blob: 16cd7551f9ffa00800eeebee00dea18bdfcce186 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000154 bindGenericUniformBuffer(0);
155 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
156 {
157 bindIndexedUniformBuffer(0, i, 0, -1);
158 }
159
160 bindGenericTransformFeedbackBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
162 {
163 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
164 }
165
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000166 bindCopyReadBuffer(0);
167 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000168 bindPixelPackBuffer(0);
169 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000170
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000171 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000172 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173
174 mState.packAlignment = 4;
175 mState.unpackAlignment = 4;
176 mState.packReverseRowOrder = false;
177
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000178 mExtensionString = NULL;
179 mRendererString = NULL;
180
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000181 mInvalidEnum = false;
182 mInvalidValue = false;
183 mInvalidOperation = false;
184 mOutOfMemory = false;
185 mInvalidFramebufferOperation = false;
186
187 mHasBeenCurrent = false;
188 mContextLost = false;
189 mResetStatus = GL_NO_ERROR;
190 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
191 mRobustAccess = robustAccess;
192
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000193 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mSupportsDXT1Textures = false;
195 mSupportsDXT3Textures = false;
196 mSupportsDXT5Textures = false;
197 mSupportsEventQueries = false;
198 mSupportsOcclusionQueries = false;
199 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200}
201
202Context::~Context()
203{
204 if (mState.currentProgram != 0)
205 {
206 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
207 if (programObject)
208 {
209 programObject->release();
210 }
211 mState.currentProgram = 0;
212 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000213 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214
215 while (!mFramebufferMap.empty())
216 {
217 deleteFramebuffer(mFramebufferMap.begin()->first);
218 }
219
220 while (!mFenceMap.empty())
221 {
222 deleteFence(mFenceMap.begin()->first);
223 }
224
225 while (!mQueryMap.empty())
226 {
227 deleteQuery(mQueryMap.begin()->first);
228 }
229
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000230 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
231 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000232 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
234 mState.samplerTexture[type][sampler].set(NULL);
235 }
236 }
237
238 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
239 {
240 mIncompleteTextures[type].set(NULL);
241 }
242
243 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
244 {
245 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
246 }
247
248 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
249 {
250 mState.activeQuery[i].set(NULL);
251 }
252
253 mState.arrayBuffer.set(NULL);
254 mState.elementArrayBuffer.set(NULL);
255 mState.renderbuffer.set(NULL);
256
257 mTexture2DZero.set(NULL);
258 mTextureCubeMapZero.set(NULL);
259
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000260 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000261 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
262 {
263 mState.uniformBuffers[i].set(NULL);
264 }
265
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000266 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000267 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
268 {
269 mState.transformFeedbackBuffers[i].set(NULL);
270 }
271
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000272 mState.copyReadBuffer.set(NULL);
273 mState.copyWriteBuffer.set(NULL);
274
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000275 mState.pixelPackBuffer.set(NULL);
276 mState.pixelUnpackBuffer.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mResourceManager->release();
279}
280
daniel@transgaming.comad629872012-11-28 19:32:06 +0000281void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000283 if (!mHasBeenCurrent)
284 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000285 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000286 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000287 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
288 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
289 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000290
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000291 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000292 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
293 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
294 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
295 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
296 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
297 mMaxRenderbufferDimension = mMax2DTextureDimension;
298 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000299 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000300 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, MaxRenderbufferDimension=%d, "
301 "MaxTextureLevel=%d, MaxTextureAnisotropy=%f", mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension,
302 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000304 mSupportsEventQueries = mRenderer->getEventQuerySupport();
305 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000306 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000307 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
308 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
309 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
310 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
311 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
312 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
313 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
314 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000315 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000316 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
318 mNumCompressedTextureFormats = 0;
319 if (supportsDXT1Textures())
320 {
321 mNumCompressedTextureFormats += 2;
322 }
323 if (supportsDXT3Textures())
324 {
325 mNumCompressedTextureFormats += 1;
326 }
327 if (supportsDXT5Textures())
328 {
329 mNumCompressedTextureFormats += 1;
330 }
331
332 initExtensionString();
333 initRendererString();
334
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000335 mState.viewport.x = 0;
336 mState.viewport.y = 0;
337 mState.viewport.width = surface->getWidth();
338 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000339
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000340 mState.scissor.x = 0;
341 mState.scissor.y = 0;
342 mState.scissor.width = surface->getWidth();
343 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mHasBeenCurrent = true;
346 }
347
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000348 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000349 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000351 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
352 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000353 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
355 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000356
357 // Store the current client version in the renderer
358 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000361// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362void Context::markContextLost()
363{
364 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
365 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
366 mContextLost = true;
367}
368
369bool Context::isContextLost()
370{
371 return mContextLost;
372}
373
374void Context::setClearColor(float red, float green, float blue, float alpha)
375{
376 mState.colorClearValue.red = red;
377 mState.colorClearValue.green = green;
378 mState.colorClearValue.blue = blue;
379 mState.colorClearValue.alpha = alpha;
380}
381
382void Context::setClearDepth(float depth)
383{
384 mState.depthClearValue = depth;
385}
386
387void Context::setClearStencil(int stencil)
388{
389 mState.stencilClearValue = stencil;
390}
391
392void Context::setCullFace(bool enabled)
393{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000394 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395}
396
397bool Context::isCullFaceEnabled() const
398{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000399 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400}
401
402void Context::setCullMode(GLenum mode)
403{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000404 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000405}
406
407void Context::setFrontFace(GLenum front)
408{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000409 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410}
411
412void Context::setDepthTest(bool enabled)
413{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000414 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
417bool Context::isDepthTestEnabled() const
418{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000419 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setDepthFunc(GLenum depthFunc)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427void Context::setDepthRange(float zNear, float zFar)
428{
429 mState.zNear = zNear;
430 mState.zFar = zFar;
431}
432
433void Context::setBlend(bool enabled)
434{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000435 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000436}
437
438bool Context::isBlendEnabled() const
439{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000440 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.blend.sourceBlendRGB = sourceRGB;
446 mState.blend.destBlendRGB = destRGB;
447 mState.blend.sourceBlendAlpha = sourceAlpha;
448 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setBlendColor(float red, float green, float blue, float alpha)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.blendColor.red = red;
454 mState.blendColor.green = green;
455 mState.blendColor.blue = blue;
456 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457}
458
459void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
460{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000461 mState.blend.blendEquationRGB = rgbEquation;
462 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setStencilTest(bool enabled)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470bool Context::isStencilTestEnabled() const
471{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000472 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000478 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
483{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000484 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000485 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setStencilWritemask(GLuint stencilWritemask)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.depthStencil.stencilFail = stencilFail;
502 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
503 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.depthStencil.stencilBackFail = stencilBackFail;
509 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
510 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setPolygonOffsetFill(bool enabled)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isPolygonOffsetFillEnabled() const
519{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000520 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
524{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000525 // An application can pass NaN values here, so handle this gracefully
526 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
527 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setSampleAlphaToCoverage(bool enabled)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535bool Context::isSampleAlphaToCoverageEnabled() const
536{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000537 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setSampleCoverage(bool enabled)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545bool Context::isSampleCoverageEnabled() const
546{
547 return mState.sampleCoverage;
548}
549
550void Context::setSampleCoverageParams(GLclampf value, bool invert)
551{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000552 mState.sampleCoverageValue = value;
553 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000554}
555
556void Context::setScissorTest(bool enabled)
557{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000558 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
561bool Context::isScissorTestEnabled() const
562{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000563 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000564}
565
566void Context::setDither(bool enabled)
567{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000568 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571bool Context::isDitherEnabled() const
572{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000573 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setLineWidth(GLfloat width)
577{
578 mState.lineWidth = width;
579}
580
581void Context::setGenerateMipmapHint(GLenum hint)
582{
583 mState.generateMipmapHint = hint;
584}
585
586void Context::setFragmentShaderDerivativeHint(GLenum hint)
587{
588 mState.fragmentShaderDerivativeHint = hint;
589 // TODO: Propagate the hint to shader translator so we can write
590 // ddx, ddx_coarse, or ddx_fine depending on the hint.
591 // Ignore for now. It is valid for implementations to ignore hint.
592}
593
594void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
595{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000596 mState.viewport.x = x;
597 mState.viewport.y = y;
598 mState.viewport.width = width;
599 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000600}
601
602void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
603{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000604 mState.scissor.x = x;
605 mState.scissor.y = y;
606 mState.scissor.width = width;
607 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.blend.colorMaskRed = red;
613 mState.blend.colorMaskGreen = green;
614 mState.blend.colorMaskBlue = blue;
615 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000616}
617
618void Context::setDepthMask(bool mask)
619{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000620 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000621}
622
623void Context::setActiveSampler(unsigned int active)
624{
625 mState.activeSampler = active;
626}
627
628GLuint Context::getReadFramebufferHandle() const
629{
630 return mState.readFramebuffer;
631}
632
633GLuint Context::getDrawFramebufferHandle() const
634{
635 return mState.drawFramebuffer;
636}
637
638GLuint Context::getRenderbufferHandle() const
639{
640 return mState.renderbuffer.id();
641}
642
643GLuint Context::getArrayBufferHandle() const
644{
645 return mState.arrayBuffer.id();
646}
647
648GLuint Context::getActiveQuery(GLenum target) const
649{
650 Query *queryObject = NULL;
651
652 switch (target)
653 {
654 case GL_ANY_SAMPLES_PASSED_EXT:
655 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
656 break;
657 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
658 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
659 break;
660 default:
661 ASSERT(false);
662 }
663
664 if (queryObject)
665 {
666 return queryObject->id();
667 }
668 else
669 {
670 return 0;
671 }
672}
673
674void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
675{
676 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
677}
678
679const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
680{
681 return mState.vertexAttribute[attribNum];
682}
683
684void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000685 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000686{
687 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
688 mState.vertexAttribute[attribNum].mSize = size;
689 mState.vertexAttribute[attribNum].mType = type;
690 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000691 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692 mState.vertexAttribute[attribNum].mStride = stride;
693 mState.vertexAttribute[attribNum].mPointer = pointer;
694}
695
696const void *Context::getVertexAttribPointer(unsigned int attribNum) const
697{
698 return mState.vertexAttribute[attribNum].mPointer;
699}
700
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701void Context::setPackAlignment(GLint alignment)
702{
703 mState.packAlignment = alignment;
704}
705
706GLint Context::getPackAlignment() const
707{
708 return mState.packAlignment;
709}
710
711void Context::setUnpackAlignment(GLint alignment)
712{
713 mState.unpackAlignment = alignment;
714}
715
716GLint Context::getUnpackAlignment() const
717{
718 return mState.unpackAlignment;
719}
720
721void Context::setPackReverseRowOrder(bool reverseRowOrder)
722{
723 mState.packReverseRowOrder = reverseRowOrder;
724}
725
726bool Context::getPackReverseRowOrder() const
727{
728 return mState.packReverseRowOrder;
729}
730
731GLuint Context::createBuffer()
732{
733 return mResourceManager->createBuffer();
734}
735
736GLuint Context::createProgram()
737{
738 return mResourceManager->createProgram();
739}
740
741GLuint Context::createShader(GLenum type)
742{
743 return mResourceManager->createShader(type);
744}
745
746GLuint Context::createTexture()
747{
748 return mResourceManager->createTexture();
749}
750
751GLuint Context::createRenderbuffer()
752{
753 return mResourceManager->createRenderbuffer();
754}
755
756// Returns an unused framebuffer name
757GLuint Context::createFramebuffer()
758{
759 GLuint handle = mFramebufferHandleAllocator.allocate();
760
761 mFramebufferMap[handle] = NULL;
762
763 return handle;
764}
765
766GLuint Context::createFence()
767{
768 GLuint handle = mFenceHandleAllocator.allocate();
769
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000770 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771
772 return handle;
773}
774
775// Returns an unused query name
776GLuint Context::createQuery()
777{
778 GLuint handle = mQueryHandleAllocator.allocate();
779
780 mQueryMap[handle] = NULL;
781
782 return handle;
783}
784
785void Context::deleteBuffer(GLuint buffer)
786{
787 if (mResourceManager->getBuffer(buffer))
788 {
789 detachBuffer(buffer);
790 }
791
792 mResourceManager->deleteBuffer(buffer);
793}
794
795void Context::deleteShader(GLuint shader)
796{
797 mResourceManager->deleteShader(shader);
798}
799
800void Context::deleteProgram(GLuint program)
801{
802 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000803}
804
805void Context::deleteTexture(GLuint texture)
806{
807 if (mResourceManager->getTexture(texture))
808 {
809 detachTexture(texture);
810 }
811
812 mResourceManager->deleteTexture(texture);
813}
814
815void Context::deleteRenderbuffer(GLuint renderbuffer)
816{
817 if (mResourceManager->getRenderbuffer(renderbuffer))
818 {
819 detachRenderbuffer(renderbuffer);
820 }
821
822 mResourceManager->deleteRenderbuffer(renderbuffer);
823}
824
825void Context::deleteFramebuffer(GLuint framebuffer)
826{
827 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
828
829 if (framebufferObject != mFramebufferMap.end())
830 {
831 detachFramebuffer(framebuffer);
832
833 mFramebufferHandleAllocator.release(framebufferObject->first);
834 delete framebufferObject->second;
835 mFramebufferMap.erase(framebufferObject);
836 }
837}
838
839void Context::deleteFence(GLuint fence)
840{
841 FenceMap::iterator fenceObject = mFenceMap.find(fence);
842
843 if (fenceObject != mFenceMap.end())
844 {
845 mFenceHandleAllocator.release(fenceObject->first);
846 delete fenceObject->second;
847 mFenceMap.erase(fenceObject);
848 }
849}
850
851void Context::deleteQuery(GLuint query)
852{
853 QueryMap::iterator queryObject = mQueryMap.find(query);
854 if (queryObject != mQueryMap.end())
855 {
856 mQueryHandleAllocator.release(queryObject->first);
857 if (queryObject->second)
858 {
859 queryObject->second->release();
860 }
861 mQueryMap.erase(queryObject);
862 }
863}
864
865Buffer *Context::getBuffer(GLuint handle)
866{
867 return mResourceManager->getBuffer(handle);
868}
869
870Shader *Context::getShader(GLuint handle)
871{
872 return mResourceManager->getShader(handle);
873}
874
875Program *Context::getProgram(GLuint handle)
876{
877 return mResourceManager->getProgram(handle);
878}
879
880Texture *Context::getTexture(GLuint handle)
881{
882 return mResourceManager->getTexture(handle);
883}
884
885Renderbuffer *Context::getRenderbuffer(GLuint handle)
886{
887 return mResourceManager->getRenderbuffer(handle);
888}
889
890Framebuffer *Context::getReadFramebuffer()
891{
892 return getFramebuffer(mState.readFramebuffer);
893}
894
895Framebuffer *Context::getDrawFramebuffer()
896{
897 return mBoundDrawFramebuffer;
898}
899
900void Context::bindArrayBuffer(unsigned int buffer)
901{
902 mResourceManager->checkBufferAllocation(buffer);
903
904 mState.arrayBuffer.set(getBuffer(buffer));
905}
906
907void Context::bindElementArrayBuffer(unsigned int buffer)
908{
909 mResourceManager->checkBufferAllocation(buffer);
910
911 mState.elementArrayBuffer.set(getBuffer(buffer));
912}
913
914void Context::bindTexture2D(GLuint texture)
915{
916 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
917
918 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
919}
920
921void Context::bindTextureCubeMap(GLuint texture)
922{
923 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
924
925 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
926}
927
928void Context::bindReadFramebuffer(GLuint framebuffer)
929{
930 if (!getFramebuffer(framebuffer))
931 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000932 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000933 }
934
935 mState.readFramebuffer = framebuffer;
936}
937
938void Context::bindDrawFramebuffer(GLuint framebuffer)
939{
940 if (!getFramebuffer(framebuffer))
941 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000942 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000943 }
944
945 mState.drawFramebuffer = framebuffer;
946
947 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
948}
949
950void Context::bindRenderbuffer(GLuint renderbuffer)
951{
952 mResourceManager->checkRenderbufferAllocation(renderbuffer);
953
954 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
955}
956
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000957void Context::bindGenericUniformBuffer(GLuint buffer)
958{
959 mResourceManager->checkBufferAllocation(buffer);
960
961 mState.genericUniformBuffer.set(getBuffer(buffer));
962}
963
964void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000965{
966 mResourceManager->checkBufferAllocation(buffer);
967
968 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
969}
970
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000971void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
972{
973 mResourceManager->checkBufferAllocation(buffer);
974
975 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
976}
977
978void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000979{
980 mResourceManager->checkBufferAllocation(buffer);
981
982 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
983}
984
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000985void Context::bindCopyReadBuffer(GLuint buffer)
986{
987 mResourceManager->checkBufferAllocation(buffer);
988
989 mState.copyReadBuffer.set(getBuffer(buffer));
990}
991
992void Context::bindCopyWriteBuffer(GLuint buffer)
993{
994 mResourceManager->checkBufferAllocation(buffer);
995
996 mState.copyWriteBuffer.set(getBuffer(buffer));
997}
998
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000999void Context::bindPixelPackBuffer(GLuint buffer)
1000{
1001 mResourceManager->checkBufferAllocation(buffer);
1002
1003 mState.pixelPackBuffer.set(getBuffer(buffer));
1004}
1005
1006void Context::bindPixelUnpackBuffer(GLuint buffer)
1007{
1008 mResourceManager->checkBufferAllocation(buffer);
1009
1010 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1011}
1012
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013void Context::useProgram(GLuint program)
1014{
1015 GLuint priorProgram = mState.currentProgram;
1016 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1017
1018 if (priorProgram != program)
1019 {
1020 Program *newProgram = mResourceManager->getProgram(program);
1021 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001022 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001023
1024 if (newProgram)
1025 {
1026 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001027 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 }
1029
1030 if (oldProgram)
1031 {
1032 oldProgram->release();
1033 }
1034 }
1035}
1036
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001037void Context::linkProgram(GLuint program)
1038{
1039 Program *programObject = mResourceManager->getProgram(program);
1040
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001041 bool linked = programObject->link();
1042
1043 // if the current program was relinked successfully we
1044 // need to install the new executables
1045 if (linked && program == mState.currentProgram)
1046 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001047 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001048 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001049}
1050
1051void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1052{
1053 Program *programObject = mResourceManager->getProgram(program);
1054
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001055 bool loaded = programObject->setProgramBinary(binary, length);
1056
1057 // if the current program was reloaded successfully we
1058 // need to install the new executables
1059 if (loaded && program == mState.currentProgram)
1060 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001061 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001062 }
1063
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001064}
1065
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066void Context::beginQuery(GLenum target, GLuint query)
1067{
1068 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1069 // of zero, if the active query object name for <target> is non-zero (for the
1070 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1071 // the active query for either target is non-zero), if <id> is the name of an
1072 // existing query object whose type does not match <target>, or if <id> is the
1073 // active query object name for any query type, the error INVALID_OPERATION is
1074 // generated.
1075
1076 // Ensure no other queries are active
1077 // NOTE: If other queries than occlusion are supported, we will need to check
1078 // separately that:
1079 // a) The query ID passed is not the current active query for any target/type
1080 // b) There are no active queries for the requested target (and in the case
1081 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1082 // no query may be active for either if glBeginQuery targets either.
1083 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1084 {
1085 if (mState.activeQuery[i].get() != NULL)
1086 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001087 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001088 }
1089 }
1090
1091 QueryType qType;
1092 switch (target)
1093 {
1094 case GL_ANY_SAMPLES_PASSED_EXT:
1095 qType = QUERY_ANY_SAMPLES_PASSED;
1096 break;
1097 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1098 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1099 break;
1100 default:
1101 ASSERT(false);
1102 return;
1103 }
1104
1105 Query *queryObject = getQuery(query, true, target);
1106
1107 // check that name was obtained with glGenQueries
1108 if (!queryObject)
1109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001110 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001111 }
1112
1113 // check for type mismatch
1114 if (queryObject->getType() != target)
1115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001116 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001117 }
1118
1119 // set query as active for specified target
1120 mState.activeQuery[qType].set(queryObject);
1121
1122 // begin query
1123 queryObject->begin();
1124}
1125
1126void Context::endQuery(GLenum target)
1127{
1128 QueryType qType;
1129
1130 switch (target)
1131 {
1132 case GL_ANY_SAMPLES_PASSED_EXT:
1133 qType = QUERY_ANY_SAMPLES_PASSED;
1134 break;
1135 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1136 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1137 break;
1138 default:
1139 ASSERT(false);
1140 return;
1141 }
1142
1143 Query *queryObject = mState.activeQuery[qType].get();
1144
1145 if (queryObject == NULL)
1146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001147 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001148 }
1149
1150 queryObject->end();
1151
1152 mState.activeQuery[qType].set(NULL);
1153}
1154
1155void Context::setFramebufferZero(Framebuffer *buffer)
1156{
1157 delete mFramebufferMap[0];
1158 mFramebufferMap[0] = buffer;
1159 if (mState.drawFramebuffer == 0)
1160 {
1161 mBoundDrawFramebuffer = buffer;
1162 }
1163}
1164
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001165void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001166{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001167 RenderbufferStorage *renderbuffer = NULL;
1168 switch (internalformat)
1169 {
1170 case GL_DEPTH_COMPONENT16:
1171 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1172 break;
1173 case GL_RGBA4:
1174 case GL_RGB5_A1:
1175 case GL_RGB565:
1176 case GL_RGB8_OES:
1177 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001178 case GL_SRGB8_ALPHA8:
1179 case GL_RGB10_A2:
1180 case GL_RG8:
1181 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001182 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1183 break;
1184 case GL_STENCIL_INDEX8:
1185 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1186 break;
1187 case GL_DEPTH24_STENCIL8_OES:
1188 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1189 break;
1190 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001191 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001192 UNREACHABLE(); return;
1193 }
1194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1196 renderbufferObject->setStorage(renderbuffer);
1197}
1198
1199Framebuffer *Context::getFramebuffer(unsigned int handle)
1200{
1201 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1202
1203 if (framebuffer == mFramebufferMap.end())
1204 {
1205 return NULL;
1206 }
1207 else
1208 {
1209 return framebuffer->second;
1210 }
1211}
1212
1213Fence *Context::getFence(unsigned int handle)
1214{
1215 FenceMap::iterator fence = mFenceMap.find(handle);
1216
1217 if (fence == mFenceMap.end())
1218 {
1219 return NULL;
1220 }
1221 else
1222 {
1223 return fence->second;
1224 }
1225}
1226
1227Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1228{
1229 QueryMap::iterator query = mQueryMap.find(handle);
1230
1231 if (query == mQueryMap.end())
1232 {
1233 return NULL;
1234 }
1235 else
1236 {
1237 if (!query->second && create)
1238 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001239 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001240 query->second->addRef();
1241 }
1242 return query->second;
1243 }
1244}
1245
1246Buffer *Context::getArrayBuffer()
1247{
1248 return mState.arrayBuffer.get();
1249}
1250
1251Buffer *Context::getElementArrayBuffer()
1252{
1253 return mState.elementArrayBuffer.get();
1254}
1255
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001256ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001258 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001259}
1260
1261Texture2D *Context::getTexture2D()
1262{
1263 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1264}
1265
1266TextureCubeMap *Context::getTextureCubeMap()
1267{
1268 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1269}
1270
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001271Buffer *Context::getGenericUniformBuffer()
1272{
1273 return mState.genericUniformBuffer.get();
1274}
1275
1276Buffer *Context::getGenericTransformFeedbackBuffer()
1277{
1278 return mState.genericTransformFeedbackBuffer.get();
1279}
1280
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001281Buffer *Context::getCopyReadBuffer()
1282{
1283 return mState.copyReadBuffer.get();
1284}
1285
1286Buffer *Context::getCopyWriteBuffer()
1287{
1288 return mState.copyWriteBuffer.get();
1289}
1290
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001291Buffer *Context::getPixelPackBuffer()
1292{
1293 return mState.pixelPackBuffer.get();
1294}
1295
1296Buffer *Context::getPixelUnpackBuffer()
1297{
1298 return mState.pixelUnpackBuffer.get();
1299}
1300
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1302{
1303 GLuint texid = mState.samplerTexture[type][sampler].id();
1304
1305 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1306 {
1307 switch (type)
1308 {
1309 default: UNREACHABLE();
1310 case TEXTURE_2D: return mTexture2DZero.get();
1311 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1312 }
1313 }
1314
1315 return mState.samplerTexture[type][sampler].get();
1316}
1317
1318bool Context::getBooleanv(GLenum pname, GLboolean *params)
1319{
1320 switch (pname)
1321 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001322 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1323 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1324 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001325 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001326 params[0] = mState.blend.colorMaskRed;
1327 params[1] = mState.blend.colorMaskGreen;
1328 params[2] = mState.blend.colorMaskBlue;
1329 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001330 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001331 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1332 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1333 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1334 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001335 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001336 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1337 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1338 case GL_BLEND: *params = mState.blend.blend; break;
1339 case GL_DITHER: *params = mState.blend.dither; break;
1340 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001341 default:
1342 return false;
1343 }
1344
1345 return true;
1346}
1347
1348bool Context::getFloatv(GLenum pname, GLfloat *params)
1349{
1350 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1351 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1352 // GetIntegerv as its native query function. As it would require conversion in any
1353 // case, this should make no difference to the calling application.
1354 switch (pname)
1355 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001356 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1357 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1358 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1359 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1360 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001361 case GL_ALIASED_LINE_WIDTH_RANGE:
1362 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1363 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1364 break;
1365 case GL_ALIASED_POINT_SIZE_RANGE:
1366 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1367 params[1] = getMaximumPointSize();
1368 break;
1369 case GL_DEPTH_RANGE:
1370 params[0] = mState.zNear;
1371 params[1] = mState.zFar;
1372 break;
1373 case GL_COLOR_CLEAR_VALUE:
1374 params[0] = mState.colorClearValue.red;
1375 params[1] = mState.colorClearValue.green;
1376 params[2] = mState.colorClearValue.blue;
1377 params[3] = mState.colorClearValue.alpha;
1378 break;
1379 case GL_BLEND_COLOR:
1380 params[0] = mState.blendColor.red;
1381 params[1] = mState.blendColor.green;
1382 params[2] = mState.blendColor.blue;
1383 params[3] = mState.blendColor.alpha;
1384 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001385 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1386 if (!supportsTextureFilterAnisotropy())
1387 {
1388 return false;
1389 }
1390 *params = mMaxTextureAnisotropy;
1391 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392 default:
1393 return false;
1394 }
1395
1396 return true;
1397}
1398
1399bool Context::getIntegerv(GLenum pname, GLint *params)
1400{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001401 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1402 {
1403 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1404
1405 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1406 {
1407 // return true to stop further operation in the parent call
1408 return gl::error(GL_INVALID_OPERATION, true);
1409 }
1410
1411 Framebuffer *framebuffer = getDrawFramebuffer();
1412
1413 *params = framebuffer->getDrawBufferState(colorAttachment);
1414 return true;
1415 }
1416
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001417 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1418 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1419 // GetIntegerv as its native query function. As it would require conversion in any
1420 // case, this should make no difference to the calling application. You may find it in
1421 // Context::getFloatv.
1422 switch (pname)
1423 {
1424 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001425 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001426 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1427 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001428 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001430 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001432 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001433 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1435 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1436 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1437 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1438 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1439 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1440 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1441 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1442 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1443 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1444 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1445 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1446 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1447 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1448 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001449 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001450 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001451 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1452 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001453 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001454 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1455 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1456 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1457 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1458 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1459 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1460 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1461 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1462 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1463 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1464 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1465 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1466 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1467 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1468 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1469 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001470 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1471 case GL_SUBPIXEL_BITS: *params = 4; break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001472 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001473 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001474 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1476 params[0] = mNumCompressedTextureFormats;
1477 break;
1478 case GL_MAX_SAMPLES_ANGLE:
1479 {
1480 GLsizei maxSamples = getMaxSupportedSamples();
1481 if (maxSamples != 0)
1482 {
1483 *params = maxSamples;
1484 }
1485 else
1486 {
1487 return false;
1488 }
1489
1490 break;
1491 }
1492 case GL_SAMPLE_BUFFERS:
1493 case GL_SAMPLES:
1494 {
1495 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1496 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1497 {
1498 switch (pname)
1499 {
1500 case GL_SAMPLE_BUFFERS:
1501 if (framebuffer->getSamples() != 0)
1502 {
1503 *params = 1;
1504 }
1505 else
1506 {
1507 *params = 0;
1508 }
1509 break;
1510 case GL_SAMPLES:
1511 *params = framebuffer->getSamples();
1512 break;
1513 }
1514 }
1515 else
1516 {
1517 *params = 0;
1518 }
1519 }
1520 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001521 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1522 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1523 {
1524 GLenum format, type;
1525 if (getCurrentReadFormatType(&format, &type))
1526 {
1527 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1528 *params = format;
1529 else
1530 *params = type;
1531 }
1532 }
1533 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 case GL_MAX_VIEWPORT_DIMS:
1535 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001536 params[0] = mMaxViewportDimension;
1537 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538 }
1539 break;
1540 case GL_COMPRESSED_TEXTURE_FORMATS:
1541 {
1542 if (supportsDXT1Textures())
1543 {
1544 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1545 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1546 }
1547 if (supportsDXT3Textures())
1548 {
1549 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1550 }
1551 if (supportsDXT5Textures())
1552 {
1553 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1554 }
1555 }
1556 break;
1557 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001558 params[0] = mState.viewport.x;
1559 params[1] = mState.viewport.y;
1560 params[2] = mState.viewport.width;
1561 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001562 break;
1563 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001564 params[0] = mState.scissor.x;
1565 params[1] = mState.scissor.y;
1566 params[2] = mState.scissor.width;
1567 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001568 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001569 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1570 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001571 case GL_RED_BITS:
1572 case GL_GREEN_BITS:
1573 case GL_BLUE_BITS:
1574 case GL_ALPHA_BITS:
1575 {
1576 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001577 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001578
1579 if (colorbuffer)
1580 {
1581 switch (pname)
1582 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001583 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1584 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1585 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1586 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001587 }
1588 }
1589 else
1590 {
1591 *params = 0;
1592 }
1593 }
1594 break;
1595 case GL_DEPTH_BITS:
1596 {
1597 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1598 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1599
1600 if (depthbuffer)
1601 {
1602 *params = depthbuffer->getDepthSize();
1603 }
1604 else
1605 {
1606 *params = 0;
1607 }
1608 }
1609 break;
1610 case GL_STENCIL_BITS:
1611 {
1612 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1613 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1614
1615 if (stencilbuffer)
1616 {
1617 *params = stencilbuffer->getStencilSize();
1618 }
1619 else
1620 {
1621 *params = 0;
1622 }
1623 }
1624 break;
1625 case GL_TEXTURE_BINDING_2D:
1626 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001627 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630 return false;
1631 }
1632
1633 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1634 }
1635 break;
1636 case GL_TEXTURE_BINDING_CUBE_MAP:
1637 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001638 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001639 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001640 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 return false;
1642 }
1643
1644 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1645 }
1646 break;
1647 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1648 *params = mResetStrategy;
1649 break;
1650 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1651 *params = 1;
1652 break;
1653 case GL_PROGRAM_BINARY_FORMATS_OES:
1654 *params = GL_PROGRAM_BINARY_ANGLE;
1655 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001656 case GL_UNIFORM_BUFFER_BINDING:
1657 *params = mState.genericUniformBuffer.id();
1658 break;
1659 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1660 *params = mState.genericTransformFeedbackBuffer.id();
1661 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001662 case GL_COPY_READ_BUFFER_BINDING:
1663 *params = mState.copyReadBuffer.id();
1664 break;
1665 case GL_COPY_WRITE_BUFFER_BINDING:
1666 *params = mState.copyWriteBuffer.id();
1667 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001668 case GL_PIXEL_PACK_BUFFER_BINDING:
1669 *params = mState.pixelPackBuffer.id();
1670 break;
1671 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1672 *params = mState.pixelUnpackBuffer.id();
1673 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 default:
1675 return false;
1676 }
1677
1678 return true;
1679}
1680
1681bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1682{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001683 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1684 {
1685 *type = GL_INT;
1686 *numParams = 1;
1687 return true;
1688 }
1689
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1691 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1692 // to the fact that it is stored internally as a float, and so would require conversion
1693 // if returned from Context::getIntegerv. Since this conversion is already implemented
1694 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1695 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1696 // application.
1697 switch (pname)
1698 {
1699 case GL_COMPRESSED_TEXTURE_FORMATS:
1700 {
1701 *type = GL_INT;
1702 *numParams = mNumCompressedTextureFormats;
1703 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001704 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 case GL_SHADER_BINARY_FORMATS:
1706 {
1707 *type = GL_INT;
1708 *numParams = 0;
1709 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001710 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 case GL_MAX_VERTEX_ATTRIBS:
1712 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1713 case GL_MAX_VARYING_VECTORS:
1714 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1715 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1716 case GL_MAX_TEXTURE_IMAGE_UNITS:
1717 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1718 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001719 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001720 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001721 case GL_NUM_SHADER_BINARY_FORMATS:
1722 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1723 case GL_ARRAY_BUFFER_BINDING:
1724 case GL_FRAMEBUFFER_BINDING:
1725 case GL_RENDERBUFFER_BINDING:
1726 case GL_CURRENT_PROGRAM:
1727 case GL_PACK_ALIGNMENT:
1728 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1729 case GL_UNPACK_ALIGNMENT:
1730 case GL_GENERATE_MIPMAP_HINT:
1731 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1732 case GL_RED_BITS:
1733 case GL_GREEN_BITS:
1734 case GL_BLUE_BITS:
1735 case GL_ALPHA_BITS:
1736 case GL_DEPTH_BITS:
1737 case GL_STENCIL_BITS:
1738 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1739 case GL_CULL_FACE_MODE:
1740 case GL_FRONT_FACE:
1741 case GL_ACTIVE_TEXTURE:
1742 case GL_STENCIL_FUNC:
1743 case GL_STENCIL_VALUE_MASK:
1744 case GL_STENCIL_REF:
1745 case GL_STENCIL_FAIL:
1746 case GL_STENCIL_PASS_DEPTH_FAIL:
1747 case GL_STENCIL_PASS_DEPTH_PASS:
1748 case GL_STENCIL_BACK_FUNC:
1749 case GL_STENCIL_BACK_VALUE_MASK:
1750 case GL_STENCIL_BACK_REF:
1751 case GL_STENCIL_BACK_FAIL:
1752 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1753 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1754 case GL_DEPTH_FUNC:
1755 case GL_BLEND_SRC_RGB:
1756 case GL_BLEND_SRC_ALPHA:
1757 case GL_BLEND_DST_RGB:
1758 case GL_BLEND_DST_ALPHA:
1759 case GL_BLEND_EQUATION_RGB:
1760 case GL_BLEND_EQUATION_ALPHA:
1761 case GL_STENCIL_WRITEMASK:
1762 case GL_STENCIL_BACK_WRITEMASK:
1763 case GL_STENCIL_CLEAR_VALUE:
1764 case GL_SUBPIXEL_BITS:
1765 case GL_MAX_TEXTURE_SIZE:
1766 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1767 case GL_SAMPLE_BUFFERS:
1768 case GL_SAMPLES:
1769 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1770 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1771 case GL_TEXTURE_BINDING_2D:
1772 case GL_TEXTURE_BINDING_CUBE_MAP:
1773 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1774 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1775 case GL_PROGRAM_BINARY_FORMATS_OES:
1776 {
1777 *type = GL_INT;
1778 *numParams = 1;
1779 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001780 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 case GL_MAX_SAMPLES_ANGLE:
1782 {
1783 if (getMaxSupportedSamples() != 0)
1784 {
1785 *type = GL_INT;
1786 *numParams = 1;
1787 }
1788 else
1789 {
1790 return false;
1791 }
1792 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001793 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 case GL_MAX_VIEWPORT_DIMS:
1795 {
1796 *type = GL_INT;
1797 *numParams = 2;
1798 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001799 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 case GL_VIEWPORT:
1801 case GL_SCISSOR_BOX:
1802 {
1803 *type = GL_INT;
1804 *numParams = 4;
1805 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001806 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807 case GL_SHADER_COMPILER:
1808 case GL_SAMPLE_COVERAGE_INVERT:
1809 case GL_DEPTH_WRITEMASK:
1810 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1811 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1812 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1813 case GL_SAMPLE_COVERAGE:
1814 case GL_SCISSOR_TEST:
1815 case GL_STENCIL_TEST:
1816 case GL_DEPTH_TEST:
1817 case GL_BLEND:
1818 case GL_DITHER:
1819 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1820 {
1821 *type = GL_BOOL;
1822 *numParams = 1;
1823 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001824 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001825 case GL_COLOR_WRITEMASK:
1826 {
1827 *type = GL_BOOL;
1828 *numParams = 4;
1829 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001830 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 case GL_POLYGON_OFFSET_FACTOR:
1832 case GL_POLYGON_OFFSET_UNITS:
1833 case GL_SAMPLE_COVERAGE_VALUE:
1834 case GL_DEPTH_CLEAR_VALUE:
1835 case GL_LINE_WIDTH:
1836 {
1837 *type = GL_FLOAT;
1838 *numParams = 1;
1839 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001840 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 case GL_ALIASED_LINE_WIDTH_RANGE:
1842 case GL_ALIASED_POINT_SIZE_RANGE:
1843 case GL_DEPTH_RANGE:
1844 {
1845 *type = GL_FLOAT;
1846 *numParams = 2;
1847 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001848 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001849 case GL_COLOR_CLEAR_VALUE:
1850 case GL_BLEND_COLOR:
1851 {
1852 *type = GL_FLOAT;
1853 *numParams = 4;
1854 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001855 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001856 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1857 if (!supportsTextureFilterAnisotropy())
1858 {
1859 return false;
1860 }
1861 *type = GL_FLOAT;
1862 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001863 return true;
1864 }
1865
1866 if (mClientVersion < 3)
1867 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 return false;
1869 }
1870
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001871 // Check for ES3.0+ parameter names
1872 switch (pname)
1873 {
1874 case GL_UNIFORM_BUFFER_BINDING:
1875 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001876 case GL_COPY_READ_BUFFER_BINDING:
1877 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001878 case GL_PIXEL_PACK_BUFFER_BINDING:
1879 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001880 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001881 {
1882 *type = GL_INT;
1883 *numParams = 1;
1884 }
1885 return true;
1886 }
1887
1888 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889}
1890
1891// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001892// scissor rectangle to the renderer
1893bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894{
1895 Framebuffer *framebufferObject = getDrawFramebuffer();
1896
1897 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1898 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001899 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 }
1901
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001902 mRenderer->applyRenderTarget(framebufferObject);
1903
daniel@transgaming.com12985182012-12-20 20:56:31 +00001904 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001905 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001907 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908 }
1909
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001910 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001911
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 return true;
1913}
1914
1915// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1916void Context::applyState(GLenum drawMode)
1917{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001918 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1919 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001920
1921 unsigned int mask = 0;
1922 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001923 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001924 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001926 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001927 float threshold = 0.5f;
1928
1929 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001930 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001931 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001933 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001935 threshold += 1.0f;
1936 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 }
1938 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001940
1941 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001943 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001945 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001946 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001947 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001948 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001949 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001950 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1951
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001952 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001953 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001954}
1955
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956// Applies the shaders and shader constants to the Direct3D 9 device
1957void Context::applyShaders()
1958{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001959 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960
daniel@transgaming.come4991412012-12-20 20:55:34 +00001961 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001962
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 programBinary->applyUniforms();
1964}
1965
1966// Applies the textures and sampler states to the Direct3D 9 device
1967void Context::applyTextures()
1968{
1969 applyTextures(SAMPLER_PIXEL);
1970
1971 if (mSupportsVertexTexture)
1972 {
1973 applyTextures(SAMPLER_VERTEX);
1974 }
1975}
1976
1977// For each Direct3D 9 sampler of either the pixel or vertex stage,
1978// looks up the corresponding OpenGL texture image unit and texture type,
1979// and sets the texture and its addressing/filtering state (or NULL when inactive).
1980void Context::applyTextures(SamplerType type)
1981{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001982 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001984 // Range of Direct3D samplers of given sampler type
1985 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986 int samplerRange = programBinary->getUsedSamplerRange(type);
1987
1988 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1989 {
1990 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991
1992 if (textureUnit != -1)
1993 {
1994 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001997 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001999 SamplerState samplerState;
2000 texture->getSamplerState(&samplerState);
2001 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002003 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 texture->resetDirty();
2006 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002007 else
2008 {
2009 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2010 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 }
2012 else
2013 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002014 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 }
2016 }
2017
2018 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2019 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002020 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 }
2022}
2023
2024void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2025 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2026{
2027 Framebuffer *framebuffer = getReadFramebuffer();
2028
2029 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002031 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032 }
2033
2034 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002036 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037 }
2038
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002039 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002040 // sized query sanity check
2041 if (bufSize)
2042 {
2043 int requiredSize = outputPitch * height;
2044 if (requiredSize > *bufSize)
2045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002046 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047 }
2048 }
2049
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002050 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051}
2052
2053void Context::clear(GLbitfield mask)
2054{
2055 Framebuffer *framebufferObject = getDrawFramebuffer();
2056
2057 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2058 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002059 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002060 }
2061
2062 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002063 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064
2065 if (mask & GL_COLOR_BUFFER_BIT)
2066 {
2067 mask &= ~GL_COLOR_BUFFER_BIT;
2068
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002069 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002071 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 }
2073 }
2074
2075 if (mask & GL_DEPTH_BUFFER_BIT)
2076 {
2077 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002078 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002080 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 }
2082 }
2083
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084 if (mask & GL_STENCIL_BUFFER_BIT)
2085 {
2086 mask &= ~GL_STENCIL_BUFFER_BIT;
2087 if (framebufferObject->getStencilbufferType() != GL_NONE)
2088 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002089 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002090 if (!depthStencil)
2091 {
2092 ERR("Depth stencil pointer unexpectedly null.");
2093 return;
2094 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002095
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002096 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002097 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002098 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 }
2100 }
2101 }
2102
2103 if (mask != 0)
2104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002105 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 }
2107
daniel@transgaming.com12985182012-12-20 20:56:31 +00002108 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 {
2110 return;
2111 }
2112
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002113 ClearParameters clearParams;
2114 clearParams.mask = finalMask;
2115 clearParams.colorClearValue = mState.colorClearValue;
2116 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2117 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2118 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2119 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2120 clearParams.depthClearValue = mState.depthClearValue;
2121 clearParams.stencilClearValue = mState.stencilClearValue;
2122 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002123
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002124 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125}
2126
2127void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2128{
2129 if (!mState.currentProgram)
2130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002131 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132 }
2133
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002134 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135 {
2136 return;
2137 }
2138
daniel@transgaming.com12985182012-12-20 20:56:31 +00002139 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 {
2141 return;
2142 }
2143
2144 applyState(mode);
2145
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002146 ProgramBinary *programBinary = getCurrentProgramBinary();
2147
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002148 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 if (err != GL_NO_ERROR)
2150 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002151 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152 }
2153
2154 applyShaders();
2155 applyTextures();
2156
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002157 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002159 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160 }
2161
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002162 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002164 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 }
2166}
2167
2168void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2169{
2170 if (!mState.currentProgram)
2171 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002172 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173 }
2174
2175 if (!indices && !mState.elementArrayBuffer)
2176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002177 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002178 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002179
2180 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 {
2182 return;
2183 }
2184
daniel@transgaming.com12985182012-12-20 20:56:31 +00002185 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002186 {
2187 return;
2188 }
2189
2190 applyState(mode);
2191
daniel@transgaming.com31240482012-11-28 21:06:41 +00002192 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002193 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194 if (err != GL_NO_ERROR)
2195 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002196 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197 }
2198
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002199 ProgramBinary *programBinary = getCurrentProgramBinary();
2200
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002202 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 if (err != GL_NO_ERROR)
2204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002205 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206 }
2207
2208 applyShaders();
2209 applyTextures();
2210
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002211 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002213 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 }
2215
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002216 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002218 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 }
2220}
2221
2222// Implements glFlush when block is false, glFinish when block is true
2223void Context::sync(bool block)
2224{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002225 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002226}
2227
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228void Context::recordInvalidEnum()
2229{
2230 mInvalidEnum = true;
2231}
2232
2233void Context::recordInvalidValue()
2234{
2235 mInvalidValue = true;
2236}
2237
2238void Context::recordInvalidOperation()
2239{
2240 mInvalidOperation = true;
2241}
2242
2243void Context::recordOutOfMemory()
2244{
2245 mOutOfMemory = true;
2246}
2247
2248void Context::recordInvalidFramebufferOperation()
2249{
2250 mInvalidFramebufferOperation = true;
2251}
2252
2253// Get one of the recorded errors and clear its flag, if any.
2254// [OpenGL ES 2.0.24] section 2.5 page 13.
2255GLenum Context::getError()
2256{
2257 if (mInvalidEnum)
2258 {
2259 mInvalidEnum = false;
2260
2261 return GL_INVALID_ENUM;
2262 }
2263
2264 if (mInvalidValue)
2265 {
2266 mInvalidValue = false;
2267
2268 return GL_INVALID_VALUE;
2269 }
2270
2271 if (mInvalidOperation)
2272 {
2273 mInvalidOperation = false;
2274
2275 return GL_INVALID_OPERATION;
2276 }
2277
2278 if (mOutOfMemory)
2279 {
2280 mOutOfMemory = false;
2281
2282 return GL_OUT_OF_MEMORY;
2283 }
2284
2285 if (mInvalidFramebufferOperation)
2286 {
2287 mInvalidFramebufferOperation = false;
2288
2289 return GL_INVALID_FRAMEBUFFER_OPERATION;
2290 }
2291
2292 return GL_NO_ERROR;
2293}
2294
2295GLenum Context::getResetStatus()
2296{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002297 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002298 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002299 // mResetStatus will be set by the markContextLost callback
2300 // in the case a notification is sent
2301 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302 }
2303
2304 GLenum status = mResetStatus;
2305
2306 if (mResetStatus != GL_NO_ERROR)
2307 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002308 ASSERT(mContextLost);
2309
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002310 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002311 {
2312 mResetStatus = GL_NO_ERROR;
2313 }
2314 }
2315
2316 return status;
2317}
2318
2319bool Context::isResetNotificationEnabled()
2320{
2321 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2322}
2323
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002324int Context::getClientVersion() const
2325{
2326 return mClientVersion;
2327}
2328
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002329int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002331 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332}
2333
2334float Context::getMaximumPointSize() const
2335{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002336 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337}
2338
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339unsigned int Context::getMaximumCombinedTextureImageUnits() const
2340{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002341 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342}
2343
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002344unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2345{
2346 return mRenderer->getMaxVertexShaderUniformBuffers() +
2347 mRenderer->getMaxFragmentShaderUniformBuffers();
2348}
2349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350int Context::getMaxSupportedSamples() const
2351{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002352 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002353}
2354
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002355unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2356{
2357 return mRenderer->getMaxTransformFeedbackBuffers();
2358}
2359
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002360unsigned int Context::getMaximumRenderTargets() const
2361{
2362 return mRenderer->getMaxRenderTargets();
2363}
2364
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365bool Context::supportsEventQueries() const
2366{
2367 return mSupportsEventQueries;
2368}
2369
2370bool Context::supportsOcclusionQueries() const
2371{
2372 return mSupportsOcclusionQueries;
2373}
2374
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002375bool Context::supportsBGRATextures() const
2376{
2377 return mSupportsBGRATextures;
2378}
2379
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380bool Context::supportsDXT1Textures() const
2381{
2382 return mSupportsDXT1Textures;
2383}
2384
2385bool Context::supportsDXT3Textures() const
2386{
2387 return mSupportsDXT3Textures;
2388}
2389
2390bool Context::supportsDXT5Textures() const
2391{
2392 return mSupportsDXT5Textures;
2393}
2394
2395bool Context::supportsFloat32Textures() const
2396{
2397 return mSupportsFloat32Textures;
2398}
2399
2400bool Context::supportsFloat32LinearFilter() const
2401{
2402 return mSupportsFloat32LinearFilter;
2403}
2404
2405bool Context::supportsFloat32RenderableTextures() const
2406{
2407 return mSupportsFloat32RenderableTextures;
2408}
2409
2410bool Context::supportsFloat16Textures() const
2411{
2412 return mSupportsFloat16Textures;
2413}
2414
2415bool Context::supportsFloat16LinearFilter() const
2416{
2417 return mSupportsFloat16LinearFilter;
2418}
2419
2420bool Context::supportsFloat16RenderableTextures() const
2421{
2422 return mSupportsFloat16RenderableTextures;
2423}
2424
2425int Context::getMaximumRenderbufferDimension() const
2426{
2427 return mMaxRenderbufferDimension;
2428}
2429
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002430int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002432 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433}
2434
2435int Context::getMaximumCubeTextureDimension() const
2436{
2437 return mMaxCubeTextureDimension;
2438}
2439
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002440int Context::getMaximum3DTextureDimension() const
2441{
2442 return mMax3DTextureDimension;
2443}
2444
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002445int Context::getMaximumTextureLevel() const
2446{
2447 return mMaxTextureLevel;
2448}
2449
2450bool Context::supportsLuminanceTextures() const
2451{
2452 return mSupportsLuminanceTextures;
2453}
2454
2455bool Context::supportsLuminanceAlphaTextures() const
2456{
2457 return mSupportsLuminanceAlphaTextures;
2458}
2459
2460bool Context::supportsDepthTextures() const
2461{
2462 return mSupportsDepthTextures;
2463}
2464
2465bool Context::supports32bitIndices() const
2466{
2467 return mSupports32bitIndices;
2468}
2469
2470bool Context::supportsNonPower2Texture() const
2471{
2472 return mSupportsNonPower2Texture;
2473}
2474
2475bool Context::supportsInstancing() const
2476{
2477 return mSupportsInstancing;
2478}
2479
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002480bool Context::supportsTextureFilterAnisotropy() const
2481{
2482 return mSupportsTextureFilterAnisotropy;
2483}
2484
2485float Context::getTextureMaxAnisotropy() const
2486{
2487 return mMaxTextureAnisotropy;
2488}
2489
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002490bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2491{
2492 Framebuffer *framebuffer = getReadFramebuffer();
2493 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002495 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002496 }
2497
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002498 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002499 if (!renderbuffer)
2500 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002501 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002502 }
2503
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002504 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2505 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002506
2507 return true;
2508}
2509
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510void Context::detachBuffer(GLuint buffer)
2511{
2512 // [OpenGL ES 2.0.24] section 2.9 page 22:
2513 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2514 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2515
2516 if (mState.arrayBuffer.id() == buffer)
2517 {
2518 mState.arrayBuffer.set(NULL);
2519 }
2520
2521 if (mState.elementArrayBuffer.id() == buffer)
2522 {
2523 mState.elementArrayBuffer.set(NULL);
2524 }
2525
2526 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2527 {
2528 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2529 {
2530 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2531 }
2532 }
2533}
2534
2535void Context::detachTexture(GLuint texture)
2536{
2537 // [OpenGL ES 2.0.24] section 3.8 page 84:
2538 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2539 // rebound to texture object zero
2540
2541 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2542 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002543 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002544 {
2545 if (mState.samplerTexture[type][sampler].id() == texture)
2546 {
2547 mState.samplerTexture[type][sampler].set(NULL);
2548 }
2549 }
2550 }
2551
2552 // [OpenGL ES 2.0.24] section 4.4 page 112:
2553 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2554 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2555 // image was attached in the currently bound framebuffer.
2556
2557 Framebuffer *readFramebuffer = getReadFramebuffer();
2558 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2559
2560 if (readFramebuffer)
2561 {
2562 readFramebuffer->detachTexture(texture);
2563 }
2564
2565 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2566 {
2567 drawFramebuffer->detachTexture(texture);
2568 }
2569}
2570
2571void Context::detachFramebuffer(GLuint framebuffer)
2572{
2573 // [OpenGL ES 2.0.24] section 4.4 page 107:
2574 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2575 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2576
2577 if (mState.readFramebuffer == framebuffer)
2578 {
2579 bindReadFramebuffer(0);
2580 }
2581
2582 if (mState.drawFramebuffer == framebuffer)
2583 {
2584 bindDrawFramebuffer(0);
2585 }
2586}
2587
2588void Context::detachRenderbuffer(GLuint renderbuffer)
2589{
2590 // [OpenGL ES 2.0.24] section 4.4 page 109:
2591 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2592 // had been executed with the target RENDERBUFFER and name of zero.
2593
2594 if (mState.renderbuffer.id() == renderbuffer)
2595 {
2596 bindRenderbuffer(0);
2597 }
2598
2599 // [OpenGL ES 2.0.24] section 4.4 page 111:
2600 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2601 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2602 // point to which this image was attached in the currently bound framebuffer.
2603
2604 Framebuffer *readFramebuffer = getReadFramebuffer();
2605 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2606
2607 if (readFramebuffer)
2608 {
2609 readFramebuffer->detachRenderbuffer(renderbuffer);
2610 }
2611
2612 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2613 {
2614 drawFramebuffer->detachRenderbuffer(renderbuffer);
2615 }
2616}
2617
2618Texture *Context::getIncompleteTexture(TextureType type)
2619{
2620 Texture *t = mIncompleteTextures[type].get();
2621
2622 if (t == NULL)
2623 {
2624 static const GLubyte color[] = { 0, 0, 0, 255 };
2625
2626 switch (type)
2627 {
2628 default:
2629 UNREACHABLE();
2630 // default falls through to TEXTURE_2D
2631
2632 case TEXTURE_2D:
2633 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002634 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2636 t = incomplete2d;
2637 }
2638 break;
2639
2640 case TEXTURE_CUBE:
2641 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002642 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002643
2644 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2645 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2646 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2647 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2648 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2649 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2650
2651 t = incompleteCube;
2652 }
2653 break;
2654 }
2655
2656 mIncompleteTextures[type].set(t);
2657 }
2658
2659 return t;
2660}
2661
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002662bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002664 if (drawMode == GL_POINTS)
2665 {
2666 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2667 // which affects varying interpolation. Since the value of gl_PointSize is
2668 // undefined when not written, just skip drawing to avoid unexpected results.
2669 if (!getCurrentProgramBinary()->usesPointSize())
2670 {
2671 // This is stictly speaking not an error, but developers should be
2672 // notified of risking undefined behavior.
2673 ERR("Point rendering without writing to gl_PointSize.");
2674
2675 return true;
2676 }
2677 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002678 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002679 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002680 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002681 {
2682 return true;
2683 }
2684 }
2685
2686 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687}
2688
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002689void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690{
2691 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2692
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002693 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2694 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2695 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2696 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2697 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002698 mState.vertexAttribute[index].mPureInteger = false;
2699}
2700
2701void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2702{
2703 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2704
2705 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2706 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2707 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2708 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2709 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2710 mState.vertexAttribute[index].mPureInteger = true;
2711}
2712
2713void Context::setVertexAttribi(GLuint index, const GLint values[4])
2714{
2715 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2716
2717 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2718 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2719 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2720 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2721 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2722 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002723}
2724
2725void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2726{
2727 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2728
2729 mState.vertexAttribute[index].mDivisor = divisor;
2730}
2731
2732// keep list sorted in following order
2733// OES extensions
2734// EXT extensions
2735// Vendor extensions
2736void Context::initExtensionString()
2737{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002738 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739
2740 // OES extensions
2741 if (supports32bitIndices())
2742 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002743 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 }
2745
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002746 extensionString += "GL_OES_packed_depth_stencil ";
2747 extensionString += "GL_OES_get_program_binary ";
2748 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002749 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002750 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002751 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002752 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753
2754 if (supportsFloat16Textures())
2755 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002756 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002757 }
2758 if (supportsFloat16LinearFilter())
2759 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002760 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 }
2762 if (supportsFloat32Textures())
2763 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002764 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766 if (supportsFloat32LinearFilter())
2767 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002768 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 }
2770
2771 if (supportsNonPower2Texture())
2772 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002773 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 }
2775
2776 // Multi-vendor (EXT) extensions
2777 if (supportsOcclusionQueries())
2778 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002779 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 }
2781
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002782 extensionString += "GL_EXT_read_format_bgra ";
2783 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784
2785 if (supportsDXT1Textures())
2786 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002787 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 }
2789
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002790 if (supportsTextureFilterAnisotropy())
2791 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002792 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002793 }
2794
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002795 if (supportsBGRATextures())
2796 {
2797 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2798 }
2799
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002800 if (mRenderer->getMaxRenderTargets() > 1)
2801 {
2802 extensionString += "GL_EXT_draw_buffers ";
2803 }
2804
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002805 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806
2807 // ANGLE-specific extensions
2808 if (supportsDepthTextures())
2809 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002810 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002811 }
2812
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002813 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002814 if (getMaxSupportedSamples() != 0)
2815 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002816 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 }
2818
2819 if (supportsInstancing())
2820 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002821 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822 }
2823
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002824 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825
2826 if (supportsDXT3Textures())
2827 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002828 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 }
2830 if (supportsDXT5Textures())
2831 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002832 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 }
2834
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002835 extensionString += "GL_ANGLE_texture_usage ";
2836 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837
2838 // Other vendor-specific extensions
2839 if (supportsEventQueries())
2840 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002841 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 }
2843
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002844 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 if (end != std::string::npos)
2846 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002847 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002848 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002849
2850 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002851}
2852
2853const char *Context::getExtensionString() const
2854{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002855 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856}
2857
2858void Context::initRendererString()
2859{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002860 std::ostringstream rendererString;
2861 rendererString << "ANGLE (";
2862 rendererString << mRenderer->getRendererDescription();
2863 rendererString << ")";
2864
2865 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866}
2867
2868const char *Context::getRendererString() const
2869{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002870 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871}
2872
2873void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2874 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2875 GLbitfield mask)
2876{
2877 Framebuffer *readFramebuffer = getReadFramebuffer();
2878 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2879
2880 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2881 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002883 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 }
2885
2886 if (drawFramebuffer->getSamples() != 0)
2887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002888 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 }
2890
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002891 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002892 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002893
2894 if (drawColorBuffer == NULL)
2895 {
2896 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2897 return gl::error(GL_INVALID_OPERATION);
2898 }
2899
2900 int readBufferWidth = readColorBuffer->getWidth();
2901 int readBufferHeight = readColorBuffer->getHeight();
2902 int drawBufferWidth = drawColorBuffer->getWidth();
2903 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002905 Rectangle sourceRect;
2906 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907
2908 if (srcX0 < srcX1)
2909 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002910 sourceRect.x = srcX0;
2911 destRect.x = dstX0;
2912 sourceRect.width = srcX1 - srcX0;
2913 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914 }
2915 else
2916 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002917 sourceRect.x = srcX1;
2918 destRect.x = dstX1;
2919 sourceRect.width = srcX0 - srcX1;
2920 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921 }
2922
2923 if (srcY0 < srcY1)
2924 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002925 sourceRect.height = srcY1 - srcY0;
2926 destRect.height = dstY1 - dstY0;
2927 sourceRect.y = srcY0;
2928 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002929 }
2930 else
2931 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002932 sourceRect.height = srcY0 - srcY1;
2933 destRect.height = dstY0 - srcY1;
2934 sourceRect.y = srcY1;
2935 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002936 }
2937
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002938 Rectangle sourceScissoredRect = sourceRect;
2939 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002941 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002943 // Only write to parts of the destination framebuffer which pass the scissor test.
2944 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002946 int xDiff = mState.scissor.x - destRect.x;
2947 destScissoredRect.x = mState.scissor.x;
2948 destScissoredRect.width -= xDiff;
2949 sourceScissoredRect.x += xDiff;
2950 sourceScissoredRect.width -= xDiff;
2951
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 }
2953
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002954 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002956 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2957 destScissoredRect.width -= xDiff;
2958 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959 }
2960
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002961 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002963 int yDiff = mState.scissor.y - destRect.y;
2964 destScissoredRect.y = mState.scissor.y;
2965 destScissoredRect.height -= yDiff;
2966 sourceScissoredRect.y += yDiff;
2967 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002968 }
2969
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002970 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002971 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002972 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2973 destScissoredRect.height -= yDiff;
2974 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975 }
2976 }
2977
2978 bool blitRenderTarget = false;
2979 bool blitDepthStencil = false;
2980
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002981 Rectangle sourceTrimmedRect = sourceScissoredRect;
2982 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983
2984 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2985 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002986 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002987 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002988 int xDiff = 0 - sourceTrimmedRect.x;
2989 sourceTrimmedRect.x = 0;
2990 sourceTrimmedRect.width -= xDiff;
2991 destTrimmedRect.x += xDiff;
2992 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 }
2994
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002995 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002996 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002997 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2998 sourceTrimmedRect.width -= xDiff;
2999 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003000 }
3001
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003002 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003003 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003004 int yDiff = 0 - sourceTrimmedRect.y;
3005 sourceTrimmedRect.y = 0;
3006 sourceTrimmedRect.height -= yDiff;
3007 destTrimmedRect.y += yDiff;
3008 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009 }
3010
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003011 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003013 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3014 sourceTrimmedRect.height -= yDiff;
3015 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003016 }
3017
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003018 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003020 int xDiff = 0 - destTrimmedRect.x;
3021 destTrimmedRect.x = 0;
3022 destTrimmedRect.width -= xDiff;
3023 sourceTrimmedRect.x += xDiff;
3024 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003025 }
3026
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003027 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003028 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003029 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3030 destTrimmedRect.width -= xDiff;
3031 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003032 }
3033
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003034 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003035 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003036 int yDiff = 0 - destTrimmedRect.y;
3037 destTrimmedRect.y = 0;
3038 destTrimmedRect.height -= yDiff;
3039 sourceTrimmedRect.y += yDiff;
3040 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003041 }
3042
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003043 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003044 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003045 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3046 destTrimmedRect.height -= yDiff;
3047 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048 }
3049
3050 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003051 if (sourceTrimmedRect.height < readBufferHeight ||
3052 sourceTrimmedRect.width < readBufferWidth ||
3053 destTrimmedRect.height < drawBufferHeight ||
3054 destTrimmedRect.width < drawBufferWidth ||
3055 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003056 {
3057 partialBufferCopy = true;
3058 }
3059
3060 if (mask & GL_COLOR_BUFFER_BIT)
3061 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003062 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3063 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3064 bool validDrawType = true;
3065 bool validDrawFormat = true;
3066
3067 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3068 {
3069 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3070 {
3071 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3072 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3073 {
3074 validDrawType = false;
3075 }
3076
3077 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3078 {
3079 validDrawFormat = false;
3080 }
3081 }
3082 }
3083
3084 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085 {
3086 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003087 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003088 }
3089
3090 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003092 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093 }
3094
3095 blitRenderTarget = true;
3096
3097 }
3098
3099 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3100 {
3101 Renderbuffer *readDSBuffer = NULL;
3102 Renderbuffer *drawDSBuffer = NULL;
3103
3104 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3105 // both a depth and stencil buffer, it will be the same buffer.
3106
3107 if (mask & GL_DEPTH_BUFFER_BIT)
3108 {
3109 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3110 {
3111 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003112 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003114 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003115 }
3116
3117 blitDepthStencil = true;
3118 readDSBuffer = readFramebuffer->getDepthbuffer();
3119 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3120 }
3121 }
3122
3123 if (mask & GL_STENCIL_BUFFER_BIT)
3124 {
3125 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3126 {
3127 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003128 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003131 }
3132
3133 blitDepthStencil = true;
3134 readDSBuffer = readFramebuffer->getStencilbuffer();
3135 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3136 }
3137 }
3138
3139 if (partialBufferCopy)
3140 {
3141 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003142 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003143 }
3144
3145 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3146 (readDSBuffer && readDSBuffer->getSamples() != 0))
3147 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003148 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003149 }
3150 }
3151
3152 if (blitRenderTarget || blitDepthStencil)
3153 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003154 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155 }
3156}
3157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158}
3159
3160extern "C"
3161{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003162gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003163{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003164 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165}
3166
3167void glDestroyContext(gl::Context *context)
3168{
3169 delete context;
3170
3171 if (context == gl::getContext())
3172 {
3173 gl::makeCurrent(NULL, NULL, NULL);
3174 }
3175}
3176
3177void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3178{
3179 gl::makeCurrent(context, display, surface);
3180}
3181
3182gl::Context *glGetCurrentContext()
3183{
3184 return gl::getContext();
3185}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003186
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003187}