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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
27#include "libANGLE/angletypes.h"
28#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050029#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040030#include "libANGLE/Error.h"
31#include "libANGLE/RefCountObject.h"
32
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033namespace rx
34{
Jamie Madill7aea7e02016-05-10 10:39:45 -040035class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050036class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040037struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038}
daniel@transgaming.come6842292010-04-20 18:52:50 +000039
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040namespace gl
41{
Brandon Jones43a53e22014-08-28 16:23:22 -070042struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050043class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050046class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050047class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050048class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class Buffer;
50class Framebuffer;
51struct UniformBlock;
52struct LinkedUniform;
Jamie Madill192745a2016-12-22 15:58:21 -050053struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000055extern const char * const g_fakepath;
56
Jamie Madillf0d10f82015-03-31 12:56:52 -040057class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000058{
59 public:
60 InfoLog();
61 ~InfoLog();
62
Jamie Madill71c3b2c2015-05-07 11:49:20 -040063 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040064 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000065
66 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000067 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040068
69 // This helper class ensures we append a newline after writing a line.
70 class StreamHelper : angle::NonCopyable
71 {
72 public:
73 StreamHelper(StreamHelper &&rhs)
74 : mStream(rhs.mStream)
75 {
76 rhs.mStream = nullptr;
77 }
78
79 StreamHelper &operator=(StreamHelper &&rhs)
80 {
81 std::swap(mStream, rhs.mStream);
82 return *this;
83 }
84
85 ~StreamHelper()
86 {
87 // Write newline when destroyed on the stack
88 if (mStream)
89 {
90 (*mStream) << std::endl;
91 }
92 }
93
94 template <typename T>
95 StreamHelper &operator<<(const T &value)
96 {
97 (*mStream) << value;
98 return *this;
99 }
100
101 private:
102 friend class InfoLog;
103
104 StreamHelper(std::stringstream *stream)
105 : mStream(stream)
106 {
107 ASSERT(stream);
108 }
109
110 std::stringstream *mStream;
111 };
112
113 template <typename T>
114 StreamHelper operator<<(const T &value)
115 {
116 StreamHelper helper(&mStream);
117 helper << value;
118 return helper;
119 }
120
121 std::string str() const { return mStream.str(); }
122
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400124 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000125};
126
Geoff Lang7dd2e102014-11-10 15:19:26 -0500127// Struct used for correlating uniforms/elements of uniform arrays to handles
128struct VariableLocation
129{
130 VariableLocation();
131 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
132
133 std::string name;
134 unsigned int element;
135 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400136
137 // If this is a valid uniform location
138 bool used;
139
140 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
141 // no-op.
142 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500143};
144
Sami Väisänen46eaa942016-06-29 10:26:37 +0300145// Information about a variable binding.
146// Currently used by CHROMIUM_path_rendering
147struct BindingInfo
148{
149 // The type of binding, for example GL_FLOAT_VEC3.
150 // This can be GL_NONE if the variable is optimized away.
151 GLenum type;
152
153 // This is the name of the variable in
154 // the translated shader program. Note that
155 // this can be empty in the case where the
156 // variable has been optimized away.
157 std::string name;
158
159 // True if the binding is valid, otherwise false.
160 bool valid;
161};
162
Jamie Madille7d84322017-01-10 18:21:59 -0500163// This small structure encapsulates binding sampler uniforms to active GL textures.
164struct SamplerBinding
165{
166 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
167 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
168 {
169 }
170
171 // Necessary for retrieving active textures from the GL state.
172 GLenum textureType;
173
174 // List of all textures bound to this sampler, of type textureType.
175 std::vector<GLuint> boundTextureUnits;
176};
177
Jamie Madill48ef11b2016-04-27 15:21:52 -0400178class ProgramState final : angle::NonCopyable
179{
180 public:
181 ProgramState();
182 ~ProgramState();
183
184 const std::string &getLabel();
185
186 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
187 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300188 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400189 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
190 {
191 return mTransformFeedbackVaryingNames;
192 }
193 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
194 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
195 {
196 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
197 return mUniformBlockBindings[uniformBlockIndex];
198 }
199 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
200 {
201 return mActiveUniformBlockBindings;
202 }
203 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
204 const AttributesMask &getActiveAttribLocationsMask() const
205 {
206 return mActiveAttribLocationsMask;
207 }
jchen1015015f72017-03-16 13:54:21 +0800208 const std::map<int, VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400209 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
210 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
211 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500212 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400213
Jamie Madill48ef11b2016-04-27 15:21:52 -0400214 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500215 GLuint getUniformIndexFromName(const std::string &name) const;
216 GLuint getUniformIndexFromLocation(GLint location) const;
217 Optional<GLuint> getSamplerIndex(GLint location) const;
218 bool isSamplerUniformIndex(GLuint index) const;
219 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400220
221 private:
222 friend class Program;
223
224 std::string mLabel;
225
Martin Radev4c4c8e72016-08-04 12:25:34 +0300226 sh::WorkGroupSize mComputeShaderLocalSize;
227
Jamie Madill48ef11b2016-04-27 15:21:52 -0400228 Shader *mAttachedFragmentShader;
229 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300230 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400231
232 std::vector<std::string> mTransformFeedbackVaryingNames;
233 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
234 GLenum mTransformFeedbackBufferMode;
235
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500236 std::array<GLuint, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> mUniformBlockBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400237 UniformBlockBindingMask mActiveUniformBlockBindings;
238
239 std::vector<sh::Attribute> mAttributes;
240 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
241
242 // Uniforms are sorted in order:
243 // 1. Non-sampler uniforms
244 // 2. Sampler uniforms
245 // 3. Uniform block uniforms
246 // This makes sampler validation easier, since we don't need a separate list.
247 std::vector<LinkedUniform> mUniforms;
248 std::vector<VariableLocation> mUniformLocations;
249 std::vector<UniformBlock> mUniformBlocks;
Jamie Madille7d84322017-01-10 18:21:59 -0500250 RangeUI mSamplerUniformRange;
251
252 // An array of the samplers that are used by the program
253 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400254
jchen1015015f72017-03-16 13:54:21 +0800255 std::vector<sh::OutputVariable> mOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400256 // TODO(jmadill): use unordered/hash map when available
jchen1015015f72017-03-16 13:54:21 +0800257 std::map<int, VariableLocation> mOutputLocations;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400258
259 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800260 bool mSeparable;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400261};
262
Geoff Lang70d0f492015-12-10 17:45:46 -0500263class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000264{
265 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500266 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000267 ~Program();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500268 void destroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000269
Geoff Lang7dd2e102014-11-10 15:19:26 -0500270 GLuint id() const { return mHandle; }
271
Geoff Lang70d0f492015-12-10 17:45:46 -0500272 void setLabel(const std::string &label) override;
273 const std::string &getLabel() const override;
274
Geoff Lang47110bf2016-04-20 11:13:22 -0700275 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500276
Jamie Madillef300b12016-10-07 15:12:09 -0400277 void attachShader(Shader *shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500278 bool detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000279 int getAttachedShadersCount() const;
280
Jamie Madillef300b12016-10-07 15:12:09 -0400281 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
282 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
283 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
284
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000285 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400286 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000287
Sami Väisänen46eaa942016-06-29 10:26:37 +0300288 // CHROMIUM_path_rendering
289 BindingInfo getFragmentInputBindingInfo(GLint index) const;
290 void bindFragmentInputLocation(GLint index, const char *name);
291 void pathFragmentInputGen(GLint index,
292 GLenum genMode,
293 GLint components,
294 const GLfloat *coeffs);
295
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500296 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400297 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500298
Jamie Madilla2c74982016-12-12 11:20:42 -0500299 Error loadBinary(const Context *context,
300 GLenum binaryFormat,
301 const void *binary,
302 GLsizei length);
303 Error saveBinary(const Context *context,
304 GLenum *binaryFormat,
305 void *binary,
306 GLsizei bufSize,
307 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500308 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500309 void setBinaryRetrievableHint(bool retrievable);
310 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000311
Yunchao He61afff12017-03-14 15:34:03 +0800312 void setSeparable(bool separable);
313 bool isSeparable() const;
314
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000315 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400316 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
317 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000318
Geoff Lange1a27752015-10-05 13:16:04 -0400319 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400320 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500321
jchen10fd7c3b52017-03-21 15:36:03 +0800322 void getActiveAttribute(GLuint index,
323 GLsizei bufsize,
324 GLsizei *length,
325 GLint *size,
326 GLenum *type,
327 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400328 GLint getActiveAttributeCount() const;
329 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400330 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000331
Geoff Lang7dd2e102014-11-10 15:19:26 -0500332 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800333 size_t getOutputResourceCount() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500334
Geoff Lange1a27752015-10-05 13:16:04 -0400335 void getActiveUniform(GLuint index,
336 GLsizei bufsize,
337 GLsizei *length,
338 GLint *size,
339 GLenum *type,
340 GLchar *name) const;
341 GLint getActiveUniformCount() const;
342 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500343 GLint getActiveUniformi(GLuint index, GLenum pname) const;
344 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400345 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500346 const VariableLocation &getUniformLocation(GLint location) const;
347 const std::vector<VariableLocation> &getUniformLocations() const;
348 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000349
Jamie Madill62d31cb2015-09-11 13:25:51 -0400350 GLint getUniformLocation(const std::string &name) const;
351 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500352 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
353 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
354 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
355 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
356 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
357 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
358 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
359 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
360 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
361 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
362 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
363 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
364 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
365 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
366 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
367 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
368 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
369 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
370 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
371 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
372 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
373
Geoff Lange1a27752015-10-05 13:16:04 -0400374 void getUniformfv(GLint location, GLfloat *params) const;
375 void getUniformiv(GLint location, GLint *params) const;
376 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500377
Geoff Lang7dd2e102014-11-10 15:19:26 -0500378 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400379 GLuint getActiveUniformBlockCount() const;
380 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000381
Geoff Lange1a27752015-10-05 13:16:04 -0400382 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500383
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000384 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
385 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
386
Jamie Madill62d31cb2015-09-11 13:25:51 -0400387 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000388
Geoff Lang48dcae72014-02-05 16:28:24 -0500389 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
390 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500391 GLsizei getTransformFeedbackVaryingCount() const;
392 GLsizei getTransformFeedbackVaryingMaxLength() const;
393 GLenum getTransformFeedbackBufferMode() const;
394
Geoff Lang7dd2e102014-11-10 15:19:26 -0500395 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
396
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000397 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500398 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000399 unsigned int getRefCount() const;
400 void flagForDeletion();
401 bool isFlaggedForDeletion() const;
402
Brandon Jones43a53e22014-08-28 16:23:22 -0700403 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500404 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000405 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500406 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000407
Jamie Madill63805b42015-08-25 13:17:39 -0400408 const AttributesMask &getActiveAttribLocationsMask() const
409 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400410 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400411 }
412
Jamie Madille7d84322017-01-10 18:21:59 -0500413 const std::vector<SamplerBinding> &getSamplerBindings() const
414 {
415 return mState.mSamplerBindings;
416 }
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500417 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500418
Olli Etuahob78707c2017-03-09 15:03:11 +0000419 static bool linkValidateVariablesBase(InfoLog &infoLog,
420 const std::string &variableName,
421 const sh::ShaderVariable &vertexVariable,
422 const sh::ShaderVariable &fragmentVariable,
423 bool validatePrecision);
424
jchen1015015f72017-03-16 13:54:21 +0800425 GLuint getInputResourceIndex(const GLchar *name) const;
426 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800427 bool isValidResourceIndex(GLenum programInterface, GLuint index) const;
428 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
429 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen1015015f72017-03-16 13:54:21 +0800430
Geoff Langd8605522016-04-13 10:19:12 -0400431 class Bindings final : angle::NonCopyable
432 {
433 public:
434 void bindLocation(GLuint index, const std::string &name);
435 int getBinding(const std::string &name) const;
436
437 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
438 const_iterator begin() const;
439 const_iterator end() const;
440
441 private:
442 std::unordered_map<std::string, GLuint> mBindings;
443 };
444
Olli Etuahob78707c2017-03-09 15:03:11 +0000445 private:
Jamie Madill192745a2016-12-22 15:58:21 -0500446 struct VaryingRef
447 {
448 const sh::Varying *get() const { return vertex ? vertex : fragment; }
449
450 const sh::Varying *vertex = nullptr;
451 const sh::Varying *fragment = nullptr;
452 };
453
454 using MergedVaryings = std::map<std::string, VaryingRef>;
455
Jamie Madill6c1f6712017-02-14 19:08:04 -0500456 void unlink();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000457 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000458
Jamie Madilleb979bf2016-11-15 12:28:46 -0500459 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300460 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
461 const std::vector<sh::InterfaceBlock> &block,
462 const std::string &errorMessage,
463 InfoLog &infoLog) const;
464 bool validateVertexAndFragmentInterfaceBlocks(
465 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
466 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
467 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400468 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Jamie Madill192745a2016-12-22 15:58:21 -0500469 bool linkVaryings(InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000470
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000471 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformLocationBindings);
Olli Etuaho48fed632017-03-16 12:05:30 +0000472 void linkSamplerBindings();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000473
Jamie Madilla2c74982016-12-12 11:20:42 -0500474 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300475 const sh::InterfaceBlock &vertexInterfaceBlock,
476 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500477
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400478 static bool linkValidateVaryings(InfoLog &infoLog,
479 const std::string &varyingName,
480 const sh::Varying &vertexVarying,
481 const sh::Varying &fragmentVarying,
482 int shaderVersion);
Yuly Novikov817232e2017-02-22 18:36:10 -0500483 bool linkValidateBuiltInVaryings(InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400484 bool linkValidateTransformFeedback(InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500485 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400486 const Caps &caps) const;
487
Jamie Madill192745a2016-12-22 15:58:21 -0500488 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500489
Jamie Madill192745a2016-12-22 15:58:21 -0500490 MergedVaryings getMergedVaryings() const;
491 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400492 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400493
Olli Etuaho48fed632017-03-16 12:05:30 +0000494 void setUniformValuesFromBindingQualifiers();
495
Jamie Madill62d31cb2015-09-11 13:25:51 -0400496 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400497 template <typename VarT>
498 void defineUniformBlockMembers(const std::vector<VarT> &fields,
499 const std::string &prefix,
500 int blockIndex);
501
Jamie Madill62d31cb2015-09-11 13:25:51 -0400502 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
503
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500504 // Both these function update the cached uniform values and return a modified "count"
505 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400506 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500507 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400508 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500509 GLsizei setMatrixUniformInternal(GLint location,
510 GLsizei count,
511 GLboolean transpose,
512 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500513 template <typename T>
514 void updateSamplerUniform(const VariableLocation &locationInfo,
515 const uint8_t *destPointer,
516 GLsizei clampedCount,
517 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400518
519 template <typename DestT>
520 void getUniformInternal(GLint location, DestT *dataOut) const;
521
Jamie Madill48ef11b2016-04-27 15:21:52 -0400522 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500523 rx::ProgramImpl *mProgram;
524
Geoff Lang7dd2e102014-11-10 15:19:26 -0500525 bool mValidated;
526
Geoff Langd8605522016-04-13 10:19:12 -0400527 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000528
529 // Note that this has nothing to do with binding layout qualifiers that can be set for some
530 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
531 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000532
Sami Väisänen46eaa942016-06-29 10:26:37 +0300533 // CHROMIUM_path_rendering
534 Bindings mFragmentInputBindings;
535
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000536 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000537 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000538
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000539 unsigned int mRefCount;
540
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500541 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000542 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000543
544 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400545
546 // Cache for sampler validation
547 Optional<bool> mCachedValidateSamplersResult;
548 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000549};
Jamie Madilla2c74982016-12-12 11:20:42 -0500550} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000551
Geoff Lang0a73dd82014-11-19 16:18:08 -0500552#endif // LIBANGLE_PROGRAM_H_