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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000133* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000134* Default member initializers (non-static data member initializers): N2756_
135
136 * Only use these for scalar members that would otherwise be left
137 uninitialized. Non-scalar members generally have appropriate default
138 constructors, and MSVC 2013 has problems when braced initializer lists are
139 involved.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179 missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
181
Chandler Carruth25353ac2014-03-01 02:48:03 +0000182Other than these areas you should assume the standard library is available and
183working as expected until some build bot tells you otherwise. If you're in an
184uncertain area of one of the above points, but you cannot test on a Linux
185system, your best approach is to minimize your use of these features, and watch
186the Linux build bots to find out if your usage triggered a bug. For example, if
187you hit a type trait which doesn't work we can then add support to LLVM's
188traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000189
Chandler Carruthe8c97892014-02-28 13:35:54 +0000190.. _the libstdc++ manual:
191 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
192
Peter Collingbournee0461992014-10-14 00:40:53 +0000193Other Languages
194---------------
195
196Any code written in the Go programming language is not subject to the
197formatting rules below. Instead, we adopt the formatting rules enforced by
198the `gofmt`_ tool.
199
200Go code should strive to be idiomatic. Two good sets of guidelines for what
201this means are `Effective Go`_ and `Go Code Review Comments`_.
202
203.. _gofmt:
204 https://golang.org/cmd/gofmt/
205
206.. _Effective Go:
207 https://golang.org/doc/effective_go.html
208
209.. _Go Code Review Comments:
210 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
211
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000212Mechanical Source Issues
213========================
214
215Source Code Formatting
216----------------------
217
218Commenting
219^^^^^^^^^^
220
221Comments are one critical part of readability and maintainability. Everyone
222knows they should comment their code, and so should you. When writing comments,
223write them as English prose, which means they should use proper capitalization,
224punctuation, etc. Aim to describe what the code is trying to do and why, not
225*how* it does it at a micro level. Here are a few critical things to document:
226
227.. _header file comment:
228
229File Headers
230""""""""""""
231
232Every source file should have a header on it that describes the basic purpose of
233the file. If a file does not have a header, it should not be checked into the
234tree. The standard header looks like this:
235
236.. code-block:: c++
237
238 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
239 //
240 // The LLVM Compiler Infrastructure
241 //
242 // This file is distributed under the University of Illinois Open Source
243 // License. See LICENSE.TXT for details.
244 //
245 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
247 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000248 /// This file contains the declaration of the Instruction class, which is the
249 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000250 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000251 //===----------------------------------------------------------------------===//
252
253A few things to note about this particular format: The "``-*- C++ -*-``" string
254on the first line is there to tell Emacs that the source file is a C++ file, not
255a C file (Emacs assumes ``.h`` files are C files by default).
256
257.. note::
258
259 This tag is not necessary in ``.cpp`` files. The name of the file is also
260 on the first line, along with a very short description of the purpose of the
261 file. This is important when printing out code and flipping though lots of
262 pages.
263
264The next section in the file is a concise note that defines the license that the
265file is released under. This makes it perfectly clear what terms the source
266code can be distributed under and should not be modified in any way.
267
Paul Robinson343e4962015-01-22 00:19:56 +0000268The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000269marker instead of the usual ``//``) describing the purpose of the file. The
270first sentence or a passage beginning with ``\brief`` is used as an abstract.
271Any additional information should be separated by a blank line. If an
272algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000273to the paper where it is published should be included, as well as any notes or
274*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000275
276Class overviews
277"""""""""""""""
278
279Classes are one fundamental part of a good object oriented design. As such, a
280class definition should have a comment block that explains what the class is
281used for and how it works. Every non-trivial class is expected to have a
282``doxygen`` comment block.
283
284Method information
285""""""""""""""""""
286
287Methods defined in a class (as well as any global functions) should also be
288documented properly. A quick note about what it does and a description of the
289borderline behaviour is all that is necessary here (unless something
290particularly tricky or insidious is going on). The hope is that people can
291figure out how to use your interfaces without reading the code itself.
292
293Good things to talk about here are what happens when something unexpected
294happens: does the method return null? Abort? Format your hard disk?
295
296Comment Formatting
297^^^^^^^^^^^^^^^^^^
298
Paul Robinson343e4962015-01-22 00:19:56 +0000299In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
300``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000301less typing, don't have nesting problems, etc. There are a few cases when it is
302useful to use C style (``/* */``) comments however:
303
304#. When writing C code: Obviously if you are writing C code, use C style
305 comments.
306
307#. When writing a header file that may be ``#include``\d by a C source file.
308
309#. When writing a source file that is used by a tool that only accepts C style
310 comments.
311
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000312Commenting out large blocks of code is discouraged, but if you really have to do
313this (for documentation purposes or as a suggestion for debug printing), use
314``#if 0`` and ``#endif``. These nest properly and are better behaved in general
315than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000316
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000317Doxygen Use in Documentation Comments
318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
319
320Use the ``\file`` command to turn the standard file header into a file-level
321comment.
322
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000323Include descriptive paragraphs for all public interfaces (public classes,
324member and non-member functions). Don't just restate the information that can
325be inferred from the API name. The first sentence or a paragraph beginning
326with ``\brief`` is used as an abstract. Put detailed discussion into separate
327paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000328
329To refer to parameter names inside a paragraph, use the ``\p name`` command.
330Don't use the ``\arg name`` command since it starts a new paragraph that
331contains documentation for the parameter.
332
333Wrap non-inline code examples in ``\code ... \endcode``.
334
335To document a function parameter, start a new paragraph with the
336``\param name`` command. If the parameter is used as an out or an in/out
337parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
338respectively.
339
340To describe function return value, start a new paragraph with the ``\returns``
341command.
342
343A minimal documentation comment:
344
345.. code-block:: c++
346
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000347 /// Sets the xyzzy property to \p Baz.
348 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000349
350A documentation comment that uses all Doxygen features in a preferred way:
351
352.. code-block:: c++
353
354 /// \brief Does foo and bar.
355 ///
356 /// Does not do foo the usual way if \p Baz is true.
357 ///
358 /// Typical usage:
359 /// \code
360 /// fooBar(false, "quux", Res);
361 /// \endcode
362 ///
363 /// \param Quux kind of foo to do.
364 /// \param [out] Result filled with bar sequence on foo success.
365 ///
366 /// \returns true on success.
367 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
368
Chris Lattner4fe27462013-09-01 15:48:08 +0000369Don't duplicate the documentation comment in the header file and in the
370implementation file. Put the documentation comments for public APIs into the
371header file. Documentation comments for private APIs can go to the
372implementation file. In any case, implementation files can include additional
373comments (not necessarily in Doxygen markup) to explain implementation details
374as needed.
375
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000376Don't duplicate function or class name at the beginning of the comment.
377For humans it is obvious which function or class is being documented;
378automatic documentation processing tools are smart enough to bind the comment
379to the correct declaration.
380
381Wrong:
382
383.. code-block:: c++
384
385 // In Something.h:
386
387 /// Something - An abstraction for some complicated thing.
388 class Something {
389 public:
390 /// fooBar - Does foo and bar.
391 void fooBar();
392 };
393
394 // In Something.cpp:
395
396 /// fooBar - Does foo and bar.
397 void Something::fooBar() { ... }
398
399Correct:
400
401.. code-block:: c++
402
403 // In Something.h:
404
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 class Something {
407 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000408 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000409 void fooBar();
410 };
411
412 // In Something.cpp:
413
414 // Builds a B-tree in order to do foo. See paper by...
415 void Something::fooBar() { ... }
416
417It is not required to use additional Doxygen features, but sometimes it might
418be a good idea to do so.
419
420Consider:
421
422* adding comments to any narrow namespace containing a collection of
423 related functions or types;
424
425* using top-level groups to organize a collection of related functions at
426 namespace scope where the grouping is smaller than the namespace;
427
428* using member groups and additional comments attached to member
429 groups to organize within a class.
430
431For example:
432
433.. code-block:: c++
434
435 class Something {
436 /// \name Functions that do Foo.
437 /// @{
438 void fooBar();
439 void fooBaz();
440 /// @}
441 ...
442 };
443
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000444``#include`` Style
445^^^^^^^^^^^^^^^^^^
446
447Immediately after the `header file comment`_ (and include guards if working on a
448header file), the `minimal list of #includes`_ required by the file should be
449listed. We prefer these ``#include``\s to be listed in this order:
450
451.. _Main Module Header:
452.. _Local/Private Headers:
453
454#. Main Module Header
455#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000456#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457#. System ``#include``\s
458
Chandler Carruth494cfc02012-12-02 11:53:27 +0000459and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000460
461The `Main Module Header`_ file applies to ``.cpp`` files which implement an
462interface defined by a ``.h`` file. This ``#include`` should always be included
463**first** regardless of where it lives on the file system. By including a
464header file first in the ``.cpp`` files that implement the interfaces, we ensure
465that the header does not have any hidden dependencies which are not explicitly
466``#include``\d in the header, but should be. It is also a form of documentation
467in the ``.cpp`` file to indicate where the interfaces it implements are defined.
468
Zachary Turner068d1f82016-08-23 20:07:32 +0000469LLVM project and subproject headers should be grouped from most specific to least
470specific, for the same reasons described above. For example, LLDB depends on
471both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
472include ``lldb`` headers first, followed by ``clang`` headers, followed by
473``llvm`` headers, to reduce the possibility (for example) of an LLDB header
474accidentally picking up a missing include due to the previous inclusion of that
475header in the main source file or some earlier header file. clang should
476similarly include its own headers before including llvm headers. This rule
477applies to all LLVM subprojects.
478
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000479.. _fit into 80 columns:
480
481Source Code Width
482^^^^^^^^^^^^^^^^^
483
484Write your code to fit within 80 columns of text. This helps those of us who
485like to print out code and look at your code in an ``xterm`` without resizing
486it.
487
488The longer answer is that there must be some limit to the width of the code in
489order to reasonably allow developers to have multiple files side-by-side in
490windows on a modest display. If you are going to pick a width limit, it is
491somewhat arbitrary but you might as well pick something standard. Going with 90
492columns (for example) instead of 80 columns wouldn't add any significant value
493and would be detrimental to printing out code. Also many other projects have
494standardized on 80 columns, so some people have already configured their editors
495for it (vs something else, like 90 columns).
496
497This is one of many contentious issues in coding standards, but it is not up for
498debate.
499
500Use Spaces Instead of Tabs
501^^^^^^^^^^^^^^^^^^^^^^^^^^
502
503In all cases, prefer spaces to tabs in source files. People have different
504preferred indentation levels, and different styles of indentation that they
505like; this is fine. What isn't fine is that different editors/viewers expand
506tabs out to different tab stops. This can cause your code to look completely
507unreadable, and it is not worth dealing with.
508
509As always, follow the `Golden Rule`_ above: follow the style of
510existing code if you are modifying and extending it. If you like four spaces of
511indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
512of indentation. Also, do not reindent a whole source file: it makes for
513incredible diffs that are absolutely worthless.
514
515Indent Code Consistently
516^^^^^^^^^^^^^^^^^^^^^^^^
517
518Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000519important. If you didn't believe and internalize this then, now is the time.
520Just do it. With the introduction of C++11, there are some new formatting
521challenges that merit some suggestions to help have consistent, maintainable,
522and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000523
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000524Format Lambdas Like Blocks Of Code
525""""""""""""""""""""""""""""""""""
526
527When formatting a multi-line lambda, format it like a block of code, that's
528what it is. If there is only one multi-line lambda in a statement, and there
529are no expressions lexically after it in the statement, drop the indent to the
530standard two space indent for a block of code, as if it were an if-block opened
531by the preceding part of the statement:
532
533.. code-block:: c++
534
535 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
536 if (a.blah < b.blah)
537 return true;
538 if (a.baz < b.baz)
539 return true;
540 return a.bam < b.bam;
541 });
542
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000543To take best advantage of this formatting, if you are designing an API which
544accepts a continuation or single callable argument (be it a functor, or
545a ``std::function``), it should be the last argument if at all possible.
546
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000547If there are multiple multi-line lambdas in a statement, or there is anything
548interesting after the lambda in the statement, indent the block two spaces from
549the indent of the ``[]``:
550
551.. code-block:: c++
552
553 dyn_switch(V->stripPointerCasts(),
554 [] (PHINode *PN) {
555 // process phis...
556 },
557 [] (SelectInst *SI) {
558 // process selects...
559 },
560 [] (LoadInst *LI) {
561 // process loads...
562 },
563 [] (AllocaInst *AI) {
564 // process allocas...
565 });
566
567Braced Initializer Lists
568""""""""""""""""""""""""
569
570With C++11, there are significantly more uses of braced lists to perform
571initialization. These allow you to easily construct aggregate temporaries in
572expressions among other niceness. They now have a natural way of ending up
573nested within each other and within function calls in order to build up
574aggregates (such as option structs) from local variables. To make matters
575worse, we also have many more uses of braces in an expression context that are
576*not* performing initialization.
577
578The historically common formatting of braced initialization of aggregate
579variables does not mix cleanly with deep nesting, general expression contexts,
580function arguments, and lambdas. We suggest new code use a simple rule for
581formatting braced initialization lists: act as-if the braces were parentheses
582in a function call. The formatting rules exactly match those already well
583understood for formatting nested function calls. Examples:
584
585.. code-block:: c++
586
587 foo({a, b, c}, {1, 2, 3});
588
589 llvm::Constant *Mask[] = {
590 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
591 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
592 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
593
594This formatting scheme also makes it particularly easy to get predictable,
595consistent, and automatic formatting with tools like `Clang Format`_.
596
597.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
598
599Language and Compiler Issues
600----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000601
602Treat Compiler Warnings Like Errors
603^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
604
605If your code has compiler warnings in it, something is wrong --- you aren't
606casting values correctly, you have "questionable" constructs in your code, or
607you are doing something legitimately wrong. Compiler warnings can cover up
608legitimate errors in output and make dealing with a translation unit difficult.
609
610It is not possible to prevent all warnings from all compilers, nor is it
611desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
612good thorough set of warnings, and stick to it. At least in the case of
613``gcc``, it is possible to work around any spurious errors by changing the
614syntax of the code slightly. For example, a warning that annoys me occurs when
615I write code like this:
616
617.. code-block:: c++
618
619 if (V = getValue()) {
620 ...
621 }
622
623``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
624probably mistyped it. In most cases, I haven't, and I really don't want the
625spurious errors. To fix this particular problem, I rewrite the code like
626this:
627
628.. code-block:: c++
629
630 if ((V = getValue())) {
631 ...
632 }
633
634which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
635massaging the code appropriately.
636
637Write Portable Code
638^^^^^^^^^^^^^^^^^^^
639
640In almost all cases, it is possible and within reason to write completely
641portable code. If there are cases where it isn't possible to write portable
642code, isolate it behind a well defined (and well documented) interface.
643
644In practice, this means that you shouldn't assume much about the host compiler
645(and Visual Studio tends to be the lowest common denominator). If advanced
646features are used, they should only be an implementation detail of a library
647which has a simple exposed API, and preferably be buried in ``libSystem``.
648
649Do not use RTTI or Exceptions
650^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
651
652In an effort to reduce code and executable size, LLVM does not use RTTI
653(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
654the general C++ principle of *"you only pay for what you use"*, causing
655executable bloat even if exceptions are never used in the code base, or if RTTI
656is never used for a class. Because of this, we turn them off globally in the
657code.
658
659That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000660templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000661This form of RTTI is opt-in and can be
662:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000663substantially more efficient than ``dynamic_cast<>``.
664
665.. _static constructor:
666
667Do not use Static Constructors
668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
669
670Static constructors and destructors (e.g. global variables whose types have a
671constructor or destructor) should not be added to the code base, and should be
672removed wherever possible. Besides `well known problems
673<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
674initialization is undefined between globals in different source files, the
675entire concept of static constructors is at odds with the common use case of
676LLVM as a library linked into a larger application.
677
678Consider the use of LLVM as a JIT linked into another application (perhaps for
679`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
680<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
681design of static constructors, they must be executed at startup time of the
682entire application, regardless of whether or how LLVM is used in that larger
683application. There are two problems with this:
684
685* The time to run the static constructors impacts startup time of applications
686 --- a critical time for GUI apps, among others.
687
688* The static constructors cause the app to pull many extra pages of memory off
689 the disk: both the code for the constructor in each ``.o`` file and the small
690 amount of data that gets touched. In addition, touched/dirty pages put more
691 pressure on the VM system on low-memory machines.
692
693We would really like for there to be zero cost for linking in an additional LLVM
694target or other library into an application, but static constructors violate
695this goal.
696
697That said, LLVM unfortunately does contain static constructors. It would be a
698`great project <http://llvm.org/PR11944>`_ for someone to purge all static
699constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
700flag (when building with Clang) to ensure we do not regress in the future.
701
702Use of ``class`` and ``struct`` Keywords
703^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
704
705In C++, the ``class`` and ``struct`` keywords can be used almost
706interchangeably. The only difference is when they are used to declare a class:
707``class`` makes all members private by default while ``struct`` makes all
708members public by default.
709
710Unfortunately, not all compilers follow the rules and some will generate
711different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000712the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000713
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000714* All declarations and definitions of a given ``class`` or ``struct`` must use
715 the same keyword. For example:
716
717.. code-block:: c++
718
719 class Foo;
720
721 // Breaks mangling in MSVC.
722 struct Foo { int Data; };
723
724* As a rule of thumb, ``struct`` should be kept to structures where *all*
725 members are declared public.
726
727.. code-block:: c++
728
729 // Foo feels like a class... this is strange.
730 struct Foo {
731 private:
732 int Data;
733 public:
734 Foo() : Data(0) { }
735 int getData() const { return Data; }
736 void setData(int D) { Data = D; }
737 };
738
739 // Bar isn't POD, but it does look like a struct.
740 struct Bar {
741 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000742 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000743 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000744
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000745Do not use Braced Initializer Lists to Call a Constructor
746^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
747
748In C++11 there is a "generalized initialization syntax" which allows calling
749constructors using braced initializer lists. Do not use these to call
750constructors with any interesting logic or if you care that you're calling some
751*particular* constructor. Those should look like function calls using
752parentheses rather than like aggregate initialization. Similarly, if you need
753to explicitly name the type and call its constructor to create a temporary,
754don't use a braced initializer list. Instead, use a braced initializer list
755(without any type for temporaries) when doing aggregate initialization or
756something notionally equivalent. Examples:
757
758.. code-block:: c++
759
760 class Foo {
761 public:
762 // Construct a Foo by reading data from the disk in the whizbang format, ...
763 Foo(std::string filename);
764
765 // Construct a Foo by looking up the Nth element of some global data ...
766 Foo(int N);
767
768 // ...
769 };
770
771 // The Foo constructor call is very deliberate, no braces.
772 std::fill(foo.begin(), foo.end(), Foo("name"));
773
774 // The pair is just being constructed like an aggregate, use braces.
775 bar_map.insert({my_key, my_value});
776
777If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
778
779.. code-block:: c++
780
781 int data[] = {0, 1, 2, 3};
782
783Use ``auto`` Type Deduction to Make Code More Readable
784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
785
786Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
787uses a more moderate stance. Use ``auto`` if and only if it makes the code more
788readable or easier to maintain. Don't "almost always" use ``auto``, but do use
789``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
790type is already obvious from the context. Another time when ``auto`` works well
791for these purposes is when the type would have been abstracted away anyways,
792often behind a container's typedef such as ``std::vector<T>::iterator``.
793
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000794Beware unnecessary copies with ``auto``
795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
796
797The convenience of ``auto`` makes it easy to forget that its default behavior
798is a copy. Particularly in range-based ``for`` loops, careless copies are
799expensive.
800
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000801As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
802``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000803
804.. code-block:: c++
805
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000806 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000807 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000808 for (auto &Val : Container) { Val.change(); }
809
810 // Remove the reference if you really want a new copy.
811 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
812
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000813 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000814 for (const auto *Ptr : Container) { observe(*Ptr); }
815 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000816
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000817Style Issues
818============
819
820The High-Level Issues
821---------------------
822
823A Public Header File **is** a Module
824^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
825
826C++ doesn't do too well in the modularity department. There is no real
827encapsulation or data hiding (unless you use expensive protocol classes), but it
828is what we have to work with. When you write a public header file (in the LLVM
829source tree, they live in the top level "``include``" directory), you are
830defining a module of functionality.
831
832Ideally, modules should be completely independent of each other, and their
833header files should only ``#include`` the absolute minimum number of headers
834possible. A module is not just a class, a function, or a namespace: it's a
835collection of these that defines an interface. This interface may be several
836functions, classes, or data structures, but the important issue is how they work
837together.
838
839In general, a module should be implemented by one or more ``.cpp`` files. Each
840of these ``.cpp`` files should include the header that defines their interface
841first. This ensures that all of the dependences of the module header have been
842properly added to the module header itself, and are not implicit. System
843headers should be included after user headers for a translation unit.
844
845.. _minimal list of #includes:
846
847``#include`` as Little as Possible
848^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
849
850``#include`` hurts compile time performance. Don't do it unless you have to,
851especially in header files.
852
853But wait! Sometimes you need to have the definition of a class to use it, or to
854inherit from it. In these cases go ahead and ``#include`` that header file. Be
855aware however that there are many cases where you don't need to have the full
856definition of a class. If you are using a pointer or reference to a class, you
857don't need the header file. If you are simply returning a class instance from a
858prototyped function or method, you don't need it. In fact, for most cases, you
859simply don't need the definition of a class. And not ``#include``\ing speeds up
860compilation.
861
862It is easy to try to go too overboard on this recommendation, however. You
863**must** include all of the header files that you are using --- you can include
864them either directly or indirectly through another header file. To make sure
865that you don't accidentally forget to include a header file in your module
866header, make sure to include your module header **first** in the implementation
867file (as mentioned above). This way there won't be any hidden dependencies that
868you'll find out about later.
869
870Keep "Internal" Headers Private
871^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
872
873Many modules have a complex implementation that causes them to use more than one
874implementation (``.cpp``) file. It is often tempting to put the internal
875communication interface (helper classes, extra functions, etc) in the public
876module header file. Don't do this!
877
878If you really need to do something like this, put a private header file in the
879same directory as the source files, and include it locally. This ensures that
880your private interface remains private and undisturbed by outsiders.
881
882.. note::
883
884 It's okay to put extra implementation methods in a public class itself. Just
885 make them private (or protected) and all is well.
886
887.. _early exits:
888
889Use Early Exits and ``continue`` to Simplify Code
890^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
891
892When reading code, keep in mind how much state and how many previous decisions
893have to be remembered by the reader to understand a block of code. Aim to
894reduce indentation where possible when it doesn't make it more difficult to
895understand the code. One great way to do this is by making use of early exits
896and the ``continue`` keyword in long loops. As an example of using an early
897exit from a function, consider this "bad" code:
898
899.. code-block:: c++
900
Andrew Tricke6af4b92012-09-20 17:02:04 +0000901 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000902 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000903 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000904 ... some long code ....
905 }
906
907 return 0;
908 }
909
910This code has several problems if the body of the ``'if'`` is large. When
911you're looking at the top of the function, it isn't immediately clear that this
912*only* does interesting things with non-terminator instructions, and only
913applies to things with the other predicates. Second, it is relatively difficult
914to describe (in comments) why these predicates are important because the ``if``
915statement makes it difficult to lay out the comments. Third, when you're deep
916within the body of the code, it is indented an extra level. Finally, when
917reading the top of the function, it isn't clear what the result is if the
918predicate isn't true; you have to read to the end of the function to know that
919it returns null.
920
921It is much preferred to format the code like this:
922
923.. code-block:: c++
924
Andrew Tricke6af4b92012-09-20 17:02:04 +0000925 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000926 // Terminators never need 'something' done to them because ...
927 if (isa<TerminatorInst>(I))
928 return 0;
929
930 // We conservatively avoid transforming instructions with multiple uses
931 // because goats like cheese.
932 if (!I->hasOneUse())
933 return 0;
934
935 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000936 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000937 return 0;
938
939 ... some long code ....
940 }
941
942This fixes these problems. A similar problem frequently happens in ``for``
943loops. A silly example is something like this:
944
945.. code-block:: c++
946
947 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
948 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
949 Value *LHS = BO->getOperand(0);
950 Value *RHS = BO->getOperand(1);
951 if (LHS != RHS) {
952 ...
953 }
954 }
955 }
956
957When you have very, very small loops, this sort of structure is fine. But if it
958exceeds more than 10-15 lines, it becomes difficult for people to read and
959understand at a glance. The problem with this sort of code is that it gets very
960nested very quickly. Meaning that the reader of the code has to keep a lot of
961context in their brain to remember what is going immediately on in the loop,
962because they don't know if/when the ``if`` conditions will have ``else``\s etc.
963It is strongly preferred to structure the loop like this:
964
965.. code-block:: c++
966
967 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
968 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
969 if (!BO) continue;
970
971 Value *LHS = BO->getOperand(0);
972 Value *RHS = BO->getOperand(1);
973 if (LHS == RHS) continue;
974
975 ...
976 }
977
978This has all the benefits of using early exits for functions: it reduces nesting
979of the loop, it makes it easier to describe why the conditions are true, and it
980makes it obvious to the reader that there is no ``else`` coming up that they
981have to push context into their brain for. If a loop is large, this can be a
982big understandability win.
983
984Don't use ``else`` after a ``return``
985^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
986
987For similar reasons above (reduction of indentation and easier reading), please
988do not use ``'else'`` or ``'else if'`` after something that interrupts control
989flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
990example, this is *bad*:
991
992.. code-block:: c++
993
994 case 'J': {
995 if (Signed) {
996 Type = Context.getsigjmp_bufType();
997 if (Type.isNull()) {
998 Error = ASTContext::GE_Missing_sigjmp_buf;
999 return QualType();
1000 } else {
1001 break;
1002 }
1003 } else {
1004 Type = Context.getjmp_bufType();
1005 if (Type.isNull()) {
1006 Error = ASTContext::GE_Missing_jmp_buf;
1007 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001008 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001009 break;
Meador Inge46137da2012-06-20 23:48:01 +00001010 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001011 }
1012 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001013
1014It is better to write it like this:
1015
1016.. code-block:: c++
1017
1018 case 'J':
1019 if (Signed) {
1020 Type = Context.getsigjmp_bufType();
1021 if (Type.isNull()) {
1022 Error = ASTContext::GE_Missing_sigjmp_buf;
1023 return QualType();
1024 }
1025 } else {
1026 Type = Context.getjmp_bufType();
1027 if (Type.isNull()) {
1028 Error = ASTContext::GE_Missing_jmp_buf;
1029 return QualType();
1030 }
1031 }
1032 break;
1033
1034Or better yet (in this case) as:
1035
1036.. code-block:: c++
1037
1038 case 'J':
1039 if (Signed)
1040 Type = Context.getsigjmp_bufType();
1041 else
1042 Type = Context.getjmp_bufType();
1043
1044 if (Type.isNull()) {
1045 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1046 ASTContext::GE_Missing_jmp_buf;
1047 return QualType();
1048 }
1049 break;
1050
1051The idea is to reduce indentation and the amount of code you have to keep track
1052of when reading the code.
1053
1054Turn Predicate Loops into Predicate Functions
1055^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1056
1057It is very common to write small loops that just compute a boolean value. There
1058are a number of ways that people commonly write these, but an example of this
1059sort of thing is:
1060
1061.. code-block:: c++
1062
1063 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001064 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1065 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001066 FoundFoo = true;
1067 break;
1068 }
1069
1070 if (FoundFoo) {
1071 ...
1072 }
1073
1074This sort of code is awkward to write, and is almost always a bad sign. Instead
1075of this sort of loop, we strongly prefer to use a predicate function (which may
1076be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1077code to be structured like this:
1078
1079.. code-block:: c++
1080
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001081 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001082 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001083 for (unsigned I = 0, E = List.size(); I != E; ++I)
1084 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001085 return true;
1086 return false;
1087 }
1088 ...
1089
Andrew Trickfc9420c2012-09-20 02:01:06 +00001090 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001091 ...
1092 }
1093
1094There are many reasons for doing this: it reduces indentation and factors out
1095code which can often be shared by other code that checks for the same predicate.
1096More importantly, it *forces you to pick a name* for the function, and forces
1097you to write a comment for it. In this silly example, this doesn't add much
1098value. However, if the condition is complex, this can make it a lot easier for
1099the reader to understand the code that queries for this predicate. Instead of
1100being faced with the in-line details of how we check to see if the BarList
1101contains a foo, we can trust the function name and continue reading with better
1102locality.
1103
1104The Low-Level Issues
1105--------------------
1106
1107Name Types, Functions, Variables, and Enumerators Properly
1108^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1109
1110Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1111enough how important it is to use *descriptive* names. Pick names that match
1112the semantics and role of the underlying entities, within reason. Avoid
1113abbreviations unless they are well known. After picking a good name, make sure
1114to use consistent capitalization for the name, as inconsistency requires clients
1115to either memorize the APIs or to look it up to find the exact spelling.
1116
1117In general, names should be in camel case (e.g. ``TextFileReader`` and
1118``isLValue()``). Different kinds of declarations have different rules:
1119
1120* **Type names** (including classes, structs, enums, typedefs, etc) should be
1121 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1122
1123* **Variable names** should be nouns (as they represent state). The name should
1124 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1125 ``Boats``).
1126
1127* **Function names** should be verb phrases (as they represent actions), and
1128 command-like function should be imperative. The name should be camel case,
1129 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1130
1131* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1132 follow the naming conventions for types. A common use for enums is as a
1133 discriminator for a union, or an indicator of a subclass. When an enum is
1134 used for something like this, it should have a ``Kind`` suffix
1135 (e.g. ``ValueKind``).
1136
1137* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1138 should start with an upper-case letter, just like types. Unless the
1139 enumerators are defined in their own small namespace or inside a class,
1140 enumerators should have a prefix corresponding to the enum declaration name.
1141 For example, ``enum ValueKind { ... };`` may contain enumerators like
1142 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1143 convenience constants are exempt from the requirement for a prefix. For
1144 instance:
1145
1146 .. code-block:: c++
1147
1148 enum {
1149 MaxSize = 42,
1150 Density = 12
1151 };
1152
1153As an exception, classes that mimic STL classes can have member names in STL's
1154style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001155``push_back()``, and ``empty()``). Classes that provide multiple
1156iterators should add a singular prefix to ``begin()`` and ``end()``
1157(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001158
1159Here are some examples of good and bad names:
1160
Meador Inge6a706af2012-06-20 23:57:00 +00001161.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001162
1163 class VehicleMaker {
1164 ...
1165 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1166 Factory<Tire> Factory; // Better.
1167 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1168 // kind of factories.
1169 };
1170
1171 Vehicle MakeVehicle(VehicleType Type) {
1172 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001173 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1174 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001175 ...
1176 }
1177
1178Assert Liberally
1179^^^^^^^^^^^^^^^^
1180
1181Use the "``assert``" macro to its fullest. Check all of your preconditions and
1182assumptions, you never know when a bug (not necessarily even yours) might be
1183caught early by an assertion, which reduces debugging time dramatically. The
1184"``<cassert>``" header file is probably already included by the header files you
1185are using, so it doesn't cost anything to use it.
1186
1187To further assist with debugging, make sure to put some kind of error message in
1188the assertion statement, which is printed if the assertion is tripped. This
1189helps the poor debugger make sense of why an assertion is being made and
1190enforced, and hopefully what to do about it. Here is one complete example:
1191
1192.. code-block:: c++
1193
Sean Silva7333a842012-11-17 23:25:33 +00001194 inline Value *getOperand(unsigned I) {
1195 assert(I < Operands.size() && "getOperand() out of range!");
1196 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001197 }
1198
1199Here are more examples:
1200
1201.. code-block:: c++
1202
Alp Tokerf907b892013-12-05 05:44:44 +00001203 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001204
1205 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1206
1207 assert(idx < getNumSuccessors() && "Successor # out of range!");
1208
1209 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1210
1211 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1212
1213You get the idea.
1214
Jordan Rose2962d952012-10-26 22:08:46 +00001215In the past, asserts were used to indicate a piece of code that should not be
1216reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001217
1218.. code-block:: c++
1219
Jordan Rose2962d952012-10-26 22:08:46 +00001220 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001221
Jordan Rose2962d952012-10-26 22:08:46 +00001222This has a few issues, the main one being that some compilers might not
1223understand the assertion, or warn about a missing return in builds where
1224assertions are compiled out.
1225
1226Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001227
1228.. code-block:: c++
1229
Jordan Rose2962d952012-10-26 22:08:46 +00001230 llvm_unreachable("Invalid radix for integer literal");
1231
1232When assertions are enabled, this will print the message if it's ever reached
1233and then exit the program. When assertions are disabled (i.e. in release
1234builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1235code for this branch. If the compiler does not support this, it will fall back
1236to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001237
1238Another issue is that values used only by assertions will produce an "unused
1239value" warning when assertions are disabled. For example, this code will warn:
1240
1241.. code-block:: c++
1242
1243 unsigned Size = V.size();
1244 assert(Size > 42 && "Vector smaller than it should be");
1245
1246 bool NewToSet = Myset.insert(Value);
1247 assert(NewToSet && "The value shouldn't be in the set yet");
1248
1249These are two interesting different cases. In the first case, the call to
1250``V.size()`` is only useful for the assert, and we don't want it executed when
1251assertions are disabled. Code like this should move the call into the assert
1252itself. In the second case, the side effects of the call must happen whether
1253the assert is enabled or not. In this case, the value should be cast to void to
1254disable the warning. To be specific, it is preferred to write the code like
1255this:
1256
1257.. code-block:: c++
1258
1259 assert(V.size() > 42 && "Vector smaller than it should be");
1260
1261 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1262 assert(NewToSet && "The value shouldn't be in the set yet");
1263
1264Do Not Use ``using namespace std``
1265^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1266
1267In LLVM, we prefer to explicitly prefix all identifiers from the standard
1268namespace with an "``std::``" prefix, rather than rely on "``using namespace
1269std;``".
1270
1271In header files, adding a ``'using namespace XXX'`` directive pollutes the
1272namespace of any source file that ``#include``\s the header. This is clearly a
1273bad thing.
1274
1275In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1276rule, but is still important. Basically, using explicit namespace prefixes
1277makes the code **clearer**, because it is immediately obvious what facilities
1278are being used and where they are coming from. And **more portable**, because
1279namespace clashes cannot occur between LLVM code and other namespaces. The
1280portability rule is important because different standard library implementations
1281expose different symbols (potentially ones they shouldn't), and future revisions
1282to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1283never use ``'using namespace std;'`` in LLVM.
1284
1285The exception to the general rule (i.e. it's not an exception for the ``std``
1286namespace) is for implementation files. For example, all of the code in the
1287LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1288ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1289llvm;'`` directive at the top, after the ``#include``\s. This reduces
1290indentation in the body of the file for source editors that indent based on
1291braces, and keeps the conceptual context cleaner. The general form of this rule
1292is that any ``.cpp`` file that implements code in any namespace may use that
1293namespace (and its parents'), but should not use any others.
1294
1295Provide a Virtual Method Anchor for Classes in Headers
1296^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1297
1298If a class is defined in a header file and has a vtable (either it has virtual
1299methods or it derives from classes with virtual methods), it must always have at
1300least one out-of-line virtual method in the class. Without this, the compiler
1301will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1302header, bloating ``.o`` file sizes and increasing link times.
1303
David Blaikie00bec9a2012-09-21 17:47:36 +00001304Don't use default labels in fully covered switches over enumerations
1305^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1306
1307``-Wswitch`` warns if a switch, without a default label, over an enumeration
1308does not cover every enumeration value. If you write a default label on a fully
1309covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1310when new elements are added to that enumeration. To help avoid adding these
1311kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1312off by default but turned on when building LLVM with a version of Clang that
1313supports the warning.
1314
1315A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001316GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001317if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001318that the enum expression may take any representable value, not just those of
1319individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1320the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001321
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001322Don't evaluate ``end()`` every time through a loop
1323^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1324
1325Because C++ doesn't have a standard "``foreach``" loop (though it can be
1326emulated with macros and may be coming in C++'0x) we end up writing a lot of
1327loops that manually iterate from begin to end on a variety of containers or
1328through other data structures. One common mistake is to write a loop in this
1329style:
1330
1331.. code-block:: c++
1332
1333 BasicBlock *BB = ...
1334 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1335 ... use I ...
1336
1337The problem with this construct is that it evaluates "``BB->end()``" every time
1338through the loop. Instead of writing the loop like this, we strongly prefer
1339loops to be written so that they evaluate it once before the loop starts. A
1340convenient way to do this is like so:
1341
1342.. code-block:: c++
1343
1344 BasicBlock *BB = ...
1345 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1346 ... use I ...
1347
1348The observant may quickly point out that these two loops may have different
1349semantics: if the container (a basic block in this case) is being mutated, then
1350"``BB->end()``" may change its value every time through the loop and the second
1351loop may not in fact be correct. If you actually do depend on this behavior,
1352please write the loop in the first form and add a comment indicating that you
1353did it intentionally.
1354
1355Why do we prefer the second form (when correct)? Writing the loop in the first
1356form has two problems. First it may be less efficient than evaluating it at the
1357start of the loop. In this case, the cost is probably minor --- a few extra
1358loads every time through the loop. However, if the base expression is more
1359complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001360expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001361really aren't cheap. By writing it in the second form consistently, you
1362eliminate the issue entirely and don't even have to think about it.
1363
1364The second (even bigger) issue is that writing the loop in the first form hints
1365to the reader that the loop is mutating the container (a fact that a comment
1366would handily confirm!). If you write the loop in the second form, it is
1367immediately obvious without even looking at the body of the loop that the
1368container isn't being modified, which makes it easier to read the code and
1369understand what it does.
1370
1371While the second form of the loop is a few extra keystrokes, we do strongly
1372prefer it.
1373
1374``#include <iostream>`` is Forbidden
1375^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1376
1377The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1378because many common implementations transparently inject a `static constructor`_
1379into every translation unit that includes it.
1380
1381Note that using the other stream headers (``<sstream>`` for example) is not
1382problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1383provides various APIs that are better performing for almost every use than
1384``std::ostream`` style APIs.
1385
1386.. note::
1387
1388 New code should always use `raw_ostream`_ for writing, or the
1389 ``llvm::MemoryBuffer`` API for reading files.
1390
1391.. _raw_ostream:
1392
1393Use ``raw_ostream``
1394^^^^^^^^^^^^^^^^^^^
1395
1396LLVM includes a lightweight, simple, and efficient stream implementation in
1397``llvm/Support/raw_ostream.h``, which provides all of the common features of
1398``std::ostream``. All new code should use ``raw_ostream`` instead of
1399``ostream``.
1400
1401Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1402declared as ``class raw_ostream``. Public headers should generally not include
1403the ``raw_ostream`` header, but use forward declarations and constant references
1404to ``raw_ostream`` instances.
1405
1406Avoid ``std::endl``
1407^^^^^^^^^^^^^^^^^^^
1408
1409The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1410the output stream specified. In addition to doing this, however, it also
1411flushes the output stream. In other words, these are equivalent:
1412
1413.. code-block:: c++
1414
1415 std::cout << std::endl;
1416 std::cout << '\n' << std::flush;
1417
1418Most of the time, you probably have no reason to flush the output stream, so
1419it's better to use a literal ``'\n'``.
1420
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001421Don't use ``inline`` when defining a function in a class definition
1422^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1423
1424A member function defined in a class definition is implicitly inline, so don't
1425put the ``inline`` keyword in this case.
1426
1427Don't:
1428
1429.. code-block:: c++
1430
1431 class Foo {
1432 public:
1433 inline void bar() {
1434 // ...
1435 }
1436 };
1437
1438Do:
1439
1440.. code-block:: c++
1441
1442 class Foo {
1443 public:
1444 void bar() {
1445 // ...
1446 }
1447 };
1448
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001449Microscopic Details
1450-------------------
1451
1452This section describes preferred low-level formatting guidelines along with
1453reasoning on why we prefer them.
1454
1455Spaces Before Parentheses
1456^^^^^^^^^^^^^^^^^^^^^^^^^
1457
1458We prefer to put a space before an open parenthesis only in control flow
1459statements, but not in normal function call expressions and function-like
1460macros. For example, this is good:
1461
1462.. code-block:: c++
1463
Sean Silva7333a842012-11-17 23:25:33 +00001464 if (X) ...
1465 for (I = 0; I != 100; ++I) ...
1466 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001467
1468 somefunc(42);
1469 assert(3 != 4 && "laws of math are failing me");
1470
Sean Silva7333a842012-11-17 23:25:33 +00001471 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001472
1473and this is bad:
1474
1475.. code-block:: c++
1476
Sean Silva7333a842012-11-17 23:25:33 +00001477 if(X) ...
1478 for(I = 0; I != 100; ++I) ...
1479 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001480
1481 somefunc (42);
1482 assert (3 != 4 && "laws of math are failing me");
1483
Sean Silva7333a842012-11-17 23:25:33 +00001484 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001485
1486The reason for doing this is not completely arbitrary. This style makes control
1487flow operators stand out more, and makes expressions flow better. The function
1488call operator binds very tightly as a postfix operator. Putting a space after a
1489function name (as in the last example) makes it appear that the code might bind
1490the arguments of the left-hand-side of a binary operator with the argument list
1491of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001492misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001493
1494.. code-block:: c++
1495
Sean Silva7333a842012-11-17 23:25:33 +00001496 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001497
1498when skimming through the code. By avoiding a space in a function, we avoid
1499this misinterpretation.
1500
1501Prefer Preincrement
1502^^^^^^^^^^^^^^^^^^^
1503
1504Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1505(``X++``) and could very well be a lot faster than it. Use preincrementation
1506whenever possible.
1507
1508The semantics of postincrement include making a copy of the value being
1509incremented, returning it, and then preincrementing the "work value". For
1510primitive types, this isn't a big deal. But for iterators, it can be a huge
1511issue (for example, some iterators contains stack and set objects in them...
1512copying an iterator could invoke the copy ctor's of these as well). In general,
1513get in the habit of always using preincrement, and you won't have a problem.
1514
1515
1516Namespace Indentation
1517^^^^^^^^^^^^^^^^^^^^^
1518
1519In general, we strive to reduce indentation wherever possible. This is useful
1520because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001521also because it makes it easier to understand the code. To facilitate this and
1522avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1523helps readability, feel free to add a comment indicating what namespace is
1524being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001525
1526.. code-block:: c++
1527
1528 namespace llvm {
1529 namespace knowledge {
1530
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001531 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001532 /// understanding of and contains the data associated with it.
1533 class Grokable {
1534 ...
1535 public:
1536 explicit Grokable() { ... }
1537 virtual ~Grokable() = 0;
1538
1539 ...
1540
1541 };
1542
1543 } // end namespace knowledge
1544 } // end namespace llvm
1545
Chandler Carruth36dc5192014-01-20 10:15:32 +00001546
1547Feel free to skip the closing comment when the namespace being closed is
1548obvious for any reason. For example, the outer-most namespace in a header file
1549is rarely a source of confusion. But namespaces both anonymous and named in
1550source files that are being closed half way through the file probably could use
1551clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001552
1553.. _static:
1554
1555Anonymous Namespaces
1556^^^^^^^^^^^^^^^^^^^^
1557
1558After talking about namespaces in general, you may be wondering about anonymous
1559namespaces in particular. Anonymous namespaces are a great language feature
1560that tells the C++ compiler that the contents of the namespace are only visible
1561within the current translation unit, allowing more aggressive optimization and
1562eliminating the possibility of symbol name collisions. Anonymous namespaces are
1563to C++ as "static" is to C functions and global variables. While "``static``"
1564is available in C++, anonymous namespaces are more general: they can make entire
1565classes private to a file.
1566
1567The problem with anonymous namespaces is that they naturally want to encourage
1568indentation of their body, and they reduce locality of reference: if you see a
1569random function definition in a C++ file, it is easy to see if it is marked
1570static, but seeing if it is in an anonymous namespace requires scanning a big
1571chunk of the file.
1572
1573Because of this, we have a simple guideline: make anonymous namespaces as small
1574as possible, and only use them for class declarations. For example, this is
1575good:
1576
1577.. code-block:: c++
1578
1579 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001580 class StringSort {
1581 ...
1582 public:
1583 StringSort(...)
1584 bool operator<(const char *RHS) const;
1585 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001586 } // end anonymous namespace
1587
Andrew Trickfc9420c2012-09-20 02:01:06 +00001588 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001589 ...
1590 }
1591
1592 bool StringSort::operator<(const char *RHS) const {
1593 ...
1594 }
1595
1596This is bad:
1597
1598.. code-block:: c++
1599
1600 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001601
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001602 class StringSort {
1603 ...
1604 public:
1605 StringSort(...)
1606 bool operator<(const char *RHS) const;
1607 };
1608
Andrew Trickfc9420c2012-09-20 02:01:06 +00001609 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001610 ...
1611 }
1612
1613 bool StringSort::operator<(const char *RHS) const {
1614 ...
1615 }
1616
1617 } // end anonymous namespace
1618
Andrew Trickfc9420c2012-09-20 02:01:06 +00001619This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001620of a large C++ file, that you have no immediate way to tell if it is local to
1621the file. When it is marked static explicitly, this is immediately obvious.
1622Also, there is no reason to enclose the definition of "``operator<``" in the
1623namespace just because it was declared there.
1624
1625See Also
1626========
1627
Joel Jones7818be42013-01-21 23:20:47 +00001628A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001629Two particularly important books for our work are:
1630
1631#. `Effective C++
1632 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1633 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1634 "Effective STL" by the same author.
1635
1636#. `Large-Scale C++ Software Design
1637 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1638 by John Lakos
1639
1640If you get some free time, and you haven't read them: do so, you might learn
1641something.