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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000133* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000134* Default member initializers (non-static data member initializers): N2756_
135
136 * Only use these for scalar members that would otherwise be left
137 uninitialized. Non-scalar members generally have appropriate default
138 constructors, and MSVC 2013 has problems when braced initializer lists are
139 involved.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179 missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000181* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
182 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000183
Chandler Carruth25353ac2014-03-01 02:48:03 +0000184Other than these areas you should assume the standard library is available and
185working as expected until some build bot tells you otherwise. If you're in an
186uncertain area of one of the above points, but you cannot test on a Linux
187system, your best approach is to minimize your use of these features, and watch
188the Linux build bots to find out if your usage triggered a bug. For example, if
189you hit a type trait which doesn't work we can then add support to LLVM's
190traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000191
Chandler Carruthe8c97892014-02-28 13:35:54 +0000192.. _the libstdc++ manual:
193 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
194
Peter Collingbournee0461992014-10-14 00:40:53 +0000195Other Languages
196---------------
197
198Any code written in the Go programming language is not subject to the
199formatting rules below. Instead, we adopt the formatting rules enforced by
200the `gofmt`_ tool.
201
202Go code should strive to be idiomatic. Two good sets of guidelines for what
203this means are `Effective Go`_ and `Go Code Review Comments`_.
204
205.. _gofmt:
206 https://golang.org/cmd/gofmt/
207
208.. _Effective Go:
209 https://golang.org/doc/effective_go.html
210
211.. _Go Code Review Comments:
212 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
213
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000214Mechanical Source Issues
215========================
216
217Source Code Formatting
218----------------------
219
220Commenting
221^^^^^^^^^^
222
223Comments are one critical part of readability and maintainability. Everyone
224knows they should comment their code, and so should you. When writing comments,
225write them as English prose, which means they should use proper capitalization,
226punctuation, etc. Aim to describe what the code is trying to do and why, not
227*how* it does it at a micro level. Here are a few critical things to document:
228
229.. _header file comment:
230
231File Headers
232""""""""""""
233
234Every source file should have a header on it that describes the basic purpose of
235the file. If a file does not have a header, it should not be checked into the
236tree. The standard header looks like this:
237
238.. code-block:: c++
239
240 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
241 //
242 // The LLVM Compiler Infrastructure
243 //
244 // This file is distributed under the University of Illinois Open Source
245 // License. See LICENSE.TXT for details.
246 //
247 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000248 ///
249 /// \file
250 /// \brief This file contains the declaration of the Instruction class, which is
251 /// the base class for all of the VM instructions.
252 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000253 //===----------------------------------------------------------------------===//
254
255A few things to note about this particular format: The "``-*- C++ -*-``" string
256on the first line is there to tell Emacs that the source file is a C++ file, not
257a C file (Emacs assumes ``.h`` files are C files by default).
258
259.. note::
260
261 This tag is not necessary in ``.cpp`` files. The name of the file is also
262 on the first line, along with a very short description of the purpose of the
263 file. This is important when printing out code and flipping though lots of
264 pages.
265
266The next section in the file is a concise note that defines the license that the
267file is released under. This makes it perfectly clear what terms the source
268code can be distributed under and should not be modified in any way.
269
Paul Robinson343e4962015-01-22 00:19:56 +0000270The main body is a ``doxygen`` comment (identified by the ``///`` comment
271marker instead of the usual ``//``) describing the purpose of the file. It
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000272should have a ``\brief`` command that describes the file in one or two
273sentences. Any additional information should be separated by a blank line. If
274an algorithm is being implemented or something tricky is going on, a reference
275to the paper where it is published should be included, as well as any notes or
276*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000277
278Class overviews
279"""""""""""""""
280
281Classes are one fundamental part of a good object oriented design. As such, a
282class definition should have a comment block that explains what the class is
283used for and how it works. Every non-trivial class is expected to have a
284``doxygen`` comment block.
285
286Method information
287""""""""""""""""""
288
289Methods defined in a class (as well as any global functions) should also be
290documented properly. A quick note about what it does and a description of the
291borderline behaviour is all that is necessary here (unless something
292particularly tricky or insidious is going on). The hope is that people can
293figure out how to use your interfaces without reading the code itself.
294
295Good things to talk about here are what happens when something unexpected
296happens: does the method return null? Abort? Format your hard disk?
297
298Comment Formatting
299^^^^^^^^^^^^^^^^^^
300
Paul Robinson343e4962015-01-22 00:19:56 +0000301In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
302``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000303less typing, don't have nesting problems, etc. There are a few cases when it is
304useful to use C style (``/* */``) comments however:
305
306#. When writing C code: Obviously if you are writing C code, use C style
307 comments.
308
309#. When writing a header file that may be ``#include``\d by a C source file.
310
311#. When writing a source file that is used by a tool that only accepts C style
312 comments.
313
314To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
315properly and are better behaved in general than C style comments.
316
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000317Doxygen Use in Documentation Comments
318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
319
320Use the ``\file`` command to turn the standard file header into a file-level
321comment.
322
323Include descriptive ``\brief`` paragraphs for all public interfaces (public
324classes, member and non-member functions). Explain API use and purpose in
325``\brief`` paragraphs, don't just restate the information that can be inferred
326from the API name. Put detailed discussion into separate paragraphs.
327
328To refer to parameter names inside a paragraph, use the ``\p name`` command.
329Don't use the ``\arg name`` command since it starts a new paragraph that
330contains documentation for the parameter.
331
332Wrap non-inline code examples in ``\code ... \endcode``.
333
334To document a function parameter, start a new paragraph with the
335``\param name`` command. If the parameter is used as an out or an in/out
336parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
337respectively.
338
339To describe function return value, start a new paragraph with the ``\returns``
340command.
341
342A minimal documentation comment:
343
344.. code-block:: c++
345
346 /// \brief Does foo and bar.
347 void fooBar(bool Baz);
348
349A documentation comment that uses all Doxygen features in a preferred way:
350
351.. code-block:: c++
352
353 /// \brief Does foo and bar.
354 ///
355 /// Does not do foo the usual way if \p Baz is true.
356 ///
357 /// Typical usage:
358 /// \code
359 /// fooBar(false, "quux", Res);
360 /// \endcode
361 ///
362 /// \param Quux kind of foo to do.
363 /// \param [out] Result filled with bar sequence on foo success.
364 ///
365 /// \returns true on success.
366 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
367
Chris Lattner4fe27462013-09-01 15:48:08 +0000368Don't duplicate the documentation comment in the header file and in the
369implementation file. Put the documentation comments for public APIs into the
370header file. Documentation comments for private APIs can go to the
371implementation file. In any case, implementation files can include additional
372comments (not necessarily in Doxygen markup) to explain implementation details
373as needed.
374
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000375Don't duplicate function or class name at the beginning of the comment.
376For humans it is obvious which function or class is being documented;
377automatic documentation processing tools are smart enough to bind the comment
378to the correct declaration.
379
380Wrong:
381
382.. code-block:: c++
383
384 // In Something.h:
385
386 /// Something - An abstraction for some complicated thing.
387 class Something {
388 public:
389 /// fooBar - Does foo and bar.
390 void fooBar();
391 };
392
393 // In Something.cpp:
394
395 /// fooBar - Does foo and bar.
396 void Something::fooBar() { ... }
397
398Correct:
399
400.. code-block:: c++
401
402 // In Something.h:
403
404 /// \brief An abstraction for some complicated thing.
405 class Something {
406 public:
407 /// \brief Does foo and bar.
408 void fooBar();
409 };
410
411 // In Something.cpp:
412
413 // Builds a B-tree in order to do foo. See paper by...
414 void Something::fooBar() { ... }
415
416It is not required to use additional Doxygen features, but sometimes it might
417be a good idea to do so.
418
419Consider:
420
421* adding comments to any narrow namespace containing a collection of
422 related functions or types;
423
424* using top-level groups to organize a collection of related functions at
425 namespace scope where the grouping is smaller than the namespace;
426
427* using member groups and additional comments attached to member
428 groups to organize within a class.
429
430For example:
431
432.. code-block:: c++
433
434 class Something {
435 /// \name Functions that do Foo.
436 /// @{
437 void fooBar();
438 void fooBaz();
439 /// @}
440 ...
441 };
442
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000443``#include`` Style
444^^^^^^^^^^^^^^^^^^
445
446Immediately after the `header file comment`_ (and include guards if working on a
447header file), the `minimal list of #includes`_ required by the file should be
448listed. We prefer these ``#include``\s to be listed in this order:
449
450.. _Main Module Header:
451.. _Local/Private Headers:
452
453#. Main Module Header
454#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000455#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000456#. System ``#include``\s
457
Chandler Carruth494cfc02012-12-02 11:53:27 +0000458and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000459
460The `Main Module Header`_ file applies to ``.cpp`` files which implement an
461interface defined by a ``.h`` file. This ``#include`` should always be included
462**first** regardless of where it lives on the file system. By including a
463header file first in the ``.cpp`` files that implement the interfaces, we ensure
464that the header does not have any hidden dependencies which are not explicitly
465``#include``\d in the header, but should be. It is also a form of documentation
466in the ``.cpp`` file to indicate where the interfaces it implements are defined.
467
468.. _fit into 80 columns:
469
470Source Code Width
471^^^^^^^^^^^^^^^^^
472
473Write your code to fit within 80 columns of text. This helps those of us who
474like to print out code and look at your code in an ``xterm`` without resizing
475it.
476
477The longer answer is that there must be some limit to the width of the code in
478order to reasonably allow developers to have multiple files side-by-side in
479windows on a modest display. If you are going to pick a width limit, it is
480somewhat arbitrary but you might as well pick something standard. Going with 90
481columns (for example) instead of 80 columns wouldn't add any significant value
482and would be detrimental to printing out code. Also many other projects have
483standardized on 80 columns, so some people have already configured their editors
484for it (vs something else, like 90 columns).
485
486This is one of many contentious issues in coding standards, but it is not up for
487debate.
488
489Use Spaces Instead of Tabs
490^^^^^^^^^^^^^^^^^^^^^^^^^^
491
492In all cases, prefer spaces to tabs in source files. People have different
493preferred indentation levels, and different styles of indentation that they
494like; this is fine. What isn't fine is that different editors/viewers expand
495tabs out to different tab stops. This can cause your code to look completely
496unreadable, and it is not worth dealing with.
497
498As always, follow the `Golden Rule`_ above: follow the style of
499existing code if you are modifying and extending it. If you like four spaces of
500indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
501of indentation. Also, do not reindent a whole source file: it makes for
502incredible diffs that are absolutely worthless.
503
504Indent Code Consistently
505^^^^^^^^^^^^^^^^^^^^^^^^
506
507Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000508important. If you didn't believe and internalize this then, now is the time.
509Just do it. With the introduction of C++11, there are some new formatting
510challenges that merit some suggestions to help have consistent, maintainable,
511and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000512
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000513Format Lambdas Like Blocks Of Code
514""""""""""""""""""""""""""""""""""
515
516When formatting a multi-line lambda, format it like a block of code, that's
517what it is. If there is only one multi-line lambda in a statement, and there
518are no expressions lexically after it in the statement, drop the indent to the
519standard two space indent for a block of code, as if it were an if-block opened
520by the preceding part of the statement:
521
522.. code-block:: c++
523
524 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
525 if (a.blah < b.blah)
526 return true;
527 if (a.baz < b.baz)
528 return true;
529 return a.bam < b.bam;
530 });
531
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000532To take best advantage of this formatting, if you are designing an API which
533accepts a continuation or single callable argument (be it a functor, or
534a ``std::function``), it should be the last argument if at all possible.
535
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000536If there are multiple multi-line lambdas in a statement, or there is anything
537interesting after the lambda in the statement, indent the block two spaces from
538the indent of the ``[]``:
539
540.. code-block:: c++
541
542 dyn_switch(V->stripPointerCasts(),
543 [] (PHINode *PN) {
544 // process phis...
545 },
546 [] (SelectInst *SI) {
547 // process selects...
548 },
549 [] (LoadInst *LI) {
550 // process loads...
551 },
552 [] (AllocaInst *AI) {
553 // process allocas...
554 });
555
556Braced Initializer Lists
557""""""""""""""""""""""""
558
559With C++11, there are significantly more uses of braced lists to perform
560initialization. These allow you to easily construct aggregate temporaries in
561expressions among other niceness. They now have a natural way of ending up
562nested within each other and within function calls in order to build up
563aggregates (such as option structs) from local variables. To make matters
564worse, we also have many more uses of braces in an expression context that are
565*not* performing initialization.
566
567The historically common formatting of braced initialization of aggregate
568variables does not mix cleanly with deep nesting, general expression contexts,
569function arguments, and lambdas. We suggest new code use a simple rule for
570formatting braced initialization lists: act as-if the braces were parentheses
571in a function call. The formatting rules exactly match those already well
572understood for formatting nested function calls. Examples:
573
574.. code-block:: c++
575
576 foo({a, b, c}, {1, 2, 3});
577
578 llvm::Constant *Mask[] = {
579 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
581 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
582
583This formatting scheme also makes it particularly easy to get predictable,
584consistent, and automatic formatting with tools like `Clang Format`_.
585
586.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
587
588Language and Compiler Issues
589----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000590
591Treat Compiler Warnings Like Errors
592^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
593
594If your code has compiler warnings in it, something is wrong --- you aren't
595casting values correctly, you have "questionable" constructs in your code, or
596you are doing something legitimately wrong. Compiler warnings can cover up
597legitimate errors in output and make dealing with a translation unit difficult.
598
599It is not possible to prevent all warnings from all compilers, nor is it
600desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
601good thorough set of warnings, and stick to it. At least in the case of
602``gcc``, it is possible to work around any spurious errors by changing the
603syntax of the code slightly. For example, a warning that annoys me occurs when
604I write code like this:
605
606.. code-block:: c++
607
608 if (V = getValue()) {
609 ...
610 }
611
612``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
613probably mistyped it. In most cases, I haven't, and I really don't want the
614spurious errors. To fix this particular problem, I rewrite the code like
615this:
616
617.. code-block:: c++
618
619 if ((V = getValue())) {
620 ...
621 }
622
623which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
624massaging the code appropriately.
625
626Write Portable Code
627^^^^^^^^^^^^^^^^^^^
628
629In almost all cases, it is possible and within reason to write completely
630portable code. If there are cases where it isn't possible to write portable
631code, isolate it behind a well defined (and well documented) interface.
632
633In practice, this means that you shouldn't assume much about the host compiler
634(and Visual Studio tends to be the lowest common denominator). If advanced
635features are used, they should only be an implementation detail of a library
636which has a simple exposed API, and preferably be buried in ``libSystem``.
637
638Do not use RTTI or Exceptions
639^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
640
641In an effort to reduce code and executable size, LLVM does not use RTTI
642(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
643the general C++ principle of *"you only pay for what you use"*, causing
644executable bloat even if exceptions are never used in the code base, or if RTTI
645is never used for a class. Because of this, we turn them off globally in the
646code.
647
648That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000649templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000650This form of RTTI is opt-in and can be
651:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000652substantially more efficient than ``dynamic_cast<>``.
653
654.. _static constructor:
655
656Do not use Static Constructors
657^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
658
659Static constructors and destructors (e.g. global variables whose types have a
660constructor or destructor) should not be added to the code base, and should be
661removed wherever possible. Besides `well known problems
662<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
663initialization is undefined between globals in different source files, the
664entire concept of static constructors is at odds with the common use case of
665LLVM as a library linked into a larger application.
666
667Consider the use of LLVM as a JIT linked into another application (perhaps for
668`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
669<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
670design of static constructors, they must be executed at startup time of the
671entire application, regardless of whether or how LLVM is used in that larger
672application. There are two problems with this:
673
674* The time to run the static constructors impacts startup time of applications
675 --- a critical time for GUI apps, among others.
676
677* The static constructors cause the app to pull many extra pages of memory off
678 the disk: both the code for the constructor in each ``.o`` file and the small
679 amount of data that gets touched. In addition, touched/dirty pages put more
680 pressure on the VM system on low-memory machines.
681
682We would really like for there to be zero cost for linking in an additional LLVM
683target or other library into an application, but static constructors violate
684this goal.
685
686That said, LLVM unfortunately does contain static constructors. It would be a
687`great project <http://llvm.org/PR11944>`_ for someone to purge all static
688constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
689flag (when building with Clang) to ensure we do not regress in the future.
690
691Use of ``class`` and ``struct`` Keywords
692^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
693
694In C++, the ``class`` and ``struct`` keywords can be used almost
695interchangeably. The only difference is when they are used to declare a class:
696``class`` makes all members private by default while ``struct`` makes all
697members public by default.
698
699Unfortunately, not all compilers follow the rules and some will generate
700different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000701the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000702
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000703* All declarations and definitions of a given ``class`` or ``struct`` must use
704 the same keyword. For example:
705
706.. code-block:: c++
707
708 class Foo;
709
710 // Breaks mangling in MSVC.
711 struct Foo { int Data; };
712
713* As a rule of thumb, ``struct`` should be kept to structures where *all*
714 members are declared public.
715
716.. code-block:: c++
717
718 // Foo feels like a class... this is strange.
719 struct Foo {
720 private:
721 int Data;
722 public:
723 Foo() : Data(0) { }
724 int getData() const { return Data; }
725 void setData(int D) { Data = D; }
726 };
727
728 // Bar isn't POD, but it does look like a struct.
729 struct Bar {
730 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000731 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000732 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000733
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000734Do not use Braced Initializer Lists to Call a Constructor
735^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
736
737In C++11 there is a "generalized initialization syntax" which allows calling
738constructors using braced initializer lists. Do not use these to call
739constructors with any interesting logic or if you care that you're calling some
740*particular* constructor. Those should look like function calls using
741parentheses rather than like aggregate initialization. Similarly, if you need
742to explicitly name the type and call its constructor to create a temporary,
743don't use a braced initializer list. Instead, use a braced initializer list
744(without any type for temporaries) when doing aggregate initialization or
745something notionally equivalent. Examples:
746
747.. code-block:: c++
748
749 class Foo {
750 public:
751 // Construct a Foo by reading data from the disk in the whizbang format, ...
752 Foo(std::string filename);
753
754 // Construct a Foo by looking up the Nth element of some global data ...
755 Foo(int N);
756
757 // ...
758 };
759
760 // The Foo constructor call is very deliberate, no braces.
761 std::fill(foo.begin(), foo.end(), Foo("name"));
762
763 // The pair is just being constructed like an aggregate, use braces.
764 bar_map.insert({my_key, my_value});
765
766If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
767
768.. code-block:: c++
769
770 int data[] = {0, 1, 2, 3};
771
772Use ``auto`` Type Deduction to Make Code More Readable
773^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
774
775Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
776uses a more moderate stance. Use ``auto`` if and only if it makes the code more
777readable or easier to maintain. Don't "almost always" use ``auto``, but do use
778``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
779type is already obvious from the context. Another time when ``auto`` works well
780for these purposes is when the type would have been abstracted away anyways,
781often behind a container's typedef such as ``std::vector<T>::iterator``.
782
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000783Beware unnecessary copies with ``auto``
784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
785
786The convenience of ``auto`` makes it easy to forget that its default behavior
787is a copy. Particularly in range-based ``for`` loops, careless copies are
788expensive.
789
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000790As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
791``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000792
793.. code-block:: c++
794
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000795 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000796 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000797 for (auto &Val : Container) { Val.change(); }
798
799 // Remove the reference if you really want a new copy.
800 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
801
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000802 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000803 for (const auto *Ptr : Container) { observe(*Ptr); }
804 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000805
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000806Style Issues
807============
808
809The High-Level Issues
810---------------------
811
812A Public Header File **is** a Module
813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
814
815C++ doesn't do too well in the modularity department. There is no real
816encapsulation or data hiding (unless you use expensive protocol classes), but it
817is what we have to work with. When you write a public header file (in the LLVM
818source tree, they live in the top level "``include``" directory), you are
819defining a module of functionality.
820
821Ideally, modules should be completely independent of each other, and their
822header files should only ``#include`` the absolute minimum number of headers
823possible. A module is not just a class, a function, or a namespace: it's a
824collection of these that defines an interface. This interface may be several
825functions, classes, or data structures, but the important issue is how they work
826together.
827
828In general, a module should be implemented by one or more ``.cpp`` files. Each
829of these ``.cpp`` files should include the header that defines their interface
830first. This ensures that all of the dependences of the module header have been
831properly added to the module header itself, and are not implicit. System
832headers should be included after user headers for a translation unit.
833
834.. _minimal list of #includes:
835
836``#include`` as Little as Possible
837^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
838
839``#include`` hurts compile time performance. Don't do it unless you have to,
840especially in header files.
841
842But wait! Sometimes you need to have the definition of a class to use it, or to
843inherit from it. In these cases go ahead and ``#include`` that header file. Be
844aware however that there are many cases where you don't need to have the full
845definition of a class. If you are using a pointer or reference to a class, you
846don't need the header file. If you are simply returning a class instance from a
847prototyped function or method, you don't need it. In fact, for most cases, you
848simply don't need the definition of a class. And not ``#include``\ing speeds up
849compilation.
850
851It is easy to try to go too overboard on this recommendation, however. You
852**must** include all of the header files that you are using --- you can include
853them either directly or indirectly through another header file. To make sure
854that you don't accidentally forget to include a header file in your module
855header, make sure to include your module header **first** in the implementation
856file (as mentioned above). This way there won't be any hidden dependencies that
857you'll find out about later.
858
859Keep "Internal" Headers Private
860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
861
862Many modules have a complex implementation that causes them to use more than one
863implementation (``.cpp``) file. It is often tempting to put the internal
864communication interface (helper classes, extra functions, etc) in the public
865module header file. Don't do this!
866
867If you really need to do something like this, put a private header file in the
868same directory as the source files, and include it locally. This ensures that
869your private interface remains private and undisturbed by outsiders.
870
871.. note::
872
873 It's okay to put extra implementation methods in a public class itself. Just
874 make them private (or protected) and all is well.
875
876.. _early exits:
877
878Use Early Exits and ``continue`` to Simplify Code
879^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
880
881When reading code, keep in mind how much state and how many previous decisions
882have to be remembered by the reader to understand a block of code. Aim to
883reduce indentation where possible when it doesn't make it more difficult to
884understand the code. One great way to do this is by making use of early exits
885and the ``continue`` keyword in long loops. As an example of using an early
886exit from a function, consider this "bad" code:
887
888.. code-block:: c++
889
Andrew Tricke6af4b92012-09-20 17:02:04 +0000890 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000891 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000892 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000893 ... some long code ....
894 }
895
896 return 0;
897 }
898
899This code has several problems if the body of the ``'if'`` is large. When
900you're looking at the top of the function, it isn't immediately clear that this
901*only* does interesting things with non-terminator instructions, and only
902applies to things with the other predicates. Second, it is relatively difficult
903to describe (in comments) why these predicates are important because the ``if``
904statement makes it difficult to lay out the comments. Third, when you're deep
905within the body of the code, it is indented an extra level. Finally, when
906reading the top of the function, it isn't clear what the result is if the
907predicate isn't true; you have to read to the end of the function to know that
908it returns null.
909
910It is much preferred to format the code like this:
911
912.. code-block:: c++
913
Andrew Tricke6af4b92012-09-20 17:02:04 +0000914 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000915 // Terminators never need 'something' done to them because ...
916 if (isa<TerminatorInst>(I))
917 return 0;
918
919 // We conservatively avoid transforming instructions with multiple uses
920 // because goats like cheese.
921 if (!I->hasOneUse())
922 return 0;
923
924 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000925 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000926 return 0;
927
928 ... some long code ....
929 }
930
931This fixes these problems. A similar problem frequently happens in ``for``
932loops. A silly example is something like this:
933
934.. code-block:: c++
935
936 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
937 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
938 Value *LHS = BO->getOperand(0);
939 Value *RHS = BO->getOperand(1);
940 if (LHS != RHS) {
941 ...
942 }
943 }
944 }
945
946When you have very, very small loops, this sort of structure is fine. But if it
947exceeds more than 10-15 lines, it becomes difficult for people to read and
948understand at a glance. The problem with this sort of code is that it gets very
949nested very quickly. Meaning that the reader of the code has to keep a lot of
950context in their brain to remember what is going immediately on in the loop,
951because they don't know if/when the ``if`` conditions will have ``else``\s etc.
952It is strongly preferred to structure the loop like this:
953
954.. code-block:: c++
955
956 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
957 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
958 if (!BO) continue;
959
960 Value *LHS = BO->getOperand(0);
961 Value *RHS = BO->getOperand(1);
962 if (LHS == RHS) continue;
963
964 ...
965 }
966
967This has all the benefits of using early exits for functions: it reduces nesting
968of the loop, it makes it easier to describe why the conditions are true, and it
969makes it obvious to the reader that there is no ``else`` coming up that they
970have to push context into their brain for. If a loop is large, this can be a
971big understandability win.
972
973Don't use ``else`` after a ``return``
974^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
975
976For similar reasons above (reduction of indentation and easier reading), please
977do not use ``'else'`` or ``'else if'`` after something that interrupts control
978flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
979example, this is *bad*:
980
981.. code-block:: c++
982
983 case 'J': {
984 if (Signed) {
985 Type = Context.getsigjmp_bufType();
986 if (Type.isNull()) {
987 Error = ASTContext::GE_Missing_sigjmp_buf;
988 return QualType();
989 } else {
990 break;
991 }
992 } else {
993 Type = Context.getjmp_bufType();
994 if (Type.isNull()) {
995 Error = ASTContext::GE_Missing_jmp_buf;
996 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000997 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000998 break;
Meador Inge46137da2012-06-20 23:48:01 +0000999 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001000 }
1001 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001002
1003It is better to write it like this:
1004
1005.. code-block:: c++
1006
1007 case 'J':
1008 if (Signed) {
1009 Type = Context.getsigjmp_bufType();
1010 if (Type.isNull()) {
1011 Error = ASTContext::GE_Missing_sigjmp_buf;
1012 return QualType();
1013 }
1014 } else {
1015 Type = Context.getjmp_bufType();
1016 if (Type.isNull()) {
1017 Error = ASTContext::GE_Missing_jmp_buf;
1018 return QualType();
1019 }
1020 }
1021 break;
1022
1023Or better yet (in this case) as:
1024
1025.. code-block:: c++
1026
1027 case 'J':
1028 if (Signed)
1029 Type = Context.getsigjmp_bufType();
1030 else
1031 Type = Context.getjmp_bufType();
1032
1033 if (Type.isNull()) {
1034 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1035 ASTContext::GE_Missing_jmp_buf;
1036 return QualType();
1037 }
1038 break;
1039
1040The idea is to reduce indentation and the amount of code you have to keep track
1041of when reading the code.
1042
1043Turn Predicate Loops into Predicate Functions
1044^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1045
1046It is very common to write small loops that just compute a boolean value. There
1047are a number of ways that people commonly write these, but an example of this
1048sort of thing is:
1049
1050.. code-block:: c++
1051
1052 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001053 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1054 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001055 FoundFoo = true;
1056 break;
1057 }
1058
1059 if (FoundFoo) {
1060 ...
1061 }
1062
1063This sort of code is awkward to write, and is almost always a bad sign. Instead
1064of this sort of loop, we strongly prefer to use a predicate function (which may
1065be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1066code to be structured like this:
1067
1068.. code-block:: c++
1069
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001070 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001071 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001072 for (unsigned I = 0, E = List.size(); I != E; ++I)
1073 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001074 return true;
1075 return false;
1076 }
1077 ...
1078
Andrew Trickfc9420c2012-09-20 02:01:06 +00001079 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001080 ...
1081 }
1082
1083There are many reasons for doing this: it reduces indentation and factors out
1084code which can often be shared by other code that checks for the same predicate.
1085More importantly, it *forces you to pick a name* for the function, and forces
1086you to write a comment for it. In this silly example, this doesn't add much
1087value. However, if the condition is complex, this can make it a lot easier for
1088the reader to understand the code that queries for this predicate. Instead of
1089being faced with the in-line details of how we check to see if the BarList
1090contains a foo, we can trust the function name and continue reading with better
1091locality.
1092
1093The Low-Level Issues
1094--------------------
1095
1096Name Types, Functions, Variables, and Enumerators Properly
1097^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1098
1099Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1100enough how important it is to use *descriptive* names. Pick names that match
1101the semantics and role of the underlying entities, within reason. Avoid
1102abbreviations unless they are well known. After picking a good name, make sure
1103to use consistent capitalization for the name, as inconsistency requires clients
1104to either memorize the APIs or to look it up to find the exact spelling.
1105
1106In general, names should be in camel case (e.g. ``TextFileReader`` and
1107``isLValue()``). Different kinds of declarations have different rules:
1108
1109* **Type names** (including classes, structs, enums, typedefs, etc) should be
1110 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1111
1112* **Variable names** should be nouns (as they represent state). The name should
1113 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1114 ``Boats``).
1115
1116* **Function names** should be verb phrases (as they represent actions), and
1117 command-like function should be imperative. The name should be camel case,
1118 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1119
1120* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1121 follow the naming conventions for types. A common use for enums is as a
1122 discriminator for a union, or an indicator of a subclass. When an enum is
1123 used for something like this, it should have a ``Kind`` suffix
1124 (e.g. ``ValueKind``).
1125
1126* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1127 should start with an upper-case letter, just like types. Unless the
1128 enumerators are defined in their own small namespace or inside a class,
1129 enumerators should have a prefix corresponding to the enum declaration name.
1130 For example, ``enum ValueKind { ... };`` may contain enumerators like
1131 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1132 convenience constants are exempt from the requirement for a prefix. For
1133 instance:
1134
1135 .. code-block:: c++
1136
1137 enum {
1138 MaxSize = 42,
1139 Density = 12
1140 };
1141
1142As an exception, classes that mimic STL classes can have member names in STL's
1143style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001144``push_back()``, and ``empty()``). Classes that provide multiple
1145iterators should add a singular prefix to ``begin()`` and ``end()``
1146(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001147
1148Here are some examples of good and bad names:
1149
Meador Inge6a706af2012-06-20 23:57:00 +00001150.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001151
1152 class VehicleMaker {
1153 ...
1154 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1155 Factory<Tire> Factory; // Better.
1156 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1157 // kind of factories.
1158 };
1159
1160 Vehicle MakeVehicle(VehicleType Type) {
1161 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001162 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1163 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001164 ...
1165 }
1166
1167Assert Liberally
1168^^^^^^^^^^^^^^^^
1169
1170Use the "``assert``" macro to its fullest. Check all of your preconditions and
1171assumptions, you never know when a bug (not necessarily even yours) might be
1172caught early by an assertion, which reduces debugging time dramatically. The
1173"``<cassert>``" header file is probably already included by the header files you
1174are using, so it doesn't cost anything to use it.
1175
1176To further assist with debugging, make sure to put some kind of error message in
1177the assertion statement, which is printed if the assertion is tripped. This
1178helps the poor debugger make sense of why an assertion is being made and
1179enforced, and hopefully what to do about it. Here is one complete example:
1180
1181.. code-block:: c++
1182
Sean Silva7333a842012-11-17 23:25:33 +00001183 inline Value *getOperand(unsigned I) {
1184 assert(I < Operands.size() && "getOperand() out of range!");
1185 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001186 }
1187
1188Here are more examples:
1189
1190.. code-block:: c++
1191
Alp Tokerf907b892013-12-05 05:44:44 +00001192 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001193
1194 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1195
1196 assert(idx < getNumSuccessors() && "Successor # out of range!");
1197
1198 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1199
1200 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1201
1202You get the idea.
1203
Jordan Rose2962d952012-10-26 22:08:46 +00001204In the past, asserts were used to indicate a piece of code that should not be
1205reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001206
1207.. code-block:: c++
1208
Jordan Rose2962d952012-10-26 22:08:46 +00001209 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001210
Jordan Rose2962d952012-10-26 22:08:46 +00001211This has a few issues, the main one being that some compilers might not
1212understand the assertion, or warn about a missing return in builds where
1213assertions are compiled out.
1214
1215Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001216
1217.. code-block:: c++
1218
Jordan Rose2962d952012-10-26 22:08:46 +00001219 llvm_unreachable("Invalid radix for integer literal");
1220
1221When assertions are enabled, this will print the message if it's ever reached
1222and then exit the program. When assertions are disabled (i.e. in release
1223builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1224code for this branch. If the compiler does not support this, it will fall back
1225to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001226
1227Another issue is that values used only by assertions will produce an "unused
1228value" warning when assertions are disabled. For example, this code will warn:
1229
1230.. code-block:: c++
1231
1232 unsigned Size = V.size();
1233 assert(Size > 42 && "Vector smaller than it should be");
1234
1235 bool NewToSet = Myset.insert(Value);
1236 assert(NewToSet && "The value shouldn't be in the set yet");
1237
1238These are two interesting different cases. In the first case, the call to
1239``V.size()`` is only useful for the assert, and we don't want it executed when
1240assertions are disabled. Code like this should move the call into the assert
1241itself. In the second case, the side effects of the call must happen whether
1242the assert is enabled or not. In this case, the value should be cast to void to
1243disable the warning. To be specific, it is preferred to write the code like
1244this:
1245
1246.. code-block:: c++
1247
1248 assert(V.size() > 42 && "Vector smaller than it should be");
1249
1250 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1251 assert(NewToSet && "The value shouldn't be in the set yet");
1252
1253Do Not Use ``using namespace std``
1254^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1255
1256In LLVM, we prefer to explicitly prefix all identifiers from the standard
1257namespace with an "``std::``" prefix, rather than rely on "``using namespace
1258std;``".
1259
1260In header files, adding a ``'using namespace XXX'`` directive pollutes the
1261namespace of any source file that ``#include``\s the header. This is clearly a
1262bad thing.
1263
1264In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1265rule, but is still important. Basically, using explicit namespace prefixes
1266makes the code **clearer**, because it is immediately obvious what facilities
1267are being used and where they are coming from. And **more portable**, because
1268namespace clashes cannot occur between LLVM code and other namespaces. The
1269portability rule is important because different standard library implementations
1270expose different symbols (potentially ones they shouldn't), and future revisions
1271to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1272never use ``'using namespace std;'`` in LLVM.
1273
1274The exception to the general rule (i.e. it's not an exception for the ``std``
1275namespace) is for implementation files. For example, all of the code in the
1276LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1277ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1278llvm;'`` directive at the top, after the ``#include``\s. This reduces
1279indentation in the body of the file for source editors that indent based on
1280braces, and keeps the conceptual context cleaner. The general form of this rule
1281is that any ``.cpp`` file that implements code in any namespace may use that
1282namespace (and its parents'), but should not use any others.
1283
1284Provide a Virtual Method Anchor for Classes in Headers
1285^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1286
1287If a class is defined in a header file and has a vtable (either it has virtual
1288methods or it derives from classes with virtual methods), it must always have at
1289least one out-of-line virtual method in the class. Without this, the compiler
1290will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1291header, bloating ``.o`` file sizes and increasing link times.
1292
David Blaikie00bec9a2012-09-21 17:47:36 +00001293Don't use default labels in fully covered switches over enumerations
1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1295
1296``-Wswitch`` warns if a switch, without a default label, over an enumeration
1297does not cover every enumeration value. If you write a default label on a fully
1298covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1299when new elements are added to that enumeration. To help avoid adding these
1300kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1301off by default but turned on when building LLVM with a version of Clang that
1302supports the warning.
1303
1304A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001305GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001306if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001307that the enum expression may take any representable value, not just those of
1308individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1309the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001310
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001311Don't evaluate ``end()`` every time through a loop
1312^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1313
1314Because C++ doesn't have a standard "``foreach``" loop (though it can be
1315emulated with macros and may be coming in C++'0x) we end up writing a lot of
1316loops that manually iterate from begin to end on a variety of containers or
1317through other data structures. One common mistake is to write a loop in this
1318style:
1319
1320.. code-block:: c++
1321
1322 BasicBlock *BB = ...
1323 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1324 ... use I ...
1325
1326The problem with this construct is that it evaluates "``BB->end()``" every time
1327through the loop. Instead of writing the loop like this, we strongly prefer
1328loops to be written so that they evaluate it once before the loop starts. A
1329convenient way to do this is like so:
1330
1331.. code-block:: c++
1332
1333 BasicBlock *BB = ...
1334 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1335 ... use I ...
1336
1337The observant may quickly point out that these two loops may have different
1338semantics: if the container (a basic block in this case) is being mutated, then
1339"``BB->end()``" may change its value every time through the loop and the second
1340loop may not in fact be correct. If you actually do depend on this behavior,
1341please write the loop in the first form and add a comment indicating that you
1342did it intentionally.
1343
1344Why do we prefer the second form (when correct)? Writing the loop in the first
1345form has two problems. First it may be less efficient than evaluating it at the
1346start of the loop. In this case, the cost is probably minor --- a few extra
1347loads every time through the loop. However, if the base expression is more
1348complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001349expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001350really aren't cheap. By writing it in the second form consistently, you
1351eliminate the issue entirely and don't even have to think about it.
1352
1353The second (even bigger) issue is that writing the loop in the first form hints
1354to the reader that the loop is mutating the container (a fact that a comment
1355would handily confirm!). If you write the loop in the second form, it is
1356immediately obvious without even looking at the body of the loop that the
1357container isn't being modified, which makes it easier to read the code and
1358understand what it does.
1359
1360While the second form of the loop is a few extra keystrokes, we do strongly
1361prefer it.
1362
1363``#include <iostream>`` is Forbidden
1364^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1365
1366The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1367because many common implementations transparently inject a `static constructor`_
1368into every translation unit that includes it.
1369
1370Note that using the other stream headers (``<sstream>`` for example) is not
1371problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1372provides various APIs that are better performing for almost every use than
1373``std::ostream`` style APIs.
1374
1375.. note::
1376
1377 New code should always use `raw_ostream`_ for writing, or the
1378 ``llvm::MemoryBuffer`` API for reading files.
1379
1380.. _raw_ostream:
1381
1382Use ``raw_ostream``
1383^^^^^^^^^^^^^^^^^^^
1384
1385LLVM includes a lightweight, simple, and efficient stream implementation in
1386``llvm/Support/raw_ostream.h``, which provides all of the common features of
1387``std::ostream``. All new code should use ``raw_ostream`` instead of
1388``ostream``.
1389
1390Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1391declared as ``class raw_ostream``. Public headers should generally not include
1392the ``raw_ostream`` header, but use forward declarations and constant references
1393to ``raw_ostream`` instances.
1394
1395Avoid ``std::endl``
1396^^^^^^^^^^^^^^^^^^^
1397
1398The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1399the output stream specified. In addition to doing this, however, it also
1400flushes the output stream. In other words, these are equivalent:
1401
1402.. code-block:: c++
1403
1404 std::cout << std::endl;
1405 std::cout << '\n' << std::flush;
1406
1407Most of the time, you probably have no reason to flush the output stream, so
1408it's better to use a literal ``'\n'``.
1409
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001410Don't use ``inline`` when defining a function in a class definition
1411^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1412
1413A member function defined in a class definition is implicitly inline, so don't
1414put the ``inline`` keyword in this case.
1415
1416Don't:
1417
1418.. code-block:: c++
1419
1420 class Foo {
1421 public:
1422 inline void bar() {
1423 // ...
1424 }
1425 };
1426
1427Do:
1428
1429.. code-block:: c++
1430
1431 class Foo {
1432 public:
1433 void bar() {
1434 // ...
1435 }
1436 };
1437
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001438Microscopic Details
1439-------------------
1440
1441This section describes preferred low-level formatting guidelines along with
1442reasoning on why we prefer them.
1443
1444Spaces Before Parentheses
1445^^^^^^^^^^^^^^^^^^^^^^^^^
1446
1447We prefer to put a space before an open parenthesis only in control flow
1448statements, but not in normal function call expressions and function-like
1449macros. For example, this is good:
1450
1451.. code-block:: c++
1452
Sean Silva7333a842012-11-17 23:25:33 +00001453 if (X) ...
1454 for (I = 0; I != 100; ++I) ...
1455 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001456
1457 somefunc(42);
1458 assert(3 != 4 && "laws of math are failing me");
1459
Sean Silva7333a842012-11-17 23:25:33 +00001460 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001461
1462and this is bad:
1463
1464.. code-block:: c++
1465
Sean Silva7333a842012-11-17 23:25:33 +00001466 if(X) ...
1467 for(I = 0; I != 100; ++I) ...
1468 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001469
1470 somefunc (42);
1471 assert (3 != 4 && "laws of math are failing me");
1472
Sean Silva7333a842012-11-17 23:25:33 +00001473 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001474
1475The reason for doing this is not completely arbitrary. This style makes control
1476flow operators stand out more, and makes expressions flow better. The function
1477call operator binds very tightly as a postfix operator. Putting a space after a
1478function name (as in the last example) makes it appear that the code might bind
1479the arguments of the left-hand-side of a binary operator with the argument list
1480of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001481misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001482
1483.. code-block:: c++
1484
Sean Silva7333a842012-11-17 23:25:33 +00001485 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001486
1487when skimming through the code. By avoiding a space in a function, we avoid
1488this misinterpretation.
1489
1490Prefer Preincrement
1491^^^^^^^^^^^^^^^^^^^
1492
1493Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1494(``X++``) and could very well be a lot faster than it. Use preincrementation
1495whenever possible.
1496
1497The semantics of postincrement include making a copy of the value being
1498incremented, returning it, and then preincrementing the "work value". For
1499primitive types, this isn't a big deal. But for iterators, it can be a huge
1500issue (for example, some iterators contains stack and set objects in them...
1501copying an iterator could invoke the copy ctor's of these as well). In general,
1502get in the habit of always using preincrement, and you won't have a problem.
1503
1504
1505Namespace Indentation
1506^^^^^^^^^^^^^^^^^^^^^
1507
1508In general, we strive to reduce indentation wherever possible. This is useful
1509because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001510also because it makes it easier to understand the code. To facilitate this and
1511avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1512helps readability, feel free to add a comment indicating what namespace is
1513being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001514
1515.. code-block:: c++
1516
1517 namespace llvm {
1518 namespace knowledge {
1519
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001520 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001521 /// understanding of and contains the data associated with it.
1522 class Grokable {
1523 ...
1524 public:
1525 explicit Grokable() { ... }
1526 virtual ~Grokable() = 0;
1527
1528 ...
1529
1530 };
1531
1532 } // end namespace knowledge
1533 } // end namespace llvm
1534
Chandler Carruth36dc5192014-01-20 10:15:32 +00001535
1536Feel free to skip the closing comment when the namespace being closed is
1537obvious for any reason. For example, the outer-most namespace in a header file
1538is rarely a source of confusion. But namespaces both anonymous and named in
1539source files that are being closed half way through the file probably could use
1540clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001541
1542.. _static:
1543
1544Anonymous Namespaces
1545^^^^^^^^^^^^^^^^^^^^
1546
1547After talking about namespaces in general, you may be wondering about anonymous
1548namespaces in particular. Anonymous namespaces are a great language feature
1549that tells the C++ compiler that the contents of the namespace are only visible
1550within the current translation unit, allowing more aggressive optimization and
1551eliminating the possibility of symbol name collisions. Anonymous namespaces are
1552to C++ as "static" is to C functions and global variables. While "``static``"
1553is available in C++, anonymous namespaces are more general: they can make entire
1554classes private to a file.
1555
1556The problem with anonymous namespaces is that they naturally want to encourage
1557indentation of their body, and they reduce locality of reference: if you see a
1558random function definition in a C++ file, it is easy to see if it is marked
1559static, but seeing if it is in an anonymous namespace requires scanning a big
1560chunk of the file.
1561
1562Because of this, we have a simple guideline: make anonymous namespaces as small
1563as possible, and only use them for class declarations. For example, this is
1564good:
1565
1566.. code-block:: c++
1567
1568 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001569 class StringSort {
1570 ...
1571 public:
1572 StringSort(...)
1573 bool operator<(const char *RHS) const;
1574 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001575 } // end anonymous namespace
1576
Andrew Trickfc9420c2012-09-20 02:01:06 +00001577 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001578 ...
1579 }
1580
1581 bool StringSort::operator<(const char *RHS) const {
1582 ...
1583 }
1584
1585This is bad:
1586
1587.. code-block:: c++
1588
1589 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001590
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001591 class StringSort {
1592 ...
1593 public:
1594 StringSort(...)
1595 bool operator<(const char *RHS) const;
1596 };
1597
Andrew Trickfc9420c2012-09-20 02:01:06 +00001598 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001599 ...
1600 }
1601
1602 bool StringSort::operator<(const char *RHS) const {
1603 ...
1604 }
1605
1606 } // end anonymous namespace
1607
Andrew Trickfc9420c2012-09-20 02:01:06 +00001608This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001609of a large C++ file, that you have no immediate way to tell if it is local to
1610the file. When it is marked static explicitly, this is immediately obvious.
1611Also, there is no reason to enclose the definition of "``operator<``" in the
1612namespace just because it was declared there.
1613
1614See Also
1615========
1616
Joel Jones7818be42013-01-21 23:20:47 +00001617A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001618Two particularly important books for our work are:
1619
1620#. `Effective C++
1621 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1622 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1623 "Effective STL" by the same author.
1624
1625#. `Large-Scale C++ Software Design
1626 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1627 by John Lakos
1628
1629If you get some free time, and you haven't read them: do so, you might learn
1630something.