blob: 5e124a39d1963d33385e1bb95af193b48e209324 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000154 bindGenericUniformBuffer(0);
155 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
156 {
157 bindIndexedUniformBuffer(0, i, 0, -1);
158 }
159
160 bindGenericTransformFeedbackBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
162 {
163 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
164 }
165
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000166 bindCopyReadBuffer(0);
167 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000168 bindPixelPackBuffer(0);
169 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000170
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000171 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000172 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173
174 mState.packAlignment = 4;
175 mState.unpackAlignment = 4;
176 mState.packReverseRowOrder = false;
177
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000178 mExtensionString = NULL;
179 mRendererString = NULL;
180
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000181 mInvalidEnum = false;
182 mInvalidValue = false;
183 mInvalidOperation = false;
184 mOutOfMemory = false;
185 mInvalidFramebufferOperation = false;
186
187 mHasBeenCurrent = false;
188 mContextLost = false;
189 mResetStatus = GL_NO_ERROR;
190 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
191 mRobustAccess = robustAccess;
192
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000193 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194 mSupportsDXT1Textures = false;
195 mSupportsDXT3Textures = false;
196 mSupportsDXT5Textures = false;
197 mSupportsEventQueries = false;
198 mSupportsOcclusionQueries = false;
199 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200}
201
202Context::~Context()
203{
204 if (mState.currentProgram != 0)
205 {
206 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
207 if (programObject)
208 {
209 programObject->release();
210 }
211 mState.currentProgram = 0;
212 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000213 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214
215 while (!mFramebufferMap.empty())
216 {
217 deleteFramebuffer(mFramebufferMap.begin()->first);
218 }
219
220 while (!mFenceMap.empty())
221 {
222 deleteFence(mFenceMap.begin()->first);
223 }
224
225 while (!mQueryMap.empty())
226 {
227 deleteQuery(mQueryMap.begin()->first);
228 }
229
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000230 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
231 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000232 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
234 mState.samplerTexture[type][sampler].set(NULL);
235 }
236 }
237
238 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
239 {
240 mIncompleteTextures[type].set(NULL);
241 }
242
243 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
244 {
245 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
246 }
247
248 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
249 {
250 mState.activeQuery[i].set(NULL);
251 }
252
253 mState.arrayBuffer.set(NULL);
254 mState.elementArrayBuffer.set(NULL);
255 mState.renderbuffer.set(NULL);
256
257 mTexture2DZero.set(NULL);
258 mTextureCubeMapZero.set(NULL);
259
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000260 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000261 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
262 {
263 mState.uniformBuffers[i].set(NULL);
264 }
265
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000266 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000267 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
268 {
269 mState.transformFeedbackBuffers[i].set(NULL);
270 }
271
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000272 mState.copyReadBuffer.set(NULL);
273 mState.copyWriteBuffer.set(NULL);
274
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000275 mState.pixelPackBuffer.set(NULL);
276 mState.pixelUnpackBuffer.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mResourceManager->release();
279}
280
daniel@transgaming.comad629872012-11-28 19:32:06 +0000281void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000283 if (!mHasBeenCurrent)
284 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000285 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000286 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000287 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
288 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
289 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000290
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000291 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000292 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
294 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
295 mMaxRenderbufferDimension = mMaxTextureDimension;
296 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000297 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000298 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
299 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000301 mSupportsEventQueries = mRenderer->getEventQuerySupport();
302 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000303 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000304 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
305 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
306 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
307 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
308 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
309 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
310 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
311 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000312 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314
315 mNumCompressedTextureFormats = 0;
316 if (supportsDXT1Textures())
317 {
318 mNumCompressedTextureFormats += 2;
319 }
320 if (supportsDXT3Textures())
321 {
322 mNumCompressedTextureFormats += 1;
323 }
324 if (supportsDXT5Textures())
325 {
326 mNumCompressedTextureFormats += 1;
327 }
328
329 initExtensionString();
330 initRendererString();
331
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000332 mState.viewport.x = 0;
333 mState.viewport.y = 0;
334 mState.viewport.width = surface->getWidth();
335 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000337 mState.scissor.x = 0;
338 mState.scissor.y = 0;
339 mState.scissor.width = surface->getWidth();
340 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341
342 mHasBeenCurrent = true;
343 }
344
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000345 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000346 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000347
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000348 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
349 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000350 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
352 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000353
354 // Store the current client version in the renderer
355 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356}
357
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000358// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359void Context::markContextLost()
360{
361 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
362 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
363 mContextLost = true;
364}
365
366bool Context::isContextLost()
367{
368 return mContextLost;
369}
370
371void Context::setClearColor(float red, float green, float blue, float alpha)
372{
373 mState.colorClearValue.red = red;
374 mState.colorClearValue.green = green;
375 mState.colorClearValue.blue = blue;
376 mState.colorClearValue.alpha = alpha;
377}
378
379void Context::setClearDepth(float depth)
380{
381 mState.depthClearValue = depth;
382}
383
384void Context::setClearStencil(int stencil)
385{
386 mState.stencilClearValue = stencil;
387}
388
389void Context::setCullFace(bool enabled)
390{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000391 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394bool Context::isCullFaceEnabled() const
395{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399void Context::setCullMode(GLenum mode)
400{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000401 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000402}
403
404void Context::setFrontFace(GLenum front)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409void Context::setDepthTest(bool enabled)
410{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000411 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414bool Context::isDepthTestEnabled() const
415{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000416 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setDepthFunc(GLenum depthFunc)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setDepthRange(float zNear, float zFar)
425{
426 mState.zNear = zNear;
427 mState.zFar = zFar;
428}
429
430void Context::setBlend(bool enabled)
431{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000433}
434
435bool Context::isBlendEnabled() const
436{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000437 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.blend.sourceBlendRGB = sourceRGB;
443 mState.blend.destBlendRGB = destRGB;
444 mState.blend.sourceBlendAlpha = sourceAlpha;
445 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setBlendColor(float red, float green, float blue, float alpha)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.blendColor.red = red;
451 mState.blendColor.green = green;
452 mState.blendColor.blue = blue;
453 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.blend.blendEquationRGB = rgbEquation;
459 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setStencilTest(bool enabled)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467bool Context::isStencilTestEnabled() const
468{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000469 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000475 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000476 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000477}
478
479void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000482 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setStencilWritemask(GLuint stencilWritemask)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilFail = stencilFail;
499 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
500 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackFail = stencilBackFail;
506 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
507 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setPolygonOffsetFill(bool enabled)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515bool Context::isPolygonOffsetFillEnabled() const
516{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000517 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
521{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000522 // An application can pass NaN values here, so handle this gracefully
523 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
524 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527void Context::setSampleAlphaToCoverage(bool enabled)
528{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000529 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532bool Context::isSampleAlphaToCoverageEnabled() const
533{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000534 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setSampleCoverage(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isSampleCoverageEnabled() const
543{
544 return mState.sampleCoverage;
545}
546
547void Context::setSampleCoverageParams(GLclampf value, bool invert)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.sampleCoverageValue = value;
550 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000551}
552
553void Context::setScissorTest(bool enabled)
554{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000555 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558bool Context::isScissorTestEnabled() const
559{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000560 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setDither(bool enabled)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568bool Context::isDitherEnabled() const
569{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000570 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573void Context::setLineWidth(GLfloat width)
574{
575 mState.lineWidth = width;
576}
577
578void Context::setGenerateMipmapHint(GLenum hint)
579{
580 mState.generateMipmapHint = hint;
581}
582
583void Context::setFragmentShaderDerivativeHint(GLenum hint)
584{
585 mState.fragmentShaderDerivativeHint = hint;
586 // TODO: Propagate the hint to shader translator so we can write
587 // ddx, ddx_coarse, or ddx_fine depending on the hint.
588 // Ignore for now. It is valid for implementations to ignore hint.
589}
590
591void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
592{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000593 mState.viewport.x = x;
594 mState.viewport.y = y;
595 mState.viewport.width = width;
596 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000597}
598
599void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
600{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000601 mState.scissor.x = x;
602 mState.scissor.y = y;
603 mState.scissor.width = width;
604 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000605}
606
607void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
608{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000609 mState.blend.colorMaskRed = red;
610 mState.blend.colorMaskGreen = green;
611 mState.blend.colorMaskBlue = blue;
612 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000613}
614
615void Context::setDepthMask(bool mask)
616{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000617 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setActiveSampler(unsigned int active)
621{
622 mState.activeSampler = active;
623}
624
625GLuint Context::getReadFramebufferHandle() const
626{
627 return mState.readFramebuffer;
628}
629
630GLuint Context::getDrawFramebufferHandle() const
631{
632 return mState.drawFramebuffer;
633}
634
635GLuint Context::getRenderbufferHandle() const
636{
637 return mState.renderbuffer.id();
638}
639
640GLuint Context::getArrayBufferHandle() const
641{
642 return mState.arrayBuffer.id();
643}
644
645GLuint Context::getActiveQuery(GLenum target) const
646{
647 Query *queryObject = NULL;
648
649 switch (target)
650 {
651 case GL_ANY_SAMPLES_PASSED_EXT:
652 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
653 break;
654 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
655 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
656 break;
657 default:
658 ASSERT(false);
659 }
660
661 if (queryObject)
662 {
663 return queryObject->id();
664 }
665 else
666 {
667 return 0;
668 }
669}
670
671void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
672{
673 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
674}
675
676const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
677{
678 return mState.vertexAttribute[attribNum];
679}
680
681void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000682 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000683{
684 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
685 mState.vertexAttribute[attribNum].mSize = size;
686 mState.vertexAttribute[attribNum].mType = type;
687 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000688 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689 mState.vertexAttribute[attribNum].mStride = stride;
690 mState.vertexAttribute[attribNum].mPointer = pointer;
691}
692
693const void *Context::getVertexAttribPointer(unsigned int attribNum) const
694{
695 return mState.vertexAttribute[attribNum].mPointer;
696}
697
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698void Context::setPackAlignment(GLint alignment)
699{
700 mState.packAlignment = alignment;
701}
702
703GLint Context::getPackAlignment() const
704{
705 return mState.packAlignment;
706}
707
708void Context::setUnpackAlignment(GLint alignment)
709{
710 mState.unpackAlignment = alignment;
711}
712
713GLint Context::getUnpackAlignment() const
714{
715 return mState.unpackAlignment;
716}
717
718void Context::setPackReverseRowOrder(bool reverseRowOrder)
719{
720 mState.packReverseRowOrder = reverseRowOrder;
721}
722
723bool Context::getPackReverseRowOrder() const
724{
725 return mState.packReverseRowOrder;
726}
727
728GLuint Context::createBuffer()
729{
730 return mResourceManager->createBuffer();
731}
732
733GLuint Context::createProgram()
734{
735 return mResourceManager->createProgram();
736}
737
738GLuint Context::createShader(GLenum type)
739{
740 return mResourceManager->createShader(type);
741}
742
743GLuint Context::createTexture()
744{
745 return mResourceManager->createTexture();
746}
747
748GLuint Context::createRenderbuffer()
749{
750 return mResourceManager->createRenderbuffer();
751}
752
753// Returns an unused framebuffer name
754GLuint Context::createFramebuffer()
755{
756 GLuint handle = mFramebufferHandleAllocator.allocate();
757
758 mFramebufferMap[handle] = NULL;
759
760 return handle;
761}
762
763GLuint Context::createFence()
764{
765 GLuint handle = mFenceHandleAllocator.allocate();
766
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000767 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768
769 return handle;
770}
771
772// Returns an unused query name
773GLuint Context::createQuery()
774{
775 GLuint handle = mQueryHandleAllocator.allocate();
776
777 mQueryMap[handle] = NULL;
778
779 return handle;
780}
781
782void Context::deleteBuffer(GLuint buffer)
783{
784 if (mResourceManager->getBuffer(buffer))
785 {
786 detachBuffer(buffer);
787 }
788
789 mResourceManager->deleteBuffer(buffer);
790}
791
792void Context::deleteShader(GLuint shader)
793{
794 mResourceManager->deleteShader(shader);
795}
796
797void Context::deleteProgram(GLuint program)
798{
799 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802void Context::deleteTexture(GLuint texture)
803{
804 if (mResourceManager->getTexture(texture))
805 {
806 detachTexture(texture);
807 }
808
809 mResourceManager->deleteTexture(texture);
810}
811
812void Context::deleteRenderbuffer(GLuint renderbuffer)
813{
814 if (mResourceManager->getRenderbuffer(renderbuffer))
815 {
816 detachRenderbuffer(renderbuffer);
817 }
818
819 mResourceManager->deleteRenderbuffer(renderbuffer);
820}
821
822void Context::deleteFramebuffer(GLuint framebuffer)
823{
824 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
825
826 if (framebufferObject != mFramebufferMap.end())
827 {
828 detachFramebuffer(framebuffer);
829
830 mFramebufferHandleAllocator.release(framebufferObject->first);
831 delete framebufferObject->second;
832 mFramebufferMap.erase(framebufferObject);
833 }
834}
835
836void Context::deleteFence(GLuint fence)
837{
838 FenceMap::iterator fenceObject = mFenceMap.find(fence);
839
840 if (fenceObject != mFenceMap.end())
841 {
842 mFenceHandleAllocator.release(fenceObject->first);
843 delete fenceObject->second;
844 mFenceMap.erase(fenceObject);
845 }
846}
847
848void Context::deleteQuery(GLuint query)
849{
850 QueryMap::iterator queryObject = mQueryMap.find(query);
851 if (queryObject != mQueryMap.end())
852 {
853 mQueryHandleAllocator.release(queryObject->first);
854 if (queryObject->second)
855 {
856 queryObject->second->release();
857 }
858 mQueryMap.erase(queryObject);
859 }
860}
861
862Buffer *Context::getBuffer(GLuint handle)
863{
864 return mResourceManager->getBuffer(handle);
865}
866
867Shader *Context::getShader(GLuint handle)
868{
869 return mResourceManager->getShader(handle);
870}
871
872Program *Context::getProgram(GLuint handle)
873{
874 return mResourceManager->getProgram(handle);
875}
876
877Texture *Context::getTexture(GLuint handle)
878{
879 return mResourceManager->getTexture(handle);
880}
881
882Renderbuffer *Context::getRenderbuffer(GLuint handle)
883{
884 return mResourceManager->getRenderbuffer(handle);
885}
886
887Framebuffer *Context::getReadFramebuffer()
888{
889 return getFramebuffer(mState.readFramebuffer);
890}
891
892Framebuffer *Context::getDrawFramebuffer()
893{
894 return mBoundDrawFramebuffer;
895}
896
897void Context::bindArrayBuffer(unsigned int buffer)
898{
899 mResourceManager->checkBufferAllocation(buffer);
900
901 mState.arrayBuffer.set(getBuffer(buffer));
902}
903
904void Context::bindElementArrayBuffer(unsigned int buffer)
905{
906 mResourceManager->checkBufferAllocation(buffer);
907
908 mState.elementArrayBuffer.set(getBuffer(buffer));
909}
910
911void Context::bindTexture2D(GLuint texture)
912{
913 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
914
915 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
916}
917
918void Context::bindTextureCubeMap(GLuint texture)
919{
920 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
921
922 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
923}
924
925void Context::bindReadFramebuffer(GLuint framebuffer)
926{
927 if (!getFramebuffer(framebuffer))
928 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000929 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000930 }
931
932 mState.readFramebuffer = framebuffer;
933}
934
935void Context::bindDrawFramebuffer(GLuint framebuffer)
936{
937 if (!getFramebuffer(framebuffer))
938 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000939 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940 }
941
942 mState.drawFramebuffer = framebuffer;
943
944 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
945}
946
947void Context::bindRenderbuffer(GLuint renderbuffer)
948{
949 mResourceManager->checkRenderbufferAllocation(renderbuffer);
950
951 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
952}
953
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000954void Context::bindGenericUniformBuffer(GLuint buffer)
955{
956 mResourceManager->checkBufferAllocation(buffer);
957
958 mState.genericUniformBuffer.set(getBuffer(buffer));
959}
960
961void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000962{
963 mResourceManager->checkBufferAllocation(buffer);
964
965 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
966}
967
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000968void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
969{
970 mResourceManager->checkBufferAllocation(buffer);
971
972 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
973}
974
975void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000976{
977 mResourceManager->checkBufferAllocation(buffer);
978
979 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
980}
981
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000982void Context::bindCopyReadBuffer(GLuint buffer)
983{
984 mResourceManager->checkBufferAllocation(buffer);
985
986 mState.copyReadBuffer.set(getBuffer(buffer));
987}
988
989void Context::bindCopyWriteBuffer(GLuint buffer)
990{
991 mResourceManager->checkBufferAllocation(buffer);
992
993 mState.copyWriteBuffer.set(getBuffer(buffer));
994}
995
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000996void Context::bindPixelPackBuffer(GLuint buffer)
997{
998 mResourceManager->checkBufferAllocation(buffer);
999
1000 mState.pixelPackBuffer.set(getBuffer(buffer));
1001}
1002
1003void Context::bindPixelUnpackBuffer(GLuint buffer)
1004{
1005 mResourceManager->checkBufferAllocation(buffer);
1006
1007 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1008}
1009
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001010void Context::useProgram(GLuint program)
1011{
1012 GLuint priorProgram = mState.currentProgram;
1013 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1014
1015 if (priorProgram != program)
1016 {
1017 Program *newProgram = mResourceManager->getProgram(program);
1018 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001019 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020
1021 if (newProgram)
1022 {
1023 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001024 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001025 }
1026
1027 if (oldProgram)
1028 {
1029 oldProgram->release();
1030 }
1031 }
1032}
1033
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001034void Context::linkProgram(GLuint program)
1035{
1036 Program *programObject = mResourceManager->getProgram(program);
1037
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001038 bool linked = programObject->link();
1039
1040 // if the current program was relinked successfully we
1041 // need to install the new executables
1042 if (linked && program == mState.currentProgram)
1043 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001044 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001045 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001046}
1047
1048void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1049{
1050 Program *programObject = mResourceManager->getProgram(program);
1051
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001052 bool loaded = programObject->setProgramBinary(binary, length);
1053
1054 // if the current program was reloaded successfully we
1055 // need to install the new executables
1056 if (loaded && program == mState.currentProgram)
1057 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001058 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001059 }
1060
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001061}
1062
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063void Context::beginQuery(GLenum target, GLuint query)
1064{
1065 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1066 // of zero, if the active query object name for <target> is non-zero (for the
1067 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1068 // the active query for either target is non-zero), if <id> is the name of an
1069 // existing query object whose type does not match <target>, or if <id> is the
1070 // active query object name for any query type, the error INVALID_OPERATION is
1071 // generated.
1072
1073 // Ensure no other queries are active
1074 // NOTE: If other queries than occlusion are supported, we will need to check
1075 // separately that:
1076 // a) The query ID passed is not the current active query for any target/type
1077 // b) There are no active queries for the requested target (and in the case
1078 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1079 // no query may be active for either if glBeginQuery targets either.
1080 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1081 {
1082 if (mState.activeQuery[i].get() != NULL)
1083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001084 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001085 }
1086 }
1087
1088 QueryType qType;
1089 switch (target)
1090 {
1091 case GL_ANY_SAMPLES_PASSED_EXT:
1092 qType = QUERY_ANY_SAMPLES_PASSED;
1093 break;
1094 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1095 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1096 break;
1097 default:
1098 ASSERT(false);
1099 return;
1100 }
1101
1102 Query *queryObject = getQuery(query, true, target);
1103
1104 // check that name was obtained with glGenQueries
1105 if (!queryObject)
1106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001107 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108 }
1109
1110 // check for type mismatch
1111 if (queryObject->getType() != target)
1112 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001113 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001114 }
1115
1116 // set query as active for specified target
1117 mState.activeQuery[qType].set(queryObject);
1118
1119 // begin query
1120 queryObject->begin();
1121}
1122
1123void Context::endQuery(GLenum target)
1124{
1125 QueryType qType;
1126
1127 switch (target)
1128 {
1129 case GL_ANY_SAMPLES_PASSED_EXT:
1130 qType = QUERY_ANY_SAMPLES_PASSED;
1131 break;
1132 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1133 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1134 break;
1135 default:
1136 ASSERT(false);
1137 return;
1138 }
1139
1140 Query *queryObject = mState.activeQuery[qType].get();
1141
1142 if (queryObject == NULL)
1143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001145 }
1146
1147 queryObject->end();
1148
1149 mState.activeQuery[qType].set(NULL);
1150}
1151
1152void Context::setFramebufferZero(Framebuffer *buffer)
1153{
1154 delete mFramebufferMap[0];
1155 mFramebufferMap[0] = buffer;
1156 if (mState.drawFramebuffer == 0)
1157 {
1158 mBoundDrawFramebuffer = buffer;
1159 }
1160}
1161
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001162void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001163{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001164 RenderbufferStorage *renderbuffer = NULL;
1165 switch (internalformat)
1166 {
1167 case GL_DEPTH_COMPONENT16:
1168 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1169 break;
1170 case GL_RGBA4:
1171 case GL_RGB5_A1:
1172 case GL_RGB565:
1173 case GL_RGB8_OES:
1174 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001175 case GL_SRGB8_ALPHA8:
1176 case GL_RGB10_A2:
1177 case GL_RG8:
1178 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001179 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1180 break;
1181 case GL_STENCIL_INDEX8:
1182 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1183 break;
1184 case GL_DEPTH24_STENCIL8_OES:
1185 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1186 break;
1187 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001188 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001189 UNREACHABLE(); return;
1190 }
1191
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1193 renderbufferObject->setStorage(renderbuffer);
1194}
1195
1196Framebuffer *Context::getFramebuffer(unsigned int handle)
1197{
1198 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1199
1200 if (framebuffer == mFramebufferMap.end())
1201 {
1202 return NULL;
1203 }
1204 else
1205 {
1206 return framebuffer->second;
1207 }
1208}
1209
1210Fence *Context::getFence(unsigned int handle)
1211{
1212 FenceMap::iterator fence = mFenceMap.find(handle);
1213
1214 if (fence == mFenceMap.end())
1215 {
1216 return NULL;
1217 }
1218 else
1219 {
1220 return fence->second;
1221 }
1222}
1223
1224Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1225{
1226 QueryMap::iterator query = mQueryMap.find(handle);
1227
1228 if (query == mQueryMap.end())
1229 {
1230 return NULL;
1231 }
1232 else
1233 {
1234 if (!query->second && create)
1235 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001236 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001237 query->second->addRef();
1238 }
1239 return query->second;
1240 }
1241}
1242
1243Buffer *Context::getArrayBuffer()
1244{
1245 return mState.arrayBuffer.get();
1246}
1247
1248Buffer *Context::getElementArrayBuffer()
1249{
1250 return mState.elementArrayBuffer.get();
1251}
1252
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001253ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001254{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001255 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001256}
1257
1258Texture2D *Context::getTexture2D()
1259{
1260 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1261}
1262
1263TextureCubeMap *Context::getTextureCubeMap()
1264{
1265 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1266}
1267
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001268Buffer *Context::getGenericUniformBuffer()
1269{
1270 return mState.genericUniformBuffer.get();
1271}
1272
1273Buffer *Context::getGenericTransformFeedbackBuffer()
1274{
1275 return mState.genericTransformFeedbackBuffer.get();
1276}
1277
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001278Buffer *Context::getCopyReadBuffer()
1279{
1280 return mState.copyReadBuffer.get();
1281}
1282
1283Buffer *Context::getCopyWriteBuffer()
1284{
1285 return mState.copyWriteBuffer.get();
1286}
1287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001288Buffer *Context::getPixelPackBuffer()
1289{
1290 return mState.pixelPackBuffer.get();
1291}
1292
1293Buffer *Context::getPixelUnpackBuffer()
1294{
1295 return mState.pixelUnpackBuffer.get();
1296}
1297
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001298Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1299{
1300 GLuint texid = mState.samplerTexture[type][sampler].id();
1301
1302 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1303 {
1304 switch (type)
1305 {
1306 default: UNREACHABLE();
1307 case TEXTURE_2D: return mTexture2DZero.get();
1308 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1309 }
1310 }
1311
1312 return mState.samplerTexture[type][sampler].get();
1313}
1314
1315bool Context::getBooleanv(GLenum pname, GLboolean *params)
1316{
1317 switch (pname)
1318 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001319 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1320 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1321 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001322 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001323 params[0] = mState.blend.colorMaskRed;
1324 params[1] = mState.blend.colorMaskGreen;
1325 params[2] = mState.blend.colorMaskBlue;
1326 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001328 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1329 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1330 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1331 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001332 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001333 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1334 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1335 case GL_BLEND: *params = mState.blend.blend; break;
1336 case GL_DITHER: *params = mState.blend.dither; break;
1337 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001338 default:
1339 return false;
1340 }
1341
1342 return true;
1343}
1344
1345bool Context::getFloatv(GLenum pname, GLfloat *params)
1346{
1347 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1348 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1349 // GetIntegerv as its native query function. As it would require conversion in any
1350 // case, this should make no difference to the calling application.
1351 switch (pname)
1352 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001353 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1354 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1355 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1356 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1357 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001358 case GL_ALIASED_LINE_WIDTH_RANGE:
1359 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1360 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1361 break;
1362 case GL_ALIASED_POINT_SIZE_RANGE:
1363 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1364 params[1] = getMaximumPointSize();
1365 break;
1366 case GL_DEPTH_RANGE:
1367 params[0] = mState.zNear;
1368 params[1] = mState.zFar;
1369 break;
1370 case GL_COLOR_CLEAR_VALUE:
1371 params[0] = mState.colorClearValue.red;
1372 params[1] = mState.colorClearValue.green;
1373 params[2] = mState.colorClearValue.blue;
1374 params[3] = mState.colorClearValue.alpha;
1375 break;
1376 case GL_BLEND_COLOR:
1377 params[0] = mState.blendColor.red;
1378 params[1] = mState.blendColor.green;
1379 params[2] = mState.blendColor.blue;
1380 params[3] = mState.blendColor.alpha;
1381 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001382 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1383 if (!supportsTextureFilterAnisotropy())
1384 {
1385 return false;
1386 }
1387 *params = mMaxTextureAnisotropy;
1388 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001389 default:
1390 return false;
1391 }
1392
1393 return true;
1394}
1395
1396bool Context::getIntegerv(GLenum pname, GLint *params)
1397{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001398 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1399 {
1400 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1401
1402 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1403 {
1404 // return true to stop further operation in the parent call
1405 return gl::error(GL_INVALID_OPERATION, true);
1406 }
1407
1408 Framebuffer *framebuffer = getDrawFramebuffer();
1409
1410 *params = framebuffer->getDrawBufferState(colorAttachment);
1411 return true;
1412 }
1413
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1415 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1416 // GetIntegerv as its native query function. As it would require conversion in any
1417 // case, this should make no difference to the calling application. You may find it in
1418 // Context::getFloatv.
1419 switch (pname)
1420 {
1421 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001422 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001423 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1424 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001425 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001427 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001429 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001430 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1432 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1433 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1434 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1435 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1436 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1437 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1438 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1439 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1440 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1441 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1442 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1443 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1444 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1445 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001446 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001447 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001448 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1449 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001450 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001451 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1452 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1453 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1454 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1455 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1456 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1457 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1458 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1459 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1460 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1461 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1462 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1463 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1464 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1465 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1466 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001467 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1468 case GL_SUBPIXEL_BITS: *params = 4; break;
1469 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1470 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1471 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1472 params[0] = mNumCompressedTextureFormats;
1473 break;
1474 case GL_MAX_SAMPLES_ANGLE:
1475 {
1476 GLsizei maxSamples = getMaxSupportedSamples();
1477 if (maxSamples != 0)
1478 {
1479 *params = maxSamples;
1480 }
1481 else
1482 {
1483 return false;
1484 }
1485
1486 break;
1487 }
1488 case GL_SAMPLE_BUFFERS:
1489 case GL_SAMPLES:
1490 {
1491 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1492 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1493 {
1494 switch (pname)
1495 {
1496 case GL_SAMPLE_BUFFERS:
1497 if (framebuffer->getSamples() != 0)
1498 {
1499 *params = 1;
1500 }
1501 else
1502 {
1503 *params = 0;
1504 }
1505 break;
1506 case GL_SAMPLES:
1507 *params = framebuffer->getSamples();
1508 break;
1509 }
1510 }
1511 else
1512 {
1513 *params = 0;
1514 }
1515 }
1516 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001517 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1518 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1519 {
1520 GLenum format, type;
1521 if (getCurrentReadFormatType(&format, &type))
1522 {
1523 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1524 *params = format;
1525 else
1526 *params = type;
1527 }
1528 }
1529 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001530 case GL_MAX_VIEWPORT_DIMS:
1531 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001532 params[0] = mMaxViewportDimension;
1533 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 }
1535 break;
1536 case GL_COMPRESSED_TEXTURE_FORMATS:
1537 {
1538 if (supportsDXT1Textures())
1539 {
1540 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1541 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1542 }
1543 if (supportsDXT3Textures())
1544 {
1545 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1546 }
1547 if (supportsDXT5Textures())
1548 {
1549 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1550 }
1551 }
1552 break;
1553 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001554 params[0] = mState.viewport.x;
1555 params[1] = mState.viewport.y;
1556 params[2] = mState.viewport.width;
1557 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001558 break;
1559 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 params[0] = mState.scissor.x;
1561 params[1] = mState.scissor.y;
1562 params[2] = mState.scissor.width;
1563 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001564 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001565 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1566 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001567 case GL_RED_BITS:
1568 case GL_GREEN_BITS:
1569 case GL_BLUE_BITS:
1570 case GL_ALPHA_BITS:
1571 {
1572 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001573 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001574
1575 if (colorbuffer)
1576 {
1577 switch (pname)
1578 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001579 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1580 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1581 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1582 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001583 }
1584 }
1585 else
1586 {
1587 *params = 0;
1588 }
1589 }
1590 break;
1591 case GL_DEPTH_BITS:
1592 {
1593 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1594 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1595
1596 if (depthbuffer)
1597 {
1598 *params = depthbuffer->getDepthSize();
1599 }
1600 else
1601 {
1602 *params = 0;
1603 }
1604 }
1605 break;
1606 case GL_STENCIL_BITS:
1607 {
1608 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1609 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1610
1611 if (stencilbuffer)
1612 {
1613 *params = stencilbuffer->getStencilSize();
1614 }
1615 else
1616 {
1617 *params = 0;
1618 }
1619 }
1620 break;
1621 case GL_TEXTURE_BINDING_2D:
1622 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001623 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001625 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001626 return false;
1627 }
1628
1629 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1630 }
1631 break;
1632 case GL_TEXTURE_BINDING_CUBE_MAP:
1633 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001634 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001635 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001636 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001637 return false;
1638 }
1639
1640 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1641 }
1642 break;
1643 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1644 *params = mResetStrategy;
1645 break;
1646 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1647 *params = 1;
1648 break;
1649 case GL_PROGRAM_BINARY_FORMATS_OES:
1650 *params = GL_PROGRAM_BINARY_ANGLE;
1651 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001652 case GL_UNIFORM_BUFFER_BINDING:
1653 *params = mState.genericUniformBuffer.id();
1654 break;
1655 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1656 *params = mState.genericTransformFeedbackBuffer.id();
1657 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001658 case GL_COPY_READ_BUFFER_BINDING:
1659 *params = mState.copyReadBuffer.id();
1660 break;
1661 case GL_COPY_WRITE_BUFFER_BINDING:
1662 *params = mState.copyWriteBuffer.id();
1663 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001664 case GL_PIXEL_PACK_BUFFER_BINDING:
1665 *params = mState.pixelPackBuffer.id();
1666 break;
1667 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1668 *params = mState.pixelUnpackBuffer.id();
1669 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670 default:
1671 return false;
1672 }
1673
1674 return true;
1675}
1676
1677bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1678{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001679 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1680 {
1681 *type = GL_INT;
1682 *numParams = 1;
1683 return true;
1684 }
1685
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1687 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1688 // to the fact that it is stored internally as a float, and so would require conversion
1689 // if returned from Context::getIntegerv. Since this conversion is already implemented
1690 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1691 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1692 // application.
1693 switch (pname)
1694 {
1695 case GL_COMPRESSED_TEXTURE_FORMATS:
1696 {
1697 *type = GL_INT;
1698 *numParams = mNumCompressedTextureFormats;
1699 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001700 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001701 case GL_SHADER_BINARY_FORMATS:
1702 {
1703 *type = GL_INT;
1704 *numParams = 0;
1705 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001706 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 case GL_MAX_VERTEX_ATTRIBS:
1708 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1709 case GL_MAX_VARYING_VECTORS:
1710 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1711 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1712 case GL_MAX_TEXTURE_IMAGE_UNITS:
1713 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1714 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001715 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001716 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001717 case GL_NUM_SHADER_BINARY_FORMATS:
1718 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1719 case GL_ARRAY_BUFFER_BINDING:
1720 case GL_FRAMEBUFFER_BINDING:
1721 case GL_RENDERBUFFER_BINDING:
1722 case GL_CURRENT_PROGRAM:
1723 case GL_PACK_ALIGNMENT:
1724 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1725 case GL_UNPACK_ALIGNMENT:
1726 case GL_GENERATE_MIPMAP_HINT:
1727 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1728 case GL_RED_BITS:
1729 case GL_GREEN_BITS:
1730 case GL_BLUE_BITS:
1731 case GL_ALPHA_BITS:
1732 case GL_DEPTH_BITS:
1733 case GL_STENCIL_BITS:
1734 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1735 case GL_CULL_FACE_MODE:
1736 case GL_FRONT_FACE:
1737 case GL_ACTIVE_TEXTURE:
1738 case GL_STENCIL_FUNC:
1739 case GL_STENCIL_VALUE_MASK:
1740 case GL_STENCIL_REF:
1741 case GL_STENCIL_FAIL:
1742 case GL_STENCIL_PASS_DEPTH_FAIL:
1743 case GL_STENCIL_PASS_DEPTH_PASS:
1744 case GL_STENCIL_BACK_FUNC:
1745 case GL_STENCIL_BACK_VALUE_MASK:
1746 case GL_STENCIL_BACK_REF:
1747 case GL_STENCIL_BACK_FAIL:
1748 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1749 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1750 case GL_DEPTH_FUNC:
1751 case GL_BLEND_SRC_RGB:
1752 case GL_BLEND_SRC_ALPHA:
1753 case GL_BLEND_DST_RGB:
1754 case GL_BLEND_DST_ALPHA:
1755 case GL_BLEND_EQUATION_RGB:
1756 case GL_BLEND_EQUATION_ALPHA:
1757 case GL_STENCIL_WRITEMASK:
1758 case GL_STENCIL_BACK_WRITEMASK:
1759 case GL_STENCIL_CLEAR_VALUE:
1760 case GL_SUBPIXEL_BITS:
1761 case GL_MAX_TEXTURE_SIZE:
1762 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1763 case GL_SAMPLE_BUFFERS:
1764 case GL_SAMPLES:
1765 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1766 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1767 case GL_TEXTURE_BINDING_2D:
1768 case GL_TEXTURE_BINDING_CUBE_MAP:
1769 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1770 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1771 case GL_PROGRAM_BINARY_FORMATS_OES:
1772 {
1773 *type = GL_INT;
1774 *numParams = 1;
1775 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001776 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777 case GL_MAX_SAMPLES_ANGLE:
1778 {
1779 if (getMaxSupportedSamples() != 0)
1780 {
1781 *type = GL_INT;
1782 *numParams = 1;
1783 }
1784 else
1785 {
1786 return false;
1787 }
1788 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001789 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 case GL_MAX_VIEWPORT_DIMS:
1791 {
1792 *type = GL_INT;
1793 *numParams = 2;
1794 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001795 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796 case GL_VIEWPORT:
1797 case GL_SCISSOR_BOX:
1798 {
1799 *type = GL_INT;
1800 *numParams = 4;
1801 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001802 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 case GL_SHADER_COMPILER:
1804 case GL_SAMPLE_COVERAGE_INVERT:
1805 case GL_DEPTH_WRITEMASK:
1806 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1807 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1808 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1809 case GL_SAMPLE_COVERAGE:
1810 case GL_SCISSOR_TEST:
1811 case GL_STENCIL_TEST:
1812 case GL_DEPTH_TEST:
1813 case GL_BLEND:
1814 case GL_DITHER:
1815 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1816 {
1817 *type = GL_BOOL;
1818 *numParams = 1;
1819 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001820 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 case GL_COLOR_WRITEMASK:
1822 {
1823 *type = GL_BOOL;
1824 *numParams = 4;
1825 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001826 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827 case GL_POLYGON_OFFSET_FACTOR:
1828 case GL_POLYGON_OFFSET_UNITS:
1829 case GL_SAMPLE_COVERAGE_VALUE:
1830 case GL_DEPTH_CLEAR_VALUE:
1831 case GL_LINE_WIDTH:
1832 {
1833 *type = GL_FLOAT;
1834 *numParams = 1;
1835 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001836 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 case GL_ALIASED_LINE_WIDTH_RANGE:
1838 case GL_ALIASED_POINT_SIZE_RANGE:
1839 case GL_DEPTH_RANGE:
1840 {
1841 *type = GL_FLOAT;
1842 *numParams = 2;
1843 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001844 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 case GL_COLOR_CLEAR_VALUE:
1846 case GL_BLEND_COLOR:
1847 {
1848 *type = GL_FLOAT;
1849 *numParams = 4;
1850 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001851 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001852 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1853 if (!supportsTextureFilterAnisotropy())
1854 {
1855 return false;
1856 }
1857 *type = GL_FLOAT;
1858 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001859 return true;
1860 }
1861
1862 if (mClientVersion < 3)
1863 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 return false;
1865 }
1866
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001867 // Check for ES3.0+ parameter names
1868 switch (pname)
1869 {
1870 case GL_UNIFORM_BUFFER_BINDING:
1871 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001872 case GL_COPY_READ_BUFFER_BINDING:
1873 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001874 case GL_PIXEL_PACK_BUFFER_BINDING:
1875 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001876 {
1877 *type = GL_INT;
1878 *numParams = 1;
1879 }
1880 return true;
1881 }
1882
1883 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884}
1885
1886// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001887// scissor rectangle to the renderer
1888bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889{
1890 Framebuffer *framebufferObject = getDrawFramebuffer();
1891
1892 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1893 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001894 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 }
1896
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001897 mRenderer->applyRenderTarget(framebufferObject);
1898
daniel@transgaming.com12985182012-12-20 20:56:31 +00001899 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001900 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001902 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 }
1904
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001905 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907 return true;
1908}
1909
1910// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1911void Context::applyState(GLenum drawMode)
1912{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001913 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1914 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001915
1916 unsigned int mask = 0;
1917 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001918 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001919 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001921 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001922 float threshold = 0.5f;
1923
1924 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001926 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001928 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001929 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001930 threshold += 1.0f;
1931 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 }
1933 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001935
1936 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001938 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001941 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001943 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001945 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1946
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001947 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001948 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001949}
1950
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951// Applies the shaders and shader constants to the Direct3D 9 device
1952void Context::applyShaders()
1953{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001954 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955
daniel@transgaming.come4991412012-12-20 20:55:34 +00001956 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001957
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 programBinary->applyUniforms();
1959}
1960
1961// Applies the textures and sampler states to the Direct3D 9 device
1962void Context::applyTextures()
1963{
1964 applyTextures(SAMPLER_PIXEL);
1965
1966 if (mSupportsVertexTexture)
1967 {
1968 applyTextures(SAMPLER_VERTEX);
1969 }
1970}
1971
1972// For each Direct3D 9 sampler of either the pixel or vertex stage,
1973// looks up the corresponding OpenGL texture image unit and texture type,
1974// and sets the texture and its addressing/filtering state (or NULL when inactive).
1975void Context::applyTextures(SamplerType type)
1976{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001977 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001979 // Range of Direct3D samplers of given sampler type
1980 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 int samplerRange = programBinary->getUsedSamplerRange(type);
1982
1983 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1984 {
1985 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986
1987 if (textureUnit != -1)
1988 {
1989 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001992 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001994 SamplerState samplerState;
1995 texture->getSamplerState(&samplerState);
1996 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001998 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000 texture->resetDirty();
2001 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002002 else
2003 {
2004 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2005 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 }
2007 else
2008 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002009 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 }
2011 }
2012
2013 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2014 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002015 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 }
2017}
2018
2019void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2020 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2021{
2022 Framebuffer *framebuffer = getReadFramebuffer();
2023
2024 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002026 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027 }
2028
2029 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002031 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032 }
2033
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002034 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 // sized query sanity check
2036 if (bufSize)
2037 {
2038 int requiredSize = outputPitch * height;
2039 if (requiredSize > *bufSize)
2040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002041 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 }
2043 }
2044
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002045 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046}
2047
2048void Context::clear(GLbitfield mask)
2049{
2050 Framebuffer *framebufferObject = getDrawFramebuffer();
2051
2052 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2053 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002054 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002055 }
2056
2057 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002058 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059
2060 if (mask & GL_COLOR_BUFFER_BIT)
2061 {
2062 mask &= ~GL_COLOR_BUFFER_BIT;
2063
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002064 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002065 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002066 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 }
2068 }
2069
2070 if (mask & GL_DEPTH_BUFFER_BIT)
2071 {
2072 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002073 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002075 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076 }
2077 }
2078
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079 if (mask & GL_STENCIL_BUFFER_BIT)
2080 {
2081 mask &= ~GL_STENCIL_BUFFER_BIT;
2082 if (framebufferObject->getStencilbufferType() != GL_NONE)
2083 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002084 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002085 if (!depthStencil)
2086 {
2087 ERR("Depth stencil pointer unexpectedly null.");
2088 return;
2089 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002090
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002091 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002093 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 }
2095 }
2096 }
2097
2098 if (mask != 0)
2099 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002100 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002101 }
2102
daniel@transgaming.com12985182012-12-20 20:56:31 +00002103 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104 {
2105 return;
2106 }
2107
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002108 ClearParameters clearParams;
2109 clearParams.mask = finalMask;
2110 clearParams.colorClearValue = mState.colorClearValue;
2111 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2112 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2113 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2114 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2115 clearParams.depthClearValue = mState.depthClearValue;
2116 clearParams.stencilClearValue = mState.stencilClearValue;
2117 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002118
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002119 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002120}
2121
2122void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2123{
2124 if (!mState.currentProgram)
2125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002126 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127 }
2128
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002129 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130 {
2131 return;
2132 }
2133
daniel@transgaming.com12985182012-12-20 20:56:31 +00002134 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135 {
2136 return;
2137 }
2138
2139 applyState(mode);
2140
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002141 ProgramBinary *programBinary = getCurrentProgramBinary();
2142
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002143 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144 if (err != GL_NO_ERROR)
2145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002146 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 }
2148
2149 applyShaders();
2150 applyTextures();
2151
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002152 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002154 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 }
2156
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002157 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002159 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160 }
2161}
2162
2163void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2164{
2165 if (!mState.currentProgram)
2166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002167 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 }
2169
2170 if (!indices && !mState.elementArrayBuffer)
2171 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002172 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002174
2175 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 {
2177 return;
2178 }
2179
daniel@transgaming.com12985182012-12-20 20:56:31 +00002180 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 {
2182 return;
2183 }
2184
2185 applyState(mode);
2186
daniel@transgaming.com31240482012-11-28 21:06:41 +00002187 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002188 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002189 if (err != GL_NO_ERROR)
2190 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002191 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 }
2193
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002194 ProgramBinary *programBinary = getCurrentProgramBinary();
2195
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002197 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198 if (err != GL_NO_ERROR)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 }
2202
2203 applyShaders();
2204 applyTextures();
2205
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002206 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002208 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209 }
2210
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002211 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002213 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 }
2215}
2216
2217// Implements glFlush when block is false, glFinish when block is true
2218void Context::sync(bool block)
2219{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002220 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221}
2222
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002223void Context::recordInvalidEnum()
2224{
2225 mInvalidEnum = true;
2226}
2227
2228void Context::recordInvalidValue()
2229{
2230 mInvalidValue = true;
2231}
2232
2233void Context::recordInvalidOperation()
2234{
2235 mInvalidOperation = true;
2236}
2237
2238void Context::recordOutOfMemory()
2239{
2240 mOutOfMemory = true;
2241}
2242
2243void Context::recordInvalidFramebufferOperation()
2244{
2245 mInvalidFramebufferOperation = true;
2246}
2247
2248// Get one of the recorded errors and clear its flag, if any.
2249// [OpenGL ES 2.0.24] section 2.5 page 13.
2250GLenum Context::getError()
2251{
2252 if (mInvalidEnum)
2253 {
2254 mInvalidEnum = false;
2255
2256 return GL_INVALID_ENUM;
2257 }
2258
2259 if (mInvalidValue)
2260 {
2261 mInvalidValue = false;
2262
2263 return GL_INVALID_VALUE;
2264 }
2265
2266 if (mInvalidOperation)
2267 {
2268 mInvalidOperation = false;
2269
2270 return GL_INVALID_OPERATION;
2271 }
2272
2273 if (mOutOfMemory)
2274 {
2275 mOutOfMemory = false;
2276
2277 return GL_OUT_OF_MEMORY;
2278 }
2279
2280 if (mInvalidFramebufferOperation)
2281 {
2282 mInvalidFramebufferOperation = false;
2283
2284 return GL_INVALID_FRAMEBUFFER_OPERATION;
2285 }
2286
2287 return GL_NO_ERROR;
2288}
2289
2290GLenum Context::getResetStatus()
2291{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002292 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002293 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002294 // mResetStatus will be set by the markContextLost callback
2295 // in the case a notification is sent
2296 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 }
2298
2299 GLenum status = mResetStatus;
2300
2301 if (mResetStatus != GL_NO_ERROR)
2302 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002303 ASSERT(mContextLost);
2304
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002305 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002306 {
2307 mResetStatus = GL_NO_ERROR;
2308 }
2309 }
2310
2311 return status;
2312}
2313
2314bool Context::isResetNotificationEnabled()
2315{
2316 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2317}
2318
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002319int Context::getClientVersion() const
2320{
2321 return mClientVersion;
2322}
2323
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002324int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002326 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327}
2328
2329float Context::getMaximumPointSize() const
2330{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002331 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332}
2333
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334unsigned int Context::getMaximumCombinedTextureImageUnits() const
2335{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002336 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337}
2338
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002339unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2340{
2341 return mRenderer->getMaxVertexShaderUniformBuffers() +
2342 mRenderer->getMaxFragmentShaderUniformBuffers();
2343}
2344
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345int Context::getMaxSupportedSamples() const
2346{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002347 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348}
2349
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002350unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2351{
2352 return mRenderer->getMaxTransformFeedbackBuffers();
2353}
2354
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002355unsigned int Context::getMaximumRenderTargets() const
2356{
2357 return mRenderer->getMaxRenderTargets();
2358}
2359
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360bool Context::supportsEventQueries() const
2361{
2362 return mSupportsEventQueries;
2363}
2364
2365bool Context::supportsOcclusionQueries() const
2366{
2367 return mSupportsOcclusionQueries;
2368}
2369
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002370bool Context::supportsBGRATextures() const
2371{
2372 return mSupportsBGRATextures;
2373}
2374
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375bool Context::supportsDXT1Textures() const
2376{
2377 return mSupportsDXT1Textures;
2378}
2379
2380bool Context::supportsDXT3Textures() const
2381{
2382 return mSupportsDXT3Textures;
2383}
2384
2385bool Context::supportsDXT5Textures() const
2386{
2387 return mSupportsDXT5Textures;
2388}
2389
2390bool Context::supportsFloat32Textures() const
2391{
2392 return mSupportsFloat32Textures;
2393}
2394
2395bool Context::supportsFloat32LinearFilter() const
2396{
2397 return mSupportsFloat32LinearFilter;
2398}
2399
2400bool Context::supportsFloat32RenderableTextures() const
2401{
2402 return mSupportsFloat32RenderableTextures;
2403}
2404
2405bool Context::supportsFloat16Textures() const
2406{
2407 return mSupportsFloat16Textures;
2408}
2409
2410bool Context::supportsFloat16LinearFilter() const
2411{
2412 return mSupportsFloat16LinearFilter;
2413}
2414
2415bool Context::supportsFloat16RenderableTextures() const
2416{
2417 return mSupportsFloat16RenderableTextures;
2418}
2419
2420int Context::getMaximumRenderbufferDimension() const
2421{
2422 return mMaxRenderbufferDimension;
2423}
2424
2425int Context::getMaximumTextureDimension() const
2426{
2427 return mMaxTextureDimension;
2428}
2429
2430int Context::getMaximumCubeTextureDimension() const
2431{
2432 return mMaxCubeTextureDimension;
2433}
2434
2435int Context::getMaximumTextureLevel() const
2436{
2437 return mMaxTextureLevel;
2438}
2439
2440bool Context::supportsLuminanceTextures() const
2441{
2442 return mSupportsLuminanceTextures;
2443}
2444
2445bool Context::supportsLuminanceAlphaTextures() const
2446{
2447 return mSupportsLuminanceAlphaTextures;
2448}
2449
2450bool Context::supportsDepthTextures() const
2451{
2452 return mSupportsDepthTextures;
2453}
2454
2455bool Context::supports32bitIndices() const
2456{
2457 return mSupports32bitIndices;
2458}
2459
2460bool Context::supportsNonPower2Texture() const
2461{
2462 return mSupportsNonPower2Texture;
2463}
2464
2465bool Context::supportsInstancing() const
2466{
2467 return mSupportsInstancing;
2468}
2469
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002470bool Context::supportsTextureFilterAnisotropy() const
2471{
2472 return mSupportsTextureFilterAnisotropy;
2473}
2474
2475float Context::getTextureMaxAnisotropy() const
2476{
2477 return mMaxTextureAnisotropy;
2478}
2479
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002480bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2481{
2482 Framebuffer *framebuffer = getReadFramebuffer();
2483 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002485 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002486 }
2487
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002488 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002489 if (!renderbuffer)
2490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002491 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002492 }
2493
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002494 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2495 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002496
2497 return true;
2498}
2499
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500void Context::detachBuffer(GLuint buffer)
2501{
2502 // [OpenGL ES 2.0.24] section 2.9 page 22:
2503 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2504 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2505
2506 if (mState.arrayBuffer.id() == buffer)
2507 {
2508 mState.arrayBuffer.set(NULL);
2509 }
2510
2511 if (mState.elementArrayBuffer.id() == buffer)
2512 {
2513 mState.elementArrayBuffer.set(NULL);
2514 }
2515
2516 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2517 {
2518 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2519 {
2520 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2521 }
2522 }
2523}
2524
2525void Context::detachTexture(GLuint texture)
2526{
2527 // [OpenGL ES 2.0.24] section 3.8 page 84:
2528 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2529 // rebound to texture object zero
2530
2531 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2532 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002533 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002534 {
2535 if (mState.samplerTexture[type][sampler].id() == texture)
2536 {
2537 mState.samplerTexture[type][sampler].set(NULL);
2538 }
2539 }
2540 }
2541
2542 // [OpenGL ES 2.0.24] section 4.4 page 112:
2543 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2544 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2545 // image was attached in the currently bound framebuffer.
2546
2547 Framebuffer *readFramebuffer = getReadFramebuffer();
2548 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2549
2550 if (readFramebuffer)
2551 {
2552 readFramebuffer->detachTexture(texture);
2553 }
2554
2555 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2556 {
2557 drawFramebuffer->detachTexture(texture);
2558 }
2559}
2560
2561void Context::detachFramebuffer(GLuint framebuffer)
2562{
2563 // [OpenGL ES 2.0.24] section 4.4 page 107:
2564 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2565 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2566
2567 if (mState.readFramebuffer == framebuffer)
2568 {
2569 bindReadFramebuffer(0);
2570 }
2571
2572 if (mState.drawFramebuffer == framebuffer)
2573 {
2574 bindDrawFramebuffer(0);
2575 }
2576}
2577
2578void Context::detachRenderbuffer(GLuint renderbuffer)
2579{
2580 // [OpenGL ES 2.0.24] section 4.4 page 109:
2581 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2582 // had been executed with the target RENDERBUFFER and name of zero.
2583
2584 if (mState.renderbuffer.id() == renderbuffer)
2585 {
2586 bindRenderbuffer(0);
2587 }
2588
2589 // [OpenGL ES 2.0.24] section 4.4 page 111:
2590 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2591 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2592 // point to which this image was attached in the currently bound framebuffer.
2593
2594 Framebuffer *readFramebuffer = getReadFramebuffer();
2595 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2596
2597 if (readFramebuffer)
2598 {
2599 readFramebuffer->detachRenderbuffer(renderbuffer);
2600 }
2601
2602 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2603 {
2604 drawFramebuffer->detachRenderbuffer(renderbuffer);
2605 }
2606}
2607
2608Texture *Context::getIncompleteTexture(TextureType type)
2609{
2610 Texture *t = mIncompleteTextures[type].get();
2611
2612 if (t == NULL)
2613 {
2614 static const GLubyte color[] = { 0, 0, 0, 255 };
2615
2616 switch (type)
2617 {
2618 default:
2619 UNREACHABLE();
2620 // default falls through to TEXTURE_2D
2621
2622 case TEXTURE_2D:
2623 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002624 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2626 t = incomplete2d;
2627 }
2628 break;
2629
2630 case TEXTURE_CUBE:
2631 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002632 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002633
2634 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2635 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2636 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2637 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2638 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2639 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2640
2641 t = incompleteCube;
2642 }
2643 break;
2644 }
2645
2646 mIncompleteTextures[type].set(t);
2647 }
2648
2649 return t;
2650}
2651
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002652bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002654 if (drawMode == GL_POINTS)
2655 {
2656 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2657 // which affects varying interpolation. Since the value of gl_PointSize is
2658 // undefined when not written, just skip drawing to avoid unexpected results.
2659 if (!getCurrentProgramBinary()->usesPointSize())
2660 {
2661 // This is stictly speaking not an error, but developers should be
2662 // notified of risking undefined behavior.
2663 ERR("Point rendering without writing to gl_PointSize.");
2664
2665 return true;
2666 }
2667 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002668 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002669 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002670 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002671 {
2672 return true;
2673 }
2674 }
2675
2676 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677}
2678
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002679void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680{
2681 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2682
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002683 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2684 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2685 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2686 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2687 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002688 mState.vertexAttribute[index].mPureInteger = false;
2689}
2690
2691void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2692{
2693 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2694
2695 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2696 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2697 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2698 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2699 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2700 mState.vertexAttribute[index].mPureInteger = true;
2701}
2702
2703void Context::setVertexAttribi(GLuint index, const GLint values[4])
2704{
2705 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2706
2707 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2708 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2709 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2710 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2711 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2712 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713}
2714
2715void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2716{
2717 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2718
2719 mState.vertexAttribute[index].mDivisor = divisor;
2720}
2721
2722// keep list sorted in following order
2723// OES extensions
2724// EXT extensions
2725// Vendor extensions
2726void Context::initExtensionString()
2727{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002728 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729
2730 // OES extensions
2731 if (supports32bitIndices())
2732 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002733 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 }
2735
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002736 extensionString += "GL_OES_packed_depth_stencil ";
2737 extensionString += "GL_OES_get_program_binary ";
2738 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002739 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002740 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002741 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002742 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002743
2744 if (supportsFloat16Textures())
2745 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002746 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 }
2748 if (supportsFloat16LinearFilter())
2749 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002750 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 }
2752 if (supportsFloat32Textures())
2753 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002754 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002755 }
2756 if (supportsFloat32LinearFilter())
2757 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002758 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759 }
2760
2761 if (supportsNonPower2Texture())
2762 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002763 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765
2766 // Multi-vendor (EXT) extensions
2767 if (supportsOcclusionQueries())
2768 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002769 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770 }
2771
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002772 extensionString += "GL_EXT_read_format_bgra ";
2773 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774
2775 if (supportsDXT1Textures())
2776 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002777 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 }
2779
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002780 if (supportsTextureFilterAnisotropy())
2781 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002782 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002783 }
2784
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002785 if (supportsBGRATextures())
2786 {
2787 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2788 }
2789
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002790 if (mRenderer->getMaxRenderTargets() > 1)
2791 {
2792 extensionString += "GL_EXT_draw_buffers ";
2793 }
2794
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002795 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796
2797 // ANGLE-specific extensions
2798 if (supportsDepthTextures())
2799 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002800 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002803 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804 if (getMaxSupportedSamples() != 0)
2805 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002806 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 }
2808
2809 if (supportsInstancing())
2810 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002811 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002812 }
2813
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002814 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815
2816 if (supportsDXT3Textures())
2817 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002818 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819 }
2820 if (supportsDXT5Textures())
2821 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002822 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002823 }
2824
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002825 extensionString += "GL_ANGLE_texture_usage ";
2826 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827
2828 // Other vendor-specific extensions
2829 if (supportsEventQueries())
2830 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002831 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002832 }
2833
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002834 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835 if (end != std::string::npos)
2836 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002837 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002839
2840 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002841}
2842
2843const char *Context::getExtensionString() const
2844{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002845 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002846}
2847
2848void Context::initRendererString()
2849{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002850 std::ostringstream rendererString;
2851 rendererString << "ANGLE (";
2852 rendererString << mRenderer->getRendererDescription();
2853 rendererString << ")";
2854
2855 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856}
2857
2858const char *Context::getRendererString() const
2859{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002860 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861}
2862
2863void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2864 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2865 GLbitfield mask)
2866{
2867 Framebuffer *readFramebuffer = getReadFramebuffer();
2868 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2869
2870 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2871 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002873 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 }
2875
2876 if (drawFramebuffer->getSamples() != 0)
2877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002878 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879 }
2880
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002881 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002882 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002883
2884 if (drawColorBuffer == NULL)
2885 {
2886 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2887 return gl::error(GL_INVALID_OPERATION);
2888 }
2889
2890 int readBufferWidth = readColorBuffer->getWidth();
2891 int readBufferHeight = readColorBuffer->getHeight();
2892 int drawBufferWidth = drawColorBuffer->getWidth();
2893 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002894
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002895 Rectangle sourceRect;
2896 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002897
2898 if (srcX0 < srcX1)
2899 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002900 sourceRect.x = srcX0;
2901 destRect.x = dstX0;
2902 sourceRect.width = srcX1 - srcX0;
2903 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904 }
2905 else
2906 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002907 sourceRect.x = srcX1;
2908 destRect.x = dstX1;
2909 sourceRect.width = srcX0 - srcX1;
2910 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 }
2912
2913 if (srcY0 < srcY1)
2914 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002915 sourceRect.height = srcY1 - srcY0;
2916 destRect.height = dstY1 - dstY0;
2917 sourceRect.y = srcY0;
2918 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919 }
2920 else
2921 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002922 sourceRect.height = srcY0 - srcY1;
2923 destRect.height = dstY0 - srcY1;
2924 sourceRect.y = srcY1;
2925 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002926 }
2927
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002928 Rectangle sourceScissoredRect = sourceRect;
2929 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002931 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002933 // Only write to parts of the destination framebuffer which pass the scissor test.
2934 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002935 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002936 int xDiff = mState.scissor.x - destRect.x;
2937 destScissoredRect.x = mState.scissor.x;
2938 destScissoredRect.width -= xDiff;
2939 sourceScissoredRect.x += xDiff;
2940 sourceScissoredRect.width -= xDiff;
2941
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942 }
2943
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002944 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002946 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2947 destScissoredRect.width -= xDiff;
2948 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002949 }
2950
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002951 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002953 int yDiff = mState.scissor.y - destRect.y;
2954 destScissoredRect.y = mState.scissor.y;
2955 destScissoredRect.height -= yDiff;
2956 sourceScissoredRect.y += yDiff;
2957 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002958 }
2959
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002960 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002961 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002962 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2963 destScissoredRect.height -= yDiff;
2964 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 }
2966 }
2967
2968 bool blitRenderTarget = false;
2969 bool blitDepthStencil = false;
2970
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002971 Rectangle sourceTrimmedRect = sourceScissoredRect;
2972 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973
2974 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2975 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002976 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002977 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002978 int xDiff = 0 - sourceTrimmedRect.x;
2979 sourceTrimmedRect.x = 0;
2980 sourceTrimmedRect.width -= xDiff;
2981 destTrimmedRect.x += xDiff;
2982 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 }
2984
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002985 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002987 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2988 sourceTrimmedRect.width -= xDiff;
2989 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990 }
2991
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002992 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002994 int yDiff = 0 - sourceTrimmedRect.y;
2995 sourceTrimmedRect.y = 0;
2996 sourceTrimmedRect.height -= yDiff;
2997 destTrimmedRect.y += yDiff;
2998 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002999 }
3000
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003001 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003003 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3004 sourceTrimmedRect.height -= yDiff;
3005 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006 }
3007
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003008 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003010 int xDiff = 0 - destTrimmedRect.x;
3011 destTrimmedRect.x = 0;
3012 destTrimmedRect.width -= xDiff;
3013 sourceTrimmedRect.x += xDiff;
3014 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003015 }
3016
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003017 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003018 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003019 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3020 destTrimmedRect.width -= xDiff;
3021 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003022 }
3023
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003024 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003025 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003026 int yDiff = 0 - destTrimmedRect.y;
3027 destTrimmedRect.y = 0;
3028 destTrimmedRect.height -= yDiff;
3029 sourceTrimmedRect.y += yDiff;
3030 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003031 }
3032
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003033 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003034 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003035 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3036 destTrimmedRect.height -= yDiff;
3037 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003038 }
3039
3040 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003041 if (sourceTrimmedRect.height < readBufferHeight ||
3042 sourceTrimmedRect.width < readBufferWidth ||
3043 destTrimmedRect.height < drawBufferHeight ||
3044 destTrimmedRect.width < drawBufferWidth ||
3045 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 {
3047 partialBufferCopy = true;
3048 }
3049
3050 if (mask & GL_COLOR_BUFFER_BIT)
3051 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003052 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3053 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3054 bool validDrawType = true;
3055 bool validDrawFormat = true;
3056
3057 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3058 {
3059 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3060 {
3061 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3062 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3063 {
3064 validDrawType = false;
3065 }
3066
3067 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3068 {
3069 validDrawFormat = false;
3070 }
3071 }
3072 }
3073
3074 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075 {
3076 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003077 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003078 }
3079
3080 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003082 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003083 }
3084
3085 blitRenderTarget = true;
3086
3087 }
3088
3089 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3090 {
3091 Renderbuffer *readDSBuffer = NULL;
3092 Renderbuffer *drawDSBuffer = NULL;
3093
3094 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3095 // both a depth and stencil buffer, it will be the same buffer.
3096
3097 if (mask & GL_DEPTH_BUFFER_BIT)
3098 {
3099 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3100 {
3101 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003102 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003104 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003105 }
3106
3107 blitDepthStencil = true;
3108 readDSBuffer = readFramebuffer->getDepthbuffer();
3109 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3110 }
3111 }
3112
3113 if (mask & GL_STENCIL_BUFFER_BIT)
3114 {
3115 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3116 {
3117 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003118 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003120 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121 }
3122
3123 blitDepthStencil = true;
3124 readDSBuffer = readFramebuffer->getStencilbuffer();
3125 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3126 }
3127 }
3128
3129 if (partialBufferCopy)
3130 {
3131 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003132 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003133 }
3134
3135 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3136 (readDSBuffer && readDSBuffer->getSamples() != 0))
3137 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003138 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139 }
3140 }
3141
3142 if (blitRenderTarget || blitDepthStencil)
3143 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003144 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003145 }
3146}
3147
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003148}
3149
3150extern "C"
3151{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003152gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003153{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003154 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155}
3156
3157void glDestroyContext(gl::Context *context)
3158{
3159 delete context;
3160
3161 if (context == gl::getContext())
3162 {
3163 gl::makeCurrent(NULL, NULL, NULL);
3164 }
3165}
3166
3167void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3168{
3169 gl::makeCurrent(context, display, surface);
3170}
3171
3172gl::Context *glGetCurrentContext()
3173{
3174 return gl::getContext();
3175}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003176
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003177}