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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.comb7915a52011-11-12 03:14:20 +000056// check for combinations of format and type that are valid for ReadPixels
57bool validReadFormatType(GLenum format, GLenum type)
58{
59 switch (format)
60 {
61 case GL_RGBA:
62 switch (type)
63 {
64 case GL_UNSIGNED_BYTE:
65 break;
66 default:
67 return false;
68 }
69 break;
70 case GL_BGRA_EXT:
71 switch (type)
72 {
73 case GL_UNSIGNED_BYTE:
74 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
75 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
76 break;
77 default:
78 return false;
79 }
80 break;
81 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
82 switch (type)
83 {
84 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
85 break;
86 default:
87 return false;
88 }
89 break;
90 default:
91 return false;
92 }
93 return true;
94}
95
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096extern "C"
97{
98
99void __stdcall glActiveTexture(GLenum texture)
100{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000101 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102
103 try
104 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000105 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106
107 if (context)
108 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000109 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
110 {
111 return error(GL_INVALID_ENUM);
112 }
113
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000114 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115 }
116 }
117 catch(std::bad_alloc&)
118 {
119 return error(GL_OUT_OF_MEMORY);
120 }
121}
122
123void __stdcall glAttachShader(GLuint program, GLuint shader)
124{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000125 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000126
127 try
128 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000129 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000130
131 if (context)
132 {
133 gl::Program *programObject = context->getProgram(program);
134 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000135
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000136 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000138 if (context->getShader(program))
139 {
140 return error(GL_INVALID_OPERATION);
141 }
142 else
143 {
144 return error(GL_INVALID_VALUE);
145 }
146 }
147
148 if (!shaderObject)
149 {
150 if (context->getProgram(shader))
151 {
152 return error(GL_INVALID_OPERATION);
153 }
154 else
155 {
156 return error(GL_INVALID_VALUE);
157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158 }
159
160 if (!programObject->attachShader(shaderObject))
161 {
162 return error(GL_INVALID_OPERATION);
163 }
164 }
165 }
166 catch(std::bad_alloc&)
167 {
168 return error(GL_OUT_OF_MEMORY);
169 }
170}
171
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000172void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000173{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000174 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175
176 try
177 {
178 if (index >= gl::MAX_VERTEX_ATTRIBS)
179 {
180 return error(GL_INVALID_VALUE);
181 }
182
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000183 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184
185 if (context)
186 {
187 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000188
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189 if (!programObject)
190 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000191 if (context->getShader(program))
192 {
193 return error(GL_INVALID_OPERATION);
194 }
195 else
196 {
197 return error(GL_INVALID_VALUE);
198 }
199 }
200
201 if (strncmp(name, "gl_", 3) == 0)
202 {
203 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204 }
205
206 programObject->bindAttributeLocation(index, name);
207 }
208 }
209 catch(std::bad_alloc&)
210 {
211 return error(GL_OUT_OF_MEMORY);
212 }
213}
214
215void __stdcall glBindBuffer(GLenum target, GLuint buffer)
216{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000217 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218
219 try
220 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000221 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000222
223 if (context)
224 {
225 switch (target)
226 {
227 case GL_ARRAY_BUFFER:
228 context->bindArrayBuffer(buffer);
229 return;
230 case GL_ELEMENT_ARRAY_BUFFER:
231 context->bindElementArrayBuffer(buffer);
232 return;
233 default:
234 return error(GL_INVALID_ENUM);
235 }
236 }
237 }
238 catch(std::bad_alloc&)
239 {
240 return error(GL_OUT_OF_MEMORY);
241 }
242}
243
244void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
245{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000246 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000247
248 try
249 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000250 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000251 {
252 return error(GL_INVALID_ENUM);
253 }
254
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000255 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256
257 if (context)
258 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000259 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
260 {
261 context->bindReadFramebuffer(framebuffer);
262 }
263
264 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
265 {
266 context->bindDrawFramebuffer(framebuffer);
267 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268 }
269 }
270 catch(std::bad_alloc&)
271 {
272 return error(GL_OUT_OF_MEMORY);
273 }
274}
275
276void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
277{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000278 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000279
280 try
281 {
282 if (target != GL_RENDERBUFFER)
283 {
284 return error(GL_INVALID_ENUM);
285 }
286
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000287 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 if (context)
290 {
291 context->bindRenderbuffer(renderbuffer);
292 }
293 }
294 catch(std::bad_alloc&)
295 {
296 return error(GL_OUT_OF_MEMORY);
297 }
298}
299
300void __stdcall glBindTexture(GLenum target, GLuint texture)
301{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000302 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303
304 try
305 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000306 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307
308 if (context)
309 {
310 gl::Texture *textureObject = context->getTexture(texture);
311
312 if (textureObject && textureObject->getTarget() != target && texture != 0)
313 {
314 return error(GL_INVALID_OPERATION);
315 }
316
317 switch (target)
318 {
319 case GL_TEXTURE_2D:
320 context->bindTexture2D(texture);
321 return;
322 case GL_TEXTURE_CUBE_MAP:
323 context->bindTextureCubeMap(texture);
324 return;
325 default:
326 return error(GL_INVALID_ENUM);
327 }
328 }
329 }
330 catch(std::bad_alloc&)
331 {
332 return error(GL_OUT_OF_MEMORY);
333 }
334}
335
336void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
337{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000338 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000339 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000340
341 try
342 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000343 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000344
345 if (context)
346 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000347 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348 }
349 }
350 catch(std::bad_alloc&)
351 {
352 return error(GL_OUT_OF_MEMORY);
353 }
354}
355
356void __stdcall glBlendEquation(GLenum mode)
357{
358 glBlendEquationSeparate(mode, mode);
359}
360
361void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
362{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000363 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000364
365 try
366 {
367 switch (modeRGB)
368 {
369 case GL_FUNC_ADD:
370 case GL_FUNC_SUBTRACT:
371 case GL_FUNC_REVERSE_SUBTRACT:
372 break;
373 default:
374 return error(GL_INVALID_ENUM);
375 }
376
377 switch (modeAlpha)
378 {
379 case GL_FUNC_ADD:
380 case GL_FUNC_SUBTRACT:
381 case GL_FUNC_REVERSE_SUBTRACT:
382 break;
383 default:
384 return error(GL_INVALID_ENUM);
385 }
386
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000387 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000388
389 if (context)
390 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000391 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000392 }
393 }
394 catch(std::bad_alloc&)
395 {
396 return error(GL_OUT_OF_MEMORY);
397 }
398}
399
400void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
401{
402 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
403}
404
405void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
406{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000407 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000408 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000409
410 try
411 {
412 switch (srcRGB)
413 {
414 case GL_ZERO:
415 case GL_ONE:
416 case GL_SRC_COLOR:
417 case GL_ONE_MINUS_SRC_COLOR:
418 case GL_DST_COLOR:
419 case GL_ONE_MINUS_DST_COLOR:
420 case GL_SRC_ALPHA:
421 case GL_ONE_MINUS_SRC_ALPHA:
422 case GL_DST_ALPHA:
423 case GL_ONE_MINUS_DST_ALPHA:
424 case GL_CONSTANT_COLOR:
425 case GL_ONE_MINUS_CONSTANT_COLOR:
426 case GL_CONSTANT_ALPHA:
427 case GL_ONE_MINUS_CONSTANT_ALPHA:
428 case GL_SRC_ALPHA_SATURATE:
429 break;
430 default:
431 return error(GL_INVALID_ENUM);
432 }
433
434 switch (dstRGB)
435 {
436 case GL_ZERO:
437 case GL_ONE:
438 case GL_SRC_COLOR:
439 case GL_ONE_MINUS_SRC_COLOR:
440 case GL_DST_COLOR:
441 case GL_ONE_MINUS_DST_COLOR:
442 case GL_SRC_ALPHA:
443 case GL_ONE_MINUS_SRC_ALPHA:
444 case GL_DST_ALPHA:
445 case GL_ONE_MINUS_DST_ALPHA:
446 case GL_CONSTANT_COLOR:
447 case GL_ONE_MINUS_CONSTANT_COLOR:
448 case GL_CONSTANT_ALPHA:
449 case GL_ONE_MINUS_CONSTANT_ALPHA:
450 break;
451 default:
452 return error(GL_INVALID_ENUM);
453 }
454
455 switch (srcAlpha)
456 {
457 case GL_ZERO:
458 case GL_ONE:
459 case GL_SRC_COLOR:
460 case GL_ONE_MINUS_SRC_COLOR:
461 case GL_DST_COLOR:
462 case GL_ONE_MINUS_DST_COLOR:
463 case GL_SRC_ALPHA:
464 case GL_ONE_MINUS_SRC_ALPHA:
465 case GL_DST_ALPHA:
466 case GL_ONE_MINUS_DST_ALPHA:
467 case GL_CONSTANT_COLOR:
468 case GL_ONE_MINUS_CONSTANT_COLOR:
469 case GL_CONSTANT_ALPHA:
470 case GL_ONE_MINUS_CONSTANT_ALPHA:
471 case GL_SRC_ALPHA_SATURATE:
472 break;
473 default:
474 return error(GL_INVALID_ENUM);
475 }
476
477 switch (dstAlpha)
478 {
479 case GL_ZERO:
480 case GL_ONE:
481 case GL_SRC_COLOR:
482 case GL_ONE_MINUS_SRC_COLOR:
483 case GL_DST_COLOR:
484 case GL_ONE_MINUS_DST_COLOR:
485 case GL_SRC_ALPHA:
486 case GL_ONE_MINUS_SRC_ALPHA:
487 case GL_DST_ALPHA:
488 case GL_ONE_MINUS_DST_ALPHA:
489 case GL_CONSTANT_COLOR:
490 case GL_ONE_MINUS_CONSTANT_COLOR:
491 case GL_CONSTANT_ALPHA:
492 case GL_ONE_MINUS_CONSTANT_ALPHA:
493 break;
494 default:
495 return error(GL_INVALID_ENUM);
496 }
497
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000498 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
499 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
500
501 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
502 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
503
504 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000505 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000506 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
507 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000508 }
509
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000510 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511
512 if (context)
513 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000514 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000515 }
516 }
517 catch(std::bad_alloc&)
518 {
519 return error(GL_OUT_OF_MEMORY);
520 }
521}
522
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000523void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000524{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000525 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000526 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000527
528 try
529 {
530 if (size < 0)
531 {
532 return error(GL_INVALID_VALUE);
533 }
534
535 switch (usage)
536 {
537 case GL_STREAM_DRAW:
538 case GL_STATIC_DRAW:
539 case GL_DYNAMIC_DRAW:
540 break;
541 default:
542 return error(GL_INVALID_ENUM);
543 }
544
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000545 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000546
547 if (context)
548 {
549 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000550
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000551 switch (target)
552 {
553 case GL_ARRAY_BUFFER:
554 buffer = context->getArrayBuffer();
555 break;
556 case GL_ELEMENT_ARRAY_BUFFER:
557 buffer = context->getElementArrayBuffer();
558 break;
559 default:
560 return error(GL_INVALID_ENUM);
561 }
562
563 if (!buffer)
564 {
565 return error(GL_INVALID_OPERATION);
566 }
567
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000568 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000569 }
570 }
571 catch(std::bad_alloc&)
572 {
573 return error(GL_OUT_OF_MEMORY);
574 }
575}
576
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000577void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000578{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000579 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000580 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000581
582 try
583 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000584 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000585 {
586 return error(GL_INVALID_VALUE);
587 }
588
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000589 if (data == NULL)
590 {
591 return;
592 }
593
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000594 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000595
596 if (context)
597 {
598 gl::Buffer *buffer;
599
600 switch (target)
601 {
602 case GL_ARRAY_BUFFER:
603 buffer = context->getArrayBuffer();
604 break;
605 case GL_ELEMENT_ARRAY_BUFFER:
606 buffer = context->getElementArrayBuffer();
607 break;
608 default:
609 return error(GL_INVALID_ENUM);
610 }
611
612 if (!buffer)
613 {
614 return error(GL_INVALID_OPERATION);
615 }
616
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000617 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000618 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000619 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000620 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000621
622 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000623 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000624 }
625 catch(std::bad_alloc&)
626 {
627 return error(GL_OUT_OF_MEMORY);
628 }
629}
630
631GLenum __stdcall glCheckFramebufferStatus(GLenum target)
632{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000633 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000634
635 try
636 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000637 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000638 {
639 return error(GL_INVALID_ENUM, 0);
640 }
641
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000642 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000643
644 if (context)
645 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000646 gl::Framebuffer *framebuffer = NULL;
647 if (target == GL_READ_FRAMEBUFFER_ANGLE)
648 {
649 framebuffer = context->getReadFramebuffer();
650 }
651 else
652 {
653 framebuffer = context->getDrawFramebuffer();
654 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000655
656 return framebuffer->completeness();
657 }
658 }
659 catch(std::bad_alloc&)
660 {
661 return error(GL_OUT_OF_MEMORY, 0);
662 }
663
664 return 0;
665}
666
667void __stdcall glClear(GLbitfield mask)
668{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000669 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670
671 try
672 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000673 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000674
675 if (context)
676 {
677 context->clear(mask);
678 }
679 }
680 catch(std::bad_alloc&)
681 {
682 return error(GL_OUT_OF_MEMORY);
683 }
684}
685
686void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
687{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000688 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000689 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000690
691 try
692 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000693 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000694
695 if (context)
696 {
697 context->setClearColor(red, green, blue, alpha);
698 }
699 }
700 catch(std::bad_alloc&)
701 {
702 return error(GL_OUT_OF_MEMORY);
703 }
704}
705
706void __stdcall glClearDepthf(GLclampf depth)
707{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000708 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000709
710 try
711 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000712 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000713
714 if (context)
715 {
716 context->setClearDepth(depth);
717 }
718 }
719 catch(std::bad_alloc&)
720 {
721 return error(GL_OUT_OF_MEMORY);
722 }
723}
724
725void __stdcall glClearStencil(GLint s)
726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000727 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000728
729 try
730 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000731 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000732
733 if (context)
734 {
735 context->setClearStencil(s);
736 }
737 }
738 catch(std::bad_alloc&)
739 {
740 return error(GL_OUT_OF_MEMORY);
741 }
742}
743
744void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
745{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000746 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000747 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000748
749 try
750 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000751 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000752
753 if (context)
754 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000755 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000756 }
757 }
758 catch(std::bad_alloc&)
759 {
760 return error(GL_OUT_OF_MEMORY);
761 }
762}
763
764void __stdcall glCompileShader(GLuint shader)
765{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000766 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000767
768 try
769 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000770 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000771
772 if (context)
773 {
774 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000775
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000776 if (!shaderObject)
777 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000778 if (context->getProgram(shader))
779 {
780 return error(GL_INVALID_OPERATION);
781 }
782 else
783 {
784 return error(GL_INVALID_VALUE);
785 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000786 }
787
788 shaderObject->compile();
789 }
790 }
791 catch(std::bad_alloc&)
792 {
793 return error(GL_OUT_OF_MEMORY);
794 }
795}
796
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000797void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
798 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000800 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000801 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000802 target, level, internalformat, width, height, border, imageSize, data);
803
804 try
805 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000806 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000807 {
808 return error(GL_INVALID_VALUE);
809 }
810
daniel@transgaming.com01868132010-08-24 19:21:17 +0000811 switch (internalformat)
812 {
813 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
814 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000815 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
816 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000817 break;
818 default:
819 return error(GL_INVALID_ENUM);
820 }
821
822 if (border != 0)
823 {
824 return error(GL_INVALID_VALUE);
825 }
826
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000827 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000828
829 if (context)
830 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000831 if (level > context->getMaximumTextureLevel())
832 {
833 return error(GL_INVALID_VALUE);
834 }
835
836 switch (target)
837 {
838 case GL_TEXTURE_2D:
839 if (width > (context->getMaximumTextureDimension() >> level) ||
840 height > (context->getMaximumTextureDimension() >> level))
841 {
842 return error(GL_INVALID_VALUE);
843 }
844 break;
845 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
846 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
847 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
848 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
849 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
850 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
851 if (width != height)
852 {
853 return error(GL_INVALID_VALUE);
854 }
855
856 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
857 height > (context->getMaximumCubeTextureDimension() >> level))
858 {
859 return error(GL_INVALID_VALUE);
860 }
861 break;
862 default:
863 return error(GL_INVALID_ENUM);
864 }
865
gman@chromium.org50c526d2011-08-10 05:19:44 +0000866 switch (internalformat) {
867 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
868 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
869 if (!context->supportsDXT1Textures())
870 {
871 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
872 }
873 break;
874 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
875 if (!context->supportsDXT3Textures())
876 {
877 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
878 }
879 break;
880 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
881 if (!context->supportsDXT5Textures())
882 {
883 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
884 }
885 break;
886 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000887 }
888
889 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
890 {
891 return error(GL_INVALID_VALUE);
892 }
893
894 if (target == GL_TEXTURE_2D)
895 {
896 gl::Texture2D *texture = context->getTexture2D();
897
898 if (!texture)
899 {
900 return error(GL_INVALID_OPERATION);
901 }
902
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +0000903 if (texture->isImmutable())
904 {
905 return error(GL_INVALID_OPERATION);
906 }
907
daniel@transgaming.com01868132010-08-24 19:21:17 +0000908 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
909 }
910 else
911 {
912 gl::TextureCubeMap *texture = context->getTextureCubeMap();
913
914 if (!texture)
915 {
916 return error(GL_INVALID_OPERATION);
917 }
918
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +0000919 if (texture->isImmutable())
920 {
921 return error(GL_INVALID_OPERATION);
922 }
923
daniel@transgaming.com01868132010-08-24 19:21:17 +0000924 switch (target)
925 {
926 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
927 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
928 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
929 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
930 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
931 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
932 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
933 break;
934 default: UNREACHABLE();
935 }
936 }
937 }
938
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000939 }
940 catch(std::bad_alloc&)
941 {
942 return error(GL_OUT_OF_MEMORY);
943 }
944}
945
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000946void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
947 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000948{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000949 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000950 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000951 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000952 target, level, xoffset, yoffset, width, height, format, imageSize, data);
953
954 try
955 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000956 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000957 {
958 return error(GL_INVALID_ENUM);
959 }
960
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000961 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000962 {
963 return error(GL_INVALID_VALUE);
964 }
965
daniel@transgaming.com01868132010-08-24 19:21:17 +0000966 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000967 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000968 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
969 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000970 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
971 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000972 break;
973 default:
974 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000975 }
976
daniel@transgaming.com01868132010-08-24 19:21:17 +0000977 if (width == 0 || height == 0 || data == NULL)
978 {
979 return;
980 }
981
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000982 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000983
984 if (context)
985 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000986 if (level > context->getMaximumTextureLevel())
987 {
988 return error(GL_INVALID_VALUE);
989 }
990
gman@chromium.org50c526d2011-08-10 05:19:44 +0000991 switch (format) {
992 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
993 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
994 if (!context->supportsDXT1Textures())
995 {
996 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
997 }
998 break;
999 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1000 if (!context->supportsDXT3Textures())
1001 {
1002 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1003 }
1004 break;
1005 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1006 if (!context->supportsDXT5Textures())
1007 {
1008 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1009 }
1010 break;
1011 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001012 }
1013
1014 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1015 {
1016 return error(GL_INVALID_VALUE);
1017 }
1018
1019 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1020 {
1021 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001022 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001023 }
1024
1025 if (target == GL_TEXTURE_2D)
1026 {
1027 gl::Texture2D *texture = context->getTexture2D();
1028
1029 if (!texture)
1030 {
1031 return error(GL_INVALID_OPERATION);
1032 }
1033
1034 if (!texture->isCompressed())
1035 {
1036 return error(GL_INVALID_OPERATION);
1037 }
1038
1039 if ((width % 4 != 0 && width != texture->getWidth()) ||
1040 (height % 4 != 0 && height != texture->getHeight()))
1041 {
1042 return error(GL_INVALID_OPERATION);
1043 }
1044
1045 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
1046 }
1047 else if (gl::IsCubemapTextureTarget(target))
1048 {
1049 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1050
1051 if (!texture)
1052 {
1053 return error(GL_INVALID_OPERATION);
1054 }
1055
1056 if (!texture->isCompressed())
1057 {
1058 return error(GL_INVALID_OPERATION);
1059 }
1060
1061 if ((width % 4 != 0 && width != texture->getWidth()) ||
1062 (height % 4 != 0 && height != texture->getHeight()))
1063 {
1064 return error(GL_INVALID_OPERATION);
1065 }
1066
1067 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1068 }
1069 else
1070 {
1071 UNREACHABLE();
1072 }
1073 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001074 }
1075 catch(std::bad_alloc&)
1076 {
1077 return error(GL_OUT_OF_MEMORY);
1078 }
1079}
1080
1081void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1082{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001083 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001084 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001085 target, level, internalformat, x, y, width, height, border);
1086
1087 try
1088 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001089 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001090 {
1091 return error(GL_INVALID_VALUE);
1092 }
1093
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001094 if (border != 0)
1095 {
1096 return error(GL_INVALID_VALUE);
1097 }
1098
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001099 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001100
1101 if (context)
1102 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001103 switch (target)
1104 {
1105 case GL_TEXTURE_2D:
1106 if (width > (context->getMaximumTextureDimension() >> level) ||
1107 height > (context->getMaximumTextureDimension() >> level))
1108 {
1109 return error(GL_INVALID_VALUE);
1110 }
1111 break;
1112 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1113 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1114 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1115 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1116 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1117 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1118 if (width != height)
1119 {
1120 return error(GL_INVALID_VALUE);
1121 }
1122
1123 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1124 height > (context->getMaximumCubeTextureDimension() >> level))
1125 {
1126 return error(GL_INVALID_VALUE);
1127 }
1128 break;
1129 default:
1130 return error(GL_INVALID_ENUM);
1131 }
1132
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001133 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001134
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001135 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1136 {
1137 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1138 }
1139
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001140 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1141 {
1142 return error(GL_INVALID_OPERATION);
1143 }
1144
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001145 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001146 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001147
1148 // [OpenGL ES 2.0.24] table 3.9
1149 switch (internalformat)
1150 {
1151 case GL_ALPHA:
1152 if (colorbufferFormat != GL_ALPHA &&
1153 colorbufferFormat != GL_RGBA &&
1154 colorbufferFormat != GL_RGBA4 &&
1155 colorbufferFormat != GL_RGB5_A1 &&
1156 colorbufferFormat != GL_RGBA8_OES)
1157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 break;
1161 case GL_LUMINANCE:
1162 case GL_RGB:
1163 if (colorbufferFormat != GL_RGB &&
1164 colorbufferFormat != GL_RGB565 &&
1165 colorbufferFormat != GL_RGB8_OES &&
1166 colorbufferFormat != GL_RGBA &&
1167 colorbufferFormat != GL_RGBA4 &&
1168 colorbufferFormat != GL_RGB5_A1 &&
1169 colorbufferFormat != GL_RGBA8_OES)
1170 {
1171 return error(GL_INVALID_OPERATION);
1172 }
1173 break;
1174 case GL_LUMINANCE_ALPHA:
1175 case GL_RGBA:
1176 if (colorbufferFormat != GL_RGBA &&
1177 colorbufferFormat != GL_RGBA4 &&
1178 colorbufferFormat != GL_RGB5_A1 &&
1179 colorbufferFormat != GL_RGBA8_OES)
1180 {
1181 return error(GL_INVALID_OPERATION);
1182 }
1183 break;
1184 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1185 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001186 if (context->supportsDXT1Textures())
1187 {
1188 return error(GL_INVALID_OPERATION);
1189 }
1190 else
1191 {
1192 return error(GL_INVALID_ENUM);
1193 }
1194 break;
1195 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1196 if (context->supportsDXT3Textures())
1197 {
1198 return error(GL_INVALID_OPERATION);
1199 }
1200 else
1201 {
1202 return error(GL_INVALID_ENUM);
1203 }
1204 break;
1205 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1206 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001207 {
1208 return error(GL_INVALID_OPERATION);
1209 }
1210 else
1211 {
1212 return error(GL_INVALID_ENUM);
1213 }
1214 break;
1215 default:
1216 return error(GL_INVALID_ENUM);
1217 }
1218
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001219 if (target == GL_TEXTURE_2D)
1220 {
1221 gl::Texture2D *texture = context->getTexture2D();
1222
1223 if (!texture)
1224 {
1225 return error(GL_INVALID_OPERATION);
1226 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001227
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001228 if (texture->isImmutable())
1229 {
1230 return error(GL_INVALID_OPERATION);
1231 }
1232
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001233 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001234 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001235 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001236 {
1237 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1238
1239 if (!texture)
1240 {
1241 return error(GL_INVALID_OPERATION);
1242 }
1243
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001244 if (texture->isImmutable())
1245 {
1246 return error(GL_INVALID_OPERATION);
1247 }
1248
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001249 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001250 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001251 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001252 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001253 }
1254 catch(std::bad_alloc&)
1255 {
1256 return error(GL_OUT_OF_MEMORY);
1257 }
1258}
1259
1260void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001262 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001263 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001264 target, level, xoffset, yoffset, x, y, width, height);
1265
1266 try
1267 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001268 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001269 {
1270 return error(GL_INVALID_ENUM);
1271 }
1272
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001273 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274 {
1275 return error(GL_INVALID_VALUE);
1276 }
1277
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001278 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1279 {
1280 return error(GL_INVALID_VALUE);
1281 }
1282
1283 if (width == 0 || height == 0)
1284 {
1285 return;
1286 }
1287
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001288 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001289
1290 if (context)
1291 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001292 if (level > context->getMaximumTextureLevel())
1293 {
1294 return error(GL_INVALID_VALUE);
1295 }
1296
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001297 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001298
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001299 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1300 {
1301 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1302 }
1303
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001304 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1305 {
1306 return error(GL_INVALID_OPERATION);
1307 }
1308
daniel@transgaming.comd14558a2011-11-09 17:46:18 +00001309 gl::Renderbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001310 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001311 gl::Texture *texture = NULL;
1312
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001313 if (target == GL_TEXTURE_2D)
1314 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001315 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001316 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001317 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001318 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001319 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001320 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001321 else UNREACHABLE();
1322
1323 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001324 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001325 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001326 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001327
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001328 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001329
1330 // [OpenGL ES 2.0.24] table 3.9
1331 switch (textureFormat)
1332 {
1333 case GL_ALPHA:
1334 if (colorbufferFormat != GL_ALPHA &&
1335 colorbufferFormat != GL_RGBA &&
1336 colorbufferFormat != GL_RGBA4 &&
1337 colorbufferFormat != GL_RGB5_A1 &&
1338 colorbufferFormat != GL_RGBA8_OES)
1339 {
1340 return error(GL_INVALID_OPERATION);
1341 }
1342 break;
1343 case GL_LUMINANCE:
1344 case GL_RGB:
1345 if (colorbufferFormat != GL_RGB &&
1346 colorbufferFormat != GL_RGB565 &&
1347 colorbufferFormat != GL_RGB8_OES &&
1348 colorbufferFormat != GL_RGBA &&
1349 colorbufferFormat != GL_RGBA4 &&
1350 colorbufferFormat != GL_RGB5_A1 &&
1351 colorbufferFormat != GL_RGBA8_OES)
1352 {
1353 return error(GL_INVALID_OPERATION);
1354 }
1355 break;
1356 case GL_LUMINANCE_ALPHA:
1357 case GL_RGBA:
1358 if (colorbufferFormat != GL_RGBA &&
1359 colorbufferFormat != GL_RGBA4 &&
1360 colorbufferFormat != GL_RGB5_A1 &&
1361 colorbufferFormat != GL_RGBA8_OES)
1362 {
1363 return error(GL_INVALID_OPERATION);
1364 }
1365 break;
1366 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1367 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001368 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1369 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001370 return error(GL_INVALID_OPERATION);
1371 default:
1372 return error(GL_INVALID_OPERATION);
1373 }
1374
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001375 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001376 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001377 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001378
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001379 catch(std::bad_alloc&)
1380 {
1381 return error(GL_OUT_OF_MEMORY);
1382 }
1383}
1384
1385GLuint __stdcall glCreateProgram(void)
1386{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001387 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001388
1389 try
1390 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001391 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392
1393 if (context)
1394 {
1395 return context->createProgram();
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
1400 return error(GL_OUT_OF_MEMORY, 0);
1401 }
1402
1403 return 0;
1404}
1405
1406GLuint __stdcall glCreateShader(GLenum type)
1407{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001408 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001409
1410 try
1411 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001412 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001413
1414 if (context)
1415 {
1416 switch (type)
1417 {
1418 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001419 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001420 return context->createShader(type);
1421 default:
1422 return error(GL_INVALID_ENUM, 0);
1423 }
1424 }
1425 }
1426 catch(std::bad_alloc&)
1427 {
1428 return error(GL_OUT_OF_MEMORY, 0);
1429 }
1430
1431 return 0;
1432}
1433
1434void __stdcall glCullFace(GLenum mode)
1435{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001436 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001437
1438 try
1439 {
1440 switch (mode)
1441 {
1442 case GL_FRONT:
1443 case GL_BACK:
1444 case GL_FRONT_AND_BACK:
1445 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001446 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447
1448 if (context)
1449 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001450 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001451 }
1452 }
1453 break;
1454 default:
1455 return error(GL_INVALID_ENUM);
1456 }
1457 }
1458 catch(std::bad_alloc&)
1459 {
1460 return error(GL_OUT_OF_MEMORY);
1461 }
1462}
1463
1464void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1465{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001466 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001467
1468 try
1469 {
1470 if (n < 0)
1471 {
1472 return error(GL_INVALID_VALUE);
1473 }
1474
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001475 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001476
1477 if (context)
1478 {
1479 for (int i = 0; i < n; i++)
1480 {
1481 context->deleteBuffer(buffers[i]);
1482 }
1483 }
1484 }
1485 catch(std::bad_alloc&)
1486 {
1487 return error(GL_OUT_OF_MEMORY);
1488 }
1489}
1490
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001491void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1492{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001493 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001494
1495 try
1496 {
1497 if (n < 0)
1498 {
1499 return error(GL_INVALID_VALUE);
1500 }
1501
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001502 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001503
1504 if (context)
1505 {
1506 for (int i = 0; i < n; i++)
1507 {
1508 context->deleteFence(fences[i]);
1509 }
1510 }
1511 }
1512 catch(std::bad_alloc&)
1513 {
1514 return error(GL_OUT_OF_MEMORY);
1515 }
1516}
1517
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001518void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1519{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001520 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001521
1522 try
1523 {
1524 if (n < 0)
1525 {
1526 return error(GL_INVALID_VALUE);
1527 }
1528
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001529 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001530
1531 if (context)
1532 {
1533 for (int i = 0; i < n; i++)
1534 {
1535 if (framebuffers[i] != 0)
1536 {
1537 context->deleteFramebuffer(framebuffers[i]);
1538 }
1539 }
1540 }
1541 }
1542 catch(std::bad_alloc&)
1543 {
1544 return error(GL_OUT_OF_MEMORY);
1545 }
1546}
1547
1548void __stdcall glDeleteProgram(GLuint program)
1549{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001550 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001551
1552 try
1553 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001554 if (program == 0)
1555 {
1556 return;
1557 }
1558
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001559 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001560
1561 if (context)
1562 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001563 if (!context->getProgram(program))
1564 {
1565 if(context->getShader(program))
1566 {
1567 return error(GL_INVALID_OPERATION);
1568 }
1569 else
1570 {
1571 return error(GL_INVALID_VALUE);
1572 }
1573 }
1574
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001575 context->deleteProgram(program);
1576 }
1577 }
1578 catch(std::bad_alloc&)
1579 {
1580 return error(GL_OUT_OF_MEMORY);
1581 }
1582}
1583
1584void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1585{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001586 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001587
1588 try
1589 {
1590 if (n < 0)
1591 {
1592 return error(GL_INVALID_VALUE);
1593 }
1594
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001595 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001596
1597 if (context)
1598 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001599 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001600 {
1601 context->deleteRenderbuffer(renderbuffers[i]);
1602 }
1603 }
1604 }
1605 catch(std::bad_alloc&)
1606 {
1607 return error(GL_OUT_OF_MEMORY);
1608 }
1609}
1610
1611void __stdcall glDeleteShader(GLuint shader)
1612{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001613 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001614
1615 try
1616 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001617 if (shader == 0)
1618 {
1619 return;
1620 }
1621
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001622 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001623
1624 if (context)
1625 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001626 if (!context->getShader(shader))
1627 {
1628 if(context->getProgram(shader))
1629 {
1630 return error(GL_INVALID_OPERATION);
1631 }
1632 else
1633 {
1634 return error(GL_INVALID_VALUE);
1635 }
1636 }
1637
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001638 context->deleteShader(shader);
1639 }
1640 }
1641 catch(std::bad_alloc&)
1642 {
1643 return error(GL_OUT_OF_MEMORY);
1644 }
1645}
1646
1647void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1648{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001649 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001650
1651 try
1652 {
1653 if (n < 0)
1654 {
1655 return error(GL_INVALID_VALUE);
1656 }
1657
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001658 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001659
1660 if (context)
1661 {
1662 for (int i = 0; i < n; i++)
1663 {
1664 if (textures[i] != 0)
1665 {
1666 context->deleteTexture(textures[i]);
1667 }
1668 }
1669 }
1670 }
1671 catch(std::bad_alloc&)
1672 {
1673 return error(GL_OUT_OF_MEMORY);
1674 }
1675}
1676
1677void __stdcall glDepthFunc(GLenum func)
1678{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001679 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001680
1681 try
1682 {
1683 switch (func)
1684 {
1685 case GL_NEVER:
1686 case GL_ALWAYS:
1687 case GL_LESS:
1688 case GL_LEQUAL:
1689 case GL_EQUAL:
1690 case GL_GREATER:
1691 case GL_GEQUAL:
1692 case GL_NOTEQUAL:
1693 break;
1694 default:
1695 return error(GL_INVALID_ENUM);
1696 }
1697
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001698 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001699
1700 if (context)
1701 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001702 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001703 }
1704 }
1705 catch(std::bad_alloc&)
1706 {
1707 return error(GL_OUT_OF_MEMORY);
1708 }
1709}
1710
1711void __stdcall glDepthMask(GLboolean flag)
1712{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001713 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001714
1715 try
1716 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001717 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001718
1719 if (context)
1720 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001721 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001722 }
1723 }
1724 catch(std::bad_alloc&)
1725 {
1726 return error(GL_OUT_OF_MEMORY);
1727 }
1728}
1729
1730void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1731{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001732 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001733
1734 try
1735 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001736 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001737
1738 if (context)
1739 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001740 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001741 }
1742 }
1743 catch(std::bad_alloc&)
1744 {
1745 return error(GL_OUT_OF_MEMORY);
1746 }
1747}
1748
1749void __stdcall glDetachShader(GLuint program, GLuint shader)
1750{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001751 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752
1753 try
1754 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001755 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001756
1757 if (context)
1758 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001759
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 gl::Program *programObject = context->getProgram(program);
1761 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001762
1763 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001764 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001765 gl::Shader *shaderByProgramHandle;
1766 shaderByProgramHandle = context->getShader(program);
1767 if (!shaderByProgramHandle)
1768 {
1769 return error(GL_INVALID_VALUE);
1770 }
1771 else
1772 {
1773 return error(GL_INVALID_OPERATION);
1774 }
1775 }
1776
1777 if (!shaderObject)
1778 {
1779 gl::Program *programByShaderHandle = context->getProgram(shader);
1780 if (!programByShaderHandle)
1781 {
1782 return error(GL_INVALID_VALUE);
1783 }
1784 else
1785 {
1786 return error(GL_INVALID_OPERATION);
1787 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001788 }
1789
1790 if (!programObject->detachShader(shaderObject))
1791 {
1792 return error(GL_INVALID_OPERATION);
1793 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001794 }
1795 }
1796 catch(std::bad_alloc&)
1797 {
1798 return error(GL_OUT_OF_MEMORY);
1799 }
1800}
1801
1802void __stdcall glDisable(GLenum cap)
1803{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001804 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001805
1806 try
1807 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001808 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001809
1810 if (context)
1811 {
1812 switch (cap)
1813 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001814 case GL_CULL_FACE: context->setCullFace(false); break;
1815 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1816 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1817 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1818 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1819 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1820 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1821 case GL_BLEND: context->setBlend(false); break;
1822 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001823 default:
1824 return error(GL_INVALID_ENUM);
1825 }
1826 }
1827 }
1828 catch(std::bad_alloc&)
1829 {
1830 return error(GL_OUT_OF_MEMORY);
1831 }
1832}
1833
1834void __stdcall glDisableVertexAttribArray(GLuint index)
1835{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001836 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001837
1838 try
1839 {
1840 if (index >= gl::MAX_VERTEX_ATTRIBS)
1841 {
1842 return error(GL_INVALID_VALUE);
1843 }
1844
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001845 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001846
1847 if (context)
1848 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001849 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001850 }
1851 }
1852 catch(std::bad_alloc&)
1853 {
1854 return error(GL_OUT_OF_MEMORY);
1855 }
1856}
1857
1858void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1859{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001860 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861
1862 try
1863 {
1864 if (count < 0 || first < 0)
1865 {
1866 return error(GL_INVALID_VALUE);
1867 }
1868
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001869 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001870
1871 if (context)
1872 {
1873 context->drawArrays(mode, first, count);
1874 }
1875 }
1876 catch(std::bad_alloc&)
1877 {
1878 return error(GL_OUT_OF_MEMORY);
1879 }
1880}
1881
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001882void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001884 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001885 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001886
1887 try
1888 {
1889 if (count < 0)
1890 {
1891 return error(GL_INVALID_VALUE);
1892 }
1893
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001894 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001895
1896 if (context)
1897 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001898 switch (type)
1899 {
1900 case GL_UNSIGNED_BYTE:
1901 case GL_UNSIGNED_SHORT:
1902 break;
1903 case GL_UNSIGNED_INT:
1904 if (!context->supports32bitIndices())
1905 {
1906 return error(GL_INVALID_ENUM);
1907 }
1908 break;
1909 default:
1910 return error(GL_INVALID_ENUM);
1911 }
1912
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001913 context->drawElements(mode, count, type, indices);
1914 }
1915 }
1916 catch(std::bad_alloc&)
1917 {
1918 return error(GL_OUT_OF_MEMORY);
1919 }
1920}
1921
1922void __stdcall glEnable(GLenum cap)
1923{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001924 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001925
1926 try
1927 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001928 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001929
1930 if (context)
1931 {
1932 switch (cap)
1933 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001934 case GL_CULL_FACE: context->setCullFace(true); break;
1935 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1936 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1937 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1938 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1939 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1940 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1941 case GL_BLEND: context->setBlend(true); break;
1942 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001943 default:
1944 return error(GL_INVALID_ENUM);
1945 }
1946 }
1947 }
1948 catch(std::bad_alloc&)
1949 {
1950 return error(GL_OUT_OF_MEMORY);
1951 }
1952}
1953
1954void __stdcall glEnableVertexAttribArray(GLuint index)
1955{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001956 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001957
1958 try
1959 {
1960 if (index >= gl::MAX_VERTEX_ATTRIBS)
1961 {
1962 return error(GL_INVALID_VALUE);
1963 }
1964
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001965 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966
1967 if (context)
1968 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001969 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001970 }
1971 }
1972 catch(std::bad_alloc&)
1973 {
1974 return error(GL_OUT_OF_MEMORY);
1975 }
1976}
1977
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001978void __stdcall glFinishFenceNV(GLuint fence)
1979{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001980 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001981
1982 try
1983 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001984 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001985
1986 if (context)
1987 {
1988 gl::Fence* fenceObject = context->getFence(fence);
1989
1990 if (fenceObject == NULL)
1991 {
1992 return error(GL_INVALID_OPERATION);
1993 }
1994
1995 fenceObject->finishFence();
1996 }
1997 }
1998 catch(std::bad_alloc&)
1999 {
2000 return error(GL_OUT_OF_MEMORY);
2001 }
2002}
2003
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002004void __stdcall glFinish(void)
2005{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002006 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002007
2008 try
2009 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002010 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
2012 if (context)
2013 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002014 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002015 }
2016 }
2017 catch(std::bad_alloc&)
2018 {
2019 return error(GL_OUT_OF_MEMORY);
2020 }
2021}
2022
2023void __stdcall glFlush(void)
2024{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002025 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002026
2027 try
2028 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002029 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002030
2031 if (context)
2032 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002033 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002034 }
2035 }
2036 catch(std::bad_alloc&)
2037 {
2038 return error(GL_OUT_OF_MEMORY);
2039 }
2040}
2041
2042void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2043{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002044 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002045 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002046
2047 try
2048 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002049 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002050 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002051 {
2052 return error(GL_INVALID_ENUM);
2053 }
2054
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002055 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056
2057 if (context)
2058 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002059 gl::Framebuffer *framebuffer = NULL;
2060 GLuint framebufferHandle = 0;
2061 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2062 {
2063 framebuffer = context->getReadFramebuffer();
2064 framebufferHandle = context->getReadFramebufferHandle();
2065 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002066 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002067 {
2068 framebuffer = context->getDrawFramebuffer();
2069 framebufferHandle = context->getDrawFramebufferHandle();
2070 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002071
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002072 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002073 {
2074 return error(GL_INVALID_OPERATION);
2075 }
2076
2077 switch (attachment)
2078 {
2079 case GL_COLOR_ATTACHMENT0:
2080 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2081 break;
2082 case GL_DEPTH_ATTACHMENT:
2083 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2084 break;
2085 case GL_STENCIL_ATTACHMENT:
2086 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2087 break;
2088 default:
2089 return error(GL_INVALID_ENUM);
2090 }
2091 }
2092 }
2093 catch(std::bad_alloc&)
2094 {
2095 return error(GL_OUT_OF_MEMORY);
2096 }
2097}
2098
2099void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2100{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002101 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002102 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002103
2104 try
2105 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002106 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002107 {
2108 return error(GL_INVALID_ENUM);
2109 }
2110
2111 switch (attachment)
2112 {
2113 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002114 case GL_DEPTH_ATTACHMENT:
2115 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002116 break;
2117 default:
2118 return error(GL_INVALID_ENUM);
2119 }
2120
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002121 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122
2123 if (context)
2124 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002125 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002126 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002127 textarget = GL_NONE;
2128 }
2129 else
2130 {
2131 gl::Texture *tex = context->getTexture(texture);
2132
2133 if (tex == NULL)
2134 {
2135 return error(GL_INVALID_OPERATION);
2136 }
2137
daniel@transgaming.com01868132010-08-24 19:21:17 +00002138 if (tex->isCompressed())
2139 {
2140 return error(GL_INVALID_OPERATION);
2141 }
2142
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002143 switch (textarget)
2144 {
2145 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002146 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147 {
2148 return error(GL_INVALID_OPERATION);
2149 }
2150 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002151
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002153 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002154 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002158 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2159 {
2160 return error(GL_INVALID_OPERATION);
2161 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002164 default:
2165 return error(GL_INVALID_ENUM);
2166 }
2167
2168 if (level != 0)
2169 {
2170 return error(GL_INVALID_VALUE);
2171 }
2172 }
2173
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002174 gl::Framebuffer *framebuffer = NULL;
2175 GLuint framebufferHandle = 0;
2176 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2177 {
2178 framebuffer = context->getReadFramebuffer();
2179 framebufferHandle = context->getReadFramebufferHandle();
2180 }
2181 else
2182 {
2183 framebuffer = context->getDrawFramebuffer();
2184 framebufferHandle = context->getDrawFramebufferHandle();
2185 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002186
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002187 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002188 {
2189 return error(GL_INVALID_OPERATION);
2190 }
2191
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002192 switch (attachment)
2193 {
2194 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2195 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2196 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2197 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002198 }
2199 }
2200 catch(std::bad_alloc&)
2201 {
2202 return error(GL_OUT_OF_MEMORY);
2203 }
2204}
2205
2206void __stdcall glFrontFace(GLenum mode)
2207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002208 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002209
2210 try
2211 {
2212 switch (mode)
2213 {
2214 case GL_CW:
2215 case GL_CCW:
2216 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002217 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002218
2219 if (context)
2220 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002221 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002222 }
2223 }
2224 break;
2225 default:
2226 return error(GL_INVALID_ENUM);
2227 }
2228 }
2229 catch(std::bad_alloc&)
2230 {
2231 return error(GL_OUT_OF_MEMORY);
2232 }
2233}
2234
2235void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2236{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002237 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002238
2239 try
2240 {
2241 if (n < 0)
2242 {
2243 return error(GL_INVALID_VALUE);
2244 }
2245
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002246 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002247
2248 if (context)
2249 {
2250 for (int i = 0; i < n; i++)
2251 {
2252 buffers[i] = context->createBuffer();
2253 }
2254 }
2255 }
2256 catch(std::bad_alloc&)
2257 {
2258 return error(GL_OUT_OF_MEMORY);
2259 }
2260}
2261
2262void __stdcall glGenerateMipmap(GLenum target)
2263{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002264 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002265
2266 try
2267 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002268 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002269
2270 if (context)
2271 {
2272 gl::Texture *texture;
2273
2274 switch (target)
2275 {
2276 case GL_TEXTURE_2D:
2277 texture = context->getTexture2D();
2278 break;
2279
2280 case GL_TEXTURE_CUBE_MAP:
2281 texture = context->getTextureCubeMap();
2282 break;
2283
2284 default:
2285 return error(GL_INVALID_ENUM);
2286 }
2287
daniel@transgaming.com01868132010-08-24 19:21:17 +00002288 if (texture->isCompressed())
2289 {
2290 return error(GL_INVALID_OPERATION);
2291 }
2292
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002293 texture->generateMipmaps();
2294 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002295 }
2296 catch(std::bad_alloc&)
2297 {
2298 return error(GL_OUT_OF_MEMORY);
2299 }
2300}
2301
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002302void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2303{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002304 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002305
2306 try
2307 {
2308 if (n < 0)
2309 {
2310 return error(GL_INVALID_VALUE);
2311 }
2312
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002313 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002314
2315 if (context)
2316 {
2317 for (int i = 0; i < n; i++)
2318 {
2319 fences[i] = context->createFence();
2320 }
2321 }
2322 }
2323 catch(std::bad_alloc&)
2324 {
2325 return error(GL_OUT_OF_MEMORY);
2326 }
2327}
2328
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002329void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2330{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002331 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002332
2333 try
2334 {
2335 if (n < 0)
2336 {
2337 return error(GL_INVALID_VALUE);
2338 }
2339
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002340 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002341
2342 if (context)
2343 {
2344 for (int i = 0; i < n; i++)
2345 {
2346 framebuffers[i] = context->createFramebuffer();
2347 }
2348 }
2349 }
2350 catch(std::bad_alloc&)
2351 {
2352 return error(GL_OUT_OF_MEMORY);
2353 }
2354}
2355
2356void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2357{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002358 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002359
2360 try
2361 {
2362 if (n < 0)
2363 {
2364 return error(GL_INVALID_VALUE);
2365 }
2366
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002367 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002368
2369 if (context)
2370 {
2371 for (int i = 0; i < n; i++)
2372 {
2373 renderbuffers[i] = context->createRenderbuffer();
2374 }
2375 }
2376 }
2377 catch(std::bad_alloc&)
2378 {
2379 return error(GL_OUT_OF_MEMORY);
2380 }
2381}
2382
2383void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2384{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002385 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002386
2387 try
2388 {
2389 if (n < 0)
2390 {
2391 return error(GL_INVALID_VALUE);
2392 }
2393
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002394 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002395
2396 if (context)
2397 {
2398 for (int i = 0; i < n; i++)
2399 {
2400 textures[i] = context->createTexture();
2401 }
2402 }
2403 }
2404 catch(std::bad_alloc&)
2405 {
2406 return error(GL_OUT_OF_MEMORY);
2407 }
2408}
2409
daniel@transgaming.com85423182010-04-22 13:35:27 +00002410void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002412 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002413 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002414 program, index, bufsize, length, size, type, name);
2415
2416 try
2417 {
2418 if (bufsize < 0)
2419 {
2420 return error(GL_INVALID_VALUE);
2421 }
2422
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002423 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002424
2425 if (context)
2426 {
2427 gl::Program *programObject = context->getProgram(program);
2428
2429 if (!programObject)
2430 {
2431 if (context->getShader(program))
2432 {
2433 return error(GL_INVALID_OPERATION);
2434 }
2435 else
2436 {
2437 return error(GL_INVALID_VALUE);
2438 }
2439 }
2440
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002441 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002442 {
2443 return error(GL_INVALID_VALUE);
2444 }
2445
2446 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2447 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002448 }
2449 catch(std::bad_alloc&)
2450 {
2451 return error(GL_OUT_OF_MEMORY);
2452 }
2453}
2454
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002455void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002456{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002457 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002458 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002459 program, index, bufsize, length, size, type, name);
2460
2461 try
2462 {
2463 if (bufsize < 0)
2464 {
2465 return error(GL_INVALID_VALUE);
2466 }
2467
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002468 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002469
2470 if (context)
2471 {
2472 gl::Program *programObject = context->getProgram(program);
2473
2474 if (!programObject)
2475 {
2476 if (context->getShader(program))
2477 {
2478 return error(GL_INVALID_OPERATION);
2479 }
2480 else
2481 {
2482 return error(GL_INVALID_VALUE);
2483 }
2484 }
2485
2486 if (index >= (GLuint)programObject->getActiveUniformCount())
2487 {
2488 return error(GL_INVALID_VALUE);
2489 }
2490
2491 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2492 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002493 }
2494 catch(std::bad_alloc&)
2495 {
2496 return error(GL_OUT_OF_MEMORY);
2497 }
2498}
2499
2500void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2501{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002502 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002503 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002504
2505 try
2506 {
2507 if (maxcount < 0)
2508 {
2509 return error(GL_INVALID_VALUE);
2510 }
2511
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002512 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002513
2514 if (context)
2515 {
2516 gl::Program *programObject = context->getProgram(program);
2517
2518 if (!programObject)
2519 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002520 if (context->getShader(program))
2521 {
2522 return error(GL_INVALID_OPERATION);
2523 }
2524 else
2525 {
2526 return error(GL_INVALID_VALUE);
2527 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002528 }
2529
2530 return programObject->getAttachedShaders(maxcount, count, shaders);
2531 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002532 }
2533 catch(std::bad_alloc&)
2534 {
2535 return error(GL_OUT_OF_MEMORY);
2536 }
2537}
2538
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002539int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002540{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002541 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002542
2543 try
2544 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002545 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002546
2547 if (context)
2548 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002549
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002550 gl::Program *programObject = context->getProgram(program);
2551
2552 if (!programObject)
2553 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002554 if (context->getShader(program))
2555 {
2556 return error(GL_INVALID_OPERATION, -1);
2557 }
2558 else
2559 {
2560 return error(GL_INVALID_VALUE, -1);
2561 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002562 }
2563
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002564 if (!programObject->isLinked())
2565 {
2566 return error(GL_INVALID_OPERATION, -1);
2567 }
2568
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002569 return programObject->getAttributeLocation(name);
2570 }
2571 }
2572 catch(std::bad_alloc&)
2573 {
2574 return error(GL_OUT_OF_MEMORY, -1);
2575 }
2576
2577 return -1;
2578}
2579
2580void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2581{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002582 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002583
2584 try
2585 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002586 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002587
2588 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002589 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002590 if (!(context->getBooleanv(pname, params)))
2591 {
2592 GLenum nativeType;
2593 unsigned int numParams = 0;
2594 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2595 return error(GL_INVALID_ENUM);
2596
2597 if (numParams == 0)
2598 return; // it is known that the pname is valid, but there are no parameters to return
2599
2600 if (nativeType == GL_FLOAT)
2601 {
2602 GLfloat *floatParams = NULL;
2603 floatParams = new GLfloat[numParams];
2604
2605 context->getFloatv(pname, floatParams);
2606
2607 for (unsigned int i = 0; i < numParams; ++i)
2608 {
2609 if (floatParams[i] == 0.0f)
2610 params[i] = GL_FALSE;
2611 else
2612 params[i] = GL_TRUE;
2613 }
2614
2615 delete [] floatParams;
2616 }
2617 else if (nativeType == GL_INT)
2618 {
2619 GLint *intParams = NULL;
2620 intParams = new GLint[numParams];
2621
2622 context->getIntegerv(pname, intParams);
2623
2624 for (unsigned int i = 0; i < numParams; ++i)
2625 {
2626 if (intParams[i] == 0)
2627 params[i] = GL_FALSE;
2628 else
2629 params[i] = GL_TRUE;
2630 }
2631
2632 delete [] intParams;
2633 }
2634 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 }
2636 }
2637 catch(std::bad_alloc&)
2638 {
2639 return error(GL_OUT_OF_MEMORY);
2640 }
2641}
2642
2643void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2644{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002645 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002646
2647 try
2648 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002649 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002650
2651 if (context)
2652 {
2653 gl::Buffer *buffer;
2654
2655 switch (target)
2656 {
2657 case GL_ARRAY_BUFFER:
2658 buffer = context->getArrayBuffer();
2659 break;
2660 case GL_ELEMENT_ARRAY_BUFFER:
2661 buffer = context->getElementArrayBuffer();
2662 break;
2663 default: return error(GL_INVALID_ENUM);
2664 }
2665
2666 if (!buffer)
2667 {
2668 // A null buffer means that "0" is bound to the requested buffer target
2669 return error(GL_INVALID_OPERATION);
2670 }
2671
2672 switch (pname)
2673 {
2674 case GL_BUFFER_USAGE:
2675 *params = buffer->usage();
2676 break;
2677 case GL_BUFFER_SIZE:
2678 *params = buffer->size();
2679 break;
2680 default: return error(GL_INVALID_ENUM);
2681 }
2682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002683 }
2684 catch(std::bad_alloc&)
2685 {
2686 return error(GL_OUT_OF_MEMORY);
2687 }
2688}
2689
2690GLenum __stdcall glGetError(void)
2691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002692 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002693
2694 gl::Context *context = gl::getContext();
2695
2696 if (context)
2697 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002698 if (context->isContextLost())
2699 return GL_OUT_OF_MEMORY;
2700 else
2701 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002702 }
2703
2704 return GL_NO_ERROR;
2705}
2706
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002707void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2708{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002709 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002710
2711 try
2712 {
2713
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002714 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002715
2716 if (context)
2717 {
2718 gl::Fence *fenceObject = context->getFence(fence);
2719
2720 if (fenceObject == NULL)
2721 {
2722 return error(GL_INVALID_OPERATION);
2723 }
2724
2725 fenceObject->getFenceiv(pname, params);
2726 }
2727 }
2728 catch(std::bad_alloc&)
2729 {
2730 return error(GL_OUT_OF_MEMORY);
2731 }
2732}
2733
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002734void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2735{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002736 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002737
2738 try
2739 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002740 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002741
2742 if (context)
2743 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002744 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002745 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002746 GLenum nativeType;
2747 unsigned int numParams = 0;
2748 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2749 return error(GL_INVALID_ENUM);
2750
2751 if (numParams == 0)
2752 return; // it is known that the pname is valid, but that there are no parameters to return.
2753
2754 if (nativeType == GL_BOOL)
2755 {
2756 GLboolean *boolParams = NULL;
2757 boolParams = new GLboolean[numParams];
2758
2759 context->getBooleanv(pname, boolParams);
2760
2761 for (unsigned int i = 0; i < numParams; ++i)
2762 {
2763 if (boolParams[i] == GL_FALSE)
2764 params[i] = 0.0f;
2765 else
2766 params[i] = 1.0f;
2767 }
2768
2769 delete [] boolParams;
2770 }
2771 else if (nativeType == GL_INT)
2772 {
2773 GLint *intParams = NULL;
2774 intParams = new GLint[numParams];
2775
2776 context->getIntegerv(pname, intParams);
2777
2778 for (unsigned int i = 0; i < numParams; ++i)
2779 {
2780 params[i] = (GLfloat)intParams[i];
2781 }
2782
2783 delete [] intParams;
2784 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002785 }
2786 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002787 }
2788 catch(std::bad_alloc&)
2789 {
2790 return error(GL_OUT_OF_MEMORY);
2791 }
2792}
2793
2794void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2795{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002796 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002797 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002798
2799 try
2800 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002801 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002802
2803 if (context)
2804 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002805 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002806 {
2807 return error(GL_INVALID_ENUM);
2808 }
2809
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002810 gl::Framebuffer *framebuffer = NULL;
2811 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2812 {
2813 if(context->getReadFramebufferHandle() == 0)
2814 {
2815 return error(GL_INVALID_OPERATION);
2816 }
2817
2818 framebuffer = context->getReadFramebuffer();
2819 }
2820 else
2821 {
2822 if (context->getDrawFramebufferHandle() == 0)
2823 {
2824 return error(GL_INVALID_OPERATION);
2825 }
2826
2827 framebuffer = context->getDrawFramebuffer();
2828 }
2829
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002830 GLenum attachmentType;
2831 GLuint attachmentHandle;
2832 switch (attachment)
2833 {
2834 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002835 attachmentType = framebuffer->getColorbufferType();
2836 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002837 break;
2838 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002839 attachmentType = framebuffer->getDepthbufferType();
2840 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002841 break;
2842 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002843 attachmentType = framebuffer->getStencilbufferType();
2844 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002845 break;
2846 default: return error(GL_INVALID_ENUM);
2847 }
2848
2849 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002850 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002851 {
2852 attachmentObjectType = attachmentType;
2853 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002854 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002855 {
2856 attachmentObjectType = GL_TEXTURE;
2857 }
2858 else UNREACHABLE();
2859
2860 switch (pname)
2861 {
2862 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2863 *params = attachmentObjectType;
2864 break;
2865 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2866 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2867 {
2868 *params = attachmentHandle;
2869 }
2870 else
2871 {
2872 return error(GL_INVALID_ENUM);
2873 }
2874 break;
2875 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2876 if (attachmentObjectType == GL_TEXTURE)
2877 {
2878 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2879 }
2880 else
2881 {
2882 return error(GL_INVALID_ENUM);
2883 }
2884 break;
2885 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2886 if (attachmentObjectType == GL_TEXTURE)
2887 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002888 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002889 {
2890 *params = attachmentType;
2891 }
2892 else
2893 {
2894 *params = 0;
2895 }
2896 }
2897 else
2898 {
2899 return error(GL_INVALID_ENUM);
2900 }
2901 break;
2902 default:
2903 return error(GL_INVALID_ENUM);
2904 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
2906 }
2907 catch(std::bad_alloc&)
2908 {
2909 return error(GL_OUT_OF_MEMORY);
2910 }
2911}
2912
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00002913GLenum __stdcall glGetGraphicsResetStatusEXT(void)
2914{
2915 EVENT("()");
2916
2917 try
2918 {
2919 gl::Context *context = gl::getContext();
2920
2921 if (context)
2922 {
2923 return context->getResetStatus();
2924 }
2925
2926 return GL_NO_ERROR;
2927 }
2928 catch(std::bad_alloc&)
2929 {
2930 return GL_OUT_OF_MEMORY;
2931 }
2932}
2933
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002934void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2935{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002936 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002937
2938 try
2939 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002940 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002941
2942 if (context)
2943 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002944 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002945 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002946 GLenum nativeType;
2947 unsigned int numParams = 0;
2948 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2949 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002950
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002951 if (numParams == 0)
2952 return; // it is known that pname is valid, but there are no parameters to return
2953
2954 if (nativeType == GL_BOOL)
2955 {
2956 GLboolean *boolParams = NULL;
2957 boolParams = new GLboolean[numParams];
2958
2959 context->getBooleanv(pname, boolParams);
2960
2961 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002962 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002963 if (boolParams[i] == GL_FALSE)
2964 params[i] = 0;
2965 else
2966 params[i] = 1;
2967 }
2968
2969 delete [] boolParams;
2970 }
2971 else if (nativeType == GL_FLOAT)
2972 {
2973 GLfloat *floatParams = NULL;
2974 floatParams = new GLfloat[numParams];
2975
2976 context->getFloatv(pname, floatParams);
2977
2978 for (unsigned int i = 0; i < numParams; ++i)
2979 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002980 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002981 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002982 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002983 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002984 else
2985 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002986 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002987
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002988 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002989 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002990 }
2991 }
2992 }
2993 catch(std::bad_alloc&)
2994 {
2995 return error(GL_OUT_OF_MEMORY);
2996 }
2997}
2998
2999void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3000{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003001 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003002
3003 try
3004 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003005 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003006
3007 if (context)
3008 {
3009 gl::Program *programObject = context->getProgram(program);
3010
3011 if (!programObject)
3012 {
3013 return error(GL_INVALID_VALUE);
3014 }
3015
3016 switch (pname)
3017 {
3018 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003019 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003020 return;
3021 case GL_LINK_STATUS:
3022 *params = programObject->isLinked();
3023 return;
3024 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003025 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003026 return;
3027 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003028 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003029 return;
3030 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003031 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003032 return;
3033 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003034 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003035 return;
3036 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003037 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003038 return;
3039 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003040 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003041 return;
3042 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003043 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003044 return;
3045 default:
3046 return error(GL_INVALID_ENUM);
3047 }
3048 }
3049 }
3050 catch(std::bad_alloc&)
3051 {
3052 return error(GL_OUT_OF_MEMORY);
3053 }
3054}
3055
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003056void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003057{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003058 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003059 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003060
3061 try
3062 {
3063 if (bufsize < 0)
3064 {
3065 return error(GL_INVALID_VALUE);
3066 }
3067
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003068 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003069
3070 if (context)
3071 {
3072 gl::Program *programObject = context->getProgram(program);
3073
3074 if (!programObject)
3075 {
3076 return error(GL_INVALID_VALUE);
3077 }
3078
3079 programObject->getInfoLog(bufsize, length, infolog);
3080 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003081 }
3082 catch(std::bad_alloc&)
3083 {
3084 return error(GL_OUT_OF_MEMORY);
3085 }
3086}
3087
3088void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3089{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003090 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003091
3092 try
3093 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003094 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003095
3096 if (context)
3097 {
3098 if (target != GL_RENDERBUFFER)
3099 {
3100 return error(GL_INVALID_ENUM);
3101 }
3102
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003103 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003104 {
3105 return error(GL_INVALID_OPERATION);
3106 }
3107
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003108 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003109
3110 switch (pname)
3111 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003112 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3113 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3114 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3115 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3116 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3117 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3118 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3119 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3120 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003121 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003122 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003123 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003124 *params = renderbuffer->getSamples();
3125 }
3126 else
3127 {
3128 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003129 }
3130 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003131 default:
3132 return error(GL_INVALID_ENUM);
3133 }
3134 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003135 }
3136 catch(std::bad_alloc&)
3137 {
3138 return error(GL_OUT_OF_MEMORY);
3139 }
3140}
3141
3142void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3143{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003144 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003145
3146 try
3147 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003148 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003149
3150 if (context)
3151 {
3152 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003153
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003154 if (!shaderObject)
3155 {
3156 return error(GL_INVALID_VALUE);
3157 }
3158
3159 switch (pname)
3160 {
3161 case GL_SHADER_TYPE:
3162 *params = shaderObject->getType();
3163 return;
3164 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003165 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003166 return;
3167 case GL_COMPILE_STATUS:
3168 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3169 return;
3170 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003171 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003172 return;
3173 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003174 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003175 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003176 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3177 *params = shaderObject->getTranslatedSourceLength();
3178 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003179 default:
3180 return error(GL_INVALID_ENUM);
3181 }
3182 }
3183 }
3184 catch(std::bad_alloc&)
3185 {
3186 return error(GL_OUT_OF_MEMORY);
3187 }
3188}
3189
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003190void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003191{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003192 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003193 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003194
3195 try
3196 {
3197 if (bufsize < 0)
3198 {
3199 return error(GL_INVALID_VALUE);
3200 }
3201
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003202 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003203
3204 if (context)
3205 {
3206 gl::Shader *shaderObject = context->getShader(shader);
3207
3208 if (!shaderObject)
3209 {
3210 return error(GL_INVALID_VALUE);
3211 }
3212
3213 shaderObject->getInfoLog(bufsize, length, infolog);
3214 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003215 }
3216 catch(std::bad_alloc&)
3217 {
3218 return error(GL_OUT_OF_MEMORY);
3219 }
3220}
3221
3222void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3223{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003224 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003225 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003226
3227 try
3228 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003229 switch (shadertype)
3230 {
3231 case GL_VERTEX_SHADER:
3232 case GL_FRAGMENT_SHADER:
3233 break;
3234 default:
3235 return error(GL_INVALID_ENUM);
3236 }
3237
3238 switch (precisiontype)
3239 {
3240 case GL_LOW_FLOAT:
3241 case GL_MEDIUM_FLOAT:
3242 case GL_HIGH_FLOAT:
3243 // Assume IEEE 754 precision
3244 range[0] = 127;
3245 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003246 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003247 break;
3248 case GL_LOW_INT:
3249 case GL_MEDIUM_INT:
3250 case GL_HIGH_INT:
3251 // Some (most) hardware only supports single-precision floating-point numbers,
3252 // which can accurately represent integers up to +/-16777216
3253 range[0] = 24;
3254 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003255 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003256 break;
3257 default:
3258 return error(GL_INVALID_ENUM);
3259 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003260 }
3261 catch(std::bad_alloc&)
3262 {
3263 return error(GL_OUT_OF_MEMORY);
3264 }
3265}
3266
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003267void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003268{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003269 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003270 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003271
3272 try
3273 {
3274 if (bufsize < 0)
3275 {
3276 return error(GL_INVALID_VALUE);
3277 }
3278
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003280
3281 if (context)
3282 {
3283 gl::Shader *shaderObject = context->getShader(shader);
3284
3285 if (!shaderObject)
3286 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003287 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003288 }
3289
3290 shaderObject->getSource(bufsize, length, source);
3291 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003292 }
3293 catch(std::bad_alloc&)
3294 {
3295 return error(GL_OUT_OF_MEMORY);
3296 }
3297}
3298
zmo@google.coma574f782011-10-03 21:45:23 +00003299void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3300{
3301 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3302 shader, bufsize, length, source);
3303
3304 try
3305 {
3306 if (bufsize < 0)
3307 {
3308 return error(GL_INVALID_VALUE);
3309 }
3310
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003311 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003312
3313 if (context)
3314 {
3315 gl::Shader *shaderObject = context->getShader(shader);
3316
3317 if (!shaderObject)
3318 {
3319 return error(GL_INVALID_OPERATION);
3320 }
3321
3322 shaderObject->getTranslatedSource(bufsize, length, source);
3323 }
3324 }
3325 catch(std::bad_alloc&)
3326 {
3327 return error(GL_OUT_OF_MEMORY);
3328 }
3329}
3330
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003331const GLubyte* __stdcall glGetString(GLenum name)
3332{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003333 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003334
3335 try
3336 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003337 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003338
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003339 switch (name)
3340 {
3341 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003342 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003343 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003344 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003345 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003346 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003347 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003348 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003349 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003350 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003351 default:
3352 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3353 }
3354 }
3355 catch(std::bad_alloc&)
3356 {
3357 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3358 }
3359
3360 return NULL;
3361}
3362
3363void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3364{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003365 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003366
3367 try
3368 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003369 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003370
3371 if (context)
3372 {
3373 gl::Texture *texture;
3374
3375 switch (target)
3376 {
3377 case GL_TEXTURE_2D:
3378 texture = context->getTexture2D();
3379 break;
3380 case GL_TEXTURE_CUBE_MAP:
3381 texture = context->getTextureCubeMap();
3382 break;
3383 default:
3384 return error(GL_INVALID_ENUM);
3385 }
3386
3387 switch (pname)
3388 {
3389 case GL_TEXTURE_MAG_FILTER:
3390 *params = (GLfloat)texture->getMagFilter();
3391 break;
3392 case GL_TEXTURE_MIN_FILTER:
3393 *params = (GLfloat)texture->getMinFilter();
3394 break;
3395 case GL_TEXTURE_WRAP_S:
3396 *params = (GLfloat)texture->getWrapS();
3397 break;
3398 case GL_TEXTURE_WRAP_T:
3399 *params = (GLfloat)texture->getWrapT();
3400 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003401 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3402 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3403 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003404 case GL_TEXTURE_USAGE_ANGLE:
3405 *params = (GLfloat)texture->getUsage();
3406 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003407 default:
3408 return error(GL_INVALID_ENUM);
3409 }
3410 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411 }
3412 catch(std::bad_alloc&)
3413 {
3414 return error(GL_OUT_OF_MEMORY);
3415 }
3416}
3417
3418void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3419{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003420 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003421
3422 try
3423 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003424 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003425
3426 if (context)
3427 {
3428 gl::Texture *texture;
3429
3430 switch (target)
3431 {
3432 case GL_TEXTURE_2D:
3433 texture = context->getTexture2D();
3434 break;
3435 case GL_TEXTURE_CUBE_MAP:
3436 texture = context->getTextureCubeMap();
3437 break;
3438 default:
3439 return error(GL_INVALID_ENUM);
3440 }
3441
3442 switch (pname)
3443 {
3444 case GL_TEXTURE_MAG_FILTER:
3445 *params = texture->getMagFilter();
3446 break;
3447 case GL_TEXTURE_MIN_FILTER:
3448 *params = texture->getMinFilter();
3449 break;
3450 case GL_TEXTURE_WRAP_S:
3451 *params = texture->getWrapS();
3452 break;
3453 case GL_TEXTURE_WRAP_T:
3454 *params = texture->getWrapT();
3455 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003456 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3457 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3458 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003459 case GL_TEXTURE_USAGE_ANGLE:
3460 *params = texture->getUsage();
3461 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003462 default:
3463 return error(GL_INVALID_ENUM);
3464 }
3465 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003466 }
3467 catch(std::bad_alloc&)
3468 {
3469 return error(GL_OUT_OF_MEMORY);
3470 }
3471}
3472
3473void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3474{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003475 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003476
3477 try
3478 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003479 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003480
3481 if (context)
3482 {
3483 if (program == 0)
3484 {
3485 return error(GL_INVALID_VALUE);
3486 }
3487
3488 gl::Program *programObject = context->getProgram(program);
3489
3490 if (!programObject || !programObject->isLinked())
3491 {
3492 return error(GL_INVALID_OPERATION);
3493 }
3494
3495 if (!programObject->getUniformfv(location, params))
3496 {
3497 return error(GL_INVALID_OPERATION);
3498 }
3499 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003500 }
3501 catch(std::bad_alloc&)
3502 {
3503 return error(GL_OUT_OF_MEMORY);
3504 }
3505}
3506
3507void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3508{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003509 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003510
3511 try
3512 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003513 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003514
3515 if (context)
3516 {
3517 if (program == 0)
3518 {
3519 return error(GL_INVALID_VALUE);
3520 }
3521
3522 gl::Program *programObject = context->getProgram(program);
3523
3524 if (!programObject || !programObject->isLinked())
3525 {
3526 return error(GL_INVALID_OPERATION);
3527 }
3528
3529 if (!programObject)
3530 {
3531 return error(GL_INVALID_OPERATION);
3532 }
3533
3534 if (!programObject->getUniformiv(location, params))
3535 {
3536 return error(GL_INVALID_OPERATION);
3537 }
3538 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003539 }
3540 catch(std::bad_alloc&)
3541 {
3542 return error(GL_OUT_OF_MEMORY);
3543 }
3544}
3545
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003546int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003547{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003548 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003549
3550 try
3551 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003552 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003553
3554 if (strstr(name, "gl_") == name)
3555 {
3556 return -1;
3557 }
3558
3559 if (context)
3560 {
3561 gl::Program *programObject = context->getProgram(program);
3562
3563 if (!programObject)
3564 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003565 if (context->getShader(program))
3566 {
3567 return error(GL_INVALID_OPERATION, -1);
3568 }
3569 else
3570 {
3571 return error(GL_INVALID_VALUE, -1);
3572 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003573 }
3574
3575 if (!programObject->isLinked())
3576 {
3577 return error(GL_INVALID_OPERATION, -1);
3578 }
3579
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003580 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003581 }
3582 }
3583 catch(std::bad_alloc&)
3584 {
3585 return error(GL_OUT_OF_MEMORY, -1);
3586 }
3587
3588 return -1;
3589}
3590
3591void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003593 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003594
3595 try
3596 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003597 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003598
daniel@transgaming.come0078962010-04-15 20:45:08 +00003599 if (context)
3600 {
3601 if (index >= gl::MAX_VERTEX_ATTRIBS)
3602 {
3603 return error(GL_INVALID_VALUE);
3604 }
3605
daniel@transgaming.com83921382011-01-08 05:46:00 +00003606 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003607
daniel@transgaming.come0078962010-04-15 20:45:08 +00003608 switch (pname)
3609 {
3610 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003611 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003612 break;
3613 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003614 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003615 break;
3616 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003617 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003618 break;
3619 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003620 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003621 break;
3622 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003623 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003624 break;
3625 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003626 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003627 break;
3628 case GL_CURRENT_VERTEX_ATTRIB:
3629 for (int i = 0; i < 4; ++i)
3630 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003631 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003632 }
3633 break;
3634 default: return error(GL_INVALID_ENUM);
3635 }
3636 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003637 }
3638 catch(std::bad_alloc&)
3639 {
3640 return error(GL_OUT_OF_MEMORY);
3641 }
3642}
3643
3644void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3645{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003646 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003647
3648 try
3649 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003650 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003651
daniel@transgaming.come0078962010-04-15 20:45:08 +00003652 if (context)
3653 {
3654 if (index >= gl::MAX_VERTEX_ATTRIBS)
3655 {
3656 return error(GL_INVALID_VALUE);
3657 }
3658
daniel@transgaming.com83921382011-01-08 05:46:00 +00003659 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003660
daniel@transgaming.come0078962010-04-15 20:45:08 +00003661 switch (pname)
3662 {
3663 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003664 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003665 break;
3666 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003667 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003668 break;
3669 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003670 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003671 break;
3672 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003673 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003674 break;
3675 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003676 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003677 break;
3678 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003679 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003680 break;
3681 case GL_CURRENT_VERTEX_ATTRIB:
3682 for (int i = 0; i < 4; ++i)
3683 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003684 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003685 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3686 }
3687 break;
3688 default: return error(GL_INVALID_ENUM);
3689 }
3690 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003691 }
3692 catch(std::bad_alloc&)
3693 {
3694 return error(GL_OUT_OF_MEMORY);
3695 }
3696}
3697
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003698void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003699{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003700 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003701
3702 try
3703 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003704 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003705
daniel@transgaming.come0078962010-04-15 20:45:08 +00003706 if (context)
3707 {
3708 if (index >= gl::MAX_VERTEX_ATTRIBS)
3709 {
3710 return error(GL_INVALID_VALUE);
3711 }
3712
3713 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3714 {
3715 return error(GL_INVALID_ENUM);
3716 }
3717
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003718 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003719 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003720 }
3721 catch(std::bad_alloc&)
3722 {
3723 return error(GL_OUT_OF_MEMORY);
3724 }
3725}
3726
3727void __stdcall glHint(GLenum target, GLenum mode)
3728{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003729 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003730
3731 try
3732 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003733 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003734 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003735 case GL_FASTEST:
3736 case GL_NICEST:
3737 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003738 break;
3739 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003740 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003741 }
3742
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003743 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003744 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003745 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003746 case GL_GENERATE_MIPMAP_HINT:
3747 if (context) context->setGenerateMipmapHint(mode);
3748 break;
3749 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3750 if (context) context->setFragmentShaderDerivativeHint(mode);
3751 break;
3752 default:
3753 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003754 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003755 }
3756 catch(std::bad_alloc&)
3757 {
3758 return error(GL_OUT_OF_MEMORY);
3759 }
3760}
3761
3762GLboolean __stdcall glIsBuffer(GLuint buffer)
3763{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003764 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003765
3766 try
3767 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003768 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003769
3770 if (context && buffer)
3771 {
3772 gl::Buffer *bufferObject = context->getBuffer(buffer);
3773
3774 if (bufferObject)
3775 {
3776 return GL_TRUE;
3777 }
3778 }
3779 }
3780 catch(std::bad_alloc&)
3781 {
3782 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3783 }
3784
3785 return GL_FALSE;
3786}
3787
3788GLboolean __stdcall glIsEnabled(GLenum cap)
3789{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003790 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003791
3792 try
3793 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003794 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003795
3796 if (context)
3797 {
3798 switch (cap)
3799 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003800 case GL_CULL_FACE: return context->isCullFaceEnabled();
3801 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3802 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3803 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3804 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3805 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3806 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3807 case GL_BLEND: return context->isBlendEnabled();
3808 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003809 default:
3810 return error(GL_INVALID_ENUM, false);
3811 }
3812 }
3813 }
3814 catch(std::bad_alloc&)
3815 {
3816 return error(GL_OUT_OF_MEMORY, false);
3817 }
3818
3819 return false;
3820}
3821
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003822GLboolean __stdcall glIsFenceNV(GLuint fence)
3823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003824 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003825
3826 try
3827 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003828 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003829
3830 if (context)
3831 {
3832 gl::Fence *fenceObject = context->getFence(fence);
3833
3834 if (fenceObject == NULL)
3835 {
3836 return GL_FALSE;
3837 }
3838
3839 return fenceObject->isFence();
3840 }
3841 }
3842 catch(std::bad_alloc&)
3843 {
3844 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3845 }
3846
3847 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003848}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003849
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003850GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3851{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003852 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003853
3854 try
3855 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003856 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003857
3858 if (context && framebuffer)
3859 {
3860 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3861
3862 if (framebufferObject)
3863 {
3864 return GL_TRUE;
3865 }
3866 }
3867 }
3868 catch(std::bad_alloc&)
3869 {
3870 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3871 }
3872
3873 return GL_FALSE;
3874}
3875
3876GLboolean __stdcall glIsProgram(GLuint program)
3877{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003878 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003879
3880 try
3881 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003882 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003883
3884 if (context && program)
3885 {
3886 gl::Program *programObject = context->getProgram(program);
3887
3888 if (programObject)
3889 {
3890 return GL_TRUE;
3891 }
3892 }
3893 }
3894 catch(std::bad_alloc&)
3895 {
3896 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3897 }
3898
3899 return GL_FALSE;
3900}
3901
3902GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3903{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003904 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003905
3906 try
3907 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003908 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003909
3910 if (context && renderbuffer)
3911 {
3912 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3913
3914 if (renderbufferObject)
3915 {
3916 return GL_TRUE;
3917 }
3918 }
3919 }
3920 catch(std::bad_alloc&)
3921 {
3922 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3923 }
3924
3925 return GL_FALSE;
3926}
3927
3928GLboolean __stdcall glIsShader(GLuint shader)
3929{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003930 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003931
3932 try
3933 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003934 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003935
3936 if (context && shader)
3937 {
3938 gl::Shader *shaderObject = context->getShader(shader);
3939
3940 if (shaderObject)
3941 {
3942 return GL_TRUE;
3943 }
3944 }
3945 }
3946 catch(std::bad_alloc&)
3947 {
3948 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3949 }
3950
3951 return GL_FALSE;
3952}
3953
3954GLboolean __stdcall glIsTexture(GLuint texture)
3955{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003956 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003957
3958 try
3959 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003960 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003961
3962 if (context && texture)
3963 {
3964 gl::Texture *textureObject = context->getTexture(texture);
3965
3966 if (textureObject)
3967 {
3968 return GL_TRUE;
3969 }
3970 }
3971 }
3972 catch(std::bad_alloc&)
3973 {
3974 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3975 }
3976
3977 return GL_FALSE;
3978}
3979
3980void __stdcall glLineWidth(GLfloat width)
3981{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003982 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003983
3984 try
3985 {
3986 if (width <= 0.0f)
3987 {
3988 return error(GL_INVALID_VALUE);
3989 }
3990
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003991 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003992
3993 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003994 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003995 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003996 }
3997 }
3998 catch(std::bad_alloc&)
3999 {
4000 return error(GL_OUT_OF_MEMORY);
4001 }
4002}
4003
4004void __stdcall glLinkProgram(GLuint program)
4005{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004006 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004007
4008 try
4009 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004010 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004011
4012 if (context)
4013 {
4014 gl::Program *programObject = context->getProgram(program);
4015
4016 if (!programObject)
4017 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004018 if (context->getShader(program))
4019 {
4020 return error(GL_INVALID_OPERATION);
4021 }
4022 else
4023 {
4024 return error(GL_INVALID_VALUE);
4025 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004026 }
4027
4028 programObject->link();
4029 }
4030 }
4031 catch(std::bad_alloc&)
4032 {
4033 return error(GL_OUT_OF_MEMORY);
4034 }
4035}
4036
4037void __stdcall glPixelStorei(GLenum pname, GLint param)
4038{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004039 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004040
4041 try
4042 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004043 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004044
4045 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004046 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004047 switch (pname)
4048 {
4049 case GL_UNPACK_ALIGNMENT:
4050 if (param != 1 && param != 2 && param != 4 && param != 8)
4051 {
4052 return error(GL_INVALID_VALUE);
4053 }
4054
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004055 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004056 break;
4057
4058 case GL_PACK_ALIGNMENT:
4059 if (param != 1 && param != 2 && param != 4 && param != 8)
4060 {
4061 return error(GL_INVALID_VALUE);
4062 }
4063
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004064 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004065 break;
4066
4067 default:
4068 return error(GL_INVALID_ENUM);
4069 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004070 }
4071 }
4072 catch(std::bad_alloc&)
4073 {
4074 return error(GL_OUT_OF_MEMORY);
4075 }
4076}
4077
4078void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4079{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004080 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004081
4082 try
4083 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004084 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004085
4086 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004087 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004088 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004089 }
4090 }
4091 catch(std::bad_alloc&)
4092 {
4093 return error(GL_OUT_OF_MEMORY);
4094 }
4095}
4096
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004097void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4098 GLenum format, GLenum type, GLsizei bufSize,
4099 GLvoid *data)
4100{
4101 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4102 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4103 x, y, width, height, format, type, bufSize, data);
4104
4105 try
4106 {
4107 if (width < 0 || height < 0 || bufSize < 0)
4108 {
4109 return error(GL_INVALID_VALUE);
4110 }
4111
4112 if (!validReadFormatType(format, type))
4113 {
4114 return error(GL_INVALID_OPERATION);
4115 }
4116
4117 gl::Context *context = gl::getNonLostContext();
4118
4119 if (context)
4120 {
4121 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4122 }
4123 }
4124 catch(std::bad_alloc&)
4125 {
4126 return error(GL_OUT_OF_MEMORY);
4127 }
4128}
4129
4130void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4131 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004132{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004133 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004134 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004135 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004136
4137 try
4138 {
4139 if (width < 0 || height < 0)
4140 {
4141 return error(GL_INVALID_VALUE);
4142 }
4143
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004144 if (!validReadFormatType(format, type))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004145 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004146 return error(GL_INVALID_OPERATION);
4147 }
4148
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004149 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004150
4151 if (context)
4152 {
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004153 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004154 }
4155 }
4156 catch(std::bad_alloc&)
4157 {
4158 return error(GL_OUT_OF_MEMORY);
4159 }
4160}
4161
4162void __stdcall glReleaseShaderCompiler(void)
4163{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004164 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004165
4166 try
4167 {
4168 gl::Shader::releaseCompiler();
4169 }
4170 catch(std::bad_alloc&)
4171 {
4172 return error(GL_OUT_OF_MEMORY);
4173 }
4174}
4175
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004176void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004177{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004178 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004179 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004180
4181 try
4182 {
4183 switch (target)
4184 {
4185 case GL_RENDERBUFFER:
4186 break;
4187 default:
4188 return error(GL_INVALID_ENUM);
4189 }
4190
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004191 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004192 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004193 return error(GL_INVALID_ENUM);
4194 }
4195
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004196 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004197 {
4198 return error(GL_INVALID_VALUE);
4199 }
4200
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004201 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004202
4203 if (context)
4204 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004205 if (width > context->getMaximumRenderbufferDimension() ||
4206 height > context->getMaximumRenderbufferDimension() ||
4207 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004208 {
4209 return error(GL_INVALID_VALUE);
4210 }
4211
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004212 GLuint handle = context->getRenderbufferHandle();
4213 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004214 {
4215 return error(GL_INVALID_OPERATION);
4216 }
4217
4218 switch (internalformat)
4219 {
4220 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004221 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004222 break;
4223 case GL_RGBA4:
4224 case GL_RGB5_A1:
4225 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004226 case GL_RGB8_OES:
4227 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004228 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004229 break;
4230 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004231 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004232 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004233 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004234 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004235 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004236 default:
4237 return error(GL_INVALID_ENUM);
4238 }
4239 }
4240 }
4241 catch(std::bad_alloc&)
4242 {
4243 return error(GL_OUT_OF_MEMORY);
4244 }
4245}
4246
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004247void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4248{
4249 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4250}
4251
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004252void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004254 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004255
4256 try
4257 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004258 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004259
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004260 if (context)
4261 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004262 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004263 }
4264 }
4265 catch(std::bad_alloc&)
4266 {
4267 return error(GL_OUT_OF_MEMORY);
4268 }
4269}
4270
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004271void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4272{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004273 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004274
4275 try
4276 {
4277 if (condition != GL_ALL_COMPLETED_NV)
4278 {
4279 return error(GL_INVALID_ENUM);
4280 }
4281
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004282 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004283
4284 if (context)
4285 {
4286 gl::Fence *fenceObject = context->getFence(fence);
4287
4288 if (fenceObject == NULL)
4289 {
4290 return error(GL_INVALID_OPERATION);
4291 }
4292
4293 fenceObject->setFence(condition);
4294 }
4295 }
4296 catch(std::bad_alloc&)
4297 {
4298 return error(GL_OUT_OF_MEMORY);
4299 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004300}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004301
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004302void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4303{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004304 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004305
4306 try
4307 {
4308 if (width < 0 || height < 0)
4309 {
4310 return error(GL_INVALID_VALUE);
4311 }
4312
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004313 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004314
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004315 if (context)
4316 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004317 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004318 }
4319 }
4320 catch(std::bad_alloc&)
4321 {
4322 return error(GL_OUT_OF_MEMORY);
4323 }
4324}
4325
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004326void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004327{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004328 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004329 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004330 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004331
4332 try
4333 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004334 // No binary shader formats are supported.
4335 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004336 }
4337 catch(std::bad_alloc&)
4338 {
4339 return error(GL_OUT_OF_MEMORY);
4340 }
4341}
4342
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004343void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004344{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004345 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004346 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004347
4348 try
4349 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004350 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004351 {
4352 return error(GL_INVALID_VALUE);
4353 }
4354
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004355 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004356
4357 if (context)
4358 {
4359 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004360
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004361 if (!shaderObject)
4362 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004363 if (context->getProgram(shader))
4364 {
4365 return error(GL_INVALID_OPERATION);
4366 }
4367 else
4368 {
4369 return error(GL_INVALID_VALUE);
4370 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004371 }
4372
4373 shaderObject->setSource(count, string, length);
4374 }
4375 }
4376 catch(std::bad_alloc&)
4377 {
4378 return error(GL_OUT_OF_MEMORY);
4379 }
4380}
4381
4382void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4383{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004384 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004385}
4386
4387void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4388{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004389 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004390
4391 try
4392 {
4393 switch (face)
4394 {
4395 case GL_FRONT:
4396 case GL_BACK:
4397 case GL_FRONT_AND_BACK:
4398 break;
4399 default:
4400 return error(GL_INVALID_ENUM);
4401 }
4402
4403 switch (func)
4404 {
4405 case GL_NEVER:
4406 case GL_ALWAYS:
4407 case GL_LESS:
4408 case GL_LEQUAL:
4409 case GL_EQUAL:
4410 case GL_GEQUAL:
4411 case GL_GREATER:
4412 case GL_NOTEQUAL:
4413 break;
4414 default:
4415 return error(GL_INVALID_ENUM);
4416 }
4417
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004418 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004419
4420 if (context)
4421 {
4422 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4423 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004424 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004425 }
4426
4427 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4428 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004429 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004430 }
4431 }
4432 }
4433 catch(std::bad_alloc&)
4434 {
4435 return error(GL_OUT_OF_MEMORY);
4436 }
4437}
4438
4439void __stdcall glStencilMask(GLuint mask)
4440{
4441 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4442}
4443
4444void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4445{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004446 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447
4448 try
4449 {
4450 switch (face)
4451 {
4452 case GL_FRONT:
4453 case GL_BACK:
4454 case GL_FRONT_AND_BACK:
4455 break;
4456 default:
4457 return error(GL_INVALID_ENUM);
4458 }
4459
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004460 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461
4462 if (context)
4463 {
4464 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4465 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004466 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004467 }
4468
4469 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4470 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004471 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004472 }
4473 }
4474 }
4475 catch(std::bad_alloc&)
4476 {
4477 return error(GL_OUT_OF_MEMORY);
4478 }
4479}
4480
4481void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4482{
4483 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4484}
4485
4486void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4487{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004488 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004489 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004490
4491 try
4492 {
4493 switch (face)
4494 {
4495 case GL_FRONT:
4496 case GL_BACK:
4497 case GL_FRONT_AND_BACK:
4498 break;
4499 default:
4500 return error(GL_INVALID_ENUM);
4501 }
4502
4503 switch (fail)
4504 {
4505 case GL_ZERO:
4506 case GL_KEEP:
4507 case GL_REPLACE:
4508 case GL_INCR:
4509 case GL_DECR:
4510 case GL_INVERT:
4511 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004512 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004513 break;
4514 default:
4515 return error(GL_INVALID_ENUM);
4516 }
4517
4518 switch (zfail)
4519 {
4520 case GL_ZERO:
4521 case GL_KEEP:
4522 case GL_REPLACE:
4523 case GL_INCR:
4524 case GL_DECR:
4525 case GL_INVERT:
4526 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004527 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004528 break;
4529 default:
4530 return error(GL_INVALID_ENUM);
4531 }
4532
4533 switch (zpass)
4534 {
4535 case GL_ZERO:
4536 case GL_KEEP:
4537 case GL_REPLACE:
4538 case GL_INCR:
4539 case GL_DECR:
4540 case GL_INVERT:
4541 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004542 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004543 break;
4544 default:
4545 return error(GL_INVALID_ENUM);
4546 }
4547
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004548 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004549
4550 if (context)
4551 {
4552 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4553 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004554 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004555 }
4556
4557 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4558 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004559 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004560 }
4561 }
4562 }
4563 catch(std::bad_alloc&)
4564 {
4565 return error(GL_OUT_OF_MEMORY);
4566 }
4567}
4568
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004569GLboolean __stdcall glTestFenceNV(GLuint fence)
4570{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004571 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004572
4573 try
4574 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004575 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004576
4577 if (context)
4578 {
4579 gl::Fence *fenceObject = context->getFence(fence);
4580
4581 if (fenceObject == NULL)
4582 {
4583 return error(GL_INVALID_OPERATION, GL_TRUE);
4584 }
4585
4586 return fenceObject->testFence();
4587 }
4588 }
4589 catch(std::bad_alloc&)
4590 {
4591 error(GL_OUT_OF_MEMORY);
4592 }
4593
4594 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004595}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004596
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004597void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4598 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004599{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004600 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004601 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004602 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004603
4604 try
4605 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004606 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004607 {
4608 return error(GL_INVALID_VALUE);
4609 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004610
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004611 if (internalformat != format)
4612 {
4613 return error(GL_INVALID_OPERATION);
4614 }
4615
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004616 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004617 {
4618 case GL_ALPHA:
4619 case GL_LUMINANCE:
4620 case GL_LUMINANCE_ALPHA:
4621 switch (type)
4622 {
4623 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004624 case GL_FLOAT:
4625 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004626 break;
4627 default:
4628 return error(GL_INVALID_ENUM);
4629 }
4630 break;
4631 case GL_RGB:
4632 switch (type)
4633 {
4634 case GL_UNSIGNED_BYTE:
4635 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004636 case GL_FLOAT:
4637 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004638 break;
4639 default:
4640 return error(GL_INVALID_ENUM);
4641 }
4642 break;
4643 case GL_RGBA:
4644 switch (type)
4645 {
4646 case GL_UNSIGNED_BYTE:
4647 case GL_UNSIGNED_SHORT_4_4_4_4:
4648 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004649 case GL_FLOAT:
4650 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004651 break;
4652 default:
4653 return error(GL_INVALID_ENUM);
4654 }
4655 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004656 case GL_BGRA_EXT:
4657 switch (type)
4658 {
4659 case GL_UNSIGNED_BYTE:
4660 break;
4661 default:
4662 return error(GL_INVALID_ENUM);
4663 }
4664 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004665 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4666 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004667 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4668 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004669 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004670 default:
4671 return error(GL_INVALID_VALUE);
4672 }
4673
4674 if (border != 0)
4675 {
4676 return error(GL_INVALID_VALUE);
4677 }
4678
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004679 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004680
4681 if (context)
4682 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004683 switch (target)
4684 {
4685 case GL_TEXTURE_2D:
4686 if (width > (context->getMaximumTextureDimension() >> level) ||
4687 height > (context->getMaximumTextureDimension() >> level))
4688 {
4689 return error(GL_INVALID_VALUE);
4690 }
4691 break;
4692 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4693 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4694 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4695 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4696 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4697 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4698 if (width != height)
4699 {
4700 return error(GL_INVALID_VALUE);
4701 }
4702
4703 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4704 height > (context->getMaximumCubeTextureDimension() >> level))
4705 {
4706 return error(GL_INVALID_VALUE);
4707 }
4708 break;
4709 default:
4710 return error(GL_INVALID_ENUM);
4711 }
4712
gman@chromium.org50c526d2011-08-10 05:19:44 +00004713 switch (format) {
4714 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4715 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4716 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004717 {
4718 return error(GL_INVALID_OPERATION);
4719 }
4720 else
4721 {
4722 return error(GL_INVALID_ENUM);
4723 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004724 break;
4725 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4726 if (context->supportsDXT3Textures())
4727 {
4728 return error(GL_INVALID_OPERATION);
4729 }
4730 else
4731 {
4732 return error(GL_INVALID_ENUM);
4733 }
4734 break;
4735 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4736 if (context->supportsDXT5Textures())
4737 {
4738 return error(GL_INVALID_OPERATION);
4739 }
4740 else
4741 {
4742 return error(GL_INVALID_ENUM);
4743 }
4744 break;
4745 default:
4746 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004747 }
4748
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004749 if (type == GL_FLOAT)
4750 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004751 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004752 {
4753 return error(GL_INVALID_ENUM);
4754 }
4755 }
4756 else if (type == GL_HALF_FLOAT_OES)
4757 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00004758 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004759 {
4760 return error(GL_INVALID_ENUM);
4761 }
4762 }
4763
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004764 if (target == GL_TEXTURE_2D)
4765 {
4766 gl::Texture2D *texture = context->getTexture2D();
4767
4768 if (!texture)
4769 {
4770 return error(GL_INVALID_OPERATION);
4771 }
4772
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004773 if (texture->isImmutable())
4774 {
4775 return error(GL_INVALID_OPERATION);
4776 }
4777
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004778 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004779 }
4780 else
4781 {
4782 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4783
4784 if (!texture)
4785 {
4786 return error(GL_INVALID_OPERATION);
4787 }
4788
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004789 if (texture->isImmutable())
4790 {
4791 return error(GL_INVALID_OPERATION);
4792 }
4793
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004794 switch (target)
4795 {
4796 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004797 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004798 break;
4799 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004800 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004801 break;
4802 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004803 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004804 break;
4805 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004806 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004807 break;
4808 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004809 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004810 break;
4811 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004812 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004813 break;
4814 default: UNREACHABLE();
4815 }
4816 }
4817 }
4818 }
4819 catch(std::bad_alloc&)
4820 {
4821 return error(GL_OUT_OF_MEMORY);
4822 }
4823}
4824
4825void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4826{
4827 glTexParameteri(target, pname, (GLint)param);
4828}
4829
4830void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4831{
4832 glTexParameteri(target, pname, (GLint)*params);
4833}
4834
4835void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4836{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004837 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004838
4839 try
4840 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004841 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004842
4843 if (context)
4844 {
4845 gl::Texture *texture;
4846
4847 switch (target)
4848 {
4849 case GL_TEXTURE_2D:
4850 texture = context->getTexture2D();
4851 break;
4852 case GL_TEXTURE_CUBE_MAP:
4853 texture = context->getTextureCubeMap();
4854 break;
4855 default:
4856 return error(GL_INVALID_ENUM);
4857 }
4858
4859 switch (pname)
4860 {
4861 case GL_TEXTURE_WRAP_S:
4862 if (!texture->setWrapS((GLenum)param))
4863 {
4864 return error(GL_INVALID_ENUM);
4865 }
4866 break;
4867 case GL_TEXTURE_WRAP_T:
4868 if (!texture->setWrapT((GLenum)param))
4869 {
4870 return error(GL_INVALID_ENUM);
4871 }
4872 break;
4873 case GL_TEXTURE_MIN_FILTER:
4874 if (!texture->setMinFilter((GLenum)param))
4875 {
4876 return error(GL_INVALID_ENUM);
4877 }
4878 break;
4879 case GL_TEXTURE_MAG_FILTER:
4880 if (!texture->setMagFilter((GLenum)param))
4881 {
4882 return error(GL_INVALID_ENUM);
4883 }
4884 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004885 case GL_TEXTURE_USAGE_ANGLE:
4886 if (!texture->setUsage((GLenum)param))
4887 {
4888 return error(GL_INVALID_ENUM);
4889 }
4890 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004891 default:
4892 return error(GL_INVALID_ENUM);
4893 }
4894 }
4895 }
4896 catch(std::bad_alloc&)
4897 {
4898 return error(GL_OUT_OF_MEMORY);
4899 }
4900}
4901
4902void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4903{
4904 glTexParameteri(target, pname, *params);
4905}
4906
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004907void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
4908{
4909 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
4910 target, levels, internalformat, width, height);
4911
4912 try
4913 {
4914 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
4915 {
4916 return error(GL_INVALID_ENUM);
4917 }
4918
4919 if (width < 1 || height < 1 || levels < 1)
4920 {
4921 return error(GL_INVALID_VALUE);
4922 }
4923
4924 if (target == GL_TEXTURE_CUBE_MAP && width != height)
4925 {
4926 return error(GL_INVALID_VALUE);
4927 }
4928
4929 if (levels > gl::log2(std::max(width, height)) + 1)
4930 {
4931 return error(GL_INVALID_OPERATION);
4932 }
4933
4934 GLenum format = gl::ExtractFormat(internalformat);
4935 GLenum type = gl::ExtractType(internalformat);
4936
4937 if (format == GL_NONE || type == GL_NONE)
4938 {
4939 return error(GL_INVALID_ENUM);
4940 }
4941
4942 gl::Context *context = gl::getNonLostContext();
4943
4944 if (context)
4945 {
4946 if (levels != 1 && !context->supportsNonPower2Texture())
4947 {
4948 if (!gl::isPow2(width) || !gl::isPow2(height))
4949 {
4950 return error(GL_INVALID_OPERATION);
4951 }
4952 }
4953
daniel@transgaming.come1077362011-11-11 04:16:50 +00004954 switch (internalformat)
4955 {
4956 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4957 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4958 if (!context->supportsDXT1Textures())
4959 {
4960 return error(GL_INVALID_ENUM);
4961 }
4962 break;
4963 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4964 if (!context->supportsDXT3Textures())
4965 {
4966 return error(GL_INVALID_ENUM);
4967 }
4968 break;
4969 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4970 if (!context->supportsDXT5Textures())
4971 {
4972 return error(GL_INVALID_ENUM);
4973 }
4974 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00004975 case GL_RGBA32F_EXT:
4976 case GL_RGB32F_EXT:
4977 case GL_ALPHA32F_EXT:
4978 case GL_LUMINANCE32F_EXT:
4979 case GL_LUMINANCE_ALPHA32F_EXT:
4980 if (!context->supportsFloat32Textures())
4981 {
4982 return error(GL_INVALID_ENUM);
4983 }
4984 break;
4985 case GL_RGBA16F_EXT:
4986 case GL_RGB16F_EXT:
4987 case GL_ALPHA16F_EXT:
4988 case GL_LUMINANCE16F_EXT:
4989 case GL_LUMINANCE_ALPHA16F_EXT:
4990 if (!context->supportsFloat16Textures())
4991 {
4992 return error(GL_INVALID_ENUM);
4993 }
4994 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00004995 }
4996
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00004997 if (target == GL_TEXTURE_2D)
4998 {
4999 gl::Texture2D *texture = context->getTexture2D();
5000
5001 if (!texture || texture->id() == 0)
5002 {
5003 return error(GL_INVALID_OPERATION);
5004 }
5005
5006 if (texture->isImmutable())
5007 {
5008 return error(GL_INVALID_OPERATION);
5009 }
5010
5011 texture->storage(levels, internalformat, width, height);
5012 }
5013 else if (target == GL_TEXTURE_CUBE_MAP)
5014 {
5015 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5016
5017 if (!texture || texture->id() == 0)
5018 {
5019 return error(GL_INVALID_OPERATION);
5020 }
5021
5022 if (texture->isImmutable())
5023 {
5024 return error(GL_INVALID_OPERATION);
5025 }
5026
5027 texture->storage(levels, internalformat, width);
5028 }
5029 else UNREACHABLE();
5030 }
5031 }
5032 catch(std::bad_alloc&)
5033 {
5034 return error(GL_OUT_OF_MEMORY);
5035 }
5036}
5037
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005038void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5039 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005041 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005042 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005043 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005044 target, level, xoffset, yoffset, width, height, format, type, pixels);
5045
5046 try
5047 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005048 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005049 {
5050 return error(GL_INVALID_ENUM);
5051 }
5052
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005053 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005054 {
5055 return error(GL_INVALID_VALUE);
5056 }
5057
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005058 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5059 {
5060 return error(GL_INVALID_VALUE);
5061 }
5062
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005063 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005064 {
5065 return error(GL_INVALID_ENUM);
5066 }
5067
5068 if (width == 0 || height == 0 || pixels == NULL)
5069 {
5070 return;
5071 }
5072
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005073 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005074
5075 if (context)
5076 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005077 if (level > context->getMaximumTextureLevel())
5078 {
5079 return error(GL_INVALID_VALUE);
5080 }
5081
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005082 if (format == GL_FLOAT)
5083 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005084 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005085 {
5086 return error(GL_INVALID_ENUM);
5087 }
5088 }
5089 else if (format == GL_HALF_FLOAT_OES)
5090 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005091 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005092 {
5093 return error(GL_INVALID_ENUM);
5094 }
5095 }
5096
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005097 if (target == GL_TEXTURE_2D)
5098 {
5099 gl::Texture2D *texture = context->getTexture2D();
5100
5101 if (!texture)
5102 {
5103 return error(GL_INVALID_OPERATION);
5104 }
5105
daniel@transgaming.com01868132010-08-24 19:21:17 +00005106 if (texture->isCompressed())
5107 {
5108 return error(GL_INVALID_OPERATION);
5109 }
5110
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00005111 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005112 {
5113 return error(GL_INVALID_OPERATION);
5114 }
5115
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005116 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005117 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005118 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005119 {
5120 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5121
5122 if (!texture)
5123 {
5124 return error(GL_INVALID_OPERATION);
5125 }
5126
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005127 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005128 }
5129 else
5130 {
5131 UNREACHABLE();
5132 }
5133 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005134 }
5135 catch(std::bad_alloc&)
5136 {
5137 return error(GL_OUT_OF_MEMORY);
5138 }
5139}
5140
5141void __stdcall glUniform1f(GLint location, GLfloat x)
5142{
5143 glUniform1fv(location, 1, &x);
5144}
5145
5146void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5147{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005148 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005149
5150 try
5151 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005152 if (count < 0)
5153 {
5154 return error(GL_INVALID_VALUE);
5155 }
5156
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005157 if (location == -1)
5158 {
5159 return;
5160 }
5161
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005162 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005163
5164 if (context)
5165 {
5166 gl::Program *program = context->getCurrentProgram();
5167
5168 if (!program)
5169 {
5170 return error(GL_INVALID_OPERATION);
5171 }
5172
5173 if (!program->setUniform1fv(location, count, v))
5174 {
5175 return error(GL_INVALID_OPERATION);
5176 }
5177 }
5178 }
5179 catch(std::bad_alloc&)
5180 {
5181 return error(GL_OUT_OF_MEMORY);
5182 }
5183}
5184
5185void __stdcall glUniform1i(GLint location, GLint x)
5186{
5187 glUniform1iv(location, 1, &x);
5188}
5189
5190void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
5191{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005192 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005193
5194 try
5195 {
5196 if (count < 0)
5197 {
5198 return error(GL_INVALID_VALUE);
5199 }
5200
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005201 if (location == -1)
5202 {
5203 return;
5204 }
5205
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005206 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005207
5208 if (context)
5209 {
5210 gl::Program *program = context->getCurrentProgram();
5211
5212 if (!program)
5213 {
5214 return error(GL_INVALID_OPERATION);
5215 }
5216
5217 if (!program->setUniform1iv(location, count, v))
5218 {
5219 return error(GL_INVALID_OPERATION);
5220 }
5221 }
5222 }
5223 catch(std::bad_alloc&)
5224 {
5225 return error(GL_OUT_OF_MEMORY);
5226 }
5227}
5228
5229void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5230{
5231 GLfloat xy[2] = {x, y};
5232
5233 glUniform2fv(location, 1, (GLfloat*)&xy);
5234}
5235
5236void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005238 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005239
5240 try
5241 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005242 if (count < 0)
5243 {
5244 return error(GL_INVALID_VALUE);
5245 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005246
5247 if (location == -1)
5248 {
5249 return;
5250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005251
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005252 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005253
5254 if (context)
5255 {
5256 gl::Program *program = context->getCurrentProgram();
5257
5258 if (!program)
5259 {
5260 return error(GL_INVALID_OPERATION);
5261 }
5262
5263 if (!program->setUniform2fv(location, count, v))
5264 {
5265 return error(GL_INVALID_OPERATION);
5266 }
5267 }
5268 }
5269 catch(std::bad_alloc&)
5270 {
5271 return error(GL_OUT_OF_MEMORY);
5272 }
5273}
5274
5275void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5276{
5277 GLint xy[4] = {x, y};
5278
5279 glUniform2iv(location, 1, (GLint*)&xy);
5280}
5281
5282void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005284 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005285
5286 try
5287 {
5288 if (count < 0)
5289 {
5290 return error(GL_INVALID_VALUE);
5291 }
5292
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005293 if (location == -1)
5294 {
5295 return;
5296 }
5297
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005298 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005299
5300 if (context)
5301 {
5302 gl::Program *program = context->getCurrentProgram();
5303
5304 if (!program)
5305 {
5306 return error(GL_INVALID_OPERATION);
5307 }
5308
5309 if (!program->setUniform2iv(location, count, v))
5310 {
5311 return error(GL_INVALID_OPERATION);
5312 }
5313 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005314 }
5315 catch(std::bad_alloc&)
5316 {
5317 return error(GL_OUT_OF_MEMORY);
5318 }
5319}
5320
5321void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5322{
5323 GLfloat xyz[3] = {x, y, z};
5324
5325 glUniform3fv(location, 1, (GLfloat*)&xyz);
5326}
5327
5328void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5329{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005330 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005331
5332 try
5333 {
5334 if (count < 0)
5335 {
5336 return error(GL_INVALID_VALUE);
5337 }
5338
5339 if (location == -1)
5340 {
5341 return;
5342 }
5343
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005344 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005345
5346 if (context)
5347 {
5348 gl::Program *program = context->getCurrentProgram();
5349
5350 if (!program)
5351 {
5352 return error(GL_INVALID_OPERATION);
5353 }
5354
5355 if (!program->setUniform3fv(location, count, v))
5356 {
5357 return error(GL_INVALID_OPERATION);
5358 }
5359 }
5360 }
5361 catch(std::bad_alloc&)
5362 {
5363 return error(GL_OUT_OF_MEMORY);
5364 }
5365}
5366
5367void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5368{
5369 GLint xyz[3] = {x, y, z};
5370
5371 glUniform3iv(location, 1, (GLint*)&xyz);
5372}
5373
5374void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005376 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005377
5378 try
5379 {
5380 if (count < 0)
5381 {
5382 return error(GL_INVALID_VALUE);
5383 }
5384
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005385 if (location == -1)
5386 {
5387 return;
5388 }
5389
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005390 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005391
5392 if (context)
5393 {
5394 gl::Program *program = context->getCurrentProgram();
5395
5396 if (!program)
5397 {
5398 return error(GL_INVALID_OPERATION);
5399 }
5400
5401 if (!program->setUniform3iv(location, count, v))
5402 {
5403 return error(GL_INVALID_OPERATION);
5404 }
5405 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005406 }
5407 catch(std::bad_alloc&)
5408 {
5409 return error(GL_OUT_OF_MEMORY);
5410 }
5411}
5412
5413void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5414{
5415 GLfloat xyzw[4] = {x, y, z, w};
5416
5417 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5418}
5419
5420void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5421{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005422 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005423
5424 try
5425 {
5426 if (count < 0)
5427 {
5428 return error(GL_INVALID_VALUE);
5429 }
5430
5431 if (location == -1)
5432 {
5433 return;
5434 }
5435
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005436 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005437
5438 if (context)
5439 {
5440 gl::Program *program = context->getCurrentProgram();
5441
5442 if (!program)
5443 {
5444 return error(GL_INVALID_OPERATION);
5445 }
5446
5447 if (!program->setUniform4fv(location, count, v))
5448 {
5449 return error(GL_INVALID_OPERATION);
5450 }
5451 }
5452 }
5453 catch(std::bad_alloc&)
5454 {
5455 return error(GL_OUT_OF_MEMORY);
5456 }
5457}
5458
5459void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5460{
5461 GLint xyzw[4] = {x, y, z, w};
5462
5463 glUniform4iv(location, 1, (GLint*)&xyzw);
5464}
5465
5466void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5467{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005468 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005469
5470 try
5471 {
5472 if (count < 0)
5473 {
5474 return error(GL_INVALID_VALUE);
5475 }
5476
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005477 if (location == -1)
5478 {
5479 return;
5480 }
5481
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005483
5484 if (context)
5485 {
5486 gl::Program *program = context->getCurrentProgram();
5487
5488 if (!program)
5489 {
5490 return error(GL_INVALID_OPERATION);
5491 }
5492
5493 if (!program->setUniform4iv(location, count, v))
5494 {
5495 return error(GL_INVALID_OPERATION);
5496 }
5497 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005498 }
5499 catch(std::bad_alloc&)
5500 {
5501 return error(GL_OUT_OF_MEMORY);
5502 }
5503}
5504
5505void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5506{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005507 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005508 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005509
5510 try
5511 {
5512 if (count < 0 || transpose != GL_FALSE)
5513 {
5514 return error(GL_INVALID_VALUE);
5515 }
5516
5517 if (location == -1)
5518 {
5519 return;
5520 }
5521
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005522 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005523
5524 if (context)
5525 {
5526 gl::Program *program = context->getCurrentProgram();
5527
5528 if (!program)
5529 {
5530 return error(GL_INVALID_OPERATION);
5531 }
5532
5533 if (!program->setUniformMatrix2fv(location, count, value))
5534 {
5535 return error(GL_INVALID_OPERATION);
5536 }
5537 }
5538 }
5539 catch(std::bad_alloc&)
5540 {
5541 return error(GL_OUT_OF_MEMORY);
5542 }
5543}
5544
5545void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5546{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005547 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005548 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005549
5550 try
5551 {
5552 if (count < 0 || transpose != GL_FALSE)
5553 {
5554 return error(GL_INVALID_VALUE);
5555 }
5556
5557 if (location == -1)
5558 {
5559 return;
5560 }
5561
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005562 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005563
5564 if (context)
5565 {
5566 gl::Program *program = context->getCurrentProgram();
5567
5568 if (!program)
5569 {
5570 return error(GL_INVALID_OPERATION);
5571 }
5572
5573 if (!program->setUniformMatrix3fv(location, count, value))
5574 {
5575 return error(GL_INVALID_OPERATION);
5576 }
5577 }
5578 }
5579 catch(std::bad_alloc&)
5580 {
5581 return error(GL_OUT_OF_MEMORY);
5582 }
5583}
5584
5585void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5586{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005587 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005588 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005589
5590 try
5591 {
5592 if (count < 0 || transpose != GL_FALSE)
5593 {
5594 return error(GL_INVALID_VALUE);
5595 }
5596
5597 if (location == -1)
5598 {
5599 return;
5600 }
5601
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005603
5604 if (context)
5605 {
5606 gl::Program *program = context->getCurrentProgram();
5607
5608 if (!program)
5609 {
5610 return error(GL_INVALID_OPERATION);
5611 }
5612
5613 if (!program->setUniformMatrix4fv(location, count, value))
5614 {
5615 return error(GL_INVALID_OPERATION);
5616 }
5617 }
5618 }
5619 catch(std::bad_alloc&)
5620 {
5621 return error(GL_OUT_OF_MEMORY);
5622 }
5623}
5624
5625void __stdcall glUseProgram(GLuint program)
5626{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005627 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005628
5629 try
5630 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005631 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005632
5633 if (context)
5634 {
5635 gl::Program *programObject = context->getProgram(program);
5636
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005637 if (!programObject && program != 0)
5638 {
5639 if (context->getShader(program))
5640 {
5641 return error(GL_INVALID_OPERATION);
5642 }
5643 else
5644 {
5645 return error(GL_INVALID_VALUE);
5646 }
5647 }
5648
5649 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005650 {
5651 return error(GL_INVALID_OPERATION);
5652 }
5653
5654 context->useProgram(program);
5655 }
5656 }
5657 catch(std::bad_alloc&)
5658 {
5659 return error(GL_OUT_OF_MEMORY);
5660 }
5661}
5662
5663void __stdcall glValidateProgram(GLuint program)
5664{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005665 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005666
5667 try
5668 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005669 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005670
5671 if (context)
5672 {
5673 gl::Program *programObject = context->getProgram(program);
5674
5675 if (!programObject)
5676 {
5677 if (context->getShader(program))
5678 {
5679 return error(GL_INVALID_OPERATION);
5680 }
5681 else
5682 {
5683 return error(GL_INVALID_VALUE);
5684 }
5685 }
5686
5687 programObject->validate();
5688 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005689 }
5690 catch(std::bad_alloc&)
5691 {
5692 return error(GL_OUT_OF_MEMORY);
5693 }
5694}
5695
5696void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5697{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005698 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005699
5700 try
5701 {
5702 if (index >= gl::MAX_VERTEX_ATTRIBS)
5703 {
5704 return error(GL_INVALID_VALUE);
5705 }
5706
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005707 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005708
5709 if (context)
5710 {
5711 GLfloat vals[4] = { x, 0, 0, 1 };
5712 context->setVertexAttrib(index, vals);
5713 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005714 }
5715 catch(std::bad_alloc&)
5716 {
5717 return error(GL_OUT_OF_MEMORY);
5718 }
5719}
5720
5721void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5722{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005723 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005724
5725 try
5726 {
5727 if (index >= gl::MAX_VERTEX_ATTRIBS)
5728 {
5729 return error(GL_INVALID_VALUE);
5730 }
5731
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005732 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005733
5734 if (context)
5735 {
5736 GLfloat vals[4] = { values[0], 0, 0, 1 };
5737 context->setVertexAttrib(index, vals);
5738 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005739 }
5740 catch(std::bad_alloc&)
5741 {
5742 return error(GL_OUT_OF_MEMORY);
5743 }
5744}
5745
5746void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5747{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005748 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005749
5750 try
5751 {
5752 if (index >= gl::MAX_VERTEX_ATTRIBS)
5753 {
5754 return error(GL_INVALID_VALUE);
5755 }
5756
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005757 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005758
5759 if (context)
5760 {
5761 GLfloat vals[4] = { x, y, 0, 1 };
5762 context->setVertexAttrib(index, vals);
5763 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005764 }
5765 catch(std::bad_alloc&)
5766 {
5767 return error(GL_OUT_OF_MEMORY);
5768 }
5769}
5770
5771void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5772{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005773 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005774
5775 try
5776 {
5777 if (index >= gl::MAX_VERTEX_ATTRIBS)
5778 {
5779 return error(GL_INVALID_VALUE);
5780 }
5781
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005782 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005783
5784 if (context)
5785 {
5786 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5787 context->setVertexAttrib(index, vals);
5788 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005789 }
5790 catch(std::bad_alloc&)
5791 {
5792 return error(GL_OUT_OF_MEMORY);
5793 }
5794}
5795
5796void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5797{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005798 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799
5800 try
5801 {
5802 if (index >= gl::MAX_VERTEX_ATTRIBS)
5803 {
5804 return error(GL_INVALID_VALUE);
5805 }
5806
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005807 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005808
5809 if (context)
5810 {
5811 GLfloat vals[4] = { x, y, z, 1 };
5812 context->setVertexAttrib(index, vals);
5813 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005814 }
5815 catch(std::bad_alloc&)
5816 {
5817 return error(GL_OUT_OF_MEMORY);
5818 }
5819}
5820
5821void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5822{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005823 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005824
5825 try
5826 {
5827 if (index >= gl::MAX_VERTEX_ATTRIBS)
5828 {
5829 return error(GL_INVALID_VALUE);
5830 }
5831
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005832 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005833
5834 if (context)
5835 {
5836 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5837 context->setVertexAttrib(index, vals);
5838 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005839 }
5840 catch(std::bad_alloc&)
5841 {
5842 return error(GL_OUT_OF_MEMORY);
5843 }
5844}
5845
5846void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5847{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005848 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005849
5850 try
5851 {
5852 if (index >= gl::MAX_VERTEX_ATTRIBS)
5853 {
5854 return error(GL_INVALID_VALUE);
5855 }
5856
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005857 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005858
5859 if (context)
5860 {
5861 GLfloat vals[4] = { x, y, z, w };
5862 context->setVertexAttrib(index, vals);
5863 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005864 }
5865 catch(std::bad_alloc&)
5866 {
5867 return error(GL_OUT_OF_MEMORY);
5868 }
5869}
5870
5871void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5872{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005873 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005874
5875 try
5876 {
5877 if (index >= gl::MAX_VERTEX_ATTRIBS)
5878 {
5879 return error(GL_INVALID_VALUE);
5880 }
5881
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005882 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005883
5884 if (context)
5885 {
5886 context->setVertexAttrib(index, values);
5887 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005888 }
5889 catch(std::bad_alloc&)
5890 {
5891 return error(GL_OUT_OF_MEMORY);
5892 }
5893}
5894
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005895void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005896{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005897 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005898 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005899 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005900
5901 try
5902 {
5903 if (index >= gl::MAX_VERTEX_ATTRIBS)
5904 {
5905 return error(GL_INVALID_VALUE);
5906 }
5907
5908 if (size < 1 || size > 4)
5909 {
5910 return error(GL_INVALID_VALUE);
5911 }
5912
5913 switch (type)
5914 {
5915 case GL_BYTE:
5916 case GL_UNSIGNED_BYTE:
5917 case GL_SHORT:
5918 case GL_UNSIGNED_SHORT:
5919 case GL_FIXED:
5920 case GL_FLOAT:
5921 break;
5922 default:
5923 return error(GL_INVALID_ENUM);
5924 }
5925
5926 if (stride < 0)
5927 {
5928 return error(GL_INVALID_VALUE);
5929 }
5930
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005931 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005932
5933 if (context)
5934 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005935 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005936 }
5937 }
5938 catch(std::bad_alloc&)
5939 {
5940 return error(GL_OUT_OF_MEMORY);
5941 }
5942}
5943
5944void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005946 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005947
5948 try
5949 {
5950 if (width < 0 || height < 0)
5951 {
5952 return error(GL_INVALID_VALUE);
5953 }
5954
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005955 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005956
5957 if (context)
5958 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005959 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005960 }
5961 }
5962 catch(std::bad_alloc&)
5963 {
5964 return error(GL_OUT_OF_MEMORY);
5965 }
5966}
5967
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005968void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5969 GLbitfield mask, GLenum filter)
5970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005971 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005972 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5973 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5974 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5975
5976 try
5977 {
5978 switch (filter)
5979 {
5980 case GL_NEAREST:
5981 break;
5982 default:
5983 return error(GL_INVALID_ENUM);
5984 }
5985
5986 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5987 {
5988 return error(GL_INVALID_VALUE);
5989 }
5990
5991 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5992 {
5993 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5994 return error(GL_INVALID_OPERATION);
5995 }
5996
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005998
5999 if (context)
6000 {
6001 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
6002 {
6003 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
6004 return error(GL_INVALID_OPERATION);
6005 }
6006
6007 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
6008 }
6009 }
6010 catch(std::bad_alloc&)
6011 {
6012 return error(GL_OUT_OF_MEMORY);
6013 }
6014}
6015
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006016void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
6017 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006018{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006019 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006020 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006021 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006022 target, level, internalformat, width, height, depth, border, format, type, pixels);
6023
6024 try
6025 {
6026 UNIMPLEMENTED(); // FIXME
6027 }
6028 catch(std::bad_alloc&)
6029 {
6030 return error(GL_OUT_OF_MEMORY);
6031 }
6032}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00006033
6034__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
6035{
6036 struct Extension
6037 {
6038 const char *name;
6039 __eglMustCastToProperFunctionPointerType address;
6040 };
6041
6042 static const Extension glExtensions[] =
6043 {
6044 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00006045 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00006046 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00006047 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
6048 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00006049 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00006050 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
6051 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
6052 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
6053 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
6054 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00006055 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +00006056 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00006057 };
6058
6059 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
6060 {
6061 if (strcmp(procname, glExtensions[ext].name) == 0)
6062 {
6063 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
6064 }
6065 }
6066
6067 return NULL;
6068}
6069
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00006070// Non-public functions used by EGL
6071
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006072bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006073{
6074 EVENT("(egl::Surface* surface = 0x%0.8p)",
6075 surface);
6076
6077 try
6078 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006079 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006080
6081 if (context)
6082 {
6083 gl::Texture2D *textureObject = context->getTexture2D();
6084
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006085 if (textureObject->isImmutable())
6086 {
6087 return false;
6088 }
6089
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006090 if (textureObject)
6091 {
6092 textureObject->bindTexImage(surface);
6093 }
6094 }
6095 }
6096 catch(std::bad_alloc&)
6097 {
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006098 return error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006099 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006100
6101 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00006102}
6103
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006104}