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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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8 http://www.apache.org/licenses/LICENSE-2.0
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10 Unless required by applicable law or agreed to in writing, software
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
David Mohs9999f3f2012-02-29 22:37:02 -050027# Choosing a Branch #
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070028
David Mohs9999f3f2012-02-29 22:37:02 -050029Some of the requirements for your build environment are determined by which
30version of the source code you plan to compile. See
31[Build Numbers](build-numbers.html) for a full listing of branches you may
32choose from. You may also choose to download and build the latest source code
33(called "master"), in which case you will simply omit the branch specification
34when you initialize the repository.
35
36Once you have selected a branch, follow the appropriate instructions below to
37set up your build environment.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070038
39# Setting up a Linux build environment #
40
David Mohs9999f3f2012-02-29 22:37:02 -050041These instructions apply to all branches, including master.
42
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070043The Android build is routinely tested in house on recent versions of
44Ubuntu LTS (10.04), but most distributions should have the required
45build tools available. Reports of successes or failures on other
46distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047
Jean-Baptiste Queru01486fb2012-05-17 11:35:15 -070048For Gingerbread (2.3.x) and newer versions, including the master
49branch, a 64-bit environment is required. Older versions can be
50compiled on 32-bit systems.
51
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070052*Note: It is also possible to build Android in a virtual machine.
53If you are running Linux in a virtual machine, you will need at
54least 16GB of RAM/swap and 30GB or more of disk space in order to
55build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070056
57In general you will need:
58
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080059 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060
Conley Owens8bb9cf32011-12-22 15:18:05 -080061 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
62
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070063 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
64
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070065 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070066
67Detailed instructions for Ubuntu 10.04+ follow.
68
69## Installing the JDK ##
70
71The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
72
73Java 6: for Gingerbread and newer
74
75 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070076 $ sudo apt-get update
77 $ sudo apt-get install sun-java6-jdk
78
79Java 5: for Froyo and older
80
Conley Owensa38f5682011-08-12 14:12:41 -070081 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
82 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070083 $ sudo apt-get update
84 $ sudo apt-get install sun-java5-jdk
85
Yegor Yefremovc2680b72012-02-10 23:43:20 +010086*Note: The `lunch` command in the build step will ensure that the Sun JDK is
87used instead of any previously installed JDK.*
88
Conley Owenseef00042012-01-03 13:21:37 -080089## Installing required packages (Ubuntu 10.04 -- 11.10) ##
90
Conley Owens18dea522012-03-27 10:10:30 -070091You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
92Building using a newer version of Ubuntu is currently only experimentally
93supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070094
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070095 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
96 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
97 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070098 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080099 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700100
Conley Owens49e1d832011-11-21 09:06:56 -0800101On Ubuntu 10.10:
102
103 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
104
105On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -0800106
Conley Owens91714362012-01-09 09:10:34 -0800107 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -0800108
Conley Owenseef00042012-01-03 13:21:37 -0800109## Installing required packages (Ubuntu 12.04) ##
110
111Building on Ubuntu 12.04 is currently only experimentally supported and is not
112guaranteed to work on branches other than master.
113
114 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
115 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
116 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
117 g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
Conley Owensd6b33602012-05-03 12:06:40 -0700118 libxml2-utils xsltproc zlib1g-dev:i386 libxext-dev:i386
Conley Owenseef00042012-01-03 13:21:37 -0800119
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700120## Configuring USB Access ##
121
122Under GNU/linux systems (and specifically under Ubuntu systems),
123regular users can't directly access USB devices by default. The
124system needs to be configured to allow such access.
125
126The recommended approach is to create a file
127`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
Jean-Baptiste Queru723b0582012-05-17 11:28:58 -0700128the following lines in it. `<username>` must be replaced by the
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700129actual username of the user who is authorized to access the phones
130over USB.
131
132 # adb protocol on passion (Nexus One)
133 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
134 # fastboot protocol on passion (Nexus One)
135 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700136 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700137 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700138 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700139 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700140 # adb protocol on stingray/wingray (Xoom)
141 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
142 # fastboot protocol on stingray/wingray (Xoom)
143 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800144 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700145 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800146 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700147 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800148 # adb protocol on panda (PandaBoard)
149 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
150 # fastboot protocol on panda (PandaBoard)
151 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800152 # usbboot protocol on panda (PandaBoard)
Jean-Baptiste Querub4b7eb42012-05-09 10:09:10 -0700153 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="<username>"
154 # usbboot protocol on panda (PandaBoard ES)
Conley Owens8b4db152012-02-13 13:52:49 -0800155 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700156
157Those new rules take effect the next time a device is plugged in.
158It might therefore be necessary to unplug the device and plug it
159back into the computer.
160
161This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
162Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
163variants of GNU/linux might require different configurations.
164
Conley Owens34e98122011-12-09 16:11:30 -0800165<a name="ccache"></a>
166## Setting up ccache ##
167
168You can optionally tell the build to use the ccache compilation tool.
169Ccache acts as a compiler cache that can be used to speed-up rebuilds.
170This works very well if you do "make clean" often, or if you frequently
171switch between different build products.
172
173Put the following in your .bashrc or equivalent.
174
175 export USE_CCACHE=1
176
177By default the cache will be stored in ~/.ccache.
178If your home directory is on NFS or some other non-local filesystem,
179you will want to specify the directory in your .bashrc as well.
180
181 export CCACHE_DIR=<path-to-your-cache-directory>
182
183The suggested cache size is 50-100GB.
184You will need to run the following command once you have downloaded
185the source code.
186
187 prebuilt/linux-x86/ccache/ccache -M 50G
188
189This setting is stored in the CCACHE_DIR and is persistent.
190
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700191## Using a separate output directory ##
192
193By default, the output of each build is stored in the out/
194subdirectory of the matching source tree.
195
196On some machines with multiple storage devices, builds are
197faster when storing the source files and the output on
198separate volumes. For additional performance, the output
199can be stored on a filesystem optimized for speed instead
200of crash robustness, since all files can be re-generated
201in case of filesystem corruption.
202
203To set this up, export the `OUT_DIR_COMMON_BASE` variable
204to point to the location where your output directories
205will be stored.
206
207 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
208
209The output directory for each separate source tree will be
210named after the directory holding the source tree.
211
212For instance, if you have source trees as `/source/master1`
213and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
214`/output`, the output directories will be `/output/master1`
215and `/output/master2`.
216
217It's important in that case to not have multiple source
218trees stored in directories that have the same name,
219as those would end up sharing an output directory, with
220unpredictable results.
221
222This is only supported on branches newer than 4.0.x
223(IceCreamSandwich).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700224
225# Setting up a Mac OS X build environment #
226
David Mohs9999f3f2012-02-29 22:37:02 -0500227In a default installation, OS X runs on a case-preserving but case-insensitive
228filesystem. This type of filesystem is not supported by git and will cause some
229git commands (such as "git status") to behave abnormally. Because of this, we
230recommend that you always work with the AOSP source files on a case-sensitive
231filesystem. This can be done fairly easily using a disk image, discussed below.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700232
David Mohs9999f3f2012-02-29 22:37:02 -0500233Once the proper filesystem is available, building the master branch in a modern
234OS X environment is very straightforward. Earlier branches, including ICS,
235require some additional tools and SDKs.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700236
David Mohs9999f3f2012-02-29 22:37:02 -0500237### Creating a case-sensitive disk image ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700238
David Mohs9999f3f2012-02-29 22:37:02 -0500239You can create a case-sensitive filesystem within your existing OS X environment
240using a disk image. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700241Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700242complete the build, larger numbers are more future-proof. Using sparse images
243saves space while allowing to grow later as the need arises. Be sure to select
244"case sensitive, journaled" as the volume format.
245
246You can also create it from a shell with the following command:
247
248 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700249
Conley Owensb0863242011-11-10 15:24:49 -0800250This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700251
252 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700253 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700254
255Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
256
David Mohs9999f3f2012-02-29 22:37:02 -0500257## Master branch ##
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700258
David Mohs9999f3f2012-02-29 22:37:02 -0500259To build the latest source in a Mac OS environment, you will need an Intel/x86
260machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2614.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
262install automatically when you attempt to build the source.
263
264The remaining sections for Mac OS X only apply to those who wish to build
265earlier branches.
266
267## Branch 4.0.x and all earlier branches ##
268
269To build android-4.0.x and earlier branches in a Mac OS environment, you need an
270Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
271will need the MacOS 10.5 SDK.
272
273### Installing required packages ###
274
275- Install Xcode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700276We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700277Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700278If you are not already registered as an Apple developer, you will have to
279create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700280
281- Install MacPorts from [macports.org](http://www.macports.org/install.php).
282
283 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
284
285 export PATH=/opt/local/bin:$PATH
286
287 *to your `~/.bash_profile`.*
288
289- Get make, git, and GPG packages from MacPorts:
290
291 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
292
293 If using Mac OS 10.4, also install bison:
294
295 $ POSIXLY_CORRECT=1 sudo port install bison
296
David Mohs9999f3f2012-02-29 22:37:02 -0500297### Reverting from make 3.82 ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700298
Conley Owensfc3d3c12012-03-12 12:03:25 -0700299For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700300
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700301- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700302
303 file:///Users/Shared/dports
304
305 above the rsync line. Then create this directory:
306
307 $ mkdir /Users/Shared/dports
308
309- In the new `dports` directory, run
310
311 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
312
313- Create a port index for your new local repository:
314
315 $ portindex /Users/Shared/dports
316
317- Finally, install the old version of gmake with
318
319 $ sudo port install gmake @3.81
320
David Mohs9999f3f2012-02-29 22:37:02 -0500321### Setting a file descriptor limit ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700322
323On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
324
325To increase the cap, add the following lines to your `~/.bash_profile`:
326
327 # set the number of open files to be 1024
328 ulimit -S -n 1024
329
330# Next: Download the source #
331
332Your build environment is good to go! Proceed to [downloading the source](downloading.html)....