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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill4c19a8a2017-07-24 11:46:06 -040078void GetPixelOutputLayoutFromFramebuffer(const gl::Context *context,
79 const gl::Framebuffer *framebuffer,
80 std::vector<GLenum> *signature)
81{
82 signature->clear();
83
84 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
85 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
86
87 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
88 {
89 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
90
91 if (colorbuffer)
92 {
93 signature->push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
94 : colorbuffer->getBinding());
95 }
96 else
97 {
98 signature->push_back(GL_NONE);
99 }
100 }
Brandon Joneseb994362014-09-24 10:27:28 -0700101}
102
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700103bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
104{
105 return var.isRowMajorLayout;
106}
107
108bool IsRowMajorLayout(const sh::ShaderVariable &var)
109{
110 return false;
111}
112
Jamie Madill62d31cb2015-09-11 13:25:51 -0400113template <typename VarT>
114void GetUniformBlockInfo(const std::vector<VarT> &fields,
115 const std::string &prefix,
116 sh::BlockLayoutEncoder *encoder,
117 bool inRowMajorLayout,
118 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
119{
120 for (const VarT &field : fields)
121 {
122 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
123
124 if (field.isStruct())
125 {
126 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
127
128 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
129 {
130 encoder->enterAggregateType();
131
132 const std::string uniformElementName =
133 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
134 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
135 blockInfoOut);
136
137 encoder->exitAggregateType();
138 }
139 }
140 else
141 {
142 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
143 (*blockInfoOut)[fieldName] =
144 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
145 }
146 }
147}
148
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800149template <typename T, int cols, int rows>
150bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400151{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800152 constexpr int targetWidth = 4;
153 constexpr int targetHeight = rows;
154 constexpr int srcWidth = rows;
155 constexpr int srcHeight = cols;
156
157 constexpr int copyWidth = std::min(targetHeight, srcWidth);
158 constexpr int copyHeight = std::min(targetWidth, srcHeight);
159
160 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400161
162 for (int x = 0; x < copyWidth; x++)
163 {
164 for (int y = 0; y < copyHeight; y++)
165 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800166 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400167 }
168 }
169
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800170 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
171 {
172 return false;
173 }
174
175 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
176 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400177}
178
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800179template <typename T, int cols, int rows>
180bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400181{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800182 constexpr int targetWidth = 4;
183 constexpr int targetHeight = rows;
184 constexpr int srcWidth = cols;
185 constexpr int srcHeight = rows;
186
187 constexpr int copyWidth = std::min(targetWidth, srcWidth);
188 constexpr int copyHeight = std::min(targetHeight, srcHeight);
189
190 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400191
192 for (int y = 0; y < copyHeight; y++)
193 {
194 for (int x = 0; x < copyWidth; x++)
195 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800196 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400197 }
198 }
199
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800200 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
201 {
202 return false;
203 }
204
205 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
206 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400207}
208
Jamie Madill4e31ad52015-10-29 10:32:57 -0400209gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
210{
211 switch (drawMode)
212 {
213 // Uses the point sprite geometry shader.
214 case GL_POINTS:
215 return gl::PRIMITIVE_POINTS;
216
217 // All line drawing uses the same geometry shader.
218 case GL_LINES:
219 case GL_LINE_STRIP:
220 case GL_LINE_LOOP:
221 return gl::PRIMITIVE_LINES;
222
223 // The triangle fan primitive is emulated with strips in D3D11.
224 case GL_TRIANGLES:
225 case GL_TRIANGLE_FAN:
226 return gl::PRIMITIVE_TRIANGLES;
227
228 // Special case for triangle strips.
229 case GL_TRIANGLE_STRIP:
230 return gl::PRIMITIVE_TRIANGLE_STRIP;
231
232 default:
233 UNREACHABLE();
234 return gl::PRIMITIVE_TYPE_MAX;
235 }
236}
237
Jamie Madill192745a2016-12-22 15:58:21 -0500238bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
239{
240 // Note: this assumes nested structs can only be packed with one interpolation.
241 for (const auto &varying : varyings)
242 {
243 if (varying.interpolation == sh::INTERPOLATION_FLAT)
244 {
245 return true;
246 }
247 }
248
249 return false;
250}
251
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400252// Helper method to de-tranpose a matrix uniform for an API query.
253void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
254{
255 for (GLint col = 0; col < columns; ++col)
256 {
257 for (GLint row = 0; row < rows; ++row)
258 {
259 GLfloat *outptr = dataOut + ((col * rows) + row);
260 const GLfloat *inptr = source + ((row * 4) + col);
261 *outptr = *inptr;
262 }
263 }
264}
265
266template <typename NonFloatT>
267void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
268{
269 UNREACHABLE();
270}
271
Jamie Madillada9ecc2015-08-17 12:53:37 -0400272} // anonymous namespace
273
Jamie Madill28afae52015-11-09 15:07:57 -0500274// D3DUniform Implementation
275
Jamie Madill62d31cb2015-09-11 13:25:51 -0400276D3DUniform::D3DUniform(GLenum typeIn,
277 const std::string &nameIn,
278 unsigned int arraySizeIn,
279 bool defaultBlock)
280 : type(typeIn),
281 name(nameIn),
282 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283 vsData(nullptr),
284 psData(nullptr),
285 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400286 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400287 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800288 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400289 registerCount(0),
290 registerElement(0)
291{
292 // We use data storage for default block uniforms to cache values that are sent to D3D during
293 // rendering
294 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
295 if (defaultBlock)
296 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400297 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 registerCount = gl::VariableRowCount(type) * elementCount();
299 }
300}
301
302D3DUniform::~D3DUniform()
303{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400304}
305
306const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
307{
308 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
309
310 if (isSampler())
311 {
312 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
313 }
314
315 return firstNonNullData() +
316 (elementIndex > 0 ? (gl::VariableInternalSize(type) * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400317}
318
319bool D3DUniform::isSampler() const
320{
321 return gl::IsSamplerType(type);
322}
323
324bool D3DUniform::isReferencedByVertexShader() const
325{
326 return vsRegisterIndex != GL_INVALID_INDEX;
327}
328
329bool D3DUniform::isReferencedByFragmentShader() const
330{
331 return psRegisterIndex != GL_INVALID_INDEX;
332}
333
Xinghua Caob1239382016-12-13 15:07:05 +0800334bool D3DUniform::isReferencedByComputeShader() const
335{
336 return csRegisterIndex != GL_INVALID_INDEX;
337}
338
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400339const uint8_t *D3DUniform::firstNonNullData() const
340{
341 ASSERT(vsData || psData || csData || !mSamplerData.empty());
342
343 if (!mSamplerData.empty())
344 {
345 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
346 }
347
348 return vsData ? vsData : (psData ? psData : csData);
349}
350
Jamie Madill28afae52015-11-09 15:07:57 -0500351// D3DVarying Implementation
352
Jamie Madill9fc36822015-11-18 13:08:07 -0500353D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500354{
355}
356
Jamie Madill9fc36822015-11-18 13:08:07 -0500357D3DVarying::D3DVarying(const std::string &semanticNameIn,
358 unsigned int semanticIndexIn,
359 unsigned int componentCountIn,
360 unsigned int outputSlotIn)
361 : semanticName(semanticNameIn),
362 semanticIndex(semanticIndexIn),
363 componentCount(componentCountIn),
364 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500365{
366}
367
Jamie Madille39a3f02015-11-17 20:42:15 -0500368// ProgramD3DMetadata Implementation
369
Jamie Madillc9bde922016-07-24 17:58:50 -0400370ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500371 const ShaderD3D *vertexShader,
372 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400373 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
374 mShaderModelSuffix(renderer->getShaderModelSuffix()),
375 mUsesInstancedPointSpriteEmulation(
376 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
377 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300378 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
379 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300380 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500381 mVertexShader(vertexShader),
382 mFragmentShader(fragmentShader)
383{
384}
385
386int ProgramD3DMetadata::getRendererMajorShaderModel() const
387{
388 return mRendererMajorShaderModel;
389}
390
Jamie Madill9082b982016-04-27 15:21:51 -0400391bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500392{
Corentin Wallezc084de12017-06-05 14:28:52 -0700393 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
394 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500395}
396
Jamie Madill48ef11b2016-04-27 15:21:52 -0400397bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500398{
Jamie Madill63286672015-11-24 13:00:08 -0500399 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500400}
401
402bool ProgramD3DMetadata::usesPointCoord() const
403{
404 return mFragmentShader->usesPointCoord();
405}
406
407bool ProgramD3DMetadata::usesFragCoord() const
408{
409 return mFragmentShader->usesFragCoord();
410}
411
412bool ProgramD3DMetadata::usesPointSize() const
413{
414 return mVertexShader->usesPointSize();
415}
416
417bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
418{
Jamie Madillc9bde922016-07-24 17:58:50 -0400419 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
420 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500421}
422
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800423bool ProgramD3DMetadata::usesViewScale() const
424{
425 return mUsesViewScale;
426}
427
Martin Radev41ac68e2017-06-06 12:16:58 +0300428bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
429{
430 return mHasANGLEMultiviewEnabled;
431}
432
433bool ProgramD3DMetadata::usesViewID() const
434{
435 return mUsesViewID;
436}
437
Martin Radevc1d4e552017-08-21 12:01:10 +0300438bool ProgramD3DMetadata::canSelectViewInVertexShader() const
439{
440 return mCanSelectViewInVertexShader;
441}
442
Jamie Madille39a3f02015-11-17 20:42:15 -0500443bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
444{
Jamie Madillc9bde922016-07-24 17:58:50 -0400445 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500446 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400447 // Even with a geometry shader, the app can render triangles or lines and reference
448 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
449 // simplicity, we always add this to the vertex shader when the fragment shader
450 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500451 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
452 usesInsertedPointCoordValue();
453}
454
455bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
456{
457 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
458 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
459 // the vertex shader in this case. This saves us 1 output vector.
460 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
461}
462
463bool ProgramD3DMetadata::usesSystemValuePointSize() const
464{
465 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
466}
467
468bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
469{
470 return mFragmentShader->usesMultipleRenderTargets();
471}
472
473GLint ProgramD3DMetadata::getMajorShaderVersion() const
474{
475 return mVertexShader->getData().getShaderVersion();
476}
477
478const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
479{
480 return mFragmentShader;
481}
482
Jamie Madill28afae52015-11-09 15:07:57 -0500483// ProgramD3D Implementation
484
Jamie Madilld3dfda22015-07-06 08:28:49 -0400485ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
486 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500487 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400488 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700489{
Brandon Joneseb994362014-09-24 10:27:28 -0700490}
491
492ProgramD3D::VertexExecutable::~VertexExecutable()
493{
494 SafeDelete(mShaderExecutable);
495}
496
Jamie Madilld3dfda22015-07-06 08:28:49 -0400497// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500498ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
499 GLenum type)
500{
501 switch (type)
502 {
503 case GL_INT:
504 return HLSLAttribType::SIGNED_INT;
505 case GL_UNSIGNED_INT:
506 return HLSLAttribType::UNSIGNED_INT;
507 case GL_SIGNED_NORMALIZED:
508 case GL_UNSIGNED_NORMALIZED:
509 case GL_FLOAT:
510 return HLSLAttribType::FLOAT;
511 default:
512 UNREACHABLE();
513 return HLSLAttribType::FLOAT;
514 }
515}
516
517// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400518void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
519 const gl::InputLayout &inputLayout,
520 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700521{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400523
524 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700525 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400526 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500527 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
528 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400529
Jamie Madillbdec2f42016-03-02 16:35:32 -0500530 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
531 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
532 continue;
533
534 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
535 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700536 }
Brandon Joneseb994362014-09-24 10:27:28 -0700537}
538
Jamie Madilld3dfda22015-07-06 08:28:49 -0400539bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
540{
Jamie Madillbd136f92015-08-10 14:51:37 -0400541 size_t limit = std::max(mSignature.size(), signature.size());
542 for (size_t index = 0; index < limit; ++index)
543 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500544 // treat undefined indexes as FLOAT
545 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
546 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400547 if (a != b)
548 return false;
549 }
550
551 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400552}
553
554ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
555 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400556 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700557{
558}
559
560ProgramD3D::PixelExecutable::~PixelExecutable()
561{
562 SafeDelete(mShaderExecutable);
563}
564
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700565ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
566{
567}
568
Geoff Lang7dd2e102014-11-10 15:19:26 -0500569unsigned int ProgramD3D::mCurrentSerial = 1;
570
Jamie Madill48ef11b2016-04-27 15:21:52 -0400571ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
572 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700573 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800574 mDynamicHLSL(nullptr),
575 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
576 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700577 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400578 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800579 mVertexUniformStorage(nullptr),
580 mFragmentUniformStorage(nullptr),
581 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700582 mUsedVertexSamplerRange(0),
583 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800584 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700585 mDirtySamplerMapping(true),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400586 mSerial(issueSerial()),
587 mUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700588{
Brandon Joneseb994362014-09-24 10:27:28 -0700589 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700590}
591
592ProgramD3D::~ProgramD3D()
593{
594 reset();
595 SafeDelete(mDynamicHLSL);
596}
597
Brandon Jones44151a92014-09-10 11:32:25 -0700598bool ProgramD3D::usesPointSpriteEmulation() const
599{
600 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
601}
602
Martin Radev41ac68e2017-06-06 12:16:58 +0300603bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
604{
605 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
606}
607
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400608bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700609{
Martin Radevc1d4e552017-08-21 12:01:10 +0300610 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300611 {
612 return true;
613 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400614 if (drawMode != GL_POINTS)
615 {
616 return mUsesFlatInterpolation;
617 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300618 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800619}
620
621bool ProgramD3D::usesInstancedPointSpriteEmulation() const
622{
623 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700624}
625
Jamie Madill334d6152015-10-22 14:00:28 -0400626GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
627 unsigned int samplerIndex,
628 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700629{
630 GLint logicalTextureUnit = -1;
631
632 switch (type)
633 {
Jamie Madill334d6152015-10-22 14:00:28 -0400634 case gl::SAMPLER_PIXEL:
635 ASSERT(samplerIndex < caps.maxTextureImageUnits);
636 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
637 {
638 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
639 }
640 break;
641 case gl::SAMPLER_VERTEX:
642 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
643 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
644 {
645 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
646 }
647 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800648 case gl::SAMPLER_COMPUTE:
649 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
650 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
651 {
652 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
653 }
654 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400655 default:
656 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700657 }
658
Jamie Madill334d6152015-10-22 14:00:28 -0400659 if (logicalTextureUnit >= 0 &&
660 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 {
662 return logicalTextureUnit;
663 }
664
665 return -1;
666}
667
668// Returns the texture type for a given Direct3D 9 sampler type and
669// index (0-15 for the pixel shader and 0-3 for the vertex shader).
670GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
671{
672 switch (type)
673 {
Jamie Madill334d6152015-10-22 14:00:28 -0400674 case gl::SAMPLER_PIXEL:
675 ASSERT(samplerIndex < mSamplersPS.size());
676 ASSERT(mSamplersPS[samplerIndex].active);
677 return mSamplersPS[samplerIndex].textureType;
678 case gl::SAMPLER_VERTEX:
679 ASSERT(samplerIndex < mSamplersVS.size());
680 ASSERT(mSamplersVS[samplerIndex].active);
681 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800682 case gl::SAMPLER_COMPUTE:
683 ASSERT(samplerIndex < mSamplersCS.size());
684 ASSERT(mSamplersCS[samplerIndex].active);
685 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400686 default:
687 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688 }
689
690 return GL_TEXTURE_2D;
691}
692
Olli Etuaho618bebc2016-01-15 16:40:00 +0200693GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694{
695 switch (type)
696 {
Jamie Madill334d6152015-10-22 14:00:28 -0400697 case gl::SAMPLER_PIXEL:
698 return mUsedPixelSamplerRange;
699 case gl::SAMPLER_VERTEX:
700 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800701 case gl::SAMPLER_COMPUTE:
702 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400703 default:
704 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200705 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700706 }
707}
708
709void ProgramD3D::updateSamplerMapping()
710{
711 if (!mDirtySamplerMapping)
712 {
713 return;
714 }
715
716 mDirtySamplerMapping = false;
717
718 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400719 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700720 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400721 if (!d3dUniform->isSampler())
722 continue;
723
724 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400725
726 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700727 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400728 unsigned int firstIndex = d3dUniform->psRegisterIndex;
729
730 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700731 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400732 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700733
Jamie Madill62d31cb2015-09-11 13:25:51 -0400734 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700735 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400736 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400737 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700738 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400739 }
740 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700741
Jamie Madill62d31cb2015-09-11 13:25:51 -0400742 if (d3dUniform->isReferencedByVertexShader())
743 {
744 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
745
746 for (int i = 0; i < count; i++)
747 {
748 unsigned int samplerIndex = firstIndex + i;
749
750 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700751 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400752 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400753 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700754 }
755 }
756 }
Xinghua Caob1239382016-12-13 15:07:05 +0800757
758 if (d3dUniform->isReferencedByComputeShader())
759 {
760 unsigned int firstIndex = d3dUniform->csRegisterIndex;
761
762 for (int i = 0; i < count; i++)
763 {
764 unsigned int samplerIndex = firstIndex + i;
765
766 if (samplerIndex < mSamplersCS.size())
767 {
768 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400769 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800770 }
771 }
772 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 }
774}
775
Jamie Madill9cf9e872017-06-05 12:59:25 -0400776gl::LinkResult ProgramD3D::load(const gl::Context *context,
777 gl::InfoLog &infoLog,
778 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700779{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500780 // TODO(jmadill): Use Renderer from contextImpl.
781
Jamie Madill62d31cb2015-09-11 13:25:51 -0400782 reset();
783
Jamie Madill334d6152015-10-22 14:00:28 -0400784 DeviceIdentifier binaryDeviceIdentifier = {0};
785 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
786 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700787
788 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
789 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
790 {
791 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500792 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700793 }
794
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500795 int compileFlags = stream->readInt<int>();
796 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
797 {
Jamie Madillf6113162015-05-07 11:49:21 -0400798 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500799 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500800 }
801
Jamie Madill8047c0d2016-03-07 13:02:12 -0500802 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400803 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500804 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400805 }
806
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700807 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
808 for (unsigned int i = 0; i < psSamplerCount; ++i)
809 {
810 Sampler sampler;
811 stream->readBool(&sampler.active);
812 stream->readInt(&sampler.logicalTextureUnit);
813 stream->readInt(&sampler.textureType);
814 mSamplersPS.push_back(sampler);
815 }
816 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
817 for (unsigned int i = 0; i < vsSamplerCount; ++i)
818 {
819 Sampler sampler;
820 stream->readBool(&sampler.active);
821 stream->readInt(&sampler.logicalTextureUnit);
822 stream->readInt(&sampler.textureType);
823 mSamplersVS.push_back(sampler);
824 }
825
Xinghua Caob1239382016-12-13 15:07:05 +0800826 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
827 for (unsigned int i = 0; i < csSamplerCount; ++i)
828 {
829 Sampler sampler;
830 stream->readBool(&sampler.active);
831 stream->readInt(&sampler.logicalTextureUnit);
832 stream->readInt(&sampler.textureType);
833 mSamplersCS.push_back(sampler);
834 }
835
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700836 stream->readInt(&mUsedVertexSamplerRange);
837 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800838 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700839
840 const unsigned int uniformCount = stream->readInt<unsigned int>();
841 if (stream->error())
842 {
Jamie Madillf6113162015-05-07 11:49:21 -0400843 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500844 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700845 }
846
Jamie Madill48ef11b2016-04-27 15:21:52 -0400847 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400848 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700849 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
850 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400851 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700852
Jamie Madill62d31cb2015-09-11 13:25:51 -0400853 D3DUniform *d3dUniform =
854 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
855 linkedUniform.isInDefaultBlock());
856 stream->readInt(&d3dUniform->psRegisterIndex);
857 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800858 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400859 stream->readInt(&d3dUniform->registerCount);
860 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700861
Jamie Madill62d31cb2015-09-11 13:25:51 -0400862 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700863 }
864
Jamie Madill4a3c2342015-10-08 12:58:45 -0400865 const unsigned int blockCount = stream->readInt<unsigned int>();
866 if (stream->error())
867 {
868 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500869 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400870 }
871
872 ASSERT(mD3DUniformBlocks.empty());
873 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
874 {
875 D3DUniformBlock uniformBlock;
876 stream->readInt(&uniformBlock.psRegisterIndex);
877 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800878 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400879 mD3DUniformBlocks.push_back(uniformBlock);
880 }
881
Jamie Madill9fc36822015-11-18 13:08:07 -0500882 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
883 mStreamOutVaryings.resize(streamOutVaryingCount);
884 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700885 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500886 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700887
Jamie Madill28afae52015-11-09 15:07:57 -0500888 stream->readString(&varying->semanticName);
889 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500890 stream->readInt(&varying->componentCount);
891 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700892 }
893
Brandon Jones22502d52014-08-29 16:58:36 -0700894 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400895 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500896 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700897 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400898 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500899 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700900 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300901 stream->readBool(&mHasANGLEMultiviewEnabled);
902 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700903 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400904 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700905
906 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
907 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400908 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
909 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700910 {
911 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
912 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
913 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
914 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
915 }
916
Jamie Madill4e31ad52015-10-29 10:32:57 -0400917 stream->readString(&mGeometryShaderPreamble);
918
Jamie Madill334d6152015-10-22 14:00:28 -0400919 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700920
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
922
Brandon Joneseb994362014-09-24 10:27:28 -0700923 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400924 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
925 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700926 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400927 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400928 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700929
Jamie Madilld3dfda22015-07-06 08:28:49 -0400930 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700931 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400932 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700933 }
934
Jamie Madill334d6152015-10-22 14:00:28 -0400935 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700936 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400937
Jamie Madillada9ecc2015-08-17 12:53:37 -0400938 ShaderExecutableD3D *shaderExecutable = nullptr;
939
Jamie Madillb0a838b2016-11-13 20:02:12 -0500940 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
941 mStreamOutVaryings, separateAttribs,
942 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400943
Brandon Joneseb994362014-09-24 10:27:28 -0700944 if (!shaderExecutable)
945 {
Jamie Madillf6113162015-05-07 11:49:21 -0400946 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500947 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700948 }
949
950 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400951 VertexExecutable::Signature signature;
952 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700953
954 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800955 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
956 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700957
958 stream->skip(vertexShaderSize);
959 }
960
961 const size_t pixelShaderCount = stream->readInt<unsigned int>();
962 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
963 {
964 const size_t outputCount = stream->readInt<unsigned int>();
965 std::vector<GLenum> outputs(outputCount);
966 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
967 {
968 stream->readInt(&outputs[outputIndex]);
969 }
970
Jamie Madill334d6152015-10-22 14:00:28 -0400971 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700972 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400973 ShaderExecutableD3D *shaderExecutable = nullptr;
974
Jamie Madillb0a838b2016-11-13 20:02:12 -0500975 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
976 mStreamOutVaryings, separateAttribs,
977 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700978
979 if (!shaderExecutable)
980 {
Jamie Madillf6113162015-05-07 11:49:21 -0400981 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500982 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700983 }
984
985 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800986 mPixelExecutables.push_back(
987 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700988
989 stream->skip(pixelShaderSize);
990 }
991
Jamie Madill4e31ad52015-10-29 10:32:57 -0400992 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
993 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700994 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400995 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
996 if (geometryShaderSize == 0)
997 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400998 continue;
999 }
1000
Brandon Joneseb994362014-09-24 10:27:28 -07001001 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001002
Xinghua Caob1239382016-12-13 15:07:05 +08001003 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001004 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
1005 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +08001006 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001007
Xinghua Caob1239382016-12-13 15:07:05 +08001008 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001009 {
Jamie Madillf6113162015-05-07 11:49:21 -04001010 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001011 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001012 }
Xinghua Caob1239382016-12-13 15:07:05 +08001013
1014 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1015
Brandon Joneseb994362014-09-24 10:27:28 -07001016 stream->skip(geometryShaderSize);
1017 }
1018
Xinghua Caob1239382016-12-13 15:07:05 +08001019 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1020 if (computeShaderSize > 0)
1021 {
1022 const unsigned char *computeShaderFunction = binary + stream->offset();
1023
1024 ShaderExecutableD3D *computeExecutable = nullptr;
1025 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1026 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1027 &computeExecutable));
1028
1029 if (!computeExecutable)
1030 {
1031 infoLog << "Could not create compute shader.";
1032 return false;
1033 }
1034
1035 mComputeExecutable.reset(computeExecutable);
1036 }
1037
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001038 initializeUniformStorage();
1039
Jamie Madillb0a838b2016-11-13 20:02:12 -05001040 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001041}
1042
Jamie Madill27a60632017-06-30 15:12:01 -04001043void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001044{
Austin Kinross137b1512015-06-17 16:14:53 -07001045 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001046 // When we load the binary again later, we can validate the device identifier before trying to
1047 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001048 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001049 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1050 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001051
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001052 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1053
Jamie Madill8047c0d2016-03-07 13:02:12 -05001054 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001055 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001056 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001057 }
1058
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001059 stream->writeInt(mSamplersPS.size());
1060 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1061 {
1062 stream->writeInt(mSamplersPS[i].active);
1063 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1064 stream->writeInt(mSamplersPS[i].textureType);
1065 }
1066
1067 stream->writeInt(mSamplersVS.size());
1068 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1069 {
1070 stream->writeInt(mSamplersVS[i].active);
1071 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1072 stream->writeInt(mSamplersVS[i].textureType);
1073 }
1074
Xinghua Caob1239382016-12-13 15:07:05 +08001075 stream->writeInt(mSamplersCS.size());
1076 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1077 {
1078 stream->writeInt(mSamplersCS[i].active);
1079 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1080 stream->writeInt(mSamplersCS[i].textureType);
1081 }
1082
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001083 stream->writeInt(mUsedVertexSamplerRange);
1084 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001085 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001086
Jamie Madill62d31cb2015-09-11 13:25:51 -04001087 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001088 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001089 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001090 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001091 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1092 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001093 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001094 stream->writeInt(uniform->registerCount);
1095 stream->writeInt(uniform->registerElement);
1096 }
1097
Jamie Madill51f522f2016-12-21 15:10:55 -05001098 // Ensure we init the uniform block structure data if we should.
1099 // http://anglebug.com/1637
1100 ensureUniformBlocksInitialized();
1101
Jamie Madill4a3c2342015-10-08 12:58:45 -04001102 stream->writeInt(mD3DUniformBlocks.size());
1103 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1104 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001105 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1106 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001107 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001108 }
1109
Jamie Madill9fc36822015-11-18 13:08:07 -05001110 stream->writeInt(mStreamOutVaryings.size());
1111 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001112 {
Brandon Joneseb994362014-09-24 10:27:28 -07001113 stream->writeString(varying.semanticName);
1114 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001115 stream->writeInt(varying.componentCount);
1116 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001117 }
1118
Brandon Jones22502d52014-08-29 16:58:36 -07001119 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001120 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001121 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001122 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001123 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001124 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001125 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001126 stream->writeInt(mHasANGLEMultiviewEnabled);
1127 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001128 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001129 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001130
Brandon Joneseb994362014-09-24 10:27:28 -07001131 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001132 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001133 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1134 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001135 {
Brandon Joneseb994362014-09-24 10:27:28 -07001136 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001137 stream->writeInt(variable.type);
1138 stream->writeString(variable.name);
1139 stream->writeString(variable.source);
1140 stream->writeInt(variable.outputIndex);
1141 }
1142
Jamie Madill4e31ad52015-10-29 10:32:57 -04001143 stream->writeString(mGeometryShaderPreamble);
1144
Brandon Joneseb994362014-09-24 10:27:28 -07001145 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001146 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1147 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001148 {
Xinghua Caob1239382016-12-13 15:07:05 +08001149 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001150
Jamie Madilld3dfda22015-07-06 08:28:49 -04001151 const auto &inputLayout = vertexExecutable->inputs();
1152 stream->writeInt(inputLayout.size());
1153
1154 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001155 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001156 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001157 }
1158
1159 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1160 stream->writeInt(vertexShaderSize);
1161
1162 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1163 stream->writeBytes(vertexBlob, vertexShaderSize);
1164 }
1165
1166 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001167 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1168 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001169 {
Xinghua Caob1239382016-12-13 15:07:05 +08001170 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001171
1172 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1173 stream->writeInt(outputs.size());
1174 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1175 {
1176 stream->writeInt(outputs[outputIndex]);
1177 }
1178
1179 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1180 stream->writeInt(pixelShaderSize);
1181
1182 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1183 stream->writeBytes(pixelBlob, pixelShaderSize);
1184 }
1185
Xinghua Caob1239382016-12-13 15:07:05 +08001186 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001187 {
Xinghua Caob1239382016-12-13 15:07:05 +08001188 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001189 {
1190 stream->writeInt(0);
1191 continue;
1192 }
1193
Xinghua Caob1239382016-12-13 15:07:05 +08001194 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001195 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001196 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1197 }
1198
1199 if (mComputeExecutable)
1200 {
1201 size_t computeShaderSize = mComputeExecutable->getLength();
1202 stream->writeInt(computeShaderSize);
1203 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1204 }
1205 else
1206 {
1207 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001208 }
Brandon Jones22502d52014-08-29 16:58:36 -07001209}
1210
Geoff Langc5629752015-12-07 16:29:04 -05001211void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1212{
1213}
1214
Yunchao He61afff12017-03-14 15:34:03 +08001215void ProgramD3D::setSeparable(bool /* separable */)
1216{
1217}
1218
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001219gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1220 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001221{
1222 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1223 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001224 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
Brandon Joneseb994362014-09-24 10:27:28 -07001225 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001226 *outExecutable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001227 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001228 }
1229 }
1230
Jamie Madill334d6152015-10-22 14:00:28 -04001231 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001232 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001233
1234 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001235 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001236
1237 gl::InfoLog tempInfoLog;
1238 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1239
Jamie Madill01074252016-11-28 15:55:51 -05001240 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001241 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001242 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001243 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001244
Jamie Madill97399232014-12-23 12:31:15 -05001245 if (pixelExecutable)
1246 {
Xinghua Caob1239382016-12-13 15:07:05 +08001247 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001248 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001249 }
1250 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001251 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001252 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1253 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001254 }
Brandon Jones22502d52014-08-29 16:58:36 -07001255
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001256 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001257 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001258}
1259
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001260gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1261 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001262{
Brandon Joneseb994362014-09-24 10:27:28 -07001263 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1264 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001265 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001266 {
Geoff Langb543aff2014-09-30 14:52:54 -04001267 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001268 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001269 }
1270 }
1271
Brandon Jones22502d52014-08-29 16:58:36 -07001272 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001273 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001274 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001275
1276 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001277 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001278
1279 gl::InfoLog tempInfoLog;
1280 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1281
Jamie Madill01074252016-11-28 15:55:51 -05001282 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001283 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001284 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001285 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001286
Jamie Madill97399232014-12-23 12:31:15 -05001287 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001288 {
Xinghua Caob1239382016-12-13 15:07:05 +08001289 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001290 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001291 }
Jamie Madill97399232014-12-23 12:31:15 -05001292 else if (!infoLog)
1293 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001294 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1295 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001296 }
Brandon Jones22502d52014-08-29 16:58:36 -07001297
Geoff Langb543aff2014-09-30 14:52:54 -04001298 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001299 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001300}
1301
Jamie Madill9082b982016-04-27 15:21:51 -04001302gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001303 GLenum drawMode,
1304 ShaderExecutableD3D **outExecutable,
1305 gl::InfoLog *infoLog)
1306{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001307 if (outExecutable)
1308 {
1309 *outExecutable = nullptr;
1310 }
1311
Austin Kinross88829e82016-01-12 13:04:41 -08001312 // Return a null shader if the current rendering doesn't use a geometry shader
1313 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001314 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001315 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001316 }
1317
Jamie Madill4e31ad52015-10-29 10:32:57 -04001318 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1319
Xinghua Caob1239382016-12-13 15:07:05 +08001320 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001321 {
1322 if (outExecutable)
1323 {
Xinghua Caob1239382016-12-13 15:07:05 +08001324 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001325 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001326 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001327 }
1328
1329 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001330 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001331 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1332 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001333
1334 gl::InfoLog tempInfoLog;
1335 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1336
Xinghua Caob1239382016-12-13 15:07:05 +08001337 ShaderExecutableD3D *geometryExecutable = nullptr;
1338 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001339 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001340 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001341 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342
1343 if (!infoLog && error.isError())
1344 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001345 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1346 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001347 }
1348
Xinghua Caob1239382016-12-13 15:07:05 +08001349 if (geometryExecutable != nullptr)
1350 {
1351 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1352 }
1353
Jamie Madill4e31ad52015-10-29 10:32:57 -04001354 if (outExecutable)
1355 {
Xinghua Caob1239382016-12-13 15:07:05 +08001356 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001357 }
1358 return error;
1359}
1360
Jamie Madill01074252016-11-28 15:55:51 -05001361class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001362{
Jamie Madill01074252016-11-28 15:55:51 -05001363 public:
1364 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001365 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001366 {
Brandon Joneseb994362014-09-24 10:27:28 -07001367 }
1368
Jamie Madill01074252016-11-28 15:55:51 -05001369 virtual gl::Error run() = 0;
1370
1371 void operator()() override { mError = run(); }
1372
1373 const gl::Error &getError() const { return mError; }
1374 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1375 ShaderExecutableD3D *getResult() { return mResult; }
1376
1377 protected:
1378 ProgramD3D *mProgram;
1379 gl::Error mError;
1380 gl::InfoLog mInfoLog;
1381 ShaderExecutableD3D *mResult;
1382};
1383
1384class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1385{
1386 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001387 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1388 : GetExecutableTask(program), mContext(context)
1389 {
1390 }
Jamie Madill01074252016-11-28 15:55:51 -05001391 gl::Error run() override
1392 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001393 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001394
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001395 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001396
1397 return gl::NoError();
1398 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001399
1400 private:
1401 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001402};
1403
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001404void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1405{
1406 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1407 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
1408}
1409
Jamie Madill01074252016-11-28 15:55:51 -05001410class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1411{
1412 public:
1413 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1414 gl::Error run() override
1415 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001416 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001417
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001418 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001419
1420 return gl::NoError();
1421 }
1422};
1423
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001424void ProgramD3D::updateCachedOutputLayoutFromShader()
1425{
1426 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
1427}
1428
Jamie Madill01074252016-11-28 15:55:51 -05001429class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1430{
1431 public:
1432 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1433 : GetExecutableTask(program), mContextState(contextState)
1434 {
1435 }
1436
1437 gl::Error run() override
1438 {
1439 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1440 // D3D11.
1441 if (mProgram->usesGeometryShader(GL_POINTS))
1442 {
1443 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1444 &mResult, &mInfoLog));
1445 }
1446
1447 return gl::NoError();
1448 }
1449
1450 private:
1451 const gl::ContextState &mContextState;
1452};
1453
Xinghua Cao73badc02017-03-29 19:14:53 +08001454gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1455{
1456 if (outExecutable)
1457 {
1458 *outExecutable = mComputeExecutable.get();
1459 }
1460
1461 return gl::NoError();
1462}
1463
Jamie Madill9cf9e872017-06-05 12:59:25 -04001464gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1465 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001466{
1467 // Ensure the compiler is initialized to avoid race conditions.
1468 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1469
1470 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1471
Jamie Madillbd044ed2017-06-05 12:59:21 -04001472 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001473 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001474 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001475
1476 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1477 workerPool->postWorkerTask(&pixelTask),
1478 workerPool->postWorkerTask(&geometryTask)}};
1479
1480 WaitableEvent::WaitMany(&waitEvents);
1481
1482 infoLog << vertexTask.getInfoLog().str();
1483 infoLog << pixelTask.getInfoLog().str();
1484 infoLog << geometryTask.getInfoLog().str();
1485
1486 ANGLE_TRY(vertexTask.getError());
1487 ANGLE_TRY(pixelTask.getError());
1488 ANGLE_TRY(geometryTask.getError());
1489
1490 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1491 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1492 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1493
Jamie Madill48ef11b2016-04-27 15:21:52 -04001494 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001495
1496 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001497 {
Jamie Madill334d6152015-10-22 14:00:28 -04001498 // Geometry shaders are currently only used internally, so there is no corresponding shader
1499 // object at the interface level. For now the geometry shader debug info is prepended to
1500 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001501 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001502 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001503 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1504 }
1505
1506 if (defaultVertexExecutable)
1507 {
1508 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1509 }
1510
1511 if (defaultPixelExecutable)
1512 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001513 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001514 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001515 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1516 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001517
Jamie Madillb0a838b2016-11-13 20:02:12 -05001518 return (defaultVertexExecutable && defaultPixelExecutable &&
1519 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001520}
1521
Jamie Madill9cf9e872017-06-05 12:59:25 -04001522gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1523 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001524{
1525 // Ensure the compiler is initialized to avoid race conditions.
1526 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1527
Jamie Madillbd044ed2017-06-05 12:59:21 -04001528 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001529
1530 ShaderExecutableD3D *computeExecutable = nullptr;
1531 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1532 std::vector<D3DVarying>(), false,
1533 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1534
1535 if (computeExecutable == nullptr)
1536 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001537 ERR() << "Error compiling dynamic compute executable:" << std::endl
1538 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001539 }
1540 else
1541 {
1542 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1543 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1544 mComputeExecutable.reset(computeExecutable);
1545 }
1546
1547 return mComputeExecutable.get() != nullptr;
1548}
1549
Jamie Madill9cf9e872017-06-05 12:59:25 -04001550gl::LinkResult ProgramD3D::link(const gl::Context *context,
1551 const gl::VaryingPacking &packing,
1552 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001553{
Jamie Madillc564c072017-06-01 12:45:42 -04001554 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001555
Jamie Madill62d31cb2015-09-11 13:25:51 -04001556 reset();
1557
Jamie Madillbd044ed2017-06-05 12:59:21 -04001558 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001559 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001560 {
Xinghua Caob1239382016-12-13 15:07:05 +08001561 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1562
Jamie Madillbd044ed2017-06-05 12:59:21 -04001563 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001564
Jamie Madill9cf9e872017-06-05 12:59:25 -04001565 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001566 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001567 {
Xinghua Caob1239382016-12-13 15:07:05 +08001568 infoLog << result.getError().getMessage();
1569 return result;
1570 }
1571 else if (!result.getResult())
1572 {
1573 infoLog << "Failed to create D3D compute shader.";
1574 return result;
1575 }
1576
Jamie Madillbd044ed2017-06-05 12:59:21 -04001577 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001578 }
1579 else
1580 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001581 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1582 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001583
1584 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1585 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1586
1587 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1588 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1589
1590 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1591 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1592
1593 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1594 {
1595 if (fragmentShaderD3D->usesFrontFacing())
1596 {
1597 infoLog << "The current renderer doesn't support gl_FrontFacing";
1598 return false;
1599 }
1600 }
1601
1602 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1603 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1604 // intelligently, but D3D9 assumes one semantic per register.
1605 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1606 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1607 {
1608 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001609 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001610 }
Xinghua Caob1239382016-12-13 15:07:05 +08001611
1612 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1613 BuiltinVaryingsD3D builtins(metadata, packing);
1614
Jamie Madillbd044ed2017-06-05 12:59:21 -04001615 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1616 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001617
1618 mUsesPointSize = vertexShaderD3D->usesPointSize();
1619 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1620 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001621 mUsesViewID = metadata.usesViewID();
1622 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001623
1624 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001625 mUsesFlatInterpolation =
1626 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1627 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001628
1629 if (mRenderer->getMajorShaderModel() >= 4)
1630 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001631 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Martin Radevc1d4e552017-08-21 12:01:10 +03001632 packing, builtins, mHasANGLEMultiviewEnabled,
1633 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001634 }
1635
Jamie Madillbd044ed2017-06-05 12:59:21 -04001636 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001637
Jamie Madillbd044ed2017-06-05 12:59:21 -04001638 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001639
1640 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1641
Jamie Madill9cf9e872017-06-05 12:59:25 -04001642 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001643 if (result.isError())
1644 {
1645 infoLog << result.getError().getMessage();
1646 return result;
1647 }
1648 else if (!result.getResult())
1649 {
1650 infoLog << "Failed to create D3D shaders.";
1651 return result;
1652 }
1653
Jamie Madillbd044ed2017-06-05 12:59:21 -04001654 initUniformBlockInfo(context, vertexShader);
1655 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001656 }
1657
Jamie Madillb0a838b2016-11-13 20:02:12 -05001658 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001659}
1660
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001661GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001662{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001663 // TODO(jmadill): Do something useful here?
1664 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001665}
1666
Jamie Madillbd044ed2017-06-05 12:59:21 -04001667void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001668{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001669 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001670 {
Xinghua Caob1239382016-12-13 15:07:05 +08001671 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 continue;
1673
Xinghua Caob1239382016-12-13 15:07:05 +08001674 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001675 continue;
1676
Xinghua Caob1239382016-12-13 15:07:05 +08001677 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1678 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001679 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001680}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001681
Jamie Madill51f522f2016-12-21 15:10:55 -05001682void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001683{
Jamie Madill51f522f2016-12-21 15:10:55 -05001684 // Lazy init.
1685 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1686 {
1687 return;
1688 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689
1690 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001691 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1692 const ShaderD3D *fragmentShaderD3D =
1693 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1694 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001695
Jamie Madill48ef11b2016-04-27 15:21:52 -04001696 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001697 {
1698 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1699
Jamie Madill4a3c2342015-10-08 12:58:45 -04001700 D3DUniformBlock d3dUniformBlock;
1701
Jamie Madill62d31cb2015-09-11 13:25:51 -04001702 if (uniformBlock.vertexStaticUse)
1703 {
Xinghua Caob1239382016-12-13 15:07:05 +08001704 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001705 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001706 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001707 }
1708
1709 if (uniformBlock.fragmentStaticUse)
1710 {
Xinghua Caob1239382016-12-13 15:07:05 +08001711 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001713 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001714 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001715 }
1716
Xinghua Caob1239382016-12-13 15:07:05 +08001717 if (uniformBlock.computeStaticUse)
1718 {
1719 ASSERT(computeShaderD3D != nullptr);
1720 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001721 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001722 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1723 }
1724
Jamie Madill4a3c2342015-10-08 12:58:45 -04001725 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001726 }
1727}
1728
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001729void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001730{
1731 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001732 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001733 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001734 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001735 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001736 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001737 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001738 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001740 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 vertexRegisters = std::max(vertexRegisters,
1742 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001743 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001744 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001745 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 fragmentRegisters = std::max(
1747 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001748 }
Xinghua Caob1239382016-12-13 15:07:05 +08001749 if (d3dUniform->isReferencedByComputeShader())
1750 {
1751 computeRegisters = std::max(
1752 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1753 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001754 }
1755 }
1756
Xinghua Caob1239382016-12-13 15:07:05 +08001757 mVertexUniformStorage =
1758 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1759 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1760 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1761 mComputeUniformStorage =
1762 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001763
1764 // Iterate the uniforms again to assign data pointers to default block uniforms.
1765 for (D3DUniform *d3dUniform : mD3DUniforms)
1766 {
1767 if (d3dUniform->isSampler())
1768 {
1769 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1770 continue;
1771 }
1772
1773 if (d3dUniform->isReferencedByVertexShader())
1774 {
1775 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1776 d3dUniform->registerElement);
1777 }
1778
1779 if (d3dUniform->isReferencedByFragmentShader())
1780 {
1781 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1782 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1783 }
1784
1785 if (d3dUniform->isReferencedByComputeShader())
1786 {
1787 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1788 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1789 }
1790 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001791}
1792
Jamie Madill561ed3a2017-08-31 16:48:09 -04001793gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001794{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001795 ASSERT(!mDirtySamplerMapping);
Jamie Madill561ed3a2017-08-31 16:48:09 -04001796 ANGLE_TRY(mRenderer->applyUniforms(*this, mD3DUniforms));
1797 mUniformsDirty = false;
Jamie Madill51f522f2016-12-21 15:10:55 -05001798 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001799}
1800
Xinghua Cao73badc02017-03-29 19:14:53 +08001801gl::Error ProgramD3D::applyComputeUniforms()
1802{
1803 ASSERT(!mDirtySamplerMapping);
1804 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
Jamie Madill561ed3a2017-08-31 16:48:09 -04001805 mUniformsDirty = false;
Xinghua Cao73badc02017-03-29 19:14:53 +08001806 return gl::NoError();
1807}
1808
Jamie Madill9082b982016-04-27 15:21:51 -04001809gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001810{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001811 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001812 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001813 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001814 }
1815
Jamie Madill51f522f2016-12-21 15:10:55 -05001816 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001817
Jamie Madill03260fa2015-06-22 13:57:22 -04001818 mVertexUBOCache.clear();
1819 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001820
1821 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1822 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1823
Jamie Madill4a3c2342015-10-08 12:58:45 -04001824 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001825 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001826 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001827 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001828 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001829
Brandon Jones18bd4102014-09-22 14:21:44 -07001830 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001831 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001832 {
1833 continue;
1834 }
1835
Jamie Madill4a3c2342015-10-08 12:58:45 -04001836 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001837 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001838 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001839 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001840
Jamie Madill969194d2015-07-20 14:36:56 -04001841 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001842 {
1843 mVertexUBOCache.resize(registerIndex + 1, -1);
1844 }
1845
1846 ASSERT(mVertexUBOCache[registerIndex] == -1);
1847 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001848 }
1849
Jamie Madill4a3c2342015-10-08 12:58:45 -04001850 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001851 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001852 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001853 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001854
1855 if (mFragmentUBOCache.size() <= registerIndex)
1856 {
1857 mFragmentUBOCache.resize(registerIndex + 1, -1);
1858 }
1859
1860 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1861 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001862 }
1863 }
1864
Jamie Madill03260fa2015-06-22 13:57:22 -04001865 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001866}
1867
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001869{
Jamie Madill561ed3a2017-08-31 16:48:09 -04001870 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001871}
1872
Jamie Madill334d6152015-10-22 14:00:28 -04001873void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874{
Jamie Madill134f93d2017-08-31 17:11:00 -04001875 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876}
1877
1878void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1879{
Jamie Madill134f93d2017-08-31 17:11:00 -04001880 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
1883void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1884{
Jamie Madill134f93d2017-08-31 17:11:00 -04001885 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
1888void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1889{
Jamie Madill134f93d2017-08-31 17:11:00 -04001890 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001891}
1892
Jamie Madill334d6152015-10-22 14:00:28 -04001893void ProgramD3D::setUniformMatrix2fv(GLint location,
1894 GLsizei count,
1895 GLboolean transpose,
1896 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001897{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001898 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001899}
1900
Jamie Madill334d6152015-10-22 14:00:28 -04001901void ProgramD3D::setUniformMatrix3fv(GLint location,
1902 GLsizei count,
1903 GLboolean transpose,
1904 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001905{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001906 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907}
1908
Jamie Madill334d6152015-10-22 14:00:28 -04001909void ProgramD3D::setUniformMatrix4fv(GLint location,
1910 GLsizei count,
1911 GLboolean transpose,
1912 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001914 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001915}
1916
Jamie Madill334d6152015-10-22 14:00:28 -04001917void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1918 GLsizei count,
1919 GLboolean transpose,
1920 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001921{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001922 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923}
1924
Jamie Madill334d6152015-10-22 14:00:28 -04001925void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1926 GLsizei count,
1927 GLboolean transpose,
1928 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001930 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931}
1932
Jamie Madill334d6152015-10-22 14:00:28 -04001933void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1934 GLsizei count,
1935 GLboolean transpose,
1936 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001937{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001938 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939}
1940
Jamie Madill334d6152015-10-22 14:00:28 -04001941void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1942 GLsizei count,
1943 GLboolean transpose,
1944 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001946 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947}
1948
Jamie Madill334d6152015-10-22 14:00:28 -04001949void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1950 GLsizei count,
1951 GLboolean transpose,
1952 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001954 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
Jamie Madill334d6152015-10-22 14:00:28 -04001957void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1958 GLsizei count,
1959 GLboolean transpose,
1960 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001961{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001962 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963}
1964
1965void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1966{
Jamie Madill134f93d2017-08-31 17:11:00 -04001967 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968}
1969
1970void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1971{
Jamie Madill134f93d2017-08-31 17:11:00 -04001972 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1976{
Jamie Madill134f93d2017-08-31 17:11:00 -04001977 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
1980void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1981{
Jamie Madill134f93d2017-08-31 17:11:00 -04001982 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
1985void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1986{
Jamie Madill134f93d2017-08-31 17:11:00 -04001987 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988}
1989
1990void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1991{
Jamie Madill134f93d2017-08-31 17:11:00 -04001992 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
1995void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1996{
Jamie Madill134f93d2017-08-31 17:11:00 -04001997 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998}
1999
2000void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2001{
Jamie Madill134f93d2017-08-31 17:11:00 -04002002 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
Jamie Madill4a3c2342015-10-08 12:58:45 -04002005void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
2006 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002007{
2008}
2009
Jamie Madillbd044ed2017-06-05 12:59:21 -04002010void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002011{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002012 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002013 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08002014 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05002015 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002016 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002017 {
Xinghua Caob1239382016-12-13 15:07:05 +08002018 if (computeUniform.staticUse)
2019 {
2020 defineUniformBase(computeShader, computeUniform, &uniformMap);
2021 }
Jamie Madillfb536032015-09-11 13:19:49 -04002022 }
2023 }
Xinghua Caob1239382016-12-13 15:07:05 +08002024 else
Jamie Madillfb536032015-09-11 13:19:49 -04002025 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002026 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2027 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002028 {
Xinghua Caob1239382016-12-13 15:07:05 +08002029 if (vertexUniform.staticUse)
2030 {
2031 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2032 }
2033 }
2034
Jamie Madillbd044ed2017-06-05 12:59:21 -04002035 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2036 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002037 {
2038 if (fragmentUniform.staticUse)
2039 {
2040 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2041 }
Jamie Madillfb536032015-09-11 13:19:49 -04002042 }
2043 }
2044
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002045 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002046 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002047 {
2048 if (!glUniform.isInDefaultBlock())
2049 continue;
2050
2051 auto mapEntry = uniformMap.find(glUniform.name);
2052 ASSERT(mapEntry != uniformMap.end());
2053 mD3DUniforms.push_back(mapEntry->second);
2054 }
2055
Jamie Madill62d31cb2015-09-11 13:25:51 -04002056 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002057 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002058}
2059
Jamie Madill91445bc2015-09-23 16:47:53 -04002060void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002061 const sh::Uniform &uniform,
2062 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002063{
Olli Etuaho96963162016-03-21 11:54:33 +02002064 // Samplers get their registers assigned in assignAllSamplerRegisters.
2065 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002066 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002067 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002068 return;
2069 }
2070
Jamie Madill91445bc2015-09-23 16:47:53 -04002071 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2072
2073 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2074 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002075 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002076 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002077
Jamie Madill91445bc2015-09-23 16:47:53 -04002078 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002079}
2080
Jamie Madill62d31cb2015-09-11 13:25:51 -04002081D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2082{
2083 for (D3DUniform *d3dUniform : mD3DUniforms)
2084 {
2085 if (d3dUniform->name == name)
2086 {
2087 return d3dUniform;
2088 }
2089 }
2090
2091 return nullptr;
2092}
2093
Jamie Madill91445bc2015-09-23 16:47:53 -04002094void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002095 const sh::ShaderVariable &uniform,
2096 const std::string &fullName,
2097 sh::HLSLBlockEncoder *encoder,
2098 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002099{
2100 if (uniform.isStruct())
2101 {
2102 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2103 {
2104 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2105
Jamie Madill55def582015-05-04 11:24:57 -04002106 if (encoder)
2107 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002108
2109 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2110 {
Jamie Madill334d6152015-10-22 14:00:28 -04002111 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2113
Olli Etuaho96963162016-03-21 11:54:33 +02002114 // Samplers get their registers assigned in assignAllSamplerRegisters.
2115 // Also they couldn't use the same encoder as the rest of the struct, since they are
2116 // extracted out of the struct by the shader translator.
2117 if (gl::IsSamplerType(field.type))
2118 {
2119 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2120 }
2121 else
2122 {
2123 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2124 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002125 }
2126
Jamie Madill55def582015-05-04 11:24:57 -04002127 if (encoder)
2128 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002129 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002130 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002131 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002132
2133 // Not a struct. Arrays are treated as aggregate types.
2134 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002135 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002136 encoder->enterAggregateType();
2137 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002138
Jamie Madill62d31cb2015-09-11 13:25:51 -04002139 // Advance the uniform offset, to track registers allocation for structs
2140 sh::BlockMemberInfo blockInfo =
2141 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2142 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002143
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002144 auto uniformMapEntry = uniformMap->find(fullName);
2145 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002146
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002147 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002148 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002149 d3dUniform = uniformMapEntry->second;
2150 }
2151 else
2152 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002153 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002154 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002155 }
2156
2157 if (encoder)
2158 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002159 d3dUniform->registerElement =
2160 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002161 unsigned int reg =
2162 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002163 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002164 {
2165 d3dUniform->psRegisterIndex = reg;
2166 }
Xinghua Caob1239382016-12-13 15:07:05 +08002167 else if (shaderType == GL_VERTEX_SHADER)
2168 {
2169 d3dUniform->vsRegisterIndex = reg;
2170 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002171 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002172 {
Xinghua Caob1239382016-12-13 15:07:05 +08002173 ASSERT(shaderType == GL_COMPUTE_SHADER);
2174 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002175 }
Jamie Madillfb536032015-09-11 13:19:49 -04002176
2177 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002178 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002179 {
2180 encoder->exitAggregateType();
2181 }
2182 }
2183}
2184
Jamie Madill134f93d2017-08-31 17:11:00 -04002185// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002186template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002187void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002188 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002189 const T *v,
2190 uint8_t *targetData,
Jamie Madill134f93d2017-08-31 17:11:00 -04002191 const gl::UniformTypeInfo &uniformTypeInfo)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002192{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002193 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill134f93d2017-08-31 17:11:00 -04002194 const int components = uniformTypeInfo.componentCount;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002195 unsigned int arrayElement = locationInfo.element;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002196
Jamie Madill134f93d2017-08-31 17:11:00 -04002197 if (targetUniform->type == uniformTypeInfo.type)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002199 T *target = reinterpret_cast<T *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200
Jamie Madill134f93d2017-08-31 17:11:00 -04002201 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202 {
Jamie Madill334d6152015-10-22 14:00:28 -04002203 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204 const T *source = v + (i * components);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002205 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002206 }
2207 }
Jamie Madill134f93d2017-08-31 17:11:00 -04002208 else if (targetUniform->type == uniformTypeInfo.boolVectorType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002209 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002210 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211
Jamie Madill134f93d2017-08-31 17:11:00 -04002212 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213 {
Jamie Madill334d6152015-10-22 14:00:28 -04002214 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215 const T *source = v + (i * components);
2216
2217 for (int c = 0; c < components; c++)
2218 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002219 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002220 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002222 }
Jamie Madill334d6152015-10-22 14:00:28 -04002223 else
2224 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225}
2226
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002227template <typename T>
2228void ProgramD3D::setUniformInternal(GLint location,
2229 GLsizei count,
2230 const T *v,
Jamie Madill134f93d2017-08-31 17:11:00 -04002231 const gl::UniformTypeInfo &uniformTypeInfo)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002232{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002233 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2234 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2235
Jamie Madill561ed3a2017-08-31 16:48:09 -04002236 mUniformsDirty = true;
2237
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002238 if (!targetUniform->mSamplerData.empty())
2239 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002240 ASSERT(uniformTypeInfo.type == GL_INT);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002241 memcpy(&targetUniform->mSamplerData[locationInfo.element], v, count * sizeof(T));
2242 mDirtySamplerMapping = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002243 return;
2244 }
2245
2246 if (targetUniform->vsData)
2247 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002248 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002249 }
2250
2251 if (targetUniform->psData)
2252 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002253 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002254 }
2255
2256 if (targetUniform->csData)
2257 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002258 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002259 }
2260}
2261
2262template <int cols, int rows>
2263void ProgramD3D::setUniformMatrixfvImpl(GLint location,
2264 GLsizei countIn,
2265 GLboolean transpose,
2266 const GLfloat *value,
2267 uint8_t *targetData,
2268 GLenum targetUniformType)
2269{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002270 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002271
Jamie Madill62d31cb2015-09-11 13:25:51 -04002272 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002273 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002274 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002275
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002277 GLfloat *target = reinterpret_cast<GLfloat *>(targetData + arrayElement * sizeof(GLfloat) *
2278 targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279
Jamie Madill62d31cb2015-09-11 13:25:51 -04002280 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002281 {
2282 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2283 if (transpose == GL_FALSE)
2284 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002285 TransposeExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002286 }
2287 else
2288 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002289 ExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002290 }
2291 target += targetMatrixStride;
2292 value += cols * rows;
2293 }
Jamie Madill561ed3a2017-08-31 16:48:09 -04002294
2295 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002296}
2297
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002298template <int cols, int rows>
2299void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2300 GLsizei countIn,
2301 GLboolean transpose,
2302 const GLfloat *value,
2303 GLenum targetUniformType)
2304{
2305 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2306
2307 if (targetUniform->vsData)
2308 {
2309 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2310 targetUniform->vsData, targetUniformType);
2311 }
2312
2313 if (targetUniform->psData)
2314 {
2315 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2316 targetUniform->psData, targetUniformType);
2317 }
2318
2319 if (targetUniform->csData)
2320 {
2321 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2322 targetUniform->csData, targetUniformType);
2323 }
2324}
2325
Jamie Madill4a3c2342015-10-08 12:58:45 -04002326size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002327{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002328 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002329
Jamie Madill62d31cb2015-09-11 13:25:51 -04002330 // define member uniforms
2331 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002332 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002333 sh::BlockLayoutEncoder *encoder = nullptr;
2334
2335 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002336 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002338 }
2339 else
2340 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002341 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002342 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002343
Jamie Madill39046162016-02-08 15:05:17 -05002344 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2345 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002346
2347 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002348}
2349
Jamie Madill62d31cb2015-09-11 13:25:51 -04002350void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002351{
Olli Etuaho96963162016-03-21 11:54:33 +02002352 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002353 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002354 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002355 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002356 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002357 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002358 }
2359}
2360
Olli Etuaho96963162016-03-21 11:54:33 +02002361void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002362{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002363 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002364 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2365 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002366 {
Xinghua Caob1239382016-12-13 15:07:05 +08002367 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2368 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2369 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2370 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2371 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2372 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002373 }
Xinghua Caob1239382016-12-13 15:07:05 +08002374 else
Jamie Madillfb536032015-09-11 13:19:49 -04002375 {
Xinghua Caob1239382016-12-13 15:07:05 +08002376 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2377 const ShaderD3D *fragmentShaderD3D =
2378 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2379 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2380 fragmentShaderD3D->hasUniform(d3dUniform));
2381 if (vertexShaderD3D->hasUniform(d3dUniform))
2382 {
2383 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2384 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2385 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2386 mSamplersVS, &mUsedVertexSamplerRange);
2387 }
2388 if (fragmentShaderD3D->hasUniform(d3dUniform))
2389 {
2390 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2391 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2392 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2393 mSamplersPS, &mUsedPixelSamplerRange);
2394 }
Jamie Madillfb536032015-09-11 13:19:49 -04002395 }
2396}
2397
Jamie Madill62d31cb2015-09-11 13:25:51 -04002398// static
2399void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002400 GLenum samplerType,
2401 unsigned int samplerCount,
2402 std::vector<Sampler> &outSamplers,
2403 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002404{
2405 unsigned int samplerIndex = startSamplerIndex;
2406
2407 do
2408 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002409 ASSERT(samplerIndex < outSamplers.size());
2410 Sampler *sampler = &outSamplers[samplerIndex];
2411 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002412 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002413 sampler->logicalTextureUnit = 0;
2414 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002415 samplerIndex++;
2416 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002417}
2418
Brandon Jonesc9610c52014-08-25 17:02:59 -07002419void ProgramD3D::reset()
2420{
Xinghua Caob1239382016-12-13 15:07:05 +08002421 mVertexExecutables.clear();
2422 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002423
Xinghua Caob1239382016-12-13 15:07:05 +08002424 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002425 {
Xinghua Caob1239382016-12-13 15:07:05 +08002426 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002427 }
Brandon Joneseb994362014-09-24 10:27:28 -07002428
Xinghua Caob1239382016-12-13 15:07:05 +08002429 mComputeExecutable.reset(nullptr);
2430
Brandon Jones22502d52014-08-29 16:58:36 -07002431 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002432 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002433
2434 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002435 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002436 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002437 mHasANGLEMultiviewEnabled = false;
2438 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002439 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002440 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002441 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002442
Jamie Madill62d31cb2015-09-11 13:25:51 -04002443 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002444 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002445
Xinghua Caob1239382016-12-13 15:07:05 +08002446 mVertexUniformStorage.reset(nullptr);
2447 mFragmentUniformStorage.reset(nullptr);
2448 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002449
2450 mSamplersPS.clear();
2451 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002452 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002453
2454 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002455 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002456 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002457 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002458
Jamie Madill8047c0d2016-03-07 13:02:12 -05002459 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002460
Jamie Madill9fc36822015-11-18 13:08:07 -05002461 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002462
2463 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002464
2465 mUniformsDirty = true;
Brandon Jonesc9610c52014-08-25 17:02:59 -07002466}
2467
Geoff Lang7dd2e102014-11-10 15:19:26 -05002468unsigned int ProgramD3D::getSerial() const
2469{
2470 return mSerial;
2471}
2472
2473unsigned int ProgramD3D::issueSerial()
2474{
2475 return mCurrentSerial++;
2476}
2477
Jamie Madillbd044ed2017-06-05 12:59:21 -04002478void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002479{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002480 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002481 ASSERT(vertexShader != nullptr);
2482
2483 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002484 int semanticIndex = 0;
2485 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002486 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002487 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002488 GLuint location = mState.getAttributeLocation(attribute.name);
2489 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002490
Jamie Madill8047c0d2016-03-07 13:02:12 -05002491 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002492 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002493 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002494 }
2495 }
Jamie Madill437d2662014-12-05 14:23:35 -05002496}
2497
Jamie Madilla779b612017-07-24 11:46:05 -04002498void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002499{
Jamie Madilla779b612017-07-24 11:46:05 -04002500 if (mCurrentVertexArrayStateSerial == associatedSerial)
2501 {
2502 return;
2503 }
2504
2505 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002506 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002507 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002508
Jamie Madill6de51852017-04-12 09:53:01 -04002509 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002510 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002511 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002512
Jamie Madill8047c0d2016-03-07 13:02:12 -05002513 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002514 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002515 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002516 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002517 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002518 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002519 mCachedInputLayout[d3dSemantic] =
2520 GetVertexFormatType(vertexAttributes[locationIndex],
2521 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002522 }
2523 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002524
2525 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2526}
2527
2528void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2529 const gl::Framebuffer *framebuffer)
2530{
2531 GetPixelOutputLayoutFromFramebuffer(context, framebuffer, &mPixelShaderOutputLayoutCache);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002532}
2533
Jamie Madill192745a2016-12-22 15:58:21 -05002534void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2535 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002536{
Jamie Madill9fc36822015-11-18 13:08:07 -05002537 const std::string &varyingSemantic =
2538 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2539
Jamie Madillccdf74b2015-08-18 10:46:12 -04002540 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002541 mStreamOutVaryings.clear();
2542
Jamie Madill48ef11b2016-04-27 15:21:52 -04002543 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002544 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2545 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002546 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002547 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2548 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002549 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002550 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002551 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002552 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2553 builtins.glPosition.index, 4, outputSlot));
2554 }
2555 }
2556 else if (tfVaryingName == "gl_FragCoord")
2557 {
2558 if (builtins.glFragCoord.enabled)
2559 {
2560 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2561 builtins.glFragCoord.index, 4, outputSlot));
2562 }
2563 }
2564 else if (tfVaryingName == "gl_PointSize")
2565 {
2566 if (builtins.glPointSize.enabled)
2567 {
2568 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2569 }
2570 }
2571 else
2572 {
jchen10a9042d32017-03-17 08:50:45 +08002573 size_t subscript = GL_INVALID_INDEX;
2574 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002575 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002576 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002577 const auto &varying = *registerInfo.packedVarying->varying;
2578 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002579 int componentCount = gl::VariableColumnCount(transposedType);
2580 ASSERT(!varying.isBuiltIn());
2581
Jamie Madill55c25d02015-11-18 13:08:08 -05002582 // Transform feedback for varying structs is underspecified.
2583 // See Khronos bug 9856.
2584 // TODO(jmadill): Figure out how to be spec-compliant here.
2585 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2586 continue;
2587
Jamie Madill9fc36822015-11-18 13:08:07 -05002588 // There can be more than one register assigned to a particular varying, and each
2589 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002590 if (baseName == registerInfo.packedVarying->varying->name &&
2591 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002592 {
2593 mStreamOutVaryings.push_back(D3DVarying(
2594 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2595 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002596 }
2597 }
2598 }
2599}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002600
2601D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2602{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002603 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002604}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002605
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002606const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2607{
2608 return mD3DUniforms[mState.getUniformLocations()[location].index];
2609}
2610
Olli Etuaho855d9642017-05-17 14:05:06 +03002611bool ProgramD3D::getUniformBlockSize(const std::string &blockName,
2612 const std::string & /* blockMappedName */,
2613 size_t *sizeOut) const
Jamie Madill4a3c2342015-10-08 12:58:45 -04002614{
2615 std::string baseName = blockName;
2616 gl::ParseAndStripArrayIndex(&baseName);
2617
2618 auto sizeIter = mBlockDataSizes.find(baseName);
2619 if (sizeIter == mBlockDataSizes.end())
2620 {
2621 *sizeOut = 0;
2622 return false;
2623 }
2624
2625 *sizeOut = sizeIter->second;
2626 return true;
2627}
2628
2629bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +03002630 const std::string & /* memberUniformMappedName */,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002631 sh::BlockMemberInfo *memberInfoOut) const
2632{
2633 auto infoIter = mBlockInfo.find(memberUniformName);
2634 if (infoIter == mBlockInfo.end())
2635 {
2636 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2637 return false;
2638 }
2639
2640 *memberInfoOut = infoIter->second;
2641 return true;
2642}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002643
2644void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2645 GLenum genMode,
2646 GLint components,
2647 const GLfloat *coeffs)
2648{
2649 UNREACHABLE();
2650}
2651
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002652bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2653{
2654 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2655
2656 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2657 {
2658 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2659 {
2660 return true;
2661 }
2662 }
2663
2664 return false;
2665}
2666
2667bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2668{
2669 if (!usesGeometryShader(drawMode))
2670 {
2671 // No shader necessary mean we have the required (null) executable.
2672 return true;
2673 }
2674
2675 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2676 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2677}
2678
2679bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2680{
2681 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2682 {
2683 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2684 {
2685 return true;
2686 }
2687 }
2688
2689 return false;
2690}
2691
Jamie Madill54164b02017-08-28 15:17:37 -04002692template <typename DestT>
2693void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2694{
2695 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2696 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2697
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002698 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2699 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.element);
2700
2701 if (gl::IsMatrixType(uniform.type))
2702 {
2703 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2704 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2705 }
2706 else
2707 {
2708 memcpy(dataOut, srcPointer, uniform.getElementSize());
2709 }
Jamie Madill54164b02017-08-28 15:17:37 -04002710}
2711
2712void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2713{
2714 getUniformInternal(location, params);
2715}
2716
2717void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2718{
2719 getUniformInternal(location, params);
2720}
2721
2722void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2723{
2724 getUniformInternal(location, params);
2725}
2726
Jamie Madill8047c0d2016-03-07 13:02:12 -05002727} // namespace rx