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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000133* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000134* Default member initializers (non-static data member initializers): N2756_
135
136 * Only use these for scalar members that would otherwise be left
137 uninitialized. Non-scalar members generally have appropriate default
138 constructors, and MSVC 2013 has problems when braced initializer lists are
139 involved.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179 missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000181* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
182 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000183
Chandler Carruth25353ac2014-03-01 02:48:03 +0000184Other than these areas you should assume the standard library is available and
185working as expected until some build bot tells you otherwise. If you're in an
186uncertain area of one of the above points, but you cannot test on a Linux
187system, your best approach is to minimize your use of these features, and watch
188the Linux build bots to find out if your usage triggered a bug. For example, if
189you hit a type trait which doesn't work we can then add support to LLVM's
190traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000191
Chandler Carruthe8c97892014-02-28 13:35:54 +0000192.. _the libstdc++ manual:
193 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
194
Peter Collingbournee0461992014-10-14 00:40:53 +0000195Other Languages
196---------------
197
198Any code written in the Go programming language is not subject to the
199formatting rules below. Instead, we adopt the formatting rules enforced by
200the `gofmt`_ tool.
201
202Go code should strive to be idiomatic. Two good sets of guidelines for what
203this means are `Effective Go`_ and `Go Code Review Comments`_.
204
205.. _gofmt:
206 https://golang.org/cmd/gofmt/
207
208.. _Effective Go:
209 https://golang.org/doc/effective_go.html
210
211.. _Go Code Review Comments:
212 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
213
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000214Mechanical Source Issues
215========================
216
217Source Code Formatting
218----------------------
219
220Commenting
221^^^^^^^^^^
222
223Comments are one critical part of readability and maintainability. Everyone
224knows they should comment their code, and so should you. When writing comments,
225write them as English prose, which means they should use proper capitalization,
226punctuation, etc. Aim to describe what the code is trying to do and why, not
227*how* it does it at a micro level. Here are a few critical things to document:
228
229.. _header file comment:
230
231File Headers
232""""""""""""
233
234Every source file should have a header on it that describes the basic purpose of
235the file. If a file does not have a header, it should not be checked into the
236tree. The standard header looks like this:
237
238.. code-block:: c++
239
240 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
241 //
242 // The LLVM Compiler Infrastructure
243 //
244 // This file is distributed under the University of Illinois Open Source
245 // License. See LICENSE.TXT for details.
246 //
247 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000248 ///
249 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000250 /// This file contains the declaration of the Instruction class, which is the
251 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000252 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000253 //===----------------------------------------------------------------------===//
254
255A few things to note about this particular format: The "``-*- C++ -*-``" string
256on the first line is there to tell Emacs that the source file is a C++ file, not
257a C file (Emacs assumes ``.h`` files are C files by default).
258
259.. note::
260
261 This tag is not necessary in ``.cpp`` files. The name of the file is also
262 on the first line, along with a very short description of the purpose of the
263 file. This is important when printing out code and flipping though lots of
264 pages.
265
266The next section in the file is a concise note that defines the license that the
267file is released under. This makes it perfectly clear what terms the source
268code can be distributed under and should not be modified in any way.
269
Paul Robinson343e4962015-01-22 00:19:56 +0000270The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000271marker instead of the usual ``//``) describing the purpose of the file. The
272first sentence or a passage beginning with ``\brief`` is used as an abstract.
273Any additional information should be separated by a blank line. If an
274algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000275to the paper where it is published should be included, as well as any notes or
276*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000277
278Class overviews
279"""""""""""""""
280
281Classes are one fundamental part of a good object oriented design. As such, a
282class definition should have a comment block that explains what the class is
283used for and how it works. Every non-trivial class is expected to have a
284``doxygen`` comment block.
285
286Method information
287""""""""""""""""""
288
289Methods defined in a class (as well as any global functions) should also be
290documented properly. A quick note about what it does and a description of the
291borderline behaviour is all that is necessary here (unless something
292particularly tricky or insidious is going on). The hope is that people can
293figure out how to use your interfaces without reading the code itself.
294
295Good things to talk about here are what happens when something unexpected
296happens: does the method return null? Abort? Format your hard disk?
297
298Comment Formatting
299^^^^^^^^^^^^^^^^^^
300
Paul Robinson343e4962015-01-22 00:19:56 +0000301In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
302``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000303less typing, don't have nesting problems, etc. There are a few cases when it is
304useful to use C style (``/* */``) comments however:
305
306#. When writing C code: Obviously if you are writing C code, use C style
307 comments.
308
309#. When writing a header file that may be ``#include``\d by a C source file.
310
311#. When writing a source file that is used by a tool that only accepts C style
312 comments.
313
314To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
315properly and are better behaved in general than C style comments.
316
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000317Doxygen Use in Documentation Comments
318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
319
320Use the ``\file`` command to turn the standard file header into a file-level
321comment.
322
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000323Include descriptive paragraphs for all public interfaces (public classes,
324member and non-member functions). Don't just restate the information that can
325be inferred from the API name. The first sentence or a paragraph beginning
326with ``\brief`` is used as an abstract. Put detailed discussion into separate
327paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000328
329To refer to parameter names inside a paragraph, use the ``\p name`` command.
330Don't use the ``\arg name`` command since it starts a new paragraph that
331contains documentation for the parameter.
332
333Wrap non-inline code examples in ``\code ... \endcode``.
334
335To document a function parameter, start a new paragraph with the
336``\param name`` command. If the parameter is used as an out or an in/out
337parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
338respectively.
339
340To describe function return value, start a new paragraph with the ``\returns``
341command.
342
343A minimal documentation comment:
344
345.. code-block:: c++
346
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000347 /// Sets the xyzzy property to \p Baz.
348 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000349
350A documentation comment that uses all Doxygen features in a preferred way:
351
352.. code-block:: c++
353
354 /// \brief Does foo and bar.
355 ///
356 /// Does not do foo the usual way if \p Baz is true.
357 ///
358 /// Typical usage:
359 /// \code
360 /// fooBar(false, "quux", Res);
361 /// \endcode
362 ///
363 /// \param Quux kind of foo to do.
364 /// \param [out] Result filled with bar sequence on foo success.
365 ///
366 /// \returns true on success.
367 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
368
Chris Lattner4fe27462013-09-01 15:48:08 +0000369Don't duplicate the documentation comment in the header file and in the
370implementation file. Put the documentation comments for public APIs into the
371header file. Documentation comments for private APIs can go to the
372implementation file. In any case, implementation files can include additional
373comments (not necessarily in Doxygen markup) to explain implementation details
374as needed.
375
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000376Don't duplicate function or class name at the beginning of the comment.
377For humans it is obvious which function or class is being documented;
378automatic documentation processing tools are smart enough to bind the comment
379to the correct declaration.
380
381Wrong:
382
383.. code-block:: c++
384
385 // In Something.h:
386
387 /// Something - An abstraction for some complicated thing.
388 class Something {
389 public:
390 /// fooBar - Does foo and bar.
391 void fooBar();
392 };
393
394 // In Something.cpp:
395
396 /// fooBar - Does foo and bar.
397 void Something::fooBar() { ... }
398
399Correct:
400
401.. code-block:: c++
402
403 // In Something.h:
404
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 class Something {
407 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000408 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000409 void fooBar();
410 };
411
412 // In Something.cpp:
413
414 // Builds a B-tree in order to do foo. See paper by...
415 void Something::fooBar() { ... }
416
417It is not required to use additional Doxygen features, but sometimes it might
418be a good idea to do so.
419
420Consider:
421
422* adding comments to any narrow namespace containing a collection of
423 related functions or types;
424
425* using top-level groups to organize a collection of related functions at
426 namespace scope where the grouping is smaller than the namespace;
427
428* using member groups and additional comments attached to member
429 groups to organize within a class.
430
431For example:
432
433.. code-block:: c++
434
435 class Something {
436 /// \name Functions that do Foo.
437 /// @{
438 void fooBar();
439 void fooBaz();
440 /// @}
441 ...
442 };
443
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000444``#include`` Style
445^^^^^^^^^^^^^^^^^^
446
447Immediately after the `header file comment`_ (and include guards if working on a
448header file), the `minimal list of #includes`_ required by the file should be
449listed. We prefer these ``#include``\s to be listed in this order:
450
451.. _Main Module Header:
452.. _Local/Private Headers:
453
454#. Main Module Header
455#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000456#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457#. System ``#include``\s
458
Chandler Carruth494cfc02012-12-02 11:53:27 +0000459and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000460
461The `Main Module Header`_ file applies to ``.cpp`` files which implement an
462interface defined by a ``.h`` file. This ``#include`` should always be included
463**first** regardless of where it lives on the file system. By including a
464header file first in the ``.cpp`` files that implement the interfaces, we ensure
465that the header does not have any hidden dependencies which are not explicitly
466``#include``\d in the header, but should be. It is also a form of documentation
467in the ``.cpp`` file to indicate where the interfaces it implements are defined.
468
469.. _fit into 80 columns:
470
471Source Code Width
472^^^^^^^^^^^^^^^^^
473
474Write your code to fit within 80 columns of text. This helps those of us who
475like to print out code and look at your code in an ``xterm`` without resizing
476it.
477
478The longer answer is that there must be some limit to the width of the code in
479order to reasonably allow developers to have multiple files side-by-side in
480windows on a modest display. If you are going to pick a width limit, it is
481somewhat arbitrary but you might as well pick something standard. Going with 90
482columns (for example) instead of 80 columns wouldn't add any significant value
483and would be detrimental to printing out code. Also many other projects have
484standardized on 80 columns, so some people have already configured their editors
485for it (vs something else, like 90 columns).
486
487This is one of many contentious issues in coding standards, but it is not up for
488debate.
489
490Use Spaces Instead of Tabs
491^^^^^^^^^^^^^^^^^^^^^^^^^^
492
493In all cases, prefer spaces to tabs in source files. People have different
494preferred indentation levels, and different styles of indentation that they
495like; this is fine. What isn't fine is that different editors/viewers expand
496tabs out to different tab stops. This can cause your code to look completely
497unreadable, and it is not worth dealing with.
498
499As always, follow the `Golden Rule`_ above: follow the style of
500existing code if you are modifying and extending it. If you like four spaces of
501indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
502of indentation. Also, do not reindent a whole source file: it makes for
503incredible diffs that are absolutely worthless.
504
505Indent Code Consistently
506^^^^^^^^^^^^^^^^^^^^^^^^
507
508Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000509important. If you didn't believe and internalize this then, now is the time.
510Just do it. With the introduction of C++11, there are some new formatting
511challenges that merit some suggestions to help have consistent, maintainable,
512and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000513
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000514Format Lambdas Like Blocks Of Code
515""""""""""""""""""""""""""""""""""
516
517When formatting a multi-line lambda, format it like a block of code, that's
518what it is. If there is only one multi-line lambda in a statement, and there
519are no expressions lexically after it in the statement, drop the indent to the
520standard two space indent for a block of code, as if it were an if-block opened
521by the preceding part of the statement:
522
523.. code-block:: c++
524
525 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
526 if (a.blah < b.blah)
527 return true;
528 if (a.baz < b.baz)
529 return true;
530 return a.bam < b.bam;
531 });
532
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000533To take best advantage of this formatting, if you are designing an API which
534accepts a continuation or single callable argument (be it a functor, or
535a ``std::function``), it should be the last argument if at all possible.
536
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000537If there are multiple multi-line lambdas in a statement, or there is anything
538interesting after the lambda in the statement, indent the block two spaces from
539the indent of the ``[]``:
540
541.. code-block:: c++
542
543 dyn_switch(V->stripPointerCasts(),
544 [] (PHINode *PN) {
545 // process phis...
546 },
547 [] (SelectInst *SI) {
548 // process selects...
549 },
550 [] (LoadInst *LI) {
551 // process loads...
552 },
553 [] (AllocaInst *AI) {
554 // process allocas...
555 });
556
557Braced Initializer Lists
558""""""""""""""""""""""""
559
560With C++11, there are significantly more uses of braced lists to perform
561initialization. These allow you to easily construct aggregate temporaries in
562expressions among other niceness. They now have a natural way of ending up
563nested within each other and within function calls in order to build up
564aggregates (such as option structs) from local variables. To make matters
565worse, we also have many more uses of braces in an expression context that are
566*not* performing initialization.
567
568The historically common formatting of braced initialization of aggregate
569variables does not mix cleanly with deep nesting, general expression contexts,
570function arguments, and lambdas. We suggest new code use a simple rule for
571formatting braced initialization lists: act as-if the braces were parentheses
572in a function call. The formatting rules exactly match those already well
573understood for formatting nested function calls. Examples:
574
575.. code-block:: c++
576
577 foo({a, b, c}, {1, 2, 3});
578
579 llvm::Constant *Mask[] = {
580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
581 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
582 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
583
584This formatting scheme also makes it particularly easy to get predictable,
585consistent, and automatic formatting with tools like `Clang Format`_.
586
587.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
588
589Language and Compiler Issues
590----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000591
592Treat Compiler Warnings Like Errors
593^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
594
595If your code has compiler warnings in it, something is wrong --- you aren't
596casting values correctly, you have "questionable" constructs in your code, or
597you are doing something legitimately wrong. Compiler warnings can cover up
598legitimate errors in output and make dealing with a translation unit difficult.
599
600It is not possible to prevent all warnings from all compilers, nor is it
601desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
602good thorough set of warnings, and stick to it. At least in the case of
603``gcc``, it is possible to work around any spurious errors by changing the
604syntax of the code slightly. For example, a warning that annoys me occurs when
605I write code like this:
606
607.. code-block:: c++
608
609 if (V = getValue()) {
610 ...
611 }
612
613``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
614probably mistyped it. In most cases, I haven't, and I really don't want the
615spurious errors. To fix this particular problem, I rewrite the code like
616this:
617
618.. code-block:: c++
619
620 if ((V = getValue())) {
621 ...
622 }
623
624which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
625massaging the code appropriately.
626
627Write Portable Code
628^^^^^^^^^^^^^^^^^^^
629
630In almost all cases, it is possible and within reason to write completely
631portable code. If there are cases where it isn't possible to write portable
632code, isolate it behind a well defined (and well documented) interface.
633
634In practice, this means that you shouldn't assume much about the host compiler
635(and Visual Studio tends to be the lowest common denominator). If advanced
636features are used, they should only be an implementation detail of a library
637which has a simple exposed API, and preferably be buried in ``libSystem``.
638
639Do not use RTTI or Exceptions
640^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
641
642In an effort to reduce code and executable size, LLVM does not use RTTI
643(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
644the general C++ principle of *"you only pay for what you use"*, causing
645executable bloat even if exceptions are never used in the code base, or if RTTI
646is never used for a class. Because of this, we turn them off globally in the
647code.
648
649That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000650templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000651This form of RTTI is opt-in and can be
652:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000653substantially more efficient than ``dynamic_cast<>``.
654
655.. _static constructor:
656
657Do not use Static Constructors
658^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
659
660Static constructors and destructors (e.g. global variables whose types have a
661constructor or destructor) should not be added to the code base, and should be
662removed wherever possible. Besides `well known problems
663<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
664initialization is undefined between globals in different source files, the
665entire concept of static constructors is at odds with the common use case of
666LLVM as a library linked into a larger application.
667
668Consider the use of LLVM as a JIT linked into another application (perhaps for
669`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
670<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
671design of static constructors, they must be executed at startup time of the
672entire application, regardless of whether or how LLVM is used in that larger
673application. There are two problems with this:
674
675* The time to run the static constructors impacts startup time of applications
676 --- a critical time for GUI apps, among others.
677
678* The static constructors cause the app to pull many extra pages of memory off
679 the disk: both the code for the constructor in each ``.o`` file and the small
680 amount of data that gets touched. In addition, touched/dirty pages put more
681 pressure on the VM system on low-memory machines.
682
683We would really like for there to be zero cost for linking in an additional LLVM
684target or other library into an application, but static constructors violate
685this goal.
686
687That said, LLVM unfortunately does contain static constructors. It would be a
688`great project <http://llvm.org/PR11944>`_ for someone to purge all static
689constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
690flag (when building with Clang) to ensure we do not regress in the future.
691
692Use of ``class`` and ``struct`` Keywords
693^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
694
695In C++, the ``class`` and ``struct`` keywords can be used almost
696interchangeably. The only difference is when they are used to declare a class:
697``class`` makes all members private by default while ``struct`` makes all
698members public by default.
699
700Unfortunately, not all compilers follow the rules and some will generate
701different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000702the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000703
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000704* All declarations and definitions of a given ``class`` or ``struct`` must use
705 the same keyword. For example:
706
707.. code-block:: c++
708
709 class Foo;
710
711 // Breaks mangling in MSVC.
712 struct Foo { int Data; };
713
714* As a rule of thumb, ``struct`` should be kept to structures where *all*
715 members are declared public.
716
717.. code-block:: c++
718
719 // Foo feels like a class... this is strange.
720 struct Foo {
721 private:
722 int Data;
723 public:
724 Foo() : Data(0) { }
725 int getData() const { return Data; }
726 void setData(int D) { Data = D; }
727 };
728
729 // Bar isn't POD, but it does look like a struct.
730 struct Bar {
731 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000732 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000733 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000734
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000735Do not use Braced Initializer Lists to Call a Constructor
736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
737
738In C++11 there is a "generalized initialization syntax" which allows calling
739constructors using braced initializer lists. Do not use these to call
740constructors with any interesting logic or if you care that you're calling some
741*particular* constructor. Those should look like function calls using
742parentheses rather than like aggregate initialization. Similarly, if you need
743to explicitly name the type and call its constructor to create a temporary,
744don't use a braced initializer list. Instead, use a braced initializer list
745(without any type for temporaries) when doing aggregate initialization or
746something notionally equivalent. Examples:
747
748.. code-block:: c++
749
750 class Foo {
751 public:
752 // Construct a Foo by reading data from the disk in the whizbang format, ...
753 Foo(std::string filename);
754
755 // Construct a Foo by looking up the Nth element of some global data ...
756 Foo(int N);
757
758 // ...
759 };
760
761 // The Foo constructor call is very deliberate, no braces.
762 std::fill(foo.begin(), foo.end(), Foo("name"));
763
764 // The pair is just being constructed like an aggregate, use braces.
765 bar_map.insert({my_key, my_value});
766
767If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
768
769.. code-block:: c++
770
771 int data[] = {0, 1, 2, 3};
772
773Use ``auto`` Type Deduction to Make Code More Readable
774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
775
776Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
777uses a more moderate stance. Use ``auto`` if and only if it makes the code more
778readable or easier to maintain. Don't "almost always" use ``auto``, but do use
779``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
780type is already obvious from the context. Another time when ``auto`` works well
781for these purposes is when the type would have been abstracted away anyways,
782often behind a container's typedef such as ``std::vector<T>::iterator``.
783
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000784Beware unnecessary copies with ``auto``
785^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
786
787The convenience of ``auto`` makes it easy to forget that its default behavior
788is a copy. Particularly in range-based ``for`` loops, careless copies are
789expensive.
790
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000791As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
792``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000793
794.. code-block:: c++
795
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000796 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000797 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000798 for (auto &Val : Container) { Val.change(); }
799
800 // Remove the reference if you really want a new copy.
801 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
802
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000803 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000804 for (const auto *Ptr : Container) { observe(*Ptr); }
805 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000806
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000807Style Issues
808============
809
810The High-Level Issues
811---------------------
812
813A Public Header File **is** a Module
814^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
815
816C++ doesn't do too well in the modularity department. There is no real
817encapsulation or data hiding (unless you use expensive protocol classes), but it
818is what we have to work with. When you write a public header file (in the LLVM
819source tree, they live in the top level "``include``" directory), you are
820defining a module of functionality.
821
822Ideally, modules should be completely independent of each other, and their
823header files should only ``#include`` the absolute minimum number of headers
824possible. A module is not just a class, a function, or a namespace: it's a
825collection of these that defines an interface. This interface may be several
826functions, classes, or data structures, but the important issue is how they work
827together.
828
829In general, a module should be implemented by one or more ``.cpp`` files. Each
830of these ``.cpp`` files should include the header that defines their interface
831first. This ensures that all of the dependences of the module header have been
832properly added to the module header itself, and are not implicit. System
833headers should be included after user headers for a translation unit.
834
835.. _minimal list of #includes:
836
837``#include`` as Little as Possible
838^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
839
840``#include`` hurts compile time performance. Don't do it unless you have to,
841especially in header files.
842
843But wait! Sometimes you need to have the definition of a class to use it, or to
844inherit from it. In these cases go ahead and ``#include`` that header file. Be
845aware however that there are many cases where you don't need to have the full
846definition of a class. If you are using a pointer or reference to a class, you
847don't need the header file. If you are simply returning a class instance from a
848prototyped function or method, you don't need it. In fact, for most cases, you
849simply don't need the definition of a class. And not ``#include``\ing speeds up
850compilation.
851
852It is easy to try to go too overboard on this recommendation, however. You
853**must** include all of the header files that you are using --- you can include
854them either directly or indirectly through another header file. To make sure
855that you don't accidentally forget to include a header file in your module
856header, make sure to include your module header **first** in the implementation
857file (as mentioned above). This way there won't be any hidden dependencies that
858you'll find out about later.
859
860Keep "Internal" Headers Private
861^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
862
863Many modules have a complex implementation that causes them to use more than one
864implementation (``.cpp``) file. It is often tempting to put the internal
865communication interface (helper classes, extra functions, etc) in the public
866module header file. Don't do this!
867
868If you really need to do something like this, put a private header file in the
869same directory as the source files, and include it locally. This ensures that
870your private interface remains private and undisturbed by outsiders.
871
872.. note::
873
874 It's okay to put extra implementation methods in a public class itself. Just
875 make them private (or protected) and all is well.
876
877.. _early exits:
878
879Use Early Exits and ``continue`` to Simplify Code
880^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
881
882When reading code, keep in mind how much state and how many previous decisions
883have to be remembered by the reader to understand a block of code. Aim to
884reduce indentation where possible when it doesn't make it more difficult to
885understand the code. One great way to do this is by making use of early exits
886and the ``continue`` keyword in long loops. As an example of using an early
887exit from a function, consider this "bad" code:
888
889.. code-block:: c++
890
Andrew Tricke6af4b92012-09-20 17:02:04 +0000891 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000892 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000893 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000894 ... some long code ....
895 }
896
897 return 0;
898 }
899
900This code has several problems if the body of the ``'if'`` is large. When
901you're looking at the top of the function, it isn't immediately clear that this
902*only* does interesting things with non-terminator instructions, and only
903applies to things with the other predicates. Second, it is relatively difficult
904to describe (in comments) why these predicates are important because the ``if``
905statement makes it difficult to lay out the comments. Third, when you're deep
906within the body of the code, it is indented an extra level. Finally, when
907reading the top of the function, it isn't clear what the result is if the
908predicate isn't true; you have to read to the end of the function to know that
909it returns null.
910
911It is much preferred to format the code like this:
912
913.. code-block:: c++
914
Andrew Tricke6af4b92012-09-20 17:02:04 +0000915 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000916 // Terminators never need 'something' done to them because ...
917 if (isa<TerminatorInst>(I))
918 return 0;
919
920 // We conservatively avoid transforming instructions with multiple uses
921 // because goats like cheese.
922 if (!I->hasOneUse())
923 return 0;
924
925 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000926 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000927 return 0;
928
929 ... some long code ....
930 }
931
932This fixes these problems. A similar problem frequently happens in ``for``
933loops. A silly example is something like this:
934
935.. code-block:: c++
936
937 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
938 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
939 Value *LHS = BO->getOperand(0);
940 Value *RHS = BO->getOperand(1);
941 if (LHS != RHS) {
942 ...
943 }
944 }
945 }
946
947When you have very, very small loops, this sort of structure is fine. But if it
948exceeds more than 10-15 lines, it becomes difficult for people to read and
949understand at a glance. The problem with this sort of code is that it gets very
950nested very quickly. Meaning that the reader of the code has to keep a lot of
951context in their brain to remember what is going immediately on in the loop,
952because they don't know if/when the ``if`` conditions will have ``else``\s etc.
953It is strongly preferred to structure the loop like this:
954
955.. code-block:: c++
956
957 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
958 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
959 if (!BO) continue;
960
961 Value *LHS = BO->getOperand(0);
962 Value *RHS = BO->getOperand(1);
963 if (LHS == RHS) continue;
964
965 ...
966 }
967
968This has all the benefits of using early exits for functions: it reduces nesting
969of the loop, it makes it easier to describe why the conditions are true, and it
970makes it obvious to the reader that there is no ``else`` coming up that they
971have to push context into their brain for. If a loop is large, this can be a
972big understandability win.
973
974Don't use ``else`` after a ``return``
975^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
976
977For similar reasons above (reduction of indentation and easier reading), please
978do not use ``'else'`` or ``'else if'`` after something that interrupts control
979flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
980example, this is *bad*:
981
982.. code-block:: c++
983
984 case 'J': {
985 if (Signed) {
986 Type = Context.getsigjmp_bufType();
987 if (Type.isNull()) {
988 Error = ASTContext::GE_Missing_sigjmp_buf;
989 return QualType();
990 } else {
991 break;
992 }
993 } else {
994 Type = Context.getjmp_bufType();
995 if (Type.isNull()) {
996 Error = ASTContext::GE_Missing_jmp_buf;
997 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000998 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000999 break;
Meador Inge46137da2012-06-20 23:48:01 +00001000 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001001 }
1002 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001003
1004It is better to write it like this:
1005
1006.. code-block:: c++
1007
1008 case 'J':
1009 if (Signed) {
1010 Type = Context.getsigjmp_bufType();
1011 if (Type.isNull()) {
1012 Error = ASTContext::GE_Missing_sigjmp_buf;
1013 return QualType();
1014 }
1015 } else {
1016 Type = Context.getjmp_bufType();
1017 if (Type.isNull()) {
1018 Error = ASTContext::GE_Missing_jmp_buf;
1019 return QualType();
1020 }
1021 }
1022 break;
1023
1024Or better yet (in this case) as:
1025
1026.. code-block:: c++
1027
1028 case 'J':
1029 if (Signed)
1030 Type = Context.getsigjmp_bufType();
1031 else
1032 Type = Context.getjmp_bufType();
1033
1034 if (Type.isNull()) {
1035 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1036 ASTContext::GE_Missing_jmp_buf;
1037 return QualType();
1038 }
1039 break;
1040
1041The idea is to reduce indentation and the amount of code you have to keep track
1042of when reading the code.
1043
1044Turn Predicate Loops into Predicate Functions
1045^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1046
1047It is very common to write small loops that just compute a boolean value. There
1048are a number of ways that people commonly write these, but an example of this
1049sort of thing is:
1050
1051.. code-block:: c++
1052
1053 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001054 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1055 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001056 FoundFoo = true;
1057 break;
1058 }
1059
1060 if (FoundFoo) {
1061 ...
1062 }
1063
1064This sort of code is awkward to write, and is almost always a bad sign. Instead
1065of this sort of loop, we strongly prefer to use a predicate function (which may
1066be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1067code to be structured like this:
1068
1069.. code-block:: c++
1070
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001071 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001072 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001073 for (unsigned I = 0, E = List.size(); I != E; ++I)
1074 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001075 return true;
1076 return false;
1077 }
1078 ...
1079
Andrew Trickfc9420c2012-09-20 02:01:06 +00001080 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001081 ...
1082 }
1083
1084There are many reasons for doing this: it reduces indentation and factors out
1085code which can often be shared by other code that checks for the same predicate.
1086More importantly, it *forces you to pick a name* for the function, and forces
1087you to write a comment for it. In this silly example, this doesn't add much
1088value. However, if the condition is complex, this can make it a lot easier for
1089the reader to understand the code that queries for this predicate. Instead of
1090being faced with the in-line details of how we check to see if the BarList
1091contains a foo, we can trust the function name and continue reading with better
1092locality.
1093
1094The Low-Level Issues
1095--------------------
1096
1097Name Types, Functions, Variables, and Enumerators Properly
1098^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1099
1100Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1101enough how important it is to use *descriptive* names. Pick names that match
1102the semantics and role of the underlying entities, within reason. Avoid
1103abbreviations unless they are well known. After picking a good name, make sure
1104to use consistent capitalization for the name, as inconsistency requires clients
1105to either memorize the APIs or to look it up to find the exact spelling.
1106
1107In general, names should be in camel case (e.g. ``TextFileReader`` and
1108``isLValue()``). Different kinds of declarations have different rules:
1109
1110* **Type names** (including classes, structs, enums, typedefs, etc) should be
1111 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1112
1113* **Variable names** should be nouns (as they represent state). The name should
1114 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1115 ``Boats``).
1116
1117* **Function names** should be verb phrases (as they represent actions), and
1118 command-like function should be imperative. The name should be camel case,
1119 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1120
1121* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1122 follow the naming conventions for types. A common use for enums is as a
1123 discriminator for a union, or an indicator of a subclass. When an enum is
1124 used for something like this, it should have a ``Kind`` suffix
1125 (e.g. ``ValueKind``).
1126
1127* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1128 should start with an upper-case letter, just like types. Unless the
1129 enumerators are defined in their own small namespace or inside a class,
1130 enumerators should have a prefix corresponding to the enum declaration name.
1131 For example, ``enum ValueKind { ... };`` may contain enumerators like
1132 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1133 convenience constants are exempt from the requirement for a prefix. For
1134 instance:
1135
1136 .. code-block:: c++
1137
1138 enum {
1139 MaxSize = 42,
1140 Density = 12
1141 };
1142
1143As an exception, classes that mimic STL classes can have member names in STL's
1144style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001145``push_back()``, and ``empty()``). Classes that provide multiple
1146iterators should add a singular prefix to ``begin()`` and ``end()``
1147(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001148
1149Here are some examples of good and bad names:
1150
Meador Inge6a706af2012-06-20 23:57:00 +00001151.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001152
1153 class VehicleMaker {
1154 ...
1155 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1156 Factory<Tire> Factory; // Better.
1157 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1158 // kind of factories.
1159 };
1160
1161 Vehicle MakeVehicle(VehicleType Type) {
1162 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001163 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1164 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001165 ...
1166 }
1167
1168Assert Liberally
1169^^^^^^^^^^^^^^^^
1170
1171Use the "``assert``" macro to its fullest. Check all of your preconditions and
1172assumptions, you never know when a bug (not necessarily even yours) might be
1173caught early by an assertion, which reduces debugging time dramatically. The
1174"``<cassert>``" header file is probably already included by the header files you
1175are using, so it doesn't cost anything to use it.
1176
1177To further assist with debugging, make sure to put some kind of error message in
1178the assertion statement, which is printed if the assertion is tripped. This
1179helps the poor debugger make sense of why an assertion is being made and
1180enforced, and hopefully what to do about it. Here is one complete example:
1181
1182.. code-block:: c++
1183
Sean Silva7333a842012-11-17 23:25:33 +00001184 inline Value *getOperand(unsigned I) {
1185 assert(I < Operands.size() && "getOperand() out of range!");
1186 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001187 }
1188
1189Here are more examples:
1190
1191.. code-block:: c++
1192
Alp Tokerf907b892013-12-05 05:44:44 +00001193 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001194
1195 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1196
1197 assert(idx < getNumSuccessors() && "Successor # out of range!");
1198
1199 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1200
1201 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1202
1203You get the idea.
1204
Jordan Rose2962d952012-10-26 22:08:46 +00001205In the past, asserts were used to indicate a piece of code that should not be
1206reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001207
1208.. code-block:: c++
1209
Jordan Rose2962d952012-10-26 22:08:46 +00001210 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001211
Jordan Rose2962d952012-10-26 22:08:46 +00001212This has a few issues, the main one being that some compilers might not
1213understand the assertion, or warn about a missing return in builds where
1214assertions are compiled out.
1215
1216Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001217
1218.. code-block:: c++
1219
Jordan Rose2962d952012-10-26 22:08:46 +00001220 llvm_unreachable("Invalid radix for integer literal");
1221
1222When assertions are enabled, this will print the message if it's ever reached
1223and then exit the program. When assertions are disabled (i.e. in release
1224builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1225code for this branch. If the compiler does not support this, it will fall back
1226to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001227
1228Another issue is that values used only by assertions will produce an "unused
1229value" warning when assertions are disabled. For example, this code will warn:
1230
1231.. code-block:: c++
1232
1233 unsigned Size = V.size();
1234 assert(Size > 42 && "Vector smaller than it should be");
1235
1236 bool NewToSet = Myset.insert(Value);
1237 assert(NewToSet && "The value shouldn't be in the set yet");
1238
1239These are two interesting different cases. In the first case, the call to
1240``V.size()`` is only useful for the assert, and we don't want it executed when
1241assertions are disabled. Code like this should move the call into the assert
1242itself. In the second case, the side effects of the call must happen whether
1243the assert is enabled or not. In this case, the value should be cast to void to
1244disable the warning. To be specific, it is preferred to write the code like
1245this:
1246
1247.. code-block:: c++
1248
1249 assert(V.size() > 42 && "Vector smaller than it should be");
1250
1251 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1252 assert(NewToSet && "The value shouldn't be in the set yet");
1253
1254Do Not Use ``using namespace std``
1255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1256
1257In LLVM, we prefer to explicitly prefix all identifiers from the standard
1258namespace with an "``std::``" prefix, rather than rely on "``using namespace
1259std;``".
1260
1261In header files, adding a ``'using namespace XXX'`` directive pollutes the
1262namespace of any source file that ``#include``\s the header. This is clearly a
1263bad thing.
1264
1265In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1266rule, but is still important. Basically, using explicit namespace prefixes
1267makes the code **clearer**, because it is immediately obvious what facilities
1268are being used and where they are coming from. And **more portable**, because
1269namespace clashes cannot occur between LLVM code and other namespaces. The
1270portability rule is important because different standard library implementations
1271expose different symbols (potentially ones they shouldn't), and future revisions
1272to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1273never use ``'using namespace std;'`` in LLVM.
1274
1275The exception to the general rule (i.e. it's not an exception for the ``std``
1276namespace) is for implementation files. For example, all of the code in the
1277LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1278ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1279llvm;'`` directive at the top, after the ``#include``\s. This reduces
1280indentation in the body of the file for source editors that indent based on
1281braces, and keeps the conceptual context cleaner. The general form of this rule
1282is that any ``.cpp`` file that implements code in any namespace may use that
1283namespace (and its parents'), but should not use any others.
1284
1285Provide a Virtual Method Anchor for Classes in Headers
1286^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1287
1288If a class is defined in a header file and has a vtable (either it has virtual
1289methods or it derives from classes with virtual methods), it must always have at
1290least one out-of-line virtual method in the class. Without this, the compiler
1291will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1292header, bloating ``.o`` file sizes and increasing link times.
1293
David Blaikie00bec9a2012-09-21 17:47:36 +00001294Don't use default labels in fully covered switches over enumerations
1295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1296
1297``-Wswitch`` warns if a switch, without a default label, over an enumeration
1298does not cover every enumeration value. If you write a default label on a fully
1299covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1300when new elements are added to that enumeration. To help avoid adding these
1301kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1302off by default but turned on when building LLVM with a version of Clang that
1303supports the warning.
1304
1305A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001306GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001307if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001308that the enum expression may take any representable value, not just those of
1309individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1310the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001311
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001312Don't evaluate ``end()`` every time through a loop
1313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1314
1315Because C++ doesn't have a standard "``foreach``" loop (though it can be
1316emulated with macros and may be coming in C++'0x) we end up writing a lot of
1317loops that manually iterate from begin to end on a variety of containers or
1318through other data structures. One common mistake is to write a loop in this
1319style:
1320
1321.. code-block:: c++
1322
1323 BasicBlock *BB = ...
1324 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1325 ... use I ...
1326
1327The problem with this construct is that it evaluates "``BB->end()``" every time
1328through the loop. Instead of writing the loop like this, we strongly prefer
1329loops to be written so that they evaluate it once before the loop starts. A
1330convenient way to do this is like so:
1331
1332.. code-block:: c++
1333
1334 BasicBlock *BB = ...
1335 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1336 ... use I ...
1337
1338The observant may quickly point out that these two loops may have different
1339semantics: if the container (a basic block in this case) is being mutated, then
1340"``BB->end()``" may change its value every time through the loop and the second
1341loop may not in fact be correct. If you actually do depend on this behavior,
1342please write the loop in the first form and add a comment indicating that you
1343did it intentionally.
1344
1345Why do we prefer the second form (when correct)? Writing the loop in the first
1346form has two problems. First it may be less efficient than evaluating it at the
1347start of the loop. In this case, the cost is probably minor --- a few extra
1348loads every time through the loop. However, if the base expression is more
1349complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001350expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001351really aren't cheap. By writing it in the second form consistently, you
1352eliminate the issue entirely and don't even have to think about it.
1353
1354The second (even bigger) issue is that writing the loop in the first form hints
1355to the reader that the loop is mutating the container (a fact that a comment
1356would handily confirm!). If you write the loop in the second form, it is
1357immediately obvious without even looking at the body of the loop that the
1358container isn't being modified, which makes it easier to read the code and
1359understand what it does.
1360
1361While the second form of the loop is a few extra keystrokes, we do strongly
1362prefer it.
1363
1364``#include <iostream>`` is Forbidden
1365^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1366
1367The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1368because many common implementations transparently inject a `static constructor`_
1369into every translation unit that includes it.
1370
1371Note that using the other stream headers (``<sstream>`` for example) is not
1372problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1373provides various APIs that are better performing for almost every use than
1374``std::ostream`` style APIs.
1375
1376.. note::
1377
1378 New code should always use `raw_ostream`_ for writing, or the
1379 ``llvm::MemoryBuffer`` API for reading files.
1380
1381.. _raw_ostream:
1382
1383Use ``raw_ostream``
1384^^^^^^^^^^^^^^^^^^^
1385
1386LLVM includes a lightweight, simple, and efficient stream implementation in
1387``llvm/Support/raw_ostream.h``, which provides all of the common features of
1388``std::ostream``. All new code should use ``raw_ostream`` instead of
1389``ostream``.
1390
1391Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1392declared as ``class raw_ostream``. Public headers should generally not include
1393the ``raw_ostream`` header, but use forward declarations and constant references
1394to ``raw_ostream`` instances.
1395
1396Avoid ``std::endl``
1397^^^^^^^^^^^^^^^^^^^
1398
1399The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1400the output stream specified. In addition to doing this, however, it also
1401flushes the output stream. In other words, these are equivalent:
1402
1403.. code-block:: c++
1404
1405 std::cout << std::endl;
1406 std::cout << '\n' << std::flush;
1407
1408Most of the time, you probably have no reason to flush the output stream, so
1409it's better to use a literal ``'\n'``.
1410
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001411Don't use ``inline`` when defining a function in a class definition
1412^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1413
1414A member function defined in a class definition is implicitly inline, so don't
1415put the ``inline`` keyword in this case.
1416
1417Don't:
1418
1419.. code-block:: c++
1420
1421 class Foo {
1422 public:
1423 inline void bar() {
1424 // ...
1425 }
1426 };
1427
1428Do:
1429
1430.. code-block:: c++
1431
1432 class Foo {
1433 public:
1434 void bar() {
1435 // ...
1436 }
1437 };
1438
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001439Microscopic Details
1440-------------------
1441
1442This section describes preferred low-level formatting guidelines along with
1443reasoning on why we prefer them.
1444
1445Spaces Before Parentheses
1446^^^^^^^^^^^^^^^^^^^^^^^^^
1447
1448We prefer to put a space before an open parenthesis only in control flow
1449statements, but not in normal function call expressions and function-like
1450macros. For example, this is good:
1451
1452.. code-block:: c++
1453
Sean Silva7333a842012-11-17 23:25:33 +00001454 if (X) ...
1455 for (I = 0; I != 100; ++I) ...
1456 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001457
1458 somefunc(42);
1459 assert(3 != 4 && "laws of math are failing me");
1460
Sean Silva7333a842012-11-17 23:25:33 +00001461 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001462
1463and this is bad:
1464
1465.. code-block:: c++
1466
Sean Silva7333a842012-11-17 23:25:33 +00001467 if(X) ...
1468 for(I = 0; I != 100; ++I) ...
1469 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001470
1471 somefunc (42);
1472 assert (3 != 4 && "laws of math are failing me");
1473
Sean Silva7333a842012-11-17 23:25:33 +00001474 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001475
1476The reason for doing this is not completely arbitrary. This style makes control
1477flow operators stand out more, and makes expressions flow better. The function
1478call operator binds very tightly as a postfix operator. Putting a space after a
1479function name (as in the last example) makes it appear that the code might bind
1480the arguments of the left-hand-side of a binary operator with the argument list
1481of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001482misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001483
1484.. code-block:: c++
1485
Sean Silva7333a842012-11-17 23:25:33 +00001486 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001487
1488when skimming through the code. By avoiding a space in a function, we avoid
1489this misinterpretation.
1490
1491Prefer Preincrement
1492^^^^^^^^^^^^^^^^^^^
1493
1494Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1495(``X++``) and could very well be a lot faster than it. Use preincrementation
1496whenever possible.
1497
1498The semantics of postincrement include making a copy of the value being
1499incremented, returning it, and then preincrementing the "work value". For
1500primitive types, this isn't a big deal. But for iterators, it can be a huge
1501issue (for example, some iterators contains stack and set objects in them...
1502copying an iterator could invoke the copy ctor's of these as well). In general,
1503get in the habit of always using preincrement, and you won't have a problem.
1504
1505
1506Namespace Indentation
1507^^^^^^^^^^^^^^^^^^^^^
1508
1509In general, we strive to reduce indentation wherever possible. This is useful
1510because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001511also because it makes it easier to understand the code. To facilitate this and
1512avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1513helps readability, feel free to add a comment indicating what namespace is
1514being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001515
1516.. code-block:: c++
1517
1518 namespace llvm {
1519 namespace knowledge {
1520
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001521 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001522 /// understanding of and contains the data associated with it.
1523 class Grokable {
1524 ...
1525 public:
1526 explicit Grokable() { ... }
1527 virtual ~Grokable() = 0;
1528
1529 ...
1530
1531 };
1532
1533 } // end namespace knowledge
1534 } // end namespace llvm
1535
Chandler Carruth36dc5192014-01-20 10:15:32 +00001536
1537Feel free to skip the closing comment when the namespace being closed is
1538obvious for any reason. For example, the outer-most namespace in a header file
1539is rarely a source of confusion. But namespaces both anonymous and named in
1540source files that are being closed half way through the file probably could use
1541clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001542
1543.. _static:
1544
1545Anonymous Namespaces
1546^^^^^^^^^^^^^^^^^^^^
1547
1548After talking about namespaces in general, you may be wondering about anonymous
1549namespaces in particular. Anonymous namespaces are a great language feature
1550that tells the C++ compiler that the contents of the namespace are only visible
1551within the current translation unit, allowing more aggressive optimization and
1552eliminating the possibility of symbol name collisions. Anonymous namespaces are
1553to C++ as "static" is to C functions and global variables. While "``static``"
1554is available in C++, anonymous namespaces are more general: they can make entire
1555classes private to a file.
1556
1557The problem with anonymous namespaces is that they naturally want to encourage
1558indentation of their body, and they reduce locality of reference: if you see a
1559random function definition in a C++ file, it is easy to see if it is marked
1560static, but seeing if it is in an anonymous namespace requires scanning a big
1561chunk of the file.
1562
1563Because of this, we have a simple guideline: make anonymous namespaces as small
1564as possible, and only use them for class declarations. For example, this is
1565good:
1566
1567.. code-block:: c++
1568
1569 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001570 class StringSort {
1571 ...
1572 public:
1573 StringSort(...)
1574 bool operator<(const char *RHS) const;
1575 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001576 } // end anonymous namespace
1577
Andrew Trickfc9420c2012-09-20 02:01:06 +00001578 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001579 ...
1580 }
1581
1582 bool StringSort::operator<(const char *RHS) const {
1583 ...
1584 }
1585
1586This is bad:
1587
1588.. code-block:: c++
1589
1590 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001591
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001592 class StringSort {
1593 ...
1594 public:
1595 StringSort(...)
1596 bool operator<(const char *RHS) const;
1597 };
1598
Andrew Trickfc9420c2012-09-20 02:01:06 +00001599 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001600 ...
1601 }
1602
1603 bool StringSort::operator<(const char *RHS) const {
1604 ...
1605 }
1606
1607 } // end anonymous namespace
1608
Andrew Trickfc9420c2012-09-20 02:01:06 +00001609This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001610of a large C++ file, that you have no immediate way to tell if it is local to
1611the file. When it is marked static explicitly, this is immediately obvious.
1612Also, there is no reason to enclose the definition of "``operator<``" in the
1613namespace just because it was declared there.
1614
1615See Also
1616========
1617
Joel Jones7818be42013-01-21 23:20:47 +00001618A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001619Two particularly important books for our work are:
1620
1621#. `Effective C++
1622 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1623 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1624 "Effective STL" by the same author.
1625
1626#. `Large-Scale C++ Software Design
1627 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1628 by John Lakos
1629
1630If you get some free time, and you haven't read them: do so, you might learn
1631something.