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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
27#include "libANGLE/angletypes.h"
28#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050029#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040030#include "libANGLE/Error.h"
31#include "libANGLE/RefCountObject.h"
32
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033namespace rx
34{
Jamie Madill7aea7e02016-05-10 10:39:45 -040035class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050036class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040037struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038}
daniel@transgaming.come6842292010-04-20 18:52:50 +000039
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040namespace gl
41{
Brandon Jones43a53e22014-08-28 16:23:22 -070042struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050043class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050046class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050047class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050048class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class Buffer;
50class Framebuffer;
51struct UniformBlock;
52struct LinkedUniform;
Jamie Madill192745a2016-12-22 15:58:21 -050053struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000055extern const char * const g_fakepath;
56
Jamie Madillf0d10f82015-03-31 12:56:52 -040057class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000058{
59 public:
60 InfoLog();
61 ~InfoLog();
62
Jamie Madill71c3b2c2015-05-07 11:49:20 -040063 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040064 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000065
66 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000067 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040068
69 // This helper class ensures we append a newline after writing a line.
70 class StreamHelper : angle::NonCopyable
71 {
72 public:
73 StreamHelper(StreamHelper &&rhs)
74 : mStream(rhs.mStream)
75 {
76 rhs.mStream = nullptr;
77 }
78
79 StreamHelper &operator=(StreamHelper &&rhs)
80 {
81 std::swap(mStream, rhs.mStream);
82 return *this;
83 }
84
85 ~StreamHelper()
86 {
87 // Write newline when destroyed on the stack
88 if (mStream)
89 {
90 (*mStream) << std::endl;
91 }
92 }
93
94 template <typename T>
95 StreamHelper &operator<<(const T &value)
96 {
97 (*mStream) << value;
98 return *this;
99 }
100
101 private:
102 friend class InfoLog;
103
104 StreamHelper(std::stringstream *stream)
105 : mStream(stream)
106 {
107 ASSERT(stream);
108 }
109
110 std::stringstream *mStream;
111 };
112
113 template <typename T>
114 StreamHelper operator<<(const T &value)
115 {
116 StreamHelper helper(&mStream);
117 helper << value;
118 return helper;
119 }
120
121 std::string str() const { return mStream.str(); }
122
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400124 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000125};
126
Geoff Lang7dd2e102014-11-10 15:19:26 -0500127// Struct used for correlating uniforms/elements of uniform arrays to handles
128struct VariableLocation
129{
130 VariableLocation();
131 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
132
133 std::string name;
134 unsigned int element;
135 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400136
137 // If this is a valid uniform location
138 bool used;
139
140 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
141 // no-op.
142 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500143};
144
Sami Väisänen46eaa942016-06-29 10:26:37 +0300145// Information about a variable binding.
146// Currently used by CHROMIUM_path_rendering
147struct BindingInfo
148{
149 // The type of binding, for example GL_FLOAT_VEC3.
150 // This can be GL_NONE if the variable is optimized away.
151 GLenum type;
152
153 // This is the name of the variable in
154 // the translated shader program. Note that
155 // this can be empty in the case where the
156 // variable has been optimized away.
157 std::string name;
158
159 // True if the binding is valid, otherwise false.
160 bool valid;
161};
162
Jamie Madille7d84322017-01-10 18:21:59 -0500163// This small structure encapsulates binding sampler uniforms to active GL textures.
164struct SamplerBinding
165{
166 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
167 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
168 {
169 }
170
171 // Necessary for retrieving active textures from the GL state.
172 GLenum textureType;
173
174 // List of all textures bound to this sampler, of type textureType.
175 std::vector<GLuint> boundTextureUnits;
176};
177
Jamie Madill48ef11b2016-04-27 15:21:52 -0400178class ProgramState final : angle::NonCopyable
179{
180 public:
181 ProgramState();
182 ~ProgramState();
183
184 const std::string &getLabel();
185
186 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
187 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300188 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400189 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
190 {
191 return mTransformFeedbackVaryingNames;
192 }
193 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
194 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
195 {
196 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
197 return mUniformBlockBindings[uniformBlockIndex];
198 }
199 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
200 {
201 return mActiveUniformBlockBindings;
202 }
203 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
204 const AttributesMask &getActiveAttribLocationsMask() const
205 {
206 return mActiveAttribLocationsMask;
207 }
208 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
209 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
210 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
211 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500212 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400213
214 const LinkedUniform *getUniformByName(const std::string &name) const;
215 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500216 GLuint getUniformIndexFromName(const std::string &name) const;
217 GLuint getUniformIndexFromLocation(GLint location) const;
218 Optional<GLuint> getSamplerIndex(GLint location) const;
219 bool isSamplerUniformIndex(GLuint index) const;
220 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400221
222 private:
223 friend class Program;
224
225 std::string mLabel;
226
Martin Radev4c4c8e72016-08-04 12:25:34 +0300227 sh::WorkGroupSize mComputeShaderLocalSize;
228
Jamie Madill48ef11b2016-04-27 15:21:52 -0400229 Shader *mAttachedFragmentShader;
230 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300231 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400232
233 std::vector<std::string> mTransformFeedbackVaryingNames;
234 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
235 GLenum mTransformFeedbackBufferMode;
236
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500237 std::array<GLuint, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> mUniformBlockBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400238 UniformBlockBindingMask mActiveUniformBlockBindings;
239
240 std::vector<sh::Attribute> mAttributes;
241 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
242
243 // Uniforms are sorted in order:
244 // 1. Non-sampler uniforms
245 // 2. Sampler uniforms
246 // 3. Uniform block uniforms
247 // This makes sampler validation easier, since we don't need a separate list.
248 std::vector<LinkedUniform> mUniforms;
249 std::vector<VariableLocation> mUniformLocations;
250 std::vector<UniformBlock> mUniformBlocks;
Jamie Madille7d84322017-01-10 18:21:59 -0500251 RangeUI mSamplerUniformRange;
252
253 // An array of the samplers that are used by the program
254 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400255
256 // TODO(jmadill): use unordered/hash map when available
257 std::map<int, VariableLocation> mOutputVariables;
258
259 bool mBinaryRetrieveableHint;
260};
261
Geoff Lang70d0f492015-12-10 17:45:46 -0500262class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000263{
264 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500265 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000266 ~Program();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500267 void destroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000268
Geoff Lang7dd2e102014-11-10 15:19:26 -0500269 GLuint id() const { return mHandle; }
270
Geoff Lang70d0f492015-12-10 17:45:46 -0500271 void setLabel(const std::string &label) override;
272 const std::string &getLabel() const override;
273
Geoff Lang47110bf2016-04-20 11:13:22 -0700274 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500275
Jamie Madillef300b12016-10-07 15:12:09 -0400276 void attachShader(Shader *shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500277 bool detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000278 int getAttachedShadersCount() const;
279
Jamie Madillef300b12016-10-07 15:12:09 -0400280 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
281 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
282 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
283
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000284 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400285 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000286
Sami Väisänen46eaa942016-06-29 10:26:37 +0300287 // CHROMIUM_path_rendering
288 BindingInfo getFragmentInputBindingInfo(GLint index) const;
289 void bindFragmentInputLocation(GLint index, const char *name);
290 void pathFragmentInputGen(GLint index,
291 GLenum genMode,
292 GLint components,
293 const GLfloat *coeffs);
294
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500295 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400296 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500297
Jamie Madilla2c74982016-12-12 11:20:42 -0500298 Error loadBinary(const Context *context,
299 GLenum binaryFormat,
300 const void *binary,
301 GLsizei length);
302 Error saveBinary(const Context *context,
303 GLenum *binaryFormat,
304 void *binary,
305 GLsizei bufSize,
306 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500307 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500308 void setBinaryRetrievableHint(bool retrievable);
309 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000310
311 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400312 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
313 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000314
Geoff Lange1a27752015-10-05 13:16:04 -0400315 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400316 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500317
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000318 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400319 GLint getActiveAttributeCount() const;
320 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400321 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000322
Geoff Lang7dd2e102014-11-10 15:19:26 -0500323 GLint getFragDataLocation(const std::string &name) const;
324
Geoff Lange1a27752015-10-05 13:16:04 -0400325 void getActiveUniform(GLuint index,
326 GLsizei bufsize,
327 GLsizei *length,
328 GLint *size,
329 GLenum *type,
330 GLchar *name) const;
331 GLint getActiveUniformCount() const;
332 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500333 GLint getActiveUniformi(GLuint index, GLenum pname) const;
334 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400335 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500336 const VariableLocation &getUniformLocation(GLint location) const;
337 const std::vector<VariableLocation> &getUniformLocations() const;
338 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000339
Jamie Madill62d31cb2015-09-11 13:25:51 -0400340 GLint getUniformLocation(const std::string &name) const;
341 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500342 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
343 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
344 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
345 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
346 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
347 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
348 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
349 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
350 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
351 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
352 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
353 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
354 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
355 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
356 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
357 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
358 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
359 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
360 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
361 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363
Geoff Lange1a27752015-10-05 13:16:04 -0400364 void getUniformfv(GLint location, GLfloat *params) const;
365 void getUniformiv(GLint location, GLint *params) const;
366 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500367
Geoff Lang7dd2e102014-11-10 15:19:26 -0500368 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400369 GLuint getActiveUniformBlockCount() const;
370 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000371
Geoff Lange1a27752015-10-05 13:16:04 -0400372 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500373
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000374 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
375 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
376
Jamie Madill62d31cb2015-09-11 13:25:51 -0400377 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000378
Geoff Lang48dcae72014-02-05 16:28:24 -0500379 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
380 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500381 GLsizei getTransformFeedbackVaryingCount() const;
382 GLsizei getTransformFeedbackVaryingMaxLength() const;
383 GLenum getTransformFeedbackBufferMode() const;
384
Geoff Lang7dd2e102014-11-10 15:19:26 -0500385 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
386 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
387
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000388 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500389 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000390 unsigned int getRefCount() const;
391 void flagForDeletion();
392 bool isFlaggedForDeletion() const;
393
Brandon Jones43a53e22014-08-28 16:23:22 -0700394 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500395 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000396 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500397 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000398
Jamie Madill63805b42015-08-25 13:17:39 -0400399 const AttributesMask &getActiveAttribLocationsMask() const
400 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400401 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400402 }
403
Jamie Madille7d84322017-01-10 18:21:59 -0500404 const std::vector<SamplerBinding> &getSamplerBindings() const
405 {
406 return mState.mSamplerBindings;
407 }
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500408 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500409
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000410 private:
Geoff Langd8605522016-04-13 10:19:12 -0400411 class Bindings final : angle::NonCopyable
412 {
413 public:
414 void bindLocation(GLuint index, const std::string &name);
415 int getBinding(const std::string &name) const;
416
417 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
418 const_iterator begin() const;
419 const_iterator end() const;
420
421 private:
422 std::unordered_map<std::string, GLuint> mBindings;
423 };
424
Jamie Madill192745a2016-12-22 15:58:21 -0500425 struct VaryingRef
426 {
427 const sh::Varying *get() const { return vertex ? vertex : fragment; }
428
429 const sh::Varying *vertex = nullptr;
430 const sh::Varying *fragment = nullptr;
431 };
432
433 using MergedVaryings = std::map<std::string, VaryingRef>;
434
Jamie Madill6c1f6712017-02-14 19:08:04 -0500435 void unlink();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000436 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000437
Jamie Madilleb979bf2016-11-15 12:28:46 -0500438 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300439 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
440 const std::vector<sh::InterfaceBlock> &block,
441 const std::string &errorMessage,
442 InfoLog &infoLog) const;
443 bool validateVertexAndFragmentInterfaceBlocks(
444 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
445 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
446 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400447 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madill192745a2016-12-22 15:58:21 -0500448 bool linkVaryings(InfoLog &infoLog) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300449 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Jamie Madilla2c74982016-12-12 11:20:42 -0500450 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
451 bool indexUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
452 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300453 const sh::InterfaceBlock &vertexInterfaceBlock,
454 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500455
456 static bool linkValidateVariablesBase(InfoLog &infoLog,
457 const std::string &variableName,
458 const sh::ShaderVariable &vertexVariable,
459 const sh::ShaderVariable &fragmentVariable,
460 bool validatePrecision);
461
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400462 static bool linkValidateVaryings(InfoLog &infoLog,
463 const std::string &varyingName,
464 const sh::Varying &vertexVarying,
465 const sh::Varying &fragmentVarying,
466 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400467 bool linkValidateTransformFeedback(InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500468 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400469 const Caps &caps) const;
470
Jamie Madill192745a2016-12-22 15:58:21 -0500471 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500472
Jamie Madill192745a2016-12-22 15:58:21 -0500473 MergedVaryings getMergedVaryings() const;
474 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400475 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400476
Jamie Madilla2c74982016-12-12 11:20:42 -0500477 bool flattenUniformsAndCheckCapsForShader(const Shader &shader,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300478 GLuint maxUniformComponents,
479 GLuint maxTextureImageUnits,
480 const std::string &componentsErrorMessage,
481 const std::string &samplerErrorMessage,
482 std::vector<LinkedUniform> &samplerUniforms,
483 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400484 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
485
486 struct VectorAndSamplerCount
487 {
488 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
489 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
490 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
491
492 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
493 {
494 vectorCount += other.vectorCount;
495 samplerCount += other.samplerCount;
496 return *this;
497 }
498
499 unsigned int vectorCount;
500 unsigned int samplerCount;
501 };
502
503 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400504 const std::string &fullName,
505 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400506
507 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400508 template <typename VarT>
509 void defineUniformBlockMembers(const std::vector<VarT> &fields,
510 const std::string &prefix,
511 int blockIndex);
512
Jamie Madill62d31cb2015-09-11 13:25:51 -0400513 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
514
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500515 // Both these function update the cached uniform values and return a modified "count"
516 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400517 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500518 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400519 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500520 GLsizei setMatrixUniformInternal(GLint location,
521 GLsizei count,
522 GLboolean transpose,
523 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500524 template <typename T>
525 void updateSamplerUniform(const VariableLocation &locationInfo,
526 const uint8_t *destPointer,
527 GLsizei clampedCount,
528 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400529
530 template <typename DestT>
531 void getUniformInternal(GLint location, DestT *dataOut) const;
532
Jamie Madill48ef11b2016-04-27 15:21:52 -0400533 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500534 rx::ProgramImpl *mProgram;
535
Geoff Lang7dd2e102014-11-10 15:19:26 -0500536 bool mValidated;
537
Geoff Langd8605522016-04-13 10:19:12 -0400538 Bindings mAttributeBindings;
539 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000540
Sami Väisänen46eaa942016-06-29 10:26:37 +0300541 // CHROMIUM_path_rendering
542 Bindings mFragmentInputBindings;
543
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000544 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000545 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000546
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000547 unsigned int mRefCount;
548
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500549 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000550 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000551
552 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400553
554 // Cache for sampler validation
555 Optional<bool> mCachedValidateSamplersResult;
556 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000557};
Jamie Madilla2c74982016-12-12 11:20:42 -0500558} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000559
Geoff Lang0a73dd82014-11-19 16:18:08 -0500560#endif // LIBANGLE_PROGRAM_H_