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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill4c19a8a2017-07-24 11:46:06 -040078void GetPixelOutputLayoutFromFramebuffer(const gl::Context *context,
79 const gl::Framebuffer *framebuffer,
80 std::vector<GLenum> *signature)
81{
82 signature->clear();
83
84 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
85 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
86
87 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
88 {
89 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
90
91 if (colorbuffer)
92 {
93 signature->push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
94 : colorbuffer->getBinding());
95 }
96 else
97 {
98 signature->push_back(GL_NONE);
99 }
100 }
Brandon Joneseb994362014-09-24 10:27:28 -0700101}
102
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700103bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
104{
105 return var.isRowMajorLayout;
106}
107
108bool IsRowMajorLayout(const sh::ShaderVariable &var)
109{
110 return false;
111}
112
Jamie Madill62d31cb2015-09-11 13:25:51 -0400113template <typename VarT>
114void GetUniformBlockInfo(const std::vector<VarT> &fields,
115 const std::string &prefix,
116 sh::BlockLayoutEncoder *encoder,
117 bool inRowMajorLayout,
118 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
119{
120 for (const VarT &field : fields)
121 {
122 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
123
124 if (field.isStruct())
125 {
126 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
127
128 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
129 {
130 encoder->enterAggregateType();
131
132 const std::string uniformElementName =
133 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
134 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
135 blockInfoOut);
136
137 encoder->exitAggregateType();
138 }
139 }
140 else
141 {
142 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
143 (*blockInfoOut)[fieldName] =
144 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
145 }
146 }
147}
148
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800149template <typename T, int cols, int rows>
150bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400151{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800152 constexpr int targetWidth = 4;
153 constexpr int targetHeight = rows;
154 constexpr int srcWidth = rows;
155 constexpr int srcHeight = cols;
156
157 constexpr int copyWidth = std::min(targetHeight, srcWidth);
158 constexpr int copyHeight = std::min(targetWidth, srcHeight);
159
160 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400161
162 for (int x = 0; x < copyWidth; x++)
163 {
164 for (int y = 0; y < copyHeight; y++)
165 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800166 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400167 }
168 }
169
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800170 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
171 {
172 return false;
173 }
174
175 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
176 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400177}
178
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800179template <typename T, int cols, int rows>
180bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400181{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800182 constexpr int targetWidth = 4;
183 constexpr int targetHeight = rows;
184 constexpr int srcWidth = cols;
185 constexpr int srcHeight = rows;
186
187 constexpr int copyWidth = std::min(targetWidth, srcWidth);
188 constexpr int copyHeight = std::min(targetHeight, srcHeight);
189
190 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400191
192 for (int y = 0; y < copyHeight; y++)
193 {
194 for (int x = 0; x < copyWidth; x++)
195 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800196 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400197 }
198 }
199
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800200 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
201 {
202 return false;
203 }
204
205 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
206 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400207}
208
Jamie Madill4e31ad52015-10-29 10:32:57 -0400209gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
210{
211 switch (drawMode)
212 {
213 // Uses the point sprite geometry shader.
214 case GL_POINTS:
215 return gl::PRIMITIVE_POINTS;
216
217 // All line drawing uses the same geometry shader.
218 case GL_LINES:
219 case GL_LINE_STRIP:
220 case GL_LINE_LOOP:
221 return gl::PRIMITIVE_LINES;
222
223 // The triangle fan primitive is emulated with strips in D3D11.
224 case GL_TRIANGLES:
225 case GL_TRIANGLE_FAN:
226 return gl::PRIMITIVE_TRIANGLES;
227
228 // Special case for triangle strips.
229 case GL_TRIANGLE_STRIP:
230 return gl::PRIMITIVE_TRIANGLE_STRIP;
231
232 default:
233 UNREACHABLE();
234 return gl::PRIMITIVE_TYPE_MAX;
235 }
236}
237
Jamie Madill192745a2016-12-22 15:58:21 -0500238bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
239{
240 // Note: this assumes nested structs can only be packed with one interpolation.
241 for (const auto &varying : varyings)
242 {
243 if (varying.interpolation == sh::INTERPOLATION_FLAT)
244 {
245 return true;
246 }
247 }
248
249 return false;
250}
251
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400252// Helper method to de-tranpose a matrix uniform for an API query.
253void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
254{
255 for (GLint col = 0; col < columns; ++col)
256 {
257 for (GLint row = 0; row < rows; ++row)
258 {
259 GLfloat *outptr = dataOut + ((col * rows) + row);
260 const GLfloat *inptr = source + ((row * 4) + col);
261 *outptr = *inptr;
262 }
263 }
264}
265
266template <typename NonFloatT>
267void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
268{
269 UNREACHABLE();
270}
271
Jamie Madillada9ecc2015-08-17 12:53:37 -0400272} // anonymous namespace
273
Jamie Madill28afae52015-11-09 15:07:57 -0500274// D3DUniform Implementation
275
Jamie Madill62d31cb2015-09-11 13:25:51 -0400276D3DUniform::D3DUniform(GLenum typeIn,
277 const std::string &nameIn,
278 unsigned int arraySizeIn,
279 bool defaultBlock)
280 : type(typeIn),
281 name(nameIn),
282 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283 vsData(nullptr),
284 psData(nullptr),
285 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400286 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400287 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800288 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400289 registerCount(0),
290 registerElement(0)
291{
292 // We use data storage for default block uniforms to cache values that are sent to D3D during
293 // rendering
294 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
295 if (defaultBlock)
296 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400297 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 registerCount = gl::VariableRowCount(type) * elementCount();
299 }
300}
301
302D3DUniform::~D3DUniform()
303{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400304}
305
306const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
307{
308 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
309
310 if (isSampler())
311 {
312 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
313 }
314
315 return firstNonNullData() +
316 (elementIndex > 0 ? (gl::VariableInternalSize(type) * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400317}
318
319bool D3DUniform::isSampler() const
320{
321 return gl::IsSamplerType(type);
322}
323
324bool D3DUniform::isReferencedByVertexShader() const
325{
326 return vsRegisterIndex != GL_INVALID_INDEX;
327}
328
329bool D3DUniform::isReferencedByFragmentShader() const
330{
331 return psRegisterIndex != GL_INVALID_INDEX;
332}
333
Xinghua Caob1239382016-12-13 15:07:05 +0800334bool D3DUniform::isReferencedByComputeShader() const
335{
336 return csRegisterIndex != GL_INVALID_INDEX;
337}
338
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400339const uint8_t *D3DUniform::firstNonNullData() const
340{
341 ASSERT(vsData || psData || csData || !mSamplerData.empty());
342
343 if (!mSamplerData.empty())
344 {
345 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
346 }
347
348 return vsData ? vsData : (psData ? psData : csData);
349}
350
Jamie Madill28afae52015-11-09 15:07:57 -0500351// D3DVarying Implementation
352
Jamie Madill9fc36822015-11-18 13:08:07 -0500353D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500354{
355}
356
Jamie Madill9fc36822015-11-18 13:08:07 -0500357D3DVarying::D3DVarying(const std::string &semanticNameIn,
358 unsigned int semanticIndexIn,
359 unsigned int componentCountIn,
360 unsigned int outputSlotIn)
361 : semanticName(semanticNameIn),
362 semanticIndex(semanticIndexIn),
363 componentCount(componentCountIn),
364 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500365{
366}
367
Jamie Madille39a3f02015-11-17 20:42:15 -0500368// ProgramD3DMetadata Implementation
369
Jamie Madillc9bde922016-07-24 17:58:50 -0400370ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500371 const ShaderD3D *vertexShader,
372 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400373 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
374 mShaderModelSuffix(renderer->getShaderModelSuffix()),
375 mUsesInstancedPointSpriteEmulation(
376 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
377 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300378 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
379 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300380 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500381 mVertexShader(vertexShader),
382 mFragmentShader(fragmentShader)
383{
384}
385
386int ProgramD3DMetadata::getRendererMajorShaderModel() const
387{
388 return mRendererMajorShaderModel;
389}
390
Jamie Madill9082b982016-04-27 15:21:51 -0400391bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500392{
Corentin Wallezc084de12017-06-05 14:28:52 -0700393 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
394 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500395}
396
Jamie Madill48ef11b2016-04-27 15:21:52 -0400397bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500398{
Jamie Madill63286672015-11-24 13:00:08 -0500399 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500400}
401
402bool ProgramD3DMetadata::usesPointCoord() const
403{
404 return mFragmentShader->usesPointCoord();
405}
406
407bool ProgramD3DMetadata::usesFragCoord() const
408{
409 return mFragmentShader->usesFragCoord();
410}
411
412bool ProgramD3DMetadata::usesPointSize() const
413{
414 return mVertexShader->usesPointSize();
415}
416
417bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
418{
Jamie Madillc9bde922016-07-24 17:58:50 -0400419 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
420 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500421}
422
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800423bool ProgramD3DMetadata::usesViewScale() const
424{
425 return mUsesViewScale;
426}
427
Martin Radev41ac68e2017-06-06 12:16:58 +0300428bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
429{
430 return mHasANGLEMultiviewEnabled;
431}
432
433bool ProgramD3DMetadata::usesViewID() const
434{
435 return mUsesViewID;
436}
437
Martin Radevc1d4e552017-08-21 12:01:10 +0300438bool ProgramD3DMetadata::canSelectViewInVertexShader() const
439{
440 return mCanSelectViewInVertexShader;
441}
442
Jamie Madille39a3f02015-11-17 20:42:15 -0500443bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
444{
Jamie Madillc9bde922016-07-24 17:58:50 -0400445 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500446 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400447 // Even with a geometry shader, the app can render triangles or lines and reference
448 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
449 // simplicity, we always add this to the vertex shader when the fragment shader
450 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500451 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
452 usesInsertedPointCoordValue();
453}
454
455bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
456{
457 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
458 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
459 // the vertex shader in this case. This saves us 1 output vector.
460 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
461}
462
463bool ProgramD3DMetadata::usesSystemValuePointSize() const
464{
465 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
466}
467
468bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
469{
470 return mFragmentShader->usesMultipleRenderTargets();
471}
472
473GLint ProgramD3DMetadata::getMajorShaderVersion() const
474{
475 return mVertexShader->getData().getShaderVersion();
476}
477
478const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
479{
480 return mFragmentShader;
481}
482
Jamie Madill28afae52015-11-09 15:07:57 -0500483// ProgramD3D Implementation
484
Jamie Madilld3dfda22015-07-06 08:28:49 -0400485ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
486 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500487 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400488 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700489{
Brandon Joneseb994362014-09-24 10:27:28 -0700490}
491
492ProgramD3D::VertexExecutable::~VertexExecutable()
493{
494 SafeDelete(mShaderExecutable);
495}
496
Jamie Madilld3dfda22015-07-06 08:28:49 -0400497// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500498ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
499 GLenum type)
500{
501 switch (type)
502 {
503 case GL_INT:
504 return HLSLAttribType::SIGNED_INT;
505 case GL_UNSIGNED_INT:
506 return HLSLAttribType::UNSIGNED_INT;
507 case GL_SIGNED_NORMALIZED:
508 case GL_UNSIGNED_NORMALIZED:
509 case GL_FLOAT:
510 return HLSLAttribType::FLOAT;
511 default:
512 UNREACHABLE();
513 return HLSLAttribType::FLOAT;
514 }
515}
516
517// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400518void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
519 const gl::InputLayout &inputLayout,
520 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700521{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400523
524 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700525 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400526 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500527 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
528 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400529
Jamie Madillbdec2f42016-03-02 16:35:32 -0500530 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
531 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
532 continue;
533
534 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
535 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700536 }
Brandon Joneseb994362014-09-24 10:27:28 -0700537}
538
Jamie Madilld3dfda22015-07-06 08:28:49 -0400539bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
540{
Jamie Madillbd136f92015-08-10 14:51:37 -0400541 size_t limit = std::max(mSignature.size(), signature.size());
542 for (size_t index = 0; index < limit; ++index)
543 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500544 // treat undefined indexes as FLOAT
545 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
546 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400547 if (a != b)
548 return false;
549 }
550
551 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400552}
553
554ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
555 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400556 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700557{
558}
559
560ProgramD3D::PixelExecutable::~PixelExecutable()
561{
562 SafeDelete(mShaderExecutable);
563}
564
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700565ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
566{
567}
568
Geoff Lang7dd2e102014-11-10 15:19:26 -0500569unsigned int ProgramD3D::mCurrentSerial = 1;
570
Jamie Madill48ef11b2016-04-27 15:21:52 -0400571ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
572 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700573 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800574 mDynamicHLSL(nullptr),
575 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
576 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700577 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400578 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800579 mVertexUniformStorage(nullptr),
580 mFragmentUniformStorage(nullptr),
581 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700582 mUsedVertexSamplerRange(0),
583 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800584 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700585 mDirtySamplerMapping(true),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400586 mSerial(issueSerial()),
587 mUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700588{
Brandon Joneseb994362014-09-24 10:27:28 -0700589 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700590}
591
592ProgramD3D::~ProgramD3D()
593{
594 reset();
595 SafeDelete(mDynamicHLSL);
596}
597
Brandon Jones44151a92014-09-10 11:32:25 -0700598bool ProgramD3D::usesPointSpriteEmulation() const
599{
600 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
601}
602
Martin Radev41ac68e2017-06-06 12:16:58 +0300603bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
604{
605 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
606}
607
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400608bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700609{
Martin Radevc1d4e552017-08-21 12:01:10 +0300610 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300611 {
612 return true;
613 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400614 if (drawMode != GL_POINTS)
615 {
616 return mUsesFlatInterpolation;
617 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300618 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800619}
620
621bool ProgramD3D::usesInstancedPointSpriteEmulation() const
622{
623 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700624}
625
Jamie Madill334d6152015-10-22 14:00:28 -0400626GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
627 unsigned int samplerIndex,
628 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700629{
630 GLint logicalTextureUnit = -1;
631
632 switch (type)
633 {
Jamie Madill334d6152015-10-22 14:00:28 -0400634 case gl::SAMPLER_PIXEL:
635 ASSERT(samplerIndex < caps.maxTextureImageUnits);
636 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
637 {
638 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
639 }
640 break;
641 case gl::SAMPLER_VERTEX:
642 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
643 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
644 {
645 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
646 }
647 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800648 case gl::SAMPLER_COMPUTE:
649 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
650 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
651 {
652 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
653 }
654 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400655 default:
656 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700657 }
658
Jamie Madill334d6152015-10-22 14:00:28 -0400659 if (logicalTextureUnit >= 0 &&
660 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 {
662 return logicalTextureUnit;
663 }
664
665 return -1;
666}
667
668// Returns the texture type for a given Direct3D 9 sampler type and
669// index (0-15 for the pixel shader and 0-3 for the vertex shader).
670GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
671{
672 switch (type)
673 {
Jamie Madill334d6152015-10-22 14:00:28 -0400674 case gl::SAMPLER_PIXEL:
675 ASSERT(samplerIndex < mSamplersPS.size());
676 ASSERT(mSamplersPS[samplerIndex].active);
677 return mSamplersPS[samplerIndex].textureType;
678 case gl::SAMPLER_VERTEX:
679 ASSERT(samplerIndex < mSamplersVS.size());
680 ASSERT(mSamplersVS[samplerIndex].active);
681 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800682 case gl::SAMPLER_COMPUTE:
683 ASSERT(samplerIndex < mSamplersCS.size());
684 ASSERT(mSamplersCS[samplerIndex].active);
685 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400686 default:
687 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688 }
689
690 return GL_TEXTURE_2D;
691}
692
Olli Etuaho618bebc2016-01-15 16:40:00 +0200693GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694{
695 switch (type)
696 {
Jamie Madill334d6152015-10-22 14:00:28 -0400697 case gl::SAMPLER_PIXEL:
698 return mUsedPixelSamplerRange;
699 case gl::SAMPLER_VERTEX:
700 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800701 case gl::SAMPLER_COMPUTE:
702 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400703 default:
704 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200705 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700706 }
707}
708
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400709ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700710{
711 if (!mDirtySamplerMapping)
712 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400713 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700714 }
715
716 mDirtySamplerMapping = false;
717
718 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400719 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700720 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400721 if (!d3dUniform->isSampler())
722 continue;
723
724 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400725
726 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700727 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400728 unsigned int firstIndex = d3dUniform->psRegisterIndex;
729
730 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700731 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400732 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700733
Jamie Madill62d31cb2015-09-11 13:25:51 -0400734 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700735 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400736 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400737 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700738 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400739 }
740 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700741
Jamie Madill62d31cb2015-09-11 13:25:51 -0400742 if (d3dUniform->isReferencedByVertexShader())
743 {
744 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
745
746 for (int i = 0; i < count; i++)
747 {
748 unsigned int samplerIndex = firstIndex + i;
749
750 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700751 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400752 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400753 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700754 }
755 }
756 }
Xinghua Caob1239382016-12-13 15:07:05 +0800757
758 if (d3dUniform->isReferencedByComputeShader())
759 {
760 unsigned int firstIndex = d3dUniform->csRegisterIndex;
761
762 for (int i = 0; i < count; i++)
763 {
764 unsigned int samplerIndex = firstIndex + i;
765
766 if (samplerIndex < mSamplersCS.size())
767 {
768 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400769 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800770 }
771 }
772 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400774
775 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700776}
777
Jamie Madill9cf9e872017-06-05 12:59:25 -0400778gl::LinkResult ProgramD3D::load(const gl::Context *context,
779 gl::InfoLog &infoLog,
780 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700781{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500782 // TODO(jmadill): Use Renderer from contextImpl.
783
Jamie Madill62d31cb2015-09-11 13:25:51 -0400784 reset();
785
Jamie Madill334d6152015-10-22 14:00:28 -0400786 DeviceIdentifier binaryDeviceIdentifier = {0};
787 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
788 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700789
790 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
791 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
792 {
793 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500794 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700795 }
796
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500797 int compileFlags = stream->readInt<int>();
798 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
799 {
Jamie Madillf6113162015-05-07 11:49:21 -0400800 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500801 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500802 }
803
Jamie Madill8047c0d2016-03-07 13:02:12 -0500804 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400805 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500806 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400807 }
808
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700809 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
810 for (unsigned int i = 0; i < psSamplerCount; ++i)
811 {
812 Sampler sampler;
813 stream->readBool(&sampler.active);
814 stream->readInt(&sampler.logicalTextureUnit);
815 stream->readInt(&sampler.textureType);
816 mSamplersPS.push_back(sampler);
817 }
818 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
819 for (unsigned int i = 0; i < vsSamplerCount; ++i)
820 {
821 Sampler sampler;
822 stream->readBool(&sampler.active);
823 stream->readInt(&sampler.logicalTextureUnit);
824 stream->readInt(&sampler.textureType);
825 mSamplersVS.push_back(sampler);
826 }
827
Xinghua Caob1239382016-12-13 15:07:05 +0800828 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
829 for (unsigned int i = 0; i < csSamplerCount; ++i)
830 {
831 Sampler sampler;
832 stream->readBool(&sampler.active);
833 stream->readInt(&sampler.logicalTextureUnit);
834 stream->readInt(&sampler.textureType);
835 mSamplersCS.push_back(sampler);
836 }
837
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700838 stream->readInt(&mUsedVertexSamplerRange);
839 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800840 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700841
842 const unsigned int uniformCount = stream->readInt<unsigned int>();
843 if (stream->error())
844 {
Jamie Madillf6113162015-05-07 11:49:21 -0400845 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500846 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700847 }
848
Jamie Madill48ef11b2016-04-27 15:21:52 -0400849 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400850 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700851 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
852 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400853 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700854
Jamie Madill62d31cb2015-09-11 13:25:51 -0400855 D3DUniform *d3dUniform =
856 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
857 linkedUniform.isInDefaultBlock());
858 stream->readInt(&d3dUniform->psRegisterIndex);
859 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800860 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400861 stream->readInt(&d3dUniform->registerCount);
862 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700863
Jamie Madill62d31cb2015-09-11 13:25:51 -0400864 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700865 }
866
Jamie Madill4a3c2342015-10-08 12:58:45 -0400867 const unsigned int blockCount = stream->readInt<unsigned int>();
868 if (stream->error())
869 {
870 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500871 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400872 }
873
874 ASSERT(mD3DUniformBlocks.empty());
875 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
876 {
877 D3DUniformBlock uniformBlock;
878 stream->readInt(&uniformBlock.psRegisterIndex);
879 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800880 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400881 mD3DUniformBlocks.push_back(uniformBlock);
882 }
883
Jamie Madill9fc36822015-11-18 13:08:07 -0500884 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
885 mStreamOutVaryings.resize(streamOutVaryingCount);
886 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700887 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500888 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700889
Jamie Madill28afae52015-11-09 15:07:57 -0500890 stream->readString(&varying->semanticName);
891 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500892 stream->readInt(&varying->componentCount);
893 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700894 }
895
Brandon Jones22502d52014-08-29 16:58:36 -0700896 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400897 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500898 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700899 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400900 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500901 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700902 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300903 stream->readBool(&mHasANGLEMultiviewEnabled);
904 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700905 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400906 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700907
908 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
909 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400910 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
911 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700912 {
913 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
914 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
915 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
916 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
917 }
918
Jamie Madill4e31ad52015-10-29 10:32:57 -0400919 stream->readString(&mGeometryShaderPreamble);
920
Jamie Madill334d6152015-10-22 14:00:28 -0400921 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700922
Jamie Madillb0a838b2016-11-13 20:02:12 -0500923 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
924
Brandon Joneseb994362014-09-24 10:27:28 -0700925 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400926 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
927 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700928 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400929 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400930 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700931
Jamie Madilld3dfda22015-07-06 08:28:49 -0400932 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700933 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400934 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700935 }
936
Jamie Madill334d6152015-10-22 14:00:28 -0400937 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700938 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400939
Jamie Madillada9ecc2015-08-17 12:53:37 -0400940 ShaderExecutableD3D *shaderExecutable = nullptr;
941
Jamie Madillb0a838b2016-11-13 20:02:12 -0500942 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
943 mStreamOutVaryings, separateAttribs,
944 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400945
Brandon Joneseb994362014-09-24 10:27:28 -0700946 if (!shaderExecutable)
947 {
Jamie Madillf6113162015-05-07 11:49:21 -0400948 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500949 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700950 }
951
952 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400953 VertexExecutable::Signature signature;
954 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700955
956 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800957 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
958 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700959
960 stream->skip(vertexShaderSize);
961 }
962
963 const size_t pixelShaderCount = stream->readInt<unsigned int>();
964 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
965 {
966 const size_t outputCount = stream->readInt<unsigned int>();
967 std::vector<GLenum> outputs(outputCount);
968 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
969 {
970 stream->readInt(&outputs[outputIndex]);
971 }
972
Jamie Madill334d6152015-10-22 14:00:28 -0400973 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700974 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400975 ShaderExecutableD3D *shaderExecutable = nullptr;
976
Jamie Madillb0a838b2016-11-13 20:02:12 -0500977 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
978 mStreamOutVaryings, separateAttribs,
979 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700980
981 if (!shaderExecutable)
982 {
Jamie Madillf6113162015-05-07 11:49:21 -0400983 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500984 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
986
987 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800988 mPixelExecutables.push_back(
989 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700990
991 stream->skip(pixelShaderSize);
992 }
993
Jamie Madill4e31ad52015-10-29 10:32:57 -0400994 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
995 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700996 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400997 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
998 if (geometryShaderSize == 0)
999 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001000 continue;
1001 }
1002
Brandon Joneseb994362014-09-24 10:27:28 -07001003 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001004
Xinghua Caob1239382016-12-13 15:07:05 +08001005 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001006 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
1007 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +08001008 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001009
Xinghua Caob1239382016-12-13 15:07:05 +08001010 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001011 {
Jamie Madillf6113162015-05-07 11:49:21 -04001012 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001013 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001014 }
Xinghua Caob1239382016-12-13 15:07:05 +08001015
1016 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1017
Brandon Joneseb994362014-09-24 10:27:28 -07001018 stream->skip(geometryShaderSize);
1019 }
1020
Xinghua Caob1239382016-12-13 15:07:05 +08001021 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1022 if (computeShaderSize > 0)
1023 {
1024 const unsigned char *computeShaderFunction = binary + stream->offset();
1025
1026 ShaderExecutableD3D *computeExecutable = nullptr;
1027 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1028 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1029 &computeExecutable));
1030
1031 if (!computeExecutable)
1032 {
1033 infoLog << "Could not create compute shader.";
1034 return false;
1035 }
1036
1037 mComputeExecutable.reset(computeExecutable);
1038 }
1039
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001040 initializeUniformStorage();
1041
Jamie Madillb0a838b2016-11-13 20:02:12 -05001042 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001043}
1044
Jamie Madill27a60632017-06-30 15:12:01 -04001045void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001046{
Austin Kinross137b1512015-06-17 16:14:53 -07001047 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001048 // When we load the binary again later, we can validate the device identifier before trying to
1049 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001050 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001051 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1052 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001053
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001054 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1055
Jamie Madill8047c0d2016-03-07 13:02:12 -05001056 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001057 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001058 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001059 }
1060
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001061 stream->writeInt(mSamplersPS.size());
1062 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1063 {
1064 stream->writeInt(mSamplersPS[i].active);
1065 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1066 stream->writeInt(mSamplersPS[i].textureType);
1067 }
1068
1069 stream->writeInt(mSamplersVS.size());
1070 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1071 {
1072 stream->writeInt(mSamplersVS[i].active);
1073 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1074 stream->writeInt(mSamplersVS[i].textureType);
1075 }
1076
Xinghua Caob1239382016-12-13 15:07:05 +08001077 stream->writeInt(mSamplersCS.size());
1078 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1079 {
1080 stream->writeInt(mSamplersCS[i].active);
1081 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1082 stream->writeInt(mSamplersCS[i].textureType);
1083 }
1084
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001085 stream->writeInt(mUsedVertexSamplerRange);
1086 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001087 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001088
Jamie Madill62d31cb2015-09-11 13:25:51 -04001089 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001090 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001091 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001092 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001093 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1094 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001095 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001096 stream->writeInt(uniform->registerCount);
1097 stream->writeInt(uniform->registerElement);
1098 }
1099
Jamie Madill51f522f2016-12-21 15:10:55 -05001100 // Ensure we init the uniform block structure data if we should.
1101 // http://anglebug.com/1637
1102 ensureUniformBlocksInitialized();
1103
Jamie Madill4a3c2342015-10-08 12:58:45 -04001104 stream->writeInt(mD3DUniformBlocks.size());
1105 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1106 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001107 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1108 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001109 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001110 }
1111
Jamie Madill9fc36822015-11-18 13:08:07 -05001112 stream->writeInt(mStreamOutVaryings.size());
1113 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001114 {
Brandon Joneseb994362014-09-24 10:27:28 -07001115 stream->writeString(varying.semanticName);
1116 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001117 stream->writeInt(varying.componentCount);
1118 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001119 }
1120
Brandon Jones22502d52014-08-29 16:58:36 -07001121 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001122 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001123 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001124 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001125 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001126 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001127 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001128 stream->writeInt(mHasANGLEMultiviewEnabled);
1129 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001130 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001131 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001132
Brandon Joneseb994362014-09-24 10:27:28 -07001133 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001134 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001135 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1136 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001137 {
Brandon Joneseb994362014-09-24 10:27:28 -07001138 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001139 stream->writeInt(variable.type);
1140 stream->writeString(variable.name);
1141 stream->writeString(variable.source);
1142 stream->writeInt(variable.outputIndex);
1143 }
1144
Jamie Madill4e31ad52015-10-29 10:32:57 -04001145 stream->writeString(mGeometryShaderPreamble);
1146
Brandon Joneseb994362014-09-24 10:27:28 -07001147 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001148 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1149 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001150 {
Xinghua Caob1239382016-12-13 15:07:05 +08001151 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001152
Jamie Madilld3dfda22015-07-06 08:28:49 -04001153 const auto &inputLayout = vertexExecutable->inputs();
1154 stream->writeInt(inputLayout.size());
1155
1156 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001157 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001158 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001159 }
1160
1161 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1162 stream->writeInt(vertexShaderSize);
1163
1164 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1165 stream->writeBytes(vertexBlob, vertexShaderSize);
1166 }
1167
1168 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001169 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1170 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001171 {
Xinghua Caob1239382016-12-13 15:07:05 +08001172 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001173
1174 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1175 stream->writeInt(outputs.size());
1176 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1177 {
1178 stream->writeInt(outputs[outputIndex]);
1179 }
1180
1181 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1182 stream->writeInt(pixelShaderSize);
1183
1184 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1185 stream->writeBytes(pixelBlob, pixelShaderSize);
1186 }
1187
Xinghua Caob1239382016-12-13 15:07:05 +08001188 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001189 {
Xinghua Caob1239382016-12-13 15:07:05 +08001190 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001191 {
1192 stream->writeInt(0);
1193 continue;
1194 }
1195
Xinghua Caob1239382016-12-13 15:07:05 +08001196 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001197 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001198 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1199 }
1200
1201 if (mComputeExecutable)
1202 {
1203 size_t computeShaderSize = mComputeExecutable->getLength();
1204 stream->writeInt(computeShaderSize);
1205 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1206 }
1207 else
1208 {
1209 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001210 }
Brandon Jones22502d52014-08-29 16:58:36 -07001211}
1212
Geoff Langc5629752015-12-07 16:29:04 -05001213void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1214{
1215}
1216
Yunchao He61afff12017-03-14 15:34:03 +08001217void ProgramD3D::setSeparable(bool /* separable */)
1218{
1219}
1220
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001221gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1222 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001223{
1224 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1225 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001226 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001228 *outExecutable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001229 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001230 }
1231 }
1232
Jamie Madill334d6152015-10-22 14:00:28 -04001233 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001234 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001235
1236 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001237 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001238
1239 gl::InfoLog tempInfoLog;
1240 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1241
Jamie Madill01074252016-11-28 15:55:51 -05001242 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001243 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001244 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001245 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001246
Jamie Madill97399232014-12-23 12:31:15 -05001247 if (pixelExecutable)
1248 {
Xinghua Caob1239382016-12-13 15:07:05 +08001249 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001250 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001251 }
1252 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001253 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001254 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1255 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001256 }
Brandon Jones22502d52014-08-29 16:58:36 -07001257
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001258 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001259 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001260}
1261
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001262gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1263 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001264{
Brandon Joneseb994362014-09-24 10:27:28 -07001265 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1266 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001267 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001268 {
Geoff Langb543aff2014-09-30 14:52:54 -04001269 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001270 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001271 }
1272 }
1273
Brandon Jones22502d52014-08-29 16:58:36 -07001274 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001275 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001276 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001277
1278 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001279 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001280
1281 gl::InfoLog tempInfoLog;
1282 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1283
Jamie Madill01074252016-11-28 15:55:51 -05001284 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001285 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001286 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001287 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001288
Jamie Madill97399232014-12-23 12:31:15 -05001289 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001290 {
Xinghua Caob1239382016-12-13 15:07:05 +08001291 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001292 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001293 }
Jamie Madill97399232014-12-23 12:31:15 -05001294 else if (!infoLog)
1295 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001296 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1297 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001298 }
Brandon Jones22502d52014-08-29 16:58:36 -07001299
Geoff Langb543aff2014-09-30 14:52:54 -04001300 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001301 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001302}
1303
Jamie Madill9082b982016-04-27 15:21:51 -04001304gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001305 GLenum drawMode,
1306 ShaderExecutableD3D **outExecutable,
1307 gl::InfoLog *infoLog)
1308{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001309 if (outExecutable)
1310 {
1311 *outExecutable = nullptr;
1312 }
1313
Austin Kinross88829e82016-01-12 13:04:41 -08001314 // Return a null shader if the current rendering doesn't use a geometry shader
1315 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001316 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001317 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001318 }
1319
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1321
Xinghua Caob1239382016-12-13 15:07:05 +08001322 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323 {
1324 if (outExecutable)
1325 {
Xinghua Caob1239382016-12-13 15:07:05 +08001326 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001327 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001328 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001329 }
1330
1331 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001332 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001333 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1334 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001335
1336 gl::InfoLog tempInfoLog;
1337 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1338
Xinghua Caob1239382016-12-13 15:07:05 +08001339 ShaderExecutableD3D *geometryExecutable = nullptr;
1340 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001341 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001342 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001343 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344
1345 if (!infoLog && error.isError())
1346 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001347 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1348 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001349 }
1350
Xinghua Caob1239382016-12-13 15:07:05 +08001351 if (geometryExecutable != nullptr)
1352 {
1353 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1354 }
1355
Jamie Madill4e31ad52015-10-29 10:32:57 -04001356 if (outExecutable)
1357 {
Xinghua Caob1239382016-12-13 15:07:05 +08001358 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001359 }
1360 return error;
1361}
1362
Jamie Madill01074252016-11-28 15:55:51 -05001363class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001364{
Jamie Madill01074252016-11-28 15:55:51 -05001365 public:
1366 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001367 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001368 {
Brandon Joneseb994362014-09-24 10:27:28 -07001369 }
1370
Jamie Madill01074252016-11-28 15:55:51 -05001371 virtual gl::Error run() = 0;
1372
1373 void operator()() override { mError = run(); }
1374
1375 const gl::Error &getError() const { return mError; }
1376 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1377 ShaderExecutableD3D *getResult() { return mResult; }
1378
1379 protected:
1380 ProgramD3D *mProgram;
1381 gl::Error mError;
1382 gl::InfoLog mInfoLog;
1383 ShaderExecutableD3D *mResult;
1384};
1385
1386class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1387{
1388 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001389 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1390 : GetExecutableTask(program), mContext(context)
1391 {
1392 }
Jamie Madill01074252016-11-28 15:55:51 -05001393 gl::Error run() override
1394 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001395 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001396
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001397 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001398
1399 return gl::NoError();
1400 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001401
1402 private:
1403 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001404};
1405
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001406void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1407{
1408 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1409 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
1410}
1411
Jamie Madill01074252016-11-28 15:55:51 -05001412class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1413{
1414 public:
1415 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1416 gl::Error run() override
1417 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001418 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001419
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001420 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001421
1422 return gl::NoError();
1423 }
1424};
1425
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001426void ProgramD3D::updateCachedOutputLayoutFromShader()
1427{
1428 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
1429}
1430
Jamie Madill01074252016-11-28 15:55:51 -05001431class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1432{
1433 public:
1434 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1435 : GetExecutableTask(program), mContextState(contextState)
1436 {
1437 }
1438
1439 gl::Error run() override
1440 {
1441 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1442 // D3D11.
1443 if (mProgram->usesGeometryShader(GL_POINTS))
1444 {
1445 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1446 &mResult, &mInfoLog));
1447 }
1448
1449 return gl::NoError();
1450 }
1451
1452 private:
1453 const gl::ContextState &mContextState;
1454};
1455
Xinghua Cao73badc02017-03-29 19:14:53 +08001456gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1457{
1458 if (outExecutable)
1459 {
1460 *outExecutable = mComputeExecutable.get();
1461 }
1462
1463 return gl::NoError();
1464}
1465
Jamie Madill9cf9e872017-06-05 12:59:25 -04001466gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1467 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001468{
1469 // Ensure the compiler is initialized to avoid race conditions.
1470 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1471
1472 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1473
Jamie Madillbd044ed2017-06-05 12:59:21 -04001474 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001475 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001476 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001477
1478 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1479 workerPool->postWorkerTask(&pixelTask),
1480 workerPool->postWorkerTask(&geometryTask)}};
1481
1482 WaitableEvent::WaitMany(&waitEvents);
1483
1484 infoLog << vertexTask.getInfoLog().str();
1485 infoLog << pixelTask.getInfoLog().str();
1486 infoLog << geometryTask.getInfoLog().str();
1487
1488 ANGLE_TRY(vertexTask.getError());
1489 ANGLE_TRY(pixelTask.getError());
1490 ANGLE_TRY(geometryTask.getError());
1491
1492 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1493 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1494 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1495
Jamie Madill48ef11b2016-04-27 15:21:52 -04001496 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001497
1498 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001499 {
Jamie Madill334d6152015-10-22 14:00:28 -04001500 // Geometry shaders are currently only used internally, so there is no corresponding shader
1501 // object at the interface level. For now the geometry shader debug info is prepended to
1502 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001503 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001504 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001505 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1506 }
1507
1508 if (defaultVertexExecutable)
1509 {
1510 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1511 }
1512
1513 if (defaultPixelExecutable)
1514 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001515 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001516 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001517 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1518 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001519
Jamie Madillb0a838b2016-11-13 20:02:12 -05001520 return (defaultVertexExecutable && defaultPixelExecutable &&
1521 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001522}
1523
Jamie Madill9cf9e872017-06-05 12:59:25 -04001524gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1525 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001526{
1527 // Ensure the compiler is initialized to avoid race conditions.
1528 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1529
Jamie Madillbd044ed2017-06-05 12:59:21 -04001530 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001531
1532 ShaderExecutableD3D *computeExecutable = nullptr;
1533 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1534 std::vector<D3DVarying>(), false,
1535 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1536
1537 if (computeExecutable == nullptr)
1538 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001539 ERR() << "Error compiling dynamic compute executable:" << std::endl
1540 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001541 }
1542 else
1543 {
1544 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1545 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1546 mComputeExecutable.reset(computeExecutable);
1547 }
1548
1549 return mComputeExecutable.get() != nullptr;
1550}
1551
Jamie Madill9cf9e872017-06-05 12:59:25 -04001552gl::LinkResult ProgramD3D::link(const gl::Context *context,
1553 const gl::VaryingPacking &packing,
1554 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001555{
Jamie Madillc564c072017-06-01 12:45:42 -04001556 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001557
Jamie Madill62d31cb2015-09-11 13:25:51 -04001558 reset();
1559
Jamie Madillbd044ed2017-06-05 12:59:21 -04001560 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001561 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001562 {
Xinghua Caob1239382016-12-13 15:07:05 +08001563 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1564
Jamie Madillbd044ed2017-06-05 12:59:21 -04001565 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001566
Jamie Madill9cf9e872017-06-05 12:59:25 -04001567 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001568 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001569 {
Xinghua Caob1239382016-12-13 15:07:05 +08001570 infoLog << result.getError().getMessage();
1571 return result;
1572 }
1573 else if (!result.getResult())
1574 {
1575 infoLog << "Failed to create D3D compute shader.";
1576 return result;
1577 }
1578
Jamie Madillbd044ed2017-06-05 12:59:21 -04001579 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001580 }
1581 else
1582 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001583 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1584 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001585
1586 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1587 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1588
1589 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1590 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1591
1592 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1593 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1594
1595 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1596 {
1597 if (fragmentShaderD3D->usesFrontFacing())
1598 {
1599 infoLog << "The current renderer doesn't support gl_FrontFacing";
1600 return false;
1601 }
1602 }
1603
1604 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1605 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1606 // intelligently, but D3D9 assumes one semantic per register.
1607 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1608 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1609 {
1610 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001611 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001612 }
Xinghua Caob1239382016-12-13 15:07:05 +08001613
1614 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1615 BuiltinVaryingsD3D builtins(metadata, packing);
1616
Jamie Madillbd044ed2017-06-05 12:59:21 -04001617 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1618 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001619
1620 mUsesPointSize = vertexShaderD3D->usesPointSize();
1621 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1622 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001623 mUsesViewID = metadata.usesViewID();
1624 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001625
1626 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001627 mUsesFlatInterpolation =
1628 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1629 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001630
1631 if (mRenderer->getMajorShaderModel() >= 4)
1632 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001633 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Martin Radevc1d4e552017-08-21 12:01:10 +03001634 packing, builtins, mHasANGLEMultiviewEnabled,
1635 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001636 }
1637
Jamie Madillbd044ed2017-06-05 12:59:21 -04001638 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001639
Jamie Madillbd044ed2017-06-05 12:59:21 -04001640 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001641
1642 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1643
Jamie Madill9cf9e872017-06-05 12:59:25 -04001644 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001645 if (result.isError())
1646 {
1647 infoLog << result.getError().getMessage();
1648 return result;
1649 }
1650 else if (!result.getResult())
1651 {
1652 infoLog << "Failed to create D3D shaders.";
1653 return result;
1654 }
1655
Jamie Madillbd044ed2017-06-05 12:59:21 -04001656 initUniformBlockInfo(context, vertexShader);
1657 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001658 }
1659
Jamie Madillb0a838b2016-11-13 20:02:12 -05001660 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001661}
1662
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001663GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001664{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001665 // TODO(jmadill): Do something useful here?
1666 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001667}
1668
Jamie Madillbd044ed2017-06-05 12:59:21 -04001669void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001670{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001671 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 {
Xinghua Caob1239382016-12-13 15:07:05 +08001673 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 continue;
1675
Xinghua Caob1239382016-12-13 15:07:05 +08001676 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 continue;
1678
Xinghua Caob1239382016-12-13 15:07:05 +08001679 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1680 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001681 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001682}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001683
Jamie Madill51f522f2016-12-21 15:10:55 -05001684void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001685{
Jamie Madill51f522f2016-12-21 15:10:55 -05001686 // Lazy init.
1687 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1688 {
1689 return;
1690 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691
1692 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001693 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1694 const ShaderD3D *fragmentShaderD3D =
1695 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1696 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001697
Jamie Madill48ef11b2016-04-27 15:21:52 -04001698 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001699 {
1700 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1701
Jamie Madill4a3c2342015-10-08 12:58:45 -04001702 D3DUniformBlock d3dUniformBlock;
1703
Jamie Madill62d31cb2015-09-11 13:25:51 -04001704 if (uniformBlock.vertexStaticUse)
1705 {
Xinghua Caob1239382016-12-13 15:07:05 +08001706 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001707 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001708 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001709 }
1710
1711 if (uniformBlock.fragmentStaticUse)
1712 {
Xinghua Caob1239382016-12-13 15:07:05 +08001713 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001715 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001716 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001717 }
1718
Xinghua Caob1239382016-12-13 15:07:05 +08001719 if (uniformBlock.computeStaticUse)
1720 {
1721 ASSERT(computeShaderD3D != nullptr);
1722 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001723 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001724 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1725 }
1726
Jamie Madill4a3c2342015-10-08 12:58:45 -04001727 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728 }
1729}
1730
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001731void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001732{
1733 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001734 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001735 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001736 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001737 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001738 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001740 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001742 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001743 vertexRegisters = std::max(vertexRegisters,
1744 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001745 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001747 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 fragmentRegisters = std::max(
1749 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001750 }
Xinghua Caob1239382016-12-13 15:07:05 +08001751 if (d3dUniform->isReferencedByComputeShader())
1752 {
1753 computeRegisters = std::max(
1754 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1755 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001756 }
1757 }
1758
Xinghua Caob1239382016-12-13 15:07:05 +08001759 mVertexUniformStorage =
1760 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1761 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1762 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1763 mComputeUniformStorage =
1764 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001765
1766 // Iterate the uniforms again to assign data pointers to default block uniforms.
1767 for (D3DUniform *d3dUniform : mD3DUniforms)
1768 {
1769 if (d3dUniform->isSampler())
1770 {
1771 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1772 continue;
1773 }
1774
1775 if (d3dUniform->isReferencedByVertexShader())
1776 {
1777 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1778 d3dUniform->registerElement);
1779 }
1780
1781 if (d3dUniform->isReferencedByFragmentShader())
1782 {
1783 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1784 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1785 }
1786
1787 if (d3dUniform->isReferencedByComputeShader())
1788 {
1789 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1790 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1791 }
1792 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001793}
1794
Jamie Madill561ed3a2017-08-31 16:48:09 -04001795gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001796{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001797 ASSERT(!mDirtySamplerMapping);
Jamie Madill561ed3a2017-08-31 16:48:09 -04001798 ANGLE_TRY(mRenderer->applyUniforms(*this, mD3DUniforms));
1799 mUniformsDirty = false;
Jamie Madill51f522f2016-12-21 15:10:55 -05001800 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001801}
1802
Xinghua Cao73badc02017-03-29 19:14:53 +08001803gl::Error ProgramD3D::applyComputeUniforms()
1804{
1805 ASSERT(!mDirtySamplerMapping);
1806 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
Jamie Madill561ed3a2017-08-31 16:48:09 -04001807 mUniformsDirty = false;
Xinghua Cao73badc02017-03-29 19:14:53 +08001808 return gl::NoError();
1809}
1810
Jamie Madill9082b982016-04-27 15:21:51 -04001811gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001812{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001813 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001814 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001815 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001816 }
1817
Jamie Madill51f522f2016-12-21 15:10:55 -05001818 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001819
Jamie Madill03260fa2015-06-22 13:57:22 -04001820 mVertexUBOCache.clear();
1821 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001822
1823 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1824 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1825
Jamie Madill4a3c2342015-10-08 12:58:45 -04001826 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001827 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001828 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001829 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001830 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001831
Brandon Jones18bd4102014-09-22 14:21:44 -07001832 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001833 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001834 {
1835 continue;
1836 }
1837
Jamie Madill4a3c2342015-10-08 12:58:45 -04001838 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001839 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001840 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001841 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001842
Jamie Madill969194d2015-07-20 14:36:56 -04001843 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001844 {
1845 mVertexUBOCache.resize(registerIndex + 1, -1);
1846 }
1847
1848 ASSERT(mVertexUBOCache[registerIndex] == -1);
1849 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001850 }
1851
Jamie Madill4a3c2342015-10-08 12:58:45 -04001852 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001853 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001854 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001855 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001856
1857 if (mFragmentUBOCache.size() <= registerIndex)
1858 {
1859 mFragmentUBOCache.resize(registerIndex + 1, -1);
1860 }
1861
1862 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1863 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001864 }
1865 }
1866
Jamie Madill03260fa2015-06-22 13:57:22 -04001867 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001868}
1869
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001870void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001871{
Jamie Madill561ed3a2017-08-31 16:48:09 -04001872 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001873}
1874
Jamie Madill334d6152015-10-22 14:00:28 -04001875void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876{
Jamie Madill134f93d2017-08-31 17:11:00 -04001877 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878}
1879
1880void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1881{
Jamie Madill134f93d2017-08-31 17:11:00 -04001882 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001883}
1884
1885void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1886{
Jamie Madill134f93d2017-08-31 17:11:00 -04001887 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888}
1889
1890void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1891{
Jamie Madill134f93d2017-08-31 17:11:00 -04001892 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_FLOAT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001893}
1894
Jamie Madill334d6152015-10-22 14:00:28 -04001895void ProgramD3D::setUniformMatrix2fv(GLint location,
1896 GLsizei count,
1897 GLboolean transpose,
1898 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001899{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001900 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001901}
1902
Jamie Madill334d6152015-10-22 14:00:28 -04001903void ProgramD3D::setUniformMatrix3fv(GLint location,
1904 GLsizei count,
1905 GLboolean transpose,
1906 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001908 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001909}
1910
Jamie Madill334d6152015-10-22 14:00:28 -04001911void ProgramD3D::setUniformMatrix4fv(GLint location,
1912 GLsizei count,
1913 GLboolean transpose,
1914 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001915{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001916 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001917}
1918
Jamie Madill334d6152015-10-22 14:00:28 -04001919void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1920 GLsizei count,
1921 GLboolean transpose,
1922 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001925}
1926
Jamie Madill334d6152015-10-22 14:00:28 -04001927void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1928 GLsizei count,
1929 GLboolean transpose,
1930 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001932 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933}
1934
Jamie Madill334d6152015-10-22 14:00:28 -04001935void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1936 GLsizei count,
1937 GLboolean transpose,
1938 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001940 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001941}
1942
Jamie Madill334d6152015-10-22 14:00:28 -04001943void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1944 GLsizei count,
1945 GLboolean transpose,
1946 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001948 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001949}
1950
Jamie Madill334d6152015-10-22 14:00:28 -04001951void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1952 GLsizei count,
1953 GLboolean transpose,
1954 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001956 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001957}
1958
Jamie Madill334d6152015-10-22 14:00:28 -04001959void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1960 GLsizei count,
1961 GLboolean transpose,
1962 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001964 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
1967void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1968{
Jamie Madill134f93d2017-08-31 17:11:00 -04001969 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
1972void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1973{
Jamie Madill134f93d2017-08-31 17:11:00 -04001974 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
1977void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1978{
Jamie Madill134f93d2017-08-31 17:11:00 -04001979 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001980}
1981
1982void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1983{
Jamie Madill134f93d2017-08-31 17:11:00 -04001984 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_INT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985}
1986
1987void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1988{
Jamie Madill134f93d2017-08-31 17:11:00 -04001989 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001990}
1991
1992void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1993{
Jamie Madill134f93d2017-08-31 17:11:00 -04001994 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC2));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001995}
1996
1997void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1998{
Jamie Madill134f93d2017-08-31 17:11:00 -04001999 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC3));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002000}
2001
2002void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2003{
Jamie Madill134f93d2017-08-31 17:11:00 -04002004 setUniformInternal(location, count, v, gl::GetUniformTypeInfo(GL_UNSIGNED_INT_VEC4));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002005}
2006
Jamie Madill4a3c2342015-10-08 12:58:45 -04002007void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
2008 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002009{
2010}
2011
Jamie Madillbd044ed2017-06-05 12:59:21 -04002012void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002013{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002014 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002015 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08002016 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05002017 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002018 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002019 {
Xinghua Caob1239382016-12-13 15:07:05 +08002020 if (computeUniform.staticUse)
2021 {
2022 defineUniformBase(computeShader, computeUniform, &uniformMap);
2023 }
Jamie Madillfb536032015-09-11 13:19:49 -04002024 }
2025 }
Xinghua Caob1239382016-12-13 15:07:05 +08002026 else
Jamie Madillfb536032015-09-11 13:19:49 -04002027 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002028 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2029 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002030 {
Xinghua Caob1239382016-12-13 15:07:05 +08002031 if (vertexUniform.staticUse)
2032 {
2033 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2034 }
2035 }
2036
Jamie Madillbd044ed2017-06-05 12:59:21 -04002037 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2038 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002039 {
2040 if (fragmentUniform.staticUse)
2041 {
2042 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2043 }
Jamie Madillfb536032015-09-11 13:19:49 -04002044 }
2045 }
2046
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002047 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002048 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002049 {
2050 if (!glUniform.isInDefaultBlock())
2051 continue;
2052
2053 auto mapEntry = uniformMap.find(glUniform.name);
2054 ASSERT(mapEntry != uniformMap.end());
2055 mD3DUniforms.push_back(mapEntry->second);
2056 }
2057
Jamie Madill62d31cb2015-09-11 13:25:51 -04002058 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002059 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002060}
2061
Jamie Madill91445bc2015-09-23 16:47:53 -04002062void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002063 const sh::Uniform &uniform,
2064 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002065{
Olli Etuaho96963162016-03-21 11:54:33 +02002066 // Samplers get their registers assigned in assignAllSamplerRegisters.
2067 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002068 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002069 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002070 return;
2071 }
2072
Jamie Madill91445bc2015-09-23 16:47:53 -04002073 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2074
2075 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2076 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002077 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002078 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002079
Jamie Madill91445bc2015-09-23 16:47:53 -04002080 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002081}
2082
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2084{
2085 for (D3DUniform *d3dUniform : mD3DUniforms)
2086 {
2087 if (d3dUniform->name == name)
2088 {
2089 return d3dUniform;
2090 }
2091 }
2092
2093 return nullptr;
2094}
2095
Jamie Madill91445bc2015-09-23 16:47:53 -04002096void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002097 const sh::ShaderVariable &uniform,
2098 const std::string &fullName,
2099 sh::HLSLBlockEncoder *encoder,
2100 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002101{
2102 if (uniform.isStruct())
2103 {
2104 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2105 {
2106 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2107
Jamie Madill55def582015-05-04 11:24:57 -04002108 if (encoder)
2109 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110
2111 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2112 {
Jamie Madill334d6152015-10-22 14:00:28 -04002113 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2115
Olli Etuaho96963162016-03-21 11:54:33 +02002116 // Samplers get their registers assigned in assignAllSamplerRegisters.
2117 // Also they couldn't use the same encoder as the rest of the struct, since they are
2118 // extracted out of the struct by the shader translator.
2119 if (gl::IsSamplerType(field.type))
2120 {
2121 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2122 }
2123 else
2124 {
2125 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2126 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002127 }
2128
Jamie Madill55def582015-05-04 11:24:57 -04002129 if (encoder)
2130 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002131 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002132 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002133 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002134
2135 // Not a struct. Arrays are treated as aggregate types.
2136 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002137 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002138 encoder->enterAggregateType();
2139 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002140
Jamie Madill62d31cb2015-09-11 13:25:51 -04002141 // Advance the uniform offset, to track registers allocation for structs
2142 sh::BlockMemberInfo blockInfo =
2143 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2144 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002145
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002146 auto uniformMapEntry = uniformMap->find(fullName);
2147 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002148
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002149 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002150 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002151 d3dUniform = uniformMapEntry->second;
2152 }
2153 else
2154 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002155 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002156 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002157 }
2158
2159 if (encoder)
2160 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002161 d3dUniform->registerElement =
2162 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 unsigned int reg =
2164 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002165 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002166 {
2167 d3dUniform->psRegisterIndex = reg;
2168 }
Xinghua Caob1239382016-12-13 15:07:05 +08002169 else if (shaderType == GL_VERTEX_SHADER)
2170 {
2171 d3dUniform->vsRegisterIndex = reg;
2172 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002173 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002174 {
Xinghua Caob1239382016-12-13 15:07:05 +08002175 ASSERT(shaderType == GL_COMPUTE_SHADER);
2176 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002177 }
Jamie Madillfb536032015-09-11 13:19:49 -04002178
2179 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002180 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002181 {
2182 encoder->exitAggregateType();
2183 }
2184 }
2185}
2186
Jamie Madill134f93d2017-08-31 17:11:00 -04002187// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002189void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002190 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002191 const T *v,
2192 uint8_t *targetData,
Jamie Madill134f93d2017-08-31 17:11:00 -04002193 const gl::UniformTypeInfo &uniformTypeInfo)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002194{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002195 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill134f93d2017-08-31 17:11:00 -04002196 const int components = uniformTypeInfo.componentCount;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002197 unsigned int arrayElement = locationInfo.element;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198
Jamie Madill134f93d2017-08-31 17:11:00 -04002199 if (targetUniform->type == uniformTypeInfo.type)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002201 T *target = reinterpret_cast<T *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202
Jamie Madill134f93d2017-08-31 17:11:00 -04002203 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204 {
Jamie Madill334d6152015-10-22 14:00:28 -04002205 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002206 const T *source = v + (i * components);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002207 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002208 }
2209 }
Jamie Madill134f93d2017-08-31 17:11:00 -04002210 else if (targetUniform->type == uniformTypeInfo.boolVectorType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002212 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213
Jamie Madill134f93d2017-08-31 17:11:00 -04002214 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215 {
Jamie Madill334d6152015-10-22 14:00:28 -04002216 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002217 const T *source = v + (i * components);
2218
2219 for (int c = 0; c < components; c++)
2220 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002221 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002222 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002224 }
Jamie Madill334d6152015-10-22 14:00:28 -04002225 else
2226 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002227}
2228
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002229template <typename T>
2230void ProgramD3D::setUniformInternal(GLint location,
2231 GLsizei count,
2232 const T *v,
Jamie Madill134f93d2017-08-31 17:11:00 -04002233 const gl::UniformTypeInfo &uniformTypeInfo)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002234{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002235 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2236 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2237
Jamie Madill561ed3a2017-08-31 16:48:09 -04002238 mUniformsDirty = true;
2239
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002240 if (!targetUniform->mSamplerData.empty())
2241 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002242 ASSERT(uniformTypeInfo.type == GL_INT);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002243 memcpy(&targetUniform->mSamplerData[locationInfo.element], v, count * sizeof(T));
2244 mDirtySamplerMapping = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002245 return;
2246 }
2247
2248 if (targetUniform->vsData)
2249 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002250 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002251 }
2252
2253 if (targetUniform->psData)
2254 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002255 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002256 }
2257
2258 if (targetUniform->csData)
2259 {
Jamie Madill134f93d2017-08-31 17:11:00 -04002260 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformTypeInfo);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002261 }
2262}
2263
2264template <int cols, int rows>
2265void ProgramD3D::setUniformMatrixfvImpl(GLint location,
2266 GLsizei countIn,
2267 GLboolean transpose,
2268 const GLfloat *value,
2269 uint8_t *targetData,
2270 GLenum targetUniformType)
2271{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002272 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002273
Jamie Madill62d31cb2015-09-11 13:25:51 -04002274 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002275 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002276 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002277
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002278 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002279 GLfloat *target = reinterpret_cast<GLfloat *>(targetData + arrayElement * sizeof(GLfloat) *
2280 targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002281
Jamie Madill62d31cb2015-09-11 13:25:51 -04002282 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002283 {
2284 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2285 if (transpose == GL_FALSE)
2286 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002287 TransposeExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002288 }
2289 else
2290 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002291 ExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002292 }
2293 target += targetMatrixStride;
2294 value += cols * rows;
2295 }
Jamie Madill561ed3a2017-08-31 16:48:09 -04002296
2297 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298}
2299
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002300template <int cols, int rows>
2301void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2302 GLsizei countIn,
2303 GLboolean transpose,
2304 const GLfloat *value,
2305 GLenum targetUniformType)
2306{
2307 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2308
2309 if (targetUniform->vsData)
2310 {
2311 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2312 targetUniform->vsData, targetUniformType);
2313 }
2314
2315 if (targetUniform->psData)
2316 {
2317 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2318 targetUniform->psData, targetUniformType);
2319 }
2320
2321 if (targetUniform->csData)
2322 {
2323 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2324 targetUniform->csData, targetUniformType);
2325 }
2326}
2327
Jamie Madill4a3c2342015-10-08 12:58:45 -04002328size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002329{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002330 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002331
Jamie Madill62d31cb2015-09-11 13:25:51 -04002332 // define member uniforms
2333 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002334 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002335 sh::BlockLayoutEncoder *encoder = nullptr;
2336
2337 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002338 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002340 }
2341 else
2342 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002343 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002344 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002345
Jamie Madill39046162016-02-08 15:05:17 -05002346 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2347 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002348
2349 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002350}
2351
Jamie Madill62d31cb2015-09-11 13:25:51 -04002352void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002353{
Olli Etuaho96963162016-03-21 11:54:33 +02002354 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002355 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002356 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002357 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002358 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002359 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002360 }
2361}
2362
Olli Etuaho96963162016-03-21 11:54:33 +02002363void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002364{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002365 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002366 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2367 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002368 {
Xinghua Caob1239382016-12-13 15:07:05 +08002369 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2370 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2371 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2372 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2373 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2374 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002375 }
Xinghua Caob1239382016-12-13 15:07:05 +08002376 else
Jamie Madillfb536032015-09-11 13:19:49 -04002377 {
Xinghua Caob1239382016-12-13 15:07:05 +08002378 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2379 const ShaderD3D *fragmentShaderD3D =
2380 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2381 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2382 fragmentShaderD3D->hasUniform(d3dUniform));
2383 if (vertexShaderD3D->hasUniform(d3dUniform))
2384 {
2385 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2386 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2387 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2388 mSamplersVS, &mUsedVertexSamplerRange);
2389 }
2390 if (fragmentShaderD3D->hasUniform(d3dUniform))
2391 {
2392 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2393 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2394 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2395 mSamplersPS, &mUsedPixelSamplerRange);
2396 }
Jamie Madillfb536032015-09-11 13:19:49 -04002397 }
2398}
2399
Jamie Madill62d31cb2015-09-11 13:25:51 -04002400// static
2401void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002402 GLenum samplerType,
2403 unsigned int samplerCount,
2404 std::vector<Sampler> &outSamplers,
2405 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002406{
2407 unsigned int samplerIndex = startSamplerIndex;
2408
2409 do
2410 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002411 ASSERT(samplerIndex < outSamplers.size());
2412 Sampler *sampler = &outSamplers[samplerIndex];
2413 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002414 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002415 sampler->logicalTextureUnit = 0;
2416 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002417 samplerIndex++;
2418 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002419}
2420
Brandon Jonesc9610c52014-08-25 17:02:59 -07002421void ProgramD3D::reset()
2422{
Xinghua Caob1239382016-12-13 15:07:05 +08002423 mVertexExecutables.clear();
2424 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002425
Xinghua Caob1239382016-12-13 15:07:05 +08002426 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002427 {
Xinghua Caob1239382016-12-13 15:07:05 +08002428 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002429 }
Brandon Joneseb994362014-09-24 10:27:28 -07002430
Xinghua Caob1239382016-12-13 15:07:05 +08002431 mComputeExecutable.reset(nullptr);
2432
Brandon Jones22502d52014-08-29 16:58:36 -07002433 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002434 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002435
2436 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002437 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002438 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002439 mHasANGLEMultiviewEnabled = false;
2440 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002441 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002442 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002443 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002444
Jamie Madill62d31cb2015-09-11 13:25:51 -04002445 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002446 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002447
Xinghua Caob1239382016-12-13 15:07:05 +08002448 mVertexUniformStorage.reset(nullptr);
2449 mFragmentUniformStorage.reset(nullptr);
2450 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002451
2452 mSamplersPS.clear();
2453 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002454 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002455
2456 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002457 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002458 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002459 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002460
Jamie Madill8047c0d2016-03-07 13:02:12 -05002461 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002462
Jamie Madill9fc36822015-11-18 13:08:07 -05002463 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002464
2465 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002466
2467 mUniformsDirty = true;
Brandon Jonesc9610c52014-08-25 17:02:59 -07002468}
2469
Geoff Lang7dd2e102014-11-10 15:19:26 -05002470unsigned int ProgramD3D::getSerial() const
2471{
2472 return mSerial;
2473}
2474
2475unsigned int ProgramD3D::issueSerial()
2476{
2477 return mCurrentSerial++;
2478}
2479
Jamie Madillbd044ed2017-06-05 12:59:21 -04002480void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002481{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002482 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002483 ASSERT(vertexShader != nullptr);
2484
2485 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002486 int semanticIndex = 0;
2487 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002488 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002489 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002490 GLuint location = mState.getAttributeLocation(attribute.name);
2491 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002492
Jamie Madill8047c0d2016-03-07 13:02:12 -05002493 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002494 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002495 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002496 }
2497 }
Jamie Madill437d2662014-12-05 14:23:35 -05002498}
2499
Jamie Madilla779b612017-07-24 11:46:05 -04002500void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002501{
Jamie Madilla779b612017-07-24 11:46:05 -04002502 if (mCurrentVertexArrayStateSerial == associatedSerial)
2503 {
2504 return;
2505 }
2506
2507 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002508 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002509 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002510
Jamie Madill6de51852017-04-12 09:53:01 -04002511 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002512 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002513 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002514
Jamie Madill8047c0d2016-03-07 13:02:12 -05002515 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002516 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002517 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002518 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002519 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002520 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002521 mCachedInputLayout[d3dSemantic] =
2522 GetVertexFormatType(vertexAttributes[locationIndex],
2523 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002524 }
2525 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002526
2527 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2528}
2529
2530void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2531 const gl::Framebuffer *framebuffer)
2532{
2533 GetPixelOutputLayoutFromFramebuffer(context, framebuffer, &mPixelShaderOutputLayoutCache);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002534}
2535
Jamie Madill192745a2016-12-22 15:58:21 -05002536void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2537 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002538{
Jamie Madill9fc36822015-11-18 13:08:07 -05002539 const std::string &varyingSemantic =
2540 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2541
Jamie Madillccdf74b2015-08-18 10:46:12 -04002542 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002543 mStreamOutVaryings.clear();
2544
Jamie Madill48ef11b2016-04-27 15:21:52 -04002545 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002546 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2547 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002548 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002549 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2550 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002551 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002552 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002553 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002554 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2555 builtins.glPosition.index, 4, outputSlot));
2556 }
2557 }
2558 else if (tfVaryingName == "gl_FragCoord")
2559 {
2560 if (builtins.glFragCoord.enabled)
2561 {
2562 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2563 builtins.glFragCoord.index, 4, outputSlot));
2564 }
2565 }
2566 else if (tfVaryingName == "gl_PointSize")
2567 {
2568 if (builtins.glPointSize.enabled)
2569 {
2570 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2571 }
2572 }
2573 else
2574 {
jchen10a9042d32017-03-17 08:50:45 +08002575 size_t subscript = GL_INVALID_INDEX;
2576 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002577 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002578 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002579 const auto &varying = *registerInfo.packedVarying->varying;
2580 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002581 int componentCount = gl::VariableColumnCount(transposedType);
2582 ASSERT(!varying.isBuiltIn());
2583
Jamie Madill55c25d02015-11-18 13:08:08 -05002584 // Transform feedback for varying structs is underspecified.
2585 // See Khronos bug 9856.
2586 // TODO(jmadill): Figure out how to be spec-compliant here.
2587 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2588 continue;
2589
Jamie Madill9fc36822015-11-18 13:08:07 -05002590 // There can be more than one register assigned to a particular varying, and each
2591 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002592 if (baseName == registerInfo.packedVarying->varying->name &&
2593 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002594 {
2595 mStreamOutVaryings.push_back(D3DVarying(
2596 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2597 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002598 }
2599 }
2600 }
2601}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002602
2603D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2604{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002605 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002606}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002607
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002608const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2609{
2610 return mD3DUniforms[mState.getUniformLocations()[location].index];
2611}
2612
Olli Etuaho855d9642017-05-17 14:05:06 +03002613bool ProgramD3D::getUniformBlockSize(const std::string &blockName,
2614 const std::string & /* blockMappedName */,
2615 size_t *sizeOut) const
Jamie Madill4a3c2342015-10-08 12:58:45 -04002616{
2617 std::string baseName = blockName;
2618 gl::ParseAndStripArrayIndex(&baseName);
2619
2620 auto sizeIter = mBlockDataSizes.find(baseName);
2621 if (sizeIter == mBlockDataSizes.end())
2622 {
2623 *sizeOut = 0;
2624 return false;
2625 }
2626
2627 *sizeOut = sizeIter->second;
2628 return true;
2629}
2630
2631bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +03002632 const std::string & /* memberUniformMappedName */,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002633 sh::BlockMemberInfo *memberInfoOut) const
2634{
2635 auto infoIter = mBlockInfo.find(memberUniformName);
2636 if (infoIter == mBlockInfo.end())
2637 {
2638 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2639 return false;
2640 }
2641
2642 *memberInfoOut = infoIter->second;
2643 return true;
2644}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002645
2646void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2647 GLenum genMode,
2648 GLint components,
2649 const GLfloat *coeffs)
2650{
2651 UNREACHABLE();
2652}
2653
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002654bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2655{
2656 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
2657
2658 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2659 {
2660 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2661 {
2662 return true;
2663 }
2664 }
2665
2666 return false;
2667}
2668
2669bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2670{
2671 if (!usesGeometryShader(drawMode))
2672 {
2673 // No shader necessary mean we have the required (null) executable.
2674 return true;
2675 }
2676
2677 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2678 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2679}
2680
2681bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2682{
2683 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2684 {
2685 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2686 {
2687 return true;
2688 }
2689 }
2690
2691 return false;
2692}
2693
Jamie Madill54164b02017-08-28 15:17:37 -04002694template <typename DestT>
2695void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2696{
2697 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2698 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2699
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002700 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2701 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.element);
2702
2703 if (gl::IsMatrixType(uniform.type))
2704 {
2705 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2706 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2707 }
2708 else
2709 {
2710 memcpy(dataOut, srcPointer, uniform.getElementSize());
2711 }
Jamie Madill54164b02017-08-28 15:17:37 -04002712}
2713
2714void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2715{
2716 getUniformInternal(location, params);
2717}
2718
2719void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2720{
2721 getUniformInternal(location, params);
2722}
2723
2724void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2725{
2726 getUniformInternal(location, params);
2727}
2728
Jamie Madill8047c0d2016-03-07 13:02:12 -05002729} // namespace rx