failing me");
1458
Sean Silva7333a842012-11-17 23:25:33 +00001459 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001460
1461and this is bad:
1462
1463.. code-block:: c++
1464
Sean Silva7333a842012-11-17 23:25:33 +00001465 if(X) ...
1466 for(I = 0; I != 100; ++I) ...
1467 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001468
1469 somefunc (42);
1470 assert (3 != 4 && "laws of math are failing me");
1471
Sean Silva7333a842012-11-17 23:25:33 +00001472 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001473
1474The reason for doing this is not completely arbitrary. This style makes control
1475flow operators stand out more, and makes expressions flow better. The function
1476call operator binds very tightly as a postfix operator. Putting a space after a
1477function name (as in the last example) makes it appear that the code might bind
1478the arguments of the left-hand-side of a binary operator with the argument list
1479of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001480misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001481
1482.. code-block:: c++
1483
Sean Silva7333a842012-11-17 23:25:33 +00001484 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001485
1486when skimming through the code. By avoiding a space in a function, we avoid
1487this misinterpretation.
1488
1489Prefer Preincrement
1490^^^^^^^^^^^^^^^^^^^
1491
1492Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1493(``X++``) and could very well be a lot faster than it. Use preincrementation
1494whenever possible.
1495
1496The semantics of postincrement include making a copy of the value being
1497incremented, returning it, and then preincrementing the "work value". For
1498primitive types, this isn't a big deal. But for iterators, it can be a huge
1499issue (for example, some iterators contains stack and set objects in them...
1500copying an iterator could invoke the copy ctor's of these as well). In general,
1501get in the habit of always using preincrement, and you won't have a problem.
1502
1503
1504Namespace Indentation
1505^^^^^^^^^^^^^^^^^^^^^
1506
1507In general, we strive to reduce indentation wherever possible. This is useful
1508because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001509also because it makes it easier to understand the code. To facilitate this and
1510avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1511helps readability, feel free to add a comment indicating what namespace is
1512being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001513
1514.. code-block:: c++
1515
1516 namespace llvm {
1517 namespace knowledge {
1518
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001519 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001520 /// understanding of and contains the data associated with it.
1521 class Grokable {
1522 ...
1523 public:
1524 explicit Grokable() { ... }
1525 virtual ~Grokable() = 0;
1526
1527 ...
1528
1529 };
1530
1531 } // end namespace knowledge
1532 } // end namespace llvm
1533
Chandler Carruth36dc5192014-01-20 10:15:32 +00001534
1535Feel free to skip the closing comment when the namespace being closed is
1536obvious for any reason. For example, the outer-most namespace in a header file
1537is rarely a source of confusion. But namespaces both anonymous and named in
1538source files that are being closed half way through the file probably could use
1539clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001540
1541.. _static:
1542
1543Anonymous Namespaces
1544^^^^^^^^^^^^^^^^^^^^
1545
1546After talking about namespaces in general, you may be wondering about anonymous
1547namespaces in particular. Anonymous namespaces are a great language feature
1548that tells the C++ compiler that the contents of the namespace are only visible
1549within the current translation unit, allowing more aggressive optimization and
1550eliminating the possibility of symbol name collisions. Anonymous namespaces are
1551to C++ as "static" is to C functions and global variables. While "``static``"
1552is available in C++, anonymous namespaces are more general: they can make entire
1553classes private to a file.
1554
1555The problem with anonymous namespaces is that they naturally want to encourage
1556indentation of their body, and they reduce locality of reference: if you see a
1557random function definition in a C++ file, it is easy to see if it is marked
1558static, but seeing if it is in an anonymous namespace requires scanning a big
1559chunk of the file.
1560
1561Because of this, we have a simple guideline: make anonymous namespaces as small
1562as possible, and only use them for class declarations. For example, this is
1563good:
1564
1565.. code-block:: c++
1566
1567 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001568 class StringSort {
1569 ...
1570 public:
1571 StringSort(...)
1572 bool operator<(const char *RHS) const;
1573 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001574 } // end anonymous namespace
1575
Andrew Trickfc9420c2012-09-20 02:01:06 +00001576 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001577 ...
1578 }
1579
1580 bool StringSort::operator<(const char *RHS) const {
1581 ...
1582 }
1583
1584This is bad:
1585
1586.. code-block:: c++
1587
1588 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001589
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001590 class StringSort {
1591 ...
1592 public:
1593 StringSort(...)
1594 bool operator<(const char *RHS) const;
1595 };
1596
Andrew Trickfc9420c2012-09-20 02:01:06 +00001597 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001598 ...
1599 }
1600
1601 bool StringSort::operator<(const char *RHS) const {
1602 ...
1603 }
1604
1605 } // end anonymous namespace
1606
Andrew Trickfc9420c2012-09-20 02:01:06 +00001607This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001608of a large C++ file, that you have no immediate way to tell if it is local to
1609the file. When it is marked static explicitly, this is immediately obvious.
1610Also, there is no reason to enclose the definition of "``operator<``" in the
1611namespace just because it was declared there.
1612
1613See Also
1614========
1615
Joel Jones7818be42013-01-21 23:20:47 +00001616A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001617Two particularly important books for our work are:
1618
1619#. `Effective C++
1620 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1621 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1622 "Effective STL" by the same author.
1623
1624#. `Large-Scale C++ Software Design
1625 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1626 by John Lakos
1627
1628If you get some free time, and you haven't read them: do so, you might learn
1629something.